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	<updated>2026-04-21T22:55:50Z</updated>
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		<id>https://wiki.wanderinginn.com/index.php?title=Innworld&amp;diff=64857</id>
		<title>Innworld</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Innworld&amp;diff=64857"/>
		<updated>2022-09-13T18:04:42Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Innworld&#039;&#039;&#039;, is the official&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; name of the World where &#039;&#039;&#039;&#039;&#039;The Wandering Inn&#039;&#039;&#039;&#039;&#039; takes place in. Innworld is known to other worlds because of the [[God War]] and has been called the &amp;quot;hegemony of gods&amp;quot; by another world&#039;s god.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-2/ Chapter 8.82 pt. 2]&amp;lt;/ref&amp;gt; This page is intended to cover all of the general information about the world and how it is different from Earth.[[File:Scrollmap by geoawk.png|thumb|right|400px|A map of Innworld as roughly outlined by Ryoka in Volume 2.&amp;lt;br /&amp;gt;Fanwork by geoawk.]]&lt;br /&gt;
==World-wide Leveling System ==&lt;br /&gt;
All over Innworld, most sentient beings are able to level in what are called [[Classes]], and thus gain [[Skills]] &#039;&#039;(see [[System|here]] for further details)&#039;&#039;. That includes many listed people of the [[Races]] page and excludes all listed entries of the [[Monsters]] page (with the exception of leveling [[Undead]], of which the only known instances are [[Toren]] and the [[Chosen]]). This leveling system announces the accomplishments inside the mind of the leveled-up person&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/07/30/1-02/ Chapter 1.02]&amp;lt;/ref&amp;gt; in a universal language.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/06/6-05-d/ Chapter 6.05 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
Innworld is claimed by inhabitants to not be a round planet - explorers have instead discovered what they call the [[Edge of the World]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/01/16/4-03-k/ Chapter 4.03 K]&amp;lt;/ref&amp;gt; Also, the world has [[Twin Moons|twin moons]] that wax and wane independently from each other, and also a single sun and either no actual equator or a weird one.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/09/6-06-d/ Chapter 6.06 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Innworld has, like a spherical planet, different time zones. When it is nighttime in Izril, it is morning in Baleros and around noon in Chandrar.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt; The spherical nature of the world was however alluded to several times by the omniscient narrator&amp;lt;ref&amp;gt;&amp;quot;around the world&amp;quot; in Chapters: [https://wanderinginn.com/2017/01/04/1-34/ 1.45], [https://wanderinginn.com/2017/05/05/2-00-k/ 2.22 K], [https://wanderinginn.com/2017/06/30/s03-wistram-days-pt-1/ Wistram Days, pt.1]+[https://wanderinginn.com/2017/11/14/wistram-days-pt-5/ pt. 5], [https://wanderinginn.com/2018/04/03/4-25-n/ 4.25 N], [https://wanderinginn.com/2018/07/31/5-08/ 5.08 (4x)], [https://wanderinginn.com/2018/12/11/5-45/ 5.45], [https://wanderinginn.com/2019/01/22/5-54-2/ 5.54], [https://wanderinginn.com/2019/04/13/6-07-d/ 6.07 D], [https://wanderinginn.com/2019/04/30/6-12-k/ 6.12 K], [https://wanderinginn.com/2019/06/08/6-23-d/ 6.23 D], [https://wanderinginn.com/2020/01/26/7-02/ 7.02], [https://wanderinginn.com/2020/01/29/7-03/ 7.03], [https://wanderinginn.com/2020/02/01/7-04/ 7.04], [https://wanderinginn.com/2020/03/05/interlude-chess-and-ships/ Interlude: Ships]&amp;lt;/ref&amp;gt;; and many Izrilians (like [[Hawk]], [[Relc]], [[Noass]] and [[Cirille]]) believe in a round world,&amp;lt;ref&amp;gt;Respectively in chapters: [https://wanderinginn.com/2019/04/27/6-11/ 6.11], [https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L], [https://wanderinginn.com/2020/07/05/7-32-d/ 7.32], [https://wanderinginn.com/2020/07/15/7-35-c/ 7.35]&amp;lt;/ref&amp;gt; likewise the [[Blighted King]] in Rhir&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/01/1-03-d-2/ Chapter 1.03 C]&amp;lt;/ref&amp;gt; and [[Nawalishifra Tannousin|Nawal]] and the [[Quarass]]&amp;lt;ref&amp;gt;Respectively in Chapters [https://wanderinginn.com/2019/05/04/6-13-k/ 6.13 K], [https://wanderinginn.com/2019/11/05/6-55-k/ 6.55 K]&amp;lt;/ref&amp;gt; in Chandrar.&lt;br /&gt;
&lt;br /&gt;
The world has been &#039;&#039;guesstimated&#039;&#039; by Ryoka and later other [[Earthers]] to have around 3 times the surface area of Earth.&amp;lt;ref name=&amp;quot;2.06&amp;quot; /&amp;gt; The enormous size of the continents clearly supports this theory: [[Izril]], the only continent for which there are very rough measurements available, was &#039;&#039;estimated&#039;&#039; by Ryoka to span 8000 miles from North to South&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/09/2-09/ Chapter 2.08]&amp;lt;/ref&amp;gt;, which combined with its width suggests a size comparable to Eurasia. Yet, it is just the third-largest of the continents.&lt;br /&gt;
&lt;br /&gt;
Erin noticed right after her transportation to the world how the sky itself was visibly different from Earth: The &#039;&#039;vivid blue infinity above her head [...] was different from the one she had seen all her life.&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/07/30/1-02/ Chapter 1.02]&amp;lt;/ref&amp;gt; This suggests at least a thicker atmosphere, or some other reason why there is more air between the sun and the ground. Another difference is that - at least in Liscor&#039;s late autumn - &#039;&#039;the sun set closer to the south than the west in this world&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems to be common knowledge among people on the world that it is flat, which includes the academically interested at [[Wistram Academy]]. Wistram&#039;s Earthers have introduced the concept of a round world to its [Mages], but the &#039;&#039;theory&#039;&#039; didn&#039;t receive wide approval, despite measurements taken by mages all around the world that indicated to the Earthers that their assumption of a round planet is correct. It is later confirmed that the world is round, though part of it was torn away.&amp;lt;ref&amp;gt;[[Chapter 8.80]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The length of the year seems different, with each season lasting four months.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/01/01/6-68/ Chapter 6.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are eight days in each week.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/06/9-14-vm/ Chapter 9.14 VM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Continents, Racial Geography and Major Powers ==&lt;br /&gt;
[[File:Innworld_SynMap.png|thumb|400px|Comparison of the known Innworld and Earth. (Artist rendition and guesses, &#039;&#039;&#039;not canon&#039;&#039;&#039;)]]&lt;br /&gt;
The Innworld has 5 continents, by the names of [[Terandria]], [[Izril]], [[Chandrar]], [[Rhir]], and [[Baleros]]. There is also a massive archipelago filled with whirlpools and deadly storms that is all that remains of the sixth continent&amp;lt;ref name=&amp;quot;2.06&amp;quot;&amp;gt;[https://wanderinginn.com/2-07/ Chapter 2.06]&amp;lt;/ref&amp;gt;, but that place has not been detailed further yet. There were originally seven continents&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;, of which [[Drath Archipelago|Drath]] is a remnant&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]&amp;lt;/ref&amp;gt;, and an apparently artificial &amp;quot;sixth continent&amp;quot; called Tiernas or the &amp;quot;Continent of Glass&amp;quot; existed at some point&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]&amp;lt;/ref&amp;gt; which may have been one of those two or created and destroyed after them.&lt;br /&gt;
&lt;br /&gt;
This section lists the major races that live on each continent, and the major powers in world politics.&lt;br /&gt;
&lt;br /&gt;
===[[Terandria]]===&lt;br /&gt;
&lt;br /&gt;
*[[Humans]]&lt;br /&gt;
*[[Half-Elves]]&lt;br /&gt;
*[[Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Humans are the vastly dominant race of Terandria, ever since they toppled the Half-Elves from their position of power several millennia ago. In many places, non-Human races are discriminated against, not only the Half-Elves. There is a plethora of large and small kingdoms and other realms there, and Knight Orders wield great powers throughout the continent. The ancient human kingdoms of Terandria maintain a solid infrastructure&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/30/interlude-talia/ Interlude - Talia]&amp;lt;/ref&amp;gt;, but there is still large untamed wilderness in many places.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/09/07/6-42-e/ Chapter 6.42 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PolMapIzril.png|thumb|200px|Political Map of Izril (Artist&#039;s rendition, &#039;&#039;&#039;not canon&#039;&#039;&#039;)]]&lt;br /&gt;
===[[Izril]]===&lt;br /&gt;
&lt;br /&gt;
*[[Drakes]] ([[Walled Cities]])&lt;br /&gt;
*[[Humans]]&lt;br /&gt;
*[[Gnolls]]&lt;br /&gt;
*[[Antinium]]&lt;br /&gt;
&lt;br /&gt;
The native races, the Drakes and Gnolls mostly reside in the southern half of Izril. Drake politics are dominated by the six [[Walled Cities]], while the Gnolls live a nomadic life in the plains or live in the cities.&lt;br /&gt;
&lt;br /&gt;
The north is largely dominated by Humans, the result of a large-scale Human invasion which occurred a few millennia ago. The [[Five Families]] have historically been the major power, although they have waned in the last centuries, with currently only two scions of these families being politically prominent: [[Magnolia Reinhart]] and [[Tyrion Veltras]].&lt;br /&gt;
&lt;br /&gt;
The [[Antinium]], being recent invaders from Rhir, are not recognized diplomatically anywhere but in [[Liscor]]. Two other powerful figures who are currently choosing to stay hidden from the open stage are [[Teriarch]] and [[Az’kerash]].&lt;br /&gt;
&lt;br /&gt;
A long time ago, [[Harpies]] ruled in the area that was later turned into the [[High Passes]].&lt;br /&gt;
[[File:ChandrarSynMap.png|thumb|400px|Map of Chandrar (Artist&#039;s rendition, &#039;&#039;&#039;not canon&#039;&#039;&#039;)]]&lt;br /&gt;
===[[Chandrar]]===&lt;br /&gt;
&lt;br /&gt;
*[[Humans]]&lt;br /&gt;
* [[String People]]&lt;br /&gt;
*[[Garuda]]&lt;br /&gt;
*[[Beastkin]]&lt;br /&gt;
*[[Djinni]]&lt;br /&gt;
*[[Half-Giants]]&lt;br /&gt;
&lt;br /&gt;
The most important organization on Chandrar are the [[Slavers of Roshal]], a millennia-old and powerful economoical instituion. In the past, Chandrar had many [[Shield Kingdoms]] of which only four still remain. The currently largest and most powerful realm that was introduced in the story is the [[Empire of Sands]], followed by the realm of [[Nerrhavia Fallen]]. Both of these realms are ruled/led by String People. The Siren of [[Savere]] rules a naval nation that plays in the big leagues with regards to piracy. [[Flos Reimarch]] is the previous ruler of the vast continent and currently trying to reclaim his glory.&lt;br /&gt;
&lt;br /&gt;
Djinni lived on Chandrar, but are all enslaved save for those that reside on Rhir. Their half-mortal kin the [[Jinn]] are extinct.&lt;br /&gt;
[[File:Rhir Blighted Kingdom PoV.jpg|thumb|Blighted Kingdom&#039;s Map of Rhir, by [[Fanworks/Enyavar|Enyavar]]]]&lt;br /&gt;
&lt;br /&gt;
===[[Rhir]]===&lt;br /&gt;
&lt;br /&gt;
*[[Humans]]&lt;br /&gt;
* [[Demons]]&lt;br /&gt;
**[[Harpies|Winged Demons]]&lt;br /&gt;
** [[Giants|Giant Demons]]&lt;br /&gt;
* [[Antinium]]&lt;br /&gt;
*[[Crelers]]&lt;br /&gt;
&lt;br /&gt;
The [[Blighted King]] rules over the human side of Rhir, supplied allies of almost all nations. The demons are a race that is opposing them in constant warfare, without public support from other known nations or groups, although some races clandestinely trade with them. This warring state of affairs has been stable for over 5000 years.&lt;br /&gt;
&lt;br /&gt;
It is unknown if further lands are not claimed by either side (former Antinium areas and the residence of the alleged entity called the &#039;sleeping god&#039;). The Antinium first appeared on Rhir and recently fled the continent, making it unclear if some still remain. The monstrous Crelers also first appeared on Rhir, and are battled against and feared by all other lifeforms of the world.&lt;br /&gt;
&lt;br /&gt;
[[File:BalerosSynMap.png|thumb|200px|Map of Baleros (Artist&#039;s rendition, &#039;&#039;&#039;not canon&#039;&#039;&#039;)]]&lt;br /&gt;
===[[Baleros]]===&lt;br /&gt;
&lt;br /&gt;
*[[Lizardfolk]] ([[Jungle Tails]])&lt;br /&gt;
*[[Dullahans]] ([[Iron Vanguard]])&lt;br /&gt;
*[[Centaurs]] ([[Maelstrom’s Howling]])&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
*[[Gazers]] ([[Eyes of Baleros]])&lt;br /&gt;
* [[Half-Gazers]]&lt;br /&gt;
*[[Beastkin]]&lt;br /&gt;
*[[Fraerlings]]&lt;br /&gt;
*[[Selphids]]&lt;br /&gt;
&lt;br /&gt;
Of the [[Four Great Companies]] of Baleros, three are listed above, since in each one, a specific race is dominant. However, other races are still hired in the companies; with the possible exception of the Eyes, about whom much is unknown. The [[Forgotten Wing Company]] is the newest and most multi-racial of the Big Four, having toppled a great company dominated by Lizardfolk a few decades ago. Hundreds if not thousands of other companies exist and rule over the rest of Baleros.&lt;br /&gt;
&lt;br /&gt;
This state of affairs has been stable since memory serves, although the number of Great Companies has varied over time.&lt;br /&gt;
&lt;br /&gt;
===[[Wistram]]===&lt;br /&gt;
[[Wistram Academy]] has fierce internal politics consists of many factions, the most powerful of which are led by the Archmages. Despite its (self-proclaimed) neutral stance of world affairs, Wistram is nonetheless considered a world power and often interferes in certain events. &lt;br /&gt;
&lt;br /&gt;
===[[House of Minos|Minos]] ===&lt;br /&gt;
The [[Minotaurs]] prefer to live without foreign influence, which is why their islands are famous for having not many outsiders to the Minotaur race living there. They are one of the foremost naval powers, especially in their region of the sea.&lt;br /&gt;
&lt;br /&gt;
===Drath ===&lt;br /&gt;
The [[Drath Archipelago]] is the remains of the sixth and/or seventh continents of the world, which was destroyed in the final blow of the [[God War]] long ago.&amp;lt;ref name=&amp;quot;2.06&amp;quot; /&amp;gt; The primary political power is the &#039;&#039;&#039;Empire of Drath&#039;&#039;&#039;, which is largely isolationist. &lt;br /&gt;
&lt;br /&gt;
===Non-Continental or Unknown===&lt;br /&gt;
&lt;br /&gt;
*[[Dragons]] (In hiding, near-extinct)&lt;br /&gt;
*[[Drowned People]] (Live near or in the sea)&lt;br /&gt;
*[[Elves]] (Extinct)&lt;br /&gt;
*[[Gnomes]] (Extinct)&lt;br /&gt;
*[[Goblins]] (All continents)&lt;br /&gt;
* [[Trolls]] (all continents)&lt;br /&gt;
*[[Vampires]] (In hiding, endangered)&lt;br /&gt;
*[[Undead]] &lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
===Spoken Language===&lt;br /&gt;
The dominant spoken language in the world is English, which can be understood by all people that the story introduced so far (with the exception of Earthers who don&#039;t speak English). There are however other languages&amp;lt;ref name=&amp;quot;1.00 R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/10/06/interlude-1-00-r/ Interlude – 1.00 R]&amp;lt;/ref&amp;gt; such as the one used by the [[Drathians]].&amp;lt;ref name=&amp;quot;6.20 D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/28/6-20-d/ Chapter 6.20 D]&amp;lt;/ref&amp;gt; Goblins also claim their own language, which includes a significant incorporation of body language, and is especially notable for its large lexicon of words for different kinds of death.&lt;br /&gt;
&lt;br /&gt;
===Written Language===&lt;br /&gt;
Unlike in Celum in which the citizens not only speak English but also use the same writing system, which possibly goes for most other human cities,&amp;lt;ref name=&amp;quot;1.00 R&amp;quot; /&amp;gt; in Liscor the people only &#039;&#039;speak&#039;&#039; in English while another completely different written language has been implemented.&amp;lt;ref name=&amp;quot;1.13&amp;quot;&amp;gt;[https://wanderinginn.com/2016/09/11/1-13/ Chapter 1.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems that older written texts need translation, which involves for examples books older than some thousand years; and glyphs found in ancient crypts. This translation is usually done through magic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/19/1-02-h/ Chapter 1.02 H]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/05/3-35/ Chapter 3.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no reports of any basic education system in the whole world. Yet, most people in the story seem to be able to read without issues (for example, even eremitic [Farmers] are used to exchange messages; guild jobs are posted on announcement boards; etc.). The only known persons who professed not being able to read at some point, were [[Garia Strongheart]] and [[Durene]].&lt;br /&gt;
&lt;br /&gt;
==Land of the Dead==&lt;br /&gt;
The [[Kasignel|land of the dead]], also known as Kasignel, is where the ghosts of people reside after their deaths. It is more or less a reflection of the real world, though it echoes multiple periods of times in history. The laws of physics do not apply, while Skills and magic are nonexistent.&amp;lt;ref&amp;gt;[[Chapter 8.11 E]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Krngnoll&#039;&#039;&#039;, which means &#039;&#039;&#039;The Great Land&#039;&#039;&#039; in Gnollish, is the Gnoll name for the world.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ Chapter 8.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*As the official name of the World is currently unknown, the readers have come to designate it as &#039;&#039;&#039;Innworld&#039;&#039;&#039;. Even [[Pirateaba]] has come to use this term as well.&lt;br /&gt;
**[[Ryoka Griffin|Ryoka]] would officially call it Innworld for simplicity’s sake.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/12/23/solstice-pt-3/ Solstice (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Continents]]&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Liscor&amp;diff=64135</id>
		<title>Liscor</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Liscor&amp;diff=64135"/>
		<updated>2022-09-02T21:56:58Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = People&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liscor&#039;&#039;&#039; is a city-state located in [[Izril]], and is inhabited by [[Drakes]], [[Gnolls]], [[Humans]], and [[Antiniums|Antinium]]. The city has more than 85,000 inhabitants.&amp;lt;ref name=&amp;quot;1.44&amp;quot;&amp;gt;[https://wanderinginn.com/2017/03/01/1-44/ Chapter 1.44]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Liscor has both an Emblem and a Symbol that are different from each other, yet both fitting. Liscor’s emblem consist of a city-on-the-waters, representing the Floodplains and spring rains.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/03/16/8-11-e-revised/ Chapter 8.11 E]&amp;lt;/ref&amp;gt; While Liscor’s symbol consist of a cut line bisecting the outline of Izril, as the city that divided a continent.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/29/6-29/ Chapter 6.29]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[File:LiscorArea_Map.png|thumb|300px|right|Detail map of Liscor&#039;s surroundings (Artist&#039;s rendition)]]&lt;br /&gt;
[[File:BloodfieldArea_Map.png|thumb|300px|right|Overview map of the area south of Liscor (Artist&#039;s rendition)]]&lt;br /&gt;
Liscor is located 88 miles south of [[Celum]], over 30 miles south of [[Esthelm]], 116 miles away from [[Remendia]] and 118 miles away from [[Ocre]]. Furthermore, Liscor is located 435 miles south of [[Invrisil]].&amp;lt;ref name=&amp;quot;timeline&amp;quot;&amp;gt;[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]&amp;lt;/ref&amp;gt; It is about 380 miles north of [[Pallass]].&lt;br /&gt;
&lt;br /&gt;
The city sits on the [[Floodplains]] that divide Southern [[Izril]] from the human-colonized northern half of the continent. It has a lot of natural defenses; the only way to reach it is from the north and the south. The mountains make it impassable, and the southern border is guarded by the highly dangerous [[Blood Fields]].&amp;lt;ref name=&amp;quot;ch.1.23&amp;quot; /&amp;gt; Furthermore, it is always flooded for the first two months of Spring every year, due to its natural geography and nonstop rainfall. During this flooded period, powerful monsters populate the flooded waters.&amp;lt;ref&amp;gt;[[Chapter 5.03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Natural dangers===&lt;br /&gt;
About a quarter of all traveler&#039;s deaths around Liscor are due to goblins.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/25/1-17/ Chapter 1.17]&amp;lt;/ref&amp;gt; It was also said that rain, undead and war are the worst dangers to Liscor.&amp;lt;ref name=&amp;quot;ch.1.23&amp;quot; /&amp;gt; Both of these statements were made before the [[Liscor&#039;s Dungeon|Dungeon beneath Liscor]] was discovered.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Liscor had about 80,000 civilian inhabitants at the end of book 1, not counting the 4,000 members of the watch&amp;lt;ref name=&amp;quot;1.44&amp;quot; /&amp;gt; and the 2,000 members of the [[Liscorian Army]] fighting abroad. Whether adventurers were already included into either civilian or military numbers, is unknown. However, the city was unprepared to fit even more inhabitants inside its boundaries - and the population has dramatically increased after the dungeons around the city were discovered.&lt;br /&gt;
&lt;br /&gt;
The Antinium in their hive below the city (according to estimates by Olesm and Zevara) number 9,000 soldiers and 24,000 workers. In case of a war, they are contractually obliged to mobilize in the defense of the city.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A millennium ago, there was already a city near the place where today&#039;s Liscor stands. That city fell to corruption from within. They built terrible weapons, loosed monsters in their walls, and the city turned into a [[Liscor&#039;s Dungeon|dungeon]] deep underground, only to be forgotten afterwards.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/22/2-15/ Chapter 2.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: So far, nothing more has been revealed about the pre-history of Liscor before the latest decades. Since the humans invaded Izril more than 3000 years ago and slowly expanded their influence southwards, the city-turned-dungeon might have been the way of the [[Drakes]] to close the single remaining bottleneck that allowed easy entrance to the South. This likely means that &amp;quot;modern&amp;quot; Liscor was founded just a few centuries ago, long after the Human invasion of Izril and also after the ruin of the old city described above. Nobody in the city could tell much about the even more ancient dungeons/ruins below Liscor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===1st Antinium War===&lt;br /&gt;
The First Antinium War is dated about 24 years before Erin&#039;s arrival near Liscor.&lt;br /&gt;
&lt;br /&gt;
The [[Liscorian Army]] was commanded by General [[Sserys]] and was regarded one of the strongest forces on the continent. They were available for hire as a mercenary force and thus away from Liscor fighting in the defense of the [[Walled Cities]] when the Antinium made a push towards the northern part of the continent.&lt;br /&gt;
&lt;br /&gt;
Liscor was sieged by the Antinium who couldn&#039;t scale its walls. Sserys arrived from the south to relieve the siege but was stopped short before the city. A coalition army of Humans under [[Magnolia Reinhart]] could drive off the Antinium however. The rest of the war didn&#039;t touch the city of Liscor much afterwards, although the Army fought for longer time; and Sserys died at the end of the war.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 - Antinium Wars pt.2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2nd Antinium War===&lt;br /&gt;
Ten years ago, the city was almost destroyed when [[Az’kerash|The Necromancer]] unleashed his armies of the undead on the [[Issrysil|continent]]. With the help of the [General] [[Zel Shivertail]], the inhabitants of Liscor were able to hold off the undead by themselves for months. &#039;&#039;(See: [[Necromancer&#039;s Siege of Liscor]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the Antinium War, the city entered the contract with the [[Free Antinium]] Hive, who offered military assistance for the permission of staying in the city, which greatly increased the strength of Liscor. Moreover, they are to provide services and goods to the city.&amp;lt;ref name=&amp;quot;ch.1.23&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/10/23/1-23/ Chapter 1.23]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/01/29/1-39/ Chapter 1.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 1===&lt;br /&gt;
In the autumn when [[Erin Solstice|Erin]] arrived near Liscor and started her business at the first [[The Wandering Inn|Wandering Inn]], a drake shepherd had discovered ancient ruins ten miles to the southwest of the city. This attracted many adventurers towards the city. Many adventurers and merchants arrived from the predominantly-human north half of the continent, among them five silver-rank teams chose to explore these ruins. &#039;&#039;(see: [[Ruins of Liscor]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the expedition of these five teams failed, they triggered [[Skinner&#039;s Attack on Liscor]]. The undead guardian of the ruins invaded the city and killed many inhabitants, but was driven off towards the Wandering Inn, where [[Skinner]] was slain.&amp;lt;ref name=&amp;quot;1.44&amp;quot; /&amp;gt; Afterwards, the ruins were checked and found mostly empty. However, another entrance to a seemingly separate dungeon was discovered, but treated with much more caution than the ruins. Even more entrances were found in the months afterwards. &#039;&#039;(see: [[Dungeon of Liscor]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Volumes 2 to 4===&lt;br /&gt;
Following these events, the noble thief, [[Lyonette du Marquin|Lyonette]], who had been present in the city ever since the human&#039;s arrival, caused her second fire in Liscor&#039;s marketplace. She was caught and banned from the city, but found shelter in the Wandering Inn, which had been rebuilt closer to the city after an explosion. In that same winter, Erin installed a [[Magical Door]] in her inn, first only leading to [[Celum]]. Also, a [Necromancer] [[Reiss|Goblin Lord]] bypassed Liscor on his way into the human filled north of the continent.&lt;br /&gt;
&lt;br /&gt;
===Volume 5===&lt;br /&gt;
At the onset of spring, adventurers in Liscor&#039;s dungeon triggered the [[Moth&#039;s Attack on Liscor]], which nearly led to the destruction of the city, but was fended off with help from gold-rank adventuring teams, Antinium, Celum&#039;s city watch, and adventurers arriving from [[Pallass]]. This event was broadcasted by magical spells and orbs all over [[Innworld]] and made Liscor&#039;s dungeon famous as an adventuring destination. It was declared a gold-rank dungeon.&lt;br /&gt;
&lt;br /&gt;
Some time later, [[Raskghar]] inhabitants of the dungeon started another attack on Liscor and abducted Gnoll citizens to gain strength from a blood ritual. Their plan was prevented, and their [[Calruz|leader]] was imprisoned.&lt;br /&gt;
&lt;br /&gt;
The Goblin Lord [[Reiss]] was then returning into the south, hounded by the human forces of Lord [[Tyrion Veltras]] who intended to lay claim to Liscor using the pretense of a goblin invasion to claim the city without killing a single drake.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/01/12/5-52/ Chapter 5.52]&amp;lt;/ref&amp;gt; This plan almost succeeded even when the forces of Liscor&#039;s goblins and their allies were able to kill most of Reiss&#039; host. Only the intervention of [[Magnolia Reinhart]] saved the city from destruction, as she extorted Veltras&#039; retreat with threats on the life of his children. &#039;&#039;(see: [[Goblin-Human Siege of Liscor]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Volume 6===&lt;br /&gt;
In early summer, the housing situation of Liscor had deteriorated so far that the population demanded to elect a new council who would sort out the problems by expanding the city walls. This led to a fierce campaign between the parties of [[Lism]] and [[Krshia]], who offered different solutions on how to manage this. &#039;&#039;(see: [[First Elections of Liscor]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 to 8 ===&lt;br /&gt;
No longer as isolated from other Drake settlements thanks to the road bypassing the Bloodfields, Liscor established contact with the city of [[Hectval]]. However, those talks broke down due how Hectval treats Gnolls. In retaliation for the insult, Hectval sent a group to attack Liscor which resulted in the death of Erin Solstice. This prompted Liscor to declare war on Hectval and raise a new army to wage it. Liscor was ultimately victorious. &#039;&#039;(see: [[Liscor-Hectval War]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
[[File:Liscor Wall by Enuryn.png|thumb|220x220px|Liscor Walls by [[Fanworks/Enuryn|Enuryn]]|alt=]]&lt;br /&gt;
Liscor is enclosed on all four sides by massive walls (40 feet high&amp;lt;ref name=&amp;quot;1.12&amp;quot; /&amp;gt;) with above-average magical defenses,&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)]&amp;lt;/ref&amp;gt; second only to the famous [[Walled Cities]]. Citizenry is only allowed on the walls when accompanied by an officer.&amp;lt;ref name=&amp;quot;2.41&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.41]&amp;lt;/ref&amp;gt; The city can be entered through gates from the south,&amp;lt;ref name=&amp;quot;:3.23 L&amp;quot;&amp;gt;[https://wanderinginn.com/2017/10/14/3-23-l/ Chapter 3.23 L]&amp;lt;/ref&amp;gt; north,&amp;lt;ref name=&amp;quot;:5.28&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/13/5-28/ Chapter 5.28]&amp;lt;/ref&amp;gt; east,&amp;lt;ref name=&amp;quot;:6.17 S L&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]&amp;lt;/ref&amp;gt; and west.&amp;lt;ref name=&amp;quot;:4.40 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/05/29/4-40-l/ Chapter 4.40 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stone-and-wood architecture of Liscor has lots of gently sloping roofs and open rooftops, the streets are either made of dirt or paved with cobblestones&amp;lt;ref name=&amp;quot;1.13&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Park &amp;amp; Playground:===&lt;br /&gt;
In the midst of the city there is a park with a playground occupying a part of it. The playground is like a jungle gym; long tunnels of smooth, polished wood connect towers that spiral upwards like a miniature castle. Monkey bars are set twenty feet in the air, above a floor that you have to climb up a long rope just to get to and a slide that curves downwards over thirty feet. The towering construction of wood and stone goes up four stories high. It has separate rooms with glass windows for children to occupy and play in walls with grips and even a huge rope bridge which sways and wobbles. &lt;br /&gt;
&lt;br /&gt;
There are magical spells on the playing area, cast by a Wistram mage and checked upon each year. One of the spells freezes the air around the falling and slows them down to a crawl, until they softly land on the ground.&amp;lt;ref name=&amp;quot;2.41&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Landmarks&amp;lt;/u&amp;gt;=== &lt;br /&gt;
*[[The Wandering Inn]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/12/08/5-44/ Chapter 5.44]&amp;lt;/ref&amp;gt; (&#039;&#039;Inn&#039;&#039; &#039;&#039;Outside the City&#039;&#039;)&amp;lt;ref name=&amp;quot;:6.49&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Buildings&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Government Buildings:====  &lt;br /&gt;
*City Hall&lt;br /&gt;
*[[Liscor&#039;s Antinium Hive]]&lt;br /&gt;
*[[Liscor&#039;s City Watch|Watch’s Barracks]]&lt;br /&gt;
&lt;br /&gt;
====Public Buildings:==== &lt;br /&gt;
*Barehoof Kitchens&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/11/9-02/ Chapter 9.02]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Bathhouses&lt;br /&gt;
*Blood Bank&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/28/9-03/ Chapter 9.03]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Crab Bowl - Restaurant&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/01/20/8-03/ Chapter 8.03]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Dancing Drake - Restaurant&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/31/2-26/ Chapter 2.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Stonesong Boulevard&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shops: ====  &lt;br /&gt;
&lt;br /&gt;
*Carrotgrass Emporium - Grocery Shop&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/01/13/8-01/ Chapter 8.01]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Garry’s Antinium Edibles - Bakery Shop&amp;lt;ref name=&amp;quot;:M&amp;amp;M&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/30/interlude-mundanity-and-memorials/ Interlude – Mundanity and Memorials]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Silverfang Emporium - Krshia’s Shop&amp;lt;ref name=&amp;quot;:M&amp;amp;M&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Guilds:==== &lt;br /&gt;
&lt;br /&gt;
*Adventurer’s Guild&lt;br /&gt;
*Carpenter’s Guild&lt;br /&gt;
*Cobbler’s Guild&lt;br /&gt;
*Jeweler’s Guild&lt;br /&gt;
*Mage’s Guild&lt;br /&gt;
*Mason’s Guild&lt;br /&gt;
* Merchant’s Guild&lt;br /&gt;
*Runner’s Guild&lt;br /&gt;
&lt;br /&gt;
====Inns:==== &lt;br /&gt;
&lt;br /&gt;
*Firehearth Inn&amp;lt;ref name=&amp;quot;:6.17 S&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pawful of Cotton&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/30/8-24/ Chapter 8.24]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Tailless Thief]]&lt;br /&gt;
*The Drunken Gnoll&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/07/7-50/ Chapter 7.50]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Wandering Inn]] (&#039;&#039;Outside the city&#039;&#039; - &#039;&#039;Also a landmark&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==== Taverns:==== &lt;br /&gt;
&lt;br /&gt;
*Furry Wing&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/21/5-03/ Chapter 5.03]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Saucy’s Bar&amp;lt;ref name=&amp;quot;:6.61 L&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/03/6-61-l/ Chapter 6.61 L]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Wishdrink&amp;lt;ref name=&amp;quot;:6.17 S&amp;quot; /&amp;gt;&lt;br /&gt;
* ? - A local [Teamaker]&#039;s café&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/04/12/7-17-s/ Chapter 7.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streets:=== &lt;br /&gt;
&lt;br /&gt;
*Ancestor’s Walk&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/18/5-12/ Chapter 5.12]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cherile Walk (&#039;&#039;has a good [Baker]&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Clawgrass Way&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/01/10/8-00/ Chapter 8.00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Dragondance Plaza&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/16/6-31/ Chapter 6.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Greas Street (&#039;&#039;rundown area&#039;&#039;)&amp;lt;ref name=&amp;quot;:6.61 L&amp;quot; /&amp;gt;&lt;br /&gt;
*Hessal Street&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/12/26/3-42/ Chapter 3.42]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Market Street&lt;br /&gt;
*Sailtclaw Way (&#039;&#039;has a ball shop&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/31/7-26/ Chapter 7.26]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Salpik Avenue (&#039;&#039;had Mella, the [Florist]&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/13/6-30/ Chapter 6.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Scaithi Walk (&#039;&#039;Southeastern Street&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/29/6-29/ Chapter 6.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Shivertail’s Plaza aka. Teleport Plaza (&#039;&#039;Center plaza in front of City Hall&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/12/26/8-60/ Chapter 8.60]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;8.81&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Servail Street (&#039;&#039;mainly Drake inhabitants&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/09/03/interlude-rufelt/ Interlude – Rufelt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Silvershine Street (&#039;&#039;Northwest side, many [Merchants]&#039;&#039;)&amp;lt;ref name=&amp;quot;:6.49&amp;quot; /&amp;gt;&lt;br /&gt;
*Tellshale Road (&#039;&#039;has the [Mason&#039;s] Guild&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/01/19/7-00/ Chapter 7.00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Thericiam Avenue&amp;lt;ref name=&amp;quot;:6.61 L&amp;quot; /&amp;gt;&lt;br /&gt;
*Trader’s End&amp;lt;ref name=&amp;quot;:6.17 S&amp;quot; /&amp;gt; (&#039;&#039;Northern section, close to the gates&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Turnip Street&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/28/7-31/ Chapter 7.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
&lt;br /&gt;
* Barehoof Kitchens&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/06/11/9-02/ Chapter 9.02]&amp;lt;/ref&amp;gt; (&#039;&#039;also known as Barehoofs&#039;&#039;)&lt;br /&gt;
*[[Liscor Hunted]]&lt;br /&gt;
*Silveran&#039;s Cleaners&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Liscor was originally ruled by a civilian council made up of the 8 foremost important Drakes in the city. They decide what must be done from time to time&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/12/16/3-38/ Chapter 3.38]&amp;lt;/ref&amp;gt; and take care of bureaucratic measures.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]&amp;lt;/ref&amp;gt; Liscor has no nobility.&amp;lt;ref&amp;gt;[[Chapter 5.18 S]]&amp;lt;/ref&amp;gt; This council became an elected position consisting of Gnolls and Drakes after the city&#039;s election.&lt;br /&gt;
&lt;br /&gt;
===The 8 New Council Members: === &lt;br /&gt;
&lt;br /&gt;
#[[Krshia Silverfang]]&lt;br /&gt;
#[[Raekea Silversmith]]&lt;br /&gt;
#[[Elirr Fultpar]]&lt;br /&gt;
#[[Lism Swifttail]]&lt;br /&gt;
#[[Jeiss Sielmark]]&lt;br /&gt;
#[[Alonna Swiftwing]]&lt;br /&gt;
#[[Tismel Lischscale]]&lt;br /&gt;
#[[Zalaiss Holmfyre]]&lt;br /&gt;
&lt;br /&gt;
===The 8 Former  Council Members:===&lt;br /&gt;
&lt;br /&gt;
#Stales Greenscale - Current head of Liscor’s Merchant’s Guild&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2019/06/25/6-28/ Chapter 6.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Yalla Aldrake - Landlady&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Ulseil - Head of the Merchant’s Guild&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/11/06/5-35-h/ Chapter 5.35 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Fleiss - Guildmaster of the Merchant’s Guild&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/04/5-18-s/ Chapter 5.18 S]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Unknown - The Foremost [Mage] (Usually Head of the Mage’s Guild)&lt;br /&gt;
#Unknown - Unknown&lt;br /&gt;
#Unknown - Unknown&lt;br /&gt;
#Unknown - Unknown&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
&lt;br /&gt;
* The Celli’&#039;&#039;delr&#039;&#039; Maurons law: Grants a modest sum and rent-free housing for certain periods to anyone moving to Liscor to work. The sum increases based on levels and for families. Anyone over Level 30 receives a large stipend and free housing.&amp;lt;ref&amp;gt;[[Chapter 8.34 R]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
Liscor&#039;s walls are about 40 feet high&amp;lt;ref name=&amp;quot;1.12&amp;quot;&amp;gt;[https://wanderinginn.com/2016/09/07/1-12/ Chapter 1.12]&amp;lt;/ref&amp;gt; and so fortified that they allowed the Drakes to repel the Antinium host in the First Antinium War for months and later the hosts of the Necromancer. (&#039;&#039;Note: Apparently, the Antinium didn&#039;t have siege weaponry, while Az&#039;kerash tried to use gigantic Bone Constructs to scale/approach the walls but failed&#039;&#039;.) The siege weapons of [[Laken Godart]] were able to damage them, however.&lt;br /&gt;
&lt;br /&gt;
[[City Watch|Liscor&#039;s City Watch]] can take care of any monsters that appear, as they are known to have highly skilled and strong members who could be considered Silver-rank or even Gold-rank [[Adventurer|adventurers]], like [[Relc Grasstongue|Relc]]. The City Watch consists of 4000 members, but has been reduced by recent attacks on the city.&amp;lt;ref name=&amp;quot;1.44&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several mages in the city but none are particularly strong. Magic isn&#039;t much practiced in the area in the first place, making it likely that generally few mages come from Liscor compared to other places.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter  1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it is being attacked by a foreign army, Liscor can recall its own army, the [[Liscorian Army]], who act as mercenaries for other nations, for appropriate payment. They can field two thousand Drakes and a few hundred Gnolls at any given moment.&amp;lt;ref name=&amp;quot;ch.1.23&amp;quot; /&amp;gt; Unless the walls could be breached in a week or less, the army would come running right back and smash them. They are currently located east, fighting near a [[Walled City]].&lt;br /&gt;
&lt;br /&gt;
Lastly, in time of war or during a crisis, the Antinium will defend the city and help out with construction and other jobs.&lt;br /&gt;
&lt;br /&gt;
Recently, the city has raised a [[Liscor’s Volunteer Army|Volunteer Army]], which notably includes Antinium battalions and is thus the only army in the world that contains faith-based classes like [Crusaders].&lt;br /&gt;
&lt;br /&gt;
==Notable Known Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
===[[Drakes]]:=== &lt;br /&gt;
&lt;br /&gt;
*[[Drassi Tewing]]&lt;br /&gt;
*[[Lism Swifttail]]&lt;br /&gt;
*[[Olesm Swifttail]]&lt;br /&gt;
*[[Peslas]]&lt;br /&gt;
*[[Relc Grasstongue]]&lt;br /&gt;
*[[Selys Shivertail]]&lt;br /&gt;
*[[Tekshia Shivertail]]&lt;br /&gt;
*[[Zevara Sunderscale]]&lt;br /&gt;
&lt;br /&gt;
===[[Gnolls]]:===&lt;br /&gt;
&lt;br /&gt;
*[[Beilmark]]&lt;br /&gt;
*[[Elirr Fultpar]]&lt;br /&gt;
*[[Ishkr]]&lt;br /&gt;
*[[Krshia Silverfang]]&lt;br /&gt;
*[[Tkrn]]&lt;br /&gt;
&lt;br /&gt;
===[[Antinium]]:===&lt;br /&gt;
&lt;br /&gt;
*[[Anand]]&lt;br /&gt;
*[[Belgrade]]&lt;br /&gt;
*[[Bird]]&lt;br /&gt;
*[[Free Queen]]&lt;br /&gt;
*[[Garry]]&lt;br /&gt;
*[[Klbkch]]&lt;br /&gt;
*[[Ksmvr]]&lt;br /&gt;
*[[Pawn]]&lt;br /&gt;
*[[Purple Smile]]&lt;br /&gt;
*[[Twin Stripes]]&lt;br /&gt;
&lt;br /&gt;
===[[Beastkin|Beastkins]]:===&lt;br /&gt;
&lt;br /&gt;
*[[Hawk]]&lt;br /&gt;
&lt;br /&gt;
===Humans:===&lt;br /&gt;
&lt;br /&gt;
*[[Erin Solstice]]&lt;br /&gt;
*[[Imani]]&lt;br /&gt;
*[[Joseph Ortega]]&lt;br /&gt;
*[[Kevin Hall]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*[Mages] possessing even a single level in the [Necromancer] class are usually killed on sight in Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/09/04/1-11/ Chapter 1.11]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In the public bathhouse in Liscor, Drakes and Humans have to pay only 5 coppers for entry, while Gnolls and Beastkin have to pay twice as much because of their fur.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/10/19/1-22/ Chapter 1.22]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Liscor&#039;s written language is not English, unlike Celum.&amp;lt;ref name=&amp;quot;1.13&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/09/11/1-13/ Chapter 1.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Gnolls in Liscor are forbidden from howling, unless there is a full moon.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/10/16/1-21/ Chapter 1.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Over a quarter of the deaths of travelers on the roads around Liscor are due to Goblin attacks.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/09/25/1-17/ Chapter 1.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*During the Antinium Wars, the Antinium never managed to reach Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/01/25/1-38/ Chapter 1.38] &amp;lt;/ref&amp;gt;&lt;br /&gt;
*It is said that the three most dangerous things to Liscor are rain, the undead, and war.&lt;br /&gt;
*During [[Skinner|Skinner&#039;s]] attack on Liscor with over 40,000 (in the first draft: 400) undead,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/25/1-43/ Chapter 1.43]&amp;lt;/ref&amp;gt; over 80 [Guardsmen] and nearly 200 civilians perished &#039;&#039;before &#039;&#039;the Hive was mobilized.&lt;br /&gt;
*The Antinium lost 65 Workers and 47 Soldiers, during Skinner&#039;s assault on Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/04/1-45/ Chapter 1.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The fee for selling something on Liscor&#039;s streets is 5 silver coins for a profit of over 4 gold coins.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Liscor has - as of volume 2 - two people capable of a [Courier’s] speed — [[Hawk]] and the [[Relc Grasstongue|Gecko]].&amp;lt;ref name=&amp;quot;ch. 2.16&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/04/22/2-16/ Chapter 2.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Liscor is considerably bigger than Celum and Esthelm.&amp;lt;ref name=&amp;quot;2.41&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Crime]] in Liscor isn’t very profitable, as no criminal wants to arouse the wrath of the Antinium. Something about an Antinium Soldier &#039;&#039;smashing&#039;&#039; through a wooden door as ten more burrow out of the ground tends to discourage many thieves and muggers.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/08/22/3-06-l/ Chapter 3.06 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Watch Captains, such as [[Zevara Sunderscale|Zevara]], hold a higher position of authority than in Human cities. Among Drakes, the Watch Captain generally shares the same rank as members of a ruling Council and is usually given complete authority in local military matters.&amp;lt;ref name=&amp;quot;Side Story&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars] &amp;lt;/ref&amp;gt;&lt;br /&gt;
*The city council devoted funds to the park and playground as a matter of public benefit, so that the residents can relax and enjoy themselves when confined to the city during the spring months.&amp;lt;ref name=&amp;quot;2.41&amp;quot; /&amp;gt;&lt;br /&gt;
*In the early chapters the distance between Celum and Liscor was around/over 100 miles, however in the newer Timeline the distance is 88 miles,&amp;lt;ref name=&amp;quot;timeline&amp;quot; /&amp;gt; leaving the true distance between both cities uncertain.&lt;br /&gt;
*[[Corusdeer]] meat is Liscor&#039;s local specialty.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2018/02/03/4-09/ Chapter 4.09]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The relationship between Liscor and its [[Liscorian Army|army]] has always been strained.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Due to Erin being connected to multiple crazy events, it has almost become a sport of its own, or tradition in Liscor, for Liscorian citizens to share stories and rumors about her to any outsider who wants to know about her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/22/7-60/ Chapter 7.60]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Liscor&#039;s walls had been expanded two times before the council&#039;s election and subsequent city expansion&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Mint crackers, a mint leaf-infused semi-sweet cracker, were a traditional treat in Liscor before the introduction of sugary treats.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/19/9-08/ Chapter 9.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Citizens of Liscor are obligated to complete a mandatory training course and earn at least 1 Level in the [Soldier] class.&amp;lt;ref&amp;gt;https://wanderinginn.com/2018/09/01/5-16-s/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery ==&lt;br /&gt;
[[File:Liscor by Jason Yao.png|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Liscor|*]]&lt;br /&gt;
[[Category:Floodplains]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:City-states]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Selys_Shivertail&amp;diff=54411</id>
		<title>Selys Shivertail</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Selys_Shivertail&amp;diff=54411"/>
		<updated>2022-02-28T20:32:52Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{infobox character&lt;br /&gt;
 | name         =Selys Shivertail &lt;br /&gt;
 | aliases      =&lt;br /&gt;
 | species      =[[Drakes|Drake]]&lt;br /&gt;
 | gender       =Female&lt;br /&gt;
 | marital      =  &lt;br /&gt;
 | affiliation  =Liscor&#039;s Adventurer Guild   &lt;br /&gt;
 | age          =Very Early 20s&amp;lt;ref name=&amp;quot;5.16 S&amp;quot;&amp;gt;[https://wanderinginn.com/2018/09/01/5-16-s/ Chaper 5.16 S]&amp;lt;/ref&amp;gt;&lt;br /&gt;
 | occupation   =Receptionist&lt;br /&gt;
 | residence    =[[Liscor]]&lt;br /&gt;
|status = Alive&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2016/09/11/1-13/ Chapter 1.13]&lt;br /&gt;
|family = *[[Tekshia Shivertail]] (&#039;&#039;Grandmother&#039;&#039;)&lt;br /&gt;
*Isshia (&#039;&#039;Grandparent&#039;&#039;)&lt;br /&gt;
*[[Zel Shivertail]] (&#039;&#039;Uncle&#039;&#039;)&lt;br /&gt;
|image = Selys by flauschesoeckchen.PNG (2).png&lt;br /&gt;
|caption1 = By [[Fanworks/Flauschesöckchen|Flauschesöckchen]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Selys Shivertail&#039;&#039;&#039; is a female [[Drakes|Drake]] who works as a [Receptionist] in Liscor&#039;s Adventurer Guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Selys is a short Drake, with light green scales. She prefers to wear colorful clothes.&amp;lt;ref name=&amp;quot;6.57&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Selys is friendly and very socially active, having lots of friends and acquaintances, including several ex-boyfriends. Among her childhood friends are [[Messyl]]&amp;lt;ref name=&amp;quot;2.26&amp;quot; /&amp;gt;, [[Drassi]], Wuvisa&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/04/5-18-s/ Chapter 5.18 S]&amp;lt;/ref&amp;gt;, Maviss, Mica, Warsh, and Lellia.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]&amp;lt;/ref&amp;gt; Years of handling adventurers as a [Receptionist] has enabled her to be able to stand up for herself, even against figures of authority. Originally, she was embarrassed about her newfound wealth, and didn&#039;t know what to do with it; however she has since gotten used to it, though is still uncomfortable talking about it.&amp;lt;ref&amp;gt;[[Chapter 7.17 S]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Selys was one of the first people to befriend Erin when she came to Liscor, and is largely considered to be one of her more &amp;quot;normal&amp;quot; friends. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Her grandmother is the Guildmistress of Liscor&#039;s Adventurer’s Guild, [[Tekshia Shivertail|Tekshia]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/04/1-45/ Chapter 1.45] &amp;lt;/ref&amp;gt; Another grandparent was &#039;&#039;Isshia&#039;&#039;, who is likely dead.&amp;lt;ref name=&amp;quot;2.09&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/12/2-10/ Chapter 2.09]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selys was, as of Volume 2, one of the most senior [Receptionists] of the guild, and usually busy with lots of paperwork that she dutifully tackled while dealing with the regular insanity of the adventurers around her. After becoming an [Heiress], she has largely cut back on her hours, as she has become wealthy on the income from renting out the Heartflame Breastplate. &lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
[[File:Selys_bored_by_LeChatDemon.jpg|thumb|Selys bored at the reception, by [[Fanworks/Demonic Criminal|Demonic Criminal]]|alt=]]&lt;br /&gt;
Selys became friends with [[Erin Solstice]] because she was the first Drake to give Erin a handshake instead of a hard time. Although the pleasance of their first meeting was cut short by Terbore,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/11/1-13/ Chapter 1.13]&amp;lt;/ref&amp;gt; she later helped to stitch pads out of bandages for Erin.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/10/16/1-21/ Chapter 1.21]&amp;lt;/ref&amp;gt; She also was kind to Erin when [[Klbkch]] had been killed&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/13/1-26/ Chapter 1.26]&amp;lt;/ref&amp;gt; and was there for Erin&#039;s first [Immortal Moment].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt; They began going shopping together&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.28]&amp;lt;/ref&amp;gt; and travel to visit the [[Ruins of Liscor]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/21/1-32/ Chapter 1.32]&amp;lt;/ref&amp;gt; and at some point Erin would consider her the relatable Drake receptionist to whom to go with problems or when she needed to learn more about the world she had arrived in.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/18/1-36/ Chapter 1.36]&amp;lt;/ref&amp;gt; She warned Erin not to go exploring the Floodplains alone, and was glad when Erin returned from her first trip okay.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/07/1-30/ Chapter 1.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She first met [[Pisces]] on a trip to visit the inn and was not pleased that he had created [[Toren]] for Erin, which fueled their first severe argument with each other.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/29/1-39/ Chapter 1.39]&amp;lt;/ref&amp;gt; Despite that argument and her contempt for his profession, she and [[Zevara]] told Pisces to stay and fight during [[Skinner&#039;s Attack on Liscor]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/22/1-42/ Chapter 1.42]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
At the start of the winter season, she introduced Erin to [[Peslas]].&amp;lt;ref name=&amp;quot;2.09&amp;quot; /&amp;gt; On the same day, Toren exploded [[First Wandering Inn|the old Inn]], and Selys helped in salvaging the ruins in order to build a new inn closer to Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/13/2-11/ Chapter 2.11]&amp;lt;/ref&amp;gt; The next day she helped Erin sell hamburgers in Liscor and introduced [[Hawk]] to her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt; She went with Erin and [[Ryoka]] to the bathhouse, showing that they were good friends already&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/22/2-16/ Chapter 2.17]&amp;lt;/ref&amp;gt;; and helped Erin in preparing the [[Frost Faeries]]&#039; banquet by teaching Toren how to extract [[Shield Spiders]]&#039; venom.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/03/2-19/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selys played a crucial role in the rescue of [[Lyonette]] after the thieving [Princess] was exiled from Liscor: Selys couldn&#039;t be seen by the [[Gnolls]] helping the girl, so she arranged for [[Pisces]] to become a Bronze-rank adventurer in exchange for him telling Erin of the fate of Lyonette.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.23]&amp;lt;/ref&amp;gt; Later, when the Gnolls were boycotting Erin and [[Brunkr]] and some other Gnolls tried to attack her inn, Selys notified [[Zevara]] from within the guild where she was closely guarded by Gnolls. She also triggered the assistance of the [[Halfseekers]].&amp;lt;ref name=&amp;quot;2.26&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/17/2-22/ Chapter 2.26]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 -  ===&lt;br /&gt;
Selys starts to accept her inheritance and her new class and decides to support Krshia Silverfang with the help of Captain Zevara to turn Liscor&#039;s Council into an elected one shifting more to a democracy.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Relickeeper Heiress] Lv. 22&lt;br /&gt;
** Derived from [Heiress]&lt;br /&gt;
* [Hunter] Lv. ?&amp;lt;ref name=&amp;quot;1.44&amp;quot;&amp;gt;[https://wanderinginn.com/2017/03/01/1-44/ Chapter 1.44]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Receptionist] Lv. 19 &lt;br /&gt;
* [Soldier] Lv. 1 &lt;br /&gt;
* [Warrior] Lv. 4&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
She has a few archery skills.&amp;lt;ref name=&amp;quot;1.44&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Artifacts: Uncover Potential]&lt;br /&gt;
*[Dangersense]&lt;br /&gt;
*[Everything Has a Price]&lt;br /&gt;
* [Fast Stitching]&lt;br /&gt;
*[Golden Investment]&lt;br /&gt;
* [Incisive Comment]&lt;br /&gt;
* [Increased Income]&lt;br /&gt;
* [Lingering Presence]&lt;br /&gt;
* [Speed Reading]&lt;br /&gt;
&lt;br /&gt;
==== Unique/Created Skills: ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;[Legacy Whispers: Heartflame Set]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inheritances: ===&lt;br /&gt;
* [Shadow of His Name]&lt;br /&gt;
(For Leveling History see [[Selys Shivertail/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
* [[Heartflame Breastplate]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her surname was revealed in [[Chapter 1.39|Ch 1.39]].&lt;br /&gt;
* She and [[Hawk]] used to date for two weeks before they broke up.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* She is older than Olesm.&amp;lt;ref name=&amp;quot;3.23 L&amp;quot;&amp;gt;[https://wanderinginn.com/2017/10/14/3-23-l/ Chapter 3.23 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selys by Tomeo.jpg|Selys by [[Fanworks/Tomeo|Tomeo]]&lt;br /&gt;
&lt;br /&gt;
Selys asleep sketch by Saladan0.jpg|Selys asleep at work, by [[Fanworks/Saladan0|Saladan0]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Drakes]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
[[Category:Hunters]]&lt;br /&gt;
[[Category:Receptionists]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:Soldiers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Heiresses]]&lt;br /&gt;
[[Category:Relickeeper Heiresses]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Octavia_Cotton&amp;diff=54410</id>
		<title>Octavia Cotton</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Octavia_Cotton&amp;diff=54410"/>
		<updated>2022-02-28T19:50:39Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Gallery&lt;br /&gt;
|tab4 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{infobox character&lt;br /&gt;
 | name         =Octavia Cotton&lt;br /&gt;
 | aliases      =Stitch-girl&lt;br /&gt;
 | species      =[[String People]]&lt;br /&gt;
 | gender       =Female&lt;br /&gt;
 | status       =Alive&lt;br /&gt;
 | affiliation  =[[Stitchworks]]&lt;br /&gt;
 | age          =&lt;br /&gt;
 | occupation   =Alchemist&lt;br /&gt;
 | residence    =*[[Nerrhavia]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[Celum]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[The Wandering Inn]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2017/04/09/2-09/ Chapter 2.08]&lt;br /&gt;
|image = Octavia_cutout_by_auspiciousOctopi.jpg&lt;br /&gt;
|caption1 = By [[Fanworks/Auspiciousoctopi|Auspiciousoctopi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Octavia Cotton&#039;&#039;&#039; is an Alchemist [[String People|Stich Person]] and the owner of the Alchemist Shop, [[Stitchworks. Potions, tonics, herbs.|Stitchworks]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Octavia has black hair in braids and pulled into a ponytail, and dark skin. She has clearly-defined muscles and she dresses in comfortable, sleeveless shirts and long, loose pants. She has stitch-marks around each shoulder and her neck, and stitches going all down her right arm.&amp;lt;ref name=&amp;quot;2.08&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/04/09/2-09/ Chapter 2.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Hyperactive. Octavia moves fast and talks faster. She bombards her customers with convoluted sales pitches, and will have any fancy potion or alchemical ingredient in her possession faster than you can blink.&lt;br /&gt;
&lt;br /&gt;
She does come apart under pressure, especially if the stitching comes loose.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&#039;&#039;&#039;Volume 2:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Octavia met [[Ryoka Griffin|Ryoka]] when [[Garia Strongheart|Garia]] introduced her. She helped appraise the potion that Ryoka received as payment for the delivery for [[Teriarch]]. She informed Ryoka that it was a Potion of Haste or possibly even a greater effect.&amp;lt;ref name=&amp;quot;2.08&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She used to live in [[Celum]] before transferring to [[The Wandering Inn]] in Volume 7.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Alchemist] Lv. 31+&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/04/26/7-19/ Chapter 7.19]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Cleansing Heat]&lt;br /&gt;
* [Low-Grade Synthesis]&lt;br /&gt;
* [Magic-Water Solvent]&lt;br /&gt;
* [Mineral Distillation]&lt;br /&gt;
* [Purity Check]&lt;br /&gt;
&lt;br /&gt;
==== Temporary Skills: ====&lt;br /&gt;
Skills obtained temporary by the blessings Skill, [Boon of the Princess].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/08/09/interlude-meetings-and-friendships/ Interlude – Meetings and Friendships]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;&amp;quot; style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;[Fungoid Harvester]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;&amp;quot; style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;[Lesser Wisdom]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her surname was revealed in [[Chapter 6.02|Ch&amp;amp;nbsp;6.02]].&lt;br /&gt;
* She has lived in Celum for four years.&amp;lt;ref&amp;gt; [https://wanderinginn.com/2019/03/26/6-02/ Chapter 6.02]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* She was the youngest [Alchemist] in Celum.&amp;lt;ref name=&amp;quot;2.08&amp;quot; /&amp;gt;&lt;br /&gt;
* The Celum&#039;s Watch banned her from using the Stink Potion anywhere in the city.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/15/2-37/ Chapter 2.44]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Octavia became nervous when Krshia asked for her level, implying that it is relatively low.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/19/3-39/ Chapter 3.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:String People]]&lt;br /&gt;
[[Category:Alchemists]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Celum]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
[[Category:The Wandering Inn Staff]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Pisces_Jealnet&amp;diff=54342</id>
		<title>Pisces Jealnet</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Pisces_Jealnet&amp;diff=54342"/>
		<updated>2022-02-24T21:00:42Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: Expanded on Pisces actions at the begging of Volume 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:90%; padding: .5em; border: 3px solid #681C04; margin: 0 auto; width: 60%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;I am the consequences!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes}}&lt;br /&gt;
{{infobox character&lt;br /&gt;
 | name         =  Pisces Jealnet&lt;br /&gt;
 | aliases      =&lt;br /&gt;
 | species      = [[Humans|Human]]&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | marital      =  &lt;br /&gt;
 | affiliation  =   *[[The Wandering Inn]]&lt;br /&gt;
*[[Horns of Hammerad]]&lt;br /&gt;
*[[Az’kerash]]&lt;br /&gt;
 | age          =23&lt;br /&gt;
 | occupation   = *[[Necromancers|Necromancer]]&lt;br /&gt;
*[[Adventurer]]&lt;br /&gt;
 | residence    =[[The Wandering Inn]]&lt;br /&gt;
 &lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;|first appearance = [https://wanderinginn.wordpress.com/2016/08/24/1-08/ Chapter 1.08]|image = Pisces by JY.PNG&lt;br /&gt;
|family = [[Padurn Jealnet]] (Father)&amp;lt;br/&amp;gt;Enica Jealnet (Mother)|caption1 = By [[Fanworks/Jason Yao|Jason Yao]]}}&lt;br /&gt;
&#039;&#039;&#039;Pisces Jealnet &#039;&#039;&#039;is a [[Necromancers|[Necromancer]]], and regular customer of [[The Wandering Inn]]. He is a Gold-ranked adventurer and member of the [[Horns of Hammerad]].&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Pisces is a young man with pale skin, brown unkempt hair, and gray-green eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/31/5-08/ Chapter 5.08]&amp;lt;/ref&amp;gt; Initially, he was wearing dirty grey robes&amp;lt;ref name=&amp;quot;1.22&amp;quot;&amp;gt;[https://wanderinginn.com/2016/10/19/1-22/ Chapter 1.22]&amp;lt;/ref&amp;gt; but later replaced them for clean white ones, enchanted to be stainless.&amp;lt;ref name=&amp;quot;:4.10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
When he was first introduced, Pisces was an obnoxious jerk. He has the habit of using seven words where one word would suffice. Pisces often believes himself to be the smartest person in the room - that is often true, and he likes to make that obvious. While this attitude sometimes gets him into trouble,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/08/31/1-10/ Chapter 1.10]&amp;lt;/ref&amp;gt; he is not ignorant of the way it makes others view him, and occasionally even acts more arrogant than he really is in order to manipulate those around him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/05/3-10/ Chapter 3.10].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a result of choosing to be a [Necromancer], Pisces often attracts scorn and hatred. He chooses to weather this hatred as ignorance, refusing to change for societal pressure, and usually turns away from others.&amp;lt;ref&amp;gt;[[Chapter 5.18 S]]&amp;lt;/ref&amp;gt; Unlike many other [Necromancers], he seeks to achieve beauty and truth through his craft, not power and the possibility to kill others. This always set him apart from other [Mage] outlaws, at least in his mind.&amp;lt;ref name=&amp;quot;6.59&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Pisces&#039;s own admittance, he would have gone the path of death and destruction like Az&#039;kerash and many other [Necromancers] if he hadn&#039;t met Erin Solstice.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Pisces is the son of Padurn and Enica Jealnet and grew up as a commoner in the [[Terandria]]n nation of [[Ailendamus]]. His father was a [Fencer] employed by the [Lord] of House Dultel. His father wanted him to also learn the trade of a [Fencer] and trained him accordingly, but Pisces eventually refused to follow in his footsteps.&lt;br /&gt;
&lt;br /&gt;
His change of mind occured when he was a teenager, after meeting a [Necromancer] who showed him - as he tells it - a beautiful bone construct and helped him find out he was adept at magic, and Necromancy as well. He renounced his father&#039;s class and tried to impress his local [Lord] as a [Mage], and even finding tutorship. One early attempt of his combination of fencing and magical skills was to become a [Spellsword], but he didn&#039;t manage that before being found out as a [Necromancer].&lt;br /&gt;
&lt;br /&gt;
He ran away and used magic and sleight of hand to earn enough gold to pay the price of admission to Wistram.&amp;lt;ref name=&amp;quot;6.59&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/23/6-59/ Chapter 6.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Already during his 2nd year at Wistram, Pisces had made a name for himself with his prowess in magic and dueling. He could beat students with several years on him thanks to his talent with a rapier. But he was also rich in secrets due to his use of undead. Sometimes it appeared as though he knew everything. People could be whispering in the halls and he’d pick up on it. As a result, everyone suspected Pisces of having mastered an advanced eavesdropping spell, but no one could tell when he was using it or which spell it was. No one was aware that, in actuality, he was using undead mice to listen to other people&#039;s conversations. On numerous occasions, students had been casting [Detect Magic] to try and observe him using the spell, without any success.&amp;lt;ref name=&amp;quot;Wistram-5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
=== Volumes 1 and 2 ===&lt;br /&gt;
When introduced to the audience, Pisces was terrorizing the countryside with skeletons for money and food, but that strategy didn&#039;t work with [[Erin]], who instead made him pay after he assaulted [[First Wandering Inn|her inn]]. Contrary to what Pisces assumed, she then actually fed him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/08/28/1-09/ Chapter 1.09]&amp;lt;/ref&amp;gt; [[Liscor&#039;s City Watch]] had at that time been on the lookout for the &amp;quot;monster&amp;quot; that Pisces pretended to be, and were happy when Erin could point them to Pisces. However, when Erin learned he was going to be executed for being a [Necromancer], she changed her mind and withdrew her statements. She continued hosting Pisces in exchange for promises of future payment, but also didn&#039;t make a secret out of being disgusted with him. She tested her more dubious food on him first, regularly refused to give him the best food available, and didn&#039;t let him stay overnight. In exchange for that free food and basic hospitality, Pisces saved her life&amp;lt;ref name=&amp;quot;1.22&amp;quot;&amp;gt;[https://wanderinginn.com/2016/10/19/1-22/ Chapter 1.22]&amp;lt;/ref&amp;gt;, taught her and [[Rags]] something about magic&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt; and built her a skeletal servant, [[Toren]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/21/1-32/ Chapter 1.32]&amp;lt;/ref&amp;gt; Despite being Toren&#039;s creator, Pisces lost all control over the skeleton when making it obedient to Erin, a circumstance that soon regretted.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.10 T]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After having been exposed to Liscor&#039;s Watch, he was banned from the city for months and lived in a former bear cave that he called his &#039;&#039;den&#039;&#039;, protecting it with magical wards. This den was not suitable to study magic in, being open to all weather conditions; so he hated that place.&amp;lt;ref name=&amp;quot;2.32H&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.32 H]&amp;lt;/ref&amp;gt; At some point he was contacted by his former Wistram friend [[Ceria Springwalker|Ceria]], who asked him to cure [[Ryoka]]&#039;s shattered leg. Pisces agreed and was paid 40 gold coins&amp;lt;ref name=&amp;quot;1.06R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/30/1-06-r/ 1.06 R]&amp;lt;/ref&amp;gt;, but that payment was collected in full by [[Relc]] to pay for all of Pisces&#039; crimes in Liscor. After that incident, Pisces was again allowed within city limits,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/11/1-31/ Chapter 1.31]&amp;lt;/ref&amp;gt; but continued to live in his bear cave and dine at [[The Wandering Inn]] that eventually moved closer to Liscor. &lt;br /&gt;
&lt;br /&gt;
Pisces again saved Erin&#039;s life during [[Skinner&#039;s Attack on Liscor]], when he also fought the [[Undead]] that invaded the city.&amp;lt;ref name=&amp;quot;1.42&amp;quot;&amp;gt;[https://wanderinginn.com/2017/02/22/1-42/ Chapter 1.42]&amp;lt;/ref&amp;gt; Afterwards, Pisces received a custom [Message] spell from [[Ceria Springwalker|Ceria]] informing him that she had survived in the [[Ruins of Liscor|Ruins of Liscor.]]&amp;lt;ref&amp;gt;[[Chapter 2.02]]&amp;lt;/ref&amp;gt; Then Pisces, Erin, [[Ryoka Griffin|Ryoka]], [[Rags]], [[Ksmvr]], and [[Toren]] all entered the ruins together and rescued Ceria and [[Olesm Swifttail|Olesm]].&amp;lt;ref&amp;gt;[[Chapter 2.04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His luck changed when [[Lyonette du Marquin|Lyonette]] was exiled from Liscor: [[Selys Shivertail|Selys]] made him a Bronze-Rank Adventurer in exchange for making Erin save the girls life.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.23]&amp;lt;/ref&amp;gt; Pisces had always been adverse to become an adventurer, but he needed to get money and higher levels. So he got himself recruited into Ceria&#039;s new [[Horns of Hammerad]], and he thus became a full adventurer, albeit in a group of rejects and misfits.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 onwards ===&lt;br /&gt;
&#039;&#039;[[Ruins of Albez]]&#039;&#039;...&lt;br /&gt;
&#039;&#039;student of [[Az&#039;kerash]]&#039;&#039;...&lt;br /&gt;
&#039;&#039;wanted by Wistram&#039;&#039;...&lt;br /&gt;
&#039;&#039;[[Bloodfields]]&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
He appears to be able to cast more than 50 different spells, given that [[Ceria Springwalker|Ceria]] mentioned him to know more spells than she does.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt; The highest tier Pisces can cast is in the 3rd tier with the exception of one 4th tier spell ([Invisibility]). Aside from Necromancy, he is, according to himself, a specialist of the Wind Elementalist field of magic.&amp;lt;ref name=&amp;quot;1.22&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pisces managed to create an undead that can level, an extremely rare if not unique feat that was a long term dream of his. He also developed the ability to raise undead without skeletal structures, such as a baby shield spider which he uses for scouting and spying on people, since he is able to look and hear through his undead creations.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/06/4-10/ Chapter 4.10], [https://wanderinginn.com/2018/05/19/4-37-o/ Chapter 4.37 O], [https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is capable of raising eight deceased Goblins simultaneously and a Hob.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a [Necromancer] he has a massive advantage when fighting against the undead. When Liscor was attacked by a horde of the undead, he managed to kill at least 100 minor Undead and even a Crypt Lord.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a state of strong exhaustion he succeeded in reanimating over thirty skeletons in a ten minute period. However, that act almost killed him.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/08/29/3-08-h/ Chapter 3.08 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, he is an excellent duelist, demonstrating his skill at Wistram as well as in subsequent fights. However, he does not possess the [Fencer] class, as he never wanted to level in it.&amp;lt;ref name=&amp;quot;4.37O&amp;quot;&amp;gt;[https://wanderinginn.com/2018/05/19/4-37-o/ Chapter 4.37 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pisces is able to create Bone Horrors, a kind of amalgamation of undead bone fragments. He has used them to clear out rats in Liscor&#039;s sewers, and has used them as weapons in the exploration of Liscor&#039;s Dungeon.&amp;lt;ref name=&amp;quot;4.37O&amp;quot; /&amp;gt; After having optimized them, his primary Bone Horror has become 20% more efficient.&amp;lt;ref name=&amp;quot;6.39&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
*[Deathbane Necromancer] Lv. 38&lt;br /&gt;
**Derived from [Necromancer] → [Ossific Necromancer]&lt;br /&gt;
*[Mage] Lv. 22&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;[Slave] Lv. 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Ashen Mana Well]&lt;br /&gt;
*[Authority of Death (Lesser)]&lt;br /&gt;
*[Constant Foe (Undead)]&lt;br /&gt;
*[Drain Death Mana]&lt;br /&gt;
*[Improved Mana Circulation]&lt;br /&gt;
* ??? - Gives greater mastery of bones shaping.&lt;br /&gt;
* ??? - Enables casting magic without a wand.&amp;lt;ref name=&amp;quot;2.32H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  [[Spells]]:===&lt;br /&gt;
* &#039;&#039;&#039;Tier 0:&#039;&#039;&#039;&lt;br /&gt;
** [Light]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1:&#039;&#039;&#039;&lt;br /&gt;
** [Detect Death] (Not used in chapters, but taught the spell to Monteressa)&lt;br /&gt;
**[Electric Jolt]&lt;br /&gt;
** [Frozen Wind]&lt;br /&gt;
**[Light Arrow]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 2:&#039;&#039;&#039;&lt;br /&gt;
** [Shock Volt]&lt;br /&gt;
** [Stone Dart]&lt;br /&gt;
** [Stone Spray]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 3:&#039;&#039;&#039;&lt;br /&gt;
** [Acid Orb]&lt;br /&gt;
**[Fireball]&lt;br /&gt;
** [Flash Step]&amp;lt;ref name=&amp;quot;Wistram-4&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/12/wistram-days-pt-4/ S03 - Wistram Days (Pt 4)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[Message]&lt;br /&gt;
** [Detect Magic]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 4:&#039;&#039;&#039;&lt;br /&gt;
** [Invisibility]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [Amplify Sound]&lt;br /&gt;
** [Animate Dead]&lt;br /&gt;
** [Barrier of Air]&lt;br /&gt;
** [Bone Fracture]&lt;br /&gt;
** [Bone Shiv]&lt;br /&gt;
** [Bone Wall]&amp;lt;ref name=&amp;quot;5.29&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/16/5-29/ Chapter 5.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [Bone Wheel]&lt;br /&gt;
**[Condensation]&lt;br /&gt;
**[Charm of Thoughts]&lt;br /&gt;
** [Deathbolt]&lt;br /&gt;
** [Firefly]&lt;br /&gt;
** [Flame Arrow]&lt;br /&gt;
** [Flame Rapier]&lt;br /&gt;
** [Flying Bone Club]&lt;br /&gt;
** [Lightning Jolt]&lt;br /&gt;
** [Muffle]&lt;br /&gt;
**[Neutralize Odor]&lt;br /&gt;
** [Raise Dead]&lt;br /&gt;
** [Raise Skeleton]&lt;br /&gt;
** [Repair]&lt;br /&gt;
**[Ritual of the Lord of Bones]&lt;br /&gt;
** [Sealed Space]&lt;br /&gt;
**[Silence]&lt;br /&gt;
**[Sleep]&lt;br /&gt;
** [Translate]&lt;br /&gt;
**[Undead Shattertouch]&lt;br /&gt;
** [Wind Blast]&lt;br /&gt;
** [Wind Shield]&amp;lt;ref name=&amp;quot;5.29&amp;quot; /&amp;gt;&lt;br /&gt;
** Unnamed flaming sphere spell (Can conjure a flaming sphere that when thrown can consume its targets).&amp;lt;ref name=&amp;quot;1.42&amp;quot; /&amp;gt;&lt;br /&gt;
** Able to cast illusions to make  himself look like a monster&lt;br /&gt;
&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;[Famous Name]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(For Leveling History see [[Pisces/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
=== Abilities: ===&lt;br /&gt;
* Lip Reading.&amp;lt;ref name=&amp;quot;:4.10&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2018/02/06/4-10/ Chapter 4.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Knowledgeable in Goblin Language and Goblin Body Language.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/11/06/5-35-h/ Chapter 5.35 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Undead: ===&lt;br /&gt;
* Insects&lt;br /&gt;
* Skeletons&lt;br /&gt;
* Zombies&lt;br /&gt;
* Bone Horrors&lt;br /&gt;
** Warbear&amp;lt;ref name=&amp;quot;6.51 A&amp;quot; /&amp;gt;&lt;br /&gt;
* Bone Behemoth&amp;lt;ref name=&amp;quot;6.51 A&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/22/6-51-a/ Chapter 6.51 A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Frostmarrow Behemoth (Only when linked with Ceria)&amp;lt;ref name=&amp;quot;6.66 H&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/25/6-66-h/ Chapter 6.66 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Skeleton Lord&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/07/20/interlude-pisces-revised/ Pisces (Revised)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Horses&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/22/8-38-h/ Chapter 8.38 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
* Nekhret&#039;s Bones (-4 bones)&lt;br /&gt;
* White robes, enchanted with a small protective charm and resistance to stains.&amp;lt;ref name=&amp;quot;:4.10&amp;quot; /&amp;gt;&lt;br /&gt;
* Arrowguard Ring: It can deflect up to 3 or 4 arrows. It does not work if the arrows are skill-augmented or shot from point-blank range. It recharges on ambient mana in the span of a day.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Shatterbolt Ring|[Shatterbolt] Ring]]&amp;lt;ref name=&amp;quot;:4.10&amp;quot; /&amp;gt;&lt;br /&gt;
*Spellbook written by Djinni&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former Possessions: ===&lt;br /&gt;
* Waisrabbit Bone Wand&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* His surname was first revealed in [[Chapter 6.57|Ch 6.57]].&lt;br /&gt;
* Seven years ago, Pisces was 16 years old when he entered [[Wistram Academy]]&amp;lt;ref&amp;gt;[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]&amp;lt;/ref&amp;gt; and a Level 14 [Mage].&amp;lt;ref name=&amp;quot;Wistram-1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* As [[Ceria Springwalker|Ceria]] recalls it, Pisces was a Level 22 [Necromancer] at some point during his stay at Wistram.&amp;lt;ref name=&amp;quot;1.06R&amp;quot; /&amp;gt;&lt;br /&gt;
* He is wanted by several cities for extortion and troublemaking. Furthermore, he is also hunted by the Wistram Academy. As a result, he rarely stays in the same area for long, because every time the academy discovers his whereabouts they send out a team to capture him.&amp;lt;ref name=&amp;quot;1.06R&amp;quot; /&amp;gt;&lt;br /&gt;
* The first Tier 4 spell Pisces knew was [Invisibility]. Learning it nearly killed him. He studied every night for at least two hours for a month before he got it down. He learned [Invisibility] when he was Level 18 and managed to level &#039;&#039;twice&#039;&#039; from learning it.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/29/2-18/ Chapter 2.18]&amp;lt;/ref&amp;gt; The time he needed to learn a tier 4 spell is not the norm, though. It usually would require a mage &#039;&#039;much&#039;&#039; longer to be able to learn such complicated spell.&lt;br /&gt;
* [[Ksmvr]] is the only person who can annoy Pisces without also being annoyed by him.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite the fact that Pisces took all of Nekhret&#039;s bones&amp;lt;ref name=&amp;quot;Wistram-7&amp;quot; /&amp;gt;, he only used four of them when he created Toren.&amp;lt;ref name=&amp;quot;:3.32&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/25/3-32/ Chapter 3.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pisces has indirectly caused the death of far more than 60 people (Toren&#039;s attack on Esthelm resulted in the death of &amp;quot;a lot of people&amp;quot;&amp;lt;ref name=&amp;quot;:3.24&amp;quot;&amp;gt;[https://wanderinginn.com/2017/10/17/3-24/ Chapter 3.24]&amp;lt;/ref&amp;gt; and [[Nekhret|Nekhret&#039;s]] shades killed around 60 people at Wistram&amp;lt;ref name=&amp;quot;Wistram-7&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;)&lt;br /&gt;
*Pisces is aware that Erin comes from another world, though she doesn&#039;t know he is aware.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pisces prefers Skeletons over Zombies, because he finds the latter rotting flesh unrefined. Because of this, he does not have any Skills involving the summoning of flesh-based undead.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* It was already hinted at in [[chapter 3.07 H|3.07 H]] that Pisces is not a noble from Terandria but a common-born, which was then confirmed in [[chapter 6.58|6.58]].&lt;br /&gt;
* Pisces was around 14 years old when he first leveled.&amp;lt;ref name=&amp;quot;6.59&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/23/6-59/ Chapter 6.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Rufelt Owelt|Rufelt]] initially assumed that Pisces was a Gnoll as Erin had described him as a &amp;quot;sniffing [Necromancer]&amp;quot;&amp;lt;ref&amp;gt;[[Interlude – Rufelt|Interlude - Rufelt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Necromancers]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Silver-rank Adventurers]]&lt;br /&gt;
[[Category:Floodplains]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Horns of Hammerad]]&lt;br /&gt;
[[Category:Wistram Graduates]]&lt;br /&gt;
[[Category:Slaves]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Czkelcill_Mirrex&amp;diff=33625</id>
		<title>Czkelcill Mirrex</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Czkelcill_Mirrex&amp;diff=33625"/>
		<updated>2020-08-08T16:57:11Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: Created page with &amp;quot;{{Infobox_character|name = Mirrex|aliases = Mirrex the Bard|species = Antinium|affiliation = Centenium|first appearance = [https://wanderinginn.com/2020/08/05/7-39-a/ Chap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name = Mirrex|aliases = Mirrex the Bard|species = [[Antinium]]|affiliation = Centenium|first appearance = [https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A] (Mentioned)|gender = Male|status = Alive?}}&#039;&#039;&#039;Mirrex&#039;&#039;&#039; also known as, &#039;&#039;&#039;Mirrex the Bard&#039;&#039;&#039;, is an [[Antinium]] Centenium who stayed behind in Rhir when the Antinium left.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Mirrex has six arms and carries an instrument. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Centenium]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Devrkr&amp;diff=33624</id>
		<title>Devrkr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Devrkr&amp;diff=33624"/>
		<updated>2020-08-08T16:50:39Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name = Devrkr|aliases = Devrkr the Glowing|species = [[Antinium]]|affiliation = Centenium|first appearance = [https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A] (Mentioned)|gender = Male|status = Deceased}}&#039;&#039;&#039;Devrkr&#039;&#039;&#039; also known as, &#039;&#039;&#039;Devrkr the Glowing&#039;&#039;&#039;, was an [[Antinium]] Centenium who died in the First Antinium War.&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Devrkr had the ability to conjure acid rain and mists that corroded all but the most powerful armors. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Centenium]]&lt;br /&gt;
[[Category:Deceased]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Devrkr&amp;diff=33623</id>
		<title>Devrkr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Devrkr&amp;diff=33623"/>
		<updated>2020-08-08T16:47:25Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name = Devrkr|aliases = Devrkr the Glowing|species = [[Antinium]]|affiliation = [[Antinium]]|occupation = [[Prognugator]]|first appearance = [https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A] (Mentioned)|gender = Male|status = Dead}}&#039;&#039;&#039;Devrkr&#039;&#039;&#039; also known as, &#039;&#039;&#039;Devrkr the Glowing&#039;&#039;&#039;, was an [[Antinium]] Centenium who died in the First Antinium War.&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Devrkr had the ability to conjure acid rain and mists that corroded all but the most powerful armors. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Centenium]]&lt;br /&gt;
[[Category:Deceased]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Devrkr&amp;diff=33622</id>
		<title>Devrkr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Devrkr&amp;diff=33622"/>
		<updated>2020-08-08T16:42:04Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: Created page with &amp;quot;{{Infobox_character|name = Devrkr|aliases = Devrkr the Glowing|species = Antinium|affiliation = Antinium|occupation = Prognugator|first appearance = [https://wande...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name = Devrkr|aliases = Devrkr the Glowing|species = [[Antinium]]|affiliation = [[Antinium]]|occupation = [[Prognugator]]|first appearance = [https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A] (Mentioned)|gender = Male|status = Dead}}&#039;&#039;&#039;Devrkr&#039;&#039;&#039; also known as, &#039;&#039;&#039;Devrkr the Glowing&#039;&#039;&#039;, was an [[Antinium]] [[Centenium]] who died in the First Antinium War.&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Devrkr had the ability to conjure acid rain and mists that corroded all but the most powerful armors. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Centenium]]&lt;br /&gt;
[[Category:Deceased]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wrymvr&amp;diff=33621</id>
		<title>Wrymvr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wrymvr&amp;diff=33621"/>
		<updated>2020-08-08T16:22:11Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name = Wrymvr|aliases = Wrymvr the Deathless|species = [[Antinium]]|affiliation = [[Antinium]]|occupation = [[Prognugator]]|first appearance = [https://wanderinginn.wordpress.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)] (Mentioned)|gender = Male|status = Alive}}&#039;&#039;&#039;Wrymvr&#039;&#039;&#039; also known as, &#039;&#039;&#039;Wrymvr the Deathless&#039;&#039;&#039;, is an [[Antinium]] [[Prognugator]] that participated in the First and Second Antinium Wars.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Wrymvr body is far larger than most Antinium. &amp;lt;ref name=&amp;quot;:Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ Glossary]&amp;lt;/ref&amp;gt; He resembles that of an Elder Creler, having been based on them when created. His physical appearance differs from before he arrived in Izril. Wrymvr is the only living Centenium unable to speak physically and must communicate solely through the True Antinium&#039;s mind link. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrymvr has been described as unstable, unchanging, rude, and violent. He does not show mercy, even to other Antinium. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Wrymvr is the only Centenium to have never died. His nature is to endure. He alone survived the depths of the sea when no other Centenium had. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Wrymvr was one of the oldest Centenium created. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Wrymvr was created with the intention of defending the [[Grand Queen]]. To do that, he was meant to be undefeatable.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He can fly and spit acid.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Wrymvr can sing, though he rarely does it.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot; /&amp;gt;&lt;br /&gt;
* Xrn belives he has gone insane, as has his Queen.&amp;lt;ref name=&amp;quot;:4.07&amp;quot;&amp;gt;[https://wanderinginn.com/2018/01/30/4-07/ Chapter 4.07 ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While they are both high-level threats originating from [[Rhir]], there is no definite connection yet to be made between &#039;&#039;Wrymvr the Deathless&#039;&#039; and the &#039;&#039;[[Deathless]]&#039;&#039; of the [[Demon King]].&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Prognugator]]&lt;br /&gt;
[[Category:Twisted Antinium]]&lt;br /&gt;
[[Category:Centenium]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wrymvr&amp;diff=33617</id>
		<title>Wrymvr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wrymvr&amp;diff=33617"/>
		<updated>2020-08-08T16:21:28Z</updated>

		<summary type="html">&lt;p&gt;Lord Entropy: Updated page with information from chapter 7.39A.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name = Wrymvr|aliases = Wrymvr the Deathless|species = [[Antinium]]|affiliation = [[Antinium]]|occupation = [[Prognugator]]|first appearance = [https://wanderinginn.wordpress.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)] (Mentioned)|gender = Male|status = Alive}}&#039;&#039;&#039;Wrymvr&#039;&#039;&#039; also known as, &#039;&#039;&#039;Wrymvr the Deathless&#039;&#039;&#039;, is an [[Antinium]] [[Prognugator]] that participated in the First and Second Antinium Wars.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Wrymvr body is far larger than most Antinium. &amp;lt;ref name=&amp;quot;:Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ Glossary]&amp;lt;/ref&amp;gt; He resembles that of an Elder Creler, having been based on them when created. His physical appearance differs from before he arrived in Izril. Wrymvr is the only living Centenium unable to speak physically and must communicate solely through the True Antinium&#039;s mind link. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/05/7-39-a/ Chapter 7.39A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrymvr has been described as unstable, unchanging, rude, and violent. He does not show mercy, even to other Antinium. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Wrymvr is the only Centenium to have never died. His nature is to endure. He alone survived the depths of the sea when no Centenium had. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Wrymvr was one of the oldest Centenium created. &amp;lt;ref name=&amp;quot;Chapter 7.39A&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Wrymvr was created with the intention of defending the [[Grand Queen]]. To do that, he was meant to be undefeatable.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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He can fly and spit acid.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot; /&amp;gt;&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* Wrymvr can sing, though he rarely does it.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot; /&amp;gt;&lt;br /&gt;
* Xrn belives he has gone insane, as has his Queen.&amp;lt;ref name=&amp;quot;:4.07&amp;quot;&amp;gt;[https://wanderinginn.com/2018/01/30/4-07/ Chapter 4.07 ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While they are both high-level threats originating from [[Rhir]], there is no definite connection yet to be made between &#039;&#039;Wrymvr the Deathless&#039;&#039; and the &#039;&#039;[[Deathless]]&#039;&#039; of the [[Demon King]].&lt;br /&gt;
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== Quotes ==&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Prognugator]]&lt;br /&gt;
[[Category:Twisted Antinium]]&lt;br /&gt;
[[Category:Centenium]]&lt;/div&gt;</summary>
		<author><name>Lord Entropy</name></author>
	</entry>
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