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	<updated>2026-04-21T18:47:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=New_Lands_of_Izril&amp;diff=93754</id>
		<title>New Lands of Izril</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=New_Lands_of_Izril&amp;diff=93754"/>
		<updated>2024-03-05T22:58:36Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;New Lands of Izril&#039;&#039;&#039; refers to the expansion of [[Izril|Izril&#039;s]] landmass. Formerly part of the ocean floor, the New Lands were raised and integrated into the continent through the combined efforts of the ghosts of [[Kishkeria|Archmage Kishkeria]], [[Seru’nial|Chieftain Seru’nial]], the [[Oldest Gnoll Shaman|oldest Gnoll [Shaman]]], and the coven of the greatest [Witches] in history. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The latest landmass to [[Innworld]], the New Lands of Izril are one of the symbols of the new era of the Journey of the Living. For many people, the New Lands holds new opportunities in the form of new colonies to establish, untapped resources, and unclaimed treasure. As such, multiple nations and kingdoms across the world have sent fleets and expeditions to claim a part of the New Lands.  &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The most recent [[Meeting of the Tribes]] had several earth-shattering revelations, consisting of the discovery of a conspiracy to suppress Gnollish arcane magic between several [[Walled Cities]] and [[Plain’s Eye Tribe|a Gnoll tribe]],&amp;lt;ref&amp;gt;{{VERef|Chapter 8.42}}&amp;lt;/ref&amp;gt; and the [[Doombearers|truth of white Gnolls]].&amp;lt;ref&amp;gt;{{VERef|Chapter 8.67}}&amp;lt;/ref&amp;gt; This all came to a head in a battle at the Great Plains, with a civil war between the Gnoll tribes while armies from [[Manus]], [[Fissival]], and [[Zeres]] attacked the Meeting of Tribes, with forces from [[Oteslia]], [[Salazsar]], [[Chandrar]], and a [[Terandria|Terandrian]] crusade allying with the Gnolls.&amp;lt;ref&amp;gt;{{VERef|Chapter 8.84}}&amp;lt;/ref&amp;gt; At the same time, there was a [[Seamwalkers|Seamwalker]] invasion in [[Kasignel|lands of the dead]].&amp;lt;ref&amp;gt;{{VERef|Chapter 8.78 F}}&amp;lt;/ref&amp;gt; [[Khelt]] activated a ritual allowing ghosts to possess corpses and access their classes and Skills in the land of the living. Among the ghosts summoned were three of the greatest Gnolls in history: the oldest [Shaman], the [Archmage of the Eternal Grasslands] Kishkeria, and the [Chieftain of the Skies] Seru&#039;nial. Bitter at the treachery of the Drakes, the misdeeds of the Gnoll tribes, and the constant conflict between the two species, all three Gnolls pooled their magic. Backed by the power of the greatest [Witches] in history, the oldest [Shaman] split Izril between Izril&#039;s southwestern coastline across the Great Plains, Seru&#039;nial raised the ocean floor to fill the gap, and Kishkeria grew grass and plants across the newly risen land.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|Chapter 8.85}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The size of a third of Izril&#039;s original mass, the New Lands were essentially wedged into southwest Izril, doubling or tripling the Great Plains in size.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VERef|Interlude – Singing Ships}}&amp;lt;/ref&amp;gt; While most of the land consists of former coastal regions, some people have theorized that some parts are sunken lands containing unearthed dungeons with Kishkeria claiming that the new lands contained the &amp;quot;ruins of the sixth continent&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The New Lands are elevated higher than the rest of Izril, resulting in a wall along the border between old and new Izril. [[Pisces Jealnet]] theorized that the split involved &#039;&#039;moving&#039;&#039; both northern and southern parts of Izril away from the divide,&amp;lt;ref&amp;gt;{{VERef|Chapter 9.00}}&amp;lt;/ref&amp;gt; while a [[Blighted Kingdom]] [Strategist] suggested that the raising of the New Lands consisted of rolling the seafloor under the continent upwards.&amp;lt;ref&amp;gt;{{VERef|Chapter 9.04}}&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The air in the New Lands is mana-negative, draining non-artifact quality items faster and preventing [Mages] from naturally replenishing their full mana capacity.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VERef|Chapter 10.02 Y}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The New Lands are reflected in the [[Crossroads of Izril]]. It has purple grass and described to be &amp;quot;unnaturally flat.&amp;quot;&amp;lt;ref&amp;gt;{{VERef|Chapter 9.69 H (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
All of the plants in the New Lands were magically grown by Kishkeria. The grass is yellowish-green, similar to the Eternal Grasslands in Chandrar, while the soil is paler than usual. As a result from millennia under the ocean, the ground is enriched with salt and other minerals at least fifty feet underground, preventing the implantation and growth of non-native plants.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
==== List of Plants ====&lt;br /&gt;
&lt;br /&gt;
* Fimie-seeds &lt;br /&gt;
** Blue seed tufts&lt;br /&gt;
* Grass &lt;br /&gt;
** Yellowish-green&lt;br /&gt;
* Thyme&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
While the New Lands contains native Izrilian species such as [[Corusdeer]], there are some former aquatic species that were magically altered for life on the surface land.&lt;br /&gt;
&lt;br /&gt;
==== List of Animals ====&lt;br /&gt;
&lt;br /&gt;
* Bushpigs&lt;br /&gt;
** Bony pig-like animal that grows &amp;quot;bone branches&amp;quot; as camoflauge&lt;br /&gt;
* Corusdeer&lt;br /&gt;
* Creona Flashbirds&lt;br /&gt;
* [[Featherball]]&lt;br /&gt;
** Rotund birds that resemble puffball of feathers&lt;br /&gt;
*Fish (&#039;&#039;Multiple species&#039;&#039;)&lt;br /&gt;
*Flicker-light bugs&lt;br /&gt;
* Lamprey Shuffler&lt;br /&gt;
* Landsharks&lt;br /&gt;
** Sharks with two legs&lt;br /&gt;
*Tubeworms&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Cities ===&lt;br /&gt;
&lt;br /&gt;
* [[Inserelad&#039;reanum]]&lt;br /&gt;
* [[Nombernaught]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Several people have remarked how closely the New Lands resembles a butt, including [[Ksmvr]] and [[Mars]].&lt;br /&gt;
* While the New Lands were first revealed in [[Chapter 8.85]], their first official appearance was in [[Chapter 10.02 Y]] &lt;br /&gt;
* The raising of the New Lands permanently altered the ocean&#039;s currents, erased [[Igawiz’s Jet|Igawiz&#039;s Jet]] and collapsed Kraken&#039;s Pass.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Chapter_10.02_Y&amp;diff=93742</id>
		<title>Chapter 10.02 Y</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Chapter_10.02_Y&amp;diff=93742"/>
		<updated>2024-03-05T02:10:03Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_episode|title=Chapter 10.02 Y|published=February 11, 2024|previousChapter=[[Chapter 10.01 L|Chapter 10.01&amp;amp;nbsp;L]]|nextChapter=[[Chapter 10.03 Y|Chapter 10.03&amp;amp;nbsp;Y]]|wordcount=20,357|link=[https://wanderinginn.com/2024/02/11/10-02-y/ Chapter 10.02 Y]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10.02 Y&#039;&#039;&#039; is the 3rd chapter of [[Volume 10]]. The &#039;&#039;&#039;Y&#039;&#039;&#039; stands for [[Ylawes Byres|Ylawes]].&lt;br /&gt;
&lt;br /&gt;
== tl;dr ==&lt;br /&gt;
The [[Silver Swords]] guard the [[Yorrned Caravan]] into the [[New Lands of Izril]]. [[Zedalien]] reconciles the different factions in [[Inserelad’reanum]].&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
This chapter focuses on the [[New Lands]]. The [[Silver Swords]], together with [[Vuliel Drae]], as well as [[Rasktooth]] and [[Infinitypear]] (a.k.a. [[Poke Duo]]), have taken a contract to protect a caravan travelling to the New Lands. Close to the border, they reach the [[Drakes|Drake]] city of [[Goisedall]] that used to rely on fishing but has now had to pivot to another industry – making cloth out of blue cotton-like plant tufts that are blowing over from the New Lands.&lt;br /&gt;
&lt;br /&gt;
The expedition leader is an [Ore Merchant] called [[Yorrned]], who has the goal of setting up a mining city once they find a suitable vein of ore. The group sees their first share of trouble as they find out that their wagon wheels are not made for off-road travel, but they push on.  They encounter monsters along the way, known species like [[Corusdeer]] and a [[Kelpies|Kelpie]] but also entirely new species, such as [[Lamprey Shufflers]], [[Featherballs]] and [[Landsharks]].&lt;br /&gt;
&lt;br /&gt;
Along the way, Ylawes is struggling to build team cohesion with this new group of adventurers. Vuliel Drae are inexperienced and lacking cohesion, and Poke Duo are discriminated against by the rest of the caravan, even though their presence is tolerated. [[Dawil Ironbreaker|Dawil]] tries to bring them together by making a forever-stew with them, which is promptly “ruined” as Infinitypear throws in some sugarcoated cockroaches. The [[Antinium]] runs away and fears death as his punishment, but Ylawes manages to console him and even brings himself to eat a bowl (with great effort).&lt;br /&gt;
&lt;br /&gt;
As their journey continues, the merchants become more and more insistent about hunting Corusdeer, and after Ylawes and the others press the issue, they are startled to find out that their Runes of Preservation have been failing. [[Falene Skystrall|Falene]] explains that this is due to the New Lands being a mana-negative zone, meaning that she recovers her mana much slower and that simple runes will fail quickly if they’re not reinforced on the regular. They try to make the best of it and rush to find a place to settle down as quickly as possible, so they can start mining and farming.&lt;br /&gt;
&lt;br /&gt;
The second part of the chapter deals with [[Zedalien|Zedalien’s]] troubles, who has joined the half-elven colony project. Multiple groups of half-elves are working together, or trying to, so politics are hampering their efforts. Their mages are struggling with the mana-deficient environment as well, and worst of all, their imported magical trees aren’t growing as they should. They discover that this is due to a simple but unavoidable issue – the ground is simply too saline for most plants, and will hamper the farming efforts of all factions, not to mention certain smaller expeditions.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
( * = First Appearance)&lt;br /&gt;
&lt;br /&gt;
* [[Silver Swords]]&lt;br /&gt;
** [[Ylawes Byres]]&lt;br /&gt;
** [[Dawil Ironbreaker]]&lt;br /&gt;
** [[Falene Skystrall]]&lt;br /&gt;
* [[Yorrned]] *&lt;br /&gt;
* [[Vuliel Drae]]&lt;br /&gt;
** [[Insill]]&lt;br /&gt;
** [[Dasha]]&lt;br /&gt;
** [[Larr]]&lt;br /&gt;
** [[Pekona]]&lt;br /&gt;
** [[Anith]]&lt;br /&gt;
* [[Poke Duo]]&lt;br /&gt;
** [[Infinitypear]]&lt;br /&gt;
** [[Rasktooth]]&lt;br /&gt;
* [[Dulc]] *&lt;br /&gt;
* [[Tivete]] *&lt;br /&gt;
* [[Votto]] *&lt;br /&gt;
* ? - [Cook Helpers] *&lt;br /&gt;
* [[Zedalien]]&lt;br /&gt;
* [[Hareithion]] *&lt;br /&gt;
* [[Jespeire]]&lt;br /&gt;
* [[Iturtexi]]&lt;br /&gt;
* [[Ikeiret]] / Voice of the Earth&lt;br /&gt;
* [[Ruveden]] / Lady of the Woods&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* [[Izril]]&lt;br /&gt;
** [[Goisedall]]&lt;br /&gt;
** [[New Lands of Izril]]&lt;br /&gt;
*** [[Inserelad’reanum]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
* [[Waisrabbits|Waisrabbit]]&lt;br /&gt;
* [[Corusdeer]]&lt;br /&gt;
* Lamprey Shuffler (&#039;&#039;First Introduction&#039;&#039;)&lt;br /&gt;
* [[Kelpies|Kelpie]]&lt;br /&gt;
* Featherballs (&#039;&#039;First Introduction&#039;&#039;)&lt;br /&gt;
* Bushpig (&#039;&#039;First Introduction&#039;&#039;)&lt;br /&gt;
* [[Landsharks]] (&#039;&#039;First Introduction&#039;&#039;)&lt;br /&gt;
* [[Sword Crabs]] (&#039;&#039;Mentioned&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
&lt;br /&gt;
* Fimie-seeds = Blue seed tufts&lt;br /&gt;
* ??? / Yellowish green grass&lt;br /&gt;
* Crabgrass (&#039;&#039;Mentioned&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== [[Vehicles]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;A Hunting&#039;&#039; = Warship converted into a watchtower&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Chests of Holding&lt;br /&gt;
&lt;br /&gt;
== Statistics Revealed ==&lt;br /&gt;
&lt;br /&gt;
=== [[Yorrned]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Ore Merchant]&lt;br /&gt;
&lt;br /&gt;
=== [[Falene Skystrall|Falene]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*** [Mana Barrier]&lt;br /&gt;
** &#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
*** [Stabilized Ground]&lt;br /&gt;
*** [Stone Floor]&lt;br /&gt;
*** [Magic Pictures]&lt;br /&gt;
*** [Detect Life]&lt;br /&gt;
*** [Eagle Eyes]&lt;br /&gt;
&lt;br /&gt;
=== Unknown Merchant ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Caravan Unslowed (Mild Terrain)]&lt;br /&gt;
&lt;br /&gt;
=== Unknown Farmer ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Fast Growing]&lt;br /&gt;
&lt;br /&gt;
=== [[Ruveden]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Lady of the Woods]&lt;br /&gt;
&lt;br /&gt;
=== [[Ikeiret]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Voice of the Earth]&lt;br /&gt;
&lt;br /&gt;
=== [[Zedalien]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Detect Flaw: Extended Range]&lt;br /&gt;
** [Meet the Deadline: Rush Work]&lt;br /&gt;
** [Ignite Creation]&lt;br /&gt;
** [Read Between the Lines]&lt;br /&gt;
** [Exquisite Insight]&lt;br /&gt;
** [Survey the Competition]&lt;br /&gt;
** [Resource Locator: (&#039;&#039;Resource&#039;&#039;)]&lt;br /&gt;
*** [Resource Locator: The Passphrase of Imlerith]&lt;br /&gt;
&lt;br /&gt;
=== [[Jespeire]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Area: Fleet of Foot]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chapters]]&lt;br /&gt;
[[Category:Volume 10]]&lt;br /&gt;
[[Category:Lettered Chapters]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Chapter_10.03_Y&amp;diff=93741</id>
		<title>Chapter 10.03 Y</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Chapter_10.03_Y&amp;diff=93741"/>
		<updated>2024-03-05T02:07:24Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_episode|title=Chapter 10.03 Y|wordcount=37,352|published=February 14, 2024|link=[https://wanderinginn.com/2024/02/14/10-03-y/ Chapter 10.03 Y]|previousChapter=[[Chapter 10.02 Y|Chapter 10.02&amp;amp;nbsp;Y]]|nextChapter=[[Chapter 10.04 V|Chapter 10.04&amp;amp;nbsp;V]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10.03 Y&#039;&#039;&#039; is the 4th chapter of [[Volume 10]]. The &#039;&#039;&#039;Y&#039;&#039;&#039; stands for [[Ylawes Byres]].&lt;br /&gt;
&lt;br /&gt;
== tl;dr ==&lt;br /&gt;
After things get worse with the [[Yorrned Caravan]], [[Ylawes Byres]] leaves with the [[Silver Swords]] and two thirds of the caravan.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Just like the last one, this chapter is focused on [[Ylawes Byres|Ylawes’]] travels through the [[New Lands of Izril|New Lands]]. As their mana and food situation grows worse, Ylawes urges the merchants to turn back around to [[Goisedall]], but they refuse and push onwards, opting to halve the rations of non-important caravan members instead. Tensions rise, but Ylawes manages to defuse the situation for now.&lt;br /&gt;
&lt;br /&gt;
The adventurers discover that their mana is being drawn away to multiple specific locations. But right as some of them are away to investigate, the caravan comes under attack by [[/wiki.wanderinginn.com/Creona Flashbirds|Creona Flashbirds]], which steal food with the help of blinding flashes of light.&lt;br /&gt;
&lt;br /&gt;
The ones investigating return with the news of a group of dead settlers. Just as they determine that these deaths weren’t caused by monsters, they notice that some of their [[Healing Potion|Healing Potions]] have frozen – even their magic has been sucked dry, and only high-grade potions remain usable. The merchants are evasive about how many they have left, but among the rest of the caravan, there are only two, and Ylawes gives the one in his possession to [[Dawil Ironbreaker|Dawil]] in secret.&lt;br /&gt;
&lt;br /&gt;
The caravan discovers copper ore in the hills, and they settle down. As the adventurers go and try hunting for food, they find out that this choice of location has left them far from any of the animal herds they met on the way there. Even worse, their [[Bags of Holding]] fail while they’re out exploring, and not just theirs – the whole caravan is out of storage space, and thus the merchants demand some settlers sleep outside. That night, Ylawes discovers that his hidden temper might rival that of [[Yvlon Byres|Yvlon’s]].&lt;br /&gt;
&lt;br /&gt;
The next day, they ride out and locate a river filled with huge, easily catchable, fish. They get huge cheers when they return to camp a day later. The evening brings a swarm of magical insects that confuse their hunters, the Flashbirds, with beautiful patterns of light. The group is in awe, and as Ylawes talks with [[Poke Duo]] about the sky, [[Rasktooth]] notes a black spot in there that Yawes cannot see, as well as something that could be a square star or a weird cloud. Ylawes tells [[Falene Skystrall|Falene]] to reach out to [[The Wandering Inn]], and, as he sleeps that night, he sees a vision of the [[Yderigrisel|Silver Dragon]].&lt;br /&gt;
&lt;br /&gt;
The next group that goes fishing returns with a lot fewer fish, and to make things worse, the farming is going as well as one might expect in salty soil. Alarmed, Ylawes once again urges the merchants to turn back, this time in the company of the farming and mining groups. However, they use [Enforce Contract] on his team, just like on the other groups, so they are forced to stay.&lt;br /&gt;
&lt;br /&gt;
Amidst growing starvation, and now even dehydration, the adventurers set out to hunt again. They encounter some giant snails, but let them pass, and manage to separate a [[/wiki.wanderinginn.com/Landshark|Landshark]] from its pack a while later, which they kill quite easily. But as they arrive at the camp with the corpse, the rest of the shark pack returns, lured by the smell of blood. The colonists barely manage to fight them off, but lose the corpse in the process. Dawil is injured, and so Ylawes gets [[Insill]] to rummage through the merchants’ wagons, to look for Healing Potions and their contract. He is discovered but manages to return with a potion, and Ylawes talks himself out of the ensuing confrontation.&lt;br /&gt;
&lt;br /&gt;
Sometime later, Ylawes notices that Poke Duo is still quite active while everyone else is sluggish due to starvation. By now, he is hungry enough to eat maggots, so he asks them to show him their food source. It turns out to be a colony of tubeworms near the river, which don’t taste great but are abundant enough to feed the whole caravan.&lt;br /&gt;
&lt;br /&gt;
Armed with that knowledge, Ylawes plots desertion – they trick the merchants into bringing out the contract, and Dawil destroys it with a well-aimed axe throw. The merchants try to apply force via their hired [Guards], but only [[Sal|Salamander]] is up for it. After Ylawes beats him, his team and two-thirds of the caravan make for the river. As they set up their new camp, a projection of [[Mrsha du Marquin|Mrsha]] arrives. She explains that the [[World&#039;s Eye Theatre|[World’s Eye Theatre]]] couldn’t find them before, most likely due to them sitting right on top of the magic interference, and the chapter ends on a positive note.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
( * = First Appearance)&lt;br /&gt;
&lt;br /&gt;
* [[Ylawes Byres]]&lt;br /&gt;
* [[Yorrned]]&lt;br /&gt;
* ? - Yorrned&#039;s [Trader] apprentice *&lt;br /&gt;
* [[Yvlon Byres]] (&#039;&#039;Mentioned&#039;&#039;)&lt;br /&gt;
* [[Lolsed]] *&lt;br /&gt;
* [[Tivete]]&lt;br /&gt;
* [[Sal]] / Salamander *&lt;br /&gt;
* [[Homle]] *&lt;br /&gt;
* [[Petia]] *&lt;br /&gt;
* [[Dawil Ironbreaker]]&lt;br /&gt;
* [[Falene Skystrall]]&lt;br /&gt;
* [[Rasktooth]]&lt;br /&gt;
* [[Larr]]&lt;br /&gt;
* [[Infinitypear]]&lt;br /&gt;
* [[Ruveden]] (&#039;&#039;Missive&#039;&#039;)&lt;br /&gt;
* [[Nailren]] (&#039;&#039;Missive&#039;&#039;)&lt;br /&gt;
* [[Raeta]] *&lt;br /&gt;
* [[Jobbi]] *&lt;br /&gt;
* [[Anith]]&lt;br /&gt;
* [[Pekona]]&lt;br /&gt;
* [[Dasha]]&lt;br /&gt;
* [[Insill]]&lt;br /&gt;
* [[Votto]]&lt;br /&gt;
* [[Anlam]] *&lt;br /&gt;
* [[Mrsha du Marquin]] (&#039;&#039;Projection&#039;&#039;)&lt;br /&gt;
* [[Nanette Weishart]] (&#039;&#039;Projection&#039;&#039;)&lt;br /&gt;
* [[Lyonette du Marquin]] (&#039;&#039;Projection&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* [[New Lands of Izril]]&lt;br /&gt;
** Purple River&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
* [[Creona Flashbirds]]&lt;br /&gt;
* ? - Eight-limb thing (&#039;&#039;First Introduction&#039;&#039;)&lt;br /&gt;
* [[Waisrabbits]]&lt;br /&gt;
* ? - Yellow beetles&lt;br /&gt;
* ? - Flicker-light bugs&lt;br /&gt;
* Giant snails (&#039;&#039;First Introduction&#039;&#039;)&lt;br /&gt;
* [[Landsharks]]&lt;br /&gt;
* Tubeworm (&#039;&#039;First Introduction&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== [[Plants]] ==&lt;br /&gt;
&lt;br /&gt;
* Yellowish grass&lt;br /&gt;
* Trees of [[Plants#Fimie-seeds|Fimie-seeds]] / Blue tufts&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Amulet of Tranquility&lt;br /&gt;
* Enchanted sword with a flame effect&lt;br /&gt;
* Graveblade&lt;br /&gt;
* [Message] scroll (&#039;&#039;Mentioned&#039;&#039;)&lt;br /&gt;
* [[Bags of Holding]] (&#039;&#039;Broken&#039;&#039;)&lt;br /&gt;
* Chests of Holding (&#039;&#039;Broken&#039;&#039;)&lt;br /&gt;
* Broken Masterwork Axe&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics Revealed ===&lt;br /&gt;
&lt;br /&gt;
==== [[Tivete]] ====&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Magic Merchant]&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Inventory: Trickle of Replenishment]&lt;br /&gt;
&lt;br /&gt;
==== [[Sal]] / Salamander ====&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Elite Guard]&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Fiery Arc]&lt;br /&gt;
&lt;br /&gt;
==== [[Petia]] ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Farmer]&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Fast Growth]&lt;br /&gt;
&lt;br /&gt;
==== [[Homle]] ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Mining Foreman]&lt;br /&gt;
&lt;br /&gt;
==== [[Falene Skystrall]] ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
* [Graduate Battlemage] Lv. 35&lt;br /&gt;
* &#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
** [Rain]&lt;br /&gt;
&lt;br /&gt;
==== [[Yorrned]] ====&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Enforce Contract]&lt;br /&gt;
&lt;br /&gt;
==== [[Tivete]] ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Inventory: Trickle of Replenishment]&lt;br /&gt;
&lt;br /&gt;
==== [[Votto]] ====&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Exquisite Flavoring]&lt;br /&gt;
** [Advanced Cooking]&lt;br /&gt;
&lt;br /&gt;
==== [[Rasktooth]] ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Nose for Something Interesting]&lt;br /&gt;
** [Hound’s Nose]&lt;br /&gt;
** ??? - Unknown Skill for movement through Infinitypear&lt;br /&gt;
** [Teammate: Side Skip]&lt;br /&gt;
&lt;br /&gt;
==== General Existence Revealed ====&lt;br /&gt;
* &#039;&#039;&#039;Classes:&#039;&#039;&#039;&lt;br /&gt;
** [Dowser]&lt;br /&gt;
** [Well Finder]&lt;br /&gt;
** [Tantric Druid]&lt;br /&gt;
** [Angler]&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Ore Detection]&lt;br /&gt;
&lt;br /&gt;
=== Statistics Obtained ===&lt;br /&gt;
&lt;br /&gt;
==== [[Ylawes Byres|Ylawes]] ====&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Knight-Seeker of the Silver Dragon] Lv. 38 (+1)&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Oathbreaker’s Repudiation: “For survival, I object”]&lt;br /&gt;
&lt;br /&gt;
==== [[Falene Skystrall|Falene]] ====&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Graduate Battlemage] Lv. 36 (+1)&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Mana Siphon (Object)]&lt;br /&gt;
&lt;br /&gt;
==== [[Infinitypear]] ====&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Horrorbane Adventurer] Lv. 18 (+?)&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Bug Attracting Lantern]&lt;br /&gt;
** [Basic Proficiency: Crafting]&lt;br /&gt;
&lt;br /&gt;
==== [[Rasktooth]] ====&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
** [Overlands Adventurer] Lv. 17 (+?)&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Hound’s Scent (Edibles)]&lt;br /&gt;
** [Crossbow: Irregular Ammunition (Stones)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chapters]]&lt;br /&gt;
[[Category:Volume 10]]&lt;br /&gt;
[[Category:Lettered Chapters]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=CommentStreams:89da839a22d62526bd35b5e66902998d&amp;diff=93740</id>
		<title>CommentStreams:89da839a22d62526bd35b5e66902998d</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=CommentStreams:89da839a22d62526bd35b5e66902998d&amp;diff=93740"/>
		<updated>2024-03-04T22:05:17Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you very much. I used the &#039;style guide&#039; button as I haven&#039;t much of a clue about source editing.  And it worked! :)&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Nama&amp;diff=93739</id>
		<title>Nama</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Nama&amp;diff=93739"/>
		<updated>2024-03-04T22:03:41Z</updated>

		<summary type="html">&lt;p&gt;Apis: removed incorrect reference link and created a proper one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Nama&lt;br /&gt;
|gender=Female&lt;br /&gt;
|status=&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation=*Fae&lt;br /&gt;
*[[Ryoka Griffin]]&lt;br /&gt;
|residence=[[Avalon]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2020/12/23/solstice-pt-4/ Solstice (Pt. 4)]|image=nama Mushroom.jpg|caption1=By [[Fanworks/Brack|Brack]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nama&#039;&#039;&#039; is some massive furry immortal being that resides in [[Avalon]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
To Ryoka, Nama appears to look like a Brownie from folklore - with a furry face and two tufts of bushy hair that might have concealed ears. She is forest brown or russet brown, with a slightly rotund figure. She wears spectacles. &amp;lt;sup&amp;gt;[https://wanderinginn.com/2020/12/23/solstice-pt-4/ &amp;lt;nowiki&amp;gt;[2]&amp;lt;/nowiki&amp;gt;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TBA From Solstice [https://wanderinginn.com/2020/12/23/solstice-pt-4/ (Pt. 4)] and [https://wanderinginn.com/2020/12/23/solstice-pt-8/ (Pt. 8)]&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
TBA From Solstice [https://wanderinginn.com/2020/12/23/solstice-pt-4/ (Pt. 4)], [https://wanderinginn.com/2020/12/23/solstice-pt-6/ (Pt. 6)], [https://wanderinginn.com/2020/12/23/solstice-pt-7/ (Pt. 7)], [https://wanderinginn.com/2020/12/23/solstice-pt-8/ (Pt. 8)] and [https://wanderinginn.com/2020/12/23/solstice-pt-9/ (Pt. 9)]&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
TBA From [[Chapter 8.41]]&lt;br /&gt;
&lt;br /&gt;
TBA From [[Chapter 8.56]]&lt;br /&gt;
&lt;br /&gt;
TBA From [[Chapter 8.82 (Pt. 2)]]&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
She is so powerful that it would take the entire [[Wild Hunt]] to bring her down.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/12/23/solstice-pt-8/ Solstice (Pt. 8)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
*[https://wanderinginn.com/2020/12/23/solstice-pt-4/ To] [[Ryoka Griffin|Ryoka]]:&lt;br /&gt;
**“Come &#039;&#039;in.&#039;&#039; If you wish to. But I rather think that your hunters and this one would eat you. I promise to do no harm.”&lt;br /&gt;
**“Your wind is rather flighty. It should have taken you &#039;&#039;out&#039;&#039; of the forest long ago, but perhaps it feared the Winter Court more than what lay here. Silly wind.”&lt;br /&gt;
**“Would you stop saying that, Miss Ryoka? It’s the sixth time, you know. Gratitude &#039;&#039;wears.&#039;&#039;”&lt;br /&gt;
** “When I invite someone into my home, they &#039;&#039;will&#039;&#039; partake of my hospitality. What you eat is what you desire.”&lt;br /&gt;
**“We’ve been over this. Don’t start fretting. My, you panic about &#039;&#039;everything.&#039;&#039; Do I wash my hands?”&lt;br /&gt;
** “I made it of the biggest tree I could find, but it’s still somewhat &#039;&#039;small.&#039;&#039; But that’s perspective for you. If I wanted, it could be vast. But I like keeping it here. Now, tell me more about this world of yours.”&lt;br /&gt;
**&#039;&#039;“Yes, my dear. Even we die. Just not of&#039;&#039; age.&#039;&#039;”&#039;&#039;&lt;br /&gt;
*[https://wanderinginn.com/2020/12/23/solstice-pt-7/ To] [[Ryoka Griffin|Ryoka]]:&lt;br /&gt;
**“Remember what you saw. That’s it. Back. Back and back and…there you are.”&lt;br /&gt;
**“Why would I not be? You may see me as I am. Not as what your mind makes me.”&lt;br /&gt;
** “I wonder what it was. Don’t you remember? Perception, Ryoka. Perception. What you see is half of reality.”&lt;br /&gt;
*[https://wanderinginn.com/2020/12/23/solstice-pt-8/ To] [[Ryoka Griffin|Ryoka]]:&lt;br /&gt;
**“Yes, but few mortals do well the first time. Far harder than asking a bird to swim. Which some can do. Everything that makes sense to &#039;&#039;you&#039;&#039; is wrong, you see?”&lt;br /&gt;
**“What funny words you people have. Words for everything. Or you try.”&lt;br /&gt;
**“You need to go in to find your Ivolethe. I would come with you, but…if I go, there will be conflict. Then again, maybe I should.”&lt;br /&gt;
*([https://wanderinginn.com/2020/12/23/solstice-pt-8/ To] [[Ivolethe]]) “And your [[Ryoka Griffin|little friend]] calls you &#039;&#039;Ivolethe.&#039;&#039; Well met.”&lt;br /&gt;
*([https://wanderinginn.com/2020/12/23/solstice-pt-8/ To] [[Ryoka Griffin|Ryoka]]) “I enjoyed it. You have met your friend. Be well, Ryoka Griffin. If you ever come back here—visit me again. But I doubt it will be so.”&lt;br /&gt;
&lt;br /&gt;
==References&amp;lt;ref&amp;gt;{{VERef|Solstice (Pt. 4)}}&amp;lt;/ref&amp;gt;==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Avalon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=CommentStreams:0d40a53cd13870800bea70608fc287e8&amp;diff=92823</id>
		<title>CommentStreams:0d40a53cd13870800bea70608fc287e8</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=CommentStreams:0d40a53cd13870800bea70608fc287e8&amp;diff=92823"/>
		<updated>2024-02-17T02:12:36Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello :)  &lt;br /&gt;
&lt;br /&gt;
I&#039;ve done a bit of fairly random editing, mostly spelling and grammar stuff of excellent pieces written by people who know what they&#039;re doing.  &lt;br /&gt;
&lt;br /&gt;
I thought I&#039;d have a go at adding something to a fairly empty page about Nama. The words/text went okay, but I&#039;ve messed up a bit with adding a reference link - I couldn&#039;t find instructions and my link now isn&#039;t part of a list as links are on other pages.  &lt;br /&gt;
&lt;br /&gt;
I don&#039;t know how to fix it, but thought it better to leave it &#039;as is&#039; so there&#039;s at least a link there if somebody reads the page.  &lt;br /&gt;
&lt;br /&gt;
I obviously need to do a bit of learning, and wondered if you could help out by either explaining how I can add a link to a list or by ... just fixing it?  &lt;br /&gt;
&lt;br /&gt;
Sorry if I&#039;m causing a bit of trouble, it&#039;s not intended.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s this page, by the way https://wiki.wanderinginn.com/Nama&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Nama&amp;diff=92822</id>
		<title>Nama</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Nama&amp;diff=92822"/>
		<updated>2024-02-17T01:53:35Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Nama&lt;br /&gt;
|gender=Female&lt;br /&gt;
|status=&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation=*Fae&lt;br /&gt;
*[[Ryoka Griffin]]&lt;br /&gt;
|residence=[[Avalon]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2020/12/23/solstice-pt-4/ Solstice (Pt. 4)]|image=nama Mushroom.jpg|caption1=By [[Fanworks/Brack|Brack]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nama&#039;&#039;&#039; is some massive furry immortal being that resides in [[Avalon]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
To Ryoka, Nama appears to look like a Brownie from folklore - with a furry face and two tufts of bushy hair that might have concealed ears. She is forest brown or russet brown, with a slightly rotund figure. She wears spectacles. &amp;lt;sup&amp;gt;[https://wanderinginn.com/2020/12/23/solstice-pt-4/ &amp;lt;nowiki&amp;gt;[2]&amp;lt;/nowiki&amp;gt;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TBA From Solstice [https://wanderinginn.com/2020/12/23/solstice-pt-4/ (Pt. 4)] and [https://wanderinginn.com/2020/12/23/solstice-pt-8/ (Pt. 8)]&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
TBA From Solstice [https://wanderinginn.com/2020/12/23/solstice-pt-4/ (Pt. 4)], [https://wanderinginn.com/2020/12/23/solstice-pt-6/ (Pt. 6)], [https://wanderinginn.com/2020/12/23/solstice-pt-7/ (Pt. 7)], [https://wanderinginn.com/2020/12/23/solstice-pt-8/ (Pt. 8)] and [https://wanderinginn.com/2020/12/23/solstice-pt-9/ (Pt. 9)]&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
TBA From [[Chapter 8.41]]&lt;br /&gt;
&lt;br /&gt;
TBA From [[Chapter 8.56]]&lt;br /&gt;
&lt;br /&gt;
TBA From [[Chapter 8.82 (Pt. 2)]]&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
She is so powerful that it would take the entire [[Wild Hunt]] to bring her down.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/12/23/solstice-pt-8/ Solstice (Pt. 8)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
*[https://wanderinginn.com/2020/12/23/solstice-pt-4/ To] [[Ryoka Griffin|Ryoka]]:&lt;br /&gt;
**“Come &#039;&#039;in.&#039;&#039; If you wish to. But I rather think that your hunters and this one would eat you. I promise to do no harm.”&lt;br /&gt;
**“Your wind is rather flighty. It should have taken you &#039;&#039;out&#039;&#039; of the forest long ago, but perhaps it feared the Winter Court more than what lay here. Silly wind.”&lt;br /&gt;
**“Would you stop saying that, Miss Ryoka? It’s the sixth time, you know. Gratitude &#039;&#039;wears.&#039;&#039;”&lt;br /&gt;
** “When I invite someone into my home, they &#039;&#039;will&#039;&#039; partake of my hospitality. What you eat is what you desire.”&lt;br /&gt;
**“We’ve been over this. Don’t start fretting. My, you panic about &#039;&#039;everything.&#039;&#039; Do I wash my hands?”&lt;br /&gt;
** “I made it of the biggest tree I could find, but it’s still somewhat &#039;&#039;small.&#039;&#039; But that’s perspective for you. If I wanted, it could be vast. But I like keeping it here. Now, tell me more about this world of yours.”&lt;br /&gt;
**&#039;&#039;“Yes, my dear. Even we die. Just not of&#039;&#039; age.&#039;&#039;”&#039;&#039;&lt;br /&gt;
*[https://wanderinginn.com/2020/12/23/solstice-pt-7/ To] [[Ryoka Griffin|Ryoka]]:&lt;br /&gt;
**“Remember what you saw. That’s it. Back. Back and back and…there you are.”&lt;br /&gt;
**“Why would I not be? You may see me as I am. Not as what your mind makes me.”&lt;br /&gt;
** “I wonder what it was. Don’t you remember? Perception, Ryoka. Perception. What you see is half of reality.”&lt;br /&gt;
*[https://wanderinginn.com/2020/12/23/solstice-pt-8/ To] [[Ryoka Griffin|Ryoka]]:&lt;br /&gt;
**“Yes, but few mortals do well the first time. Far harder than asking a bird to swim. Which some can do. Everything that makes sense to &#039;&#039;you&#039;&#039; is wrong, you see?”&lt;br /&gt;
**“What funny words you people have. Words for everything. Or you try.”&lt;br /&gt;
**“You need to go in to find your Ivolethe. I would come with you, but…if I go, there will be conflict. Then again, maybe I should.”&lt;br /&gt;
*([https://wanderinginn.com/2020/12/23/solstice-pt-8/ To] [[Ivolethe]]) “And your [[Ryoka Griffin|little friend]] calls you &#039;&#039;Ivolethe.&#039;&#039; Well met.”&lt;br /&gt;
*([https://wanderinginn.com/2020/12/23/solstice-pt-8/ To] [[Ryoka Griffin|Ryoka]]) “I enjoyed it. You have met your friend. Be well, Ryoka Griffin. If you ever come back here—visit me again. But I doubt it will be so.”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Avalon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;small&amp;gt;2.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;[https://wanderinginn.com/2020/12/23/solstice-pt-4/ Solstice (Pt. 4)]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Ulcreziek&amp;diff=92821</id>
		<title>Ulcreziek</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Ulcreziek&amp;diff=92821"/>
		<updated>2024-02-16T23:07:30Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
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{{Infobox_character&lt;br /&gt;
|name=Ulcreziek&lt;br /&gt;
|aliases=Ulcre&lt;br /&gt;
|species=[[Gnolls|Gnoll]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|status=&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Deceased&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation=[[Plain’s Eye Tribe]]&lt;br /&gt;
|occupation=Shaman&lt;br /&gt;
|residence=[[Izril]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ Interlude – The Tribes of Izril]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ulcreziek&#039;&#039;&#039;, or just &#039;&#039;&#039;Ulcre&#039;&#039;&#039;, is the [[Gnolls|Gnoll]] Shaman of the Eternal Grasslands of the [[Plain’s Eye Tribe]], and the current owner of &#039;&#039;[[Plain&#039;s Eye|Plain’s Eye]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Ulcreziek has one brown eye, while the other is a relic called The [[Plain&#039;s Eye]], that has been inherited through generations among the Plain&#039;s Eye tribe and serves as their namesake, is also brown but with striations of faint color&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/18/8-31/ Chapter 8.31]&amp;lt;/ref&amp;gt; and timeless.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ Interlude – The Tribes of Izril]&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
&lt;br /&gt;
* [Shaman of the Eternal Grasslands] Lv. ? (High-Level)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
* [Ritual of Land’s Cataclysm]&lt;br /&gt;
* [The Bloodless Lands Open—] (Full name incomplete)&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Plain&#039;s Eye|Plain’s Eye]] (Given to [[Belavierr]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* While he appeared for the first time in [[Interlude – The Tribes of Izril]], his name was revealed in Chapter [[Chapter 8.31]].&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ To] [[Xherw|Chieftain]]) “Yes, Chieftain. I thought you should see [[Mrsha|it]]. What would you like to do?”&lt;br /&gt;
* ([https://wanderinginn.com/2021/07/18/8-31/ To] [[Merish]] &amp;amp; [[Xherw]]) “An old [Witch], Merish. A dangerous one—for a certain level of it. Peril to those who have lost or desire. Not like a Dragon on a rampage, but almost as bad if angered. [[Belavierr|She]] was angered and nearly destroyed the city. Perhaps she killed the Doomslayers.”&lt;br /&gt;
* ([https://wanderinginn.com/2021/08/22/8-38-h/ To] [[Iraz Steelfur|Iraz]]) “I simply do not see why you failed to bring this to the Plain’s Eye tribe if you were aware of it the last six days, Chieftain Iraz.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Gnolls]]&lt;br /&gt;
[[Category:Shamans]]&lt;br /&gt;
[[Category:Plain&#039;s Eye Tribe]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Deceased]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Niers_Astoragon&amp;diff=92820</id>
		<title>Niers Astoragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Niers_Astoragon&amp;diff=92820"/>
		<updated>2024-02-16T21:06:11Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub Rewrite}}&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
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|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Niers Astoragon&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation = *[[Forgotten Wing Company]]&lt;br /&gt;
*[[Titan’s School]]&lt;br /&gt;
*[[Fellowship of the Inn]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2017/04/25/2-17/ Chapter 2.18]&lt;br /&gt;
|aliases = *The Titan of Baleros&lt;br /&gt;
*Titan of Swamps and Jungle&lt;br /&gt;
*The Marsh-parter&lt;br /&gt;
*Professor&lt;br /&gt;
*The World’s Smallest Strategist&lt;br /&gt;
*Tallman of Baleros&lt;br /&gt;
|species = [[Fraerling]]&lt;br /&gt;
|occupation = Strategist&lt;br /&gt;
|residence = [[Elvallian]]&lt;br /&gt;
|age = 50+&lt;br /&gt;
|image=Niers_portrait_by_sirduckless.jpg&lt;br /&gt;
|caption1=By [[Fanworks/Sirduckless|Sirduckless]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Niers Astoragon&#039;&#039;&#039;, also known as &#039;&#039;&#039;The Titan of Baleros&#039;&#039;&#039;, or just &#039;&#039;&#039;The Titan&#039;&#039;&#039;, is the second in command of the [[Forgotten Wing Company]] and the highest-leveled [Strategist] on [[Baleros]], if not the entire [[Innworld|world]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Niers is described as having a height of either six inches&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt; or one foot.&amp;lt;ref name=&amp;quot;6.21 D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/06/01/5-21-d/ Chapter 6.21 D]&amp;lt;/ref&amp;gt; He looks like any middle-aged man, with dark black, slightly grey hair, a powerful, if minuscule, build,&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/24/interlude-3/ Interlude - 3]&amp;lt;/ref&amp;gt; a sharp beard,&amp;lt;ref name=&amp;quot;:Interlude – Niers&amp;quot;&amp;gt;[https://wanderinginn.com/2018/12/06/interlude-niers/ Interlude – Niers]&amp;lt;/ref&amp;gt; and violet eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/01/30/8-65/ Chapter 8.65]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Personality==&lt;br /&gt;
Niers possesses a colorful, flamboyant personality. Befitting his status as one of the greatest [Strategists] in the world, he possesses a sharp mind, able to navigate through both battle and politics. However, he also retains the insane, unpredictable mindset possessed by most adventurers. Though not overly reckless, Niers is willing to go through great expense in order to seek challenges and excitement, especially when he is bored. He also displays a great love for pranks. Despite that, he can be respectful and diplomatic in formal settings. He can be especially ruthless, though avoids unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
Conscious of his status as a hero among [[Fraerlings]], he is especially protective of his people, taking strides to ensure their safety. &lt;br /&gt;
&lt;br /&gt;
As a teacher, he can be a hard taskmaster towards his students and delights in pointing out their mistakes. Despite that, he is much beloved by them and, in turn, he is very proud of them and delights in their achievements, though it doesn&#039;t stop him from &amp;quot;tormenting&amp;quot; them with little pranks and homework assignments. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Niers was raised in a Fraerling village. Despite the many dangers to Fraerlings found in the outside world, he sought to leave the village, dreaming of adventure and glory. As a young boy, he would fantasize of rescuing a [King] or [Queen] from an [Assassin] with his cleverness and becoming the royal adviser of their kingdom.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Niers became a [Strategist], as it was a class that was functional regardless of body size. In his first campaigns, he was able to clear a hornet&#039;s nest and push back a herd of boar. By the age of twenty, he was a higher-level [Strategist] than anyone else his age, at which point he left his village to join the Adventurer&#039;s Guild. Initially, he had a difficult time finding a team that would listen to him, and spent three years going from team to team. Eventually, he met [[Foliana]] and they joined an unranked team that had just started out. The team became Bronze-ranked within the month, and hit Gold-rank the next year. A decade later, they became Named Adventurers.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Interlude – The Titan’s Question|Interlude - The Titan&#039;s Question]]&amp;lt;/ref&amp;gt;  At some point two decades before the start of the story, the team disassembled, and Foliana and Niers founded the Forgotten Wing Company as leader and second-in-command respectively.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/07/14/1-00-d/ Chapter 1.00 D]&amp;lt;/ref&amp;gt; It was able to quickly rise in prominence and eventually became one of the [[Four Great Companies]], replacing [[Jungle Tails]]. His defeat of Jungle Tails was what let him reach level 50.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]&amp;lt;/ref&amp;gt; At some point, while looking for a cure for the Bloodpop fever, he encountered [[Velan]] and the Goblin&#039;s Lament Company. Impressed by the Goblin&#039;s calm and intelligent nature, he became friends with him, while the Goblin&#039;s Lament became allies of the Forgotten Wing.  &lt;br /&gt;
&lt;br /&gt;
A decade ago, when [[Flos Reimarch|Flos]] launched his invasion from [[Chandrar]], he sent [[Queravia]] with an army to [[Baleros]]. Foreseeing the possibility that some of Baleros&#039;s companies could join her, Niers gathered every force within a thousand miles and marched on her. He was, however, outmatched by Queravia, thanks to her [Gambler] class, which gave her slightly better odds on the battlefield. She was able to gradually overcome Niers&#039; army, forcing him to change tactics and launch an all-or-nothing attack on her forces to reach her command and kill her. However, before her death, Queravia cursed Niers with the [Gambler]&#039;s curse. After defeating Queravia, Niers became known as the Titan.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most of Baleros, Niers was caught off-guard when Velan and his forces began rampaging across Baleros before setting sail to [[Izril]]. During the [[Second Antinium War]], Niers [Teleported] to Izril, taking control of the Human armies and forcing the [[Goblin Lords]] back. However, he refused to directly confront the Goblin King himself, knowing that he would tear apart any formations.  &lt;br /&gt;
&lt;br /&gt;
At least a year ago, Niers discovered chess and introduced it to the world.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Interlude - 3]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
===Volume 1===&lt;br /&gt;
Niers anonymously sends out a chess puzzle across the world, in the hopes of determining the good chess players. The challenge is also received by [[Olesm Swifttail|Olesm]], who shows it to [[Erin Solstice]], who solves it almost instantly, and also sends back a challenge of her own.&amp;lt;ref&amp;gt;[[Chapter 1.31 (Archived)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 2===&lt;br /&gt;
Intrigued by Erin&#039;s puzzle challenge, which took him days to solve, Niers commissions a pair of magical chessboards enabling two people to play over long distances, and sends it to Erin anonymously. While disappointed by the first game which he wins easily (as unbeknownst to Niers, Olesm was playing), he is pleasantly surprised by Erin, who is able to beat him four times in a row.&amp;lt;ref&amp;gt;[[Chapter 2.18]]&amp;lt;/ref&amp;gt; Later, when the entrance to [[Liscor&#039;s Dungeon]] opens up, he receives several [Messages] about [Dangersenses] being triggered across a wide distance around [[Liscor]].&amp;lt;ref&amp;gt;[[Chapter 2.48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 3===&lt;br /&gt;
After having played three chess game with a new [[Lyonette du Marquin|unknown player]], he sat in front of his small chessboard with a dark expression on his face and mused to himself that his mystery player is gone and that someone who knows chess but has barely played it at all has found the board. He stared at the chessboard and at [[Magnolia Reinhart|Magnolia&#039;s]] letter and considered leaving for Izril, but dismissed the idea and stared at the chessboard darkly, and hoped that this new opponent would eventually give the board back or find its true owner. He kept staring at the chess pieces, the letter, and then at the window, and told himself that he couldn’t leave, as he has a job and a duty as he is the second-in-command of his Company. So he kept staring back to the chessboard, waiting for his mystery player.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/10/3-22-l/ Chapter 3.22 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 4===&lt;br /&gt;
At some point after playing around six games against the new [[Lyonette du Marquin|unknown player]], he stopped playing with them and reset the board to how it was left by the true owner. Every time he realized that he was not playing with the true owner, he kept resetting the board.&amp;lt;ref name=&amp;quot;:4.18&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/13/4-18/ Chapter 4.18]&amp;lt;/ref&amp;gt; While he was in a bad mood because his mystery player had not come back for over a month, he began to read the general report of the newest companies and recent events. He sighed as he studied the outcome of the battle between the [[Razorshard Armor]] company and the [[Roving Arrow]] company, and called all of them fools, as there was no return for either company because they ruined their reputations for destroying themselves fighting over a valley that was now practically unusable. His eye then caught the name of a new company that had declared itself, the [[United Nations]]. Remarking that &#039;United&#039; was a word that he had dreamed of, and had spoken to the other Great Companies of Baleros about, as it was a hope for Baleros, and for a world, that Magnolia had tempted him with, but ultimately it was nothing but an empty dream. As the new company had the same dream as him, he glanced at the name and memorized it, just in case. Then he flipped the page and kept reading, while every now and then, he would glance at the chessboard’s pieces that had not moved and look away. While still in a bad mood, after reading and filing the report away, he had a curious sensation. He felt a subtle feeling, but he had trained himself not to ignore his instincts, and as it cried out to him as he opened the report and stared down at the name in ink, he could feel it. He knew it wasn’t a coincidence or a chance, but only the start. And that everything he had witnessed, all the little pieces, they were falling into place. That something was happening, and that the world would begin to move again. As he was thinking about this, behind him, on the chessboard, a piece slowly slid forwards and stopped.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/10/1-06-d/ Chapter 1.06 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While he does not show up in person but only as a chess opponent, he was enraged that [[Mrsha|someone]] was constantly scattering the chess pieces. He picked them up again and again, and slammed them back on the chessboard, each time with more force, as he kept getting increasingly angry as this repeated. Then after around two minutes passed when someone else made one of the only legal moves that they could make, he made a safe move, but grudging as he didn’t think it was the true owner. He kept playing against this opponent, then he realized that he fell for a trap, as he was too upset over the one who was scattering the chess pieces to notice it. He made his next move within a minute, but the opponent showed him no mercy and ended the game in six minutes. He did not move the pieces since the opponent had checkmated him, until the opponent reset his side and left the other side as it was, as a form of challenge. He tested this opponent with two different playing style and knew that this opponent was the true owner. He played with them all day until it was close to midnight.&lt;br /&gt;
&lt;br /&gt;
===Volume 5===&lt;br /&gt;
As the new strategy game Go swept across Baleros, he spent an outrageous sum of money commissioning an enchanted Go board, while playing his 37th game of Go in preparation for it reaching his unknown adversary in Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/27/5-06-m/ Chapter 5.06 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Niers with Foliana, [[Peclir Im|Peclir]] and several of the Forgotten Wing company’s officers and [Strategists], were one of the observers that were ‘listening in’ on the situation of Liscor&#039;s [[Face-Eater Moths]] [[Moth&#039;s Attack on Liscor|attack]], and the discussion of the [[Walled Cities]] and [[Wistram Academy|Wistram]]. When Wistram was going to send a magical projection to all individuals with appropriate receptive capacity, Niers ordered Peclir to get a scrying orb, so that they could watch the event as well. When Foliana asked him if there would be a lot of people listening, he told her that he wouldn’t be surprised if the conversation was appearing across the world and that the [[Flos Reimarch|King of Destruction]] himself is watching too. During the course of the event, when the Painted Antinium Soldiers showed up, [[Noass]] and [[Relz]], the two Drakes commentators, pointed out that those Antinium Soldiers have paint on their carapaces, and speculated if they are some kind of new Antinium variant, Niers asked [[Umina]] if she can see what those Drakes are talking about. Upon her confirmation that they indeed had something on their bodies, he said that they appear to be the standard Soldier types, and wondered if this was a trick or if it had some further meaning. As he leaned back in his seat, thinking hard about them, Foliana asked him if Liscor could win. As every head turned to him, he smiled, knowing that his reputation could rest on a correct answer. He told her that while the adventurers were putting up a good fight around that [[The Wandering Inn|Inn]], he wouldn’t place all his coin on them just yet, as they were tiring. As he was going to keep explaining, he stopped and sat up when the [[Erin Solstice|Human girl]] appeared in the doorway again and asked the Pallassian soldiers if they were coming through yet. When they did not, she glared at them, and Niers laughed as he saw her raise one expressive finger and insulted them and their city. She then slammed the door shut, and Niers blinked as the Drakes cried out and the portal vanished for five minutes, before the image reappeared.&lt;br /&gt;
&lt;br /&gt;
When the event ended, Niers ordered the excited soldiers and students, to bring him the reports of the [[Horns of Hammerad]], the [[Halfseekers]], the [[Silver Swords]], and [[Griffon Hunt]]. Particularly on the [[Pisces|[Mage]]], who had cast the weather spell. He then retired with Foliana to his quarters, and was barely able to sit still, as he was excited of the entire event and about [[Liscor&#039;s Dungeon]]. Foliana appeared next to him and asked him if he was glad that Liscor’s standing. and wondered if his mysterious chess friend was okay, and if they had something to do with the battle. He told her that he had no idea, but that he did notice Olesm Swifttail, the Drake that commanded Liscor’s defenses. Niers said that he had made an excellent job for a [Tactician] of his level, and wouldn’t be surprised if he jumps two-to-three levels. They came to the conclusion that Liscor was a place to watch after. And as he remembered the past when they had cleared a dungeon like Liscor’s, he asked her if they could clear a dungeon like that again.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/31/5-08/ Chapter 5.08]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A day after the battle at Liscor, he had one of his students and Wistram set up a broadcasts of himself in a mock battle, to be projected across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/04/interlude-flos/ Interlude - Flos]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Niers has only one class and with it he can lead his army without any other skills. He can lead his armies to victory after victory, using his mind as a weapon. He can out-maneuver any foe, defeat any force, even those three times as large as his. With his Skills he can turn his soldiers into horrific monsters yet, if he needed to retreat, his army would become ghosts on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Class/Levels:===&lt;br /&gt;
*[Grandmaster Strategist] Lv. 66&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.80]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
*[Archers: Triplicate Volley]&lt;br /&gt;
*[Arrowguard]&lt;br /&gt;
*[Assault Formation]&lt;br /&gt;
*[Battlefield Awareness]&lt;br /&gt;
*[Battlefield – Foe Sensor]&lt;br /&gt;
*[Battlefield: Deploy Traps]&lt;br /&gt;
*[Battlefield: Even Ground – No Magic, No Luck, No Skills, Only Strategy]&lt;br /&gt;
*[Battlefield: Hawk’s Surveillance] / [Hawk’s Surveillance]&lt;br /&gt;
*[Battlefield: Skies of Chaos, Winds of War]&lt;br /&gt;
*[Boost Spell]&lt;br /&gt;
*[Braveheart’s Charge]&lt;br /&gt;
*[Brigade: Castling the Pieces] / [Castling the Pieces]&lt;br /&gt;
*[Cascade Shield]&lt;br /&gt;
*[Charge of the Strategist]&lt;br /&gt;
*[Commanding Voice]&lt;br /&gt;
*[Countercharge]&lt;br /&gt;
*[Covering Fire]&lt;br /&gt;
*[Covering Fire: Archers]&lt;br /&gt;
*[False Orders]&lt;br /&gt;
*[Fear Me, Your Mortality]&lt;br /&gt;
*[Foe Sensor]&lt;br /&gt;
*[Formation: Dodge]&lt;br /&gt;
*[Giants on the March]&lt;br /&gt;
*[Hear Me]&lt;br /&gt;
*[Highlight Target]&lt;br /&gt;
*[I Left the Carrion None of Their Due]&lt;br /&gt;
*[Mark Target]&lt;br /&gt;
*[Mind of the Strategist]&lt;br /&gt;
*[On The March: Vigilance and Speed]&lt;br /&gt;
*[Order: Throw Them Back]&lt;br /&gt;
*[Promote the Pawn: Class Ascension]&lt;br /&gt;
*[Raise the Banner: Hold, with Sword and Spell] / [Raise the Banner]&lt;br /&gt;
*[Rapid Advance]&lt;br /&gt;
*[Redirect Spell]&lt;br /&gt;
*[Replenish Morale]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[Reputation: My Famous Name]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[Speed Raid]&lt;br /&gt;
*[Stealthguard]&lt;br /&gt;
*[Superior Counter Fire] / [Superior Counterfire]&lt;br /&gt;
*[Swift Levelling]&lt;br /&gt;
*[They Fought Like Imm— (Skill name incomplete. Most likely; [They Fought Like Immortals])&lt;br /&gt;
*[They Marched as Friends, Until the Hammer Fell]&lt;br /&gt;
*[Thorn Formation]&lt;br /&gt;
*[Threat Analysis]&lt;br /&gt;
*[Unit: Incendiary Provocation]&lt;br /&gt;
*[Unit: Selphid’s Rampage]&lt;br /&gt;
*[Unit: Speed Raid]&lt;br /&gt;
*[Vanguard of Terror]&lt;br /&gt;
*[Volley Fire]&lt;br /&gt;
*[Veteran’s Stealthguard]&lt;br /&gt;
*??? - A Detection Skill that lets the User know about impending military assaults that are coming towards their general area. It does not work if the assaults are of the most secretive ones, nor does it detect infiltrators and spies.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/12/8-27/ Chapter 8.27]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 0:&#039;&#039;&#039;&lt;br /&gt;
**[Light]&lt;br /&gt;
**[Spark]&lt;br /&gt;
&lt;br /&gt;
=== Abilities: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aura Abilities:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Aura Manipulation:&#039;&#039;&#039; Weak as he is not a [General] or royalty.&amp;lt;ref name=&amp;quot;:8.20&amp;quot;&amp;gt;[https://wanderinginn.com/2021/05/02/8-20/ Chapter 8.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Aura Reading:&#039;&#039;&#039; Able to read the element of someone magical aura.&amp;lt;ref name=&amp;quot;:8.20&amp;quot; /&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Aura Resisting&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:8.20&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He had been fighting for over fifty years in Baleros’s endless plains and deep jungles, which gives a rough estimation to his age.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Magnolia Reinhart|Lady Magnolia]] calls him &#039;&#039;the world’s smallest strategist&#039;&#039;.&lt;br /&gt;
*He is surprisingly considered &#039;&#039;tall &#039;&#039;among his race&#039;&#039;.&#039;&#039;&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*He is infamous for having only one class.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*His armor is more expensive than any [Lord]’s, given that [Blacksmiths] have a terrible time forging anything so small.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*It is claimed that Niers is the most famous Fraerling in the world. He is considered a Hero to the children of his kind.&lt;br /&gt;
*To all of the world, he is the one who invented chess, but in truth, he found the game and brought it back into the world.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
*He liked to send messages to himself or send coded missives with nothing in them of value to friends quite often, just to annoy people who spied on him.&lt;br /&gt;
*His best students could win one game out of ten against him, at best. Other [Generals] and [Strategists] could win two games in ten, or three in ten, but that was all.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*Before playing against Erin, he leveled up only one time in the last decade.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*Despite being likely one of the most powerful people in the world, Niers thinks that a &amp;quot;[Teleportation] spell might cost him dearly&amp;quot;, at least one that would allow him to reach [[Liscor]].&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*It is rare even for Niers to have royal members as students, and has so far only taught seven members of royalty.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/16/7-47-k/ Chapter 7.47 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*His favorite food is roasted pork, from a breed of pig that was fed a magical diet all its life, carefully raised by a [Livestock Breeder] or [Rancher], and then prepared by the finest [Chefs].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/03/21/8-14-n/ Chapter 8.14 N]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Niers does not have [Dangersense], as he believes that it is too easy to trick.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*He has been nearly force-fed to baby hatchlings seven times.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/11/17/8-52-mn/ Chapter 8.52 MN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Scroll Box&lt;br /&gt;
|height=200px&lt;br /&gt;
|content=&amp;lt;references /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Fraerlings]]&lt;br /&gt;
[[Category:Strategists]]&lt;br /&gt;
[[Category:Named Adventurers]]&lt;br /&gt;
[[Category:Forgotten Wing Company]]&lt;br /&gt;
[[Category:Fellowship of the Inn]]&lt;br /&gt;
[[Category:Baleros]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Crelers&amp;diff=92819</id>
		<title>Crelers</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Crelers&amp;diff=92819"/>
		<updated>2024-02-16T20:55:34Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub Rewrite}}&lt;br /&gt;
{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Gallery&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character|name = Creler|image = Crelers-by-staugroan.jpg|caption1 = Crelers from Egg to Adult, by [[Fanworks/Staugroan|Staugroan]]|species = Creler|affiliation = Sleeping God|family = Creler|occupation = Destroying the world|first appearance = [https://wanderinginn.com/2017/08/08/3-02-h/ Chapter 3.02 H]}}&#039;&#039;&#039;Crelers, &#039;&#039;&#039;also known as&#039;&#039;&#039; Tunnel Crawlers&#039;&#039;&#039;, are highly dangerous [[Monsters]] that live beneath the earth. Crelers have a single purpose in their existence: consuming everything, which they pursue through eating, growing  and multiplying. &lt;br /&gt;
&lt;br /&gt;
Crelers have all the characteristics of biological weapons of mass destruction and their usage in war has been declared a war crime by all existing nations. &lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Crelers-by-enuryn.png|thumb|300px|Creler Juvenile stages, by [https://enuryn.tumblr.com/ Enuryn]&amp;lt;br /&amp;gt;(commissioned by [[Pirateaba]])]]&lt;br /&gt;
&lt;br /&gt;
=== First Stage of Life ===&lt;br /&gt;
In their first stage of life, Crelers can shift from two forms, the Larvae form and the Attack form.&lt;br /&gt;
&lt;br /&gt;
==== Larval Form ====&lt;br /&gt;
When they are in their larval form, the Crelers sleep inside glistening, translucent, oozing red sacks. In this form, their organs, limbs, and teeth are not exposed. They resemble horrible, fat, red caterpillars, glowing faintly from within. Inside their semi-translucent ‘skins’, yellow lines and discolored organs noticeably move around. Any sudden movement might alert them all, which would result in turning themselves inside out and move into the deadly attack form.&amp;lt;ref name=&amp;quot;3.02 H&amp;quot;&amp;gt;[https://wanderinginn.com/2017/08/08/3-02-h/ Chapter 3.02 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Attack Form ====&lt;br /&gt;
Crelers have long, almost spider-like legs covered with armor, and a squat, elongated form. They have &#039;&#039;many&#039;&#039; legs— even more so than [[Shield Spiders]] have— with barbs on them. A red and purple carapace covers their bodies, serving as a protection against damage, with the exception of a small area that leaves their yellowish organs open, making them an easy target. When they open their maws, rows of circular teeth are to be seen.&amp;lt;ref name=&amp;quot;3.02 H&amp;quot; /&amp;gt; Additionally, they have pincers that assist them in tearing through their prey.&amp;lt;ref name=&amp;quot;5.06 M&amp;quot;&amp;gt;[https://wanderinginn.com/2018/07/27/5-06-m/ Chapter 5.06 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Juvenile  ====&lt;br /&gt;
Juvenile Crelers are four feet high and twice as long, and look like some kind of monstrous pill bug with too many legs, tearing claws, and a glowing, fleshy, transparent underbelly where its organs hang, glowing slightly. The rest is biting jaws and claws. Their main jaws open horizontally, with two smaller maws opening and revealing spitting and gaping mouths.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adult  ===&lt;br /&gt;
Adults are considerably larger than juveniles, growing up to the size of a house, and are capable of flying. They can launch projectiles at a very high velocity at their enemies, and their armor makes them mostly immune to magic.&amp;lt;ref name=&amp;quot;6.67&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elder ===&lt;br /&gt;
Elders are considerably larger than even Adults, capable of flight and possess numerous additional maws.&lt;br /&gt;
&lt;br /&gt;
=== Ancient ===&lt;br /&gt;
Ancient Crelers have yet to appear in the series.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Crelers possess a flight-or-fight response that involves them expelling whatever waste or food they possess in order to escape quickly.&amp;lt;ref&amp;gt;[[Interlude – Of Vampires and Fraerlings|Interlude - Of Vampires and Fraerlings]]&amp;lt;/ref&amp;gt; They have highly durable and sharp teeth, capable of even biting off bones and chewing on them. In addition to their viciously sharp teeth, they also possess incredibly sharp claws. The most common tactic of the Crelers is to throw themselves at their prey, and use both their claws and maw to tear their way through them. In addition to this incredibly dangerous offensive that the Crelers can unleash, they also have the secondary attack mechanism, which is their poison. Both their claws and teeth are coated with a poison which prevents healing potions from working &amp;lt;ref name=&amp;quot;6.65&amp;quot; /&amp;gt;, thus increasing their lethality greatly. When this is combined with their highly resilient and durable bodies, they become a dire threat that even Silver-rank adventurers need to be wary of.&lt;br /&gt;
&lt;br /&gt;
They are adept swimmers and very fast in the water, both using their legs as paddles and moving like fishes.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Interlude - Travel and Trade]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
* Crelers seem to be vulnerable to ice based spells. Even a weak ice spell stuns them and makes them unable to move for a time.&lt;br /&gt;
* Although most of their bodies are &#039;&#039;very&#039;&#039; hard, making it highly difficult to hurt them with a sword, a small area has their organs exposed, thus making them a very easy target.&lt;br /&gt;
* Despite being very strong against piercing- and slashing type weapons, bludgeoning type ones, like maces or rough stones, are effective against them.&lt;br /&gt;
* They can’t climb rocks.&amp;lt;ref name=&amp;quot;2.30&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/18/2-30/ Chapter 2.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* One good thrust is enough to kill them if they’re in their larval form.&lt;br /&gt;
*[[Antinium]] seem to be immune to their poison, as they are even able to eat Crelers without adverse effects.&lt;br /&gt;
*Even they will not consume the flesh of [[A’ctelios Salash|A&#039;ctelios Salash]], or those that have eaten it. They will still attempt to kill them, however.&lt;br /&gt;
&lt;br /&gt;
=== Larva ===&lt;br /&gt;
At sea, they are able to float by clinging to each other like ants can.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adult  ===&lt;br /&gt;
A few months of growing time with enough resources might allow them to turn into adults, the nightmares that even Gold-rank teams are reluctant to fight.&amp;lt;ref name=&amp;quot;3.02 H&amp;quot; /&amp;gt; Many Antinium Soldiers are needed to bring down just a single one of them.&amp;lt;ref name=&amp;quot;4.27 H&amp;quot;&amp;gt;[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]&amp;lt;/ref&amp;gt; Those that have&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;lived for over a decade are threats that may prompt the evacuation of entire towns and cities.&amp;lt;ref name=&amp;quot;Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ CGlossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adult Crelers are capable of firing sharp projectiles made from their bodies. They are resistant to magic and can withstand a Tier 5 spell without any noticeable injuries.&amp;lt;ref name=&amp;quot;6.65&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/22/6-65/ Chapter 6.65]&amp;lt;/ref&amp;gt; They carry their young inside their stomachs, which also acts as another form of defense by spitting them out against their opponents. Adults are intelligent and can communicate telepathically with words, though they only convey their desire to kill and breed. Through telepathy, Crelers can sense people who have killed other Crelers, and will usually seek them out to kill them in retribution.&amp;lt;ref&amp;gt;[[Chapter 8.36 H]]&amp;lt;/ref&amp;gt; They can also sense how many Crelers a person has killed. If they believe they are outmatched, they will flee a battle if possible. As such, it is considered crucial to immediately slay an Adult Creler when spotted, lest risk the chance of it fleeing and multiplying. &lt;br /&gt;
&lt;br /&gt;
=== Elder ===&lt;br /&gt;
It takes at least a century for a Creler to be classified as an Elder Creler. Due to the fact that Crelers are hunted down, even more so than Goblins, Elder Crelers haven&#039;t been seen in over a thousand years. Allegedly, they are capable of wiping out armies alone. [[Manus]] even speculates that just two Elder Crelers might be able to destroy [[Oteslia]].&amp;lt;ref name=&amp;quot;6.67&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/29/6-67/ Chapter 6.67]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Ancient ===&lt;br /&gt;
Historically, there have been only five Ancient Crelers, these having appeared when Crelers first emerged from Rhir. They are able to match Dragons in terms of power, as one was able to successfully kill two Dragons, though another Dragon was able to kill an Ancient Creler in turn.&amp;lt;ref name=&amp;quot;6.67&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/29/6-67/ Chapter 6.67]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Crelers were created by the sleeping demigoddess under Rhir. They worshipped her and built temples for her, which were all destroyed by the Antinium.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/01/22/9-33/ Chapter 9.33]&amp;lt;/ref&amp;gt; Six thousand years ago, they migrated out of Rhir and were unleashed upon the world, in an event called the [[Creler Wars]] that lasted eight hundred years. They infest the world to this day. &lt;br /&gt;
&lt;br /&gt;
Crelers were able to complete the [[Trials of Levelling]], and reached the judgement phase, though they failed to qualify.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The [[Blighted Kingdom]] awards the title of Hell&#039;s Warden to those who kill an Adult Creler. The [[Demon Kingdom]] uses them as weapons, such as seeding the land with their eggs, or teleporting within vicinity of the walls.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Crelers are considered the worst and most universally &#039;&#039;detested&#039;&#039; monsters, and are instinctively targeted by all forms of life that can fight them.&lt;br /&gt;
* Normally one gets a bounty for reporting a Creler nest, and a big bounty for exterminating a nest.&lt;br /&gt;
* Crelers are extremely aggressive, as they attack monsters and undead as well.&lt;br /&gt;
* Crelers are considered too intelligent and predatory for [Beast Tamers] to handle. The rare attempts to tame them have either ended in disaster or been halted before the Creler grew too powerful.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Over the last six thousand years since the Creler Wars began, only twelve hundred Silver-rank teams have ever killed an adult Creler,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/12/29/6-67/ Chapter 6.67]&amp;lt;/ref&amp;gt; with over eight hundred of those teams being from the eight hundred year span of the Creler Wars.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/01/01/6-68/ Chapter 6.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Rhisveri Zessoprical|Rhisveri]] theorized that the foundation of Crelers was one of his siblings who went to Rhir, as Crelers and Wyrms share many abiltities.&amp;lt;ref&amp;gt;[[Chapter 8.56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There is a children&#039;s game called Creler Escape, in which one child dresses up in a costume and chases other screaming kids. The last child to be caught wins a prize.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/13/8-30/ Chapter 8.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Jexishe the Friendly Creler is a recurring joke introduced by [[Niers Astoragon|Niers]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Plants_and_Fungi&amp;diff=92818</id>
		<title>Plants and Fungi</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Plants_and_Fungi&amp;diff=92818"/>
		<updated>2024-02-16T18:37:50Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of magical or unique plants shown in &#039;&#039;&#039;The Wandering Inn&#039;&#039;&#039; universe.&lt;br /&gt;
&lt;br /&gt;
==Plant List==&lt;br /&gt;
(&#039;&#039;Only Named Plants&#039;&#039;)&lt;br /&gt;
----&lt;br /&gt;
===[[Amentus]]===&lt;br /&gt;
Trees that grows blue fruits with a thick layer of sweet, edible flesh on a hard, highly poisonous core in the center.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Ashwheat ===&lt;br /&gt;
A type of wheat that grows in [[Noelictus]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/23/9-10-w/ Chapter 9.10 W]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Birevine===&lt;br /&gt;
Infamous plant with vines stronger than steel rope, and covered in razor-sharp thorns.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Bladegrass===&lt;br /&gt;
Fragile but sharp grass that can be weaved to make something sharp, but weak.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/24/8-10/ Chapter 8.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Blood Grass]]===&lt;br /&gt;
Dangerous plants in the [[Bloodfields]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bloodfields Shambler ===&lt;br /&gt;
Carnivorous plant-[[Monsters|monster]] of the Bloodfields.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/28/9-64-bh/ Chapter 9.64 BH]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Cloudleaf===&lt;br /&gt;
Narcotic plant used for smoking.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Deshwood ===&lt;br /&gt;
Species of trees found on the [[House of Minos|Isle of Minos]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/16/7-47-k/ Chapter 7.47 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Dreamleaf]]===&lt;br /&gt;
Narcotic plant used for smoking.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Eir Kelp]] ===&lt;br /&gt;
Aquatic plant used to make [[Eir Gel]].&lt;br /&gt;
----&lt;br /&gt;
===Elfleaf===&lt;br /&gt;
Edible leaves that are eaten by half-Elves.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/13/8-17-h/ Chapter 8.17 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Eternal Grasslands]] ===&lt;br /&gt;
Yellow grass that is capable of keeping water and living in the driest months.&amp;lt;ref name=&amp;quot;:8.78 F&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== [[Faerie Flowers]]===&lt;br /&gt;
Highly magical flowers from the land of the Fae.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fimie-seeds ===&lt;br /&gt;
Seeds from an unknown plant in the New Lands. They look like pale-blue tufts, are a bit sticky, and are carried by the wind.&amp;lt;ref&amp;gt;{{VERef|10.02 Y}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Ghost Shrooms]]===&lt;br /&gt;
Rare mushrooms with ethereal properties.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Gickel]]===&lt;br /&gt;
The plant used to make [[Telgas]], the Gelatin Food (Spam Food)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Interlude – Hectval (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Glasswhistle===&lt;br /&gt;
Exceptionally fragile plant that would actually kill itself under its own weight in time, which is how it reproduces.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/02/14/8-07-l/ Chapter 8.07 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Glowberries ===&lt;br /&gt;
A type of edible berries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/05/6-55-k/ Chapter 6.55 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Goudolep===&lt;br /&gt;
Four-foot tall Chandrarian plant. Hollow and filled with water. Shoot a jet of liquid for self-defense at anyone who approaches.&amp;lt;ref name=&amp;quot;:7.54&amp;quot;&amp;gt;[https://wanderinginn.com/2020/10/20/7-54/ Chapter 7.54]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass of the Swamps ===&lt;br /&gt;
Also called Gaarhweed by Drakes. A long, green, stringy kelp-like plant that grows on muddy swamp floors and causes rashes on contact. Very effective at neutralizing acids.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== [[Herthee]]===&lt;br /&gt;
Edible stalk-like plant, with the side effects of giving a swollen, slightly irritated tongue for the next 2-6 hours.&amp;lt;ref name=&amp;quot;:8.30&amp;quot;&amp;gt;[https://wanderinginn.com/2021/07/13/8-30/ Chapter 8.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Hinterthere Melons===&lt;br /&gt;
Edible plants.&amp;lt;ref name=&amp;quot;:8.68&amp;quot;&amp;gt;[https://wanderinginn.com/2022/03/09/8-68/ Chapter 8.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hourglass Barley ===&lt;br /&gt;
Type of barley that grows in [[Noelictus]]. It ferments and absorbs much more than usual. Used to brew Midnight Runuff.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Invisible Pumpkins===&lt;br /&gt;
Edible pumpkins that are invisible.&amp;lt;ref name=&amp;quot;:7.54&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jumping Durians ===&lt;br /&gt;
A type of fruit.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ Chapter 8.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===[[Krakk Trees]]===&lt;br /&gt;
Dangerous trees with explosive bark.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Lyepeppers===&lt;br /&gt;
Edible peppers with unhealthy or poisonous looking colouring.&amp;lt;ref name=&amp;quot;:8.30&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Mela’s Kiss===&lt;br /&gt;
Very light narcotic plant from the sea that practically evaporates under a tiny bit of heat without producing any smoke.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/12/7-06/ Chapter 7.06]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Morning Marigold ===&lt;br /&gt;
Magical variety of marigolds. One in ten thousand marigolds can turn into one from exposure to magic. They have glowing pistils.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===[[Nali-Stick]]===&lt;br /&gt;
Highly sweet edible plants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Night Cabbage ===&lt;br /&gt;
Type of cabbage that grows in Noelictus.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Gravesong Book One&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Peckle Nuts===&lt;br /&gt;
Edible plants.&amp;lt;ref name=&amp;quot;:8.68&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prelons ===&lt;br /&gt;
Sourish pale-red fruits in hairy red-brown shells.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/16/interlude-senior-guardsman-relc/ Interlude - Senior Guardsman Relc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Qizl beans===&lt;br /&gt;
Grow to fantastical giant vines if given enough mana, overnight as the legends say.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/07/7-50/ Chapter 7.50]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Sage’s Grass]]===&lt;br /&gt;
Famous magical plant and an integral component in many magical recipes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Salamander Peppers===&lt;br /&gt;
Also called &#039;&#039;&#039;Sally-peppers&#039;&#039;&#039;. Used as an alchemical ingredient and seasoning.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Interlude - Of Vampires and Fraerlings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sea Oranges ===&lt;br /&gt;
A type of fruit.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Sendipe Bush===&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Sireen Lilies]]===&lt;br /&gt;
Lovely huge lilies that wail in the wind.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Snowcorn ===&lt;br /&gt;
Corn grown in [[Noelictus]]. It has kernals white as snow and black leaves.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/07/9-01/ Chapter 9.01]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Su-yellat===&lt;br /&gt;
Edible rare magical Yellat that aid the body for a while.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/17/8-37-h/ Chapter 8.37 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== [[Sweetberries]] ===&lt;br /&gt;
Edible red glowing berries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/28/9-03/ Chapter 9.03]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sweetgrass Hay ===&lt;br /&gt;
Type of hay used to feed horses.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/26/9-21/ Chapter 9.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Swordtrees===&lt;br /&gt;
Tough and sharp trees.&amp;lt;ref name=&amp;quot;:8.78 F&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Threadvine&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; ===&lt;br /&gt;
???&lt;br /&gt;
----&lt;br /&gt;
===Toricel Shieldplant===&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Wrapleafs]]===&lt;br /&gt;
Spreads by wrapping around others to embedded its seeds in them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/09/7-05-p/ Chapter 7.05 P]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Watchertrees]]===&lt;br /&gt;
Carnivorous trees that drain their victim&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Wireweed ===&lt;br /&gt;
Can be used to make Wireweed Tobacco for smoking, which burns so slowly that 4 hours of smoking would barely take down 30% of the cigar.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/19/interlude-brewing-sariants/ Interlude – Brewing Sariants]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Veil Tomatoes ===&lt;br /&gt;
Tomatoes grown in [[Noelictus]]. It has tough, chewy skin like a potato&#039;s.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/10/31/8-50/ Chapter 8.50]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Yellat]]===&lt;br /&gt;
Edible plants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Yellow Shamblers]] ===&lt;br /&gt;
Parasitic plant that puppets bodies, comparable to a zombie.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Plants_and_Fungi&amp;diff=92816</id>
		<title>Plants and Fungi</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Plants_and_Fungi&amp;diff=92816"/>
		<updated>2024-02-16T18:31:30Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of magical or unique plants shown in &#039;&#039;&#039;The Wandering Inn&#039;&#039;&#039; universe.&lt;br /&gt;
&lt;br /&gt;
==Plant List==&lt;br /&gt;
(&#039;&#039;Only Named Plants&#039;&#039;)&lt;br /&gt;
----&lt;br /&gt;
===[[Amentus]]===&lt;br /&gt;
Trees that grows blue fruits with a thick layer of sweet, edible flesh on a hard, highly poisonous core in the center.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Ashwheat ===&lt;br /&gt;
A type of wheat that grows in [[Noelictus]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/23/9-10-w/ Chapter 9.10 W]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Birevine===&lt;br /&gt;
Infamous plant with vines stronger than steel rope, and covered in razor-sharp thorns.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Bladegrass===&lt;br /&gt;
Fragile but sharp grass that can be weaved to make something sharp, but weak.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/24/8-10/ Chapter 8.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Blood Grass]]===&lt;br /&gt;
Dangerous plants in the [[Bloodfields]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bloodfields Shambler ===&lt;br /&gt;
Carnivorous plant-[[Monsters|monster]] of the Bloodfields.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/28/9-64-bh/ Chapter 9.64 BH]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Cloudleaf===&lt;br /&gt;
Narcotic plant used for smoking.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Deshwood ===&lt;br /&gt;
Species of trees found on the [[House of Minos|Isle of Minos]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/16/7-47-k/ Chapter 7.47 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Dreamleaf]]===&lt;br /&gt;
Narcotic plant used for smoking.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Eir Kelp]] ===&lt;br /&gt;
Aquatic plant used to make [[Eir Gel]].&lt;br /&gt;
----&lt;br /&gt;
===Elfleaf===&lt;br /&gt;
Edible leaves that are eaten by half-Elves.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/13/8-17-h/ Chapter 8.17 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Eternal Grasslands]] ===&lt;br /&gt;
Yellow grass that is capable of keeping water and living in the driest months.&amp;lt;ref name=&amp;quot;:8.78 F&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== [[Faerie Flowers]]===&lt;br /&gt;
Highly magical flowers from the land of the Fae.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fimie-seeds ===&lt;br /&gt;
Seeds from an unknown plant in the New Lands. They look like pale-blue tufts, are a bit sticky, and are carried by the wind.&amp;lt;ref&amp;gt;{{VERef|10.02 Y}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Ghost Shrooms]]===&lt;br /&gt;
Rare mushrooms with ethereal properties.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Gickel]]===&lt;br /&gt;
The plant used to make [[Telgas]], the Gelatin Food (Spam Food)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Interlude – Hectval (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Glasswhistle===&lt;br /&gt;
Exceptionally fragile plant that would actually kill itself under its own weight in time, for it to reproduce.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/02/14/8-07-l/ Chapter 8.07 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Glowberries ===&lt;br /&gt;
A type of edible berries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/05/6-55-k/ Chapter 6.55 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Goudolep===&lt;br /&gt;
Four-foot tall Chandrarian plant. Hollow and filled with water. Shoot a jet of liquid for self-defense at anyone who approaches.&amp;lt;ref name=&amp;quot;:7.54&amp;quot;&amp;gt;[https://wanderinginn.com/2020/10/20/7-54/ Chapter 7.54]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grass of the Swamps ===&lt;br /&gt;
Also called Gaarhweed by Drakes. A long, green, stringy kelp-like plant that grows on muddy swamp floors and causes rashes on contact. Very effective at neutralizing acids.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== [[Herthee]]===&lt;br /&gt;
Edible stalk-like plant, with the side effects of giving a swollen, slightly irritated tongue for the next 2-6 hours.&amp;lt;ref name=&amp;quot;:8.30&amp;quot;&amp;gt;[https://wanderinginn.com/2021/07/13/8-30/ Chapter 8.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Hinterthere Melons===&lt;br /&gt;
Edible plants.&amp;lt;ref name=&amp;quot;:8.68&amp;quot;&amp;gt;[https://wanderinginn.com/2022/03/09/8-68/ Chapter 8.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hourglass Barley ===&lt;br /&gt;
Type of barley that grows in [[Noelictus]]. It ferments and absorbs much more than usual. Used to brew Midnight Runuff.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Invisible Pumpkins===&lt;br /&gt;
Edible pumpkins that are invisible.&amp;lt;ref name=&amp;quot;:7.54&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jumping Durians ===&lt;br /&gt;
A type of fruit.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ Chapter 8.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===[[Krakk Trees]]===&lt;br /&gt;
Dangerous trees with explosive bark.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Lyepeppers===&lt;br /&gt;
Edible peppers with unhealthy or poisonous looking colouring.&amp;lt;ref name=&amp;quot;:8.30&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Mela’s Kiss===&lt;br /&gt;
Very light narcotic plant from the sea that practically evaporates under a tiny bit of heat without producing any smoke.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/12/7-06/ Chapter 7.06]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Morning Marigold ===&lt;br /&gt;
Magical variety of marigolds. One in ten thousand marigolds can turn into one from exposure to magic. They have glowing pistils.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===[[Nali-Stick]]===&lt;br /&gt;
High sweet edible plants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Night Cabbage ===&lt;br /&gt;
Type of cabbage that grows in Noelictus.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Gravesong Book One&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Peckle Nuts===&lt;br /&gt;
Edible plants.&amp;lt;ref name=&amp;quot;:8.68&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prelons ===&lt;br /&gt;
Sourish pale-red fruits in hairy red-brown shells.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/16/interlude-senior-guardsman-relc/ Interlude - Senior Guardsman Relc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Qizl beans===&lt;br /&gt;
Grow to fantastical giant vines if given enough mana, overnight as the legends say.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/07/7-50/ Chapter 7.50]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Sage’s Grass]]===&lt;br /&gt;
Famous magical plant and an integral component in many magical recipes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Salamander Peppers===&lt;br /&gt;
Also called &#039;&#039;&#039;Sally-peppers&#039;&#039;&#039;. Used as an alchemical ingredient and seasoning.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Interlude - Of Vampires and Fraerlings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sea Oranges ===&lt;br /&gt;
A type of fruit.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Sendipe Bush===&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Sireen Lilies]]===&lt;br /&gt;
Lovely huge lilies that wail in the wind.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Snowcorn ===&lt;br /&gt;
Corn grown in [[Noelictus]]. It has kernals white as snow and black leaves.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/07/9-01/ Chapter 9.01]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Su-yellat===&lt;br /&gt;
Edible rare magical Yellat that aid the body for a while.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/17/8-37-h/ Chapter 8.37 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== [[Sweetberries]] ===&lt;br /&gt;
Edible red glowing berries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/28/9-03/ Chapter 9.03]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sweetgrass Hay ===&lt;br /&gt;
Type of hay used to feed horses.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/26/9-21/ Chapter 9.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Swordtrees===&lt;br /&gt;
Tough and sharp trees.&amp;lt;ref name=&amp;quot;:8.78 F&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Threadvine&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; ===&lt;br /&gt;
???&lt;br /&gt;
----&lt;br /&gt;
===Toricel Shieldplant===&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Wrapleafs]]===&lt;br /&gt;
Spreads by wrapping around others to embedded its seeds in them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/09/7-05-p/ Chapter 7.05 P]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Watchertrees]]===&lt;br /&gt;
Carnivora trees that drain their victim&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Wireweed ===&lt;br /&gt;
Can be used to make Wireweed Tobacco for smoking, which burn slowly as 4 hours of smoking would barely take down 30% of the cigar.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/19/interlude-brewing-sariants/ Interlude – Brewing Sariants]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Veil Tomatoes ===&lt;br /&gt;
Tomatoes grown in [[Noelictus]]. It has tough, chewy skin like a potato&#039;s.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/10/31/8-50/ Chapter 8.50]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===[[Yellat]]===&lt;br /&gt;
Edible plants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Yellow Shamblers]] ===&lt;br /&gt;
Parasitic plant that puppets bodies, comparable to a zombie.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Parasol_Stroll&amp;diff=92428</id>
		<title>Parasol Stroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Parasol_Stroll&amp;diff=92428"/>
		<updated>2024-02-08T01:50:07Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Parasol Stroll&#039;&#039;&#039; is a mercenary group of [[Humans|Human]] [Mages]. They are one of [[Flos Reimarch|Flos&#039;]] vassals.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Parasol Stroll is a band of robed Human [Mages], each mage carries a parasol. Parasol Stroll is iconic for the enchanted parasols that each of their [Mage] carries, and which also gave them their name. While these items are officially a fashion statement that offers protection from Chandrar’s hot sun,&amp;lt;ref name=&amp;quot;4.06KM&amp;quot; /&amp;gt; these lightweight parasols can also deflect arrows and cast spells&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ The Wandering Inn Glossary]&amp;lt;/ref&amp;gt; as there are wands built into the handles. In fights, Parasol Stroll often spin/twirl their parasols which apparently both provides more protection and increases their magical power. &lt;br /&gt;
&lt;br /&gt;
They were once a company vassal under Flos. After he entered his &#039;slumber&#039;, they left and became a mercenary company.&amp;lt;ref name=&amp;quot;4.06KM&amp;quot;&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
During the middle of winter, Parasol Stroll traveled to [[Reim]] together with the [[Serpent Hunters]] to rejoin Flos once more.&amp;lt;ref name=&amp;quot;4.06KM&amp;quot; /&amp;gt; They stayed with him afterwards, becoming the de-facto Mage&#039;s Guild of Reim, and then a force in Flos&#039; campaign against [[Belchan]] and [[Jecrass]].&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
The group consists of powerful mages. Each mage in the band with a parasol that&#039;s enchanted in some way. Each  is at least above Level 20.&amp;lt;ref name=&amp;quot;4.06KM&amp;quot; /&amp;gt; As [Mages], they are both good at defensive and offensive spells as well as [Illusions]&amp;lt;ref name=&amp;quot;6.14K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]&amp;lt;/ref&amp;gt;, while [Enchantments] are not their forte.&amp;lt;ref name=&amp;quot;6.13K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/04/6-13-k/ Chapter 6.13 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Only five mages appeared at Reim&#039;s court in Volume 6,&amp;lt;ref name=&amp;quot;6.13K&amp;quot; /&amp;gt; but in Volume 7 they turned out to be a larger squad of [Mages], winning a battle despite six of them being killed.&amp;lt;ref name=&amp;quot;7.13K&amp;quot;&amp;gt;[https://wanderinginn.com/2020/03/18/7-13-k/ Chapter 7.13 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
! Position&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulyse]]&lt;br /&gt;
|Leader&amp;lt;ref name=&amp;quot;6.13K&amp;quot; /&amp;gt;&lt;br /&gt;
|Deceased&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/16/7-47-k/ Chapter 7.47 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirin]]&lt;br /&gt;
|Second in command&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/26/7-10-k/ Chapter 7.10 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Alive &lt;br /&gt;
|-&lt;br /&gt;
|[[Palke]]&lt;br /&gt;
|Member&amp;lt;ref name=&amp;quot;6.14K&amp;quot; /&amp;gt;&lt;br /&gt;
|Alive&lt;br /&gt;
|-&lt;br /&gt;
|[[Asimi]]&lt;br /&gt;
|Member&amp;lt;ref name=&amp;quot;6.14K&amp;quot; /&amp;gt;&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
|[[Fellif]]&lt;br /&gt;
|Senior member&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/04/interlude-flos/ Interlude - Flos]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
|[[Vivica]]&lt;br /&gt;
|Deceased Member&amp;lt;ref name=&amp;quot;7.13K&amp;quot; /&amp;gt;&lt;br /&gt;
|Deceased&lt;br /&gt;
|-&lt;br /&gt;
|[[Esiela]]&lt;br /&gt;
|Indentured Member&amp;lt;ref name=&amp;quot;7.13K&amp;quot; /&amp;gt;&lt;br /&gt;
|Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Mercenaries]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Parasol Stroll|*]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Reim]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=S03_%E2%80%93_Wistram_Days_(Pt.2)&amp;diff=92427</id>
		<title>S03 – Wistram Days (Pt.2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=S03_%E2%80%93_Wistram_Days_(Pt.2)&amp;diff=92427"/>
		<updated>2024-02-08T01:16:05Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_episode|previousChapter = [[S03 – Wistram Days (Pt.1)]]|wordcount = 12,697|title = S03 – Wistram Days (Pt.2)|published = August 31, 2017|nextChapter = [[S03 – Wistram Days (Pt.3)]]|link=[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/  S03 - Wistram Days (Pt. 2)]|image=Wistram ceriaandpisces by auspiciousOctopi.jpg|imagecaption=Pisces and Ceria by [[Fanworks/Auspiciousoctopi|Auspiciousoctopi]]}}&#039;&#039;&#039;S03 – Wistram Days (Pt.2)&#039;&#039;&#039; is the second part of the [[Chapter List#Side Stories|side story]] of Wistram Days, the 36th chapter of [[Volume 3]] and the 8th chapter of [[Book 4]], &#039;&#039;&#039;Winter Solstice&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== tl;dr ==&lt;br /&gt;
Wistram&#039;s secret currency is explained to Pisces and Ceria. [[Illphres]] starts her ice wall challenge.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
[[Ceria Springwalker|Ceria]] crafts an [Ice Shard] during her lesson in Magical Foundations with [[Rievan Forstrom]], a human mage, but he admonishes it&#039;s construction and has her start again. Pisces tells her that he thinks the spell was fine but Rievan just doesn&#039;t like Ceria, which she suspects to be true due to his likely Terandrian origins.&lt;br /&gt;
&lt;br /&gt;
After Rievan dismisses them they are scheduled to have their illusion class next, but as they had yet to figure out the location for it the two of them return to their rooms by navigating the labyrinth of corridors that make up Wistram. On the way they talk about discrimination against [[Half-Elves]] on Terandria, before napping before lunch.&lt;br /&gt;
&lt;br /&gt;
They join Calvaron and Beatrice for lunch and eventually [[Calvaron]] explains how Wistram uses secrets as currency. Ceria manages to convince Calvaron to give them a useful secret which he does; the spellbooks they were given will only ever be Tier 2, at best, and that they can find better ones elsewhere. Ceria still complains about the secret before Calvaron begins to tell the table of her small bounty in some Terandrian cities before she stalks away from them. Pisces chases after her and manages to convince her to join him at a party Calvaron had told him about in return for free beer.&lt;br /&gt;
&lt;br /&gt;
A week later Ceria finally gets comfortable with Wistram and is leading Pisces as they hurry to their next class after a fellow student, [[Cessic]] a Lizardman, hints that they should get there. They arrive to find a group of students, both new and old, outside a classroom waiting for the Destruction Magic class. Illphres arrives and announces that she doesn&#039;t want to teach but is being forced to by the council, so instead she casts [Ice Wall] and declares that she will teach anyone who can melt the ice. Before leaving, Ceria shouts at Illphres that they need help not an impossible task, but Illphres responds by saying that real Mages don&#039;t need help - and then she proceeds to wall off the hallway as she walks away.&lt;br /&gt;
&lt;br /&gt;
Stuck, Ceria and Pisces go over to talk to some of the third-year mages and one eventually offers to trade his silver bell for the location of the illusion class, to which he declines. They then overhear some other students talking about a tier 4 spellbook and Ceria notices a small shadow thinking that it was a rat. [[Cognita]] arrives and breaks through the walls freeing the students.&lt;br /&gt;
&lt;br /&gt;
Once they return to their rooms Ceria vents her anger by shouting and unleashing stone darts trashing her room. Pisces overhears and invites her to talk in his room about what he managed to overhear about the spellbook. Pisces had overheard where the book was, but it was warded with lethal spells, however he has a plan but is hesitant to carry it out until Ceria agrees that they need the book to pass the exam. Ceria glimpses another rat in Pisces&#039; room, but Pisces assures her that he&#039;s taken care of it - they choose to head to dinner so that they can plan, but not before Pisces pockets the now-animated mouse.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* [[Ceria Springwalker]]&lt;br /&gt;
* [[Rievan Forstrom]] &#039;&#039;(First Appearance)&#039;&#039;&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Pisces]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[Cessic]] &#039;&#039;(First Appearance)&#039;&#039;&lt;br /&gt;
* [[Illphres|Illprhes]]&lt;br /&gt;
* Third-Year Fat Human Student &#039;&#039;(First Appearance)&#039;&#039;&lt;br /&gt;
* Third-Year Dullahan Student &#039;&#039;(First Appearance)&#039;&#039;&lt;br /&gt;
* [[Cognita]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Wistram Academy]]&lt;br /&gt;
&lt;br /&gt;
== Creatures Introduced ==&lt;br /&gt;
* Undead Mouse&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
* Stone Golem&lt;br /&gt;
[[Category:Chapters]]&lt;br /&gt;
[[Category:Side Stories]]&lt;br /&gt;
[[Category:Volume 3]]&lt;br /&gt;
[[Category:Book 4]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Amerys_Retoiber&amp;diff=92426</id>
		<title>Amerys Retoiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Amerys_Retoiber&amp;diff=92426"/>
		<updated>2024-02-08T01:01:17Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:90%; padding: .5em; border: 1px solid #FF0000; margin: 0 auto; width: 60%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;I am the consequences!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{infobox character&lt;br /&gt;
 | name         =Amerys&lt;br /&gt;
 | aliases      =Calm Flower of the Battlefield&amp;lt;br /&amp;gt;Archmage Amerys&amp;lt;br /&amp;gt;Archmage of Chandrar&amp;lt;br /&amp;gt;Archmage of Lightning&lt;br /&gt;
 | species      =[[Humans|Human]]&lt;br /&gt;
 | gender       =Female&lt;br /&gt;
 | status       =&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
 | affiliation  =*[[Flos Reimarch]]&lt;br /&gt;
*[[Seven]]&lt;br /&gt;
*[[Wistram Academy]]&lt;br /&gt;
 | age          =&lt;br /&gt;
 | occupation   =&lt;br /&gt;
 | residence    =[[Wistram Academy]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 - Wistram Days (Pt. 1)]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/01/01/6-68/ Chapter 6.68] (&#039;&#039;Officially&#039;&#039;)&lt;br /&gt;
|image = Amerys-by-pkay.png&lt;br /&gt;
|caption1 = By [[Fanworks/Pkay|Pkay]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amerys&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Calm Flower of the Battlefield&#039;&#039;&#039;, is one of the [[Flos|King of Destruction’s]] [[The Seven|Seven]] and one of the Archmages of [[Wistram Academy|Wistram]].&lt;br /&gt;
&lt;br /&gt;
== Appearance==&lt;br /&gt;
As a Chandrarian native, she has dark skin,&amp;lt;ref name=&amp;quot;:7.29 B&amp;quot;&amp;gt;[https://wanderinginn.com/2020/06/14/7-29-b/ Chapter 7.29 B]&amp;lt;/ref&amp;gt; leaf-green hair, and bright, yellow eyes, like lightning itself.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/01/16/8-62-k/ Chapter 8.62 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She wears a robe with a brilliant cloud pattern of a sky-blue and silver like clouds, mixed with red, like the color of Flos’ hair.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/01/23/8-64-k/ Chapter 8.64 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Amerys&#039;s nickname &amp;quot;The Calm Flower&amp;quot; belies her fierce and intense nature, especially on the battlefield. Despite her abilities as a war-mage, she has a scholarly side, sometimes taking notes to record her thoughts.&amp;lt;ref&amp;gt;[[Chapter 8.65]]&amp;lt;/ref&amp;gt; She has an unwavering respect and dedication for [[Flos Reimarch|Flos]], evident when she endured captivity in Wistram for nearly a year for refusing to renounce him. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/01/16/8-62-k/ Chapter 8.62 K]&lt;br /&gt;
&lt;br /&gt;
A decade ago, when Flos launched his invasion from [[Chandrar]], he sent Amerys with the fleets, sailing to [[Izril]]. There they confronted [[Zeres]], and while she was able to lock down the Walled City practically by herself, they were not able to make it past it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/14/6-16/ Chapter 6.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
TBA From [https://wanderinginn.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt.1)]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2017/11/12/wistram-days-pt-4/ S03 – Wistram Days (Pt.4)]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ S03 – Wistram Days (Pt.7)]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2020/01/01/6-68/ Chapter 6.68]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2020/06/14/7-29-b/ Chapter 7.29 B]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/11/03/interlude-conversations/ Interlude – Conversations]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/01/16/8-62-k/ Chapter 8.62 K]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/01/23/8-64-k/ Chapter 8.64 K]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/01/30/8-65/ Chapter 8.65]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
*[Mage] Lv. ? (50-60)&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&lt;br /&gt;
==== Combination Skills: ====&lt;br /&gt;
&lt;br /&gt;
* [Bolt from the Heavens]&amp;lt;ref&amp;gt;[[Chapter 9.04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells:===&lt;br /&gt;
*&#039;&#039;&#039;Tier 5:&#039;&#039;&#039;&lt;br /&gt;
**[Grand Lightning]&lt;br /&gt;
*&#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [Burning Grand Lightning]&lt;br /&gt;
**[Empower Spell]&lt;br /&gt;
**[Flight]&lt;br /&gt;
**[Frozen Grand Lightning]&lt;br /&gt;
**[Grand Lightning Tidal Wave]&lt;br /&gt;
**[Storm Keep] (&#039;&#039;at least&#039;&#039; Tier 6) (requires Drevish to reach that power)&lt;br /&gt;
** [Transformation of Elements]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*She was mentioned for the first time in [[Chapter 2.00 K]].&lt;br /&gt;
*She and [[Illphres]] used to fight each other frequently.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*It was said that the damage caused by the towers of Reim, which were enchanted with [Storm Keep] by [[Drevish]] and Amerys, exceeded even what Amerys could have done alone.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/01/23/4-05-k/ Chapter 4.05 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Among the [[Seven]], she is the most destructive in combat, yet also the most fragile as well.&amp;lt;ref name=&amp;quot;:7.29 B&amp;quot; /&amp;gt;&lt;br /&gt;
*While in captivity, she developed a habit of biting people&#039;s fingers off, thus necessitating a mask to bind her face.&amp;lt;ref&amp;gt;[[Chapter 6.68]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.62 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Her nickname &amp;quot;The Calm Flower of the Battlefield&amp;quot; was given to her as an insult. Amerys even admitted that she disliked it when women were named after flowers.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amerys_by_MG.jpg|Amerys, free floating mage (Cutout), by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Amerys_by_JohnDoe.jpg|Amerys imprisoned in Wistram, by [[Fanworks/John Doe|John Doe]]&amp;lt;br /&amp;gt;(7.29 B)&lt;br /&gt;
&lt;br /&gt;
Flos remaining Seven by MG.jpg|Four of the Seven, by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Amerys by CarolinaCM.jpg|Amerys by [[Fanworks/CarolineCM|CarolinaCM]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Seven]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Titled Archmages]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Headscratcher&amp;diff=92425</id>
		<title>Headscratcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Headscratcher&amp;diff=92425"/>
		<updated>2024-02-08T00:59:26Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|aliases = &lt;br /&gt;
|species = [[Goblins|Hobgoblin]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Deceased&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation = *[[Garen Redfang]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[Redfang Tribe]]&lt;br /&gt;
*[[Redfang Elite Warriors]]&lt;br /&gt;
*[[Flooded Waters Tribe]]&lt;br /&gt;
*[[The Wandering Inn]]&lt;br /&gt;
|occupation = *Warrior&lt;br /&gt;
*Guard&lt;br /&gt;
|residence = [[The Wandering Inn]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2017/07/15/2-37/ Chapter 2.44]&lt;br /&gt;
|name = Headscratcher&lt;br /&gt;
|age = 7&lt;br /&gt;
|image = Headscratcher.jpg&lt;br /&gt;
|caption1 = By [[Fanworks/Dmaxcustom|Dmaxcustom]]}}&lt;br /&gt;
&#039;&#039;&#039;Headscratcher&#039;&#039;&#039; was a  [[Goblins|Hobgoblin]] [Berserker] and one of the [[Redfang Elite Warriors]]. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He had green skin and crimson eyes. Once he became a Hobgoblin, he was taller than the average human. He had pointy ears and a rather lengthy, pointed nose. His two rows of teeth were pointy and sharp, like a shark. He was bald.&lt;br /&gt;
&lt;br /&gt;
He had red tattoos that identified him as a Redfang, that other Redfang members would be able to recognize.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
The cool emotional leader. The other Hobs listened to him mainly, and he was always leaping into the fight. But he had a soft side. A total softie, he cried during the plays Erin hosted in her inn.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/28/5-07/ Chapter 5.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
*[Berserker] Lv.20 (derived from [Warrior])&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/11/03/5-34/ Chapter 5.34]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Fury Strength]&lt;br /&gt;
* [Overpowering Blow]&lt;br /&gt;
(For Leveling History see [[Headscratcher/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Steel Sword&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/11/27/5-41/ Chapter 5.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Enchanted Golden Axe with the Green Edge = Enchanted with a combination of an Enlargement spell and Projection spell, which enables it to projects a huge, glowing enchanted blade, easily as long as the axe itself, from the jade edge.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/12/25/5-49/ Chapter 5.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* His identity was revealed in [[Chapter 3.17 T|Ch 3.17 T]] and his age in [[chapter 5.29|Ch 5.29]].&lt;br /&gt;
* He had developed romantic feelings for the [[Florist]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/10/03/3-20-t/ Chapter 3.20 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During his first appearance his [Warrior] Class Level was above Lv. 10&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt; but below Lv. 20.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/28/5-15/ Chapter 5.15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Obliquely revealed to be Garen Redfang&#039;s son in [https://wanderinginn.com/2019/02/26/5-62/ Ch 5.62]&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2019/01/15/5-53/ To] [[Greydath]]) “No. We are [[Erin Solstice|her]]…friends.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/02/09/5-58/ To] [[Garen Redfang|Garen]]) “Bad orders, Chieftain Garen. Rags was Chieftain, so old Chieftain’s orders not good. Rags liked innkeeper. Erin Solstice is good. Can’t kill her.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/02/09/5-58/ To] [[Garen Redfang|Garen]]) “If Goblin Lord is coming, Redfangs should fight! That what Chieftain Garen said to Rags, said to &amp;lt;em&amp;gt;us! &amp;lt;/em&amp;gt;If Chieftain Rags is alive—should go to her. Chieftain is still Chieftain. Can’t abandon her. Would be &amp;lt;em&amp;gt;not-Goblin.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/02/09/5-58/ To] [[Garen Redfang|Garen]]) “Only Chieftain can give orders. And true Chieftain is Rags. Not you. Garen.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/02/09/5-58/ To] [[Garen Redfang|Garen]]) “I am Redfang. We are Redfang. &amp;lt;em&amp;gt;They &amp;lt;/em&amp;gt;are Redfang.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/02/09/5-58/ To] [[Garen Redfang|Garen]]) “Garen Redfang. I challenge you for Chieftain of Redfang tribe.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/02/09/5-58/ To] [[Redfang Tribe]]) “We are Redfangs. We were, and are. And will be. Garen is gone, but he was not us. We were, are, us.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Goblins]]&lt;br /&gt;
[[Category:Hobgoblins]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Bronze-rank Adventurers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Deceased]]&lt;br /&gt;
[[Category:Berserkers]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:The Wandering Inn Staff]]&lt;br /&gt;
[[Category:Redfang Tribe]]&lt;br /&gt;
[[Category:Flooded Waters Tribe]]&lt;br /&gt;
[[Category:Redfang Elite Warriors]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Saliss_Oliwing&amp;diff=92378</id>
		<title>Saliss Oliwing</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Saliss_Oliwing&amp;diff=92378"/>
		<updated>2024-02-07T10:42:20Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Relationships&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2019/04/23/6-10/ Chapter 6.10]&lt;br /&gt;
|species = [[Drakes|Drake]]&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|residence = [[Pallass]]&lt;br /&gt;
|gender = Male &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
male (formerly)&lt;br /&gt;
Identifies as Female&amp;lt;/div&amp;gt;&lt;br /&gt;
|name = Saliss Oliwing&lt;br /&gt;
|aliases = *Saliss of Lights&lt;br /&gt;
*Saliss the Naked&lt;br /&gt;
*That Naked Bastard&lt;br /&gt;
*Pallass’ Number One Nuisance&lt;br /&gt;
*Pallass&#039; one-Drake army&lt;br /&gt;
*That Insane [Alchemist]&lt;br /&gt;
*The Mad Drake of Pallass&lt;br /&gt;
*Chaldion&#039;s heir of war&lt;br /&gt;
*Onieva Oliwing (&#039;&#039;Alter ego&#039;&#039;/chosen name)&lt;br /&gt;
|occupation = *Alchemist&lt;br /&gt;
*[[Adventurer]]&lt;br /&gt;
|affiliation = *[[Pallass]]&lt;br /&gt;
*Alchemist’s Guild&lt;br /&gt;
|image = Saliss by DemonicCriminal.jpg&lt;br /&gt;
|family = [[Chaldion Oliwing]] (&#039;&#039;Grandfather&#039;&#039;)&lt;br /&gt;
|caption1=By [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
|age=}}&lt;br /&gt;
&#039;&#039;&#039;Saliss Oliwing&#039;&#039;&#039;, also known as &#039;&#039;&#039;Saliss of Lights&#039;&#039;&#039;, is one of the most powerful Drakes in [[Izril]]. The highest-leveled [Alchemist] in all of [[Pallass]], and perhaps the world, Saliss is also a Named Adventurer, as well as Pallass’ only permanent resident Named-rank adventurer in the entire city.&lt;br /&gt;
&lt;br /&gt;
His epithet &amp;quot;&#039;&#039;&#039;of Lights&#039;&#039;&#039;&amp;quot; comes from his ability to prepare hundreds &amp;lt;em&amp;gt;to thousand&amp;lt;/em&amp;gt;s of alchemical weapons which flash and explode like fireworks.&amp;lt;ref name=&amp;quot;7.03&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saliss is secretly a [[Drakes#Sexuality|Turnscale]] who identifies as the opposite gender. Through the use of potions, Saliss is able to physically transform into a female Drake, calling herself &#039;&#039;&#039;Onieva Oliwing&#039;&#039;&#039; and masquerading as Saliss&#039;s cousin&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
==== As Saliss ====&lt;br /&gt;
Saliss has dusky yellow scales, and a slim body.&amp;lt;ref name=&amp;quot;6.10&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/23/6-10/ Chapter 6.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== As Onieva ====&lt;br /&gt;
Onieva has a tall slim body, with a unique coloration of rose pink and cobalt blue scales.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/04/12/7-17-s/ Chapter 7.17 S]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
==== As Saliss ====&lt;br /&gt;
A joker and a non-conformist, Saliss has often described to be a male [[Erin Solstice|Erin]], something she strongly objects. Saliss delights in annoying people and generally being obnoxious, which he does through outrageous antics and prancing around Pallass naked. &amp;lt;ref&amp;gt;[[Chapter 7.02]]&amp;lt;/ref&amp;gt; He usually tones down his behaviour with his friends, though admittedly not by much. While he is seemingly very outspoken and forthright, Saliss often hides his true feelings and emotions. Secretly, he is often unhappy and hates hiding who he truly is. He becomes uncomfortable and agitated if he doesn&#039;t change to Onieva for more than two weeks.&amp;lt;ref&amp;gt;[[Chapter 8.39]]&amp;lt;/ref&amp;gt; He doesn&#039;t regard his &amp;quot;Saliss body&amp;quot; as his true one, which is why he doesn&#039;t care about prancing around naked.&amp;lt;ref name=&amp;quot;:Saliss the Adventurer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While he sometimes does show off being one of the best [Alchemists] and Named Adventurers in the world, Saliss is not egotistical. He is secretive of his work, but is willing to share and trade with others in exchange for something he deems important. &lt;br /&gt;
&lt;br /&gt;
He has a strained relationship with his grandfather Chaldion, who views him as a disgrace due to his attitude and him being a Turnscale, the latter which they often fight about.  &lt;br /&gt;
&lt;br /&gt;
==== As Onieva ====&lt;br /&gt;
As Onieva, she is more social and extroverted, willing to relax and party. Sharp-tongued, she is protective of other Turnscales, and often rails against Pallass&#039;s society for its bigotry.  &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Saliss is the grandchild of Pallass&#039; Grand Strategist, [[Chaldion Oliwing]]. His parents were soldiers who died in war.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saliss travelled to [[Nerrhavia&#039;s Fallen]] when he was young, to learn from the [Alchemists] there. He made his name there by slaying a nest of Sandworms alone, and surviving being eaten by one and having acid burns over eighty percent of his body. He killed more monsters in his first year as an adventurer than a Gold-rank team, and returned to Izril as one of the best solo Gold-ranks, right before the [[First Antinium War]].&amp;lt;ref name=&amp;quot;:Saliss the Adventurer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saliss earned his epithet during the Antinium Wars, by destroying an Antinium Army. During the [[Second Antinium War]], Saliss witnesses [[Wrymvr]] devastating a village and managed to escape with a surviving child, [[Shirka]]. Like [[Mihaela Godfrey|Mihaela]], he would survive Wrymvr&#039;s toxins in later engagements, though without permanent debilitating conditions due to his resistances, and is research would become the base for future cures against it and [[Flying Antinium]] toxins.&amp;lt;ref name=&amp;quot;:Saliss the Adventurer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saliss has only fought alongside Pallass&#039; military twice in his career. Once was in an inter-city dispute against [[Manus]]. The other times at the yearly battle at the [[Bloodfields]] against the Humans of the north. He created a rain of acid and the humans retreated after eighteen minutes of fighting. After that, the Walled Cities have opted not to involve Saliss in warfare any more, and he&#039;s considered one of the reasons Pallass is no longer involved in inter-city warfare &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s continued to adventure sporadically since becoming a Name-rank, though mainly worked in service to the Walled Cities for raids against the Antinium or destroying particularly dangerous monsters.&amp;lt;ref name=&amp;quot;:Saliss the Adventurer&amp;quot; /&amp;gt; He reached level 50 when he made a potion of reverse ageing for the first time.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saliss regularly spends time in Pallass&#039; prison cells when caught walking around naked. [[Rufelt]] and [[Xif]] both commented on this offhandedly, implying that Saliss rarely is clothed.&amp;lt;ref name=&amp;quot;6.10&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/17/6-38/ Chapter 6.38]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
==== Volume 9 ====&lt;br /&gt;
As Onieva, he participated in the [[Quests|Trial]] of [[Zeladona Ischen|Zeladona]] and when he turned back to his Saliss body he told [[Mirn]] he had levelled, but not in his alchemist class.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Saliss is a powerful individual, even by Named Adventurer standards.&amp;lt;ref name=&amp;quot;7.02&amp;quot; /&amp;gt; Saliss possesses one of the highest, if limited, combat potentials in the world, assessed by [[Grimalkin]] as stronger than himself, if Saliss were catching the [Sinew Magus] unprepared.&amp;lt;ref name=&amp;quot;6.39&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt; He also stated that if Saliss could destroy an army if prepared,&amp;lt;ref name=&amp;quot;7.03&amp;quot;&amp;gt;[https://wanderinginn.com/2020/01/29/7-03/ Chapter 7.03]&amp;lt;/ref&amp;gt; and might actually do some damage to [[Cognita]].&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Alchemist] Lv. ?&amp;lt;ref name=&amp;quot;7.02&amp;quot; /&amp;gt; (at least 50, below 60)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/15/7-58/ Chapter 7.58]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Unknown other class Lv. ?&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/18/9-32/ Chapter 9.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
He has a number of Skills that makes his scales resist to hazardous effects such as fire, poison and cold.&amp;lt;ref name=&amp;quot;7.02&amp;quot; /&amp;gt; Many of his [Alchemist] Skills are throwing-related.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/26/9-67-pt-1/ Chapter 9.67 (P. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Accelerated Throw]&lt;br /&gt;
* [Alchemy: Shortened Span]&lt;br /&gt;
*[Battle Simulations]&lt;br /&gt;
*[Controlled Release: Horizontal Spray]&lt;br /&gt;
*[Curved Arc]&lt;br /&gt;
*[Delayed Throw]&lt;br /&gt;
*[Disable Friendly Fire]&lt;br /&gt;
*[Double Potency]&lt;br /&gt;
*[Doubled Efficacy]&lt;br /&gt;
* [Eyes of Appraisal]&lt;br /&gt;
* [Flash Hands]&lt;br /&gt;
* [Flash Sparks]&lt;br /&gt;
*[Flask: Directional Force]&lt;br /&gt;
* [Greater Dodge]&lt;br /&gt;
*[Quick Draw: Borer Acid Vial]&lt;br /&gt;
*[Quickened Mixture]&lt;br /&gt;
*[Remote Countdown]&lt;br /&gt;
* [Remote Detonation]&lt;br /&gt;
* [Remote Explosion]&lt;br /&gt;
* [Resistance: Acid]&lt;br /&gt;
* [Slow Toss]&lt;br /&gt;
* [Vessel of Alchemy]&lt;br /&gt;
* [Vial: Spore Explosion]&lt;br /&gt;
&lt;br /&gt;
==== Combination Skill: ====&lt;br /&gt;
&lt;br /&gt;
* [Combination Attack: A Thousand Fireflies]&lt;br /&gt;
*[Combination Attack: Lightning Tempest]&lt;br /&gt;
*[Combination Attack: Winter’s Freeze]&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anti-[Appraisal] Ring:&#039;&#039;&#039; A Ring made of a Ruby mixed with Truegold. At its center, where a gemstone might go, it has a black, faintly luminescent sigil traced in it that looks like a stylized crossed-out eye. It is enchanted to protect the user from [Appraisal] like Spells.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/16/7-07/ Chapter 7.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Alchemist Glass Jars:&#039;&#039;&#039; Made from expensive and &#039;&#039;strong&#039;&#039; glass that could probably stay intact even if thrown at a wall. To make them break to unleash the alchemistic contained in them, Saliss has to use the [Remote Detonation] Skill.&amp;lt;ref name=&amp;quot;:Saliss the Adventurer&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Interlude - Saliss the Adventurer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Xif]] mentioned that there is an adventuring [Alchemist] specialist of even higher level than himself, which was later confirmed to be Saliss in [[Chapter 7.02|Ch 7.02]].&lt;br /&gt;
* Saliss is an uncomfortable topic for Pallassian residents, though this has somewhat lessened after his role in driving off the Frost Wyverns.&amp;lt;ref&amp;gt;[[Chapter 7.04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Saliss is the first person to ever laugh at The Wandering Inn&#039;s name.&amp;lt;ref name=&amp;quot;7.02&amp;quot;&amp;gt;[https://wanderinginn.com/2020/01/26/7-02/ Chapter 7.02]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Saliss is the most annoying Drake in the entire world, at least in Erin&#039;s view.&amp;lt;ref name=&amp;quot;7.02&amp;quot; /&amp;gt; Notably, Saliss has been so far the only person to be able to annoy Bird.&amp;lt;ref name=&amp;quot;:Saliss the Adventurer&amp;quot; /&amp;gt;&lt;br /&gt;
* He is rumored to be the adventurer with the highest attacking power in the world.&amp;lt;ref name=&amp;quot;7.03&amp;quot; /&amp;gt;&lt;br /&gt;
* Since Saliss worked for over thirty years to prolong/restore his Grandfather&#039;s health, Saliss can be estimated to be about fifty years old.&amp;lt;ref name=&amp;quot;7.17S&amp;quot;&amp;gt;[https://wanderinginn.com/2020/04/12/7-17-s/ Chapter 7.17 S]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Saliss&#039;s motto is &amp;quot;&#039;&#039;&#039;&#039;&#039;Acid is a solution to 90% of all my problems&#039;&#039;&#039;&#039;&#039;,’ a joke so bad it had gotten him booed out of both the Alchemist &#039;&#039;and&#039;&#039; Adventurer’s Guilds multiple times.&lt;br /&gt;
* He tends to swear using String People expressions, such as &amp;quot;&#039;&#039;Burn my stitches!&amp;quot;,&#039;&#039; most likely stemming from his time in Chandrar.  &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Drakes]]&lt;br /&gt;
[[Category:Alchemists]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Named Adventurers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Pallass]]&lt;br /&gt;
[[Category:LGBT Characters]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Sage%E2%80%99s_Grass&amp;diff=92377</id>
		<title>Sage’s Grass</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Sage%E2%80%99s_Grass&amp;diff=92377"/>
		<updated>2024-02-07T10:32:23Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sagesgrass-by-enuryn.jpg|thumb|Sage&#039;s Grass by [[Fanworks/Enuryn|Enuryn]] (commissed by Pirateaba)]]&lt;br /&gt;
&#039;&#039;&#039;Sage&#039;s Grass&#039;&#039;&#039;, also called &#039;&#039;&#039;Sage Grass&#039;&#039;&#039;, is a famous magical plant and an integral component in many magical recipes. It is sought after by [Mages], [Alchemists], [Witches], [Tattooists] and generally any class that worked with magic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/16/7-07/ Chapter 7.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology and Cultivation ==&lt;br /&gt;
It grows in clumps in some meadows and forest clearings. It&#039;s long leaves are red and green.&amp;lt;ref name=&amp;quot;6.36E&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;6.39&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sage&#039;s Grass needs fertile lands to grow, but also ambient magic. It feeds on that [[Mana]] of its surroundings, which is then stored and amplified inside the plant.&amp;lt;ref name=&amp;quot;6.36E&amp;quot;/&amp;gt; The older the Sage&#039;s Grass, the more magical it is; some ancient Sage&#039;s Grass will have more magic than a year-old stalk.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is not the &#039;&#039;most&#039;&#039; magical stuff, large concentrations of Sage&#039;s Grass attract monsters, and it turns animals that feed on it into more monstrous versions. Thus, inattentive Farmers of Sage&#039;s Grass need to watch out for dangers: normal rats can turn into [[Magical Rats|monstrous rats]] and then turn into a plague that also infests other crops.&amp;lt;ref name=&amp;quot;6.36E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/10/6-36-e/ Chapter 6.36 E]&amp;lt;/ref&amp;gt; Some farmers use nullifiers so animals can&#039;t detect it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/27/9-11-w/ Chapter 9.11 W]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It grows abundantly in the [[Floodplains]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/13/6-30/ Chapter 6.30]&amp;lt;/ref&amp;gt; Other areas rich in Sage&#039;s Grass are the Himalt Swampland near [[Reizmelt]], and [[Celum]] where [[Wailant Strongheart|Wailant]] grows it.&amp;lt;ref name=&amp;quot;6.36E&amp;quot;/&amp;gt; But the grass also grows in small amounts at various places near Riverfarm.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ Chapter 6.41 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Sage&#039;s Grass was created and bred, according to [[Octavia]]&#039;s knowledge, more than 5000 years ago by a [Sage] (hence the name), and obliterated the need to kill Unicorns or other magical creatures for their magical properties. It was, as one of the rarest magical components, traded for gemstones in these ancient times.&amp;lt;ref name=&amp;quot;6.39&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [Sage] [[Velzimri]] created it by combining basic herbology with magical powers worthy of an [Archmage]. He held a monopoly on his creation, which attracted the unwanted attention of monsters and treasure seekers. He was ultimately murdered by an assassin in his hidden home, dispatched to end his monopoly.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A long time ago, the ancient [Stitch Witch] [[Belavierr]] traded a perfect Cloth-Warrior to a [Sheik] for three seeds of the Grass, then hoarded that grass for its power.&amp;lt;ref name=&amp;quot;6.45E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contemporary times, collecting and selling wild Sage Grass pays in coppers per pound at the Celum Adventurer&#039;s Guild.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* &#039;&#039;Sage’s Grass Water&#039;&#039;, which is produced by keeping Sage&#039;s Grass in a nutrient solution, can be used as a booster component in [[Potions|potion making]], especially [[Healing|healing]] potions.&amp;lt;ref name=&amp;quot;6.39&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;6.45E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/09/17/6-45-e/ Chapter 6.45 E]&amp;lt;/ref&amp;gt; The glow it gives off is indicative of its magical strength.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Wiskeria]] used some handfuls of Sage&#039;s Grass for her magical soup intended to strengthen and mend the community of Riverfarm.&amp;lt;ref name=&amp;quot;6.36E&amp;quot;/&amp;gt;&lt;br /&gt;
* As food to make Sage’s Grass Chiffon cake.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/01/16/8-62-k/ Chapter 8.62 K]&amp;lt;/ref&amp;gt; Unknown if it has any effects, if at all, on the one who eat it.&lt;br /&gt;
*Sage’s Tea.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/15/8-72/ Chapter 8.72]&amp;lt;/ref&amp;gt; Effects Unknown.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Sage’s Grass were mentioned for the first time in [https://wanderinginn.com/2019/07/13/6-30/ Chapter 6.30].&lt;br /&gt;
* When converting electric power to magical force, a 100% iPhone battery has below 1% of a 4 month of growth Sage’s Grass plant’s energy mana.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/08/interlude-luan-the-giant/ Interlude – Luan the Giant]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Centaurs&amp;diff=92363</id>
		<title>Centaurs</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Centaurs&amp;diff=92363"/>
		<updated>2024-02-07T00:35:16Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Centaurs&#039;&#039;&#039; are one of the [[Races]] of [[Innworld]].&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Centaurs have the upper body of a human and the lower body and legs of a horse.&lt;br /&gt;
&lt;br /&gt;
=== Physical Qualities ===&lt;br /&gt;
&lt;br /&gt;
==== Speed ====&lt;br /&gt;
Despite having the lower body of a horse Centaurs are a tiny bit slower since they had a bit more mass from their human upper body. But with Skills they can become even faster than a horse.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
Centaurs largely follow a vegetarian diet, though they can eat meat. Normally they don&#039;t eat grass or hay because they are too hard, but they do eat other types of soft grasses, like the ones found in [[Baleros]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/24/6-40-e/ Chapter 6.40 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
Centaurs have the most complicated childbirth of all the Innworld species, as sometimes the baby Centaur can come out in the wrong direction, which results in the death of the foal, and sometimes the mother as well.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/13/6-07-d/ Chapter 6.07 D]&amp;lt;/ref&amp;gt; A Caesarian Section is a reliable method that can deliver the foal safely.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/09/6-06-d/ Chapter 6.06 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
Centaurs, like [[Humans]], [[Gnolls]], and [[Garuda]]. Can produce both excellent [Mages] &amp;amp; [Shamans] instead of just one or the other.&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
Centaurs can run and do things independently with their horse and human halves, like talking while running.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/06/6-35/ Chapter 6.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
Centaurs don’t like being at sea, boats, and especially in &amp;lt;em&amp;gt;small&amp;lt;/em&amp;gt; spaces.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/04/6-22-d/ Chapter 6.22 D]&amp;lt;/ref&amp;gt; While able the swim, they still hate water as they are slow in it and thus vulnerable. They are also more fragile than other races. Breaking a leg is a serious concern among them.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/29/9-34/ Chapter 9.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
The offsprings of interspecies relationships have more noticeable physical traits compared to other species. They are often considered aberrations in Centaur societies, as well as &#039;non-threatening&#039; by other males for the attention of females.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lizaurs ===&lt;br /&gt;
The product of of a mixed Centaur-[[Lizardfolk]] union, they have scaled arms and torso, and a reptilian head and tail.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Volume 9 - Epilogue]&amp;lt;/ref&amp;gt; They are shorter and more compact than the average Centaur.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Taurkins ===&lt;br /&gt;
Their upper halves have a furred appearance.&lt;br /&gt;
&lt;br /&gt;
=== Elftaurs ===&lt;br /&gt;
The product of a Centaur mother and a [[Half-Elves|half-Elf]] father. They have pointed ears and have a decade or two added to their lifespans. They are considered more acceptable by Centaurs than other mixed-species offsprings.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Centaurs are touchy, haughty, competitive, and they don’t accept bad manners &amp;lt;em&amp;gt;at all&amp;lt;/em&amp;gt;; the slightest offense will instantly be corrected, regardless if it causes trouble for all parties involved.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&amp;lt;/ref&amp;gt; Two centaurs fighting due to pride or wounded feelings is a common sight in a herd, and it makes them troublesome in a mixed-species group.&lt;br /&gt;
&lt;br /&gt;
They are honorable and they take pride in not committing shameful actions. What they regard as shameful, however, might differ from other people&#039;s view. For instance, they don&#039;t consider ambushes shameful; it is simply a good way of fighting wars. Furthermore, their commitment to the idea of honor only lasts as long as they think the &amp;lt;em&amp;gt;other&amp;lt;/em&amp;gt; side is playing by the same rules. If they were to think there was just a hint of underhandedness, the need for honor would go.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/06/1-05-d/ Chapter 1.05 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They have a stigma against members of their species who cannot run.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/10/9-05-npr/ Chapter 9.05 NPR]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Population and Lifestyle ===&lt;br /&gt;
Centaurs are largely endemic to Baleros, and have few societies outside of the continent. The reasons for this are their aforementioned fragility, touchiness, and dislike of water and the sea, as well as their difficulties in reproduction expanded on below.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Centaurs are nomadic by nature. They prefer wide open plains, and dislike slowing down while travelling. They will cook while travelling by having multiple pairs of centaurs hang a cooking station between them. Almost all Centaurs will carry a long wooden claw to grab things off of the ground, called &#039;Centaurhands&#039;, so that they will not have to kneel or bend over to reach something.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sexuality ===&lt;br /&gt;
Their culture doesn’t enjoy erotica, and nor do they like reading of intimate scenes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/02/6-04-d/ Chapter 6.04 D]&amp;lt;/ref&amp;gt; This is due to their respect for females as the only gender that can give birth. They also revere mothers and are very protective of children. &lt;br /&gt;
&lt;br /&gt;
The reason for this culture stems from the complications that female Centaurs suffer at childbirth, which often results in the death of the foal, and sometimes the mother as well. Centaur mothers will at most have four children, and even then she&#039;d be considered extremely prolific by their standards.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of this this Centaurs think females shouldn’t be treated like men. As such they don’t execute female prisoners, nor do they kill them unless it’s in a battle. Pregnant mothers are treated carefully regardless of the cause.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/06/6-05-d/ Chapter 6.05 D] &amp;amp; [https://wanderinginn.com/2019/04/09/6-06-d/ 6.06 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like with [[Drakes]], Centaur society is prejudiced against homosexuality.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/11/7-51/ Chapter 7.51]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warfare ===&lt;br /&gt;
Many Baleriosian Companies hate employing them due to how much care they require. Their fragility, along with the need to keep morale high and prevent disputes, makes them a high maintenance species to employ as combatants. However, their benefits can make up for their drawbacks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Centaurs make for excellent cavalry, and have advantages against those of other species. First, while they are heavier than horses, they are lighter than a horse and [Rider] combined, allowing them to be faster. Secondly, as they are mount and rider combined, they can react quicker and perform more complex maneuvers than a [Rider] could with their mounts. These give them a decisive edge in mobility over others.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On slick or slippery battlefields, Centaurs will wear studed horseshoes for traction.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2023/09/05/9-56/ Chapter 9.56]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to how hard it is to reproduce, their culture imposes restrictions on female soldiers. Thus, centaur militaries usually have a two to one ratio of males to females. A female combatant is expected to resign her commission if she gets pregnant and never return to the battlefield afterwards.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
Centaurs that are deemed troublemakers, are expelled as outcasts. Most of these outcasts die or form into groups of bandits.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/06/6-05-d/ Chapter 6.05 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
Centaurs do not practice drums, preffering to use their hooves to make a rythmic beat.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Spiderfolk]] ===&lt;br /&gt;
Centaurs and Spiderfolk fought a war that resulted in the extinction of the latter.&amp;lt;ref&amp;gt;[[Chapter 8.76 B]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* If there was a ranking for bad-tempered species, Centaurs would probably be at the top of that list, competing for first place with [[Drakes]] and [[Minotaurs]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* They deeply resent being compared to horses, which they regard as incomplete rejects to their perfected forms. Despite that, they like sugar lumps, carrots, and having their backs scratched.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ Glossary]&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Centaurs hate anyone touching their tails.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/02/6-04-d/ Chapter 6.04 D]&amp;lt;/ref&amp;gt; Additionally, they hate being ridden by people they do not implicitly trust.&amp;lt;ref&amp;gt;[[Chapter 6.21 D]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Centaurs are also known as the &#039;&#039;&#039;Horsefolk&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-83/ Chapter 8.83]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Horselord is a centaur-themed title.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/29/9-26-f/ Chapter 9.26 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Centaurs can puke for minutes.{{ref|Volume 9 – Epilogue}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Calvaron by flauschesoeckchen.PNG|Male Centaur by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
Centaur lady by flauschesoeckchen.PNG|Female Centaur by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
Centaur kid by flauschesoeckchen.PNG|Child Centaur by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Scroll Box&lt;br /&gt;
|height=200px&lt;br /&gt;
|content=&amp;lt;references /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Centaurs]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Niers_Astoragon&amp;diff=92362</id>
		<title>Niers Astoragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Niers_Astoragon&amp;diff=92362"/>
		<updated>2024-02-07T00:29:29Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub Rewrite}}&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
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|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Relationships&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes&lt;br /&gt;
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{{Infobox_character&lt;br /&gt;
|name = Niers Astoragon&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation = *[[Forgotten Wing Company]]&lt;br /&gt;
*[[Titan’s School]]&lt;br /&gt;
*[[Fellowship of the Inn]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2017/04/25/2-17/ Chapter 2.18]&lt;br /&gt;
|aliases = *The Titan of Baleros&lt;br /&gt;
*Titan of Swamps and Jungle&lt;br /&gt;
*The Marsh-parter&lt;br /&gt;
*Professor&lt;br /&gt;
*The World’s Smallest Strategist&lt;br /&gt;
*Tallman of Baleros&lt;br /&gt;
|species = [[Fraerling]]&lt;br /&gt;
|occupation = Strategist&lt;br /&gt;
|residence = [[Elvallian]]&lt;br /&gt;
|age = 50+&lt;br /&gt;
|image=Niers_portrait_by_sirduckless.jpg&lt;br /&gt;
|caption1=By [[Fanworks/Sirduckless|Sirduckless]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Niers Astoragon&#039;&#039;&#039;, also known as &#039;&#039;&#039;The Titan of Baleros&#039;&#039;&#039;, or just &#039;&#039;&#039;The Titan&#039;&#039;&#039;, is the second in command of the [[Forgotten Wing Company]] and the highest-leveled [Strategist] on [[Baleros]], if not the entire [[Innworld|world]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Niers has a height of either six inches&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt; or one foot.&amp;lt;ref name=&amp;quot;6.21 D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/06/01/5-21-d/ Chapter 6.21 D]&amp;lt;/ref&amp;gt; He looks like any middle-aged man, with dark black, slightly grey hair, a powerful, if minuscule, build,&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/24/interlude-3/ Interlude - 3]&amp;lt;/ref&amp;gt; a sharp beard,&amp;lt;ref name=&amp;quot;:Interlude – Niers&amp;quot;&amp;gt;[https://wanderinginn.com/2018/12/06/interlude-niers/ Interlude – Niers]&amp;lt;/ref&amp;gt; and violet eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/01/30/8-65/ Chapter 8.65]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Personality==&lt;br /&gt;
Niers possesses a colorful, flamboyant personality. Befitting his status as one of the greatest [Strategists] in the world, he possesses a sharp mind, able to navigate through both battle and politics. However, he also retains the insane, unpredictable mindset possessed by most adventurers. Though not overly reckless, Niers is willing to go through great expense in order to seek challenges and excitement, especially when he is bored. He also displays a great love for pranks. Despite that, he can be respectful and diplomatic in formal settings. He can be especially ruthless, though avoids unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
Conscious of his status as a hero among [[Fraerlings]], he is especially protective of his people, taking strides to arrange their safety. &lt;br /&gt;
&lt;br /&gt;
As a teacher, he can be a hard taskmaster towards his students and delights in pointing out their mistakes. Despite that, he is much beloved by them, and in turn, he is very proud of them and delights in their achievements, though it doesn&#039;t stop him from &amp;quot;tormenting&amp;quot; them with little pranks and homework assignments. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Niers was raised in a Fraerling village. Despite the many dangers to Fraerlings found in the outside world, he sought to leave the village, dreaming of adventure and glory. As a young boy, he would fantasize of rescuing a [King] or [Queen] from an [Assassin] with his cleverness and becoming the royal adviser of their kingdom.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Niers became a [Strategist], as it was a class that was functional regardless of body size. In his first campaigns, he was able to clear a hornet&#039;s nest and push back a boar&#039;s herd. By age twenty, he was a higher-level [Strategist] than anyone else his age, at which point he left his village to join the Adventurer&#039;s Guild. Initially, he had a difficult time finding a team that would listen to him and spent three years going from team to team. Eventually, he met [[Foliana]] and they joined an unranked team that had just started out. The team became Bronze-ranked within the month, and hit Gold-rank the next year. A decade later, they became Named Adventurers.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Interlude – The Titan’s Question|Interlude - The Titan&#039;s Question]]&amp;lt;/ref&amp;gt;  At some point two decades before the start of the story, the team disassembled, and Foliana and Niers founded the Forgotten Wing Company as leader and second-in-command respectively.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/07/14/1-00-d/ Chapter 1.00 D]&amp;lt;/ref&amp;gt; It was able to quickly rise in prominence and eventually became one of the [[Four Great Companies]], replacing [[Jungle Tails]]. His defeat of Jungle Tails was what let him reach level 50.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]&amp;lt;/ref&amp;gt; At some point, while looking for a cure for the Bloodpop fever, he encountered [[Velan]] and the Goblin&#039;s Lament. Impressed by the Goblin&#039;s calm and intelligent nature, he became friends with him, while the Goblin&#039;s Lament became allies of the Forgotten Wing.  &lt;br /&gt;
&lt;br /&gt;
A decade ago, when [[Flos Reimarch|Flos]] launched his invasion from [[Chandrar]], he sent [[Queravia]] with an army to [[Baleros]]. Foreseeing the possibility that some of Baleros&#039;s companies could join her, Niers gathered every force within a thousand miles and marched on her. However, he was outmatched by Queravia, thanks to her [Gambler] class, which gave her slightly better odds on the battlefield. She was able to gradually overcome Niers&#039; army, forcing him to change tactics and launch an all-or-nothing attack on her forces to reach her command and kill her. However, before her death, Queravia cursed Niers with the [Gambler]&#039;s curse. After defeating Queravia, Niers became known as the Titan.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most of Baleros, Niers was caught off-guard when Velan and his forces began rampaging across Baleros before setting sail to [[Izril]]. During the [[Second Antinium War]], Niers [Teleported] to Izril, taking control of the Human armies and forcing the [[Goblin Lords]] back. However, he refused to directly confront the Goblin King himself, knowing that he would tear apart any formations.  &lt;br /&gt;
&lt;br /&gt;
At least a year ago, Niers discovered chess and introduced it to the world.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Interlude - 3]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
===Volume 1===&lt;br /&gt;
Niers anonymously sends out a chess puzzle across the world, in the hopes of determining the good chess players. The challenge is also received by [[Olesm Swifttail|Olesm]], who shows it to [[Erin Solstice]], who solves it almost instantly, and also sends back a challenge of her own.&amp;lt;ref&amp;gt;[[Chapter 1.31 (Archived)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 2===&lt;br /&gt;
Intrigued by Erin&#039;s puzzle challenge, which took him days to solve, Niers commissions a pair of magical chessboards enabling two people to play over long distances, and sends it to Erin anonymously. While disappointed by the first game which he wins easily (as unbeknownst to Niers, Olesm was playing), he is pleasantly surprised by Erin, who is able to beat him four times in a row.&amp;lt;ref&amp;gt;[[Chapter 2.18]]&amp;lt;/ref&amp;gt; Later, when the entrance to [[Liscor&#039;s Dungeon]] opens up, he receives several [Messages] about [Dangersenses] being triggered across a wide distance around [[Liscor]].&amp;lt;ref&amp;gt;[[Chapter 2.48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 3===&lt;br /&gt;
After having played three chess game with a new [[Lyonette du Marquin|unknown player]], he sat in front of his small chessboard with a dark expression on his face and mused to himself that his mystery player is gone and that someone who knows chess but has barely played it at all has found the board. He stared at the chessboard and at [[Magnolia Reinhart|Magnolia&#039;s]] letter and considered leaving for Izril, but dismissed the idea and stared at the chessboard darkly, and hoped that this new opponent would eventually give the board back or find its true owner. He kept staring at the chess pieces, the letter, and then at the window, and told himself that he couldn’t leave, as he has a job and a duty as he is the second-in-command of his Company. So he kept staring back to the chessboard, waiting for his mystery player.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/10/3-22-l/ Chapter 3.22 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 4===&lt;br /&gt;
At some point after playing around six games against the new [[Lyonette du Marquin|unknown player]], he stopped playing with them and reset the board to how it was left by the true owner. Every time he realized that he was not playing with the true owner, he kept resetting the board.&amp;lt;ref name=&amp;quot;:4.18&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/13/4-18/ Chapter 4.18]&amp;lt;/ref&amp;gt; While he was in a bad mood because his mystery player had not come back for over a month, he began to read the general report of the newest companies and recent events. He sighed as he studied the outcome of the battle between the [[Razorshard Armor]] company and the [[Roving Arrow]] company, and called all of them fools, as there was no return for either company because they ruined their reputations for destroying themselves fighting over a valley that was now practically unusable. His eye then caught the name of a new company that had declared itself, the [[United Nations]]. Remarking that &#039;United&#039; was a word that he had dreamed of, and had spoken to the other Great Companies of Baleros about, as it was a hope for Baleros, and for a world, that Magnolia had tempted him with, but ultimately it was nothing but an empty dream. As the new company had the same dream as him, he glanced at the name and memorized it, just in case. Then he flipped the page and kept reading, while every now and then, he would glance at the chessboard’s pieces that had not moved and look away. While still in a bad mood, after reading and filing the report away, he had a curious sensation. He felt a subtle feeling, but he had trained himself not to ignore his instincts, and as it cried out to him as he opened the report and stared down at the name in ink, he could feel it. He knew it wasn’t a coincidence or a chance, but only the start. And that everything he had witnessed, all the little pieces, they were falling into place. That something was happening, and that the world would begin to move again. As he was thinking about this, behind him, on the chessboard, a piece slowly slid forwards and stopped.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/10/1-06-d/ Chapter 1.06 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While he does not show up in person but only as a chess opponent, he was enraged that [[Mrsha|someone]] was constantly scattering the chess pieces. He picked them up again and again, and slammed them back on the chessboard, each time with more force, as he kept getting increasingly angry as this repeated. Then after around two minutes passed when someone else made one of the only legal moves that they could make, he made a safe move, but grudging as he didn’t think it was the true owner. He kept playing against this opponent, then he realized that he fell for a trap, as he was too upset over the one who was scattering the chess pieces to notice it. He made his next move within a minute, but the opponent showed him no mercy and ended the game in six minutes. He did not move the pieces since the opponent had checkmated him, until the opponent reset his side and left the other side as it was, as a form of challenge. He tested this opponent with two different playing style and knew that this opponent was the true owner. He played with them all day until it was close to midnight.&lt;br /&gt;
&lt;br /&gt;
===Volume 5===&lt;br /&gt;
As the new strategy game Go swept across Baleros, he spent an outrageous sum of money commissioning an enchanted Go board, while playing his 37th game of Go in preparation for it reaching his unknown adversary in Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/27/5-06-m/ Chapter 5.06 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Niers with Foliana, [[Peclir Im|Peclir]] and several of the Forgotten Wing company’s officers and [Strategists], were one of the observers that were ‘listening in’ on the situation of Liscor&#039;s [[Face-Eater Moths]] [[Moth&#039;s Attack on Liscor|attack]], and the discussion of the [[Walled Cities]] and [[Wistram Academy|Wistram]]. When Wistram was going to send a magical projection to all individuals with appropriate receptive capacity, Niers ordered Peclir to get a scrying orb, so that they could watch the event as well. When Foliana asked him if there would be a lot of people listening, he told her that he wouldn’t be surprised if the conversation was appearing across the world and that the [[Flos Reimarch|King of Destruction]] himself is watching too. During the course of the event, when the Painted Antinium Soldiers showed up, [[Noass]] and [[Relz]], the two Drakes commentators, pointed out that those Antinium Soldiers have paint on their carapaces, and speculated if they are some kind of new Antinium variant, Niers asked [[Umina]] if she can see what those Drakes are talking about. Upon her confirmation that they indeed had something on their bodies, he said that they appear to be the standard Soldier types, and wondered if this was a trick or if it had some further meaning. As he leaned back in his seat, thinking hard about them, Foliana asked him if Liscor could win. As every head turned to him, he smiled, knowing that his reputation could rest on a correct answer. He told her that while the adventurers were putting up a good fight around that [[The Wandering Inn|inn]], he wouldn’t place all his coin on them just yet, as they were tiring. As he was going to keep explaining, he stopped and sat up when the [[Erin Solstice|Human girl]] appeared in the doorway again and asked the Pallassian soldiers if they were coming through yet. When they did not, she glared at them, and Niers laughed as he saw her raise one expressive finger and insulted them and their city. She then slammed the door shut, and Niers blinked as the Drakes cried out and the portal vanished for five minutes, before the image reappeared.&lt;br /&gt;
&lt;br /&gt;
When the event ended, Niers ordered the excited soldiers and students, to bring him the reports of the [[Horns of Hammerad]], the [[Halfseekers]], the [[Silver Swords]], and [[Griffon Hunt]]. Particularly on the [[Pisces|[Mage]]], who had cast the weather spell. He then retired with Foliana to his quarters, and was barely able to sit still, as he was excited of the entire event and about [[Liscor&#039;s Dungeon]]. Foliana appeared next to him and asked him if he was glad that Liscor’s standing. and wondered if his mysterious chess friend was okay, and if they had something to do with the battle. He told her that he had no idea, but that he did notice Olesm Swifttail, the Drake that commanded Liscor’s defenses. Niers said that he had made an excellent job for a [Tactician] of his level, and wouldn’t be surprised if he jumps two-to-three levels. They came to the conclusion that Liscor was a place to watch after. And as he remembered the past when they had cleared a dungeon like Liscor’s, he asked her if they could clear a dungeon like that again.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/31/5-08/ Chapter 5.08]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A day after the battle at Liscor, he had one of his students and Wistram set up a broadcasts of himself in a mock battle, to be projected across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/04/interlude-flos/ Interlude - Flos]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Niers has only one class and with it he can lead his army without any other skills. He can lead his armies to victory after victory, using his mind as a weapon. He can outmaneuver any foe, defeat any force, even those three times as large as his. With his Skills he can turn his soldiers into horrific monsters, yet if he needed to retreat his army would become ghosts on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Class/Levels:===&lt;br /&gt;
*[Grandmaster Strategist] Lv. 66&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.80]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
*[Archers: Triplicate Volley]&lt;br /&gt;
*[Arrowguard]&lt;br /&gt;
*[Assault Formation]&lt;br /&gt;
*[Battlefield Awareness]&lt;br /&gt;
*[Battlefield – Foe Sensor]&lt;br /&gt;
*[Battlefield: Deploy Traps]&lt;br /&gt;
*[Battlefield: Even Ground – No Magic, No Luck, No Skills, Only Strategy]&lt;br /&gt;
*[Battlefield: Hawk’s Surveillance] / [Hawk’s Surveillance]&lt;br /&gt;
*[Battlefield: Skies of Chaos, Winds of War]&lt;br /&gt;
*[Boost Spell]&lt;br /&gt;
*[Braveheart’s Charge]&lt;br /&gt;
*[Brigade: Castling the Pieces] / [Castling the Pieces]&lt;br /&gt;
*[Cascade Shield]&lt;br /&gt;
*[Charge of the Strategist]&lt;br /&gt;
*[Commanding Voice]&lt;br /&gt;
*[Countercharge]&lt;br /&gt;
*[Covering Fire]&lt;br /&gt;
*[Covering Fire: Archers]&lt;br /&gt;
*[False Orders]&lt;br /&gt;
*[Fear Me, Your Mortality]&lt;br /&gt;
*[Foe Sensor]&lt;br /&gt;
*[Formation: Dodge]&lt;br /&gt;
*[Giants on the March]&lt;br /&gt;
*[Hear Me]&lt;br /&gt;
*[Highlight Target]&lt;br /&gt;
*[I Left the Carrion None of Their Due]&lt;br /&gt;
*[Mark Target]&lt;br /&gt;
*[Mind of the Strategist]&lt;br /&gt;
*[On The March: Vigilance and Speed]&lt;br /&gt;
*[Order: Throw Them Back]&lt;br /&gt;
*[Promote the Pawn: Class Ascension]&lt;br /&gt;
*[Raise the Banner: Hold, with Sword and Spell] / [Raise the Banner]&lt;br /&gt;
*[Rapid Advance]&lt;br /&gt;
*[Redirect Spell]&lt;br /&gt;
*[Replenish Morale]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[Reputation: My Famous Name]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[Speed Raid]&lt;br /&gt;
*[Stealthguard]&lt;br /&gt;
*[Superior Counter Fire] / [Superior Counterfire]&lt;br /&gt;
*[Swift Levelling]&lt;br /&gt;
*[They Fought Like Imm— (Skill name incomplete. Most likely; [They Fought Like Immortals])&lt;br /&gt;
*[They Marched as Friends, Until the Hammer Fell]&lt;br /&gt;
*[Thorn Formation]&lt;br /&gt;
*[Threat Analysis]&lt;br /&gt;
*[Unit: Incendiary Provocation]&lt;br /&gt;
*[Unit: Selphid’s Rampage]&lt;br /&gt;
*[Unit: Speed Raid]&lt;br /&gt;
*[Vanguard of Terror]&lt;br /&gt;
*[Volley Fire]&lt;br /&gt;
*[Veteran’s Stealthguard]&lt;br /&gt;
*??? - A Detection Skill that lets the User know about impending military assaults that are coming towards their general area. It does not work if the assaults are of the most secretive ones, nor does it detect infiltrators and spies.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/12/8-27/ Chapter 8.27]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tier 0:&#039;&#039;&#039;&lt;br /&gt;
**[Light]&lt;br /&gt;
**[Spark]&lt;br /&gt;
&lt;br /&gt;
=== Abilities: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aura Abilities:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Aura Manipulation:&#039;&#039;&#039; Weak as he is not a [General] or royalty.&amp;lt;ref name=&amp;quot;:8.20&amp;quot;&amp;gt;[https://wanderinginn.com/2021/05/02/8-20/ Chapter 8.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Aura Reading:&#039;&#039;&#039; Able to read the element of someone magical aura.&amp;lt;ref name=&amp;quot;:8.20&amp;quot; /&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Aura Resisting&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:8.20&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He had been fighting for over fifty years in Baleros’s endless plains and deep jungles, which gives a rough estimation to his age.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Magnolia Reinhart|Lady Magnolia]] calls him &#039;&#039;the world’s smallest strategist&#039;&#039;.&lt;br /&gt;
*He is surprisingly considered &#039;&#039;tall &#039;&#039;among his race&#039;&#039;.&#039;&#039;&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*He is infamous for having only one class.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*His armor is more expensive than any [Lord]’s, given that [Blacksmiths] have a terrible time forging anything so small.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*It is claimed that Niers is the most famous Fraerling in the world. He is considered a Hero to the children of his kind.&lt;br /&gt;
*To all of the world, he is the one who invented chess, but in truth, he found the game and brought it back into the world.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
*He liked to send messages to himself or send coded missives with nothing in them of value to friends quite often, just to annoy people who spied on him.&lt;br /&gt;
*His best students could win one game out of ten against him, at best. Other [Generals] and [Strategists] could win two games in ten, or three in ten, but that was all.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*Before playing against Erin, he leveled up only one time in the last decade.&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*Despite being likely one of the most powerful people in the world, Niers thinks that a &amp;quot;[Teleportation] spell might cost him dearly&amp;quot;, at least one that would allow him to reach [[Liscor]].&amp;lt;ref name=&amp;quot;:Interlude-3&amp;quot; /&amp;gt;&lt;br /&gt;
*It is rare even for Niers to have royal members as students, and has so far only taught seven members of royalty.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/16/7-47-k/ Chapter 7.47 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*His favorite food is roasted pork, from a breed of pig that was fed a magical diet all its life, carefully raised by a [Livestock Breeder] or [Rancher], and then prepared by the finest [Chefs].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/03/21/8-14-n/ Chapter 8.14 N]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Niers does not have [Dangersense], as he believes that it is too easy to trick.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*He has been nearly force-fed to baby hatchlings seven times.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/11/17/8-52-mn/ Chapter 8.52 MN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Scroll Box&lt;br /&gt;
|height=200px&lt;br /&gt;
|content=&amp;lt;references /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Fraerlings]]&lt;br /&gt;
[[Category:Strategists]]&lt;br /&gt;
[[Category:Named Adventurers]]&lt;br /&gt;
[[Category:Forgotten Wing Company]]&lt;br /&gt;
[[Category:Fellowship of the Inn]]&lt;br /&gt;
[[Category:Baleros]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Az%E2%80%99kerash&amp;diff=92358</id>
		<title>Az’kerash</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Az%E2%80%99kerash&amp;diff=92358"/>
		<updated>2024-02-06T21:41:23Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
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&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;I am the consequences!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Gallery&lt;br /&gt;
|tab4 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Perril Chandler&lt;br /&gt;
|image = Az&#039;kerash by Chalyon.jpg&lt;br /&gt;
|aliases = *Perril&lt;br /&gt;
*Az’kerash&lt;br /&gt;
*The Necromancer&lt;br /&gt;
*Necromancer of Terandria&lt;br /&gt;
*Archmage Chandler&lt;br /&gt;
*Archmage of Death&lt;br /&gt;
*Gravewarden of Therras&lt;br /&gt;
*Undying Shield of Calanfer&lt;br /&gt;
*Great Master of the Dead&lt;br /&gt;
*Anonymous Spellcaster A&lt;br /&gt;
|species = [[Humans|Human]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
|age = 200+&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Active}}&lt;br /&gt;
|occupation = Necromancer&lt;br /&gt;
|residence = Castle west of the [[Blood Fields]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2017/05/26/2-24/ Chapter 2.29]&lt;br /&gt;
|affiliation = *Order of Seasons (Formerly)&lt;br /&gt;
*Order of Felgeist (Formerly)&lt;br /&gt;
*[[Chosen]]&lt;br /&gt;
|caption1=By [[Fanworks/Chalyon|Chalyon]]}}&lt;br /&gt;
&#039;&#039;&#039;Perril Chandler&#039;&#039;&#039;, mostly known to all as &#039;&#039;&#039;Az’kerash&#039;&#039;&#039; or simply as &#039;&#039;&#039;The Necromancer&#039;&#039;&#039;, is a highly skilled [[Necromancers|Necromancer]], as he isn&#039;t just able to control zombies or skeletons but create far darker armies, such as Draugr, advanced and incredibly powerful zombies, Wraiths, Wights and Bone Giants.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He has the appearance of an old man with facial lines, white locks, and albino white skin. His pupils are described as pale ghostly white light shining from behind two black corneas.&amp;lt;ref name=&amp;quot;2.30&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/28/2-25/ Chapter 2.30]&amp;lt;/ref&amp;gt; That said, the black color is the result of an illusion spell, as his eyes are supposed to be violet.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/28/1-09-r/ Chapter 1.09 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He wears dark robes that seem to be made from shadows that slowly ripple over his form, sucking in all light, and a silver ring on his finger.&amp;lt;ref name=&amp;quot;2.30&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Once an honorable and noble individual, after being betrayed by those he counted as friends, Az&#039;kerash became consumed with hatred for the living and has vowed to eradicate all life. While he had initially gone on a rage-filled rampage for the first century, he has become more patient in the present day, willing to secretly lie in wait and make long-term plans. However, he can still become wrathful, sometimes having a tantrum by shooting random spells of destruction. Cold and calculating, Az&#039;kerash is a master manipulator, having tactics such as secretly replacing people with undead puppets.&amp;lt;ref&amp;gt;[[Chapter 6.50 I]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being the foremost [Necromancer] of his time, Az&#039;kerash has an innate knowledge of anatomy of many different species, having achieved the class of [Archmage]. A brilliant scholar and intellectual, Az&#039;kerash is analytical and methodical, often explaining things verbally as he examines something, as if he was explaining to a group of students.&amp;lt;ref name=&amp;quot;7.14T&amp;quot; /&amp;gt; However, he is often arrogant, with an overconfidence in his own abilities.&amp;lt;ref name=&amp;quot;2.48&amp;quot; /&amp;gt; Additionally, his [Parallel Thoughts] allows him to multi-task on a dozen projects simultaneously, though it also causes him to be neglectful and absentminded. &lt;br /&gt;
&lt;br /&gt;
Aside from his hatred of life, Az&#039;kerash also possesses a loathing of Wistram, even being angered by a mention of it.&amp;lt;ref&amp;gt;[[Chapter 6.59]]&amp;lt;/ref&amp;gt; He also views the Demons as his enemies, having fought the Deathless back when he was an [Archmage].&amp;lt;ref&amp;gt;[[Chapter 7.36 C]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Interlude – Paradigm Shift (Pt. 2)|Interlude - Paradigm Shift (Pt. 2)]]&amp;lt;/ref&amp;gt; He also abhors the idea of [Slaves] or anyone in chains, even freeing [[Ferkr]] from mental hexes when he had no reason to.&amp;lt;ref&amp;gt;[[Chapter 8.42]]&amp;lt;/ref&amp;gt; He regarded his former apprentice [[Reiss]] as a useful tool and a means to an end.&lt;br /&gt;
&lt;br /&gt;
He considers the [[Chosen]] as his children, despite often being exasperated by their failures and antics. While he initially did not think much of [[Pisces Jealnet|Pisces]] (only taking him as an apprentice to prevent him from telling everyone he was alive), Az&#039;kerash began to see something of himself in Pisces. Over time, he has developed something of a soft spot for Pisces, becoming exhilerated by his feats and accomplishments. &lt;br /&gt;
== Background ==&lt;br /&gt;
Perril Chandler was born to a family of [Chandlers] in the Terandrian kingdom of Silvaria. His powerful magical potential led him to become apprenticed to the [High Mage] of his city, mastering Tier 3 spells before the age of sixteen. After the death of his master, he discovered his talent for necromancy, while also becoming a duellist, eventually enlisting in Silvaria&#039;s army. Perril Chandler became friends with Lady Bea, who sponsored his education in Wistram. &lt;br /&gt;
&lt;br /&gt;
A few years later, he became a mercenary and was hired by the Drakes to fight the Naga Incursions. During the war, he encountered [[Zelkyr Amerwing]], whom he had once met in Wistram, and struck up a genuine friendship. Together with undead and Golems, they became a genuine threat to the Lizardpeople. &lt;br /&gt;
&lt;br /&gt;
After the war, Perril returned to Silvaria, when plague had struck the land. He summoned undead to assist with the harvest, thus gaining the gratitude of King Redoris. By the age of 30, Perril Chandler became a [Lord] of Silvaria. Eventually, with the nomination of Zelkyr, both became Archmages of Wistram. &lt;br /&gt;
&lt;br /&gt;
During a war with the Dawn Concordat against [[Calanfer]], Perril Chandlerwas able to single-handedly fight off an army of four hundred thousand with the help of the [[Thronebearers of Calanfer|Thronebearers]], thus achieving the class of [Archmage], and becoming known as the Archmage of Death. &lt;br /&gt;
&lt;br /&gt;
However, Perril Chandler&#039;s fall of grace began, brought about by the jealousy and envy of King Redoris. Seeking to diminish Perril Chandler, Redoris sent him to Rhir to fight the Demon Kingdom where, together with Zelkyr and several armies, they fought the [[Deathless]]. Though they managed to kill two of the Deathless and severely injure the rest, all the armies were broken, and the Archmages were driven back. This loss, along with other events such as rampaging undead and a Wailing Pit, cost Perril Chandler his reputation and began souring people towards necromancy. However, the inciting incident was the attempted assassination of Redoris with a bone needle. Despite protesting his innocence, Perril Chandler was executed, and the Necromancer would rise in his place. Hating all life, he would return ten years later to Silvaria and destroy it, killing Redoris, Bea, and thousands of citizens. He would continue on to plague Terandrian kingdoms for the next hundred years, leading armies of death against the living. He would destroy and despoil kingdoms, his undead armies beaten back only after much effort and then he would disappear before he could be slain, returning after years or sometimes decades, sometimes even faking his demise. Each time he returned he was stronger. At some point, he slew [[Kerash]], the beloved Chieftain of the [[Gnolls]] whom some had labelled the first ‘King of Gnolls’. As such, the Gnolls dubbed the Necromancer as Az’kerash (‘Slayer of Kerash’), a title he adopted.&lt;br /&gt;
&lt;br /&gt;
=== Second Antinium War ===&lt;br /&gt;
During the Second Antinium War, Az&#039;kerash led a massive army against the port-Kingdom of [[Desonis]], where he quickly overwhelmed the kingdom’s army but did not approach the capital. Rather, he seized a local port and then departed for [[Izril]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While his intentions for invading Izril were never revealed, [[Pisces]] speculates that his aim were the walls of the [[Walled Cities]], the foundations of which potentially contain [[Dragons|Dragon]] bones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In his invasion of Izril, the Necromancer clashed with the army of the [[Velan|Goblin King]] once before approaching Liscor. He besieged the city which was however quickly relieved by [[Zel Shivertail]]. After three months, the ruinous and increasingly desperate siege was lifted when an [[Antinium]] army under [[Klbkch]] came to Liscor&#039;s help. Zel Shivertail himself assailed the Necromancer&#039;s position and tore Az&#039;kerash into two pieces. The undead army was swept up in the aftermath. (See: [[Necromancer&#039;s Siege of Liscor]]). &lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
However, Az&#039;kerash had once again only faked his death at Zel&#039;s hands. While Zel and the majority of Izril&#039;s population was convinced of Chandler&#039;s death, he settled down in a huge castle located in the [[Blood Fields]]. No one, aside from a handful of people, is aware of its existence, as he cast a powerful veil around his domain.&lt;br /&gt;
&lt;br /&gt;
Eight years before the main story started, he or one of his many undead constructs posed as a [Merchant] and went to a Drake village, bringing a wagon laden with goods and asking for news. There he met a [[Reiss|Hobgoblin]] under illusion spells that intrigued him.&amp;lt;ref name=&amp;quot;:5.50 G&amp;quot;&amp;gt;[https://wanderinginn.com/2018/12/29/5-50-g/ Chapter 5.50 G]&amp;lt;/ref&amp;gt; Az’kerash saw that the Hob could read&amp;lt;ref name=&amp;quot;:4.46&amp;quot;&amp;gt;[https://wanderinginn.com/2018/06/16/4-46/ Chapter 4.46]&amp;lt;/ref&amp;gt; as well. That night, he attacked the Drake village with a horde of undead, slaughtered the Drakes and cornered the Hobgoblin and fought him. After defeating the Hob, Az’kerash offered him the choice of serving him in life or serving him in death. The Hob chose to live, and so he became his apprentice.&amp;lt;ref name=&amp;quot;:5.50 G&amp;quot; /&amp;gt; Az’kerash then started training him, by giving him spell books and scrolls to read,&amp;lt;ref name=&amp;quot;:4.46&amp;quot; /&amp;gt; so that he could make him his own Goblin King and use him as a weapon to strike the living with.&amp;lt;ref name=&amp;quot;:5.50 G&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 1&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Az&#039;kerash was mentioned several times in Volume 1 as an historical threat, to both show [Necromancy] is considered a threat in general and a death-worthy crime in Liscor especially&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/04/1-11/ Chapter 1.11]&amp;lt;/ref&amp;gt;, but also that the [Necromancer] [[Pisces]] is not nearly as dangerous as &#039;&#039;The Necromancer&#039;&#039; was.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/30/1-06-r/ Chapter 1.06 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 2&amp;lt;/u&amp;gt; ===&lt;br /&gt;
After [[Skinner&#039;s Attack on Liscor]], Az&#039;kerash called all the undead (including [[Toren]]) and commanded them to come to him and bring him all the magical artifacts of the [[Ruins of Liscor]].&amp;lt;ref name=&amp;quot;2.10&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.10 T]&amp;lt;/ref&amp;gt; However, none of the undead made it all the way to him and he failed to receive any of the artifacts.&amp;lt;ref name=&amp;quot;7.14T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When [[Ryoka Griffin]] approached the Necromancer&#039;s castle on her delivery run for [[Teriarch]], Az’kerash was occupied creating a huge whale-sized creature out of bone designed to threaten the [[Walled Cities|Walled Cities.]]&amp;lt;ref name=&amp;quot;2.48&amp;quot; /&amp;gt; He only focused a fraction of his mind on casual surveillance of the battle between [[Zel Shivertail]] of the [[Trisstral Alliance]] and [[Ilvriss Gemscale|Ilvriss]] and the forces of [[Salazsar]], which also occurred near his abode. One of his servants, [[Venitra]] regularly briefed him on the situation as it unfolded, but the Necromancer decided not to interfere in the Drake&#039;s petty squabbles, just sweep up the fallen after the battle as future resources. He issued a kill order on anyone that penetrated his veil.&amp;lt;ref name=&amp;quot;2.29&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/26/2-24/ Chapter 2.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ryoka broke through that veil, followed by [[Periss Veldant|Periss]] who was slain, together with her Elite Soldiers, by the Undead. Ryoka could run straight towards Az&#039;kerash&#039;s study where he - his main consciousness still occupied with the Undead creation spell - stopped her with a [Sticky Webbing] and a [Silent Sickle] spell. He reprimanded Venitra and dismissed her, then dealt with Ryoka himself, commending her for coming this far.&lt;br /&gt;
&lt;br /&gt;
As he then learned she was a [Courier] sent to him from Teriarch, he relieved her of the package and revealed to Ryoka that the [[Dragons|Dragon]] had sent him a birth-year greeting and a considerably minor artifact: an original ring enchanted with warding and movement spells in the Silvarian duelling fashion.&lt;br /&gt;
&lt;br /&gt;
Supposing that it would not do to kill one of Teriarch messengers, he lets her go afterwards.&amp;lt;ref name=&amp;quot;2.30&amp;quot; /&amp;gt; A week later, he finished his new undead creation, and woke from his focussed trance, ready to give orders on collecting fresh material for his next creations, of which he states to need at least six, and fourteen would be ideal. Still, he started to work under time constraints. When Venitra reported to him the incident with Ryoka, Az&#039;kerash became furious that the messenger had escaped alive to tell of his location: spilling the knowledge of his current abode could undo a decade of preparation and force him to act. So he tasked Venitra, together with [[Ijvani]], to track Ryoka down and kill her along with everybody else who knew of his castle - unless the Runner has kept confidential about it, in which case he expected Venitra to either call him but use her own judgement because he was similarly occupied with a creation again.&lt;br /&gt;
&lt;br /&gt;
After she left, Az&#039;kerash considered that he was ready for a war, if the need arose; but if not he would have yet more time to prepare. He also pondered about Teriarch&#039;s role in the chains of events, as the Dragon was his mortal enemy but also a neutral entity that might now take sides in the conflict.&amp;lt;ref name=&amp;quot;2.48&amp;quot;&amp;gt;[https://wanderinginn.com/2017/07/29/2-41/ Chapter 2.48]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 4&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Az&#039;kerash interfered in the battle between his apprentice, the [[Reiss|Goblin Lord]], and the forces of [[Garusa Weatherfur|Garusa]] by possessing him. Seemingly casual, he kill Garusa and her Soldiers and reanimated them as Draugr to send them towards their former comrades. After telling his apprentice to finish this, he left. After the battle, Az&#039;kerash reprimanded the Goblin Lord, telling him that he had alerted the Drakes of his greatest weapon and failed to use it to proper effect: While Reiss tried to separate Undead and Goblins and hold back the Goblins forces to spare their lives, Az&#039;kerash expected him to ruthlessly sacrifice both in order to win more effectively. He tasked Reiss to comply with those battle orders, and to unify the Goblins, or otherwise perish in despair.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/24/4-16/ Chapter 4.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few days later, he contacted the Goblin Lord to give him his orders. Then he asked him why he was keeping the [[Osthia Blackwing|Drake]], as that while she is an [[Oldblood Drakes|Oldblood]], as a useful corpse, she was not. Upon hearing that he is using her as a spy for information, he told him with a voice filled with scorn that he already has all the information required, and that he does not need spies, only magic.&lt;br /&gt;
&lt;br /&gt;
Then he remind him of his orders to go past Liscor and reclaim [[Mountain City Tribe|the Goblins]] in the [[Dwarfhalls Rest|mountain]], by taming their [[Tremborag|leader]], so that he could build his forces and wreak havoc among the Human lands. He also told him to become a Goblin King if he is able, and If not, then die cursing his weaknesses.&lt;br /&gt;
&lt;br /&gt;
He then told him that he has his [[Venitra|trusted]] [[Ijvani|servants]] in Liscor, and that their tasks must not be compromised, as they have been occupied there for a long time, gathering information. Upon hearing this, the Goblin Lord started laugh and told him that his servants were not in Liscor for a long time, as he had met them a week ago, as they were lost and could not find Liscor.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Az’kerash said that he will reprimand his servants and thanked the Goblin Lord for telling him. Before vanishing, he told him to go north as he had told him, and burn the cities as he passes, while leave the strong ones undefended. He also told him to kill the Oldblood Drake, as he does not like loose ends.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 5&amp;lt;/u&amp;gt; ===&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 6&amp;lt;/u&amp;gt; ===&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 7&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Az&#039;kerash educated Bea on sexual intercourse, which was something he never deigned to teach his Chosen before.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ Mating Rituals, Part 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ijvani finally arrived at Az&#039;kerash&#039;s fortress, the Necromancer studied the [[Healing Slime]] and [[Toren]], determining the latter to be a masterpiece that Pisces had created unknowingly of his true achievement: a levelling, sentient Undead made from a Necromancer&#039;s Archmages bones, inscribed with the spell matrix of a sentient Golem. That discovery made Az&#039;kerash destroy much of his less valuable property in excitement (including major parts of his castle, his bone giants, his laboratory and the forest surrounding his fortress). He then resolved to reshape his Chosen, make them leveling undead (starting with Ijvani), and raise their number from four to ten.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Az&#039;kerash is a master of magic. He gazed deeper into the heart of magic than any but the greatest [Archmages] before him. His name is infamous as the most powerful [Necromancer] of this millenium.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt.5)]&amp;lt;/ref&amp;gt; He is so powerful that not even Teriarch is confident that he could beat him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/24/4-31/ Chapter 4.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He can enslave wraiths and ghosts and built new types of undead.&lt;br /&gt;
&lt;br /&gt;
Despite not having the [Fencer] class, he was good enough to have owned a golden bell.&amp;lt;ref name=&amp;quot;7.14T&amp;quot;&amp;gt;[https://wanderinginn.com/2020/03/24/7-14-t/ Chaper 7.14 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Necromancer may know at least 500 different destructive spells.&amp;lt;ref name=&amp;quot;7.14T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Undying Lich, Myth of Death and Vengeance] Lv. 78&amp;lt;ref&amp;gt;[[Chapter 9.20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Former Classes: ====&lt;br /&gt;
*[Archmage of Death]&lt;br /&gt;
**Derived from [Necromancer]&lt;br /&gt;
* [Mage] Lv.?&amp;lt;ref name=&amp;quot;7.14T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Bound Spell – (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
** [Blackfire Fireball]&lt;br /&gt;
* [Create Spectral Undead]&lt;br /&gt;
*[Parallel Thoughts]&lt;br /&gt;
*[Sanctum: Death Magic Leyline]&lt;br /&gt;
*[Teacher of Magic (Universal)]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
*&#039;&#039;&#039;Tier 1:&#039;&#039;&#039;&lt;br /&gt;
**[Cooling Wind]&lt;br /&gt;
**[Detect Death]&lt;br /&gt;
*&#039;&#039;&#039;Tier 2:&#039;&#039;&#039;&lt;br /&gt;
** [Flame Jet]&lt;br /&gt;
* &#039;&#039;&#039;Tier 3:&#039;&#039;&#039;&lt;br /&gt;
** [Detect Magic]&lt;br /&gt;
* &#039;&#039;&#039;Tier 4:&#039;&#039;&#039;&lt;br /&gt;
** [Deathbolt]&lt;br /&gt;
**[Invisibility]&lt;br /&gt;
**[Void Air]&lt;br /&gt;
* &#039;&#039;&#039;Tier 5:&#039;&#039;&#039;&lt;br /&gt;
** [Blackfire Fireball]&lt;br /&gt;
* &#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [Absorb Recollections]&lt;br /&gt;
** [Accelerate Spell]&lt;br /&gt;
** [Appraisal]&lt;br /&gt;
**[Barrier of the Damned]&lt;br /&gt;
** [Beguiling Aroma]&lt;br /&gt;
** [Bloodcaller’s Curse]&lt;br /&gt;
** [Bone Rapier]&lt;br /&gt;
**[Breath of Life – Extended]&lt;br /&gt;
**[Concealed Presence]&lt;br /&gt;
**[Curse of the Frozen Flesh]&lt;br /&gt;
**[Death King’s Mirage of the Living]&lt;br /&gt;
**[Death Wail]&lt;br /&gt;
** [Deathblast]&lt;br /&gt;
** [Deep Freeze]&lt;br /&gt;
**&lt;br /&gt;
** [Detect Lies]&lt;br /&gt;
**[Detect Poison]&lt;br /&gt;
**[Diamond Body]&lt;br /&gt;
** [Diamondshard Spray]&lt;br /&gt;
** [Eagle Eyes]&lt;br /&gt;
** [Enhanced Strength]&lt;br /&gt;
**[Eye of Clairvoyance]&lt;br /&gt;
**[Eye of Revelations]&lt;br /&gt;
** [Flash Step]&lt;br /&gt;
** [Flesh Regrowth]&lt;br /&gt;
** [Greater Invisibility]&lt;br /&gt;
**[Greater Scrying]&lt;br /&gt;
** [Gust of Wind]&lt;br /&gt;
**[Hush]&lt;br /&gt;
** [Ice Floor]&lt;br /&gt;
** [Lesser Teleport]&lt;br /&gt;
** [Mass Stone Lances]&lt;br /&gt;
** [Mass Flame W—] (Full name yet to be revealed. Likely [Mass Flame Ward].)&lt;br /&gt;
** [Mass Silent Sickle]&lt;br /&gt;
** [Mend Bones]&lt;br /&gt;
**[Might of the Glomroath Beast]&lt;br /&gt;
** [Mindhaze]&lt;br /&gt;
** [Mists of Madness]&lt;br /&gt;
** [Muffle]&lt;br /&gt;
** [Preservation]&lt;br /&gt;
** [Purify Water]&lt;br /&gt;
**[Regeneration]&lt;br /&gt;
**[Resistance: Cold]&lt;br /&gt;
**[Restoration]&lt;br /&gt;
** [Sanctuary of Protection]&lt;br /&gt;
** [Scribe Thoughts]&lt;br /&gt;
** [Scrying]&lt;br /&gt;
** [Sightless Winds]&lt;br /&gt;
** [Silent Sickle] (Low-level spell)&lt;br /&gt;
** [Snap Freeze]&lt;br /&gt;
**[Stasis Field]&lt;br /&gt;
** [Sticky Feet]&lt;br /&gt;
** [Sticky Webbing] (Low-level spell)&lt;br /&gt;
** [Stone Lance]&lt;br /&gt;
**[True Sight]&lt;br /&gt;
** [Void Room]&lt;br /&gt;
** [Wall of Stone]&lt;br /&gt;
** [Wall of the Damned]&lt;br /&gt;
** [Warming Touch]&lt;br /&gt;
** [Word of Death]&lt;br /&gt;
&lt;br /&gt;
== Creations ==&lt;br /&gt;
&lt;br /&gt;
==== [[Chosen]]: ====&lt;br /&gt;
* [[Kerash]]&lt;br /&gt;
* [[Oom]]&lt;br /&gt;
* [[Ijvani]]&lt;br /&gt;
* [[Bea]]&lt;br /&gt;
* [[Venitra]]&lt;br /&gt;
*[[Devail]]&lt;br /&gt;
*[[Wesixa]]&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Magical Artifacts ====&lt;br /&gt;
* An original ring enchanted with warding and movement spells in the Silvarian dueling fashion. Gifted to him by Teriarch, as a token to celebrate his 200th year of existence.&amp;lt;ref name=&amp;quot;2.29&amp;quot; /&amp;gt;&lt;br /&gt;
*Enchanted Adamantium Armor - Bounce back Spells attacks.&amp;lt;ref name=&amp;quot;:8.23&amp;quot;&amp;gt;[https://wanderinginn.com/2021/05/19/8-23/ Chapter 8.23]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*Wyvern Scaled Helmet, with Phoenix’s feather plume - Allows the wearer to exhaled a plume of magical fire. Additionally those who are burned by it feel pain, even if they were an Undead.&lt;br /&gt;
*Boots that left a trail of Black Flame&lt;br /&gt;
*Gauntlets with Crystal edges - Explodes to embedded crystal shards tearing through the opponent.&lt;br /&gt;
*Prismatic Glass Shield - Counter the attacker hit with their own attack force but crisscrossed and duplicated dozens of times, on and around them. Only works with melee contact.&lt;br /&gt;
*Anti-light Sword&lt;br /&gt;
*Enchanted Javelin - Grows Barbs into the opponent flesh, that are nigh-impossible to remove.&lt;br /&gt;
*Enchanted Mace - Caused a meteor-strike of a blow.&lt;br /&gt;
*Enchanted Hand-axe - Creates glittering cuts in the air that only faded after 10 seconds or so. Each one could &#039;&#039;cut&#039;&#039; or block blows.&amp;lt;ref name=&amp;quot;:8.23&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scrolls ====&lt;br /&gt;
&lt;br /&gt;
* Tier 6 Spell Scrolls&amp;lt;ref name=&amp;quot;:8.23&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former Possessions ===&lt;br /&gt;
&lt;br /&gt;
* [Greater Teleportation] Scrolls - He owned a limited amount of scrolls containing the spell [Greater Teleportation]. He was very careful when to use them, because he had no means to acquire further ones.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/21/4-30/ Chapter 4.30]&amp;lt;/ref&amp;gt; During the fight against Zel, Az was forced to use the eleven scrolls he had left.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/07/4-49/ Chapter 4.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Unknown Ice Scroll - A Tier 6 Spell that shoots down, at the targeted enemies designated, [Ice Spikes] from the ceiling in a constant barrage, like hail, as well as [Ice Spears] that can blast enchanted marble to pieces. Used by Toren on the old Chosen to defend Healing Slime.&amp;lt;ref name=&amp;quot;:8.23&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Enemies ==&lt;br /&gt;
The following people have been explicitly shown to be aware of the threat that Az&#039;kerash still poses for Izril, while most other believe him dead, including most Terandrian powers including the [[Order of Seasons]]. This list also informs about their motives to act against Az&#039;kerash.&lt;br /&gt;
* [Lady] [[Magnolia Reinhart]], who only considers the Antinium a greater threat than him&amp;lt;ref name=&amp;quot;2.38&amp;quot; /&amp;gt;&lt;br /&gt;
** Her confidante, [[Ressa]]&lt;br /&gt;
** [[Erin Solstice]], having been told about him on their first meeting&amp;lt;ref name=&amp;quot;2.38&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/21/2-31/ Chapter 2.38]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Teriarch]], his mortal enemy who nevertheless sent him a token birthyear gift&lt;br /&gt;
** his messenger, [[Ryoka Griffin]], later forced to flee from Liscor to stay far away from Az&#039;kerash&lt;br /&gt;
* Wall Lord [[Ilvriss Gemscale]], who started a secret operation against him but covered it up as an anti-Antinium strike force&lt;br /&gt;
**[[Osthia Blackwing]], who was captured by [[Reiss]] and confirmed to Ilvriss about the threat&lt;br /&gt;
** Plus some of his retinue such as Welsca Crimsonscale and Captain Veel.&lt;br /&gt;
**[[Nerul Gemscale]]&lt;br /&gt;
**[[Tessa|Shriekblade]]&lt;br /&gt;
**[[Xesci]]&lt;br /&gt;
*[[Luciva Skybreath]]&lt;br /&gt;
* [[Cognita]], who is not necessarily his enemy nor his ally&lt;br /&gt;
* [[Fetohep]], who is not necessarily his enemy nor his ally&lt;br /&gt;
*Archmages of Wistram&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[[Eldavin]]&lt;br /&gt;
**[[Feor]]&lt;br /&gt;
**[[Viltach]]&lt;br /&gt;
**[[Verdan Blackwood]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He has a strained relationship with [[Teriarch]].&lt;br /&gt;
* Despite Oom and Ijvani being his oldest creations, Az&#039;kerash favors Venitra, his youngest one, though she would fall from grace after her failure in Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/14/4-28/ Chapter 4.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The name Az’kerash means ‘Slayer of Kerash’.&amp;lt;ref name=&amp;quot;Ant-3&amp;quot;&amp;gt;[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ The Antinium Wars, Pt. 3]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He owes [[Belavierr]] a favor.&amp;lt;ref name=&amp;quot;6.47 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/09/24/6-47-e/ Chapter 6.47 E]&amp;lt;/ref&amp;gt; She was also the one that made the robes he wore, as well as the one who sold him the castle west of the [[Blood Fields|Bloodfields]].&amp;lt;ref name=&amp;quot;:6.51 A&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/22/6-51-a/ Chapter 6.51 A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Back when he was still an Archmage at Wistram, [[Feor]] was once one of his students.&amp;lt;ref name=&amp;quot;:6.51 A&amp;quot; /&amp;gt;&lt;br /&gt;
*Az&#039;kerash is one of the few, non-Antinium and non-Goblin natives of Innworld able to say the word Gods.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box&lt;br /&gt;
|height=200px&lt;br /&gt;
|content=&amp;lt;references /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Necromancers]]&lt;br /&gt;
[[Category:Archmages]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Gold-bell Fencers]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Emperor_of_Sands&amp;diff=92352</id>
		<title>Emperor of Sands</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Emperor_of_Sands&amp;diff=92352"/>
		<updated>2024-02-06T17:13:47Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Stub Rewrite}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|aliases = Emperor of Sands&lt;br /&gt;
|residence = [[Chandrar]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2018/07/17/5-02/ Chapter 5.02]&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|occupation = Emperor&lt;br /&gt;
|species = [[String People|String Person]]&lt;br /&gt;
|affiliation = [[Empire of Sands]]&lt;br /&gt;
|gender = Male/Female&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Emperor of Sands&#039;&#039;&#039; is a [[String People|String Person]] and ruler of the [[Empire of Sands]] in [[Chandrar]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Like most String People, the Emperor of Sands can freely change his/her appearance by switching their body parts. However, the Emperor of Sands can take this one step further, and switch his/her heads, allowing him/her to change outlook and personality.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/03/18/7-13-k/ Chapter 7.13K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Pathorex, he appears as a young man in the prime of his life, with emerald eyes, short hair, and stitch-marks on his fingers and neck. As Saet-rei, she is a tall, elegant woman with eyes brilliant as sapphires, and stitch-marks on her neck and every joint on her body.&amp;lt;ref&amp;gt;[[Chapter 5.02]]&amp;lt;/ref&amp;gt; As Xorne, his head is grey and thinning, while his body is that of a fitter and younger man.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
When changing heads, the Emperor of Sands integrates the personality and memories of the head, becoming a gestalt between the two and allowing for a change of perspective. Each of these heads can independently think and talk, but only one can be worn at a time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Furthermore, only the current head of the Emperor of Sands can voluntarily choose to change his/her head. &lt;br /&gt;
&lt;br /&gt;
One of the heads of the Emperor of Sands is insane and unpredictable, and is only to be put on as a last resort. Pathorex is charismatic, yet impulsive, and often makes decisions based on the heat of the moment. While these decisions sometimes pay off thanks to his class [Lucky Prince], they can also backfire with cause to regret, shown when he executed [[Drevish]], resulting in month-long skirmishes with [[Takhatres]] and his tribe. Saet-rei is charming and cunning, with a love of puns. Xorne is calculating, and excellent at making plans and infrastructure, with his talent leading him to be headhunted by the [[Blighted Kingdom]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Over the last 8 years, the Emperor of Sands swallowed most of the nations, once part of [[Flos Reimarch|Flos&#039;]] empire, to the west. With his vast army he burns and pillages every village in his way.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/10/26/interlude-king-edition/ Interlude – King Edition (Archived)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important reason as to why he hasn&#039;t expanded to the east and reached Flos&#039; kingdom yet is the Zeikhal desert. Being possibly twice as large as the Sahara, it is highly difficult to cross it with an army.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2018/01/06/4-00-k/ Chapter 4.00 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
At some point, the Emperor managed to catch [[Drevish]], one of the [[Seven]] and old friend to Flos, cut off his head, he then sent it to the King of Destruction.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/05/2-00-k/ Chapter 2.22 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing Drevish, the Emperor of Sands spends much of his time in an antagonistic role towards Flos and is primarily seen in the story fighting Flos using proxy armies or other tactics.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Heads: ===&lt;br /&gt;
&lt;br /&gt;
* Pathorex&lt;br /&gt;
* Saet-rei&lt;br /&gt;
* Vorrem&lt;br /&gt;
*Xorne&lt;br /&gt;
*Emperor of Sands&#039; True Head&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Manifold Emperor of Bounded Threads] Lv. 46&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/18/9-32/ Chapter 9.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Classes possessed by heads: ====&lt;br /&gt;
&lt;br /&gt;
* [Clerk] - Xorne&lt;br /&gt;
* [Lucky Prince] - Pathorex&lt;br /&gt;
*[Matchmaker] - Saet-rei&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Sanctuary of the Desert]&lt;br /&gt;
*[Shared Skill: (&#039;&#039;Skill&#039;&#039;)]&lt;br /&gt;
**[Tell Me Everything]&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/17/5-02/ To] [[Khal]]) “Surprised, Khal? Surely you knew your Emperor wore many faces.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/17/5-02/ To] [[Khal]]) “Ah, in nature we are different. That is true. I cannot fathom what it is like to be Human, to never change your form. If your bones shatter you must heal slowly. If you lose an arm it is gone for good. Whereas I can but unravel the strings of my arm and attach a new one.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/17/5-02/ To] [[Khal]]) “Sometimes I forget myself, General. There is more to an [Emperor]’s duties than war. And yet, it is war that Chandrar thrives on, is it not?”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/17/5-02/ To] [[Khal]]) “Come to my chambers tonight, General. We shall discuss what &amp;lt;em&amp;gt;your&amp;lt;/em&amp;gt; thoughts on the King of Destruction are then. I would hear your insights and—counsel.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/02/19/7-08-k/ To Itself]) “I should be worn. &amp;lt;em&amp;gt;He&amp;lt;/em&amp;gt; is out there. What care have I of Terandria when the King of Destruction hounds my dreams? When his [[Takhatres|vassal]] incites rebellion and musters other nations against me?”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/18/7-13-k/ To Itself]) “I know that I am the perspective needed. I have made mistakes. And clearly—I underestimated the folly of Humans. Of men. But do not get a head of yourself.”&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He was mentioned for the first time in the [[Interlude – King Edition (Archived)]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Emperors]]&lt;br /&gt;
[[Category:Empire of Sands]]&lt;br /&gt;
[[Category:Unnamed Characters]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Empire_of_Sands&amp;diff=92350</id>
		<title>Empire of Sands</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Empire_of_Sands&amp;diff=92350"/>
		<updated>2024-02-06T17:11:49Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Empire of Sands&#039;&#039;&#039; is an empire in [[Chandrar]], ruled by the [[Emperor of Sands]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:ChandrarSynMap.png|thumb|400px|right|In this map of Chandrar (Artist&#039;s rendition), the Zeikhal desert divides [[Reim]] from the Empire of Sands.]]&lt;br /&gt;
Most of the Empire consists of vast deserts. It occupies the entire eastern coast of Chandrar down to [[Roshal]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/18/9-32/ Chapter 9.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
The [[Emperor of Sands]] executed [[Drevish]] and sent his head to [[Reim]] in order to declare war at [[Flos Reimarch|Flos]].&lt;br /&gt;
&lt;br /&gt;
Within the year, they&#039;ve gained control over most of Chandrar&#039;s northwestern ports and trading.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/25/9-17-r/ Chapter 9.17 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
It is ruled by the [[Emperor of Sands]], a String Person that can freely switch appearance and gender. Their most important skill is [Sanctuary of the Desert], that grants access to aquifers below the sands to bring forth water.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/17/5-02/ Chapter 5.02]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Its known population is [[Garuda]], [[String People]], and Humans.&lt;br /&gt;
&lt;br /&gt;
The String People of the empire are notable for having a wide variety of features and body types, even in comparison to Nerrhavia&#039;s Fallen. They may have great height, strength, thinness, pallor, dark eyes, and so on.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It rules over most of Flos&#039;s former kingdom.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Empires]]&lt;br /&gt;
[[Category:Empire of Sands]]&lt;br /&gt;
[[category:Nations]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Dragonward_Bells&amp;diff=92349</id>
		<title>Dragonward Bells</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Dragonward_Bells&amp;diff=92349"/>
		<updated>2024-02-06T17:10:06Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dragonward Bells&#039;&#039;&#039; are magically linked bells that are sounded to warn of [[Dragons]] attack or great calamities.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Dragonward Bells are great bells eight times as large as a [[Pewerthe|child]], with the etching of the downfall of Dragons. They have a mallet made of Dragonbone to be used to ring them with.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Known Bells Locations: ===&lt;br /&gt;
&lt;br /&gt;
* [[Khelt]] - In a tower built during the 4th King’s rule. Was bequeathed to Khelt from the surviving [[Shield Kingdoms]].&lt;br /&gt;
* [[Germina]] - In the capital city of Ger.&lt;br /&gt;
* [[Merreid]] - In the city’s heart.&lt;br /&gt;
* [[Qualvekkaras]] - Set onto the top of one of the mountain summits.&lt;br /&gt;
* [[Roshal]]&lt;br /&gt;
* [[Empire of Sands]]&lt;br /&gt;
* [[Zeikhal Desert]] - Buried.&lt;br /&gt;
* [[Invictel]] - Center of Invictel. Bell was bequeathed to the [[Iron Vanguard]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enchantments ==&lt;br /&gt;
The Bells have 2 effects. The first is that when one bell is rang its tolling is deafening, but not as a physical sound. It was like a [Dangersense] alarm, but deeper, sonorous, echoing for minutes within the soul itself. It is heard to anyone in a hundred miles of the bell, even if they were asleep.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second is that when one Dragonward Bell toll, all other Dragonward Bells all over the world would toll as well. And they would not toll once but keep tolling for a time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Despite [[A’ctelios Salash]] being a Shield Kingdom no Dragonward Bell had ever been given for fear of A&#039;ctelios awakening, even if Dragons returned.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Artifacts]]&lt;br /&gt;
[[Category:Bells]]&lt;br /&gt;
[[Category:Chandrar]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Shield_Kingdoms&amp;diff=92348</id>
		<title>Shield Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Shield_Kingdoms&amp;diff=92348"/>
		<updated>2024-02-06T17:05:41Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shield Kingdoms&#039;&#039;&#039; (also called &#039;&#039;&#039;Shelter Kingdoms&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;4.06KM&amp;quot;&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt; or &#039;&#039;&#039;Shield Nations&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]&amp;lt;/ref&amp;gt;) are an ancient institution of [[Chandrar]], that fought against the [[Dragons]]&#039; rule. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In ancient times, when Dragons had came to rule Chandrar with force, seventeen of Chandrar&#039;s nations had the will to rebel, and eventually overthrow them. Each nation that did battle with the Dragons would later take on the title of Shield Kingdom, along with the duty to shield against the tyrants’ return.[[File:Chandrar_ShieldKingdoms.png|thumb|300px|Overview Map of Shield Kingdoms]]The Shield Kingdoms then formed a bond, and a pledge that no Shield Kingdom would ever march to war on another. That oath would fail within a decade, but a greater alliance would be made; that even if a Shield Kingdom should oppose another, they should not &amp;lt;em&amp;gt;perish.&amp;lt;/em&amp;gt; Each Shield Kingdom should at least endeavor to keep the others alive. That some might be left when Dragons return. And they did.&lt;br /&gt;
&lt;br /&gt;
Dragons would came twice more only to be fought off by the Shield Kingdoms. The Shield Kingdoms would even rally for other causes, such as standing up against the [[Crelers]] when the world was crawling with them. &lt;br /&gt;
&lt;br /&gt;
One of those causes that the Shield Kingdoms rallied against was the [[Vampires|Vampire]] Incursion of all of Innworld. In this time, there were nine Shield Kingdoms still standing, and they were able to help push the Vampires out of Chandrar.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/13/7-46-k/ Chapter 7.46K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, thirteen of the Shield Kingdoms collapsed - destroyed by calamity or simple foolishness— with their protections turning out to be less than perfect. Only four would remain, by chance as much as trust.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot;&amp;gt;[https://wanderinginn.com/2020/02/23/7-09-k/ Chapter 7.09 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Known Shield Kingdoms ==&lt;br /&gt;
* [[A’ctelios Salash]], the &#039;&#039;&#039;Carven City&#039;&#039;&#039;, &#039;&#039;&#039;Tombhome&#039;&#039;&#039;, the Shield Kingdom which Rots.&lt;br /&gt;
* [[Germina]], the &#039;&#039;&#039;Throne of Ger&#039;&#039;&#039;, protected by the [[Quarass]] who Lives Forever.&lt;br /&gt;
* [[Merreid]], the &#039;&#039;&#039;Labyrinth City&#039;&#039;&#039;, the &#039;&#039;&#039;Bazaar of Fables&#039;&#039;&#039;, the City that Thinks.&lt;br /&gt;
* [[Qualvekkaras]], the &#039;&#039;&#039;Kingdom of the Winds&#039;&#039;&#039;, the last bastion of the [[Garuda]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The 4 remaining Shield Kingdoms are all located into Chandrar&#039;s cardinal directions section, which are; &#039;&#039;&#039;North&#039;&#039;&#039; - [[Chandrar|Merreid]], &#039;&#039;&#039;East&#039;&#039;&#039; - [[Germina]], &#039;&#039;&#039;West&#039;&#039;&#039; - [[Qualvekkaras]], and &#039;&#039;&#039;South&#039;&#039;&#039; - [[A’ctelios Salash]].&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot; /&amp;gt;&lt;br /&gt;
* Each Shield Kingdom is different, but they were all founded with the intent to stand forever.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Khelt]] may have well been a Shield Kingdom had it existed in Chandrar ancient times, and perhaps it will grow into one if it endures some more millennia.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Paranfer]], capital of the [[Blighted Kingdom]], is also called a Shield City, but this is not known if it is related to the Shield Kingdoms or not.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/01/1-02-d-2/ Chapter 1.02 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Before it was confirmed in [https://wanderinginn.com/2020/02/23/7-09-k/ Ch 7.09 K], it was only speculated that the Shield Kingdoms&#039; function were to shield against [[Dragons]], from [https://wanderinginn.com/2018/01/27/4-06-km/ Ch 4.06 KM], [https://wanderinginn.com/2019/11/02/6-54-k/ Ch 6.54 K] and [https://wanderinginn.com/2019/11/05/6-55-k/ Ch 6.55 K].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Shield Kingdoms|*]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Quarass&amp;diff=92346</id>
		<title>Quarass</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Quarass&amp;diff=92346"/>
		<updated>2024-02-06T17:01:02Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:90%; padding: .5em; border: 3px solid #681C04; margin: 0 auto; width: 60%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;I am the consequences!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Gallery&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|species = [[Humans|Human]]&lt;br /&gt;
|gender = Female&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|residence = [[Germina]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2019/04/30/6-12-k/ Chapter 6.12 K] (&#039;&#039;New Incarnation&#039;&#039;)&lt;br /&gt;
|age = Physical Age: Barely 9&amp;lt;ref name=&amp;quot;6.12 K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/30/6-12-k/ Chapter 6.12 K]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;Barely 13&amp;lt;ref name=&amp;quot;6.54 K&amp;quot; /&amp;gt;&lt;br /&gt;
|image = Quarass.png&lt;br /&gt;
|caption1 = By [[Fanworks/Bobo Plushie|Bobo Plushie]]&lt;br /&gt;
|aliases=&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;Emirea du Merrimorn&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation=*[[Germina]]&lt;br /&gt;
*[[Flos Reimarch]]&lt;br /&gt;
*[[Ullsinoi]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[Vampires]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Quarass&#039;&#039;&#039; is the ruler of [[Germina]], one of [[Chandrar|Chandrar’s]] four [[Shield Kingdoms]]. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quarass&amp;quot; is the name, title, and class of the ruler of Germina. Each Quarass inherits their predecessors&#039; memories, making the Quarass functionally immortal. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The current incarnation of the Quarass has the body of a young, dark-skinned girl. She has pale yellow eyes and black hair that is parted in a widow&#039;s peak.&amp;lt;ref name=&amp;quot;6.12 K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/30/6-12-k/ Chapter 6.12 K]&amp;lt;/ref&amp;gt; She looks like a child who might have been 9, or 13 if she was late to her growth spurt.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot;&amp;gt;[https://wanderinginn.com/2020/02/23/7-09-k/ Chapter 7.09 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
While the Quarrass possesses the memories and experiences of all the previous Quarasses in their entirety, she will still retain the perspective and personality of her current incarnation.   &lt;br /&gt;
&lt;br /&gt;
==== Previous ====&lt;br /&gt;
By all accounts, the previous Quarass was a bitter and vainglorious woman. Despite being beloved by her own people, she was regarded as foolish and crude by outsiders and even her next incarnation. Additionally, she ignored many of Germina&#039;s traditions, while also developing an addiction to several of Chandrar&#039;s drugs.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Chapter 7.46 K]]&amp;lt;/ref&amp;gt; She hated Flos Reimarch, despising being forced to kneel to him and sought to end his life when he awoke from his slumber.&lt;br /&gt;
&lt;br /&gt;
==== Current ====&lt;br /&gt;
The new Quarass is braver and more confident. She is certainly more competent than her predecessor, being less likely to let her own personal matters interfere with her rule. Her current juvenile body is a constant source of frustration for her, given its physical limitations. However, while she claimed that she would not have selected the girl she was to be the next Quarass, she would later admit that it was fortuitous given the circumstances.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Quarass&#039;s priorities are protecting Germina and its people. As such, in their interests, she is often ruthless and calculating, and is not one to let personal feelings impede the matter at hand. However, she has a more gracious side, often willing to share her wisdom such as when she dispensed free advice while in Jecrass.  &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Typically, the Quarass chooses her own successor based on talent. Upon her death, a ritual is enacted by the people of Germina to bestow the [Quarass] class to the successor, which requires three individuals:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Three. One of Ger, to remind the Quarass to be of who she was. One of childhood to follow the Quarass until her death and take it in her place. And one of distant sands, to tell her of what is and what must be. Let us bring her forth, and swear our oath on blood and the stones of Ger to ever be her protectors.&amp;quot;.&amp;lt;ref name=&amp;quot;6.12 K&amp;quot; /&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The successor will become the Quarass upon accepting the oaths from the three.&lt;br /&gt;
&lt;br /&gt;
The Quarass claimed to have lived for ten thousand lifetimes. While that may be an exaggeration, she certainly lived a multitude of varied lives, having been [Archmage], [Bandit Lord], and even [Drunkard].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 8.64 K]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 6.65]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Quarass is younger than Teriarch, and thus 58,000 years old at most. Given that the Shield Kingdoms are older than Khelt, she is at least 21,000 years old.&lt;br /&gt;
&lt;br /&gt;
=== Previous Incarnations ===&lt;br /&gt;
The Quarass was born in an age when [[Dragons]] ruled Chandrar. The First Quarass was the most powerful incarnation she ever had, and created the class and legacy of her later incarnations. She founded the Shield Kingdom of Germina, with the purpose that it would stand forever to protect Chandrar from Dragons, for it would last as long as she does.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During her fourth incarnation, she fought in the Dragonwars of Chandrar, killing multiple Dragons. At one point, she arranged a meeting with [[Teriarch]] to request for his help.&amp;lt;ref&amp;gt;[[Chapter 7.25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She&#039;s been an [Innkeeper] twice in her past lifetimes, though both times she already had the class when she became the Quarass and had not sought it out.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/06/07/9-01/ Chapter 9.01]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has fled from her position of Quarass in eighty-seven lives.&amp;lt;ref name=&amp;quot;6.54 K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/02/6-54-k/ Chapter 6.54 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During periods of rebuilding after armageddon, she often reinvented yeast and sold it to the world.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Interlude - Foody Discussions]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six of her incarnations had met [[Khelta]]. She first met Khelta when she was first staking out land for a kingdom. Jaded from seeing other Shield Kingdoms fall and not believing that a Necrocracy would last when those hadn&#039;t, she mocked her. She later learned to respect her will.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several of the Quarass&#039; incarnations sought to become [[vampires]]. She was one during their reign over Chandrar, that Quarass was possessed by its power until her champion&#039;s sacrifice convinced her of its corruption. She then drank a terrible poison, entered one of their greatest lairs and tainted their bloodwells with her blood. She fought her kin for hours before they tore her apart; her next incarnation then rallied an army to finish off the survivors. To warn the others, she had the rest executed by burning them from the toes upwards in molten stone. The Vampires would be pushed from Chandrar by a coalition of the continent&#039;s nations.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When she met the first nomad-kings of [[Jecrass]], they offered her a dish of Estreke Almeat. She&#039;s since tried to eat it with each ruler of Jecrass once.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the [[Creler Wars]], the Quarass had not heeded the warning signs and was inadequately prepared for the threat, as her poisons were ineffective against [[Crelers]]. She began learning more about corrosion and decay as a result.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though she denies it, one incarnation may have been a [[Demons|Demon]], if only so she would have perspective about them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/10/9-46-s/ Chapter 9.46 S]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Twenty-one lifetimes ago, she visited [[Baleros]] and held the Serkonian Lance upon request.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One incarnation was once a part on the [[Ullsinoi]] faction in [[Wistram]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her fifth predecessor before her current incarnation was a [Mage] of some talent.&amp;lt;ref name=&amp;quot;6.54 K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current Quarass&#039;s third predecessor was fatally poisoned by her daughter, who took her place. However, she failed to realize what becoming the Quarass actually was and was broken by the knowledge of her mother&#039;s contempt and bitterness of her death. During the King of Destruction&#039;s initial conquest of Chandrar, she was forced to surrender and Germina became a vassal state of Reim. It presumably regained its independence after Flos entered his slumber.&amp;lt;ref name=&amp;quot;6.54 K&amp;quot; /&amp;gt; She also took [[Rastandius]]&#039; eye for indirectly starting Flos&#039; rise to power.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/20/9-09-p/ Chapter 9.09 P]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only event of note her current incarnation experienced before becoming the Quarass was killing a viper to save her sleeping father and getting bitten four times in doing so.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
The Quarass formally declared war on [[Reim]] short time after Flos became active again. After her army was beaten and Flos invaded her palace, he personally beheaded her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
While Germina remained occupied by Reim&#039;s forces, the citizens of Ger gathered to crown the next Quarass, a young girl of nine years old chosen based on her resemblance of the previous Quarass. [[Vaitsha Zectiou]], [[Khalid]], and a scholarly foreigner were chosen to be her new companion and swore an oath to the new Quarass. However, the foreigner revealed himself to be Flos and he claimed Germina and its people as his own for the next 40 years, swearing an oath of protection. Having little to no choice, the Quarass accepted that oath.&amp;lt;ref name=&amp;quot;6.12 K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She later visited Reim to confer with Flos about the state of their nations, and agreed to enter negotiations with [[Fetohep]] of [[Khelt]], with whom she has a somewhat good relationship. [[Trey]] accompanied her there,&amp;lt;ref name=&amp;quot;6.54 K&amp;quot; /&amp;gt; and so she and then Fetohep learned about the secret of the [[Earthworlders|Earthers]].&amp;lt;ref name=&amp;quot;6.55 K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/05/6-55-k/ Chapter 6.55 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
She, [[Gazi Pathseeker|Gazi]] and Trey travelled to [[A’ctelios Salash|A&#039;ctelios Salash]] to meet with the rulers of other Shield Kingdoms and have Gazi&#039;s central eye healed. As Gazi&#039;s eye was being fixed, the Quarass slashed Trey&#039;s throat while the Half-Gazer couldn&#039;t act, in order to have him obtain Lifesand. She succeeded, but Trey was traumatised and lost trust in her.&lt;br /&gt;
&lt;br /&gt;
They later found that the residents of the Carven City have betrayed their promise to offer a choice of eating the cities meat, and have turned several Earthers into Pakeil. The trio had to fight their way out and escape.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Quarass visited Jecrass on her way north to offer advice to [[Raelt Leysars|Raelt]] regarding his war with Reim.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Quarass infiltrated Wistram at the same time as Trey and [[Calac Crusland|Calac]] but without their knowledge, under the guise of a Terandrian noble named Emirea du Merrimorn.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/04/interlude-experiments-in-golems/ Interlude - Experiments in Golems]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
&amp;quot;Emirea&amp;quot; integrated herself into &amp;quot;Troy&#039;s&amp;quot; group of friends, and learned magic form Eldavin. When the plan to free [[Amerys]] went into motion and the academy was thrown into disarray, the Quarass revealed herself. She killed Archmage [[Nailihuaile|Naihihuaile]] and claimed the Serkonian Lance. She and her allies escaped on the &#039;&#039;[[Illuminary]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While this was happening, she had also arranged for her forces to aid Reim in its siege by [[Nerrhavia&#039;s Fallen]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On their way back, the &#039;&#039;Illuminary&#039;&#039; met with the &#039;&#039;[[Sand at Sea]]&#039;&#039; heading for Izril. She met up with Fetohep to ask what was happening, and travelled with him to the Great Plains.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/20/8-81/ Chapter 8.81]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Quarass always knows everything her predecessors knew. As such, she is highly knowledgeable and is able to make accurate deductions based on very little to no information based on her past experiences.  the Quarass can take advantage of the leveling system and can not only shape her own levelling accordingly, but also guide her subjects. &lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Quarass] Lv. 18&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/12/9-20/ Chapter 9.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Mage] Lv. ?&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Memory of the Quarass]&lt;br /&gt;
* [Mana Pool]&lt;br /&gt;
*[Remembered Skill]&lt;br /&gt;
*[Replay Memories]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* &#039;&#039;&#039;Tier 0:&#039;&#039;&#039;&lt;br /&gt;
** [Light]&lt;br /&gt;
&lt;br /&gt;
==== Restricted Spells: ====&lt;br /&gt;
Spells that the Quarass knows but is currently unable to cast.&lt;br /&gt;
* &#039;&#039;&#039;Tier 5:&#039;&#039;&#039;&lt;br /&gt;
** [Pestilence’s Touch]&lt;br /&gt;
* &#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [The Serpentine Shield of Queth] (Only with the Serkonian Lance)&lt;br /&gt;
&lt;br /&gt;
=== Former Classes ===&lt;br /&gt;
Known Classes that the Quarass had in previous lifetimes:&lt;br /&gt;
&lt;br /&gt;
* [Actor]&lt;br /&gt;
* [Alchemist]&lt;br /&gt;
* [Archmage]&lt;br /&gt;
* [Bandit Lord]&lt;br /&gt;
* [Carpet Racer]&lt;br /&gt;
*[Dragonslayer]&lt;br /&gt;
* [Drunkard]&lt;br /&gt;
*[Innkeeper]&lt;br /&gt;
* [Lady]&lt;br /&gt;
*[Monk]&lt;br /&gt;
* [Skyrider of Ger]&lt;br /&gt;
* [Spy]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[Serkonian Lance]]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In her first appearance, the previous Quarass&#039;s [Councilor of State] stated that the title of Quarass was passed down from daughter to daughter through lineage of blood. This is later disproven by the Quarass herself, who asserted that the Quarass typically choses her own successor. Further supporting evidence is the revelation that the Quarass had been male in previous lives, as well as a Terandrian [Lady] in one of them.&lt;br /&gt;
** This contradiction may have risen from misinformation spread by the previous Quarass in order to gain her title, not to mention the fact that the [Councilor] in question had no idea what he was doing.&lt;br /&gt;
*The Shield Kingdom of [[Merreid]] is older than she is.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2019/04/30/6-12-k/ To] [[Khalid]]) “Yes, you. You are one of my three, are you not? Well, the King of Destruction is already left. So tell me your name, my guardian and companion. And rise, for I have need of your strength.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/11/02/6-54-k/ To] [[Trey Atwood|Trey]]) “However, I choose to be her. I chose to be Quarass of Germina and give myself for Germina. I could flee. I have fled in eighty seven lifetimes, some brief, some long and old. &amp;lt;em&amp;gt;I&amp;lt;/em&amp;gt; will not. I am no coward.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/02/23/7-09-k/ To] [[Trey Atwood|Trey]]) “&amp;lt;em&amp;gt;Sand-blinded boy! &amp;lt;/em&amp;gt;I have slept with more women than you have in your life, you arrogant virgin! I have eaten the hearts of my dead foes, and watched nations fall! I am not one to be coddled or made light of! I am the Quarass of Germina!”&lt;br /&gt;
* ([https://wanderinginn.com/2020/09/13/7-46-k/ To] [[Raelt Leysars|Raelt]]) “Northwards. I have no stake in this war. But curiosity and the bond between Jecrass and Germina compelled me to seek you out. Will you offer me the shade of your roofs?”&lt;br /&gt;
* ([https://wanderinginn.com/2020/09/13/7-46-k/ To] [[Geril]]) “Geril. You have aged well. As boy, then man, now older. It is well done, your service to Jecrass.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/09/13/7-46-k/ To] [[Raelt Leysars|Raelt]]) “I swear by Ger not to reveal what I know. I am, in this moment, the Quarass of Germina, Raelt Leysars. If you seek my knowledge, ask. If not, I will go.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/09/13/7-46-k/ To] [[Raelt Leysars|Raelt]]) “This is not an insult, Raelt Leysars. But a question. The world beheld that the King of Jecrass was no mewling lamb but a wolf with a golden bell on the day they called you King of Duels. Even the King of Destruction was surprised. Yet the one who was surprised most, I think, was you.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/09/13/7-46-k/ To] [[Raelt Leysars|Raelt]]) “Whichever answer you can live with. Look ahead, and see how fate branches. Whichever route you can accept—which you will not wail and bemoan the rest of your life—that is the one to choose.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/01/23/8-64-k/ To] [[Nailihuaile|Naili]]) “I have disguised myself ten thousand times and fought your kind and every other, Archmage Nailihuaile. I have prepared myself for every occasion. Twenty-one lifetimes ago, one of the Quarasses of Ger visited Baleros and asked to hold the Serkonian Lance. Just once. I did not know if this day would ever come, but I have laid every plan and contingency.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/01/23/8-64-k/ To] [[Trey Atwood|Trey]]) “Am I not? You and I will see more of each other, Trey. Especially for what you intend. &#039;&#039;Both things.&#039;&#039; But we will speak on that later. You are the key to Germina’s future or death. All of you [[Earthers|children]] are.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/01/30/8-65/ To] [[Elena Othonos|Elena]]) “You have more of a right to say that than anyone else, for you have known two. But if it is only because you compare it to yours, those who travel worlds will surely laugh at you.”&lt;br /&gt;
*([https://wanderinginn.com/2022/05/03/8-85/ To] [[Belavierr Donamia|Belavierr]]) “Not this time, Belavierr Donamia. You have drunk too deeply of immortality at any cost. Even I despise you and call you a traitor to your class. Traitor to the woman who traded her soul to be called the Witch of Webs.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Minors]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Germina]]&lt;br /&gt;
[[Category:Quarass]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Ijvani&amp;diff=92345</id>
		<title>Ijvani</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Ijvani&amp;diff=92345"/>
		<updated>2024-02-06T16:44:54Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|affiliation = *[[Az’kerash]]&lt;br /&gt;
*[[Chosen]]&lt;br /&gt;
|name = Ijvani&lt;br /&gt;
|species = [[Undead]] - Skeleton&lt;br /&gt;
|gender = Female&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;Deceased&amp;lt;/div&amp;gt;&lt;br /&gt;
|residence = Castle west of the [[Blood Fields]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2017/10/10/3-22-l/ Chapter 3.22 L]&lt;br /&gt;
|aliases = Ikriss Southwing&lt;br /&gt;
|age = Less ~10&amp;lt;ref name=&amp;quot;4.49&amp;gt;[https://wanderinginn.com/2018/07/07/4-49/ Chapter 4.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|image = Toren Ijvani by Anito.png&lt;br /&gt;
|caption1 = Ijvani (with [[Toren]] skull) by [[Fanworks/Anito|Anito]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ijvani&#039;&#039;&#039; is an [[Undead]] Black [Skeleton Mage], and [[Az’kerash|Az’kerash&#039;s]] 4th [[Chosen]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
As a black iron skeleton, she has two burning golden flames in the eye sockets, and bones that shine black, with glowing runes carved into the metal.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/13/4-18/ Chapter 4.18]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
She believes wholeheartedly in the inferiority of living beings. Anything that is or was living to her is inherently worse than undead.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
She has a nigh-indestructible body, and the ability to match any Gold-rank [Mage] in magical combat.&amp;lt;ref name=&amp;quot;:6.48 T&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/12/6-48-t/ Chapter 6.48 T]&amp;lt;/ref&amp;gt; Az’kerash had filled her head with countless Spells for her to use, but after she was given the ability to Level, he removed them so that she can earn them back while becoming a proper [Mage].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/10/7-28/ Chapter 7.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
&lt;br /&gt;
* [Skeleton Mage] Lv. 12&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
=== Spells:===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 4:&#039;&#039;&#039;&lt;br /&gt;
** [Chain Lightning]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [Chains of Steel]&lt;br /&gt;
**[Lava Orb]&lt;br /&gt;
&lt;br /&gt;
==== Former Spells: ====&lt;br /&gt;
* &#039;&#039;&#039;Tier 4:&#039;&#039;&#039;&lt;br /&gt;
** [Chain Lightning]&lt;br /&gt;
**[Invisibility]&lt;br /&gt;
* &#039;&#039;&#039;Tier 5:&#039;&#039;&#039;&lt;br /&gt;
** [Blackfire Fireball]&lt;br /&gt;
* &#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [Aerial Burst]&lt;br /&gt;
** [Bound Spell – (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
*** [Blackfire Fireball]&lt;br /&gt;
** [Forcewall]&lt;br /&gt;
** [Grand Fireball]&lt;br /&gt;
** [Lesser Teleport]&lt;br /&gt;
** [Muffle]&lt;br /&gt;
** [Scrying]&lt;br /&gt;
** [Searing Flash]&lt;br /&gt;
** [Suppressed Aura]&lt;br /&gt;
** [Wall of Stone]&lt;br /&gt;
** ??? - Creates several Illusions of herself&lt;br /&gt;
** ??? - Shoots Red Lightning&lt;br /&gt;
** ??? - Levitates several bolders and throw them&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her magic was on par with any Gold-rank adventurer.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* While she was capable of casting [Invisibility], [Greater Invisibility] was still beyond her.&amp;lt;ref name=&amp;quot;:6.48 T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/10/3-22-l/ To] [[Venitra]]) “Venitra. Are we lost?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2018/02/10/4-11/ To] [[Venitra]]) “&amp;lt;em&amp;gt;I told you we were going the wrong way.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/03/13/4-18/ To] [[Venitra]]) “&amp;lt;em&amp;gt;You can try. I am the greatest skeleton to ever walk the earth. So my master designed me.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/14/4-28/ To Herself]) “&amp;lt;em&amp;gt;Temper. Why is [[Venitra|she]] the [[Az’kerash|master’s]] favorite?&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/21/4-30/ To] [[Zel Shivertail|Zel]]) “Warriors are such simple creatures. They shoot arrows, swing a sword—what can you do against illusions? Without magic, nothing. You are nothing, Zel Shivertail.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/21/4-30/ To] [[Az’kerash|Az&#039;kerash]]) “&amp;lt;em&amp;gt;I’m going to die. Me. Oh no. Master, help, help…!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/10/12/6-48-t/ To herself]) “&amp;lt;em&amp;gt;I am superior. Master loves me. I am unique. Master will call for me. He remembers me. I am…&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/07/6-62-l/ To herself]) &amp;lt;em&amp;gt;“My master wants me! He loves me! He needs me! So he said! I am wanted!”&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.com/2020/06/10/7-28/ To] [[Az’kerash|Az&#039;kerash]]) &amp;lt;em&amp;gt;“Master, why did you remove all the spells from my head? I cannot cast magic.”&amp;lt;/em&amp;gt;&lt;br /&gt;
*([https://wanderinginn.com/2021/05/19/8-23/ To] [[Toren]]) “&#039;&#039;Stop…stop that. You are not allowed to mock&#039;&#039; us. &#039;&#039;We will kill you. Fear us.&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Chosen]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Skeletons]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Pisces_Jealnet&amp;diff=92334</id>
		<title>Pisces Jealnet</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Pisces_Jealnet&amp;diff=92334"/>
		<updated>2024-02-05T23:19:34Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub Rewrite}}&lt;br /&gt;
{{Recent}}&lt;br /&gt;
{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes}}&lt;br /&gt;
{{infobox character&lt;br /&gt;
 | name         =  Pisces Jealnet&lt;br /&gt;
 | aliases      =*Necro Boy&lt;br /&gt;
*Necro-Lad&lt;br /&gt;
*Comrade Pisces (&#039;&#039;by Ksmvr&#039;&#039;)&lt;br /&gt;
*Pisces the Nose (&#039;&#039;by Erin&#039;&#039;)&lt;br /&gt;
 | species      = [[Humans|Human]]&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | marital      =  &lt;br /&gt;
 | affiliation  =   *[[The Wandering Inn]]&lt;br /&gt;
*[[Horns of Hammerad]]&lt;br /&gt;
*[[Az’kerash]]&lt;br /&gt;
 | age          =23&lt;br /&gt;
 | occupation   = *[[Necromancers|Necromancer]]&lt;br /&gt;
*[[Adventurer]]&lt;br /&gt;
 | residence    =[[The Wandering Inn]]&lt;br /&gt;
 &lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;|first appearance = *[https://wanderinginn.com/2017/03/03/rw1-04/ Chapter 1.04]&lt;br /&gt;
*[https://wanderinginn.com/2016/08/24/1-08/ Chapter 1.08 (Archived)]|image = Pisces by JY.PNG&lt;br /&gt;
|family = *[[Padurn Jealnet]] (Father)&lt;br /&gt;
*Enica Jealnet (Mother)|caption1 = By [[Fanworks/Jason Yao|Jason Yao]]}}&#039;&#039;&#039;Pisces Jealnet &#039;&#039;&#039;is a [[Necromancers|[Necromancer]]], and a regular customer of [[The Wandering Inn]]. He is a Gold-ranked adventurer and member of the [[Horns of Hammerad]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Pisces is a young man, thin, with pale skin and brown, unkempt hair.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/31/5-08/ Chapter 5.08]&amp;lt;/ref&amp;gt; His eyes are described by Erin as being &amp;quot;grey and green, not like moss on a rock, more like a dance between the two colors, a nebula of both and perhaps the faintest hint of orange in that distant solar phenomenon.&amp;quot; Initially, he wore dirty grey robes&amp;lt;ref name=&amp;quot;1.22&amp;quot;&amp;gt;[https://wanderinginn.com/2016/10/19/1-22/ Chapter 1.22]&amp;lt;/ref&amp;gt; but later replaced them for clean white ones, enchanted to be stainless.&amp;lt;ref name=&amp;quot;:4.10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
{{quote&lt;br /&gt;
|quote=&#039;&#039;&#039;Pisces:&#039;&#039;&#039; Thus far I haven&#039;t found any people worthy of my assistance. Why should I help those who judge me in ignorance and fear?&amp;lt;br&amp;gt;&#039;&#039;&#039;Erin:&#039;&#039;&#039; Because you&#039;re a better person than they are.&lt;br /&gt;
|speaker= Pisces and Erin.{{ref|1.22}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To most people, Pisces can come off as an arrogant and obnoxious jerk with an odd habit of sniffing when displaying scorn or showing off. He has a habit of using seven words when one word would suffice. Pisces often believes himself to be the smartest person in the room and enjoys lording over his intellectual superiority over others. While this attitude sometimes gets him into trouble,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/08/31/1-10/ Chapter 1.10]&amp;lt;/ref&amp;gt; he is not ignorant of the way it makes others view him, and occasionally even acts more arrogant than he really is in order to manipulate those around him.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2017/09/05/3-10/ Chapter 3.10]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
However, Pisces has a softer, more human side that he rarely shows to others. He can be quite charming when he wants to, and is shown to empathize with the plights of others. Despite being haughty, he enjoys lecturing and engaging in debates. His abrasive nature is mainly to hide his true personal feelings, and is often embarrassed when called out for doing so.    &lt;br /&gt;
&lt;br /&gt;
As a result of choosing to be a [Necromancer], Pisces often attracts scorn and hatred. He refuses to hide who he is, choosing to weather this hatred as ignorance, refusing to change for societal pressure, and usually turns away from others.&amp;lt;ref&amp;gt;[[Chapter 5.18 S]]&amp;lt;/ref&amp;gt; Unlike many other [Necromancers], he seeks to achieve beauty and truth through his craft, not power and the possibility to kill others. This always set him apart from other [Mage] outlaws, at least in his mind.&amp;lt;ref name=&amp;quot;6.59&amp;quot; /&amp;gt; He has a great love for magic, and often spends days holed up learning new spells. &lt;br /&gt;
&lt;br /&gt;
By Pisces&#039;s own admission, he would have gone the path of death and destruction like Az&#039;kerash and many other [Necromancers] if he hadn&#039;t met Erin Solstice.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Pisces is the son of [[Padurn Jealnet|Padurn]] and Enica Jealnet and grew up as a commoner in a recently annexed province of the [[Terandria]]n nation of [[Ailendamus]]. His father was a [Fencer] employed by the [Lord] of House Dultel. His father wanted him to also learn the trade of a [Fencer] and trained him accordingly, but Pisces eventually refused to follow in his footsteps.&lt;br /&gt;
&lt;br /&gt;
His change of mind occurred when he was a teenager, after meeting a [Necromancer] named [[Gewilena]] who showed him - as he tells it - a beautiful bone construct and helped him find out he was adept at magic, and Necromancy as well. He renounced his father&#039;s class and tried to impress his local [Lord] as a [Mage], even finding tutorship. One early attempt of his combination of fencing and magical skills was to become a [Spellsword], but he didn&#039;t manage that before being found out as a [Necromancer].&lt;br /&gt;
&lt;br /&gt;
Most of the [Necromancers] in his cabal including Gewilena were captured and executed by being burned to death.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Afterwards, Pisces defeated his father in a duel and stole his silver bell. He ran away and used magic and sleight of hand to earn enough gold to pay the price of admission to Wistram.&amp;lt;ref name=&amp;quot;6.59&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/23/6-59/ Chapter 6.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Already during his 2nd year at Wistram, Pisces had made a name for himself with his prowess in magic and duelling. He could beat students with several years on him thanks to his talent with a rapier. But he was also rich in secrets due to his use of undead. Sometimes it appeared as though he knew everything. People could be whispering in the halls and he’d pick up on it. As a result, everyone suspected Pisces of having mastered an advanced eavesdropping spell, but no one could tell when he was using it or which spell it was. No one was aware that, in actuality, he was using undead mice to listen to other people&#039;s conversations. On numerous occasions, students had been casting [Detect Magic] to try and observe him using the spell, without any success.&amp;lt;ref name=&amp;quot;Wistram-5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
=== Volumes 1 and 2 ===&lt;br /&gt;
When introduced to the audience, Pisces was terrorizing the countryside with skeletons for money and food, but that strategy didn&#039;t work with [[Erin]], who instead made him pay after he assaulted [[First Wandering Inn|her inn]]. Contrary to what Pisces assumed, she then actually fed him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/08/28/1-09/ Chapter 1.09]&amp;lt;/ref&amp;gt; [[Liscor&#039;s City Watch]] had at that time been on the lookout for the &amp;quot;monster&amp;quot; that Pisces pretended to be, and were happy when Erin could point them to Pisces. However, when Erin learned he was going to be executed for being a [Necromancer], she changed her mind and withdrew her statements. She continued hosting Pisces in exchange for promises of future payment, but also didn&#039;t make a secret out of being disgusted with him. She tested her more dubious food on him first, regularly refused to give him the best food available, and didn&#039;t let him stay overnight. In exchange for that free food and basic hospitality, Pisces saved her life,&amp;lt;ref name=&amp;quot;1.22&amp;quot;&amp;gt;[https://wanderinginn.com/2016/10/19/1-22/ Chapter 1.22]&amp;lt;/ref&amp;gt; taught her and [[Rags]] something about magic,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt; and built her a skeletal servant, [[Toren]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/21/1-32/ Chapter 1.32]&amp;lt;/ref&amp;gt; Despite being Toren&#039;s creator, Pisces lost all control over the skeleton when making it obedient to Erin, a circumstance that he soon regretted.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.10 T]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After having been exposed to Liscor&#039;s Watch, he was banned from the city for months and lived in a former bear cave that he called his &#039;&#039;den&#039;&#039;, protecting it with magical wards. This den was not suitable to study magic in, being open to all weather conditions so he hated that place.&amp;lt;ref name=&amp;quot;2.32H&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.32 H]&amp;lt;/ref&amp;gt; At some point he was contacted by his former Wistram friend [[Ceria Springwalker|Ceria]], who asked him to cure [[Ryoka]]&#039;s shattered leg. Pisces agreed and was paid 40 gold coins,&amp;lt;ref name=&amp;quot;1.06R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/30/1-06-r/ Chapter 1.06 R]&amp;lt;/ref&amp;gt; but that payment was collected in full by [[Relc]] to pay for all of Pisces&#039; crimes in Liscor. After that incident, Pisces was again allowed within city limits,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/11/1-31/ Chapter 1.31]&amp;lt;/ref&amp;gt; but continued to live in his bear cave and dine at [[The Wandering Inn]] that eventually moved closer to Liscor. &lt;br /&gt;
&lt;br /&gt;
Pisces again saved Erin&#039;s life during [[Skinner&#039;s Attack on Liscor]], when he also fought the [[Undead]] that invaded the city.&amp;lt;ref name=&amp;quot;1.42&amp;quot;&amp;gt;[https://wanderinginn.com/2017/02/22/1-42/ Chapter 1.42]&amp;lt;/ref&amp;gt; Afterwards, Pisces received a custom [Message] spell from [[Ceria Springwalker|Ceria]] informing him that she had survived in the [[Ruins of Liscor]].&amp;lt;ref&amp;gt;[[Chapter 2.02]]&amp;lt;/ref&amp;gt; Then, Pisces, Erin, Ryoka, Rags, [[Ksmvr]], and Toren all entered the ruins together and rescued Ceria and [[Olesm Swifttail|Olesm]].&amp;lt;ref&amp;gt;[[Chapter 2.04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His luck changed when [[Lyonette du Marquin|Lyonette]] was exiled from Liscor: [[Selys Shivertail|Selys]] made him a Bronze-Rank Adventurer in exchange for making Erin save the girl&#039;s life.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.23]&amp;lt;/ref&amp;gt; Pisces had always been adverse to become an adventurer, but he needed to get money and higher levels. So, he got himself recruited into Ceria&#039;s new [[Horns of Hammerad]], and he thus became a full adventurer, albeit in a group of rejects and misfits.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt; Just after the Horns reformed, Olesm arrived at the Wandering Inn with a unique map of Albez. Pisces recognized the value and soon after left for the dungeon, borrowing money from Erin for the journey.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.33]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
Despite their initial zeal, the Horns&#039; journey to the ruins was not straightforward. Pisces especially was unhappy with the poor progress of their expedition. He eventually convinced the group to let him use his skeletons to help excavate an entrance. This soon enough led them to a trapped way in and the adventurers entered the [[Ruins of Albez]]. They proceeded through traps and [[Crelers]] until they found a door that - despite their caution - caught them in states of insanity. Pisces was under the delusion that he was his father training Pisces himself to fence.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/08/3-02-h/ Chapter 3.02 H]&amp;lt;/ref&amp;gt; The group was saved through the efforts of Ceria and Ksmvr and, despite Pisces&#039; delusional attempts to fight the group, they all eventually woke up. Pisces created a way out and they found a hoard of ancient treasure. Before they could take anything, a final anti-intruder measure activated burning the adventurers and melting the treasure. Pisces used his minions to recover a few small pieces.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/26/3-07-h/ Chapter 3.07 H]&amp;lt;/ref&amp;gt; Pisces and his group recovered enough to retrieve the now melted pile of gold and gems and made their way to the nearest [[Ocre|city]]. Despite a tense moment at the walls, they were allowed in and were eventually praised as successful returning adventurers.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; After a bit of celebration, Ryoka arrived telling the Horns of Erin being stuck in [[Celum]] and they gave Ryoka their loot to be appraised before she was taken away by [[Magnolia Reinhart|Magnolia]]&#039;s servants.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The group then set out for Celum to escort Erin back home and find a missing Toren.&lt;br /&gt;
&lt;br /&gt;
Pisces and his group eventually did make it to Erin and Pisces helped Erin sever her connection to Toren because of his danger.&amp;lt;ref name=&amp;quot;:3.24&amp;quot; /&amp;gt; To apologize and help her feel better he and Ksmvr went back to Albez to retrieve the [[Magical Door|door]] that led into the pit of [Insanity]. They eventually realized how strong the door was and Erin took it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/21/3-25/ Chapter 3.25]&amp;lt;/ref&amp;gt; On the way back to Liscor, Pisces practiced his rusty [Flash Step] and rapier skills and met a disguised [[Teriarch]] who wanted advice from Erin on how to operate [[Ryoka&#039;s iPhone]]. Teriarch also taught Pisces and Ceria a bit about magic to help them hide from a roving pack of goblins.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; With this danger dealt with, the group returned to Liscor and waited until Ryoka sent word that their loot was all appraised although Ryoka only sent word of part of the haul.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/16/3-38/ Chapter 3.38]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/19/3-39/ Chapter 3.39]&amp;lt;/ref&amp;gt; Besides this, Pisces was involved in Erin&#039;s Christmas shenanigans especially the mistletoe where he was proven a skilful kisser.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/25/3-41/ Chapter 3.41]&amp;lt;/ref&amp;gt; He trailed after Erin when she ran away crying from homesickness and got a new robe from Ceria when things got better as the group exchanged gifts.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/26/3-42/ Chapter 3.42]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
student of [[Az&#039;kerash]]...&lt;br /&gt;
wanted by Wistram...&lt;br /&gt;
[[Bloodfields]]... &lt;br /&gt;
{{TBA}}&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
He appears to be able to cast more than 50 different spells, given that [[Ceria Springwalker|Ceria]] mentioned him to know more spells than she does.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt; The highest tier Pisces can cast is in the 3rd tier with the exception of one 4th tier spell ([Invisibility]). Aside from Necromancy, he is, according to himself, a specialist of the Wind Elementalist and Illusionary fields of magic.&amp;lt;ref name=&amp;quot;1.22&amp;quot; /&amp;gt; Pisces managed to create an undead that can level, an extremely rare feat that was a long-term dream of his. He also developed the ability to raise undead without skeletal structures, such as a baby shield spider which he uses for scouting and spying on people, since he is able to look and hear through his undead creations.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/06/4-10/ Chapter 4.10], [https://wanderinginn.com/2018/05/19/4-37-o/ Chapter 4.37 O], [https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a [Necromancer] he has a massive advantage when fighting against the undead. When Liscor was attacked by a horde of the undead, he managed to kill at least 100 minor undead and even a Crypt Lord.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt; In a state of strong exhaustion he succeeded in reanimating over thirty skeletons in a ten minute period. However, that act almost killed him.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/29/3-08-h/ Chapter 3.08 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, he is an excellent duelist, demonstrating his skill at Wistram as well as in subsequent fights. However, he avoided the [Fencer] class, as he never wanted to level in it.&amp;lt;ref name=&amp;quot;4.37O&amp;quot;&amp;gt;[https://wanderinginn.com/2018/05/19/4-37-o/ Chapter 4.37 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pisces is able to create Bone Horrors, a kind of amalgamation of undead bone fragments. He has used them to clear out rats in Liscor&#039;s sewers, and has used them as weapons in the exploration of Liscor&#039;s Dungeon.&amp;lt;ref name=&amp;quot;4.37O&amp;quot; /&amp;gt; After having optimized them, his primary Bone Horror has become 20% more efficient.&amp;lt;ref name=&amp;quot;6.39&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
*[Necromancer of Reclaimed Grandeur] Lv. 41&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[Chapter 9.69 H (Pt. 2)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Derived from [Necromancer] → [Ossific Necromancer] → [Deathbane Necromancer] Lv. 39&lt;br /&gt;
*[Duelist of Wistram] Lv. 17&lt;br /&gt;
**Class Consolidation: [Mage] Lv. 22&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;[Slave] Lv. 3&amp;lt;/span&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;Titles:&amp;lt;/span&amp;gt; ===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[Duelist of Lesegoth]&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Animate Undead (Objects)&lt;br /&gt;
* [Ashen Mana Well]&lt;br /&gt;
*[Authority of Death (Lesser)]&lt;br /&gt;
*[Bound Spell – Rapier: Boneclad Enchantment]&lt;br /&gt;
*[Constant Foe (Undead)]&lt;br /&gt;
*[Drain Death Mana]&lt;br /&gt;
*[Flash Parry]&lt;br /&gt;
*[Impaling Lunge]&lt;br /&gt;
*[Improved Mana Circulation]&lt;br /&gt;
*[Manacharged Reflexes]&lt;br /&gt;
*[Manufacture Stellar Ivory]&lt;br /&gt;
*[Monumental Animation]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[Open the Crossroads of Izril (Gateway)]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[Quick Reset]&lt;br /&gt;
*[Reanimation: Reclaim Earthly Possessions]&lt;br /&gt;
*[Rising Spearthrust]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[Sword Art: Joveln’s Parry]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[Undead: Duelist Instincts]&lt;br /&gt;
* ??? - Gives greater mastery of bones shaping.&lt;br /&gt;
* ??? - Enables casting magic without a wand.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  [[Spells]]:===&lt;br /&gt;
* &#039;&#039;&#039;Tier 0:&#039;&#039;&#039;&lt;br /&gt;
** [Light]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1:&#039;&#039;&#039;&lt;br /&gt;
** [Bone Dart]&lt;br /&gt;
** [Detect Death]&lt;br /&gt;
**[Electric Jolt]&lt;br /&gt;
** [Frozen Wind]&lt;br /&gt;
**[Light Arrow]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 2:&#039;&#039;&#039;&lt;br /&gt;
** [Flame Jet]&lt;br /&gt;
**[Shock Volt]&lt;br /&gt;
**[Sticky Webs]&lt;br /&gt;
** [Stone Dart]&lt;br /&gt;
** [Stone Spray]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 3:&#039;&#039;&#039;&lt;br /&gt;
** [Acid Orb]&lt;br /&gt;
**[Fireball]&lt;br /&gt;
**[Flame Arrow]&lt;br /&gt;
** [Flash Step]&amp;lt;ref name=&amp;quot;Wistram-4&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/12/wistram-days-pt-4/ Wistram Days (Pt 4)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[Message]&lt;br /&gt;
** [Detect Magic]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 4:&#039;&#039;&#039;&lt;br /&gt;
** [Deathbolt]&lt;br /&gt;
**[Invisibility]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [Amplify Sound]&lt;br /&gt;
** [Animate Dead]&lt;br /&gt;
** [Arc of Midnight]&lt;br /&gt;
** [Barrier of Air]&lt;br /&gt;
** [Bone Fracture]&lt;br /&gt;
** [Bone Shiv]&lt;br /&gt;
** [Bone Wall]&amp;lt;ref name=&amp;quot;5.29&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/16/5-29/ Chapter 5.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [Bone Wheel]&lt;br /&gt;
** [Burst of Speed]&lt;br /&gt;
**[Cleanse]&lt;br /&gt;
**[Charm of Thoughts]&lt;br /&gt;
**[Condensation]&lt;br /&gt;
**[Detect Life]&lt;br /&gt;
** [Firefly]&lt;br /&gt;
** [Flame Rapier]&lt;br /&gt;
**[Flame Swathe]&lt;br /&gt;
** [Flying Bone Club]&lt;br /&gt;
** [High Jump]&lt;br /&gt;
** [Iron Bones]&lt;br /&gt;
** [Lightning Jolt]&lt;br /&gt;
** [Muffle]&lt;br /&gt;
**[Neutralize Odor]&lt;br /&gt;
** [Raise Dead]&lt;br /&gt;
** [Raise Skeleton]&lt;br /&gt;
** [Repair]&lt;br /&gt;
**[Ritual of the Lord of Bones]&lt;br /&gt;
** [Sealed Space]&lt;br /&gt;
**[Silence]&lt;br /&gt;
**[Sleep]&lt;br /&gt;
**[Slumber]&lt;br /&gt;
** [Translate]&lt;br /&gt;
**[Undead Shattertouch]&lt;br /&gt;
**[Unearth the Tomb]&lt;br /&gt;
** [Wind Blast]&lt;br /&gt;
** [Wind Shield]&amp;lt;ref name=&amp;quot;5.29&amp;quot; /&amp;gt;&lt;br /&gt;
** Unnamed flaming sphere spell (Can conjure a flaming sphere that when thrown can consume its targets).&amp;lt;ref name=&amp;quot;1.42&amp;quot; /&amp;gt;&lt;br /&gt;
** Able to cast illusions to make  himself look like a monster&lt;br /&gt;
&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;[Famous Name]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(For Leveling History see [[Pisces Jealnet/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
=== Abilities: ===&lt;br /&gt;
* Lip Reading&amp;lt;ref name=&amp;quot;:4.10&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2018/02/06/4-10/ Chapter 4.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Knowledgeable in Goblin Language and Goblin Body Language.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/11/06/5-35-h/ Chapter 5.35 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Undead: ===&lt;br /&gt;
* Insects&lt;br /&gt;
* Skeletons&lt;br /&gt;
* Zombies&lt;br /&gt;
* Bone Horrors&lt;br /&gt;
** Warbear&amp;lt;ref name=&amp;quot;6.51 A&amp;quot; /&amp;gt;&lt;br /&gt;
* Bone Behemoth&amp;lt;ref name=&amp;quot;6.51 A&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/22/6-51-a/ Chapter 6.51 A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Frostmarrow Behemoth (Only when linked with Ceria)&amp;lt;ref name=&amp;quot;6.66 H&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/25/6-66-h/ Chapter 6.66 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Skeleton Lord&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/07/20/interlude-pisces-revised/ Interlude – Pisces (Revised)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Horses&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/22/8-38-h/ Chapter 8.38 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Skeleton Champions&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/02/04/9-36-ho/ Chapter 9.36 HO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
* Nekhret&#039;s Bones (all but the four bones he used for [[Toren]])&lt;br /&gt;
* White robes, enchanted with a small protective charm and resistance to stains.&amp;lt;ref name=&amp;quot;:4.10&amp;quot; /&amp;gt;&lt;br /&gt;
* Arrowguard Ring: It can deflect up to 3 or 4 arrows. It does not work if the arrows are skill-augmented or shot from point-blank range. It recharges on ambient mana in the span of a day.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Shatterbolt Ring|[Shatterbolt] Ring]]&amp;lt;ref name=&amp;quot;:4.10&amp;quot; /&amp;gt;&lt;br /&gt;
*Spellbook written by Djinni&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Stalker]]-hide underarmor&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/28/9-64-bh/ Chapter 9.64 BH]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Bell of Challenge&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former Possessions: ===&lt;br /&gt;
* Waisrabbit Bone Wand&lt;br /&gt;
*Silver Fencer&#039;s Bell&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* His surname was first revealed in [[Chapter 6.57|Ch 6.57]].&lt;br /&gt;
* Pisces was sixteen years old and a Level 14 [Mage].&amp;lt;ref name=&amp;quot;Wistram-1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt;when he first entered [[Wistram Academy]] seven years ago.&amp;lt;ref&amp;gt;[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]&amp;lt;/ref&amp;gt; &lt;br /&gt;
** Pisces became a Level 22 [Necromancer] at some point during his stay at Wistram.&amp;lt;ref name=&amp;quot;1.06R&amp;quot; /&amp;gt;&lt;br /&gt;
* He is wanted by several cities for extortion and troublemaking and has a bounty issued by Wistram Academy. As a result, he rarely stays in the same area for long, because every time the academy discovers his whereabouts they send out a team to capture him.&amp;lt;ref name=&amp;quot;1.06R&amp;quot; /&amp;gt;&lt;br /&gt;
* The first Tier 4 spell Pisces learned was [Invisibility], though it nearly killed him. He studied every night for at least two hours for a month before he got it down. He learned [Invisibility] when he was Level 18 and managed to level &#039;&#039;twice&#039;&#039; from learning it.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/29/2-18/ Chapter 2.18]&amp;lt;/ref&amp;gt; &lt;br /&gt;
**The time he needed to learn a Tier 4 spell is not the norm, as it usually would require a mage &#039;&#039;much&#039;&#039; longer to be able to learn such complicated spell.&lt;br /&gt;
* [[Ksmvr]] is the only person who can annoy Pisces without also being annoyed by him.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pisces has indirectly caused the deaths of more than sixty people (Toren&#039;s attack on Esthelm resulted in the death of &amp;quot;a lot of people&amp;quot;&amp;lt;ref name=&amp;quot;:3.24&amp;quot;&amp;gt;[https://wanderinginn.com/2017/10/17/3-24/ Chapter 3.24]&amp;lt;/ref&amp;gt; and [[Nekhret|Nekhret&#039;s]] shades killed around sixty people at Wistram&amp;lt;ref name=&amp;quot;Wistram-7&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;)&lt;br /&gt;
*Pisces is aware that Erin comes from another world, though she is unaware of him knowing.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pisces prefers Skeletons over Zombies, because he finds the latter rotting flesh unrefined. Because of this, he does not have any Skills involving the summoning of flesh-based undead.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* It was already hinted at in [[chapter 3.07 H|3.07 H]] that Pisces is not a noble from Terandria but common-born, which was then confirmed in [[chapter 6.58|6.58]].&lt;br /&gt;
* Pisces was around 14 years old when he first leveled.&amp;lt;ref name=&amp;quot;6.59&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/23/6-59/ Chapter 6.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Rufelt Owelt|Rufelt]] initially assumed that Pisces was a Gnoll as Erin had described him as a &amp;quot;sniffing [Necromancer]&amp;quot;&amp;lt;ref&amp;gt;[[Interlude – Rufelt|Interlude - Rufelt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*According to The Wandering Inn secret files: Employee edition, he is rated as a 4 star difficulty guest.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/28/interlude-the-great-race/ Interlude - The Great Race]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pisces hates traps because he had entirely too many experiences encountering hunters’ snares or traps in forests.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/09/interlude-adventurers-pt-1/ Interlude – Adventurers (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pisces is the first [Necromancer] in Innworld&#039;s history to be a human titled duelist of a Walled City, have received a Bell of Challenges from Lesegoth, be a freed [Slave], and been on Terandria, Izril, and Chandrar.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/23/9-70-pt-1/ Chapter 9.70 (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Scroll Box&lt;br /&gt;
|height=200px&lt;br /&gt;
|content=&amp;lt;references /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Necromancers]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Silver-rank Adventurers]]&lt;br /&gt;
[[Category:Floodplains]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Horns of Hammerad]]&lt;br /&gt;
[[Category:Wistram Graduates]]&lt;br /&gt;
[[Category:Slaves]]&lt;br /&gt;
[[Category:Gold-rank Adventurers]]&lt;br /&gt;
[[Category:Silver-bell Fencers]]&lt;br /&gt;
[[Category:Duelists]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Ksmvr&amp;diff=92333</id>
		<title>Ksmvr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Ksmvr&amp;diff=92333"/>
		<updated>2024-02-05T23:03:30Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
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&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;I am the consequences!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
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Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character|name = Ksmvr|species = [[Antinium]]|gender = Male|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;|occupation = *[[Prognugator]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[Adventurer]]|first appearance = [https://wanderinginn.wordpress.com/2016/12/07/1-30/ Chapter 1.30]|affiliation = *[[Liscor&#039;s Antinium Hive]]&lt;br /&gt;
*[[Horns of Hammerad]]|aliases = *Ksm&lt;br /&gt;
*Ksmvr of Chandrar&lt;br /&gt;
*Ksmvr of the Horns of Hammerad&lt;br /&gt;
*Ksmvr of the Free Antinium&lt;br /&gt;
*Ksmvr of Liscor&lt;br /&gt;
*Ksmvr of Two Trees&lt;br /&gt;
*Ksmvr, the Dancing Antinium|residence = [[The Wandering Inn]]|age = 3&lt;br /&gt;
|image=Ksmvr Crossbow by Auspiciousoctopi.jpg&lt;br /&gt;
|caption1=By Auspiciousoctopi}}&#039;&#039;&#039;Ksmvr&#039;&#039;&#039; is a former [[Prognugator]] of [[Liscor&#039;s Antinium Hive]]. Currently, he is a member of the newly reformed [[Horns of Hammerad]] and a Gold-Rank adventurer.  &lt;br /&gt;
== Appearance ==&lt;br /&gt;
Ksmvr has the appearance of an Antinium Worker with four arms, though the lower right arm is now missing after his duel with [[Klbkch]], of which only a jagged stump remains.&amp;lt;ref name=&amp;quot;:2.32 H&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.32 H]&amp;lt;/ref&amp;gt; However, it recently started growing back after treatment with healing gel.&amp;lt;ref&amp;gt;[[Chapter 9.00]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ksmvr is utterly devoted to his team and fellow members, often to the extent that he will disregard his own well-being. This stems from his inferiority complex, believing himself to be the weakest link of the team, which usually results in him making excessive risks in order to make up for his self-perceived weaknesses. He can be innocent and child-like, owing to his age and lack of real-world experiences. Despite that, he is very intelligent, and is quick to learn. Ksmvr&#039;s pattern of thinking is logical and does not let pride get in the way. While he can be very upfront with others to the point of being socially uncomfortable, Ksmvr will not hesitate to use guile and his own unsettling appearance in order to achieve dominance. He has a soft spot for animals. &lt;br /&gt;
&lt;br /&gt;
In his first appearance, Ksmvr appeared to be stern and cold; however, this was later revealed to be an attempt to emulate Klbkch.&amp;lt;ref&amp;gt;[[Chapter 7.39 A]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Ksmvr had been created by the [[Free Queen]] and was then trained by [[Klbkch]] in the duties of a [[Prognugator]] for years, until he was prematurely advanced to become a Prognugator himself.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Ksmvr was put in charge of his role as [[Prognugator]] after the death of Klbkch. Unlike his predecessor, Ksmvr had no compassion, likely due to the rigorous training imposed by Klbkch. After some time of quietly organizing the Workers in the Hive, Ksmvr went after the Individuals that had by now surfaced among the Antinium, believing them to be [[Aberration]]s, Ksmvr tortured [[Pawn]] until he could be convinced they were true individuals. He also intended to kidnap Erin and hold her captive in the hive, a plan that was prevented and abandoned however.&lt;br /&gt;
&lt;br /&gt;
He made his most egregious tactical error during [[Skinner&#039;s Attack on Liscor]], when he withheld all aid from the city in order to protect the Free Queen as she finished the [[Rite of Anastases]] to resurrect Klbkch. After Klbkch was alive again, he called Ksmvr a fool and took command as the new [[Revalantor]] of their hive, and eventually relieved Ksmvr of all his duties towards the Free Antinium.&amp;lt;ref name=&amp;quot;:2.32 H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after being relieved of his duties (and also one of his arms), Ksmvr joined the newly-reformed [[Horns of Hammerad]], displaying a marked departure from his previous cold attitude. Lacking any other purpose in life, he devoted himself to his new teammates with an intensity bordering on the suicidal, often offering or attempting to sacrifice his own well-being for their sakes.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Within the [[Liscor&#039;s Antinium Hive|Hive]] his strength is considered to be equal to a Silver-rank [[adventurer]].&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Brave Skirmisher] Lv. 36&lt;br /&gt;
** Derived from [Warrior] → [Skirmisher]&lt;br /&gt;
* [Animal Friend] Lv. 13&lt;br /&gt;
* [Antinium Explorer] Lv. 8&lt;br /&gt;
*[Dancer] Lv. 6&lt;br /&gt;
*[Teammate] Lv. 12&lt;br /&gt;
*[Tree Collector] Lv. 7&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Animal Respect: Friend by Deed]&lt;br /&gt;
*[Bound Spell of the Collector – Summon Leaves]&lt;br /&gt;
*[Collector’s Bargain]&lt;br /&gt;
*[Comforting Petting]&lt;br /&gt;
*[Directionsense]&lt;br /&gt;
*[Evasive Flip]&lt;br /&gt;
*[Feel the Rhythm]&lt;br /&gt;
*[Focus of Ire]&lt;br /&gt;
*[Fourfold Petting]&lt;br /&gt;
*[Knuckles of Iron]&lt;br /&gt;
*[Monitor Attribute (Health)]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[Open the Crossroads of Izril (Gateway)]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[Piercing Strikes]&lt;br /&gt;
*[Powerful Recital (Stories)]&lt;br /&gt;
* [Power Shot]&lt;br /&gt;
*[Quick Movement]&lt;br /&gt;
* [Quick Slash]&lt;br /&gt;
*[Recital: Litany of Possession]&lt;br /&gt;
*[Sense Affection (Platonic)]&lt;br /&gt;
*[Silver Illusion: Whirlwind of Blades]&lt;br /&gt;
*[Skill School – Silver Illusion (Sword School)]&lt;br /&gt;
*[Stealthblade’s Mithrilbreaker]&lt;br /&gt;
*[Stronger Together]&lt;br /&gt;
* [Surefoot] / [Sure Footing]&lt;br /&gt;
*[Surpass Limits]&lt;br /&gt;
*[Swift Rearmament]&lt;br /&gt;
*[Teammate: Coordinated Action]&lt;br /&gt;
*[Threefold Shot]&lt;br /&gt;
*[Weapon Art – Aggregate Volley]&lt;br /&gt;
&lt;br /&gt;
=== Synergy Skills: ===&lt;br /&gt;
&lt;br /&gt;
* [Teammate – Locate Teammates]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
* [Create Water]&lt;br /&gt;
&lt;br /&gt;
(For Leveling History see [[Ksmvr/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* [[Bag of Holding]]&lt;br /&gt;
* Claw necklace enchanted with Food Poisoning Resisting.&lt;br /&gt;
* [[Barkskin Ring|[Barkskin] Ring]]&amp;lt;ref name=&amp;quot;ch. 4.10&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/06/4-10/ Chapter 4.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ring of Jumping]]&lt;br /&gt;
* [[Flamespread Dagger]] / Flamecoat Dagger (&#039;&#039;Broken&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.37 H&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/17/8-37-h/ Chapter 8.37 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Ring of Waterbreathing&lt;br /&gt;
* Bow that can shoot twice as far&lt;br /&gt;
*[[Forceshield Buckler]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/11/24/5-40/ Chapter 5.40]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Stan|Stan&#039;s]] Crossbows (x6)&lt;br /&gt;
* Bear Traps (x2)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/04/29/7-20/ Chapter 7.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Enchanted Arrows&lt;br /&gt;
*[[Hscel]]&#039;s poisoned kris daggers (x3)&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Cloak of Stalking&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/06/9-69-pt-2/ Chapter 9.69 H (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former ===&lt;br /&gt;
&lt;br /&gt;
* Cloak of Arrow Protection = Enchanted to protect from mundane arrows. (&#039;&#039;Broken&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.37 H&amp;quot; /&amp;gt;&lt;br /&gt;
* Shortsword of Hardening = Shortsword enchanted with Basic Hardening. (&#039;&#039;Broken&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.37 H&amp;quot; /&amp;gt;&lt;br /&gt;
* Dullahan [Paladin]’s Sword&amp;lt;ref name=&amp;quot;:8.37 H&amp;quot; /&amp;gt; (in [[Nsiia Oliphant|Nsiia]]&#039;s possession)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At three years old, Ksmvr is the youngest Gold-rank adventurer in [[Innworld]].&lt;br /&gt;
*Ksmvr assigned himself the age of sixty-six based on Humans&#039; concept of dog years.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 8.48 H]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Ksmvr is the only person who can annoy [[Pisces]] and not the other way around.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*He has a fondness for gluten-based products, which he can imbibe thanks to his Amulet of Food Poisoning Resistance. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
[[Category:Prognugator]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Silver-rank Adventurers]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:Skirmishers]]&lt;br /&gt;
[[Category:Free Antinium]]&lt;br /&gt;
[[Category:Horns of Hammerad]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Dancers]]&lt;br /&gt;
[[Category:Gold-rank Adventurers]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Horns_of_Hammerad&amp;diff=92332</id>
		<title>Horns of Hammerad</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Horns_of_Hammerad&amp;diff=92332"/>
		<updated>2024-02-05T22:27:07Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Horns of Hammerad&#039;&#039;&#039; are a [[Adventurers|Gold-ranked Adventurer]] team that is active in [[Izril]].&lt;br /&gt;
&lt;br /&gt;
== Original Horns of Hammerad ==&lt;br /&gt;
The Horns of Hammerad was originally formed by [[Calruz]], [[Ceria]] and [[Gerial]],&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]&amp;lt;/ref&amp;gt; two years before the events of Volume 1. [[Sostrom]] and [[Hunt]] also belonged to their senior members. These five were the longest and most dedicated Horns, each of them had also spent the years before in other adventuring groups.&amp;lt;ref name=&amp;quot;1.00H&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/02/12/1-00-h/ Chapter 1.00 H]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Other members joined the Horns of Hammerad less than a year before their arrival at [[Liscor]], in case of at least two [Warriors] only a month before that.&amp;lt;ref name=&amp;quot;1.00H&amp;quot; /&amp;gt; Among these junior members were Terr, Coblat, Grimsore&amp;lt;ref name=&amp;quot;1.02R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/02/1-02-r/ Chapter 1.02 R]&amp;lt;/ref&amp;gt;, Barr and [[Marian (Horns of Hammerad)|Marian]]. T&lt;br /&gt;
&lt;br /&gt;
Some junior members, like Marian, signed on with the Horns only as temporary members, openly stating that they would leave once the group made a major haul.&amp;lt;ref name=&amp;quot;1.00H&amp;quot; /&amp;gt; This also explains the fluctuation among them, as the Horns were still twelve members strong when Ryoka encountered them the first time.&amp;lt;ref name=&amp;quot;1.02R&amp;quot;/&amp;gt; For example, prior to their arrival at Liscor&lt;br /&gt;
=== History of the Original Group ===&lt;br /&gt;
The Horns of Hammerad were introduced as a group of twelve adventurers  around Level 20 each. They were fighting a losing battle against [[Liches|Lich]] in the [[Ruins of Albez]], when Ryoka delivered a batch of potions to them,&amp;lt;ref name=&amp;quot;1.02R&amp;quot;/&amp;gt; which earned the City Runner their lasting gratitude.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/20/1-04-r/ Chapter 1.04 R]&amp;lt;/ref&amp;gt; After their successful run in Albez, the Horns stayed for a while in [[Celum]] and then went to [[Esthelm]] to debate about their next dungeon run into the [[Ruins of Liscor]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/11/1-11-r/ Chapter 1.11 R]&amp;lt;/ref&amp;gt; They arrived to Liscor and stayed at [[First Wandering Inn|The Wandering Inn]], becoming close with the [Innkeeper] Erin Solstice&lt;br /&gt;
[[File:Skinner by LeChatDemon Retusche.jpg|300px|thumb|Release of Skinner (Retouched from [[:File:TWI Volume 1 by by DemonicCriminal.jpg|original]], by [[Fanworks/Demonic Criminal|LeChatDemon]])]]&lt;br /&gt;
The Horns of Hammerad took part of the well-prepared raid expedition of five Silver-rank adventuring teams into the Ruins of Liscor, along with the [[Silver Spears]], the [[Flawless Flights]], the [[Circle of Reneë]], [[Kyrial’s Pride]], and [Tactician] [[Olesm]].&amp;lt;ref name=&amp;quot;1.00H&amp;quot; /&amp;gt; They accidentally triggered the release of [[Skinner]], a lesser guardian of the Ruins, who proceeded to kill most of the adventurers and [[Skinner&#039;s Attack on Liscor|attack Liscor]] with an army of undead.&lt;br /&gt;
&lt;br /&gt;
One of the adventurers who lived was the captain of the Silver Spears, Yvlon Byres. Ceria and Olesm were thought to have died during the initial attack but survived by hiding in stone coffins. They were soon rescued after the half-Elf sent a distress signal to [[Pisces]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/03/25/2-05/ Chapter 2.05]&amp;lt;/ref&amp;gt; Calruz also survived, albeit with one of his arms torn off, but was driven deeper into the dungeon. Gerial, Hunt, Terr, Coblat, Grimsore, Sostrom, Barr&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]&amp;lt;/ref&amp;gt; and Marian died in the ruins. Gerial&#039;s, Sostrom&#039;s&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/19/1-02-h/ Chapter 1.02 H]&amp;lt;/ref&amp;gt; and Hunt&#039;s&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/03/22/2-04/ 2.04]&amp;lt;/ref&amp;gt; deaths and/or corpses were explicitly shown or mentioned. &lt;br /&gt;
&lt;br /&gt;
== New Horns of Hammerad ==&lt;br /&gt;
The Horns of Hammerad reformed with Ceria as the new captain, and with new members [[Yvlon]], [[Pisces]], and [[Ksmvr]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.00 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:The Horns by Dr.replig8r.png|thumb|220x220px]]&lt;br /&gt;
&lt;br /&gt;
=== History of the reformed Horns ===&lt;br /&gt;
&lt;br /&gt;
==== Volume 2 ====&lt;br /&gt;
With funds from Erin and a map from Olesm given by [[Klbkch]], their first major expedition was to the [[Ruins of Albez]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]&amp;lt;/ref&amp;gt; Their exploration led to the successful discovery of a previously unknown mage&#039;s quarters. However, they accidentally triggered a trap releasing a Fire Elemental, leading to the destruction of most of the remaining artifacts. The group was injured, with Yvlon suffering the worst having permanently fused metal to the skin of her arms. However, they were successfully collected hundreds of pounds of melted gold and gems out of Alber, though the group decided to donate the majority of their treasure to provide repatriations to those who had died in Liscor from Skinner&#039;s attack.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/02/3-09/ Chapter 3.09]&amp;lt;/ref&amp;gt; They sent [[Ryoka Griffin]]&amp;lt;nowiki/&amp;gt;to deliver the magical treasures they discovered to [[Invrisil]] to be appraised by [[Hedault]].&lt;br /&gt;
&lt;br /&gt;
==== Volume 3 ====&lt;br /&gt;
After leaving Ocre, the Horns came to [[Celum]] where they met up with Erin, who had been stuck in the city due to threats of Goblin Raids.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2017/10/17/3-24/ Chapter 3.24]&amp;lt;/ref&amp;gt; Pisces and Ksmvr returned to Albez to recover a magical artifact from the [Mage&#039;s] quarters, a door with an embedded teleportation spell. The door was given to Erin for her investment in the Horns&#039; expedition. The Horns accompanied Erin back to Liscor with the wagon driver [[Termin]]. On the way back, the Horns met and fought (and lost to) [[Teriarch]], who then helped them create a snowstorm to hide from a passing Goblin army. The traveled through the ruined city of [[Esthelm]], before arriving back at the Wandering Inn.&lt;br /&gt;
&lt;br /&gt;
==== Volume 4 ====&lt;br /&gt;
After returning back to Liscor, the Horns teamed up with [[Griffon Hunt]] and the [[Halfseekers]] in coordinating the community outreach to Esthelm by the cities of Liscor and Celum.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; They participated in the Christmas celebrations hosted by Erin. After Ryoka&#039;s return from Invrisil, they were equipped with significantly upgraded equipment, primarily as a result of the sale of a magic wand recovered from the Mage&#039;s Quarters.&amp;lt;ref&amp;gt;[[Chapter 4.10]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 5 ====&lt;br /&gt;
The Horns lived in the Wandering Inn for several months, participating in the defense of Liscor from dungeon attacks. They assisted in defending the Inn against the Face Eater Moth swarms. Pisces came up with the successful plan to ground the Moths with a magical summoned rainstorm.&amp;lt;ref&amp;gt;[[Chapter 5.07]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
During the [[Raskghar]] attacks, Ceria and several dozen Gnolls were kidnapped, on orders of Calruz who had become their new Chieftain (and also insane). The other members of her team joined in the repeated assaults on the dungeon, Pisces in particular overtaxing his magical reserves with repeated resurrection of his Bone Horrors, to the point of sickness from excess mana potions. During her time as a captive, Ceria was taken to an underground city within the dungeon, where she saw monuments to the three guardians, [[Skinner]], [[Snatcher]], and [[Stalker]]. At the time of the final assault on the Raskghar camp, Ceria convinced Calruz to turn against the Raskghar, once it was clear they were about to turn on him.&amp;lt;ref&amp;gt;[[Chapter 5.45]]&amp;lt;/ref&amp;gt; She and the other Horns then took the Minotaur down.&lt;br /&gt;
&lt;br /&gt;
They participated in an improptu baseball game coordinated by Erin.&amp;lt;ref&amp;gt;[[Chapter 5.46]]&amp;lt;/ref&amp;gt; Later, the [[Redfang Elite Warriors|Redfang Goblins]] gave the Raskghar&#039;s treasure collection to the Horns, Halfseekers, and Griffon Hunt for helping them and the Cave Goblins. At an estimated hundred and ten thousand gold, each team obtained the equivalent of nearly thirty-five thousand gold. Having struck it rich, they decided that they were done with Liscor&#039;s dungeon.&amp;lt;ref&amp;gt;[[Chapter 5.49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the imminent arrival of the [[Reiss|Goblin Lord]] and his army herded towards Liscor by Tyrion Veltras and &#039;&#039;his&#039;&#039; army, the Horns and the other adventuring teams want to leave Liscor, but the portal stone to Celum is confiscated by Watch Captain [[Zevara Sunderscale]]. Thet Halfseekers try to take another door to Celum, but encounter their old teammate-turned-traitor [[Garen Redfang]] and his tribe. All the adventuring teams try to fight the Redfangs, but are forced to retreat. &amp;lt;ref&amp;gt;[[Chapter 5.58]]&amp;lt;/ref&amp;gt; During the siege of Liscor, the Horns are at the walls, where they see Erin lead an army of Goblins against the armies of the Goblin Lord and Tyrion Veltras.&amp;lt;ref&amp;gt;[[Chapter 5.60]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 6 ====&lt;br /&gt;
After the siege of Liscor, the Horns of Hammerad began working towards becoming Gold-rank. They go to Celum to look for missions, but come afoul of the local Silver-ranked teams who blame them for raid party wipe at Liscor&#039;s dungeon crypt.&amp;lt;ref&amp;gt;[[Chapter 6.18 H]]&amp;lt;/ref&amp;gt; Ceria, Pisces, and Yvlon are arrested by Celum&#039;s Watch, while Ksmvr successfully completes a [Bandit]-extermination mission on his own.&amp;lt;ref&amp;gt;[[Chapter 6.19 H]]&amp;lt;/ref&amp;gt; They are later evaluated by Grimalkin, Pallass&#039;s Strongest [Mage]. who informs them that while they are a top-Silver team, they are still not ready for Gold.&amp;lt;ref&amp;gt;[[Chapter 6.39]]&amp;lt;/ref&amp;gt; After signing up to guard the [Builders] making a road to Pallass around the Bloodfields, the Horns are ambushed and captured by a Wistram-hit squad, led by [[Montressa du Valeross]], a former classmate of Pisces and Ceria. They are soon released, thanks to Erin, who had mustered Seborn, Moore, Grimalkin and Relc.&amp;lt;ref&amp;gt;[[Chapter 6.57]]&amp;lt;/ref&amp;gt; During a duel between the Horns and the Wistram [Mages] at the Bloodfields, a pack of [[Crelers]] emerge nearby, led by an Adult Creler. Unable to open the portal door or escape, the Horns lead the charge against the Crelers. During the fight, Pisces and Ceria link up for the first time and create a Frostmarrow Behemoth. The Horns defeat the Adult, and are promoted to Gold-rank.&amp;lt;ref&amp;gt;[[Chapter 6.66 H]]&amp;lt;/ref&amp;gt; They decided that it&#039;s time to leave Liscor and head to Invrisil with a portal door connection.&amp;lt;ref&amp;gt;[[Chapter 6.67]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 7 ====&lt;br /&gt;
During the Horns&#039; journey to Invrisil, they became delayed when Pisces, Ceria, and Ksmvr became sick from spoiled eggs, After reaching the City of Adventurers, they became acquainted [[Maviola El]], while also making a bad first impression on the local Gold-ranked teams. They return to The Wandering Inn via portal door, and stay for a few days.&amp;lt;ref&amp;gt;[[Chapter 7.20]]&amp;lt;/ref&amp;gt; After participating in inn shenanigans such as Mrsha&#039;s birthday and the world&#039;s first televised soccer game, they resume their travels. After exterminating an astray Face Eater moth swarm, they stop by Byres lands and meet Yvlon&#039;s parents.&amp;lt;ref&amp;gt;[[Chapter 7.37]]&amp;lt;/ref&amp;gt; During Ryoka, [[Maviola El]], and [[Saliss Oliwing|Saliss&#039;s]] delivery run to deliver an antidote to Lord Tyrion&#039;s children, the Horns rush to intercept and kill some [Assassins].&amp;lt;ref&amp;gt;[[Chapter 7.59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 8 ====&lt;br /&gt;
Learning of Erin&#039;s death and preservation under ice, the Horns head to [[Tenbault]] in the hopes of getting the [[Hekusha|Healer&#039;s]] help. However, they are dissuaded by the long lines, predatory lottery system, and reveal that the Healer is actually a [Restoration Mage] with no real knowledge of the healing arts. [[Az’kerash]] accidentally misleads Pisces regarding his capabilities of cure Erin, and so Pisces comes up with a plan to trade a relic for the Necromancer&#039;s help. The Horns organize a raid on the [[Village of the Dead]], where they hope to find the [[Helm of Fire]], based on intel from [[Selys Shivertail]].&amp;lt;ref&amp;gt;[[Chapter 8.02]]&amp;lt;/ref&amp;gt; Multiple adventuring teams, and armies from the Five Families participate, but with the reveal of a hidden city filled with greater undead, the remaining adventurers are forced to draw back, with the exception of the Horns of Hammerad, who instead delves even further into the heart of the death zone. They find the preserved bodies of the [[Zacheales|Putrid One]] and his killer, a Dullahan [Paladin]. Pisces accidentally disturbs the stasis spell. While the Putrid One remains dead, his greatest servant, [[Tolveilouka Ve’delina Mer]], attacks the Horns in a great rage. However, the now-awake-but-still-dying Dullahan [Paladin] saves them, temporarily driving Toulveilouka back. The Horns flee, but with Tolveilouka on their trail. They are able to teleport out thanks to a [Greater Teleport] scroll that Pisces found in the Putrid One&#039;s workshop, and coordinates to [[Khelt]] given by Az&#039;kerash. However, they bounce off Khelt&#039;s protective wards, and are scattered across [[Chandrar]].&amp;lt;ref&amp;gt;[[Chapter 8.18 H]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.19 H]]&amp;lt;/ref&amp;gt; Ksmvr ends up in [[Illivere]] in the middle of a Golem fight, and Yvlon is teleported to [[Nerrhavia&#039;s Fallen]] where she is arrested on false charges. Ceria materializes in the middle of the desert, while Pisces has the misfortune to appear near one of Roshal&#039;s caravans, and is made a [Slave].&lt;br /&gt;
&lt;br /&gt;
After having separate adventures, the four members coincidentally reunite at [[Pomle]] in a middle of a war between Pomle, Nerrhavia&#039;s Fallen, Tiqr, Savere, and Illivere. During the battle,  they are kidnapped by three of the Scourgeriders of Emrist following the orders of [[Fetohep|King Fetohep]], and taken to Khelt&#039;s flagship &#039;&#039;Sand at Sea&#039;&#039;.&amp;lt;ref&amp;gt;[[Chapter 8.80]]&amp;lt;/ref&amp;gt; Returned to Izril, the Horns participate in the Drakes-Gnoll war, and are later present when Erin Solstice is revived.&amp;lt;ref&amp;gt;[[Chapter 8.85]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Epilogue]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 9 ====&lt;br /&gt;
During their latest stay in Liscor and The Wandering Inn, the Horns make plans to go to the new lands of Izril. The Horns, along with other adventuring groups, participate in the extermination raid against the hordes of [[Eater Goats]] and [[Gargoyles]] (secretly instigated by Tolveilouka).&amp;lt;ref&amp;gt;[[Chapter 9.12]] &amp;lt;/ref&amp;gt; Afterwards, with the arrival of [[The Adventurer’s Haven]] and its guests, they team up with [[Colthei|Colthei the Supporter]] to locate and retrieve Stalker&#039;s corpse from the underground city in Liscor&#039;s Dungeon.&amp;lt;ref&amp;gt;[[Interlude – Adventurers (Pt. 1)|Interlude -Adventurers (Pt. 1)]]&amp;lt;/ref&amp;gt; During the survey, they inadvertently aggravate [[Snatcher|Facestealer]] to the point of it leaving the dungeon to attack Liscor. The Horns, Colth, Saliss, [[Tessa|Shriekblade]], and [[Lehra Ruinstrider]] drive it off, with Colth using one of Roshal&#039;s brands to mark the boss monster.&amp;lt;ref&amp;gt;[[Interlude – Adventurers (Pt. 2)|Interlude - Adventurer&#039;s (Pt. 2)]]&amp;lt;/ref&amp;gt; Colth organizes a hunt with adventurers from both the Haven and The Wandering Inn to kill Facestealer. While they succeed in retrieving Stalker&#039;s remains, they lose track of Facestealer, though it is tricked into drowning by the [[Silver Swords]], [[Vuliel Drae]], [[Infinitypear|Infinitypear,]] and [[Rasktooth]]&amp;lt;ref&amp;gt;[[Interlude – Adventurers (Pt. 3)|Interlude - Adventurers (Pt. 3)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Horns and Colth plan to travel to the Gnoll Plains in search of an expert [Tanner] who can process Stalker&#039;s corpse. Before they leave, all the Horns, except for Ceria participate in Zeladona&#039;s Trial of a Thousand Blades.&amp;lt;ref&amp;gt;[[Chapter 9.30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Noteworthy Equipment &amp;amp; Relics ==&lt;br /&gt;
*Entire Skeleton of the Archmage [[Nekhret]] minus 4 bones: the second-lowest left rib, the tibia of the right shinbone, the left clavicle and the fourth rib from the top on the right side.&lt;br /&gt;
*Healing Potion - High-Grade (x1)&lt;br /&gt;
*[[Potions#Sustenance Providing Potion|Sustenance Provide Potion]] - High-Grade (x1)&lt;br /&gt;
*[[Potions#Breathing Potion|Breathing Potion]] - High-Grade (x2)&lt;br /&gt;
*Several tiny circular, flat stones, each one enchanted to shed [Light] for twenty four hours before fading until exposed to sunlight for an equal amount of time.&lt;br /&gt;
*Leather Ball; onto the ball was an angry faced stitched with a red thread. The instant the stitched face is touched with a rather strong force it contorts and emits an ear-piercing shriek. After activation, the ball is to be thrown towards the desired location. It aggressively seeks out any living creature in the nearby area, excluding those in a general radius of activation. If no quarry is found it will return. Presumed lost during an exploration of the Liscor dungeon, used by Ksmvr to divert a massive wave of shield spiders from overrunning them.&lt;br /&gt;
*Putrid One&#039;s Circlet. It can disguise itself with illusions. The illusion can hide it or shape its shape or materials. The illusions can be far from the real location and still be felt physically. It enhance the intelligence of its user, while &amp;quot;freeing&amp;quot; them from morality. It also provide its user with mana of all types for multi-elements spells or just refueling the user&#039;s own mana. The circlet has an intelligence and feeling of its own. Worn by Ceria.&lt;br /&gt;
*Djinni&#039;s Spellbook. Written by Djinni. It helps his user by teaching the spells inside. It&#039;s full of unboxed (or non-[[Grand Design of Isthekenous|System]]) spells. Its current owner is Pisces.&lt;br /&gt;
*Ring of Barriers. When used, a blue barrier cover the body of its user. Possessed by Yvlon. &amp;lt;ref&amp;gt;https://wanderinginn.com/2023/10/28/9-64-bh/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Unknown offensive ring. Possessed by Yvlon.&lt;br /&gt;
*Helm made of Stalker&#039;s skin. This helm allows the user to become invisible for five minutes. Worn by Colthei.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://wanderinginn.com/2023/11/26/9-67-pt-1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cloak made of Stalker&#039;s skin. This cloak allows the user to become invisible for fifteen minutes. Worn by Ksmvr.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[[File:Horns of Hammerad by MG.jpg|thumb|305x305px|&lt;br /&gt;
Horns of Hammerad by [[Fanworks/mg|mg]]&lt;br /&gt;
|alt=]]&lt;br /&gt;
&lt;br /&gt;
===Current Members===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Position&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ceria Springwalker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Half-Elves|Half-Elf]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Leader &amp;amp; Mage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Yvlon Byres]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior &amp;amp; Vanguard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Pisces Jealnet]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mage &amp;amp; Duelist &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ksmvr]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Antinium]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skirmisher &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Vofea]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Satyrs|Satyr]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Colthei]] / Colth &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Supporter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former Members===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Position&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Status&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Calruz]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Minotaurs|Minotaur]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Ex-Leader &amp;amp; Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Alive (Imprisoned)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gerial]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sostrom Reidez]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mage &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Marian (Horns of Hammerad)|Marian]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Hunt]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Terr &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coblat&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grimsore&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Barr&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before the group went into the Ruins of Liscor, the Horns of Hammerad had three mages: Ceria, Sostrom, and Marian, with the strength in that order.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Brunkr]] was interested in joining the Horns shortly after becoming a [Knight].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/14/4-28/ Chapter 4.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Horns are the 1268th team to kill an Adult Creler at the Silver-rank level.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/12/29/6-67/ Chapter 6.67]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Human [Mage] Peminac was implied to be a member of the Horns. He left just before the raid on the [[Ruins of Liscor]]. In the rewrite of Volume 1, the character got retconned out of existence.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Template:HornsOfHammeradGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Adventurer Groups]]&lt;br /&gt;
[[Category:Silver-rank Adventurers]]&lt;br /&gt;
[[Category:Gold-rank Adventurers]]&lt;br /&gt;
[[Category:Horns of Hammerad]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Horns_of_Hammerad&amp;diff=92331</id>
		<title>Horns of Hammerad</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Horns_of_Hammerad&amp;diff=92331"/>
		<updated>2024-02-05T22:02:12Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Horns of Hammerad&#039;&#039;&#039; are a [[Adventurers|Gold-ranked Adventurer]] team that is active in [[Izril]].&lt;br /&gt;
&lt;br /&gt;
== Original Horns of Hammerad ==&lt;br /&gt;
The Horns of Hammerad was originally formed by [[Calruz]], [[Ceria]] and [[Gerial]],&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]&amp;lt;/ref&amp;gt; two years before the events of Volume 1. [[Sostrom]] and [[Hunt]] were also senior members. These five were the longest-serving and most dedicated Horns, each of them had also spent the years before in other adventuring groups.&amp;lt;ref name=&amp;quot;1.00H&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/02/12/1-00-h/ Chapter 1.00 H]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Other members joined the Horns of Hammerad less than a year before their arrival at [[Liscor]], in case of at least two [Warriors] only a month before that.&amp;lt;ref name=&amp;quot;1.00H&amp;quot; /&amp;gt; Among these junior members were Terr, Coblat, Grimsore,&amp;lt;ref name=&amp;quot;1.02R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/02/1-02-r/ Chapter 1.02 R]&amp;lt;/ref&amp;gt; Barr and [[Marian (Horns of Hammerad)|Marian]]. T&lt;br /&gt;
&lt;br /&gt;
Some junior members, like Marian, signed on with the Horns only as temporary members, openly stating that they would leave once the group made a major haul.&amp;lt;ref name=&amp;quot;1.00H&amp;quot; /&amp;gt; This also explains the fluctuation among them, as the Horns were still twelve members strong when Ryoka encountered them the first time.&amp;lt;ref name=&amp;quot;1.02R&amp;quot;/&amp;gt; For example, prior to their arrival at Liscor&lt;br /&gt;
=== History of the Original Group ===&lt;br /&gt;
The Horns of Hammerad were introduced as a group of twelve adventurers around Level 20 each. They were fighting a losing battle against a [[Liches|Lich]] in the [[Ruins of Albez]], when Ryoka delivered a batch of potions to them,&amp;lt;ref name=&amp;quot;1.02R&amp;quot;/&amp;gt; which earned their lasting gratitude towards the City Runner.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/20/1-04-r/ Chapter 1.04 R]&amp;lt;/ref&amp;gt; After their successful run in Albez, the Horns stayed for a while in [[Celum]] and then went to [[Esthelm]] to debate about their next dungeon run into the [[Ruins of Liscor]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/11/1-11-r/ Chapter 1.11 R]&amp;lt;/ref&amp;gt; They arrived to Liscor and stayed at [[First Wandering Inn|The Wandering Inn]], becoming close with the [Innkeeper] Erin Solstice&lt;br /&gt;
[[File:Skinner by LeChatDemon Retusche.jpg|300px|thumb|Release of Skinner (Retouched from [[:File:TWI Volume 1 by by DemonicCriminal.jpg|original]], by [[Fanworks/Demonic Criminal|LeChatDemon]])]]&lt;br /&gt;
The Horns of Hammerad took part of the well-prepared raid expedition of five Silver-rank adventuring teams into the Ruins of Liscor, along with the [[Silver Spears]], the [[Flawless Flights]], the [[Circle of Reneë]], [[Kyrial’s Pride]], and [Tactician] [[Olesm]].&amp;lt;ref name=&amp;quot;1.00H&amp;quot; /&amp;gt; They accidentally triggered the release of [[Skinner]], a lesser guardian of the Ruins, who proceeded to kill most of the adventurers and [[Skinner&#039;s Attack on Liscor|attack Liscor]] with an army of undead.&lt;br /&gt;
&lt;br /&gt;
One of the adventurers who survived was the captain of the Silver Spears, Yvlon Byres. Ceria and Olesm were thought to have died during the initial attack, but survived by hiding in stone coffins. They were soon rescued after the half-Elf sent a distress signal to [[Pisces]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/03/25/2-05/ Chapter 2.05]&amp;lt;/ref&amp;gt; Calruz also survived, albeit with one of his arms torn off, but was driven deeper into the dungeon. Gerial, Hunt, Terr, Coblat, Grimsore, Sostrom, Barr&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]&amp;lt;/ref&amp;gt; and Marian died in the ruins. Gerial&#039;s, Sostrom&#039;s&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/19/1-02-h/ Chapter 1.02 H]&amp;lt;/ref&amp;gt; and Hunt&#039;s&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/03/22/2-04/ 2.04]&amp;lt;/ref&amp;gt; deaths and/or corpses were explicitly shown or mentioned. &lt;br /&gt;
&lt;br /&gt;
== New Horns of Hammerad ==&lt;br /&gt;
The Horns of Hammerad reformed with Ceria as the new captain, and with new members [[Yvlon]], [[Pisces]], and [[Ksmvr]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.00 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:The Horns by Dr.replig8r.png|thumb|220x220px]]&lt;br /&gt;
&lt;br /&gt;
=== History of the reformed Horns ===&lt;br /&gt;
&lt;br /&gt;
==== Volume 2 ====&lt;br /&gt;
With funds from Erin and a map from Olesm, given to him by [[Klbkch]], their first major expedition was to the [[Ruins of Albez]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]&amp;lt;/ref&amp;gt; Their exploration led to the successful discovery of a previously unknown mage&#039;s quarters. However, they accidentally triggered a trap releasing a Fire Elemental, leading to the destruction of most of the remaining artifacts. The group was injured, with Yvlon suffering the worst having metal permanently fused to the skin of her arms. However, they successfully collected hundreds of pounds of melted gold and gems out of Alber, though the group decided to donate the majority of their treasure to provide repatriations to those who had died in Liscor from Skinner&#039;s attack.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/02/3-09/ Chapter 3.09]&amp;lt;/ref&amp;gt; They sent [[Ryoka Griffin]] to take the magical treasures they discovered to be appraised by [[Hedault]] in  [[Invrisil]] &lt;br /&gt;
&lt;br /&gt;
==== Volume 3 ====&lt;br /&gt;
After leaving Ocre, the Horns came to [[Celum]] where they met up with Erin, who had been stuck in the city due to threats of Goblin Raids.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2017/10/17/3-24/ Chapter 3.24]&amp;lt;/ref&amp;gt; Pisces and Ksmvr returned to Albez to recover a magical artifact from the [Mage&#039;s] quarters - a door with an embedded teleportation spell. The door was given to Erin for her investment in the Horns&#039; expedition. The Horns accompanied Erin back to Liscor with the wagon driver [[Termin]]. On the way back, the Horns met and fought (and lost to) [[Teriarch]], who then helped them create a snowstorm to hide from a passing Goblin army. The travelled through the ruined city of [[Esthelm]], before arriving back at the Wandering Inn.&lt;br /&gt;
&lt;br /&gt;
==== Volume 4 ====&lt;br /&gt;
After returning back to Liscor, the Horns teamed up with [[Griffon Hunt]] and the [[Halfseekers]] in coordinating the community outreach to Esthelm by the cities of Liscor and Celum.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; They participated in the Christmas celebrations hosted by Erin. After Ryoka&#039;s return from Invrisil, they were equipped with significantly upgraded equipment, primarily as a result of the sale (to Hedault) of a magic wand recovered from the Mage&#039;s Quarters.&amp;lt;ref&amp;gt;[[Chapter 4.10]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 5 ====&lt;br /&gt;
The Horns lived in the Wandering Inn for several months, participating in the defense of Liscor from dungeon attacks. They assisted in defending the Inn against the Face Eater Moth swarms. Pisces came up with the successful plan to ground the Moths with a magical summoned rainstorm.&amp;lt;ref&amp;gt;[[Chapter 5.07]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
During the [[Raskghar]] attacks, Ceria and several dozen Gnolls were kidnapped, on orders of Calruz who had become their new Chieftain (and also insane). The other members of her team joined in the repeated assaults on the dungeon, Pisces in particular overtaxing his magical reserves with repeated resurrection of his Bone Horrors, to the point of sickness from excess mana potions. During her time as a captive, Ceria was taken to an underground city within the dungeon, where she saw monuments to the three guardians, [[Skinner]], [[Snatcher]], and [[Stalker]]. At the time of the final assault on the Raskghar camp, Ceria convinced Calruz to turn against the Raskghar, once it was clear they were about to turn on him.&amp;lt;ref&amp;gt;[[Chapter 5.45]]&amp;lt;/ref&amp;gt; She and the other Horns then took the Minotaur down.&lt;br /&gt;
&lt;br /&gt;
They participated in an impromptu baseball game coordinated by Erin.&amp;lt;ref&amp;gt;[[Chapter 5.46]]&amp;lt;/ref&amp;gt; Later, the [[Redfang Elite Warriors|Redfang Goblins]] gave the Raskghar&#039;s treasure collection to the Horns, Halfseekers, and Griffon Hunt for helping them and the Cave Goblins. At an estimated hundred and ten thousand gold, each team obtained the equivalent of nearly thirty-five thousand gold. Having struck it rich, they decided that they were done with Liscor&#039;s dungeon.&amp;lt;ref&amp;gt;[[Chapter 5.49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the imminent arrival of the [[Reiss|Goblin Lord]], and his army herded towards Liscor by Tyrion Veltras and &#039;&#039;his&#039;&#039; army, the Horns and the other adventuring teams want to leave Liscor, but the portal stone to Celum is confiscated by Watch Captain [[Zevara Sunderscale]]. Thet Halfseekers try to take another door to Celum, but encounter their old teammate-turned-traitor [[Garen Redfang]] and his tribe. All the adventuring teams try to fight the Redfangs, but are forced to retreat. &amp;lt;ref&amp;gt;[[Chapter 5.58]]&amp;lt;/ref&amp;gt; During the siege of Liscor, the Horns are at the walls, where they see Erin lead an army of Goblins against the armies of the Goblin Lord and Tyrion Veltras.&amp;lt;ref&amp;gt;[[Chapter 5.60]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 6 ====&lt;br /&gt;
After the siege of Liscor, the Horns of Hammerad begin working towards becoming Gold-rank. They go to Celum to look for missions, but come afoul of the local Silver-ranked teams who blame them for raid party wipe at Liscor&#039;s dungeon crypt.&amp;lt;ref&amp;gt;[[Chapter 6.18 H]]&amp;lt;/ref&amp;gt; Ceria, Pisces, and Yvlon are arrested by Celum&#039;s Watch, while Ksmvr successfully completes a [Bandit]-extermination mission on his own.&amp;lt;ref&amp;gt;[[Chapter 6.19 H]]&amp;lt;/ref&amp;gt; They are later evaluated by Grimalkin, Pallass&#039;s Strongest [Mage], who informs them that while they are a top-Silver team, they are still not ready for Gold.&amp;lt;ref&amp;gt;[[Chapter 6.39]]&amp;lt;/ref&amp;gt; After signing up to guard the [Builders] making a road to Pallass around the Bloodfields, the Horns are ambushed and captured by a Wistram-hit squad, led by [[Montressa du Valeross]], a former classmate of Pisces and Ceria. They are soon released, thanks to Erin, who had mustered Seborn, Moore, Grimalkin and Relc.&amp;lt;ref&amp;gt;[[Chapter 6.57]]&amp;lt;/ref&amp;gt; During a duel between the Horns and the Wistram [Mages] at the Bloodfields, a pack of [[Crelers]] emerge nearby, led by an Adult Creler. Unable to open the portal door or escape, the Horns lead the charge against the Crelers. During the fight, Pisces and Ceria link up for the first time and create a Frostmarrow Behemoth. The Horns defeat the Adult, and are promoted to Gold-rank.&amp;lt;ref&amp;gt;[[Chapter 6.66 H]]&amp;lt;/ref&amp;gt; They decided that it&#039;s time to leave Liscor and head to Invrisil with a portal door connection.&amp;lt;ref&amp;gt;[[Chapter 6.67]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 7 ====&lt;br /&gt;
During the Horns&#039; journey to Invrisil, they became delayed when Pisces, Ceria, and Ksmvr became sick from spoiled eggs. After reaching the City of Adventurers, they became acquainted with [[Maviola El]], while also making a bad first impression on the local Gold-ranked teams. They return to The Wandering Inn via the portal door, and stay for a few days.&amp;lt;ref&amp;gt;[[Chapter 7.20]]&amp;lt;/ref&amp;gt; After participating in inn shenanigans such as Mrsha&#039;s birthday and the world&#039;s first televised soccer game, they resume their travels. After exterminating an astray Face Eater moth swarm, they stop by Byres lands and meet Yvlon&#039;s parents.&amp;lt;ref&amp;gt;[[Chapter 7.37]]&amp;lt;/ref&amp;gt; During Ryoka, [[Maviola El]], and [[Saliss Oliwing|Saliss&#039;s]] delivery run to deliver an antidote to Lord Tyrion&#039;s children, the Horns rush to intercept and kill some [Assassins].&amp;lt;ref&amp;gt;[[Chapter 7.59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 8 ====&lt;br /&gt;
Learning of Erin&#039;s death and preservation under ice, the Horns head to [[Tenbault]] in the hopes of getting the [[Hekusha|Healer&#039;s]] help. However, they are dissuaded by the long lines, predatory lottery system, and reveal that the Healer is actually a [Restoration Mage] with no real knowledge of the healing arts. [[Az’kerash]] accidentally misleads Pisces regarding his capabilities of cure Erin, and so Pisces comes up with a plan to trade a relic for the Necromancer&#039;s help. The Horns organize a raid on the [[Village of the Dead]], where they hope to find the [[Helm of Fire]], based on intel from [[Selys Shivertail]].&amp;lt;ref&amp;gt;[[Chapter 8.02]]&amp;lt;/ref&amp;gt; Multiple adventuring teams, and armies from the Five Families participate, but with the reveal of a hidden city filled with greater undead, the remaining adventurers are forced to draw back, with the exception of the Horns of Hammerad, who instead delve even further into the heart of the death zone. They find the preserved bodies of the [[Zacheales|Putrid One]] and his killer, a Dullahan [Paladin]. Pisces accidentally disturbs the stasis spell. While the Putrid One remains dead, his greatest servant, [[Tolveilouka Ve’delina Mer]], attacks the Horns in a great rage. However, the now-awake-but-still-dying Dullahan [Paladin] saves them, temporarily driving Toulveilouka back. The Horns flee, but with Tolveilouka on their trail. They are able to teleport out thanks to a [Greater Teleport] scroll that Pisces found in the Putrid One&#039;s workshop, and use coordinates to [[Khelt]] given by Az&#039;kerash. However, they bounce off Khelt&#039;s protective wards, and are scattered across [[Chandrar]].&amp;lt;ref&amp;gt;[[Chapter 8.18 H]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.19 H]]&amp;lt;/ref&amp;gt; Ksmvr ends up in [[Illivere]] in the middle of a Golem fight, and Yvlon is teleported to [[Nerrhavia&#039;s Fallen]] where she is arrested on false charges. Ceria materializes in the middle of the desert, while Pisces has the misfortune to appear near one of Roshal&#039;s caravans, and is made a [Slave].&lt;br /&gt;
&lt;br /&gt;
After having separate adventures, the four members coincidentally reunite at [[Pomle]] in a middle of a war between Pomle, Nerrhavia&#039;s Fallen, Tiqr, Savere, and Illivere. During the battle,  they are kidnapped by three of the Scourgeriders of Emrist under the orders of [[Fetohep|King Fetohep]], and are taken to Khelt&#039;s flagship &#039;&#039;Sand at Sea&#039;&#039;.&amp;lt;ref&amp;gt;[[Chapter 8.80]]&amp;lt;/ref&amp;gt; Returned to Izril, the Horns participate in the Drakes-Gnoll war, and are later present when Erin Solstice is revived.&amp;lt;ref&amp;gt;[[Chapter 8.85]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Epilogue]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Volume 9 ====&lt;br /&gt;
During their latest stay in Liscor and The Wandering Inn, the Horns make plans to go to the new lands of Izril. The Horns, along with other adventuring groups, participate in the extermination raid against the hordes of [[Eater Goats]] and [[Gargoyles]] (secretly instigated by Tolveilouka).&amp;lt;ref&amp;gt;[[Chapter 9.12]] &amp;lt;/ref&amp;gt; Afterwards, with the arrival of [[The Adventurer’s Haven]] and its guests, they team up with [[Colthei|Colthei the Supporter]] to locate and retrieve Stalker&#039;s corpse from the underground city in Liscor&#039;s Dungeon.&amp;lt;ref&amp;gt;[[Interlude – Adventurers (Pt. 1)|Interlude -Adventurers (Pt. 1)]]&amp;lt;/ref&amp;gt; During the survey, they inadvertently aggravate [[Snatcher|Facestealer]] to the point of it leaving the dungeon to attack Liscor. The Horns, Colth, Saliss, [[Tessa|Shriekblade]], and [[Lehra Ruinstrider]] drive it off, with Colth using one of Roshal&#039;s brands to mark the boss monster.&amp;lt;ref&amp;gt;[[Interlude – Adventurers (Pt. 2)|Interlude - Adventurer&#039;s (Pt. 2)]]&amp;lt;/ref&amp;gt; Colth organizes a hunt with adventurers from both the Haven and The Wandering Inn to kill Facestealer. While they succeed in retrieving Stalker&#039;s remains, they lose track of Facestealer, though it is tricked into drowning by the [[Silver Swords]], [[Vuliel Drae]], [[Infinitypear|Infinitypear,]] and [[Rasktooth]]&amp;lt;ref&amp;gt;[[Interlude – Adventurers (Pt. 3)|Interlude - Adventurers (Pt. 3)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Horns and Colth plan to travel to the Gnoll Plains in search of an expert [Tanner] who can process Stalker&#039;s corpse. Before they leave, all the Horns, except for Ceria participate in Zeladona&#039;s Trial of a Thousand Blades.&amp;lt;ref&amp;gt;[[Chapter 9.30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Noteworthy Equipment &amp;amp; Relics ==&lt;br /&gt;
*Entire Skeleton of the Archmage [[Nekhret]] minus 4 bones: the second-lowest left rib, the tibia of the right shin-bone, the left clavicle and the fourth rib from the top on the right side.&lt;br /&gt;
*Healing Potion - High-Grade (x1)&lt;br /&gt;
*[[Potions#Sustenance Providing Potion|Sustenance Provide Potion]] - High-Grade (x1)&lt;br /&gt;
*[[Potions#Breathing Potion|Breathing Potion]] - High-Grade (x2)&lt;br /&gt;
*Several tiny circular, flat stones, each one enchanted to shed [Light] for twenty four hours before fading until exposed to sunlight for an equal amount of time.&lt;br /&gt;
*Leather Ball; onto the ball was an angry faced stitched with a red thread. The instant the stitched face is touched with a rather strong force it contorts and emits an ear-piercing shriek. After activation, the ball is to be thrown towards the desired location. It aggressively seeks out any living creature in the nearby area, excluding those in a general radius of activation. If no quarry is found it will return. Presumed lost during an exploration of the Liscor dungeon, used by Ksmvr to divert a massive wave of shield spiders from overrunning them.&lt;br /&gt;
*Putrid One&#039;s Circlet. It can disguise itself with illusions. The illusion can hide it or shape its shape or materials. The illusions can be far from the real location and still be felt physically. It enhance the intelligence of its user, while &amp;quot;freeing&amp;quot; them from morality. It also provide its user with mana of all types for multi-elements spells or just refueling the user&#039;s own mana. The circlet has an intelligence and feeling of its own. Worn by Ceria.&lt;br /&gt;
*Djinni&#039;s Spellbook. Written by Djinni. It helps his user by teaching the spells inside. It&#039;s full of unboxed (or non-[[Grand Design of Isthekenous|System]]) spells. Its current owner is Pisces.&lt;br /&gt;
*Ring of Barriers. When used, a blue barrier cover the body of its user. Possessed by Yvlon. &amp;lt;ref&amp;gt;https://wanderinginn.com/2023/10/28/9-64-bh/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Unknown offensive ring. Possessed by Yvlon.&lt;br /&gt;
*Helm made of Stalker&#039;s skin. This helm allows the user to become invisible for five minutes. Worn by Colthei.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://wanderinginn.com/2023/11/26/9-67-pt-1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cloak made of Stalker&#039;s skin. This cloak allows the user to become invisible for fifteen minutes. Worn by Ksmvr.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[[File:Horns of Hammerad by MG.jpg|thumb|305x305px|&lt;br /&gt;
Horns of Hammerad by [[Fanworks/mg|mg]]&lt;br /&gt;
|alt=]]&lt;br /&gt;
&lt;br /&gt;
===Current Members===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Position&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ceria Springwalker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Half-Elves|Half-Elf]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Leader &amp;amp; Mage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Yvlon Byres]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior &amp;amp; Vanguard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Pisces Jealnet]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mage &amp;amp; Duelist &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ksmvr]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Antinium]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skirmisher &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Vofea]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Satyrs|Satyr]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Colthei]] / Colth &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Supporter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former Members===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Position&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Status&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Calruz]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Minotaurs|Minotaur]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Ex-Leader &amp;amp; Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Alive (Imprisoned)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gerial]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sostrom Reidez]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mage &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Marian (Horns of Hammerad)|Marian]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Hunt]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Terr &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coblat&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grimsore&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Barr&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Humans|Human]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warrior&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before the group went into the Ruins of Liscor, the Horns of Hammerad had three mages: Ceria, Sostrom, and Marian, with the strength in that order.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Brunkr]] was interested in joining the Horns shortly after becoming a [Knight].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/14/4-28/ Chapter 4.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Horns are the 1268th team to kill an Adult Creler at the Silver-rank level.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/12/29/6-67/ Chapter 6.67]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Human [Mage] Peminac was implied to be a member of the Horns. He left just before the raid on the [[Ruins of Liscor]]. In the rewrite of Volume 1, the character got retconned out of existence.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Template:HornsOfHammeradGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Adventurer Groups]]&lt;br /&gt;
[[Category:Silver-rank Adventurers]]&lt;br /&gt;
[[Category:Gold-rank Adventurers]]&lt;br /&gt;
[[Category:Horns of Hammerad]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Dwarves&amp;diff=92330</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Dwarves&amp;diff=92330"/>
		<updated>2024-02-05T18:25:21Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dwarves&#039;&#039;&#039; are one of the [[races]] of [[Innworld]]. They mainly live in [[Terandria]].&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Dwarves are Human-like, but shorter and stockier. Originally their average height was four feet, but due to mixing with Humans, the average Dwarf now often reaches a height of five feet.&amp;lt;ref name=&amp;quot;:4.45&amp;quot;&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt; Both males and females have beards, though most females opt out of it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Physical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Lifespan ====&lt;br /&gt;
Dwarves have a longer lifespan than Humans, though shorter compared to [[half-Elves]].&amp;lt;ref&amp;gt;[[Interlude – Singing Ships|Interlude - Singing Ships]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
Dwarves are capable of cross-breeding with other races, like Humans. However, doing so over the centuries has diluted their blood, resulting in them losing some of their heritage, like now being taller then they used to be. Those born like this are known as Half-Dwarves.&amp;lt;ref name=&amp;quot;:4.45&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Seasickness ====&lt;br /&gt;
Dwarves are shown to be prone to getting seasick in too much water and boats&amp;lt;ref name=&amp;quot;:4.45&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Slow Smithing Level Up ====&lt;br /&gt;
Due to their long lifespan, they level up in their Smithing Classes slower than those who have shorter ones, such as Humans. In exchange over the decades, or even in centuries, they build up true skill in their crafts that surpass everyone else.&amp;lt;ref name=&amp;quot;:7.31&amp;quot;&amp;gt;[https://wanderinginn.com/2020/06/28/7-31/ Chapter 7.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
&lt;br /&gt;
=== Part-Dwarves ===&lt;br /&gt;
Children of the now Half-Dwarves, whose blood is diluted so much that they are more Human like than Dwarves.&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
Dwarves have literal mindsets; if they ask a question, they demand an answer.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ Chapter 1.09 R]&amp;lt;/ref&amp;gt;They are incredibly grounded in the present, and this allows them to function in their extended lifespan. They can live normal lives among other species, though they sometimes retreat for a decade or two to process what they&#039;ve gone through.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt; They are very organized amongst themselves.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/06/18/interlude-singing-ships/ Interlude - Singing Ships]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves are &amp;quot;rare enough on Terandria, never mind the other parts of the world.&amp;quot;&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/10/21/3-25/ Chapter 3.25]&amp;lt;/ref&amp;gt; One of the reasons being that they don’t like to travel, as they suffer from seasickness.&amp;lt;ref name=&amp;quot;:4.45&amp;quot; /&amp;gt;Despite this, they do still use ships, normally to trade and ferry goods rather than transport people. Their ships are heavy and squat, and in the absence of wind and currents can use oars that resemble water wheels. They can arm their prows with Dwarfsteel.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Dwarves favour heavy armor. They wear chainmail at the lightest, and many will have plate.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
&lt;br /&gt;
* [[Deríthal-Vel]] / Dwarfhome&lt;br /&gt;
* [[Dwarfhalls Rest|Dwarfhall&#039;s Rest]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dwarves once lived in [[Izril]]. Grunvel, the Walled City of Pacts, was built out of friendship between them and the [[Drakes]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/24/8-10/ Chapter 8.10]&amp;lt;/ref&amp;gt; They had another mountain city called Dwarfhall&#039;s Rest there as well. They left when [[Lesegoth]], the City of Shields, had fallen and they had no more allies in northern Izril.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the events of the Days of Return, the Dwarves returned to Izril to re-settle [[Dwarfhalls Rest]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Half-Elves]] ===&lt;br /&gt;
Dwarves don’t like half-Elves. The majority of them would not even travel with them.&amp;lt;ref name=&amp;quot;:4.45&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part-Dwarves ===&lt;br /&gt;
Not much is known about each other relationship, but Dwarves seem to be on good terms with them, as they would raise them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/01/4-08-t/ Chapter 4.08 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relations with other races ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The city inside the mountain that [[Tremborag|Tremborag&#039;s]] [[Mountain City Tribe]] used to live in,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/27/5-32-g/ Chapter 5.32 G]&amp;lt;/ref&amp;gt; once belonged to the Dwarves.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/10/28/3-28-g/ Chapter 3.28 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Baleros]], the Dwarves had built towers that shine with the colors of a thousand glittering ores smelted into metal.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ S03 – Wistram Days (Pt.5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;quot;Going home to Grandfather&amp;quot; was a term used for their decade-long retreats when they were more wide spread in the world.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Dwarves]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Drowned_People&amp;diff=92329</id>
		<title>Drowned People</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Drowned_People&amp;diff=92329"/>
		<updated>2024-02-05T18:21:32Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Drowned People&#039;&#039;&#039;, also known as &amp;lt;strong&amp;gt;Drowned Folk&amp;lt;/strong&amp;gt; and &#039;&#039;&#039;Children of the Ocean&#039;&#039;&#039;, are one of the [[Races]] of [[Innworld]]. They are amphibious hybrids of other species merged with an aquatic creature. &lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;General Appearance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Drowned Folk are half-sea creature, and no two look alike even if they are fused with the same kind of marine life.&amp;lt;ref name=&amp;quot;:Sea (Pt. 1)&amp;quot;&amp;gt;[https://wanderinginn.com/2020/04/19/interlude-strategists-at-sea-pt-1/ Interlude – Strategists at Sea (Pt. 1)]&amp;lt;/ref&amp;gt; They can be divided into three categories: The typical fish and crustacean fusions; Magical fish and fusions that don&#039;t work as intended, like with jellyfish; And fusions that look biologically foreign, like with shellfish or sea snails.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2023/09/05/9-56/ Chapter 9.56]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Physical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Fish Physiology ====&lt;br /&gt;
Depending on what aquatic creature one has fused with or were it has fused on the body, they can obtain said aquatic creature&#039;s natural abilities. For example someone fused with a Blackwater Jellyfish can obtain its paralysis sting, as well as the ability to heal from wounds that would cripple normal flesh, while someone having their arm fused with a Swordfish can obtain an unparalleled cutting weapon.&amp;lt;ref name=&amp;quot;:Depthless Doctor&amp;quot;&amp;gt;[https://wanderinginn.com/2018/07/09/the-depthless-doctor/ The Depthless Doctor]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
Drowned Folk reproduce sexually, though they can arise asexually if the sea creature they are bonded with can reproduce in a similar manner (i.e. [[Doroumata]]). A person can become Drowned Folk by accepting the Sea’s Bargain,&amp;lt;ref name=&amp;quot;:Sea (Pt. 1)&amp;quot; /&amp;gt; which bonds their bodies with a sea parasite. being born from Drowned parents (or at least a Drowned mother).&amp;lt;ref name=&amp;quot;:Depthless Doctor&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
Other then needing to drink more water then usual, their diet seems to remain the same off their previews species.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like some of the other Races, depending on the individuals naturally talented towards magic, Drowned People are shown to be able to cast magic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/11/6-15-k/ Chapter 6.15 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Special Abilities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic Breathing ====&lt;br /&gt;
Thanks to their aquatic fusion they can breathe water as freely as air.&amp;lt;ref name=&amp;quot;:Depthless Doctor&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Dehydration ====&lt;br /&gt;
Drowned People need to keep themselves constantly Hydrated on land or they will suffer from Dehydration. Due to this when they drink alcohol they have to drink doubly the amount of water as well.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/12/5-59/ Chapter 5.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Subrace ==&lt;br /&gt;
&lt;br /&gt;
=== Part-Drowned People ===&lt;br /&gt;
The offsprings of a Drowned Person and a Non-Drowned Person.&amp;lt;ref name=&amp;quot;:Sea (Pt. 1)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Drowned People are a race created when parasites from the ocean fused with other species. These parasites latch onto a body and meld with it. If left unchecked, they can take over their host mind, but even if you kill it, it will still change the host&#039;s body forever. While half of their body changes, it doesn’t affect the hosts in any way save for their appearance.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/17/2-22/ Chapter 2.22]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ S03 – Wistram Days (Pt.5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
Drowned People have a sparse population, like [[Selphids]] and [[Half-Elves]]. Many are peaceful people, the products of an accident. But others turn into [[Pirates]] or join the Undersea Crews. Drowned vessels will protect their kind regardless of occupation, however.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/06/18/interlude-singing-ships/ Interlude - Singing Ships]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drowned [Sailors] and regular [Sailors] usually don&#039;t get along. This relationship is especially bad among [Pirates].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/01/7-11/ Chapter 7.11]&amp;lt;/ref&amp;gt; However, they will allow landfolk to bear witness to important events of their people if they are under the authority of a Drowned Person.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drowned Folk have few homes, as they cannot live in the dangerous undersea unaided, even with their gifts.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;They have secret cities in the depths which are great ships, cloaked by the magic of their respective Shadeward.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-1/ Interlude - Paradigm Shift (Pt. 1)]&amp;lt;/ref&amp;gt; They&#039;ve also been said to live in vast Leviathan-ships.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/23/7-09-k/ Chapter 7.09 K]&amp;lt;/ref&amp;gt; Each city-ship is governed jointly by the Shadeward, the Luminary, and the City Captain.&lt;br /&gt;
&lt;br /&gt;
The Shadewards hide them from or fight off the monsters of the depths, and are to the Drowned People as Archmages are to landfolk.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/01/19/8-63-k/ Chapter 8.63 K]&amp;lt;/ref&amp;gt; The Luminary Resplendia has powerful light-based abilities, which are used as guiding lights for Drowned Ships, or beacons for monsters to send upon their enemies, or destroy ships in other ways. The Luminaries are used hard by the Drowned Cities, and the strain often means they use up their light.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/23/9-70-pt-1/ Chapter 9.70 (Pt. 1)]&amp;lt;/ref&amp;gt; Taking away a prospective Luminary is considered a crime by the Drowned Cities, worthy of placing a bounty on.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/28/9-64-bh/ Chapter 9.64 BH]&amp;lt;/ref&amp;gt; The City Captain is a Drowned [Captain] who repays the city by acting as a leader for defense and other civic duties for months or years, depending on their performance and motivation to continue.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drowned vessels operate under laws, for the safety of the ship while travelling in the abyssal depths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Make no sound about the watch.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Maintain the bubble.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Listen not to the whispers.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Douse every light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As such, Drowned Folk work in complete darkness and silence while submerged.&lt;br /&gt;
&lt;br /&gt;
Drowned Folk love plants, and their ships may have a garden for crew members to cultivate.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drowned Ships===&lt;br /&gt;
[[File:Shellbazaar-by-enuryn.jpg|thumb|300px|Drowned Ships by [[Fanworks/Enuryn|Enuryn]]&amp;lt;br /&amp;gt;(commissioned by [[Pirateaba]])]]&lt;br /&gt;
Drowned ships tend to be unusually tall, eschewing the aerodynamics used by the vessels of other species for something that could maneuver in three dimensions. They often lack sails, and are sometimes designed to engage foes from above or bellow.&lt;br /&gt;
&lt;br /&gt;
In contrast to the usually dark exteriors of the vessels, the below-decks tend to be more vibrant, with padding, fineries, and rooms for entertainment.&lt;br /&gt;
&lt;br /&gt;
Drowned ships are protected by magical bubbles while submerged. Maintaining the bubble is one of the most important tasks on the vessel, as its implosion at lower depths could destroy the whole ship, and even kill the entire Drowned Folk crew if the pressure is great enough. Drowned ships communicate with each other through lantern speak, where they light lanterns and open and close colored shutters. If the ships are too wary of attracting attention underwater, they will instead shoot messages into each-other&#039;s bubbles.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drowned-Folk Great Ships===&lt;br /&gt;
&lt;br /&gt;
*Llelk&lt;br /&gt;
*[[Nombernaught]]&lt;br /&gt;
*Tillaevae&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Land&#039;s Farewell&#039;&#039; song===&lt;br /&gt;
A song of farewell by the Drowned-Folk. It can mean melancholy or triumph, depending on the person. It is not a long song, but can have a thousand different verses.&lt;br /&gt;
&lt;br /&gt;
==== Verse 1 ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“&#039;&#039;I slipped off the deck, and there I drowned&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Now I will never leave her&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;We left land to be born at sea&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;And we’ll never truly leave her.&#039;&#039;”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Verse 2 ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“&#039;&#039;I gave one eye into the deep&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;And I will never leave her&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I breathe water in my sleep&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;So I will never leave her.&#039;&#039;”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Verse 3 (sang by those weren&#039;t born Drowned) ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“&#039;&#039;My family wept upon the land&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I wish that I could leave her&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I left half my heart on sand&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Yet I will never leave her.&#039;&#039;”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Verse 4 ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“&#039;&#039;My soul never shall surface from below&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I shall never leave her.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;As I walk on land, half sinks below&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;And I shall never leave her.&#039;&#039;”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
===Landfolk===&lt;br /&gt;
Sailors of other species detest the Undersea Crews. Drowned ships sink every other ships, sailor and pirate alike, and it is believed that the Drowned People have laid claim to the entire oceans.&amp;lt;ref name=&amp;quot;:Sea (Pt. 1)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Demons]]===&lt;br /&gt;
Drowned People are one of the few races that refuse to ratify the Pact of Rhir and thus aren&#039;t at war with the Demons. They have allied and made peace with them in the past.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*[[Seborn|Seborn Sailwinds]]&lt;br /&gt;
* [[Doroumata]]&lt;br /&gt;
*[[Rasea Zecrew]]&lt;br /&gt;
*[[Omusc]]&lt;br /&gt;
*[[Tov]]&lt;br /&gt;
*[[Therrium Sailwinds]]&lt;br /&gt;
*[[Barsoijou]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The Underwater Crews hate sharp, loud noises, as they attract fish.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*A touch of the lips and a finger pointed is a sign of respect. It means words of praise unspoken.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Crab-type Drowned People are a common type.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/29/interlude-the-spitoon/ Interlude - The Spitoon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Drowned People]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Demons&amp;diff=92328</id>
		<title>Demons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Demons&amp;diff=92328"/>
		<updated>2024-02-05T18:18:53Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Demons&#039;&#039;&#039; are one of the [[Races]] of Innworld. The term Demon is broadly applied to any non-Human mutants living on [[Rhir]].&amp;lt;ref name=&amp;quot;:Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Demons are beings affected by Rhir’s persistent corruption and manifest a variety of features from horns to extra eyes.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot; /&amp;gt; They are apparently from different races of origin who then mutated apparently due to exposure to whatever affects the Blighted Lands.&amp;lt;ref name=&amp;quot;1.00 C&amp;quot; /&amp;gt; In that respect they seem similar to [[Drowned People]] who also each mutate differently and get traits from sea creatures.&lt;br /&gt;
&lt;br /&gt;
Their appearances can be very different from each other, depending on how mutated the Demon is and what race he originated from. Curved horns like those of a ram seem to be a regular feature.&amp;lt;!--1.00C, 1.01C, 1.02C, 1.03C--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Demon whom [[Edward|Eddy]] saw and then described to [[Americans|his friends]], looked similar to a [https://www.google.de/search?q=Qunari&amp;amp;tbm=isch Qunari], thus appearing less like a monster, and more like a person. Stories from the Rhir natives described Demons with wings or talons or beaks.&amp;lt;ref name=&amp;quot;1.00 C&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/25/1-00-c/ Chapter 1.00 C]&amp;lt;/ref&amp;gt; Others might pass for Humans, if not for a third eye, an extra limb, or bright yellow eyes, or four toes and fingers on otherwise normal human hands&amp;lt;ref name=&amp;quot;:1.02 C&amp;quot;&amp;gt;[https://wanderinginn.com/2018/05/01/1-02-d-2/ Chapter 1.02 C]&amp;lt;/ref&amp;gt;. Other cases have a horn sticking out of their forehead, compound eyes, some kind of chitin on their upper body that looks like armor, fish-like scales, a sliming arm,&amp;lt;ref name=&amp;quot;:1.01 C&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/26/1-01-c/ Chapter 1.01 C]&amp;lt;/ref&amp;gt; tentacles hair&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/05/1-05-c/ Chapter 1.05 C]&amp;lt;/ref&amp;gt;, bright green eyes with yellow pupils, a face like leather, cloven feet&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/01/1-03-d-2/ Chapter 1.03 C]&amp;lt;/ref&amp;gt; and so on.&lt;br /&gt;
&lt;br /&gt;
=== Physical Qualities ===&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
Demons can become [[Fearless]] by obtaining the Fearless class addition to their normal class.&amp;lt;ref name=&amp;quot;:1.02 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
They are capable of levelling, with many high-level individuals, and have a great deal of military intelligence. Little is known about their culture or hierarchy.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are unable to preserve food for long due to the corrupted land they live on affecting it, even with bags of holding and magical storerooms. At best, any food will have an expiration date of one year. As a result, they do not save luxuries taken as spoils of war, but instead enjoy it quickly.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Interlude - Foody Discussions]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Silvenia Ettertree|Silvenia]] used her magic to improve the quality of life of the Demons.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Demons come from a place called [[Hell]], which is located on Rhir.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/31/2-26/ Chapter 2.26]&amp;lt;/ref&amp;gt; They&#039;ve been at war with the [[Blighted Kingdom]] for thousands of years, with most of the world siding against them with their enemy.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
The Demons have their own kingdom and are locked in a state of permanent war against the [[Blighted Kingdom]], which they try to eradicate. Thus, the Demon Kingdom is one of three major powers on Rhir, the third one being the origin of monsters.&amp;lt;ref name=&amp;quot;1.00 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Trolls]] ===&lt;br /&gt;
At least in one instance, a Troll worked together with a Demon raiding group. After being scared, he stopped taking the orders of the Demon leader.&amp;lt;ref name=&amp;quot;:1.01 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Giants]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Harpies]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Antinium]] ===&lt;br /&gt;
The Demons and Antinium are nominal allies and have established pacts. Yet the Antinium of Rhir rarely make contact and do not support them against the Blighted Kingdom, because their resources are used to battle and contain the sleeping demigoddess. They are a much more powerful faction that threaten to destroy the Demon Kingdom if they act against their efforts, and the Demons are unwilling to antagonize them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ Interlude - Songs and Stories]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
Despite their kingdom being commanded by the [[Demon King]], and they are not formally recognized as a people by most nations in the world.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Pirates]] and some of [[Drowned People]], [[Dullahans]] and [[Drathians]] maintain good trade relations with Demons however, claiming they are not inherently worse people than for example those of [[Roshal]] or the Blighted Kingdom.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/01/7-11/ Chapter 7.11]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Some people in the Blighted Kingdom eat Demon Meat.&amp;lt;ref name=&amp;quot;:1.02 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Demons|*]]&lt;br /&gt;
[[Category:Rhir]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Corrupted]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Baleros&amp;diff=92327</id>
		<title>Baleros</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Baleros&amp;diff=92327"/>
		<updated>2024-02-05T18:12:38Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Baleros&#039;&#039;&#039; is the continent home to [[Lizardfolk]], [[Centaurs]], [[Dullahans]], [[Gazers]], [[Selphids]], [[Humans]] and [[Beastkin]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Baleros is a massive continent. While it is mostly jungles and forests, there are also wide open plains and scenic landscapes. To [[Earthworlders]], it bears a resemblance to the American continents — being a fairly solid chunk with a large southern jungle and a vaguely hammer-esque shaped north half.&amp;lt;ref name=&amp;quot;6.06D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/09/6-06-d/ Chapter 6.06 D]&amp;lt;/ref&amp;gt; The three main species on Baleros are Dullahans, Centaurs, and Lizardfolk, with Selphids, Gazers, Humans, and the Beastkin Tribes making up larger minorities.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; Intelligent hunter-gatherer societies of apes and monkeys also live on the continent.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Interlude - Trade and Travel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Companies ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Baleros was a continent unique in that despite there being nations and countries and kingdoms and so on, much of the fighting was done by mercenary groups, ranging from smaller troops like the Raverian Fighters to huge Companies comprised of multiple regiments of soldiers who were almost constantly embroiled in conflict.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;The companies active on Baleros are like nations unto themselves. There are countless companies who have their own cities and towns where they base themselves. They have contracts and earn income from protecting places, and they send out their own armies to fight. The big ones have influence, representatives in other nation, even entire merchant organizations that cater only to them.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/14/1-00-d/ Chapter 1.00 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are [[Four Great Companies]] who are the most influential players in Baleros, military-wise:&lt;br /&gt;
*&#039;&#039;&#039;[[Iron Vanguard]]&#039;&#039;&#039;: The northernmost parts of Baleros are mainly controlled by the old and long-established Iron Vanguard Company, comprised primarily of Dullahans. They heavily fortify their territories and have a powerful armada.&lt;br /&gt;
*&#039;&#039;&#039;[[Maelstrom’s Howling|Maelstrom&#039;s Howling]]&#039;&#039;&#039;: The Maelstrom’s Howling Company are holding the wide open spaces of the middle parts of Baleros, but not all of it permanently. They are comprised mostly of [[Centaurs]], and some Lizardfolk.&amp;lt;ref name=&amp;quot;6.06D&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Eyes of Baleros]]&#039;&#039;&#039;: The Eyes of Baleros are a species company comprised mostly of Gazers, and little is known about them since they are based deep in the jungle. They don&#039;t have much land, and nobody cares to fight them.&amp;lt;ref name=&amp;quot;6.06D&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Forgotten Wing Company]]&#039;&#039;&#039;: The Forgotten Wing Company is a mixed-species company based south of Baleros. While it is very powerful, it is also considered fragile as its prowess is primarily due to their two leaders: the [[Foliana|Three-Color Stalker]] and the [[Niers Astoragon|Titan]].&amp;lt;ref name=&amp;quot;6.06D&amp;quot; /&amp;gt; The Forgotten Wing had replaced the [[Jungle Tails]] Company (a Lizardfolk company), but the latter are still considered powerful.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/09/interlude-the-titans-question/ Interlude: The Titan&#039;s question]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Companies: ====&lt;br /&gt;
&lt;br /&gt;
* Adaz Plates&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Bodies of Fellden]] - Supreme and only company of the Selphids.&lt;br /&gt;
* [[Burning March Company|Burning March]]&lt;br /&gt;
*Duscale Company&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.com/2022/12/04/9-27-rc/ Chapter 9.27 RC]&amp;lt;/ref&amp;gt; - Lizardfolk company&lt;br /&gt;
* [[Featherfolk Brigade]] - Lizardfolk company. Ruled over the city of Talenqual.&lt;br /&gt;
* Goblin&#039;s Lament &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Dissolved&#039;&#039;)&amp;lt;/span&amp;gt; - [[Goblins|Goblin]] company led by [[Velan]]. Once considered a 5th Great Company.&lt;br /&gt;
* Grasgil Blockade&amp;lt;ref name=&amp;quot;:8.77 B&amp;quot;&amp;gt;[https://wanderinginn.com/2022/03/30/8-77-b/ Chapter 8.77 B]&amp;lt;/ref&amp;gt; - Dullahan company.&lt;br /&gt;
*[[Gravetender’s Fist|Gravetender&#039;s Fist]] - former suppression company&lt;br /&gt;
*Greyfur Irregulars&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hanging Serpents&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/28/8-19-h/ Chapter 8.19 H]&amp;lt;/ref&amp;gt; - presumably a Lizardfolk company&lt;br /&gt;
*[[Jungle Tails]] - Former Great Company of Lizardfolks. Supplanted by the Forgotten Wing company.&lt;br /&gt;
*[[Magehammer Company]]&lt;br /&gt;
*Marsh Troll&lt;br /&gt;
*One-Eyed Bastards&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Raverian Fighters]]&lt;br /&gt;
*[[Razorshard Armor]] &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Dissolved&#039;&#039;)&amp;lt;/span&amp;gt; - Dullahan company.&lt;br /&gt;
*[[Red Cross]] &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Dissolved&#039;&#039;)&amp;lt;/span&amp;gt; - Reformed as the United Nations company.&lt;br /&gt;
*Rot&#039;s Bane - Suppression company.&lt;br /&gt;
*[[Roving Arrow]] &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Dissolved&#039;&#039;)&amp;lt;/span&amp;gt; - Centaur company.&lt;br /&gt;
*Roving Fireball&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/26/interlude-the-pets-of-innworld/ Interlude - The Pets of Innworld]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Sandskim Company&lt;br /&gt;
*Silscale Company&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; - Lizardfolk company.&lt;br /&gt;
*Steliers’s Ring&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
*Stone Gaze&amp;lt;ref&amp;gt;[[Chapter 8.65]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Stormhooves&amp;lt;ref name=&amp;quot;:8.77 B&amp;quot;&amp;gt;[https://wanderinginn.com/2022/03/30/8-77-b/ Chapter 8.77 B]&amp;lt;/ref&amp;gt;- presumably a Centaur company&lt;br /&gt;
*Tailtail Army&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; - Lizardfolk company.&lt;br /&gt;
*Tanglelurk Lights&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Chapter 1.02 D|1.02 D]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Flying Brigade&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/04/19/interlude-strategists-at-sea-pt-1/ Interlude - Strategists at Sea (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Torum Legion&amp;lt;ref name=&amp;quot;:8.51 D&amp;quot;&amp;gt;[https://wanderinginn.com/2021/11/14/8-51-d/ Chapter 8.51 D]&amp;lt;/ref&amp;gt; - Dullahan company.&lt;br /&gt;
*Trick Temple&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/13/8-17-h/ Chapter 8.17 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Tripartite Law]] - Company of three members.&lt;br /&gt;
*[[United Nations]] - Earther company, jointly leads Talenqual with Paeth&lt;br /&gt;
*Untimely Demise - Suppression company.&lt;br /&gt;
*Virulent Plague&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BalerosSynMap.png|thumb|400px|Map of Baleros (Artist&#039;s rendition)]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
=== Nations: ===&lt;br /&gt;
&lt;br /&gt;
* Collectives of Xemic&amp;lt;ref&amp;gt;Gravesong Book One&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lorandia&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/01/22/9-33/ Chapter 9.33]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cities:===&lt;br /&gt;
&lt;br /&gt;
*Avenclus&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Bolandus&amp;lt;ref name=&amp;quot;:7.22 D&amp;quot;&amp;gt;[https://wanderinginn.com/2020/05/10/7-22-d/ Chapter 7.22 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cephalium&amp;lt;ref name=&amp;quot;:6.32&amp;quot;&amp;gt;[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cinfal&amp;lt;ref name=&amp;quot;:6.07 D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/13/6-07-d/ Chapter 6.07 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*City of Serpents&amp;lt;ref name=&amp;quot;:6.20 D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/28/6-20-d/ Chapter 6.20 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Daquin]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/01/5-21-d/ Chapter 6.21 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Elvallian]]&lt;br /&gt;
*Fizzyxel - Alchemical City&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gathering Citadels (several located across Baleros)&lt;br /&gt;
*Hemglass - Port-city just north of Talenqual.&amp;lt;ref name=&amp;quot;:8.51 D&amp;quot;&amp;gt;[https://wanderinginn.com/2021/11/14/8-51-d/ Chapter 8.51 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Invinctel]]&lt;br /&gt;
*Ironforged Hearth of the North&amp;lt;ref name=&amp;quot;:6.20 D&amp;quot; /&amp;gt;&lt;br /&gt;
*Kanid&#039;s Leaf - [[Half-Elves|Half-Elf]] settlement&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/18/interlude-singing-ships/ Interlude - Singing Ships]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Looxe&amp;lt;ref name=&amp;quot;:8.77 B&amp;quot;&amp;gt;[https://wanderinginn.com/2022/03/30/8-77-b/ Chapter 8.77 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Moxy]]&lt;br /&gt;
*Nassiquel&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Onous, Dullahan city, nearly 60 miles north of Moxy&amp;lt;ref name=&amp;quot;:8.77 B&amp;quot; /&amp;gt;&lt;br /&gt;
*Paxil&amp;lt;ref name=&amp;quot;:6.07 D&amp;quot; /&amp;gt;&lt;br /&gt;
*Phelt&amp;lt;ref name=&amp;quot;:6.07 D&amp;quot; /&amp;gt;&lt;br /&gt;
*Radlrn, northern part&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/23/7-49/ Chapter 7.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ravelm&amp;lt;ref name=&amp;quot;:6.07 D&amp;quot; /&amp;gt;&lt;br /&gt;
*Seequal - Lizardfolk Capital City &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Destroyed&#039;&#039;)&amp;lt;/span&amp;gt;&amp;lt;ref name=&amp;quot;:7.22 D&amp;quot; /&amp;gt;&lt;br /&gt;
*Soxet&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Talenqual]]&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/02/6-04-d/ Chapter 6.04 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Vaunth&amp;lt;ref name=&amp;quot;:8.77 B&amp;quot; /&amp;gt;&lt;br /&gt;
*Yoirthe &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Destroyed&#039;&#039;)&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.80]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ysai - River-city with cultivated oyster beds.&amp;lt;ref name=&amp;quot;:8.51 D&amp;quot; /&amp;gt;&lt;br /&gt;
*Zaland&lt;br /&gt;
*Zevai&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/11/6-24-d/ Chapter 6.24 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Zexil&lt;br /&gt;
&lt;br /&gt;
===[[Fraerlings]]&#039; Settlements:===&lt;br /&gt;
*Comost / Comost Lightdrenched&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/10/9-05-npr/ Chapter 9.05 NPR]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Culqe / Culqe of Eyes&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Gais / Gais on the Rocks&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Feiland]] - Tallguard Outpost &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Abandoned&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Homnel / ???&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Itelloi]] / Itelloi Under Shadows&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ Chapter 9.23 GGGGGGGGG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Keshel / Keshel in the Dark&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Oierdressql / ??? &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Destroyed&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Paeth]] / Paeth on the Coast - First Founding descendant city&lt;br /&gt;
*Reiryul / Reiryul Crystalhome&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Reton - Tallguard Outpost&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Seelda / Seelda Under Rains&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Torteth / Torteth of Colors&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Yaeth / ???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Yuite / Yuite Under Waters&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Villages: ===&lt;br /&gt;
&lt;br /&gt;
* Haxpesprings - Lizardfolk village &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Destroyed&#039;&#039;)&amp;lt;/span&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Academies:===&lt;br /&gt;
&lt;br /&gt;
*[[Titan’s School|Forgotten Wing’s Academy / Titan’s School]] - Teaches [Strategists] and [Generals]. Located in Elvallian&lt;br /&gt;
&lt;br /&gt;
===Magical Dungeon and Ruins:===&lt;br /&gt;
*[[Labyrinth of Souls]] - Great Dungeon / Named-rank Dungeon&lt;br /&gt;
*Tyfilt Dungeon&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/22/6-51-a/ Chapter 6.51 A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Areas:===&lt;br /&gt;
* Corthien Valley&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/30/9-12/ Chapter 9.12]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Olkem Grasslands&amp;lt;ref name=&amp;quot;:6.07 D&amp;quot; /&amp;gt;&lt;br /&gt;
*Selx’s Ravine&amp;lt;ref name=&amp;quot;:6.07 D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Death Zones]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Dyed Lands]] (Formerly the nation of Seequal)&amp;lt;ref name=&amp;quot;:7.22 D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rivers:===&lt;br /&gt;
*Toothwater Maw&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Whitewash Channel]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Unlike going from [[Izril]] to [[Terandria]], the journey to Baleros is horrifically difficult due to monsters, [&amp;lt;nowiki/&amp;gt;[[Pirates]]], and bad weather capsizing most low-level captains.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/guestbook/ Guestbook]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Sugar comes from Baleros, and thus it is rather expensive on other continents, at the very least in Liscor.&amp;lt;ref name=&amp;quot;6.08&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*All of Baleros’ most vivid flowers are poisonous.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/03/30/8-15/ Chapter 8.15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Parts of Baleros are frozen year round.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/22/8-38-h/ Chapter 8.38 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*“Like tips the scales, but gold and blood weigh more.” - famous adage from the [War Merchants] of Baleros.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ Chapter 8.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box&lt;br /&gt;
|height=200px&lt;br /&gt;
|content=&amp;lt;references /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Continents]]&lt;br /&gt;
[[Category:Baleros]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Luan_Khumalo&amp;diff=92326</id>
		<title>Luan Khumalo</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Luan_Khumalo&amp;diff=92326"/>
		<updated>2024-02-05T18:09:04Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Luan Khumalo&lt;br /&gt;
|species = [[Humans|Human]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation = [[Gravetender’s Fist]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Red Cross]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[United Nations]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Paeth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Talenqual]]&lt;br /&gt;
|age = 25&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|residence = [[Baleros]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2018/03/01/1-02-d/ Chapter 1.02 D]&lt;br /&gt;
|occupation = Sea Courier&lt;br /&gt;
|aliases = *Luan the Rower&lt;br /&gt;
*The Rower of Talenqual&lt;br /&gt;
*Luan the Olympian&lt;br /&gt;
|family = *Nandi Khumalo (Wife)&lt;br /&gt;
*Lubanzi Khumalo (Son)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Luan Khumalo &#039;&#039;&#039;is an [[Earthers|Earther]] from South Africa who was transported to [[Baleros]]. He used to be a sculler, and was in training for the Olympics.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He has dark brown eyes, short hair&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/06/1-04-d/ Chapter 1.04 D]&amp;lt;/ref&amp;gt; and dark black skin, and is six and a half feet tall, with long arms and a muscled body.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/01/1-02-d/ Chapter 1.02 D]&amp;lt;/ref&amp;gt; On his right arm, just below the wrist,&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/13/6-07-d/ Chapter 6.07 D]&amp;lt;/ref&amp;gt; he has the names of his wife and son; Nandi and Lubanzi, tattooed in gold.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/28/6-20-d/ Chapter 6.20 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
TBA&lt;br /&gt;
* Appearing in [[Baleros]]&lt;br /&gt;
* Being part of [[Gravetender’s Fist]]&lt;br /&gt;
* Being part of [[The Red Cross]] Company&lt;br /&gt;
* Being part of [[United Nations]] Company&lt;br /&gt;
&lt;br /&gt;
Luan encountered a ghostly apparition in the night of the [[Winter Solstice]] while rowing his boat alone. He refused to touch her.&amp;lt;ref name=&amp;quot;7.22D&amp;quot;&amp;gt;[https://wanderinginn.com/2020/05/10/7-22-d/ Chapter 7.22 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Partaking at the [[Daquin#Games at Daquin|Games of Daquin]]&lt;br /&gt;
&lt;br /&gt;
Luan has been recently bothered by [Toughs] who want to rough him up as part of a bounty that [[Xol]] put on Luan&#039;s head. This has had an impact on his job as a city runner.&amp;lt;ref name=&amp;quot;7.22D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;[Peerless Marathon Sculler]&amp;lt;/span&amp;gt; Lv. 36&lt;br /&gt;
** Derived from [Expert Rower] Lv. 28&amp;lt;ref name=&amp;quot;:LG&amp;quot;&amp;gt;[https://wanderinginn.com/2021/06/08/interlude-luan-the-giant/ Interlude – Luan the Giant]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Class Consolidation: [Athlete]&lt;br /&gt;
* [Medic] Lv. 4&amp;lt;ref name=&amp;quot;:LG&amp;quot; /&amp;gt;&lt;br /&gt;
* [Soldier] Lv. 6&amp;lt;ref name=&amp;quot;:LG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Former Classes ====&lt;br /&gt;
&lt;br /&gt;
* [Athlete] Lv. 16&amp;lt;ref name=&amp;quot;:LG&amp;quot; /&amp;gt;&lt;br /&gt;
** Derived from [Swimmer] at Lv. 10&lt;br /&gt;
** Consolidated to [Peerless Marathon Sculler]&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Anchor Balance]&lt;br /&gt;
*[Boat: Lightweight Craft]&lt;br /&gt;
*[Boat: Spray Cutter]&lt;br /&gt;
*[Body: Water Retention]&lt;br /&gt;
*[Contest of Champions (Vigor)]&lt;br /&gt;
* [Enhanced Durability – Oars]&lt;br /&gt;
* [Greater Endurance]&lt;br /&gt;
* [Indefinite Flotation]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Mana Conversion – Sustenance]&lt;br /&gt;
* [Only my Challengers Shall Advance]&lt;br /&gt;
* [Power Strokes]&lt;br /&gt;
* [Razorblade Oars]&lt;br /&gt;
* [Second Wind]&lt;br /&gt;
* [The Messenger’s Shortcut]&lt;br /&gt;
*[Two Hundred Pound Stroke]&lt;br /&gt;
* [Wave Sense]&lt;br /&gt;
&lt;br /&gt;
===={{Color|#99CC00|Original Skills:}}====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;[Ship: Kayak Roll]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;[Time of the Olympian]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abilities:===&lt;br /&gt;
&lt;br /&gt;
*Fluent in English, Afrikaans, Zulu and Tswana.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Passably proficient in Japanese.&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
*iPhone (Password is 6822)&amp;lt;ref name=&amp;quot;:LG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*He is from South Africa.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Luan is, according to himself, a bit of a &amp;quot;weeaboo&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes==&lt;br /&gt;
&lt;br /&gt;
*([https://wanderinginn.com/2018/03/01/1-02-d/ To] [[Kenjiro Murata|Ken]]) “It’s a war, Ken. Believe me, wars are never safe.”&lt;br /&gt;
*([https://wanderinginn.com/2019/06/08/6-23-d/ To] [[Marian Felthof|Marian]]) “I’m afraid that [[Venaz|arrogant cow’s]] right, Miss…Marian. I’m not good off the water.”&lt;br /&gt;
*([https://wanderinginn.com/2019/06/08/6-23-d/ To] [[Venaz]]) “Venaz is a terrible name for a Minotaur. You should change it.”&lt;br /&gt;
*([https://wanderinginn.com/2019/06/08/6-23-d/ To] [[Umina]]) “Then win. There’s honor in sports. But this sport is all about cheating. Or so it seems. So win. And have all your regrets afterwards. But &amp;lt;em&amp;gt;win.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/12/16/solstice-pt-1/ To] [Bounty Hunters] Lizardfork) “&#039;&#039;You’re crazy! The Bushrangers will have your neck frills! I’ll tell the Nagas on you!&#039;&#039;”&lt;br /&gt;
*[https://wanderinginn.com/2020/12/20/solstice-pt-2/ To] [[Laedonius Deviy|Dancing Man]]:&lt;br /&gt;
**“I nearly did. I offered her my oar. But she wanted my &#039;&#039;hand.&#039;&#039; And the more I looked—the warier I became. She was an old woman at first. Then a young one. Then in her middle years. She didn’t climb onto my boat. She didn’t take the oar. She wanted my &#039;&#039;hand.&#039;&#039;”&lt;br /&gt;
** “I thought so. My answer is the same. I do not care what you are. Devil. Demon. You won’t take my soul. I deny you.”&lt;br /&gt;
**“Because I’m good at this. The best. I don’t want to be a [Warrior]. Or kill.”&lt;br /&gt;
*([https://wanderinginn.com/2021/06/08/interlude-luan-the-giant/ To] [[Fraerlings]]) “Me? I come from another world. Another world, without magic, where there are only Humans and other species, magic, it’s all a story. We’re here now. A bunch of lost people trying to get home. Nothing big.”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Earthers]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Runners]]&lt;br /&gt;
[[Category:Expert Rowers]]&lt;br /&gt;
[[Category:United Nations]]&lt;br /&gt;
[[Category:Soldiers]]&lt;br /&gt;
[[Category:Athletes]]&lt;br /&gt;
[[Category:Talenqual]]&lt;br /&gt;
[[Category:Red Cross]]&lt;br /&gt;
[[Category:Couriers]]&lt;br /&gt;
[[Category:Medics]]&lt;br /&gt;
[[Category:Swimmers]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Redfang_Elite_Warriors&amp;diff=92325</id>
		<title>Redfang Elite Warriors</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Redfang_Elite_Warriors&amp;diff=92325"/>
		<updated>2024-02-05T18:05:52Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Redfang Elite Warriors refers to the band of the thirteen Goblin warriors of the [[Redfang Tribe]] sent by [[Garen Redfang|Garen]] to kill [[Erin Solstice|Erin]]. The group consisted of twelve [[Goblins]] led by a Hobgoblin. &lt;br /&gt;
&lt;br /&gt;
Seven of them were killed defending [[Esthelm]], while the rest became Hobgoblins. Six of the remaining Redfangs would ironically end up saving Erin. For a while they became bodyguards for her in [[The Wandering Inn]] before the group dissolved after the Siege of Liscor, with only three of them remaining alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Redfang band.jpg|thumb|right|509px|TWI Art Commission, Drawn by [https://www.deviantart.com/dmaxcustom Daniel Gonzalez]. From Left to Right: [[Headscratcher]], [[Shorthilt]], [[Rabbiteater]], [[Numbtongue]] and [[Badarrow]].|centre]]&lt;br /&gt;
== Appearance ==&lt;br /&gt;
See &#039;&#039;[[Goblins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They all had red tattoos that marked their identity. Other Redfang members are able to recognize and tell them apart with ease. These markings occasionally need to be renewed, but otherwise remain unchanged.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
:&#039;&#039;This article intends to describe the actions of the Elite Warriors as a group, while their individual achievements are detailed in their respective articles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Volumes 2 and 3 ===&lt;br /&gt;
[[Garen Redfang|Garen]] believed that Erin&#039;s presence would impede [[Rags]]&#039; progress to become a [[Goblin Lords|Goblin Lord]],&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/07/11/2-36/ Chapter 2.36]&amp;lt;/ref&amp;gt; so he secretly sent a band of his elite warriors to kill her. They were an all-male group for the practical reason that mixing a female Warrior into the group could have distracted them and if the mission took too long (which it did) this could be the beginning of a new separate tribe.&amp;lt;ref name=&amp;quot;3.17T&amp;quot; /&amp;gt; The band (12 Goblins and 1 Hobgoblin, each of them above level 10 in a combat class) got lost since none of them were particularly bright and none of them had a tracking class.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/07/15/2-37/ Chapter 2.44]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Some in the group ended up doubting the legitimacy of Garen&#039;s order, and weren&#039;t particularly keen in following it. After six days of roaming the landscape and looking for the [Innkeeper] girl, they had a debate and decided as a group that following Garen&#039;s orders without Rags&#039; knowledge or permission was wrong. They decided to go back to their new [[Flooded Waters Tribe|tribe]] and tell Rags what Garen had told them to do. Not knowing where their tribe was, they turned towards Liscor but encountered one of the [[Reiss|Goblin Lord&#039;s]] War Bands. They turned and fled to a partially destroyed [[Esthelm|Human City]] with the intent to lose their pursuers.&amp;lt;ref name=&amp;quot;3.17T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Esthelm, they encountered an environment like they hadn&#039;t seen before: instead of a united [[Humans|Human]] force, the survivors of Rags&#039; siege were splintered into infighting scavenger groups that behaved more or less like Goblins. The ruins proved ideal for the Redfang Warriors to find shelter and food, as they had no qualms about eating dead bodies. They ignored most of the Humans who didn&#039;t attack them. [[Grunter]], their leader, intended to survive in Esthelm until it was safe to leave the place. In the meantime they would loot valuable equipment and food and also ambush the Goblin Lord&#039;s Vanguard Army when they came for the city. Before setting up their camp however, the Warrior group observed a [[Florist|strange girl]] who was clearly different from the other humans, as she ate raw human bodies. They rescued her when she was attacked by a [[Toren|skeleton]] with a sword, because [[Headscratcher]] supposed that the girl might be the Innkeeper they&#039;d been tasked with killing.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/28/3-18-t/ Chapter 3.18 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [Florist] girl who had turned into a monstrous Eater form, was still distraught by her fate: she had lost humanity and was renounced and chased by humans, but still longed to be a part of society. In this situation, she decided to follow the &amp;quot;monsters&amp;quot; who rescued her, so the Redfang Warriors allowed her into their camp, feeding her their cooked, meaty soup and proving to her that they were actually somewhat civilized. They had organized guards, a cooking camp, bedrolls, and (albeit rough) table manners - all of which the monster girl had lost. Even so, communication was possible and they all found some basic understanding.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/30/3-19-t/ Chapter 3.19 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Redfang Goblins were somewhat bewildered by that weird Human girl, they even let her follow them around the next day, and she regained some of her mental faculties. The group encountered the Goblin Lord&#039;s Army goblins, as well as Toren again, and also the Gold-Rank adventurer [[Ylawes Byres]] who easily bested them and grievously wounded Grunter. The [Florist] saved his life by distracting Ylawes, and then helped the goblins with her medical knowledge: splinting Grunter&#039;s arm and removing the bad parasite infestations from [[Headscratcher]] and [[Bugear]].&lt;br /&gt;
&lt;br /&gt;
When the [[Army of the Goblin Lord|Goblin Lord&#039;s Army]] started to storm the (by now organized) palisades of Esthelm, the [Florist] pleaded with them and led them into a battle against the overwhelming goblin and undead forces. In this battle, the Florist was shot down by a Human arrow and later stabbed to death by Toren. Enraged, the Redfang Elite Warriors selectively took down the Goblin [Commander], the two remaining Goblin [Shamans], and finally Toren, thus unravelling the goblin siege of Esthelm by taking out all leadership. They took heavy casualties doing this, though. Of the thirteen goblins at the start, only six survived the battle. Ylawes Byres recognized their efforts and let them go free after they had grieved together for the Florist girl.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/03/3-20-t/ Chapter 3.20 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volumes 4 and 5 ===&lt;br /&gt;
&#039;&#039;todo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Strengths and Weaknesses ==&lt;br /&gt;
Each member of the group had over ten levels in a combat-oriented class. All of them wore armor and carried swords that were neither rusty nor broken.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/15/2-37/ Chapter 2.37]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were veteran warriors. From their levels alone, they were each a match for any Bronze-rank adventurer. But in terms of experience, they were vastly more competent than any greenhorn with a sword. With a Hobgoblin at their head, the Goblins were more than a match for any unprepared Silver-rank team.&amp;lt;ref name=&amp;quot;3.17T&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following five were their best fighters: Badarrow, Headscratcher, Grunter, Bugear, and Rocksoup. The following two were their best trackers: Badarrow and Numbtongue - but since none of them have any tracking classes, they were really mediocre trackers at best before fighting in Esthelm. Especially in descriptions of [[Volume 2]], it was said that none of them were exactly bright, even by goblin standards.&lt;br /&gt;
&lt;br /&gt;
Among the last 5, Rabbiteater was the only one with [Dangersense].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/28/5-15/ Chapter 5.15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Most of their equipment was acquired while at Erin&#039;s inn.&lt;br /&gt;
&lt;br /&gt;
==== Magical Artifacts ====&lt;br /&gt;
* [[Cloak of Plenty]]: Owned by Rabbiteater&lt;br /&gt;
* Enchanted Golden Axe with the Green Edge: Owned by Rabbiteater. (Formerly owned by Headscratcher)&lt;br /&gt;
* Bell of Agony: Owned by Badarrow.&lt;br /&gt;
* Cursed Necklace that has a stone darker than obsidian with something carved on it, held on a long chain of glowing silver metal&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* 5 Steel Swords: 1 for each.&lt;br /&gt;
* Recurve Bow: Owned by Badarrow&lt;br /&gt;
* Dragonblood Crystal Sword: Owned by Numbtongue.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The group (while their ties would still be strong to each other) was effectively dissolved during the Siege of Liscor: Badarrow and Rabbiteater followed Rags into the [[High Passes|mountains]] and later split up to pursue different tasks, while Numbtongue was revived and brought back to the Wandering Inn.&lt;br /&gt;
&lt;br /&gt;
=== Surviving Members ===&lt;br /&gt;
* [[Badarrow]]&lt;br /&gt;
* [[Rabbiteater]]&lt;br /&gt;
* [[Numbtongue]]&lt;br /&gt;
&lt;br /&gt;
=== Deceased Members ===&lt;br /&gt;
In order of death, starting by the earliest:&lt;br /&gt;
* [[Grunter]] - Leader&lt;br /&gt;
* [[Rocksoup]]&lt;br /&gt;
* [[Bitefly]]&lt;br /&gt;
* [[Orangepoo]]&lt;br /&gt;
* [[Patchhelm]]&lt;br /&gt;
* [[Justrust]]&lt;br /&gt;
* [[Leftstep]]&lt;br /&gt;
* [[Bugear]]&lt;br /&gt;
* [[Headscratcher]]&lt;br /&gt;
* [[Shorthilt]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Since none of them had an actual given name, they called each other by nicknames - these eventually turned into their regular names when Erin called them by them.&lt;br /&gt;
* They know each other so well, that their ability to read deeply into each other’s body language and feelings, almost bordered on the telepathic.&lt;br /&gt;
&lt;br /&gt;
==Gallery of the Redfang Team==&lt;br /&gt;
[[File:Goblin War by Pino44io.jpg|center|thumb|600x400px|TWI Art Commission, Drawn by [https://www.deviantart.com/pino44io/art/Battle-Scene-Wandering-Inn-Commission-802083926?loggedin=1 Victor Koroedov]. Rabbiteater is missing here. ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redfang band.jpg|TWI Art Commission, Drawn by [https://www.deviantart.com/dmaxcustom dmaxcustom]. From Left to Right: [[Headscratcher]], [[Shorthilt]], [[Rabbiteater]], [[Numbtongue]] and [[Badarrow]]&lt;br /&gt;
&lt;br /&gt;
Redfangs by DemonicCriminal.jpeg|Redfangs celebrating, by [https://www.deviantart.com/demoniccriminal Demonic Criminal]. From Left to Right: [[Headscratcher]], [[Badarrow]], [[Numbtongue]], [[Shorthilt]] and [[Rabbiteater]]&lt;br /&gt;
&lt;br /&gt;
Redfang_Five_by_HolyChicken.jpg|Redfangs, by [https://ko-fi.com/quintenthebird/gallery Holy Chicken]. From Left to Right: [[Rabbiteater]], [[Shorthilt]], [[Numbtongue]], [[Badarrow]] and [[Headscratcher]]&lt;br /&gt;
&lt;br /&gt;
Gobo study headscratcher by mg.jpg|[[Headscratcher]] by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Gobo study numbtongue by mg.jpg|[[Numbtongue]] by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Gobo study rabbiteater by mg.jpg|[[Rabbiteater]] by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Gobo study badarrow by mg.jpg|[[Badarrow]] by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Gobo study shorthilt by mg.jpg|[[Shorthilt]] by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Gobo study bugear by mg.jpg|[[Bugear]] by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Gobo study grunter by mg.jpg|[[Grunter]] by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Gobo study rocksoup by mg.jpg|[[Rocksoup]] by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Goblins]]&lt;br /&gt;
[[Category:Bronze-rank Adventurers]]&lt;br /&gt;
[[Category:Adventurer Groups]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Redfang Elite Warriors|*]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Numbtongue&amp;diff=92324</id>
		<title>Numbtongue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Numbtongue&amp;diff=92324"/>
		<updated>2024-02-05T17:33:48Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|image = Numbtongue by ArtsyNada.png&lt;br /&gt;
|name = Numbtongue&lt;br /&gt;
|species = [[Goblins|Hobgoblin]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation = *[[Garen Redfang]]&lt;br /&gt;
*[[Redfang Tribe]]&lt;br /&gt;
*[[Redfang Elite Warriors]]&lt;br /&gt;
*[[Flooded Waters Tribe]]&lt;br /&gt;
*[[The Wandering Inn]]&lt;br /&gt;
*[[Fellowship of the Inn]]&lt;br /&gt;
|residence = [[The Wandering Inn]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2017/07/15/2-37/ Chapter 2.44]&lt;br /&gt;
|occupation = *Warrior&lt;br /&gt;
*Security Guard&lt;br /&gt;
*Bard&lt;br /&gt;
|age = Barely 6&amp;lt;ref name=&amp;quot;Interlude – Numbtongue (Pt.2)&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/03/interlude-numbtongue-pt-2/ Interlude – Numbtongue (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|caption1 = By [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Numbtongue&#039;&#039;&#039; is a [Goblin Soulbard] and a resident of [[The Wandering Inn]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He has green skin and crimson eyes. Once becoming a Hobgoblin his height is taller than an average human. He has pointy ears and a rather lengthy, pointed nose. His teeth are pointy and sharp, and have two rows, like a shark. He has distinctive red tattoos that mark his identity from when he was a Redfang that other Redfang members would be able to recognize.&lt;br /&gt;
&lt;br /&gt;
Numbtongue is very athletic and muscular, with number of characters commenting on his physical attractiveness, including [[Serafierre val Lischelle-Drakle|Fierre]], [[Kevin Hall|Kevin]], and others.&lt;br /&gt;
&lt;br /&gt;
He wears a shirt that has a tree bearing blue fruits woven just above the breast.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-83/ Chapter 8.83]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite being the most fluent of the [[Redfang Elite Warriors]], Numbtongue is also the most reticent. Initially, he preferred communicating non-verbally or making others speak for him. Although he has become more comfortable talking to others, he is still a Hobgoblin of few words. Like most of the Redfang Tribe, Numbtongue is a seasoned warrior, always prepared for the next fight and and training at all times. He is also highly competitive, whether it be regular sparring or video games on [[Kevin&#039;s Laptop|Kevin&#039;s laptop]] (although he developed something of a gaming addiction). He has an excellent memory, having memorized songs and Erin&#039;s plays by heart very quickly after only hearing them once.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/28/5-07/ Chapter 5.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Numbtongue grew up in the sewers of a Human city. He once stole a dictionary from a bookstore so he could learn the common tongue from it and befriend Humans. They instead tried to kill him and his whole tribe.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/10/9-05-npr/ Chapter 9.05 NPR]&amp;lt;/ref&amp;gt; He would later join the [[Redfang Tribe]]. &lt;br /&gt;
&lt;br /&gt;
== Chronology==&lt;br /&gt;
Numbtongue was one of thirteen [[Redfang Elite Warriors]] tasked to kill Erin Solstice by Garen Redfang. On their way to Liscor, Numbtongue and the other goblins participate in the defense of Esthelm where the surviving members evolve into Hobs. Numbtongue and the other goblins saved Erin from [[Eater Goats]].&lt;br /&gt;
&lt;br /&gt;
The group was eventually hired as security at [[The Wandering Inn]] where they worked together until the Goblin Lord&#039;s attack on Liscor. (&#039;&#039;for a more detailed breakdown of the achievements of their entire group, see [[Redfang Elite Warriors]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Numbtongue was severely injured during the battle but was saved by [Emperor] [[Laken Godart|Laken]]. After the attack, Numbtongue was the only Redfang Elite Warrior remaining at the Wandering Inn.&lt;br /&gt;
&lt;br /&gt;
...&#039;&#039;todo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numbtongue started to mine in the caves of the High Passes for gems and magicore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;todo&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Numbtongue was, besides [[Badarrow]], the best tracker of the Redfang Warrior Group.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/28/3-18-t/ Chapter 3.18 T]&amp;lt;/ref&amp;gt; (Which doesn&#039;t account for much, given how they were lost for weeks in the wilderness between [[Celum]] and [[Esthelm]]&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
*[Goblin Soulbard] Lv. 38&lt;br /&gt;
**Derived from [Bard] Lv. 30&lt;br /&gt;
*[Miner] Lv. 6&lt;br /&gt;
*[Gambler] Lv. 4&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
*[A Minute, Reborn] &lt;br /&gt;
**Initially could only be used for a Minute,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/03/interlude-numbtongue-pt-2/ Numbtongue (Pt.2)]&amp;lt;/ref&amp;gt; but later on it goes from 5&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/04/26/7-19/ Chapter 7.19]&amp;lt;/ref&amp;gt; to 10 more seconds longer,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/13/8-17-h/ Chapter 8.17 H]&amp;lt;/ref&amp;gt; to closer to 2 minutes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/12/11/interlude-the-first-and-last-of-us/ Interlude - The First and Last of Us]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Ballad of Bravery]&lt;br /&gt;
*[Counter Melody]&lt;br /&gt;
*[Directional Sound]&lt;br /&gt;
*[Durable Picks]&lt;br /&gt;
*[Echoing Strings]&lt;br /&gt;
*[Electric Chords]&lt;br /&gt;
*[Flash Cut]&lt;br /&gt;
*[Grinder Teeth]&lt;br /&gt;
*[Lightning Melody]&lt;br /&gt;
*[Reinforced Guitar]&lt;br /&gt;
*[Sense Trickery]&lt;br /&gt;
*[Song of Rejuvenation]&lt;br /&gt;
*[Weak Lucky Draw]&lt;br /&gt;
&lt;br /&gt;
===={{Color|#99CC00|Original Skill:}}====&lt;br /&gt;
*{{Color|#99cc00|[Song: Ballad of the Horns of Hammerad]}}&lt;br /&gt;
&lt;br /&gt;
====Temporary Skills:====&lt;br /&gt;
Skills obtained temporary by the blessing Skill, [Boon of the Princess].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;[Directional Sound]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;[Soul’s Armaments: Mundane]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Songs:====&lt;br /&gt;
*[Ballad of Battle (Redfangs)]&lt;br /&gt;
*{{Color|#99cc00|[Ballad of the Horns of Hammerad]}}&lt;br /&gt;
**[Yvlon’s Fury]&lt;br /&gt;
**???&lt;br /&gt;
**???&lt;br /&gt;
**???&lt;br /&gt;
*[Harmony of Mana]&lt;br /&gt;
*[Lightcaller Harmony]&lt;br /&gt;
*[Peaceful Melody]&lt;br /&gt;
*[The Brave Fall First]&lt;br /&gt;
&lt;br /&gt;
====Memories:====&lt;br /&gt;
*[Pyrite, Flooded Waters Tribe]&lt;br /&gt;
*[Shorthilt, Redfang Tribe]&lt;br /&gt;
*Reiss (&#039;&#039;Memory Incomplete&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Abilities:===&lt;br /&gt;
*Can fluently speak the Common Language.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2018/05/12/4-34/ Chapter 4.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
(For Leveling History see [[Numbtongue/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Dragonblood Crystal Sword&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/28/7-31/ Chapter 7.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Electric Enchanted Guitar&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/29/7-37/ Chapter 7.37]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivial==&lt;br /&gt;
* His identity was revealed in [[Chapter 3.18 T|Ch 3.18 T]].&lt;br /&gt;
*He hates talking in Common Language.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Numbtongue first started playing the guitar in [[Chapter 4.42 L|Ch 4.42 L]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Goblins]]&lt;br /&gt;
[[Category:Hobgoblins]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Bronze-rank Adventurers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Miners]]&lt;br /&gt;
[[Category:Bards]]&lt;br /&gt;
[[Category:The Wandering Inn]]&lt;br /&gt;
[[Category:Redfang Tribe]]&lt;br /&gt;
[[Category:Flooded Waters Tribe]]&lt;br /&gt;
[[Category:Redfang Elite Warriors]]&lt;br /&gt;
[[Category:Fellowship of the Inn]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Badarrow&amp;diff=92323</id>
		<title>Badarrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Badarrow&amp;diff=92323"/>
		<updated>2024-02-05T17:31:52Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|species = [[Goblins|Hobgoblin]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|affiliation = *[[Garen Redfang]]&lt;br /&gt;
*[[Redfang Tribe]]&lt;br /&gt;
*[[Redfang Elite Warriors]]&lt;br /&gt;
*[[Flooded Waters Tribe]]&lt;br /&gt;
*[[The Wandering Inn]]&lt;br /&gt;
*[[Snapjaw]]&lt;br /&gt;
*[[Fellowship of the Inn]]&lt;br /&gt;
|occupation = *Archer&lt;br /&gt;
*Guard&lt;br /&gt;
|name = Badarrow&lt;br /&gt;
|residence = [[The Wandering Inn]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2017/07/15/2-37/ Chapter 2.44]&lt;br /&gt;
|aliases = &lt;br /&gt;
|image = Badarrow.jpg&lt;br /&gt;
|caption1 = By [[Fanworks/Dmaxcustom|Dmaxcustom]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Badarrow&#039;&#039;&#039; is a [[Goblins|Hobgoblin]] [Sniper] and one of the [[Redfang Elite Warriors]].&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He has green skin and crimson eyes. After becoming a Hobgoblin his height is taller than an average human. He has pointy ears and a rather lengthy, pointed nose. His two rows of teeth are pointed and sharp, like a shark.&lt;br /&gt;
&lt;br /&gt;
He has red tattoos that mark his identity from when he was a Redfang that other Redfang members would be able to recognize. &lt;br /&gt;
&lt;br /&gt;
He always looks grumpy and he’s always grouching to the others.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/28/5-07/ Chapter 5.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
He’s the bad-tempered one of the group. He is very sneaky when it comes to liking nice things, such as looking out a window in order to smell the flowers growing there.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Being an elite warrior of the Redfang Tribe he has over 10 levels in &#039;&#039;at least&#039;&#039; one of his combat classes, meaning that he is strong enough to fight against Bronze-rank adventurers. That said, this isn&#039;t an impressive feat, as those are the weakest adventurers. However, in terms of experience, he is &amp;quot;vastly more competent than any greenhorn with a sword.&amp;quot;&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Mountainrange Sniper] Lv. ? (30+)&lt;br /&gt;
** Advanced from [Archer] → [Sniper]&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Blinding Arrow]&lt;br /&gt;
* [Doubled Range]&lt;br /&gt;
* [Eagle Eyes]&lt;br /&gt;
**Derived from [Keen Eyes]&lt;br /&gt;
* [Farshot Mastery]&lt;br /&gt;
* [Shattershot]&lt;br /&gt;
*[Splintershot Arrow]&lt;br /&gt;
* [Two Mile Shot]&lt;br /&gt;
*[Zone of Interception Fire]&lt;br /&gt;
&lt;br /&gt;
(For Leveling History see [[Badarrow/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Enchanted Longbow with a magical string and bow that resisted the elements and never needed replacing.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/15/7-12-g/ Chapter 7.12 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Recurve Bow&amp;lt;ref name=&amp;quot;:5.41&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/27/5-41/ Chapter 5.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Steel Sword&lt;br /&gt;
* Bell of Agony / Bell of Pain&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* His identity was revealed in [[Chapter 3.17 T|Ch 3.17 T]].&lt;br /&gt;
* He was nicknamed Badarrow for his hatred of poor quality ammunition. He refused to even touch any arrow with poor fletching, misshapen arrowheads, or bent shafts.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Badarrow once succeeded in killing two Silver-rank adventurers in battle. However, he did it while sitting comfortably behind the actual fight and took both adventurers by surprise, making the feat far less impressive.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2018/12/25/5-49/ To] [[Halrac Everam|Halrac]]) “Helped Goblins. Sometimes.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/02/09/5-58/ To] [[Garen Redfang|Garen]]) “I met a [[Bird|friend]] who hunts for birds.”&lt;br /&gt;
*[https://wanderinginn.com/2021/06/22/8-29/ To] [[Numbtongue]]:&lt;br /&gt;
** “Stop sitting around. Why are you sitting? We—going after.”&lt;br /&gt;
**“Little Mrsha gone! You leave? &#039;&#039;Nothing&#039;&#039; gets in [[Garden of Sanctuary|garden]]. Not even that—[[Belavierr|thing]].”&lt;br /&gt;
* ([https://wanderinginn.com/2021/06/22/8-29/ To] [[Flooded Waters Tribe]]) “&#039;&#039;&#039;Her name is Mrsha.&#039;&#039;&#039; &#039;&#039;&#039;She is part of the inn. That inn. I am going after. That is why I go. If I come back…I will rejoin tribe. But I am going. To find her. Or die. Numbtongue is alive. He goes too. And Snapjaw, Ulvama.&#039;&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Goblins]]&lt;br /&gt;
[[Category:Hobgoblins]]&lt;br /&gt;
[[Category:Archers]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Bronze-rank Adventurers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Snipers]]&lt;br /&gt;
[[Category:The Wandering Inn Staff]]&lt;br /&gt;
[[Category:Redfang Tribe]]&lt;br /&gt;
[[Category:Flooded Waters Tribe]]&lt;br /&gt;
[[Category:Fellowship of the Inn]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Gothica&amp;diff=92322</id>
		<title>Gothica</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Gothica&amp;diff=92322"/>
		<updated>2024-02-05T17:29:17Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Gothica&lt;br /&gt;
|species=[[Goblins|Goblin]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|status={{Status|Alive}}&lt;br /&gt;
|affiliation=*[[Raskghar]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[Cave Goblins]]&lt;br /&gt;
*[[Erin Solstice]]&lt;br /&gt;
*[[Flooded Waters Tribe]]&lt;br /&gt;
*[[Fellowship of the Inn]]&lt;br /&gt;
|occupation=Goth&lt;br /&gt;
|residence=*[[Liscor&#039;s Dungeon]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[Goblinhome]]&lt;br /&gt;
|first appearance=*[https://wanderinginn.com/2021/06/22/8-29/ Chapter 8.29]&lt;br /&gt;
*[https://wanderinginn.com/2021/08/04/8-35/ Chapter 8.35] (&#039;&#039;Officially&#039;&#039;)&lt;br /&gt;
|image=Gothica-by-lechat.jpg&lt;br /&gt;
|caption1=By [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothica&#039;&#039;&#039;, which stands for her [Goth] Class, is a [[Cave Goblins|Cave Goblin]] who used to live in [[Liscor&#039;s Dungeon]]. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
She and all the other [[Flooded Waters Tribe|Flooded Waters Goblins]] listen to [[Badarrow]]&#039;s speech about how he was going after [[Mrsha]] to rescue her, because he owes [[Erin Solstice|Erin]], and asks if anyone is coming with him, knowing that they may probably all die, to which she, and 9 other Cave Goblins and 3 [[Redfang Tribe|Redfangs]] volunteer to go with him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/22/8-29/ Chapter 8.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/08/04/8-35/ Chapter 8.35]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Interlude – Of Vampires and Fraerlings]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ Interlude – Songs and Stories]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/11/17/8-52-mn/ Chapter 8.52 MN]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/12/26/8-60/ Chapter 8.60]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/01/30/8-65/ Chapter 8.65]&lt;br /&gt;
==Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;[Midnight Goth]&amp;lt;/span&amp;gt; Lv. 22&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/12/9-20/ Chapter 9.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Advanced from [Goth]&lt;br /&gt;
&lt;br /&gt;
=== Skills:===&lt;br /&gt;
&lt;br /&gt;
*[Aura of Midnight]&lt;br /&gt;
** Changed from [Dark Aura]&lt;br /&gt;
*[Basic Concentration]&lt;br /&gt;
*[Magic of Will]&lt;br /&gt;
*[Morticious Insult]&lt;br /&gt;
*[Shadowcloak Stealth]&lt;br /&gt;
&lt;br /&gt;
=== Spells:===&lt;br /&gt;
&lt;br /&gt;
*[Shade Barrier]&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
*Combat Parasol: Has razors added to the edges, and the tip sharpened into a miniature dagger’s point.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Interlude – Of Vampires and Fraerlings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* She was able to obtain her [Goth] Class not only by copying [[Serafierre val Lischelle-Drakle|Fierre]] clothing style and demeanour out of admiration, but mainly due to the [[Earthers|Earther]] [[Beclaire]] introducing the [Goth] Class in [[Innworld]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/04/8-35/ Chapter 8.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*According to the Wandering Inn secret files: Employee edition, she is rated as a 7 star difficulty guest. The rating is only meant to go up to five star, marking her as the most difficult guest by the employees.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/28/interlude-the-great-race/ Interlude - The Great Race]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Gothica-by-lechat.jpg|By [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Gothica sketch by GridCube.png|By [[Fanworks/GridCube|GridCube]]&lt;br /&gt;
Gothica by jawjee.jpg|By [[Fanworks/Jawjee|Jawjee]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
*([https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ To] [[Serafierre val Lischelle-Drakle|Fierre]]) “Not enough to eat? Dirt good salt. &#039;&#039;Peh.&#039;&#039; Makes forget about hungry until you die. But die with belly &#039;&#039;full.&#039;&#039; Bad poops, though.”&lt;br /&gt;
*([https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Thoughts]) &#039;&#039;I look at nightmares and laugh. I would leap into the abyss to see what lay down there.&#039;&#039;&lt;br /&gt;
*([https://wanderinginn.com/2022/01/30/8-65/ To] [[Venaz]]) “Stick sword up bum.”&lt;br /&gt;
*([https://wanderinginn.com/2022/10/12/9-20/ To] [[Ylawes Byres|Ylawes]] &amp;amp; [[Ysara Byres|Ysara]]) “Your blades are so dull I wipe my butt with them.”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Goblins]]&lt;br /&gt;
[[Category:Cave Goblins]]&lt;br /&gt;
[[Category:Goths]]&lt;br /&gt;
[[Category:Flooded Waters Tribe]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Fellowship of the Inn]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Flos_Reimarch&amp;diff=92321</id>
		<title>Flos Reimarch</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Flos_Reimarch&amp;diff=92321"/>
		<updated>2024-02-05T02:17:03Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub Rewrite}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:90%; padding: .5em; border: 3px solid #681C04; margin: 0 auto; width: 60%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;I am the consequences!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Relationships&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Flos Reimarch&lt;br /&gt;
|aliases = *The King of Destruction&lt;br /&gt;
*The Sleeping King&lt;br /&gt;
*King of Reim&lt;br /&gt;
*Flos of Reim&lt;br /&gt;
*King of Bandages&lt;br /&gt;
|gender = Male&lt;br /&gt;
|species = [[Humans|Human]]&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|occupation = King&lt;br /&gt;
|residence = [[Reim]]&lt;br /&gt;
|affiliation = *His Kingdom, [[Reim]]&lt;br /&gt;
*[[Seven]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2016/09/04/interlude/ Interlude - 1]&lt;br /&gt;
|age = In his 40s&lt;br /&gt;
|image = Flos Reimarch by Jason Yao.jpg&lt;br /&gt;
|caption1= By [[Fanworks/Jason Yao|Jason Yao]] (Cut-out)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flos Reimarch,&#039;&#039;&#039; also known as &#039;&#039;&#039;Flos, the King of Destruction&#039;&#039;&#039;, is a [King] whose Kingdom, [[Reim]], is located in central [[Chandrar]], beside the Great Desert. He is infamous worldwide, having managed to conquer almost half of the civilized world twenty years ago.&lt;br /&gt;
&lt;br /&gt;
== Appearance==&lt;br /&gt;
Flos is over six feet high&amp;lt;ref name=&amp;quot;:6.12 K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/30/6-12-k/ Chapter 6.12 K]&amp;lt;/ref&amp;gt; and has golden-red hair with slightly faded colors and a beard.&amp;lt;ref name=&amp;quot;:2.00 K&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/05/2-00-k/ Chapter 2.22 K]&amp;lt;/ref&amp;gt; He has emerald-green eyes.&amp;lt;ref name=&amp;quot;Interlude-King&amp;quot;&amp;gt;[https://wanderinginn.com/2016/10/26/interlude-king-edition/ Interlude – King Edition (Archived)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Flos is larger than life, dominating any social setting or gathering he walks in upon, whether with his friends or enemies. He displays an intense curiosity about the world, often to a remarkable level of minutiae.&lt;br /&gt;
&lt;br /&gt;
Flos hungers for stories. Stories of Earth, stories of new and exciting things and places. Such stories, and the proof of them, is what his surviving Seven spent over a decade scouring the world for, in order to awaken their sleeping king. To this end, Gazi Pathseeker even attempted to kidnap Erin Solstice. But it was Trey and Teres&#039; stories of Earth which finally woke the King of Destruction from his slumber of decades. Flos has displayed an intense curiosity about anything having to do with the Earth, and enjoys speculating who would win in a war: himself, or the forces of Earth.&lt;br /&gt;
&lt;br /&gt;
Above all, Flos considers himself a [King]. His will to conquer is absolute, and he considers it his own right - his purpose in life - to conquer any and all lands and peoples within his reach, potentially even including Earth. In a similar way, he recognizes the right of his enemies to beat him back by force of arms.&lt;br /&gt;
&lt;br /&gt;
If they can!&lt;br /&gt;
&lt;br /&gt;
==Background ==&lt;br /&gt;
When he was a young [Prince], Flos&#039; father spent little time with him, and nobody expected him to become someone special. His mother had hoped for him to become a poet and was disappointed when he took up the sword.&amp;lt;ref name=&amp;quot;4.02K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conquering Chandrar===&lt;br /&gt;
Flos ascended the throne of Reim at fourteen or fifteen years old after the passing of his mother. King Treland of the neighboring Kingdom of [[Hellios]] invaded at this time, hoping to take advantage of Reim&#039;s period of weakness and seize its lands for his own, comparatively powerful kingdom. Flos could not stop the invasion by force of arms. So he instead resorted to trickery, riding around Hellios&#039; armies and, along with Gazi, making his way to the enemy kingdom&#039;s capital city, defended at this time only by a token force. After taking the city&#039;s walls, Flos walked into the throne room and challenged King Treland to single combat. Flos Reimarch defeated and killed the higher-level [King] in this duel, thereby beginning the legend of the King of Destruction.&amp;lt;ref name=&amp;quot;:6.12 K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Later, Flos started a war with the Medilean Kingdom when he heard the royal family had been overthrown and a tyrannical [Warlord] had taken over. He also fought the Order of the Black Judgment when they became little more than bandits.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/11/6-15-k/ Chapter 6.15 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He reached level 50 and gained his famed [Army of the King] Skill when he slew three [[Djinni]] in battle.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flos&#039; legendary campaign of conquest lasted for six or seven years, by the end of which he had conquered most of the continent of Chandrar, and forged alliances or neutrality pacts with the very few nations which he did not conquer. After this was accomplished, Flos achieved something unprecedented in modern times, dispatching his armies to begin conquering other parts of the world. His armies landed and took territory on two more continents - [[Baleros]] and [[Izril]].&amp;lt;ref name=&amp;quot;I-TQ&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crumbling of the Campaign===&lt;br /&gt;
Most people assumed that Flos had overextended his reach by tackling Baleros and Izril at the same time. However, [[Niers Astoragon]] later theorized that Flos had a rather clever plan to quickly achieve his victory: He planned on rallying several uprising minorities on each continent (by promising power and land to the [[Gnolls]] of Izril, and the same to the [[Half-Gazers]] and [[Selphids]] of Baleros). Also, Flos assumedly didn&#039;t intend to have to defend Chandrar from extra-continental attacks, so he needed to occupy his enemies at their home continents. Niers assumed that Flos might have reached out to the Humans as well, especially those of Izril.&amp;lt;ref name=&amp;quot;I-TQ&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flos sent [[Queravia]] with his armies to Baleros and [[Amerys]] with his armies to [[Izril]]. The start of both campaigns was promising: Queravia landed in the port city of Zaland and conquered it in a day, then defeated an army of the [[Four Great Companies]]. Meanwhile, Amerys landed on the southern shores of Izril&amp;lt;ref name=&amp;quot;4.25N&amp;quot;&amp;gt;[https://wanderinginn.com/2018/04/03/4-25-n/ Chapter 4.25 N]&amp;lt;/ref&amp;gt; and locked down [[Zeres]] all by herself in a stalemate.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/14/6-16/ Chapter 6.16]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;I-TQ&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/09/interlude-the-titans-question/ Interlude - The Titan&#039;s Question]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several factors brought his downfall however:&lt;br /&gt;
*The fleet of [[Isles of Minos|Minos]] didn&#039;t ally with him, but instead attacked one of his invasion fleets, cutting off his beachheads on the other continents from reinforcements.&amp;lt;ref name=&amp;quot;I-TQ&amp;quot; /&amp;gt; They also killed [[Tottenval]], whose death and body was discovered by the rest of the Seven only after Flos already had given up.&amp;lt;ref name=&amp;quot;4.02K&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Rhir]] sent an army against Flos, possibly convinced by [[Wistram Academy|Wistram]] that Flos might ally with the [[Demons]], and managed to defeat [[Takhatres]].&amp;lt;!--possibly on Chandrar?--&amp;gt;&amp;lt;ref name=&amp;quot;I-TQ&amp;quot; /&amp;gt;&lt;br /&gt;
*Queravia was besieged by Niers Astoragon, who personally killed Queravia in order to break her army.&amp;lt;ref name=&amp;quot;I-TQ&amp;quot; /&amp;gt;&lt;br /&gt;
As Queravia was Flos&#039; lover, her demise caused Flos to fall into depression, giving up on his war of conquest he headed back to [[Reim]] where he &amp;quot;slumbered&amp;quot; for the next 22 years, while his empire and kingdom crumbled.&amp;lt;ref name=&amp;quot;4.02K&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2018/01/13/4-02-k/ Chapter 4.02 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Izrilian armies returned to Chandrar and disbanded after having heard of Flos abandoning them.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/12/2-10/ Chapter 2.10]&amp;lt;/ref&amp;gt; Many of Flos&#039; subjects were angered and disappointed about this turn of events.&amp;lt;ref name=&amp;quot;4.02K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 1===&lt;br /&gt;
One day while Flos was in his throne room, he is startled by the sudden appearance of twins [[Trey Atwood|Trey]] and [[Teresa Atwood]] from out of nowhere.&amp;lt;ref&amp;gt;[[Interlude - 1]] &amp;lt;/ref&amp;gt; From them, he learns that they hail from another world and listens to them talk of Earth&#039;s advanced technology and modern warfare. Inspired and invigorated by the potential challenges of facing an entirely new world, Flos wakes from his slumber, summoning his vassals back to Reim.&amp;lt;ref name=&amp;quot;Interlude-King&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 2 ===&lt;br /&gt;
In the first magical chatroom organized by [[Aaron Vanwell|Blackmage]] and [[Wistram Academy|Wistram]], Trey and Teresa participates as &#039;TwinTrouble.&#039; When one of the chatters - [[Yazdil Achakhei|&#039;Kent Scott&#039;]] - is discovered to be an imposter, Flos reveals himself announcing his return and warning off &#039;Kent Scott&#039; and the Wistram mages.&amp;lt;ref&amp;gt;[[Interlude - 2]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after, three of his [[Seven]] return to Reim: [[Mars|Mars the Illusionist]], [[Takhatres]], Lord of the Skies, and [[Gazi Pathseeker]], who are introduced to Trey and Teres. They offer him gifts, Mars offering a small arsenal of magical weapons and armor and Takhatres pledging his tribe&#039;s support. While Gazi has nothing to offer, she tells them a story of an [[Erin Solstice|innkeeper]] she met in [[Liscor]], who also came from another world and was the one who injured her eye.  When they are about to celebrate three of the Seven&#039;s return, a Courier arrives from the [[Emperor of Sands]], delivering [[Drevish]]&#039;s decapitated head encased in ice. Stricken with grief, Flos declares war on the [[Empire of Sands]].&amp;lt;ref name=&amp;quot;:2.00 K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 4===&lt;br /&gt;
A month later, despite declaring war, Flos has not ordered his forces to move, aside from ordering Takhatres and his tribe to besiege the Empire of Sands. While Orthenon prepares the nation for conflict, Flos has taken the Atwood twins as his personal servants (though they don&#039;t actually perform the duties of [Servants]), having his vassals teach them about the world while insisting that they dispense with formalities and call him by name. He summons them to his personal chamber, where they are horrified to see that he kept Drevish&#039;s head, wanting it as a reminder. Teres insists to Flos that he needs to bury Drevish. The [King] is enraged by what he perceives as her presumptuousness and orders them out, but taken off-guard by Trey&#039;s insult, he admits that she is right and agrees to bury Drevish, while also confessing that he has become afraid of war after all these years. &amp;lt;ref&amp;gt;[[Chapter 4.00 K]]&amp;lt;/ref&amp;gt; However, he reaffirms his desire to live up to his  subjects&#039; expectations after going undercover in the castle and asking them how they felt about their [King&#039;s] return.&lt;br /&gt;
&lt;br /&gt;
Later, Flos spars with Trey, accidentally knocking him out. That night, Flos sneaks out with the Atwood twins, and heads to one of the nearby villages to announce his return. While the villagers are overjoyed to see him, their [Lord] and Flos&#039;s former vassal, [[Venith Crusland]] is less than pleased.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2018/01/09/4-01-k/ Chapter 4.01 K]&amp;lt;/ref&amp;gt; Venith&#039;s son [[Calac Crusland|Calac]] tries to kill Flos but is easily defeated. Venith and Flos then duel, but is interrupted by his wife, [[Maresar Crusland]]. Flos offers Venith mercy but is refuted, though Maresar joins the [King].&amp;lt;ref&amp;gt;[[Chapter 4.02 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few days later, while having breakfast, Trey and Teres talks with Flos about their world. He is intrigued about some of Earth&#039;s leaders, especially Ghandi and his non-violence movement. Meanwhile, the surrounding rulers have denied Flos&#039;s return and suppressed news about him. Discovering that some of the neighboring cities are starving, Flos takes the Atwood twins, Mars, Orthenon and Maresar on a walk, also inviting a few of his subjects. As they are walking, talking about religion, their procession grows to a few thousand. Orthenon realizes that Flos is using his Skill [Rapid March], leading them to the city of Rast. Inspired by Trey&#039;s retelling of the story of Jericho and the Hebrews, Flos leads the procession and marches around the city, announcing his return. Galvanized by Flos, the people of Rast turned on their leaders, joining the King of Destruction.&amp;lt;ref&amp;gt;[[Chapter 4.03 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, this accomplishment is marred by declarations of war from several nations including Hellios and Germina. Flos initially sends Orthenon and Maresar to lead an army against a coalition of armies.&amp;lt;ref&amp;gt;[[Chapter 4.04 K]]&amp;lt;/ref&amp;gt; However, when injured refugees begin pouring in, he is unable to withstand seeing his people get hurt, and leaves to fight, taking Trey and Teres with him. With reinforcements from Venith, Flos and his army is able to lead the enemy coalition back to the city, where Gazi activates the [Storm Cage] spell, decimating much of the forces, forcing the rest to surrender.&amp;lt;ref&amp;gt;[[Chapter 4.05 K]]&amp;lt;/ref&amp;gt; Flos sells them to the Traders of Roshal, a decision that Teres accepts, but Trey is disgusted by, leading to a fallout between them.&amp;lt;ref&amp;gt;[[Chapter 4.06 KM]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 5===&lt;br /&gt;
During the winter, Flos leads his armies up north, where they conquer Hellios and Germina. While Hellios surrendered easily, Germina refused, forcing Flos to kill the Quarass.&amp;lt;ref name=&amp;quot;Interlude – Flos&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the spring, Flos, Gazi, and the Atwood twins watch the broadcast of Face-Eater Moths assailing Liscor on the scrying orb. Afterwards, they head for the Jerios Bazaar to find a sword. While he is initially disguised to prevent unwanted attention, he is intrigued of Teres telling him about television and its impact on their world, and unveils himself on the scrying network, announcing his return.&amp;lt;ref name=&amp;quot;Interlude – Flos&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Later, Flos is among those watching the Goblin Lord&#039;s and Tyrion Veltras&#039;s armies assail Liscor.&amp;lt;ref&amp;gt;[[Chapter 5.62]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 6===&lt;br /&gt;
Flos secretly participates in the ritual to resurrect the Quarass. He swears to her to that he&#039;ll claim Germina as its [King] for 40 years, which she accepts. He heads to Hellios and forces [Queen] [[Calliope]] to abdicate.&amp;lt;ref name=&amp;quot;:6.12 K&amp;quot; /&amp;gt; Afterwards, he and his armies return home, laden with riches and artifacts plundered from both nations&#039; treasuries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/04/6-13-k/ Chapter 6.13 K]&amp;lt;/ref&amp;gt; That night, he holds a banquet where he is introduced to [[Nawalishifra Tannousin|Nawalishifra Tennousin]] and Clan Tennousin. After discussing the surrounding nations with Trey, he sends a [[Chaita|Courier]] with messages to all the nations of Chandrar, announcing a vow of peace in exchanging for letting his people come to Reim.&amp;lt;ref&amp;gt;[[Chapter 6.14 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Pomle]], a conference is held between several leaders of major nations and kingdoms to discuss the King of Destructions&#039;s message, where Empress [[Nsiia Oliphant]] of [[Tiqr]] announced her support for Flos. Despite her intent for Tiqr to remain neutral, several nations declare war on it, including [[Illivere]] , [[Savere]], and [[Nerrhavia Fallen|Nerrhavia’s Fallen]].&amp;lt;ref&amp;gt;[[Chapter 6.15 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A month later, as Flos&#039;s people begin to return and war rages in Tiqr, Flos talks with Teres about some of his Skills. He is interested with her iPhone and its apps, though he becomes increasingly annoyed with Flappy Bird, leading him to accidentally break the iPhone. He then receives word of an army coming from Khelt, while the Quarass and her envoy arrives to Reim. At the same time, he receives a request from Nsiia to speak with him. She offers him Tiqr and her service in exchange for joining the war against the enemy nations. However, Flos is reluctant to forswear himself, and eventually refuses.&amp;lt;ref&amp;gt;[[Chapter 6.53 K]]&amp;lt;/ref&amp;gt; He converses with the Quarass, and manages to trick her into offering to intercede with [[Fetohep|King Fetohep]] on his behalf, in exchange for revealing who the Atwood twins are, which he had planned to do anyway. Flos orders Trey to go with the Quarass to Khelt, believing the Earther would be of some use.&amp;lt;ref&amp;gt;[[Chapter 6.54 K]]&amp;lt;/ref&amp;gt; Afterwards, Fetohep and Flos are able to negotiate a bounty of food from Khelt in exchange for a oath from Reim to never attack Khelt.&amp;lt;ref&amp;gt;[[Chapter 6.55 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flos, Orthenon, and Gazi see the return of the [[Rustängmarder]] and the Nomads of Sky, and discuss Amerys&#039;s failure to return. Flos orders Orthenon to publicly contract the [[Iron Vanguard]] to assail Wistram, but Gazi intercedes, having a better, more cheaper plan.&amp;lt;ref&amp;gt;[[Chapter 6.68]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 7===&lt;br /&gt;
Flos and Gazi are suspicious when Flos&#039; scrying orb turns itself on to broadcast a Frost Wyvern attack on [[Pallass]]. Suspecting that Wistram is spying on the other end, he addresses Archmage [[Feor]], demanding that Amerys be released. Later after the Wyverns are driven off, he is among those shocked to see an [[Bird|Antinium]] inside the Walled City.&amp;lt;ref&amp;gt;[[Chapter 7.03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Later, Flos and his armies march to [[Jecrass]], where he meets [King] [[Raelt Leysars]] under a flag of parlay. Flos requests to cross Jecrass&#039;s borders to [[Medain]] in exchange for hunting down monsters, though Raelt refuses, which Flos takes no offense at. Afterwards, he leads his troops to Belchan, where [Prime Minister] [[Lyfelt]] accepted his offer to kill monsters plaguing the nation. As such, Flos managed to increase the levels of his [Soldiers]. While deciding where to go next, two more groups declaring allegiance to Flos arrive: [[Lizardfolk]] from Baleros and [[Gnolls]] from Izril.&amp;lt;ref&amp;gt;[[Chapter 7.08 K]]&amp;lt;/ref&amp;gt; The day after, Nawal measures Flos for his new Naq-Alrama blade, discovering that since his slumber, he has gotten &#039;&#039;stronger&#039;&#039;. He then meets with representatives from the Lizardfolks and the Gnoll tribes, during which he offers the Gnolls to occupy Hellios. After the meeting, Flos is perturbed, sensing that something is wrong. Realizing that none of his people came through Belchan, he takes some of his troops to look for them. After hours of searching, they find a site of dead Gnolls from the Saltstone Tribe, slaughtered by one of the nearby villages, with only a few Gnoll children left alive to be sold as slaves. Furious, Flos executes several [Officers] and the [Warriors] in the village, and declares war on Belchan on the scrying broadcast.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 7.10 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flos&#039;s army easily overcome Belchan&#039;s forces. However, when they arrive to the capital city of Levrhine, it already surrendered to Jecrass. Raelt agrees to give Lyfelt to Flos, but is unable to condone his second request to execute Belchan&#039;s politicians, military leaders, and their families. As such, Flos challenges him to a duel. Despite putting up a good fight, Raelt almost falls to Flos, but one of his River Wardens interferes, leading to an outright conflict between the two armies. Flos is forced to call for a retreat.&amp;lt;ref&amp;gt;[[Chapter 7.13 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weeks later, Reim and Jecrass are still at a stalemate. Flos and his army are at Sadomere where he unveils his new Skill, [The King&#039;s Architect], turning the city into a death trap for the enemy.&amp;lt;ref&amp;gt;[[Chapter 7.21 KQ]]&amp;lt;/ref&amp;gt;. After watching the football match in Celum, Flos tries playing it and sends a [Message] for instructions to Joseph Ortega, the &amp;quot;creator&amp;quot; of the game. While he gets a reply back, he also receives a brief letter from Erin Solstice, calling him a jerk and to &amp;quot;stuff your face and stop declaring war.&amp;quot; Much amused, he jokingly orders Orthenon to put Liscor on the top of his list.&amp;lt;ref&amp;gt;[[Chapter 7.27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a battle between Jecrass and Reim, Raelt and Flos face off again. This time, Raelt manages to stab Flos in the heart, but the King of Destruction narrowly survives and finishes driving off Jecrass&#039;s forces. After the battle, overcome with grief and tiredness, Raelt declares his intent to sue for peace with Reim.&amp;lt;ref&amp;gt;[[Chapter 7.37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flos sends Trey to Wistram, hoping that he could free Amerys, promising to destroy [[A’ctelios Salash|A&#039;ctelios Saash]] in exchange.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Chapter 7.46 K]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.62 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the middle of Orthenon&#039;s negotiations with Jecrass, Flos and his forces are startled to see Jecrass&#039;s armies suddenly moving towards Medain. Discovering that adventures from Medain kidnapped [Princess] [[Jecaina Leysars|Jecaina]], Flos and his army follow, sensing an opportunity. However, while Jecaina escapes, Raelt is captured and Flos&#039;s army is attacked by an mercenary army of [[Minotaurs]] from the [[House of Minos]], paid by several nations from Terandria, Izril, and Baleros to attack the King of Destruction.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; During the battle, the Minotaurs being slaughtering Flos&#039;s lower-level [Soldiers], putting Teres at risk. As such, Flos is forced to use his [Army of the King], temporarily levelling up his entire army, which is what the Minotaurs secretly wanted, as the King of Destruction would be bereft of the Skill for a month. As the Minotaurs retreat back to their warships, Flos and some of his elites gives chase, but is ambushed by the &#039;&#039;Illuminary&#039;&#039; captained by [[Rasea Zecrew]]. After the battle, Flos receives word that over a dozen nations have formally declared war on him. He tells Orthenon to recall Takhatres and his tribe for their border campaign against the Empire of Sands.&amp;lt;ref&amp;gt;[[Chapter 7.47 K]]&amp;lt;/ref&amp;gt; He then splits the leaders of his forces and the Seven to cover multiple fronts, while intending to press on and conquer Jecrass, promising to fulfil his oath of vengeance for the Gnolls.&amp;lt;ref&amp;gt;[[Chapter 7.48 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flos watches [[Ryoka Griffin]], [[Maviola El]], and [[Saliss Oliwing|Saliss of Light]]&#039;s run across Izril to cure Tyrion Veltras&#039;s sons, though he is confused as to why Saliss is naked.&amp;lt;ref&amp;gt;[[Chapter 7.58]]&amp;lt;/ref&amp;gt; He manages to use [Greater Blessing of Armor] through the scrying orb to protect the three from the worst of the chasing [Assassins&#039;] attacks.&amp;lt;ref&amp;gt;[[Chapter 7.59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He talks with some of the Gnoll Chieftains and [Shamans], frustrated that he is missing the Meeting of Tribes. He requests one of them to go back to Izril to recruit allies, offering to give Medain to the Gnolls once it&#039;s conquered.&amp;lt;ref&amp;gt;[[Interlude – The Tribes of Izril|Interlude - The Tribes of Izril]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 8===&lt;br /&gt;
When an army of Nerrhavia&#039;s Fallen attacks Reim, Flos pretends to activate [Army of the King], forcing them to flee or surrender. He instead uses the Skill to boost Orthenon&#039;s forces against Medain. After Jecaina is crowned [Queen] of Jecrass, Flos meets with her to negotiate, asking her to pledge Jecrass to Reim and for the lives of Lyfelt and his ministers, promising to free Raelt. However, Jecaina refuses his offers and Reim and Medain&#039;s cities both began slowly encroach on Jecrass&#039;s territory. Later, Flos is one of six rulers of Chandarian nations invited by Jecaina to preside over Lyfelt&#039;s trial on live Wistram television. Ultimately, Lyfelt is pronounced guilty. Flos assumed that this brought an end to the war between Reim and Jecrass, but Jecaina refuted him, citing that too much blood had been spilled. However, the [Queen] of Jecrass made a deal with Fetohep, giving some of Jecrass&#039;s land to Khelt. Reim is forced to fall back from Jecrass.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Chapter 8.08 J]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After seeing Joseph, his soccer team, Grimalkin, and Pallass&#039;s 1st Army demonstrate their fitness on television, Flos is inspired to do the same, showcasing his troops on a run to their next battle.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; Later, he watches Eldavin&#039;s story about Archmages [[Zelkyr Amerwing]] and [[Az’kerash|Peril Chandler.]]&amp;lt;ref&amp;gt;[[Interlude – Paradigm Shift (Pt. 1)|Interlude - Paradigm Shift (Pt. 1)]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Interlude – Paradigm Shift (Pt. 2)|Interlude - Paradigm Shift (Pt. 2)]]&amp;lt;/ref&amp;gt; When Flos is about to face off against another of Nerrhavia&#039;s armies, he hears about the raid on the [[Village of the Dead]], and asks for a temporary ceasefire to watch the broadcast.&amp;lt;ref&amp;gt;[[Chapter 8.18 H]]&amp;lt;/ref&amp;gt; While initially an observer, he is one of many to use their Skills to help the adventurers when greater undead emerge from the hidden city.&amp;lt;ref&amp;gt;[[Chapter 8.19 H]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While marching to defend the capital of Reim, Flos calls for a break, realizing that it is Cinaelu. After arguing with Takhatres over eating eggs, which the Garuda regards as barbaric, and making fun of him for not being able to play Flappy Bird, he along with Takhatres, Maresar, Venith and Teres, meets with some of Nerrhavia&#039;s Fallen&#039;s [Generals].&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[Chapter 8.25 KH]]&amp;lt;/ref&amp;gt; During the meet-and-greet, Flos receives word of three Djinn from Nerrhavia are on their way to assassinate him. Flos and his army immediately retreat to Reim, hoping to obtain Nawal&#039;s Naq-Alrama blade. Besieged by the Djinni throughout the day-long run, Flos and most of his forces make it back, only to find that Nawal was unable to forge a blade, due to all the Naq-Alaram ingots being flawed.&amp;lt;ref&amp;gt;[[Chapter 7.25]]&amp;lt;/ref&amp;gt; Venith, Takhrates, and Grand Mage [[Esiela]] manage to kill one of the Djinni while another is forced to flee. The final Djinni, Drenir, directly challenges Flos, which he accepts. During the fight, Flos&#039;s body is engulfed in Djinni fire, but he manages to free Drenir. Badly burnt and with multiple incoming armies seeking to take advantage, he orders Takhatres to protect the Gnolls in Hellios.&lt;br /&gt;
&lt;br /&gt;
Teres reads to Flos from the Book of Laws in the midst of the revelation that the Gnoll species&#039; capacity for arcane magic was deliberately suppressed by the Drakes.&amp;lt;ref&amp;gt;[[Chapter 8.43]] &amp;lt;/ref&amp;gt; When [[Feshi Weatherfur|Feshi]] calls to invite him to the Abitration Council to discuss the Gnolls and Drakes, Teres is forced to decline on his behalf, despite the King of Destruction&#039;s insistence.&amp;lt;ref&amp;gt;[[Chapter 8.49 M]]&amp;lt;/ref&amp;gt; [[Hecrelunn|Vizir Hecrelunn]] visits the King of Destruction, offering to heal him in exchange for swearing fealty to Khelt, though Flos refused.&amp;lt;ref&amp;gt;[[Chapter 8.53 FH]]&amp;lt;/ref&amp;gt; When Reim is being besieged by a massive army from Nerrhavia&#039;s Fallen, Flos briefly appears on his balcony, and throws a javelin, although performing the act itself injures him.&amp;lt;ref&amp;gt;[[Chapter 8.61]]&amp;lt;/ref&amp;gt;Just when Reim is about to fall, [Assassins] from Germina reveal themselves, ambushing Nerrhavia&#039;s Fallen&#039;s troops and forcing them to surrender. After the battle, Flos emerges from his tower to mourn Maresar&#039;s death. At the same time, Trey, Gazi, Calac, and the Quarass manage to free Amerys from her cell in Wistram.&amp;lt;ref&amp;gt;[[Chapter 8.64 K]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Flos&#039; class and skills are specialized in warfare.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
*[King of War] Lv. ?&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt; (60-65)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
*[A Kingdom’s Strength]&lt;br /&gt;
**Obtained at Level 30&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*[Army of the King]&lt;br /&gt;
*[Aura of the King]&lt;br /&gt;
* [Blood is Growth]&lt;br /&gt;
*[Edict of Bloom]&lt;br /&gt;
*[Edict of Silversky]&lt;br /&gt;
* [Edict of the Blooded]&lt;br /&gt;
*[Greater Blessing of Armor]&lt;br /&gt;
*[Here, And Everywhere I Rule]&lt;br /&gt;
* [Induction: The King’s S— (Full name incomplete, can be inferred to be [Induction: The King&#039;s Seven])&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Rapid March]&lt;br /&gt;
*[Royal Vanguard]&lt;br /&gt;
*[The Choice of the Conquered]&lt;br /&gt;
*[The King’s Architect]&lt;br /&gt;
&lt;br /&gt;
===Units:===&lt;br /&gt;
*Sorcelled Blades&lt;br /&gt;
*Mirage of Chandrar&lt;br /&gt;
*Dreamers of Reim&lt;br /&gt;
&lt;br /&gt;
==Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Enchanted Adamantium Sword&lt;br /&gt;
&lt;br /&gt;
====Former:====&lt;br /&gt;
*[Ring of Health] (treasure he took out of Armil&#039;s vaults.)&amp;lt;ref name=&amp;quot;Interlude – Flos&amp;quot;&amp;gt;[https://wanderinginn.com/2018/08/04/interlude-flos/ Interlude – Flos]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While appearing for the first time in [[Interlude - 1 (Archived)]], his name was revealed in [[Interlude – King Edition (Archived)]], while his surname was revealed in [[Chapter 4.01 K]].&lt;br /&gt;
*Flos was 14 or 15 when he began his legendary campaign,&amp;lt;ref name=&amp;quot;:6.12 K&amp;quot; /&amp;gt; which lasted six years.&amp;lt;ref&amp;gt;[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Every ten years the greatest mages meet in order to try to predict the future. One of the things they did was predicting, what calamities could befall the world. Flos was ranked the 8th likeliest candidate to destroy civilization. He was also given a 30% chance to conquer the world depending on a number of factors. As a result, the Mages of Wistram were afraid of him even during his &#039;&#039;slumber&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/25/2-05/ Chapter 2.05]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Flos truly sees the twins as a gift in his eyes, far more worth than gold. Teres speaks the truth to him, is unafraid to point out his failures and stand up to him in his moments of wrath and folly. While Trey understands how he think at times and sees into his heart.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2018/01/16/4-03-k/ Chapter 4.03 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*During his legendary campaign, he had killed twenty-three rulers.&amp;lt;ref name=&amp;quot;:6.12 K&amp;quot; /&amp;gt;&lt;br /&gt;
* A Djinni compared his strength to that of lesser Dragons.&amp;lt;ref&amp;gt;[[Chapter 8.26 FK]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*He once declared a holiday called Skipping Stones Week, and spent a week at the coast trying to beat Gazi at skipping stones.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* He is one of the few individuals in the world to reach Level 40 before turning 30 years old. For pulling off this feat he was called a prodigy and a threat to end the world.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/01/26/7-02/ Chapter 7.02]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*After he had hearing about Christmas from Teres, he had happily instituted the holiday at once and dyed his beard white. He’d also had smashed three chimneys before giving up on playing Santa.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
*The current era of history, A.F., is named for him.&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
{{Scroll Box&lt;br /&gt;
|height=200px&lt;br /&gt;
|content=&amp;lt;references /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Kings]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Reim]]&lt;br /&gt;
[[Category:Rulers]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Raskghar&amp;diff=92320</id>
		<title>Raskghar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Raskghar&amp;diff=92320"/>
		<updated>2024-02-05T01:56:45Z</updated>

		<summary type="html">&lt;p&gt;Apis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Raskghar (&#039;&#039;&#039;also known as the &#039;&#039;&#039;Feasting Betrayers&#039;&#039;&#039;, &#039;&#039;&#039;Darkstalkers&#039;&#039;&#039;, and &#039;&#039;&#039;The Gnolls Who Abandoned Sun&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/13/8-30/ Chapter 8.30]&amp;lt;/ref&amp;gt;) are an ancient, subterranean offshoot of the [[Gnolls|Gnoll]] species. Long thought to be extinct, they were rediscovered when [[Liscor&#039;s Dungeon]] was opened. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Raskghar resemble a bestial version of Gnolls, akin to a cross between an upright bear and a lion. Raskghar are larger than the average Gnoll, and possess hunched forms, long claws, and teeth.{{ref|5.15}} &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The origin of the Raskghar goes back thousands of years ago, when Humans haven&#039;t inhabited the continent and [[Dragons]] ruled over [[Drakes]]. At that time, both Dragons and Drakes preyed on a common species, the [[Gnolls]]; the Gnolls were food for them. The whole Gnoll race lived in terror. To seek safety, the Gnolls dug deep for refuge, living underground for decades. However, deep beneath the earth, some went mad. They longed for the light and lost their mind in the darkness. They willingly became cursed to gain strength, changing their bodies become more monstrous. In exchange for power. However, in exchange for bodies like steel and strength beyond normal Gnolls, they lost their ability to level, along with their minds. They became warlike, hungry for blood and flesh. It was said that these Gnolls underwent strange changes in the moonlight. Only during the [[Twin Moons|full moon]] would they regain any measure of sanity.&lt;br /&gt;
&lt;br /&gt;
The Raskghar even went as far as to hunt the still unchanged Gnolls. Thus a war occurred between them in the darkness, so long until Gnolls thought to have wiped them out. Only much later did they discover that some still remain, namely after [[Vuliel Drae]] brought the head of one of them out of [[Liscor|Liscor&#039;s]] dungeon.&amp;lt;ref name=&amp;quot;:4.36 O&amp;quot;&amp;gt;[https://wanderinginn.com/2018/05/17/4-36-o/ Chapter 4.36 O ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Similar to Gnolls, Raskghar possess sharp senses and have adapted to life underground. While they don&#039;t have classes or Skills, regular Raskghar can match a Level 15 [Warrior] in strength. They are predators who track and ambush their prey.&amp;lt;ref name=&amp;quot;:4.36 O&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During a [[Twin Moons|full moon]], Raskghar regain their intelligence and can organize much more effectively. Throughout this time, they are &amp;quot;frightfully intelligent,&amp;quot; learning to speak the common language in a matter of hours, and pick up abilities like lockpicking just as fast. Even without a full moon, they are far from mindless, and can use basic tactics.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/28/5-15/ 5.15 – The Wandering Inn]&amp;lt;/ref&amp;gt; Furthermore, Raskghar can undergo a process called &amp;quot;awakening&amp;quot; when they consume a Gnoll&#039;s heart. They gain increased strength and intelligence, which they retain permanently outside the full moon. An awakened Raskghar is a match for a Level 20 [Warrior]. Eating additional hearts builds up their strength and intelligence, and helps them recover from magical diseases.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/ Interlude – The Gecko of Illusions – The Wandering Inn]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Raskghar have yet to display any capacity for shamanic or arcane magic. However, awakened Raskghar have displayed several abilities. While wearing [[Bearclaw]]&#039;s skin as a cloak, [[Nokha]] was able to change her appearance into that of the Gnoll&#039;s, and access her memories. Another awakened Raskghar could recognize high-level Gnolls, and instinctively knew the locations of other Raskghar underground.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/20/interlude-satar/ Interlude – Satar – The Wandering Inn]&amp;lt;/ref&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
Raskghar communicate with one another in a language of grunts and growls.{{ref|5.34}} They do not speak the common language like the majority of species within [[Innworld]]. They can learn the common language by listening to other species speak, while receiving intelligence under a full moon.{{ref|5.34}}&lt;br /&gt;
===Known Raskghar Phrases===&lt;br /&gt;
*&amp;quot;&#039;&#039;Dorak! Keel dorak!&#039;&#039;&amp;quot;{{ref|5.42}}&lt;br /&gt;
*&amp;quot;&#039;&#039;Menz.&#039;&#039;&amp;quot;{{ref|5.42}}&lt;br /&gt;
*&amp;quot;&#039;&#039;Quarr. Dret! Yalk.&#039;&#039;&amp;quot;{{ref|5.42}}&lt;br /&gt;
*&amp;quot;&#039;&#039;Ikeld!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
* [[Nokha]]&lt;br /&gt;
* Asoma&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The sound of the Raskghar&#039;s howls is different from that of the Gnolls. As a result, Gnolls cannot tell what their howls mean.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/16/5-29/ Chapter 5.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Gnolls]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Muzarre&amp;diff=92319</id>
		<title>Muzarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Muzarre&amp;diff=92319"/>
		<updated>2024-02-04T23:00:33Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character&lt;br /&gt;
|name=Muzarre&lt;br /&gt;
|species=[[Dragons]]&lt;br /&gt;
|status={{Status|Deceased}}&lt;br /&gt;
|residence=[[Izril]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ Interlude – The Tribes of Izril] (&#039;&#039;Mentioned&#039;&#039;)&lt;br /&gt;
|aliases=*Tyrant of Jewels&lt;br /&gt;
*Tyrant of Gems&lt;br /&gt;
*Muzarre the Dragonlord of Earth&lt;br /&gt;
*The Dragonlord of Gems&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muzarre&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Tyrant of Jewels&#039;&#039;&#039;, was an Earth-type [[Dragons|Dragon]] that was slayed by a Gnoll tribe, which would later be known as the [[Az’muzarre Tribe]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
During the ancient times when Dragons ruled [[Izril]] with the [[Drakes]], which drove the [[Gnolls]] and [[Harpies]] away, one Gnoll tribe would fight and slay Muzarre. They would then forge countless weapons and armor from Muzarre&#039;s tooth, bones and hide, and go to reclaim their land back. This Gnoll tribe would then become known as &#039;&#039;&#039;Az’muzarre&#039;&#039;&#039;, which meant &#039;&#039;&#039;&#039;Slayer of Muzarre&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;.&amp;lt;ref name=&amp;quot;:The Tribes of Izril&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ Interlude – The Tribes of Izril]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Currently only 11 weapons and 4 suits of hide and pieces of armor, that were forged from Muzarre&#039;s body remained. The rest have been lost to time.&amp;lt;ref name=&amp;quot;:The Tribes of Izril&amp;quot; /&amp;gt;&lt;br /&gt;
* He was called the Dragonlord of Earth in [[Interlude – The Tribes of Izril|Interlude - The Tribes of Izril]], but was referred to as the Dragonlord of Gems in [[Chapter 8.84]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-84/ Chapter 8.84]&amp;lt;/ref&amp;gt; Perhaps he laid claim to two Dragonlord titles, or those titles are interchangeable.&lt;br /&gt;
**It is likely they were interchangeable, as [[Khetieve]] is referred to as both Dragonlord of Waves and Dragonlord of Waters.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/12/9-06/ Chapter 9.06]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Earth Dragons]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Deceased]]&lt;br /&gt;
[[Category:Dragonlords]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Daemonbane_Tribe&amp;diff=92318</id>
		<title>Daemonbane Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Daemonbane_Tribe&amp;diff=92318"/>
		<updated>2024-02-04T22:58:34Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Daemonbane Tribe&#039;&#039;&#039; is a fairly important [[Gnolls|Gnoll]] tribe. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the past the whole Gnoll tribe had gone to [[Rhir]] to battle the [[Demons]], and fought for three generations, before coming back to [[Izril]]. For their dedication the [[Blighted Kingdom]] awarded them with the Daemonbane title, which they kept as the new name for their tribe.&amp;lt;ref name=&amp;quot;:8.49 M&amp;quot;&amp;gt;[https://wanderinginn.com/2021/10/27/8-49-m-revised/ Chapter 8.49 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Like the other Gnoll tribes the Daemonbane Tribe participated in the Meeting of the Tribes. A day after the conspiracy to suppressing the Gnolls natural attempts at magic was revealed and magic was returned to them, the Daemonbane’s Chieftain and a small retinue, went to the Silverfangs’ camp, which they were let through due to their importance, to talk with [[Krshia Silverfang|Krshia]] and [[Akrisa Silverfang]], on what now they all should do.&amp;lt;ref name=&amp;quot;:8.49 M&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
* ??? - Chieftain&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Gnoll Tribes]]&lt;br /&gt;
[[Category:Daemonbane Tribe|*]]&lt;br /&gt;
[[Category:Rhir]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Plain%E2%80%99s_Eye_Tribe&amp;diff=92317</id>
		<title>Plain’s Eye Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Plain%E2%80%99s_Eye_Tribe&amp;diff=92317"/>
		<updated>2024-02-04T22:57:00Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Plain’s Eye Tribe&#039;&#039;&#039; is one of the largest [[Gnolls|Gnoll]] tribes in [[Izril]]. Following the events of the [[Meeting of the Tribes]], the tribe is near-dissolved.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
One of the vastest tribes with many smaller or related clans.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/01/17/8-02/ Chapter 8.02]&amp;lt;/ref&amp;gt; It is specialized in shamanism. They also provide alchemical ingredients.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/13/8-30/ Chapter 8.30]&amp;lt;/ref&amp;gt; They trade the most of any tribe with the [[Walled Cities]] and are well-respected.&amp;lt;ref name=&amp;quot;:7.32 D&amp;quot;&amp;gt;[https://wanderinginn.com/2020/07/05/7-32-d/ Chapter 7.32 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tribe is very old, as it existed when a large portion of Izril was ruled by [[Harpies]], and the tribe used to trade with them.&amp;lt;ref name=&amp;quot;:7.35 C&amp;quot;&amp;gt;[https://wanderinginn.com/2020/07/15/7-35-c/ Chapter 7.35 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The remaining members of the tribe all have white fur, due to Ulcreziek&#039;s deal with [[Belavierr]] to save his remaining tribe members.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt; They are now despised by other Plains Gnolls, although not due to their fur color.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/03/9-00/ Chapter 9.00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The Plain&#039;s Eye tribe was founded by Kishkeria, the [Archmage of the Eternal Grasslands]. While they originally resided in [[Chandrar]], they eventually left and settled in Izril.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the fall of the Gnoll Kingdom, the Plain&#039;s Eye Tribe held [[Doombearers]] responsible and swore to hunt them down. They appointed themselves custodians of their luck-manipulating powers and created a Daemon of Luck from the souls of the Doombearers they killed, bound to their Chieftain to use their luck power as they saw fit. They then proceeded to spread falsehoods and propaganda about Doombearers, making it seem like they were responsible for the destruction of tribes rather than being the survivors of such tragedies, and started calling them Doombringers. They would push that narrative and erase proofs to the contrary, including destroying a Gnoll library.&lt;br /&gt;
&lt;br /&gt;
The leaders of Plain&#039;s Eye conspired with [[Fissival]], burying several huge magicore crystals from their teleportation network under the location of the Meeting of the Tribes to suppress Gnollish capabilities in arcane magic. The tribe received yearly payments from Fissival for this.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
At [[Geneva Scala|Geneva’s]] request, one of the Minds&#039; Selphid representative contacted the tribe in order to have them help find Penicillin Mould, which they agreed to look for, as if any group could find it, or have records of a substance like that, they would. This would eventually no longer be required as the Penicillin Mould and actual Penicillin would be discovered from [[Erin Solstice|someone else]] later that day.&amp;lt;ref name=&amp;quot;:7.32 D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
4 White Gnolls that go by the alias of Coinpurse ([[Alrric Kerrfa|Alrric]]), Spellcaster (Casklal), Wanderer ([[Wer]]) and Shadows met and discussed how to kidnap [[Mrsha]] for her own protection. Other tribes, including the Plain’s Eye Tribe, sent a hunting group after her for being a White Gnoll/Doombringer.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/08/7-33-i/ Chapter 7.33 I]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
More than a year or so ago, the Gnoll Tribes had each sent a number of their representatives to honor the Pact of Rhir. [[Merish]] of the Plain’s Eye Tribe was appointed as their Chief Warrior by the others to follow his orders.&lt;br /&gt;
&lt;br /&gt;
Under the orders of Bastion-General [[Quiteil]], the Gnoll Tribes and Izrilian Drake division would reluctantly join together,&amp;lt;ref name=&amp;quot;:7.34 C&amp;quot;&amp;gt;[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34 C]&amp;lt;/ref&amp;gt; and while there was some difficulty in working together, especially during the Serpent-Titan attack on 5th Wall and their joint-command drills, thanks to [[Cirille Bitterclaw|Cirille]] finally understanding how difficult it was for Merish to manage all the different tribes together, she mixed each other commands until they were all able to work effectively together. Merish, his tribe and some of the other tribes would also later benefit from Cirille&#039;s [Synergy: Gnoll-Drake Command], which gave them Oldblood Elemental Breath Attacks.&amp;lt;ref name=&amp;quot;:7.35 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the second Demon attack on 5th Wall by the [[Deathless]] [[Silvenia]], the Gnoll Tribes and all the other irregular divisions, would fight all together against the Phantoms Summoned Demons and the real ones, until Lord [[Hayvon Operland|Hayvon]] came and forced the Demons to retreat. While Merish survived the battle, the Plain’s Eye Tribe, like the others, sustained heavy casualties.&lt;br /&gt;
&lt;br /&gt;
It is presumed that thanks to Lord Hayvon&#039;s [The Pride of the Fallen] Skill, that just like the other fallen, the Ghosts of the deceased tribe members went back to the Plain’s Eye Tribe home to say their goodbyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
At the time when all the Gnoll Tribes were converging for the Meeting of Tribes, Chieftains [[Eska]] and [[Orelighn]] discussed about some of the other Tribes, they mentioned that due to the [[Silverfang Tribe]] still waiting for the thousands members they sent to Liscor, they have yet to declare they formally arrived—which upset the Plain’s Eye Tribe who wanted to settle them.&lt;br /&gt;
&lt;br /&gt;
A day later, a [[Ulcreziek|Shaman]] from the Plain’s Eye Tribe showed their Tribe [[Xherw|Chieftain]] a scrying orb recording of the [[Players of Celum]] singing performance in an [[The Wandering Inn|inn]], in which a [[Mrsha|little Gnoll with white fur]] is present. Upon confirming this, the Tribe Chieftain ordered a group to kill the young Doombringer.&lt;br /&gt;
&lt;br /&gt;
At the same time, First Warrior Merish, followed by [[Viri]], returned to his tribe and home.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ Interlude – The Tribes of Izril]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
At the Meeting of the Tribes, Plain&#039;s Eye was forming a map of all the tribes, and tribes were presenting themselves to them for that reason. It was a sign of how powerful they had become.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; When [[Ferkr Shallenside|Ferkr]] arrived, members of Plain&#039;s Eye intercepted her and took her away.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/24/8-10/ Chapter 8.10]&amp;lt;/ref&amp;gt; They forced a false confession from her that she was lying about being a [Mage], and used an enchantment to prevent her speaking the truth.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2021/09/19/8-42/ Chapter 8.42]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Doomslayers had arrived at Liscor to kill Mrsha. Wer was already there and warned the Inn&#039;s occupants about them.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2021/06/12/8-27/ Chapter 8.27]&amp;lt;/ref&amp;gt; They tried destroying the Inn with a rain of arrows, but the building was too tough and they only managed to put holes in the third floor. In the following confrontation involving Belavierr, the Inn&#039;s defenders, summoned monsters, and Hectval&#039;s army, the Doomslayers all perished.&amp;lt;ref name=&amp;quot;:8.28&amp;quot;&amp;gt;[https://wanderinginn.com/2021/06/19/8-28/ Chapter 8.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
Following that event, Merish would be put in charge of a new squad of Doomslayers, made up of fellow veterans of Rhir, and sent out to hunt the Doombringers.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.com/2021/07/18/8-31/ Chapter 8.31]&amp;lt;/ref&amp;gt; [[Yelroan]] would figure out Mrsha and Wer&#039;s next location so they could catch them.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/22/8-38-h/ Chapter 8.38 H]&amp;lt;/ref&amp;gt; The Doomslayers would catch them, but Mrsha would be rescued by [[Tesy|Sellme]] and the [[Vetn|Thief of Clouds]].&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Iraz Steelfur|Iraz]] met with Xherw and told him about the Humans from [[Earthers|Earth]] before it was brought up at the Meeting of Chieftains.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;At the meeting, when the [[Silverfang Tribe]] brought the spellbook as their great gift, Plain&#039;s Eye&#039;s leaders denied that Gnolls could be [Mages]. When Ferkr presented herself and the magicore crystal was unearthed and destroyed, Xherw and Ulcreziek seemed displeased.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mrsha arrived at the Meeting of the Tribes, and only just avoided being spotted by Xherw and Ulcreziek.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/10/27/8-49-m-revised/ Chapter 8.49 M - Revised]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
Suspecting that there was a Doombringer at the Meeting of the Tribes, Xherw tasked Yelroan with finding them, and to investigate [[Qwera]] specifically. Yelroan would find two, but he started to question if the tales about them are true, and did not inform anyone of what he discovered.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://wanderinginn.com/interlude-satar-revised/ Interlude - Satar (Revised)]&amp;lt;/ref&amp;gt;Meanwhile, the Doomslayers fell for [[Niers Astoragon|Niers&#039;]] trap and were attacked by the [[Fellowship of the Inn]], the Lomost Tribe, and the [[Ghostly Hand Tribe|Ghostly Hand]] [[Goblins|Goblin]] tribe. Some escaped, but had to return to the tribe empty-handed.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/01/30/8-65/ Chapter 8.65]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drake armies from the Walled Cities advanced on the Meeting of the Tribes, and the Gnolls had to defend. Xherw gave [[Tkrn]] an Eyeshield to help protect important Gnolls. Plain&#039;s Eye warriors and the returned Merish ambushed [[Nokha]] and her [[Raskghar|Raskghars]], killing all except her. She was spared when she revealed that Mrsha was at the Meeting of the Tribes.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ Chapter 8.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Plain&#039;s Eye Tribe went to the west and handily won. Back at the camps, Doomslayers attempted to assassinate Mrsha in the [[Gaarh Marsh Tribe|Gaarh Marsh]] camp, but were intercepted by [[Magnolia Reinhart|Magnolia]]&#039;s maids, [[Ferris Thycarl|Ferris]], and were finally killed by [[Khoteizetrough]] who declared Mrsha to be a Doombearer.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/27/8-67/ Chapter 8.67]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What followed was a schism between the tribes. Silverfang and their allies advocated that white gnolls shouldn&#039;t be hunted any more while Plain&#039;s Eye advocated for killing them. They were joined by [[Az’muzarre Tribe|Az&#039;muzarre]] and [[Steelfur Tribe|Steelfur]], and Xherw convinced many undecided tribes thanks to his luck. Plain&#039;s Eye&#039;s numerous [Shamans] went around reciting Doombringer stories to convince others. [[Satar Silverfang|Satar]] would reveal the true tale of the Beast of Albez during the debate.&lt;br /&gt;
&lt;br /&gt;
As [[Torishi Weatherfur|Torishi]] and Xherw debated, he let Nokha go to kill [[Mrell]] and [[Prha]] to &amp;quot;prove&amp;quot; that Doombringers brought Doom, but she was stopped by the [[Halfseekers]] and brought before the tribes. Yelroan and Merish also confronted him with proof of preferential treatment from the Drakes towards the tribe, and yearly payments from Fissival. As Xherw tried to use his luck to turn the situation around and kill the Doombearers (now three with the arrival of Wer), [[Belavierr Donamia|Belavierr]] arrived and revealed the Daemon of Luck. Violence followed immediately after.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tribes fought each other. On the first day of fighting, Plain&#039;s Eye warriors killed a thousand [[Wild Wastes Tribe|Wild Wastes]] warriors led by [[Dorekh]]. On the second day, their [Shamans] unleashed a [Grand Ritual] to destroy the opposing tribes with a great geyser of molten rock. It was stopped by the self-sacrifice of Khoteizetrough. Plain&#039;s Eye pushed through to try to kill Mrsha but were driven back. Xherw then made a deal with Belavierr to have her fight for Plain&#039;s Eye in exchanged for a third of their luck.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://wanderinginn.com/2022/05/03/8-83/ Chapter 8.83]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ulcreziek is confronted by the Fellowship, and was initially winning until [[Apista]] stung him in his normal eye with an antimagic stinger.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-84/ Chapter 8.84]&amp;lt;/ref&amp;gt;He later stops the &#039;&#039;Illuminary&#039;&#039; as it was running over lesser Plain&#039;s Eye [Shamans]. &lt;br /&gt;
&lt;br /&gt;
Xherw and his bodyguards push in, targeting the Silverfang tribe, blaming them as the root of everything going wrong, and Satar in particular for her revelations. As he tries to kill her, [[Lyonette du Marquin|Lyonette]] and [[Flos Reimarch|Flos]] attack the Daemon. He attempts to fight his way back to it, but [[Jecaina Leysars|Jecaina]] renders her judgement before he can reach it and the Doombearer souls are freed, taking away the luck from Xherw and giving it the Gnolls and their allies. Xherw continues fighting as he&#039;s surrounded until he is finally killed by Merish.&lt;br /&gt;
&lt;br /&gt;
Ulcreziek calls for Belavierr to make a bargain to save the remainder of his tribe. He gives her the &#039;&#039;[[Plain&#039;s Eye]]&#039;&#039; and is killed by [[Manus]] soldiers shortly after. Belavierr fulfils the deal by turning  the fur of the Plain&#039;s Eye tribe members white.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 9 ===&lt;br /&gt;
Many members of the tribe have left and took a lot of the tribe&#039;s coin with them. The warriors of Plain&#039;s Eyes were divided up, into other tribes or their original subtribes. The remnants of the tribe were kept at the outskirts of the Meeting of the Tribes. As they had no control over their powers, they caused misfortune in the area. Every member was making trade goods to raise money in preparation for winter. Merish planned to lead the tribe westward and build a settlement to keep them from being attacked or starving.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/17/9-07/ Chapter 9.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parts of the tribe weren&#039;t at the Meeting of the Tribes, and they sought revenge or refused to change their ways. [[Gamur]], [[Garsine Wallbreaker|Grasine]] and others hunted them down.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/07/01/9-50/ Chapter 9.50]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Strength==&lt;br /&gt;
The Plain&#039;s Eye Tribe is one of the largest Gnoll tribes in Izril. As the tribe is specialized in shamanism, they have [Shamanic Warriors] which are like magical warriors similar to [Spellblade] only different, as they are suited to heavy fighting, and are not so fragile, as they can enchant their fur to becomes as hard as armor, and their blades capably of cutting steel.&amp;lt;ref name=&amp;quot;:7.34 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They often use Eye Totems that blind their foes.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
*Casif - [Reporter]&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
*Celinthe - [Keeper of the Pasts]&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
*Emrhi - Shatterstrike [Warrior]&lt;br /&gt;
*Ghamen - [Shamanic Warrior]&lt;br /&gt;
*Ikl (&#039;&#039;Khaze&#039;s Child&#039;&#039;)&lt;br /&gt;
*Inir (&#039;&#039;Khaze&#039;s Husband&#039;&#039;)&lt;br /&gt;
*[[Khaze]] - [Knife-edge Slicer]&lt;br /&gt;
*[[Merish]] - [Chief Warrior] / [Shamanic Warrior]&lt;br /&gt;
*Olmpe - [Chieftain] (Command a Clan)&lt;br /&gt;
*Scopikl - Shatterstrike [Warrior]&lt;br /&gt;
*Sveha (&#039;&#039;Khaze&#039;s Child&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Former Members ===&lt;br /&gt;
&lt;br /&gt;
* Ciarr - Author of &#039;&#039;The Dragonlords&#039;&#039; (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Kishkeria]] - Founder (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Ulcreziek]] - Shaman of the Eternal Grasslands (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Xherw]] - [Chieftain] (Command all the Tribe&#039;s Clans, &#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Yelroan]] - [Mathematician] (&#039;&#039;Left&#039;&#039;)&lt;br /&gt;
* Doomslayers&lt;br /&gt;
** ? - [Hunt Leader] Lv. 30+ (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.28&amp;quot; /&amp;gt;&lt;br /&gt;
**Okrha (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
**Seceik (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.28&amp;quot; /&amp;gt;&lt;br /&gt;
**Nisha - [Ranger] (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.28&amp;quot; /&amp;gt;&lt;br /&gt;
**Redl (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.28&amp;quot; /&amp;gt;&lt;br /&gt;
**13 others (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.28&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The Plain’s Eye Tribe was mentioned for the first time in [[Chapter 7.32 D|Ch 7.32 D]], and members of the Tribe made their first appearance in [[Chapter 7.34 C|Ch 7.34 C]].&lt;br /&gt;
*They keep a list of dead tribes.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
*Squads of elite warriors of the tribe are also called Visions.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Gnoll Tribes]]&lt;br /&gt;
[[Category:Plain&#039;s Eye Tribe|*]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Steelfur_Tribe&amp;diff=92316</id>
		<title>Steelfur Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Steelfur_Tribe&amp;diff=92316"/>
		<updated>2024-02-04T22:41:52Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Steelfur Tribe&#039;&#039;&#039; is a well known [[Gnolls|Gnoll]] tribe.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Steelfur Tribe is a newly-founded and traditionalist Gnoll tribe. It is famous for the metal fur of its members, granted by their Chieftain&#039;s Skill.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ Interlude - The Tribes of Izril]&amp;lt;/ref&amp;gt; They are a powerful tribe, one of the better tribes at combat and warfare because of this skill. &lt;br /&gt;
&lt;br /&gt;
They sell this fur and make light armor out of it. Their Steelcloth is heavier than leather, but a bit lighter than actual chainmail and more flexible. It&#039;s a bit weaker than actual steel.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;They rarely offer trade concessions to any tribe but the larger ones.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2021/10/27/8-49-m-revised/ Chapter 8.49 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The tribe was founded upon the Skill of [[Iraz Steelfur]]. They were founded on Mount Semis, where Steelfur warriors hone their bodies and their climbing skills.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/07/13/8-30/ Chapter 8.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
At the Meeting of the Tribes, Steelfur warrior came to aid members of the Decles Tribe when they objected to a [[Inkar|human]] entering the inner camps. Iraz Steelfur, along with other Chieftains of the tribes involved, came to put a stop to the fighting.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://wanderinginn.com/2021/01/17/8-02/ Chapter 8.02]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Iraz and Steelfur later had a debate with [[Werri]] and the [[Woven Bladegrass Tribe]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/24/8-10/ Chapter 8.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adetr Steelfur, through use of his Skill on [[Rose]], learned about Earth, and the information then had to be shared with Iraz before it was revealed to the other tribes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Iraz went to discuss a trade agreement with Chieftain [[Mrell]] of the Demas Metal Tribe.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;Later, Iraz, Adetr, Werri, Feshi, [[Garsine Wallbreaker]] and Chieftain Reizet of [[Az’muzarre Tribe|Az&#039;muzarre]] questioned Rose and discussed the potential threat posed by Earth.&amp;lt;ref&amp;gt;[https://wanderinginn.com/interlude-satar-revised/ Interlude - Satar (Revised)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [[Drakes|Drake]] armies advanced on the Meeting of the tribes, Steelfur split their forces to engage on different fronts, north and south.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ Chapter 8.66]&amp;lt;/ref&amp;gt;The defense in the north was successful, but the one in the south failed.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/27/8-67/ Chapter 8.67]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a [[Mrsha|white Gnoll]] was discovered at the Meeting of the Tribes, the Steelfur Tribe minus Adetr sided with [[Plain’s Eye Tribe|Plain&#039;s Eye]]&#039;s stance that Doombringers should be killed.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;When the fighting started, they attacked the tribes that had chosen to protect Mrsha.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2022/05/03/8-83/ Chapter 8.83]&amp;lt;/ref&amp;gt;When the Drake armies attacked, Chieftain Iraz was slain by [[Manus]]&#039; Dragonspeaker [[Luciva Skybreath]], taking away the metal fur from every tribe member save Adetr.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
As the warriors of the tribe have metal fur, it makes them more resilient in battle. Plus they wear cloth made out of said fur on top, giving them further defense. While not nearly as strong as the greatest tribes, they are considered mighty. They believe that an unbreakable body and an indestructible heart are all one needs to win any battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steelsoul warriors:&#039;&#039;&#039; The elite warriors of the tribe.&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses: ===&lt;br /&gt;
However, it makes them more vulnerable to electrocution via lightning.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; Because it is tied to the Skill of their Chieftain, the skill will disappear if he falls save for those were granted metal fur from their own Skill, and it will leave them vulnerable.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
*[[Iraz Steelfur]] - Founder, Chieftain (&#039;&#039;Deceased&#039;&#039;) &lt;br /&gt;
*[[Adetr Steelfur]] - Vanguard, Chieftain&lt;br /&gt;
*Geith - [Shaman] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
*[[Erad Steelfur]] - Warrior&lt;br /&gt;
*Oldr Steelfur - Child&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/02/15/9-37-ho/ Chapter 9.37 HO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Their steel fur gets softer under water.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Gnoll Tribes]]&lt;br /&gt;
[[Category:Steelfur Tribe]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Weatherfur_Tribe&amp;diff=92315</id>
		<title>Weatherfur Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Weatherfur_Tribe&amp;diff=92315"/>
		<updated>2024-02-04T22:37:59Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the &#039;&#039;&#039;Weatherfur Tribe&#039;&#039;&#039; is one of the Great Tribes of the [[Gnolls]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Weatherfur Tribe is one of the larger tribes, famous for its weather magic and producing mighty leaders.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/01/17/8-02/ Chapter 8.02]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They&#039;re also known for their colourful markings. Their members love making dyes and applying it to their fur. They color their fur like the rainbow because they know when and where to send their very large flocks.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/04/19/interlude-strategists-at-sea-pt-1/ Interlude - Strategists at Sea (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long earrings are also significant among them. Their members share a common bloodline, making it common for members to be distantly related. Obsessiveness is a trait of theirs, and it has led them to do great things. They have many ties to [[Drakes|Drake]] cities.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/10/27/8-49-m-revised/ Chapter 8.49 M - Revised]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
The tribe had sent one of its members, [[Feshi Weatherfur]], to the [[Titan’s School|Titan&#039;s School]] on [[Baleros]].&lt;br /&gt;
&lt;br /&gt;
During the games of [[Daquin]], Feshi secured a gift for the Meeting of the Tribes from [[Wil Kallinad]]: four trade caravans from [[Pheislant]] travelling through the Great Plains for six years, each led by a level 40 [Merchant].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/08/6-23-d/ Chapter 6.23 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the revelation that Gnoll magic was suppressed, [[Torishi Weatherfur]] questioned [[Chaldion Oliwing|Chaldion]] about it on the scrying orb, in a new Arbitration Council with rulers of other continents.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/10/31/8-50/ Chapter 8.50]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Weatherfur Tribe agreed to protect [[Mrsha]] and started guarding the [[Silverfang Tribe|Silverfang]] camp. They also warned [[Mrell]] and [[Prha]] not to approach her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/11/17/8-52-mn/ Chapter 8.52 MN]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/interlude-satar-revised/ Interlude - Satar (Revised)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Mrsha&#039;s existence at the Meeting was revealed, Torishi debated against Chieftain [[Xherw]], defending Mrsha against arguments that she should be killed. When the Daemon of Luck was discovered, she attacked Xherw, beginning the battle between tribes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Belavierr Donamia|Belavierr]] sent Torishi and her bodyguards underground to the [[Raskghar]]-infested Gnoll city, where they died.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt; Feshi became the new Chieftain of the tribe,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/epilogue/ Epilogue]&amp;lt;/ref&amp;gt; and she vowed to stay and find Toreshi&#039;s remains lost underground.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/02/15/9-37-ho/ Chapter 9.37 HO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* Toresh Weatherfur - Chief Warrior&lt;br /&gt;
*[[Torishi Weatherfur]] - [Chieftain of Countless Skies] &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Deceased&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Feshi Weatherfur]] - [Strategist Chieftain of Reclamation]&lt;br /&gt;
*[[Garusa Weatherfur]] - [General] &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Deceased&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Gorauun - [Interspecies Negotiator]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/04/8-21-l/ Chapter 8.21 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Dormeth - Chief Warrior &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Deceased&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Thoekha - Spearmaster &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Deceased&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Thundercaller Samirhe &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;(&#039;&#039;Deceased&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Gnoll Tribes]]&lt;br /&gt;
[[Category:Weatherfur Tribe]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Woven_Bladegrass_Tribe&amp;diff=92314</id>
		<title>Woven Bladegrass Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Woven_Bladegrass_Tribe&amp;diff=92314"/>
		<updated>2024-02-04T22:33:01Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Woven Bladegrass Tribe&#039;&#039;&#039; is a notorious [[Gnolls|Gnoll]] tribe on the rise.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Woven Bladegrass Tribe is a relatively new tribe, growing in power and influence. They are named after technique to weave sharp bladegrass, which they use to make arrows and pellets for slings. They do not sell it though, and while they have [Crafters], they do not have many artisans.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They fight against [[Drakes]], raid Drake caravans and cities, and are notably belligerent against them. They eschew tradition and have a rivalry with the more traditionalist [[Steelfur Tribe]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/02/24/8-10/ Chapter 8.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
*[[Werri]] - Chieftain&lt;br /&gt;
*Devl - [Siege Juggernaut]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Gnoll Tribes]]&lt;br /&gt;
[[Category:Woven Bladegrass Tribe]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Az%E2%80%99muzarre_Tribe&amp;diff=92313</id>
		<title>Az’muzarre Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Az%E2%80%99muzarre_Tribe&amp;diff=92313"/>
		<updated>2024-02-04T22:31:16Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Az&#039;muzarre Tribe&#039;&#039;&#039; is one of the oldest and most important [[Gnolls|Gnoll]] tribe.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Az&#039;muzarre tribe is an old and traditionalist tribe. They act as guardians and officiators for the Gnoll Tribes. The Meeting of the Tribes takes place on their territory, and they preserve the peace during the event. They are famous for their Dragonbone relics. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Long ago, they slew the [[Dragons|dragon]] [[Muzarre]], and so were named Az&#039;muzarre, &amp;quot;The slayers of Muzarre&amp;quot;. From his body, they fashioned weapons and armor. With those armaments, they reclaimed their lands from the Dragons, and throughout history they&#039;ve fought off incursions into the Great Plains by [[Drakes]] and [[Humans]]. &lt;br /&gt;
&lt;br /&gt;
They lost several of their weapons as time passed, but still fulfilled their duties. They&#039;ve successfully protected the Meeting of the Tribes for a thousand years. During the First [[Antinium|Antinum]] War, they were the ones to rally the other tribes to fight off the Black Tide.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ Interlude - The Tribes of Izril]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Az&#039;muzarre greeted and escorted the other tribes as they arrived at the Meeting of the Tribes. When the [[Raskghar|Raskghars]] were presented before them, they wanted to kill them immediately.&lt;br /&gt;
&lt;br /&gt;
When a [[Mrsha|White Gnoll]] was discovered at the Meeting, and the tribes began discussing the fates of [[Doombearers]], learning the origins of their legend of misfortune, and picking a camp over the issue, the Az&#039;muzarre Tribe sided with the [[Plain’s Eye Tribe|Plain&#039;s Eye Tribe]] and their stance that Doombringers should be killed. When hostilities broke out, they attacked the tribes defending the white gnolls until the Drake armies started their assault. Some of their warriors were defeated by Antinium [Crusaders] unintentionally summoned by [[Sserys]], and their [Chieftain] was felled by the [[Femar|Sharkcaptain of Waves]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the Battle of the Great Plains, the tribe was severely weakened and in disgrace.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/02/15/9-37-ho/ Chapter 9.37 HO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
Despite their venerable status, they are smaller than the other great tribes. Most of their martial capabilities are derived from the Dragonbone relics they wield. [[Adetr Steelfur]] was not impressed by their individual prowess without them within his [Analysis: Vision of Greatest Battle], though otherwise they can destroy the Steelfur Tribe in seconds.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/13/8-30/ Chapter 8.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They still owned eleven Dragonbone weapons and four armors made of Dragon&#039;s hide and bone at the start of the Meeting of the Tribes. They likely have even less now with Battalion 1 of Liscor&#039;s new army looting gear from some of their warriors after defeating them. They&#039;ve lost at least one mace and one spear.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-84/ Chapter 8.84]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They have also tamed a baby Roc, a gigantic bird of legends.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Known Members: ===&lt;br /&gt;
&lt;br /&gt;
* Virreg - [Relicbearer Skyhunter]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Kuzait - [Warrior]&amp;lt;ref&amp;gt;[https://wanderinginn.com/interlude-satar-revised/ Interlude – Satar]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former Members: ===&lt;br /&gt;
&lt;br /&gt;
* [[Reizet]] - [Chieftain] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Gnoll Tribes]]&lt;br /&gt;
[[Category:Az&#039;muzarre Tribe|*]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Dreshhi&amp;diff=92312</id>
		<title>Dreshhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Dreshhi&amp;diff=92312"/>
		<updated>2024-02-04T22:26:52Z</updated>

		<summary type="html">&lt;p&gt;Apis: /* Chronology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name = Dreshhi|gender = Male|status = {{Status|Alive}}|affiliation = [[Silverfang Tribe]]|occupation = [Butcher]|residence = [[Liscor]]|first appearance = [https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.23]|aliases = |species = [[Gnolls]]|age = }}&#039;&#039;&#039;Dreshhi&#039;&#039;&#039; is a [[Gnolls|Gnoll]] [Butcher].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He is tall.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
He is a member of the [[Silverfang Tribe]] in [[Liscor]], and apparently considered one of the tribe&#039;s more influential figures.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
After [[Lyonette]] (then known in Liscor as a human thief) burnt down Krshia&#039;s stall that stored the most valuable magical scrolls of the Silverfang Tribe, Dreshhi voiced his desire to kill the girl, chop her into little bits and eat her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.23]&amp;lt;/ref&amp;gt; He was calmed by [[Krshia]] and accepted the verdict of the Drake council to exile Lyonette.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Butcher] Lv. ?&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2017/05/07/2-20/ To] [[Krshia]]) “Hr. And this is what passes for justice here? She has taken much, yes? Much from all of us, but you especially. And the city merely exiles her and does not repay you. If you had been a Drake — [...] Goodwill will not sway hearts or minds among the others, Krshia.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Gnolls]]&lt;br /&gt;
[[Category:Silverfang Tribe]]&lt;br /&gt;
[[Category:Butchers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Liscor]]&lt;/div&gt;</summary>
		<author><name>Apis</name></author>
	</entry>
</feed>