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		<id>https://wiki.wanderinginn.com/index.php?title=Garden_of_Sanctuary/Statues/Appearances&amp;diff=115575</id>
		<title>Garden of Sanctuary/Statues/Appearances</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Garden_of_Sanctuary/Statues/Appearances&amp;diff=115575"/>
		<updated>2025-12-31T23:21:20Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: /* Volume 9 */  add some of the characters mentioned in the Garden of Sanctuary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is an in-progress list of every scene in which the statues of the Sacred Hill in the [[Garden of Sanctuary]] are either visited or mentioned. The individuals who appear as statues will be listed in order of appearance.   &lt;br /&gt;
&lt;br /&gt;
==== Visited vs Mentioned ====&lt;br /&gt;
The Sacred Hill and statues can be visited, however whether or not statues appear or are named can vary from instance to instance. In cases which the Sacred Hill was visited however no statues were named, it will be marked as &amp;quot;Visited&amp;quot; not &amp;quot;Mentioned&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Volume 6===&lt;br /&gt;
*[[Chapter 6.68]] = [Garden of Sanctuary] Skill Acquired &lt;br /&gt;
===Volume 7===&lt;br /&gt;
&lt;br /&gt;
* [[Chapter 7.07]] = The Statues are Discovered.&lt;br /&gt;
* [[Chapter 7.11]]&lt;br /&gt;
* [[Interlude – Lifting Ants|Interlude - Lifting Ants]]&lt;br /&gt;
* [[Interlude – Burning Alcohol|Interlude - Burning Alcohol]] = Mentioned&lt;br /&gt;
* [[Chapter 7.20]] = Mentioned&lt;br /&gt;
* [[Chapter 7.26]] = Visited&lt;br /&gt;
* [[Chapter 7.57]]&lt;br /&gt;
* [[Chapter 7.60]]&lt;br /&gt;
* [[Interlude – The Innkeeper’s Knight|Interlude - The Innkeeper&#039;s Knight]] = Mentioned&lt;br /&gt;
* [[Chapter 7.61]] = Mentioned&lt;br /&gt;
* [[Chapter 7.62]]&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
===Volume 8===&lt;br /&gt;
&lt;br /&gt;
* [[Chapter 8.17 H]] &lt;br /&gt;
* [[Chapter 8.20]] &lt;br /&gt;
* [[Chapter 8.21 L]] = Mentioned&lt;br /&gt;
* [[Chapter 8.27]] = Mentioned&lt;br /&gt;
* [[Chapter 8.28]] = Mentioned&lt;br /&gt;
* [[Chapter 8.29]] = Mentioned&lt;br /&gt;
* [[Chapter 8.81]] = Mentioned&lt;br /&gt;
* [[Chapter 8.82 (Pt. 1)|Chapter 8.82 (Part 1)]] = Mentioned&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
===Volume 9===&lt;br /&gt;
&lt;br /&gt;
* [[Chapter 9.01]]&lt;br /&gt;
* [[Chapter 9.07]]&lt;br /&gt;
* [[Chapter 9.08]] = Mentioned&lt;br /&gt;
* [[Interlude – Mundanity and Memorials|Interlude - Mundanity and Memorials]] = Mentioned&lt;br /&gt;
* [[Interlude – Relationships|Interlude - Relationships]]&lt;br /&gt;
* [[Chapter 9.19]]&lt;br /&gt;
* [[Interlude – Adventurers (Pt. 2)|Interlude - Adventurers (Part 2)]]&lt;br /&gt;
* [[Chapter 9.25]]&lt;br /&gt;
* [[Interlude - The First and Last of Us]] = Mentioned&lt;br /&gt;
* [[Chapter 9.29]] = Mentioned&lt;br /&gt;
* [[Chapter 9.31]] = Mentioned&lt;br /&gt;
* [[Chapter 9.33]]&lt;br /&gt;
* [[Chapter 9.41 (Pt. 1)|Chapter 9.41 (Part 1)]]&lt;br /&gt;
* [[Chapter 9.41 (Pt. 3)|Chapter 9.41 (Part 3)]] = Mentioned&lt;br /&gt;
&lt;br /&gt;
== In-Depth Timeline ==&lt;br /&gt;
Below is a table which provides further in-depth information about each true scene with the statues, meaning it excludes chapters in which the Sacred Hill was visited or mentioned, however no statues were specified.  &lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Chapter&lt;br /&gt;
!Statues Witnessed (In order of appearance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.07|7.07]]&lt;br /&gt;
|&lt;br /&gt;
* [[Brunkr]]&lt;br /&gt;
* Fallen Chess Club Members ([[Knight (Antinium)|Knight]], Bishop, Vladimir, [[Calabrian]], Milner-Barry, Jose, and others)&lt;br /&gt;
* [[Gerial Doerisel]]&lt;br /&gt;
* [[Ulrien Sparson]]&lt;br /&gt;
* [[Zel Shivertail]]&lt;br /&gt;
* Multiple unspecified Goblins, Antinium, and Adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.11|7.11]]&lt;br /&gt;
|&lt;br /&gt;
* [[Bugear]]&lt;br /&gt;
* [[Headscratcher]]&lt;br /&gt;
* [[Shorthilt]]&lt;br /&gt;
* [[Spiderslicer]]&lt;br /&gt;
* [[Noears]]&lt;br /&gt;
* [[Eater of Spears]]&lt;br /&gt;
* [[Garen Redfang]]&lt;br /&gt;
* [[Reiss]]&lt;br /&gt;
* Dozens unspecified Goblins and Hobgoblins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Lifting Ants|Interlude - Lifting Ants]]&lt;br /&gt;
|&lt;br /&gt;
* Hundreds of unspecified Antinium, including fallen members of the Chess Club and [[Painted Antinium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.57|7.57]]&lt;br /&gt;
|&lt;br /&gt;
* [[Reiss]]&lt;br /&gt;
* [[Headscratcher]]&lt;br /&gt;
* [[Shorthilt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.60|7.60]]&lt;br /&gt;
|&lt;br /&gt;
* [[Toldos Everight|Lord Toldos Everight]]&lt;br /&gt;
* [[Redit]]&lt;br /&gt;
* Teor (See: [[Brotherhood of Serendipitous Meetings|Brothers of Serendipitous Meetings]])&lt;br /&gt;
* Other unspecified Brothers of Serendipitous Meetings and Antinium&lt;br /&gt;
* [[Tritel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.62|7.62]]&lt;br /&gt;
|&lt;br /&gt;
* [[Gerial Doerisel]]&lt;br /&gt;
* [[Headscratcher]]&lt;br /&gt;
* [[Brunkr]]&lt;br /&gt;
* [[Toldos Everight|Lord Toldos Everight]]&lt;br /&gt;
* [[Gresaria Wellfar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Chapter&lt;br /&gt;
!Statues Witnessed (In order of appearance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 8.17 H|8.17 H]]&lt;br /&gt;
|&lt;br /&gt;
* [[Reiss]]&lt;br /&gt;
* [[Garen Redfang]]&lt;br /&gt;
* Unspecified Goblins, likely deceased [[Flooded Waters Tribe]] members. &lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 8.20|8.20]]&lt;br /&gt;
|[[Isceil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Volume 9 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Chapter&lt;br /&gt;
!Statues Witnessed (In order of appearance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.01|9.01]]&lt;br /&gt;
|Numerous unspecified [[Antinium]], [[Goblins]], [[Humans]], [[Drakes]], and [[Gnolls]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.07|9.07]]&lt;br /&gt;
|&lt;br /&gt;
* [[Crimshaw]]&lt;br /&gt;
* [[Knight (Antinium)|Knight]]&lt;br /&gt;
* [[Shorthilt]]&lt;br /&gt;
* [[Headscratcher]]&lt;br /&gt;
* Unspecified Knights&lt;br /&gt;
** &#039;Proud [Knights], their bodies stitched together&#039;&lt;br /&gt;
** A Garuda&lt;br /&gt;
** A Djinni&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Relationships|Interlude - Relationships]]&lt;br /&gt;
|Thousands unspecified goblins and hobgoblins &lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.19|9.19]]&lt;br /&gt;
|A statue of [[Erin Solstice|Erin]] and [[Rags]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Adventurers (Pt. 2)|Interlude - Adventurers (Part 2)]]&lt;br /&gt;
|[[Califor Weishart]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.25|9.25]]&lt;br /&gt;
|&lt;br /&gt;
* [[Yderigrisel]]&lt;br /&gt;
* An Unspecifed [[Spiderfolk|Spider-Folk]]&lt;br /&gt;
* [[Sprigaena]]&lt;br /&gt;
* The previous rulers of [[Khelt]]&lt;br /&gt;
* [[Flos Reimarch|King of Destruction]]’s grandfather&lt;br /&gt;
* [[Merindue|Queen Merindue]]&lt;br /&gt;
* [[Vexcla|Vexcla / The Witch of Eyes]]&lt;br /&gt;
* [[Seru’nial]]&lt;br /&gt;
* [[Kishkeria]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.33|9.33]]&lt;br /&gt;
|&lt;br /&gt;
* [[Brunkr]], [[Headscratcher]], and other &amp;quot;Mortals&amp;quot;&lt;br /&gt;
* The Dragonlords&lt;br /&gt;
** [[Yderigrisel]]&lt;br /&gt;
** [[Saracandre]] (See [[Dragons]])&lt;br /&gt;
** [[Muzarre]]&lt;br /&gt;
&lt;br /&gt;
* [[Nirayicel]]&lt;br /&gt;
* [[Zineryr]] and other [[Gnomes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.41 (Pt. 1)|9.41 (Part 1)]]&lt;br /&gt;
|&lt;br /&gt;
* [[Yderigrisel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;This section needs expanding&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.65|9.65]]&lt;br /&gt;
|&lt;br /&gt;
* [[Xarkouth]]&lt;br /&gt;
* [[Razia]]&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
*&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{refbox}}&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Rickel&amp;diff=108207</id>
		<title>Rickel</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Rickel&amp;diff=108207"/>
		<updated>2025-08-01T21:54:56Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: /* Background */ Typo (it&amp;#039;s -&amp;gt; its)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Rickel&lt;br /&gt;
|species=[[Humans|Human]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|status={{Status|Alive}}&lt;br /&gt;
|occupation=Con Man&lt;br /&gt;
|residence=[[Oteslia]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2021/09/26/8-45-o/ Chapter 8.45 O]|age=21}}&lt;br /&gt;
&#039;&#039;&#039;Rickel&#039;&#039;&#039; is an [[Earthers|Earther]] who currently resides in [[Oteslia]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He is a young man that wears a jacket with a hoodie that is able to be buttoned up, comfortable green pants with a slash of white down each side, and a complementary undershirt with Oteslia’s own regalia on it.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/09/26/8-45-o/ Chapter 8.45 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Rickel is an amiable young man with a cunning streak. As the mastermind behind the Golden Triangle, he conned thousands of gold coins from thousands of people, for which he showed little to no remorse.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 8.55 L]]&amp;lt;/ref&amp;gt; He often bumbles around and acts flustered to keep people off-guard. Adept at hiding his tracks, Rickel successfully concealed his identity as the Golden Triangle&#039;s leader and smuggle hundreds of thousands of gold pieces&#039; worth of treasure, art, and coins from the Merchant&#039;s Guild without nary a trace. He is highly adaptable, seen with him immediately betraying the Earthtenders to help the Gentleman Callers after suspecting they were connected to another [[Earthers|Earther]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; He was also able to deduce something was going on with [[Cirediel Anvi’dualln Olicuemerdn|Cire]], having observed that some of his minders were [Actors] in disguise. &lt;br /&gt;
&lt;br /&gt;
Having reaped the majority of the profits from the Golden Triangle, Rickel enjoyed his time in Innworld, treating it like a game. However, it starts losing its luster after getting involved in a gang war between the Earthtenders and the [[Brotherhood of Serendipitous Meetings]]. Though initially self-confident, believing himself key to the Brothers&#039; victory, he stops having a good time after narrowly avoiding burning to death and being shot in the leg with an arrow.&amp;lt;ref&amp;gt;{{VERef|Interlude – Brewing Sariants}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
In Oteslia, Rickel established a pyramid scheme called [[The Golden Triangle]], which recruited hundreds of &amp;quot;investors&amp;quot; across Izril and even other continents.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Its fraudulent nature was revealed in a worldwide broadcast by the Archmages [[Feor]], [[Viltach]], and [[Nailihuaile]], inciting multiple riots across Izril.&amp;lt;ref&amp;gt;{{VERef|Chapter 7.29 B}}&amp;lt;/ref&amp;gt; While some of the top investors were killed by rioters, Rickel was able to escape scrutiny, along with most of the profits.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
When [[Wilovan]] and [[Ratici]] came to The Dragon&#039;s Horde to discuss their issues with the leader of the [[Earthtenders]], [[Poruniv]], Rickel took a liking to their style. He made a bet on them and helped them to escape after they failed to kill Poruniv.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Rickel later came around to see them and a potential Earther only to realize that [[Lyonette du Marquin|Lyonette]] was not from Earth, but she knew people that were. Rickel introduced her to coffee, and Lyonette helped him talk to [[Ilvriss Gemscale|Ilvriss]] as well as other [[Rafaema|interested]] [[Xif|parties]] to set up mass production. Rickel further helped out by bribing one of the Faces of the Earthtenders, [[Ecleeif]], to stay away from the two Gentlemen Callers.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
&lt;br /&gt;
* [Trickster of Fortunes] Lv. ? &amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/12/05/8-55-l/ 8.55 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Derived from [Con Man]&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
* [Bet: Luck]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* While he hated history back on Earth, he is fascinated by the history of Innworld.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2021/09/26/8-45-o/ To himself]) “&#039;&#039;Oh my god. [[Earthtenders|They’re]] stereotypes. Are they doing it on purpose?&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2021/09/26/8-45-o/ To] [[Wilovan]]) “I love the way you said that. Now &#039;&#039;there’s&#039;&#039; a bit of style.”&lt;br /&gt;
* [https://wanderinginn.com/2021/09/26/8-45-o/ To] [[Wilovan]] &amp;amp; [[Ratici]]:&lt;br /&gt;
** “You’re not from here, are you? You have…&#039;&#039;amazing&#039;&#039; style. I’m Rickel, by the way.”&lt;br /&gt;
** “It is. But I like you two. You walk in here, cool as cucumbers, and sit down. Why?”&lt;br /&gt;
** “What kind of idiot &#039;&#039;bets&#039;&#039; on life-or-death stuff? I’m not a high-level [Gambler]. Shit, they’re coming…”&lt;br /&gt;
* ([https://wanderinginn.com/2021/12/05/8-55-l/ To] [[Ecleeif]]) “I don’t gamble about important things. Call me Mr. Opportunity. I see it, I go. I think it’s time to play for keeps, don’t you?”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Earthers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Oteslia]]&lt;br /&gt;
[[Category:Con Men]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Razzimir/Appearances&amp;diff=108206</id>
		<title>Razzimir/Appearances</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Razzimir/Appearances&amp;diff=108206"/>
		<updated>2025-08-01T21:50:24Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: /* Volume 9 */  add appearance - mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
&lt;br /&gt;
* [[Interlude – The Revenant and the Naga]] = First Time Mentioned&lt;br /&gt;
* [[Chapter 8.11 E]] = First Appearance&lt;br /&gt;
* [[Chapter 8.15]]&lt;br /&gt;
* [[Chapter 8.22 HE]]&lt;br /&gt;
* [[Chapter 8.26 FK]]&lt;br /&gt;
* [[Chapter 8.32]]&lt;br /&gt;
* [[Chapter 8.49 M]]&lt;br /&gt;
* [[Chapter 8.60]]&lt;br /&gt;
* [[Chapter 8.61]]&lt;br /&gt;
* [[Chapter 8.78 F]]&lt;br /&gt;
* [[Chapter 8.79]]&lt;br /&gt;
* [[Chapter 8.80]]&lt;br /&gt;
* [[Chapter 8.85]] = Soul Consumed&lt;br /&gt;
&lt;br /&gt;
=== Volume 9 ===&lt;br /&gt;
&lt;br /&gt;
* [[Chapter 9.26 F]] = Mentioned&lt;br /&gt;
* [[Chapter 9.50]] = Mentioned&lt;br /&gt;
&lt;br /&gt;
[[Category:Appearances]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Az%E2%80%99muzarre_Tribe&amp;diff=108205</id>
		<title>Az’muzarre Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Az%E2%80%99muzarre_Tribe&amp;diff=108205"/>
		<updated>2025-08-01T21:46:48Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Az&#039;muzarre Tribe&#039;&#039;&#039; is one of the oldest and most important [[Gnolls|Gnoll]] tribes.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Az&#039;muzarre tribe is an old and traditionalist tribe. They act as guardians and officiators for the Gnoll Tribes. The Meeting of the Tribes takes place on their territory, and they preserve the peace during the event. They are famous for their Dragonbone relics. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Long ago, they slew the [[Dragons|dragon]] [[Muzarre]], and so were named Az&#039;muzarre, &amp;quot;The slayers of Muzarre&amp;quot;. From his body, they fashioned weapons and armor. With those armaments, they reclaimed their lands from the Dragons, and throughout history they&#039;ve fought off incursions into the Great Plains by [[Drakes]] and [[Humans]]. &lt;br /&gt;
&lt;br /&gt;
They lost several of their weapons as time passed, but still fulfilled their duties. They&#039;ve successfully protected the Meeting of the Tribes for a thousand years. During the First [[Antinium|Antinum]] War, they were the ones to rally the other tribes to fight off the Black Tide.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/25/interlude-the-tribes-of-izril/ Interlude - The Tribes of Izril]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Az&#039;muzarre greeted and escorted the other tribes as they arrived at the Meeting of the Tribes. When the [[Raskghar|Raskghars]] were presented before them, they wanted to kill them immediately.&lt;br /&gt;
&lt;br /&gt;
When a [[Mrsha|White Gnoll]] was discovered at the Meeting, and the tribes began discussing the fates of [[Doombearers]], learning the origins of their legend of misfortune, and picking a camp over the issue, the Az&#039;muzarre Tribe sided with the [[Plain’s Eye Tribe|Plain&#039;s Eye Tribe]] and their stance that Doombringers should be killed. When hostilities broke out, they attacked the tribes defending the white gnolls until the Drake armies started their assault. Some of their warriors were defeated by Antinium [Crusaders] unintentionally summoned by [[Sserys]], and their [Chieftain] was felled by the [[Femar|Sharkcaptain of Waves]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the Battle of the Great Plains, the tribe was severely weakened and in disgrace.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/02/15/9-37-ho/ Chapter 9.37 HO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
Despite their venerable status, they are smaller than the other great tribes. Most of their martial capabilities are derived from the Dragonbone relics they wield. [[Adetr Steelfur]] was not impressed by their individual prowess without them within his [Analysis: Vision of Greatest Battle], though otherwise they can destroy the Steelfur Tribe in seconds.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/13/8-30/ Chapter 8.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They still owned eleven Dragonbone weapons and four armors made of Dragon&#039;s hide and bone at the start of the Meeting of the Tribes. They likely have even less now with Battalion 1 of Liscor&#039;s new army looting gear from some of their warriors after defeating them. They&#039;ve lost at least one mace and one spear.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-84/ Chapter 8.84]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They have also tamed a baby Roc, a gigantic bird of legends.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Known Members: ===&lt;br /&gt;
&lt;br /&gt;
* Virreg - [Relicbearer Skyhunter]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Kuzait - [Warrior]&amp;lt;ref&amp;gt;[https://wanderinginn.com/interlude-satar-revised/ Interlude – Satar]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former Members: ===&lt;br /&gt;
&lt;br /&gt;
* [[Reizet]] - [Chieftain] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups/Organizations]]&lt;br /&gt;
[[Category:Gnoll Tribes]]&lt;br /&gt;
[[Category:Az&#039;muzarre Tribe|*]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lasica_and_Rufelt/Appearances&amp;diff=108204</id>
		<title>Lasica and Rufelt/Appearances</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lasica_and_Rufelt/Appearances&amp;diff=108204"/>
		<updated>2025-08-01T21:43:22Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: /* Appearances */  Added all Volume 10 appearances so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page tracks the appearances of [[Lasica Feltail|Lasica]] and [[Rufelt Owelt|Rufelt]], as the two appear together more often than not.&lt;br /&gt;
&lt;br /&gt;
Note: The ( X ) are for Appearance and the ( O ) are for Mentioned.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===Volume 6===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Chapters&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Lasica&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Rufelt&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Comments&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 6.09]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|Their Both First Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 6.10]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 6.32]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Numbtongue (Pt.1)|Numbtongue (Pt.1)]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Numbtongue (Pt.2)|Numbtongue (Pt.2)]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 6.38]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Two Rats|Two Rats]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Rufelt|Rufelt]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 6.56]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |O&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Volume 7 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Chapters&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Lasica&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Rufelt&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Comments&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.02]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.03]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Queens and Dragons|Queens and Dragons]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.10 K]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.11]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Chocolate Gold|Chocolate Gold]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Burning Alcohol|Burning Alcohol]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.13 K]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.18 M]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.24]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.27]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.37]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 7.38]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude - Sand and Notes|Sand and Notes]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – The Innkeeper’s Knight|The Innkeeper’s Knight]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solstice (Pt. 3)]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|Appeared Only in (Pt. 9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Volume 8===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Chapters&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Lasica&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Rufelt&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Comments&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – The Rower and the Bartender|The Rower and the Bartender]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 8.19 H]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 8.27]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|Rufelt surname revealed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 8.28]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 8.49 M]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 8.60]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |O&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |O&lt;br /&gt;
|Narration Mentioned&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 8.81]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Volume 9===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Chapters&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Lasica&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Rufelt&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Comments&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.00]]&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.01]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.29]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interlude – Innovation and Invention]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.42 E]]&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.43 L]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.45 GT]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.46 S]]&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.47 U]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.48 BTIPRLJMWVRV]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 9.55 (Pt.1)]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Volume 10 ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Chapters&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Lasica&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Rufelt&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Comments&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 10.15]]&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 10.20 E]]&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Roots (Pt. 5)|The Roots (pt. 5)]]&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter 10.31 (Pt. 1)]]&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Appearances]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Daly_Sullivan&amp;diff=108203</id>
		<title>Daly Sullivan</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Daly_Sullivan&amp;diff=108203"/>
		<updated>2025-08-01T21:21:47Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: /* Equipment */ add Fraerling crossbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Daly Sullivan&lt;br /&gt;
|species = Human&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|affiliation = [[Gravetender’s Fist]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[United Nations]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bushrangers]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Paeth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Talenqual]]&lt;br /&gt;
|occupation = Adventurer&amp;lt;br /&amp;gt;Mercenary Commander&lt;br /&gt;
|residence = Talenqual&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&lt;br /&gt;
|family = Addy Sullivan (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
|age = 20&amp;lt;ref name=&amp;quot;6.06 D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/09/6-06-d/ Chapter 6.06 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Daly Sullivan&#039;&#039;&#039; is an [[Earthworlders|Earther]] from Australia, who was teleported to [[Baleros]]. He is a member of the United Nations company and the captain of the [[Bushrangers]], a Gold-ranked adventurer team.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He has tanned skin and blonde hair.&amp;lt;ref name=&amp;quot;1.03D&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After [[Fezimet Tusqual|Fezimet]] had eaten his leg,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]&amp;lt;/ref&amp;gt; he was given a hardlight leg prosthesis.&amp;lt;ref name=&amp;quot;:9.05 NPR&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/10/9-05-npr/ Chapter 9.05 NPR]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Daly is quite friendly and social. He is also courageous, being willing to become an adventurer despite his negative experiences in battle. As one of the leaders in the United Nations company and the Captain of the Bushrangers, he is able to stay calm in tense situations and is responsible, able to manage and take care of multiple people. Daly is motivated to protect and defend those he considers his friends, which is apparent by his willingness to build advanced weaponry such as repeating crossbows and gunpowder, though is fully aware of the implications of bringing advanced technology from another world. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Daly was transported with a group of Earthers from an airport in Melbourne, Australia. &lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
After being transported Daly&#039;s group encountered a group of Americans. At some point, they voted to join Gravetender&#039;s Fist and became involved in a battle between the Razorshard Armor Company and the Roving Arrow Company. He was able to earn the [Rogue] class for sneaking around the battlefield.&amp;lt;ref name=&amp;quot;1.03D&amp;quot; /&amp;gt; When some of the Americans want to desert the company after Luan was shot, Daly and the Australians refused to leave. They were horrified when Dullahans executed the deserters. When Luan, Ken, and Aiko offered the other Earthers the chance to join Geneva, Daly and the other Earthers refused, determined to stay as soldiers and level.&amp;lt;ref&amp;gt;[[Chapter 1.05 D]]&amp;lt;/ref&amp;gt; However, after the Razorshard Armor Company and the Roving Arrow Company break the rules of engagement, the surviving Earthers join Geneva and form the United Nations company.&amp;lt;ref&amp;gt;[[Chapter 1.06 D]]&amp;lt;/ref&amp;gt; At some point, he grows close to Quexa, a Lizardgirl member of Gravetender&#039;s Fist.&lt;br /&gt;
&lt;br /&gt;
After Gravetender&#039;s Fist and the United Nations company part ways, Daly becomes a part-time [Carpenter] to earn some money. He is able to build a wooden crossbow design based on a photo taken by [[Paige]]. Having developed a reliable weapon, he and six other Earthers form an adventuring team called the [[Bushrangers]]. &lt;br /&gt;
&lt;br /&gt;
Having posted a bounty on strange Humans, Daly, [[Siri]], and [[Dawson]] are able to find Blake and three Italian girls. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Mercenary Commander] Lv. ?&amp;lt;ref&amp;gt;{{VERef|10.06}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Axe Fighter] / [Axe Warrior] Lv. ?&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/10/1-06-d/ Chapter 1.06 D]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;6.04 D&amp;quot; /&amp;gt;&lt;br /&gt;
* [Carpenter] Lv.?&amp;lt;ref name=&amp;quot;6.04 D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/02/6-04-d/ Chapter 6.04 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Rogue] Lv. ?&amp;lt;ref name=&amp;quot;6.04 D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Faint Presence]&lt;br /&gt;
* [Power Strike]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Axe&lt;br /&gt;
* Wooden Crossbow&amp;lt;ref name=&amp;quot;6.04 D&amp;quot; /&amp;gt;&lt;br /&gt;
* Miniature Crossbow&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/06/6-05-d/ Chapter 6.05 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Enchanted Fraerling Crossbow&amp;lt;ref&amp;gt;{{VERef|8.77 B}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hardlight leg prosthesis&amp;lt;ref name=&amp;quot;:9.05 NPR&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He is from Australia.&amp;lt;ref name=&amp;quot;1.03D&amp;quot; /&amp;gt;&lt;br /&gt;
* His surname was revealed in [[Chapter 6.04 D]].&lt;br /&gt;
* He’d gotten the [Rogue] class from sneaking around the battlefield.&amp;lt;ref name=&amp;quot;1.03D&amp;quot; /&amp;gt;&lt;br /&gt;
* His family has a history of hair loss.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Earthers]]&lt;br /&gt;
[[Category:Rogues]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Carpenters]]&lt;br /&gt;
[[Category:Axe Warriors]]&lt;br /&gt;
[[Category:Bushrangers]]&lt;br /&gt;
[[Category:Axe Fighters]]&lt;br /&gt;
[[Category:United Nations]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Filip&amp;diff=108201</id>
		<title>Filip</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Filip&amp;diff=108201"/>
		<updated>2025-08-01T21:15:47Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Quotes}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Filip&lt;br /&gt;
|species = [[Humans|Human]]&lt;br /&gt;
|gender =Male&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|affiliation = *[[United Nations]]&lt;br /&gt;
|occupation =Scribe &lt;br /&gt;
|residence = Talenqual&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2019/04/06/6-05-d/ Chapter 6.05 D]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Filip&#039;&#039;&#039; is an [[Earthers|Earther]] from Poland that is currently living in the United Nations Headquarters.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/06/6-05-d/ Chapter 6.05 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Filip is from Poland.  He is a diabetic and carries a stamina potion. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
===Volume 6===&lt;br /&gt;
[[Daly Sullivan|Daly]] brings Filip to headquarters when [[Diana]], [[Nicola]], [[Lorenzo]], and [[Blake]] arrive at the United Nations.  He helps provide instructions on how to use the stamina potion to Diana.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
Filip is revealed to have the [Scribe] class when he helps Paige review the UN financial ledgers. They discover that Hudson has not been reporting all of his income to the company.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/11/14/8-51-d/ Chapter 8.51 D]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
&lt;br /&gt;
*[Scribe] Lv. ?&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/11/14/8-51-d/ Chapter 8.51 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* Stamina Potion&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/09/6-06-d/ Chapter 6.06 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Earthers]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:United Nations]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Hexel_Quithail&amp;diff=108196</id>
		<title>Hexel Quithail</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Hexel_Quithail&amp;diff=108196"/>
		<updated>2025-08-01T21:04:46Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: correctly edit subheading for Chronology, Volume 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Hexel Quithail&lt;br /&gt;
|species = [[Lizardfolk|Lamia]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|occupation = Architect&lt;br /&gt;
|residence = [[Liscor]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2020/05/03/interlude-a-night-in-the-inn/ Interlude – A Night in the Inn]&lt;br /&gt;
|affiliation = Builder’s Guild&lt;br /&gt;
|image=Hexel_portrait_by_Auspicious_Octopi.jpg&lt;br /&gt;
|caption1=By [[Fanworks/Auspiciousoctopi|Auspicious Octopi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hexel Quithail&#039;&#039;&#039; is a [[Lizardfolk|Lamia]] and one of the best [Architects] in [[Baleros]]. He was hired by Liscor&#039;s Council to oversee the expansion and construction of the city. &lt;br /&gt;
== Appearance ==&lt;br /&gt;
Hexel has bright yellow scales.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; He possesses two Human-like arms; and a more bipedal upper body. While his lower, serpentine half is long, trailing behind him. While ‘standing’ he is at average height. He has a scar on one cheek.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot;&amp;gt;[https://wanderinginn.com/2020/05/03/interlude-a-night-in-the-inn/ Interlude – A Night in the Inn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As a Lamia, Hexel is generally more mature and wiser than the average Lizardfolk by nature, though he retains their emblemetic cheerfulness.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt; He was traumatized by a Drake attack that ended in the massacre of most of his team, leading to a general distrust of Drakes and a fear of the sight of blood.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/10/11/7-51/ Chapter 7.51]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.13 F]]&amp;lt;/ref&amp;gt; However, he has displayed signs of recovery, especially after entering a relationship with [[Elirr Fultpar]]. He has a strict professional attitude, evident by his decision to continue on to Liscor after the attack, and maintains his nature with other Drakes, though with a slightly aggressive edge.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hexel is highly intelligent, as befit his abilities as one of Baleros&#039; greatest [Architects]. He can accomplish almost any task that he puts mind to, such as winning a chess game while blindfolded and tickled.&amp;lt;ref&amp;gt;[[Chapter 7.51]]&amp;lt;/ref&amp;gt; He is innovative with his work, coming up with multiple plans for Liscor after a only preliminary look. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Hexel specializes in cities that deal with water, and has designed a new palace in [[Terandria]], a city for the [[Iron Vanguard]], and three cities himself.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his younger years, he toured parts of Chandrar to look at some architectural marvels. He saw the [[Shield Kingdoms|Shield Kingdom]] Merreid and some of the forts made by [[Drevish]] at this time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
===== Volume 6: =====&lt;br /&gt;
After Liscor&#039;s new council was established, they decided that change was needed for their city. One of these changes was hiring Hexel as a rather famous [Architect] to help design and redesign new sections of Liscor along with other help he could provide. Although there was initial disagreement, the council did eventually come to terms with the fact that he was the best option for their budget and needs.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Volume 7: =====&lt;br /&gt;
It wasn&#039;t until later that Hexel finally did arrive at Liscor. He was attacked part-way through his journey and ended up losing many of his helpers, but he still agreed to stay with guarantees of protection. Hexel stayed at the Wandering Inn and also offered his services to [[Erin Solstice|Erin]] at this time.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides redesigning and overseeing the city building process, he was also available for other projects such as building soccer fields,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/03/7-27/ Chapter 7.27]&amp;lt;/ref&amp;gt; building containment units for the [[Raskghar|Raskhgar]],&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/14/7-52/ Chapter 7.52]&amp;lt;/ref&amp;gt; and even helping design a secure entryway and security system for Erin&#039;s [[Magical Door]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/22/7-60/ Chapter 7.60]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout this whole designing process, Hexel was often in the company of [[Elirr Fultpar|Elirr]], one of Liscor&#039;s council members. They soon developed a relationship with one another which they had to keep secret due to the stigma against turnscales. This didn&#039;t stop others from finding out like [[Mrsha]], [[Krshia Silverfang|Krshia]], and [[Saliss Oliwing|Saliss]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Volume 8: =====&lt;br /&gt;
After Erin&#039;s death, Hexel continued to stay at the inn seeing as how it was mainly used as living quarters for himself anyway. When [[Belavierr]] attacked though, he decided to find a safer and more private living space with Elirr.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/22/8-29/ Chapter 8.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Volume 9: =====&lt;br /&gt;
Hexel continued designing and constructing many buildings in and around Liscor. After Erin was brought back to life, she showed Hexel plans for a new inn designed by [[Drevish]] the Architect. He told her that he could build the design as soon a she can find the funds. &amp;lt;ref&amp;gt;{{VERef|Mundanity and Memorials – Interlude}}&amp;lt;/ref&amp;gt; He also spoke with [[Pawn]] about designing a chapel for the antinium, going through various designs until they settled on a design that is reminiscent of Stonehenge. &amp;lt;ref&amp;gt;{{VERef|The First and Last of Us – Interlude}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
His scales are larger than a [[Drakes|Drake]]’s, and his body is agile, with a form suited for intelligence and spellcasting.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt; His tail is powerful enough to squeeze a Drake to death.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
* [Architect] Lv. 40+&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
** Derived from [Builder]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* [Ambition Visualized]&lt;br /&gt;
*[Rush Construction: No Mistakes]&lt;br /&gt;
*[Quick Sketch]&lt;br /&gt;
*[Vision of Completion: Projection of Factors]&lt;br /&gt;
&lt;br /&gt;
===Spells:=== &lt;br /&gt;
&lt;br /&gt;
*[Remove Stain]&lt;br /&gt;
*[Silence]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He was mentioned for the first time in [[Chapter 6.49|Ch 6.49]].&lt;br /&gt;
*Hexel loves milkshakes.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Hexel_the_architect_by_Auspicious_Octopi.jpg|Hexel on duty, by [[Fanworks/Auspiciousoctopi|Auspicious Octopi]]&lt;br /&gt;
ElirrHexel_theKiss_by_Artsy_Nada.jpg|Elirr and Hexel: The Kiss, by [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
Elirr Hexel Inntober 2021.jpg|Elirr and Hexel for Inntober 2021 by [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==Quotes==&lt;br /&gt;
*([https://wanderinginn.com/2020/05/13/7-23-lm/ To himself]) “What a [[The Wandering Inn|fascinating &amp;lt;em&amp;gt;inn&amp;lt;/em&amp;gt;]]&amp;lt;em&amp;gt;.&amp;lt;/em&amp;gt;”&lt;br /&gt;
*([https://wanderinginn.com/2020/10/07/7-50/ To] [[Mrsha]]) “Well, look at you! Mrsha, is it? Come to join the ranks of the clothed?”&lt;br /&gt;
*([https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ To] [[Erin Solstice|Erin]]) “Because it’s them showing you how much you matter to them. Well, young men do it poorly. We’ll see about Earls. But if their hearts are in the right place—friendship isn’t a bad place to start. Or do you dislike them?”&lt;br /&gt;
*([https://wanderinginn.com/2022/07/30/interlude-mundanity-and-memorials/ To] [[Erin Solstice|Erin]]) “—Please tell me [[Drevish|he]] can’t haunt the living. Or he’ll drive half the [Architects] to their deaths.”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lizardfolk]]&lt;br /&gt;
[[Category:Lamias]]&lt;br /&gt;
[[Category:Architects]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Builders]]&lt;br /&gt;
[[Category:LGBT Characters]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Hexel_Quithail&amp;diff=108194</id>
		<title>Hexel Quithail</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Hexel_Quithail&amp;diff=108194"/>
		<updated>2025-08-01T20:59:29Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: Add subheading for Chronology, Volume 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Hexel Quithail&lt;br /&gt;
|species = [[Lizardfolk|Lamia]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|occupation = Architect&lt;br /&gt;
|residence = [[Liscor]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2020/05/03/interlude-a-night-in-the-inn/ Interlude – A Night in the Inn]&lt;br /&gt;
|affiliation = Builder’s Guild&lt;br /&gt;
|image=Hexel_portrait_by_Auspicious_Octopi.jpg&lt;br /&gt;
|caption1=By [[Fanworks/Auspiciousoctopi|Auspicious Octopi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hexel Quithail&#039;&#039;&#039; is a [[Lizardfolk|Lamia]] and one of the best [Architects] in [[Baleros]]. He was hired by Liscor&#039;s Council to oversee the expansion and construction of the city. &lt;br /&gt;
== Appearance ==&lt;br /&gt;
Hexel has bright yellow scales.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; He possesses two Human-like arms; and a more bipedal upper body. While his lower, serpentine half is long, trailing behind him. While ‘standing’ he is at average height. He has a scar on one cheek.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot;&amp;gt;[https://wanderinginn.com/2020/05/03/interlude-a-night-in-the-inn/ Interlude – A Night in the Inn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As a Lamia, Hexel is generally more mature and wiser than the average Lizardfolk by nature, though he retains their emblemetic cheerfulness.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt; He was traumatized by a Drake attack that ended in the massacre of most of his team, leading to a general distrust of Drakes and a fear of the sight of blood.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/10/11/7-51/ Chapter 7.51]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.13 F]]&amp;lt;/ref&amp;gt; However, he has displayed signs of recovery, especially after entering a relationship with [[Elirr Fultpar]]. He has a strict professional attitude, evident by his decision to continue on to Liscor after the attack, and maintains his nature with other Drakes, though with a slightly aggressive edge.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hexel is highly intelligent, as befit his abilities as one of Baleros&#039; greatest [Architects]. He can accomplish almost any task that he puts mind to, such as winning a chess game while blindfolded and tickled.&amp;lt;ref&amp;gt;[[Chapter 7.51]]&amp;lt;/ref&amp;gt; He is innovative with his work, coming up with multiple plans for Liscor after a only preliminary look. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Hexel specializes in cities that deal with water, and has designed a new palace in [[Terandria]], a city for the [[Iron Vanguard]], and three cities himself.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his younger years, he toured parts of Chandrar to look at some architectural marvels. He saw the [[Shield Kingdoms|Shield Kingdom]] Merreid and some of the forts made by [[Drevish]] at this time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
===== Volume 6: =====&lt;br /&gt;
After Liscor&#039;s new council was established, they decided that change was needed for their city. One of these changes was hiring Hexel as a rather famous [Architect] to help design and redesign new sections of Liscor along with other help he could provide. Although there was initial disagreement, the council did eventually come to terms with the fact that he was the best option for their budget and needs.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Volume 7: =====&lt;br /&gt;
It wasn&#039;t until later that Hexel finally did arrive at Liscor. He was attacked part-way through his journey and ended up losing many of his helpers, but he still agreed to stay with guarantees of protection. Hexel stayed at the Wandering Inn and also offered his services to [[Erin Solstice|Erin]] at this time.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides redesigning and overseeing the city building process, he was also available for other projects such as building soccer fields,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/03/7-27/ Chapter 7.27]&amp;lt;/ref&amp;gt; building containment units for the [[Raskghar|Raskhgar]],&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/14/7-52/ Chapter 7.52]&amp;lt;/ref&amp;gt; and even helping design a secure entryway and security system for Erin&#039;s [[Magical Door]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/22/7-60/ Chapter 7.60]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout this whole designing process, Hexel was often in the company of [[Elirr Fultpar|Elirr]], one of Liscor&#039;s council members. They soon developed a relationship with one another which they had to keep secret due to the stigma against turnscales. This didn&#039;t stop others from finding out like [[Mrsha]], [[Krshia Silverfang|Krshia]], and [[Saliss Oliwing|Saliss]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Volume 8: =====&lt;br /&gt;
After Erin&#039;s death, Hexel continued to stay at the inn seeing as how it was mainly used as living quarters for himself anyway. When [[Belavierr]] attacked though, he decided to find a safer and more private living space with Elirr.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/22/8-29/ Chapter 8.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Volume 9:&#039;&#039;&#039; =====&lt;br /&gt;
Hexel continued designing and constructing many buildings in and around Liscor. After Erin was brought back to life, she showed Hexel plans for a new inn designed by [[Drevish]] the Architect. He told her that he could build the design as soon a she can find the funds. &amp;lt;ref&amp;gt;{{VERef|Mundanity and Memorials – Interlude}}&amp;lt;/ref&amp;gt; He also spoke with [[Pawn]] about designing a chapel for the antinium, going through various designs until they settled on a design that is reminiscent of Stonehenge. &amp;lt;ref&amp;gt;{{VERef|The First and Last of Us – Interlude}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
His scales are larger than a [[Drakes|Drake]]’s, and his body is agile, with a form suited for intelligence and spellcasting.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt; His tail is powerful enough to squeeze a Drake to death.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Architect] Lv. 40+&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
**Derived from [Builder]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Ambition Visualized]&lt;br /&gt;
* [Rush Construction: No Mistakes]&lt;br /&gt;
*[Quick Sketch]&lt;br /&gt;
*[Vision of Completion: Projection of Factors]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
* [Remove Stain]&lt;br /&gt;
*[Silence]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*He was mentioned for the first time in [[Chapter 6.49|Ch 6.49]].&lt;br /&gt;
*Hexel loves milkshakes.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Hexel_the_architect_by_Auspicious_Octopi.jpg|Hexel on duty, by [[Fanworks/Auspiciousoctopi|Auspicious Octopi]]&lt;br /&gt;
ElirrHexel_theKiss_by_Artsy_Nada.jpg|Elirr and Hexel: The Kiss, by [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
Elirr Hexel Inntober 2021.jpg|Elirr and Hexel for Inntober 2021 by [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2020/05/13/7-23-lm/ To himself]) “What a [[The Wandering Inn|fascinating &amp;lt;em&amp;gt;inn&amp;lt;/em&amp;gt;]]&amp;lt;em&amp;gt;.&amp;lt;/em&amp;gt;”&lt;br /&gt;
*([https://wanderinginn.com/2020/10/07/7-50/ To] [[Mrsha]]) “Well, look at you! Mrsha, is it? Come to join the ranks of the clothed?”&lt;br /&gt;
*([https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ To] [[Erin Solstice|Erin]]) “Because it’s them showing you how much you matter to them. Well, young men do it poorly. We’ll see about Earls. But if their hearts are in the right place—friendship isn’t a bad place to start. Or do you dislike them?”&lt;br /&gt;
*([https://wanderinginn.com/2022/07/30/interlude-mundanity-and-memorials/ To] [[Erin Solstice|Erin]]) “—Please tell me [[Drevish|he]] can’t haunt the living. Or he’ll drive half the [Architects] to their deaths.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lizardfolk]]&lt;br /&gt;
[[Category:Lamias]]&lt;br /&gt;
[[Category:Architects]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Builders]]&lt;br /&gt;
[[Category:LGBT Characters]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Hexel_Quithail&amp;diff=108193</id>
		<title>Hexel Quithail</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Hexel_Quithail&amp;diff=108193"/>
		<updated>2025-08-01T20:57:46Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: /* Chronology */ Added his contributions in Volume 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Hexel Quithail&lt;br /&gt;
|species = [[Lizardfolk|Lamia]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|occupation = Architect&lt;br /&gt;
|residence = [[Liscor]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2020/05/03/interlude-a-night-in-the-inn/ Interlude – A Night in the Inn]&lt;br /&gt;
|affiliation = Builder’s Guild&lt;br /&gt;
|image=Hexel_portrait_by_Auspicious_Octopi.jpg&lt;br /&gt;
|caption1=By [[Fanworks/Auspiciousoctopi|Auspicious Octopi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hexel Quithail&#039;&#039;&#039; is a [[Lizardfolk|Lamia]] and one of the best [Architects] in [[Baleros]]. He was hired by Liscor&#039;s Council to oversee the expansion and construction of the city. &lt;br /&gt;
== Appearance ==&lt;br /&gt;
Hexel has bright yellow scales.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; He possesses two Human-like arms; and a more bipedal upper body. While his lower, serpentine half is long, trailing behind him. While ‘standing’ he is at average height. He has a scar on one cheek.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot;&amp;gt;[https://wanderinginn.com/2020/05/03/interlude-a-night-in-the-inn/ Interlude – A Night in the Inn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As a Lamia, Hexel is generally more mature and wiser than the average Lizardfolk by nature, though he retains their emblemetic cheerfulness.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt; He was traumatized by a Drake attack that ended in the massacre of most of his team, leading to a general distrust of Drakes and a fear of the sight of blood.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/10/11/7-51/ Chapter 7.51]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.13 F]]&amp;lt;/ref&amp;gt; However, he has displayed signs of recovery, especially after entering a relationship with [[Elirr Fultpar]]. He has a strict professional attitude, evident by his decision to continue on to Liscor after the attack, and maintains his nature with other Drakes, though with a slightly aggressive edge.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hexel is highly intelligent, as befit his abilities as one of Baleros&#039; greatest [Architects]. He can accomplish almost any task that he puts mind to, such as winning a chess game while blindfolded and tickled.&amp;lt;ref&amp;gt;[[Chapter 7.51]]&amp;lt;/ref&amp;gt; He is innovative with his work, coming up with multiple plans for Liscor after a only preliminary look. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Hexel specializes in cities that deal with water, and has designed a new palace in [[Terandria]], a city for the [[Iron Vanguard]], and three cities himself.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his younger years, he toured parts of Chandrar to look at some architectural marvels. He saw the [[Shield Kingdoms|Shield Kingdom]] Merreid and some of the forts made by [[Drevish]] at this time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
===== Volume 6: =====&lt;br /&gt;
After Liscor&#039;s new council was established, they decided that change was needed for their city. One of these changes was hiring Hexel as a rather famous [Architect] to help design and redesign new sections of Liscor along with other help he could provide. Although there was initial disagreement, the council did eventually come to terms with the fact that he was the best option for their budget and needs.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Volume 7: =====&lt;br /&gt;
It wasn&#039;t until later that Hexel finally did arrive at Liscor. He was attacked part-way through his journey and ended up losing many of his helpers, but he still agreed to stay with guarantees of protection. Hexel stayed at the Wandering Inn and also offered his services to [[Erin Solstice|Erin]] at this time.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides redesigning and overseeing the city building process, he was also available for other projects such as building soccer fields,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/03/7-27/ Chapter 7.27]&amp;lt;/ref&amp;gt; building containment units for the [[Raskghar|Raskhgar]],&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/14/7-52/ Chapter 7.52]&amp;lt;/ref&amp;gt; and even helping design a secure entryway and security system for Erin&#039;s [[Magical Door]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/22/7-60/ Chapter 7.60]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout this whole designing process, Hexel was often in the company of [[Elirr Fultpar|Elirr]], one of Liscor&#039;s council members. They soon developed a relationship with one another which they had to keep secret due to the stigma against turnscales. This didn&#039;t stop others from finding out like [[Mrsha]], [[Krshia Silverfang|Krshia]], and [[Saliss Oliwing|Saliss]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Volume 8: =====&lt;br /&gt;
After Erin&#039;s death, Hexel continued to stay at the inn seeing as how it was mainly used as living quarters for himself anyway. When [[Belavierr]] attacked though, he decided to find a safer and more private living space with Elirr.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/22/8-29/ Chapter 8.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume 9:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hexel continued designing and constructing many buildings in and around Liscor. After Erin was brought back to life, she showed Hexel plans for a new inn designed by [[Drevish]] the Architect. He told her that he could build the design as soon a she can find the funds. &amp;lt;ref&amp;gt;{{VERef|Mundanity and Memorials – Interlude}}&amp;lt;/ref&amp;gt; He also spoke with [[Pawn]] about designing a chapel for the antinium, going through various designs until they settled on a design that is reminiscent of Stonehenge. &amp;lt;ref&amp;gt;{{VERef|The First and Last of Us – Interlude}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
His scales are larger than a [[Drakes|Drake]]’s, and his body is agile, with a form suited for intelligence and spellcasting.&amp;lt;ref name=&amp;quot;:A Night in the Inn&amp;quot; /&amp;gt; His tail is powerful enough to squeeze a Drake to death.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Architect] Lv. 40+&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
**Derived from [Builder]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Ambition Visualized]&lt;br /&gt;
* [Rush Construction: No Mistakes]&lt;br /&gt;
*[Quick Sketch]&lt;br /&gt;
*[Vision of Completion: Projection of Factors]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
* [Remove Stain]&lt;br /&gt;
*[Silence]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*He was mentioned for the first time in [[Chapter 6.49|Ch 6.49]].&lt;br /&gt;
*Hexel loves milkshakes.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Hexel_the_architect_by_Auspicious_Octopi.jpg|Hexel on duty, by [[Fanworks/Auspiciousoctopi|Auspicious Octopi]]&lt;br /&gt;
ElirrHexel_theKiss_by_Artsy_Nada.jpg|Elirr and Hexel: The Kiss, by [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
Elirr Hexel Inntober 2021.jpg|Elirr and Hexel for Inntober 2021 by [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2020/05/13/7-23-lm/ To himself]) “What a [[The Wandering Inn|fascinating &amp;lt;em&amp;gt;inn&amp;lt;/em&amp;gt;]]&amp;lt;em&amp;gt;.&amp;lt;/em&amp;gt;”&lt;br /&gt;
*([https://wanderinginn.com/2020/10/07/7-50/ To] [[Mrsha]]) “Well, look at you! Mrsha, is it? Come to join the ranks of the clothed?”&lt;br /&gt;
*([https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ To] [[Erin Solstice|Erin]]) “Because it’s them showing you how much you matter to them. Well, young men do it poorly. We’ll see about Earls. But if their hearts are in the right place—friendship isn’t a bad place to start. Or do you dislike them?”&lt;br /&gt;
*([https://wanderinginn.com/2022/07/30/interlude-mundanity-and-memorials/ To] [[Erin Solstice|Erin]]) “—Please tell me [[Drevish|he]] can’t haunt the living. Or he’ll drive half the [Architects] to their deaths.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lizardfolk]]&lt;br /&gt;
[[Category:Lamias]]&lt;br /&gt;
[[Category:Architects]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Builders]]&lt;br /&gt;
[[Category:LGBT Characters]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Skills&amp;diff=107537</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Skills&amp;diff=107537"/>
		<updated>2025-07-16T18:59:19Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: /*changed Fake and Imaginary Skills to be sortable*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039;, are a function that exists within the [[System|Grand Design]] that governs [[Innworld]].&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Skills are magic-like abilities that are intended to exceed one’s limits, such as allowing someone to transcend their hardest strike and turn it into something even stronger.&amp;lt;ref name=&amp;quot;:1.41&amp;quot;&amp;gt;[https://wanderinginn.com/2017/02/07/1-41/ Chapter 1.41]&amp;lt;/ref&amp;gt; They were originally based on the [[Dead Gods|Gods]]&#039; ability to change reality.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/26/9-67-pt-2/ Chapter 9.67 (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills are more basic with lower levels and gain power or scope with higher levels. When attempting to influence other beings with high levels and/or Skills, the effects may be lessened or canceled.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills can improve one’s ability greatly and even give them the means to do things they would never be able to do normally, like fish, work metal, or even fight. But a Skill improves on what was already there. For example, if two [Warriors] with the same levels and Skills fought, the one who had trained longer and had more actual combat experience would inevitably prevail. Similarly, if someone had [Basic Cooking], but they had never made food, all their cooking would be just that: basic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many types of Skills that not only affects the user&#039;s body but also their possessions, companions and bounded creature, other living beings like people and plants, building structures, transports, one&#039;s territory and even battlefields.&lt;br /&gt;
&lt;br /&gt;
===Obtaining Skills===&lt;br /&gt;
&lt;br /&gt;
To obtain Skills, one needs to have at least the basic of knowledge of said skills, or by having fulfilled some type of requirements. When these condition are fulfilled, one will obtain the Skills when they either get a Class or level their Class, or by advancing their knowledge of said skills.&lt;br /&gt;
&lt;br /&gt;
Just like Classes, most Skills acquired are often in line with the user’s desires.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]&amp;lt;/ref&amp;gt; One is guaranteed to receive at least one good Skill for every 10 levels of one Class leveling,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/25/2-17/ Chapter 2.18]&amp;lt;/ref&amp;gt;and after level 50, every single level grants at least one Skill, as long as the receiver does not preemptively receives too many.&amp;lt;ref&amp;gt;{{VERef|Heroes of Hraace (Pt. 1)}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|10.10 E (Pt. 1)}}&amp;lt;/ref&amp;gt; And again just like Classes, one can cancel the obtaining of Skills.&amp;lt;ref name=&amp;quot;:1.41&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the original inception of the leveling rules, there used to be a minuscule, 0.00001% chance of obtaining a Skill of any level. This caused problems such as children obtaining very high level Skills, so level caps were introduced by the Grand Design. Now, one can only obtain Skills up to twenty levels above their highest class.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning Skills===&lt;br /&gt;
&lt;br /&gt;
Less common, perhaps even a secret to the System, is that Skills can be learned and the System tells them that the Skill is &amp;quot;Learned&amp;quot; instead of &amp;quot;Obtained&amp;quot;. To learn Skills, one doesn&#039;t necessarily have to raise a level but does have to learn and perform the Skill once on their own. This is often related to the creation of new Skills. To create a Skill of great power, there is a cost, and the greater the cost, the more powerful the resulting Skill.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples of learned Skills:&lt;br /&gt;
&lt;br /&gt;
*Erin - {{Color|#99CC00|[Immortal Moment]}}&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Erin - [Power Strike]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2017/02/07/1-41/ Chapter 1.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ryoka - [Indomitable Will]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; (cancelled)&lt;br /&gt;
*Erin - {{Color|#99CC00|[Wondrous Fare]}}&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/03/2-19/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Losing Skills===&lt;br /&gt;
&lt;br /&gt;
When one loses their class due to failing their Class conditions, they will also lose all Skills that were related to the Class.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/29/5-24-l/ Chapter 5.24 L]&amp;lt;/ref&amp;gt; However, should they be able to restore the Class by meeting its conditions again, then all lost Skills will be restored as well.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt; Skills may also be lost when one loses levels from Revival.&lt;br /&gt;
&lt;br /&gt;
Just like classes, Skills can also be lost by obtaining and increasing [[Horror Ranks]]. While one does not lose all their Skills from the start, as the Horror Ranks keep increasing and their class(es)&#039; levels keep degrading, they begin losing their Skills.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt; It is unknown if redeeming Horror Ranks will restore one&#039;s Skills or not.&lt;br /&gt;
&lt;br /&gt;
===Advancing Skills===&lt;br /&gt;
&lt;br /&gt;
Skills can be strengthened in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
One way is, as stated above, to keep improving one’s ability. When doing so one’s Skill power increases, and can even affect some of the Skill limitations like the use limit increases, or the cooldown decreases.&lt;br /&gt;
&lt;br /&gt;
Another way is by leveling one&#039;s Class, as the higher the level is, the stronger the Skill becomes. For example: A Level 10 [Lady] who has [Deft Hand] can knock over something like a cup, or stop one from falling, but at higher levels, the Skill is strengthened to the point that it can divert a shower of ordinary arrows, and even change the direction of a cavalry charge.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Continuing to improving one’s ability, leveling one’s Class, or fulfilling some type of requirements can also change the Skill into an advanced version of it, with greater power and lesser limitations. As an example, [Power Strike] can advance and change into [Minotaur Punch].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/17/2-22/ Chapter 2.26]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills Usage===&lt;br /&gt;
&lt;br /&gt;
Some Skills are always active, such as [Greater Strength]. Other Skills require certain conditions to use effectively, such as the [Bard] skill [Lightning Melody], which can pull down lightning in a minute or less of playing if the air is charged with static (e.g. before or during a storm). Otherwise, they may have to play several for minutes, maybe even half an hour to call down even one measly bolt.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/30/interlude-numbtongue-pt-1/ Interlude – Numbtongue (Pt.1)]&amp;lt;/ref&amp;gt; Other Skills need specific conditions to such as a [Lady&#039;s] Skills which only work if the user is sufficiently &amp;lt;em&amp;gt;ladylike.&amp;lt;/em&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/29/4-48/ Chapter 4.48]&amp;lt;/ref&amp;gt; Speaking Skills is not necessary in order to use them, though most people do so anyways. &lt;br /&gt;
&lt;br /&gt;
Certain outside conditions can also affect a Skill&#039;s performance and ability. For example, [Lightning Melody] uses static electricity in the air to create lightning bolts, meaning that the level of electrical charge in the area can change how long it takes the lightning bolt to be released and how powerful it will be. &lt;br /&gt;
&lt;br /&gt;
=== Skills Limitations===&lt;br /&gt;
&lt;br /&gt;
While there are Skills that are always active or can be used all the time, there are others that have a cooldown period after being used a certain number of times. &lt;br /&gt;
&lt;br /&gt;
Higher-level people can apply their Skills over large distances or through a scrying orb.&amp;lt;ref&amp;gt;[[Chapter 7.58]] &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If someone is under the effects of multiple overlapping Skills effects, they can become nauseous.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Powerful users of Aura, as many high-level people are, can resist or ignore the effects of many Skills by sheer weight of ego and repudiation. Rulebreakers, or people who deliberately do not have classes or levels, are also highly resistant to Skills. &lt;br /&gt;
&lt;br /&gt;
===Combination Skills===&lt;br /&gt;
&lt;br /&gt;
Combination Skills occur when two or more people use their Skills at the same time, to combine and increase the power of their Skills. Sometimes, a Combination Skill can be re-used by any one of the people who created it, like [Meteor Guardbreaker Shot]. Sometimes, it requires all of them to work together each time, like [Bolt from the Heavens].&lt;br /&gt;
&lt;br /&gt;
Combination Skills are usually learnt by accident. For instance, if four [Warriors] use [Speed Slash] in combat, they can trigger one.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/31/7-16-l/ Chapter 7.16 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temporary Skills===&lt;br /&gt;
&lt;br /&gt;
Some Skills can grant &#039;&#039;&#039;Temporary Skills&#039;&#039;&#039; to others. For example, the [Boon of the Princess] skill is able to grant skills like [Barkfur] and [Lesser Strength] to another person. These temporary Skills disappear once the [Boon] is rescinded.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt; Another Skill in the same area, [Army of the King], grants temporary levels and Skills as well. &lt;br /&gt;
&lt;br /&gt;
Temporary Skills and classes can also be handed out in the commission of a &amp;lt;Quest&amp;gt;, when unknown conditions are met.&lt;br /&gt;
&lt;br /&gt;
The notification for these Skills may say &amp;quot;[(Skill) assigned!]&amp;quot; instead of &amp;quot;[(Skill) obtained!]. &lt;br /&gt;
&lt;br /&gt;
===Inheritance Skills===&lt;br /&gt;
&lt;br /&gt;
Skills such as the [[Garden of Sanctuary|[Garden of Sanctuary]]], [The Courier&#039;s Last Road] and [The Labyrinth of Fithel], are once per generation Skills meaning only one person can have them at a time,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/11/7-51/ Chapter 7.51]&amp;lt;/ref&amp;gt; though the Grand Design does not count these as unique (colored). In some cases, Inheritance Skills can be stolen or recreated, seen with the [[Molten Stone Tribe]] using Level 30+ [Masons] and a blueprint to construct [The Labyrinth of Fithel] by hand.&lt;br /&gt;
&lt;br /&gt;
Many, if not all Inheritance Skills are specific places or institutions created by a Skill, such as the [World&#039;s Eye Theatre] or [The Bridge of Lands, Teylas Donethil].&lt;br /&gt;
&lt;br /&gt;
Inheritance Skills may also refer to Skills that pass down a parent&#039;s traits to their children, such as [Adroit Progeny], or to a special kind of Skill available to [Heiresses] or other such classes, like [Inheritance - Shadow of His Name].&amp;lt;ref&amp;gt;[[Interlude – The Titan’s Question|Interlude - The Titan&#039;s Question]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skills ===&lt;br /&gt;
Examples of Legacy Skills are [Legacy - Long-ranged Shot], [Legacy - Pinpoint Arrows], and [Legacy - Wings of Escieda]. &lt;br /&gt;
&lt;br /&gt;
Legacy Skills are similar to Inheritance Skills. Though they can be inherited much more easily and grow stronger with each user. They can apparently be lost or destroyed entirely if everybody forgets about the Legacy in question. They may be seen in [Avengers] who carry on a mantle, or in those who descend from a significant bloodline. &lt;br /&gt;
&lt;br /&gt;
Another subset of Legacy Skills are [Legacy Whispers]. These provide cryptic clues about a quest someone is on or a legacy they are trying to reclaim. Examples include [Legacy Whispers: The Heartflame Set] and [Legacy: Find the Dragon&#039;s Grave].&lt;br /&gt;
&lt;br /&gt;
=== Vows ===&lt;br /&gt;
Vows are &amp;quot;declared&amp;quot; or &amp;quot;sworn&amp;quot;, and provide special Skills outside of those obtained through leveling. [Monks] as a class swear many comprehensive vows, such as [Vow of Poverty] or [Vow of Privation], and obtain Skills like [Lesser Strength], [Lesser Speed], and so on in return; these Skills will grow to greater heights over time. &lt;br /&gt;
&lt;br /&gt;
More specialized Vows also exist, such as [Vow of the Bladeless Smith], [Vow of Rivals: First Blow], or [Vow: I Will Find Her Bones, or Perish Searching].&lt;br /&gt;
&lt;br /&gt;
=== Conditional Skills ===&lt;br /&gt;
Not much is currently known about Conditional Skills. Presumable, they have conditions for when they can be used. One example is [Conditional Skill - Lover&#039;s Lucky Charm].&lt;br /&gt;
&lt;br /&gt;
=== Mischief Skills ===&lt;br /&gt;
Mischief Skills are available to [Prankster] classes and the like if they have a Skill such as [Mischief Bank]. By storing up the results of their antics, they can power the use of higher-level Skills like [Wings Upon Ice], [Royal Slash], or [Spell: Rampant Magic].&lt;br /&gt;
&lt;br /&gt;
=== Shared Skills ===&lt;br /&gt;
Shared Skills arise when someone becomes able to use a Skill that does not belong to them. This may be because they are part of a [Unitasis Network] and can use [Unitasis Shared Skills], or the Linked Skills employed by the Antinium Queens. It may also be because of the peculiar nature of their self, as is the case for the [Manifold Emperor of Bounded Threads], who can use the Skills of each of their constituent heads when they are being worn. There are also Skills that can be used to share other Skills, such as [Delegate Skill] or [Mount and Rider: Shared Skills]. &lt;br /&gt;
&lt;br /&gt;
=== Synergy Skills ===&lt;br /&gt;
A formerly-unimplemented mechanic add by the Grand Design. Synergy Skills allow one to level in a class and be granted Skills related to another class that they possess. Some examples include [Synergy Skill - Innkeeper: Lease Lesser Room] (from [Witch] and [Innkeeper]), [Synergy Skill - Mind Shield: Eldritch Inscriptions] (from [Witch] and [Translator]), and [Synergy Skill - Undead: Duelist Instincts] (from [Necromancer] and [Duelist]). &lt;br /&gt;
&lt;br /&gt;
=== Ward Skills ===&lt;br /&gt;
Classes such as [Wardchild] can gain Ward Skills, which draw on a person&#039;s relationship to a designated &amp;lt;Guardian: (Name)&amp;gt;, granting special Skills related to that guardian&#039;s abilities. For example, the ward of an [Alchemist] may gain [Ward Skill - Item: Potion of Growth]. &lt;br /&gt;
&lt;br /&gt;
=== Skill Schools ===&lt;br /&gt;
Under some circumstances, Skills are organized into cohesive Skill Schools, which share a common designation. The only confirmed examples so far are sword-schools such as [Silver Illusion] and [Countless Keys], although Skills like [World Traveller] or [The Perfect Thief] may also qualify. These may be received as a [Heritage] if unknown conditions are met. &lt;br /&gt;
&lt;br /&gt;
===Colored Skills===&lt;br /&gt;
Some Skills appear in certain colors which represents specific categories.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; |Skill Color&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#99CC00|Green}}&lt;br /&gt;
|Newly created Classes and Skills in the System. Also known as Original Skills. ([[Original Skills Creators|Click Here to see Original Skills Creators]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#ff9900|Orange}}&lt;br /&gt;
|Tied to fame and reputation. Also known as Fame or Yellat Skills. Examples include [Famous Name] and [Intimidation: Spear of a Thousand Graves]. Also used for &amp;lt;Titles&amp;gt; and [Title Skills]. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#ffd700|Golden}}&lt;br /&gt;
| Tied to royal or holy Skills. Golden Skills differ from Purple Skills as they are granted to you based on the faith people put into you, fueling their obtainment and creation. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#ff0000|Red}}&lt;br /&gt;
| Tradeoff Skills that comes with ill consequences that range from morally corrupting the User to shortening their lifespan until their death. Unlike other Skills, they cannot be refused from being obtained by the System. Also known as Blood Skills. Examples include [Berserker&#039;s Rage], [They Walk With Me], [Condition: Master&#039;s Sympathy], and [Condition: Haze of Delirium].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#99ccff|Blue}}&lt;br /&gt;
|Blue represents both restoration and resolution. This includes the removal of Blood Skills and deleterious [[Conditions]], the loss of Blood Classes, and the restoration of Lost Skills, as well as the declaration of a Vow, or (sometimes) the learning of a Skill like [Deep Breath]. Classes like [Templar] have been shown to reliably gain Blue Skills in the form of [My Noble Virtue(s)]. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#cc99ff|Purple}}&lt;br /&gt;
|Skills which are granted to an individual by virtue of their position, not their actions.&amp;lt;ref&amp;gt;{{VERef|8.78 F}}&amp;lt;/ref&amp;gt; In other words, they are Authority Skills.&amp;lt;ref&amp;gt;{{VERef|9.16 R}}&amp;lt;/ref&amp;gt; Examples include [Open the Vaults] and [Order - Induction: Royal Bodyguard]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills - Alphabetical Order==&lt;br /&gt;
&lt;br /&gt;
Note: while several of these are listed alongside a class, they are not necessarily exclusive to that class. Additionally, some Skills such as [Fake Smile] and [Eagle Eye] are often listed without brackets.&lt;br /&gt;
&lt;br /&gt;
=== # ===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/Numbers##}}&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/A#A}}&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/B#B}}&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/C#C}}&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/D#D}}&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/E#E}}&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/F#F}}&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/G#G}}&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/H#H}}&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/I#I}}&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/J#J}}&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/K#K}}&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/L#L}}&lt;br /&gt;
&lt;br /&gt;
=== M===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/M#M}}&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/N#N}}&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/O#O}}&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
[[Skills Effect/P]]&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/P#P}}&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/Q#Q}}&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/R#R}}&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/S#S}}&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/T#T}}&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/U#U}}&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/V#V}}&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/W#W}}&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/Y#Y}}&lt;br /&gt;
&lt;br /&gt;
===Z===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/Z#Z}}&lt;br /&gt;
&lt;br /&gt;
==List of Colored and Newly Created Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;35%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;55%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Reference Chapter(s)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[Aspect of the Wandering Inn]}}&lt;br /&gt;
|The User gains an ability based on one Inn Skill of the Wandering Inn.&lt;br /&gt;
&lt;br /&gt;
* Reinforced Structure: The User&#039;s body becomes much tougher.&lt;br /&gt;
* Twofold Rest: The User can sleep half as long as they need.&lt;br /&gt;
* The World&#039;s Eye Theatre: The User gains a third eye on their forehead and their vision sharpens. The third eye is immune to being blinded by light.&lt;br /&gt;
* Garden of Sanctuary: The User can briefly summon statues from the hill, which can speak to the User.&lt;br /&gt;
* Pavilion of Secrets: A keyhole appears on the User&#039;s chest, which can be unlocked by the Key of Insight. Turning it transports the User to the void corridor to the Pavilion, and returns them to where they were afterwards. The User cannot take others with them, and objects they carry will disappear at the destination and reappear upon return.&lt;br /&gt;
* Long Hallways: The User&#039;s limbs extend and lengthen.&lt;br /&gt;
* Partial Reconstruction: The User can reattach small body parts.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)]&amp;lt;br/&amp;gt;[https://wanderinginn.com/2024/03/24/10-09-e/ 10.09 E][https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 E (Pt. 1)][https://wanderinginn.com/2024/06/16/10-18-e/ 10.18 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Berserker’s Rage]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Blade of Hatred]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Blinding Insight of the Madman]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Death Before Dishonor]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/12/29/6-67/ 6.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[Deep Breath]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/03/01/9-38-tv-pt-2/ 9.38 TV (Pt 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#cc99ff|[Defenders of the Inn (Shamblers)]}}&lt;br /&gt;
|Pact Skill. Grants a number of Bush Shamblers for the User to command and defend their establishment.&lt;br /&gt;
|{{chl|The Grove}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[Divine Intuition (Weak)]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 8.19 H|8.19 H]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Dodge Roll (Aileron)]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Don&#039;t Mind the Box]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Doubled Agony]}}&lt;br /&gt;
|Increases the amount of pain felt by the Target.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Extended Battery]}}&lt;br /&gt;
|Extend an electric battery&#039;s charge inside an electronic device so that it lasts longer.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/06/7-21-kq/ 7.21 KQ]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Fame – Remember My Name]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/07/04/9-51-z/ 9.51 Z]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Famous Name: (&#039;&#039;Name&#039;&#039;)]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/15/7-58/ 7.58]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Final Run]}}&lt;br /&gt;
|(&#039;&#039;Effect not possible to be known as the Skill was &#039;&#039;&#039;Cancelled&#039;&#039;&#039; before its effect could ever be shown.&#039;&#039;)&lt;br /&gt;
|[https://wanderinginn.com/2017/06/11/2-29/ 2.35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[For So Long As I Stand Evil Shall Quail]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[I Found My Path to the Promised Land]}}&lt;br /&gt;
|Allows the user to enter other dimensions.&lt;br /&gt;
|{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[I Walked Under Heaven’s Sky]}}&lt;br /&gt;
|Overlaps the area with a clear daytime sky. Causes Spells to fail under it. Also allows the User to traverse where their faith takes them, including other continents.&lt;br /&gt;
|[[Chapter 8.29|8.29]]&amp;lt;br /&amp;gt;[[Interlude – Hectval (Pt. 3)|Interlude - Hectval (pt. 3)]]&amp;lt;br /&amp;gt;{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[I&#039;m (Probably) Allowed in Here]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Immortal Moment]}}&lt;br /&gt;
|Stretch how long a moment lasts. Activates automatically, causes those affected to have a lasting memory of the moment.&lt;br /&gt;
|[[Chapter 1.31|1.31]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#cc99ff|[Induction: Royal Bodyguard]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 8.75|8.75]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Influct Stored Pain]}}&lt;br /&gt;
|The User&#039;s torture implements glow red-hot and the pain stored within is felt by the Target.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Inn: The World’s Eye Theatre]}}&lt;br /&gt;
|Creates a theater that can project images. For more information, See [[World&#039;s Eye Theatre|Here]]&lt;br /&gt;
|[[Chapter 9.31|9.31]]&amp;lt;br /&amp;gt;[[Chapter 9.32|9.32]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Intimidation: Spear of a Thousand Graves]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Interlude – Hectval (Pt. 1)|Interlude - Hectval (Pt. 1)]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[Jetfire Jump]}}&lt;br /&gt;
|The User can suddenly accelerate from any position. Unlike other jumping Skills, Jetfire Jump has far more personal momentum and force behind the motion and can even be used to propel other objects in the opposite direction if used right. There is risk of self-injury for inexperienced Users.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{chl|10.31 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Legacy: Find the Dragon&#039;s Grave]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Interlude – Adventurers (Pt. 3)|Interlude - Adventurers (Pt. 3)]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Legacy Whispers: Heartflame Set]}}&lt;br /&gt;
|The User hears words that appear in their heads, which sear themselves into a unforgettable memory, hinting them on how to keep progressing their inheritance Legacy.&lt;br /&gt;
|[https://wanderinginn.com/2018/09/04/5-18-s/ 5.18 S]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Levy the Satrapy (Birds)]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Lifeshard Ammunition]}}&lt;br /&gt;
|Very powerful firearm ammo. Able to amputate the limbs of an armored [[Goblin Kings|Goblin King]].&lt;br /&gt;
|{{chl|10.35 (Pt. 3)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Local Landmark: (&#039;&#039;Place&#039;&#039;)]}}&lt;br /&gt;
|The property of the User becomes well known to all the people of the (&#039;&#039;Place&#039;&#039;).&lt;br /&gt;
|[https://wanderinginn.com/2018/12/25/5-49/ 5.49]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Mortal Enemy: Visions of Suffering]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Mutual Condition: Barbarous Loyalty]}}&lt;br /&gt;
|Makes the User faithful, and gives them a hulking physique, but makes them also much more lustful, as well as fills them with murderous rage when their partner humiliates and cheats on them.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Mutual Condition: Depraved Intellect]}}&lt;br /&gt;
|Keeps the User at their most intelligent, but also warps their mind to be insatiably lustful and seek out more sexually depraved acts.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#eb0e0e|[My Life, be Thou My Fire]}}&lt;br /&gt;
|The User conjure all-consuming flames that are even able to burn shadows themselves and immortal beings.&amp;lt;br /&amp;gt;The User has to burn their own lifespan to use this Skill, with a ratio of about +1 year of their life for 1 minute of use.&lt;br /&gt;
|[https://wanderinginn.com/2019/09/10/6-43-e/ 6.43 E]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/09/14/6-44-e/ 6.64 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[My Death: Corpse Explosion]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#cc99ff|[Open the Vaults]}}&lt;br /&gt;
|Summon whatever objects stored in the User&#039;s vault.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[Open the Vaults: The Gemstone Giant’s Halberd of Khelt]}}&lt;br /&gt;
|Restricted to the ruler of [[Khelt]]. Summons the giant, enchanted, jewelled halberd created by King [[Serept]].&amp;lt;br /&amp;gt;Uncertain if it&#039;s royal, or if it only appears colored because of Fetohep exerting his aura and authority while calling the Skill.&lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-83/ 8.83]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Other Me&#039;s Skill]}}&lt;br /&gt;
|The User can use one of the Skills of their timeline counterpart.&lt;br /&gt;
|{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Perceive Noble Gases]}}&lt;br /&gt;
|The user can see the six [[wikipedia:Noble_gas|noble gases]], which are; Helium, Neon, Argon, Krypton, Xenon, and Radon, as clouds of color, identified by increasing in spectral signature the higher its atomic number.&lt;br /&gt;
|[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Phantom Gears]}}&lt;br /&gt;
|Creates another set of gears on the User&#039;s bike, allowing them to shift to gears it doesn&#039;t normally have.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/30/goblin-days-pt-3-vengeance-and-talking/ Vengeance and Talking]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Pinpoint Distance Kick]}}&lt;br /&gt;
| A Kicking Skill that combined range and accuracy to allow the User to kick something over 300 feet to were the User intended.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/30/8-15/ 8.15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Rage of Insanity]}}&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffff99|[Raythrust of Light]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Recaptured Sublimity]}}&lt;br /&gt;
|For a few minutes the User can return the strength, abilities and power to the time of their prime.&amp;lt;br /&amp;gt;This Skill has a 12-hour cooldown.&lt;br /&gt;
|[https://wanderinginn.com/2020/08/05/7-39-a/ 7.39 A]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2023/07/01/9-50/ 9.50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Reputation: Infamy, Now My Fame]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/18/8-75/ 8.75]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Reputation: My Famous Name]}}&lt;br /&gt;
|Conjure a towering astral-projection of the User, which shows them based on their famed reputation.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Retribution: A Blow for a Blow]}}&lt;br /&gt;
|Inflicts the same wound on the Target as the User has received from them.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Revine’s Jet]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[Rocket Kick]}}&lt;br /&gt;
|Allows the user to kick an object with all the force and momentum of a rocket. The proportional momentum of the user enhances the Skill. New &amp;lt;ROCKET&amp;gt;-type Skills also produce heat and flame analogous to the user’s technological level and equipment.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{chl|10.31 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Royal Robbery: Birds]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[Royal Transaction: Instantaneous Delivery, Instantaneous Reward]}}&lt;br /&gt;
|The User can instantly deliver the product from a transactional contract to the recipient, even across continents.&lt;br /&gt;
|[https://wanderinginn.com/2024/05/18/10-15/ 10.15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Share My End]}}&lt;br /&gt;
|Kill the person who killed the User in the same way that they used to kill them.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Shared Authority: (&#039;&#039;Place&#039;&#039;)]}}&lt;br /&gt;
|The User can access most of another person&#039;s building-based Skills and abilities.&lt;br /&gt;
|[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[She Flies on Another World’s Wings (5 Seconds)]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Ship: Kayak Roll]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 8.77 B|8.77 B]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Squad: The Chess Club’s Stand]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Interlude – Hectval (Pt. 1)|Interlude - Hectval (pt. 1)]]&amp;lt;br /&amp;gt;[[Interlude – Hectval (Pt. 2)|Interlude - Hectval (pt. 2)]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Summon Aberration]}}&lt;br /&gt;
|Summons Aberrant Antinium through faith.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/13/7-62/ 7.62]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/01/13/8-01/ 8.01]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Summon: The Pink Carriage of Magnolia Reinhart]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Supreme General of the Cities: Shut Up And Follow My Orders]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/20/8-81/ 8.81]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Sword Art: Goblin’s Smile]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Sword Art: The Curve of the World]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Sword Art: The Floodplains Vanished]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Synergy Skill: Innkeeper – Lease Lesser Room]}}&lt;br /&gt;
|The User gives a room from their establishment to another person. The door to the room in the building will lead to a blank void, and the loaned room will be in a closed dimensional space. The room&#039;s orientation is based on the door to it. If the leased room is placed in something mobile, gravity in the room will change as the door moves and tilts.&lt;br /&gt;
|[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2023/10/21/9-62/ 9.62]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Tell Me What You Truly Believe]}}&lt;br /&gt;
|Forces those around to speak their honest feelings, even if they know they shouldn&#039;t and are aware of being affected.&lt;br /&gt;
|[https://wanderinginn.com/2024/06/08/10-17/ 10.17]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[The Door to Earth]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[The Inn That Walked]}}&lt;br /&gt;
|Created in a simulated timeline. The User can make their inn mobile.&lt;br /&gt;
|{{chl|10.27 GMG}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[The Laughing Folk Bowed to None; Neither Shall I]}}&lt;br /&gt;
|Negates any of the Opponent(s) authority effects directed at the User, while the sounds of laugher are heard laughing with mirth at the Opponent(s).&lt;br /&gt;
|[https://wanderinginn.com/2022/10/12/9-20/ 9.20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[The Light Be Blessing Upon Us All]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[The Transient, Ephemeral, Fleeting Vault of the Mortal World. The Evanescent Safe of Passing Moments, the Faded Chest of Then and Them. The Box of Incontinuity]}}&lt;br /&gt;
|Comprised of multiple indestructible boxes.&lt;br /&gt;
&lt;br /&gt;
* Box of Incontinuity: Duplicates an object placed inside of it endlessly. When the object it was copying is removed, it cannot be placed into the box again. The User can change the rate of duplication. Whatever is placed inside will also lose its value, the effect being worse the longer it stays in the box, with events in the world changing to make it have less worth.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)]&amp;lt;br/&amp;gt;[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L][https://wanderinginn.com/2024/09/08/10-23-lmgy/ 10.23 LMGY]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[The World of You and Me]}}&lt;br /&gt;
|&lt;br /&gt;
*Combination Skill. Creates a bounded, shining bubble of faintly-heard sounds. Stepping inside of it lets one experience Earth for two hours, every sixteen hours. Inside, the person is treated as an Earth human. It has an occupancy limit of 200.&lt;br /&gt;
*Dying inside will only have one get ejected. Injuries, Changes to the person and anything eaten while inside will not translate to the real world. Inside, species that cannot naturally speak can do so.&lt;br /&gt;
*The experience is limited to the understanding possessed by the [[Earthers]] from who knowledge of Earth came from, but it can be used to research topics they do not know. The date inside the Skill changes to reflect Earth&#039;s current date.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/interlude-satar-revised/ Satar]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ 8.66]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/06/03/9-00/ 9.00][https://wanderinginn.com/2024/06/08/10-17/ 10.17]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[They Feared My Name]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[They Walk With Me]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 8.19 H|8.19 H]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Time of the Olympian]}}&lt;br /&gt;
|Replicates the User&#039;s best athletic performance, including those aided by Skills, and leaves them full of energy when the Skill wears off. It possibly has other effects.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/16/solstice-pt-1/ Solstice (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Tongue of Deikat Vunn]}}&lt;br /&gt;
|Allows the User to pronounce words of the Deikat Vunn language.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Torreb’s Step]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Undying Loyalty]}}&lt;br /&gt;
|Allows the User to order their loyal citizens not to die, so that they can continue fighting even past the point where they should have died. If they get healing in time, they can even recover.&lt;br /&gt;
|[https://wanderinginn.com/2018/03/27/4-23-e/ 4.23 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Way of the Elements: Current of the Sea]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Way of the Elements: Fury of Skies]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Way of the Elements: Path of the Land]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Wings of Escieda]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 9.57 B|9.57 B]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Wondrous Fare]}}&lt;br /&gt;
|Cooking Skill that enables the User to make Magical Food.&amp;lt;br /&amp;gt;For more information go [[Wondrous Fare|Here]].&lt;br /&gt;
|[[Chapter 2.21|2.21]]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/06/10/7-28/ 7.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[Your Wounds Shall Close]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fake and Imaginary Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;35%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;55%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Reference Chapter(s)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Advanced Flirting]&lt;br /&gt;
|Skill that an aroused [[Serafierre val Lischelle-Drakle|Fierre]] thought [[Ieka Imarris|Ieka]] is using on her.&lt;br /&gt;
|[https://wanderinginn.com/2023/07/12/9-53/ 9.53]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ankle-blasting Kick]&lt;br /&gt;
|The Skill that Ryoka envisions [[Nerry]] wishing to have.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/19/interlude-brewing-sariants/ Brewing Sariants]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura of Stress]&lt;br /&gt;
|Hypothetical Skill imagined by [[Cara O&#039;Sullivan|Cara]].&lt;br /&gt;
|[https://wanderinginn.com/2022/03/09/8-68/ 8.68]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura of the Bird]&lt;br /&gt;
|Skill that [[Bird]] wishes he had gained from [[Niers Astoragon|Niers]].&lt;br /&gt;
|[https://wanderinginn.com/2021/11/17/8-52-mn/ 8.52 MN]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Pizza]&lt;br /&gt;
|Skill Rabbiteater hoped he wouldn&#039;t obtain after performing his first aura manifestation.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/09/8-68/ 8.68]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Sword]&lt;br /&gt;
|Used by [[Erin Solstice|Erin]] when she tried to manifest her Aura.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/13/7-23-lm/ 7.23 LM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Automated Scarecrows]&lt;br /&gt;
|[[Lupp]] briefly believed he had gained this Skill.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/22/7-60/ 7.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Awaken Scarecrows]&lt;br /&gt;
|[[Lupp]] briefly believed he had gained this Skill.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/22/7-60/ 7.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bad Fruit Detector]&lt;br /&gt;
|Skill Erin imagined the Goblins having.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/03/rw1-07/ 1.07]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blade of Calanfer]&lt;br /&gt;
|Fake Skill shouted by [[Marquin]] to distract [[Dionamella|Dioname]].&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Can&#039;t Be Late for Work]&lt;br /&gt;
|Skill [[Luan Khumalo|Luan]] guessed a Fraerling had. Actually a [Speed] spell provided by [[Paeth]]&#039;s vurel.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/08/interlude-luan-the-giant/ Luan the Giant]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cloudburst Theft]&lt;br /&gt;
|Skill [[Yisame Beziin|Yisame]] imagined the Thief of Clouds having in her daydream.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Convert Death Mana]&lt;br /&gt;
|Skill [[Toren]] was hoping to gain to save [[Healing Slime]].&lt;br /&gt;
|{{chl|10.42 T}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Food Dangersense]&lt;br /&gt;
|Like [Dangersense] but goes off when faced against clearly horrendous food.&lt;br /&gt;
|[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greatest Teleport]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pride is Heat]&lt;br /&gt;
|[[Bethal Walchaís|Bethal]] asked if [[Pryde Ulta|Pryde]] had this Skill.&lt;br /&gt;
|[https://wanderinginn.com/2023/06/07/9-43-l/ 9.43 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[I Breathe in Air]&lt;br /&gt;
|Redundent Skill that Klbkch compares to an Antinium getting [Unitasis Network].&lt;br /&gt;
|[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Inn: Extended Rooms]&lt;br /&gt;
|Speculated Skill.&lt;br /&gt;
|[https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Inn: Stretched Corridors]&lt;br /&gt;
|Speculated Skill.&lt;br /&gt;
|[https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Inn: Unlimited Mana Pool]&lt;br /&gt;
|Imaginary capstone Skill.&lt;br /&gt;
|[https://wanderinginn.com/2019/12/29/6-67/ 6.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Appearing Rock]&lt;br /&gt;
|Skill that [[Idis]] thought that [Psychic Guardian] [[Ressk]] used while sparring. Actually the use of psychic abilities.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/14/8-51-d/ 8.51 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Kamehameha Punch]&lt;br /&gt;
|Imaginary capstone Skill.&lt;br /&gt;
|[https://wanderinginn.com/2019/12/29/6-67/ 6.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Kiss of Love]&lt;br /&gt;
|Used in a fantasy scene.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ &amp;lt;nowiki&amp;gt;The Innkeeper&#039;s [Knight]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Like Fire, Infidelity]&lt;br /&gt;
|Joke Skill referencing [Like Fire, Memory].&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Like Fire, Love]&lt;br /&gt;
|Joke Skill referencing [Like Fire, Memory].&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Like Fire, Romance]&lt;br /&gt;
|Joke Skill referencing [Like Fire, Memory].&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Like Flame, Blowtorch]&lt;br /&gt;
|Joke name for [Like Fire, Memory].&lt;br /&gt;
|[https://wanderinginn.com/2024/03/24/10-09-e/ 10.09 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Line-Ender Hot]&lt;br /&gt;
|Invalid Skill registered by the Grand Design when [[Halrac Everam|Halrac]]&#039;s special arrow removed the &#039;S&#039; from [[Elia Arcsinger|Elia]]&#039;s [Line-Ender Shot]. The Grand Design assigned [Line-Ending Inferno] as a replacement.&lt;br /&gt;
|[https://wanderinginn.com/2023/04/30/9-41-pt-3/ 9.41 (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mini-Minotaur Punch]&lt;br /&gt;
|Joke name for [Minotaur Punch] while Erin was Fraerling-sized.&lt;br /&gt;
|[https://wanderinginn.com/2024/04/06/10-10-e-pt-2/ 10.10 (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Outrun the Law]&lt;br /&gt;
|Skill that Relc suspects a [Dissident] has to outrun him.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/01/8-34-r/ 8.34 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Posterior Damage]&lt;br /&gt;
|Skill that [[Lyonette du Marquin|Lyonette]] suspected was applied to an uncomfortable chair.&lt;br /&gt;
|[https://wanderinginn.com/2024/05/04/10-13/ 10.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Realization of Your Deepest Dream]&lt;br /&gt;
|An imaginary [Dreamer] capstone Skill that [[Felkhr]] wishes to have so that he could fly, even for just 5 minutes a day.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Feint]&lt;br /&gt;
|Shouted by [[Relc Grasstongue]] when attacking.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/21/9-30/ 9.30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Headbutt]&lt;br /&gt;
|Shouted by [[Relc Grasstongue]] when attacking.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Hug]&lt;br /&gt;
|[[Relc Grasstongue]] warming, biggest hug imaginable, which maybe should be a Skill as it is more impressive than his fake skill punches.&lt;br /&gt;
|[https://wanderinginn.com/2023/01/22/9-33/ 9.33]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Kick]&lt;br /&gt;
|Shouted by [[Relc Grasstongue]] when attacking.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Punch]&lt;br /&gt;
|Shouted by [[Relc Grasstongue]] when attacking.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Sense]&lt;br /&gt;
|[[Relc Grasstongue]] intuition of something that he believes is going to happen.&lt;br /&gt;
|[https://wanderinginn.com/2023/01/29/9-34/ 9.34]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Super Jump]&lt;br /&gt;
| A Skill that [[Felkhr]] wished his ‘[Dreamer]’ Class had given him for his flying dream.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Super Teleport]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tail Attack]&lt;br /&gt;
|Shouted by Relc while sparring with Klbkch.&lt;br /&gt;
|[https://wanderinginn.com/2022/06/11/9-02/ 9.02]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tail Stab]&lt;br /&gt;
|Said by [[Klbkch]] in retaliation to Relc&#039;s [Tail Attack]&lt;br /&gt;
|[https://wanderinginn.com/2022/06/11/9-02/ 9.02]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thou Shalt Not Pass]&lt;br /&gt;
|New name for [Order: Thou Shalt Halt] proposed by [[Mrsha du Marquin|Mrsha]] to the Grand Design (Second Edition), based on Lord of the Rings.&lt;br /&gt;
|{{chl|10.37 GDI (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Total Immunity: Shame]&lt;br /&gt;
|A Skill that [[Mrsha]] believes Ser [[Sest]] has.&lt;br /&gt;
|[https://wanderinginn.com/2022/06/03/9-00/ 9.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Transfer Mana (Ward)]&lt;br /&gt;
|Skill [[Toren]] was hoping to gain to save [[Healing Slime]].&lt;br /&gt;
|{{chl|10.42 T}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of Femininity]&lt;br /&gt;
|Narration joke.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ &amp;lt;nowiki&amp;gt;The Innkeeper&#039;s [Knight]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
List of Skills-like magical abilities.&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&lt;br /&gt;
*See [[Aspects]]&lt;br /&gt;
&lt;br /&gt;
===Conditions:===&lt;br /&gt;
&lt;br /&gt;
*See [[Conditions]]&lt;br /&gt;
&lt;br /&gt;
===Inheritances:=== &lt;br /&gt;
&lt;br /&gt;
*See [[Inheritances]]&lt;br /&gt;
&lt;br /&gt;
===Miracles:===&lt;br /&gt;
&lt;br /&gt;
*See [[Miracles]]&lt;br /&gt;
&lt;br /&gt;
===Memories:===&lt;br /&gt;
&lt;br /&gt;
*See [[Memories]]&lt;br /&gt;
&lt;br /&gt;
===Songs:===&lt;br /&gt;
&lt;br /&gt;
*See [[Songs]]&lt;br /&gt;
&lt;br /&gt;
===Spells:===&lt;br /&gt;
&lt;br /&gt;
*See [[Spells]]&lt;br /&gt;
&lt;br /&gt;
===Synergies===&lt;br /&gt;
&lt;br /&gt;
*See [[Synergies]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Titles]] can grant Orange (Yellat/Fame) skills, along with a myriad of other rewards.&lt;br /&gt;
*In ancient times, likely near the start of the Grand Design, Skills were called the Prowess of the Accomplished.&amp;lt;ref&amp;gt;{{VERef|The Roots (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:System]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Skills&amp;diff=107536</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Skills&amp;diff=107536"/>
		<updated>2025-07-16T18:45:20Z</updated>

		<summary type="html">&lt;p&gt;Minerdawg: /* Made List of Colored and Newly Created Skills sortable*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039;, are a function that exists within the [[System|Grand Design]] that governs [[Innworld]].&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Skills are magic-like abilities that are intended to exceed one’s limits, such as allowing someone to transcend their hardest strike and turn it into something even stronger.&amp;lt;ref name=&amp;quot;:1.41&amp;quot;&amp;gt;[https://wanderinginn.com/2017/02/07/1-41/ Chapter 1.41]&amp;lt;/ref&amp;gt; They were originally based on the [[Dead Gods|Gods]]&#039; ability to change reality.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/26/9-67-pt-2/ Chapter 9.67 (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills are more basic with lower levels and gain power or scope with higher levels. When attempting to influence other beings with high levels and/or Skills, the effects may be lessened or canceled.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills can improve one’s ability greatly and even give them the means to do things they would never be able to do normally, like fish, work metal, or even fight. But a Skill improves on what was already there. For example, if two [Warriors] with the same levels and Skills fought, the one who had trained longer and had more actual combat experience would inevitably prevail. Similarly, if someone had [Basic Cooking], but they had never made food, all their cooking would be just that: basic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many types of Skills that not only affects the user&#039;s body but also their possessions, companions and bounded creature, other living beings like people and plants, building structures, transports, one&#039;s territory and even battlefields.&lt;br /&gt;
&lt;br /&gt;
===Obtaining Skills===&lt;br /&gt;
&lt;br /&gt;
To obtain Skills, one needs to have at least the basic of knowledge of said skills, or by having fulfilled some type of requirements. When these condition are fulfilled, one will obtain the Skills when they either get a Class or level their Class, or by advancing their knowledge of said skills.&lt;br /&gt;
&lt;br /&gt;
Just like Classes, most Skills acquired are often in line with the user’s desires.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]&amp;lt;/ref&amp;gt; One is guaranteed to receive at least one good Skill for every 10 levels of one Class leveling,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/25/2-17/ Chapter 2.18]&amp;lt;/ref&amp;gt;and after level 50, every single level grants at least one Skill, as long as the receiver does not preemptively receives too many.&amp;lt;ref&amp;gt;{{VERef|Heroes of Hraace (Pt. 1)}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|10.10 E (Pt. 1)}}&amp;lt;/ref&amp;gt; And again just like Classes, one can cancel the obtaining of Skills.&amp;lt;ref name=&amp;quot;:1.41&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the original inception of the leveling rules, there used to be a minuscule, 0.00001% chance of obtaining a Skill of any level. This caused problems such as children obtaining very high level Skills, so level caps were introduced by the Grand Design. Now, one can only obtain Skills up to twenty levels above their highest class.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning Skills===&lt;br /&gt;
&lt;br /&gt;
Less common, perhaps even a secret to the System, is that Skills can be learned and the System tells them that the Skill is &amp;quot;Learned&amp;quot; instead of &amp;quot;Obtained&amp;quot;. To learn Skills, one doesn&#039;t necessarily have to raise a level but does have to learn and perform the Skill once on their own. This is often related to the creation of new Skills. To create a Skill of great power, there is a cost, and the greater the cost, the more powerful the resulting Skill.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples of learned Skills:&lt;br /&gt;
&lt;br /&gt;
*Erin - {{Color|#99CC00|[Immortal Moment]}}&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Erin - [Power Strike]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2017/02/07/1-41/ Chapter 1.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ryoka - [Indomitable Will]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; (cancelled)&lt;br /&gt;
*Erin - {{Color|#99CC00|[Wondrous Fare]}}&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/03/2-19/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Losing Skills===&lt;br /&gt;
&lt;br /&gt;
When one loses their class due to failing their Class conditions, they will also lose all Skills that were related to the Class.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/29/5-24-l/ Chapter 5.24 L]&amp;lt;/ref&amp;gt; However, should they be able to restore the Class by meeting its conditions again, then all lost Skills will be restored as well.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt; Skills may also be lost when one loses levels from Revival.&lt;br /&gt;
&lt;br /&gt;
Just like classes, Skills can also be lost by obtaining and increasing [[Horror Ranks]]. While one does not lose all their Skills from the start, as the Horror Ranks keep increasing and their class(es)&#039; levels keep degrading, they begin losing their Skills.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt; It is unknown if redeeming Horror Ranks will restore one&#039;s Skills or not.&lt;br /&gt;
&lt;br /&gt;
===Advancing Skills===&lt;br /&gt;
&lt;br /&gt;
Skills can be strengthened in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
One way is, as stated above, to keep improving one’s ability. When doing so one’s Skill power increases, and can even affect some of the Skill limitations like the use limit increases, or the cooldown decreases.&lt;br /&gt;
&lt;br /&gt;
Another way is by leveling one&#039;s Class, as the higher the level is, the stronger the Skill becomes. For example: A Level 10 [Lady] who has [Deft Hand] can knock over something like a cup, or stop one from falling, but at higher levels, the Skill is strengthened to the point that it can divert a shower of ordinary arrows, and even change the direction of a cavalry charge.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Continuing to improving one’s ability, leveling one’s Class, or fulfilling some type of requirements can also change the Skill into an advanced version of it, with greater power and lesser limitations. As an example, [Power Strike] can advance and change into [Minotaur Punch].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/17/2-22/ Chapter 2.26]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills Usage===&lt;br /&gt;
&lt;br /&gt;
Some Skills are always active, such as [Greater Strength]. Other Skills require certain conditions to use effectively, such as the [Bard] skill [Lightning Melody], which can pull down lightning in a minute or less of playing if the air is charged with static (e.g. before or during a storm). Otherwise, they may have to play several for minutes, maybe even half an hour to call down even one measly bolt.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/30/interlude-numbtongue-pt-1/ Interlude – Numbtongue (Pt.1)]&amp;lt;/ref&amp;gt; Other Skills need specific conditions to such as a [Lady&#039;s] Skills which only work if the user is sufficiently &amp;lt;em&amp;gt;ladylike.&amp;lt;/em&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/29/4-48/ Chapter 4.48]&amp;lt;/ref&amp;gt; Speaking Skills is not necessary in order to use them, though most people do so anyways. &lt;br /&gt;
&lt;br /&gt;
Certain outside conditions can also affect a Skill&#039;s performance and ability. For example, [Lightning Melody] uses static electricity in the air to create lightning bolts, meaning that the level of electrical charge in the area can change how long it takes the lightning bolt to be released and how powerful it will be. &lt;br /&gt;
&lt;br /&gt;
=== Skills Limitations===&lt;br /&gt;
&lt;br /&gt;
While there are Skills that are always active or can be used all the time, there are others that have a cooldown period after being used a certain number of times. &lt;br /&gt;
&lt;br /&gt;
Higher-level people can apply their Skills over large distances or through a scrying orb.&amp;lt;ref&amp;gt;[[Chapter 7.58]] &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If someone is under the effects of multiple overlapping Skills effects, they can become nauseous.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Powerful users of Aura, as many high-level people are, can resist or ignore the effects of many Skills by sheer weight of ego and repudiation. Rulebreakers, or people who deliberately do not have classes or levels, are also highly resistant to Skills. &lt;br /&gt;
&lt;br /&gt;
===Combination Skills===&lt;br /&gt;
&lt;br /&gt;
Combination Skills occur when two or more people use their Skills at the same time, to combine and increase the power of their Skills. Sometimes, a Combination Skill can be re-used by any one of the people who created it, like [Meteor Guardbreaker Shot]. Sometimes, it requires all of them to work together each time, like [Bolt from the Heavens].&lt;br /&gt;
&lt;br /&gt;
Combination Skills are usually learnt by accident. For instance, if four [Warriors] use [Speed Slash] in combat, they can trigger one.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/31/7-16-l/ Chapter 7.16 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temporary Skills===&lt;br /&gt;
&lt;br /&gt;
Some Skills can grant &#039;&#039;&#039;Temporary Skills&#039;&#039;&#039; to others. For example, the [Boon of the Princess] skill is able to grant skills like [Barkfur] and [Lesser Strength] to another person. These temporary Skills disappear once the [Boon] is rescinded.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt; Another Skill in the same area, [Army of the King], grants temporary levels and Skills as well. &lt;br /&gt;
&lt;br /&gt;
Temporary Skills and classes can also be handed out in the commission of a &amp;lt;Quest&amp;gt;, when unknown conditions are met.&lt;br /&gt;
&lt;br /&gt;
The notification for these Skills may say &amp;quot;[(Skill) assigned!]&amp;quot; instead of &amp;quot;[(Skill) obtained!]. &lt;br /&gt;
&lt;br /&gt;
===Inheritance Skills===&lt;br /&gt;
&lt;br /&gt;
Skills such as the [[Garden of Sanctuary|[Garden of Sanctuary]]], [The Courier&#039;s Last Road] and [The Labyrinth of Fithel], are once per generation Skills meaning only one person can have them at a time,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/10/11/7-51/ Chapter 7.51]&amp;lt;/ref&amp;gt; though the Grand Design does not count these as unique (colored). In some cases, Inheritance Skills can be stolen or recreated, seen with the [[Molten Stone Tribe]] using Level 30+ [Masons] and a blueprint to construct [The Labyrinth of Fithel] by hand.&lt;br /&gt;
&lt;br /&gt;
Many, if not all Inheritance Skills are specific places or institutions created by a Skill, such as the [World&#039;s Eye Theatre] or [The Bridge of Lands, Teylas Donethil].&lt;br /&gt;
&lt;br /&gt;
Inheritance Skills may also refer to Skills that pass down a parent&#039;s traits to their children, such as [Adroit Progeny], or to a special kind of Skill available to [Heiresses] or other such classes, like [Inheritance - Shadow of His Name].&amp;lt;ref&amp;gt;[[Interlude – The Titan’s Question|Interlude - The Titan&#039;s Question]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skills ===&lt;br /&gt;
Examples of Legacy Skills are [Legacy - Long-ranged Shot], [Legacy - Pinpoint Arrows], and [Legacy - Wings of Escieda]. &lt;br /&gt;
&lt;br /&gt;
Legacy Skills are similar to Inheritance Skills. Though they can be inherited much more easily and grow stronger with each user. They can apparently be lost or destroyed entirely if everybody forgets about the Legacy in question. They may be seen in [Avengers] who carry on a mantle, or in those who descend from a significant bloodline. &lt;br /&gt;
&lt;br /&gt;
Another subset of Legacy Skills are [Legacy Whispers]. These provide cryptic clues about a quest someone is on or a legacy they are trying to reclaim. Examples include [Legacy Whispers: The Heartflame Set] and [Legacy: Find the Dragon&#039;s Grave].&lt;br /&gt;
&lt;br /&gt;
=== Vows ===&lt;br /&gt;
Vows are &amp;quot;declared&amp;quot; or &amp;quot;sworn&amp;quot;, and provide special Skills outside of those obtained through leveling. [Monks] as a class swear many comprehensive vows, such as [Vow of Poverty] or [Vow of Privation], and obtain Skills like [Lesser Strength], [Lesser Speed], and so on in return; these Skills will grow to greater heights over time. &lt;br /&gt;
&lt;br /&gt;
More specialized Vows also exist, such as [Vow of the Bladeless Smith], [Vow of Rivals: First Blow], or [Vow: I Will Find Her Bones, or Perish Searching].&lt;br /&gt;
&lt;br /&gt;
=== Conditional Skills ===&lt;br /&gt;
Not much is currently known about Conditional Skills. Presumable, they have conditions for when they can be used. One example is [Conditional Skill - Lover&#039;s Lucky Charm].&lt;br /&gt;
&lt;br /&gt;
=== Mischief Skills ===&lt;br /&gt;
Mischief Skills are available to [Prankster] classes and the like if they have a Skill such as [Mischief Bank]. By storing up the results of their antics, they can power the use of higher-level Skills like [Wings Upon Ice], [Royal Slash], or [Spell: Rampant Magic].&lt;br /&gt;
&lt;br /&gt;
=== Shared Skills ===&lt;br /&gt;
Shared Skills arise when someone becomes able to use a Skill that does not belong to them. This may be because they are part of a [Unitasis Network] and can use [Unitasis Shared Skills], or the Linked Skills employed by the Antinium Queens. It may also be because of the peculiar nature of their self, as is the case for the [Manifold Emperor of Bounded Threads], who can use the Skills of each of their constituent heads when they are being worn. There are also Skills that can be used to share other Skills, such as [Delegate Skill] or [Mount and Rider: Shared Skills]. &lt;br /&gt;
&lt;br /&gt;
=== Synergy Skills ===&lt;br /&gt;
A formerly-unimplemented mechanic add by the Grand Design. Synergy Skills allow one to level in a class and be granted Skills related to another class that they possess. Some examples include [Synergy Skill - Innkeeper: Lease Lesser Room] (from [Witch] and [Innkeeper]), [Synergy Skill - Mind Shield: Eldritch Inscriptions] (from [Witch] and [Translator]), and [Synergy Skill - Undead: Duelist Instincts] (from [Necromancer] and [Duelist]). &lt;br /&gt;
&lt;br /&gt;
=== Ward Skills ===&lt;br /&gt;
Classes such as [Wardchild] can gain Ward Skills, which draw on a person&#039;s relationship to a designated &amp;lt;Guardian: (Name)&amp;gt;, granting special Skills related to that guardian&#039;s abilities. For example, the ward of an [Alchemist] may gain [Ward Skill - Item: Potion of Growth]. &lt;br /&gt;
&lt;br /&gt;
=== Skill Schools ===&lt;br /&gt;
Under some circumstances, Skills are organized into cohesive Skill Schools, which share a common designation. The only confirmed examples so far are sword-schools such as [Silver Illusion] and [Countless Keys], although Skills like [World Traveller] or [The Perfect Thief] may also qualify. These may be received as a [Heritage] if unknown conditions are met. &lt;br /&gt;
&lt;br /&gt;
===Colored Skills===&lt;br /&gt;
Some Skills appear in certain colors which represents specific categories.&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; |Skill Color&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#99CC00|Green}}&lt;br /&gt;
|Newly created Classes and Skills in the System. Also known as Original Skills. ([[Original Skills Creators|Click Here to see Original Skills Creators]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#ff9900|Orange}}&lt;br /&gt;
|Tied to fame and reputation. Also known as Fame or Yellat Skills. Examples include [Famous Name] and [Intimidation: Spear of a Thousand Graves]. Also used for &amp;lt;Titles&amp;gt; and [Title Skills]. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#ffd700|Golden}}&lt;br /&gt;
| Tied to royal or holy Skills. Golden Skills differ from Purple Skills as they are granted to you based on the faith people put into you, fueling their obtainment and creation. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#ff0000|Red}}&lt;br /&gt;
| Tradeoff Skills that comes with ill consequences that range from morally corrupting the User to shortening their lifespan until their death. Unlike other Skills, they cannot be refused from being obtained by the System. Also known as Blood Skills. Examples include [Berserker&#039;s Rage], [They Walk With Me], [Condition: Master&#039;s Sympathy], and [Condition: Haze of Delirium].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#99ccff|Blue}}&lt;br /&gt;
|Blue represents both restoration and resolution. This includes the removal of Blood Skills and deleterious [[Conditions]], the loss of Blood Classes, and the restoration of Lost Skills, as well as the declaration of a Vow, or (sometimes) the learning of a Skill like [Deep Breath]. Classes like [Templar] have been shown to reliably gain Blue Skills in the form of [My Noble Virtue(s)]. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Color|#cc99ff|Purple}}&lt;br /&gt;
|Skills which are granted to an individual by virtue of their position, not their actions.&amp;lt;ref&amp;gt;{{VERef|8.78 F}}&amp;lt;/ref&amp;gt; In other words, they are Authority Skills.&amp;lt;ref&amp;gt;{{VERef|9.16 R}}&amp;lt;/ref&amp;gt; Examples include [Open the Vaults] and [Order - Induction: Royal Bodyguard]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills - Alphabetical Order==&lt;br /&gt;
&lt;br /&gt;
Note: while several of these are listed alongside a class, they are not necessarily exclusive to that class. Additionally, some Skills such as [Fake Smile] and [Eagle Eye] are often listed without brackets.&lt;br /&gt;
&lt;br /&gt;
=== # ===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/Numbers##}}&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/A#A}}&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/B#B}}&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/C#C}}&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/D#D}}&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/E#E}}&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/F#F}}&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/G#G}}&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/H#H}}&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/I#I}}&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/J#J}}&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/K#K}}&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/L#L}}&lt;br /&gt;
&lt;br /&gt;
=== M===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/M#M}}&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/N#N}}&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/O#O}}&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
[[Skills Effect/P]]&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/P#P}}&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/Q#Q}}&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/R#R}}&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/S#S}}&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/T#T}}&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/U#U}}&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/V#V}}&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/W#W}}&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/Y#Y}}&lt;br /&gt;
&lt;br /&gt;
===Z===&lt;br /&gt;
{{#invoke:Transcluder|main|Skills Effect/Z#Z}}&lt;br /&gt;
&lt;br /&gt;
==List of Colored and Newly Created Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;35%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;55%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Reference Chapter(s)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[Aspect of the Wandering Inn]}}&lt;br /&gt;
|The User gains an ability based on one Inn Skill of the Wandering Inn.&lt;br /&gt;
&lt;br /&gt;
* Reinforced Structure: The User&#039;s body becomes much tougher.&lt;br /&gt;
* Twofold Rest: The User can sleep half as long as they need.&lt;br /&gt;
* The World&#039;s Eye Theatre: The User gains a third eye on their forehead and their vision sharpens. The third eye is immune to being blinded by light.&lt;br /&gt;
* Garden of Sanctuary: The User can briefly summon statues from the hill, which can speak to the User.&lt;br /&gt;
* Pavilion of Secrets: A keyhole appears on the User&#039;s chest, which can be unlocked by the Key of Insight. Turning it transports the User to the void corridor to the Pavilion, and returns them to where they were afterwards. The User cannot take others with them, and objects they carry will disappear at the destination and reappear upon return.&lt;br /&gt;
* Long Hallways: The User&#039;s limbs extend and lengthen.&lt;br /&gt;
* Partial Reconstruction: The User can reattach small body parts.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)]&amp;lt;br/&amp;gt;[https://wanderinginn.com/2024/03/24/10-09-e/ 10.09 E][https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 E (Pt. 1)][https://wanderinginn.com/2024/06/16/10-18-e/ 10.18 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Berserker’s Rage]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Blade of Hatred]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Blinding Insight of the Madman]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Death Before Dishonor]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/12/29/6-67/ 6.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[Deep Breath]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/03/01/9-38-tv-pt-2/ 9.38 TV (Pt 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#cc99ff|[Defenders of the Inn (Shamblers)]}}&lt;br /&gt;
|Pact Skill. Grants a number of Bush Shamblers for the User to command and defend their establishment.&lt;br /&gt;
|{{chl|The Grove}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[Divine Intuition (Weak)]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 8.19 H|8.19 H]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Dodge Roll (Aileron)]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Don&#039;t Mind the Box]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Doubled Agony]}}&lt;br /&gt;
|Increases the amount of pain felt by the Target.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Extended Battery]}}&lt;br /&gt;
|Extend an electric battery&#039;s charge inside an electronic device so that it lasts longer.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/06/7-21-kq/ 7.21 KQ]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Fame – Remember My Name]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/07/04/9-51-z/ 9.51 Z]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Famous Name: (&#039;&#039;Name&#039;&#039;)]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/15/7-58/ 7.58]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Final Run]}}&lt;br /&gt;
|(&#039;&#039;Effect not possible to be known as the Skill was &#039;&#039;&#039;Cancelled&#039;&#039;&#039; before its effect could ever be shown.&#039;&#039;)&lt;br /&gt;
|[https://wanderinginn.com/2017/06/11/2-29/ 2.35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[For So Long As I Stand Evil Shall Quail]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[I Found My Path to the Promised Land]}}&lt;br /&gt;
|Allows the user to enter other dimensions.&lt;br /&gt;
|{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[I Walked Under Heaven’s Sky]}}&lt;br /&gt;
|Overlaps the area with a clear daytime sky. Causes Spells to fail under it. Also allows the User to traverse where their faith takes them, including other continents.&lt;br /&gt;
|[[Chapter 8.29|8.29]]&amp;lt;br /&amp;gt;[[Interlude – Hectval (Pt. 3)|Interlude - Hectval (pt. 3)]]&amp;lt;br /&amp;gt;{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[I&#039;m (Probably) Allowed in Here]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Immortal Moment]}}&lt;br /&gt;
|Stretch how long a moment lasts. Activates automatically, causes those affected to have a lasting memory of the moment.&lt;br /&gt;
|[[Chapter 1.31|1.31]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#cc99ff|[Induction: Royal Bodyguard]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 8.75|8.75]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Influct Stored Pain]}}&lt;br /&gt;
|The User&#039;s torture implements glow red-hot and the pain stored within is felt by the Target.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Inn: The World’s Eye Theatre]}}&lt;br /&gt;
|Creates a theater that can project images. For more information, See [[World&#039;s Eye Theatre|Here]]&lt;br /&gt;
|[[Chapter 9.31|9.31]]&amp;lt;br /&amp;gt;[[Chapter 9.32|9.32]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Intimidation: Spear of a Thousand Graves]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Interlude – Hectval (Pt. 1)|Interlude - Hectval (Pt. 1)]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[Jetfire Jump]}}&lt;br /&gt;
|The User can suddenly accelerate from any position. Unlike other jumping Skills, Jetfire Jump has far more personal momentum and force behind the motion and can even be used to propel other objects in the opposite direction if used right. There is risk of self-injury for inexperienced Users.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{chl|10.31 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Legacy: Find the Dragon&#039;s Grave]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Interlude – Adventurers (Pt. 3)|Interlude - Adventurers (Pt. 3)]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Legacy Whispers: Heartflame Set]}}&lt;br /&gt;
|The User hears words that appear in their heads, which sear themselves into a unforgettable memory, hinting them on how to keep progressing their inheritance Legacy.&lt;br /&gt;
|[https://wanderinginn.com/2018/09/04/5-18-s/ 5.18 S]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Levy the Satrapy (Birds)]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Lifeshard Ammunition]}}&lt;br /&gt;
|Very powerful firearm ammo. Able to amputate the limbs of an armored [[Goblin Kings|Goblin King]].&lt;br /&gt;
|{{chl|10.35 (Pt. 3)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Local Landmark: (&#039;&#039;Place&#039;&#039;)]}}&lt;br /&gt;
|The property of the User becomes well known to all the people of the (&#039;&#039;Place&#039;&#039;).&lt;br /&gt;
|[https://wanderinginn.com/2018/12/25/5-49/ 5.49]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Mortal Enemy: Visions of Suffering]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Mutual Condition: Barbarous Loyalty]}}&lt;br /&gt;
|Makes the User faithful, and gives them a hulking physique, but makes them also much more lustful, as well as fills them with murderous rage when their partner humiliates and cheats on them.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Mutual Condition: Depraved Intellect]}}&lt;br /&gt;
|Keeps the User at their most intelligent, but also warps their mind to be insatiably lustful and seek out more sexually depraved acts.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#eb0e0e|[My Life, be Thou My Fire]}}&lt;br /&gt;
|The User conjure all-consuming flames that are even able to burn shadows themselves and immortal beings.&amp;lt;br /&amp;gt;The User has to burn their own lifespan to use this Skill, with a ratio of about +1 year of their life for 1 minute of use.&lt;br /&gt;
|[https://wanderinginn.com/2019/09/10/6-43-e/ 6.43 E]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/09/14/6-44-e/ 6.64 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[My Death: Corpse Explosion]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#cc99ff|[Open the Vaults]}}&lt;br /&gt;
|Summon whatever objects stored in the User&#039;s vault.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[Open the Vaults: The Gemstone Giant’s Halberd of Khelt]}}&lt;br /&gt;
|Restricted to the ruler of [[Khelt]]. Summons the giant, enchanted, jewelled halberd created by King [[Serept]].&amp;lt;br /&amp;gt;Uncertain if it&#039;s royal, or if it only appears colored because of Fetohep exerting his aura and authority while calling the Skill.&lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-83/ 8.83]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Other Me&#039;s Skill]}}&lt;br /&gt;
|The User can use one of the Skills of their timeline counterpart.&lt;br /&gt;
|{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Perceive Noble Gases]}}&lt;br /&gt;
|The user can see the six [[wikipedia:Noble_gas|noble gases]], which are; Helium, Neon, Argon, Krypton, Xenon, and Radon, as clouds of color, identified by increasing in spectral signature the higher its atomic number.&lt;br /&gt;
|[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Phantom Gears]}}&lt;br /&gt;
|Creates another set of gears on the User&#039;s bike, allowing them to shift to gears it doesn&#039;t normally have.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/30/goblin-days-pt-3-vengeance-and-talking/ Vengeance and Talking]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Pinpoint Distance Kick]}}&lt;br /&gt;
| A Kicking Skill that combined range and accuracy to allow the User to kick something over 300 feet to were the User intended.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/30/8-15/ 8.15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Rage of Insanity]}}&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffff99|[Raythrust of Light]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Recaptured Sublimity]}}&lt;br /&gt;
|For a few minutes the User can return the strength, abilities and power to the time of their prime.&amp;lt;br /&amp;gt;This Skill has a 12-hour cooldown.&lt;br /&gt;
|[https://wanderinginn.com/2020/08/05/7-39-a/ 7.39 A]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2023/07/01/9-50/ 9.50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Reputation: Infamy, Now My Fame]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/18/8-75/ 8.75]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Reputation: My Famous Name]}}&lt;br /&gt;
|Conjure a towering astral-projection of the User, which shows them based on their famed reputation.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Retribution: A Blow for a Blow]}}&lt;br /&gt;
|Inflicts the same wound on the Target as the User has received from them.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Revine’s Jet]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[Rocket Kick]}}&lt;br /&gt;
|Allows the user to kick an object with all the force and momentum of a rocket. The proportional momentum of the user enhances the Skill. New &amp;lt;ROCKET&amp;gt;-type Skills also produce heat and flame analogous to the user’s technological level and equipment.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{chl|10.31 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Royal Robbery: Birds]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[Royal Transaction: Instantaneous Delivery, Instantaneous Reward]}}&lt;br /&gt;
|The User can instantly deliver the product from a transactional contract to the recipient, even across continents.&lt;br /&gt;
|[https://wanderinginn.com/2024/05/18/10-15/ 10.15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Share My End]}}&lt;br /&gt;
|Kill the person who killed the User in the same way that they used to kill them.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Shared Authority: (&#039;&#039;Place&#039;&#039;)]}}&lt;br /&gt;
|The User can access most of another person&#039;s building-based Skills and abilities.&lt;br /&gt;
|[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[She Flies on Another World’s Wings (5 Seconds)]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Ship: Kayak Roll]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 8.77 B|8.77 B]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Squad: The Chess Club’s Stand]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Interlude – Hectval (Pt. 1)|Interlude - Hectval (pt. 1)]]&amp;lt;br /&amp;gt;[[Interlude – Hectval (Pt. 2)|Interlude - Hectval (pt. 2)]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Summon Aberration]}}&lt;br /&gt;
|Summons Aberrant Antinium through faith.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/13/7-62/ 7.62]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/01/13/8-01/ 8.01]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Summon: The Pink Carriage of Magnolia Reinhart]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[Supreme General of the Cities: Shut Up And Follow My Orders]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/20/8-81/ 8.81]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Sword Art: Goblin’s Smile]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Sword Art: The Curve of the World]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Sword Art: The Floodplains Vanished]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Synergy Skill: Innkeeper – Lease Lesser Room]}}&lt;br /&gt;
|The User gives a room from their establishment to another person. The door to the room in the building will lead to a blank void, and the loaned room will be in a closed dimensional space. The room&#039;s orientation is based on the door to it. If the leased room is placed in something mobile, gravity in the room will change as the door moves and tilts.&lt;br /&gt;
|[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2023/10/21/9-62/ 9.62]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Tell Me What You Truly Believe]}}&lt;br /&gt;
|Forces those around to speak their honest feelings, even if they know they shouldn&#039;t and are aware of being affected.&lt;br /&gt;
|[https://wanderinginn.com/2024/06/08/10-17/ 10.17]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[The Door to Earth]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[The Inn That Walked]}}&lt;br /&gt;
|Created in a simulated timeline. The User can make their inn mobile.&lt;br /&gt;
|{{chl|10.27 GMG}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[The Laughing Folk Bowed to None; Neither Shall I]}}&lt;br /&gt;
|Negates any of the Opponent(s) authority effects directed at the User, while the sounds of laugher are heard laughing with mirth at the Opponent(s).&lt;br /&gt;
|[https://wanderinginn.com/2022/10/12/9-20/ 9.20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[The Light Be Blessing Upon Us All]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[The Transient, Ephemeral, Fleeting Vault of the Mortal World. The Evanescent Safe of Passing Moments, the Faded Chest of Then and Them. The Box of Incontinuity]}}&lt;br /&gt;
|Comprised of multiple indestructible boxes.&lt;br /&gt;
&lt;br /&gt;
* Box of Incontinuity: Duplicates an object placed inside of it endlessly. When the object it was copying is removed, it cannot be placed into the box again. The User can change the rate of duplication. Whatever is placed inside will also lose its value, the effect being worse the longer it stays in the box, with events in the world changing to make it have less worth.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)]&amp;lt;br/&amp;gt;[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L][https://wanderinginn.com/2024/09/08/10-23-lmgy/ 10.23 LMGY]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Color|#99cc00|[The World of You and Me]}}&lt;br /&gt;
|&lt;br /&gt;
*Combination Skill. Creates a bounded, shining bubble of faintly-heard sounds. Stepping inside of it lets one experience Earth for two hours, every sixteen hours. Inside, the person is treated as an Earth human. It has an occupancy limit of 200.&lt;br /&gt;
*Dying inside will only have one get ejected. Injuries, Changes to the person and anything eaten while inside will not translate to the real world. Inside, species that cannot naturally speak can do so.&lt;br /&gt;
*The experience is limited to the understanding possessed by the [[Earthers]] from who knowledge of Earth came from, but it can be used to research topics they do not know. The date inside the Skill changes to reflect Earth&#039;s current date.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/interlude-satar-revised/ Satar]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ 8.66]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/06/03/9-00/ 9.00][https://wanderinginn.com/2024/06/08/10-17/ 10.17]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff9900|[They Feared My Name]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[They Walk With Me]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 8.19 H|8.19 H]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Time of the Olympian]}}&lt;br /&gt;
|Replicates the User&#039;s best athletic performance, including those aided by Skills, and leaves them full of energy when the Skill wears off. It possibly has other effects.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/16/solstice-pt-1/ Solstice (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Tongue of Deikat Vunn]}}&lt;br /&gt;
|Allows the User to pronounce words of the Deikat Vunn language.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Torreb’s Step]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Undying Loyalty]}}&lt;br /&gt;
|Allows the User to order their loyal citizens not to die, so that they can continue fighting even past the point where they should have died. If they get healing in time, they can even recover.&lt;br /&gt;
|[https://wanderinginn.com/2018/03/27/4-23-e/ 4.23 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Way of the Elements: Current of the Sea]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Way of the Elements: Fury of Skies]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Way of the Elements: Path of the Land]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Wings of Escieda]}}&lt;br /&gt;
|&lt;br /&gt;
|[[Chapter 9.57 B|9.57 B]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99cc00|[Wondrous Fare]}}&lt;br /&gt;
|Cooking Skill that enables the User to make Magical Food.&amp;lt;br /&amp;gt;For more information go [[Wondrous Fare|Here]].&lt;br /&gt;
|[[Chapter 2.21|2.21]]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/06/10/7-28/ 7.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ffd700|[Your Wounds Shall Close]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fake and Imaginary Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;35%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;55%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Reference Chapter(s)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Advanced Flirting]&lt;br /&gt;
|Skill that an aroused [[Serafierre val Lischelle-Drakle|Fierre]] thought [[Ieka Imarris|Ieka]] is using on her.&lt;br /&gt;
|[https://wanderinginn.com/2023/07/12/9-53/ 9.53]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ankle-blasting Kick]&lt;br /&gt;
|The Skill that Ryoka envisions [[Nerry]] wishing to have.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/19/interlude-brewing-sariants/ Brewing Sariants]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura of Stress]&lt;br /&gt;
|Hypothetical Skill imagined by [[Cara O&#039;Sullivan|Cara]].&lt;br /&gt;
|[https://wanderinginn.com/2022/03/09/8-68/ 8.68]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura of the Bird]&lt;br /&gt;
|Skill that [[Bird]] wishes he had gained from [[Niers Astoragon|Niers]].&lt;br /&gt;
|[https://wanderinginn.com/2021/11/17/8-52-mn/ 8.52 MN]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Pizza]&lt;br /&gt;
|Skill Rabbiteater hoped he wouldn&#039;t obtain after performing his first aura manifestation.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/09/8-68/ 8.68]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Sword]&lt;br /&gt;
|Used by [[Erin Solstice|Erin]] when she tried to manifest her Aura.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/13/7-23-lm/ 7.23 LM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Automated Scarecrows]&lt;br /&gt;
|[[Lupp]] briefly believed he had gained this Skill.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/22/7-60/ 7.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Awaken Scarecrows]&lt;br /&gt;
|[[Lupp]] briefly believed he had gained this Skill.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/22/7-60/ 7.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bad Fruit Detector]&lt;br /&gt;
|Skill Erin imagined the Goblins having.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/03/rw1-07/ 1.07]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blade of Calanfer]&lt;br /&gt;
|Fake Skill shouted by [[Marquin]] to distract [[Dionamella|Dioname]].&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Can&#039;t Be Late for Work]&lt;br /&gt;
|Skill [[Luan Khumalo|Luan]] guessed a Fraerling had. Actually a [Speed] spell provided by [[Paeth]]&#039;s vurel.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/08/interlude-luan-the-giant/ Luan the Giant]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cloudburst Theft]&lt;br /&gt;
|Skill [[Yisame Beziin|Yisame]] imagined the Thief of Clouds having in her daydream.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Convert Death Mana]&lt;br /&gt;
|Skill [[Toren]] was hoping to gain to save [[Healing Slime]].&lt;br /&gt;
|{{chl|10.42 T}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Food Dangersense]&lt;br /&gt;
|Like [Dangersense] but goes off when faced against clearly horrendous food.&lt;br /&gt;
|[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greatest Teleport]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pride is Heat]&lt;br /&gt;
|[[Bethal Walchaís|Bethal]] asked if [[Pryde Ulta|Pryde]] had this Skill.&lt;br /&gt;
|[https://wanderinginn.com/2023/06/07/9-43-l/ 9.43 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[I Breathe in Air]&lt;br /&gt;
|Redundent Skill that Klbkch compares to an Antinium getting [Unitasis Network].&lt;br /&gt;
|[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Inn: Extended Rooms]&lt;br /&gt;
|Speculated Skill.&lt;br /&gt;
|[https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Inn: Stretched Corridors]&lt;br /&gt;
|Speculated Skill.&lt;br /&gt;
|[https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Inn: Unlimited Mana Pool]&lt;br /&gt;
|Imaginary capstone Skill.&lt;br /&gt;
|[https://wanderinginn.com/2019/12/29/6-67/ 6.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Appearing Rock]&lt;br /&gt;
|Skill that [[Idis]] thought that [Psychic Guardian] [[Ressk]] used while sparring. Actually the use of psychic abilities.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/14/8-51-d/ 8.51 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Kamehameha Punch]&lt;br /&gt;
|Imaginary capstone Skill.&lt;br /&gt;
|[https://wanderinginn.com/2019/12/29/6-67/ 6.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Kiss of Love]&lt;br /&gt;
|Used in a fantasy scene.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ &amp;lt;nowiki&amp;gt;The Innkeeper&#039;s [Knight]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Like Fire, Infidelity]&lt;br /&gt;
|Joke Skill referencing [Like Fire, Memory].&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Like Fire, Love]&lt;br /&gt;
|Joke Skill referencing [Like Fire, Memory].&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Like Fire, Romance]&lt;br /&gt;
|Joke Skill referencing [Like Fire, Memory].&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Like Flame, Blowtorch]&lt;br /&gt;
|Joke name for [Like Fire, Memory].&lt;br /&gt;
|[https://wanderinginn.com/2024/03/24/10-09-e/ 10.09 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Line-Ender Hot]&lt;br /&gt;
|Invalid Skill registered by the Grand Design when [[Halrac Everam|Halrac]]&#039;s special arrow removed the &#039;S&#039; from [[Elia Arcsinger|Elia]]&#039;s [Line-Ender Shot]. The Grand Design assigned [Line-Ending Inferno] as a replacement.&lt;br /&gt;
|[https://wanderinginn.com/2023/04/30/9-41-pt-3/ 9.41 (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mini-Minotaur Punch]&lt;br /&gt;
|Joke name for [Minotaur Punch] while Erin was Fraerling-sized.&lt;br /&gt;
|[https://wanderinginn.com/2024/04/06/10-10-e-pt-2/ 10.10 (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Outrun the Law]&lt;br /&gt;
|Skill that Relc suspects a [Dissident] has to outrun him.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/01/8-34-r/ 8.34 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Posterior Damage]&lt;br /&gt;
|Skill that [[Lyonette du Marquin|Lyonette]] suspected was applied to an uncomfortable chair.&lt;br /&gt;
|[https://wanderinginn.com/2024/05/04/10-13/ 10.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Realization of Your Deepest Dream]&lt;br /&gt;
|An imaginary [Dreamer] capstone Skill that [[Felkhr]] wishes to have so that he could fly, even for just 5 minutes a day.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Feint]&lt;br /&gt;
|Shouted by [[Relc Grasstongue]] when attacking.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/21/9-30/ 9.30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Headbutt]&lt;br /&gt;
|Shouted by [[Relc Grasstongue]] when attacking.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Hug]&lt;br /&gt;
|[[Relc Grasstongue]] warming, biggest hug imaginable, which maybe should be a Skill as it is more impressive than his fake skill punches.&lt;br /&gt;
|[https://wanderinginn.com/2023/01/22/9-33/ 9.33]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Kick]&lt;br /&gt;
|Shouted by [[Relc Grasstongue]] when attacking.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Punch]&lt;br /&gt;
|Shouted by [[Relc Grasstongue]] when attacking.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Relc Sense]&lt;br /&gt;
|[[Relc Grasstongue]] intuition of something that he believes is going to happen.&lt;br /&gt;
|[https://wanderinginn.com/2023/01/29/9-34/ 9.34]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Super Jump]&lt;br /&gt;
| A Skill that [[Felkhr]] wished his ‘[Dreamer]’ Class had given him for his flying dream.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Super Teleport]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tail Attack]&lt;br /&gt;
|Shouted by Relc while sparring with Klbkch.&lt;br /&gt;
|[https://wanderinginn.com/2022/06/11/9-02/ 9.02]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tail Stab]&lt;br /&gt;
|Said by [[Klbkch]] in retaliation to Relc&#039;s [Tail Attack]&lt;br /&gt;
|[https://wanderinginn.com/2022/06/11/9-02/ 9.02]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thou Shalt Not Pass]&lt;br /&gt;
|New name for [Order: Thou Shalt Halt] proposed by [[Mrsha du Marquin|Mrsha]] to the Grand Design (Second Edition), based on Lord of the Rings.&lt;br /&gt;
|{{chl|10.37 GDI (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Total Immunity: Shame]&lt;br /&gt;
|A Skill that [[Mrsha]] believes Ser [[Sest]] has.&lt;br /&gt;
|[https://wanderinginn.com/2022/06/03/9-00/ 9.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Transfer Mana (Ward)]&lt;br /&gt;
|Skill [[Toren]] was hoping to gain to save [[Healing Slime]].&lt;br /&gt;
|{{chl|10.42 T}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of Femininity]&lt;br /&gt;
|Narration joke.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ &amp;lt;nowiki&amp;gt;The Innkeeper&#039;s [Knight]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
List of Skills-like magical abilities.&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&lt;br /&gt;
*See [[Aspects]]&lt;br /&gt;
&lt;br /&gt;
===Conditions:===&lt;br /&gt;
&lt;br /&gt;
*See [[Conditions]]&lt;br /&gt;
&lt;br /&gt;
===Inheritances:=== &lt;br /&gt;
&lt;br /&gt;
*See [[Inheritances]]&lt;br /&gt;
&lt;br /&gt;
===Miracles:===&lt;br /&gt;
&lt;br /&gt;
*See [[Miracles]]&lt;br /&gt;
&lt;br /&gt;
===Memories:===&lt;br /&gt;
&lt;br /&gt;
*See [[Memories]]&lt;br /&gt;
&lt;br /&gt;
===Songs:===&lt;br /&gt;
&lt;br /&gt;
*See [[Songs]]&lt;br /&gt;
&lt;br /&gt;
===Spells:===&lt;br /&gt;
&lt;br /&gt;
*See [[Spells]]&lt;br /&gt;
&lt;br /&gt;
===Synergies===&lt;br /&gt;
&lt;br /&gt;
*See [[Synergies]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Titles]] can grant Orange (Yellat/Fame) skills, along with a myriad of other rewards.&lt;br /&gt;
*In ancient times, likely near the start of the Grand Design, Skills were called the Prowess of the Accomplished.&amp;lt;ref&amp;gt;{{VERef|The Roots (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:System]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Minerdawg</name></author>
	</entry>
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