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	<updated>2026-04-03T18:37:27Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.wanderinginn.com/index.php?title=Elia_Arcsinger&amp;diff=101313</id>
		<title>Elia Arcsinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Elia_Arcsinger&amp;diff=101313"/>
		<updated>2025-01-24T12:07:51Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: Removed the section that said that killing the GK didn&amp;#039;t get her to level 40. It is a very fringe interpretation of the quote from the chapter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|first appearance = *[https://wanderinginn.com/2017/04/27/2-01-g/  Chapter 2.19 G]&amp;lt;br /&amp;gt;(&#039;&#039;Only as a Memory&#039;&#039;)&lt;br /&gt;
*[https://wanderinginn.com/2018/10/27/5-32-g/ Chapter 5.32 G]&amp;lt;br /&amp;gt;(&#039;&#039;Official Appearance&#039;&#039;)&lt;br /&gt;
|species = [[Half-Elves|Half-Elf]]&lt;br /&gt;
|gender = Female|occupation = [[Adventurer]]&lt;br /&gt;
|name = Elia Arcsinger&lt;br /&gt;
|aliases = Kingslayer&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|residence = [[Terandria]]&lt;br /&gt;
|affiliation = *[[Arcsinger’s Bows]] (&#039;&#039;Disbanded&#039;&#039;)&lt;br /&gt;
*&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;[[The Wandering Inn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|family=[[Capoinelia Arcsinger]] (&#039;&#039;Daughter&#039;&#039;)&lt;br /&gt;
|image=Arcsinger (Zoomed In) by auspiciousoctopi.jpg&lt;br /&gt;
|caption1=By [[Fanworks/Auspiciousoctopi|Auspiciousoctopi]]&lt;br /&gt;
|age=68}}&lt;br /&gt;
&#039;&#039;&#039;Elia Arcsinger&#039;&#039;&#039; is a [[Half-Elves|Half-Elven]] Named Adventurer and the Captain of Arcsinger’s Bows. She is famous for having slain the [[Goblin Kings|Goblin King]], [[Velan]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She has blonde hair, and a pale face.&amp;lt;ref name=&amp;quot;:5.32 G&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/27/5-32-g/ Chapter 5.32 G]&amp;lt;/ref&amp;gt; Her appearance looks like she&#039;s in her late twenties.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/04/29/7-20/ Chapter 7.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After being burned by her own changed Skill, Elia has faint burn scars all over her body.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In public, Elia is quite friendly, treating [[Ceria Springwalker]] as an equal, despite the disparity in their ranks. However, she privately has imposter syndrome, as her Named-ranked status is mostly due to her reputation of killing the Goblin King, and her Skill, [Line-Ender Shot], one of the most powerful archery Skills in the world. Ironically, due to over-reliance of her great Skill, Elia has failed to level since killing Velan the Kind through a fluke. To this end, she Moreover, desperate to maintain her reputation as one of the most powerful Named-ranked adventurers, Elia avoids entering high-level engagements, even once refusing to duel Ceria lest she reveal her actual strength, and is terrified at the idea of someone discovering her secret or facing a high-level opponent.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Interlude – Levels|Interlude - Levels]]&amp;lt;/ref&amp;gt; As such, she is disillusioned, often contemplating on retiring or returning home to [[Gaiil-Drome]] and practicing archery for another decade. &lt;br /&gt;
&lt;br /&gt;
She loves spicy food.&amp;lt;ref&amp;gt;{{VERef|Arcsinger&#039;s Memories – Interlude}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Elia hails from [[Gaiil-Drome]]. She had her daughter [[Capoinelia Arcsinger|Capoinelia]] when she was still a Bronze-ranked adventurer. She brought her back to live with her family while Elia went out to earn money for them both.&lt;br /&gt;
&lt;br /&gt;
Elia was a Silver-ranked adventurer who participated in the Second Antinium War. During [[Velan|Velan the Kind]]&#039;s final charge, she was among the line of archers desperately firing arrows at the seemingly invulnerable Goblin. However, just when he was upon her, Velan looked at Elia, whose resemblance to [[Sprigaena|Sprigaena the Traitor of Elves]] caused him to hesitate, leaving him open for Elia&#039;s arrow to ram through his head, killing the Goblin King. She reached level 40 with this feat, gaining the [Line-Ender Shot] Skill.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Afterwards, the half-Elf’s fame for killing the Goblin King resulted in Elia Arcsinger becoming known as one of the greatest Named Adventurers of the current age.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/26/s02-the-antinium-wars-pt-5/ S02 – The Antinium Wars (Pt.5)]&amp;lt;/ref&amp;gt; She was invited to every nation, and travelled for two years, being celebrated and showing off her capstone Skill. However, she was forced back into adventuring when her fame started fading and she no longer received free food or lodging. There were ample jobs for her, and she formed [[Arcsinger’s Bows|Arcsinger&#039;s Bows]]. Seeing how expensive the team was, she considered adventuring alone until her daughter, which she hadn&#039;t seen for twenty years, decided to join her as an adventurer. They&#039;ve adventured together for six years.&lt;br /&gt;
&lt;br /&gt;
She&#039;s fought Adult [[Crelers]] four times in her career,&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; though with ample support.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
Elia and her team where among the adventurers hired by [[Tyrion Veltras]], who she had a special arrangement with, to deal with the [[Reiss|Goblin Lord]]. Her presence was used to vacate [[Dwarfhalls Rest]] of Goblins.&amp;lt;ref name=&amp;quot;:5.32 G&amp;quot; /&amp;gt; Later, while still in the mountain, [[Greydath]] threw a sword at her, which she intercepted midair, to draw the adventurers attention on [[Garen Redfang]] while he left without being seen.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/13/5-37-g/ Chapter 5.37 G ]&amp;lt;/ref&amp;gt; Elia helped drive the Goblins towards [[Liscor]], and hit [[Tremborag]] with an arrow before Tyrion rode to kill him to stop the Goblin infighting the Chieftain caused, which could wear out the Goblin forces too much before reaching Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/01/08/5-51-g/ Chapter 5.51 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
Elia met [[Ceria Springwalker|Ceria]] and [[Pisces Jealnet|Pisces]], who initially didn&#039;t recognize her, at [[Invrisil]]&#039;s Adventurer&#039;s Guild after they reached Gold-rank.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When members of the [[Kraken Eater Tribe]] escaped a circus in Invrisil and started killing, Elia was there and killed them as they faced her. She pursued the last Goblin, Nolocks, to [[the Wandering Inn]], but could not harm him in the establishment. However, Elia stated that the Goblins took children hostage and killed them. Nolocks was made to leave the inn through [[Numbtongue]]&#039;s mining cave, and Elia pursued. Nolocks waited to ambush his pursuers rather than flee and was killed.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/02/7-43-g/ Chapter 7.43 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
Elia and her team participated in the [[Village of the Dead]] raid. She requested to Ceria that her team not only be placed in the backline with the other ranged combatants, but that they didn&#039;t advance into dangerous engagements for the sake of her daughter.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 8.17 H]]&amp;lt;/ref&amp;gt; She killed Undead Giants when the adventurers breached the inner Village, but refused to duel the Archer [[Revenants|Revenant]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/28/8-19-h/ Chapter 8.19 H]&amp;lt;/ref&amp;gt; Afterwards, she and her team argued for their share of the loot with the other adventurers.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/11/21/8-53-fh/ Chapter 8.53 FH]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 9 ===&lt;br /&gt;
Elia and her team were pushing to gain a relic-class item from the raid&#039;s loot, or even the Helm of Fire, but Ceria pressured her back, threatening to damage Elia&#039;s reputation and even challenge her to a public duel if she protested her decision. Elia backed down and agrees to her plan on how to divide the loot instead.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/17/9-07/ Chapter 9.07]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elia and her team were invited to the &#039;&#039;Djinni&#039;s Spoon&#039;&#039; in Invrisil by Lord [[Xitegen Terland]]. He and other nobles hired her to kill Goblins that were friendly with [[Erin Solstice]]. The plan was they Arcsinger&#039;s Bows would run reconnaissance on the target, and then the nobles would back her up in two days to attack.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/04/12/9-41-pt-2/ Chapter 9.41 (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She was taken to [[Hekusha|the Healer of Tenbault]] for healing.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/05/9-42-e/ Chapter 9.42 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Despite her status as one of the greatest Named Adventurers in the world, Elia has mostly maintained her rank by dint of fame and reputation of killing the Goblin King. While she possesses one of the most powerful archery Skills in the world, she has failed to level for decades.&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Nemesis of Goblins, Ranger of Renown] Lv. 43&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{VERef|10.15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Derived from [Markswoman] → [Goblinbane Markswoman] → [Renowned Archer of Goblin’s Demise].&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [120% Draw]&lt;br /&gt;
* [Anchoring Shot]&lt;br /&gt;
* [Arrow of the Traveller]&lt;br /&gt;
* [Bane Arrows]&lt;br /&gt;
*[Explosive Arrow]&lt;br /&gt;
*[Great Enemy: Goblin]&lt;br /&gt;
* [Greenbane Arrow]&lt;br /&gt;
* [Impact Arrow]&lt;br /&gt;
* [Instant Arrow]&lt;br /&gt;
* [Line-Ending Inferno]&lt;br /&gt;
** Replaced from [Line-Ender Shot]&amp;lt;ref&amp;gt;[[Chapter 9.41 (Pt. 3)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Natural Foe: Translate Language (Low Goblin)]&lt;br /&gt;
* [Piercing Shot]&lt;br /&gt;
* [Ranged Dodge]&lt;br /&gt;
* [Repositioning Leap (30 Feet)&lt;br /&gt;
* [Seeker Arrow]&lt;br /&gt;
*[Terror of My Name]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Bow of Izril’s Shores - Almost Relic-class golden bow that glows brightly with a fierce, silvery light. Nowadays, people call it Arcsinger&#039;s Bow.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:5.32 G&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While she appeared for the first time as a memory in [[Chapter 2.19 G|Ch 2.19 G]], her identity was revealed in [[S02 – The Antinium Wars (Pt.5)]].&lt;br /&gt;
* She generally resides on [[Terandria]] where she is constantly hailed as a hero, but she occasionally travels to combat the Goblin threat, to which the public considers as her mandate in life.&amp;lt;ref name=&amp;quot;Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/#E Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Her daughter [[Capoinelia Arcsinger|Capoinelia]] is a member of her team.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; She was unaware of Elia&#039;s true strength, or rather the lack of it.&lt;br /&gt;
* The fact that Elia is weaker than her reputation indicates was first implied by Grimalkin, who had laughed at the idea of Elia being on the Sinew Magus&#039;s list of people who can kill him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Many modern half-Elves style themselves on her looks.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Elia has refused every contract that would bring her close to the [[Kraken Eater Tribe]] and their leader.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; &lt;br /&gt;
*Her age was revealed to be barely sixty-eight years old in [https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude – Levels]. &lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2020/04/29/7-20/ To] [[Ceria Springwalker|Ceria]]) “What happened to your hand?”&lt;br /&gt;
* ([https://wanderinginn.com/2020/04/29/7-20/ To] [[Ceria Springwalker|Ceria]]) “My name is Elia Arcsinger. Named Adventurer and Captain of Arcsinger’s Bows.”&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcsinger by auspiciousoctopi.jpg|Elia Arcsinger by [[Fanworks/Auspiciousoctopi|Auspiciousoctopi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Half-Elves]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Named Adventurers]]&lt;br /&gt;
[[Category:Archers]]&lt;br /&gt;
[[Category:Arcsinger&#039;s Bows]]&lt;br /&gt;
[[Category:Rangers]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Garden_of_Sanctuary&amp;diff=100302</id>
		<title>Garden of Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Garden_of_Sanctuary&amp;diff=100302"/>
		<updated>2024-12-21T06:32:17Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[Garden of Sanctuary]&#039;&#039;&#039; is an Inheritance Skill. It summons a door that leads to a secure and magical garden.&lt;br /&gt;
[[File:Garden of Sanctuary by Enuryn.jpg|center|thumb|700x700px|&#039;&#039;&#039;Garden of Sanctuary&#039;&#039;&#039;, by [[Fanworks/Enuryn|Enuryn]] (commissioned by [[Pirateaba]])]]&lt;br /&gt;
&lt;br /&gt;
== Skill Origin ==&lt;br /&gt;
The Skill was created by the Harpy Empress [[Sheta]] of [[Iltanus]].&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://wanderinginn.com/2020/05/31/7-26/ Chapter 7.26]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Effects and Capabilities ==&lt;br /&gt;
The Skill has a Level 30 prerequisite to obtain it.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://wanderinginn.com/2023/10/15/9-60/ Chapter 9.60]&amp;lt;/ref&amp;gt; Every owner starts with the same [Garden] but can change it to suit their needs, from the layout to the weather and even the lighting and sky.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/19/9-08/ Chapter 9.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Summoning and Entrance ===&lt;br /&gt;
The entrance to the garden is movable and access can be limited to those chosen by the User with the limitation that any who do not desire to harm the User may also enter. [Druids] may request entrance independent of the Skill-Holder&#039;s will, as they may enter any place of nature so long as they obey the rules.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2020/07/01/interlude-a-meeting-of-druids/ &amp;lt;nowiki&amp;gt;Interlude - A Meeting of [Druids]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; It is possible, albeit difficult, to pick the lock to a garden. The feat is easier to perform by someone who the Skill owner whould have likely admitted inside already.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Garden can only be entered through a door, but can be exited through the skybox as well, leaving the person on the building&#039;s roof. The ceiling lets sunlight and rain from outside through.&amp;lt;ref name=&amp;quot;:7.07&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The size of the door can be changed from that of a regular [[Humans|Human]] size to a tiny [[Fraerlings|Fraerling]] size. The door can also be opened from the ground.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/02/8-20/ Chapter 8.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Garden is warded against ghosts from entering,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/01/27/8-04-t/ Chapter 8.04 T]&amp;lt;/ref&amp;gt; even if the ghost belongs to the current owner.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/03/16/8-11-e-revised/ Chapter 8.11 E]&amp;lt;/ref&amp;gt; For some reason Goblin ghosts are not impeded from entering or being summoned within.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/12/20/solstice-pt-2/ Solstice (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills like [No Sanctuary, No Respite. From Dawn Till Dusk, You Were Hunted] can prevent someone from entering inside the garden.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/12/18/9-29/ Chapter 9.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sanctuary ===&lt;br /&gt;
The Garden is a sacred place, bound by powerful laws. Even an army would fail to break in.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Violence is prevented within the Garden, either by restraining the use of weapons, destructive magic and aggressive actions,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/13/8-17-h/ Chapter 8.17 H]&amp;lt;/ref&amp;gt; or by making violent acts weak so they do not cause harm.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The Garden will also prevent malign magics from entering and remove malevolent influences from the occupants,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/12/8-27/ Chapter 8.27]&amp;lt;/ref&amp;gt; and it protects the dreams from intrusion as well, requiring more than the Skill Bearer&#039;s blessing to enter their dreams.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/06/9-69-pt-1/ Chapter 9.69 H (Pt. 1)]&amp;lt;/ref&amp;gt; There is no restriction against throwing something out of the Garden to harm someone outside.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/30/interlude-mundanity-and-memorials/ Interlude - Mundanities and Memorials]&amp;lt;/ref&amp;gt; Violence will no longer be prohibited if the door to the garden is broken.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt; The Sanctuary effect does not extend to the related [&amp;lt;nowiki/&amp;gt;[[Pavilion of Secrets]]] Skill.&amp;lt;ref name=&amp;quot;:11&amp;quot;&amp;gt;{{VERef|10.10 E (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sacred Hill and Statues===&lt;br /&gt;
A large hill running up against the dome’s side. At first only the User and those who they trust can see it,&amp;lt;ref name=&amp;quot;:7.07&amp;quot;&amp;gt;[https://wanderinginn.com/2020/02/16/7-07/ Chapter 7.07]&amp;lt;/ref&amp;gt; but it can become visible to all for a moment. if someone or something draws the eye to it, revealing it.&amp;lt;ref name=&amp;quot;:7.11&amp;quot;&amp;gt;[https://wanderinginn.com/2020/03/01/7-11/ Chapter 7.11]&amp;lt;/ref&amp;gt; The inactive Gardens of former owners no longer have a sacred hill or statues.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On top of it, the Statues of all the deceased people that the current User had ever met, cared, and had no hostile feelings for, appear on it. Those who can or are allowed to enter the garden can see the Statues of those who they know as well, but they only appear only if the User had met them.&lt;br /&gt;
&lt;br /&gt;
They mostly appear when someone thought of them, and the Statues are so lifelike that but for color they could have turn and greeted you.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/22/7-60/ Chapter 7.60]&amp;lt;/ref&amp;gt; The statues also change each time someone climbed the hill, as depended on the person, they were always different,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/12/13/7-62/ Chapter 7.62]&amp;lt;/ref&amp;gt; like being in different poses, or sitting on a wooden, worn bench or by a table.&lt;br /&gt;
&lt;br /&gt;
The Garden is able to call upon the dead.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Garden of Sanctuary/Statues/Appearances|this page]], for an ongoing list of the statue&#039;s appearances. &lt;br /&gt;
&lt;br /&gt;
===Magical Fog===&lt;br /&gt;
A moving Magical Fog with a similar effect of a lesser [Gardener]’s Skill, that travels around the garden to give water to the required plants, while avoiding those that do not need it.&amp;lt;ref name=&amp;quot;:7.07&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effects with other Skills ===&lt;br /&gt;
When used with [Aspect of the Wandering Inn], the Owner can briefly summon statues from hill, which will speak to them.&lt;br /&gt;
&lt;br /&gt;
==Erin&#039;s Garden Layout==&lt;br /&gt;
The Magical Garden is within a dome large enough to hold a small hill in one section, with a hole opening in the dome roof, showing the sky above where the door can be summoned. The garden has multiple climates like marshlands, arid, tropical, temperate. There are plants from every part of the world.&lt;br /&gt;
&lt;br /&gt;
The standard Garden is a copy of Sheta&#039;s own, which was a place to remind her of all the places she had been.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hill===&lt;br /&gt;
See Sacred Hill above&lt;br /&gt;
&lt;br /&gt;
===Meadow===&lt;br /&gt;
A meadow filled with flowers in the middle section that is large enough to play in. Not baseball, but enough to throw a ball as far as one could.&lt;br /&gt;
&lt;br /&gt;
===Pond===&lt;br /&gt;
A pond of clear water that ran up against the wall. The pond isn’t being fed by anything as it is formed from the rainwater that comes in from the hole opening in the dome roof. At the base of the pond there is only smooth stones and a bit of sand.&lt;br /&gt;
&lt;br /&gt;
Originally it had no fish in it, but [[Numbtongue]] would later on put some in it so that they could do some fishing.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
There are faerie rings of mushroom in the loamy area. The [[Frost Faeries]] use them.&lt;br /&gt;
&lt;br /&gt;
==Other Gardens==&lt;br /&gt;
&lt;br /&gt;
===Dolost&#039;s Garden ===&lt;br /&gt;
The Garden is taller than [[Liscor]]&#039;s walls and filled with snow, and inhabited by [[Snow Golems]]. Giant golems had formed against the original purpose of the garden. There are traces of soot, metal, and stone in the snow, indicating the former owner&#039;s [[Dullahans|Dullahan]] origins.&lt;br /&gt;
&lt;br /&gt;
Its original door is made of metal with an austere pattern engraved and frosted over, and looks like it was meant to go on the outside of a building. There is a keep buried within.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The keep is spacious enough for [[War Walkers]] to navigate and has three or four floors. On the third floor is a library, though an open window has resulted in most of books inside to be frozen or ruined. The second floor has a memorial of carved heads illuminated by everburning candles, as well as a carving spot furnished with a pillow.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has since been returned to [[Invictel]] by Erin during the Winter Solstice.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drathian Garden===&lt;br /&gt;
The Garden seems to have stayed as the previous Owner had wished. It is filled with a warm spring breeze. The hill was replaced by a picturesque landscape, with a Cherry Blossom grove and a bridge of red-lacquered wood. The pond was moved and had more water added around the garden edges, in which Koi fish live. There are neat pathways with sculptures planted alongside and a bench. It contains an archery range. One corner still has the original rocky ground of the standard Garden. Its original door was made of red-lacquered wood, with Drathian script on it and a stylized pink rose.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Storm Garden ===&lt;br /&gt;
Designated as the most dangerous garden, its door is oval-shaped with an handle in the centre. It has a vast underground, and used to be a sword graveyard, with enchanted swords planted in the ground around a semi-circular base, charged by being struck by lightning. The catalyst of the storm was a crystalline tree on the hill which glowed from the lightning held within.&lt;br /&gt;
&lt;br /&gt;
Because of the endless rain in the garden over countless years, it is now a flat muddy destroyed plain filled with sinkholes, as it was completely worn down but the silt and dirt had nowhere to go. The hill remains due to being supported by the tree&#039;s crystallized roots, some of which are now exposed. Most of the swords are now thin rusted metal spikes jutting from the ground and acting as lightning rods, with only the most enchanted swords still intact. The only plant life left inside is a layer of moss on the wooden walls.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2022/10/09/9-19/ Chapter 9.19]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Collos&#039; Garden ===&lt;br /&gt;
The door to [[Collos]]&#039; garden is made of Sandstone. Inside is a dome-chamber 40 feet across, illuminated by light of no clear origin. It functions as a training room, able to spawn opponents based on Pomle&#039;s martial artists from his time&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/01/31/9-35-o/ Chapter 9.35 O]&amp;lt;/ref&amp;gt; to spar against. It exits out from a rock wall into a copy of [[Pomle]]. There is a partially-collapsed hut which Collos used as living space and kept his journal in. It was the last Garden prior to Erin&#039;s.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/29/9-34/ Chapter 9.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has since been returned to [[Pomle]] by Erin during the Winter Solstice.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cormelex&#039;s Garden ===&lt;br /&gt;
[[Cormelex]]&#039;s garden had been broken into and destroyed. It was a circular domed room with five pillars. The door, floor, walls, tapestry and statues of Lucifen have hall been broken. It is infested with cockroaches and centipedes, and filthy with mold and dirt. There is a broken pentagram runework in the centre. There is a broken mural on the far wall, recreated by living and dead arthropods clinging to it, depicting a dancing devil with every pose choreographed, as instructions&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; on how to make an Infernal Pact.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/28/9-68/ Chapter 9.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A replacement door has been placed on the entrance.&lt;br /&gt;
&lt;br /&gt;
=== Drowned Garden ===&lt;br /&gt;
Its door is a heavy square hatch, and it looks like an ancient ship hold submerged in saltwater. There is an entire ecosystem inside containing kelp, bright coral, various fish, shrimp, sand sharks and a sandbar.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; Cleaner fish have prevented the water from fouling. It may have been looted by previous holders of the Key of Reprieve, as gems have been pried off the walls, and of the owner&#039;s possessions, only a map was left.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has since been returned to the ocean depths by Erin during the Winter Solstice.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Garden of Wistram ===&lt;br /&gt;
A blank, white room owned by a [Mage] of [[Wistram Academy|Wistram]], with nothing in it besides spent wands, and a quill and paper. All terrain in the room had been converted to elemental creation. There is also a door to a secret room, in which the remains of the original owner were located.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://wanderinginn.com/2023/08/30/9-55-pt-2/ Chapter 9.55 (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erin used this to turn this Garden into a warm, sunny beach. The earth it created disappeared, so sand had to be brought in from outside.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/05/9-42-e/ Chapter 9.42 E]&amp;lt;/ref&amp;gt; She also converted the secret room into a copy of her home of Grand Rapids, Michigan, with the fish ladder landmark.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additions and modifications were made to the beach. The entire beach is on a plateau on four huge pillars of water, on twenty feet of flowing water. There is a 40 feet high cliff, like a pillar in the centre that goes to the top of the garden, to dive into a pool, which has a whirlpool to drain into the water below. There is an estuary, with a fast current sweeping down the beachfront. There is a bar, and sand walls dividing parts of the beach for privacy.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/13/9-47-u/ Chapter 9.47 U]&amp;lt;/ref&amp;gt; While the beach was around, patrons were allowed to purchase private area to build villas in.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/16/9-48-btiprljmwvrv/ Chapter 9.48 BTIPRLJMWVRV]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice, Erin was able to use the Garden to conjure firestorms and giant boulders to eliminate the [[Draugr]] summoned by [[Kasigna]].&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has since been returned to Wistram by Erin during the Winter Solstice.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hiding Garden ===&lt;br /&gt;
The garden of someone who didn&#039;t want to be found. Their remains were still inside. It is a dark garden with water and stone pathways. In this room, strings of light descend from the ceiling towards the visitors representing everyone who is interested in and monitoring them.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Erin can use this Garden to disconnect scrying spells.&lt;br /&gt;
&lt;br /&gt;
===Unexplored and Partially Explored Gardens===&lt;br /&gt;
&lt;br /&gt;
*Padded, gilded Door with a Griffin claw handle. Filled with upholstery.&lt;br /&gt;
*Garuda Garden. It is a large, tall garden and its door is glass. It is windy, has a clear blue sky, and the ground is hard packed dirt. There are tough plants with cotton balls.  There are areas high up, concealed along the edges of the dome.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Aleieta Reinhart&#039;s study. It has a simple sturdy door with elegant wood panelling, which looks like it belongs in a mansion. There is a nameplate that says “Aleiete Reinhart -- Personal Study. Does not open for you.&amp;quot; with the [[Reinhart Family|Reinhart]] crest in gold underneath it. The handle is trapped to shock those who touch it.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
*Drake Fort Garden. The entire garden has been converted into a fortress. The grass has grown wild with tall weeds. [[Az’kerash|Salazsar]] still possesses blueprints of the key to this garden.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost Gardens ===&lt;br /&gt;
&lt;br /&gt;
* Dolost&#039;s Garden&lt;br /&gt;
* Collos&#039; Garden&lt;br /&gt;
* Drowned Garden&lt;br /&gt;
* Garden of Wistram&lt;br /&gt;
&lt;br /&gt;
==Key of Reprieve==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Sanctuary provides. Secrets empower. Fate illuminates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But remember:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sanctuary can never shelter enough. Secrets grow vast unspoken. And Fate mocks us all. But I was glad of it. May my key help you protect what matters.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sheta&#039;s message&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Skill owner&#039;s authority is recognized, they will be granted the Key of Reprieve. It is a rusted key made of a glittering, blue, amber-like material with a handle shaped like a shortened [[Harpies|Harpy]] feather and teeth that resemble twined grass and plants. Bound to the owner, it will return to them if stolen and can change sizes to fit any lock.&lt;br /&gt;
&lt;br /&gt;
The key grants access to the gardens of previous owners. While the previous Gardens do not prevent violence, the current Skill-Holder will not be attacked by anything within.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The Skill-holder still has the authority to modify the environment within the gardens,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and can affect them with their Skills, such as repairing them with [Partial Reconstruction].&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The owner of the key may also end the sanctuary, permanently removing the gardens from the Skill, which will appear in the original owner&#039;s home.&amp;lt;ref name=&amp;quot;:10&amp;quot;&amp;gt;[https://wanderinginn.com/2023/11/26/9-67-pt-1/ Chapter 9.67 (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The key can open the original door of the [Garden of Sanctuary], which is ten feet tall, twice as wide as a normal door, made out of ancient marble with a frame of grey stone, and has a handle of faded metal, slightly scratched by harpy talons. There are wings carved across the marble, sigils of the ancient Harpy language, and an engraving of the Garden with an image of Sheta resting on the hilltop. It leads to an empty void with all the doors to the other Gardens.&lt;br /&gt;
&lt;br /&gt;
At the end is a door to the [Pavilion of Secrets]. It is paler than chalk and smoother than glass, with a lock on the center that the Key of Reprieve does not fit.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; After the [Pavilion of Secrets], the next part of Sheta&#039;s legacy is the [&amp;lt;nowiki/&amp;gt;[[Palace of Fates]]].&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
List of plants that are currently found in the garden.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Normal Plants&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==== Erin&#039;s Garden: ====&lt;br /&gt;
*Every color of flower, except black&amp;lt;ref name=&amp;quot;:7.07&amp;quot; /&amp;gt;&lt;br /&gt;
*Acacia Tree&amp;lt;ref name=&amp;quot;:7.07&amp;quot; /&amp;gt;&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Theobroma_cacao Theobroma Cacao / Cacao Tree]&amp;lt;ref name=&amp;quot;:7.11&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Drathian Garden: ====&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Cherry_blossom Cherry Blossoms]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Hyacinth_(plant) Hyacinth] (&#039;&#039;Underwater&#039;&#039;)&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Lilium Lilies] (&#039;&#039;Underwater&#039;&#039;)&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Collos&#039; Garden: ====&lt;br /&gt;
&lt;br /&gt;
* Palm Trees&lt;br /&gt;
* Agave&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Plants|Magical Plants]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==== Erin&#039;s Garden: ====&lt;br /&gt;
*[[Sage’s Grass]]&lt;br /&gt;
*[[Faerie Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
List of normal and magical animals that are currently found in the garden.&lt;br /&gt;
&lt;br /&gt;
==== Erin&#039;s Garden: ====&lt;br /&gt;
*[[Fortress Beavers]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/10/7-28/ Chapter 7.28]&amp;lt;/ref&amp;gt; (&#039;&#039;Left&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/26/interlude-the-pets-of-innworld/ Interlude – The Pets of Innworld]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dolost&#039;s Garden ====&lt;br /&gt;
&lt;br /&gt;
* [[Snow Golems]]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Drathian Garden: ====&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Koi Koi Fish]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Drowned Garden: ====&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Sand_shark Sand Sharks]&lt;br /&gt;
* Cleaner fish&lt;br /&gt;
&lt;br /&gt;
==== Cormelex&#039;s Garden: ====&lt;br /&gt;
&lt;br /&gt;
* Cockroaches&lt;br /&gt;
* Centipedes&lt;br /&gt;
&lt;br /&gt;
==Notable Owners==&lt;br /&gt;
*[[Sheta]] - Skill Creator&lt;br /&gt;
*[[Aleieta Reinhart]]&lt;br /&gt;
*[[Collos]]&lt;br /&gt;
*[[Cormelex]]&lt;br /&gt;
*[[Dolost]] the Adamantine&lt;br /&gt;
*[[Erin Solstice]] - Current Owner&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*While the definition of sanctuary means a safe place, it also means a sacred place.&amp;lt;ref name=&amp;quot;:7.11&amp;quot; /&amp;gt;&lt;br /&gt;
*The door has iron bands along it, which may impede the Faeries from opening the door or entering. Erin wonders if the iron is there because of her, or the Skill. After all, while Erin loved the Faeries, they were dangerous too.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/08/interlude-burning-alcohol/ Interlude – Burning Alcohol]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Saliss Oliwing|Saliss]] stated that if he had owned this Skill, he would have turned the garden into an alchemical garden, while speculating that if [[Tottenval]] had owned it, he would have turned the garden into a farm to feed people.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Interlude – Saliss the Adventurer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Mrsha]] was the first person to discover how to enter Erin&#039;s [Garden].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/12/7-06/ Chapter 7.06]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There have been less than forty people who owned the [Garden of Sanctuary] Skill.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Erin buried the owner of the Hiding Garden in the Drathian Garden.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Inheritance Skills]]&lt;br /&gt;
[[Category:The Wandering Inn]]&lt;br /&gt;
[[Category:Original Skills]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Eldavin&amp;diff=99674</id>
		<title>Eldavin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Eldavin&amp;diff=99674"/>
		<updated>2024-12-10T10:18:20Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|aliases = *Grand Magus Eldavin&lt;br /&gt;
*Archmage of Memory&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|affiliation = [[Ryoka Griffin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Terras]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/10/8-06-rt/ Chapter 8.06 RT]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{status|[[Kasigna]]}}&lt;br /&gt;
|residence =[[Wistram Academy]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2016/12/28/1-09-r/ Chapter 1.09 R] (Appearance Used)&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wanderinginn.com/2020/05/27/7-25/ Chapter 7.25] (&#039;&#039;&#039;Name&#039; Revealed&#039;&#039;)&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Interlude – Paradigm Shift (Pt. 2)] (&#039;&#039;Split from Teriarch&#039;&#039;)&lt;br /&gt;
|name = Eldavin&lt;br /&gt;
|image = Eldavin_portrait_by_DemonicCriminal.png&lt;br /&gt;
|caption1 = By [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
|species = Simulacra (&#039;&#039;Formerly&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Half-Elves|Half-Elf]]&lt;br /&gt;
|age = Over 200&lt;br /&gt;
|gender = Male&lt;br /&gt;
|occupation=Archmage}}&lt;br /&gt;
&#039;&#039;&#039;Eldavin&#039;&#039;&#039; was one of [[Teriarch]]&#039;s many aliases when undercover among mortals. After being wounded in battle against [[Cognita]], the simulacrum&#039;s connection to Teriarch was damaged, causing Eldavin to develop a separate consciousness from Teriarch. Currently, he is an Archmage of Wistram and the leader of the Terras faction.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;With a magical ritual, [[Emerrhain]] severed the tether between Teriarch and and Eldavin, killing the Dragon, and leaving the Eldavin simulacrum on the verge of death. However, [[Kasigna]] and [[Cauwine]] offered Eldavin a chance to live in exchange for servitude. Eldavin accepted Kasigna&#039;s help and became an actual person, capable of leveling.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Eldavin is a projected simulacrum that Teriarch can maintain over large distances without leaving his home. Eldavin appears as an old, bearded half-Elf in excellent shape. His hair is a pale silvery white that has a luster and shine to it. His skin tone is a moderate olive brown, but whitened from not being in the sun for a while. His eyes are cerulean (azure-blue) and helioptrope (amethyst-violet), although the colors are of unnatural deepness, as they show a tiny bit of magic caught forever, and are ever-shifting their exact hues.&amp;lt;ref name=&amp;quot;1.09R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/12/28/1-09-r/ 1.09 R]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;3.30&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
In the aftermath of his battle with Cognita, having forgotten that he is a Dragon. Eldavin&#039;s personality largely resembles Teriarch&#039;s. However, he does not possess Teriarch&#039;s world-weariness and is eager to &#039;&#039;live&#039;&#039;. He is much less restrained in disseminating his magical knowledge to others and is intent on accumulatating political power in Wistram. Additionally, he is much more promiscuous, sleeping with several young women. &lt;br /&gt;
&lt;br /&gt;
It is stated by Teriarch&#039;s daughter, Nirayicel, that Eldavin was the worst parts of Teriarch.   &lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
Teriarch used this appearance in his first three interactions with Ryoka while hiding his real body behind an illusion; although he used his real name in these exchanges.&amp;lt;ref name=&amp;quot;1.09R&amp;quot; /&amp;gt; After she broke his spell that affected her memory, Ryoka confronted Teriarch with knowing the truth, and he stopped using the facade.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/07/18/2-38/ Chapter 2.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teriarch used the simulacrum again when he sought out Erin on her way back to [[Liscor]], when she helped him with his copied iPhone.&amp;lt;ref name=&amp;quot;3.30&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grand Magus Eldavin&amp;quot; was still listed in Wistram&#039;s record and was sent an invitation for a gathering of [Mages].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/27/7-25/ Chapter 7.25]&amp;lt;/ref&amp;gt; As Eldavin, he had not made a public appearance for decades, though.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/29/7-37/ Chapter 7.37]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he next confronted Ryoka and Erin using the simulacrum facade in the ruins of [[Celum]], Teriarch re-introduced himself to them as Eldavin, and urged Ryoka to not address him as Teriarch. He then followed the two Human women to [[The Wandering Inn]], where he impressed everyone with his magical prowess, knowledge and age - admitting to have known [[Zelkyr]] and clearly demonstrating to be an ancient Grand Magus, humbling [[Grimalkin]] and all other Mages at the inn. True to his real personality, he was rather dismissive of most petitioners and acted aloof towards most of the people trying to gain his attention.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/31/7-26/ Chapter 7.26]&amp;lt;/ref&amp;gt; Eldavin challenged Erin in chess and had difficulties beating her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/01/interlude-a-meeting-of-druids/ Interlude - A meeting of Druids]&amp;lt;/ref&amp;gt; He later stayed at [[Magnolia Reinhart]]&#039;s estate in order to repair her carriage.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/28/7-31/ Chapter 7.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldavin went to Wistram and founded the Terras faction there. When he took Zelkyr&#039;s test and attempted to free Cognita, she injured him enough to sever his link from Teriarch. From then onwards, Eldavin knew that something was wrong with him and he was missing memories, but he couldn&#039;t figure it out. &lt;br /&gt;
&lt;br /&gt;
To save Ryoka, Eldavin went to war with Ailendamus. When Ryoka came on behalf of Ailendamus to stop the battle, she confronted him with his identity as a Dragon, Teriarch and asked him to immediately go and reunite with him. However, Eldavin revealed that his identity of Eldavin would be lost if he did that and that he was afraid of dying. He told her that he will go to Teriarch after he is done with his battle with Ailendamus. Ryoka sliced his head off with her Technoblade and attempted to rescue [[Paxere]] who he was holding hostage. Eldavin survives being beheaded and they battle, but Ryoka is saved by [[Rhisveri Zessoprical|Rhisveri.]] &amp;lt;ref&amp;gt;[[Chapter 8.72]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The God of Magic laid a simulacrum-killing trap to search for high level simulacrums and at the end of the battle between Ailendamus and the Dawn Concordat, Teriarch/Eldavin was destroyed. It was later revealed, after Teriarch was brought back to life, that Teriarch lost his memories, which Eldavin retained, and that the link between them was sundered completely, forever. Eldavin was offered another chance to live if he accepted...&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels ===&lt;br /&gt;
&lt;br /&gt;
* [Magus] Lv. 16&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Believer of the Old Faith] Lv. ?&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Interlude – Age and Tales]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
* [Rapid Casting]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
Go to [[Teriarch#Spells:|Teriarch&#039;s Spells List]]. Currently unconfirmed if he still knows and/or can cast them anymore. The following listed spells are those he has cast after becoming a separate entity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unknown:&#039;&#039;&#039;&lt;br /&gt;
** [Arm of the Stone Giant]&lt;br /&gt;
** [Bolt of the Ice Witch]&lt;br /&gt;
** [Diamond Body]&lt;br /&gt;
**[Emergency Teleport]&lt;br /&gt;
**[Frozen Heart]&lt;br /&gt;
**[Greater Deathbolt]&lt;br /&gt;
**[Pentagram of the Five Alchemies]&lt;br /&gt;
**[Urgent Message]&lt;br /&gt;
**[Wings of the Phoenix]&lt;br /&gt;
**[Zone of No Transference]&lt;br /&gt;
&lt;br /&gt;
=== Miracles: ===&lt;br /&gt;
&lt;br /&gt;
* [Divine Protection]&lt;br /&gt;
&lt;br /&gt;
=== Conditions: ===&lt;br /&gt;
&lt;br /&gt;
* [Manaweave Muscles]&lt;br /&gt;
&lt;br /&gt;
=== Formerly ===&lt;br /&gt;
&lt;br /&gt;
==== Simulacra Body Construct: ====&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/03/15/8-72/ Chapter 8.72] + [https://wanderinginn.com/2022/03/17/8-74-dr/ Chapter 8.74 DR]&lt;br /&gt;
&lt;br /&gt;
==Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Eldavin&amp;quot; means &amp;quot;imposter&amp;quot; in the language of the [[Elves]].&amp;lt;ref name=&amp;quot;:9.04&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Teriarch by flauschesoeckchen.PNG|By [[Fanworks/Flauschesöckchen|Flausche Söeckchen]]&lt;br /&gt;
Eldavin portrait by DemonicCriminal.png|Eldavin face (Zoomed In) by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Eldavin sitting by DemonicCriminal.png|Eldavin sitting (Zoomed In) by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Spotting chess moves by DemonicCriminal.jpg|Spotting chess moves, by [[Fanworks/Demonic Criminal|LeChatDemon]]&amp;lt;br /&amp;gt;(A Meeting of Druids)&lt;br /&gt;
Think-by-pkay.jpg|Eldavin&#039;s [https://knowyourmeme.com/memes/think-mark TMM] to Cognita, by [[Fanworks/Pkay|Pkay]]&amp;lt;br /&amp;gt;(Paradigm Shift (Pt. 2))&lt;br /&gt;
Topless Teriarch by Demonic Criminal.png|Topless Eldavin by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Ryoka &amp;amp; Teri by DemonicCriminal.jpg|Teriarch/Eldavin &amp;amp; Ryoka, by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
*([https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ To] [[Trey Atwood|Trey]]) “I have had it up to &#039;&#039;here&#039;&#039; with ‘buts’! No objections! No ‘ifs’, ‘ors’, or ‘maybes’! I am the Grand Magus here, not you. And I…do you have another potion?”&lt;br /&gt;
*([https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ To himself]) “Shush. I’m thinking out loud. There have to be better Earthers than not. That Elena seemed quite stable…but the truly extraordinary Earthers I know of—[[Erin Solstice|one]] is dead. Poor girl. I’ll have to revive her, if I can. It occurs to me that Ryoka Griffin should come here, though. I’ve let her roam about, but…”&lt;br /&gt;
* ([https://wanderinginn.com/2021/10/27/8-49-m-revised/ To] [[Fetohep]]) “From the halls of Wistram, I offer you the aegis of magic, thou immortal scion. So long as sand shifts, let not Khelt’s deeds slip away. For every grain of sand called &#039;&#039;Khelt&#039;&#039;, every breath of air and drop of water is magic and Wistram’s blood.”&lt;br /&gt;
*([https://wanderinginn.com/2021/10/27/8-49-m-revised/ To viewers]) “I see a ‘Sir Relz of Pallass’ has the courage to dignify this twaddle with his name. Regrettable, that. How can we ‘prove’ the two are linked? Perhaps with something as simple as &#039;&#039;our minds&#039;&#039;, you imbecile. I do not need to prove every single thing beyond a shadow of a doubt. If you breathe, you can &#039;&#039;infer&#039;&#039; there is air. Arguing for complete proof is a child’s gambit.”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Half-Elves]]&lt;br /&gt;
[[Category:Aliases]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Grand Mages]]&lt;br /&gt;
[[Category:Terras]]&lt;br /&gt;
[[Category:Titled Archmages]]&lt;br /&gt;
[[category:Believers of the Old Faith]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Garudas&amp;diff=99228</id>
		<title>Garudas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Garudas&amp;diff=99228"/>
		<updated>2024-11-16T01:39:04Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Garuda&#039;&#039;&#039; are one of the [[Races]] of [[Innworld]].&lt;br /&gt;
&lt;br /&gt;
== Physiology==&lt;br /&gt;
[[File:Garuda by Adventurer738.jpg|thumb|293x293px|Garuda by [[Fanworks/Adventurer|Adventurer]]]]&lt;br /&gt;
===Appearance ===&lt;br /&gt;
Garuda have a bird-people like form, with mixed colored feathers and a bird’s face with a long curved beak. Their ‘arms’ are two long wings with long feathers and nimble talons at each end.&amp;lt;ref name=&amp;quot;2.22K&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/05/2-00-k/ Chapter 2.22 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Garuda are one of the few sapient species that can fly, and their bodies are relatively frail compared to most species as a result, which is the result of their hollow bones.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Reproduction====&lt;br /&gt;
Garuda are egg-laying people and don&#039;t give live births. They are not averse to polygamy.&amp;lt;ref name=&amp;quot;2.22K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Diet====&lt;br /&gt;
They&#039;re highly receptive to sugary products.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 7) – No Answers and Answers}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Qualities===&lt;br /&gt;
Garudas can produce excellent [Mages] and [Shamans], instead of having to favor one or the other. [[Humans]], [[Gnolls]], and [[Centaurs]] are some of the other races that share this quality.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
====Fears====&lt;br /&gt;
Garuda are naturally [https://en.wikipedia.org/wiki/Claustrophobia Claustrophobic].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/01/7-04/ Chapter 7.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subraces==&lt;br /&gt;
&lt;br /&gt;
===[[Drowned People|Drowned Garuda]]===&lt;br /&gt;
Like many other humanoids, Garuda can also go through the strange processes involved in becoming one of the Drowned People.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/08/6-23-d/ Chapter 6.23 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Garuda are native to [[Chandrar]], where the largest tribes live. To the west of [[Tiqr]] for example, there are many Garuda tribes in the [[Killale]] plains.&lt;br /&gt;
&lt;br /&gt;
The Garuda vigilantly patrol the arid deserts and fight bloody wars over the limited water supplies. To an unprepared army, Garuda attacks are hard to repel, as the feathery warriors will simply drop rocks from above, loose arrows and magic out of range, and retreat before they can be counterattacked. Prideful and fierce, Garuda make few friends, but those they do accept are comrades for life.&amp;lt;ref name=&amp;quot;:Glossary&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also many Garuda living on other continents. For example, besides [[Gnolls]] and [[Dullahans]] they form one of the largest minorities in the [[Drakes|Drake]] city of [[Pallass]] (and may also do so in other [[Walled Cities]]), where they often serve in the flying forces that otherwise mainly consist of winged [[Oldblood Drakes]]. They have also become a settled minority in some jungle parts of [[Baleros]].&amp;lt;ref name=&amp;quot;IF&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Culture==&lt;br /&gt;
Garuda regularly have specialized classes based on being airborne. [Flyer] and [Battleflyer] come to mind naturally, but there are also [Aerial Dancers].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/23/6-10/ Chapter 6.10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garuda consider white feathers to be special, even royal.&amp;lt;ref&amp;gt;[https://wanderinginn.com/interlude-satar-revised/ Interlude – Satar]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prominent Garuda==&lt;br /&gt;
&lt;br /&gt;
*[[Bevussa Slenderscale]], Gold-ranked Adventurer of the [[Wings of Pallass]].&lt;br /&gt;
*[[Chaita]], the &#039;&#039;Sky’s Mirage.&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Peki]], aerial commander and student of [[Niers Astoragon]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/04/6-22-d/ Chapter 6.22 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Selentierre]], [Pictorial Chef de Entremetier] of the [[Forgotten Wing Company]].&amp;lt;ref name=&amp;quot;IF&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/11/interlude-foliana/ Interlude - Foliana]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Takhatres]], &#039;&#039;Lord of the Skies&#039;&#039; and Vassal of Flos, the King of Destruction.&amp;lt;ref name=&amp;quot;2.22K&amp;quot; /&amp;gt;&lt;br /&gt;
*Makhita, the Sapki of the Shield Kingdom of [[Qualvekkaras]], the Kingdom of the Winds.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Garuda Garuda] are divine bird-like beings that originate in Hinduist myths and also feature prominently in Buddhism and Jainism. As such, they are national symbols of Thailand and Indonesia.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Garuda|!]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Magic&amp;diff=99137</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Magic&amp;diff=99137"/>
		<updated>2024-11-11T05:10:03Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic&#039;&#039;&#039; is the manipulation of [[mana]] to cast [[spells]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
“Once, everyone used to know magic&amp;quot;, at least according to [[Ceria Springwalker|Ceria&#039;s]] grandfather. It was as simple as breathing even for children, and all [[Half-Elves|half-elves]] learned Tier 2 magic before they’d reached their teenage years. But in Human cities and other nations, students study under older mages or travel to schools like [[Wistram Academy]].&lt;br /&gt;
&lt;br /&gt;
Magic surrounds everything, but an individual’s capacity for magic varies. And the same goes for the surroundings. Thus, in a highly magically charged environment spells are naturally easy to cast. In a null zone, a [Mage] must rely solely on their own internal magical energy to cast spells.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magically created material are devoid of microorganisms or impurities, but are also unstable as they cannot be maintained with the magic that made it, which slowly leaves the spell. Thus it will dissolve on a microscopic level and easily breaks apart.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ Chapter 9.23 GGGGGGGGG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mundane [[monsters]] can easily ingest raw magic, and be drastically mutated by it. Changing the magic&#039;s nature, can prevent that.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is currently no base unit to accuratly quantify magic, or equation to calculate how it flows, though [Mages] of old may have known parts of such an equation.&amp;lt;ref&amp;gt;{{VERef|10.01 L}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potential ==&lt;br /&gt;
The potential of becoming a [Mage] differentiates itself from species to species. [[Half-Elves]], for instance, have a greater affinity towards spellcasting than Humans.&lt;br /&gt;
&lt;br /&gt;
[[Gazers]], too, are a race naturally inclined towards magic, as they are highly magical beings like the half-Elves and to an extent, the [[Lizardfolk]]. However their magic is more chaotic than that of typical [Mages].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Drakes]] have an average potential for magic, though many consider magic undrakelike. [[Oldblood Drakes]], however, are much more inclined to pursue magic. &lt;br /&gt;
&lt;br /&gt;
[[Minotaurs]] are one of the species that have the smallest affinities towards magic, making it even an achievement for them to cast only 2nd Tier spells.&lt;br /&gt;
&lt;br /&gt;
That is not to say that those races have to abandon the magecraft because they think it a waste of time or it won&#039;t add anything to their military prowess. One way to go around that problem is shamanism. A [Shaman], chosen by the tribe, will draw [[Mana]] not only from the environment but also from the mana supply of their tribe&#039;s member, making them in a large tribe especially fearsome. The downside of that method is that the [Shamans] create the spells out of a collective will and lack structure and form. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another option is to pursue the path of [[Witches|Witchcraft]]. While similar to shamanism in that it revolves around the use of emotions and collective will into forming a [Witches] ‘Craft’. Witches can also gain power through sacrifices, contracts, items, and ideas. The downside here though is that [Witches] have trouble fighting things in their natural state. A natural wildfire is far harder to deal with for a Level 40 [Witch] then a Level 40 [Mage].&lt;br /&gt;
&lt;br /&gt;
It is also important to note that a person’s magical abilities can change over time. Mostly through exposure to highly magical environments like [[Fissival]], or through the System itself. Drinking large quantities of mana potions or consumption of other various magical materials can also increase a person’s magical abilities, like with [[Chesacre]]. Likewise while magical aptitude can be increased, it can also be taken away. Like with the magic crippling systems the [[Walled Cities]] put in place against the Gnolls. And areas of high Antimagic can cripple anyone with magical talent who has spent large amounts of time in said area, like with the [[Blighted Kingdom]]&#039;s 5th Wall.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Interlude - Death and Stitches]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another element to consider is that while many people could practice Magic, the skill barrier, resources, and overall interest in the subject can often lead many to stop pursuing the path.&lt;br /&gt;
&lt;br /&gt;
== Magic Test ==&lt;br /&gt;
There are several ways of testing the affinity of a person towards magic. The traditional &#039;&#039;Human&#039;&#039; method is by saturating the area around the tester with raw [[Mana]] and allow them to demonstrate their magical ability—or lack thereof. If they possess the potential, they would be able to cast spells by just imagining, be it fire, water, or a shiny pot. &lt;br /&gt;
&lt;br /&gt;
Another method is to channel an intense desire for elemental magic, such as desiring light in darkness.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|10.04 V}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Half-Elves draw a silver glowing symbol with their wand in the air. The testee is supposed to look at it and show if they can understand it. To non-mages it looks like a bunch of squiggles and straight lines put together randomly.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miracle==&lt;br /&gt;
&lt;br /&gt;
[[Miracles]] are thought by some to be an older, extinct form of magic. Instead of mana, miracles relied in the faith and belief in gods. As the gods have long since ceased to exist, at least in the eyes of the public, so have miracles likewise ended.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Miracles have since returned with the advent of [[Prophet|The Prophet]] &amp;amp; [[Pawn]] and his [Priest] class, and have made a widespread resurgence since then among the Free Antinium, appearing as abilities used by the [Priests], [Templars], and [Crusaders] among them and the [[Antinium Crusade|Seventh Hive]].&lt;br /&gt;
&lt;br /&gt;
The full capabilities of Miracles are currently unknown, but continued and practiced worship in entities is the gateway towards obtaining them. Gods are not a needed factor, as the Antinium’s Heaven proves, providing the strength of Miracle without being a god.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The language of magic is Latin.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Miracles&amp;diff=95816</id>
		<title>Miracles</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Miracles&amp;diff=95816"/>
		<updated>2024-06-02T07:46:42Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miracles&#039;&#039;&#039; are a function of the [[System]] that governs [[Innworld]]. They are considered by some to be a form of [[magic]] and act similar to [[spells]] but are fueled by faith instead of [[mana]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Miracles are an older, nearly extinct form of magic. It is questioned, however, if it is really a form of magic. It is basically a form of prayer brought into existence. Such as wishing for a friend to be healed. A miracle would close his wounds and restore his essence through such faith. Once upon a time, miracles matched magic in its capacity to warp the world. It was said a [Cleric] in their earliest levels could do what an [Archmage] could not.&lt;br /&gt;
&lt;br /&gt;
Miracles relied in the faith and belief in gods. As the gods have long since ceased to exist, at least in the eyes of the public, so have miracles likewise ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By faith and faith alone do they warp the bounds of reality. Their desire and belief creates Gods and bridges the gap between impossibility and truth. Though blade and spell may take their lives, their inviolate will shall move this world.”&lt;br /&gt;
&lt;br /&gt;
As a result, people have stopped receiving the [Cleric] class, which was replaced by [Healer] (see: [[Healing]]). The replacement lacks considerably in power, though. [Healers] are simply general practitioners of restorative arts, some of whom are able to cast spells. Many rely on potions or even simple bandages rather than miracles. The definition of the class has changed, and accordingly, so have the skills and spells learnt.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modern Miracles===&lt;br /&gt;
&lt;br /&gt;
Due to the widespread belief in [[Innworld]] that the Gods are dead, Miracles were thought to be an extinct function of the system until [[Pawn]] gained the power of one through his faith in the [[Antinium]] Heaven.&lt;br /&gt;
&lt;br /&gt;
==List of Miracles==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;u&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;50%&amp;quot; | &amp;lt;u&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;u&amp;gt;&#039;&#039;&#039;Reference Chapter(s)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Arrow of Fever]&lt;br /&gt;
| &lt;br /&gt;
*Fire from the finger an arrow that has a twisting crackling eerie crimson glow, at the enemy. The arrows can go through ordinary armor and shields, and they make those struck feverish.&lt;br /&gt;
*The fever isn’t contagious, or so it seemed, and will pass in merely an hour after the enemy had collapsed.&lt;br /&gt;
*Can be used multiple times like being able to firing nearly three dozen off.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Bane of Luck]}}&lt;br /&gt;
| An unavoidable luck-based Miracle that renders someone extremely unlucky, like slipping despite wearing boots enchanted to stick, being hit by friendly fire, etc.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Barrier of Faith]&lt;br /&gt;
| &lt;br /&gt;
|[https://wanderinginn.com/2022/08/30/9-12/ 9.12]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cure Ailments] &lt;br /&gt;
|Removes ailments, such as diseases and fungal infections.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Color|#ffd700|[Cure Mundane Wounds]}}&lt;br /&gt;
|&lt;br /&gt;
*Heal with a light like sunlight, all wounds that are mundane.&lt;br /&gt;
*Advanced poisons, and anything from a Spell or enchanted blade, stymied this miracle power.&lt;br /&gt;
*At Low Level it can be used twice before the User falls over.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Cursed Hands]&lt;br /&gt;
|&lt;br /&gt;
*Summons long, semi-transparent, like a shadow come to life, spectral arms from a circle nearly 30 feet wide to the ground, to grab and drag down into the earth every enemy in sight. It&#039;s currently unknown if there is something down there.&lt;br /&gt;
*The hands moved about as fast as a zombie’s, a slow grab. But each hand is strong enough to pull a person down hard and are able to break a leg.&lt;br /&gt;
*The arm are immune to ordinary weapons as they pass through them harmlessly, but are vulnerable to Magic attacks as even a [Light Arrow] can blast a hand apart.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [Divine Protection]&lt;br /&gt;
| Protects the User from harm, even from Dragonfire.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color: #ffd700&amp;quot;&amp;gt;[Heal]&amp;lt;/span&amp;gt;&lt;br /&gt;
| TBA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Trade and Travel]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Heal Damage]&lt;br /&gt;
| &lt;br /&gt;
*Mends injuries on a target in a glow of light.&lt;br /&gt;
*The User specifies what kind of damage they are healing, an can heal as much as they would be able to inflict, or close enough.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color: #ffd700&amp;quot;&amp;gt;[Heal Major Wounds]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*TBA&lt;br /&gt;
*Using it on an Undead, like a [[Draugr]], will heal their flesh only for it to be vaporized right after, thus ending them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2023/11/22/9-66/ 9.66]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Heal Minor Wounds]&lt;br /&gt;
|&lt;br /&gt;
*The User is able to heal one moderate wound, or they can repeat using the Miracle to close a larger wound, but inefficiently.&lt;br /&gt;
*The User must rest after using it repeatedly, as they become extremely fatigued afterwards.&lt;br /&gt;
*At first the Miracle could be used 6 timed per Hour at [Acolyte] Lv. 18, but it can be used up to 12 times at [Priest] Lv. 23. It can also be used at least 3 or more times before the User collapse, but by doing so it will heal less next time.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2019/07/13/6-30/ 6.30]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/12/07/6-62-l/ 6.62 L]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Holy Barrier]&lt;br /&gt;
|&lt;br /&gt;
*The User is enfolded into a barrier that has a brilliant warm white light to them, but is searing to the enemies.&lt;br /&gt;
*The barrier protects by repelling and blocking attacks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Holy Blade: Sword of Judgment]&amp;lt;br /&amp;gt;[Sword of Judgement] &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Holy Hammer] &lt;br /&gt;
|&lt;br /&gt;
* Conjures a carpenter’s hammer, large enough for a Giant to use it, to swing down and crush everything in its path.&lt;br /&gt;
|[https://wanderinginn.com/2023/11/22/9-66/ 9.66]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Color|#ff0000|[Marked For Hell]}}&lt;br /&gt;
|&lt;br /&gt;
*Just by the User pointing a finger at someone, a red mark is inscribed on that person chest, so that when they die, they be damned for Hell.&lt;br /&gt;
*In the moment the marked ones die, they vanish in a void that opens under them, as something with a clawed hands reach up and drags them down, all while they scream as their body burns and twisting into wisps of agonized, terrified smoke.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Heal Minor Wounds]&lt;br /&gt;
|Heal multiple people&#039;s lesser wounds.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/21/9-30/ 9.30]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Minor Radiance of Healing]&lt;br /&gt;
|&lt;br /&gt;
*People around the User passively heal faster.&lt;br /&gt;
*Rate of healing: a cut will begin to scab in fifteen seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Miracle: Holy Sword]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/08/30/9-12/ 9.12]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[My Noble Virtue: Protection]}}&lt;br /&gt;
|A dome of light forms above the User which protects them and those around them from harm.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[My Noble Virtue: Sacrifice]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[My Noble Virtue: Speech]}}&lt;br /&gt;
|Unknown other than allowing the User to speak (even if they are physically incapable of talking) in a {{Color|#ffcc00|golden tone}}.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[My Noble Virtue: Stature]}}&lt;br /&gt;
|Unknown other than allowing the User to grow a foot taller.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Retribution of the Defender]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Workers (Holy)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Miracles&amp;diff=95815</id>
		<title>Miracles</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Miracles&amp;diff=95815"/>
		<updated>2024-06-02T07:44:25Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miracles&#039;&#039;&#039; are a function of the [[System]] that governs [[Innworld]]. They are considered by some to be a form of [[magic]] and act similar to [[spells]] but are fueled by faith instead of [[mana]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Miracles are an older, nearly extinct form of magic. It is questioned, however, if it is really a form of magic. It is basically a form of prayer brought into existence. Such as wishing for a friend to be healed. A miracle would close his wounds and restore his essence through such faith. Once upon a time, miracles matched magic in its capacity to warp the world. It was said a [Cleric] in their earliest levels could do what an [Archmage] could not.&lt;br /&gt;
&lt;br /&gt;
Miracles relied in the faith and belief in gods. As the gods have long since ceased to exist, at least in the eyes of the public, so have miracles likewise ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By faith and faith alone do they warp the bounds of reality. Their desire and belief creates Gods and bridges the gap between impossibility and truth. Though blade and spell may take their lives, their inviolate will shall move this world.”&lt;br /&gt;
&lt;br /&gt;
As a result, people have stopped receiving the [Cleric] class, which was replaced by [Healer] (see: [[Healing]]). The replacement lacks considerably in power, though. [Healers] are simply general practitioners of restorative arts, some of whom are able to cast spells. Many rely on potions or even simple bandages rather than miracles. The definition of the class has changed, and accordingly, so have the skills and spells learnt.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modern Miracles===&lt;br /&gt;
&lt;br /&gt;
Due to the widespread belief in [[Innworld]] that the Gods are dead, Miracles were thought to be an extinct function of the system until [[Pawn]] gained the power of one through his faith in the [[Antinium]] Heaven.&lt;br /&gt;
&lt;br /&gt;
==List of Miracles==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;u&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;50%&amp;quot; | &amp;lt;u&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;u&amp;gt;&#039;&#039;&#039;Reference Chapter(s)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Arrow of Fever]&lt;br /&gt;
| &lt;br /&gt;
*Fire from the finger an arrow that has a twisting crackling eerie crimson glow, at the enemy. The arrows can go through ordinary armor and shields, and they make those struck feverish.&lt;br /&gt;
*The fever isn’t contagious, or so it seemed, and will pass in merely an hour after the enemy had collapsed.&lt;br /&gt;
*Can be used multiple times like being able to firing nearly three dozen off.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#ff0000|[Bane of Luck]}}&lt;br /&gt;
| An unavoidable luck-based Miracle that renders someone extremely unlucky, like slipping despite wearing boots enchanted to stick, being hit by friendly fire, etc.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Barrier of Faith]&lt;br /&gt;
| &lt;br /&gt;
|[https://wanderinginn.com/2022/08/30/9-12/ 9.12]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cure Ailments] &lt;br /&gt;
|Removes ailments, such as diseases and fungal infections.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Color|#ffd700|[Cure Mundane Wounds]}}&lt;br /&gt;
|&lt;br /&gt;
*Heal with a light like sunlight, all wounds that are mundane.&lt;br /&gt;
*Advanced poisons, and anything from a Spell or enchanted blade, stymied this miracle power.&lt;br /&gt;
*At Low Level it can be used twice before the User falls over.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Cursed Hands]&lt;br /&gt;
|&lt;br /&gt;
*Summons long, semi-transparent, like a shadow come to life, spectral arms from a circle nearly 30 feet wide to the ground, to grab and drag down into the earth every enemy in sight. It&#039;s currently unknown if there is something down there.&lt;br /&gt;
*The hands moved about as fast as a zombie’s, a slow grab. But each hand is strong enough to pull a person down hard and are able to break a leg.&lt;br /&gt;
*The arm are immune to ordinary weapons as they pass through them harmlessly, but are vulnerable to Magic attacks as even a [Light Arrow] can blast a hand apart.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [Divine Protection]&lt;br /&gt;
| Protects the User from harm, even from Dragonfire.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color: #ffd700&amp;quot;&amp;gt;[Heal]&amp;lt;/span&amp;gt;&lt;br /&gt;
| TBA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Trade and Travel]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Heal Damage]&lt;br /&gt;
| &lt;br /&gt;
*Mends injuries on a target in a glow of light.&lt;br /&gt;
*The User specifies what kind of damage they are healing, an can heal as much as they would be able to inflict, or close enough.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;span style=&amp;quot;color: #ffd700&amp;quot;&amp;gt;[Heal Major Wounds]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*TBA&lt;br /&gt;
*Using it on an Undead, like a [[Draugr]], will heal their flesh only for it to be vaporized right after, thus ending them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2023/11/22/9-66/ 9.66]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Heal Minor Wounds]&lt;br /&gt;
|&lt;br /&gt;
*The User is able to heal one moderate wound, or they can repeat using the Miracle to close a larger wound, but inefficiently.&lt;br /&gt;
*The User must rest after using it repeatedly, as they become extremely fatigued afterwards.&lt;br /&gt;
*At first the Miracle could be used 6 timed per Hour at [Acolyte] Lv. 18, but it can be used up to 12 times at [Priest] Lv. 23. It can also be used at least 3 or more times before the User collapse, but by doing so it will heal less next time.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2019/07/13/6-30/ 6.30]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/12/07/6-62-l/ 6.62 L]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Holy Barrier]&lt;br /&gt;
|&lt;br /&gt;
*The User is enfolded into a barrier that has a brilliant warm white light to them, but is searing to the enemies.&lt;br /&gt;
*The barrier protects by repelling and blocking attacks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Holy Blade: Sword of Judgment]&amp;lt;br /&amp;gt;[Sword of Judgement] &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Holy Hammer] &lt;br /&gt;
|&lt;br /&gt;
* Conjures a carpenter’s hammer, large enough for a Giant to use it, to swing down and crush everything in its path.&lt;br /&gt;
|[https://wanderinginn.com/2023/11/22/9-66/ 9.66]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Color|#ff0000|[Marked For Hell]}}&lt;br /&gt;
|&lt;br /&gt;
*Just by the User pointing a finger at someone, a red mark is inscribed on that person chest, so that when they die, they be damned for Hell.&lt;br /&gt;
*In the moment the marked ones die, they vanish in a void that opens under them, as something with a clawed hands reach up and drags them down, all while they scream as their body burns and twisting into wisps of agonized, terrified smoke.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Heal Minor Wounds]&lt;br /&gt;
|Heal multiple people lesser wounds.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/21/9-30/ 9.30]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Minor Radiance of Healing]&lt;br /&gt;
|&lt;br /&gt;
*People around the User passively heal faster.&lt;br /&gt;
*Rate of healing: a cut will begin to scab in fifteen seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Miracle: Holy Sword]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/08/30/9-12/ 9.12]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[My Noble Virtue: Protection]}}&lt;br /&gt;
|A dome of light forms above the User which protects them and those around them from harm.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[My Noble Virtue: Sacrifice]}}&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[My Noble Virtue: Speech]}}&lt;br /&gt;
|Unknown other than allowing the User to speak (even if they are physically incapable of talking) in a {{Color|#ffcc00|golden tone}}.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Color|#99ccff|[My Noble Virtue: Stature]}}&lt;br /&gt;
|Unknown other than allowing the User to grow a foot taller.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Retribution of the Defender]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Workers (Holy)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Beastkin&amp;diff=95381</id>
		<title>Beastkin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Beastkin&amp;diff=95381"/>
		<updated>2024-05-05T06:11:15Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beastkin&#039;&#039;&#039; are one of the [[races]] of Innworld. They are mostly found on [[Baleros]] and [[Chandrar]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Beastkin does not refer to one specific people but a set of tribes known collectively as Beastkin. Each tribe takes traits from a specific animal, such as Cat Beastkin or Rabbit Beastkin. Scattered and relatively sparse, the Beastkin are a rare species but generally acclimatise to any lands they find themselves in. They also tend to have interesting relationships with animals given their heritage. A Rabbit Beastkin is wary of cats for instance, and will generally save innocent bunnies by beating up any predators on the prowl.&amp;lt;ref name=&amp;quot;Gloss&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beastkin in [[Izril]] mainly reside in the southern half of the continent and can be mainly found among the [[Gnolls|Gnoll Tribes]] than in [[Drakes|Drake]] settlements.&amp;lt;ref name=&amp;quot;1.28&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.28]&amp;lt;/ref&amp;gt; There are Fox-Beastkin living on Chandrar, such as in [[Nerrhavia&#039;s Fallen]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/12/01/8-54-h/ Chapter 8.54 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
=== Fox ===&lt;br /&gt;
They are shorter on average than humans, slim, and nimble. Their fur color ranges across red, sandy, black, and occasionally silver.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
They resemble [[Gnolls]], but are shorter and have distinct lupine features.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Salamander ===&lt;br /&gt;
They are scaled like [[Drakes]] and [[Lizardfolk]], but their heads are flat, and they have the most lizard-like face of the three.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crocodile ===&lt;br /&gt;
They are huge, scaly, with wide set eyes on both sides of their face and a long tooth-filled snout.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Their feet are stuby and webbed with talons.&amp;lt;ref&amp;gt;{{VERef|10.08 (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
They are known to be peaceful and easy to work with. They are a bit closer to their roots than other species, which can give them some behavioral traits from the animals they are based on.&amp;lt;ref&amp;gt;{{VERef|10.02 Y}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most Beastkin do not leave their home tribes. Does that do are usually wanderers, outcasts, or on a mission.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Fox-Beastkin where protected in [[Chandrar]] under [[Tottenval]], leading to a population boom on the continent. As his work benefited many people even to the present day, most nations didn&#039;t displace them after his death and the dissolution of [[Flos Reimarch|Flos]]&#039; empire.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Beastkin Tribes ==&lt;br /&gt;
*Cat Tribe&lt;br /&gt;
*Dog-Tribe&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Duskclaw Tribe - Jackal&lt;br /&gt;
*Long Ear Tribe - Rabbit&lt;br /&gt;
*Rhinoceros Tribe&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/09/26/8-44-o/ Chapter 8.44 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Squirrel Tribe&lt;br /&gt;
*??? - Ape&amp;lt;ref name=&amp;quot;:First and Last&amp;quot;&amp;gt;[https://wanderinginn.com/2022/12/11/interlude-the-first-and-last-of-us/ Interlude - The First and Last of Us]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*??? - Bear&lt;br /&gt;
*??? - Crocodile&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VERef|10.07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*??? - Falcon&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/21/9-16-r/ Chapter 9.16 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*??? - Fox&lt;br /&gt;
*??? - Monkey&amp;lt;ref name=&amp;quot;:First and Last&amp;quot; /&amp;gt;&lt;br /&gt;
*??? - Owl&lt;br /&gt;
*??? - Salamander&lt;br /&gt;
*??? - Wolf&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Just like [[Gnolls]], Beastkin make great pet owners, since they establish themselves as pack leaders easily.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/05/4-43/ Chapters 4.43]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Except for [[Hawk]], the rest of the Long Ear Tribe live only in a few regions in Baleros.&amp;lt;ref name=&amp;quot;Gloss&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/#H Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Cat and Dog-Beastkin are known to fight each other, though comparatively less compared City [[Drakes]] and Plains [[Gnolls]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/15/7-35-c/ Chapter 7.35 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* It&#039;s an insult to refer to Beastkin by the trait that defined their pre-Beastkin from.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Beastkin|*]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Az%E2%80%99kerash&amp;diff=95044</id>
		<title>Az’kerash</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Az%E2%80%99kerash&amp;diff=95044"/>
		<updated>2024-04-27T14:00:58Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Gallery&lt;br /&gt;
|tab4 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Perril Chandler&lt;br /&gt;
|image = Az&#039;kerash by Chalyon.jpg&lt;br /&gt;
|aliases = *Perril&lt;br /&gt;
*Az’kerash&lt;br /&gt;
*The Necromancer&lt;br /&gt;
*Necromancer of Terandria&lt;br /&gt;
*Archmage Chandler&lt;br /&gt;
*Archmage of Death&lt;br /&gt;
*Gravewarden of Therras&lt;br /&gt;
*Undying Shield of Calanfer&lt;br /&gt;
*Great Master of the Dead&lt;br /&gt;
*Anonymous Spellcaster A&lt;br /&gt;
*Azzy&lt;br /&gt;
|species = [[Humans|Human]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
|age = 200+&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Active}}&lt;br /&gt;
|occupation = Necromancer&lt;br /&gt;
|residence = Castle west of the [[Blood Fields]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2017/05/26/2-24/ Chapter 2.29]&lt;br /&gt;
|affiliation = *Order of Seasons (Formerly)&lt;br /&gt;
*Order of Felgeist (Formerly)&lt;br /&gt;
*[[Chosen]]&lt;br /&gt;
|caption1=By [[Fanworks/Chalyon|Chalyon]]}}&lt;br /&gt;
&#039;&#039;&#039;Perril Chandler&#039;&#039;&#039;, mostly known to all as &#039;&#039;&#039;Az’kerash&#039;&#039;&#039; or simply as &#039;&#039;&#039;The Necromancer&#039;&#039;&#039;, is a highly skilled [[Necromancers|Necromancer]], as he isn&#039;t just able to control zombies or skeletons but create far darker armies, such as Draugr, advanced and incredibly powerful zombies, Wraiths, Wights and Bone Giants.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He has the appearance of an old man with facial lines, white locks, and albino white skin. His pupils are described as pale ghostly white light shining from behind two black corneas.&amp;lt;ref name=&amp;quot;2.30&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/28/2-25/ Chapter 2.30]&amp;lt;/ref&amp;gt; That said, the black color is the result of an illusion spell, as his eyes are supposed to be violet.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/28/1-09-r/ Chapter 1.09 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He wears dark robes that seem to be made from shadows that slowly ripple over his form, sucking in all light, and a silver ring on his finger.&amp;lt;ref name=&amp;quot;2.30&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Once an honorable and noble individual, after being betrayed by those he counted as friends, Az&#039;kerash became consumed with hatred for the living and has vowed to eradicate all life. While he had initially gone on a rage-filled rampage for the first century, he has become more patient in the present day, willing to secretly lie in wait and make long-term plans. However, he can still become wrathful, sometimes having a tantrum by shooting random spells of destruction. Cold and calculating, Az&#039;kerash is a master manipulator, having tactics such as secretly replacing people with undead puppets.&amp;lt;ref&amp;gt;[[Chapter 6.50 I]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being the foremost [Necromancer] of his time, Az&#039;kerash has an innate knowledge of anatomy of many different species, having achieved the class of [Archmage]. A brilliant scholar and intellectual, Az&#039;kerash is analytical and methodical, often explaining things verbally as he examines something, as if he was explaining to a group of students.&amp;lt;ref name=&amp;quot;7.14T&amp;quot; /&amp;gt; However, he is often arrogant, with an overconfidence in his own abilities.&amp;lt;ref name=&amp;quot;2.48&amp;quot; /&amp;gt; Additionally, his [Parallel Thoughts] allows him to multi-task on a dozen projects simultaneously, though it also causes him to be neglectful and absentminded. &lt;br /&gt;
&lt;br /&gt;
Aside from his hatred of life, Az&#039;kerash also possesses a loathing of Wistram, even being angered by a mention of it.&amp;lt;ref&amp;gt;[[Chapter 6.59]]&amp;lt;/ref&amp;gt; He also views the Demons as his enemies, having fought the Deathless back when he was an [Archmage].&amp;lt;ref&amp;gt;[[Chapter 7.36 C]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Interlude – Paradigm Shift (Pt. 2)|Interlude - Paradigm Shift (Pt. 2)]]&amp;lt;/ref&amp;gt; He also abhors the idea of [Slaves] or anyone in chains, even freeing [[Ferkr]] from mental hexes when he had no reason to.&amp;lt;ref&amp;gt;[[Chapter 8.42]]&amp;lt;/ref&amp;gt; He regarded his former apprentice [[Reiss]] as a useful tool and a means to an end.&lt;br /&gt;
&lt;br /&gt;
He considers the [[Chosen]] as his children, despite often being exasperated by their failures and antics. While he initially did not think much of [[Pisces Jealnet|Pisces]] (only taking him as an apprentice to prevent him from telling everyone he was alive), Az&#039;kerash began to see something of himself in Pisces. Over time, he has developed something of a soft spot for Pisces, becoming exhilerated by his feats and accomplishments. &lt;br /&gt;
== Background ==&lt;br /&gt;
Perril Chandler was born to a family of [Chandlers] in the Terandrian kingdom of Silvaria. His powerful magical potential led him to become apprenticed to the [High Mage] of his city, mastering Tier 3 spells before the age of sixteen. After the death of his master, he discovered his talent for necromancy, while also becoming a duellist, eventually enlisting in Silvaria&#039;s army. Perril Chandler became friends with Lady Bea, who sponsored his education in Wistram. &lt;br /&gt;
&lt;br /&gt;
A few years later, he became a mercenary and was hired by the Drakes to fight the Naga Incursions. During the war, he encountered [[Zelkyr Amerwing]], whom he had once met in Wistram, and struck up a genuine friendship. Together with undead and Golems, they became a genuine threat to the Lizardpeople. &lt;br /&gt;
&lt;br /&gt;
After the war, Perril returned to Silvaria, when plague had struck the land. He summoned undead to assist with the harvest, thus gaining the gratitude of King Redoris. By the age of 30, Perril Chandler became a [Lord] of Silvaria. Eventually, with the nomination of Zelkyr, both became Archmages of Wistram. &lt;br /&gt;
&lt;br /&gt;
During a war with the Dawn Concordat against [[Calanfer]], Perril Chandlerwas able to single-handedly fight off an army of four hundred thousand with the help of the [[Thronebearers of Calanfer|Thronebearers]], thus achieving the class of [Archmage], and becoming known as the Archmage of Death. &lt;br /&gt;
&lt;br /&gt;
However, Perril Chandler&#039;s fall of grace began, brought about by the jealousy and envy of King Redoris. Seeking to diminish Perril Chandler, Redoris sent him to Rhir to fight the Demon Kingdom where, together with Zelkyr and several armies, they fought the [[Deathless]]. Though they managed to kill two of the Deathless and severely injure the rest, all the armies were broken, and the Archmages were driven back. This loss, along with other events such as rampaging undead and a Wailing Pit, cost Perril Chandler his reputation and began souring people towards necromancy. However, the inciting incident was the attempted assassination of Redoris with a bone needle. Despite protesting his innocence, Perril Chandler was executed, and the Necromancer would rise in his place. Hating all life, he would return ten years later to Silvaria and destroy it, killing Redoris, Bea, and thousands of citizens. He would continue on to plague Terandrian kingdoms for the next hundred years, leading armies of death against the living. He would destroy and despoil kingdoms, his undead armies beaten back only after much effort and then he would disappear before he could be slain, returning after years or sometimes decades, sometimes even faking his demise. Each time he returned he was stronger. At some point, he slew [[Kerash]], the beloved Chieftain of the [[Gnolls]] whom some had labelled the first ‘King of Gnolls’. As such, the Gnolls dubbed the Necromancer as Az’kerash (‘Slayer of Kerash’), a title he adopted.&lt;br /&gt;
&lt;br /&gt;
=== Second Antinium War ===&lt;br /&gt;
During the Second Antinium War, Az&#039;kerash led a massive army against the port-Kingdom of [[Desonis]], where he quickly overwhelmed the kingdom’s army but did not approach the capital. Rather, he seized a local port and then departed for [[Izril]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While his intentions for invading Izril were never revealed, [[Pisces]] speculates that his aim were the walls of the [[Walled Cities]], the foundations of which potentially contain [[Dragons|Dragon]] bones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In his invasion of Izril, the Necromancer clashed with the army of the [[Velan|Goblin King]] once before approaching Liscor. He besieged the city which was however quickly relieved by [[Zel Shivertail]]. After three months, the ruinous and increasingly desperate siege was lifted when an [[Antinium]] army under [[Klbkch]] came to Liscor&#039;s help. Zel Shivertail himself assailed the Necromancer&#039;s position and tore Az&#039;kerash into two pieces. The undead army was swept up in the aftermath. (See: [[Necromancer&#039;s Siege of Liscor]]). &lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
However, Az&#039;kerash had once again only faked his death at Zel&#039;s hands. While Zel and the majority of Izril&#039;s population was convinced of Chandler&#039;s death, he settled down in a huge castle located in the [[Blood Fields]]. No one, aside from a handful of people, is aware of its existence, as he cast a powerful veil around his domain.&lt;br /&gt;
&lt;br /&gt;
Eight years before the main story started, he or one of his many undead constructs posed as a [Merchant] and went to a Drake village, bringing a wagon laden with goods and asking for news. There he met a [[Reiss|Hobgoblin]] under illusion spells that intrigued him.&amp;lt;ref name=&amp;quot;:5.50 G&amp;quot;&amp;gt;[https://wanderinginn.com/2018/12/29/5-50-g/ Chapter 5.50 G]&amp;lt;/ref&amp;gt; Az’kerash saw that the Hob could read&amp;lt;ref name=&amp;quot;:4.46&amp;quot;&amp;gt;[https://wanderinginn.com/2018/06/16/4-46/ Chapter 4.46]&amp;lt;/ref&amp;gt; as well. That night, he attacked the Drake village with a horde of undead, slaughtered the Drakes and cornered the Hobgoblin and fought him. After defeating the Hob, Az’kerash offered him the choice of serving him in life or serving him in death. The Hob chose to live, and so he became his apprentice.&amp;lt;ref name=&amp;quot;:5.50 G&amp;quot; /&amp;gt; Az’kerash then started training him, by giving him spell books and scrolls to read,&amp;lt;ref name=&amp;quot;:4.46&amp;quot; /&amp;gt; so that he could make him his own Goblin King and use him as a weapon to strike the living with.&amp;lt;ref name=&amp;quot;:5.50 G&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 1&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Az&#039;kerash was mentioned several times in Volume 1 as an historical threat, to both show [Necromancy] is considered a threat in general and a death-worthy crime in Liscor especially&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/04/1-11/ Chapter 1.11]&amp;lt;/ref&amp;gt;, but also that the [Necromancer] [[Pisces]] is not nearly as dangerous as &#039;&#039;The Necromancer&#039;&#039; was.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/30/1-06-r/ Chapter 1.06 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 2&amp;lt;/u&amp;gt; ===&lt;br /&gt;
After [[Skinner&#039;s Attack on Liscor]], Az&#039;kerash called all the undead (including [[Toren]]) and commanded them to come to him and bring him all the magical artifacts of the [[Ruins of Liscor]].&amp;lt;ref name=&amp;quot;2.10&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.10 T]&amp;lt;/ref&amp;gt; However, none of the undead made it all the way to him and he failed to receive any of the artifacts.&amp;lt;ref name=&amp;quot;7.14T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When [[Ryoka Griffin]] approached the Necromancer&#039;s castle on her delivery run for [[Teriarch]], Az’kerash was occupied creating a huge whale-sized creature out of bone designed to threaten the [[Walled Cities|Walled Cities.]]&amp;lt;ref name=&amp;quot;2.48&amp;quot; /&amp;gt; He only focused a fraction of his mind on casual surveillance of the battle between [[Zel Shivertail]] of the [[Trisstral Alliance]] and [[Ilvriss Gemscale|Ilvriss]] and the forces of [[Salazsar]], which also occurred near his abode. One of his servants, [[Venitra]] regularly briefed him on the situation as it unfolded, but the Necromancer decided not to interfere in the Drake&#039;s petty squabbles, just sweep up the fallen after the battle as future resources. He issued a kill order on anyone that penetrated his veil.&amp;lt;ref name=&amp;quot;2.29&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/26/2-24/ Chapter 2.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ryoka broke through that veil, followed by [[Periss Veldant|Periss]] who was slain, together with her Elite Soldiers, by the Undead. Ryoka could run straight towards Az&#039;kerash&#039;s study where he - his main consciousness still occupied with the Undead creation spell - stopped her with a [Sticky Webbing] and a [Silent Sickle] spell. He reprimanded Venitra and dismissed her, then dealt with Ryoka himself, commending her for coming this far.&lt;br /&gt;
&lt;br /&gt;
As he then learned she was a [Courier] sent to him from Teriarch, he relieved her of the package and revealed to Ryoka that the [[Dragons|Dragon]] had sent him a birth-year greeting and a considerably minor artifact: an original ring enchanted with warding and movement spells in the Silvarian duelling fashion.&lt;br /&gt;
&lt;br /&gt;
Supposing that it would not do to kill one of Teriarch messengers, he lets her go afterwards.&amp;lt;ref name=&amp;quot;2.30&amp;quot; /&amp;gt; A week later, he finished his new undead creation, and woke from his focussed trance, ready to give orders on collecting fresh material for his next creations, of which he states to need at least six, and fourteen would be ideal. Still, he started to work under time constraints. When Venitra reported to him the incident with Ryoka, Az&#039;kerash became furious that the messenger had escaped alive to tell of his location: spilling the knowledge of his current abode could undo a decade of preparation and force him to act. So he tasked Venitra, together with [[Ijvani]], to track Ryoka down and kill her along with everybody else who knew of his castle - unless the Runner has kept confidential about it, in which case he expected Venitra to either call him but use her own judgement because he was similarly occupied with a creation again.&lt;br /&gt;
&lt;br /&gt;
After she left, Az&#039;kerash considered that he was ready for a war, if the need arose; but if not he would have yet more time to prepare. He also pondered about Teriarch&#039;s role in the chains of events, as the Dragon was his mortal enemy but also a neutral entity that might now take sides in the conflict.&amp;lt;ref name=&amp;quot;2.48&amp;quot;&amp;gt;[https://wanderinginn.com/2017/07/29/2-41/ Chapter 2.48]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 4&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Az&#039;kerash interfered in the battle between his apprentice, the [[Reiss|Goblin Lord]], and the forces of [[Garusa Weatherfur|Garusa]] by possessing him. Seemingly casual, he kill Garusa and her Soldiers and reanimated them as Draugr to send them towards their former comrades. After telling his apprentice to finish this, he left. After the battle, Az&#039;kerash reprimanded the Goblin Lord, telling him that he had alerted the Drakes of his greatest weapon and failed to use it to proper effect: While Reiss tried to separate Undead and Goblins and hold back the Goblins forces to spare their lives, Az&#039;kerash expected him to ruthlessly sacrifice both in order to win more effectively. He tasked Reiss to comply with those battle orders, and to unify the Goblins, or otherwise perish in despair.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/24/4-16/ Chapter 4.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few days later, he contacted the Goblin Lord to give him his orders. Then he asked him why he was keeping the [[Osthia Blackwing|Drake]], as that while she is an [[Oldblood Drakes|Oldblood]], as a useful corpse, she was not. Upon hearing that he is using her as a spy for information, he told him with a voice filled with scorn that he already has all the information required, and that he does not need spies, only magic.&lt;br /&gt;
&lt;br /&gt;
Then he remind him of his orders to go past Liscor and reclaim [[Mountain City Tribe|the Goblins]] in the [[Dwarfhalls Rest|mountain]], by taming their [[Tremborag|leader]], so that he could build his forces and wreak havoc among the Human lands. He also told him to become a Goblin King if he is able, and If not, then die cursing his weaknesses.&lt;br /&gt;
&lt;br /&gt;
He then told him that he has his [[Venitra|trusted]] [[Ijvani|servants]] in Liscor, and that their tasks must not be compromised, as they have been occupied there for a long time, gathering information. Upon hearing this, the Goblin Lord started laugh and told him that his servants were not in Liscor for a long time, as he had met them a week ago, as they were lost and could not find Liscor.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Az’kerash said that he will reprimand his servants and thanked the Goblin Lord for telling him. Before vanishing, he told him to go north as he had told him, and burn the cities as he passes, while leave the strong ones undefended. He also told him to kill the Oldblood Drake, as he does not like loose ends.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 5&amp;lt;/u&amp;gt; ===&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 6&amp;lt;/u&amp;gt; ===&lt;br /&gt;
=== &amp;lt;u&amp;gt;Volume 7&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Az&#039;kerash educated Bea on sexual intercourse, which was something he never deigned to teach his Chosen before.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ Mating Rituals, Part 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ijvani finally arrived at Az&#039;kerash&#039;s fortress, the Necromancer studied the [[Healing Slime]] and [[Toren]], determining the latter to be a masterpiece that Pisces had created unknowingly of his true achievement: a levelling, sentient Undead made from a Necromancer&#039;s Archmages bones, inscribed with the spell matrix of a sentient Golem. That discovery made Az&#039;kerash destroy much of his less valuable property in excitement (including major parts of his castle, his bone giants, his laboratory and the forest surrounding his fortress). He then resolved to reshape his Chosen, make them leveling undead (starting with Ijvani), and raise their number from four to ten.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Az&#039;kerash is a master of magic. He gazed deeper into the heart of magic than any but the greatest [Archmages] before him. His name is infamous as the most powerful [Necromancer] of this millenium.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt.5)]&amp;lt;/ref&amp;gt; He is so powerful that not even Teriarch is confident that he could beat him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/24/4-31/ Chapter 4.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He can enslave wraiths and ghosts and built new types of undead.&lt;br /&gt;
&lt;br /&gt;
Despite not having the [Fencer] class, he was good enough to have owned a golden bell.&amp;lt;ref name=&amp;quot;7.14T&amp;quot;&amp;gt;[https://wanderinginn.com/2020/03/24/7-14-t/ Chaper 7.14 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Necromancer may know at least 500 different destructive spells.&amp;lt;ref name=&amp;quot;7.14T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Undying Lich, Myth of Death and Vengeance] Lv. 78&amp;lt;ref&amp;gt;[[Chapter 9.20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Former Classes: ====&lt;br /&gt;
*[Archmage of Death]&lt;br /&gt;
**Derived from [Necromancer]&lt;br /&gt;
* [Mage] Lv.?&amp;lt;ref name=&amp;quot;7.14T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Bound Spell – (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
** [Blackfire Fireball]&lt;br /&gt;
* [Create Spectral Undead]&lt;br /&gt;
*[Parallel Thoughts]&lt;br /&gt;
*[Sanctum: Death Magic Leyline]&lt;br /&gt;
*[Teacher of Magic (Universal)]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
*&#039;&#039;&#039;Tier 1:&#039;&#039;&#039;&lt;br /&gt;
**[Cooling Wind]&lt;br /&gt;
**[Detect Death]&lt;br /&gt;
*&#039;&#039;&#039;Tier 2:&#039;&#039;&#039;&lt;br /&gt;
** [Flame Jet]&lt;br /&gt;
* &#039;&#039;&#039;Tier 3:&#039;&#039;&#039;&lt;br /&gt;
** [Detect Magic]&lt;br /&gt;
* &#039;&#039;&#039;Tier 4:&#039;&#039;&#039;&lt;br /&gt;
** [Deathbolt]&lt;br /&gt;
**[Invisibility]&lt;br /&gt;
**[Void Air]&lt;br /&gt;
* &#039;&#039;&#039;Tier 5:&#039;&#039;&#039;&lt;br /&gt;
** [Blackfire Fireball]&lt;br /&gt;
* &#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [Absorb Recollections]&lt;br /&gt;
** [Accelerate Spell]&lt;br /&gt;
** [Appraisal]&lt;br /&gt;
**[Barrier of the Damned]&lt;br /&gt;
** [Beguiling Aroma]&lt;br /&gt;
** [Bloodcaller’s Curse]&lt;br /&gt;
** [Bone Rapier]&lt;br /&gt;
**[Breath of Life – Extended]&lt;br /&gt;
**[Concealed Presence]&lt;br /&gt;
**[Curse of the Frozen Flesh]&lt;br /&gt;
**[Death King’s Mirage of the Living]&lt;br /&gt;
**[Death Wail]&lt;br /&gt;
** [Deathblast]&lt;br /&gt;
** [Deep Freeze]&lt;br /&gt;
**&lt;br /&gt;
** [Detect Lies]&lt;br /&gt;
**[Detect Poison]&lt;br /&gt;
**[Diamond Body]&lt;br /&gt;
** [Diamondshard Spray]&lt;br /&gt;
** [Eagle Eyes]&lt;br /&gt;
** [Enhanced Strength]&lt;br /&gt;
**[Eye of Clairvoyance]&lt;br /&gt;
**[Eye of Revelations]&lt;br /&gt;
** [Flash Step]&lt;br /&gt;
** [Flesh Regrowth]&lt;br /&gt;
** [Greater Invisibility]&lt;br /&gt;
**[Greater Scrying]&lt;br /&gt;
** [Gust of Wind]&lt;br /&gt;
**[Hush]&lt;br /&gt;
** [Ice Floor]&lt;br /&gt;
** [Lesser Teleport]&lt;br /&gt;
** [Mass Stone Lances]&lt;br /&gt;
** [Mass Flame W—] (Full name yet to be revealed. Likely [Mass Flame Ward].)&lt;br /&gt;
** [Mass Silent Sickle]&lt;br /&gt;
** [Mend Bones]&lt;br /&gt;
**[Might of the Glomroath Beast]&lt;br /&gt;
** [Mindhaze]&lt;br /&gt;
** [Mists of Madness]&lt;br /&gt;
** [Muffle]&lt;br /&gt;
** [Preservation]&lt;br /&gt;
** [Purify Water]&lt;br /&gt;
**[Regeneration]&lt;br /&gt;
**[Resistance: Cold]&lt;br /&gt;
**[Restoration]&lt;br /&gt;
** [Sanctuary of Protection]&lt;br /&gt;
** [Scribe Thoughts]&lt;br /&gt;
** [Scrying]&lt;br /&gt;
** [Sightless Winds]&lt;br /&gt;
** [Silent Sickle] (Low-level spell)&lt;br /&gt;
** [Snap Freeze]&lt;br /&gt;
**[Stasis Field]&lt;br /&gt;
** [Sticky Feet]&lt;br /&gt;
** [Sticky Webbing] (Low-level spell)&lt;br /&gt;
** [Stone Lance]&lt;br /&gt;
**[True Sight]&lt;br /&gt;
** [Void Room]&lt;br /&gt;
** [Wall of Stone]&lt;br /&gt;
** [Wall of the Damned]&lt;br /&gt;
** [Warming Touch]&lt;br /&gt;
** [Word of Death]&lt;br /&gt;
&lt;br /&gt;
== Creations ==&lt;br /&gt;
&lt;br /&gt;
==== [[Chosen]]: ====&lt;br /&gt;
* [[Kerash]]&lt;br /&gt;
* [[Oom]]&lt;br /&gt;
* [[Ijvani]]&lt;br /&gt;
* [[Bea]]&lt;br /&gt;
* [[Venitra]]&lt;br /&gt;
*[[Devail]]&lt;br /&gt;
*[[Wesixa]]&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Magical Artifacts ====&lt;br /&gt;
* An original ring enchanted with warding and movement spells in the Silvarian dueling fashion. Gifted to him by Teriarch, as a token to celebrate his 200th year of existence.&amp;lt;ref name=&amp;quot;2.29&amp;quot; /&amp;gt;&lt;br /&gt;
*Enchanted Adamantium Armor - Bounce back Spells attacks.&amp;lt;ref name=&amp;quot;:8.23&amp;quot;&amp;gt;[https://wanderinginn.com/2021/05/19/8-23/ Chapter 8.23]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*Wyvern Scaled Helmet, with Phoenix’s feather plume - Allows the wearer to exhaled a plume of magical fire. Additionally those who are burned by it feel pain, even if they were an Undead.&lt;br /&gt;
*Boots that left a trail of Black Flame&lt;br /&gt;
*Gauntlets with Crystal edges - Explodes to embedded crystal shards tearing through the opponent.&lt;br /&gt;
*Prismatic Glass Shield - Counter the attacker hit with their own attack force but crisscrossed and duplicated dozens of times, on and around them. Only works with melee contact.&lt;br /&gt;
*Anti-light Sword&lt;br /&gt;
*Enchanted Javelin - Grows Barbs into the opponent flesh, that are nigh-impossible to remove.&lt;br /&gt;
*Enchanted Mace - Caused a meteor-strike of a blow.&lt;br /&gt;
*Enchanted Hand-axe - Creates glittering cuts in the air that only faded after 10 seconds or so. Each one could &#039;&#039;cut&#039;&#039; or block blows.&amp;lt;ref name=&amp;quot;:8.23&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scrolls ====&lt;br /&gt;
&lt;br /&gt;
* Tier 6 Spell Scrolls&amp;lt;ref name=&amp;quot;:8.23&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former Possessions ===&lt;br /&gt;
&lt;br /&gt;
* [Greater Teleportation] Scrolls - He owned a limited amount of scrolls containing the spell [Greater Teleportation]. He was very careful when to use them, because he had no means to acquire further ones.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/21/4-30/ Chapter 4.30]&amp;lt;/ref&amp;gt; During the fight against Zel, Az was forced to use the eleven scrolls he had left.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/07/4-49/ Chapter 4.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Unknown Ice Scroll - A Tier 6 Spell that shoots down, at the targeted enemies designated, [Ice Spikes] from the ceiling in a constant barrage, like hail, as well as [Ice Spears] that can blast enchanted marble to pieces. Used by Toren on the original Chosen to defend the Healing Slime.&amp;lt;ref name=&amp;quot;:8.23&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of People aware of Az&#039;kerash ==&lt;br /&gt;
The following people have been explicitly shown to be aware of the threat that Az&#039;kerash is still alive.&lt;br /&gt;
* [Lady] [[Magnolia Reinhart]], who only considers the Antinium a greater threat than him&amp;lt;ref name=&amp;quot;2.38&amp;quot; /&amp;gt;&lt;br /&gt;
** Her confidante, [[Ressa]]&lt;br /&gt;
** [[Erin Solstice]], having been told about him on their first meeting&amp;lt;ref name=&amp;quot;2.38&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/21/2-31/ Chapter 2.38]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Teriarch]], his mortal enemy who nevertheless sent him a token birthyear gift&lt;br /&gt;
** his messenger, [[Ryoka Griffin]], later forced to flee from Liscor to stay far away from Az&#039;kerash&lt;br /&gt;
* Wall Lord [[Ilvriss Gemscale]], who started a secret operation against him but covered it up as an anti-Antinium strike force&lt;br /&gt;
**[[Osthia Blackwing]], who was captured by [[Reiss]] and confirmed to Ilvriss about the threat&lt;br /&gt;
** Plus some of his retinue such as Welsca Crimsonscale and Captain Veel.&lt;br /&gt;
**[[Nerul Gemscale]]&lt;br /&gt;
**[[Tessa|Shriekblade]]&lt;br /&gt;
**[[Xesci]]&lt;br /&gt;
*[[Luciva Skybreath]]&lt;br /&gt;
* [[Cognita]], &lt;br /&gt;
* [[Fetohep]], &lt;br /&gt;
*Archmages of Wistram&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[[Eldavin]]&lt;br /&gt;
**[[Feor]]&lt;br /&gt;
**[[Viltach]]&lt;br /&gt;
**[[Verdan Blackwood]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He has a strained relationship with [[Teriarch]].&lt;br /&gt;
* Despite Oom and Ijvani being his oldest creations, Az&#039;kerash favors Venitra, his youngest one, though she would fall from grace after her failure in Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/14/4-28/ Chapter 4.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The name Az’kerash means ‘Slayer of Kerash’.&amp;lt;ref name=&amp;quot;Ant-3&amp;quot;&amp;gt;[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ The Antinium Wars, Pt. 3]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He owes [[Belavierr]] a favor.&amp;lt;ref name=&amp;quot;6.47 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/09/24/6-47-e/ Chapter 6.47 E]&amp;lt;/ref&amp;gt; She was also the one that made the robes he wore, as well as the one who sold him the castle west of the [[Blood Fields|Bloodfields]].&amp;lt;ref name=&amp;quot;:6.51 A&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/22/6-51-a/ Chapter 6.51 A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Back when he was still an Archmage at Wistram, [[Feor]] was once one of his students.&amp;lt;ref name=&amp;quot;:6.51 A&amp;quot; /&amp;gt;&lt;br /&gt;
*Az&#039;kerash is one of the few individuals able to say the word Gods.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Necromancers]]&lt;br /&gt;
[[Category:Archmages]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Gold-bell Fencers]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Desonis&amp;diff=95043</id>
		<title>Desonis</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Desonis&amp;diff=95043"/>
		<updated>2024-04-27T09:42:33Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Desonis&#039;&#039;&#039; is one of the kingdoms to the east of [[Terandria]]. It is currently ruled by [[Geilouna Desoyvel|Queen Geilouna]].&lt;br /&gt;
&lt;br /&gt;
Its crest is a wavy pattern over a rearing [[Hydras|hydra]] head.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/21/9-16-r/ Chapter 9.16 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Desonis is a coastal kingdom covered in marshes, mainly populated by Humans and LIzardfolk. As such, they specialize in fishing, while are also well known for their pottery made from the clay deposits in the marshes.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 8.16]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Interlude – The Innkeeper’s Knight|Interlude - The Innkeeper&#039;s Knight]]&amp;lt;/ref&amp;gt; Although it is smaller compared to most Terandrian kingdoms, it is moderately prosperous and known for the Earl of the Rains, its sleepy ruler, and [Marsh-Knights].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the waterlogged terrain, Desonis architecture consists of raised buildings on stilts to allow floods to pass by. Every house and settlement also have Dry Spots, areas that are kept free of water, to store food in and retreat to during floods. The keep channels of freshwater for safe aquaculture, hanging nets to prevent predators and monsters like Hydras from getting in.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Interlude - Foody Discussions]&amp;lt;/ref&amp;gt; They value good lumber for shipbuilding and firewood, and as it is not abundant in their marshes, they will raid the forests of their enemies for it.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2023/03/29/interlude-the-spitoon/ Interlude - The Spitoon]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A popular custom is having an hot tub inside your home, which is indicative of how the people of Desonis has become accustomed and welcomed the pervasive rainy climate. Mud baths are also common.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; They also make a sauce called &#039;&#039;forkev&#039;&#039;. It is made from baby eels, baked of their oils and ground up into paste, then mixed with a lot of shallots, roasted peppers, and some big tuber plants, with broth and lard added at completion.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Desonis is located on the coast, pervaded by several tributaries. The climate is frequently rainy, and there are monsoon seasons. Most of Desonis is covered in marshes. &lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
&lt;br /&gt;
==== Towns: ====&lt;br /&gt;
&lt;br /&gt;
* Allet&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
Desonis has a strong navy,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; and is famously good in close range naval battles.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Their ships are far more maneuverable than most nations&#039;, and some are covered with tanned hydrahide rather than wood. They&#039;re known to fight using [Hydromancers] and water tanks. They conjure jets and walls of water, board ships with water bridges, and create whirlpools.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/23/9-70-pt-1/ Chapter 9.70 (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their [Marsh Knights], while considered one of the least honorable Knight order, barely above the [[Order of the Hydra]], operate well in swampy environments and under stormy weather. They rise out of rivers, hurl mud at the enemy&#039;s eyes, and throw nets.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
During the [[Second Antinium War]] that took place in [[Izril]], the [Necromancer], [[Az’kerash]], suddenly turned against Desonis with a massive army of [[Undead]]. He quickly overwhelmed the kingdom’s army but did not approach the capital. Rather, he seized a local port and set sail towards Northern Izril, where he marched south towards [[Liscor]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 - The Antinium Wars, Pt. 3]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Desonis|*]]&lt;br /&gt;
[[category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Deathless&amp;diff=95042</id>
		<title>Deathless</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Deathless&amp;diff=95042"/>
		<updated>2024-04-27T07:26:54Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;The topic of this article are the [[Demons|Demon]] Deathless. For [[Wrymvr|Wrymvr the Deathless]], see that other article.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Deathless&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Deaths of Rhir&#039;&#039;&#039;, are the champions of the [[Demon Kingdom|Demon King]] and the leaders of his armies.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Deathless are the last, greatest weapons of the Demon Kingdom. Not much is known about them, but they are superior to the [[Fearless]] (the Demon King&#039;s elite warriors), and they are a threat on a higher level than [[Zel Shivertail]] or the [[Chosen]] of [[Az’kerash]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/24/7-14-t/ Chapter 7.14 T]&amp;lt;/ref&amp;gt; They are all immortals, and will return century after century if not slain.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34 C]&amp;lt;/ref&amp;gt; There is an expression about the Deathless, saying &amp;quot;when they take the field, armies die,&amp;quot;&amp;lt;ref name=&amp;quot;6.68&amp;quot; /&amp;gt; which speaks to their level of power, and proven correct when Silvenia, still wounded from her last battle a century ago, overran the 5th Wall of the [[Blighted Kingdom]] practically on her own.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
== History ==&lt;br /&gt;
Originally, there were twelve Deathless. There were eight left by the end of the Long Night, the period when magic disappeared.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2023/04/01/interlude-stories/ Interlude - Stories]&amp;lt;/ref&amp;gt; This was before the [[Creler Wars]] and liberation of Stitch-folk.&lt;br /&gt;
&lt;br /&gt;
[[Serinpotva]] convinced a species of giant spellcasting Silverfish to join the Demon Kingdom. After the [[Blighted Kingdom]] destroyed them, [[Silvenia Ettertree|Silvenia]] created the [[Vorepillar]] plague in revenge.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;6.68&amp;quot;&amp;gt;[https://wanderinginn.com/2020/01/01/6-68/ Chapter 6.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A century ago, the Deathless fought [Archmages] [[Zelkyr Amerwing]] and [[Az’kerash|Peril Chandler]] along with the armies of several nations. They were able to break the armies sent against the Demons and force the [Archmages] to retreat, while also killing one of Zelkyr&#039;s Truestone Golems. However, two of the Deathless were killed while the rest were grievously wounded.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Interlude – Paradigm Shift (Pt. 2)|Interlude - Paradigm Shift (Pt. 2)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it was expected that the Deathless not recover for at least another century, an [[Earthers|Earther]] named [[Flora]] was somehow able to partially heal Silvenia, who was then able to divide her magic with the other Deathless, healing them as well.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 7.36 C]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
The return of the Deathless was heralded by Silvenia, who was able to break 5th Wall and its forces by herself. While she attempted to take 4th Wall, she was discouraged so by [[Hayvon Operland|Lord Hayvon]] and his forces and ordered by the Demon King to retreat.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
Silvenia and [[Czautha’qshe|Czuatha]] teleport to Chandrar and destroy several of Roshal&#039;s caravans, freeing [Slaves] and Djinni, before attacking Lailight Scintillation itself.&amp;lt;ref&amp;gt;[[Chapter 8.32]]&amp;lt;/ref&amp;gt; They return to Rhir via [Grand Teleport], but during mid-transit, they encounter another group using the same spell: Dame [[Eclizza]], [[Ryoka Griffin]], and [[Sammial Veltras]]. Silvenia kills Eclizza, but is dissuaded from further action by Czuatha, who sees the chains on Ryoka and Sammial.&amp;lt;ref&amp;gt;[[Chapter 8.33 R]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three Deathless gather in the Demon King&#039;s court to meet the Antinium delegation.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Interlude – Songs and Stories|Interlude - Songs and Stories]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 9 ===&lt;br /&gt;
After the Christmas broadcast, [[Serinpotva]], the Death of Wings, revealed her recovery to the world. Silvenia continued to assault the Blighted Kingdom, assassinating their [Heroes], unleashing Crelers, and attacking their fleet to the New Lands of [[Izril]]. She also teleported a colony of Demons to the New Lands.&lt;br /&gt;
&lt;br /&gt;
According to Thatalocian, the [Patternlord of Graven Icons], there is one more Deathless still alive.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Deathless ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Death of Magic&#039;&#039; - [[Silvenia]], [[Half-Elves|Half-Elf]] from [[Terandria]]&lt;br /&gt;
*&#039;&#039;Death of Wings&#039;&#039; - [[Serinpotva]], [[Harpies|Harpy]] from [[Izril]]&lt;br /&gt;
*&#039;&#039;Death of Chains&#039;&#039; - [[Czautha’qshe]], [[Djinni]] from [[Chandrar]]&lt;br /&gt;
*Death of ??? (Alive)&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;Death of Voices&#039;&#039; (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;Death of Dust&#039;&#039; (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* It is rare for all the Deathless to gather in one place, having happened only three times to Flora&#039;s recollection.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Wrymvr]]&#039;s connection to the Deathless is as of yet unclear.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Rhir]]&lt;br /&gt;
[[Category:Deathless]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Species&amp;diff=93722</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Species&amp;diff=93722"/>
		<updated>2024-03-03T02:16:23Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Innworld is inhabited by many races of sentient species. &amp;lt;blockquote&amp;gt;&#039;&#039;For non-sapient species, see the [[Monsters]] page&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Innworld has a diverse landscape of many sentient species all with unique backgrounds, rich cultures, and traditions. Throughout history, many have grown increasingly common or gone extinct. Some species, like humans, flourish on all continents while others have been driven to small hidden locations and live in small numbers.&lt;br /&gt;
&lt;br /&gt;
== List of Sentient Races ==&lt;br /&gt;
&lt;br /&gt;
=== Known Races: ===&lt;br /&gt;
*[[Agelum]]&lt;br /&gt;
*[[Antinium]]&lt;br /&gt;
*Ape and Monkeys&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Interlude - Travel and Trade]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Jungleclad Gorrillas&lt;br /&gt;
**Orangutans&lt;br /&gt;
**Vale Forest Tribes (Extinct)&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/12/11/interlude-the-first-and-last-of-us/ Interlude - The First and Last of Us]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Beastkin]]&lt;br /&gt;
**Bears&lt;br /&gt;
** Cats&lt;br /&gt;
** Dogs&lt;br /&gt;
**Falcon&lt;br /&gt;
** Foxes&lt;br /&gt;
** Jackals&lt;br /&gt;
** Owls&lt;br /&gt;
** Rabbits&lt;br /&gt;
** Rhinoceros&lt;br /&gt;
**Salamander&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Squirrels&lt;br /&gt;
**Wolf&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Centaurs]]&lt;br /&gt;
* [[Cyclopes]]&lt;br /&gt;
* [[Demons]]&lt;br /&gt;
* [[Djinni]]&lt;br /&gt;
** [[Jinn]] (Extinct)&lt;br /&gt;
* [[Dorhmin]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Drakes]]&lt;br /&gt;
** [[Oldblood Drakes]]&lt;br /&gt;
** [[Scorchling]]s&lt;br /&gt;
* [[Drowned People]]&lt;br /&gt;
** Part-Drowned People&lt;br /&gt;
*[[Dryads]]&lt;br /&gt;
*[[Dullahans]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
** Part-Dwarves&lt;br /&gt;
*[[Elementals]]&lt;br /&gt;
**Air Elementals&lt;br /&gt;
**Earth Elementals&lt;br /&gt;
**Flame Elementals&lt;br /&gt;
**Frost Elementals&lt;br /&gt;
**Glass Elementals&lt;br /&gt;
**Mask Elementals&lt;br /&gt;
**Law Elementals&lt;br /&gt;
**Lightning Elementals&lt;br /&gt;
**Swamp Elementals&lt;br /&gt;
**Water Elementals&lt;br /&gt;
* [[Elves]] (Extinct)&lt;br /&gt;
** [[Half-Elves]]&lt;br /&gt;
* [[Fraerling]]&lt;br /&gt;
* Fae / Faeries&lt;br /&gt;
**Summer Fae&lt;br /&gt;
**Spring Fae&lt;br /&gt;
**Winter Fae / [[Frost Faeries]]&lt;br /&gt;
* [[Garuda]]&lt;br /&gt;
*[[Gazers]]&lt;br /&gt;
**[[Half-Gazers]]&lt;br /&gt;
*Ghosts&lt;br /&gt;
*[[Giants]]&lt;br /&gt;
** Ash Giants&lt;br /&gt;
**Cloud Giants&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/14/8-71/ Chapter 8.71]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Frost Giants&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-2/ Chapter 8.82 pt. 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Half-Giants]]&lt;br /&gt;
*** Part-Giants&lt;br /&gt;
*[[Gnomes]] (Extinct)&lt;br /&gt;
* [[Gnolls]]&lt;br /&gt;
** [[Raskghar]]&lt;br /&gt;
* [[Goblins]]&lt;br /&gt;
**Hobgoblins&lt;br /&gt;
***Fomirelins&lt;br /&gt;
*Gods&lt;br /&gt;
**[[Dead Gods]]&lt;br /&gt;
**Demigods&lt;br /&gt;
**[[Seamwalkers]]&lt;br /&gt;
*[[Golems]]&lt;br /&gt;
*[[Griffins]]&lt;br /&gt;
* [[Halflings]] (Extinct)&lt;br /&gt;
* [[Harpies]]&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
*Kelpies &lt;br /&gt;
*Kitsune&lt;br /&gt;
* [[Lizardfolk]]&lt;br /&gt;
**Gorgons&lt;br /&gt;
**Indishei&lt;br /&gt;
**Lamia&lt;br /&gt;
*** Star Lamia&lt;br /&gt;
**Medusa&lt;br /&gt;
**[[Nagas]]&lt;br /&gt;
** Quexal&lt;br /&gt;
** Scylla&lt;br /&gt;
** Tasgiel&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/30/8-77-b/ Chapter 8.77 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Lucifen]]&lt;br /&gt;
*[[Merfolk]]&lt;br /&gt;
*[[Minotaurs]]&lt;br /&gt;
* [[Ogres]]&lt;br /&gt;
* Pheonix&lt;br /&gt;
*[[Sariant Lambs]]&lt;br /&gt;
*[[Satyrs]]&lt;br /&gt;
*[[Selphids]]&lt;br /&gt;
*[[Spiderfolk]] (Extinct)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[String People]]&lt;br /&gt;
*[[Titans]]&lt;br /&gt;
* [[Treants]]&lt;br /&gt;
* [[Trolls]]&lt;br /&gt;
** Half-Trolls&lt;br /&gt;
**Magma Trolls&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
*[[Unicorns]]&lt;br /&gt;
*[[Vampires]]&lt;br /&gt;
*[[Wyrms]]&lt;br /&gt;
**Lindwyrms&lt;br /&gt;
*[[Wyverns]]&lt;br /&gt;
*Unnamed race of Psychic Crustaceans&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Interlude - Adventurers (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Unnamed race of magic Silverfish&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Interlude – Age and Tales]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Most sentient races of innworld have the ability to level though some lack that ability and others are as of yet unconfirmed as having levels. The exact cause of leveling is unknown though some races have shown half-descendants that can level. Below are races that have not been shown with Classes/Levels. &lt;br /&gt;
&lt;br /&gt;
=== Non Leveling: ===&lt;br /&gt;
&lt;br /&gt;
* Agelum&lt;br /&gt;
* Ape and Monkeys&lt;br /&gt;
* Cyclopes&lt;br /&gt;
* Elves&lt;br /&gt;
*Dead Gods&lt;br /&gt;
*Djinni&lt;br /&gt;
*Dorhmin&lt;br /&gt;
* Dragons&lt;br /&gt;
*Dryads&lt;br /&gt;
* Elementals&lt;br /&gt;
* Fae / Faeries&lt;br /&gt;
*Ghosts&lt;br /&gt;
* Giants (Half-Giants can)&lt;br /&gt;
* Gnomes&lt;br /&gt;
*Golems (Can with a specific core format)&lt;br /&gt;
* Lucifen&lt;br /&gt;
*Merfolk&lt;br /&gt;
* Ogres&lt;br /&gt;
*Raskghar&lt;br /&gt;
*Sariant Lambs (Will all can if they pass the Trials of Levelling)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/01/18/9-32/ Chapter 9.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Seamwalkers&lt;br /&gt;
* Titans&lt;br /&gt;
* Trolls (Half-Trolls can)&lt;br /&gt;
* Treants&lt;br /&gt;
*Undead (Can with a specific core format)&lt;br /&gt;
*Unicorns&lt;br /&gt;
* Wyrms&lt;br /&gt;
&lt;br /&gt;
=== Unknown Leveling: ===&lt;br /&gt;
Currently unknown if these sentient races can/could level or not.&lt;br /&gt;
&lt;br /&gt;
* Demigods&lt;br /&gt;
* Halflings&lt;br /&gt;
* Spiderfolk&lt;br /&gt;
*Unnamed race of magic Silverfish&lt;br /&gt;
*Unnamed race of Psychic Crustaceans&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There are beings, like [[Djinn]], that are highly magical and part spirit.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/05/3-35/ Chapter 3.35]&amp;lt;/ref&amp;gt; Most of these types of creatures are currently enslaved, particularly in [[Chandrar]].&lt;br /&gt;
*In [[Izril]], the most common interspecies marriage is between Gnolls and Drakes. This is due to their close proximity in the south and is despite the fact that there are many Humans in the north.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/12/8-27/ Chapter 8.27]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Some races are not able to level until a special criterion is met. Vampires, for instance, need to be purified and drink the blood of other leveling creatures to gain levels themselves.&lt;br /&gt;
*[[Selphids]] refer to any species other than them as the &#039;&#039;&#039;Manykind&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Races|!!Races]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Beastkin&amp;diff=93721</id>
		<title>Beastkin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Beastkin&amp;diff=93721"/>
		<updated>2024-03-03T02:14:12Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beastkin&#039;&#039;&#039; are one of the [[races]] of Innworld. They are mostly found on [[Baleros]] and [[Chandrar]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Beastkin does not refer to one specific people but a set of tribes known collectively as Beastkin. Each tribe takes traits from a specific animal, such as Cat Beastkin or Rabbit Beastkin. Scattered and relatively sparse, the Beastkin are a rare species but generally acclimatise to any lands they find themselves in. They also tend to have interesting relationships with animals given their heritage. A Rabbit Beastkin is wary of cats for instance, and will generally save innocent bunnies by beating up any predators on the prowl.&amp;lt;ref name=&amp;quot;Gloss&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beastkin in [[Izril]] mainly reside in the southern half of the continent and can be mainly found among the [[Gnolls|Gnoll Tribes]] than in [[Drakes|Drake]] settlements.&amp;lt;ref name=&amp;quot;1.28&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/11/27/1-28/ Chapter 1.28]&amp;lt;/ref&amp;gt; There are Fox-Beastkin living on Chandrar, such as in [[Nerrhavia&#039;s Fallen]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/12/01/8-54-h/ Chapter 8.54 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
=== Fox ===&lt;br /&gt;
They are shorter on average than humans, slim, and nimble. Their fur color ranges across red, sandy, black, and occasionally silver.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
They resemble [[Gnolls]], but are shorter and have distinct lupine features.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Salamander ===&lt;br /&gt;
They are scaled like [[Drakes]] and [[Lizardfolk]], but their heads are flat, and they have the most lizard-like face of the three.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
They are known to be peaceful and easy to work with. They are a bit closer to their roots than other species, which can give them some behavioral traits from the animals they are based on.&amp;lt;ref&amp;gt;{{VERef|10.02 Y}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Fox-Beastkin where protected in [[Chandrar]] under [[Tottenval]], leading to a population boom on the continent. As his work benefited many people even to the present day, most nations didn&#039;t displace them after his death and the dissolution of [[Flos Reimarch|Flos]]&#039; empire.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Beastkin Tribes ==&lt;br /&gt;
*Cat Tribe&lt;br /&gt;
*Dog-Tribe&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Duskclaw Tribe - Jackal&lt;br /&gt;
*Long Ear Tribe - Rabbit&lt;br /&gt;
*Rhinoceros Tribe&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/09/26/8-44-o/ Chapter 8.44 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Squirrel Tribe&lt;br /&gt;
*??? - Ape&amp;lt;ref name=&amp;quot;:First and Last&amp;quot;&amp;gt;[https://wanderinginn.com/2022/12/11/interlude-the-first-and-last-of-us/ Interlude - The First and Last of Us]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*??? - Bear&lt;br /&gt;
*??? - Falcon&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/21/9-16-r/ Chapter 9.16 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*??? - Fox&lt;br /&gt;
*??? - Monkey&amp;lt;ref name=&amp;quot;:First and Last&amp;quot; /&amp;gt;&lt;br /&gt;
*??? - Owl&lt;br /&gt;
*??? - Salamander&lt;br /&gt;
*??? - Wolf&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Just like [[Gnolls]], Beastkin make great pet owners, since they establish themselves as pack leaders easily.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/05/4-43/ Chapters 4.43]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Except for [[Hawk]], the rest of the Long Ear Tribe live only in a few regions in Baleros.&amp;lt;ref name=&amp;quot;Gloss&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/#H Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Cat and Dog-Beastkin are known to fight each other, though comparatively less compared City [[Drakes]] and Plains [[Gnolls]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/15/7-35-c/ Chapter 7.35 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Beastkin|*]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Classes&amp;diff=88705</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Classes&amp;diff=88705"/>
		<updated>2024-01-15T12:03:19Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Classes&#039;&#039;&#039; are a function that exists within the [[Grand Design of Isthekenous|Grand Design]] that governs [[Innworld]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;“All those that Think—Feel. From Feeling do we Act. It is in Action that we Level. All those who Think have a Class. And it is in that Class which we find destiny.”&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- From &#039;&#039;The Book of Levels,&#039;&#039; as told by [[Klbkch]] to [[Erin Solstice]]&amp;lt;ref name=&amp;quot;1.22&amp;quot;&amp;gt;[https://wanderinginn.com/2016/10/19/1-22/ Chapter 1.22]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
A class refers to a person&#039;s profession or vocation, and determines the type of [[Skills]] received through levelling. Classes can be obtained through performing actions associated with the class, seen with [[Erin Solstice]] who obtained the [Innkeeper] class after cleaning up an abandoned inn, or by other individuals with the authority to do so, like an [[Laken Godart|[Emperor]]] giving [[Wiskeria|someone]] the [General] class.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/27/4-23-e/ 4.23 E – The Wandering Inn]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the present day, the majority of people reach Level 20 in at least one class over the course of their lives. Fewer individuals manage to reach Level 30, with a handful in each town and up to a few dozen in a city. Level 40 is regarded as a true mark of accomplishment. People who are Level 50 are world-famous national assets .&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.41]&amp;lt;/ref&amp;gt; Individuals who achieve Level 60 are considered capable of shaking the world.&amp;lt;ref name=&amp;quot;:6.11&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a hierarchy among classes. In the case of classes that are able to influence people, the best ones are capable of influencing even entire kingdoms; among those are royal classes, such as [King], [Queen], [Princess], etc.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ Chapter 3.23 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Classes are based on what a person pursues. In Erin&#039;s case, as she considered chess only as a game, she did not receive the [Tactician] class. Furthermore, Skills and classes reflect a person&#039;s passions. For instance, [[Pisces Jealnet]] is a [Necromancer] who is fascinated by and studies bones; as such, he only has bone-related Skills, and does not possess any Skills for zombies or Draug. &lt;br /&gt;
&lt;br /&gt;
Every class has unique &#039;pools&#039; to draw from, such as &amp;lt;Religion&amp;gt; classes drawing from faith for [[Miracles]] instead of mana for [[Spells]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Classes tagged with &amp;lt;Religion&amp;gt; have some unique privileges within the system. They are protected from [Appraisal], and can hear the levelling announcement while awake. Also, levels, Skills, and spells are awarded by their [[Dead Gods|deity]] instead of the Grand Design, if there is an entity meeting the requirements.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
Leveling comes from learning and performing deeds. Those who do not challenge themselves, or lack passion will fail to level&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt; Certain races are unable to level, such as [[Dragons]] and [[Djinni]],&amp;lt;ref&amp;gt;https://wanderinginn.com/2020/02/04/interlude-queens-and-dragons/&amp;lt;/ref&amp;gt; To gain the ability to level, a species must complete the [[Trials of Levelling]]. &lt;br /&gt;
&lt;br /&gt;
Leveling occurs the moment the person qualifies for them. However, the announcements can only be heard when asleep, unless the person is physically unable to sleep, like an undead, or they possess a &amp;lt;Faith&amp;gt; or &amp;lt;Miracle&amp;gt; class.. &lt;br /&gt;
&lt;br /&gt;
It is easier for a person with one class to level than it is for someone with multiple classes. Every tenth level is referred to as a capstone level, and is when a rare Skill is obtained. The higher a person&#039;s level, it becomes exponentially harder to level, even more so when closer to a capstone level, with [Mage Lord] [[Ascoden]] claiming that it&#039;s &amp;quot;easier to get from Level 40 to Level 46 than it is to gain one level for a capstone.&amp;lt;ref&amp;gt;[[Chapter 9.15 VM]]&amp;lt;/ref&amp;gt; To level up to a capstone at earlier levels requires a small change of perspective, such as learning a new form of blades or challenging a great foe. However, at Level 50 and beyond, leveling to the next capstone requires a life-changing experience, such as a great loss or a new goal.&amp;lt;ref&amp;gt;[[Chapter 9.37 HO]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Counter-Leveling ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;A lower-level foe, growing exponentially against impossible odds.&#039;&#039;&amp;lt;ref&amp;gt;[[Chapter 7.13 K]]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;Counter-leveling occurs when lower-leveled individuals face incredibly difficult odds, leading to rapid leveling such as when [[Raelt Leysars|King Raelt Leysars]] dueled the much higher-leveled [[Flos Reimarch]], leveling multiple times and consolidating his two classes in the span of a few minutes.&lt;br /&gt;
&lt;br /&gt;
Counter-leveling can also be a tactic [Strategists] apply during war, as seen during the Liscor-Hectval war when [[Olesm Swifttail|Olesm]] sent hundreds of Antinium against insurmountable odds, knowing that the survivors will likely earn large amounts of levels.&lt;br /&gt;
&lt;br /&gt;
==[[Skills]]==&lt;br /&gt;
Not everybody with the same class gets the same Skills. It depends on what the person &#039;&#039;needs &#039;&#039;and &#039;&#039;desires &#039;&#039;for the system to decide which Skills to hand out.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rare Skills are bestowed every ten levels.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/25/2-17/ Chapter 2.18]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Changes==&lt;br /&gt;
It is possible for classes to improve and receive a different name later on. One reason for a change could be due to a specialization in a certain field. A [Warrior], for instance, might decide to solely focus on using a specific weapon, like a spear, which might result in them becoming a [Spearmaster] after reaching a high enough level. Another reason could be a simple advancement, one example would be a [Tactician] becoming a [Strategist]. Conversely, a person&#039;s class might never change, no matter how high it is.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt; Additionally, classes can change depending on the individual&#039;s circumstances, or physical characteristics, such as a [Warrior] becoming a [Wounded Warrior] after receiving a permanent disability, or a [Spearmaster] becoming a [Peerless Spearmaster] after reaching a certain amount of renown or respect in their class. &lt;br /&gt;
&lt;br /&gt;
===Known Changes:===&lt;br /&gt;
&lt;br /&gt;
====Specialization:==== &lt;br /&gt;
*[Tactician] → [Leader] or [General]&lt;br /&gt;
*[Warrior] → [Spearmaster], [Swordslayer], [Knight], [Vanguard], [General], [Bannerman]/[Bannerlady]&lt;br /&gt;
*[Skeleton Warrior] → [Skeleton Knight]&lt;br /&gt;
*[Lord] → [King], [Queen]&lt;br /&gt;
*[Bandit] → [Bandit Lord]&lt;br /&gt;
*[Scout] → [Veteran Scout]&lt;br /&gt;
*[Cook] → [Rocksoup Cook] → [Eternal Rocksoup Cook]&lt;br /&gt;
*[Mage] → [Elementalist] → [Cryomancer]/[Ice Mage] (This is only one of the many paths a mage may take)&lt;br /&gt;
*[Kicker] → [Football Player]&lt;br /&gt;
*[Tracking Sergeant] → [Goblinfriend Bug-Captain]&lt;br /&gt;
*[Survivor] → [Underworld Survivor]&lt;br /&gt;
*[Necromancer] → [Ossific Necromancer] → [Deathbane Necromancer]&lt;br /&gt;
&lt;br /&gt;
====Advancement:==== &lt;br /&gt;
*[Tactician] → [Strategist] (Usually either at Level 30 [Tactician] or Level 20 [Tactician] combined a military rank like a Level 10 [Sergeant]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/17/4-36-o/ Chapter 4.36 O]&amp;lt;/ref&amp;gt;) → [Grandmaster Strategist]&lt;br /&gt;
*[Queen] → [Supreme Matriarch]&lt;br /&gt;
*[Carer] → [Governess]&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ Chapter 3.23 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Flailmaster] → [Iron Tempest] → [Steel Tempest] → [Steelforged Whirlwind] (Note: it is unconfirmed whether [Steel Tempest] is an advancement of [Iron Tempest], or whether this is a continuity error]&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/10/26/3-27-m/ Chapter 3.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Innkeeper] → [Magical Innkeeper]&lt;br /&gt;
*[Goth] → [Midnight Goth]&lt;br /&gt;
*[Acolyte] → [Priest]&lt;br /&gt;
*[Vanguard of the Spear]  → [Spearmaster]&lt;br /&gt;
*[Coach] → [Famed Coach] → [World-Renowned Coach]&lt;br /&gt;
*[Warrior] → [Veteran Warrior] → [Exemplar Warrior]&lt;br /&gt;
*[Magic Paint Shaman] → [Shaman of the Old Ways]&lt;br /&gt;
&lt;br /&gt;
===Losing Classes and Levels:===&lt;br /&gt;
Classes can be removed and given. It can be done by a [King] or other [Ruler]-type class.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt; A notable class removal and change was when [Emperor] Laken removed Prost&#039;s [Farmer], [Builder], and [Trader] classes by making him a [Steward].&amp;lt;ref&amp;gt;https://wanderinginn.com/2018/03/20/4-20-e/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible to lose a class, if one no longer qualify for it or does something that goes against the class. For example the [Hero] class can be lost if the person doesn&#039;t act like one, as this class is reliant on public perception and knowing what made one lose it can be difficult.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/25/1-00-c/ Chapter 1.00 C]&amp;lt;/ref&amp;gt; Lyonette briefly lost her [Princess] class due to not acting like one while working at The Wandering Inn, though it was restored after she revaluated what a [Princess] was.&amp;lt;ref&amp;gt;[[/wanderinginn.com/2018/10/06/5-26-l/|5.26 L – The Wandering Inn]]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
A [King] that no longer consider himself a [King], stops acting as a [King] and people stop thinking about him as a [King], can lose the class with all the skills associated with it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/29/5-24-l/ Chapter 5.24 L]&amp;lt;/ref&amp;gt; If one were to again qualify for the class one can regain the lost levels and skills.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to experience a class change in place of losing of a class. A [King] who abdicates his throne loses his [King] class, but can gain a [Former King]-type of class. This change can also result in the loss of certain Skills.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/04/30/6-12-k/ Chapter 6.12 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||Revival|| mechanics are another way to lose levels. In most cases, resurrection costs ten levels overall.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, if a class advances to a far superior one such as [Dragonslayer], it may have its level decrease by about ten, being an opportunity to gain a better capstone, and there is no evidence that this decrease in levels also removes any Skills unlike the other reasons to lose levels.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/28/9-64-bh/ Chapter 9.64 BH]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horror Ranks====&lt;br /&gt;
[[Horror Ranks]] are classes which may be gained by doing the most terrible of deeds. They cannot be earned any other way. They are not real classes either, as they are born of despair and filth.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is also possible to lose a class and its skills by obtaining and leveling up a Horror Rank. While one does not lose their class and skills from the start, as the Horror Rank increases in level, one&#039;s class levels will decrease and skills will be lost,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt; until the class is completely lost. It is currently unknown if losing the Horror Ranks will restore one&#039;s class levels and skills, or not.&lt;br /&gt;
==Class Consolidation==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Someone who can’t make their hobby synergize with their job—or make a secondary class inform their main one—is just uncreative. Every single class synergizes. [Knitter] synergizes with [Swordsman]. [Mage] informs [Cook]—it works. Level up, Ksmvr. Your passion is worth more than doing things ‘optimally&#039;.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;- Colth on class consolidations.&amp;lt;ref&amp;gt;[[Chapter 9.36 HO]]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;It is possible for classes to merge and consolidate into a hybrid class. For instance, a [Warrior] and a [Strategist] class can merge to form a [Commander] class. As attested by [[Colthei|Colth the Supporter]], class consolidations are dictated by passion, as someone who advances their secondary class far enough will be able to merge it with their main class. &lt;br /&gt;
&lt;br /&gt;
Usually, class consolidations will have the secondary classes removed, while adding their Skills to the new class. In rare cases, a consolidation will not merge the classes into a hybrid class, but list them in a &amp;quot;comma class&amp;quot;, such as [[Dionamella|General Dioname&#039;s]] [Timekeeper General, Wyrmsworn Champion] class.&amp;lt;ref&amp;gt;[[Chapter 8.74 DR]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples of Consolidations:=== &lt;br /&gt;
*[Warrior] + [Strategist] = [Commander]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.33]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Commander] + [Strategist] = [Eleleu Strategos]&lt;br /&gt;
*[Warrior] + [Rider] = [Dragoon]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/14/2-03-g/ Chapter 2.36 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Leader] + [Scavenger] + [Tinkerer] = [Chieftain]&lt;br /&gt;
*(Royal classes, such as [Lord], [Princess])&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ Chapter 3.23 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Princess] + [Warrior] + [Barmaid] + [Beast Tamer] + [Carer] + [Tactician] = [Worldly Princess]&lt;br /&gt;
*[King] + [Duelist] = [King of Challenges]&lt;br /&gt;
*[Gardener] + [Beast Tamer] + [Mage] = [Druid]&lt;br /&gt;
*[Eternal Rocksoup Cook] + [Herdmistress of the Land] = [Stonesoup Herdmistress of the Greatland]&lt;br /&gt;
*[Chieftain] + [Big Eater] + [Beast Tamer] = [Chieftain of the Maw]&lt;br /&gt;
&lt;br /&gt;
==Limits and Consequences==&lt;br /&gt;
[[Ryoka Griffin|Ryoka]] has speculated that there is a hard level cap or soft cap of 100. That theory has been supported by Klbkch&#039;s review of several hundred individuals with high levels, whose cumulative level rarely approaches one hundred.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/11/2-36/ Chapter 2.43] &amp;lt;/ref&amp;gt; Furthermore, that research has shown that individuals with more than two well-leveled classes rarely surpass Level 30. However, according to [[Dalius Bedornial|Ser Dalius]], some individuals have surpassed one hundred in combined levels across all their classes, even having known some of them.&amp;lt;ref name=&amp;quot;GS110&amp;quot;&amp;gt;[[Gravesong Chapter 1.10|Gravesong 1.10]]&amp;lt;/ref&amp;gt; People with higher levels spread out over a number of classes will find it increasingly difficult to level in any one.&lt;br /&gt;
&lt;br /&gt;
People have become narrow-minded in certain areas due to the system. If one does something without having a class in that area, one already expects to be a failure in it. Gaining classes and Skills can also decrease true mastery and understanding of certain Skills and concepts. For example, most nations buy trebuchets from places that manufacture them like [[Drath Archipelago]] or [[Isles of Minos|Minos]]. However, even with trebuchets, they are unable to replicate them based on the fact that they don&#039;t have people with the [Engineer] class. This often leads to overestimating people with higher levels as a result, or leading to a lack of motivation.   &lt;br /&gt;
&lt;br /&gt;
Healing potions have been stated to be a reason as to why people&#039;s levels are lower in the modern age.&amp;lt;ref&amp;gt;[[Chapter 9.67 (Pt. 1)]]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==List of Classes==&lt;br /&gt;
See [[List of Classes|here]].&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
*&#039;&#039;&#039;The Book of Levels&#039;&#039;&#039;, originally written nearly a thousand years ago, is considered to be essential to the education of any child, which teaches them the essence of leveling.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/09/25/1-17/ Chapter 1.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Some people worship levels instead of Gods. In some places leveling is preached and those with the highest level are even worshiped. Also, some speculate that each person has a maximum level , and when that level is  reached, then they have also reached the end of their life.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*People receive better-than-average Skills at every ten levels.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/25/1-00-c/ Chapter 1.00 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In [[Izril]], there are approximately a thousand people over Level 30. Their Skills become in such high demand that they earn much more money than anyone else. Anyone with a class that involves managing land or selling or buying goods can earn thousands of gold coins each month.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/22/2-16/ Chapter 2.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Almost everyone reaches Level 20 before they die.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/25/2-17/ Chapter 2.18]&amp;lt;/ref&amp;gt; An exception to the rule are [Mages] who &#039;&#039;rarely&#039;&#039; reach even Level 20, which stems from a lack of a centralized education.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt; &lt;br /&gt;
**Those who manage to reach Level 30 usually need decades to do so.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/01/1-03-d-2/ Chapter 1.03 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In regards to the leveling speed, [[Selys Shivertail|Selys]] once stated that if she had started training with the sword at a young age, she would have likely been now a Level 12 [Warrior]. However, if she were to start pursuing the path only now, when she is already in her early twenties, it would probably take her ten years to reach Level 20. That said, if she were a soldier fighting on the front lines, it would perhaps only take a year or two, which, of course, would be much more dangerous.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/12/2-10/ Chapter 2.09]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Classes don&#039;t always start from Level 1. For instance, [[Erin Solstice|Erin]] received the [Singer] class at Level 6,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/22/2-16/ Chapter 2.17]&amp;lt;/ref&amp;gt; while [[Selys Shivertail|Selys]] started her [Heiress] class at Level 4. Additionally, even if someone does not qualify for their capstone level, they can continue to accumulate experience and level beyond the capstone, though they will not gain the level-ups.&lt;br /&gt;
*Some classes dictate the way people look. [Mages], for instance, tend to look younger and thinner, while [Farm Workers] will have a stronger build. That isn&#039;t to say that one&#039;s appearance keeps changing with every class one receives. The deciding factor is usually which class was gained &#039;&#039;first&#039;&#039;. &amp;lt;ref name=&amp;quot;:4.17&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt; But it may just be a consequence of the lifestyle of the people who have those classes (since [Farmers] work the fields and [Mages] burn calories when using magic). That said, some classes can bring drastic changes to a person which overrule their previous appearance, this can be achieved through Skills like when [[Garia Strongheart|Garia]] gained [Weight Control] or some physical changes intrinsic to the class, like [[Yvlon Byres|Yvlon]]&#039;s [Silversteel Armsmistress] giving her metallic arms. [[Wuvren Sitil|Lady Wuvren&#039;s]] [Eternal Beauty] class allows her to shift her age back and forth &lt;br /&gt;
*Most people don’t gain their classes until they turn fourteen.&amp;lt;ref name=&amp;quot;6.59&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/23/6-59/ Chapter 6.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;Time of Grandeur&#039;&#039;&#039; is a term used by the [[nobility]] of Izril and Terandria to refer to Level 50.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]&amp;lt;/ref&amp;gt; It is also referred to as the &#039;&#039;&#039;Greatest Capstone&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/20/9-09-p/ Chapter 9.09 P]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In the present day, adventurers are considered Gold-rank around Level 30.&amp;lt;ref&amp;gt;[[Chapter 4.27 H]]&amp;lt;/ref&amp;gt; In [[Nerrhavia (Queen)|Nerrhavia&#039;s]] time, the average Silver-rank adventurer was Level 30 with artifacts, while the benchmark for Gold-ranks was Level 50.&amp;lt;ref&amp;gt;[[Chapter 9.04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*No one has reached Level 100 in any class, with the closest being the Mage of Magic&#039;s End, a Level 93 [Mage]. It is the last level that can be reached.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Interlude – Levels|Interlude - Levels]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;lt;Rebirth&amp;gt; classes are available to people who have been resurrected.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The highest leveled [Innkeeper] in history was Level 73.&amp;lt;ref&amp;gt;[[Chapter 9.70 (Pt. 1)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Classes|*]]&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=A%E2%80%99ctelios_Salash&amp;diff=89148</id>
		<title>A’ctelios Salash</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=A%E2%80%99ctelios_Salash&amp;diff=89148"/>
		<updated>2024-01-15T11:59:41Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Meat city in desert by MG.jpg|thumb|340x340px|A&#039;ctelios from high up, by [[Fanworks/mg|mg]]]]&lt;br /&gt;
&#039;&#039;&#039;A’ctelios Salash&#039;&#039;&#039; is one of the four [[Shield Kingdoms]] of [[Chandrar]]. It is also known as &#039;&#039;&#039;The Carven City, Tombhome&#039;&#039;&#039;, or simply &#039;&#039;&#039;A&#039;ctelios&#039;&#039;&#039;. Carved from the corpse of a [[Seamwalkers|Seamwalker]], A&#039;ctelios Salash is known as the &#039;&#039;&#039;Shield Kingdom that never rots&#039;&#039;&#039;, and has never fallen in battle to invaders, even during the time when Dragons ruled. Despite its infamous reputation, A&#039;ctelios Salash is famous for being a place for trading, as well as its [Fleshshapers] capable of mending all physical maladies.&amp;lt;ref&amp;gt;[[Chapter 7.51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Actelio Salesh Colors by Enuryn.jpg|left|thumb|220x220px|Interior layout by [[Fanworks/Enuryn|Enuryn]]&amp;lt;br /&amp;gt;(comissioned by [[Pirateaba]])]]&lt;br /&gt;
Located in southwestern Chandrar, it takes three days of near-constant flight via magical carpet to reach A&#039;ctelios from Germina. &lt;br /&gt;
&lt;br /&gt;
The denizens of A&#039;ctelios harvest the flesh of their home for consumption, once they are of age to willingly choose to eat it. Currently, all five of its eyes, brain and parts of its upper body have been hollowed out and are inhabited by its citizens. There are multiple districts with distinct communities within the great corpse.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Interlude - Trade and Travel]&amp;lt;/ref&amp;gt; The flesh never rots, as it is &amp;quot;made of magic and time&amp;quot;,&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 7.09 K]]&amp;lt;/ref&amp;gt; and is compared to Dragonflesh, which has some similar qualities.&lt;br /&gt;
&lt;br /&gt;
The residents undergo physical changes from eating the flesh of their home, such as extended lifespans, pointed teeth, or claws. They may also gain the [Fleshchosen] suffix to their class. However, they need to regularly consume A&#039;ctelios&#039;s flesh; otherwise their hunger can grow to the point of insanity and start to consume any flesh, living or dead.&amp;lt;ref&amp;gt;[[Chapter 9.23 GGGGGGGGG]]&amp;lt;/ref&amp;gt; Inhabitants may reach a second stage of transformation, called a true awakening, and such events are considered cause for great joy and alarm. Those transformed citizens are sometimes sent deeper into the city, and the other Shield Kingdoms are quietly informed. Many true awakenings is a very bad sign.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;“In an age before the Dragons ruled, something came from beyond the edge of the world. It must have destroyed nations. But here it fell. And A’ctelios Salash was the nation that sprang from its corpse. Even when Dragons ruled, they did not take this place. And the people of A’ctelios first sheltered in its eyes. Then, over millennia, dug deeper.”&#039;&#039; &lt;br /&gt;
:- The [[Quarass]]&lt;br /&gt;
&lt;br /&gt;
A&#039;ctelios Salash was originally a gigantic [[Seamwalkers|Seamwalker]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/18/8-75/ Chapter 8.75]&amp;lt;/ref&amp;gt; from beyond the [[Edge of the World]] that came to Chandrar. Its killers were considered heroes, and subsequently began hollowing out its corpse and living inside of it. Initially only settled in the eyes, the people of A&#039;ctelios have slowly carved its way down over millenia. Currently they are settled in the head and halfway down the torso.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visitor’s Song==&lt;br /&gt;
&lt;br /&gt;
=== Old Song===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“&#039;&#039;I met a traveller walking on a journey&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;We stopped where shadows met the sand,&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;He entered the tomb rotting and I held back&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I saw him ever waving, but I never took his hand.”&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Song===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“&#039;&#039;We met two folk who stopped on a lonesome path&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;One entered full of willing, the other did not stay,&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;A single soul found comfort in our ancient home&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;He is one of many, and the other slipped away.&#039;&#039;”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
A&#039;ctelios Salash has a vast trading area and traders can enter freely, which makes the city rich. But traders do not stray far or travel below the first layer, due to the city&#039;s reputation. Visitors to the city are told not to eat their rotless meat, and the residents are meant to warn them of the risks if they choose to eat it.&lt;br /&gt;
&lt;br /&gt;
They sell meat, leather, and bone. Visiting traders that sell food specify that it&#039;s from the outside. Meat from A&#039;ctelios is sold at four coppers for a thick cut, the same price for a Yellat in [[Reim]]. Outside of A&#039;ctelios, the meat is taxed for entering by most cities on Chandrar. It is inspected for any bite mark and wrapped until it leaves the city, as per the Pact of A&#039;ctelios. These procedures are also costly, and the guards of the flesh are under magical contract so that if someone eats the flesh in the city without the owner&#039;s consent, they would be put to death.&lt;br /&gt;
&lt;br /&gt;
Healing services are offered by [Formshapers], also called [Flesh Mages] and [Fleshshapers], can warp flesh, work with living tissue just as [Necromancers] work with dead tissue. This lets them heal all physical maladies, and they can be hired for this service. They are known to fix birth conditions for the residents.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people of A&#039;ctelios use &#039;&#039;Pakheil&#039;&#039; as beasts of burden and are huge, fleshy beasts that were once people. Becoming a &#039;&#039;Pakheil&#039;&#039; is a gamble from eating the meat of A&#039;ctelios, with outsiders having a greater chance of becoming &#039;&#039;Pakheil&#039;&#039; than natives. While they are usually respected amongst the people, it is unknown if this is the case in the current cultural climate of Tombhome.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/06/7-21-kq/ Chapter 7.21 KQ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
A&#039;ctelios Salash is a Shield Kingdom, one of the most ancient nations in the world, tasked with defending Chandrar from [[Dragons]]. Eating the meat of the city makes residents more resilient, and change their bodies, forming weapons from their flesh. They are stronger inside their home, able to heal from deep wounds in moments.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The city&#039;s narrow passages discourages enemy armies, with it been stated that a million soldiers could break upon A&#039;ctelios Salash.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; While it does not have a Watch, it does still have designated peacekeepers, outfitted with bone armor and weapons.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A’ctelios supports the [[Blighted Kingdom]] with its personnel and flesh so that [[Rhir]]&#039;s &#039;&#039;Flesh Reapers&#039;&#039; can develop the ability to safely consume [[Demons|Demon]] flesh: They lose their humanity, become extremely tough and more Demon-like in order to fight their Enemy.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are further levels of transformation, some of which are resistant to spells. Other monsters lie deeper within A&#039;ctelios, which the Scourgeriders could barely kill.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/20/8-81/ Chapter 8.81]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
The residents of A&#039;ctelios Salash need to eat the meat of the city regularly. Thus, residents traveling abroad need to have some sent to them, or periodically return in order to get more. &lt;br /&gt;
&lt;br /&gt;
Due to having a high population density, diseases are considered a major problem and is widely feared amongst the denizens.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
During [[Flos Reimarch|Flos]]&#039; conquests, he vassalized A&#039;ctelios Salash in a single day and moved on, deciding the city had nothing he wanted.&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
Trey, [[Gazi Pathseeker|Gazi]] and the [[Quarass]] visited A&#039;ctelios Salash in order to heal Gazi&#039;s central eye. Afterwards, Trey realises one of the Pakheil was a former [[Earthers|Earther]], and a video recording showed that he and his group were tricked into consuming the flesh of the city, not given a choice. As the Carven City had betrayed its agreement, they fought their way out. Once outside, they saw that the city&#039;s eyes had moved and where looking at them.&lt;br /&gt;
&lt;br /&gt;
A&#039;ctelios Salash declared war on Reim over the alleged murder of their leader [[Baosar Yeothrix|Baosar]], shortly before Flos declared war on [[Belchan]].&lt;br /&gt;
&lt;br /&gt;
=== Volume 8 ===&lt;br /&gt;
The thousands of Seamwalkers summoned to [[Kasignel]] by [[Norechl]], and later the appearance of the [[Timewalker]], was making A&#039;ctelios Salash active again, as it could sense its kin. [[Fetohep]] awakened the Scourgeriders of [[Emrist]] and rang the Dragonbell to alert everyone of the danger. The Scourgeriders escorted a vessel of poison from [[Germina]] carried by [[Djinni|Djinnis]] from Merreid. Once inside, they found that the layout had changed and the spot to deliver the poison could not be found. They thus had to deliver it to a heart or major artery. Every Scourgerider perished to the unknown horrors within the Carven City, but successfully rendered it dormant again. In the process they discovered a strange, horrifying room deep within that was never described in details, except that it was built ten thousand years ago, and they called it treachery and sought in vain to destroy it before being killed by A&#039;ctelios&#039; residents.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* While A&#039;ctelios Salash was the largest Seamwalker ever recorded by the living, the actual largest Seamwalker is the [[Timewalker]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Living Wax was developed from studies in A&#039;ctelios Salash.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Interlude - Death and Stitches]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Actelios2-by-mg.jpg|A&#039;ctelios by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Meat city in desert by MG.jpg|A&#039;ctelios from high up, by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Meat city in the Sand by MG.jpg|A&#039;ctelios from afar, by [[Fanworks/mg|mg]]&lt;br /&gt;
&lt;br /&gt;
Attempt at actelios by Demonic Criminal.jpg|A&#039;ctelios (draft) by [[Fanworks/Demonic Criminal|Demonic Criminal]]&lt;br /&gt;
&lt;br /&gt;
Actelios in a jar by Momo.jpg|A&#039;ctelios in a jar ([https://imgur.com/gallery/04skhSx Project Description]), by [[Fanworks/MrMomo|Mr Momo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Shield Kingdoms]]&lt;br /&gt;
[[Category:Seamwalkers]]&lt;br /&gt;
[[Category:A’ctelios Salash|*]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Order_of_Clairei_Fields&amp;diff=78383</id>
		<title>Order of Clairei Fields</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Order_of_Clairei_Fields&amp;diff=78383"/>
		<updated>2023-07-16T08:23:13Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Order of Clairei Fields&#039;&#039;&#039; is a [Knight] Order from [[Izril]]. They are collectively also called &#039;&#039;&#039;Clairei Knights&#039;&#039;&#039;.&lt;br /&gt;
[[File:ClaireiShieldArt.png|thumb|200px|Two variations of the Clairei Fields insignia. Shield art, one in Gold and one in Silver, by Enyavar]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Order of Clairei Fields is a very large [Knight] Order in numbers, but they are not as rigorously trained in combat compared with [[Terandria]]n Knight Orders.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the Clairei Knights specialize in speed on horseback&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt;, so despite all their armor, they are good at fast skirmishes and speedy cavalry charges. Their armor is enchanted to weigh less, while providing the same protection as regular armor.&amp;lt;ref name=&amp;quot;5.57&amp;quot;&amp;gt;[https://wanderinginn.com/2019/02/05/5-57/ Chapter 5.57]&amp;lt;/ref&amp;gt; More equipment may include sword, spear&amp;lt;ref name=&amp;quot;6.25&amp;quot;&amp;gt;[https://wanderinginn.com/2019/06/15/6-25/ Chapter 6.25]&amp;lt;/ref&amp;gt;, lances,&amp;lt;ref name=&amp;quot;5.57&amp;quot; /&amp;gt; recurve bow, and a horse whistle that when blown causes their mount to stop and rear up is it was stolen.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2023/04/09/9-41-pt-1/ Chapter 9.41 (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Junior Knights are often tasked with message delivery.&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their headquarters is located as far as six days travel on horseback from [[Reizmelt]]; probably to the east or northeast from the town.&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;6.26&amp;quot;&amp;gt;[https://wanderinginn.com/2019/06/18/6-26/ Chapter 6.26]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
The [Knights] of the Order participated in [[Tyrion Veltras]]&#039; siege of [[Liscor]]. Cavalry was crucial on herding Veltras&#039; [[Goblins|Goblin]] vanguard towards the direction Veltras wished them to run.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/02/5-56-g/ Chapter 5.56]&amp;lt;/ref&amp;gt; At least once, they clashed with [[Garen Redfang]]&#039;s [[Carn Wolves|Carn Wolf]] [Riders]. In combat of 80 disciplined goblin riders versus 12 Clairei Knights, 53 Goblins and 4 Knights survived the skirmish.&amp;lt;ref name=&amp;quot;5.57&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Order of Clairei Fields challenged the supporters of [[Magnolia Reinhart]] after the siege of Liscor failed due to her scheming.&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt; Most members of the Order were taken by surprise when fellow [Knights], like the [[Knights of the Petal]], took that message unkindly.&amp;lt;ref name=&amp;quot;6.26&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colors and Coat of Arms ==&lt;br /&gt;
The Order of Clairei Knights has as its insignia a stylized stalk of wheat blowing on an open field, with the wheat grains sharp like swords.&amp;lt;ref name=&amp;quot;5.57&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Clairei [Knights] wear bright green chest plates with their insignia etched on the front in silver. Their helmets are the same green, deep and majestic as a deep forest, and sometimes gilded with gold. Their shoulders, arms, and leggings are clad in bright sapphire blue.&amp;lt;ref name=&amp;quot;5.57&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their horses are similarly adorned.&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Individual Members ==&lt;br /&gt;
* Ser [[Cloudst]]&lt;br /&gt;
*Sir Molte&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;6.26&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Goblins consider them showoffs, but even Garen&#039;s Raiders couldn&#039;t compete with their speed.&amp;lt;ref name=&amp;quot;5.57&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Fierre]] considers them lackluster compared to the [[Order of Seasons]].&amp;lt;ref name=&amp;quot;6.25&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Gamel]], [Knight] bodyguard of [[Laken]], has been taught combat by some Clairei [Knights]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/16/5-60/ Chapter 5.60]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*They protect a carriage service called &#039;&#039;Clairei Carriages&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/23/9-10-w/ Chapter 9.10 W]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Knighthood Orders]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Order of Clairei Fields]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Zalthia_Werskiv&amp;diff=78364</id>
		<title>Zalthia Werskiv</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Zalthia_Werskiv&amp;diff=78364"/>
		<updated>2023-07-13T18:05:03Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character|name = Zalthia Werskiv|gender = Female|status = Alive|affiliation = [[Tripartite Law]]|first appearance = [https://wanderinginn.com/2017/07/14/1-01-d/ Chapter 1.01 D]|residence = Baleros|aliases = Firebringer|species=Human|occupation=Mercenary&lt;br /&gt;
|age=49&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ Chapter 9.38 TV (Pt. 1)]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&#039;&#039;&#039;Zalthia&#039;&#039;&#039; &#039;&#039;&#039;Werskiv&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Firebringer&#039;&#039;&#039;, is a member of the [[Tripartite Law]] company and a highly dangerous mage in [[Baleros]].&lt;br /&gt;
&lt;br /&gt;
== Appearance==&lt;br /&gt;
&lt;br /&gt;
==Personality ==&lt;br /&gt;
She talks very little and delights in violence. She could be seen smiling while surrounded by smoke and flames that she&#039;d brought onto a forest and company of people&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2017/07/14/1-01-d/ 1.01 D]&amp;lt;/ref&amp;gt;, and later smiling while following orders to attack wounded opposition and supply tents.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/06/1-05-d/ 1.05 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background ==&lt;br /&gt;
She is a [[Wistram Academy|Wistram]] graduate. She used to be a student of [[Valeterisa Imarris|Valeterisa]], who remembers her as a bad pupil who bullied her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ Chapter 9.38 TV (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
Zalthia was first mentioned as an unknown mage that Geneva saw attacking the [[Raverian Fighters]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Soon after, Zalthia along with [[Embrim Thrus|another member]] of Tripartite Law, attacked  the [[Razorshard Armor]] in their fight against the [[Roving Arrow|Roving Arrow Company]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
She is known for her fire related spells and her ability to fly.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels===&lt;br /&gt;
*[Mage] Lv. ?&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[Fireball]&lt;br /&gt;
*Flying spell&lt;br /&gt;
*Flame stream spell, possibly [Flame Swathe]/[Flaming Swathe]&lt;br /&gt;
*A fire vortex spell&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While her first appearance was in [[Chapter 1.01 D|Ch 1.01 D]], her identity was revealed in [[Chapter 1.05 D|Ch 1.05 D]].&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Tripartite Law]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Spells&amp;diff=72310</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Spells&amp;diff=72310"/>
		<updated>2023-02-04T07:27:16Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spells&#039;&#039;&#039; are a function of the [[System]] that governs [[Innworld]]. They are abilities similar to [[Skills]] but which are instead only gained and used by [[Magic]] users. Spells are fueled by [[Mana]] and categorized into different tiers.&lt;br /&gt;
&lt;br /&gt;
== Tier Magic ==&lt;br /&gt;
&lt;br /&gt;
Spells are organized into different Tiers based on effect and strength.&lt;br /&gt;
&lt;br /&gt;
A spell capable of being cast by all mages is generally thought of as Tier 0 or Tier 1 Magic, while a spell that belongs to Tier 2 is more potent, requiring a better mage and longer periods of study to learn it. Tier 3 magic is generally the bar for most mages, with most knowing only one or two spells of that level. Anything higher gets into the range of extremely powerful magic, becoming exponentially stronger and just as hard to learn.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/11/23/1-05-r/ Chapter 1.05 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To cast spells of specific tiers, it usually requires for the mage to have reached a certain level.&lt;br /&gt;
&lt;br /&gt;
However, lower-level mages can cast higher Tier magic with enough practice and time. [[Ceria Springwalker|Ceria]] received the knowledge of how to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class. It is not known, however, if all magic related classes gain a spell of that tier upon reaching said level.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/01/11/1-11-r/ Chapter 1.11 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Leveling ==&lt;br /&gt;
[Mages] &#039;&#039;can&#039;&#039; level by solely casting spells, but it is not very efficient.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/08/08/3-02-h/ Chapter 3.02 H]&amp;lt;/ref&amp;gt; Studying spells allows a mage to gain far more experience, making it far more likely to level up using that method.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/01/11/1-11-r/ Chapter 1.11 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Spell&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Tier #&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Effect&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Reference Chapter(s)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Cooling Breeze]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Flashbang]&lt;br /&gt;
|0&lt;br /&gt;
|Cast a weaker version of a stun grenade.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/09/2-28/ 2.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Flashlight]&lt;br /&gt;
|0&lt;br /&gt;
|Emit a cone of light that looks like any flashlight beam, from the Caster finger.&lt;br /&gt;
|[https://wanderinginn.com/2017/05/28/2-25/ 2.25]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Grow Grass]&lt;br /&gt;
|0&lt;br /&gt;
|Conjure a patch of magical grass on a surface.&lt;br /&gt;
After a while, the grass disappears.&lt;br /&gt;
|[https://wanderinginn.com/2018/07/27/5-06-m/ 5.06 M]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2018/12/04/5-43/ 5.43]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Hot Hands]&lt;br /&gt;
|0&lt;br /&gt;
|Generate enough heat to steam a a kettle of water.&amp;lt;br /&amp;gt;With concentration, it can also igniting a stick.&lt;br /&gt;
|[https://wanderinginn.com/2019/08/27/6-41-e/ 6.41 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Light]&lt;br /&gt;
|0&lt;br /&gt;
|Conjure a ball of light to illuminate the surrounding.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Noise]&lt;br /&gt;
|0&lt;br /&gt;
|Produce a warble sound.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Spark]&lt;br /&gt;
|0&lt;br /&gt;
|Conjure heat.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Thorn Hand]&lt;br /&gt;
|0&lt;br /&gt;
|Conjure thorns on the user&#039;s hand/paw.&lt;br /&gt;
|[https://wanderinginn.com/2019/08/31/interlude-two-rats/ Two Rats]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#751B16&amp;quot;&lt;br /&gt;
|[Water Spray]&lt;br /&gt;
|0&lt;br /&gt;
|Conjure water.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Arrow of Light]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/05/9-24/ 9.24]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Cooling Wind]&lt;br /&gt;
|1&lt;br /&gt;
|Removes cold from one Target, without generating heat, to create cold air.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Detect Death]&lt;br /&gt;
|1&lt;br /&gt;
|A sensory magic that detected the Death Magic which congregated in corpses.&amp;lt;br /&amp;gt;Can also be used on someone&#039;s body to verify if they are really death.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/13/7-62/ 7.62]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Electric Jolt]&lt;br /&gt;
| 1&lt;br /&gt;
|Conjure a lightning jolt.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Everdawn’s Radiance]&lt;br /&gt;
|1&lt;br /&gt;
|A Shaman Mental Spell that conjures a bright star that has a calming and reassuring emotional effect on anyone who sees it.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/26/interlude-krshia/ Krshia]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Flare Burst]&amp;lt;br /&amp;gt;[Flareburst]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/05/9-24/ 9.24]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frozen Wind]&amp;lt;br /&amp;gt;[Frozen Winds]&lt;br /&gt;
|1&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
|Conjure a freezing breeze.&lt;br /&gt;
|[https://wanderinginn.com/2016/10/19/1-22/ 1.22]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/05/03/8-84/ 8.84]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glitterfrost Gust]&lt;br /&gt;
| 1&lt;br /&gt;
|Spray ice and water in a blinding sheet of snow particles laced with wind.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/21/8-53-fh/ 8.53 FH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Light Arrow]&lt;br /&gt;
|1&lt;br /&gt;
|Conjure &amp;amp; Project an arrow made of light.&amp;lt;br /&amp;gt;It is less powerful than an actual arrow, because it is a blunt impact, but it has the same force, like a hammer to the jaw at worst.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/06/04/6-22-d/ 6.22 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
| [Mud Splatter]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Stone Shard]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/05/9-24/ 9.24]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#545100&amp;quot;&lt;br /&gt;
|[Water Jet]&lt;br /&gt;
|1&lt;br /&gt;
|Shoot a jet of jet of concentrated water.&amp;lt;br /&amp;gt;The water jet can be accelerated and compressed to shoot out like a beam of force.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Call Object]&lt;br /&gt;
|2&lt;br /&gt;
|Moves an object to the Caster.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chameleon]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Snow]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure snow.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Bolt]&amp;lt;br /&amp;gt;[Fire Bolt]&amp;lt;br /&amp;gt;[Firebolt]&lt;br /&gt;
|2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Jet]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjure a jet of flames.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Scythe]&amp;lt;ref name=&amp;quot;6.57&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjure a scythe of flames.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Spray]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure a spray of flames.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash]&lt;br /&gt;
|2&lt;br /&gt;
|Generates a blinding light.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Floor]&amp;lt;br /&amp;gt;[Icy Floor]&amp;lt;br /&amp;gt;[Frozen Floor]&lt;br /&gt;
|2&lt;br /&gt;
|Cover the ground in slippery Ice.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/04/2-00-h/ 2.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Shard]&amp;lt;br /&amp;gt;[Icy Shard]&lt;br /&gt;
|2&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
|Conjure &amp;amp; Project a dart made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Illumination]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure orbs of light that illuminate over a hundred meters around the Caster.&amp;lt;br /&amp;gt;The Spell also allows the Caster to change the angle and intensity of the light.&amp;lt;br /&amp;gt;It can only illuminate where the Caster has been.&lt;br /&gt;
|[https://wanderinginn.com/2017/01/22/1-37/ 1.37]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2018/11/17/5-38/ 5.38]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2017/02/12/1-00-h/ 1.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Jet Spray]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure a jet of water.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Sconce]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Jolt]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Orb]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure an orb of lightning.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mud Slap]&lt;br /&gt;
| 2&lt;br /&gt;
|Conjure a splash of mud.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shock Volt]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure a shock of electricity.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/04/2-00-h/ 2.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snowball]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure a snowball.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steel Arrows]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure &amp;amp; Project an arrow made of steel.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sticky Webs]&lt;br /&gt;
|2&lt;br /&gt;
|Conjure a sticky threads for binding.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Dart]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjure &amp;amp; Project a dart made of stone.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Spray]&amp;lt;ref name=&amp;quot;6.57&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjure &amp;amp; Project razor-sharp stone shards.&lt;br /&gt;
|[https://wanderinginn.com/2018/09/04/5-18-s/ 5.18 S]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tripgrass]&lt;br /&gt;
|2&lt;br /&gt;
|Sprung Grass that snagged the target leg to trip them.&lt;br /&gt;
|[https://wanderinginn.com/2017/11/04/3-30/ 3.30]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Acid Orb]&amp;lt;ref name=&amp;quot;6.39&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrows of Sand]&lt;br /&gt;
|3&lt;br /&gt;
|Conjure &amp;amp; Project Arrows made of magical sand, out of the ground, that burst and release a stinging and blinded cloud of sand.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Orbs]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fireball]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;[Fireballs]&lt;br /&gt;
|3&lt;br /&gt;
|Conjure &amp;amp; Launch one or multiple balls of fire.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flaming Swathe]&lt;br /&gt;
|3&lt;br /&gt;
|Conjure a long stream of fire.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Hooves]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Step]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ S02 – The Antinium Wars (Pt.3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fox Fire]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Galewinds] / [Gale Winds]&lt;br /&gt;
|3&lt;br /&gt;
|Produces strong winds.&lt;br /&gt;
|[https://wanderinginn.com/2022/08/06/interlude-the-competition/ The Competition]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Icy Spear]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Spike]&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|Conjure &amp;amp; Project a spike of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Karas Duststorm]&lt;br /&gt;
|3&lt;br /&gt;
|A dangerous multi-target Battle Spell that Conjure and Shoots a roaring blast of dust, sand, and stone at the targets, that can blind and tear skin off if used too close.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Bolt]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Message]&lt;br /&gt;
|3&lt;br /&gt;
|Allow 2 Casters who know this Spell to send each other messages from great distance.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Razorwind]&lt;br /&gt;
|3&lt;br /&gt;
|A Wind-magic Spell that has a number of uses as not only can Conjure &amp;amp; Project sharp wind, but the Caster can also compress the wind and use it as a shield.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rhinoceros Beetle’s Might]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Fist]&lt;br /&gt;
|3&lt;br /&gt;
|Conjure &amp;amp; Engulfed a rock armor around someones hand. It can be strong enough to crack a boulder like it was nothing.&lt;br /&gt;
|[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ W.D (Pt.3)]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Spear]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stun Spear]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/06/14/7-29-b/ 7.29 B]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Water Umbrella]&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2022/10/02/9-19-e/ 9.18 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arcane Barrier]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot; /&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Call Lightning]&amp;lt;ref name=&amp;quot;Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/guestbook/ Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Call/Summon lightning from the sky.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Calming Winds]&lt;br /&gt;
|4&lt;br /&gt;
|Conjure a breeze that calms down people, by making their hearts beating slower and draining them of emotions like worry, fear and anxiety.&amp;lt;br /&amp;gt;Does not work for those who have natural spell resistance and who&#039;s emotions are to strong. &lt;br /&gt;
|[https://wanderinginn.com/2020/06/28/7-31/ 7.31]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chain Lightning]&amp;lt;ref name=&amp;quot;6.58&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/19/6-58/ Chapter 6.58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Communication]&lt;br /&gt;
|4&lt;br /&gt;
|Allows 2 Casters who know this Spell to talk with each other from great distance.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Delayed Fireball]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/13/7-41/ 7.41]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Bulwark]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/10/9-15-vm/ Chapter 9.15 VM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Rises a defensive wall of earth.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Pillar]&lt;br /&gt;
|4&lt;br /&gt;
|Raises or conjure pillars of earth.&amp;lt;br /&amp;gt;Can be send off with the force of a battering ram.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/15/8-58-pfh/ 8.58 PFH]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Spire]&amp;lt;ref name=&amp;quot;6.16&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/14/6-16/ Chapter 6.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|An Earth Manipulation Spell that shapes the earth into a huge solid rocky stalactite and Project it at high speed.&lt;br /&gt;
|[https://wanderinginn.com/2019/05/14/6-16/ 6.16]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Force Barrier]&amp;lt;br /&amp;gt;[Force Wall]&amp;lt;br /&amp;gt;[Forcewall]&lt;br /&gt;
|4&lt;br /&gt;
|Conjure a force-field barrier/wall.&lt;br /&gt;
|[https://wanderinginn.com/2018/10/16/5-29/ 5.29]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Haste]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Lance]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Conjure &amp;amp; Project a massive lance made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Wall]&amp;lt;ref name=&amp;quot;:4.27 H&amp;quot;&amp;gt;[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Conjure a wall made of Ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisibility]&amp;lt;ref name=&amp;quot;2.20&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/29/2-18/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Renders oneself unseen.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Joyous Spirits]&lt;br /&gt;
|4&lt;br /&gt;
|A Mood Spell that positively increase the Target mood, even if they are at rock-bottom.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/12/8-27/ 8.27]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lion’s Strength]&amp;lt;ref name=&amp;quot;6.32&amp;quot;&amp;gt;[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shatterbolt]&amp;lt;ref name=&amp;quot;3.36&amp;quot;&amp;gt;[https://wanderinginn.com/2017/12/09/3-36/ Chapter 3.36]&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;:4.27 H&amp;quot; /&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|Conjure &amp;amp; Project a silver translucent bolt as thin as a needle, with enough force to pierce trough plate armor.&lt;br /&gt;
|[https://wanderinginn.com/2019/05/25/6-19-h/ 6.19 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Siege Fireball]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/20/7-48-k/ Chapter 7.48 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Conjure &amp;amp; Project an overcharged version of the [Grand Fireball].&amp;lt;br /&amp;gt;It takes the form of a ball of roiling flames as tall as a Human in every direction and as bright as the sun, that explodes in a massive explosion.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/12/5-52/ 5.52]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/01/08/5-51-g/ 5.51 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spear of Light]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:7.41&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/13/7-41/ Chapter 7.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valeterisa’s Complex Seeker Projectiles]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/10/9-15-vm/ Chapter 9.15 VM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|An extremely complex Spell that incorporates the [Measure Distance] Light Spell to shoot hundreds of thin rays of light that bounce from place to place until one hits the Target(s) to mark their location. Than once detected the Caster fire dozens of Seeking Spells, of their choice, that will began bouncing, copying the vector of one of the light spells precisely, until they hit the Target(s).&amp;lt;br /&amp;gt;&lt;br /&gt;
During this time the light rays will still keep bouncing, so that even if the Target(s) were to move they wouldn&#039;t be able to escape them, and the Seeking Spells that are being guided to them.&lt;br /&gt;
| [https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Void Air]&lt;br /&gt;
|4&lt;br /&gt;
|Removes the air in an area.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arc Lightning]&lt;br /&gt;
|5&lt;br /&gt;
|The Caster Conjure &amp;amp; Project a bolt of lightning that shoots up, arc downwards in a long curve—slower than regular lighting, and subdividing, becoming dozen of lightning bolts that would hit the Targets.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Beam of Fire]&lt;br /&gt;
|5&lt;br /&gt;
|Shoot a beam of fire that explode everything along its line of fire.&amp;lt;br /&amp;gt;As the beam is slower than a regular arrow, it is eminently dodgeable.&amp;lt;br /&amp;gt;If its effects are reduced it becomes comparable to a Tier 4 Spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blackfire Fireball]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/07/6-62-l/ Chapter 6.62 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Denial of Observation]&lt;br /&gt;
|5&lt;br /&gt;
|A specific spell that can fight off a higher-level scrying spell.&lt;br /&gt;
|[https://wanderinginn.com/2019/04/27/6-11/ 6.11]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Field of Deepest Slumber]&lt;br /&gt;
|5&lt;br /&gt;
|Area spell, puts people within it to sleep.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Five-Fold Arcane Barrier]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot; /&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fortification of Mithril]&lt;br /&gt;
|5&lt;br /&gt;
|Enchantment Spell that enchant something into Mithril-grade toughness.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/27/8-76-b/ 8.76 B]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grand Lightning]&lt;br /&gt;
|5&lt;br /&gt;
|Cast a bolt of grand lightning&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Personal Levitation]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/03/15/8-72/ 8.72]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pestilence’s Touch]&amp;lt;ref name=&amp;quot;Chapter 6.54 K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/02/6-54-k/ Chapter 6.54 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rivet-Lance of Flames]&lt;br /&gt;
|5&lt;br /&gt;
|Launches a jet of white-hot flames. Strong enough to break a magical barrier.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sphere of Inner Reflection]&lt;br /&gt;
|5&lt;br /&gt;
|Defensive Spell that conjures a sphere around the Caster or a Target. Can take a Tier 7 mass-attack Spell without breaking.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/06/8-26-fk/ 8.26 FK]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thresk’s Seekers]&lt;br /&gt;
|5&lt;br /&gt;
|Diffuses a beam-based spell into multiple short beams, and transforms them into writhing serpents, which seeks and attacks their target.&amp;lt;br /&amp;gt;The spell is named after [War Mage] [[Thresk]].&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira’s Comet Storm]&amp;lt;br /&amp;gt;[Valmira’s Comets]&lt;br /&gt;
|5&lt;br /&gt;
|Conjure a shining, multi-color, burning comet.&lt;br /&gt;
|[https://wanderinginn.com/2018/10/16/5-29/ 5.29]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrows of Razzimir]&lt;br /&gt;
|6&lt;br /&gt;
|A long-range light magic spell that cast an oversized, blinding [Arrow of Light] as large as a ship, which can be throwed across a thousand miles.&amp;lt;br /&amp;gt;Spell strong enough to leave charred, pits of glass on a sandy beach.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blessing of the Winter Warrior]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Disintegrate]&amp;lt;br /&amp;gt;[Disintegration]&lt;br /&gt;
|6&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthquake]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Null]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Storm Keep]&lt;br /&gt;
|6&lt;br /&gt;
|Gather a massive amount of electricity into a ball of lightning in the sky, to rain down lightning at the opponents.&lt;br /&gt;
|[https://wanderinginn.com/2018/01/23/4-05-k/ 4.05 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Restoration]&amp;lt;ref name=&amp;quot;1.05 R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/23/1-05-r/ Chapter 1.05 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|TBA&amp;lt;br /&amp;gt;&lt;br /&gt;
It only assumes a set amount of damage. And it merely restores.&amp;lt;br /&amp;gt;&lt;br /&gt;
It has little to no effect on magical beings.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Room of Paradise]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[True Seeing]&amp;lt;ref name=&amp;quot;6.50 I&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/19/6-50-i/ Chapter 6.50 I]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|Capable of seeing through all but Tier 8 magics, and even they begin to fail with this Spell.&lt;br /&gt;
|[https://wanderinginn.com/2019/10/19/6-50-i/ 6.50 I]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira’s True Comet Storm]&lt;br /&gt;
|6&lt;br /&gt;
|An Army-Killing Spell were the Caster cast an advanced version of the [Valmira’s Comet] but instead of conjuring a single Tier 5 comet, the Caster conjure dozens upon dozens of Tier 5 comets, and they can keep going until they can no longer channel power into the Spell.&amp;lt;br /&amp;gt;Like its lesser version the comets explode when they hit something big enough or with an equivalent amount of power, as anything lesser will not detonate them.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wave of Seething Acid]&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[A Hundred Thousand Seeking Arrows of Deathlight]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrow of Winter: Glacius Pillar]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/15/7-35-c/ 7.35 C]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cage of Pallass]&lt;br /&gt;
|7&lt;br /&gt;
|A City-Wide Defensive Spell.&amp;lt;br /&amp;gt;It is strong enough to even resist hits from a regular [Mage] capable of casting Tier 7 Spells.&lt;br /&gt;
|[https://wanderinginn.com/2020/01/29/7-03/ 7.03]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Disintegration Orb, Beam Dispersal]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hellfire Pillar]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hurricane of Flames]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Thousand Gateways of Orlaey]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Zone of Slow Time]&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Magic]&lt;br /&gt;
|1&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/05/9-24/ Chapter 9.24]&amp;lt;/ref&amp;gt; or 3&amp;lt;ref name=&amp;quot;2.20&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/29/2-18/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|A sensory magic that detected magic.&amp;lt;br /&amp;gt;The Casters can also allow others to see any detected magic by causes anything with magic to glow with a magical aura.&amp;lt;br /&amp;gt;Casters with a more refined knowledge of magic are also able to gather more magical data, which allows them to sense the magic aura intensity, and even what nature/element the magic is.&lt;br /&gt;
|[https://wanderinginn.com/2017/04/22/2-15/ 2.15]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/01/20/8-03/ 8.03]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[15 Second Message]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Send a Message 15 second in the past.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[A Thousand Shooting Stars]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures miniature comets to strike opponent.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Absorb Life]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-85/ 8.85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Absorb Mana]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The Caster takes in the mana &lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Absorb Recollections]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Accelerate Spell]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Accelerated Movement]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Acid Orb Volley]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Acid Rain]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a rain of acid to fall on the Targets.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Acid Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Acid Wave]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Acidic Blightwater]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Activate Greater Teleportation Rune]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Advanced Telekinesis]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aegis of Saimune]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aerial Burst]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a shockwave that blast the target off their feet and into the air.&lt;br /&gt;
|[https://wanderinginn.com/2019/06/04/6-22-d/ 6.22 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aerial Shield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A [Barrier] Spell that hovers in the air.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Age of Frost]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Snap-freeze an entire area, which coats anyone and anything in it in frost, in a moment.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ailendamus’ Lancearrows]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Air Volt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Airless Box]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Suck the air out of the targeted area.&lt;br /&gt;
|[https://wanderinginn.com/2021/09/26/8-45-o/ Chapter 8.45 O]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Alter Spell]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Alter Velocity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Amplify Hearing]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Amplify Sound]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Amplify Sounds.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Anchor Spell: Self]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ancient Form]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Animate Dead]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Reanimate a dead body into an Undead.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Animate Frostmarrow Behemoth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Annie’s Contemplation of the Mind]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Delver into ones own mind to contemplate specific knowledge.&amp;lt;br /&amp;gt;The Spell is named after the [Mage] Annie, who had once delved deep into the realms of mental magics.&lt;br /&gt;
| [https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Apista’s Jetflame]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Appraisal]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Allows the Caster to see someones Classes, Levels and Skills.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/16/7-07/ 7.07]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Appraisal of the World’s Eye]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aquatic Sinkhole]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arc of Midnight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Enchantment that turns a plain blade into a pitch-black, massive magical blade, that can cut a person in half.&lt;br /&gt;
|[https://wanderinginn.com/2018/06/16/4-46/ 4.46]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arcane Familiars]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/27/9-25/ 9.25]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arise, Forests of Estiphole]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Sprouts giant trees from the earth.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arlell’s Articulation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Armor of Thorns]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Conjure vines covered in huge thorns from the ground, to engulfed the body of whoever the Caster wants into an armor of razor-sharp thorns and twisted vine.&lt;br /&gt;
|[https://wanderinginn.com/2018/07/31/5-08/ 5.08]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Army: [Firebolt]]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrows of Filled Glass]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrow of Fire]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrow of Stone]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrows of Flame]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-85/ 8.85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrows of Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrows of the Lightning Queen]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Cast 300 arrows as fast as electricity could move.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Astral Binding]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Astral Clock]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Allows the Caster to check the time.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/29/8-61/ 8.61]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Binding: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Detection]&lt;br /&gt;
|Unknown&lt;br /&gt;
|An Aura-based Detection Spell that sense the presence of auras in the Caster&#039;s vicinity.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Mute]&lt;br /&gt;
|Unknown&lt;br /&gt;
| Hides the Caster&#039;s aura from Aura-based Detection Spells / Skills.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Reader]&lt;br /&gt;
|Unknown&lt;br /&gt;
|See the Target Classes/Levels from their Aura.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Shield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Blocks the effects of Auras.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Aura Tracers]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Babble]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/03/15/8-72/ 8.72]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ball Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barkskin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Enchant the skin into a bark-like to make it durable enough against daggers and to an extent swords, to give a degree of cold resistance due to the thicker exterior and to take in light to provide for energy.&lt;br /&gt;
|[https://wanderinginn.com/2017/12/09/3-36/ 3.36]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier Breach]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Allow the Caster to pass through a magical barrier.&amp;lt;br /&amp;gt;Does not work with every type of barriers.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/03/interlude-conversations/ Conversations]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier of Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier of Light]&amp;lt;br /&amp;gt;/ [Light Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier of Scintillation]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Barrier of the Wind]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier of Thorns]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a wall made of thorns.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Battlefield of the Frozen World]&lt;br /&gt;
|Unknown&lt;br /&gt;
| Have all the ice in the Caster&#039;s frozen territory becoming deadly to their enemies, like having spikes of ice coming out of frozen floor and walls, developing jagged edges on [Ice Walls] to be as a thin line of ice as sharp as a razor, and set up static traps all over the frozen territory.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/15/8-58-pfh/ 8.58 PFH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Beacon]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Beam of Zillac]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures a destructive fiery orange laser.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/04/8-35/ 8.35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bear’s Strength]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Beguiling Aroma]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bind Spell]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Binding Cords]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Binding Cords – Iron]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a series of thin Iron cords from the Caster fingertip that binds the target.&lt;br /&gt;
|[https://wanderinginn.com/2019/02/16/5-60/ 5.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Binding Ropes]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Black Burst]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Black Shroud]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Blackflame Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blade of the Earth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a sword out of the ground.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blindness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bliss]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Removes negative feelings in the Target and replaces them with a nice feeling.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blood Demon&#039;s Lightning]&lt;br /&gt;
|Tier 5-6&lt;br /&gt;
|Melds a curse into a lightning bolt, which will appear as crimson lightning, to strike a single, small target.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blood Drain]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blood Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blood of Enemies, Boil]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Hex Spell that causes the Targets to attack those who they perceive as their future enemies.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bloodbat Swarm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a swarm of magical glowing black bats with red eyes, that fly to the target to tear and absorb their blood.&lt;br /&gt;
|[https://wanderinginn.com/2019/02/02/5-56-g/ 5.56 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bloodcaller’s Curse]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Enchantment that turns a weapon red and causes every bleeding wounds inflicted by it to not heal, even with a Healing Potion.&lt;br /&gt;
|[https://wanderinginn.com/2019/02/26/5-62/ 5.62]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bloodfury]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Enchantment that slightly grows people and creatures, and propelled them into a battle madness.&lt;br /&gt;
|[https://wanderinginn.com/2018/10/23/5-31-g/ 5.31 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bloodletter]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bloodseeds]&amp;lt;br /&amp;gt;(Birevine, Toricel Shieldplant, Sendipe Bush)&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Spell that has varies variation with different effects, which are:&amp;lt;br /&amp;gt;&#039;&#039;&#039;Birevine&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Toricel Shieldplant&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sendipe Bush&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blooming Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blue Blaze]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blue Bolt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Cast a blue bolt of magic.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blue Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The Caster conjures a blue lightning bolt.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/15/7-58/ 7.58]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blue Lightning Bolt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blue Ray of Lesser Disintegration]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The Caster shoots a blue ray that vaporize what it hits.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/15/7-58/ 7.58]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blur]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Blurs the targeted area.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/09/interlude-the-hangover-after/ The Hangover After]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Boar&#039;s Strength]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Body of Diamond]&amp;lt;br /&amp;gt;[Diamond Body]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Body of Flames]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bolt of Spite]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bolt of the Lightning Giant]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures a massive lightning strike at Target Area.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Claws]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Grown sharp, wicked bone talons, around the tips of the Caster fingers.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Fracture]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Fracture Bones, even enchanted ones.&amp;lt;br /&amp;gt;Needs the Caster to touch the bones in some ways to work.&amp;lt;br /&amp;gt;Does not work on living people.&lt;br /&gt;
|[https://wanderinginn.com/2018/04/21/4-30/ 4.30]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Rapier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a Bone that takes the form of a Rapier.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Shiv]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Bone Wall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a wall made of Bones.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Wheel]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Boosted Velocity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Boost the speed of fired projectiles.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/27/8-67/ 8.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bound Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Bound a complete [Fireball] Spell to be immediately used later.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bound Compression]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Bound a Compression-style Spell on something so that it can be uncompressed later.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bound Spells]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The Caster prepares a Spell, then unleashed it when they want.&amp;lt;br /&amp;gt;A powerful Caster can bind up to a 100 Spells.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Breath of Life – Extended]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bridge of Light]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a bridge of solid light.&amp;lt;br /&amp;gt;The design and features of the bridge can be altered so that the Casters can make its look different from others like making it look semi-transparent, with gently molded colors along the vein of yellow such that they turned to green twining tendrils like vines around the railings, orange where the bridge met stone or wood, blue down the center and etc.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Brisk Breeze]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bubble of Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Compresses the air into a bubble to suddenly uncompressing it at once on the Target.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bubble of Displacement]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bubble of Purity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bubble of Silence]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bugward]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Prevents bugs from getting near.&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Burning Blades]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Enchantment that sets blades on fire. The flames last for at least 3 minutes.&lt;br /&gt;
|[https://wanderinginn.com/2018/12/18/5-47-g/ 5.47 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Burning Floor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Burning Grand Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Cast a bolt of greater lightning that set what it hits and the air on fire.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Burning Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure lightning that sets whatever it struck in flames.&lt;br /&gt;
|[https://wanderinginn.com/2018/02/17/4-13-l/ 4.13 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Burst Arrows of Light]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Burst Speed]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bursting Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Calm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Camouflage]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Candle]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Capture Image]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Caustic Acid]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cenidau’s Complete Chill]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/08/7-56/ 7.56]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chains of Ivory]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure bone-pale ropes of magic to ensnare the Target.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chains of Steel]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a long chains of metal that shoots forwards and wraps around the Target for capture.&lt;br /&gt;
|[https://wanderinginn.com/2021/05/19/8-23/ 8.23]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chameleon Skin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/10/8-00/ 8.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Charm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Charm of Thoughts]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Mental Spell that gives the Mind a bit of an edge against [Sleep], [Confusion], or other such spells.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/22/8-38-h/ 8.38 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Charming Visage]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chaos Flamewheel]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Claw of the Deep Abyss]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a vortex of void, with a &#039;&#039;hand&#039;&#039; that shot out of it to grab and drag the Target into it.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cleanse]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cleansing]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cleansing Wind]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Clear Emotions]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Clear Weather] / [Clear Skies]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Delays and other bad weather like storms and typhoon from happening by suppressing localized rains and winds.&amp;lt;br /&amp;gt;Has the side-effect of making the delayed weather worse when it does hit.&amp;lt;br /&amp;gt;Multiple and/or over use of this Spell over time can cause a Magical Typhoon and a Sympathetic Storm to occur.&lt;br /&gt;
|[https://wanderinginn.com/2020/09/23/7-49/ 7.49]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Clone of Cete]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Clone Person]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cloud of Darkness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/22/7-60/ 7.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cold Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure and blow cold air.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Coldfury of the Lizard]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cometfall of the Harpy Queen]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Complete Grief]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/01/26/7-02/ 7.02]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Complete Hush]&lt;br /&gt;
|Unknown&lt;br /&gt;
|More advanced version of [Hush].&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Complete Silence]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Concealed Presence]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Condensation]&lt;br /&gt;
|Unknown&lt;br /&gt;
| Condense and gather the moisture in the air to form water.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/21/8-53-fh/ 8.53 FH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cone of Silence]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/12/16/solstice-pt-1/ Solstice (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Confusion]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Conjure Midnight Familiar]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Conjure Pebble]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a pebble.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/29/8-61/ 8.61]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Contained Room]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Contained Sound]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Coordinate Lock]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Copycat]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cornucopia]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Crackling Armor of the Lightning Emperor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A bolt of lightning shoots down to encircle the Caster and forms a helmet, armor, and a jagged lance of lightning.&amp;lt;br /&amp;gt;The lightning-armor delivers a fatal charge to opponents on impact.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Glass Bottle]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Lesser Sand Golem]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Mana: Death]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Mana: Earth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Mud Golem]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Water]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create: Pebble]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Crimson Storm of the Blood Demon]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Has the same effect of [Blood Demon’s Lightning] Spell, but unleashes a thousand bolts of hex-lightning, instead of one.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Crippling Indigestion]&lt;br /&gt;
|Unknown&lt;br /&gt;
| &lt;br /&gt;
|[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cross Flameblast]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/17/8-80/ 8.80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Crystalized Thoughts]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Curse: Bad Luck]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/07/05/interlude-the-isles-of-goblin-and-minos/ Isles of Goblin and Minos]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Curse of the Dunce]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Curse of the Frozen Flesh]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Curving Blades, Blood Torrent]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cushion]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Darkness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Dims light to make the effected area more dark. Can also literally dim the sun shining down from above.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/06/7-21-kq/ 7.21 KQ]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Darkness Arrow]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Darkness Pool]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Deafness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Death King’s Mirage of the Living]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Death Wail]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Sonic-based Spell infused with Death Magic to kill anyone it&#039;s used on.&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Deathblast]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a black wave of death magic.&amp;lt;br /&amp;gt;A stronger version of the [Deathbolt] spell.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Deathbolt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a black bolt of death magic.&amp;lt;br /&amp;gt;Depending on the Caster strength, it can instantly kill anyone below Level 15 to 30.&amp;lt;br /&amp;gt;Armor and Shielding Spells can&#039;t defend against this Magic.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/29/5-55-g/ 5.55 G]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/02/02/5-56-g/ 5.56 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Deathlance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Higher Tier version of the [Deathbolt] and [Deathblast] Spell.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Deepwood Barkskin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A superior version of the [Barkskin] Spell.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Defy Gravity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes the Target not be affected by gravity.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Delain’s Fist]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/06/28/7-31/ 7.31]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Delayed Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Delayed Spell:(&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Delirious Happiness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes the Target feel like everything is inconsequential and giggle uncontrollably.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Aura]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Heat]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/10/14/7-52/ 7.52]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Lies]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Detect when someone lies.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Life]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Detect the presence of life.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Minute Life]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2022/09/28/interlude-the-great-race/ The Great Race]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Parasites]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Poison]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Detect if there is poison in something/someone, by having a black coloring appear were the poison is.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/03/interlude-conversations/ Conversations]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Rot]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Detect the presence of rot.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Truth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Detect when someone is truthful.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detoxin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Removes poison from someone or something.&amp;lt;br /&amp;gt;Deferent poisons may require to alter the casting of the Spell.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/12/8-27/ 8.27]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Diamondheart]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Diamondshard Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project glittering shards of diamonds, with some as long as daggers.&lt;br /&gt;
|[https://wanderinginn.com/2018/07/07/4-49/ 4.49]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Directed Compressed Burst of Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Directed Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Directed Spell: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Binds another spell, such as an area of effect spell, and aims it in one direction.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dirt Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dismiss Specter]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Forcibly send away ghosts.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/18/8-75/ 8.75]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dispels]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Negates weak Spells and Enchantments.&lt;br /&gt;
|[https://wanderinginn.com/2021/02/07/8-05-i/ 8.05 I]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dispel Magic]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/10/14/7-52/ 7.52]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dispel Magic: Mana Clash]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/07/28/8-33-r/ 8.33 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dispel Phantasmal Warriors]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Displacement]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Distant Vision]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Doppelganger]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Double Cast: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Doubled Echo]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Doubled Spell]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Downpour]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Call/Summon a heavy, drenching rain.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Drain Momentum]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Draug Strength]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Dry Clothing]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dual Binding: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dual Cast: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dust Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dust Cloud]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dust Storm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Eagle Eyes]&amp;lt;br /&amp;gt;[Eagle’s Eye]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Spell and/or Enchantment that makes things appear larger. It adapts to focus on distant images.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earbreak Siren]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Produces a wail of sound that is harmful to the ears, especially to those who have superior hearing.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/01/8-34-r/ 8.34 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earth Cannon]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earth Wall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Floor]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthshift: Stone Flows Through Me]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Allow the Caster to pass through the ground like they were entering water by having the earth, be it stone and soil, dislodge and moved aside around them.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Echo]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Elemental Suppression: Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Renders any Spells, Skills and other Air related Abilities, ineffective.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/15/7-58/ 7.58]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Elven Concentration]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Emergency Exit]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Emergency Teleport]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Empower Spell]&amp;lt;br /&amp;gt;[Empowered Spell: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Vastly increase the power of a Spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enchanced Focus]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enchantment: Adamantium&#039;s Strength]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enchantment: Flashfire]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enchantment: Leaden Weight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enchantment: Void Resistance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enhanced Casting: Tier 4]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enhanced Flame Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enhance Spell: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Increase the power of a Spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enhanced Strength]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Entangling Vines]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure thick, green ropes of plant matter from the ground, to engulfed the target and anchor them into the ground to rendering them immobile.&lt;br /&gt;
|[https://wanderinginn.com/2018/03/17/4-19/ 4.19]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Erase Memory]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Evercut]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Everburning Firestorm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Extended Spell: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
| The Caster conjure the intended Spell further then it would normally be possible from them.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/06/8-26-fk/ 8.26 FK]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Eye of Clairvoyance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Eye of Revelations]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [False Life]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[False Sound]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Far Chat]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Far Speaking]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Faraway Voice]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/10/20/7-54/ 7.54]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Farcast: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Farsight]&amp;lt;br /&amp;gt;[Far Sight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fast Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fear]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fear of the Mighty]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Featherfall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Featherweight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Field of Suppression]&lt;br /&gt;
|Unknown&amp;lt;br /&amp;gt;5 or 6&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/13/7-41/ 7.41]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Finger of the Fire Giant]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/26/8-82-pt-2/ 8.82 (Pt.2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project an arrow made of fire.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Support: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Wall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a wall made of fire.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Wheel]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fireblast]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Firefly]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Firespray]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Firestorm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fissure]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Five Alchemies: Anchorage]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fivefold Arcane Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Floor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Geyser]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures flames as fast as a geyser.&lt;br /&gt;
|[https://wanderinginn.com/2021/02/21/8-09/ 8.09]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Pillar]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Creates a circle of flames around the Target which then erupts into a pillar of fire.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Rapier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Ray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Resistance]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Salamander’s Skin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Snake]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Strike]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Swathe]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The Caster can shoot a jet of fire blast from their finger.&lt;br /&gt;
|[https://wanderinginn.com/2021/09/19/8-42/ 8.42]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Veil]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Wall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a wall made of flames.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flameshield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/11/7-57/ 7.57]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flaming Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
|An Attack Spell that set on Fire and Electrocute the Target at the same time.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/22/8-38-h/ 8.38 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flare]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flare Firefly]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Cast a brilliant flare of fire.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flare Orb]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flare Wyvern]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a a fiery form that flys at the Target.&lt;br /&gt;
|[https://wanderinginn.com/2020/08/14/7-42-m/ 7.42 M]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flareshriek]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a single mote of light that detonates and renders all who see and hear it both blind and deaf for a few seconds, just like a Stun Grenade. Its effect is the same of the [Flashbang] Spell, but instead of the deafening sounds like a bang, this one sound like a shriek.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Foot]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Move]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Rain]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/12/7-34-c/ 7.34 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Rainstorm]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Stepped]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flesh Regrowth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flashfire]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flight]&amp;lt;br /&amp;gt;[Fly]&amp;lt;br /&amp;gt;[Flying]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flight of the Phoenix King]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Floods of Gaarh Marsh]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fly: Speed of the Swallow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Allow the Caster to fly as fast as a swallow bird.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flying Bone Club]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flying Wheels]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fog of Apathy]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures a mist that dampen emotion.&lt;br /&gt;
|[https://wanderinginn.com/2020/06/28/7-31/ 7.31]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Force Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Force Beam]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Force Bolts – Volley]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/21/8-14-n/ 8.14 N]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Force Orb]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjur and shoots a near-invisible orb of force.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/21/8-14-n/ 8.14 N]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Force Shield]&amp;lt;br /&amp;gt;[Forceshield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Forcewalls]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures a wall of force that can block multiple [Fireballs] or people pounding on it, before going down.&lt;br /&gt;
|[https://wanderinginn.com/2020/06/28/7-31/ 7.31]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Forcewall: Bubble]&lt;br /&gt;
| Unknown&lt;br /&gt;
| A [Forcewalls] added on, that Conjures a force bubble around the Caster or their target for their protraction.&lt;br /&gt;
|[https://wanderinginn.com/2020/09/06/7-44/ 7.44]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Forest of Stone]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Raises huge expendable pillars of stone out of the ground around the Caster, with ‘branches’ shooting out of the central pillars, which decreases their mass, to sacrificing only miniscule bits of themselves to block incoming attacks, like Spells.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fortified Body]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fortified Material: Steel]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Makes materials like leather, as strong as steel, but not as hard.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/31/7-26/ 7.26]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fortress of the Ice Queen]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fourfold Arcane Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frictionless Surface]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frost Arrows]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project arrows made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frost Bloom]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a bubble of hoar frost that detonates into a freezing blast.&lt;br /&gt;
|[https://wanderinginn.com/2018/08/21/5-13/ 5.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frost Geyser]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frost Ray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/10/8-00/ 8.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frost Resistance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frost Vortex]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frost Wyvern’s Breath]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frostbite]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frostbody]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Protects the body from freezing and avoid frostbite.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frostdart Swarm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frozen Armor]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Conjure &amp;amp; Engulf the Caster into an armor made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frozen Grand Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Cast a bolt of greater lightning that blast the Target and then turn into frost.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frozen Shield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a shield made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Furry Spiders]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/13/7-41/ 7.41]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gateway]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gauntlet of Force]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gazelle’s Dexterity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Geas]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Geyser of the Water Serpent]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glacial Spear]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glass Needle Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glitterdust Storm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glorious Radiance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gnawing Hunger]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Overwhelms the Target with so much hunger, that they eat even if they don&#039;t want to.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/20/8-03/ 8.03]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grand Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a blazing fireball that explodes.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grand Lightning Tidal Wave]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Cast a bolt of greater lightning that blast the Target and then turn into a wave of water that rushed around the Target.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grand Teleport]&amp;lt;br /&amp;gt;[Grand Teleportation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/12/29/8-61/ 8.61]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grand Tempest]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Turn the air in the sky into lightning and wind.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/18/7-59/ 7.59]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Grassy Meadow]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Has the same basic spell effect of [Grow Grass] in which it grows grass.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/27/8-67/ 8.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gravity Well: Reversed]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/08/22/8-38-h/ 8.38 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grease]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/02/7-38/ 7.38]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Appraisal]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Bindings of Light]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure powerful strands of light to restrain the Target.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Dispel]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Fire Resistance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Grants those affected by it to have greater immunity from high temperature Fire and Heat.	&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Frostward]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Geas]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Haste]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Invisibility]&lt;br /&gt;
| Unknown&lt;br /&gt;
|A Greater version of the [Invisibility] Spell that renders not only oneself unseen, but also undetectable from certain Skill and Spells as well, like [See Invisibility] and [Heatsense].&lt;br /&gt;
|[https://wanderinginn.com/2019/10/12/6-48-t/ 6.48 T]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ 7.59]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Light Bindings]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure burning loops of light to ensnare the Target.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Lightning Bolt]&lt;br /&gt;
| Unknown&lt;br /&gt;
|A Greater version of the [Lightning Bolt] Spell.&amp;lt;br /&amp;gt;It&#039;s destructive power can blow apart a coach.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/18/7-59/ 7.59]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Lightning Ward]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Protects against greater electricity bolts.&amp;lt;br /&amp;gt;Does not work well if the lightning is altered.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Resistance: Cold]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Scry]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/10/8-16/ 8.16]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Spellshield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A greater version of the [Spellshield] Spell that erects a barrier that dissipates at least any Attack Spells up to Tier 3 that cross into it.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Teleportation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Compared to the regular [Teleportation] spell, it changes dimensions.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Time Slow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Translation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grounded Wheels]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grounding Totem]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gust of Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gust of Wind]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hammer of the Obsidian Giant]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hawkeye]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Heart of Darkness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Heat Vision]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Heated Room]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hex Eater]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/10/25/7-55-e/ 7.55 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hex of Damnation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/07/05/interlude-the-isles-of-goblin-and-minos/ Isles of Goblin and Minos]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hidden Spot of Deep Freeze]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[High-Speed Flight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Holy Flame of the Agelum]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Engulf entirely or partially someone in bright flames.&amp;lt;br /&amp;gt;The flames can momentary hurt even the [[Timewalker|strongest]] of the [[Seamwalkers]], and seems to have some effect on [[Dead Gods]] as well.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/17/8-80/ 8.80]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-1/ 8.82 (Pt.1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Homing Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Homing Spell]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Howl of the Blizzard]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hundredfold Light Arrow Volley]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hurricane of Acid]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hurricane of Darkness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Turns the area pitch black, blinding those within unless they can use other means of sight, like thermal or magic vision.&lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-84/ 8.84]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hush]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Dim all sounds, even loud once, in a Targeted area.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[I Call Open the Manaforge]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Armor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Covers the Caster body in an armor made of ice.&lt;br /&gt;
|[https://wanderinginn.com/2018/12/08/5-44/ 5.44]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Dart]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a dart made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Hedge]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Rise a small wall made of ice the size of a hedge.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Pillar]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Raises a pillar of ice from the ground where the Caster targets.&lt;br /&gt;
|[https://wanderinginn.com/2022/06/11/9-02/ 9.02]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Spear]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a spear(s) made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Sprays ice shards.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice’s Caress]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Icy Grasp]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Icebody]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Alters and changes the very quality of the Caster own Mana Element to that of Ice.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Iceflesh]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Impact Guard]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/21/8-14-n/ 8.14 N]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Impact Shield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/02/7-38/ 7.38]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Impact Shockwave]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Implosion Well]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Improved Featherfall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Incendiary Darts]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Incinerating Radiance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Inferno Light Arrows]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Inferno Skin]&lt;br /&gt;
| Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Infuse Spell: Poison]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ink Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Insanity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Insect Bane]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Intangible Snatch]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Spectrum]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes Light-based Spells invisible.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisibility Field]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Renders every thing in a small area unseen.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ironskin]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Enchant someone&#039;s skin to be as durable as iron.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/04/8-35/ 8.35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Isolation Bubble]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Ivory Wall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a wall made of ivory.&amp;lt;br /&amp;gt;It is a higher-level of the [Bone Wall] Spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Jolt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Delivers a small electric shock.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/19/9-08/ 9.08]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lance of the Bone Giant]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lancearrow of Light]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lava Orb]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure and shoot a burning orb of molten rock.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/17/8-52-mn/ 8.52 MN]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lava Wave]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Opens a small hole in the air to cascade magma at the Target.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Law of the Lucifen: Cease Breathing]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Creates a vast bubble of dark command like an aura. Targets within begin to choke to death.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/26/8-82-pt-2/ 8.82 (Pt.2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Law of the Lucifen: Punish Arrows]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Set aflame, in dark flames, the bows of the enemy archers that have attacked the Caster.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Leaden Weight]&amp;lt;br /&amp;gt;[Leadweight]&lt;br /&gt;
|Unknown&lt;br /&gt;
| Enchanting Spell that Adds Weight to objects.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/26/7-10-k/ 7.10 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Legions of Radiance, the Sundrenched of Caonis]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Summoning Spell that summon a thousand warriors made of sunlight, bearing the regalia of the kingdom of Caonis. Each one is so perfectly done in detail that only the gentle golden light making them up marked them as not real people.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/29/8-61/ 8.61]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lesser Barrier]&amp;lt;br /&amp;gt;(Tier 1 or 2)&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lesser Resistance to Ice]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lesser Teleport]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lesser Teleportation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lesser Twister]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Levitate]&amp;lt;br /&amp;gt;[Levitation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Life Leech]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Arrow Cascade]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Beam]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Bridge]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a bridge of golden solidified light.&lt;br /&gt;
|[https://wanderinginn.com/2018/08/21/5-13/ 5.13]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Cane: Extended Materialization]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure from a far further distance than normal, a simple cane of light, like a shepherd might use, to hook and yank the Target.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Flare]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2022/12/18/9-29/ 9.29]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Nets]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Orb]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Spear]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Wall]&amp;lt;br /&amp;gt;[Lightwall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Wall-Defensive Spell that Conjure a wall of solid light.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lighted Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightfold Armor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightfold Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|An Upgrade on the Defensive Spells [Light Barrier] and [Lightfold Armor].&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightform Platform, Dais]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes a dais of solid light.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Shroud]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Contain an aura of lightning around the Caster.&lt;br /&gt;
|[https://wanderinginn.com/2018/07/31/5-08/ 5.08]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Storm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Tempest]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Conjure countless bolts of lightning.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightsand Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a bright arrow that bust into a shower of sand to blind an opponent.&lt;br /&gt;
|[https://wanderinginn.com/2019/05/04/6-13-k/ 6.13 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightweight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Localized Earthquake]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/11/03/interlude-conversations/ Conversations]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Locking Ward]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/interlude-satar-revised/ Satar]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Locust Storm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Long-range Teleportation]&amp;lt;br /&amp;gt;[Long-Range Teleport]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Long Range Fireballs]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Loud]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Loud Voice]&lt;br /&gt;
|Unknown&lt;br /&gt;
| Allows the Cater to speak in a loud voice.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Loudness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Amplify noise.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mage Armor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Anchor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic of a Thousand Souls]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Parasol]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Tripwire]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Void]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Field: The Somber World of Blue]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Engulfed a radius of a thousand feet around the Caster into a Blue barrier, which renders any attacks into it that are not coloured Blue, be it from weapons and spells, ineffective.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/15/7-58/ 7.58]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magma Wave]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnesis: Attraction Polarity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/17/8-80/ 8.80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnify Image]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/07/28/8-33-r/ 8.33 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnify Spell]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Bubble]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Burst]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Disruption]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manasource Shield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Markings of Speed]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Featherfall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Calm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A mass variation of the [Calm] Spell that is used on multiple people.&amp;lt;br /&amp;gt;Fails if their emotions are to strong.&lt;br /&gt;
|[https://wanderinginn.com/2020/06/28/7-31/ 7.31]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Cleanse]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Like the [Cleanse] Spell but instead of cleaning a small area it cleanse a wider area.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Featherfall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Slows down the descent of a group of people.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Adventurers (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Paralysis]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Silence]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Silent Sickle]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Stone Lances]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Teleportation]&amp;lt;br /&amp;gt;[Mass Teleport]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Measure Distance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory Search]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory Transcription]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2022/10/30/9-22-gn/ 9.22 GN]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mend]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mend Bones]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mental Clarity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Merda’s Push]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Meteor Shower]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Meteor Strike]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Meteor Storm]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Creates hundreds of fiery masses of stone, and launches them at the Target(s).&lt;br /&gt;
|[https://wanderinginn.com/2022/04/26/8-82-pt-2/ 8.82 (Pt.2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Might of the Glomroath Beast]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mind Blank]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mind Scene]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mindhaze]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minute of Speed]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mists of Madness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Mental Spell that conjures an insanity-causing mists.&lt;br /&gt;
|[https://wanderinginn.com/2018/04/21/4-30/ 4.30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mites of Slumber]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A higher-Tier variation of the [Sleep] Spell that involves Mites as a living vector to use a partially magical and partially a magically-induced sickness as a soporific effect.&amp;lt;br /&amp;gt;This Spell is perfect to use on the unwary, and even Gold-rank adventurers are not unsusceptible to its effects.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/22/5-54-2/ 5.54]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mithril Body]&amp;lt;br /&amp;gt;[Body of Mithril]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Turns ones body into a metallic one as hard as Mithril.&amp;lt;br /&amp;gt;As the body has now metallic properties it becomes vulnerable to metal weaknesses like electric attacks.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/17/8-80/ 8.80]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-2/ 8.82 (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mithril Wall]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Motionless Vortex]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mud Ball]/[Mudball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure and shoots a ball of mud.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Muddy Ground]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Turns the ground into mud.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/13/interlude-adventurers-pt-2/ Adventurers (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mudpit]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures on the ground a deep pit full of muddy, heavy liquid.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/07/interlude-lifting-ants/ Lifting Ants]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Muffle]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Multi-Message Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Enables multiple individuals to link their [Message] Spells together like a computer network chatroom.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Multiplied Stone Fists]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Muscular Restructuring]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Soul Shall Forge New Magic]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Nekhret’s Ritual of the Underworld — Summon Soul: (&#039;&#039;Individual Name&#039;&#039;)]&lt;br /&gt;
|Unknown &lt;br /&gt;
|A Ritual Spell that summons from the [[Land of the Dead]], the ghost of an individual who is deceased.&amp;lt;br /&amp;gt;If the individual soul is not in the Land of the Dead, or their soul had been consumed by the [[Dead Gods]], than the summoning fails.&amp;lt;br /&amp;gt;The Spell is named after [Archmage] [[Nekhret]].&lt;br /&gt;
|[https://wanderinginn.com/2022/03/18/8-75/ 8.75]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Network Teleport]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Teleportation spell able to function within a Walled City.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Neutralize Odor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A de-scent Spell that removes unpleasant smells.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/12/8-57-h/ 8.57 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Nonlethal Lightning Bolt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Noxious Fumes]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Numb] / [Numbness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Obsidian Skin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Turn the skin into a dark cracked obsidian, to provide extreme heat protection.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ogre’s Strength]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Oiled Floor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes the floor oily so others slip on it.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[One Thousand Arrows of Fire]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-84/ 8.84]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Open Portal]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Orange Light]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure an ominous orange light.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Orb of Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/05/31/7-26/ 7.26]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Outlandish World of Water]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a huge hovering globe of water that looks like a miniature planet. The Caster then can spray at any Targets a million tons of pressurized blasts of water to pulverize them.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/06/8-26-fk/ 8.26 FK]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Overgrowth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Grows at impossibly fast rate plants, like a tree, it moments.&amp;lt;br /&amp;gt;It has the side-effect of destroying the seedling’s potential for growth, thus causing all plants grown by it to wither and die within a week or less.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pain Null]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Nulls the Target&#039;s pain.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Paint Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Panic]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Paralysis]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Paralysis Bolt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Paralysis Ray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Paralyzing Touch] / [Paralysis Touch]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/17/8-13-f/ 8.13 F]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pealina’s Veil of Hush]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes an area soundless.&lt;br /&gt;
| [https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pebbleshot]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pentagram of the Five Alchemies]&amp;lt;br /&amp;gt;(Annihilation, Protection)&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Perfect Muffle]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Petrification]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Piercing]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Piercing Missiles]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Piercing Shatterbolt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pillar of Earth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/12/13/7-62/ 7.62]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pillar of Flame]&amp;lt;br /&amp;gt;[Pillar of Flames]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/12/29/8-61/ 8.61]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pillar of Flame, Unbounded]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pillar of Frost]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pillar of Lighting]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pillar of Obsidian]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pinpoint Spell: Needle’s Focus]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pitfall Trap]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Plague of Filth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Plague Pustule]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2022/12/14/9-28/ 9.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Platform of Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a suspended transparent disc to stand on it, up to 10 feet above the ground.&lt;br /&gt;
|[https://wanderinginn.com/2018/03/17/4-19/ 4.19]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Playful Radiant Fishies]&lt;br /&gt;
| Assumed 3&lt;br /&gt;
| Conjures animated animals of colored light. When touched, they dissolve and who or whatever touched them has colored sparkles stuck to them akin to a Tier 2 enchantment.&lt;br /&gt;
| [https://wanderinginn.com/2022/10/26/9-21/ 9.21]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Poison Cloud]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure poisonous gas clouds at the Targets.&lt;br /&gt;
|[https://wanderinginn.com/2021/02/10/8-06-rt/ 8.06 RT]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Polymorph]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Completely turn someone into a different form.&lt;br /&gt;
| [https://wanderinginn.com/2020/04/12/7-17-s/ 7.17 S]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Portal]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Powerful Digestion]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Preservation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Primal Fear]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Prismatic Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Prismatic Wall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Protection]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Protection from Arrows]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pure Radiance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Purify Water]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Quake]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rain]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Call/Summon rain.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rain of Frozen Tears]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Rains a deadly rain of countless sharpened tip of ice shards, like needles, as fast and as hard as rain. &lt;br /&gt;
|[https://wanderinginn.com/2021/12/15/8-58-pfh/ 8.58 PFH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Raise Skeleton]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Reanimates Skeletons.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Raise Dead]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Reanimates dead bodies into Undead ones.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Raven Eyes]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Enchant ones eyesight so that they can se nearly a 100 miles away.&lt;br /&gt;
|[https://wanderinginn.com/2020/09/23/7-49/ 7.49]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Disintegration]&amp;lt;br /&amp;gt;[Disintegration Ray] &lt;br /&gt;
|Unknown&lt;br /&gt;
|The Caster shoots an orange-red light laser that disintegrate anything it pass through.&amp;lt;br /&amp;gt;It can go through magical barrier and reinforced enchanted walls with ease.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Entropy]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Force]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Frost]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Shoots a ray of shimmering light that forms intense cold ice to whatever it touches.&lt;br /&gt;
|[https://wanderinginn.com/2017/05/17/2-22/ 2.22]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Incineration] &lt;br /&gt;
|Unknown&lt;br /&gt;
|Shoots an orange ray that incinerates any burnable objects on contact.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Shattering]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Shoots a pale ray that can shatter whatever it strike to pieces.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Razorgrass Patch]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Razorwind Disc]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/13/8-79/ 8.79]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Recall Memories]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Recall specific memories that are stored in one own&#039;s head.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Recall Memory]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Recall a specific memory that is stored in one own&#039;s head.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Recast: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Quickly re-casts the Caster&#039;s previous spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/26/8-82-pt-2/ 8.82 pt.2]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Reconstruct]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Reconstruct any non-magical creation.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Reduce Weight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Reduced Fireball]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Refraction Barrier: Flame]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Regeneration]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/10/8-00/ 8.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Regrow Wood]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Regrowth]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Remove Blindness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Restores the eyesight of someone who was temporally blinded by an intense flash of light.&amp;lt;br /&amp;gt;Unknown if it can restores other types of blindness.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Remove Deafness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Restores the hearing of someone who was temporally deafened by an loud noise.&amp;lt;br /&amp;gt;Unknown if it can restores other types of deafness.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Remove Fear]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Remove Intoxication]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Removes toxins, like alcohol intoxication, from someone&#039;s body.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/31/7-26/ 7.26]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Remove Minor Stains]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Remove Stain]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/10/11/7-51/ 7.51]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Renew Plants]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Renew dead plants.&amp;lt;br /&amp;gt;Require huge amount of mana to renew some of the most magical plants.&lt;br /&gt;
|[https://wanderinginn.com/2021/02/21/8-09/ 8.09]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Repair]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Repair any non-magical creation. It can also recharge any electronic objects.&amp;lt;br /&amp;gt;The Spell fails to work if the damage is too great or the material too advanced.&amp;lt;br /&amp;gt;The Spell can also recharge any electronic objects, like phones.&lt;br /&gt;
|[https://wanderinginn.com/2016/12/14/1-07-r/ 1.07 R]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/09/09/7-45/ 7.45]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2017/03/25/2-05/ 2.05]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Replay Memory]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Replenish Mana]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Repulsion Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a barrier that push away anything that comes in contact with it.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Repulsion Wave]&lt;br /&gt;
| Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a wave that push away anything that comes in contact with it.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Resist Element: Acid]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Resistance to Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Resistance: Cold]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Restore]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Resurrection]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/18/8-75/ 8.75]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-3/ 8.82 (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Reverse Gravity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Reverses the gravity of the Target so that they fall to the opposite direction of were gravity is pulling them.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/04/9-13/ 9.13]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rewind Memory]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ritual of Land&#039;s Cataclysm] &lt;br /&gt;
|Unknown&lt;br /&gt;
|A [Grand Ritual] spell that creates a deep chasm in the earth and unleashes a volcanic eruption upon the Target(s).&lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-83/ 8.83]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ritual of the Cataclysm: The Storm of the Lightning Emperor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ritual of the Lord of Bones] &lt;br /&gt;
|Unknown&lt;br /&gt;
|The Caster performs a ritual by using many bones to Summon a powerful &#039;&#039;&#039;Skeleton Lord&#039;&#039;&#039;.&amp;lt;br /&amp;gt;The Caster can also use fully intact corpses for the ritual, as only the bones are used which fuse together for the summoning, leaving a sigil in the ground, while the rest is consumed by the Spell.&amp;lt;br /&amp;gt;The Skeleton Lord fights like the things it was made of, so if the bones of a skilled warriors are used he fight like them, and if the bones of unskilled warriors are used then he perform fights poorly.&amp;lt;br /&amp;gt;The full power of the Ritual is to designed to attenuate and customize a powerful lord of bones. First in construction, then customization by attune a varied weapon to the very heart of the Skeleton Lord, designing its entire battle strategy and combat prowess around a weapon so that the Skeleton Lord would fight with it, as an eternal weapon.&lt;br /&gt;
|[https://wanderinginn.com/2021/07/20/interlude-pisces-revised/ Pisces]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/08/22/8-38-h/ 8.38 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Room of Stasis]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Room of Weightlessness] &lt;br /&gt;
| Unknown&lt;br /&gt;
|A Gravity Spell that null the gravity in a room-sized area.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/08/interlude-luan-the-giant/ Luan the Giant]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Roving Silent Sickle]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rune of Paralysis]&lt;br /&gt;
|Unknown &lt;br /&gt;
|The Caster write a paralysis rune on something to activate later, to lock down the body and magic of those in its area of effect, but not their Skills.&amp;lt;br /&amp;gt;Even when the body is paralysed the victims can still talk and even move their head slightly.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/19/8-63-k/ 8.63 K]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rune of Warmth] &lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Salamander’s Embers] &lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Salamander’s Skin]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sand Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project an arrow made of sand.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sand Spray] &lt;br /&gt;
|Unknown &lt;br /&gt;
|Conjure the sand around the Caster in a single point.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sand Sprite]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sand Veil]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sanctuary of Light]&amp;lt;br /&amp;gt;(Tier 1 or 2)&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sanctuary of Protection]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Scintillating Arrows]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Scourge Color: Everpale White]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Scribe Thoughts]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Scry]&amp;lt;br /&amp;gt;[Scrying]&lt;br /&gt;
| Unknown&lt;br /&gt;
|So long as the Caster knows the Target&#039;s True Name (not an alias or nickname, and spelled with their true tongue language), they can find them over long distance and observe them.&amp;lt;br /&amp;gt;If a person cannot be scryed, the location still can be. But when not bound to a person, the Spell has to be moved in every axis by the caster, requiring an entire class to manage it. Coordinate-based divination requires a thorough understanding of the geography being scryed, which is part of why it can&#039;t practically be used to scry underground to find dungeons.&amp;lt;br /&amp;gt;A [Scrying] Spell can have a range limit of around a thousand miles of where it is targeted, and if the Target is in that area (and there is nothing blocking the Spell), the Spell would be able to find them anywhere within. If the Target is not within the targeted area then the Spell will find nothing.&amp;lt;br /&amp;gt;The Spell doesn’t work on the dead.&lt;br /&gt;
| [https://wanderinginn.com/2016/12/28/1-09-r/ 1.09 R]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ 7.59]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/05/02/8-20/ 8.20]&lt;br /&gt;
[https://wanderinginn.com/2022/06/18/interlude-singing-ships/ Singing Ships]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sealed Space]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Searing Flash]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Searing Light]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Seas of the Everflowing Grass]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Second Skin: Film Weave]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/02/7-38/ 7.38]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[See Heat]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Allows the Caster to see heat sources, like body heat.&amp;lt;br /&amp;gt;The Caster eyes flashed crimson when used.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/20/8-03/ 8.03]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[See Invisibility]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Seeker Arrows of Lightning]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure and fires arrows made of lightning that seek the Caster&#039;s Targets.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Seeking Arrows]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project shining arrows that seek the Caster targets.&lt;br /&gt;
|[https://wanderinginn.com/2018/02/01/4-08-t/ 4.08 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sense Life]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/11/7-40-er/ 7.40 ER]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shade Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shadow Doppelganger]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shadow Familiars]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Summons creatures similar to golems and elementals, but less intelligent and devoid of soul and personality. They will hover in place until given an order, which they will do until their mana runs out. They can grip objects better than other [Familiars].&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shadow Leap]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shadow Raven]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Conjure a kind of swooping darkness that could actually extinguish something like a [Fireball] spell if it wasn’t exploding.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shadow Scythe]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shadow Walk]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shape Earth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shared Vision]&lt;br /&gt;
| Unknown&lt;br /&gt;
| Copy whatever the Target sees on a reflective service, like glass, for others to observe.&lt;br /&gt;
| [https://wanderinginn.com/2023/01/22/9-33/ 9.33]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sharpness]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shatterbolt Storms]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shatterspray Ice Spike]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Fire an [Ice Spike] that detonates and sprays ice shards outwards.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/21/8-53-fh/ 8.53 FH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shield of Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shock Orb]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure an orb that shock the Target.&lt;br /&gt;
| [https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shock Veil]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shock Volt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sightless Winds]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Silence]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Silenced Agony]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Silent Air]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Silent Sickle]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Silverglow Enchantment]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes a sword capable of cutting Spirits, Undead, Djinn and other Non-corporeal foes.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Siphon Luck]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sixty Arrows of Fire]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-84/ 8.84]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sky’s Blessing]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sleep]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sleep Mist]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Blows a sleeping dust at the Targets to put them to sleep.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Slick Spell: Ice Floor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Adjusts the ice of an [Ice Floor] Spell into a nigh-frictionless, wet ice, so that everyone slips on it. &lt;br /&gt;
|[https://wanderinginn.com/2021/12/15/8-58-pfh/ 8.58 PFH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Slippery Floor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Slippery Footing]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Slippery Ice]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Slow]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Slow down the movements and mind processing of the Target.&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Slumber]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/10/8-00/ 8.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Smokescreen]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snap Freeze]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a freezing cold blast.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snow Flume]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snow Plume]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snowballs]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures and tosses snowballs.&lt;br /&gt;
| [https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snowstorm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a snowstorm.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snowy Blast]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a blast of snow.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sobering]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Sobers from alcohol intoxication.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/21/8-53-fh/ 8.53 FH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Solar Ray: Wide Diffusion]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Soothe]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Soothing Presence]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Soporifics Dust]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Speak]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Two or more [Mages], and those who they allow, can speak with each other over long distances.&amp;lt;br /&amp;gt;The background sounds are also audible from each other&#039;s side.&lt;br /&gt;
|[https://wanderinginn.com/2020/07/05/7-32-d/ 7.32 D]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/07/01/interlude-a-meeting-of-druids/ A Meeting of Druids]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spear of the Lightning King]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Fires a very powerful bolt of lightning.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/26/8-82-pt-2/ 8.82 pt.2]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Speech]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Speed]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Speed Spell – (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/11/7-40-er/ 7.40 ER]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell: Blink Trajectory]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Teleports an already fired Spell from one path to another.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/21/8-14-n/ 8.14 N]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell Purge]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell Skill: (&#039;&#039;Skill&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Spell that imitates the effects of a Skill.&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell Swarm]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures and fires half a dozen Tier 1 and Tier 2 Spells at the target.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/21/8-14-n/ 8.14 N]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell-Aegis of the Wyrm Queen]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spellbreaker]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spellfocus Ward]&lt;br /&gt;
|Unknown&lt;br /&gt;
|An anti-magic spell in which the caster enchants a totem that they have made themselves. The totem focuses all of the opponents spells cast over the area and makes them miss their intended targets, by having them curve and land around the totem itself.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/27/8-67/ 8.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spellguard]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Protects the caster from low-tier magic by having the spells cast at them vanish.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spellshield]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Erects a barrier that intercepts and dissipates all low-level spells that cross into it.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spellward]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sphere of Anonymity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sphere of Water]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spire of Mud]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Splinter Spell]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Splits a spell in different directions as if it went through a prism.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/26/8-82-pt-2/ 8.82 (Pt.2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spray of Needles]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spray Wave] &lt;br /&gt;
| Unknown &lt;br /&gt;
|Sprays a little wave of water that can be swirled around depending on the caster&#039;s control.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/21/8-53-fh/ 8.53 FH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stasis] &lt;br /&gt;
|Unknown&lt;br /&gt;
|Locks the target into place so that they are unable to move.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/12/8-69-te/ 8.69 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stasis Box] &lt;br /&gt;
|Unknown&lt;br /&gt;
|Locks the target into place so that they are unable to move.&lt;br /&gt;
|[https://wanderinginn.com/2022/08/06/interlude-the-competition/ The Competition]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stasis Field]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/10/8-00/ 8.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steel Body]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steel Hide]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steel Scales]&amp;lt;br /&amp;gt;[Steelscale]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steel-Barb Dart]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steelcage]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steelskin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steelthorn Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Step of Light]&amp;lt;br /&amp;gt;[Steps of Light]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/29/7-37/ 7.37]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sticky Feet]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sticky Ground]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sticky Web: Wall of Binding]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Cast a wall of thin web, far more nuanced than the basic [Sticky Web] Spell, to catch the Targets.&lt;br /&gt;
| [https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sticky Webbing]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stinking Cloud]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a cloud of putrid, foul brown air at the target.&lt;br /&gt;
|[https://wanderinginn.com/2021/02/14/8-07-l/ 8.07 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stomach of the Cow]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Armor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Coverer the Caster into an armor made of stone.&lt;br /&gt;
| [https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a barrier of stone.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Lance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a massive lance made of stone.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Shaping]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Sphere]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Spires]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Sword]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure out of the ground a sword made of stone.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Wall]&amp;lt;br /&amp;gt;[Wall of Stone]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Erects from the ground a thick wall of stone.&amp;lt;br /&amp;gt;The Caster can keep widening the wall after erecting it.&lt;br /&gt;
| [https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stonehand]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stoneskin]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stored Shock]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Temporarily enchant something to electrocute anyone who touches it.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Storm Arrows of Light]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project a 100 arrows made of light, that blasted outwards in a spiral.&lt;br /&gt;
|[https://wanderinginn.com/2019/06/04/6-22-d/ 6.22 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stun Arrows]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Shoot blue arrows that stun the Target.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stun Bolt]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a bolt that paralyzes the Target.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Subtle Stench]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes something subtly release an unpleasant smell.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Allies: Extreme Range]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Armament: Lawkeeper of the Agelum]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Lesser Frost Elemental]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Summoning Ice Spell that calls Lesser Frost Elementals from all the ice under the Caster&#039;s control.&amp;lt;br /&amp;gt;The Lesser Frost Elementals can be further enchanted with other Ice related Skills/Spells like [Glaciersheet Ice] to make them tougher. &lt;br /&gt;
|[https://wanderinginn.com/2021/12/15/8-58-pfh/ 8.58 PFH]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Object]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Skeletons]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Spectral Skeletal Warriors]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Summoning Death Spell that calls from the ground, several Spectral Skeletal Warriors armed with energy blades, to attack the target.&amp;lt;br /&amp;gt;They are also able to kept reassemble themselves when blown to bits, until they are completely destroyed.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon the Swarms of Nerrhavia’s Gardens]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Summons from the sky wasp-like monstrosities created by the [Tyrant] Nerrhavia to attack the target.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/17/8-80/ 8.80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Water Elemental]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/15/7-35-c/ 7.35 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summoned Monster: I Call Your Kind]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/25/8-18-h/ 8.18 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summoning: Avatar of the Wyrm-Queen]&amp;lt;br /&amp;gt;[Summon: Avatar of the Wyrm Queen]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Summons from the sky a gigantic, spectral [[Wyrms|Wyrm]] to attack the Target.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/17/8-80/ 8.80]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Superior Analysis]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Superior Camouflage]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Suppressed Aura]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Suppression Field]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Swarm of Pestilence]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sylph Spark]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2021/07/28/8-33-r/ 8.33 R]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Telehop]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Telekinesis]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Manipulate objects without touching them.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Telepathy]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Teleport]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Teleportation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Teleportation Ray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Shoots a ray that teleports whoever/whatever it hits wherever the caster can teleport.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/18/8-75/ 8.75]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tempest of the Lightning Giant]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Temporary Holding: Water]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Dimensional Spell that temporary stores a great amount of water.&amp;lt;br /&amp;gt;Can at least store up to 10,000 pounds of water, and then is able to unleash it immediately.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ten Thousand Spriggan Stakes]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tenfold Refraction Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Terror]&lt;br /&gt;
|Unknown&lt;br /&gt;
| A mental spell that paralyzes weak-willed targets in terror.&lt;br /&gt;
|[https://wanderinginn.com/2017/02/19/1-02-h/ 1.02 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Bane of Belavierr]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Bindings of Belavierr]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure unbreakable black thread of magic to ensnare the Target.&amp;lt;br /&amp;gt;The Spell is named after [[Belavierr]].&lt;br /&gt;
|[https://wanderinginn.com/2020/04/26/7-19/ 7.19]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/11/08/7-56/ 7.56]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Cerulean Eater Awakes]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The &#039;&#039;God&#039;&#039;slayer’s Arrow] &lt;br /&gt;
|Unknown &lt;br /&gt;
|An unfinished spell meant to slay the Gods.&amp;lt;br /&amp;gt;Even in it&#039;s incomplete state it can still burn away some of [[Belavierr]]’s Immortality protections.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Light of Shali’vere]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Midnight Veil]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Darkness Spell that erects a dark dome around the Caster that is able to absorb and negate attacks that hits it, even from a Tier 5 Spell like a comet from the [Valmira’s Comets] Spell.&amp;lt;br /&amp;gt;Light Spells like [Light Orb] crossed with some unknown other types of Spells, can take down this Spell.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Red Thread of Destiny]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/17/8-80/ 8.80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Serpentine Shield of Queth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Winding Lair of Solce’s Jellyfish] &lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thorn Spray]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Project wooden thorns as large as a person&#039;s hand.&lt;br /&gt;
|[https://wanderinginn.com/2018/10/16/5-29/ 5.29]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thorns of the World Tree: Bneiisrye]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thorny Fist] &lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; Engulf someone&#039;s hand into a thick bramble of dark wood with dark and grey huge thorns.&lt;br /&gt;
|[https://wanderinginn.com/2018/03/17/4-19/ 4.19]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Threefold Barrier]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thunder Step]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thunderclap]&lt;br /&gt;
|Unknown &lt;br /&gt;
|The caster claps their hands together so loudly that it temporarily deafens others.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/29/8-61/ 8.61]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thunderstrike Volley]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tidal Wave]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/15/7-35-c/ 7.35 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tier Ascendant: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Time Slow]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tongue of the Sphinx: Clarity]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes the target&#039;s speech understandable.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/20/8-81/ 8.81]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Transformation of Elements]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Turns an Elemental Spell into a different one, like lightning into water.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Translate]&amp;lt;br /&amp;gt;[Translation] &lt;br /&gt;
|Unknown&lt;br /&gt;
|Translates a foreign language into the caster&#039;s own language.&amp;lt;br /&amp;gt;It doesn’t work unless there are enough words to read at once.&lt;br /&gt;
|[https://wanderinginn.com/2017/02/19/1-02-h/ 1.02 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Translation Field]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Translation Spell that forms a semi-translucent bubble over a small field so that anyone inside will have their spoken language be overrode to one the others understands and vice versa.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Transmutation: Water to Acid]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tremor]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tremor Impact]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Shatter whatever the caster hits.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tremor Wave]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Trigger Runes]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Makes runes that automatically activate under conditions.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/17/9-07/ 9.07]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tripvines]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure tripvines to restrain the Target.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[True Lightning]&lt;br /&gt;
|Unknown &lt;br /&gt;
|Conjure a bolt of lightning as powerful as the kind that struck from the heavens.&lt;br /&gt;
|[https://wanderinginn.com/2020/08/14/7-42-m/ 7.42 M]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[True Sight]&amp;lt;br /&amp;gt;[Truesight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[True Slow Time]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[True Time Slow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[True Translation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Two Hundred Arrows of Stone]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Umbrella of Shade]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2021/08/17/8-37-h/ 8.37 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Undead Shattertouch]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Unlock]&lt;br /&gt;
|Unknown&lt;br /&gt;
|An unlocking spell that unlocks locks.&amp;lt;br /&amp;gt;Also works on electronics devices.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/22/8-29/ 8.29]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/06/08/interlude-luan-the-giant/ Luan the Giant]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Unlock Door]&lt;br /&gt;
| Unknown&lt;br /&gt;
|A low-level unlocking spell that unlocks non-enchanted locked doors.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/10/8-00/ 8.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Until Infinity Exhausts Itself]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Urgent Message]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Vacuum Sphere]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira’s Falling Starry Sky]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Venomous Snow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Void Room]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Vacuum all the atmosphere in an area. &lt;br /&gt;
|[https://wanderinginn.com/2021/08/29/8-40-ctv/ 8.40 CTV]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Void Shield]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Void Sphere]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Volcanic Rain of the Ash Giant]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Summon meteors of burning ash and fire.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Volcanic Smokescreen]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Instantly conjures a cloud of black smoke over a wide area.&amp;lt;br /&amp;gt;Does not work as well against high-leveled people.&lt;br /&gt;
|[https://wanderinginn.com/2020/06/28/7-31/ 7.31]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Vortex Into Nowhere]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Vortex of Annihilation]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Vortex of the Abyssal King] &lt;br /&gt;
|Unknown&lt;br /&gt;
|Open a tiny little hole that can drag everything up to at least half a city into its radius, like a Blackhole. The caster is effected by the Spell.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wail of the Banshee]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of Blood Thorns]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjures a wall of red thorns.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/19/8-28/ 8.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of Flames]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a wall of flames.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of Ice]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of Light]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of Steel]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of Stone]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of the Damned]&amp;lt;br /&amp;gt;[Barrier of the Damned]&lt;br /&gt;
|Unknown&lt;br /&gt;
| Conjure a twisted wall of glowing bodies, capable of withstanding a Dragon’s fire breath.&lt;br /&gt;
|[https://wanderinginn.com/2018/04/24/4-31/ 4.31]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wall of the Winds]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a one-way wall of swirling winds.&lt;br /&gt;
|[https://wanderinginn.com/2018/07/31/5-08/ 5.08]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ward of Repulsion]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ward of Safety]&amp;lt;br /&amp;gt;(Tier 1 or 2)&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wards of Defense]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Warlock’s Leap]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Warming Touch]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Warmth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/08/04/8-35/ 8.35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Arrow]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; project an arrow made of water.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Colossus’s Grasp]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Geyser]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure &amp;amp; blast a huge column of water.&lt;br /&gt;
| [https://wanderinginn.com/2019/06/04/6-22-d/ 6.22 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Orb] &lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Pressure — Dark Straits]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Resistance]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Shot]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Walking]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Able to walk or run on the surface of water.&lt;br /&gt;
|[https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/ The Gecko of Illusions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Wall]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a torrent of water upwards.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wave of Mercury]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wave of Radiance]&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Weatherchange]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Web of Magnesis]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Weight]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Whirlwind Leap]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Propel the Caster in a massive gust of wind.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Whiteflame Jet]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Whiteout Blizzard]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Conjure a blizzard that severely reduces visibility.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Whisper]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wind Blast]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wind Shield]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wild Growth]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wind Orb]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2020/10/25/7-55-e/ 7.55 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Windstorm of Karaz]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Windward]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Windward Barrier: Self]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wings of the Phoenix]&lt;br /&gt;
|Unknown &lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Word of Death]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Death Magic Spell that kills the target by bursting their heart.&amp;lt;br /&amp;gt;It is activated when the target says anything forbidden by the caster.&lt;br /&gt;
|[https://wanderinginn.com/2018/04/21/4-30/ 4.30]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2018/04/14/4-28/ 4.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Your Mortal Doom, Returned]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/05/03/8-85/ 8.85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Zelkyr’s Emergency Golem]&lt;br /&gt;
|Unknown&lt;br /&gt;
|A Summoning Spell that uses available materials like splintered wood, broken plates, bits of food, and other detritus around the caster to rise up in a whirling arc to immediately construct a ten-foot-tall scrap golem to attack the target.&amp;lt;br /&amp;gt;The Spell is named after [[Zelkyr Amerwing]].&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Zone of Absolute Chill]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Zone of Frost]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[剑圣 – 心火之刃]&amp;lt;br /&amp;gt;/ [Sword Saint - Edge of Heart’s Fire]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of Boxless Spells===&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Spell&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Effect&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Reference Chapter(s)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Gaze of the Medusa&lt;br /&gt;
|Turns everything in the targeted area into stone.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Lighted Arrow&lt;br /&gt;
| Similar to [Light Arrow]&lt;br /&gt;
|[https://wanderinginn.com/2021/08/22/8-38-h/ 8.38 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|World’s End Permafrost&lt;br /&gt;
|Produces a wave of cold to freeze the targeted area.&lt;br /&gt;
| [https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*According to Pisces, there are seven, or eight tiers. Apparently there is the speculation of the ninth tier , but no mage has ever cast or discovered a spell of such magic.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/10/19/1-22/ Chapter 1.22]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;“You fly through the air like the greatest of [Archmages] I am told.”&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/06/18/2-30/ Chapter 2.30]&amp;lt;/ref&amp;gt; This might mean that usually mages that can fly are rather restricted and only [Archmages] can fly as high and fast as a plane does.&lt;br /&gt;
*“Long distance teleportations usually require a spell circle and time. If a person teleports instantly, it means that they haven&#039;t travelled very far, and are going to appear at a prearranged destination, making it rather easy to locate them.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/19/3-14/ Chapter 3.14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Platinum becomes a very powerful metal when used with enchantments and spells. It can also be used as a conductor for them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/09/3-36/ Chapter 3.36]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*While the [Illumination] spell is technically only a Tier-2, in truth its complexity is around a Tier-3.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/22/1-37/ Chapter 1.37]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Lightning Bolt] and such lightning based Spells are a bit slower than actual lightning, which is so fast as to be instantaneous, which was why anyone had a chance of dodging them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/28/8-33-r/ Chapter 8.33 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box&lt;br /&gt;
|height=200px&lt;br /&gt;
|content=&amp;lt;references /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Belavierr_Donamia&amp;diff=66815</id>
		<title>Belavierr Donamia</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Belavierr_Donamia&amp;diff=66815"/>
		<updated>2022-10-18T03:20:54Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Gallery&lt;br /&gt;
|tab4 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|gender = Female&lt;br /&gt;
|status = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
Alive&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation = *[[Circle of Thorns]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*Witches (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[Az’kerash]] (&#039;&#039;Temporary&#039;&#039;)&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2019/08/13/6-37-e/ Chapter 6.37 E]&lt;br /&gt;
|occupation = Witch&lt;br /&gt;
|family = *[[Wiskeria]] (&#039;&#039;Foster Daughter&#039;&#039;)&lt;br /&gt;
*‘[[Maviola (Undead)|Maviola]]’ (&#039;&#039;Creation&#039;&#039;/&#039;&#039;‘Daughter’&#039;&#039;)&lt;br /&gt;
|aliases = *Stitch Witch&lt;br /&gt;
*Threadstealer&lt;br /&gt;
*Temptress&lt;br /&gt;
*Witch of Calamity&lt;br /&gt;
*Great Witch of Calamity&lt;br /&gt;
*Spider&lt;br /&gt;
*Immortal Spider&lt;br /&gt;
*The Spider of Lives&lt;br /&gt;
*The Spider of Terandria&lt;br /&gt;
*The Weaver of Terandria&lt;br /&gt;
*The Mistress of Strands&lt;br /&gt;
*Witch of Webs&lt;br /&gt;
*Threadcutter (By [[String People|Stitch-folk]])&lt;br /&gt;
*Threadbreaker&lt;br /&gt;
*Threadbreaker of Stitchfolk&lt;br /&gt;
*Stringbreaker&lt;br /&gt;
*Busybody (By [[Teriarch]])&lt;br /&gt;
|name = Belavierr Donamia&lt;br /&gt;
|age = Millennia&lt;br /&gt;
|image = Bel by JohnDoe.jpg&lt;br /&gt;
|species = Human&lt;br /&gt;
|caption1 = By [[Fanworks/John Doe|John Doe]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Belavierr Donamia&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Stitch Witch&#039;&#039;&#039;, is a powerful, ancient [Witch] and [[Wiskeria|Wiskeria&#039;s]] foster mother.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Belavierr is a tall woman, comparable to a smaller half-Giant, with long hair. Her eyes are filled with multiple orange glowing concentric rings that disappear into the center of her eyes. &lt;br /&gt;
&lt;br /&gt;
She wears a pointed dark blue hat wide enough to cast her entire body into shade. Her body is covered with a very dark ornamented robe that is long and draping. She has black wrappings around her hands, making only the skin on her face visible. &lt;br /&gt;
&lt;br /&gt;
She speaks in a deep, quiet voice with a subtle echo to it.&lt;br /&gt;
&lt;br /&gt;
Her face shows no expression, and when she &#039;&#039;does&#039;&#039; try, like smiling slightly due to seeing her daughter, it comes across as awkward, and then quickly vanishes.&amp;lt;ref name=&amp;quot;:6.37 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/13/6-37-e/ Chapter 6.37 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
While she keeps being polite, she doesn&#039;t seem to be interested in other people. Even when she sees the ground filled with dead people, she is completely unfazed by it, as though they are no different than leaves.&amp;lt;ref name=&amp;quot;:6.37 E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More TBA From [https://wanderinginn.com/2021/06/12/8-27/ Chapter 8.27]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Belavierr is a wanted criminal. Amongst her charges are: &amp;lt;em&amp;gt;Murder. Kidnapping. Torture. Injury of a royal. Unlawful use of dark magic. Theft. Murder of a child. Extortion. Murder of a [Knight]. Murder of a [Guardsman]. Destruction of a city. Mass murder. Mutilation. Murder of a [Prince]. Freeing imprisoned slaves. Murder of a [Slaver]. Murder of a [Mage]. Seduction of a [Prince] (unconfirmed). Destruction of a village (unconfirmed) and mass murder via hanging. Summoning of an unknown; mass deaths by unknown. Creation of monsters. Bribery, &amp;lt;/em&amp;gt;and so forth.&lt;br /&gt;
&lt;br /&gt;
Records indicate she was around at least 21,000 years ago and was already infamous when she participated in a blood ritual to ensure 100 years of peace between the [[Plain’s Eye Tribe]] and [[Salazsar]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/23/8-66/ Chapter 8.66]&amp;lt;/ref&amp;gt; It is implied by Belavierr that she had a hand in creating and perhaps freeing the [[String People]]. [Golem Artificers], [Weavers], [High Mages], and [Witches] worked together to create sentient Cloth Golems that would eventually come to be a species unto themselves.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ Chapter 6.41 E]&amp;lt;/ref&amp;gt; She was a friend and ally of the tyrant [[Nerrhavia (Queen)|Nerrhavia]] during her thousand years of reign.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belavierr came across Wiskeria, the victim of some accident, and adopted her as her daughter. she taught the child all the old secrets of witchcraft, answering all of her questions and fulfilling all of her requests. She even taught her how to kill her, should she ever betray her.&lt;br /&gt;
&lt;br /&gt;
Belavierr healed the [[Griffin Prince]] when twelve year-old Wiskeria had gouged out his eye. They were then introduced to [[Kaliv]]&#039;s court, and she offered queen [[Novakya]] a deal so that Wiskeria could stay and be friends with the prince. She would visit sporadically, sometimes every day, sometimes every few months. With Wiskeria&#039;s encouragement, the Griffin Prince asked Belavierr to be made in a warrior that could not die. Waving the cost for her daughter, she granted his wish by painfully tearing him apart and stitching him back together. She was banished from Kaliv for this.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before traveling to Izril, she encountered [[Cara O&#039;Sullivan|Cara]].&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Despite not knowing her exact level, Ryoka noticed that she got a similar feeling from her presence to that of [[Ivolethe]], [[Teriarch]] or [[Az’kerash|Az&#039;kerash]], something beyond human, implying that she is exceedingly powerful.&amp;lt;ref name=&amp;quot;:6.37 E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shadows move slowly around her.&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Stitch Witch] Lv. ?&amp;lt;ref name=&amp;quot;6.40 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/24/6-40-e/ Chapter 6.40 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Immortal Moment]&lt;br /&gt;
* [String of Fate]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
* [Blood of Enemies, Boil]&lt;br /&gt;
* [Deathbolt]&lt;br /&gt;
* [Deathlance]&lt;br /&gt;
* [Everburning Firestorm]&lt;br /&gt;
* [Lance of Fire—] (Full name incomplete)&lt;br /&gt;
* [Ray of Disintegration]&lt;br /&gt;
*[Spellguard]&lt;br /&gt;
*[Summon the Swarms of Nerrhavia’s Gardens]&lt;br /&gt;
* [Swarm of Pestilence]&lt;br /&gt;
* [The Cerulean Eater Awakes]&lt;br /&gt;
* [The Red Thread of Destiny]&lt;br /&gt;
* [Thread of Fate]&lt;br /&gt;
* [True Translation]&lt;br /&gt;
* [Vortex of the Abyssal King]&lt;br /&gt;
* [Wail of the Banshee]&lt;br /&gt;
* [Wall of Blood Thorns]&lt;br /&gt;
* [Your Mortal Doom, Returned]&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven League Boots&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stave of Nerrhavia&#039;&#039;&#039; - A Dark Metal Staff that explode what ever it touches.&lt;br /&gt;
* Enchanted Gnoll Marionette Toy - Will dance and play with the User, and even defend them.&lt;br /&gt;
* Enchanted 16 Sided Dreidel - Will spin without needing to be touched, but when touched, it will predict the future.&lt;br /&gt;
* Enchanted Crystal Flute - It can sound like any song in the world if played right.&lt;br /&gt;
* Huge Enchanted Scissors&lt;br /&gt;
* Dragonscales Cloak - Can block raw magical attacks and intense fire heat.&lt;br /&gt;
* Unicorn&#039;s Hair&amp;lt;ref name=&amp;quot;:8.28&amp;quot;&amp;gt;[https://wanderinginn.com/2021/06/19/8-28/ Chapter 8.28]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*&#039;&#039;[[Plain&#039;s Eye|Plain’s Eye]]&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Former ===&lt;br /&gt;
&lt;br /&gt;
* Naq-Alrama Needle (&#039;&#039;Shattered&#039;&#039;)&lt;br /&gt;
* Archmage’s weapon that summons a Cerulean Monster (&#039;&#039;Used&#039;&#039;)&lt;br /&gt;
* Transparent Silk capable of absorbing multiple spells&lt;br /&gt;
* Mana Potion crafted by a [Sage]&lt;br /&gt;
* Wand which discharged a spray of brown pestilence (&#039;&#039;Destroyed&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.28&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As a result of her crimes, she is currently being pursued by the Guild of Hunters and the [[Order of Seasons]], and has a max bounty exceeding 60,000 gold pieces. &lt;br /&gt;
** 18,000 total gold pieces are from [[Terandria]], 20,000 gold by the Slavers of [[Roshal]] and 3,000 gold by [[Wistram Academy|Wistram]].&amp;lt;ref name=&amp;quot;6.41 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ Chapter 6.41 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* She rides a gigantic, saddleless black stallion, one that could put a warhorse to shame; though she is tall enough to effortlessly mount it.&amp;lt;ref name=&amp;quot;:6.37 E&amp;quot; /&amp;gt;&lt;br /&gt;
* Belavierr was a member of a previous iteration of the Circle of Thorns about two thousand years ago.&amp;lt;ref&amp;gt;[[Chapter 7.58]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Az’kerash|Az&#039;kerash]] owes her a favour.&amp;lt;ref name=&amp;quot;6.47 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/09/24/6-47-e/ Chapter 6.47 E]&amp;lt;/ref&amp;gt; Additionally, she sold him his current castle in the Bloodfields and made his robes.&amp;lt;ref&amp;gt;[[Chapter 6.51 A]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Belavierr remembered a time where she hoarded [[Sage’s Grass|Sage&#039;s Grass]] for the power of it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/09/17/6-45-e/ Chapter 6.45 E]&amp;lt;/ref&amp;gt;[[Velzimri|Velzimir]] recalled a [Witch] of his time traded him a fortune of fortunes for a few seeds, which may have been Belavierr.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Her last name was not revealed until [[Chapter 8.85]].&lt;br /&gt;
*She coined the phrase &amp;quot;A [Witch] is a [Witch].&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/08/27/9-11-w/ Chapter 9.11 W]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Witches]]&lt;br /&gt;
[[Category:Stitch Witches]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Spiderfolk&amp;diff=66260</id>
		<title>Spiderfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Spiderfolk&amp;diff=66260"/>
		<updated>2022-10-11T10:22:14Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spiderfolk&#039;&#039;&#039; are an extinct race that once inhabited [[Baleros]].&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
Their appearance is presumably similar to that of a spider. They are described to &amp;quot;skitter&amp;quot; when moving.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Spiderfolk died out due to losing a war against the [[Centaurs]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
===Centaurs===&lt;br /&gt;
The ghosts of Spiderfolk hate the Centaurs for causing their extinction.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/20/8-81/ Chapter 8.81]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Extinct]]&lt;br /&gt;
[[Category:Deceased]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Bazeth&amp;diff=66259</id>
		<title>Bazeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Bazeth&amp;diff=66259"/>
		<updated>2022-10-11T10:18:32Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character|name = Bazeth|species = [[Demons|Demon]]|gender = Male|status = Alive|affiliation = *[[Demon Kingdom]]&lt;br /&gt;
*[[Flora]]|residence = [[Rhir]]|first appearance = [https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]|occupation = *Demon Commander&lt;br /&gt;
*Flora&#039;s Bodyguard}}&#039;&#039;&#039;Bazeth&#039;&#039;&#039; is a [[Demons|Demon]] Champion, as well as [[Flora]]&#039;s guardian and friend.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He is a 2 horned, hale Demon. Due to Rhir corruption, the tips of his horns become into something like silver, but weak as sand. They flaked away when he moved hard and regrew like hair; faster actually.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot;&amp;gt;[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]&amp;lt;/ref&amp;gt; He also has red skin, and look more like a Minotaur crossed with a Human in some respects.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/06/interlude-the-competition/ Interlude – The Competition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
He speaks in a formal manner.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bazeth had for a time learned to fight in the [[Drath Archipelago]], and obtained Skills like [Purified Flesh]. He also developed a formal manner of speaking from his tutelage by the proud Empire of Drath.&lt;br /&gt;
&lt;br /&gt;
At some point after Flora arrival, he was appointed her guardian, and later the two of them became friends. Prior to [[Silvenia]]&#039;s recovery, he had been the senior commander of the Demon Kingdom army.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
He and 59 other Demons stood around [[Silvenia]], awaiting [[Flora]] from her speech with the [[Giants]], so that they can go for Rhir&#039;s 5th Wall assault. After she arrived and the two of them had a brief greeting, they turned to Silvenia, whom then transported all of them close to the 5th Wall.&lt;br /&gt;
&lt;br /&gt;
There, he and Flora stood at the far side of Silvenia&#039;s magical barrier that blocked sight and sound, witnessing and discussing the first infantry Demons progress of the battle, when he intercepted and knocked out Deirr&#039;s arrow at them. They then witnessed Silvenia&#039;s higher tier spells braking the wall.&lt;br /&gt;
&lt;br /&gt;
He then participated during the second infantry Demons assault, going around the battlefield killing soldiers from the irregulars divisions, until he encountered Ser [[Vorn]] and the remaining [Knights] coming at him. He killed some of the [Knights], but Ser Vorn, with [[Uxel]] help, was able to struck Bazeth with an 8-hit skill and inflict Hydra’s poison on him. Bazeth survived the poison with one of his skills, but was left weakened. As both Ser Vorn and Uxel fought him, Flora stepped in to help him by shooting at them. She was able to pull Ser Vorn from him to her, and as he tried to reach her, but she was able to defend herself by killing Ser Vorn.&lt;br /&gt;
&lt;br /&gt;
After the irregulars divisions were reduced in number, Silvenia told him to bring the real army with the Demon Giants, to carry his orders, while she goes to assault the 4th Wall. While he was overseeing the total fall of 5th Wall and monsters seeding, Silvenia contacted him to tell him to retreat, as Lord [[Hayvon Operland|Hayvon]] was coming.&lt;br /&gt;
&lt;br /&gt;
When Lord Hayvon arrived with his elites [Knights], and attacked the Demons and bringing down 6 Demon Giants, Silvenia arrived and started flickered away the Demons with [Mass Teleportation]. There Bazeth witnessed Silvenia&#039;s grant speech, and as she and Lord Hayvon were going to fight each other to the death, Bazeth is contacted by the [[Demon King]], to order Silvenia to fall back. After she reluctantly did, she teleported herself, him, and the rest of the Demons away.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ Interlude – Songs and Stories]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Champion of Blades] Lv. ?&lt;br /&gt;
* [Commander] Lv. ?&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Purified Flesh]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Enchanted Lamellar Armour&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
* Enchanted Glaive&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
* Communication Projection Amulet&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He admires the [[Earthers]] boots.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2020/07/19/7-36-c/ To] [[Flora]]) “It is begun, Flora of Texas.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/07/19/7-36-c/ To] [[Vorn]]) “[Purified Flesh]. Few poisons in this world can even harm me.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/07/19/7-36-c/ To] [[Vorn]]) “It is dishonorable to fight two on one, [Knight].”&lt;br /&gt;
* ([https://wanderinginn.com/2020/07/19/7-36-c/ To] [[Silvenia]]) “&amp;lt;em&amp;gt;Silvenia! The Demon King orders you to fall back!&amp;lt;/em&amp;gt;”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Champions]]&lt;br /&gt;
[[Category:Champions of Blades]]&lt;br /&gt;
[[Category:Commanders]]&lt;br /&gt;
[[Category:Rhir]]&lt;br /&gt;
[[Category:Demon Kingdom]]&lt;br /&gt;
[[Category:Corrupted]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Bazeth&amp;diff=66258</id>
		<title>Bazeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Bazeth&amp;diff=66258"/>
		<updated>2022-10-11T10:17:48Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character|name = Bazeth|species = [[Demons|Demon]]|gender = Male|status = Alive|affiliation = *[[Demon Kingdom]]&lt;br /&gt;
*[[Flora]]|residence = [[Rhir]]|first appearance = [https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]|occupation = *Demon Commander&lt;br /&gt;
*Flora&#039;s Bodyguard}}&#039;&#039;&#039;Bazeth&#039;&#039;&#039; is a [[Demons|Demon]] Champion, as well as [[Flora]]&#039;s guardian and friend.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He is a 2 horned, hale Demon. Due to Rhir corruption, the tips of his horns become into something like silver, but weak as sand. They flaked away when he moved hard and regrew like hair; faster actually.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot;&amp;gt;[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]&amp;lt;/ref&amp;gt; He also has red skin, and look more like a Minotaur crossed with a Human in some respects.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/06/interlude-the-competition/ Interlude – The Competition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
He speaks in a formal manner.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bazeth had for a time learned to fight in the [[Drath Archipelago]], and obtained Skills like [Purified Flesh]. He also developed a formal manner of speaking from his tutelage by the proud Empire of Drath.&lt;br /&gt;
&lt;br /&gt;
At some point after Flora arrival, he was appointed her guardian, and later the two of them became friends. Prior to [[Silvenia]] recovery, he had been the senior commander of the Demon Kingdom army.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
He and 59 other Demons stood around [[Silvenia]], awaiting [[Flora]] from her speech with the [[Giants]], so that they can go for Rhir&#039;s 5th Wall assault. After she arrived and the two of them had a brief greeting, they turned to Silvenia, whom then transported all of them close to the 5th Wall.&lt;br /&gt;
&lt;br /&gt;
There, he and Flora stood at the far side of Silvenia&#039;s magical barrier that blocked sight and sound, witnessing and discussing the first infantry Demons progress of the battle, when he intercepted and knocked out Deirr&#039;s arrow at them. They then witnessed Silvenia&#039;s higher tier spells braking the wall.&lt;br /&gt;
&lt;br /&gt;
He then participated during the second infantry Demons assault, going around the battlefield killing soldiers from the irregulars divisions, until he encountered Ser [[Vorn]] and the remaining [Knights] coming at him. He killed some of the [Knights], but Ser Vorn, with [[Uxel]] help, was able to struck Bazeth with an 8-hit skill and inflict Hydra’s poison on him. Bazeth survived the poison with one of his skills, but was left weakened. As both Ser Vorn and Uxel fought him, Flora stepped in to help him by shooting at them. She was able to pull Ser Vorn from him to her, and as he tried to reach her, but she was able to defend herself by killing Ser Vorn.&lt;br /&gt;
&lt;br /&gt;
After the irregulars divisions were reduced in number, Silvenia told him to bring the real army with the Demon Giants, to carry his orders, while she goes to assault the 4th Wall. While he was overseeing the total fall of 5th Wall and monsters seeding, Silvenia contacted him to tell him to retreat, as Lord [[Hayvon Operland|Hayvon]] was coming.&lt;br /&gt;
&lt;br /&gt;
When Lord Hayvon arrived with his elites [Knights], and attacked the Demons and bringing down 6 Demon Giants, Silvenia arrived and started flickered away the Demons with [Mass Teleportation]. There Bazeth witnessed Silvenia&#039;s grant speech, and as she and Lord Hayvon were going to fight each other to the death, Bazeth is contacted by the [[Demon King]], to order Silvenia to fall back. After she reluctantly did, she teleported herself, him, and the rest of the Demons away.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ Interlude – Songs and Stories]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Champion of Blades] Lv. ?&lt;br /&gt;
* [Commander] Lv. ?&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Purified Flesh]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Enchanted Lamellar Armour&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
* Enchanted Glaive&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
* Communication Projection Amulet&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He admires the [[Earthers]] boots.&amp;lt;ref name=&amp;quot;:7.36 C&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2020/07/19/7-36-c/ To] [[Flora]]) “It is begun, Flora of Texas.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/07/19/7-36-c/ To] [[Vorn]]) “[Purified Flesh]. Few poisons in this world can even harm me.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/07/19/7-36-c/ To] [[Vorn]]) “It is dishonorable to fight two on one, [Knight].”&lt;br /&gt;
* ([https://wanderinginn.com/2020/07/19/7-36-c/ To] [[Silvenia]]) “&amp;lt;em&amp;gt;Silvenia! The Demon King orders you to fall back!&amp;lt;/em&amp;gt;”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Champions]]&lt;br /&gt;
[[Category:Champions of Blades]]&lt;br /&gt;
[[Category:Commanders]]&lt;br /&gt;
[[Category:Rhir]]&lt;br /&gt;
[[Category:Demon Kingdom]]&lt;br /&gt;
[[Category:Corrupted]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Timewalker&amp;diff=66257</id>
		<title>Timewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Timewalker&amp;diff=66257"/>
		<updated>2022-10-11T09:42:07Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:90%; padding: .5em; border: 3px solid #681C04; margin: 0 auto; width: 60%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;I am the consequences!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
|status = Deceased?&lt;br /&gt;
|species = [[Seamwalkers|Seamwalker]]&lt;br /&gt;
|occupation = Cataclysm&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&lt;br /&gt;
|name = Timewalker&lt;br /&gt;
|aliases=*Timewalker&lt;br /&gt;
*Devourer of Gods&lt;br /&gt;
*Devourer of Time&lt;br /&gt;
*Great Devourer|image=Seamwalkers-by-pkay.png|caption1=By [[Fanworks/Pkay|Pkay]]}}&lt;br /&gt;
The &#039;&#039;&#039;Timewalker&#039;&#039;&#039; is the most powerful of all the [[Seamwalkers]], capable of devouring a god.&lt;br /&gt;
&lt;br /&gt;
==Appearance ==&lt;br /&gt;
The Timewalker is the largest of all the other Seamwalkers, dwarfing even [[Giants]]. It has a misshapen head that has an approximation of a face with malformed feature and a squiggling line for a mouth, while its &amp;quot;skin&amp;quot; is chalk-white on melted rotted flesh. It has a hundred million eyes, with each eye being a &amp;quot;well into which time was sucked and distorted&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Despite how ancient it should be, the Timewalker is still mentally young. It is curious and still experimenting with its nature. However, clashing with the ghosts and the dead gods taught it how to use its powers and its applications at an accelerated rate. It started understanding the concept of a name.&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
In ancient times, the Timewalker ate the corpse of Iyedoth, the God of Time, giving its ability to manipulate time and making it the most powerful of the Seamwalkers.&lt;br /&gt;
&lt;br /&gt;
The Timewalker was summoned to [[Kasignel]] by [[Sprigaena]] in an effort to kill the dead gods. It began devouring ghosts and learned how to use its time-warping powers. It was able to reach the world of the living and accelerate time in certain parts of Baleros, thus destroying the town of Yoirthe, and causing the [[Dyed Lands]] to expand from six hundred years of growth.&lt;br /&gt;
&lt;br /&gt;
The Timewalker represented such a threat that the Oath of Time was invoked, summoning dead [Time Mages] from throughout history to fight it. It continued devouring everything around it. [[Kasigna]] eventually dealt it a deathblow and its body began to crumble.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-2/ Chapter 8.82 pt.2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
The Timewalker passively consumes time. It is a corruption on reality itself, destroying the world by existing. It can devour other Seamwalkers as well, making them crumble to dust.&amp;lt;ref&amp;gt;[[Chapter 8.81]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can move through time, finishing its climb out of the Last Tide in an instant&amp;lt;ref&amp;gt;[[Chapter 8.79]]&amp;lt;/ref&amp;gt;, and letting agile targets like [[Dragons]] fall into its hands by moving through the order of events instead of moving spatially.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; It can compress its slow movements into microseconds. It can freeze time on a target, immobilizing them.&lt;br /&gt;
&lt;br /&gt;
It is capable of affecting the world of the living from Kasignel. With time distortion, it trapped Yoirthe and a part of the Dyed Lands in a time bubble for centuries which only lasted a moment for the rest of the world. It can clash against gods in a battle of perspective, asserting its domain of time against that of another&#039;s. It can simply deny damage to its body, and only bled because it was imagining how it died.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-1/ Chapter 8.82 pt.1]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Seamwalkers]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Grand_Design_of_Isthekenous&amp;diff=66256</id>
		<title>Grand Design of Isthekenous</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Grand_Design_of_Isthekenous&amp;diff=66256"/>
		<updated>2022-10-11T09:40:47Z</updated>

		<summary type="html">&lt;p&gt;Pelicanxo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;System&#039;&#039;&#039; or the &#039;&#039;&#039;Grand Design&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]&amp;lt;/ref&amp;gt; is a working of the [[Dead Gods|Gods]] that governs [[Innworld]] and [[Kasignel]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
There is an intelligence in the system, but it is not quite sentient or alive.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/epilogue/ Vol. 8 Epilogue]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system takes inspiration from everything it comes into contact with. It copies the capabilities of immortals such as [[Sprigaena]] or moments of mastery like [[Erin Solstice|Erin’s]] organic Immortal Moment into skills and allows mortals to perform acts that would otherwise be far out of their reach.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/20/8-81/][https://wanderinginn.com/2022/04/20/8-81/ Chapter 8.81]&amp;lt;/ref&amp;gt; Known functions of the system include [[Skills]], [[Classes]], [[Spells]], [[Horror Ranks]], [[Miracles]], [[Conditions]], [[Aspects]], [[Synergies]], [[Inheritances]], [[Memories]], [[Songs]], and [[Quests]] (see pages for more information). New skills and classes and presumably every other sort of function can be created and added to the system.&lt;br /&gt;
&lt;br /&gt;
The system was designed to change and account for new things it encountered. The system has functions that no mortal knows, and interconnections that can surprise even the creators. When [[Emerrhain]] worked on the system, he included a backdoor override to account for the the possibility of coming into strife with the other architects.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Frost Faeries|Fae]] call those with levels &amp;quot;playthings&amp;quot; and &amp;quot;slaves&amp;quot; with chains on their necks. They imply that there are negative consequences for those who choose to accept levels.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/09/2-28/ Chapter 2.34]&amp;lt;/ref&amp;gt; [[Nerrhavia (Queen)|Nerrhavia]] calls someone with no levels &amp;quot;one of the Rulebreakers&amp;quot; and implied Drakes were smart to have them around.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt; With strength of will and focus, levelless or classless individuals can resist even high-level skills.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; It should also be noted that even though they lack levels, these individuals can still gain abilities like Auras even though they don’t have levels.&lt;br /&gt;
&lt;br /&gt;
It has been shown that the System by its nature restricts true understanding and skill by virtue of how it bestows Skills and classes. As such, Innworld lacks advancement in advanced concepts such as mathematics, physics, and engineering due to Skills being an easy shortcut.&lt;br /&gt;
&lt;br /&gt;
As [[Ryoka Griffin|Ryoka]], [[Wiskeria]], and [[Sprigaena]] have shown, even without the system they could still accomplish feats that would normally require skills to do. Even with more supernatural effects like cleaving the sky in two with a sword, or cleaning an entire room with a single swing of a broom, or even a clap that an entire village can hear like it was right next to their ears.&lt;br /&gt;
&lt;br /&gt;
Sprigaena and the other immortals have complicated views on the system. But on the general level, they don’t disagree with its principle to help Mortals and those with too little time to learn and acquire the mastery that only immortals had the privilege to gain.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Long ago, the creation of the Grand Design was the impetus of the [[God War]] that drove [[Elves]] and other races extinct. Since that time, the System has existed and brought Classes and other functions to [[Innworld]].&lt;br /&gt;
&lt;br /&gt;
In the present day, a backdoor included in the system by Emerrhain during its construction allowed him to override the authority of [[Kasigna]] and alter fundamental laws of [[Kasignel]]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;, after [[Sprigaena]] lured the [[Timewalker]] to the surface of Kasignel with the sacrifice of [https://thewanderinginn.fandom.com/wiki/Sprigaena#Equipment Elfbane].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
The ultimate purpose of the system is possibly to provide entertainment to [[Dead Gods|Gods]] or allow mortals to match immortals. There may be active functions of the Grand Design that require a god to utilize. The System may be a part or all of the &#039;&#039;&#039;Grand Design,&#039;&#039;&#039; and the grand design may, by its nature, have negative consequences for other worlds.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kasigna called the people of Drath in Kasignel &amp;quot;part of the Grand Design&amp;quot;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-3/ Chapter 8.82 pt. 3]&amp;lt;/ref&amp;gt;, possibly indicating that the phrase &amp;quot;Grand Design&amp;quot; encompasses Innworld, its&#039; peoples, and everything otherwise facilitated by the system or created after the system was instituted in addition to the system itself. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Pelicanxo</name></author>
	</entry>
</feed>