<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wanderinginn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Precisa</id>
	<title>The Wandering Inn Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wanderinginn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Precisa"/>
	<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/Special:Contributions/Precisa"/>
	<updated>2026-04-03T18:14:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Terandria&amp;diff=113283</id>
		<title>Terandria</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Terandria&amp;diff=113283"/>
		<updated>2025-11-08T17:32:15Z</updated>

		<summary type="html">&lt;p&gt;Precisa: Added Levicus to the list of terandrian nations, a minor country only mentioned in the singer series&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Terandria&#039;&#039;&#039;, the continent north of [[Izril]], is generally referred to as the &amp;quot;&#039;&#039;&#039;[[Human]] continent&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
As indicated by its nickname, it is most commonly populated by Humans. The many kingdoms located there regularly fight one another, or are at least entrenched in politics against each other. It is sometimes considered to be the most peaceful of the five continents, but that is rather relative. Other than Humans, the continent is also the home of [[Half-Elves]] and [[Dwarves]], who keep to their own settlements and rarely mix with humans.&amp;lt;ref name=&amp;quot;Gloss&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other races are uncommon to Terandria - so uncommon in fact, that even educated humans native of Terandria think of [[Drakes]] or [[Gnolls]] as savage creatures and monsters.&amp;lt;ref&amp;gt;{{chl|1.31}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{chl|1.45}}&amp;lt;/ref&amp;gt; This may also have to do with discrimination against non-humans, which is common in Terandria as well. Half-Elves are especially unpopular.&amp;lt;ref&amp;gt;{{chl|Wistram Days (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nobility ==&lt;br /&gt;
The Human [[Nobility|nobility]] of Terandria bases its lineages on the &#039;&#039;purity&#039;&#039; of their descent, which they call &#039;&#039;[https://en.wikipedia.org/wiki/Ichor ichorial] descendancy&#039;&#039;. This is different from &#039;&#039;[https://en.wikipedia.org/wiki/Lineal_descendant lineal] descendancy&#039;&#039; (the child of the current ruler has first claim to rule); instead, the &#039;&#039;most pure&#039;&#039; scion of any house has such a claim. Purity of offspring is lowered by interbreeding with commoners or even other races. As the ruling houses are assumed to be most pure, marrying into a noble or a royal family produces purer children.&amp;lt;ref name=&amp;quot;I-TQ&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This policy is assisted by other secrets of nobility, which include &#039;&#039;Inheritance Skills&#039;&#039; like [Adroit Progeny], which makes it more likely to pass the own skills onto descendants.&amp;lt;ref name=&amp;quot;I-TQ&amp;quot;/&amp;gt; Also, Terandrian nobles have knowledge on the &#039;&#039;superiority&#039;&#039; of some classes (including theirs), and try to prevent obtaining &#039;&#039;lower&#039;&#039; classes, which impedes leveling progress of their respective [Ruler]/[Noble] class.&amp;lt;ref&amp;gt;{{VERef|2.31}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several [Ruler] classes, the highest of which is supposedly [King]/[Queen], followed by [Prince]/[Princess] and [Duke]/[Duchess].&amp;lt;ref name=&amp;quot;I-TQ&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The majority of the nobility of Terandria claims descent from a hundred legendary heroes.&lt;br /&gt;
&lt;br /&gt;
Parts of Terandria where once controlled by the Harpy Empire of [[Iltanus]]. It was also the center of a half-Elven empire.&lt;br /&gt;
&lt;br /&gt;
The kingdoms of Terandria have a history of trying to colonize the other continents. There were attempts in [[Baleros]], and in [[Chandrar]], nations originating from those colonies still exist.&amp;lt;ref&amp;gt;{{VERef|10.22 R}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several thousand years ago, the Humans of Terandria invaded [[Izril]] and eventually conquered the entire northern half of the continent from the resident [[Drakes]] and [[Gnolls]]. The descendants of the leaders of this invasion are still known in Izril as the [[Five Families]], and they claim relationship to nobility and royalty of Terandria. However, unlike Terandria, the Izrilian nobility (of recent days) only knows [Lords] and [Ladies] as their nobility instead of [Kings] and [Queens].&lt;br /&gt;
&lt;br /&gt;
[[Curulac]] of a Hundred Days was a [[Goblin Kings|Goblin King]] who terrorized the continent of Terandria for 102 days after he ascended to that class. He destroyed countless kingdoms and eradicated multiple royal lineages, slaughtering Humans by the thousands. Terandria still reviles his name and hunts down Goblins actively in case one of his kind should ever appear again.&amp;lt;ref name=&amp;quot;Gloss&amp;quot;&amp;gt;{{chl|Glossary}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the war against the Goblin King [[Velan]], multiple armies of Goblins rampaged throughout the north of Izril and even sailed across to the Human continent, Terandria.&amp;lt;ref&amp;gt;{{chl|1.23 A}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Geography and Locations ==&lt;br /&gt;
The southeastern coast of Terandria, near the lands of Kallinad, has prominent coastal cliffs that are considered a natural defense of the continent, at least on this part of the coast. Further inland near the headquarters of the [[Order of Seasons]], there are vast forests and cavernous hills, home to goblins and other monsters.&amp;lt;ref name=&amp;quot;6.42E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The northernmost parts of Terandria, along with the northernmost parts of [[Baleros]], are considered the only places of [[Innworld]] where there is semi-permanent snow.&amp;lt;ref&amp;gt;{{chl|6.06 D}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kingdoms: ===&lt;br /&gt;
* [[Ailendamus]] / Kingdom of Glass and Glory&lt;br /&gt;
* [[Avel]] / Kingdom of Bows&lt;br /&gt;
* [[Bitorm]] (Lantocracy)&amp;lt;ref&amp;gt;{{chl|8.81}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Calanfer]] (Dawn Concordat)&lt;br /&gt;
* [[Cenidau]]&amp;lt;ref&amp;gt;{{chl|7.56}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Desonis]]&lt;br /&gt;
* [[Deríthal-Vel]] (or Dwarfhome) - Mountain Kingdom of the Dwarves&amp;lt;ref&amp;gt;{{chl|Strategists at Sea (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Erribathe]] / Kingdom of Myth (Restful Three)&lt;br /&gt;
* [[Gaiil-Drome]]&amp;lt;ref name=&amp;quot;6.44 E&amp;quot;&amp;gt;{{chl|6.44 E}}&amp;lt;/ref&amp;gt; (Dawn Concordat)&lt;br /&gt;
* [[Golaen]] / Half-Giant&#039;s Kingdom (Restful Three)&lt;br /&gt;
* [[Kaaz]] / Kaaz Dorem Laegriser / Kingdom of the Infinite Dungeon (Restful Three)&lt;br /&gt;
* [[Kaliv]]&amp;lt;ref name=&amp;quot;6.44 E&amp;quot; /&amp;gt; (Dawn Concordat)&lt;br /&gt;
* Levicus&amp;lt;ref&amp;gt;[[Huntsong Chapter 4 — Seraphel|Huntsong Chapter 4]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Morein&amp;lt;ref&amp;gt;{{chl|7.47 K}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Nadel]]&lt;br /&gt;
* [[Noelictus]] / Kingdom of Shade&amp;lt;ref name=&amp;quot;7.15 R&amp;quot;&amp;gt;{{chl|7.15 R}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Nomaudrel]] / Kingdom of Passions&lt;br /&gt;
* Oztera&amp;lt;ref&amp;gt;{{chl|7.50}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Pheislant]] (Naval Kingdom)&amp;lt;ref name=&amp;quot;I-TQ&amp;quot;&amp;gt;{{chl|The Titan&#039;s Question}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Kallinad]] (coastal duchy of Pheislant)&amp;lt;ref name=&amp;quot;6.42E&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Samal]]&amp;lt;ref&amp;gt;{{chl|The Revenant and the Naga}}&amp;lt;/ref&amp;gt; / Kingdom of Keys&amp;lt;ref&amp;gt;{{chl|Burning Alcohol}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Taimaguros]]&amp;lt;ref name=&amp;quot;6.44 E&amp;quot; /&amp;gt; / The Shining Kingdom&lt;br /&gt;
* Taligrit&amp;lt;ref&amp;gt;{{chl|6.21 D}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tourvecall]] / Kingdom of Incantations&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{chl|9.16 R}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Former Kingdoms: ====&lt;br /&gt;
&lt;br /&gt;
* Alamaria &#039;&#039;(Annexed by Ailendamus)&#039;&#039;&amp;lt;ref name=&amp;quot;:10.46L&amp;quot;/&amp;gt;&lt;br /&gt;
* Antivon &#039;&#039;(Annexed by Ailendamus)&#039;&#039; &amp;lt;ref name=&amp;quot;:10.46L&amp;quot; /&amp;gt;&lt;br /&gt;
* Caadnamis &#039;&#039;(Annexed by Ailendamus)&#039;&#039; &amp;lt;ref name=&amp;quot;:10.46L&amp;gt;{{chl|10.46 L}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Caonis&amp;lt;ref&amp;gt;{{chl|8.61}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Colaan &#039;&#039;(Annexed by Ailendamus)&#039;&#039;&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;{{VERef|Vernoue (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Delve &#039;&#039;(Sunk)&#039;&#039;&amp;lt;ref&amp;gt;{{chl|8.32}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drenv &#039;&#039;(Annexed by Ailendamus)&#039;&#039;&amp;lt;ref name=&amp;quot;:10.46L&amp;quot;/&amp;gt;&lt;br /&gt;
* Lautiene&amp;lt;ref&amp;gt;{{chl|8.82 (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Silvaria]] &#039;&#039;(Destroyed)&#039;&#039;&amp;lt;ref&amp;gt;{{chl|Paradigm Shift (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Thire &#039;&#039;(Dissolved)&#039;&#039;&lt;br /&gt;
* Rendova &#039;&#039;(Annexed by Ailendamus)&#039;&#039; &amp;lt;ref name=&amp;quot;:10.46L/&amp;gt;&lt;br /&gt;
* Yort &#039;&#039;(Annexed by Ailendamus)&#039;&#039;&amp;lt;ref name=&amp;quot;:5&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cities: ===&lt;br /&gt;
* Adreissel - Within Noelictus&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Gravesong Book One&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Alazmet - Within Kaaz&amp;lt;ref&amp;gt;{{chl|The Library}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Allet - [[Desonis]] town&amp;lt;ref&amp;gt;{{chl|Foody Discussions}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Belan]]&lt;br /&gt;
* Bezbekale - Within Taimaguros&amp;lt;ref&amp;gt;{{chl|9.26 F}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Eternal Throne of Calanfer]] - Official name for the capital city of Calanfer&amp;lt;ref name=&amp;quot;:8.07 L&amp;quot;&amp;gt;{{chl|8.07 L}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Galdatornil - Within Erribathe&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.16 N}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Gerex - Within Kaliv&amp;lt;ref name=&amp;quot;:8.07 L&amp;quot; /&amp;gt;&lt;br /&gt;
* Halen (was destroyed in one night by [[Belavierr]])&amp;lt;ref name=&amp;quot;6.42E&amp;quot;&amp;gt;{{chl|6.42 E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kokrel - Within Noelictus&lt;br /&gt;
* Laicremis - Within Noelictus&lt;br /&gt;
* Lufelt - Mountain-capital of Kaliv&amp;lt;ref name=&amp;quot;:8.06 RT&amp;quot;&amp;gt;{{chl|8.06 RT}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Memda - Border city within Kaliv&amp;lt;ref name=&amp;quot;:8.06 RT&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Menorome]] - Noelictus&#039; Capital City&amp;lt;ref name=&amp;quot;:2&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Pentagost]]&lt;br /&gt;
* Peterweist - Within Noelictus&lt;br /&gt;
* Phel’s Light - Within Pheislant&amp;lt;ref name=&amp;quot;7.21 KQ&amp;quot;&amp;gt;{{chl|7.21 KQ}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Solmenoi - Within Calanfer&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{VERef|Vernoue (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Terinloth - Erribathe&#039;s Capital&amp;lt;ref name=&amp;quot;:3&amp;quot;/&amp;gt;&lt;br /&gt;
* Tirfriv - Within Cenidau&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;{{VERef|Patreon Poll - Mini-Chapter}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Treql - Within Kaliv&amp;lt;ref name=&amp;quot;:8.06 RT&amp;quot;/&amp;gt;&lt;br /&gt;
* Vrest - Within Noelictus&amp;lt;ref name=&amp;quot;:2&amp;quot;/&amp;gt;&lt;br /&gt;
* Wrmeriye - [[Ailendamus]]&#039; Capital City&amp;lt;ref&amp;gt;{{chl|8.82 (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Villages: ===&lt;br /&gt;
&lt;br /&gt;
* Attermast - Within Noelictus&lt;br /&gt;
* Honerv - Within Noelictus&lt;br /&gt;
* Landsmecht - Within Noelictus&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Qet - Within Noelictus (&#039;&#039;Destroyed&#039;&#039;)&amp;lt;ref name=&amp;quot;:2&amp;quot;/&amp;gt;&lt;br /&gt;
* Shorehaven - Within Noelictus&lt;br /&gt;
&lt;br /&gt;
=== Half-Elves Villages: ===&lt;br /&gt;
&lt;br /&gt;
* Arruif Yal&amp;lt;ref&amp;gt;{{chl|9.27 RC}}&amp;lt;/ref&amp;gt; (&#039;&#039;Destroyed&#039;&#039;)&lt;br /&gt;
*Skystrall Village&amp;lt;ref name=&amp;quot;:8.58 PFH&amp;quot;&amp;gt;{{chl|8.58 PFH}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Springwalker Village - Traditional half-Elven village known for its water-related gifts.&amp;lt;ref&amp;gt;{{chl|8.52 MN}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Therwardn Village (&#039;&#039;Dissolved&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.58 PFH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magical Dungeon and Ruins: ===&lt;br /&gt;
&lt;br /&gt;
* Infinite Dungeon - Great Dungeon&amp;lt;ref name=&amp;quot;:0&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Areas / Landmark: ===&lt;br /&gt;
&lt;br /&gt;
* Ashheart - In Noelictus&lt;br /&gt;
* Contd’valle - Province of Nomaudrel&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Filthy Gillean Farmlands - In Ailendamus, near the western border&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{chl|The Spitoon}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Krawlnmak’s Pass - Kaliv border to Calanfer and Gaiil-Drome&amp;lt;ref name=&amp;quot;:8.06 RT&amp;quot;/&amp;gt;&lt;br /&gt;
*Lightless Canyons - in Noelictus&lt;br /&gt;
*Loarfress - Cenidau region&amp;lt;ref name=&amp;quot;:6&amp;quot;/&amp;gt;&lt;br /&gt;
*Ovela - Earldom of Noelictus&amp;lt;ref name=&amp;quot;:8.24&amp;quot;&amp;gt;{{chl|8.24}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[[Afiele]] - Province of Noelictus&amp;lt;ref name=&amp;quot;:8.24&amp;quot;/&amp;gt;&lt;br /&gt;
* Stone Giant’s Pass - Located at Pheislant’s northern border&amp;lt;ref name=&amp;quot;:8.24&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forests: ===&lt;br /&gt;
* Edwivil Forest&amp;lt;ref&amp;gt;{{chl|7.20}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Fitern Forest - In Ailendamus&lt;br /&gt;
* Forest of Avemith - In Ailendamus, near the western border&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
*Seltreskie Forest - In Noelictus, around the Menorome&lt;br /&gt;
&lt;br /&gt;
=== Rivers: ===&lt;br /&gt;
* Avel&#039;s Fingers - Flows to Avel&#039;s coast&amp;lt;ref name=&amp;quot;:1&amp;quot;/&amp;gt;&lt;br /&gt;
* Rodeleic&#039;s Blood - In Noelictus&lt;br /&gt;
*Tergil River - Crossed through Kaliv’s lands&amp;lt;ref name=&amp;quot;7.21 KQ&amp;quot;/&amp;gt;&lt;br /&gt;
*Vitorth River - In Noelictus&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In a certain city, there&#039;s an arrest warrants and a small bounty for a [[Ceria Springwalker|certain half-Elf]] kid, for theft, property damage and something else.&amp;lt;ref&amp;gt;{{chl|Wistram Days (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Generally, [[Antinium]] are considered to be nothing more than monsters in these parts. [[Gnolls]], [[Drakes]], and other non-human races are looked down upon, and are considered to be secondary to Humans.&lt;br /&gt;
* [[Griffins]] are a common part of the Terandrian wildlife and have become an invasive species in Izril following the human conquest there and replacing the [[Wyvern]].&amp;lt;ref name=&amp;quot;Gloss&amp;quot;/&amp;gt;&lt;br /&gt;
* The [[Libertarian]] faction of [[Wistram Academy|Wistram]] mages has especially good connections to Terandrian nobility and mostly recruits from there.&amp;lt;ref name=&amp;quot;Gloss&amp;quot;/&amp;gt;&lt;br /&gt;
* Terandria has some rules of war that are not to be violated. One such rule is to not use any poison gas spells.&amp;lt;ref name=&amp;quot;:8.07 L&amp;quot; /&amp;gt;&lt;br /&gt;
* Terandria only ever had one Gnoll Heartland.&amp;lt;ref&amp;gt;{{VERef|10.17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Continents]]&lt;br /&gt;
[[Category:Terandria|*]]&lt;/div&gt;</summary>
		<author><name>Precisa</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Nerrhavia%27s_Fallen&amp;diff=113185</id>
		<title>Nerrhavia&#039;s Fallen</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Nerrhavia%27s_Fallen&amp;diff=113185"/>
		<updated>2025-11-07T07:08:57Z</updated>

		<summary type="html">&lt;p&gt;Precisa: removed the word &amp;quot;northeastern&amp;quot; when describing Nerrhavia&amp;#039;s fallen&amp;#039;s placement in relation to the continent. It has never been called northeastern in the story. only nations to the north of it have.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox location&lt;br /&gt;
 | name          = Nerrhavia’s Fallen&lt;br /&gt;
 | image         = &lt;br /&gt;
 | imagecaption  = &lt;br /&gt;
 | ruler         = [[Yisame Beziin]]&lt;br /&gt;
 | location      = [[Chandrar]]&lt;br /&gt;
 | affiliation   = [[String People]]&lt;br /&gt;
 | inhabitants   = [[String People]], [[Garuda]], Fox [[Beastkin]]&lt;br /&gt;
 | first appearance =&lt;br /&gt;
}}&lt;br /&gt;
The Kingdom of &#039;&#039;&#039;Nerrhavia’s Fallen&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Nerrhavia Fallen&#039;&#039;&#039;, &#039;&#039;&#039;Nerrhavia’s Fall&#039;&#039;&#039;, or just &#039;&#039;&#039;Nerrhavia&#039;&#039;&#039;) is one of the major nations of [[Chandrar]]. The Kingdom is named after the death of the first tyrant, [Queen] [[Nerrhavia (Queen)|Nerrhavia]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Chandrar_Detail_Map.png|thumb|200px|Detail Map of northeastern Chandrar. (Artistic rendition) Nerrhavia is only pictured with its westernmost parts, south of Reim and to the east of Killale and Illivere.]]&lt;br /&gt;
[[File:Chandrar.png|thumb|200px|Flos&#039; Map of Northeastern Chandrar.]]&lt;br /&gt;
It is one of the largest nations of Chandrar. Nerrhavia&#039;s population consist mainly of [[String People]] with a minority of other races such as Humans and [[Beastkin]]. They have adopted a caste-system based on the cloth that makes their String People.&amp;lt;ref name=&amp;quot;6.52K&amp;quot; /&amp;gt; Hemp and Leather are the lowest caste, commonly seen as slower and more easily expendable; Cotton-caste in the middle, making up many everyday workers; and Silk and any magical fabric being the superior caste. This caste system is prevalent throughout most of String Person culture to the extent that generally members of a lower caste will avoid those higher up and vice versa.&lt;br /&gt;
&lt;br /&gt;
The current ruler is [Queen] [[Yisame]]. She rules and makes most proclamations through a unique position known as the Speaker who acts as the actual voice of the queen and assumes what her desires are and speak them to the court. However, the nature of Nerrhavia&#039;s Fallen&#039;s government is that while there is &#039;&#039;some&#039;&#039; power in the throne, many of the nation&#039;s affairs are taken care by ministers and officials. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Nerrhavia was born as a Human commoner in the corrupt and failing Empire of Ateverha. She would ascend into ruling her own empire, dominating [[Chandrar]] for a thousand years as an infamous tyrant until she was deposed and killed herself in an explosion that destroyed her attackers and half her palace. Succeeded by Queen [[Merindue]], the nation renamed itself [[Nerrhavia&#039;s Fallen]] as a reminder to never suffer the existence of [Tyrants]. Nerrhavia was conquered or neutralized during [[Flos Reimarch]]&#039;s conquest of Chandrar, but it regained its independence after Flos fell into slumber, returning to its former glory. The Sarmathi conquered parts of northeastern Nerrhavia at some other point in the past.&amp;lt;ref name=&amp;quot;6.14K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]&amp;lt;/ref&amp;gt; After Flos&#039; awakening and subsequent declaration of non-aggression, Queen Yisame remained wary of Flos and was considered unlikely to attack him directly.&amp;lt;ref name=&amp;quot;6.14K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nerrhavia stationed 12,000 soldiers in the non-aligned territories between the borders of Nerrhavia and [[Reim]]. After the [[Conference of Pomle]], Nerrhavia, [[Illivere]] and [[Savere]] formed a coalition with six smaller nations (among them [[Deimos]], [[Xern]], [[Lamult]] and [[Relaaquil]]) to invade [[Tiqr]]. Nerrhavia&#039;s first wave included a force of 200,000 soldiers (thousands of Silk-Warriors on Chariots, but mostly Hemp footsoldiers).&amp;lt;ref name=&amp;quot;6.52K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/26/6-52-k/ Chapter 6.52 K]&amp;lt;/ref&amp;gt; After heavy casualties against the [Beastmasters] of Tiqr, the coalition army was replenished and Nerrhavias forces among them counted 300,000 soldiers when they besieged [[Oliphant]]. Seeing those forces, Tiqr&#039;s Queen [[Nsiia]] &amp;quot;dismissed&amp;quot; her army and capitulated towards [[Illivere]], thereby provoking tensions in the coalition since both Nerrhavia&#039;s [Queen] Yisame and Savere&#039;s [Queen] [[Revine]] wished to have Nsiia under their own control.&amp;lt;ref name=&amp;quot;6.54K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/02/6-54-k/ Chapter 6.54 K]&amp;lt;/ref&amp;gt; Afterwards, Tiqr&#039;s territory was to be distributed between the invading countries.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Cities: ===&lt;br /&gt;
&lt;br /&gt;
* Aeresuth (Destroyed by [[Drenirkesun]])&amp;lt;ref name=&amp;quot;:8.26 FK&amp;quot;&amp;gt;[https://wanderinginn.com/2021/06/06/8-26-fk/ Chapter 8.26 FK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Caardefelt - One of the larger cities&amp;lt;ref name=&amp;quot;:8.22 HE&amp;quot;&amp;gt;[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tyrant’s Rest]] - Capital City&amp;lt;ref name=&amp;quot;:8.48 H&amp;quot;&amp;gt;[https://wanderinginn.com/2021/10/24/8-48-h/ Chapter 8.48 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coliseums: ===&lt;br /&gt;
&lt;br /&gt;
==== Within Caardefelt: ====&lt;br /&gt;
&lt;br /&gt;
* Arena of Rust&lt;br /&gt;
&lt;br /&gt;
==== Within Tyrant’s Rest: ====&lt;br /&gt;
&lt;br /&gt;
* Coliseum of Monarchs - Central Arena&amp;lt;ref name=&amp;quot;:8.48 H&amp;quot; /&amp;gt;&lt;br /&gt;
*Arena of Change - Lesser Arena&amp;lt;ref name=&amp;quot;:8.48 H&amp;quot; /&amp;gt;&lt;br /&gt;
* Labyrinth of Challenges - Lesser Arena?&amp;lt;ref name=&amp;quot;:8.48 H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Unknown City: ====&lt;br /&gt;
&lt;br /&gt;
* Coliseum of Glass&amp;lt;ref name=&amp;quot;:Revenant and the Naga&amp;quot;&amp;gt;[https://wanderinginn.com/2021/01/24/interlude-the-revenant-and-the-naga/ The Revenant and the Naga]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Palaces: ===&lt;br /&gt;
&lt;br /&gt;
* Resturgium - Royal Palace within Tyrant’s Rest&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/12/01/8-54-h/ Chapter 8.54 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monasteries: ===&lt;br /&gt;
&lt;br /&gt;
* Monastery of Galam&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/31/9-35-o/ Chapter 9.35 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rivers: ===&lt;br /&gt;
* Channel of Borendivual - One of the largest rivers in Nerrhavia&amp;lt;ref name=&amp;quot;:Revenant and the Naga&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fortresses: ===&lt;br /&gt;
&lt;br /&gt;
* Bastion Nevekeh Fortress&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Interlude - Trade and Travel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
Nerrhavia&#039;s Fallen is a monarchy. It also has multiple royal families.&lt;br /&gt;
&lt;br /&gt;
* Beziin - reigning line&lt;br /&gt;
* Quarein&lt;br /&gt;
* Isphel&lt;br /&gt;
&lt;br /&gt;
While the ultimate authority is the throne, but the power it wields waxes and wanes and the current ruler may fall from power if they upset their cabinet too much, and so does not rule with impunity. Under Queen [[Yisame Beziin|Yisame]], the crown&#039;s power is currently on the lower end of average. The war council is called the Court of Steel, and it includes the Monarch, Strategists, Generals, and core cabinet members.&lt;br /&gt;
&lt;br /&gt;
Known high-ranking positions:&lt;br /&gt;
&lt;br /&gt;
* Minister of War - Deroti&amp;lt;ref name=&amp;quot;:8.48 H&amp;quot; /&amp;gt;&lt;br /&gt;
* Minister of Affairs&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
* Emissary of Cloth (Foremost head of the diplomatic wing)&amp;lt;ref name=&amp;quot;:8.48 H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nations&#039; bureaucracy often uses truth spells to run efficiently.&amp;lt;ref name=&amp;quot;:8.22 HE&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable Features and Culture ==&lt;br /&gt;
Nerrhavia&#039;s Fallen is one of the largest and most powerful String Person nations in all of Innworld. Its main draw, therefore, is being a country for String People. In a nation made for them, the Sticth-folk of Nerrhavia&#039;s Fallen aren&#039;t encouraged to look strictly human, and so non-human features can be seen among the populace, such as red or blue skin, or more easily half-Elf ears. It is still uncommon, however, as it&#039;s bothersome to get all the cloth dyed. It also has a minority population of Fox-[[Beastkin]], due to the labours of [[Tottenval]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond that though, the nation has many strengths and notable features. One of these notable features is the high amounts of magic in the country. There are multiple magical schools in the capital city alone, some with deep foundations, and djinni can be seen flying throughout the capital. The country also has a robust, albeit fairly corrupt, system of apprenticeships for pseudo-magical Classes such as [Alchemists].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/07/interlude-lifting-ants/ Lifting Ants]&amp;lt;/ref&amp;gt; The alchemical trade in Nerrhavia can be very cutthroat and competitive, though it is effective.&lt;br /&gt;
&lt;br /&gt;
The nation also has a large amount of coliseums the most prestigious one being the Coliseum of Monarchs which is also in the capital, Tyrant&#039;s Rest. Each coliseum has a variety of enslaved and free gladiators that fight for their own freedom or glory. The champions of the most prestigious coliseums can be above level 40.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/12/01/8-54-h/ Chapter 8.54 H]&amp;lt;/ref&amp;gt; Fighters in the coliseums generally level as gladiators instead of other warrior classes since they are more interested in putting on a show than fighting to kill.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Nerrhavia&#039;s Fallen can raise numerous large armies called Grand Armies, sometimes referred to as Nerrhavia&#039;s Endless Hordes. Hemp casts are often the vanguard of those armies, and hemp soldiers may be promoted to higher castes as a reward for victories. The distribution of Stitch-folk soldiers in the armies is usually ten-to-one Hemp to Cotton and Silk, reflecting the general population distribution in Stitch-folk societies.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://wanderinginn.com/2023/09/17/9-59-o/ Chapter 9.59 O]&amp;lt;/ref&amp;gt; After they create breaches, the Cotton and Silk castes follow. Silk soldiers are armed with enchanted gear, and are the ones riding the army&#039;s chariots, which Nerrhavia makes notable use of.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/01/19/8-63-k/ Chapter 8.63 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They also field famous warriors such as their [Gladiators], who fight at the heads of their armies. They have access to siege weapons such as Mage Throwers and ballista, and rare examples like a Hwacha, that they had bought from other nations over time.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A notable force, currently named &#039;&#039;The Will of Yisame&#039;&#039; and is renamed after each ruler, is an army of ten thousand [Summoners], conjuring disposable warriors equivalent to Silver-ranks and Gold-ranks. They&#039;re supported by [Sand Mages] creating gigantic Sand Golems.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/17/8-08-j/ Chapter 8.08 J]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each great [General] has an army under the crown&#039;s authority, but said armies are more loyal towards said [Generals] above the crown.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/15/8-36-h/ Chapter 8.36 H]&amp;lt;/ref&amp;gt; Hemp divisions are named after cheap components of thread and cloth, while Silk divisions are named after types of silk.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Ste-General is a rank for a general holding a region.&amp;lt;ref name=&amp;quot;:8.48 H&amp;quot; /&amp;gt; Spellcaster Selendia is a rank that means one has permission to cast magic in the royal palace, and is in practice as important as a lesser [General].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2021/12/22/8-59-h/ Chapter 8.59 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
Being primarily composed of String People, many of their troops are vulnerable to fire. And due to the nation&#039;s size, their armies are spread out, and cannot be concentrated on one enemy. Reinforcements can also take time to arrive as a result.&lt;br /&gt;
&lt;br /&gt;
== Notable Inhabitants ==&lt;br /&gt;
*[[Yisame]] - [Queen]&lt;br /&gt;
*[[Etrikah]] - Great Sage&lt;br /&gt;
* Bereid - First Chariot&lt;br /&gt;
*[[Thelican]] - [Great General]&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/31/9-35-o/ Chapter 9.35 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Calin - [Commander]&lt;br /&gt;
*[[Zenol Isphel]] - [Prince] and Gold-Ranked Adventurer&lt;br /&gt;
*[[Loqi]] - [Chancellor of War]&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Former Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
* [[Alked Fellbow]] - Named Adventurer (Hemp)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* [Witches] aren&#039;t common in Nerrhavia&#039;s Fallen, save during the era of Nerrhavia herself.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/23/9-10-w/ Chapter 9.10 W]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The nation, when it was [[Nerrhavia (Queen)|Nerrhavia]]&#039;s empire, used to be called the Kingdoms of Nerrha.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
*The greatest [Gladiator] of Nerrhavia&#039;s Fallen holds the title of Champion of Champions. The current Champion of Champions is a [[Centaurs|Centaur]] woman.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Besides Alked Fellbow, Nerrhavia&#039;s Fallen has two other Named rank adventurers.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Interlude - Death and Stitches]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Nerrhavia Fallen|*]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[category:Nations]]&lt;/div&gt;</summary>
		<author><name>Precisa</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Illivere&amp;diff=113184</id>
		<title>Illivere</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Illivere&amp;diff=113184"/>
		<updated>2025-11-07T07:03:56Z</updated>

		<summary type="html">&lt;p&gt;Precisa: removed the word &amp;quot;northeastern&amp;quot; when describing illivere&amp;#039;s placement in relation to the continent. illivere and its neighbhoring countries have never been called northeastern in the story.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Illivere&#039;&#039;&#039;, also known as the &#039;&#039;&#039; Illivere League&#039;&#039;&#039; or &#039;&#039;&#039; Illivere Federation&#039;&#039;&#039;, is a mage-state located in [[Chandrar]]. They are known for their [[golems]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Chandrar_Detail_Map.png|thumb|200px|Detail Map of northeastern Chandrar, Illivere in the center west of the map extent (Artistic rendition)]]&lt;br /&gt;
[[File:Chandrar.png|thumb|200px|Flos&#039; Map of Northeastern Chandrar.]]&lt;br /&gt;
Illivere is a prosperous and powerful nation, on par with other dominant nations in its area, like [[Nerrhavia]], [[Savere]] and (formerly) [[Tiqr]].&lt;br /&gt;
&lt;br /&gt;
Their current ruler Crafter-Magus [[Femithain]] is a dangerous opponent in the field of politics,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]&amp;lt;/ref&amp;gt; thoughtful and not committing to anything easily.&amp;lt;ref name=&amp;quot;6.15K&amp;quot;/&amp;gt; The [Artificer] Antielle d’Elin is his designated replacement.&amp;lt;ref name=&amp;quot;6.53K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The nation of Illivere has roots in previous golem-crafting powers, and its states have been united for for several thousand years. The old empire of Illivere existed when golems were widespread, and ended when their creations rebelled, losing most of their knowledge with its collapse.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Illivere was either conquered or neutralized during [[Flos Reimarch]]&#039;s conquest of Chandrar, but after Flos went to &#039;sleep&#039;, it supposedly returned to its former glory. &lt;br /&gt;
&lt;br /&gt;
After Flos&#039; awakening and subsequent declaration of non-aggression, Crafter-Magus Femithain claimed a neutral stance at the [[Conference of Pomle]], not pressing for war. Nevertheless, Femithain agreed to join the alliance of [[Savere]], [[Nerrhavia]] and six other nations (among them [[Deimos]], [[Xern]], [[Lamult]] and [[Relaaquil]]) to invade [[Tiqr]].)&lt;br /&gt;
&lt;br /&gt;
The invasion force sent by Illivere was 8000 [Soldiers] and 400 war golems - the smallest of all nine invading countries, but still a powerful one. Almost 200 golems were disabled in the fights, but replacements were marched to Femithain&#039;s position, so that he could start the siege of [[Oliphant]].&amp;lt;ref name=&amp;quot;6.52K&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seeing the forces arrayed against her, Tiqr&#039;s Queen [[Nsiia]] &amp;quot;dismissed&amp;quot; her army away and capitulated towards Illivere. Femithain accepted her capitulation and defended her against the other forces of the coalition army - both Nerrhavia&#039;s [Queen] [[Yisame]] and Savere&#039;s [Queen] [[Revine]] wished Nsiia under their own control.&amp;lt;ref name =&amp;quot;6.54K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/02/6-54-k/ 6.54 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afterwards, Tiqr&#039;s territory was to be distributed between the invading countries. Nsiia was kept as a political prisoner in Illivere.&lt;br /&gt;
&lt;br /&gt;
In the latest Test of Mirrhen, Dellva emerged victorious with their entry, [[Domehead]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industries ==&lt;br /&gt;
Illivere&#039;s wealth is based on magical commerce and regulation. It&#039;s people are almost all craftsmen or scholars, only few laborers, since the workforce of the country consists of [[Golems]]. Illivere is one of few nations that manufactures them. The country thus makes its fortunes from its golem-based industry and the high number of artisans. The Crafters act both as artisans and as businesspeople.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Illivere is able to export its good cheaply: cut stone and processed ore, but also food, delicacies and wine.&amp;lt;ref name=&amp;quot;6.15K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/11/6-15-k/ Chapter 6.15 K]&amp;lt;/ref&amp;gt; The Purifier of Illivere in Elbe provides 47% of Illivere&#039;s salt.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Class Status ===&lt;br /&gt;
[Golem Artificers] comprise the nation&#039;s elite class. The golem-obsessed culture as created in the upper class a drive to improve the nation, if only through the production of more high-end golems.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not owning a golem is a sign of poverty in Illivere. There are institutions in place to provide food, lodging, and work for the poor.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gladiatorial Combat ===&lt;br /&gt;
The crafter-states of Illivere pit combat golems against one another in a yearly competition called the Test of Mirrhen. It is meant to pit the designs and workmanship of the Crafters of the different states against one another. The winning state receives funds, prestige, and may make a case to use their designs to improve Illivere&#039;s golems, having their innovations added to other workshops. The old Testing Champions are greatly respected and enshrined when they are destroyed or cease functioning.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Testing operates like a tournament. Golem matches are selected via random lottery, and then the winners would face off, until one finalist emerged victorious. As it is a competition of designs, the weapons used are unenchanted, and attack spells and others like [Haste] are forbidden. The winners of the previous Testing have an advantage as they still have their Golem, even if it&#039;s damaged, which they can immediately improve upon instead of having to create a new golem entirely like the losing states, giving them a head start on the competition. It is possible for a state to forfeit during the match when the outcome looks obvious to save their golem. There is time to repair the golems between matches.&lt;br /&gt;
&lt;br /&gt;
Due to the popularity, gladiatorial combat with golems continued, and they also forced criminals to fight golems in arenas. This was to test their killing efficiency and entertain bloodthirsty citizens.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Illivere possesses a standardized education system available to every citizen. Their academies enrol thousands of students each year, though schooling is not compulsory and the tuition is free of charge up to a certain level, where a modest admission fee was charged. This practice is not adopted by most nations due to a perception that it reveals the secrets of a trade while lacking the specialized long term apprenticeship of some trades and splitting classes with [Student], but it allows the next generation have a wider pool of knowledge when pursuing a trade, gain uncommon Skills in those trades, and to avoid being trapped in a class that doesn&#039;t suit them.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Magus-Crafter of Illivere is periodically elected by the Crafters of the crafter-states. A Magus-Crafter will remain in power if the states have faith in their leadership. Otherwise, they will elect a new Magus-Crafter. The turnover can be as often as replacing the Magus-Crafter within six months.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The nation&#039;s capital changes to whichever city-state the current Magus-Crafter resides in.&lt;br /&gt;
&lt;br /&gt;
The Crafters of the member states, elites of society, are themselves democratically elected to positions of authority.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Breaches in conduct by the Crafters are overseen by either the Magus-Crafter, or the First Crafters of the respective states.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The Illivere League has a powerful, but slow army centered around a core force of war golems. The sizes vary with each creation, but the large steel golems of Femithain&#039;s personal guard&amp;lt;ref name=&amp;quot;6.52K&amp;quot; /&amp;gt; are 14 feet tall (4.25 m).&amp;lt;ref name=&amp;quot;6.15K&amp;quot;/&amp;gt; The golems are slow on the march.&amp;lt;ref name=&amp;quot;6.52K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/26/6-52-k/ Chapter 6.52 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, most of the golems that were sent against Tiqr, were made out of stone, wood or simply sand. The techniques to create more advanced golems had been lost, or is too expensive to use for common wargolems. There are also more advanced golems from older times, which stay to defend Illivere.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The overall military of Illivere is approximately larger than 20,000 men, and might include more than 1000 golems,&amp;lt;!-- more than half was left at home for the Tiqr war--&amp;gt;&amp;lt;ref name=&amp;quot;6.52K&amp;quot; /&amp;gt; not including the golems that do not leave Illivere.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== State Cities ===&lt;br /&gt;
&lt;br /&gt;
* Delicrel&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2020/09/20/7-48-k/ Chapter 7.48 K]&amp;lt;/ref&amp;gt; / Demarsel / Dellva - Currently the temporary ‘Capital’&lt;br /&gt;
*Elbe&lt;br /&gt;
*Unst&lt;br /&gt;
*Ziozem&lt;br /&gt;
&lt;br /&gt;
=== Rivers ===&lt;br /&gt;
&lt;br /&gt;
* Aleyss&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* &#039;&#039;&#039;Crafters:&#039;&#039;&#039;&lt;br /&gt;
**[[Femithain]] - Magus-Crafter&lt;br /&gt;
**[[Se]] - Crafter&lt;br /&gt;
**Leire -  First Crafter of Dellva&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/17/8-37-h/ Chapter 8.37 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Inerta - First Crafter of Elbe&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
**Antielle d’Elin - [Artificer]&lt;br /&gt;
**Azef - [Artificer]&amp;lt;ref name=&amp;quot;6.52K&amp;quot; /&amp;gt;&lt;br /&gt;
**Siddin - Crafter&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
**Hecii- Crafter&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Dellic]] - [Armsmaster of Steel] and leader of all of Illivere&#039;s armed forces&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Oracle of Elbe]] - Cognizant golem&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Illivere has strong connections to [[Wistram]].&amp;lt;ref name=&amp;quot;6.53K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*As non-Humanoid shaped Golems are hard to make, there are currently only 14 Golem Horses working in all of Illivere.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2020/10/04/interlude-experiments-in-golems/ Interlude – Experiments in Golems]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Foreign [Diplomats] and [Emissaries] are annoyed that Illivere frequently changes its Capital.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
*Illivere does not build Golems out of cloth, due to the sensibilities of Stitchfolk and predominantly Stitchfolk nations. They also make few golems out of bones.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Republics]]&lt;br /&gt;
[[Category:Illivere|*Illivere]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Precisa</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Tiqr&amp;diff=113183</id>
		<title>Tiqr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Tiqr&amp;diff=113183"/>
		<updated>2025-11-07T06:59:52Z</updated>

		<summary type="html">&lt;p&gt;Precisa: Changed &amp;quot;northeastern Chandrar&amp;quot; into &amp;quot;southern&amp;quot; when describing the nation&amp;#039;s placement. Tiqr has never been described as being northeastern, only nations far from it, such as reim and jecrass have. 6.52K says the tiqr war is a conflict &amp;quot;along the south of Chandrar&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Empire of &#039;&#039;&#039;Tiqr&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Empire of Beasts&#039;&#039;&#039;, was a nation of southern [[Chandrar]].&amp;lt;ref name=&amp;quot;6.52K&amp;quot; /&amp;gt; It was vanquished in a war, alone against nine other nations.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Chandrar_Detail_Map.png|thumb|200px|Detail Map of northeastern Chandrar, Tiqr in the southwest of the map extent (Artistic rendition)]]&lt;br /&gt;
[[File:Chandrar.png|thumb|200px|Flos&#039; Map of Northeastern Chandrar.]]&lt;br /&gt;
Tiqr was a prosperous and powerful nation, on par with other dominant nations in its area, like [[Nerrhavia]], [[Savere]] and [[Illivere]].&lt;br /&gt;
&lt;br /&gt;
Their predominant population was human&amp;lt;ref name=&amp;quot;6.52K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/26/6-52-k/ Chapter 6.52 K]&amp;lt;/ref&amp;gt;, followed by a large Garuda presence.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]&amp;lt;/ref&amp;gt; The capital alone boasted several hundred thousand inhabitants, but there can only be guessed how many inhabitants Tiqr had before it fell.&lt;br /&gt;
&lt;br /&gt;
The empire was rich in gemstones.&amp;lt;ref name=&amp;quot;6.15K&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
West of Tiqr, there are the Killale steppes and the allied Garuda kingdom of [[Killale]]. In the east, there is the oasis of [[Pomle]], the [[Illivere]] League and [[Savere]] towards the southeast. In the Northwest there is the [[Empire of Sands]], although it is unclear whether or not they share borders with Tiqr. Far in the Northeast lies Flos&#039; Kingdom of [[Reim]].&lt;br /&gt;
&lt;br /&gt;
A main feature of eastern Tiqr were the Reen Plains. There is also the river Reic where the capital city of [[Oliphant]] was located on. Other geographical features included the oases of Yov and Be&#039;neld and Heda&#039;s Valley.&amp;lt;ref name=&amp;quot;6.53K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nation of Beastmasters ==&lt;br /&gt;
They were making use of their abandunt wildlife, like the [[Grand Elephants]] (that were used as war elephants), Hyenas, Lions and other beasts. Zebras were common mounts.&amp;lt;ref name=&amp;quot;6.15K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/11/6-15-k/ Chapter 6.15 K]&amp;lt;/ref&amp;gt; The empire had a Roc Pact, giving them flying mounts. The Rocs migrated to Tiqr on their six-year routes.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Savannas and a number of oases made up the nation, and it was renowned for its [Beastmasters] and connection with animals.&amp;lt;ref name=&amp;quot;6.52K&amp;quot;/&amp;gt; The ruler [[Nsiia]] was known as the [Empress of Beasts], and had the Unit-Skill to create the [Laughing Brigade], and the [Wild Riot] skill that turned all animals in the kingdom against her chosen targets.&amp;lt;ref name=&amp;quot;6.52K&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the empire sheltered [Druids] as Wildkeepers.&amp;lt;ref name=&amp;quot;6.52K&amp;quot;/&amp;gt; They and other [Beast Masters] could encourage Nightmares to let themselves be sheared. Tiqr would sell the magical horse-hair that could turn one invisible in the shade.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/10/04/interlude-experiments-in-golems/ Interlude - Experiments in Golems]&amp;lt;/ref&amp;gt; Other animal-based products provided in Tiqr include spices from ants, and [[Ashfire Bees|Ashfire Bee]] honey. This let them win cooking competitions against nations like Illivere.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/17/8-37-h/ Chapter 8.37 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tiqr joined [[Flos Reimarch]]&#039;s conquest of Chandrar willingly and was spared any violence from his side.&amp;lt;ref name=&amp;quot;6.15K&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;6.52K&amp;quot;/&amp;gt; After Flos went to &#039;sleep&#039;, it supposedly soon returned to its former independence. &lt;br /&gt;
&lt;br /&gt;
After Flos&#039; awakening and subsequent declaration of non-aggression, Nsiia declared her support for that declaration while pronouncing herself not his subject. This unwise decision at the [[Conference of Pomle]] was reason enough for an the alliance of [[Savere]], [[Nerrhavia]] and six other nations (among them [[Deimos]], [[Xern]], [[Lamult]] and [[Relaaquil]]) to invade Tiqr.&amp;lt;ref name=&amp;quot;6.15K&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The war was short and brutal, and despite considerable achievements against the invaders, Tiqr was overrun within just a few weeks. Nsiia capitulated after the allied forces arrived at Oliphant.&amp;lt;ref name=&amp;quot;6.53K&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before that happened, the elite of her army around [General] Vasraf left for the Killale steppes. The [Druids] had already evacuated many beasts, followed by refugee treks of civilians that were welcomed in Killale and Pomle.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Tiqr was ready to be distributed among the coalition partners who all claimed territory. Savere wished to take Oliphant (and the south and center of the nation) but had to make concessions and could only claim the south. Deimos was to get land along the Reic river; Xern and Lamult argued about getting the Reen plains. Illivere ceded most territory to others, aside from a moderate border expansion. Nerrhavia was to occupy the rest and run it as a subservient state.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/02/6-54-k/ Chapter 6.54]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [Beast Empress] [[Nsiia]]&lt;br /&gt;
* Wildkeeper Jvaile ([Druid])&lt;br /&gt;
* [General] [[Vasraf]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
[[Category:Empires]]&lt;br /&gt;
[[Category:Tiqr|*Tiqr]]&lt;br /&gt;
[[category:Nations]]&lt;/div&gt;</summary>
		<author><name>Precisa</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Tenbault&amp;diff=113182</id>
		<title>Tenbault</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Tenbault&amp;diff=113182"/>
		<updated>2025-11-07T06:42:43Z</updated>

		<summary type="html">&lt;p&gt;Precisa: Minor changes to the geography section, updated it to mention being close to the high passes and, corrected &amp;quot;southwest of veltras lands&amp;quot; into &amp;quot;southeast of veltras lands&amp;quot;, as is said in the chapter that was originally cited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
&#039;&#039;&#039;Tenbault&#039;&#039;&#039; is a city is located in [[Izril]]. It is renown for being home to the [[Hekusha|Healer of Tenbault]]. It is filled with people trying to get a ticket to the Healer, and Adventurers protecting the Healer.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Tenbault is located in northern Izril, southeast of [[Veltras Family|Veltras]] lands and somewhat close to the [[High Passes]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 8.00]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Tenbault is divided into the outer and inner cities. &lt;br /&gt;
&lt;br /&gt;
=== Outer City ===&lt;br /&gt;
Dirty and unkempt, the outer city is where the supplicants live and consists of massive suburbs composed mostly of tents and ramshackle housing. There are inns and shops that are devoted to making money off the people seeking the Healer.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inner City ===&lt;br /&gt;
The inner city is where the Healer resides. Guarded by enchanted walls and adventurers, it is more beautiful and considerably cleaner than the outer city. The building where the Healer resides is similarly beautiful, though the interior resembles a cross between a library and a mage&#039;s workshop.&amp;lt;ref&amp;gt;[[Chapter 8.39]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Tenbault was originally a village but with the arrival of the Healer, it has turned into a city over the last few decades, and is still growing to this day.&lt;br /&gt;
&lt;br /&gt;
== Notable Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
* [[Hekusha]], [[Healer of Tenbault]]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 8.00]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Crowdcaller [[Merdon]]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Tenbault|*]]&lt;/div&gt;</summary>
		<author><name>Precisa</name></author>
	</entry>
</feed>