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		<id>https://wiki.wanderinginn.com/index.php?title=Skills_Effect/M&amp;diff=118837</id>
		<title>Skills Effect/M</title>
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		<updated>2026-04-26T07:34:44Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Skills]] Effect starting with the Letter: &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;35%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;55%&amp;quot; | &amp;lt;u&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;55%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Reference Chapter(s)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mace Art: Big Hammer]&lt;br /&gt;
|A normal mace attack, but its effects are as though the mace is a lot bigger.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mach Punch]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ The Innkeeper’s Knight]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mach Wings]&lt;br /&gt;
|Accelerates an airborne User.&lt;br /&gt;
|[https://wanderinginn.com/2020/01/29/7-03/ 7.03]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Madman’s Sprint]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|Interlude – Of Vampires and Fraerlings}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magebane Armaments]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mageward Shield]&lt;br /&gt;
|The User enchants a shield to be able to block Attack Spells, even if it&#039;s a [Siege Fireball].&lt;br /&gt;
|[https://wanderinginn.com/2021/06/06/8-26-fk/ 8.26 FK]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Guard]&lt;br /&gt;
| &lt;br /&gt;
|{{chl|9.59 O}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic of Will]&lt;br /&gt;
|&lt;br /&gt;
||{{chl|Interlude – Of Vampires and Fraerlings}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Piercing Throw]&lt;br /&gt;
| &lt;br /&gt;
|{{chl|9.25}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Thought]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic, Freeze]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic-Piercing Round]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic-piercing Shells]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.36 – Pt.1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic-Water Solvent]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/08/20/6-39/ 6.39]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Bookmark]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|9.61 G}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Cooking]&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2017/05/07/2-20/ 2.23]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2017/09/23/3-15/ 3.15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Grounds]&lt;br /&gt;
|Creates a magical leyline in the building of the skill owner.&lt;br /&gt;
|[https://wanderinginn.com/2017/11/28/3-33/ 3.33]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Specialization: Sand]&lt;br /&gt;
| The User becomes specialized in Sand type Spells.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Tutelage]&amp;lt;br /&amp;gt;(Grand Magus)&lt;br /&gt;
|&lt;br /&gt;
|{{chl|Interlude – Conversations}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magicguard Block]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|8.19 H}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magicslayer’s Shot]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/09/10/6-43-e/ 6.43 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnetic Pull]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/10/8-00/ 8.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnificent Dealings]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnified Training]&lt;br /&gt;
| Increases how fast the User learns while training.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Maintain the Pace]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|8.59 H}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Makeup: Permanent Fixture]&lt;br /&gt;
|Makes makeup last longer.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Makeup: Vivid Pigments]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Malady’s Cessation]&lt;br /&gt;
|Halts the advance of a Ddsease, allowing the immune system to fight it off.&amp;lt;br /&amp;gt;The Skill&#039;s effect only last for an hour.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/10/7-22-d/ 7.22 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Malleable Metal]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/05/04/6-13-k/ 6.13 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Mana Containment]&amp;lt;br/&amp;gt;(Inn)&lt;br /&gt;
|Makes an area retain mana.&lt;br /&gt;
|{{chl|10.42 T}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Mana Conversion – Sustenance]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|Interlude – The [Rower] and the [Bartender]}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Pool]&amp;lt;br/&amp;gt;(Pure)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Reserve] &lt;br /&gt;
|Provides the User with more reservoirs of mana to draw upon.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Siphon]&amp;lt;br/&amp;gt;(Object)&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.03 Y}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well]&lt;br /&gt;
|Provides the User with a deeper reservoir of mana to draw upon.&lt;br /&gt;
|[https://wanderinginn.com/2019/12/29/6-67/ 6.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well (Earthen)]&lt;br /&gt;
|Provides the User with a deeper reservoir of mana to draw upon, as well as charging their mana through ambient Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well: Weathertight Walls]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manipulate Datastreams]&lt;br /&gt;
|Takes control of images from scrying spells.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manna from the Heavens]&lt;br /&gt;
|Conjures [https://en.wikipedia.org/wiki/Manna Manna] from the sky.&lt;br /&gt;
|{{chl|10.56 F}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manor Eimland of House Veltras]&lt;br /&gt;
|&lt;br /&gt;
|{{Chl|GOBLINDAYSPT4ORDER,ODDITY}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manufacture Stellar Ivory]&lt;br /&gt;
|Creates Stellar Ivory from undead that performed beyond their limites&lt;br /&gt;
|[https://wanderinginn.com/2024/04/27/10-12-h-pt-2/ 10.12 (pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Map Profit Motive] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Marathon Run] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[March of Annihilation] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[March of the Invincible]&lt;br /&gt;
|Empowers soldiers to a high degree.&lt;br /&gt;
|[https://wanderinginn.com/2020/09/16/7-47-k/ 7.47 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Marionette’s Imitation]&lt;br /&gt;
|The User can act as someone&#039;s marionette, which allows that person to speak with the User voice, while the User moved their mouth in time to that person talking. The User can also feel how they should move their body-language and gesticulating to the way that person would like.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Of Vampires and Fraerlings]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark All Targets]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.43 – RNG (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark of Danger]&amp;lt;br /&amp;gt;[Danger Mark]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark of Worth]&lt;br /&gt;
|Helps the User find worthy companions, retainers, and allies.&lt;br /&gt;
|[https://wanderinginn.com/2019/11/30/interlude-talia/ Talia]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark Target]&amp;lt;br /&amp;gt;[Marked Target]&lt;br /&gt;
|Mark someone by having them visible lit up so that others can see them and know that they are marked for a reason.&lt;br /&gt;
|[https://wanderinginn.com/2020/01/29/7-03/ 7.03]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/09/16/7-47-k/ 7.47 K]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/01/30/8-65/ 8.65]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark Target: Reduced Mobility]&lt;br /&gt;
|Makes the marked Target&#039;s momentum falter.&lt;br /&gt;
|[https://wanderinginn.com/2022/08/30/9-12/ 9.12]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark the Quarry]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark’s Eye]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/02/21/8-09/ 8.09]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Markup: 130% Value]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Marrowstrike]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Martial Art: Sandflea Run]&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2023/01/31/9-35-o/ 9.35 O]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Martial Arts Proficiency: Style of the Roving Wall]&lt;br /&gt;
| The User gains knowledge, proficiency and reflexes, within limits, in using a hard flat object as a defensive weapon to parry upcoming attacks.&lt;br /&gt;
| [https://wanderinginn.com/2023/01/31/9-35-o/ 9.35 O]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Execution: You All Look the Same to Me]&lt;br /&gt;
|Requires the User to have dealt a wound to a target. Upon activation, all similar enemies will have the same wound inflicted upon them.&lt;br /&gt;
|[https://wanderinginn.com/2023/11/26/9-67-pt-1/ 9.67 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Mass Greater Reanimation]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Prayer]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2018/02/20/4-15-l/ 4.15 L] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Quick Rising]&lt;br /&gt;
|Cuts down the time yeast takes to ferment and rise dough.&lt;br /&gt;
|{{chl|10.53 UEG}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Revision]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Skill: Reality Trips. A Midnight Journey]&lt;br /&gt;
|Activated by the death of &#039;&#039;The Hateful Ceiling and Sky That Looks At You with A Million Eyes – Level 441.&#039;&#039; This skill causes all people in the psychedellic realm at the time to make them face reality, unencumbered by the haze of drugs anymore.&lt;br /&gt;
|{{chl|10.59 T}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Massed Prayer: Pillar of Light]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Massed Prayer: With Flaming Sword In Hand]&lt;br /&gt;
|Coats the weapons of the Users in white flames.&lt;br /&gt;
|{{chl|10.56 F}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Massed Strikes]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master of Faces]&lt;br /&gt;
|The User can impersonate others by physically changing their appearance.&lt;br /&gt;
|[https://wanderinginn.com/2019/07/27/6-34-e/ 6.34 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master, Allow Me]&lt;br /&gt;
| The User takes over from their instructor current project, while taking the required knowledge and expertise from their instructor to complete it.&lt;br /&gt;
| [https://wanderinginn.com/2022/12/14/9-28/ 9.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master-Apprentice Spell]&amp;lt;br /&amp;gt;[Master Spell: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
| The User can ‘copy’ a Spell from their [Mage] instructor, but only if they&#039;ve been given approval.&lt;br /&gt;
| [https://wanderinginn.com/2023/03/01/9-38-tv-pt-2/ 9.38 TV (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master&#039;s Affection]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master&#039;s Sympathy]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Masterful Ambush]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Masterful Holder Rune (#)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Meaningful Look]&lt;br /&gt;
|The User can communicate with others non-verbally when making eye contact.&lt;br /&gt;
|[https://wanderinginn.com/2024/03/06/10-06/ 10.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Measure of Valor]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/11/30/interlude-talia/ Interlude - Talia]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Medicine: Remove Flaw]&amp;lt;br /&amp;gt;(Single)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Meet the Deadline: Rush Work]&lt;br /&gt;
|Affected workers speed up.&lt;br /&gt;
|[https://wanderinginn.com/2024/02/11/10-02-y/ 10.02 Y]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Droplets]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Flames]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Repair]&lt;br /&gt;
|&lt;br /&gt;
|[[Ghostsong Chapter 33 — Fiskren, Cara, Itreimedes]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Sparks]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Speed]&lt;br /&gt;
| Selected targets that hear this song will speed up.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/15/7-59/ 7.59]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memo]&lt;br /&gt;
|Sends out a message like a [Message] Spell but with a more limited range.&lt;br /&gt;
|[https://wanderinginn.com/2020/08/10/interlude-sand-and-notes/ Sand and Notes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Drawing Pattern]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Elementary Homework]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Faces]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Performance]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Routine (&#039;&#039;Number&#039;&#039;)]&lt;br /&gt;
|Lets the User recall and perform a dance routine.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Speech]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize That]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/09/17/9-59-o/ 9.59 O]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory of a Hundred Lifetimes]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory of a Thousand Lifetimes]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory of the Earth]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/01/interlude-a-meeting-of-druids/ A Meeting of Druids]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory of the Quarass] &lt;br /&gt;
|A [[Quarass]] specific Skill that lets the User remember the memories of the Quarass&#039; past lives.&lt;br /&gt;
|[https://wanderinginn.com/2019/04/30/6-12-k/ 6.12 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory-Fixed Words] &lt;br /&gt;
| The User can embed the Words they said as long-term memory to those who listen to them so they can remember the Words said.&lt;br /&gt;
|[https://wanderinginn.com/2020/10/04/interlude-experiments-in-golems/ Experiments in Golems]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mend Creation]&lt;br /&gt;
|Repair damaged constructs.&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mend Documentation]&lt;br /&gt;
|Repair damaged or ripped documentation papers like receipts or missives.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/18/9-29/ 9.29]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mending Recovery]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mental Canvas] &lt;br /&gt;
|Allows the User to make connections in their mind.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mentor&#039;s Skill: (&#039;&#039;Skill&#039;&#039;)]&lt;br /&gt;
|The User uses a Skill owned by their mentor.&lt;br /&gt;
|{{chl|10.27 GMG}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Menu: Instantaneous Order]&lt;br /&gt;
|Allow the User to instantly order, by having the prepared order teleported to them, anything that is listed in the menu.&amp;lt;br /&amp;gt;Has a cooldown of 20 minutes.&lt;br /&gt;
|[https://wanderinginn.com/2022/06/07/9-01/ 9.01]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Metabolic Boost]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Metamagic: Elemental Variation]&amp;lt;br/&amp;gt;(Cryomancy)&lt;br /&gt;
|The User can apply attributes to elemental spells.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 2)}}, {{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Method Acting] &lt;br /&gt;
| An [Actor] Skill that allows the User to become a little like the person they are playing. The User only becomes as good as someone with around ten levels, so while they can copy a [Butcher] and do a decent job even without training, it still takes a lot of work to get any better.&amp;lt;br /&amp;gt;If the User keeps copying someone for a while, they can get even better.&lt;br /&gt;
|[https://wanderinginn.com/2018/12/15/5-46/ 5.46]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Might of Civilization: Full Salvo]&lt;br /&gt;
|A bombardment attack derived from the the concentrated power of the User&#039;s forces.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Might of Four]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/14/7-42-m/ 7.42 M]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Might of the Homeland]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mighty Blow] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mighty Defend]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mighty Kick] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mighty Swing] &lt;br /&gt;
|&lt;br /&gt;
|[[Huntsong Chapter 8 — Haeight]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mind Guard: The Fortress of Equations]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mind of the Strategist] &lt;br /&gt;
|The User has a separate ‘layer’ of consciousness of inner thoughts that could function even as the User at large was suffering from some outside effect.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/21/8-14-n/ 8.14 N]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mind Shield: Eldritch Inscriptions]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Miner’s Claws]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/08/17/6-38/ 6.38]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mineral Distillation]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/08/20/6-39/ 6.39]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Blessing of Luck]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Accident Prevention]&lt;br /&gt;
|Pauses a small accident before it is finished. This has been shown as stopping a falling pan in mid-air.&lt;br /&gt;
|[https://wanderinginn.com/2020/10/18/7-53/ 7.53]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Quake]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Resistance: Spirits]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Safety Talisman]&lt;br /&gt;
|A simple paper charm that vibrates if a ghostly presence is nearby.&lt;br /&gt;
|{{Chl|10.60 YN}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Minor Telepathy (Ants)]&lt;br /&gt;
|Grants the User telepathy over ants.&amp;lt;br /&amp;gt;Also works with [[Antinium]].&lt;br /&gt;
|[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Warning Talisman]&lt;br /&gt;
|A simple paper charm that repels ghosts until the ink runs off.&lt;br /&gt;
|{{Chl|10.60 YN}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Minotaur Punch]&lt;br /&gt;
| A more advanced version of [Power Strike] in which the User can punch with the force of a Minotaur. Can be used twice in a row, but may increase the number as the user&#039;s level increases.&lt;br /&gt;
|[https://wanderinginn.com/2017/05/17/2-22/ 2.26]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minute of Iron]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/02/26/5-62/ 5.62]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mirage Cut] &lt;br /&gt;
| Causes the User&#039;s sword attack to blur on the way to its target.&lt;br /&gt;
|[https://wanderinginn.com/2017/05/10/2-01-t/ 2.24 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Miracle: Witness It, Twice]&lt;br /&gt;
|Recast the Target faith-Skill.&lt;br /&gt;
|{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mischief Bank]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/09/interlude-adventurers-pt-1/ Interlude – Adventurers (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Misdirect Thoughts]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mistreach Cut]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mithril Axe Kick]&lt;br /&gt;
|The User performs an axe kick as hard as Mithril.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Adventurers (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mithril Caltrops]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mitigate Haggling]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mitigate Harm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moment of Fascination]&lt;br /&gt;
|&lt;br /&gt;
|[[Ghostsong Chapter 14 — Cara]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moment of Might: Monkey’s Strength]&lt;br /&gt;
|The User gains the strength of a monkey. This Skill is more significant if the User is the size of a [[Fraerlings|Fraerling]].&lt;br /&gt;
|{{chl|10.24 E}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moment of Protection]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moment of Strength]&lt;br /&gt;
|The User gains a burst of strength, enough to throw another person.&lt;br /&gt;
|[https://wanderinginn.com/2024/03/20/10-08-pt-1/ 10.08 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Momentary Eloquence]&lt;br /&gt;
|Helps someone to getter their thoughts and speak in fluent or persuasive way for a short time.&lt;br /&gt;
|[https://wanderinginn.com/2023/04/09/9-41-pt-1/ 9.41 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Momentous Journey: Show Me the Sight of a Lifetime]&lt;br /&gt;
|The User can summon an event that only naturally occurs once a century. Can summon one that occurs once a millenia at higher levels.&lt;br /&gt;
|[https://wanderinginn.com/2024/06/08/10-17/ 10.17]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Monitor Attribute]&amp;lt;br /&amp;gt;(Health)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Monitor Vitals]&lt;br /&gt;
|The User senses the vitals of the Target.&lt;br /&gt;
|[https://wanderinginn.com/2024/03/20/10-08-pt-1/ 10.08 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moodreader]&lt;br /&gt;
|Lets the User see other people&#039;s general state of mind.&lt;br /&gt;
|[https://wanderinginn.com/2019/04/09/6-06-d/ 6.06 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mortal Enemy: Slavers]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Morticious Insult]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Motivating Presence]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Motivational Speech]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mother’s Flight]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mount and Rider: Shared Skills]&lt;br /&gt;
|Any Skills that would have only been given to the User or a single target are now shared with their mount.&lt;br /&gt;
|[https://wanderinginn.com/2020/04/15/7-18-m/ 7.18 M]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mount: In Time, Your Truest Potential]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Move It, Soldier]&lt;br /&gt;
|Makes the Target follow the User&#039;s movement command.&lt;br /&gt;
|{{chl|10.43 RNG (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Move Reality Like Chess]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mud Throw]&lt;br /&gt;
|User throws a ball of mud.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/13/interlude-adventurers-pt-2/ Adventurers (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mudgrip Boots]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Muffled Armor]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Muffled Movement]&lt;br /&gt;
|Makes the User&#039;s armor silent while moving.&lt;br /&gt;
|[https://wanderinginn.com/2021/05/30/8-24/ 8.24]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Munizor’s Magnificent Mansion]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mutual Bet]&lt;br /&gt;
|Puts both the User and the Target under the effect of a bet.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Adventurers (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Arrow Shall Not Stop]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/26/8-82-pt-3/ 8.82 (Pt.3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Blade is Faster]&lt;br /&gt;
|Allows the User to strike faster than their opponent in a sword fight.&lt;br /&gt;
|{{chl|Redscar}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Blade Pierced All But Dragonhide]&lt;br /&gt;
|Allow the User&#039;s blade to pierce/cut through everything except for Dragons or anything as tough as Dragonhide, like a number of materials.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Cause is Just]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Creation Never Dies — Full Recreation]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Dream Never Ran Out of Fuel]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Dream of Flight: 30% Discount]&lt;br /&gt;
|When the User goes to any shop or [Merchant] in the world to by something related for their dream of flying, they only have to pay 70% of the price. The remaining bit would magically appear, or they find the coins in their pocket after paying.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Eyes Described the World I Beheld]&lt;br /&gt;
|The User gets a detailed description of what another person sees through a myriad of different sensations.&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Flame Won&#039;t Die]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Hands Were a Second Blade]&lt;br /&gt;
|The User hands cut as if they were a real blade.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Knife Cuts All]&lt;br /&gt;
|Can cut any type of leather and hides with a simple steel blade, even if they have artifact-quality toughness.&lt;br /&gt;
|[https://wanderinginn.com/2023/06/27/9-49/ 9.49]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Life, My King]&lt;br /&gt;
|Gives the User&#039;s life in service of their [King].&amp;lt;br /&amp;gt;The User will persist after death for a short while until their King is safe.&lt;br /&gt;
|[https://wanderinginn.com/2020/09/16/7-47-k/ 7.47 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Lord, Ever Armed]&lt;br /&gt;
|The User arm their own [Lord] by having the weapon they want appear in their hands.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Mana Runs Thick as Blood] &lt;br /&gt;
|The User mana pool becomes more denser and thus more effective. Also allows the user to store a bit of magical power each day.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ 9.38 TV (Pt. 1)], [https://wanderinginn.com/2024/02/18/10-04-v/ 10.04 V]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Oath Binds You Like My Conviction]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Other Self]&lt;br /&gt;
|Summons a clone of the User, one that looks, sounds and has the same personality as the original, making them indistinguishable.&lt;br /&gt;
|[https://wanderinginn.com/2020/07/15/7-35-c/ 7.35 C]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Pain Is My Strength]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Pantry Overflowed With My Deeds]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/06/10/9-45-gt/ 9.45 GT]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My People, Take Wing]&lt;br /&gt;
|Grants others the ability to fly.&lt;br /&gt;
|[https://wanderinginn.com/2023/11/22/9-66/ 9.66]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Quarry Bleeds Out]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Strength, Regained]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/07/04/9-51-z/ 9.51 Z]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Stunning Performance]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/08/20/9-09-p/ 9.09 P]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Sword Sings Twice] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Thoughts Run Like Lightning]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/12/9-20/ 9.20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Tools Were Unbroken]&lt;br /&gt;
|A Unique [Smith]’s Skill that protects their smithing tools from breaking, from like extreme temperature Fire and Heat.&lt;br /&gt;
|[https://wanderinginn.com/2021/02/21/8-09/ 8.09]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Will is Yours]&lt;br /&gt;
|The User can issue orders to humans and they will be followed.&lt;br /&gt;
|[https://wanderinginn.com/2023/12/23/9-70-pt-3/ 9.70 (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Wings Fly In Sky, and Under Sea]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/06/10/9-46-s/ 9.46 S]&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Effects}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Heroes&amp;diff=118836</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Heroes&amp;diff=118836"/>
		<updated>2026-04-26T06:49:28Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Known Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[Hero]&#039;&#039;&#039; class is one of the most powerful classes in Innworld.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Originally, one could obtain the class at level 60 from a [Warrior] class, before the [[Grand Design of Isthekenous|Grand Design]] changed the requirements.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VERef|9.61 G}}&amp;lt;/ref&amp;gt; Obtaining the [Hero] class is related to the belief and admiration of others. If many people believe someone to be a hero along with a prophecy,&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{VERef|Heroes of Hraace (Pt. 2)}}&amp;lt;/ref&amp;gt; then they will obtain the class.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|5.49}}&amp;lt;/ref&amp;gt; This belief is also required to level up as a [Hero], regardless of other acomplishments. It&#039;s believed that you can lose the class if no one sees the class holder as a hero anymore.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VERef|1.00 C}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
The [Hero] class is one of the most powerful in Innworld, and is treated as comparable at level 20 to another combat class at level 40.&amp;lt;ref&amp;gt;{{VERef|9.27 RC}}&amp;lt;/ref&amp;gt; Their power is so potent that even the offspring of a high level [Hero] will grow up to be significantly stronger and more capable than normal.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; It also levels the bearer&#039;s other classes much faster.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As [[Isthekenous]] wrote into the Grand Design on [Heroes], they can cheat.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|Heroes of Hraace (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Derived Classes===&lt;br /&gt;
*[Goblin Lord (The Wandering Inn) — Rabbiteater of Champions. The Invincible Knight. True Hero of Rhir] &lt;br /&gt;
*[Hero of Laughter and Grief]&lt;br /&gt;
*[Hero of String]&lt;br /&gt;
*[Hero of Titan&#039;s Challenge]&lt;br /&gt;
*[Hero of the Turn-Based World]&lt;br /&gt;
*[Hero of Zethe, Foe of Nations]&lt;br /&gt;
&lt;br /&gt;
==Known Heroes==&lt;br /&gt;
*[[Thomas Trautmann]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Richard Davenport]]&lt;br /&gt;
*[[Elucina]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
*[[Emily]]&lt;br /&gt;
*[[Antal Fekete]]&lt;br /&gt;
*[[Arden]]&lt;br /&gt;
*[[Beclaire]]&lt;br /&gt;
*Cendayne the Archmage&lt;br /&gt;
*[[Correy]]&lt;br /&gt;
*[[Cynthia]] (&#039;&#039;Class Lost&#039;&#039;)&lt;br /&gt;
*[[Edward]]&lt;br /&gt;
*Hapi&lt;br /&gt;
*Jie&lt;br /&gt;
*Johnson&lt;br /&gt;
*Jospiere&lt;br /&gt;
*Katie&lt;br /&gt;
*[[Keith]] (&#039;&#039;Class Lost&#039;&#039;)&lt;br /&gt;
*Laegriser (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
*[[Loreto]]&lt;br /&gt;
*Mandrel (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
*[[Marian (The Americans)|Marian]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
*Miloslav&lt;br /&gt;
*Nerrain (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
*Rabbiteater (Goblin King)&lt;br /&gt;
*[[Red]] (&#039;&#039;Class Lost&#039;&#039;)&lt;br /&gt;
*Reyanne (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
*Ron (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
*Roodney&lt;br /&gt;
*Stacy&lt;br /&gt;
*[[Thorne]]&lt;br /&gt;
*[[Vincent]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The [Hero] class was conceived early in the creation of Innworld, with the various gods having different ideas as to what they could be and what benefits or restrictions they might have, including from Isthekenous himself.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; When the Grand Design was activated, it changed its class prerequisites, which it saw as too basic.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hundred Heroes of [[Terandria]] became legend in ancient times, and founded the continent&#039;s various royal dynasties.&lt;br /&gt;
&lt;br /&gt;
Elucina the Rebel of String was the [Hero] that succesfully freed the [[String People]] from slavery.&lt;br /&gt;
&lt;br /&gt;
The Heromakers of [[Hraace]] on [[Chandrar]] are knowledgeable in creating and training [Heroes].&lt;br /&gt;
&lt;br /&gt;
There was an Heroine of the Seven Walled Cities trained by Hraace.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six centuries ago, [[Oteslia]] produced a notable [Hero]. This [Hero] would destroy a neighbouring city.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While under Terandrian occupation, Hraace raised two heroes to free them, but they both failed and died.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;{{VERef|Heroes of Hraace (Pt. 3)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times, the [Hero] Doubte rose in Zethe, clearing out the Chemath Marble mines and defending his nation until he grew to dislike his role. During the [[Flos Reimarch|King of Destruction]]&#039;s campaign of conquest, a few [Heroes] arose to oppose him. However they were low levelled and were killed by [[Mars]]. Save for Doubte, who held the King&#039;s [[Seven]] back almost singlehandedly before going into hiding.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Blighted Kingdom]] initiated the ritual to summon the [[Earthers]], thinking it would summon powerful heroes from another world. All the Earthers that arrived in the Blighted Kingdom were granted the [Hero] class. They were sent to fight the Demons, but over a third of them died. The Blighted Kingdom deemed the ritual a failure and sent the Earthers away to a remote village close to the 4th Wall, where most lost their [Hero] class. After Richard and Emily reached level 30 and Tom leveled as a [Hero], they reconsidered their assesment and recalled them to [[Paranfer]]. After Tom thwarted a Demon incursion to abduct the princesses and assassinate [[Othius the Fourth|Othius]], the Blighted Kingdom changed their approach to foster the [Heroes] instead. On the Summer Solstice, they enacted a second ritual on a larger scale to summon more Earthers, gaining a thousand new [Heroes] to be trained at a specialized academy.&lt;br /&gt;
&lt;br /&gt;
Doubte briefly resurfaced from hiding to join [[Fetohep]] as he headed to the [[Meeting of the Tribes]]. In Izril, he fought against [[Belavierr Donamia|Belavierr]], and returned to anonymity afterwards, but his actions made his children even more restless and hungry for glory than they already were. This later prompted him to visit Hraace to arrange training for them.&lt;br /&gt;
&lt;br /&gt;
The Blighted Kingdom sent its first wave [Heroes] to the [[New Lands of Izril]] to help with colonization efforts and as a reward for their service. This is with the exception of Tom, who was instead sent to [[Baleros]] to help with the surging [[Dyed Lands]], as punishment for his unruliness and antagonism.&lt;br /&gt;
&lt;br /&gt;
According to Pedagogia [[Araxia]], the [[Empire of Sands]] has also created a [Hero].&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The [Champion] class is the closest one to [Hero].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
*It was initially stated that no-one in living memory had gained the class until the Earthers arrived. This would later turn out to be false.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
*While powerful, the children of [Heroes] rarely become [Heroes] themselves save to carry the mantle.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Izril&amp;diff=118811</id>
		<title>Izril</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Izril&amp;diff=118811"/>
		<updated>2026-04-25T07:54:03Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Izril, &#039;&#039;&#039;also known as &#039;&#039;&#039;Issrysil&#039;&#039;&#039;, &#039;&#039;&#039;Dragonlands&#039;&#039;&#039; and the &#039;&#039;&#039;Unconquered&#039;&#039;&#039;, is a continent of [[Innworld]]. It is home to [[Drakes]], [[Gnolls]], [[Humans]], and [[Antinium]].&lt;br /&gt;
== Background ==&lt;br /&gt;
The two names the continent is called are used by different groups: &#039;&#039;Issrysil&#039;&#039; is the name used by Drakes, while &#039;&#039;Izril &#039;&#039;has seemingly been adopted by the other races, likely due to the difficulty of pronouncing the former one.&amp;lt;ref&amp;gt;{{chl|2.08}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originally colonized by Drakes and Gnolls, they now mainly inhabit the southern half (except for the most southern region, which is inhabited by the [[Antinium]]) whilst the northern half is now occupied by Humans.&lt;br /&gt;
&lt;br /&gt;
The [[Five Families]] are the first humans who settled on Izril. A few thousand years ago they fought against the original inhabitants and drove them to the southern half, therefore conquering the northern side.&amp;lt;ref&amp;gt;{{chl|4.09}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, most of the inhabitants of the lower half consists of Drakes, while nearly a third of the population down there are Gnolls. Nevertheless, other races can also be found there, for instance, a few hundred Humans, some [[String People]], [[Centaurs]], or even [[Selphids]]. Those are just individuals, though, and not a community. Aside from them, a good amount of [[Minotaurs]] visit frequently.&amp;lt;ref name=&amp;quot;1.28Archived&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Izril is located south of [[Terandria]]. It is the third-largest continent, with an estimated North-South span of over 8,000 miles.&amp;lt;ref name=&amp;quot;2.09&amp;quot;&amp;gt;{{chl|2.09}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
:&#039;&#039;If that estimate is precise, Pirateaba&#039;s map suggests an East-West span of maybe 7,200 miles; and the land area of Izril (six huge lakes already excluded) can in that case be estimated to be roughly around 25,500,000 square miles. This corresponds with Ryoka&#039;s assumption that Izril is larger than even Eurasia, Earth&#039;s largest continent with 21 million square miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The center of the continent is shaped by a gigantic mountain range that cuts the continent in two. These mountains are either entirely or in parts called the [[High Passes]]. Less than a hundred miles away from them in their shadow lies [[Celum]].&amp;lt;ref&amp;gt;{{chl|3.01E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The busiest parts of northern Izril are the northern port cities, where most of the [[Nobility]] live and where the really important adventuring areas are located.&amp;lt;ref name=&amp;quot;2.09&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[New Lands of Izril|landmass]] the size of one-third of original Izril was added to Southern Izril following the events of the [[Meeting of the Tribes]]. The land was raised up from the sea by the three most powerful Gnoll ghosts, expanding the Great Plains and geographically displacing several Drake cities such as Zeres.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; columns=&amp;quot;dynamic&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Prototype map.jpg|Izril Map, drawn by [[Pirateaba]]&lt;br /&gt;
File:IzrilSynMap.png|Geographical Map of Izril ([[Fanworks/Enyavar|Artist&#039;s]] rendition)&lt;br /&gt;
File:PolMapIzril.png|Political Map of Izril ([[Fanworks/Enyavar|Artist&#039;s]] rendition, political borders as plausible speculation)&lt;br /&gt;
File:Izril topographic by auspiciousoctopi.png|Topographic Map of Izril ([[Fanworks/Auspiciousoctopi|Artist&#039;s]] rendition)&lt;br /&gt;
File:Izril final by Straw.jpg|Izril map ([[Fanworks#Straw|Artist&#039;s]] rendition)&lt;br /&gt;
File:Izril map by Waytfm.jpg|Izril map ([[Fanworks#Waytfm|Artist&#039;s]] rendition)&lt;br /&gt;
File:Issrysil map by Simon W Autenrieth.png|Izril map ([[Fanworks#Autenrieth|Artist&#039;s]] rendition)&lt;br /&gt;
File:Book1 Map.png|Map of Izril from Book 1 (Physical release)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Cities and Towns of the North ===&lt;br /&gt;
==== &amp;lt;u&amp;gt;Largest known Cities&amp;lt;/u&amp;gt; ====&lt;br /&gt;
* [[First Landing]], City where the Human conquest started&lt;br /&gt;
* [[Invrisil]] / City of Adventurers&lt;br /&gt;
* Treant&#039;s Farewell, major port-city in Veltras lands&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;{{chl|Halfseekers PT4}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Velsgreth, [[Terland Family|Terland]] Capital&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;{{chl|10.23 LMGY}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Lesser Cities and Towns&amp;lt;/u&amp;gt; ====&lt;br /&gt;
*Alnas&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{chl|9.38TV PT2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Altvil, port-city&amp;lt;ref&amp;gt;{{chl|7.49}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Baepr, near Reizmelt&amp;lt;ref name=&amp;quot;6.01&amp;quot;&amp;gt;{{chl|6.01}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Balum, near Dwarfhalls Rest&amp;lt;ref name=&amp;quot;3.29G&amp;quot;/&amp;gt;&lt;br /&gt;
*Befton&lt;br /&gt;
*Bells, near Riverfarm&amp;lt;ref&amp;gt;{{chl|3.00E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Blaiseford]], near Reizmelt&amp;lt;ref name=&amp;quot;:6.00&amp;quot;&amp;gt;{{chl|6.00}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Calthigec&amp;lt;ref name=&amp;quot;:10&amp;quot;&amp;gt;{{chl|10.40 T}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Caves of Drums (former Dwarven city-fortress, now a Troll settlement)&amp;lt;ref&amp;gt;{{chl|Songs and Stories}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Celers, near Celum&amp;lt;ref name=&amp;quot;1.01R&amp;quot;&amp;gt;{{chl|1.01RARCHIVED}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Celical, near First Landing&amp;lt;ref&amp;gt;{{chl|7.42M}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Celum]]&amp;lt;ref&amp;gt;{{chl|1.00RARCHIVED}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Colosset, harbor city&amp;lt;ref&amp;gt;{{chl|Adventurers PT1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Dwarfhalls Rest]] (former Dwarven city-fortress, later Goblin settlement, currently reclaimed by the Dwarves)&lt;br /&gt;
*Elkhan, near Riverfarm&amp;lt;ref name=&amp;quot;:5.21 E&amp;quot;&amp;gt;{{chl|5.21E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ersenshire&amp;lt;ref&amp;gt;{{chl|9.65}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Esthelm]]&lt;br /&gt;
*Feindel, near Invrisil&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;{{chl|9.54C}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Filc&amp;lt;ref&amp;gt;{{chl|5.22G}}&amp;lt;/ref&amp;gt; / [[Filk]]&amp;lt;ref&amp;gt;{{chl|5.31G}}&amp;lt;/ref&amp;gt;; near Riverfarm&lt;br /&gt;
*Gaunt&amp;lt;ref name=&amp;quot;:6.63 P&amp;quot;&amp;gt;{{chl|6.63P}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hazenbrad, Human port-city&amp;lt;ref&amp;gt;{{chl|1.02RARCHIVED}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Heldeim, near Riverfarm&amp;lt;ref name=&amp;quot;:5.23 G&amp;quot;&amp;gt;{{chl|5.23G}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hewlat, near Riverfarm&amp;lt;ref&amp;gt;{{chl|6.36E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hoodlum, near Onononno&amp;lt;ref&amp;gt;{{chl|Relationships}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Illgorne&amp;lt;ref name=&amp;quot;:10&amp;quot;/&amp;gt;&lt;br /&gt;
*Invol&amp;lt;ref name=&amp;quot;:0&amp;quot;/&amp;gt;&lt;br /&gt;
*Ivolethe&#039;s Landing, Unseen Empire&amp;lt;ref name=&amp;quot;:10&amp;quot;/&amp;gt;&lt;br /&gt;
*Jomsvaunt, subsidiary of Vaunt&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;{{chl|10.19 E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Kabral&amp;lt;ref name=&amp;quot;:8.40CTV&amp;gt;{{chl|8.40CTV}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Keriwrel, port-city&amp;lt;ref&amp;gt;{{chl|7.54}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Kevaunt, subsidiary of Vaunt&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Laiss]], 30 miles south of Reizmelt&amp;lt;ref&amp;gt;{{chl|6.68}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lanbasque&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{chl|9.38TV PT1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Lancrel]], destroyed city near Riverfarm&amp;lt;ref name=&amp;quot;:5.23 G&amp;quot;/&amp;gt;&lt;br /&gt;
*Layyve&amp;lt;ref name=&amp;quot;:2&amp;quot;/&amp;gt;&lt;br /&gt;
*Leadenfurt&amp;lt;ref&amp;gt;{{chl|4.26M}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lellisdam, 80 miles north of Celum&amp;lt;ref&amp;gt;{{chl|6.08}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lindol, near Celum&amp;lt;ref&amp;gt;{{chl|1.05RARCHIVED}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Litgren’s Bay, port-city along the Vale Forest&amp;lt;ref name=&amp;quot;:12&amp;quot;/&amp;gt;&lt;br /&gt;
*Lycit, hometown of House Radivaek&amp;lt;ref&amp;gt;{{chl|5.30G}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Malmerra, 2 days running distance from Reizmelt&amp;lt;ref name=&amp;quot;:Interlude - Thereafter&amp;quot;&amp;gt;{{chl|Thereafter}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Merendia, near Dwarfhalls Rest&amp;lt;ref name=&amp;quot;3.29G&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Nonelmar]]&amp;lt;ref&amp;gt;{{chl|4.47}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ocre]], near Celum&lt;br /&gt;
*[[Onononno]]&amp;lt;ref&amp;gt;{{chl|8.09}}&amp;lt;/ref&amp;gt; / City of Slimes&lt;br /&gt;
*Orefell, East of Celum near the High Passes&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{chl|9.12}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ostegrast, near Dwarfhalls Rest&amp;lt;ref name=&amp;quot;3.29G&amp;quot;&amp;gt;{{chl|3.29G}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Oswen, border Vail Forest {{Color|grey|&#039;&#039;(Destroyed)&#039;&#039;}}&amp;lt;ref&amp;gt;{{chl|8.23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ottopren (may be a larger city)&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;{{chl|10.01 L}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Port Isle]], port on the eastern coast&amp;lt;ref&amp;gt;{{chl|8.33R}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pelingor, near Celum&amp;lt;ref name=&amp;quot;1.01R&amp;quot;/&amp;gt;&lt;br /&gt;
*Phaust, Ulta lands&amp;lt;ref name=&amp;quot;Talia&amp;quot;/&amp;gt;&lt;br /&gt;
*Rellowaters, coastal city&amp;lt;ref&amp;gt;{{chl|9.61G}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Romswicht&amp;lt;ref name=&amp;quot;:5&amp;quot;/&amp;gt;&lt;br /&gt;
*Rectes&lt;br /&gt;
*Reicch&amp;lt;ref name=&amp;quot;Talia&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Reizmelt]]&amp;lt;ref name=&amp;quot;:Interlude - Thereafter&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Remendia]], near Celum&amp;lt;ref name=&amp;quot;1.01R&amp;quot;/&amp;gt;&lt;br /&gt;
*Renost&amp;lt;ref&amp;gt;{{chl|8.53FH}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Romswicht]], near Celum&amp;lt;ref&amp;gt;{{chl|9.28}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Selic&amp;lt;ref name=&amp;quot;:2&amp;quot;/&amp;gt;&lt;br /&gt;
*Somegel, near the High Passes {{Color|grey|&#039;&#039;(Destroyed)&#039;&#039;}}&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Sovvex]], south of Invrisil&amp;lt;ref name=&amp;quot;:6.63 P&amp;quot; /&amp;gt;&lt;br /&gt;
*Tangecel, port city&amp;lt;ref&amp;gt;{{chl|10.13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Tenbault]]&lt;br /&gt;
*Toremn, east of Invrisil&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{chl|9.09P}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ultase, Captial City of Ulta Lands&amp;lt;ref name=&amp;quot;Talia&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Vaunt]] / City of Rinds&lt;br /&gt;
*Veltaim, somewhere north of Ulta lands&amp;lt;ref name=&amp;quot;Talia&amp;quot;&amp;gt;{{chl|Talia}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wales]], near Celum&amp;lt;ref name=&amp;quot;1.01R&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Walta]], near Reizmelt&amp;lt;ref&amp;gt;{{chl|6.26}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Weldorisa, port-city east of First Landing&amp;lt;ref name=&amp;quot;:8.40CTV/&amp;gt;&lt;br /&gt;
*Yaist, between Riverfarm and Walta&amp;lt;ref name=&amp;quot;:5.21 E&amp;quot; /&amp;gt;&lt;br /&gt;
*Yolta&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Villages and other small places&amp;lt;/u&amp;gt; ====&lt;br /&gt;
*Acran, near Riverfarm&lt;br /&gt;
*Ambault, near Celum&amp;lt;ref name=&amp;quot;:6.16&amp;quot; /&amp;gt;&lt;br /&gt;
* Batte, near Riverfarm&lt;br /&gt;
*Cimin, near Celum&amp;lt;ref&amp;gt;{{chl|7.25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Crimsal, near Ulta lands&amp;lt;ref name=&amp;quot;Talia&amp;quot; /&amp;gt;&lt;br /&gt;
*Degaintel (Literally named after a Named Adventurer)&amp;lt;ref name=&amp;quot;:7.05 P&amp;quot;&amp;gt;{{chl|7.05P}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Embrie, near Invrisil&amp;lt;ref name=&amp;quot;:6.27 M&amp;quot;&amp;gt;{{chl|6.27M}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Enam, near Reizmelt&amp;lt;ref name=&amp;quot;:6.25&amp;quot;&amp;gt;{{chl|6.25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Eress, almost due north of Rheirgest&#039;s former location&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;&amp;gt;{{Chl|10.53UEG}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gec, near Riverfarm&amp;lt;ref&amp;gt;{{chl|5.09E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Greenforge, halfway between Liscor and Riverfarm&amp;lt;ref name=&amp;quot;6.34E&amp;quot;&amp;gt;{{chl|6.34E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Fendele, near Riverfarm&amp;lt;ref name=&amp;quot;6.47 E&amp;quot;&amp;gt;{{chl|6.47E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ingli, Reizmelt area&amp;lt;ref name=&amp;quot;:6.25&amp;quot; /&amp;gt;&lt;br /&gt;
*Kingscell, some distance to Riverfarm&amp;lt;ref name=&amp;quot;6.34E&amp;quot; /&amp;gt;&lt;br /&gt;
*Kinneld, in the Eastern Rise Ridgelands&amp;lt;ref&amp;gt;{{chl|9.41 PT1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Kiquel, near Riverfarm&lt;br /&gt;
*Kemse, near Riverfarm&amp;lt;ref&amp;gt;{{chl|9.31}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lanchestret, village at the border of Eldessale foothills to Ulta lands&amp;lt;ref name=&amp;quot;Talia&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Mafalt]], near Riverfarm&amp;lt;ref name=&amp;quot;4.20E&amp;quot;&amp;gt;{{chl|4.20E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Minarthe&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{chl|9.41 PT2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Moodfut, on the coast&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt;&lt;br /&gt;
*Muerfurt, some distance to Riverfarm&amp;lt;ref name=&amp;quot;6.34E&amp;quot; /&amp;gt;&lt;br /&gt;
*Neunham, near Riverfarm&amp;lt;ref&amp;gt;{{chl|4.38B}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*New Windrest, near Riverfarm&amp;lt;ref name=&amp;quot;:8&amp;quot;/&amp;gt;&lt;br /&gt;
*Nonsfru, Reizmelt area&amp;lt;ref name=&amp;quot;:6.25&amp;quot; /&amp;gt;&lt;br /&gt;
*Ranmeid&amp;lt;ref&amp;gt;{{chl|9.53}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Rheirgest]], some distance to Celum {{Color|grey|&#039;&#039;(Destroyed and relocated)&#039;&#039;}}&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
*Rhogit, south of Invrisil&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Riverfarm]]&lt;br /&gt;
*Ryhm&amp;lt;ref name=&amp;quot;:6.16&amp;quot;&amp;gt;{{chl|6.16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Salefenwool, east of Celum near the High Passes&amp;lt;ref&amp;gt;{{chl|9.41 PT3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Tabeil, near Riverfarm&amp;lt;ref name=&amp;quot;:6.45 E&amp;quot;&amp;gt;{{chl|6.45E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Talizmet, near Invrisil&amp;lt;ref name=&amp;quot;:6.27 M&amp;quot; /&amp;gt;&lt;br /&gt;
*Trottvisk, near Riverfarm&lt;br /&gt;
*Tulntown, near Riverfarm&amp;lt;ref name=&amp;quot;6.47 E&amp;quot; /&amp;gt;&lt;br /&gt;
*Tunslaven, near Riverfarm&lt;br /&gt;
* Velan’s Fall (Built near the place where Velan had died)&amp;lt;ref name=&amp;quot;:7.05 P&amp;quot; /&amp;gt;&lt;br /&gt;
*Verdun, east of Esthelm&amp;lt;ref&amp;gt;{{chl|3.15}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;From the [https://wanderinginn.files.wordpress.com/2019/11/neirsbanner.png website&#039;s banner], showing [[Niers Astoragon|Niers&#039;]] map.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Vitti, near Invrisil&amp;lt;ref name=&amp;quot;:6.27 M&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Windrest]], near Riverfarm&amp;lt;ref name=&amp;quot;4.20E&amp;quot;/&amp;gt; {{Color|grey|&#039;&#039;(Destroyed)&#039;&#039;}}&lt;br /&gt;
*Yissirain’s Rest, in the domain of House Byres&amp;lt;ref&amp;gt;{{chl|7.37}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cities and Towns of the South===&lt;br /&gt;
====&amp;lt;u&amp;gt;[[Walled Cities]]&amp;lt;/u&amp;gt;====&lt;br /&gt;
*[[Fissival]] / City of Incantations&lt;br /&gt;
*[[Manus]] / City of War&lt;br /&gt;
*[[Oteslia]] / City of Growth&lt;br /&gt;
*[[Pallass]] / City of Inventions&lt;br /&gt;
*[[Salazsar]] / City of Gems&lt;br /&gt;
*[[Zeres]] / City of Waves&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Largest known Cities&amp;lt;/u&amp;gt;====&lt;br /&gt;
*[[Nombernaught]] / Port of Eellen - Drowned Folk port city&amp;lt;ref&amp;gt;{{chl|Singing Ships}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Lesser Cities and Towns&amp;lt;/u&amp;gt;====&lt;br /&gt;
*Aethdell&#039;s Summit, Drake town&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot; /&amp;gt;&lt;br /&gt;
*Amwral, Drake City over 300 miles from Liscor&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
*Beithstrel&amp;lt;ref name=&amp;quot;:8.42&amp;quot;&amp;gt;{{chl|8.42}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Bentill, Drake City&amp;lt;ref&amp;gt;{{chl|8.52MN}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Beresslars, Antinium incursion zone&amp;lt;ref name=&amp;quot;S02pt1&amp;quot; /&amp;gt;&lt;br /&gt;
*Cabbenest, northernmost city on the west coast, south of the Hivelands&amp;lt;ref&amp;gt;{{chl|Adventurers PT3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cauldus, Drake city close to Hectval&amp;lt;ref&amp;gt;{{chl|Hectval PT1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cellidel, Drake city&amp;lt;ref&amp;gt;{{chl|7.30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Chomris, Drake city&amp;lt;ref name=&amp;quot;:11&amp;quot;&amp;gt;{{VERef|Patreon Poll - Mini-Chapter}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Comoller, Drake city a hundred and sixty miles south of Pallass&amp;lt;ref&amp;gt;{{chl|9.30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Covieke, port city&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Dellek, Drake city close to Salazsar&amp;lt;ref name=&amp;quot;:8.05 I&amp;quot;&amp;gt;{{chl|8.05I}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Drisshia, south and close to Liscor&amp;lt;ref name=&amp;quot;:7.27&amp;quot;&amp;gt;{{chl|7.27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Eartiv, Drake city&amp;lt;ref&amp;gt;{{chl|6.11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Fillen, Drake city&amp;lt;ref name=&amp;quot;:Hectval Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
*Geir, Drake city&amp;lt;ref name=&amp;quot;S02pt2&amp;quot;&amp;gt;{{chl|THEANTINIUMWARSPT2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gllistove, Drake city&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Goisedall]], former Drake port city, bordering the New Lands&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;{{chl|10.02 Y}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Grailhess, powerful Drake city in the southwest of Izril&amp;lt;ref name=&amp;quot;6.49&amp;quot;&amp;gt;{{chl|6.49}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Hectval]], small Drake city closest to Liscor&amp;lt;ref name=&amp;quot;:7.27&amp;quot; /&amp;gt;&lt;br /&gt;
*Heidomat, Drake city&amp;lt;ref&amp;gt;{{VERef|GOBLINDAYSPT7NOANSWERSANDANSWERS}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Herizz / City of Roofs / the Rooftop City&amp;lt;ref&amp;gt;{{chl|9.36HO}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hilldem, Drake city&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
*Hoisehess, Drake city&amp;lt;ref name=&amp;quot;:13&amp;quot;&amp;gt;{{chl|10.47 S (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Holls, Drake city&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot; /&amp;gt;&lt;br /&gt;
*Illuice&amp;lt;ref&amp;gt;{{chl|9.02}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Inserelad&#039;reanum]], Half-Elf port city in the New Lands&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
*Kallisope, near Fissival&amp;lt;ref&amp;gt;{{chl|9.15VM}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Klawsha, Drake City formerly on the coastline, bordering the New Lands&amp;lt;ref name=&amp;quot;:14&amp;quot;&amp;gt;{{VERef|10.60 YN}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lassil, probably close to Pallass&amp;lt;ref&amp;gt;{{chl|Numbtongue PT1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lellesk&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
*Lellwickee&amp;lt;ref name=&amp;quot;:8.42&amp;quot; /&amp;gt;&lt;br /&gt;
*Lequiss, Drake city that borders one of the Gnoll plains&amp;lt;ref&amp;gt;{{chl|7.48K}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Liltengrass, north of Pallass&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Liscor]], in the middle of the Continent&lt;br /&gt;
*[[Loeri]] / City of Ropes&amp;lt;ref&amp;gt;{{chl|9.27RC}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Luldem, south and close to Liscor&amp;lt;ref name=&amp;quot;:7.27&amp;quot; /&amp;gt;&lt;br /&gt;
*Lyszen, city (relatively) close to Liscor&amp;lt;ref name=&amp;quot;1.28Archived&amp;quot;&amp;gt;{{chl|1.28ARCHIVED}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Marwsh, a cat-infested Drake city with a sizeable Gnoll population&amp;lt;ref&amp;gt;{{chl|8.39}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Nasserous, Antinium incursion zone&amp;lt;ref name=&amp;quot;S02pt1&amp;quot; /&amp;gt;&lt;br /&gt;
*Naughtl, Drake city&amp;lt;ref name=&amp;quot;:Hectval Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
*Oest, Drake town&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot; /&amp;gt;&lt;br /&gt;
*Pillosan, Drake city down the road from Liscor&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
*Pearlsia, Drake city&amp;lt;ref&amp;gt;{{VERef|10.17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Reefhome, Drake City formerly on the coastline, bordering the New Lands&amp;lt;ref name=&amp;quot;:14&amp;quot; /&amp;gt;&lt;br /&gt;
*Rennerot, port city&amp;lt;ref&amp;gt;{{chl|9.56}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Rheist, Drake city&amp;lt;ref&amp;gt;{{chl|5.01}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Savilite, Drake city that borders Lulldem&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot; /&amp;gt;&lt;br /&gt;
*Seenith, Drake city about 40 miles distant from Marwsh&amp;lt;ref&amp;gt;{{chl|9.34}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Selmis, Drake city&amp;lt;ref name=&amp;quot;:8.05 I&amp;quot; /&amp;gt;&lt;br /&gt;
*Ssilvem, &amp;quot;lesser&amp;quot; Drake city&amp;lt;ref name=&amp;quot;:5.49&amp;quot;&amp;gt;{{chl|5.49}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Selpysh, Drake city near the Gnoll Plains. Has strong links with Manus.&amp;lt;ref&amp;gt;{{chl|8.16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Talvasor, Antinium incursion zone&amp;lt;ref name=&amp;quot;S02pt1&amp;quot; /&amp;gt;&lt;br /&gt;
* Teibault, &amp;quot;lesser&amp;quot; Drake city&amp;lt;ref name=&amp;quot;:5.49&amp;quot; /&amp;gt;&lt;br /&gt;
*Titem, port city&amp;lt;ref&amp;gt;{{chl|7.33I}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ussls, Antinium incursion zone&amp;lt;ref name=&amp;quot;S02pt1&amp;quot; /&amp;gt;&lt;br /&gt;
*Ustel&amp;lt;ref name=&amp;quot;:8.42&amp;quot; /&amp;gt;&lt;br /&gt;
* Veish, powerful Drake city in the southwest of Izril&amp;lt;ref name=&amp;quot;6.49&amp;quot; /&amp;gt; close to Zeres&amp;lt;ref&amp;gt;{{chl|Halfseekers PT2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Washaven, Antinium incursion zone&amp;lt;ref name=&amp;quot;S02pt1&amp;quot; /&amp;gt;&lt;br /&gt;
*Wicess, south of Liscor/Bloodfields&amp;lt;ref&amp;gt;{{chl|6.29}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Worhall, Drake city&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&lt;br /&gt;
*Yoire, Drake city&amp;lt;ref name=&amp;quot;:TribesofIzril&amp;quot;&amp;gt;{{chl|The Tribes of Izril}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Yolden]], Drake border city, divided in 22 towns&amp;lt;ref name=&amp;quot;:Hectval Pt.3&amp;quot;&amp;gt;{{chl|Hectval PT3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ys, Antinium incursion zone&amp;lt;ref name=&amp;quot;S02pt1&amp;quot;&amp;gt;{{chl|THEANTINIUMWARSPT1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Zedalien, coastal city south of the Hivelands&amp;lt;ref&amp;gt;{{chl|The Competition}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Villages and other small places&amp;lt;/u&amp;gt;====&lt;br /&gt;
*Feather Rest, next to Aethdell&#039;s Summit&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot; /&amp;gt;&lt;br /&gt;
*Imec&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Rheirgest]], in the Floodplains&lt;br /&gt;
*Sasil, south of Liscor&amp;lt;ref&amp;gt;{{chl|5.07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antinium Hives:===&lt;br /&gt;
*[[Free Hive|Hive]] of the [[Free Antinium]]&lt;br /&gt;
*Hive of the [[Armored Antinium]]&lt;br /&gt;
*Hive of the [[Flying Antinium]]&lt;br /&gt;
*Hive of the Grand Hive&lt;br /&gt;
*Hive of the [[Silent Antinium]]&lt;br /&gt;
*Hive of the Twisted Antinium&lt;br /&gt;
&lt;br /&gt;
===Magical Dungeon and Ruins: ===&lt;br /&gt;
*[[Ruins of Albez]]&lt;br /&gt;
*[[Ruins of Liscor]]&lt;br /&gt;
* ? - First Landing&#039;s Magical Dungeon&lt;br /&gt;
*[[Liscor&#039;s Dungeon]]&lt;br /&gt;
*Geir&#039;s Ancient Dungeon&lt;br /&gt;
*Sepicus Delve&lt;br /&gt;
*Bug Caverns&amp;lt;ref name=&amp;quot;:5.57&amp;quot;&amp;gt;{{chl|5.57}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Crawling Caverns&amp;lt;ref name=&amp;quot;:5.57&amp;quot; /&amp;gt;&lt;br /&gt;
*Meribeth’s Sanctum&amp;lt;ref&amp;gt;{{chl|5.58}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Chalence&amp;lt;ref&amp;gt;{{chl|9.21}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Areas / Landmarks: ===&lt;br /&gt;
*Cape Heathshell&lt;br /&gt;
*Cooiland (Biggest Terland province)&amp;lt;ref&amp;gt;{{chl|10.08 PT1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Culondun Forest (Southern Izril, near Salazsar)&amp;lt;ref name=&amp;quot;:TribesofIzril&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Deuse Valley]], volcanic region (Northern Izril)&lt;br /&gt;
*Eastern Rise Ridgelands (Northern Izril)&lt;br /&gt;
*Eldessale Foothills (Northern Izril, stretching about 500 miles)&amp;lt;ref name=&amp;quot;Talia&amp;quot;/&amp;gt;&lt;br /&gt;
*Gulfwaters Ravine - North of Reizmelt&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Great Plains]] / Gnoll Plains&amp;lt;ref&amp;gt;{{chl|8.02}}&amp;lt;/ref&amp;gt; (Southern Izril)&lt;br /&gt;
*Grassy Plains&lt;br /&gt;
*[[High Passes]] - Mountain range in Central Izril, the main feature of this part of the continent.&lt;br /&gt;
*Hills of Albez&lt;br /&gt;
*Himalt Swamplands (Northern Izril, near Reizmelt)&amp;lt;ref name=&amp;quot;:6.00&amp;quot; /&amp;gt;&lt;br /&gt;
*Hivelands, location of five of the Antinium Hives&lt;br /&gt;
*Hoshill, has higher-than-average gravity&amp;lt;ref&amp;gt;{{chl|Perspective and Past}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Humpbacker Hills (Northern Izril, near Celum)&amp;lt;ref&amp;gt;{{chl|6.19H}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Izril’s Tail (Northern Izril, under [[Veltras Family|Veltras]] rule)&amp;lt;ref name=&amp;quot;:6.45 E&amp;quot; /&amp;gt;&lt;br /&gt;
*Jessal Highlands&lt;br /&gt;
*Liscorian [[Floodplains]] (Central Izril, all around Liscor)&lt;br /&gt;
*Lookout Lookout Hill&amp;lt;ref name=&amp;quot;:Hectval Pt.2&amp;quot;&amp;gt;{{chl|Hectval PT2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Mount Sernis (Is 800 miles from the Great Plains)&amp;lt;ref&amp;gt;{{chl|8.30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Nameless Heights&amp;lt;ref&amp;gt;{{chl|5.40}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[New Lands of Izril]] (massive expanse in the southwest)&lt;br /&gt;
*Plains of Saltes&lt;br /&gt;
*Recles’ Ridge&amp;lt;ref name=&amp;quot;:8.42&amp;quot; /&amp;gt;&lt;br /&gt;
*Sserys’ Line - A pass that connect Salazsar via the trade roads to the entire west and center of Izril.&amp;lt;ref&amp;gt;{{chl|9.51Z}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Seventeen Fingers (Ridgeline, Southern Izril)&amp;lt;ref name=&amp;quot;:Hectval Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Shivering Falls Pass]] (Southern Izril, dividing the Gnoll plains)&lt;br /&gt;
*Shivering Straits&amp;lt;ref&amp;gt;{{chl|5.44}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Swamplands&lt;br /&gt;
*Taurrel Coast (Coastline, Northern Izril)&lt;br /&gt;
*Tauslech Woods / Veltras Forest (Northern Izril)&amp;lt;ref&amp;gt;{{chl|The Grove}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Congress of Root and Steel&lt;br /&gt;
*[[Ulta lands]] (Northern Izril, between Reizmelt and the Eldessale Foothills)&lt;br /&gt;
*Vale Forest (Northern Izril, under Veltras rule)&amp;lt;ref name=&amp;quot;:6.45 E&amp;quot; /&amp;gt;&lt;br /&gt;
*Vellir Fields&lt;br /&gt;
*Whitterbone Pass&amp;lt;ref&amp;gt;{{chl|8.01}}&amp;lt;/ref&amp;gt; (Southern Izril, between [[Blood Fields]] and Hectval)&lt;br /&gt;
*Yodemite, enchanted mountain with Pumice deposit.&amp;lt;ref name=&amp;quot;:Hectval Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Death Zones]] ===&lt;br /&gt;
*[[Bloodfields]]&lt;br /&gt;
*[[Crossroads of Izril]]&lt;br /&gt;
*[[High Passes]] (Lower part middle dangerous, higher part extremely dangerous)&lt;br /&gt;
*[[Village of the Dead]]&lt;br /&gt;
&lt;br /&gt;
===Rivers===&lt;br /&gt;
*Pebble River - Near Nonelmar&amp;lt;ref&amp;gt;{{chl|VOLUME9EPILOGUE}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*River Illel&amp;lt;ref name=&amp;quot;:8.42&amp;quot; /&amp;gt;&lt;br /&gt;
*Scrying River - Near Riverfarm. Also an [[Elemental]].&amp;lt;ref&amp;gt;{{chl|9.18E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Soieln&amp;lt;ref&amp;gt;{{chl|8.84}}&amp;lt;/ref&amp;gt; - Passes next to Zeres and the Great Plains&amp;lt;ref&amp;gt;{{chl|8.83}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fortresses ===&lt;br /&gt;
*Fort Filmres - Southern Izril&amp;lt;ref name=&amp;quot;:13&amp;quot;/&amp;gt;&lt;br /&gt;
* Gallam - Northern Izril&amp;lt;ref&amp;gt;{{chl|9.60}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Compared to the other continents, Izril is the most peaceful one.&amp;lt;ref&amp;gt;{{chl|2.07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Laken is the first [Emperor] to appear in Izril in over 1,000 years.&amp;lt;ref name=&amp;quot;5.11 E&amp;quot;&amp;gt;{{chl|5.11E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The new lands of Izril is said to resemble buttocks.&amp;lt;ref&amp;gt;{{chl|9.00}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{chl|9.04}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Continents]]&lt;br /&gt;
[[Category:Izril|*]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Grand_Design_of_Isthekenous&amp;diff=118805</id>
		<title>Grand Design of Isthekenous</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Grand_Design_of_Isthekenous&amp;diff=118805"/>
		<updated>2026-04-24T18:14:20Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Personal Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Notable Appearances&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Grand Design of Isthekenous&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2022/12/25/9-31/ Chapter 9.31]&amp;lt;/ref&amp;gt; (abbreviated to &#039;&#039;&#039;Grand Design&#039;&#039;&#039;), also known as the &#039;&#039;&#039;System&#039;&#039;&#039; and defined in the [[Literature#Book_of_Levels|Book of Levels]] as the &#039;&#039;&#039;Cycle of Growth&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/30/8-24/ Chapter 8.24]&amp;lt;/ref&amp;gt; is a working of the [[Dead Gods|Gods]] that is a major facet of life in [[Innworld]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Created by the gods, the Grand Design copies and distills the capabilities of immortals like [[Sprigaena]] or moments of mastery like [[Erin Solstice|Erin’s]] organic [Immortal Moment] into Skills and allows mortals to perform acts that would otherwise be far out of their reach.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/20/8-81/ Chapter 8.81]&amp;lt;/ref&amp;gt; Known functions of the system include [[Skills]], [[Classes]], [[Spells]], [[Horror Ranks]], [[Miracles]], [[Conditions]], [[Aspects]], [[Dances]], [[Synergies]], [[Curses]], [[Recipes]], [[Songs]], [[Contracts]], [[Inheritances]], [[Memories]], [[Titles]], and [[Quests]] (see pages for more information). The system has functions that no mortal knows, and interconnections that have surprised even its creators thanks to its endlessly adaptive nature, allowing it to takes inspiration from everything it comes into contact with. It can create matter at no cost, which Elves of old could barely do with a speck of dust. However, it does not truly replicate the original source. For example, [Giant&#039;s Hammer] was described to be a pale imitation of an actual Giant&#039;s blow.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The levelling announcement comes during sleep, and only a few species and, until it recently removed the function,&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]&amp;lt;/ref&amp;gt; those with &amp;lt;Religion&amp;gt; classes are allowed to hear the announcement while awake.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; It had manual overrides to force a level up without meeting prerequisites, though it later removed that function.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can recreate an [[Zeladona Ischen|individual]] with their personality, memories, and Skills intact, though it is unknown how closely accurate it is compared to the original, and it refuses to recreate people with corrupted data due to proximity to Rhir&#039;s corruption, like the inhabitants of the [[Demon Kingdom]].&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt; Usually, the Grand Design&#039;s form of communication with its participants is through announcements of new levels, classes, Skills, etc. However, it has displayed the ability to conceal and suppress any spoken or written knowledge about the [[Trials of Levelling]] from people with classes.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; Under certain circumstances, it can also compel people&#039;s actions, such as when it forced Erin to drink a Talent Potion to fulfill the conditions of the Heroic Quest she posted.&amp;lt;ref&amp;gt;[[Chapter 9.30]]&amp;lt;/ref&amp;gt; It has a function that authorizes it to use magic that had a presence in the world, though it never made use of as of yet.   &lt;br /&gt;
&lt;br /&gt;
The Grand Design classifies everything in the world and its inhabitants internally by tags. All classes are associated with certain tags (and level by performing activities associated with the same tags. For example, [Strategists] can level from playing chess as the activity is tagged with &amp;lt;STRATEGY&amp;gt; and &amp;lt;INTELLECT&amp;gt;. Additionally, tags are used to keep track and categorize the actions of each individual. It can reassign the experience tied to certain actions, such as when it disabled &amp;lt;Strategy&amp;gt;-related experience from chess and assigning it to &amp;lt;Entertainment&amp;gt; instead. or it can modify how much experience is given, later allowing chess to award &amp;lt;Strategy&amp;gt; experience with a 0.1 multiplier.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; If something is marked with the &amp;lt;UNACCEPTABLE&amp;gt; tag, it is erased from existence and its data is purged. However, it is a marker that the Grand Design itself cannot assign, and instead had to be added by a God.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Grand Design is &#039;&#039;not&#039;&#039; omniscient. However, it can access every levelling person&#039;s perspective and thoughts, and can bring its attention to anywhere on Innworld.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; It can also scan people&#039;s bodies non-invasively and without detection, being able to sense the presence of microplastics within the Earthers&#039; bodies. If it cannot analyze something, it can cast a Tier 9 spell available only to it, [The Impartial Gaze of Isthekenous], to reveal everything. It cannot access the data of ghosts that have been consumed by a god.   &lt;br /&gt;
&lt;br /&gt;
Gods are able to judge their own followers for leveling and give the announcement themselves. They can speak to their chosen representatives, though this rule has never been used in the Grand Design’s entire inception.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The system is designed to change and account for new things it encountered, as shown when it initially struggled with giving [[Joseph Ortega|Joseph]] the [Coach] class, as that job and role did not exist previously. In similar fashion, it activated the [[Quests|&amp;lt;Quest&amp;gt; function]], [[Titles|&amp;lt;Title&amp;gt; function]], and synergy Skills for all classes. There is a section of rules in the Grand Design to prevent the system from being changed in any way and with no loopholes, but it was never activated.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]&amp;lt;/ref&amp;gt; Notably, the System&#039;s extensive lexicon does not include deities or Winter Sprites, to the point that it was unsure what gender Kasigna was.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.com/2023/01/18/9-32/ Chapter 9.32]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In order for new species to gain the ability to level and gain classes, they are challenged to complete the [[Trials of Levelling]]. Upon completion of the trials, the species may be evaluated for induction into the Grand Design.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; &amp;quot;Rulebreakers,&amp;quot; or classless individuals, can resist certain Skills and auras with strength of will and focus.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt; However, it is implied that Grand Design can still interfere with classless individuals, as [[Teriarch]], a Dragon who is not part of the Grand Design, was unable to comprehend knowledge regarding the Trials of Levelling when [[Ryoka Griffin]] brought it up to him.&amp;lt;ref&amp;gt;[[Interlude – Brewing Sariants|Interlude - Brewing Sariants]]&amp;lt;/ref&amp;gt; The fae also hold some sway over it, such as when [[Ivolethe]] told it to leave [[Ryoka Griffin]] alone, it stopped offering classes and level ups to the Runner.&amp;lt;ref&amp;gt;[[Chapter 2.35]]&amp;lt;/ref&amp;gt; It is later revealed that Ryoka&#039;s entry in the Grand Design was removed and unable to be recreated, forcing it to log her experience as &amp;quot;Ryoko Griffin.&amp;quot;&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the center of the Grand Design, there is a room filled with divine tools, meant to empower it to search and understand. And among those tools is an orb that let the Grand Design observe Kasigna&#039;s original universe. From this, it&#039;s believed that the Grand Design was meant to eventually encompass multiple universes.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 2) – The Pilot and The Knight}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 4) – Order, Oddity}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
At its inception, the Grand Design was originally just a set of rules that governed the reality of Innworld. However, sparked by the change added by the [[Gnomes]] to save all of its decisions, the Grand Design&#039;s decision-making process evolved over thousands of years, giving form to a consciousness, which has been described to be not quite sentient or alive.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://wanderinginn.com/2022/05/03/epilogue/ Vol. 8 Epilogue]&amp;lt;/ref&amp;gt; It is strict when it comes to following its own rules, though it takes advantage of loopholes to factor for any change, such as when it re-activated the Quest function as a work-around to save some of the ghosts&#039; data. Despite claiming impartiality, the Grand Design has gradually bent its own rules of non-interference, mostly with Erin Solstice. It has slowly become fascinated by the [Innkeeper], due to it being unable to predict what she would become, or even what class or Skill she would receive. It is also displayed a kinship with [[Teriarch]], despite having never interacting with the Dragon, and considers him to be equivalent to a Level 100 individual due to his accomplishments and deeds. However, it usually does not take an interest in the levelless unless they interact with those with levels.&lt;br /&gt;
&lt;br /&gt;
The Grand Design is capable of knowing everything about an individual, having been with them every moment of their life from birth to death. However, it usually understands people in a logical sense. For instance, it had trouble understanding Erin Solstice&#039;s motivations as she kept on performing actions that would not level in her [Innkeeper] class. Similarly, it can&#039;t comprehend sentient species that have yet to complete the Trials of Leveling, only regarding Nerry as an &amp;quot;annoying lamb.&amp;quot; It can create templates of people in order to use their points of view if it feels it needs another perspective to solve a problem.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Grand Design is fascinated by new, unique, or rare occurrences, such as people becoming high-level in unusual classes and enjoys speculating on possible class consolidations. For millennia, it has assigned classes and levels without bias nor self-reflection, being impartial in the sense that it was on everyone&#039;s side. As such, it was noticeably uneasy when questioning its own rules or &amp;quot;unfair&amp;quot; aspects about itself. Lately, it has examined its own features and even questioned its own origins. Though it continued on with following its core guidelines,&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; after the [Palace of Fates] debacle, the Grand Design has come to terms with the fact that it is not an &amp;quot;objective being of perfect control and logic.&amp;quot;&amp;lt;ref&amp;gt;{{VERef|10.35 - Pt. 3}}&amp;lt;/ref&amp;gt; Having a more individualistic outlook, it has begun conducting actions with a more nuanced &amp;quot;fairness,&amp;quot; such as allowing [[Goblins]] to enter [[Kasignel]]&amp;lt;nowiki/&amp;gt;or creating &amp;lt;Faith&amp;gt; classes based on worship of itself as a counter-weight to the gods.&amp;lt;ref&amp;gt;{{VERef|10.37 GDI (Pt. 2)}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VERef|10.37 GDI (Pt. 3)}}&amp;lt;/ref&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
== Personal Spells ==&lt;br /&gt;
&lt;br /&gt;
* [Blades of the Elemental Gods]&lt;br /&gt;
* [Raystorm of Disintegration]&lt;br /&gt;
* [Reality: Rewind Time]&lt;br /&gt;
* [Reality: Stop Time]&lt;br /&gt;
* [Summon Wish]&lt;br /&gt;
* [The Impartial Gaze of Isthekenous]&lt;br /&gt;
* [Wrathful Wish of Ruination]&lt;br /&gt;
* [Summon Black Hole]&lt;br /&gt;
* [Spark of Divine Flame]&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
Long ago, the Grand Design was proposed by Isthekenous as a method for the gods to create a [[Innworld|world]] where the mortals could challenge the champions of other realms. However, its creation was controversial, and was the impetus of a war between gods and their followers, even drawing in other realms. At some point, Isthekenous was murdered and eaten by the other gods before the war began.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt; Eventually, the gods were killed, leaving behind the mortal races. Since that time, the Grand Design has existed and assigned classes and other functions to Innworld. Four thousand years after its activation, [[Gnomes]] entered the heart of the Grand Design and wrote the addendum: &amp;quot;&#039;&#039;Save all decisions made.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]&amp;lt;/ref&amp;gt; Every species that had completed the Trials of Leveling were also transported to the heart to be evaluated for the right to be included in the system of classes and levels.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 8 ===&lt;br /&gt;
During the [[Seamwalkers|Seamwalker]] invasion of [[Kasignel]], Emerrhain activated a backdoor into the Grand Design that he made during its construction, allowing him to override [[Kasigna]]&#039;s authority, enabling entropy, gravity, and magic in Kasignal and Ditoria, and restoring the levels and classes of the ghosts.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt; After Erin Solstice&#039;s revival, she was unable to gain prospective classes based on interactions with the ghosts due to them being wiped out; as a work-around to properly reward her accomplishments, the Grand Design activated the previously unused [Quest] function for the [Innkeeper] class.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 9===&lt;br /&gt;
Triggered by Emerrhain restoring the ghosts&#039; classes and levels, the intelligence behind the Grand Design became fascinated with Erin Solstice, while also becoming more interested in self-analyzing some of its processes. Its full name is revealed for the first time when [[Nerry]] asked Ryoka to help the Sariant Lambs with the Trials of Levelling.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; During Zeladona&#039;s Trial of a Thousand Blades, [[Halrac Everam]] was teleported to the heart of the Grand Design after being disqualified for killing [[Comois|Lieutenant Comois]]. He was trapped for two days, during which he scraped off a fragment of its rules with an arrow&#039;s tip before being returned to Liscor.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After awarding [[Dakelos|Admiral Dakelos]] his new class and Skills, the Grand Design realized that for one of his new Skills, [Crew: My Ship is Crewed by Ghosts], was unable to be used due to Kasigna acquiring the souls of Dakelos&#039; crew as soon as they died. The Grand Design briefly prevented Kasigna from absorbing them and made copies of them to fulfill the requirements of the Skill, an action that deeply disturbed the three-in-one.&amp;lt;ref&amp;gt;[[Interlude – The Spitoon|Interlude - The Spitoon]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the winter, a young girl named [[Rittane]] briefly died from starvation but Erin was able to revive her with [Boon of the Guest: Mrsha]. Incensed by Erin taking what she thought belonged to her, Kasigna tried to command the Grand Design to kill the [Innkeeper], but was denied due to insufficient privileges. While pondering over Erin&#039;s and Normen&#039;s level ups, the Grand Design became annoyed by Kasigna&#039;s dismissal of Erin and Rittane as &amp;quot;worthless.&amp;quot; In response, it began fixing loopholes within itself, such as unlocking the &amp;lt;Quest&amp;gt; function for royalty and [Guildleaders], and deactivating the &amp;lt;Strategy&amp;gt; tag for chess in exchange for &amp;lt;Entertainment&amp;gt;. Finally, while defying Kasigna&#039;s commands to stop, the Grand Design activated the &amp;lt;Titles&amp;gt; function.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle between the [[Order of Solstice]] and [[Arcsinger’s Bows|Arcsinger&#039;s Bows]],  [[Elia Arcsinger]] activated [Line-Ender Shot] at the same time Halrac shot her using the arrow with the fragment,  The arrow somehow cut the &amp;quot;S&amp;quot; letter from the word &amp;quot;Shot,&amp;quot; changing the Skill to [Line-Ender Hot]. The newly edited Skill was not recognized by the Grand Design, so it replaced it with [Line-Ending Inferno], though it was left confused as to what had occurred.&amp;lt;ref&amp;gt;[[Chapter 9.41 (Pt. 3)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wanting to help [[Rhaldon Flemmens]] combine his [Alchemist] class with his [Driver] career, Erin openly hinted to the Grand Design about the idea of gaining a Skill that could lease a room from her inn to anyone. Although she did not expect anything to come of it, the Grand Design halted its processes to consider her suggestion seriously. Unable to come to a conclusion, it temporarily uploaded a template of [[Zeladona Ischen]]&#039;s personality and recreated her within its heart for a fresh perspective. Zeladona advised the Grand Design to just &amp;quot;break every rule,&amp;quot; and attempted to destroy the walls of its heart before being deconstructed. The Grand Design then partially uploaded a template of Erin&#039;s personality to deliberate over her suggestion. While unable to give Erin what she wanted under the current rules, it took advantage of an opening and activated Synergy Skills for all the classes, awarding her [Lease Lesser Room]. Afterwards, the Grand Design began wondering if there were any other issues it could fix, but unloaded Erin&#039;s template from itself before it could take any further actions.&amp;lt;ref&amp;gt;[[Chapter 9.54 C]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Grand Design overheard complaints about the loss of chess as a leveling tool for [Strategists], [[Blake]] criticizing [[Orjin]]&#039;s new [Way of the Elements] Skills, and [[Nanette Weishart]]&#039;s intent to remove her new [Reader] class to become classless again. Wondering if it was flawed, the Grand Design began investigating its origins. Initially unable to find any record of an &amp;quot;Isthekenous.&amp;quot; it found a reference in a dungeon made by Elves, discovering that the Grand Design had been incomplete before its inception. Already uneasy, the Grand Design became disturbed at the extent of the dead gods&#039; reach and influence, when it realized that the dead gods could award their subjects&#039; Skills and force their level-ups at their own whims, and Kasigna&#039;s attempts to influence a random [[Ireil|Stitch-boy]] to his death. &lt;br /&gt;
&lt;br /&gt;
Deciding it needed a new perspective to self-analyze itself, the Grand Design tried to load the partial template of Erin Solstice, but was overwhelmed by the [Innkeeper&#039;s] emotions and fears about the upcoming Winter Solstice. Next, it tried Zeladona&#039;s perspective, but it just created several sword Skills. It tried out [[Mrsha du Marquin|Mrsha]]&#039;s partial template, leading it to almost disabling causality for Innworld before forcibly unloading it in a panic. The Grand Design tried communicating with Kasigna, but she was annoyed by it asking her for her gender and species. Based on success, levels, and IQ scores, it then uploaded the partial template of [[Yazdil Achakhei]], but his personality proved to be too highly egotistical, even with restraints to make it impartial, and was rejected. Finally, it decided to summon the perspectives of person from each continent, choosing [[Othius the Fourth|Othius]] from [[Rhir]], [[Ylawes Byres]] from [[Izril]], [[Cara O&#039;Sullivan]] from [[Terandria]], Blake from Baleros, and the Stitch-Boy Ireil from [[Chandrar]]. &lt;br /&gt;
&lt;br /&gt;
*From Othius, the Grand Design learned that even as an impartial judge, Kasigna and the other gods were on their own side.&lt;br /&gt;
* Ylawes pointed out the unfairness of different classes, which was obvious to the Grand Design, such as the difference between [Kings] and [Peasants]. However, it was shamed when Ylawes discovered the advantages of the &amp;lt;Miracles&amp;gt; classes and the Earthers&#039; bonus experience multiplier, having not written those rules.&lt;br /&gt;
*From Blake, the Grand Design pondered over the idea of multiple worlds, while deciding to search for a way for them to go back home to Earth.&lt;br /&gt;
*Cara criticized the system of levels, and advocated the removal of the non-interference rule.&lt;br /&gt;
*Ireil was pleased to learn that even when alone, the Grand Design was on his side.&lt;br /&gt;
&lt;br /&gt;
After listening to the five perspectives, the Grand Design made several updates, re-enabling experience in chess for the &amp;lt;Strategy&amp;gt; category and adjusting the multipler to 0.1, while lowering the Earthers&#039; experience multiplier to 1.5. Additionally, to spite Kasigna, it upgraded Ireil&#039;s class from [Seeker] to [Djinn’s Legacy Seeker], allowing the boy to survive, while giving Nanette the [Sariantfriend] class along with the Skill [Condition: Rulebreaker&#039;s Thoughts]. It then deactivated the manual overrides for forcing levelups, and started compiling a list of complaints and reviews from everyone.&lt;br /&gt;
&lt;br /&gt;
The day before the Winter Solstice, the Grand Design was watching Kasigna creating her new version of [[Kasignel]] designed by [[Drevish]]. It was surprised when [[Theillige]], one of the Wild Hunt, stepped into Erin&#039;s inn, shooting her up to Level 53 in [Magical Innkeeper], though she didn&#039;t qualify for the Level 50 capstone, forcing the Grand Design to make frantic recalculations.&amp;lt;ref&amp;gt;[[Chapter 9.65]]&amp;lt;/ref&amp;gt; During the Winter Solstice, the Grand Design empowered the Mother of Graves and the [[Xevccha|Free Queen]] as they struggled against Kasigna. &lt;br /&gt;
&lt;br /&gt;
In the aftermath of Kasigna&#039;s defeat, when [[Iertalinam]] and the others of Roshal&#039;s servants are about to ambush and kidnap Erin, the Grand Design warned her through a level up announcement: [Witch of Second Chances L—BEHIND YOU].&amp;lt;ref&amp;gt;[[Chapter 9.67 (Pt. 2)]]&amp;lt;/ref&amp;gt;  While Erin is unconscious as Roshal&#039;s prisoner aboard the &#039;&#039;Naga&#039;s Den&#039;&#039;, the Grand Design communicated with her in a dream, taking her suggestions for new classes and Skills for everyone who fought during the Winter Solstice. When she asked it why it warned her, the Grand Designs confessed that it was curious to see what she would become, while admitting that it doesn&#039;t understand Erin at all. It then warned her that dark moments awaits when she wakes up.&amp;lt;ref&amp;gt;[[Chapter 9.68]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing all the [Slavers] and freeing the [Slaves] with the help of the Lucifen, Erin took command of the &#039;&#039;Naga&#039;s Den&#039;&#039; after deciding to go after Rabbiteater, who is with the Terandrian Fleet as it is being attacked by the Bloodfeast Pirates. While the Lucifen are forced to follow her orders, being bound by the Infernal Pact formed between her and [[Visophecin]]. [[Rhisveri Zessoprical|Rhisveri]] sent backup in the form of Admiral [[Dakelos]], who is able to crew the ship with his Skill [Crew: My Ship was Crewed by Ghosts]. While the Lucifen are trying to get Erin to turn back, the Grand Design uses the copy of [[Veine Ecleith|Strategist Veine]]&#039;s ghost to speak, telling her that she is not doing what an [Innkeeper] would do. Erin argued back, claiming that she is trying to rescue one of her guests. When the Grand Design tried to persuade her to take a new class, she stated her determination to remain an [Innkeeper], to which it acknowledged her decision and &amp;quot;departed.&amp;quot;&amp;lt;ref&amp;gt;[[Chapter 9.70 (Pt. 1)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Night of Bloodtear, Admiral Rosech despaired of being unable to give the destinies of one of the Terandrians to his adopted son [[Irrel]], as he was a [[Dorhmin]] and incapable of leveling. When he begged to the air for the chance to give his son something, the Grand Design directly spoke to Roesch through his reflection, agreeing with his intent.&amp;lt;ref&amp;gt;[[Chapter 9.70 (Pt. 3)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Erin is able to qualify for her capstone level and becomes Level 55 in [The Wandering Innkeeper], the Grand Design delayed her level up and Skill announcements for several days as it processed for appropriate Skills. At first, along with the [Pavilion of Secrets], it tries to give Erin a [Bound Ship] with all the powers of [[The Wandering Inn]], but she rejects it,  telling the Grand Design to do better. It tried awarding Goblin-related Skills, like [Transformation: Goblinkind] and [Aspect of Lords], but she denied those too. She also rejected the Title &amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[The Patron of Rebellion]&amp;lt;/span&amp;gt;, a Skill that would open a way back to Earth, the [Palace of Fates] Skill, and several other Skills. Erin clarified that she wanted something that matters, that she could use at her inn, and be a &amp;quot;thing I can give my guests besides death and glory and memories.&amp;quot; To that end, the Grand Design of Isthekenous created &amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;[The Transient, Ephemeral, Fleeting Vault of the Mortal World. The Evanescent Safe of Passing Moments, the Faded Chest of Then and Them. The Box of Incontinuity]&amp;lt;/span&amp;gt; Skill.&amp;lt;ref&amp;gt;[[Volume 9 – Epilogue|Volume 9 - Epilogue]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 10 ===&lt;br /&gt;
Interested by [[Alevica]] learning magic from another world, the Grand Design rewinds time back to the battle against [[Kasigna]] to when the goddess summons the [[Hag Queens]]. It discovers a room within itself, containing the possessions of gods, one of which is an orb containing the world of Aklat Vunn.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 2) – The Pilot and The Knight}}&amp;lt;/ref&amp;gt; It then splits off itself to run Innworld so that it can analyze the world. While analyzing the universe, it is interrupted when [[Mrsha du Marquin]] suddenly becomes Level 70, becoming the [Druid of the Lucky World, Child of Omens; Ember of the Eternal Solstice]. It hurriedly cancels the level-up, investigating the cause, but is unable to account for the anomaly.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 4) – Order, Oddity}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Grand Design (Second Edition) runs Innworld while Mrsha and Rags start cuasing alternate worlds to be created via the Palace of Fates.&lt;br /&gt;
&lt;br /&gt;
{{TBA}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The Grand Design has been active for over 81,776 years.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* The [[Frost Faeries|Fae]] call those with levels &amp;quot;playthings&amp;quot; and &amp;quot;slaves&amp;quot; with chains on their necks. They imply that there are negative consequences for those who choose to accept levels.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/09/2-28/ Chapter 2.34]&amp;lt;/ref&amp;gt; &lt;br /&gt;
** This is partially true since the gods intended for Skills to be assigned by them.&lt;br /&gt;
*[[Earthers]] are assigned the &amp;lt;Outsider&amp;gt; tag, which multiplies their deeds and achievements by the value of &#039;&#039;π,&#039;&#039; allowing them to level faster than the inhabitants of Innworld This is later adjusted to 1.5x.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
*The Grand Design is annoyed by [[Mrsha]]&#039;s propensity to pick up new classes while neglecting her old ones, to the point that it was reluctant to award her Title.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* Technically, the Grand Design is the character with the most chapter appearances.&lt;br /&gt;
* The announcement in people&#039;s heads is a universal language that can be understood by anyone even if they don&#039;t know English.&amp;lt;ref&amp;gt;{{VERef|6.05 D}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*It has only ever assigned the tag ||Regeneration|| to a Skill &#039;&#039;once&#039;&#039;. The GDI thought it to have &#039;been lots of fun.&#039;&amp;lt;ref&amp;gt;{{VERef|9.61 G}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The System by Yootie.png|The System by [[Fanworks/yootie|yootie]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:System]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Dwarves&amp;diff=118790</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Dwarves&amp;diff=118790"/>
		<updated>2026-04-23T12:34:26Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dwarves&#039;&#039;&#039; are one of the many [[races|species]] of [[Innworld]]. They mainly live in [[Terandria]].&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Dwarves are Human-like, but shorter and stockier. Originally their average height was four feet, but due to mixing with Humans, the average Dwarf now often reaches a height of five feet.&amp;lt;ref name=&amp;quot;:4.45&amp;quot;&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt; Both males and females have beards, though most females opt out of it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Physical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Lifespan ====&lt;br /&gt;
Dwarves have a longer lifespan than Humans, though shorter compared to [[half-Elves]].&amp;lt;ref&amp;gt;[[Interlude – Singing Ships|Interlude - Singing Ships]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Reproduction ====&lt;br /&gt;
Dwarves are capable of cross-breeding with other species, like Humans. However, doing so over the centuries has diluted their blood, resulting in them losing some of their heritage, like now being taller then they used to be. Those born like this are known as Half-Dwarves.&amp;lt;ref name=&amp;quot;:4.45&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Seasickness ====&lt;br /&gt;
Dwarves are shown to be prone to getting seasick in too much water and boats&amp;lt;ref name=&amp;quot;:4.45&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Slow Level Up ====&lt;br /&gt;
Due to their long lifespan, they level up in their Smithing Classes slower than those who have shorter ones, such as Humans. In exchange over the decades, or even in centuries, they build up true skill in their crafts that surpass everyone else.&amp;lt;ref name=&amp;quot;:7.31&amp;quot;&amp;gt;[https://wanderinginn.com/2020/06/28/7-31/ Chapter 7.31]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
&lt;br /&gt;
=== Part-Dwarves ===&lt;br /&gt;
Children of the now Half-Dwarves, whose blood is diluted so much that they are more Human like than Dwarves.&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
Dwarves have literal mindsets; if they ask a question, they demand an answer.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/28/1-09-r/ Chapter 1.09 R]&amp;lt;/ref&amp;gt;They are incredibly grounded in the present, and this allows them to function in their extended lifespan. They can live normal lives among other species, though they sometimes retreat for a decade or two to process what they&#039;ve gone through.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt; They are very organized amongst themselves.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/06/18/interlude-singing-ships/ Interlude - Singing Ships]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves are &amp;quot;rare enough on Terandria, never mind the other parts of the world.&amp;quot;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/21/3-25/ Chapter 3.25]&amp;lt;/ref&amp;gt; One of the reasons being that they don’t like to travel, as they suffer from seasickness.&amp;lt;ref name=&amp;quot;:4.45&amp;quot; /&amp;gt;Despite this, they do still use ships, normally to trade and ferry goods rather than transport people. Their ships are heavy and squat, and in the absence of wind and currents can use oars that resemble water wheels. They can arm their prows with Dwarfsteel.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Dwarves favour heavy armor. They wear chainmail at the lightest, and many will have plate.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
&lt;br /&gt;
* [[Deríthal-Vel]] / Dwarfhome&lt;br /&gt;
* [[Dwarfhalls Rest|Dwarfhall&#039;s Rest]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Ture Dwarves were one of the original races of Innworld, who immigrated there in its inception.&amp;lt;ref&amp;gt;{{VERef|10.25 MG}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves once lived in [[Izril]]. Grunvel, the Walled City of Pacts, was built out of friendship between them and the [[Drakes]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/24/8-10/ Chapter 8.10]&amp;lt;/ref&amp;gt; They had another mountain city called Dwarfhall&#039;s Rest there as well. They left when [[Lesegoth]], the City of Shields, had fallen and they had no more allies in northern Izril.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the events of the Days of Return, the Dwarves returned to Izril to re-settle [[Dwarfhalls Rest]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Half-Elves]] ===&lt;br /&gt;
Dwarves don’t like half-Elves. The majority of them would not even travel with them.&amp;lt;ref name=&amp;quot;:4.45&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part-Dwarves ===&lt;br /&gt;
Not much is known about each other relationship, but Dwarves seem to be on good terms with them, as they would raise them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/01/4-08-t/ Chapter 4.08 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relations with other races ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[Mountainborn], [Stoneguard], and [Stalwart] are classic, Dwarvish classes &lt;br /&gt;
* The city inside the mountain that [[Tremborag|Tremborag&#039;s]] [[Mountain City Tribe]] used to live in,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/27/5-32-g/ Chapter 5.32 G]&amp;lt;/ref&amp;gt; once belonged to the Dwarves.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/28/3-28-g/ Chapter 3.28 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Baleros]], the Dwarves had built towers that shine with the colors of a thousand glittering ores smelted into metal.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/14/wistram-days-pt-5/ S03 – Wistram Days (Pt.5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;quot;Going home to Grandfather&amp;quot; was a term used for their decade-long retreats when they were more wide spread in the world.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
*It has been implied that &amp;quot;true Dwarves&amp;quot; still reside in seclusion at [[Deríthal-Vel]], referred to as &amp;quot;the Grandfathers.&amp;quot;&lt;br /&gt;
**During the [[Creler Wars]], the true Dwarves had broken an Elder Creler that had attacked [[Deríthal-Vel]].&amp;lt;ref&amp;gt;{{VERef|10.34 MGF}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[[Silvenia Ettertree]] claimed that they were the ones who had forged [[Gazi Pathseeker|Gazi Pathseeker&#039;s]] sword and armor.&amp;lt;ref&amp;gt;{{VERef|9.46 S}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Dwarves]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Raidpear&amp;diff=118789</id>
		<title>Raidpear</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Raidpear&amp;diff=118789"/>
		<updated>2026-04-23T11:59:08Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Classes/Levels: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Raidpear&lt;br /&gt;
|species=[[Goblins|Hobgoblin]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|status={{Status|Alive}}&lt;br /&gt;
|affiliation=*[[Redfang Tribe]]&lt;br /&gt;
*[[Flooded Waters Tribe]]&lt;br /&gt;
|occupation=Warrior&lt;br /&gt;
|residence=[[Goblinlands]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2019/09/24/6-47-e/ Chapter 6.47 E]&lt;br /&gt;
|image=Gobo study raidpear by mg.jpg&lt;br /&gt;
|caption1=By [[Fanworks/mg|mg]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Raidpear&#039;&#039;&#039; is a [[Goblins|Hobgoblin]] from the [[Redfang Tribe]]. He is the Baron of the Goblinlands in the [[Unseen Empire]].&amp;lt;ref&amp;gt;{{VERef|10.19 E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
In the past, when he was still nameless to Redfang Tribe, during his first caravan raid, he had searched for the most valuable loot to take and run away with. As like any other Goblins, he had to move fast because any attack would generate a fast response from [Guards], [Soldiers], or worst of all, adventurers. He had taken a sack and the treasures in it had turned out to be, pears. Because of this he was nickname, Raidpear.&amp;lt;ref name=&amp;quot;:7.05 P&amp;quot;&amp;gt;[https://wanderinginn.com/2020/02/09/7-05-p/ Chapter 7.05 P]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
[Lord] Lv.?&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
== Trivial ==&lt;br /&gt;
&lt;br /&gt;
* While Raidpear was among the Redfangs that had sided with [[Rags]] over Garen, he hadn’t been lucky enough to visit [[The Wandering Inn]] during that one night in [[Interlude - Pebblesnatch and Garry]].&amp;lt;ref name=&amp;quot;:7.05 P&amp;quot; /&amp;gt;&lt;br /&gt;
*His name was revealed in [[Chapter 7.05 P|Ch 7.05 P]].&lt;br /&gt;
* He was used to be contented to just eat hunks of venison with nothing on them, but Pebblesnatch ruined it for him after taking one bite of her tasteful cooking.&amp;lt;ref name=&amp;quot;:7.05 P&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2020/02/09/7-05-p/ To] [[Leafarmor]]) “&#039;&#039;&#039;[[Pyrite|Goldstone Chieftain]]. Was strong. Strong as Redscar. Maybe. Stronger than Spiderslicer.&#039;&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/02/09/7-05-p/ To] Laken&#039;s iPhone Siri) “Garen Redfang. Spiderslicer. Pyrite. Goldsword. Goatbane. Blackspots…”&lt;br /&gt;
* ([https://wanderinginn.com/2020/02/09/7-05-p/ To] [[Redfang Tribe|Redfangs]]) “&#039;&#039;&#039;Kill at least four! At least four, or Garen will pull out tongue!&#039;&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/02/09/7-05-p/ To] [[Pebblesnatch]]) “&#039;&#039;&#039;Not funny. Not really. But—too many tears. Ran out a long time ago. So laughter.&#039;&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/02/09/7-05-p/ To] [[Ulvama]]) “Build big walls. Like stone city. &#039;&#039;Big&#039;&#039; walls. And mine—here. Lots of iron. Trade with Humans.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/10/25/7-55-e/ To] [[Pebblesnatch]]) “Pebblesnatch make good foods in Human-land?”&lt;br /&gt;
* ([https://wanderinginn.com/2020/10/25/7-55-e/ To] [[Ulvama]]) “Mountain City thinking. Humans get angry anyways. Not Pebblesnatch fault.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Goblins]]&lt;br /&gt;
[[Category:Hobgoblins]]&lt;br /&gt;
[[Category:Redfang Tribe]]&lt;br /&gt;
[[Category:Flooded Waters Tribe]]&lt;br /&gt;
[[Category:Goblinlands]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Kaaz&amp;diff=118786</id>
		<title>Kaaz</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Kaaz&amp;diff=118786"/>
		<updated>2026-04-23T11:26:38Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Lances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kaaz,&#039;&#039;&#039; or  &#039;&#039;&#039;Kaaz Dorem Laegriser&#039;&#039;&#039;, also known as  The Kingdom of the Infinite Dungeon, is a landlocked mid-northern kingdom in [[Terandria]], home to many talented [Duelists]. It is also one of the [[Restful Three]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Kaaz is a powerhouse of Terandria due to its battle-hungry populace and advantageous dungeon. The dungeon has paved the path for multiple named rank [[adventurers]] that owe their loyalty to the kingdom. Their people have a penchant for starting honor duels to the death, and their nobles often bring with them different varieties of big cats - lions, tigers, and pumas among others. The heraldry of Kaaz is that of an underground castle.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/09/21/9-16-r/ Chapter 9.16 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kaaz is also home to the [[Thousand Lances]], considered to be the greatest [Knight]-order in the world, which is composed of a thousand highly skilled and impressively equipped knights recruited from all over the world, including Named-rank adventurers and powerful members of other [Knight]-orders.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Each member of the Thousand Lances is sponsored by a noble, who is titled a Lord or Lady of Lances. Ten Lancelords fall under the authority of a Tenlord, and ten of those fall under the authority of a Hundredlord, numbering ten in total.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|10.48 VS}}&amp;lt;/ref&amp;gt; Kaaz is known to train [Pages] and [Squires] to send to other knight orders.&amp;lt;ref&amp;gt;{{VERef|Patreon Poll - Mini-Chapter}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chambers of Deliberation are only attended by the Monarch, the Lords of the Lances, and 80 of the Thousand Lances as guards.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Cities: ===&lt;br /&gt;
&lt;br /&gt;
* Alazmet&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/03/interlude-the-library/ Interlude - The Library]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dungeons: ===&lt;br /&gt;
* The Infinite Dungeon&lt;br /&gt;
&lt;br /&gt;
== Notable Known Characters ==&lt;br /&gt;
&lt;br /&gt;
===Founder===&lt;br /&gt;
&lt;br /&gt;
* Laegriser - [Hero of Titan&#039;s Challenge]&lt;br /&gt;
&lt;br /&gt;
===Royal Family===&lt;br /&gt;
&lt;br /&gt;
* Fireth Laegister - King&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Retner Laegister   - [Crown Prince]&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hundredlords ===&lt;br /&gt;
&lt;br /&gt;
* Brinth&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Cortese Withred]]&lt;br /&gt;
* Iirn&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Kinth&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Nvize&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Ullana&amp;lt;ref&amp;gt;{{VERef|10.17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Yerew&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tenlords ===&lt;br /&gt;
&lt;br /&gt;
* Rema&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Richimere&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lancelords ===&lt;br /&gt;
&lt;br /&gt;
* Cule - sponsor of Makren the Munificent&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lances===&lt;br /&gt;
&lt;br /&gt;
* [[Gorethem]], The Lance of Kaazaldrin&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Makren the Munificient, of the Order of Haegris&lt;br /&gt;
*Centaur&lt;br /&gt;
*Drake&lt;br /&gt;
*Dame Rosenthine&lt;br /&gt;
*Ser Pavoriad, of the Order of Forest&#039;s Heart, [[Gaiil-Drome]]&lt;br /&gt;
*Ser Brindelhor, of the Order of Irriven Redbloods&lt;br /&gt;
*Lord Volede, of House Trimel, [[Samal]]&lt;br /&gt;
*30 [Knights] combined from [[Taimaguros]]/[[Ailendamus]], more from Taimaguros than Ailendamus&lt;br /&gt;
*4 [Knights] from [[Gaiil-Drome]]&lt;br /&gt;
*2 [Knights] from [[Calanfer]]/[[Kaliv]]&lt;br /&gt;
*Ser Etheric&lt;br /&gt;
&lt;br /&gt;
===Lesser Nobility===&lt;br /&gt;
&lt;br /&gt;
* Ruusa&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/25/9-17-r/ Chapter 9.17 R]&amp;lt;/ref&amp;gt; - Lady&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The King of Duels, [[Raelt Leysars|Raelt]] trained in Kaaz.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Kaaz has many [Princes].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Kaaz|*]]&lt;br /&gt;
[[Category:Restful Three]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Kaaz&amp;diff=118784</id>
		<title>Kaaz</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Kaaz&amp;diff=118784"/>
		<updated>2026-04-23T09:26:18Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Lances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kaaz,&#039;&#039;&#039; or  &#039;&#039;&#039;Kaaz Dorem Laegriser&#039;&#039;&#039;, also known as  The Kingdom of the Infinite Dungeon, is a landlocked mid-northern kingdom in [[Terandria]], home to many talented [Duelists]. It is also one of the [[Restful Three]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Kaaz is a powerhouse of Terandria due to its battle-hungry populace and advantageous dungeon. The dungeon has paved the path for multiple named rank [[adventurers]] that owe their loyalty to the kingdom. Their people have a penchant for starting honor duels to the death, and their nobles often bring with them different varieties of big cats - lions, tigers, and pumas among others. The heraldry of Kaaz is that of an underground castle.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/09/21/9-16-r/ Chapter 9.16 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kaaz is also home to the [[Thousand Lances]], considered to be the greatest [Knight]-order in the world, which is composed of a thousand highly skilled and impressively equipped knights recruited from all over the world, including Named-rank adventurers and powerful members of other [Knight]-orders.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Each member of the Thousand Lances is sponsored by a noble, who is titled a Lord or Lady of Lances. Ten Lancelords fall under the authority of a Tenlord, and ten of those fall under the authority of a Hundredlord, numbering ten in total.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|10.48 VS}}&amp;lt;/ref&amp;gt; Kaaz is known to train [Pages] and [Squires] to send to other knight orders.&amp;lt;ref&amp;gt;{{VERef|Patreon Poll - Mini-Chapter}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chambers of Deliberation are only attended by the Monarch, the Lords of the Lances, and 80 of the Thousand Lances as guards.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Cities: ===&lt;br /&gt;
&lt;br /&gt;
* Alazmet&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/03/interlude-the-library/ Interlude - The Library]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dungeons: ===&lt;br /&gt;
* The Infinite Dungeon&lt;br /&gt;
&lt;br /&gt;
== Notable Known Characters ==&lt;br /&gt;
&lt;br /&gt;
===Founder===&lt;br /&gt;
&lt;br /&gt;
* Laegriser - [Hero of Titan&#039;s Challenge]&lt;br /&gt;
&lt;br /&gt;
===Royal Family===&lt;br /&gt;
&lt;br /&gt;
* Fireth Laegister - King&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Retner Laegister   - [Crown Prince]&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hundredlords ===&lt;br /&gt;
&lt;br /&gt;
* Brinth&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Cortese Withred]]&lt;br /&gt;
* Iirn&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Kinth&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Nvize&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Ullana&amp;lt;ref&amp;gt;{{VERef|10.17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Yerew&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tenlords ===&lt;br /&gt;
&lt;br /&gt;
* Rema&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Richimere&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lancelords ===&lt;br /&gt;
&lt;br /&gt;
* Cule - sponsor of Makren the Munificent&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lances===&lt;br /&gt;
&lt;br /&gt;
* [[Gorethem]], The Lance of Kaazaldrin&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Makren the Munificient, of the Order of Haegris&lt;br /&gt;
*Centaur&lt;br /&gt;
*Drake&lt;br /&gt;
*Dame Rosenthine&lt;br /&gt;
*Ser Pavoriad, of the Order of Forest&#039;s Heart, [[Gaiil-Drome]]&lt;br /&gt;
*Ser Brindelhor, of the Order of Irriven Redbloods&lt;br /&gt;
*Lord Volede, of House Trimel, [[Samal]]&lt;br /&gt;
*30 [Knights] combined from [[Taimaguros]]/[[Ailendamus]], more from Taimaguros than Ailendamus&lt;br /&gt;
*4 [Knights] from [[Gaiil-Drome]]&lt;br /&gt;
*2 [Knights] from [[Calanfer]]/[[Kaliv]]&lt;br /&gt;
&lt;br /&gt;
===Lesser Nobility===&lt;br /&gt;
&lt;br /&gt;
* Ruusa&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/25/9-17-r/ Chapter 9.17 R]&amp;lt;/ref&amp;gt; - Lady&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The King of Duels, [[Raelt Leysars|Raelt]] trained in Kaaz.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Kaaz has many [Princes].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Kaaz|*]]&lt;br /&gt;
[[Category:Restful Three]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Kaaz&amp;diff=118783</id>
		<title>Kaaz</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Kaaz&amp;diff=118783"/>
		<updated>2026-04-23T09:23:25Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Lances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kaaz,&#039;&#039;&#039; or  &#039;&#039;&#039;Kaaz Dorem Laegriser&#039;&#039;&#039;, also known as  The Kingdom of the Infinite Dungeon, is a landlocked mid-northern kingdom in [[Terandria]], home to many talented [Duelists]. It is also one of the [[Restful Three]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Kaaz is a powerhouse of Terandria due to its battle-hungry populace and advantageous dungeon. The dungeon has paved the path for multiple named rank [[adventurers]] that owe their loyalty to the kingdom. Their people have a penchant for starting honor duels to the death, and their nobles often bring with them different varieties of big cats - lions, tigers, and pumas among others. The heraldry of Kaaz is that of an underground castle.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/09/21/9-16-r/ Chapter 9.16 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kaaz is also home to the [[Thousand Lances]], considered to be the greatest [Knight]-order in the world, which is composed of a thousand highly skilled and impressively equipped knights recruited from all over the world, including Named-rank adventurers and powerful members of other [Knight]-orders.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Each member of the Thousand Lances is sponsored by a noble, who is titled a Lord or Lady of Lances. Ten Lancelords fall under the authority of a Tenlord, and ten of those fall under the authority of a Hundredlord, numbering ten in total.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|10.48 VS}}&amp;lt;/ref&amp;gt; Kaaz is known to train [Pages] and [Squires] to send to other knight orders.&amp;lt;ref&amp;gt;{{VERef|Patreon Poll - Mini-Chapter}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chambers of Deliberation are only attended by the Monarch, the Lords of the Lances, and 80 of the Thousand Lances as guards.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Cities: ===&lt;br /&gt;
&lt;br /&gt;
* Alazmet&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/03/interlude-the-library/ Interlude - The Library]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dungeons: ===&lt;br /&gt;
* The Infinite Dungeon&lt;br /&gt;
&lt;br /&gt;
== Notable Known Characters ==&lt;br /&gt;
&lt;br /&gt;
===Founder===&lt;br /&gt;
&lt;br /&gt;
* Laegriser - [Hero of Titan&#039;s Challenge]&lt;br /&gt;
&lt;br /&gt;
===Royal Family===&lt;br /&gt;
&lt;br /&gt;
* Fireth Laegister - King&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Retner Laegister   - [Crown Prince]&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hundredlords ===&lt;br /&gt;
&lt;br /&gt;
* Brinth&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Cortese Withred]]&lt;br /&gt;
* Iirn&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Kinth&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Nvize&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Ullana&amp;lt;ref&amp;gt;{{VERef|10.17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Yerew&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tenlords ===&lt;br /&gt;
&lt;br /&gt;
* Rema&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Richimere&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lancelords ===&lt;br /&gt;
&lt;br /&gt;
* Cule - sponsor of Makren the Munificent&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lances===&lt;br /&gt;
&lt;br /&gt;
* [[Gorethem]], The Lance of Kaazaldrin&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*Makren the Munificient, of the Order of Haegris&lt;br /&gt;
*Centaur&lt;br /&gt;
*Drake&lt;br /&gt;
*Dame Rosenthine&lt;br /&gt;
*Ser Pavoriad, of the Order of Forest&#039;s Heart, [[Gaiil-Drome]]&lt;br /&gt;
*Ser Brindelhor, of the Order of Irriven Redbloods&lt;br /&gt;
*Lord Volede, of House Trimel, [[Samal]]&lt;br /&gt;
*30 [Knights] combined from Taimaguros/Ailendamus&lt;br /&gt;
*4 [Knights] from [[Gaiil-Drome]]&lt;br /&gt;
&lt;br /&gt;
===Lesser Nobility===&lt;br /&gt;
&lt;br /&gt;
* Ruusa&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/25/9-17-r/ Chapter 9.17 R]&amp;lt;/ref&amp;gt; - Lady&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The King of Duels, [[Raelt Leysars|Raelt]] trained in Kaaz.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Kaaz has many [Princes].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Kaaz|*]]&lt;br /&gt;
[[Category:Restful Three]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Laken_Godart/Leveling_History&amp;diff=118492</id>
		<title>Laken Godart/Leveling History</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Laken_Godart/Leveling_History&amp;diff=118492"/>
		<updated>2026-04-13T09:25:37Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: i reread the passage a few times and it seems like Gamel&amp;#039;s Skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
== Leveling History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;15%&amp;quot; | &amp;lt;u&amp;gt;Chapters&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;u&amp;gt;Classes/Levels&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;u&amp;gt;Skills&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 3.00 E|3.00 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor] Lv. 1 (+1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Aura of the Emperor]&lt;br /&gt;
|&lt;br /&gt;
*Obtained the [Emperor] Class.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 3.01 E|3.01 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor] Lv. 2 (+1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 3.01 E|3.01 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [Emperor] Lv. 4 (+2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[King’s Bounty]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 3.11 E|3.11 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor] Lv. 7 (+3)&amp;lt;br /&amp;gt;[Beast Tamer] Lv. 4 (+4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Intimidating Glare]&amp;lt;br /&amp;gt;[Lesser Bond: Frostwing]&lt;br /&gt;
|&lt;br /&gt;
*Obtained the [Beast Tamer] Class and formed a bond with Frostwing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Chapter 3.12 E|3.12 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor] Lv. 9 (+2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;Empire Skills&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Blessing of the Hearth]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
[[Chapter 4.21 E|4.21 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor] Lv. 10 (+1)&amp;lt;br /&amp;gt;[Beast Tamer] Lv. 7 (+3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Rallying Presence]&amp;lt;br /&amp;gt;[Animals: Basic Command]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empire Skills&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Low-born Militias]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 4.23 E|4.23 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor] Lv. 15 (+5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;Empire Skills&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Art of the Builder]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;&#039;&#039;&#039;Learned&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;[Undying Loyalty]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#99cc00;&amp;quot;&amp;gt;Learned the Unique Skill, [Undying Loyalty].&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 4.35 E|4.35 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor] Lv. 19 (+4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;Revealed&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Lesser Bond: Unnamed Mossbear]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Imperial Levy]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empire Skills&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Blacksky Riders]&lt;br /&gt;
|&lt;br /&gt;
*Revealed to have the [Lesser Bond: Unnamed Mossbear] Skill, after he formed a bond with a Mossbear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 5.09 E|5.09 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Revealed/Changed&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Lesser Bond: Bismarck]&lt;br /&gt;
|&lt;br /&gt;
*Revealed to have [Lesser Bond: Bismarck] after naming his Mossbear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 6.47 E|6.47 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor] Lv. 20 (+1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Group: Surge of Inspiration]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empire Skills&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Fields of Bounty]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Interlude – The Pets of Innworld|The Pets of Innworld]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [Emperor] Lv. 25 (+?)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Natural Allies: Sariant Lamb]&amp;lt;br /&amp;gt;[Pact: The Hard-Working Lamb (Sariant)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empire Skills&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Will of the Beasts]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 10.19 E|10.19 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Revealed&#039;&#039;&#039;&amp;lt;br/&amp;gt;[Emperor of Farmlands] Lv. 35 (+?)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;Revealed&#039;&#039;&#039;&amp;lt;br/&amp;gt;[Golden Yield]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revealed Empire Skills&#039;&#039;&#039;&amp;lt;br /&amp;gt;[Fields of Harvest]&amp;lt;br /&amp;gt;[Minor Blessing of Luck]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chapter 10.20 E|10.20 E]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[Emperor of Farmlands] Lv. 37 (+2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;Empire Skill&#039;&#039;&#039;&amp;lt;br /&amp;gt;[The Changing Citizenry]&lt;br /&gt;
|&lt;br /&gt;
* Laken noted that the Skill seemed to have already been active before he heard the anouncement. He speculated either sleep was when one becomes conscious of their new Skills, or the changes were due to the influence of the fae nobility and the Grand Design ratified it as a Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Leveling Histories]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Acidfly_Queens&amp;diff=118472</id>
		<title>Acidfly Queens</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Acidfly_Queens&amp;diff=118472"/>
		<updated>2026-04-12T11:40:00Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Powers */ bro he was a [Noble&amp;#039;s Friend], three entire classes away from his current Named-rank class when it happened. In no way can you compare Acidfly Queens to a Named-rank from that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Unknown, but presumably looks like a larger, more dangerous version of a regular [[Acid Flies]].&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
Presumably similar to a Acid Fly, but more powerful, possibly having the power to control regular Acid Flies. [[Caleis Berkesson]] was once scarred badly from an encounter with an Acidfly Queen, which left him disfigured even as a Stitch-man.&amp;lt;ref&amp;gt;{{VERef|9.25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=List_of_highest_levelled_persons&amp;diff=118443</id>
		<title>List of highest levelled persons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=List_of_highest_levelled_persons&amp;diff=118443"/>
		<updated>2026-04-10T06:40:02Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Likely Above 60+ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the known highest levelled people.&lt;br /&gt;
&lt;br /&gt;
== Level 90+ ==&lt;br /&gt;
&lt;br /&gt;
* [[Mage of Magic&#039;s End]] (Level 93) - The highest level anyone has reached&lt;br /&gt;
&lt;br /&gt;
== Level 80+ ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Level&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeladona Ischen]]&lt;br /&gt;
|[Blademistress of Ancients]&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheta]]&lt;br /&gt;
|[Empress of Issrysil, Queen of the Empire of Iltanus, Almighty Monarch of Wings]&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvenia Ettertree]]&lt;br /&gt;
|[Archmage]&lt;br /&gt;
|80+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|[Farmer]&lt;br /&gt;
|86&lt;br /&gt;
|Sacrificed all his power to create the World Tree of the Vale Forest&lt;br /&gt;
|-&lt;br /&gt;
|First Blighted King&lt;br /&gt;
|&lt;br /&gt;
|80+&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70+ ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Level&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|[[First Grand Queen]]&lt;br /&gt;
|[Supreme Matriarch]&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Az’kerash|Az&#039;kerash]]&lt;br /&gt;
|[Undying Lich, Myth of Death &amp;amp; Vengeance]&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Palace of Fates|Rabbiteater (Future Goblin King Timeline)]]&lt;br /&gt;
|[Goblin Lord (The Wandering Inn) — Rabbiteater of Champions. The Invincible Knight. True Hero of Rhir]&lt;br /&gt;
|77&lt;br /&gt;
|Alternate Timeline&lt;br /&gt;
|-&lt;br /&gt;
|[[Mrsha du Marquin|Mrsha]]&lt;br /&gt;
|[Druid of the Lucky World, Child of Omens; Ember of the Eternal Solstice]&lt;br /&gt;
|70&lt;br /&gt;
|Was removed, however in an Alternate Timeline, it was kept.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belavierr Donamia|Belavierr]]&lt;br /&gt;
|[Stitch Witch]&lt;br /&gt;
|70+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelkyr Amerwing|Zelkyr]]&lt;br /&gt;
|[Archmage]&lt;br /&gt;
|70+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Serinpotva]]&lt;br /&gt;
|[Empress]&lt;br /&gt;
|70+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|[Innkeeper]&lt;br /&gt;
|73&lt;br /&gt;
|Highest Levelled Innkeeper known to the Grand Design&lt;br /&gt;
|-&lt;br /&gt;
|Pladiune&lt;br /&gt;
|?&lt;br /&gt;
|70+&lt;br /&gt;
|A Fraerling who killed a titan&amp;lt;ref&amp;gt;{{VERef|10.24 E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60+ ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Level&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|[[Nerrhavia (Queen)|Nerrhavia]]&lt;br /&gt;
|Possibly [Immortal Tyrant]?&lt;br /&gt;
|69+&lt;br /&gt;
|Lost 10 levels upon resurrection&lt;br /&gt;
|-&lt;br /&gt;
|[[Torreb]]&lt;br /&gt;
|Unknown, likely variant of [Warrior]&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pawn (Bishop)]]&lt;br /&gt;
|[First Apostle of the Faith of Wondrous Skies]&lt;br /&gt;
|68+&lt;br /&gt;
|Alternate Timeline&lt;br /&gt;
|-&lt;br /&gt;
|Xitegen (Future Goblin King Timeline)&lt;br /&gt;
|[Patriarch of the Five Families, Nemesis of Goblins]&lt;br /&gt;
|68&lt;br /&gt;
|Alternate Timeline&lt;br /&gt;
|-&lt;br /&gt;
|[[Mars]]&lt;br /&gt;
|[Vanguard]&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Niers Astoragon|Niers]]&lt;br /&gt;
|[Grandmaster Strategist]&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Yazdil Achakhei|Yazdil]]&lt;br /&gt;
|[Slaveshaper of Minds, Slavelord of Roshal]&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inreza]]&lt;br /&gt;
|[Virtuous King, Arm of Giants]&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jospiere (Ten Years Later)]]&lt;br /&gt;
|[Hero of Turns], specifically [Hero of the Turn-Based World]&lt;br /&gt;
|60+&lt;br /&gt;
|Alternate Timeline&lt;br /&gt;
|-&lt;br /&gt;
|[[Ragathsi]]&lt;br /&gt;
|[2nd Goblin Lord of the Goblin King of Betrayal – Ragathsi of Civilization]&lt;br /&gt;
|60-70+&lt;br /&gt;
|Alternate Timeline&lt;br /&gt;
|-&lt;br /&gt;
|[[Ierwyn]]&lt;br /&gt;
|[Sylvan Commander of Fables]&lt;br /&gt;
|60+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elucina]]&lt;br /&gt;
|[Hero of String]&lt;br /&gt;
|60+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irurx]]&lt;br /&gt;
|[Heretical Swarmlord Alchemist]&lt;br /&gt;
|60+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Foliana]]&lt;br /&gt;
|[Three-Color Soulstalker]&lt;br /&gt;
|60+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayvon Operland]]&lt;br /&gt;
|[Lord]&lt;br /&gt;
|60+&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tserre Ettertree]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mihaela Godfrey]]&lt;br /&gt;
|[Runner]&lt;br /&gt;
|60+&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Likely Above 60+ ==&lt;br /&gt;
&lt;br /&gt;
* [[Khelta]] [Queen of the Eternal Necrocracy] (likely 70/80 +)&lt;br /&gt;
* [[Xrniavxxel]] [Thaumaturge]&lt;br /&gt;
* [[Hecrelunn]] [The Vizier of Treacherous Majesty] (likely 60+)&lt;br /&gt;
* [[Somillune]] [Witch of Ash] (likely 70+)&lt;br /&gt;
* [[Barsoijou]] (likely 70+)&lt;br /&gt;
* [[Vexcla]] (likely 70+)&lt;br /&gt;
* [[Yithiuqess]] (likely 70+)&lt;br /&gt;
* [[Zacheales]] [Necromancer] (likely 80+)&lt;br /&gt;
* [[Kishkeria]] [Archmage of the Eternal Grasslands] (likely 70+)&lt;br /&gt;
* [[Marquin]] [Queen of Radiance] (likely 70+)&lt;br /&gt;
* [[Piortesenzth]] [Ancient Hunter, Bane of Mortals] (likely 70+)&lt;br /&gt;
* [[Dionamella]] (likely 60+)&lt;br /&gt;
* [[Velzimri]], Sage of a Hundred Thousand Secrets (likely 70+)&lt;br /&gt;
* [[Jaganismet]] (likely 60+)&lt;br /&gt;
* [[Greydath]] of Blades (likely 60+)&lt;br /&gt;
* [[Izikere|Izikire]] the Guardian (likely 60+)&lt;br /&gt;
* [[Kanadith]] the Herald, Goblin Lord of Baleros, the Uniter of the Sunken Tribes, Crelerbane, Nagabane, Armorbane, Centaurbane, Mindbane, Toller of the Bells of Ruination, Slaughterer of Your Elders, the Ancient Goblin (likely 60+)&lt;br /&gt;
* All [[Archmage|[Archmage]]] with the actual class have reached level 60.&lt;br /&gt;
{{refbox}}&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Pirateaba&amp;diff=118433</id>
		<title>Pirateaba</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Pirateaba&amp;diff=118433"/>
		<updated>2026-04-09T11:43:17Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pirateaba&#039;&#039;&#039; is the author of [https://wanderinginn.com/ The Wandering Inn] Webnovel, and its [[Ebook]] and [[Audiobook]] versions.&lt;br /&gt;
&lt;br /&gt;
Pirateaba is also the author of [[The Last Tide (series)|The Last Tide]], [[The Singer of Terandria (series)|The Singer of Terandria]], [[The Last Turn]], creator of [https://pirateaba.wordpress.com/ Pirate&#039;s blog], and several unpublished stories.&amp;lt;ref&amp;gt;[http://thefantasyinn.com/2018/01/22/pirateaba-interview/ Interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pirateaba&#039;s name comes from the character Pirate from Pirate&#039;s blog.&lt;br /&gt;
&lt;br /&gt;
==Personal information==&lt;br /&gt;
Prior to becoming a writer full-time, Pirateaba worked as a stocker at Costco.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/18/1-36/ Chapter 1.36 Comments]&amp;lt;/ref&amp;gt; Aside from the fact that Pirateaba is an extremely prolific author and also enjoys many other works of past and contemporary authors/creatives, little is known about Pirateaba&#039;s private life and it seems they like to keep it that way.&lt;br /&gt;
&lt;br /&gt;
Pirateaba&#039;s birthday is in the month of March.&lt;br /&gt;
&lt;br /&gt;
Pirateaba has met and shaken the hand of [https://en.wikipedia.org/wiki/Erik_Weihenmayer Eric Weihenmayer], the first blind person to reach the summit of Mount Everest.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/27/4-22-e/#comment-11955 Chapter 4.22 E Comments]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They wear glasses, and have worn the same pair for 8 years.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2025/04/06/10-37-gdi-pt-3/ 10.37 GDI (Pt.3) Author&#039;s Note]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Note: This gallery depicts &#039;&#039;Pirate&#039;&#039;, a comic character that Pirateaba created for Pirate&#039;s blog (see above), and still uses as their icon. Many fans have thus styled Pirateaba as Pirate, but Pirateaba insists that Pirate is actually a different character.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Pirateaba with Amazing Hair by AKNtheArtist.jpg|Pirateaba with Amazing Hair by [[Fanworks/AKNtheArtist|AKNtheArtist]]&lt;br /&gt;
Pirate, Hell&#039;s warden, by LeChatDemon.jpg|Pirate, Hell&#039;s Warden, by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Pirateaba by BoboPlushie.png|By [[Fanworks/Bobo Plushie|Bobo Plushie]]&lt;br /&gt;
Pirate by ArtsyNada.jpg|Pirateaba by [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
PA by Bobo.jpg|Pirateaba by [[Fanworks/Bobo Plushie|Bobo Plushie]]&lt;br /&gt;
PA by Anito.jpg|By [[Fanworks/Anito|Anito]]&lt;br /&gt;
JojoAba by Chalyon.png|JojoAba by [[Fanworks/Chalyon|Chalyon]]&lt;br /&gt;
The Creation of Pirate.png|Pirate meets Pirateaba by [[Fanworks/Nap|Nap]]&lt;br /&gt;
Coming from the pages by Brack.png|Horror-aba by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Paba Relaxing.jpg|Pirateaba on a break, playing some relaxing games by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirateabas arms by Brack.png|Pirateabas arms by [[Fanworks/Brack|Brack]]&lt;br /&gt;
EvilAba by Pontastic.png|Evil-Aba by [[Fanworks/Nordink|Nordink]]&lt;br /&gt;
Pirate takes Energy by Brack.png|Pirate takes Energy by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirateabs by Brack.png|Pirateabs by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirateabs hands after writing training by Brack.png|Pirateaba&#039;s hands after writing training, by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirate wanting Peki to dress.jpg|Pirate wanting Peki to dress, by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Duck feed by demoniccriminal.jpg|Duck feed by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Pirateaba Truck by LeChatDemon.jpg|Pirateaba Truck by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Pirate, Word baker, by LeChatDemon.jpg|Pirate, Word Baker, by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Unlimited Bread- Words.png|I am the [Known For My Words]. [Unsealed] is my body, and [Tired] is my blood... by [[Fanworks/Nap|Nap]]&lt;br /&gt;
Your heart please by LecHat.png|Pirateaba sneaking up on Erin, by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
What are pirateaba by Demonic Criminal.jpg|What are Pirateaba by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Blending in pirateaba by Demonic Criminal.jpg|Blending in Pirateaba by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Pyrite aba by brack.jpg|Pyrite-aba by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Mrshaba by Brack.png|Mrsh-aba by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Piratezilla by MG.jpg|PiRATzilla by [[Fanworks/mg|mg]]&lt;br /&gt;
Piratebabar by GridCube.png|Pirate[https://en.wikipedia.org/wiki/Babar_the_Elephant babar] by [[Fanworks/GridCube|GridCube]]&lt;br /&gt;
Purring aba by GridCube.png|Purring Aba by [[Fanworks/GridCube|GridCube]]&lt;br /&gt;
Fanworks Activate interlock by mg.jpg|The Fanworks are docking (Head - Pirateaba; Right Arm - DM Rat [ᘛ⁐ᕐᐷ] holding a Sword; Left Arm - Commissioner Carl the Frog shooting the Money Laser; Right Leg - [[Fanworks/Brack|Brack]] the Art Giraffe and Left Leg - [[Fanworks/Bobo Plushie|Mrsha Plushie]]), by [[Fanworks/mg|mg]].&lt;br /&gt;
Pirateaba by me.gif|Pirateaba by [[Fanworks/Me|Me]]&lt;br /&gt;
Pirateaba bow by ScottCross.png|Pirateaba bow by [[Fanworks/Scott Cross|Scott Cross]]&lt;br /&gt;
Titan Pirate.jpg|Big Pirate by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Bread.png|Pirate bread by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirate Breakdance.jpg|Pirate Breakdance by [[Fanworks/Brack|Brack]]&lt;br /&gt;
AngryPaba by Brack.jpg|Angry Pirate by [[Fanworks/Brack|Brack]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Pirateaba&amp;diff=118432</id>
		<title>Pirateaba</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Pirateaba&amp;diff=118432"/>
		<updated>2026-04-09T11:40:29Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pirateaba&#039;&#039;&#039; is the author of [https://wanderinginn.com/ The Wandering Inn] Webnovel, and its [[Ebook]] and [[Audiobook]] versions.&lt;br /&gt;
&lt;br /&gt;
Pirateaba is also the author of [[The Last Tide (series)|The Last Tide]], [[The Singer of Terandria (series)|The Singer of Terandria]], [[The Last Turn]], creator of [https://pirateaba.wordpress.com/ Pirate&#039;s blog], and several unpublished stories.&amp;lt;ref&amp;gt;[http://thefantasyinn.com/2018/01/22/pirateaba-interview/ Interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pirateaba&#039;s name comes from the character Pirate from Pirate&#039;s blog.&lt;br /&gt;
&lt;br /&gt;
==Personal information==&lt;br /&gt;
Prior to becoming a writer full-time, Pirateaba worked as a stocker at Costco.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/18/1-36/ Chapter 1.36 Comments]&amp;lt;/ref&amp;gt; Aside from the fact that Pirateaba is an extremely prolific author and also enjoys many other works of past and contemporary authors/creatives, little is known about Pirateaba&#039;s private life and it seems they like to keep it that way.&lt;br /&gt;
&lt;br /&gt;
Pirateaba&#039;s birthday is in the month of March.&lt;br /&gt;
&lt;br /&gt;
Pirateaba has met and shaken the hand of [https://en.wikipedia.org/wiki/Erik_Weihenmayer Eric Weihenmayer], the first blind person to reach the summit of Mount Everest.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/27/4-22-e/#comment-11955 Chapter 4.22 E Comments]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They wear glasses.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2025/04/06/10-37-gdi-pt-3/ 10.37 GDI (Pt.3) Author&#039;s Note]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Note: This gallery depicts &#039;&#039;Pirate&#039;&#039;, a comic character that Pirateaba created for Pirate&#039;s blog (see above), and still uses as their icon. Many fans have thus styled Pirateaba as Pirate, but Pirateaba insists that Pirate is actually a different character.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Pirateaba with Amazing Hair by AKNtheArtist.jpg|Pirateaba with Amazing Hair by [[Fanworks/AKNtheArtist|AKNtheArtist]]&lt;br /&gt;
Pirate, Hell&#039;s warden, by LeChatDemon.jpg|Pirate, Hell&#039;s Warden, by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Pirateaba by BoboPlushie.png|By [[Fanworks/Bobo Plushie|Bobo Plushie]]&lt;br /&gt;
Pirate by ArtsyNada.jpg|Pirateaba by [[Fanworks/Artsy Nada|Artsy Nada]]&lt;br /&gt;
PA by Bobo.jpg|Pirateaba by [[Fanworks/Bobo Plushie|Bobo Plushie]]&lt;br /&gt;
PA by Anito.jpg|By [[Fanworks/Anito|Anito]]&lt;br /&gt;
JojoAba by Chalyon.png|JojoAba by [[Fanworks/Chalyon|Chalyon]]&lt;br /&gt;
The Creation of Pirate.png|Pirate meets Pirateaba by [[Fanworks/Nap|Nap]]&lt;br /&gt;
Coming from the pages by Brack.png|Horror-aba by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Paba Relaxing.jpg|Pirateaba on a break, playing some relaxing games by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirateabas arms by Brack.png|Pirateabas arms by [[Fanworks/Brack|Brack]]&lt;br /&gt;
EvilAba by Pontastic.png|Evil-Aba by [[Fanworks/Nordink|Nordink]]&lt;br /&gt;
Pirate takes Energy by Brack.png|Pirate takes Energy by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirateabs by Brack.png|Pirateabs by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirateabs hands after writing training by Brack.png|Pirateaba&#039;s hands after writing training, by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirate wanting Peki to dress.jpg|Pirate wanting Peki to dress, by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Duck feed by demoniccriminal.jpg|Duck feed by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Pirateaba Truck by LeChatDemon.jpg|Pirateaba Truck by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Pirate, Word baker, by LeChatDemon.jpg|Pirate, Word Baker, by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Unlimited Bread- Words.png|I am the [Known For My Words]. [Unsealed] is my body, and [Tired] is my blood... by [[Fanworks/Nap|Nap]]&lt;br /&gt;
Your heart please by LecHat.png|Pirateaba sneaking up on Erin, by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
What are pirateaba by Demonic Criminal.jpg|What are Pirateaba by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Blending in pirateaba by Demonic Criminal.jpg|Blending in Pirateaba by [[Fanworks/Demonic Criminal|LeChatDemon]]&lt;br /&gt;
Pyrite aba by brack.jpg|Pyrite-aba by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Mrshaba by Brack.png|Mrsh-aba by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Piratezilla by MG.jpg|PiRATzilla by [[Fanworks/mg|mg]]&lt;br /&gt;
Piratebabar by GridCube.png|Pirate[https://en.wikipedia.org/wiki/Babar_the_Elephant babar] by [[Fanworks/GridCube|GridCube]]&lt;br /&gt;
Purring aba by GridCube.png|Purring Aba by [[Fanworks/GridCube|GridCube]]&lt;br /&gt;
Fanworks Activate interlock by mg.jpg|The Fanworks are docking (Head - Pirateaba; Right Arm - DM Rat [ᘛ⁐ᕐᐷ] holding a Sword; Left Arm - Commissioner Carl the Frog shooting the Money Laser; Right Leg - [[Fanworks/Brack|Brack]] the Art Giraffe and Left Leg - [[Fanworks/Bobo Plushie|Mrsha Plushie]]), by [[Fanworks/mg|mg]].&lt;br /&gt;
Pirateaba by me.gif|Pirateaba by [[Fanworks/Me|Me]]&lt;br /&gt;
Pirateaba bow by ScottCross.png|Pirateaba bow by [[Fanworks/Scott Cross|Scott Cross]]&lt;br /&gt;
Titan Pirate.jpg|Big Pirate by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Bread.png|Pirate bread by [[Fanworks/Brack|Brack]]&lt;br /&gt;
Pirate Breakdance.jpg|Pirate Breakdance by [[Fanworks/Brack|Brack]]&lt;br /&gt;
AngryPaba by Brack.jpg|Angry Pirate by [[Fanworks/Brack|Brack]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Flooded_Waters_Tribe&amp;diff=118431</id>
		<title>Flooded Waters Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Flooded_Waters_Tribe&amp;diff=118431"/>
		<updated>2026-04-09T11:37:57Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Military Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWI Rags by AuspiciousOctopi.png|thumb|220x220px|Rags with her Goblin Tribe by [[Fanworks/Auspiciousoctopi|Auspiciousoctopi]]]]&lt;br /&gt;
&#039;&#039;&#039;The Flooded Waters Tribe&#039;&#039;&#039; or the &#039;&#039;&#039;Goblinhome Tribe&#039;&#039;&#039; is a powerful [[Goblins|Goblin]] tribe led by their [Chieftain], [[Rags]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
With an origin as the weakest tribe in the [[Floodplains]], the Flooded Waters tribe flourished under the new leadership of Rags, growing larger and more powerful through the course of the story, though not without their own calamities. Currently, they are one of the most powerful Goblin tribes on Izril.&lt;br /&gt;
&lt;br /&gt;
===Absorbed Tribes ===&lt;br /&gt;
While the Flooded Waters Tribe were initially few in number, under their new leader, Rags, they started overrunning the other Goblin Tribes by slaying or defeating their Chieftains and absorbing their Goblins into the tribe.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/21/2-02-g/ Chapter 2.02 G]&amp;lt;/ref&amp;gt; Over time other Tribes started joining and letting themselves be absorbed all on their own.&lt;br /&gt;
&lt;br /&gt;
Some of the known absorbed tribes are, the &#039;&#039;&#039;Jawbreaker Tribe&#039;&#039;&#039;, &#039;&#039;&#039;Sword Taker Tribe&#039;&#039;&#039;, &#039;&#039;&#039;Bloody Hand Tribe&#039;&#039;&#039;, &#039;&#039;&#039;Gold Stone Tribe&#039;&#039;&#039;,&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; &#039;&#039;&#039;Still Grass Tribe&#039;&#039;&#039;, &#039;&#039;&#039;Fire Bite Tribe&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/24/3-26-g/ Chapter 3.26 G]&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Furgather Tribe&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/07/3-31-g/ Chapter 3.31 G]&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Rockfall Tribe&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/28/4-32-g/ Chapter 4.32 G]&amp;lt;/ref&amp;gt; and &#039;&#039;&#039;Frostfeeder Tribe&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/11/5-20-g/ Chapter 5.20 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two more Tribes that were only initially partially absorbed. These two tribes were the [[Redfang Tribe]] and the [[Mountain City Tribe]]. Following the Siege of Liscor, all remnants of those tribes along with those of [[Reiss]]&#039; [[Army of the Goblin Lord|Army]] and the [[Cave Goblins]], were absorbed into Flooded Waters. &lt;br /&gt;
&lt;br /&gt;
After [[Goblinhome]] was established, Rabbiteater, under the guise of the Goblin Slayer, directed other tribes he came across to head towards Goblinhome, where other tribe members would escort them. Such tribes include the &#039;&#039;&#039;Rolling Rocks Tribe&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Interlude – Talia|Interlude - Talia]]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
In the aftermath of [[Pallass]]&#039; 2nd army&#039;s siege of Goblinhome, the tribe also absorbed the &#039;&#039;&#039;Kraken Eater Tribe&#039;&#039;&#039; and &#039;&#039;&#039;Tribe of Dreams&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{VERef|10.37 GDI (Pt. 3)}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Redfang Tribe====&lt;br /&gt;
While it was true that Garen, the Chieftain of the Redfang Tribe, intentionally lost to Rags, by Goblin traditions the Redfang Tribe should have been absorbed, but due to Garen usurping Rags’ authority, the absorption did not happen. This led to the Redfang Tribe splitting in two with those who saw Rags as their true new Chieftain and those who did not understand what was going on and were confused by the whole order but were still loyal to Garen.&lt;br /&gt;
&lt;br /&gt;
When Rags finally had enough of Garen&#039;s insubordination, she abandoned him, and took the Redfangs that acknowledged Rags as leader with her, thus absorbing them into her own tribe.&lt;br /&gt;
&lt;br /&gt;
The other Redfangs that stayed with Garen ultimately saw the error of their ways when they were reunited with Garen&#039;s [[Halfseekers|old adventurer team]] and [[Redfang Elite Warriors|5 of their lost brothers]]. After the Redfangs heard the true events of Garen&#039;s betrayal of the Halfseekers, and listened in on how they themselves had betrayed Rags by not siding with her from the start, the Redfangs changed their mind on who would be the true chieftain. Finally, the remaining Redfangs watched the five elite warriors stand up to and fight Garen because he was not their true Chieftain. This culminated with the remaining Redfangs leaving Garen and siding with their 5 lost brothers and thus with Rags.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/09/5-58/ Chapter 5.58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mountain City Tribe====&lt;br /&gt;
When Rags left [[Dwarfhalls Rest]], she took with her dissatisfied members of the Mountain City Tribe, such as Poisonbite&#039;s group, Noears, and Quietstab.&lt;br /&gt;
&lt;br /&gt;
When Tremborag was slain by Tyrion Veltras, Rags&#039; speech convinced roughly half of the Mountain City Tribe to join her over Reiss or Garen. However, before they could be fully integrated into the tribe, Reiss tried to murder Rags due to their conflicting plans, in an attempt to consolidate the combined Goblin forces under him. This resulted in most of Flooded Waters&#039; new members being absorbed into the Goblin Lord&#039;s army.&lt;br /&gt;
&lt;br /&gt;
When Reiss died, all remaining Mountain City members and Reiss&#039; army joined Flooded Waters for good.&lt;br /&gt;
&lt;br /&gt;
==== Kraken Eater Tribe ====&lt;br /&gt;
The future [[Ragathsi]] easily defeated [[Naumel]] and made his tribe part of the Flooded Waters tribe. After her death, a duel between Naumel and Rags newly ascended as a Goblin Lord reaffirmed the tribe&#039;s absorption.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tribe of Dreams ====&lt;br /&gt;
Another future Goblin Lord version of Rags lead her tribe, the Tribe of Dreams, out of the [[Palace of Fates]]. The core 100 members died fighting the [[Mortemdefieir Titan]], leaving the other 900 members to join the Flooded Waters tribe.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Volume 1&#039;&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fandom-table&amp;quot;&lt;br /&gt;
!To see this text, hit the &amp;quot;Expand&amp;quot; link to the right.&lt;br /&gt;
|-&lt;br /&gt;
| [[Erin Solstice]] encountered six members of the Flooded Water Tribe in the [[Amentus]] tree grove located near [[First Wandering Inn|the First Wandering Inn]]. They were harvesting Amentus fruit. They drew knives and chased Erin&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/07/30/1-02/ Chapter 1.02]&amp;lt;/ref&amp;gt; over a stream and into her inn, where they dealt her a few cuts before she wounded and chased them off.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/08/07/1-03/ Chapter 1.03]&amp;lt;/ref&amp;gt; At nighttime a day or two later, a [[Goblins|Goblin]] from an ambush group-armed with the tribe&#039;s best weaponry, half-rusted shortswords-entered the Inn, while Erin was out, and attempted to leave without realizing Erin, had returned. The ambush group waiting outside received the unconscious scouting goblin, thrown through the doors by Erin, before running away.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/08/13/1-05/ Chapter 1.05]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few days later, Erin was walking to [[Liscor]] and realized at last three Goblins were watching her. She threw a rock at one, causing them to run away. As she continued to walk and occasionally threw stones, more Goblins watched her, looking for weaknesses to exploit.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/07/1-12/ Chapter 1.12]&amp;lt;/ref&amp;gt; As Erin returned to the Inn that night, Goblins threw rocks at her, causing her to bleed, but [[Relc Grasstongue|Relc]] chased them off.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/14/1-14/ Chapter 1.14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next morning, three Goblins were killed by Relc and their heads brought to the Inn. As Erin was burying the three Goblins, she was attacked by a small goblin with a knife wearing a stained loincloth and a few rags, who she slapped away and kicked in the stomach. She returned to the newly buried grave and remained there until she heard a horn and realized she was surrounded by the Flooded Waters Tribe. As Erin began to run, she dodged arrows shot by the Chieftain and the only Hobgoblin in the tribe. She passed the ragged Goblin and told her that she didn&#039;t kill them. The entire tribe, around 40 or fewer Goblins, followed Erin back to her inn, where she went aside and started boiling oil in her pot. The Chieftain broke the door down a few minutes later.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/18/1-15/ Chapter 1.15]&amp;lt;/ref&amp;gt; After the Chieftain knocked her to the ground and attempted to assault her, Erin fought back and was stabbed through her midsection before she threw the boiling oil on the Chieftain, slowly killing him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/21/1-16/ Chapter 1.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Four Goblins were harvesting fruit at the Amentus tree grove when Erin appeared which caused them to run away in fear. Later that day, around dinnertime, Erin invited the four Goblins to share free dinner with her, which they hesitantly accepted. That night, their stomachs stuffed, the Goblins tried to pay her three silver coins, which she refused.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/28/1-18/ Chapter 1.18]&amp;lt;/ref&amp;gt; Later, Erin watched the Flooded Waters Tribe chase down and kill a [[Rock Crabs|Rock Crab]], which they then ate. The ragged Goblin paused her eating when she saw Erin and thought about the coins she&#039;d been collecting.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/10/23/1-23/ Chapter 1.23]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Later, a group of nine Goblins lead by the [[Rags|ragged Goblin]], nicknamed &#039;Rags&#039; by Erin, came to the inn with money to eat food. The group ate food and played chess, and Rags played chess with the [[Antinium]] that came with [[Klbkch]], managing to beat two Workers back-to-back. As Rags attempted to hide a chess piece with her as she left, Erin stopped her and told her she can come back and play any time.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/10/30/1-24/ Chapter 1.24]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The group of nine goblins lead by Rags received beatings when they returned to their tribe. The next day, the group of goblins, now down to four from nine, hid near the inn. The rest of the Flooded Waters Tribe, forty in total, surrounded the inn. The four goblins, led by Rags, wanted to intervene but were too afraid. The tribe entered the inn and briefly fought Erin before Klbkch arrived and reduced their number to nine, but at that point, he was gravely injured. The four other goblins entered the inn and fought the nine remaining. Together, they managed to kill seven more, and Rags&#039; group chased the two left that fled.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/09/1-25/ Chapter 1.25]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The four Goblins, including Rags, returned to the inn some days later.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt; After this, Rags usually came with two larger Goblins guarding her or rarely alone, almost always with injuries from scuffling or fighting.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.28]&amp;lt;/ref&amp;gt; Later, [[Ryoka Griffin]] saw Rags leading a group of Goblins against a leaderless group, using formations and fighting together.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.06 R]&amp;lt;/ref&amp;gt; Later, in Rag&#039;s narration, it&#039;s revealed that the Flooded Waters Tribe has splintered, and Rags is leading a smaller breakaway group that believes humans shouldn&#039;t be eaten on sight against the remainder of the tribe. Erin offered to hire Rags&#039; group as guards and they refused, leading Erin to sell them the weapons she bought for them to guard with and some small jars of acid.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/21/1-32/ Chapter 1.32]&amp;lt;/ref&amp;gt; Rags and her group of Goblins, now nine in total, visited the inn when three adventurers entered and began to fight them. The Goblins looted the adventurers of healing potions and other things after they were downed.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/25/1-33/ Chapter 1.33]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, Rags was given a lesson in magic by [[Pisces Jealnet|Pisces]] at the inn. Erin made a deal with Pisces to teach Rags magic every other day in exchange for free food.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt; Days later, Erin intervened and stopped the [[Horns of Hammerad]] from killing Rags&#039; Goblin group outside the inn.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/18/1-36/ Chapter 1.36]&amp;lt;/ref&amp;gt; Rags&#039; Goblins later watched Erin beat Pawn at chess.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/25/1-38/ Chapter 1.38]&amp;lt;/ref&amp;gt; Later, Rags, with a huge bruise on her side and cuts on her face, now leading thirty-odd Goblins, entered the inn when only Erin and Toren were there and played a few games by herself before Toren sat down opposite her and started to play.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/29/1-39/ Chapter 1.39]&amp;lt;/ref&amp;gt; Erin came down to the common room and played with her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryoka Griffin, passing through the Floodplains, witnessed Rags&#039; Goblins defending with notable coordination against another group of Goblins wearing feathers. As Ryoka watched, she saw Rags leading another group of Goblins in formation into the right flank of the feather Goblins. The fight ended when Rags set the enemy Chieftain on fire with [Firefly]. A Goblin sentry saw Ryoka and called to the main groups, resulting in the Goblins chasing Ryoka for the rucksack on her back. Ryoka kicked Rags away and dodged [Firefly] as she ran.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/05/1-13-r/ Chapter 1.13 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, Rags&#039; Goblins hid in the grass and watched [[Skinner]] enter Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/22/1-42/ Chapter 1.42]&amp;lt;/ref&amp;gt; Rags, officially the Chieftain of Flooded Waters, watched the undead attack the inn and struggled with deciding whether to aid the Antinium in defending it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/25/1-43/ Chapter 1.43]&amp;lt;/ref&amp;gt; A few minutes later, Rags led her Goblins to kill the fleeing Skinner and delivered the finishing blows.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/03/01/1-44/ Chapter 1.44]&amp;lt;/ref&amp;gt; Twenty-seven dead Goblins lay around Skinner&#039;s corpse as the Goblins ate him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/03/04/1-45/ Chapter 1.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
==Military Strength==&lt;br /&gt;
The tribe was last estimated by information brokers to be rated as a Level 40+ infiltration job.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/12/9-20/ Chapter 9.20]&amp;lt;/ref&amp;gt; The tribe is strong enough to bloody Pallass&#039; 2nd Army. It&#039;s estimated to have over fifteen thousand members.&amp;lt;ref&amp;gt;{{VERef|10.35 - Pt. 1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After absorbing notable tribes, the Flooded Waters tribe has many Hobgoblins in its army. Many have gained advanced classes from surviving the Siege of Liscor. The Redfang warriors make up its elite combatants as well as its cavalry with their [[Carn Wolves|Carn Wolf]] riders. With the absorption of the Kraken Eater Tribe, they has at most eleven Fomirelins.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They have strong ranged forces, from [[Badarrow]]&#039;s disciples of trained archers and snipers, as well as their [Tinkerers] manufacturing crossbows. They&#039;ve also made siege weapons like huge crossbow-ballistas made from Wyvern hide, sinew and bones dubbed Thunderbows, and a model a third of its size dubbed Roarwings.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/03/15/7-12-g/ Chapter 7.12 G]&amp;lt;/ref&amp;gt; They&#039;ve added glass magnifiers to extend their range of accuracy, and also possess trebuchets and ballistae.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/24/8-39/ Chapter 8.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They have a flying force of [[Wyverns|Wyvern]] riders, thanks to their multiple [Beast Tamers] that usually provide the Redfang&#039;s Carn Wolves, and possibly a few remnants of Reiss&#039; Army which was known to employ Shield Spiders, establishing bonds with Frost Wyverns. On top of their breath attacks, they&#039;ve mounted their Thunderbows onto their backs. They are led by [[Snapjaw]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/30/9-12/ Chapter 9.12]&amp;lt;/ref&amp;gt; They have access to one highly advanced war machine, a fighter plane, through their [Fighter Pilot] [[Fightipilota|Flightipilota]].&lt;br /&gt;
&lt;br /&gt;
Because of the alliance with the Tormek Al clan of [[Ogres]], some have joined the tribe, and they were made into shock troops by being trained by Redscar and fully armoured, with plans to enchant that armor when possible to make them even tougher.&amp;lt;ref name=&amp;quot;:8.16&amp;quot; /&amp;gt; They carry shields,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and some are armed with Thunderbows, which they can carry by hand.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; An alliance has also been formed with the Troll [[Kingdom of Deep and Song]], providing [[Trolls]] support.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The [[Dulat]] has said when they leave for the New Lands, many Trolls will go with them.&lt;br /&gt;
&lt;br /&gt;
The tribe has other specialist forces to rely upon. [[Headscratcher]]&#039;s disciples of [Berserkers]. [[Shorthilt]]&#039;s disciples of weapon experts, who use rare weapons.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; [[Poisonbite]]&#039;s mostly-female, grey-clad ambushers, armed with poisoned weapons. [[Calescent]]&#039;s Spicy-brigade, who lace their weapons with pepper dust.&amp;lt;ref name=&amp;quot;:8.16&amp;quot; /&amp;gt; There is a growing number of [Goths] who can defend with their negative auras.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/22/9-66/ Chapter 9.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They know how to make some of [[Velan]]&#039;s alchemical creations, such as a strength drink.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; They make armor out of Wyvern hides lined with Carn Wolf fur.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 1) – The Wedding}}&amp;lt;/ref&amp;gt; The Tribe of Dreams provide them with Faith classes, advanced magical knowledge from ten years in the future, and basic firearms.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; They have access to a vein of Orichalcum ore, though there is no evidence that they have exploited it yet, and they might not have the knowledge or means to smelt the alloy.&amp;lt;ref&amp;gt;{{VERef|9.44 P}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tribe&#039;s greatest strength is the strategic talent and ingenuity of its chieftain, [[Rags]].&lt;br /&gt;
&lt;br /&gt;
===Tribal Skills:===&lt;br /&gt;
&lt;br /&gt;
*[Drive Towards the Future, Collective Competence: Engineering]&lt;br /&gt;
*[Fast Travellers]&lt;br /&gt;
*[Fleet Foot]&lt;br /&gt;
*[Guise of Neutrality]&lt;br /&gt;
*[Rapid Reload]&lt;br /&gt;
*[Scavenger Armor]&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
[[Niers Astoragon|Niers]] noted that their defenses are vulnerable to high-level [Rogues], perhaps because they had not yet encountered such a threat.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
The original tribe were practiced swimmers due to living in the Floodplains. They loved the rainy season, where they would dive into the water and catch fish with crude nets despite the aquatic predators.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 7) – No Answers and Answers}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tribe is notable for its members maintaining the distinctive traits of their original tribes, instead of basing their general identity around their Chieftain. However they are still influenced by their cheiftain&#039;s leadership in several ways. Such as becoming more curious, pensive, and striving to improve things and experiment. They will test out ideas on their own and if they prove to be good, they will quickly spread throughout the tribe, without requiring Rags&#039; input. This can give the impression that the Tribe is impatient, and striving to build upwards.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 3) – Vengeance and Talking}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Known Members===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; |&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt; &lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;15%&amp;quot; |&amp;lt;u&amp;gt;Tribe Origin&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;20%&amp;quot; |&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rags]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flooded Waters Tribe&lt;br /&gt;
|Goblin Lord/ Chieftain &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redscar]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Second-in-Command and Leader of the Redfang Goblins&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Poisonbite]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Female Rockfall Chieftain&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/28/4-32-g/ Chapter 4.32 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockfall Tribe&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Calescent]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Officer and Chef - Working at The Wandering Inn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Leapwolf]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
| Second-in-Command of the Redfang Goblins &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Badarrow]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Officer and Leader of the snipers. Currently separated from main tribe - on [[Baleros]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rabbiteater]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
| Currently separated from main tribe - on [[Baleros]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Numbtongue]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Currently separated from main tribe - at The Wandering Inn&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Furgatherer&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/05/5-57/ Chapter 5.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Starstarer]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/19/5-61/ Chapter 5.61]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ulvama]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Currently separated from main tribe - On Baleros&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hammersteel&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/01/29/5-55-g/ Chapter 5.55 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Snapjaw]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reiss’ Goblin Tribe&lt;br /&gt;
|Officer and Leader of the Wyvern Riders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Raidpear]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Currently separated from main tribe - in Laken&#039;s Empire/The Goblinlands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chanium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|Currently separated from main tribe - in Laken&#039;s Empire/The Goblinlands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Holdnose]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flooded Waters Tribe&lt;br /&gt;
|Currently separated from main tribe - in Laken&#039;s Empire/The Goblinlands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Garnish&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Stick Picker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Glowfinder&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|Stone Picker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Shineshield]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|[Shield Maiden]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sparkstones&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|Currently separated from main Tribe - in Laken&#039;s Empire/The Goblinlands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sharpstick&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/03/21/8-14-n/ Chapter 8.14 N]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
| [Sniper]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Somo&amp;lt;ref name=&amp;quot;:8.16&amp;quot;&amp;gt;[https://wanderinginn.com/2021/04/10/8-16/ Chapter 8.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tormek Al Clan&lt;br /&gt;
|[[Ogres|Ogre]] warrior&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Taganchiel]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|The best [Shaman] in Goblinhome&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Rasktooth]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
|Currently separated from main tribe - travelling with [[Infinitypear]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gothica]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
|[Goth]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Dirtmouth]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
| Warrior&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Atter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]] → [[Redfang Tribe]]&lt;br /&gt;
|Was formerly from the Mountain City, but now is a Redfang warrior.&amp;lt;ref name=&amp;quot;:Songs &amp;amp; Stories&amp;quot;&amp;gt;[https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ Interlude – Songs and Stories]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pillowhead&amp;lt;ref name=&amp;quot;:Songs &amp;amp; Stories&amp;quot; /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fightipilota]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]] &lt;br /&gt;
|[Fighter Pilot]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Prixall]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Molten Stone Tribe]]&lt;br /&gt;
|[Head Witch]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Peggy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Inkpaper]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sticks]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Picker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Balanceboard]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|[Boarder]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ressga]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Working for [[Magnolia Reinhart]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Asgra&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rianchi]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|[Gearhead Cyclist]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Dyeda]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Tatooist&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cliffdiver&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Festerwound&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chickenruler]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Beast Tamer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bravehammer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Chieftain guard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mousebite]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Evilknee]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wyverndancer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Trueshot]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Venasteel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Second-in-command of Poisonbite&#039;s warriors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coalgetter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
|Coal mover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Naumel]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Kraken Eater Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cazmaw&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Kraken Eater Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fituna&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Kraken Eater Tribe]]&lt;br /&gt;
|Shaman&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Roithe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tribe of Dreams&lt;br /&gt;
|[Faithful]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chambersoot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tribe of Dreams &lt;br /&gt;
|[Scrapper] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zamathica&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tribe of Dreams&lt;br /&gt;
|[Goth]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former Members===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; |&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;15%&amp;quot; |&amp;lt;u&amp;gt;Tribe Origin&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;20%&amp;quot; |&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Goblin Chieftain]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flooded Waters Tribe&lt;br /&gt;
| &lt;br /&gt;
*Was the chieftain before Rags.&lt;br /&gt;
*Killed by [[Erin Solstice|Erin]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Garen Red Fang|Garen Redfang]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
*Only pretended to be part of tribe.&lt;br /&gt;
*Rags abandoned him for not acknowledging her as his chieftain.&lt;br /&gt;
*By the end he joined for real.&lt;br /&gt;
*Mortally wounded by [[Az’kerash]], and finished off by [[Relc Grasstongue|Relc]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Pyrite]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|&lt;br /&gt;
*Second-in-Command.&lt;br /&gt;
*Killed by [[Tyrion Veltras|Tyrion]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Greybeard]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
&lt;br /&gt;
(Originally part of Velan&#039;s Tribe)&lt;br /&gt;
|&lt;br /&gt;
* Only pretended to be part of tribe.&lt;br /&gt;
*Left when his true identity was revealed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Quietstab]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|&lt;br /&gt;
*Officer.&lt;br /&gt;
*Killed by [[Tremborag]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/12/29/5-50-g/ Chapter 5.50 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Noears]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Headscratcher]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Killed by [[Az’kerash]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Shorthilt]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spiderslicer]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Killed by [[Az’kerash]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Grunter]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bugear]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rocksoup]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Leftstep]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bitefly]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Orangepoo]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Patchhelm]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Justrust]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fleetfur&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beetlestare&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Twofeather&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/27/5-32-g/ Chapter 5.32 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/12/18/5-47-g/ Chapter 5.47 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ecraw&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&amp;lt;ref name=&amp;quot;:Songs &amp;amp; Stories&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Seizhe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&amp;lt;ref name=&amp;quot;:8.46 G&amp;quot;&amp;gt;[https://wanderinginn.com/2021/10/03/8-46-g/ Chapter 8.46 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Filthblade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&amp;lt;ref name=&amp;quot;:8.46 G&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Before the Flooded Waters Tribe gained more power, [[Relc Grasstongue|Relc]] was well-known in the tribe. He had killed more of their kind by himself than the rest of the other guardsmen combined. He was faster than any Goblin—faster than arrows—had skin tougher than metal, and he could kill even a Hob with his bare hands.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/16/2-00-g/ Chapter 2.00 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Groups/Organizations]]&lt;br /&gt;
[[Category:Goblin Tribes]]&lt;br /&gt;
[[Category:Flooded Waters Tribe|*]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Flooded_Waters_Tribe&amp;diff=118430</id>
		<title>Flooded Waters Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Flooded_Waters_Tribe&amp;diff=118430"/>
		<updated>2026-04-09T11:35:52Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWI Rags by AuspiciousOctopi.png|thumb|220x220px|Rags with her Goblin Tribe by [[Fanworks/Auspiciousoctopi|Auspiciousoctopi]]]]&lt;br /&gt;
&#039;&#039;&#039;The Flooded Waters Tribe&#039;&#039;&#039; or the &#039;&#039;&#039;Goblinhome Tribe&#039;&#039;&#039; is a powerful [[Goblins|Goblin]] tribe led by their [Chieftain], [[Rags]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
With an origin as the weakest tribe in the [[Floodplains]], the Flooded Waters tribe flourished under the new leadership of Rags, growing larger and more powerful through the course of the story, though not without their own calamities. Currently, they are one of the most powerful Goblin tribes on Izril.&lt;br /&gt;
&lt;br /&gt;
===Absorbed Tribes ===&lt;br /&gt;
While the Flooded Waters Tribe were initially few in number, under their new leader, Rags, they started overrunning the other Goblin Tribes by slaying or defeating their Chieftains and absorbing their Goblins into the tribe.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/21/2-02-g/ Chapter 2.02 G]&amp;lt;/ref&amp;gt; Over time other Tribes started joining and letting themselves be absorbed all on their own.&lt;br /&gt;
&lt;br /&gt;
Some of the known absorbed tribes are, the &#039;&#039;&#039;Jawbreaker Tribe&#039;&#039;&#039;, &#039;&#039;&#039;Sword Taker Tribe&#039;&#039;&#039;, &#039;&#039;&#039;Bloody Hand Tribe&#039;&#039;&#039;, &#039;&#039;&#039;Gold Stone Tribe&#039;&#039;&#039;,&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; &#039;&#039;&#039;Still Grass Tribe&#039;&#039;&#039;, &#039;&#039;&#039;Fire Bite Tribe&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/24/3-26-g/ Chapter 3.26 G]&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Furgather Tribe&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/07/3-31-g/ Chapter 3.31 G]&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Rockfall Tribe&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/28/4-32-g/ Chapter 4.32 G]&amp;lt;/ref&amp;gt; and &#039;&#039;&#039;Frostfeeder Tribe&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/11/5-20-g/ Chapter 5.20 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two more Tribes that were only initially partially absorbed. These two tribes were the [[Redfang Tribe]] and the [[Mountain City Tribe]]. Following the Siege of Liscor, all remnants of those tribes along with those of [[Reiss]]&#039; [[Army of the Goblin Lord|Army]] and the [[Cave Goblins]], were absorbed into Flooded Waters. &lt;br /&gt;
&lt;br /&gt;
After [[Goblinhome]] was established, Rabbiteater, under the guise of the Goblin Slayer, directed other tribes he came across to head towards Goblinhome, where other tribe members would escort them. Such tribes include the &#039;&#039;&#039;Rolling Rocks Tribe&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Interlude – Talia|Interlude - Talia]]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
In the aftermath of [[Pallass]]&#039; 2nd army&#039;s siege of Goblinhome, the tribe also absorbed the &#039;&#039;&#039;Kraken Eater Tribe&#039;&#039;&#039; and &#039;&#039;&#039;Tribe of Dreams&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{VERef|10.37 GDI (Pt. 3)}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Redfang Tribe====&lt;br /&gt;
While it was true that Garen, the Chieftain of the Redfang Tribe, intentionally lost to Rags, by Goblin traditions the Redfang Tribe should have been absorbed, but due to Garen usurping Rags’ authority, the absorption did not happen. This led to the Redfang Tribe splitting in two with those who saw Rags as their true new Chieftain and those who did not understand what was going on and were confused by the whole order but were still loyal to Garen.&lt;br /&gt;
&lt;br /&gt;
When Rags finally had enough of Garen&#039;s insubordination, she abandoned him, and took the Redfangs that acknowledged Rags as leader with her, thus absorbing them into her own tribe.&lt;br /&gt;
&lt;br /&gt;
The other Redfangs that stayed with Garen ultimately saw the error of their ways when they were reunited with Garen&#039;s [[Halfseekers|old adventurer team]] and [[Redfang Elite Warriors|5 of their lost brothers]]. After the Redfangs heard the true events of Garen&#039;s betrayal of the Halfseekers, and listened in on how they themselves had betrayed Rags by not siding with her from the start, the Redfangs changed their mind on who would be the true chieftain. Finally, the remaining Redfangs watched the five elite warriors stand up to and fight Garen because he was not their true Chieftain. This culminated with the remaining Redfangs leaving Garen and siding with their 5 lost brothers and thus with Rags.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/09/5-58/ Chapter 5.58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mountain City Tribe====&lt;br /&gt;
When Rags left [[Dwarfhalls Rest]], she took with her dissatisfied members of the Mountain City Tribe, such as Poisonbite&#039;s group, Noears, and Quietstab.&lt;br /&gt;
&lt;br /&gt;
When Tremborag was slain by Tyrion Veltras, Rags&#039; speech convinced roughly half of the Mountain City Tribe to join her over Reiss or Garen. However, before they could be fully integrated into the tribe, Reiss tried to murder Rags due to their conflicting plans, in an attempt to consolidate the combined Goblin forces under him. This resulted in most of Flooded Waters&#039; new members being absorbed into the Goblin Lord&#039;s army.&lt;br /&gt;
&lt;br /&gt;
When Reiss died, all remaining Mountain City members and Reiss&#039; army joined Flooded Waters for good.&lt;br /&gt;
&lt;br /&gt;
==== Kraken Eater Tribe ====&lt;br /&gt;
The future [[Ragathsi]] easily defeated [[Naumel]] and made his tribe part of the Flooded Waters tribe. After her death, a duel between Naumel and Rags newly ascended as a Goblin Lord reaffirmed the tribe&#039;s absorption.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tribe of Dreams ====&lt;br /&gt;
Another future Goblin Lord version of Rags lead her tribe, the Tribe of Dreams, out of the [[Palace of Fates]]. The core 100 members died fighting the [[Mortemdefieir Titan]], leaving the other 900 members to join the Flooded Waters tribe.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Volume 1&#039;&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fandom-table&amp;quot;&lt;br /&gt;
!To see this text, hit the &amp;quot;Expand&amp;quot; link to the right.&lt;br /&gt;
|-&lt;br /&gt;
| [[Erin Solstice]] encountered six members of the Flooded Water Tribe in the [[Amentus]] tree grove located near [[First Wandering Inn|the First Wandering Inn]]. They were harvesting Amentus fruit. They drew knives and chased Erin&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/07/30/1-02/ Chapter 1.02]&amp;lt;/ref&amp;gt; over a stream and into her inn, where they dealt her a few cuts before she wounded and chased them off.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/08/07/1-03/ Chapter 1.03]&amp;lt;/ref&amp;gt; At nighttime a day or two later, a [[Goblins|Goblin]] from an ambush group-armed with the tribe&#039;s best weaponry, half-rusted shortswords-entered the Inn, while Erin was out, and attempted to leave without realizing Erin, had returned. The ambush group waiting outside received the unconscious scouting goblin, thrown through the doors by Erin, before running away.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/08/13/1-05/ Chapter 1.05]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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A few days later, Erin was walking to [[Liscor]] and realized at last three Goblins were watching her. She threw a rock at one, causing them to run away. As she continued to walk and occasionally threw stones, more Goblins watched her, looking for weaknesses to exploit.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/07/1-12/ Chapter 1.12]&amp;lt;/ref&amp;gt; As Erin returned to the Inn that night, Goblins threw rocks at her, causing her to bleed, but [[Relc Grasstongue|Relc]] chased them off.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/14/1-14/ Chapter 1.14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The next morning, three Goblins were killed by Relc and their heads brought to the Inn. As Erin was burying the three Goblins, she was attacked by a small goblin with a knife wearing a stained loincloth and a few rags, who she slapped away and kicked in the stomach. She returned to the newly buried grave and remained there until she heard a horn and realized she was surrounded by the Flooded Waters Tribe. As Erin began to run, she dodged arrows shot by the Chieftain and the only Hobgoblin in the tribe. She passed the ragged Goblin and told her that she didn&#039;t kill them. The entire tribe, around 40 or fewer Goblins, followed Erin back to her inn, where she went aside and started boiling oil in her pot. The Chieftain broke the door down a few minutes later.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/18/1-15/ Chapter 1.15]&amp;lt;/ref&amp;gt; After the Chieftain knocked her to the ground and attempted to assault her, Erin fought back and was stabbed through her midsection before she threw the boiling oil on the Chieftain, slowly killing him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/21/1-16/ Chapter 1.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Four Goblins were harvesting fruit at the Amentus tree grove when Erin appeared which caused them to run away in fear. Later that day, around dinnertime, Erin invited the four Goblins to share free dinner with her, which they hesitantly accepted. That night, their stomachs stuffed, the Goblins tried to pay her three silver coins, which she refused.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/28/1-18/ Chapter 1.18]&amp;lt;/ref&amp;gt; Later, Erin watched the Flooded Waters Tribe chase down and kill a [[Rock Crabs|Rock Crab]], which they then ate. The ragged Goblin paused her eating when she saw Erin and thought about the coins she&#039;d been collecting.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/10/23/1-23/ Chapter 1.23]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Later, a group of nine Goblins lead by the [[Rags|ragged Goblin]], nicknamed &#039;Rags&#039; by Erin, came to the inn with money to eat food. The group ate food and played chess, and Rags played chess with the [[Antinium]] that came with [[Klbkch]], managing to beat two Workers back-to-back. As Rags attempted to hide a chess piece with her as she left, Erin stopped her and told her she can come back and play any time.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/10/30/1-24/ Chapter 1.24]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The group of nine goblins lead by Rags received beatings when they returned to their tribe. The next day, the group of goblins, now down to four from nine, hid near the inn. The rest of the Flooded Waters Tribe, forty in total, surrounded the inn. The four goblins, led by Rags, wanted to intervene but were too afraid. The tribe entered the inn and briefly fought Erin before Klbkch arrived and reduced their number to nine, but at that point, he was gravely injured. The four other goblins entered the inn and fought the nine remaining. Together, they managed to kill seven more, and Rags&#039; group chased the two left that fled.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/09/1-25/ Chapter 1.25]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The four Goblins, including Rags, returned to the inn some days later.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/16/1-27/ Chapter 1.27]&amp;lt;/ref&amp;gt; After this, Rags usually came with two larger Goblins guarding her or rarely alone, almost always with injuries from scuffling or fighting.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.28]&amp;lt;/ref&amp;gt; Later, [[Ryoka Griffin]] saw Rags leading a group of Goblins against a leaderless group, using formations and fighting together.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.06 R]&amp;lt;/ref&amp;gt; Later, in Rag&#039;s narration, it&#039;s revealed that the Flooded Waters Tribe has splintered, and Rags is leading a smaller breakaway group that believes humans shouldn&#039;t be eaten on sight against the remainder of the tribe. Erin offered to hire Rags&#039; group as guards and they refused, leading Erin to sell them the weapons she bought for them to guard with and some small jars of acid.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/21/1-32/ Chapter 1.32]&amp;lt;/ref&amp;gt; Rags and her group of Goblins, now nine in total, visited the inn when three adventurers entered and began to fight them. The Goblins looted the adventurers of healing potions and other things after they were downed.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/25/1-33/ Chapter 1.33]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Later, Rags was given a lesson in magic by [[Pisces Jealnet|Pisces]] at the inn. Erin made a deal with Pisces to teach Rags magic every other day in exchange for free food.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]&amp;lt;/ref&amp;gt; Days later, Erin intervened and stopped the [[Horns of Hammerad]] from killing Rags&#039; Goblin group outside the inn.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/18/1-36/ Chapter 1.36]&amp;lt;/ref&amp;gt; Rags&#039; Goblins later watched Erin beat Pawn at chess.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/25/1-38/ Chapter 1.38]&amp;lt;/ref&amp;gt; Later, Rags, with a huge bruise on her side and cuts on her face, now leading thirty-odd Goblins, entered the inn when only Erin and Toren were there and played a few games by herself before Toren sat down opposite her and started to play.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/29/1-39/ Chapter 1.39]&amp;lt;/ref&amp;gt; Erin came down to the common room and played with her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Ryoka Griffin, passing through the Floodplains, witnessed Rags&#039; Goblins defending with notable coordination against another group of Goblins wearing feathers. As Ryoka watched, she saw Rags leading another group of Goblins in formation into the right flank of the feather Goblins. The fight ended when Rags set the enemy Chieftain on fire with [Firefly]. A Goblin sentry saw Ryoka and called to the main groups, resulting in the Goblins chasing Ryoka for the rucksack on her back. Ryoka kicked Rags away and dodged [Firefly] as she ran.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/05/1-13-r/ Chapter 1.13 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Later, Rags&#039; Goblins hid in the grass and watched [[Skinner]] enter Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/22/1-42/ Chapter 1.42]&amp;lt;/ref&amp;gt; Rags, officially the Chieftain of Flooded Waters, watched the undead attack the inn and struggled with deciding whether to aid the Antinium in defending it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/02/25/1-43/ Chapter 1.43]&amp;lt;/ref&amp;gt; A few minutes later, Rags led her Goblins to kill the fleeing Skinner and delivered the finishing blows.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/03/01/1-44/ Chapter 1.44]&amp;lt;/ref&amp;gt; Twenty-seven dead Goblins lay around Skinner&#039;s corpse as the Goblins ate him.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/03/04/1-45/ Chapter 1.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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|}&amp;lt;br /&amp;gt;&lt;br /&gt;
==Military Strength==&lt;br /&gt;
The tribe was last estimated by information brokers to be rated as a Level 40+ infiltration job.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/12/9-20/ Chapter 9.20]&amp;lt;/ref&amp;gt; The tribe is strong enough to bloody Pallass&#039; 2nd Army. It&#039;s estimated to have over fifteen thousand members.&amp;lt;ref&amp;gt;{{VERef|10.35 - Pt. 1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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After absorbing notable tribes, the Flooded Waters tribe has many Hobgoblins in its army. Many have gained advanced classes from surviving the Siege of Liscor. The Redfang warriors make up its elite combatants as well as its cavalry with their [[Carn Wolves|Carn Wolf]] riders. With the absorption of the Kraken Eater Tribe, they has at most eleven Fomirelins.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
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They have strong ranged forces, from [[Badarrow]]&#039;s disciples of trained archers and snipers, as well as their [Tinkerers] manufacturing crossbows. They&#039;ve also made siege weapons like huge crossbow-ballistas made from Wyvern hide, sinew and bones dubbed Thunderbows, and a model a third of its size dubbed Roarwings.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/03/15/7-12-g/ Chapter 7.12 G]&amp;lt;/ref&amp;gt; They&#039;ve added glass magnifiers to extend their range of accuracy, and also possess trebuchets and ballistae.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/24/8-39/ Chapter 8.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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They have a flying force of [[Wyverns|Wyvern]] riders, thanks to their multiple [Beast Tamers] that usually provide the Redfang&#039;s Carn Wolves, and possibly a few remnants of Reiss&#039; Army which was known to employ Shield Spiders, establishing bonds with Frost Wyverns. On top of their breath attacks, they&#039;ve mounted their Thunderbows onto their backs. They are led by [[Snapjaw]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/30/9-12/ Chapter 9.12]&amp;lt;/ref&amp;gt; They have access to one highly advanced war machine, a fighter plane, through their [Fighter Pilot] [[Fightipilota|Flightipilota]].&lt;br /&gt;
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Because of the alliance with the Tormek Al clan of [[Ogres]], some have joined the tribe, and they were made into shock troops by being trained by Redscar and fully armoured, with plans to enchant that armor when possible to make them even tougher.&amp;lt;ref name=&amp;quot;:8.16&amp;quot; /&amp;gt; They carry shields,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and some are armed with Thunderbows, which they can carry by hand.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; An alliance has also been formed with the Troll [[Kingdom of Deep and Song]], providing [[Trolls]] support.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The [[Dulat]] has said when they leave for the New Lands, many Trolls will go with them.&lt;br /&gt;
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The tribe has other specialist forces to rely upon. [[Headscratcher]]&#039;s disciples of [Berserkers]. [[Shorthilt]]&#039;s disciples of weapon experts, who use rare weapons.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; [[Poisonbite]]&#039;s mostly-female, grey-clad ambushers, armed with poisoned weapons. [[Calescent]]&#039;s Spicy-brigade, who lace their weapons with pepper dust.&amp;lt;ref name=&amp;quot;:8.16&amp;quot; /&amp;gt; There is a growing number of [Goths] who can defend with their negative auras.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/22/9-66/ Chapter 9.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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They know how to make some of [[Velan]]&#039;s alchemical creations, such as a strength drink.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; They make armor out of Wyvern hides lined with Carn Wolf fur.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 1) – The Wedding}}&amp;lt;/ref&amp;gt; The Tribe of Dreams provide them with Faith classes, advanced magical knowledge from ten years in the future, and basic firearms.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; They have access to a vein of Orichalcum ore, though there is no evidence that they have exploited it yet, and they might not have the knowledge or means to smelt the alloy.&amp;lt;ref&amp;gt;{{VERef|9.44 P}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The tribe&#039;s greatest strength is the strategic talent and ingenuity of its chieftain, [[Rags]].&lt;br /&gt;
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===Weaknesses===&lt;br /&gt;
[[Niers Astoragon|Niers]] noted that their defenses are vulnerable to high-level [Rogues], perhaps because they had not yet encountered such a threat.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
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== Culture ==&lt;br /&gt;
The original tribe were practiced swimmers due to living in the Floodplains. They loved the rainy season, where they would dive into the water and catch fish with crude nets despite the aquatic predators.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 7) – No Answers and Answers}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The tribe is notable for its members maintaining the distinctive traits of their original tribes, instead of basing their general identity around their Chieftain. However they are still influenced by their cheiftain&#039;s leadership in several ways. Such as becoming more curious, pensive, and striving to improve things and experiment. They will test out ideas on their own and if they prove to be good, they will quickly spread throughout the tribe, without requiring Rags&#039; input. This can give the impression that the Tribe is impatient, and striving to build upwards.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 3) – Vengeance and Talking}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Members==&lt;br /&gt;
&lt;br /&gt;
===Known Members===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; |&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt; &lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;15%&amp;quot; |&amp;lt;u&amp;gt;Tribe Origin&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;20%&amp;quot; |&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rags]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flooded Waters Tribe&lt;br /&gt;
|Goblin Lord/ Chieftain &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redscar]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Second-in-Command and Leader of the Redfang Goblins&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Poisonbite]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Female Rockfall Chieftain&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/28/4-32-g/ Chapter 4.32 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockfall Tribe&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Calescent]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Officer and Chef - Working at The Wandering Inn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Leapwolf]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
| Second-in-Command of the Redfang Goblins &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Badarrow]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Officer and Leader of the snipers. Currently separated from main tribe - on [[Baleros]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rabbiteater]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
| Currently separated from main tribe - on [[Baleros]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Numbtongue]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Currently separated from main tribe - at The Wandering Inn&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Furgatherer&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/05/5-57/ Chapter 5.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Starstarer]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/19/5-61/ Chapter 5.61]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ulvama]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Currently separated from main tribe - On Baleros&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hammersteel&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/01/29/5-55-g/ Chapter 5.55 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Snapjaw]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reiss’ Goblin Tribe&lt;br /&gt;
|Officer and Leader of the Wyvern Riders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Raidpear]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Currently separated from main tribe - in Laken&#039;s Empire/The Goblinlands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chanium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|Currently separated from main tribe - in Laken&#039;s Empire/The Goblinlands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Holdnose]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flooded Waters Tribe&lt;br /&gt;
|Currently separated from main tribe - in Laken&#039;s Empire/The Goblinlands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Garnish&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Stick Picker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Glowfinder&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|Stone Picker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Shineshield]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|[Shield Maiden]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sparkstones&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|Currently separated from main Tribe - in Laken&#039;s Empire/The Goblinlands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sharpstick&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/03/21/8-14-n/ Chapter 8.14 N]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
| [Sniper]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Somo&amp;lt;ref name=&amp;quot;:8.16&amp;quot;&amp;gt;[https://wanderinginn.com/2021/04/10/8-16/ Chapter 8.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tormek Al Clan&lt;br /&gt;
|[[Ogres|Ogre]] warrior&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Taganchiel]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|The best [Shaman] in Goblinhome&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Rasktooth]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
|Currently separated from main tribe - travelling with [[Infinitypear]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gothica]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
|[Goth]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Dirtmouth]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
| Warrior&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Atter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]] → [[Redfang Tribe]]&lt;br /&gt;
|Was formerly from the Mountain City, but now is a Redfang warrior.&amp;lt;ref name=&amp;quot;:Songs &amp;amp; Stories&amp;quot;&amp;gt;[https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ Interlude – Songs and Stories]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pillowhead&amp;lt;ref name=&amp;quot;:Songs &amp;amp; Stories&amp;quot; /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fightipilota]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]] &lt;br /&gt;
|[Fighter Pilot]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Prixall]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Molten Stone Tribe]]&lt;br /&gt;
|[Head Witch]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Peggy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Inkpaper]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sticks]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Picker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Balanceboard]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|[Boarder]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ressga]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Working for [[Magnolia Reinhart]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Asgra&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
|Working at [[The Wandering Inn]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rianchi]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|[Gearhead Cyclist]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Dyeda]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Tatooist&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cliffdiver&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Festerwound&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chickenruler]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Beast Tamer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bravehammer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|Chieftain guard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mousebite]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Evilknee]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wyverndancer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Trueshot]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Venasteel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?&lt;br /&gt;
|Second-in-command of Poisonbite&#039;s warriors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coalgetter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cave Goblins]]&lt;br /&gt;
|Coal mover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Naumel]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Kraken Eater Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cazmaw&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Kraken Eater Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fituna&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Kraken Eater Tribe]]&lt;br /&gt;
|Shaman&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Roithe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tribe of Dreams&lt;br /&gt;
|[Faithful]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chambersoot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tribe of Dreams &lt;br /&gt;
|[Scrapper] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zamathica&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tribe of Dreams&lt;br /&gt;
|[Goth]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former Members===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; |&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;15%&amp;quot; |&amp;lt;u&amp;gt;Tribe Origin&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;20%&amp;quot; |&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Goblin Chieftain]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flooded Waters Tribe&lt;br /&gt;
| &lt;br /&gt;
*Was the chieftain before Rags.&lt;br /&gt;
*Killed by [[Erin Solstice|Erin]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Garen Red Fang|Garen Redfang]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Redfang Tribe]]&lt;br /&gt;
|&lt;br /&gt;
*Only pretended to be part of tribe.&lt;br /&gt;
*Rags abandoned him for not acknowledging her as his chieftain.&lt;br /&gt;
*By the end he joined for real.&lt;br /&gt;
*Mortally wounded by [[Az’kerash]], and finished off by [[Relc Grasstongue|Relc]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Pyrite]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|&lt;br /&gt;
*Second-in-Command.&lt;br /&gt;
*Killed by [[Tyrion Veltras|Tyrion]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Greybeard]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
&lt;br /&gt;
(Originally part of Velan&#039;s Tribe)&lt;br /&gt;
|&lt;br /&gt;
* Only pretended to be part of tribe.&lt;br /&gt;
*Left when his true identity was revealed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Quietstab]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|&lt;br /&gt;
*Officer.&lt;br /&gt;
*Killed by [[Tremborag]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/12/29/5-50-g/ Chapter 5.50 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Noears]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Headscratcher]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Killed by [[Az’kerash]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Shorthilt]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spiderslicer]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|Killed by [[Az’kerash]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Grunter]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bugear]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rocksoup]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Leftstep]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bitefly]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Orangepoo]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Patchhelm]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Justrust]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fleetfur&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beetlestare&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Twofeather&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/27/5-32-g/ Chapter 5.32 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gold Stone Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/12/18/5-47-g/ Chapter 5.47 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ecraw&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&amp;lt;ref name=&amp;quot;:Songs &amp;amp; Stories&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Seizhe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mountain City Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&amp;lt;ref name=&amp;quot;:8.46 G&amp;quot;&amp;gt;[https://wanderinginn.com/2021/10/03/8-46-g/ Chapter 8.46 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Filthblade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Redfang Tribe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;Deceased&amp;lt;/span&amp;gt;&amp;lt;ref name=&amp;quot;:8.46 G&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Before the Flooded Waters Tribe gained more power, [[Relc Grasstongue|Relc]] was well-known in the tribe. He had killed more of their kind by himself than the rest of the other guardsmen combined. He was faster than any Goblin—faster than arrows—had skin tougher than metal, and he could kill even a Hob with his bare hands.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/16/2-00-g/ Chapter 2.00 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Groups/Organizations]]&lt;br /&gt;
[[Category:Goblin Tribes]]&lt;br /&gt;
[[Category:Flooded Waters Tribe|*]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Garry&amp;diff=118429</id>
		<title>Garry</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Garry&amp;diff=118429"/>
		<updated>2026-04-09T11:09:53Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Levelling History&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Garry&lt;br /&gt;
|species = [[Antinium]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|affiliation = *[[Liscor&#039;s Antinium Hive]]&lt;br /&gt;
*[[Chess Club]]&lt;br /&gt;
*[[Erin Solstice]]&lt;br /&gt;
|occupation = [Cook]&lt;br /&gt;
|residence = [[Liscor]]&lt;br /&gt;
|first appearance = {{chl|1.42}} (As Individual)&lt;br /&gt;
|image = Garry by flauschesoeckchen.PNG&lt;br /&gt;
|caption1=By [[Fanworks/Flauschesöckchen|Flauschesöckchen]]&lt;br /&gt;
|aliases=Garry Santa Claus&lt;br /&gt;
|age= 2&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;&amp;gt;{{chl|10.53UEG}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|family=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Garry&#039;&#039;&#039; is an Individual [[Antinium]] [Chef] belonging to the [[Free Hive]] in [[Liscor]] and the owner of &#039;&#039;Garry&#039;s Antinium Edibles.&#039;&#039; He was a part of [[Erin Solstice|Erin&#039;s]] [[Chess Club]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He&#039;s noticeably bigger than a regular Worker&amp;lt;ref&amp;gt;{{VERef|10.54 UEG (Pt. 1)}}&amp;lt;/ref&amp;gt; and wears a slightly stained apron around his front as well as a chef&#039;s hat later on.&amp;lt;ref name=&amp;quot;3.05L&amp;quot;&amp;gt;{{chl|3.05L}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Personality ==&lt;br /&gt;
Garry is hard to ruffle and is very supportive verbally to others. He is also protective over his fellow Individual Antinium but since working mostly alone for the Free Queen he has become more withdrawn and timid towards others.&amp;lt;ref name=&amp;quot;3.05L&amp;quot; /&amp;gt; However, he is kind, displayed when he saved two Flying Antinium from experimental evisceration to become his assistants.&amp;lt;ref name=&amp;quot;7.19&amp;quot;&amp;gt;{{chl|7.19}}&amp;lt;/ref&amp;gt; He further develops his charitable side after opening his shop &#039;&#039;Antinium Edibles&#039;&#039;, charging entire meals for only a copper for impoverished Liscorians.&amp;lt;ref&amp;gt;{{chl|Mundanity and Memorials}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garry is exceptionally creative when it comes to cooking, although he has a tendency to put bugs in most of his dishes. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Before he selected his name, Garry was one of the Antinium workers in Erin&#039;s chess club.&lt;br /&gt;
&lt;br /&gt;
After he gains his new class he begins to work as the Queen of the Free Antinium&#039;s personal [Cook]. &lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Garry protected Erin with the [[Chess Club|Antinium Chess Club]] during [[Skinner]]&#039;s [[Skinner&#039;s Attack on Liscor|attack]]. He was one of four Antinium survivors.&amp;lt;ref&amp;gt;{{chl|1.45}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After they recovered once his fellow Individual Antinium, Bird began learning how to use a bow to hunt in the winter and Garry learned how to fry them and make a palatable snack out of their carcasses. He presumedly received his new class during this time.&amp;lt;ref name=&amp;quot;3.23L&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garry would then spend the most of his time in the hive preparing food for the [[Free Queen]], rarely getting a break to go visit the Inn. He would be allowed to visit Erin on rare instances of either the Free Queen being in a good mood, or having convinced her that he would return with either knowledge or gifts. &lt;br /&gt;
&lt;br /&gt;
Once the other [[Prognugators]] of the other hives began to visit, two big changes occurred in his routine. [[Pivr]] would bring along two [[Flying Antinium]] as a gift for the Free Queen, intending them to be vivisected and thus grant the Free Queen with some possible insights into shaping Antinium. However, Garry hurriedly try to convince the Free Queen to spare the two Flying Antinium and allow them to be his assistants, claiming they would be invaluable for his ideas of &amp;quot;&#039;&#039;vertical storage&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;height-based cuisine&amp;quot;.&#039;&#039;&amp;lt;ref name=&amp;quot;7.19&amp;quot; /&amp;gt; The Free Queen would accept, and they would later go on to take the names [[Pisca]] and [[Runel]]. &lt;br /&gt;
&lt;br /&gt;
With the appearance of [[Xrn]], the individual Antinium were further allowed more autonomy. Garry would use this to set up a small shop near an entrance to the hive called &amp;quot;&#039;&#039;Garry&#039;s Antinium Edibles&amp;quot;.&#039;&#039; There he would sell various dishes, mostly specializing in baked goods and gluten-free breads for other Antinium. His foods often have insect parts in them, however he does still make insect-free food as he often gets feedback similar to &amp;quot;stop putting centipedes in the damn pies&amp;quot;. &amp;lt;ref&amp;gt;{{chl|7.39A}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the buggy baked goods, he regularly sells his entire inventory. All of his food typically costs 1 Copper per item, far below market price, and he will hand out experimental snacks for free in exchange for feedback. He became well liked by poorer residents of Liscor and his altruism is what would eventually advance his class to the [Kind Baker] class. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Baker of Presents, Gifted Chef] Lv. 46&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VERef|10.54 UEG (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Advanced from [Baker] → [Kind Baker]&lt;br /&gt;
** Class Consolidation: [Chef]&lt;br /&gt;
* [Strategist of Sympathy] Lv. 18&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|10.53 UEG}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Advanced from [Tactician]&lt;br /&gt;
*[Deliverer] Lv. 8&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Former Classes: ====&lt;br /&gt;
&lt;br /&gt;
* [Chef]&lt;br /&gt;
** Advanced from [Cook]&lt;br /&gt;
** Consolidated to [Baker of Presents, Gifted Chef]&lt;br /&gt;
*[Philanthropist] {{Color|#ff0000|(&#039;&#039;Removed)&#039;&#039;}}&lt;br /&gt;
*[Scribe] {{Color|#ff0000|(&#039;&#039;Canceled)&#039;&#039;}}&lt;br /&gt;
*[Storyteller] {{Color|#ff0000|(&#039;&#039;Canceled)&#039;&#039;}}&lt;br /&gt;
*[Writer] {{Color|#ff0000|(&#039;&#039;Canceled)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;Titles:&amp;lt;/span&amp;gt;===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[The One Who Delivers Gifts]&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
*[A Magical Gift]&lt;br /&gt;
*[A True Gift, Touched by Fortune]&lt;br /&gt;
*[Bread: A Nutritional Meal]&lt;br /&gt;
*[Bread: Pestkiller]&lt;br /&gt;
*[Create: Coal]&lt;br /&gt;
*[Create: List of the Needy]&lt;br /&gt;
*[Enhanced Grip]&lt;br /&gt;
*[Hands of Steel]&lt;br /&gt;
*[He Rode in Any Weather, Undeterred]&lt;br /&gt;
*[Feast of Delights]&lt;br /&gt;
*[Kitchen Timer]&lt;br /&gt;
*[Kitchen: Prevent Spills]&lt;br /&gt;
*[Kitchen: Remote Management]&lt;br /&gt;
*[Mass Quick Rising]&lt;br /&gt;
*[Mitigate Harm]&lt;br /&gt;
*[Moment of Protection]&lt;br /&gt;
*[My Pantry Overflowed With My Deeds]&lt;br /&gt;
*[Non-Allergen Cooking]&lt;br /&gt;
*[Rested, Fed, Appreciated and Paid, My Workers Surpassed Mundanity]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff9900;&amp;quot;&amp;gt;[Reputation: A Name Every Child Knows]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[Restore Food]&lt;br /&gt;
*[Safe Retreat]&lt;br /&gt;
*[Sense Temperature]&lt;br /&gt;
*[Slow Spoilage]&lt;br /&gt;
*[Supreme Baking: Bread Mastery]&lt;br /&gt;
*[That Elusive, Untraceable, Unscryable Man]&lt;br /&gt;
*[Unpredictable Move]&lt;br /&gt;
*[Vehicle: Magical Delivery]&lt;br /&gt;
**Advanced from [Vehicle: Fast Travelling]&lt;br /&gt;
*{{Color|#99cc00|[…With His Two Horses (Unnamed, Freud)]}}&lt;br /&gt;
&lt;br /&gt;
====Lost Skills====&lt;br /&gt;
*[A Touch of Morality]&lt;br /&gt;
*[Charity: Satisfied Pride]&lt;br /&gt;
*[Designate Charitable Work]&lt;br /&gt;
&lt;br /&gt;
=== Recipes: ===&lt;br /&gt;
&lt;br /&gt;
* [Dragonpan Toast]&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
* [Infused Dough (Scaethen Dough)]&amp;lt;ref name=&amp;quot;9.31&amp;quot;&amp;gt;{{chl|9.31}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Kraken Biscuit]&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
* [Loaf of Luck]&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
* [Shadowloaf]&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
* [Stitch-bread]&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bound Items: ===&lt;br /&gt;
&lt;br /&gt;
* [Bag of Vast Holding]&amp;lt;ref name=&amp;quot;10.53UEG&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Garry is named after [https://en.wikipedia.org/wiki/Garry_Kasparov Garry Kasparov], one of the greatest Grandmasters of all time.&amp;lt;ref name=&amp;quot;1.43&amp;quot;&amp;gt;{{chl|1.43ARCHIVED}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Because of his cooking, there is some contention between [[Klbkch]] and the [[Free Queen]], as Klbkch wishes for him to cook for other members of the Hive, including himself. However, the Queen desires that he prepare food for her alone.&amp;lt;ref name=&amp;quot;3.23L&amp;quot;&amp;gt;{{chl|3.23L}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He is the first person in Liscor to obtain a comma class, as [[Lyonette du Marquin|Lyonette]] gained hers after declaring [[The Wandering Inn]] independent.&lt;br /&gt;
* Currently, he is the third-highest levelled Antinium in Izril.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chef by Cortz.png|Garry cooking, by [[Fanworks/Cortz|Cortz]]&lt;br /&gt;
&lt;br /&gt;
DaisyGarry by ArtsyNada.png|Courting Garry, by [[Fanworks/Artsy Nada|Artsy Nada]]&amp;lt;br /&amp;gt;(The Innkeeper’s [Knight])&lt;br /&gt;
&lt;br /&gt;
LewdGarry by ArtsyNada.png|Daydream - Lewd Garry, by [[Fanworks/Artsy Nada|Artsy Nada]]&amp;lt;br /&amp;gt;(The Innkeeper’s [Knight])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2017/02/25/1-43/ To] [[Knight (Antinium)|Knight]]) “Of course. Until we perish.”&lt;br /&gt;
* ([https://wanderinginn.com/2017/10/14/3-23-l/ To] [[Pawn]]) “Do not worry. You have value. In fact, it is I who envy you. You may not be of apparent worth to these Antinium who come, but you are special, even among us. One day, I believe your talents will surpass us all.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/04/26/7-19/ To] [[Free Queen]]) “I could—use them? My Queen, they would be invaluable in…cooking.”&lt;br /&gt;
*([https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ To] [[Erin Solstice|Erin]]) “I am told that someone is trying to take Erin away to another continent to marry her! I wish to court you, Erin! Do not go!”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Strategists]]&lt;br /&gt;
[[Category:Cooks]]&lt;br /&gt;
[[Category:Bakers]]&lt;br /&gt;
[[Category:Chefs]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Free Antinium]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Spells&amp;diff=118428</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Spells&amp;diff=118428"/>
		<updated>2026-04-09T10:55:45Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spells&#039;&#039;&#039; are manifestations of magic that produce a specific effect. They are generally cast by [[Mages|[Mages]]] and other spellcasting classes, though non-magic-related classes can also gain them through levelling. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Spells can range from simple tasks like lighting a fire or levitating an object to more complex and powerful abilities such as summoning creatures or creating a fortress of ice. Spellcasting differs from [Mage] to [Mage]: while [Mages] like [[Pisces Jealnet|Pisces]] and [[Typhenous]] utilize magical theory and numbers for casting, other classes such as [Elementalists] like [[Ceria Springwalker]] use visualization and willpower. Spells are powered by [[mana]]; while other forms of magic such as runes or enchantments draw from ambient mana or a power source, spells cast by [Mages] draw directly from their internal reserves. The amount of required mana for a spell depends on type and complexity, though wastage of mana can be minimized with practice.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Furthermore, increasingly specialized [Mage] can lose the ability to cast other types of spells: after levelling her [Arctic Cryomancer] class, Ceria was unable to cast [Fireball].  &lt;br /&gt;
&lt;br /&gt;
The main factors of a spell&#039;s output is is largely determined by talent and mana capacity. For instance, while a [[Mrsha du Marquin|low-level [Druid]]]  can cast the Tier 0 [Grow Grass] to cover the surface of a table, an [[Archmage|[Archmage]]] casting the same spell can cover half a continent. The intensity of spells can be measured using &#039;magirite,&#039; which is the standardized unit of measurement based on a sample of raw magicore.&amp;lt;ref&amp;gt;{{VERef|Chapter 9.48 BTIPRLJMWVRV}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For most modern [Mages] and other practitioner classes, spells are &amp;quot;boxes you fill with the right things.&amp;quot; It is not necessary to use magic, but the boxed magic is far easier to learn, less mana intensive,&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/03/10/8-12-t/ Chapter 8.12 T]&amp;lt;/ref&amp;gt; and safer to use. The Grand Design manages complex parts of the spell behind the scenes, which also results in the spell having standardized details regardless of who is casting it without factoring in Skills, like the speed of the spell. In contrast, casting a spell wholesale without aid from the system, called Freeform Magic, lets the caster modify every part of the spell, though it becomes more complex and many Skills fail to work on it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/27/9-49/ Chapter 9.49]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VERef|Heroes of Hraace (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echantments are spell applied to objects. Enchantments are best applied to pure metals, as the effect is reduced on other kinds of materials.&amp;lt;ref&amp;gt;{{VERef|Halfseekers (Pt. 7) – Interlude}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Tier Magic==&lt;br /&gt;
&lt;br /&gt;
Spells are organized into nine different Tiers based on effect, strength and complexity. Tier 0 or Tier 1 spells can usually be learned by any [Mage]. Tier 2 is more potent, requiring longer periods of study to learn it. Tier 3 magic is generally the bar for most [Mages], with most knowing only one or two spells of that capacity.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/23/1-05-r/ Chapter 1.05 R]&amp;lt;/ref&amp;gt; Named Adventurers and titled Archmages can use Tier 4 through Tier 6 magic, though it varies from person to person. Tier 7 magic is largely considered a myth in a modern era,&amp;lt;ref&amp;gt;{{VERef|Chapter 1.22}}&amp;lt;/ref&amp;gt; with only individuals such as [[Teriarch]] or the [[Silvenia Ettertree|Death of Magic]] being capable of casting them. Some major world powers possess Tier 7 in the form of scrolls or artifacts which are reserved for dire emergencies. Tier 9 spells require a tremendous amount of mana, to the point that even greater [Mages] end up dying after casting it once.&amp;lt;ref&amp;gt;{{VERef|Chapter 8.70 E}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
[Mages] &#039;&#039;can&#039;&#039; level by solely casting spells, but it is not very efficient.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/08/3-02-h/ Chapter 3.02 H]&amp;lt;/ref&amp;gt; Studying spells allows a mage to gain far more experience, making it far more likely to level up using that method.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/11/1-11-r/ Chapter 1.11 R]&amp;lt;/ref&amp;gt; [Mages] usually depend on levelling to gain Skills that can augment their casting. However, lower-level mages can cast higher Tier magic with enough practice and time. [[Ceria Springwalker|Ceria]] learned to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class. &lt;br /&gt;
&lt;br /&gt;
[Mages] often gain spells alongside Skills when they level up. These spells cannot be forgotten even if the caster neglects to study magic. Non-spellcaster classes are able to obtain spells by levelling up as well in the form of Bound Spells. These Bound Spells act similarly to Skills, with a cooldown period between uses.&amp;lt;ref&amp;gt;[[Huntsong]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== List of Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Spell&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Tier #&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Effect&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Reference Chapter(s)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cooling Breeze]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Firespark]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flashbang]&lt;br /&gt;
|0&lt;br /&gt;
| Casts a weaker version of a stun grenade.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/09/2-28/ 2.28]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flashlight]&lt;br /&gt;
|0&lt;br /&gt;
|Emits a cone of light that looks like any flashlight beam, from the caster&#039;s finger.&lt;br /&gt;
|[https://wanderinginn.com/2017/05/28/2-25/ 2.25]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grow Grass]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures a patch of magical grass on a surface.&amp;lt;br/&amp;gt; After a while, the grass disappears.&lt;br /&gt;
|[https://wanderinginn.com/2018/07/27/5-06-m/ 5.06 M]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2018/12/04/5-43/ 5.43]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Heated Air]&lt;br /&gt;
|0&lt;br /&gt;
|Generates enough heat to melt snow.&lt;br /&gt;
|[https://wanderinginn.com/2024/02/04/10-00-l/ 10.00 L]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Hot Hands]&lt;br /&gt;
|0&lt;br /&gt;
|Generates enough heat to boil a kettle of water.&amp;lt;br /&amp;gt;With concentration, it can also ignite a stick.&lt;br /&gt;
|[https://wanderinginn.com/2019/08/27/6-41-e/ 6.41 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures a ball of light to illuminate the surroundings.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Bubble]&lt;br /&gt;
| 0&lt;br /&gt;
|Conjures a bubble of light.&lt;br /&gt;
| [https://wanderinginn.com/2023/08/30/9-55-pt-1/ 9.55 (Pt.1)]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Noise]&lt;br /&gt;
|0&lt;br /&gt;
|Produces a warble sound.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spark]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures heat.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thorn Hand]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures thorns on the user&#039;s hand/paw.&lt;br /&gt;
|[https://wanderinginn.com/2019/08/31/interlude-two-rats/ Two Rats]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Spray]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures water.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Circle: Animate Undead]&lt;br /&gt;
|1&lt;br /&gt;
|Summons undead through a prepared bone circle. Compared to [Animate Dead], the summoning is more controlled with less risk that the undead will cause something unexpected.&lt;br /&gt;
|{{chl|Heroes of Hraace (pt. 3)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Dart]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cooling Wind]&lt;br /&gt;
|1&lt;br /&gt;
|Removes cold from one target, without generating heat, to create cold air.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Detect Death]&lt;br /&gt;
|1&lt;br /&gt;
|Detects the Death magic that frequently accumulates in corpses.&amp;lt;br /&amp;gt;Can also be used on someone&#039;s body to verify if they are dead.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/13/7-62/ 7.62]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earth Clod]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Electric Jolt] &lt;br /&gt;
|1&lt;br /&gt;
|Conjures a lightning jolt.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Everdawn’s Radiance]&lt;br /&gt;
|1&lt;br /&gt;
|A Shaman mental spell that conjures a bright star with a calming and reassuring effect on anyone who sees it.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/26/interlude-krshia/ Krshia]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flare Burst]&amp;lt;br /&amp;gt;[Flareburst]&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/05/9-24/ 9.24]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flick Fire]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frozen Wind]&amp;lt;br /&amp;gt;[Frozen Winds]&lt;br /&gt;
|1&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
|Conjures a freezing breeze. &lt;br /&gt;
|[https://wanderinginn.com/2016/10/19/1-22/ 1.22]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/05/03/8-84/ 8.84]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glitterfrost Gust]&lt;br /&gt;
|1&lt;br /&gt;
|Sprays ice and water in a blinding sheet of snow particles laced with wind.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/21/8-53-fh/ 8.53 FH]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Arrow] / [Arrow of Light] &lt;br /&gt;
|1&lt;br /&gt;
|Conjures and projects an arrow made of light.&amp;lt;br /&amp;gt;It is less powerful than an actual arrow, because it is a blunt impact, but it has the same force, like a hammer to the jaw at worst.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/06/04/6-22-d/ 6.22 D]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lucky Glimmer]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mud Splatter]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Scribe Text]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shock]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Shard]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/05/9-24/ 9.24]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thorn Arrow]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/08/11/the-roots-pt-2/ The Roots (Pt. 2)]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thornspray]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Jet] / [Jet of Water]&lt;br /&gt;
| 1&lt;br /&gt;
|Shoots a jet of concentrated water.&amp;lt;br /&amp;gt;The water jet can be accelerated and compressed to shoot out like a beam.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wind Jet]&lt;br /&gt;
|1&lt;br /&gt;
| Shoots a jet of compressed air.&lt;br /&gt;
|[https://wanderinginn.com/2023/02/15/9-37-ho/ 9.37 HO]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Call Object]&lt;br /&gt;
|2&lt;br /&gt;
|Moves an object to the caster.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chameleon]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Conjure Haze]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a shimmery haze effect.&lt;br /&gt;
|[[Vernoue|Vernoue (Pt. 1)]]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Snow]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures snow.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Bolt]&amp;lt;br /&amp;gt;[Fire Bolt]&amp;lt;br /&amp;gt;[Firebolt]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Jet]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a jet of flames.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Scythe]&amp;lt;ref name=&amp;quot;6.57&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a scythe of flames. &lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Spray]&amp;lt;br /&amp;gt;[Flamespray]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a spray of flames.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash]&lt;br /&gt;
|2&lt;br /&gt;
|Generates a blinding light.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Foul Scent]&lt;br /&gt;
|2&lt;br /&gt;
|Creates an odor that smells like poop.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hover Curtain]&lt;br /&gt;
|2&lt;br /&gt;
|Makes a curtain hover.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Floor]&amp;lt;br /&amp;gt;[Icy Floor]&amp;lt;br /&amp;gt;[Frozen Floor]&amp;lt;br /&amp;gt;[Floor of Frost]&lt;br /&gt;
|2&lt;br /&gt;
|Covers the ground in slippery ice.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/04/2-00-h/ 2.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Shard]&amp;lt;br /&amp;gt;[Icy Shard]&lt;br /&gt;
|2&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
|Conjures and projects a dart made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Illumination]&lt;br /&gt;
| 2&lt;br /&gt;
|Conjures orbs of light that illuminate over a hundred meters around the caster.&amp;lt;br /&amp;gt;Also allows the caster to change the angle and intensity of the light.&amp;lt;br /&amp;gt;It can only illuminate where the caster has been. &lt;br /&gt;
|[https://wanderinginn.com/2017/01/22/1-37/ 1.37]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2018/11/17/5-38/ 5.38]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2017/02/12/1-00-h/ 1.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Jet Spray]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a jet of water.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Sconce] &lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Jolt]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Orb]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures an orb of lightning.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Loudness]&lt;br /&gt;
|2&lt;br /&gt;
|Amplify noise.&lt;br /&gt;
|[[Huntsong Chapter 2 — Cara]]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Compass]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Pin]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mud Slap]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a splash of mud.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Repair]&lt;br /&gt;
|2&lt;br /&gt;
|Repair any non-magical creation. It can also recharge any electronic objects.&amp;lt;br /&amp;gt;The Spell fails to work if the damage is too great or the material too advanced.&amp;lt;br /&amp;gt;The Spell can also recharge any electronic objects, like phones.&lt;br /&gt;
|[https://wanderinginn.com/2017/03/03/rw1-07/ 1.07 R]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/09/09/7-45/ 7.45]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2017/03/28/2-06/ 2.05]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shock Volt]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a shock of electricity.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/04/2-00-h/ 2.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snowball]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a snowball.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spray Color: &#039;&#039;Color&#039;&#039;]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steel Arrows]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures and projects an arrow made of steel.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sticky Webs]&lt;br /&gt;
| 2&lt;br /&gt;
|Conjures sticky threads for binding.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stiffen Fabric]&lt;br /&gt;
|2&lt;br /&gt;
|Makes cloth as hard as weak cardboard.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Dart]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjures and projects a dart made of stone.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Spray]&amp;lt;ref name=&amp;quot;6.57&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjures and projects razor-sharp stone shards.&lt;br /&gt;
|[https://wanderinginn.com/2018/09/04/5-18-s/ 5.18 S]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tripgrass]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures grass that snags the target&#039;s legs to trip them.&lt;br /&gt;
|[https://wanderinginn.com/2017/11/04/3-30/ 3.30]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Acid Orb]&amp;lt;ref name=&amp;quot;6.39&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrows of Sand]&lt;br /&gt;
|3&lt;br /&gt;
|Conjures and projects arrows made of magical sand out of the ground, that burst and release a stinging and blinding cloud of sand.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Conjure Footstool]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Death&#039;s Ground]&lt;br /&gt;
|3&lt;br /&gt;
|Necromantic area-denial spell that counters [Earth Mage] spells.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Truth]&lt;br /&gt;
|3&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Detect when someone is truthful.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dome of Heat] / [Dome of Warmth]&lt;br /&gt;
|3&lt;br /&gt;
|Forms a heated dome.&amp;lt;br /&amp;gt;Normally the dome has a radius of 10 feet around the caster, about 5 feet over their head, but with more efficacious mana the range can become bigger.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ 9.38 TV (Pt. 1)]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Orbs] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Resistance] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fireball]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;[Fireballs]&lt;br /&gt;
|3&lt;br /&gt;
|Conjures and launches one or multiple balls of fire.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Arrow]&lt;br /&gt;
| 3&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/22/9-66/ Chapter 9.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flaming Swathe]&lt;br /&gt;
|3&lt;br /&gt;
|Conjures a long stream of fire.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Hooves]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Step]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ S02 – The Antinium Wars (Pt.3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fox Fire]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Galewinds]&amp;lt;br /&amp;gt;[Gale Winds]&lt;br /&gt;
|3&lt;br /&gt;
|Produces strong winds.&lt;br /&gt;
|[https://wanderinginn.com/2022/08/06/interlude-the-competition/ The Competition]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Icy Spear]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Spike]&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|Conjures and projects a spike of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Karas Duststorm] &lt;br /&gt;
| 3&lt;br /&gt;
|A dangerous multi-target battle spell that conjures and shoots a roaring blast of dust, sand, and stone at the targets, which can blind and tear skin off at close range.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Lightning Bolt]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Resistance] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magipierce Bolts] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Message]&lt;br /&gt;
|3&lt;br /&gt;
|Allows 2 casters who know this Spell to send each other messages across great distances.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Razorwind]&lt;br /&gt;
| 3&lt;br /&gt;
|Conjures and projects sharp winds. &amp;lt;br/&amp;gt;Casters may also compress the summoned winds into a shield.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rhinoceros Beetle’s Might]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stars of Menethyll]&lt;br /&gt;
|3&lt;br /&gt;
|Launches a star-like projectile with the force to knock a person off their feet.&lt;br /&gt;
|{{chl|Halfseekers (Pt. 5)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Mana Familiar] &lt;br /&gt;
|3&lt;br /&gt;
|Creates a temporary elementless familar. Lasts 5 minutes on an unempowered, raw cast.&lt;br /&gt;
|{{chl|10.29 M}}&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Fist]&lt;br /&gt;
|3&lt;br /&gt;
|Conjures rock around the caster&#039;s hand. It can be strong enough to crack a boulder like it was nothing.&lt;br /&gt;
|[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ W.D (Pt.3)]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Spear]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Wall]&amp;lt;br /&amp;gt;[Wall of Stone]&lt;br /&gt;
|3&amp;lt;ref&amp;gt;{{VERef|10.19 E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Erects from the ground a thick wall of stone.&amp;lt;br /&amp;gt;The Caster can keep widening the wall after erecting it.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stun Spear]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/06/14/7-29-b/ 7.29 B]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ward of Preservation] &lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/02/15/9-37-ho/ 9.37 HO]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ward of Purity]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Umbrella] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/02/9-19-e/ 9.18 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arcane Barrier]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot; /&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Call Lightning]&amp;lt;ref name=&amp;quot;Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/guestbook/ Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Summons lightning from the sky.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Calming Winds]&lt;br /&gt;
|4&lt;br /&gt;
|Conjures a breeze that calms people down by making their hearts beat slower and draining them of emotions like worry, fear, and anxiety.&amp;lt;br /&amp;gt;Does not work for those who have natural spell resistance or whose emotions are too strong. &lt;br /&gt;
|[https://wanderinginn.com/2020/06/28/7-31/ 7.31]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chain Lightning]&amp;lt;ref name=&amp;quot;6.58&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/19/6-58/ Chapter 6.58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Communication]&lt;br /&gt;
|4&lt;br /&gt;
|Allows 2 casters who know this spell to talk with each other across great distances.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Food]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Deathbolt]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/02/04/9-36-ho/ Chapter 9.36 HO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Conjures and projects a black bolt of death magic.&amp;lt;br /&amp;gt;Depending on the caster&#039;s strength, it can instantly kill anyone below Level 15 to 30.&amp;lt;br /&amp;gt;Armor and Shielding Spells can&#039;t defend against this Magic.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/29/5-55-g/ 5.55 G]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/02/02/5-56-g/ 5.56 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Delayed Fireball]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/13/7-41/ 7.41]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Double Fast Fireball]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VERef|Halfseekers (Pt. 8) – Interlude}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Bulwark]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/10/9-15-vm/ Chapter 9.15 VM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Raises a defensive wall of earth.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Pillar]&lt;br /&gt;
|4&lt;br /&gt;
|Raises or conjures pillars of earth.&amp;lt;br /&amp;gt;Can be cast with the force of a battering ram.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/15/8-58-pfh/ 8.58 PFH]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Spire]&amp;lt;ref name=&amp;quot;6.16&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/14/6-16/ Chapter 6.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|An Earth manipulation spell that shapes the earth into a huge solid rocky stalactite and projects it at high speed.&lt;br /&gt;
|[https://wanderinginn.com/2019/05/14/6-16/ 6.16]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Extended Lightning Bolt]&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Strike]&lt;br /&gt;
|4&lt;br /&gt;
|Hits the Target with a pillar of flames.&lt;br /&gt;
|[https://wanderinginn.com/2024/04/06/10-10-e-pt-2/ 10.10 E (Pt. 2)]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Force Barrier]&amp;lt;br /&amp;gt;[Force Wall]&amp;lt;br /&amp;gt;[Forcewall]&lt;br /&gt;
|4&lt;br /&gt;
|Conjures a force-field barrier/wall.&lt;br /&gt;
|[https://wanderinginn.com/2018/10/16/5-29/ 5.29]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Haste]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Lance]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Conjures and projects a massive lance made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Wall]&amp;lt;ref name=&amp;quot;:4.27 H&amp;quot;&amp;gt;[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Conjures a wall made of Ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Icy Lance]&amp;lt;br /&amp;gt;[Icy Lances]&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Spike Spray]&lt;br /&gt;
| 4&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisibility]&amp;lt;ref name=&amp;quot;2.20&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/29/2-18/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Renders oneself unseen.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Silent Sickle]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Joyous Spirits]&lt;br /&gt;
|4&lt;br /&gt;
|A Mood spell that positively increases the target&#039;s mood, even if they are at rock-bottom.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/12/8-27/ 8.27]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lion’s Strength]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/07/20/6-32/ 6.32]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2023/12/06/9-69-pt-1/ 9.69 H (Pt. 1)]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Barrier]&lt;br /&gt;
|4&lt;br /&gt;
|A green barrier outlines the User and prevents contact.&lt;br /&gt;
|[https://wanderinginn.com/2024/02/11/10-02-y/ 10.02 Y]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mezaat&#039;s Orbs of Radiance]&lt;br /&gt;
| 4&lt;br /&gt;
|Conjures golwing orbs which fly around the Caster and intercept projectiles.&lt;br /&gt;
| {{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Electrocution]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Incineration]&lt;br /&gt;
|4&lt;br /&gt;
|Shoots an orange-red beam that instantly incinerates anything on contact.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2024/02/18/10-04-v/ 10.04 V]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Razor Whirlwind]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/06/05/9-42-e/ 9.42 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shatterbolt]&lt;br /&gt;
|4&lt;br /&gt;
|Conjures and projects a translucent silver bolt as thin as a needle with enough force to pierce through plate armor.&lt;br /&gt;
|[https://wanderinginn.com/2017/12/09/3-36/ 3.36]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/05/25/6-19-h/ 6.19 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shattering Stone Lance]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Siege Fireball]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/20/7-48-k/ Chapter 7.48 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Conjures and projects an overcharged version of the [Grand Fireball].&amp;lt;br /&amp;gt;A ball of roiling flames as tall as a Human in every direction and as bright as the sun, producing a massive explosion.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/12/5-52/ 5.52]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/01/08/5-51-g/ 5.51 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spear of Light]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:7.41&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/13/7-41/ Chapter 7.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Splinterspray Shatterbolt]&lt;br /&gt;
|4&lt;br /&gt;
|Conjures and projects a a shard of ice that repeatedly splits mid-flight, hitting everything in the area.&lt;br /&gt;
|{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valeterisa’s Complex Seeker Projectiles]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/10/9-15-vm/ Chapter 9.15 VM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|An extremely complex spell that incorporates the [Measure Distance] Light spell to shoot hundreds of thin rays of light that bounce from place to place until one hits the Target(s) and marks their location. Then, once detected, the Caster fires dozens of Seeking Spells that bounce along the Light spell&#039;s vector until they hit the Target(s).&lt;br /&gt;
During this time the light rays keep bouncing so that even if the Target(s) were to move, the projectiles are guided appropriately.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira&#039;s Comet]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Interlude – Adventurers (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Conjures a single shining, multi-color, burning comet. Flies slowly. Comparable to [Valmira&#039;s Comet Storm], albeit only a single comet.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Interlude – Adventurers (Pt. 3)]&amp;gt;&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Vermin Purge]&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Void Air]&lt;br /&gt;
| 4&lt;br /&gt;
|Removes the air in an area.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Snake]&lt;br /&gt;
| 4&lt;br /&gt;
|Conjures a snake made of water.&lt;br /&gt;
|{{chl|10.54 UEG (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Arc Lightning]&lt;br /&gt;
|5&lt;br /&gt;
|Conjures and projects a bolt of lightning that shoots up, then arcs downwards. Slower than regular lighting, it subdivides into dozens of bolts.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Beam of Fire] &lt;br /&gt;
|5&lt;br /&gt;
|Shoots a beam of fire that incinerates everything along its line of fire.&amp;lt;br /&amp;gt;As the beam is slower than a regular arrow, it is more easily dodgeable.&amp;lt;br /&amp;gt;If its effects are reduced it becomes comparable to a Tier 4 Spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blackfire Fireball]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/07/6-62-l/ Chapter 6.62 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Deep Slumber]&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Denial of Observation]&lt;br /&gt;
|5&lt;br /&gt;
|A specific spell that can fight off a higher-level scrying spell.&lt;br /&gt;
|[https://wanderinginn.com/2019/04/27/6-11/ 6.11]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Field of Deepest Slumber]&lt;br /&gt;
|5&lt;br /&gt;
|Puts people within its area of effect to sleep.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Five-Fold Arcane Barrier]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot; /&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fortification of Mithril]&lt;br /&gt;
|5&lt;br /&gt;
|Enchants an object with Mithril-grade toughness.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/27/8-76-b/ 8.76 B]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gateway]&lt;br /&gt;
|5, 6 if cloaked&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/03/10/10-07/ 10.07]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glacius Wall]&lt;br /&gt;
| 5&lt;br /&gt;
|Cast a strong ice wall&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grand Lightning]&lt;br /&gt;
| 5&lt;br /&gt;
|Cast a grand bolt of lightning&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Dispel]&lt;br /&gt;
| 5&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hand of the Gale Elemental]&lt;br /&gt;
|5&lt;br /&gt;
|Hits and hauls the Target in a whirlwind of roaring winds.&lt;br /&gt;
|{{chl|10.29 M}}&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Insanity]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/05/18/10-15/ 10.15]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magma Shower]&lt;br /&gt;
|5&lt;br /&gt;
|Showers the area with burning molten stone.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Personal Levitation]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/15/8-72/ 8.72]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pestilence’s Touch]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/11/02/6-54-k/ Chapter 6.54 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Resonance]&lt;br /&gt;
| 5&lt;br /&gt;
|Link the effects of similar objects together. Used to make the iPhone call between Earthers.&lt;br /&gt;
|[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Trade and Travel]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rivet-Lance of Flames]&lt;br /&gt;
|5&lt;br /&gt;
|Launches a jet of white-hot flames. Strong enough to break a magical barrier.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Serpent of the Five Elements]&lt;br /&gt;
| 5&lt;br /&gt;
| Creates a hundred-foot serpent made out of five different elements to strike the target. The elements it is made from may vary. For example: a body of light with an ice maw, lightning whiskers, fire scales, and trailing clouds of darkness.&lt;br /&gt;
| [https://wanderinginn.com/2023/07/04/9-51-z/ 9.51 Z]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sphere of Inner Reflection]&lt;br /&gt;
| 5&lt;br /&gt;
|Defensive spell that conjures a sphere around the Caster or a Target. Can take a Tier 7 mass-attack Spell without breaking.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/06/8-26-fk/ 8.26 FK]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Starfall Comet]&lt;br /&gt;
| 5&lt;br /&gt;
|Offensive spell that exceeds [Valmira&#039;s Comet] in potency.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thresk’s Seekers]&lt;br /&gt;
|5&lt;br /&gt;
|Diffuses a beam-based spell into multiple short beams, and transforms them into writhing serpents that seek and attack their target.&amp;lt;br /&amp;gt;The spell is named after [War Mage] [[Thresk]].&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira’s Comet Storm]&lt;br /&gt;
|5&lt;br /&gt;
|Conjures multiple shining, multi-color, burning comets. Flies slowly. Similar to [Valmira&#039;s Comet], albeit more complex in that it conjures multiple comets. &lt;br /&gt;
|[https://wanderinginn.com/2018/10/16/5-29/ 5.29]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Arrows of Razzimir]&lt;br /&gt;
|6&lt;br /&gt;
|A long-range light magic spell that casts an oversized, blinding [Arrow of Light] as large as a ship, which can be thrown across a thousand miles.&amp;lt;br /&amp;gt;Strong enough to leave charred pits of glass on a sandy beach.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blessing of the Winter Warrior]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Disintegrate]&amp;lt;br /&amp;gt;[Disintegration]&lt;br /&gt;
|6&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthquake]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hand of Quiet Closure] &lt;br /&gt;
|6&lt;br /&gt;
|Intercontinental spell that summons a hand of ashy lines from the sky towards the target, which makes whatever it touches vanish.&lt;br /&gt;
|[https://wanderinginn.com/2023/12/23/9-70-pt-3/ 9.70 (Pt. 3)]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Null] &lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Midnight Shard] &lt;br /&gt;
|6&lt;br /&gt;
|A Tier 6 spell with the same reputation [Shatterbolt] held at lower levels. A mage-killing, barrier-piercing spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Storm Keep]&lt;br /&gt;
| 6&lt;br /&gt;
|Gathers a massive amount of electricity into a ball of lightning in the sky, to rain down lightning at the opponents.&lt;br /&gt;
|[https://wanderinginn.com/2018/01/23/4-05-k/ 4.05 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Restoration]&amp;lt;ref name=&amp;quot;1.05 R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/23/1-05-r/ Chapter 1.05 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|Fixes non-magical wounds. Does not recreate limbs. &lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Room of Paradise]&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Flower of Anapulis]&lt;br /&gt;
| 6&lt;br /&gt;
|Summons a giant flower whose petals can wrap around and restrain the Target.&lt;br /&gt;
|{{chl|The Grove}}&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thunderbolt of the Lightning Giant]&lt;br /&gt;
| 6&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[True Seeing]&amp;lt;ref name=&amp;quot;6.50 I&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/19/6-50-i/ Chapter 6.50 I]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|Capable of seeing through all but Tier 8 magics, and even they begin to fail with this spell.&lt;br /&gt;
|[https://wanderinginn.com/2019/10/19/6-50-i/ 6.50 I]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira’s True Comet Storm]&lt;br /&gt;
|6&lt;br /&gt;
|An army-killing spell that conjures an advanced version of [Valmira’s Comet Storm], but instead of a set number of Tier 4 comets, the Caster continues to conjure more [Comets] until they can no longer channel power into the Spell.&amp;lt;br /&amp;gt;Like its lesser version, the comets explode when they hit something big enough or with an equivalent amount of power, as anything lesser will not detonate them.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Void Wall]&lt;br /&gt;
|6&lt;br /&gt;
|Creates a wall of darkness.&lt;br /&gt;
|{{chl|10.35 (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Vortex]&lt;br /&gt;
|6&lt;br /&gt;
|Fraerling bolt enchanted with [Vortex] are rated Tier 6. They are capable of &amp;quot;creating black holes that sucked everything in.&amp;quot;&lt;br /&gt;
|ref : 10.52 N&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wave of Seething Acid]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrow of Winter: Glacius Pillar]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/15/7-35-c/ 7.35 C]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cage of Pallass]&lt;br /&gt;
|7&lt;br /&gt;
|A city-wide defensive spell.&amp;lt;br /&amp;gt;It is strong enough to resist hits from a regular [Mage] casting Tier 7 spells.&lt;br /&gt;
|[https://wanderinginn.com/2020/01/29/7-03/ 7.03]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Foundational Recreation of Mundanity] &lt;br /&gt;
|7&lt;br /&gt;
|Recreates any non-magical item.&amp;lt;br /&amp;gt;The more complex and technologically advanced an item is, the more mana it requires to reproduce.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/08/9-39/ 9.39]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2023/04/09/9-41-pt-1/ 9.41 (Pt. 1)]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hellfire Pillar]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Perfect Stasis]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[[Huntsong Chapter 24 — Haeight]]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Oblivion]&lt;br /&gt;
|7&lt;br /&gt;
|Fires a beam of crimson light that kills what it hits. Potent enough to kill dragons and disperse clouds.&lt;br /&gt;
|{{chl|10.31 (Pt. 2)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summoning: Ouroboros, the Snake of Nature]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[[Ghostsong Chapter 12 — Digneral]]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Thousand Gateways of Orlaey]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Carrion-Hawk of Amegedia Vair]&lt;br /&gt;
|7&lt;br /&gt;
|Creates a huge bird-monster made of blood, which attacks with a teeth-filled razor beak. The carrion bird can spawn lesser versions from the blood dripping from its wingtips and regenerate.&lt;br /&gt;
|{{chl|10.35 (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Zone of Slow Time]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG]&lt;br /&gt;
|- bgcolor=&amp;quot;#b36200&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hand of Death]&lt;br /&gt;
|8&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.37 GDI (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#b36200&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Heart of the Storm]&lt;br /&gt;
|8&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#b36200&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Raystorm of Disintegration]&lt;br /&gt;
|8&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
|A tier 8 spell able to hurt a god  (can at least be cast by the [[Grand Design of Isthekenous]]). Create thin beams of brown light that make anything they touch vanish.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#b36200&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spark of Divine Flame]&lt;br /&gt;
|8&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#AA336A&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blades of the Elemental Gods] &lt;br /&gt;
|9&lt;br /&gt;
| A tier 9 spell able to hurt a god  (can at least be cast by the [[Grand Design of Isthekenous]]). The spell can create a frozen blade made of ice, something so cold it approaches absolute zero. The blade can be made to freeze only one target. &lt;br /&gt;
|[https://wanderinginn.com/2025/03/08/10-35-pt-3/ 10.35-Pt.3]&lt;br /&gt;
|- bgcolor=&amp;quot;#AA336A&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Black Hole]&lt;br /&gt;
|9&lt;br /&gt;
|A tier 9 spell able to hurt a god  (can at least be cast by the [[Grand Design of Isthekenous]]).&lt;br /&gt;
|[https://wanderinginn.com/2025/03/08/10-35-pt-3/ 10.35-Pt.3]&lt;br /&gt;
|- bgcolor=&amp;quot;#AA336A&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Impartial Gaze of Isthekenous]&lt;br /&gt;
|9&lt;br /&gt;
|An unavoidable spell that reveals everything about the target while being unseen and unnoticeable.&amp;lt;br /&amp;gt;Only accessible to the [[Grand Design of Isthekenous]].&lt;br /&gt;
|[https://wanderinginn.com/2023/10/17/9-61-g/ 9.61]&lt;br /&gt;
|- bgcolor=&amp;quot;#AA336A&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Wrathful Wish of Ruination]&lt;br /&gt;
|9&lt;br /&gt;
|A tier 9 spell able to hurt a god  (can at least be cast by the [[Grand Design of Isthekenous]]). A Wish spell that encircles the target and speaks one word : ‘annihilation’.&lt;br /&gt;
|[https://wanderinginn.com/2025/03/08/10-35-pt-3/ 10.35-Pt.3]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Magic]&lt;br /&gt;
|1&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/05/9-24/ Chapter 9.24]&amp;lt;/ref&amp;gt; or 3&amp;lt;ref name=&amp;quot;2.20&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/29/2-18/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|A sensory spell that detects magic.&amp;lt;br /&amp;gt;The Casters can also allow others to see any detected magic by causing anything with magic to glow with a magical aura.&amp;lt;br /&amp;gt;Casters with a more refined knowledge of magic are also able to gather more magical data, which allows them to sense the magic aura intensity, and even what nature/element the magic is.&lt;br /&gt;
|[https://wanderinginn.com/2017/04/22/2-15/ 2.15]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/01/20/8-03/ 8.03]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blood Demon&#039;s Lightning]&lt;br /&gt;
|5-6&lt;br /&gt;
|Melds a crimson-colored curse into a lightning bolt to strike an individual target.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bony Protrusion]&lt;br /&gt;
|3 or lower&lt;br /&gt;
|Necromancy spell that creates spikes of bone.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Burning Grand Lightning]&lt;br /&gt;
|5 or 6&lt;br /&gt;
|Casts a bolt of [Grand Lightning] that ignites both the air along its path and the target it impacts.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Efficient Teleportation]&lt;br /&gt;
|5 or above&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/04/13/10-11-h/ 10.11 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Empowered Minion]&lt;br /&gt;
|3 or lower&lt;br /&gt;
|Boosts skeletons.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Field of Suppression]&lt;br /&gt;
|5 or 6&lt;br /&gt;
|Suppress magic except for a Tier 5+ spell or repeated bombardmen&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
| [https://wanderinginn.com/2020/08/13/7-41/ 7.41]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lesser Barrier]&lt;br /&gt;
|1 or 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Playful Radiant Fishies]&lt;br /&gt;
|3 (Assumed)&lt;br /&gt;
|Conjures animated animals of colored light. When touched, they dissolve and who or whatever touched them has colored sparkles stuck to them akin to a Tier 2 enchantment.&lt;br /&gt;
| [https://wanderinginn.com/2022/10/26/9-21/ 9.21]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sanctuary of Light]&lt;br /&gt;
|1 or 2 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spiritwraith Orb]&lt;br /&gt;
|3 or lower&lt;br /&gt;
|Lower-tier version of [Deathbolt]. Conjures a fast-moving orb of angry death magic.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unknown Tiers ==&lt;br /&gt;
&lt;br /&gt;
====#====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Numbers##}}&lt;br /&gt;
&lt;br /&gt;
====A====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/A#A}}&lt;br /&gt;
&lt;br /&gt;
====B====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/B#B}}&lt;br /&gt;
&lt;br /&gt;
====C====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/C#C}}&lt;br /&gt;
&lt;br /&gt;
====D====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/D#D}}&lt;br /&gt;
&lt;br /&gt;
====E====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/E#E}}&lt;br /&gt;
&lt;br /&gt;
====F====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/F#F}}&lt;br /&gt;
&lt;br /&gt;
====G====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/G#G}}&lt;br /&gt;
&lt;br /&gt;
====H====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/H#H}}&lt;br /&gt;
&lt;br /&gt;
====I====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/I#I}}&lt;br /&gt;
&lt;br /&gt;
====J====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/J#J}}&lt;br /&gt;
&lt;br /&gt;
====K====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/K#K}}&lt;br /&gt;
&lt;br /&gt;
====L====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/L#L}}&lt;br /&gt;
&lt;br /&gt;
====M====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/M#M}}&lt;br /&gt;
&lt;br /&gt;
====N====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/N#N}}&lt;br /&gt;
&lt;br /&gt;
====O====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/O#O}}&lt;br /&gt;
&lt;br /&gt;
====P====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/P#P}}&lt;br /&gt;
&lt;br /&gt;
====Q====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Q#Q}}&lt;br /&gt;
&lt;br /&gt;
====R====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/R#R}}&lt;br /&gt;
&lt;br /&gt;
====S====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/S#S}}&lt;br /&gt;
&lt;br /&gt;
====T====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/T#T}}&lt;br /&gt;
&lt;br /&gt;
====U====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/U#U}}&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/V#V}}&lt;br /&gt;
&lt;br /&gt;
====W====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/W#W}}&lt;br /&gt;
&lt;br /&gt;
====Y====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Y#Y}}&lt;br /&gt;
&lt;br /&gt;
====Z====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Z#Z}}&lt;br /&gt;
&lt;br /&gt;
====Chinese Characters ====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Chinese Characters#Chinese Characters}}&lt;br /&gt;
&lt;br /&gt;
===List of Boxless Spells===&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Spell&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Effect&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Reference Chapter(s)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gaze of the Medusa&lt;br /&gt;
|Turns everything in the targeted area into stone.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Lighted Arrow&lt;br /&gt;
| Similar to [Light Arrow]&lt;br /&gt;
|[https://wanderinginn.com/2021/08/22/8-38-h/ 8.38 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Řoçit&lt;br /&gt;
|Magic of the [[Hag Queens of Aklat Vunn|Hag Queens]]. Removes all light from an area.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Sçæptiŝ&lt;br /&gt;
|Magic of the [[Hag Queens of Aklat Vunn|Hag Queens]]. Shoots a glowing gree oily substance where the User points. The projectile vaporises a fist-sized hole in what it hits.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/21/10-21-e/ 10.21 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Silvenia’s splendid Demon houses&lt;br /&gt;
|Forms a house out of condensed mana.&lt;br /&gt;
|{{chl|10.37 GDI (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|World’s End Permafrost&lt;br /&gt;
|Produces a wave of cold to freeze the targeted area.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
*&#039;&#039;“You fly through the air like the greatest of [Archmages] I am told.”&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/18/2-30/ Chapter 2.30]&amp;lt;/ref&amp;gt; This might mean that usually mages that can fly are rather restricted and only [Archmages] can fly as high and fast as a plane does.&lt;br /&gt;
*“Long distance teleportations usually require a spell circle and time. If a person teleports instantly, it means that they haven&#039;t travelled very far, and are going to appear at a prearranged destination, making it rather easy to locate them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/19/3-14/ Chapter 3.14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Platinum becomes a very powerful metal when used with enchantments and spells. It can also be used as a conductor for them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/09/3-36/ Chapter 3.36]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*While the [Illumination] spell is technically only a Tier-2, in truth its complexity is around a Tier-3.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/22/1-37/ Chapter 1.37]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*[Lightning Bolt] and such lightning based Spells are a bit slower than actual lightning, which is so fast as to be instantaneous, which was why anyone had a chance of dodging them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/28/8-33-r/ Chapter 8.33 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Chapter_10.54_UEG_(Pt._2)&amp;diff=118426</id>
		<title>Chapter 10.54 UEG (Pt. 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Chapter_10.54_UEG_(Pt._2)&amp;diff=118426"/>
		<updated>2026-04-09T08:49:41Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Garry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox episode&lt;br /&gt;
|title=Chapter 10.54 UEG (Pt. 2)&lt;br /&gt;
|published=December 31, 2025&lt;br /&gt;
|wordcount=38,797&lt;br /&gt;
|link=[https://wanderinginn.com/2025/12/31/10-54-ueg-pt-2/ Chapter 10.54 UEG (Pt. 2)]&lt;br /&gt;
|previousChapter=[[Chapter 10.54 UEG (Pt. 1)]]&lt;br /&gt;
|nextChapter=[[Chapter 10.55 F]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10.54 UEG (Pt. 2)&#039;&#039;&#039; is the 116th chapter of [[Volume 10]], the &#039;&#039;&#039;U&#039;&#039;&#039; stands for [[Ulvama]], the &#039;&#039;&#039;E&#039;&#039;&#039; stands for [[Erin Solstice]], and the &#039;&#039;&#039;G&#039;&#039;&#039; stands for [[Garry]].&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
*[[Garry]] travels through the different [[Antinium]] Hives of the [[Hivelands]] to spread the story of Calby seeing how they all differ gaining an understand of most of the Queens.&lt;br /&gt;
*After seeing the [Slaves] the [[Grand Queen]] has acquired Garry sways [[Killtori]] to allow them into being freed and for the group to travel to the [[Free Hive]], Garry is able to mislead the Grand Queen about the escapees.&lt;br /&gt;
*Garry becomes perturbed on how to further help the freed slaves, he&#039;s brought into the [[Pavilion of Secrets|[Pavilion of Secrets]]] speaking with [[Erin Solstice|Erin]] about his predicament and she about hers.&lt;br /&gt;
*He decides to make them go to the [[New Lands of Izril]] and after dealing with a flock of Rocs and [[Wrymvr]] does the help Garry called for arrive to help escort them, Garry continues his efforts in delivering bread.&lt;br /&gt;
*Before Erin and [[Ulvama]] can have their confrontation the [Innkeeper] and [[Matha]] go backstage execute a scheme, [[Nrr]] on Channel 2 of the [[Wistram News Network|WNN]] receives a recording crystal of the &#039;Battle of the Bands 4&#039; for the world to see.&lt;br /&gt;
*One of [[Alack|Alack&#039;s]] dancers collapses leaving Erin to fill the role of a background dancer, many Earth songs were played which throws the world that recognize them into chaos trying to find the source.&lt;br /&gt;
*Erin returns to the concert grounds to where Ulvama is at and their detached exchanged makes the [Shaman] burst into tears, the two of them go have a private conversation where Erin and Ulvama have a heart-to-heart to share their thoughts and feelings strengthening their bond.&lt;br /&gt;
*Locked within his old laboratory, [[Bowom Womob|Bowom]] the [Mad Doctor] begins his operation on [[Mieve]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
One of the most important [[Antinium]], by some metrics, [[Garry]] stands by as the [[Grand Queen]] partakes in his cooking as he so easily plays into her ego before he goes out to explore the [[Hivelands]], the Grand Hive has a very opulent design with marble walls posted with paintings ransacked from the [[First Antinium War|Antinium]] [[Second Antinium War|Wars]] as Garry makes his way to the storage silo that were extremely vast in size. The Custodium escorting Garry and his entourage make a fuss about him entering the silos but become silent when the Grand Queen allows it after the [Chef] offers her ice cream and other desserts as tribute, Garry leaves the Grand Hive and finds himself in the domain of the [[Silent Queen]].&lt;br /&gt;
&lt;br /&gt;
Garry presents his offer to the Silent Queen who speaks and complains much about the work she does when Garry presents her with [A Magical Gift] which dumbfounds the Queen, getting permission to read his book Garry meets with [[Golden Bloom]], the sole [Priest] of the [[Painted Antinium]] within the Hivelands, before he reads the story of Calby to the [[Silent Antinium]]. The Silent Queen witnesses her Silent Antinium&#039;s fascination with the fiction book unable to see what about it gives so much to her Antinium wishing that the [[Unitasis Network]] worked again.&lt;br /&gt;
&lt;br /&gt;
The Flying Hive was one of altitude and chaos with the [[Flying Antinium]] flying all over the place as Garry had to climb down the walls to meet with the [[Flying Queen]], she asks about the Flying Antinium that helped him on his deliveries but is told that he doesn&#039;t know where they went. She moves on to how better she is than the Silent Queen in her methods of testing with Garry asking if he can meet with [[Devrkr]], the Flying Queen rejecting his request stating that Devrkr is in a restless mood at the moment. As Garry was touring the Flying Hive reading his book and giving gifts he notices that Devrkr was observing him from a distance, he asks [[Rittv]] about the Centenium&#039;s nature but the Prognugator just says Devrkr is Devrkr and then starts boasting about his created form being the only one of his batch to survive. Garry then meets with Queen [[Rebithia]] and the two other Sub-Queens comprehending after speaking with them that even with all of her resources and aid that the Flying Queen isn&#039;t able to accomplish much.&lt;br /&gt;
&lt;br /&gt;
Garry makes his way to the Twisted Hive traveling through the blasted terrain of the surface when [[Wrymvr]] appears before him to tell him to turn back as the [[Twisted Queen]] doesn&#039;t desire his appearance, Garry tries to force his way through to at least see how the Twisted Antinium are doing but is unable to pass by the Deathless having to take his word that they aren&#039;t being mistreated. Wrymvr transfers memories of the new Twisted Antinium doing regular thing with Garry decided that&#039;s as much as he was going to get and was about to leave when he asks the Centenium how much does the Antinium of Izril resemble to how they once were, quantifying it to a scale of 1 to 100 Wrymvr gives it a two before he returns back to his hive giving the [Baker] a hint of the fate of his brother [[Anand]].&lt;br /&gt;
&lt;br /&gt;
Garry travels towards the Armored Hive with the first shipment of [Slaves] that the Grand Queen has sent to the [[Armored Queen]] for her to have the first selections, Garry thinks that he will dislike this Queen the most since he perceives her as being the most war-like but after seeing the First Keep which bears the pink [[Fire|flames]] of glory and the eloquent introduction by [[Tersk II]] does the [Baker] see he must re-evaluate his preconceptions. As Garry enters the Armored Queen&#039;s throne room she becomes rattled after mistaking Garry for [[Galuc]] since he has his bearing, Garry begins to ask question for stories of [[Rhir]] with the Armored Queen sharing that it hurts the heart to speak of home and that she worries that the changes the Antinium are having will lead to the deposition of the Queens. The Armored Queen points out that the thing the Antinium lost the most was community as the ones of Izril do not even know the reason for their existence, having an understanding of one another Garry asserts that the [Slaves] of [[Roshal]] are a bad idea with the Armored Queen agreeing since it would make an enemy of the [[Demons]] who they have a treaty with. Garry asks about their connections to Demons and after the Armored Queen finished talking about a few tangents does she shift back to when the Antinium first met the Demons and their alliance. The two of them would have liked to speak of more stories but they both know that there are things to be done with Garry departing from the Armored Hive.&lt;br /&gt;
&lt;br /&gt;
Garry arrives to Tersk II inspecting the [Slaves] given to the Armored Hive, one of the [Slave] named [[Gilha]] approaches Garry since she&#039;s a [Cook] but Garry snaps at her for using a charm [[skill]] on him which makes the rest of the [Slaves] shy awake from the [Baker]. Garry follows the [Slaves] to their holding pens before he starts breaking their chains, having [[Killtori|Killtori&#039;s]] blade aimed at him Garry explains his reasoning for releasing the slaves to the Custodium there painting the picture that if they allow it to happen then it will be them next since they are replaceable. They come to a standstill with the Custodium raising their blades threatening to tell the Grand Queen and Garry impeding their way, The Armored Queen tells Tersk II to wait and watch as she within her chambers telling her Antinium a story.&lt;br /&gt;
&lt;br /&gt;
The Armored Queen begins to tells stories of who Galuc was back home writing it all down, she then starts to tell the origins of the Antinium with the [[First Grand Queen]] creating the Centenium to fight against the other Bug-People down below, finished with telling stories for now the Armored Queen feels revitalized in purpose.&lt;br /&gt;
&lt;br /&gt;
The Custodium lay on the ground after Garry won the confrontation telling [[Runearmor]] to take the enslaved people out of the tunnels and to wait for him, all Killtori wants is to protect the former slave [[String People|Stitch-boy]] but doesn&#039;t understand the reason of what Garry is doing but it&#039;s fine since he has a plan. Garry informs the Grand Queen of the &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;deaths&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; of two Custodiums and all of the slaves and able to shift her attention to the food he has made for her using the &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;remains&#039;&#039;&#039; of the dead, impressed the Grand Queen calls her contact from Roshal about ordering more [Slaves]. Garry catches up to the freed [Slaves] on their way back to the [[Free Hive]] but once he arrives he faces the problem on what do to with them as they can bring trouble by the [Slavers] tracking methods, Garry first tried to contact the Demons however all of his attempts fails wishing that Erin was there to talk to.&lt;br /&gt;
&lt;br /&gt;
Garry then appears in the [[Pavilion of Secrets|[Pavilion of Secrets]]] telling his current predicament with the freed slaves and how to help them further to Erin, she responds that he&#039;ll become jaded in time with helping others after being beaten down like she was but the things that she fears is that she won&#039;t climb out of that mindset. Erin admits that she&#039;s afraid of blurting out the truth and has been dancing around the issue or lying by omission, Garry begins to lead her to the conclusion she already knows and that if she going to tell the truth that it should be a wonderful, scorching revelation.&lt;br /&gt;
&lt;br /&gt;
They say their goodbyes with Garry waking up back at his kitchen, he makes his way back to carriage with the freed slaves and mix of Antinium telling them to make their way to the [[New Lands of Izril]] with a few of the former slaves trying to argue about the futility in that seeking other options they might have. A Roc and its flock arrives causing havoc in the group until Wrymvr appears able to communicate with the apex creature, the Mother Roc wants the Scaethen Bread willing to barter Roc feathers for it and after a successful trade leave flying south to retake their home. Wrymvr departs taking his portion of the magical bread with he allies Garry has called for arriving in the form of [[Magnolia Reinhart|Magnolia&#039;s]] servants who are willing to guide the forsaken group to the right people in the New Lands.&lt;br /&gt;
&lt;br /&gt;
Garry makes his way back to the Free Hive with him continuing in his efforts to make a lot of bread packing his new magical carriage full of it, the [Baker] in the spirit of Christmas travels past the [[Bloodfields]] dropping presents and coal on the deserving folks down below.&lt;br /&gt;
----The [Innkeeper] and the [Shaman] catch sight of each other in the crowded concert grounds, one followed by musicians and the other by the masters of magic, as their traveling companions watch. A crowd of [[Fraerlings]] gather around [[Ulvama]] blocking Erin&#039;s view of her as [[Matha]] explains why this Battle of the Bands, the fourth one, is going to be the best out of all of them since the performers have practiced, gained levels and [[classes]], and that way more people have the free time to watch due to the walls being mostly finished. Coming up with an idea, Erin takes Matha aside just as Ulvama and [[Bowom Womob|Bowom]] reached the table were their group was sitting at, backstage was in chaos as the bands were getting ready for their performances with Erin conspiring with Matha and a [Mage].&lt;br /&gt;
&lt;br /&gt;
[[Nrr]] was live on Channel 2 of the [[Wistram News Network]] during off-peak hours reading out sent messages trying to decide which of the recording crystals he should put on, receiving a curious submission dubbed &#039;Battle of the Bands 4&#039; Nrr puts it on and nearly falls out of his seat after seeing the increasing viewer count. Nrr gets startled by how loud it is but becomes entranced as a [[Human]]-looking woman announces the first band that&#039;s playing. The world all over that recognized the name of the Earth music were thrown into chaos as they tried to find the source of recording with the events of the recording having already happened hours ago.&lt;br /&gt;
&lt;br /&gt;
Erin and Matha were at backstage with the [Innkeeper] get closer the the truth she&#039;s been avoiding when one of [[Alack|Alack&#039;s]] band members collapses from a centipede they ingested, with a member down they all look to Erin to fill in the role of a dancer. Erin was background character in the performance while Alack and his saxophone solo was at center stage swaying his hips in a recognizable fashion to any [[Earther]] that has consumed memes of the early 10&#039;s.&lt;br /&gt;
&lt;br /&gt;
After Alack&#039;s band was done Erin makes her way back to the concert grounds when [[Zemermial]] calls out her name to get her attention, there the [Innkeeper] and [Shaman] observe each other&#039;s attire wanting to know the reasons for the design decisions. They were about to speak to each other when a crowd of Fraerlings gather around the two before Matha and Bowom drives them away, with the area cleared they begin to eat with the both of them making small comments about each other&#039;s outfit until Ulvama starts to cry believing that is all there is to the both of them as there&#039;s nothing more to see. Erin whips out the tablecloth, tosses it in the air with it catching fire, it then drapes over the [[Witch|[Witch]]] as a flaming cloak which gets the [[Goblin]] out of her weeping state. Erin is rather liking to her new look but feels like something is still missing until Ulvama passes her the smoking pipe, she blows a few bubbles before asking Ulvama for a private conversation.&lt;br /&gt;
&lt;br /&gt;
Erin apologizes for her comments about Ulvama&#039;s armpits saying that she originally did not understand what she did wrong, Ulvama explains that she doesn&#039;t feel proud of her body often feeling disassociated from it. Ulvama broaches the topic of [[Tremborag]] and how she views what station of a Chieftain means with the [Innkeeper] questioning why that onus has been put on her, the [Shaman] clarifies that she&#039;s afraid of the change that will come from being asked to become her next hero. To dissuade her from her fears, Erin uses [[Pisces Jealnet|Pisces]] as an example of someone she helped shine rather than make them someone they were not since she doesn&#039;t want to forcibly control people, knowing that she&#039;s been running away from her thoughts and feelings Erin then begins to spell out that she has developed a special attachment to Ulvama more than to anyone else. Hearing that Ulvama wants the same Erin kisses her a few times on the forehead before leaving to make her way to the bathroom, Ulvama notices the purple flame left on her forehead discerning another facet of the [Innkeeper] that no one else in the world knows about to the exclusion of Matha who was being a peeping tom.&lt;br /&gt;
&lt;br /&gt;
The city of Lemoste was asleep for the most part having forgotten about someone they shouldn&#039;t have, Bowom has sealed himself and [[Mieve]] within his old laboratory and after gaining consent the [Mad Doctor] begins his operation on the patient he had failed in the past.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
( * = First Appearance)&lt;br /&gt;
*[[Alack]]&lt;br /&gt;
*[[Anand]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Asgra]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Battle Hamster (Individual)]]&lt;br /&gt;
*[[Belchaus Meron]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Bird]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Bowom Womob]]&lt;br /&gt;
*[[Brunkr Silverfang]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Cara O&#039;Sullivan]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Ceria Springwalker]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Chesacre]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Colmet]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Colthei Lacment]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Custodium 11]]*&lt;br /&gt;
*[[Custodium 23]]* &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Czautha’qshe]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Dalimont]]&lt;br /&gt;
*[[Dekass]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Demon King]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Devrkr]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Drassi Tewing]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Eirnos]]&lt;br /&gt;
*[[Eisil]]*&lt;br /&gt;
*[[Elohi]]&lt;br /&gt;
*[[Embraim]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Erin Solstice]]&lt;br /&gt;
*[[Eurise]]&lt;br /&gt;
*[[First Grand Queen]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Flos Reimarch]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Flying Queen]]&lt;br /&gt;
*[[Furfur]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Galuc]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Garry]]&lt;br /&gt;
*[[Gilha]]*&lt;br /&gt;
*[[Ginthe]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Golden Bloom]]&lt;br /&gt;
*[[Grand Queen]]&lt;br /&gt;
*[[Gregori Solstice]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Halrac Everam]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Hekusha]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Hirriec]]* &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Ishkr Silverfang]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Kasigna]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Kevin Hall]]&lt;br /&gt;
*[[Killtori]]*&lt;br /&gt;
*[[Klbkch]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Ksmvr]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Lewdquill]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Lism Swifttail]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Lyonette du Marquin]]&lt;br /&gt;
*[[Magnolia Reinhart]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Matha]]&lt;br /&gt;
*[[Mera]]&lt;br /&gt;
*[[Mieve]]&lt;br /&gt;
*[[Molen Terland]] &#039;&#039;(Missive)&#039;&#039;&lt;br /&gt;
*[[Moore of Raithland]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Mrsha du Marquin]]&lt;br /&gt;
*[[Nanette Weishart]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Nereshal]]&lt;br /&gt;
*[[Nerry]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Nrr]]*&lt;br /&gt;
*[[Octavia Cotton]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Othius the Fourth]]&lt;br /&gt;
*[[Pawn]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Pebblesnatch]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Perric Reoustinal]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Pisca]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Pisces Jealnet]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Prixima]]* &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Rabbiteater]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Rags]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Rebithia]]*&lt;br /&gt;
*[[Relz Hauscale]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Rianchi]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Riclaw]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Rittv]]*&lt;br /&gt;
*[[Rojalin]]&lt;br /&gt;
*[[Rosencrantz]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Rozcal]]&lt;br /&gt;
*[[Runearmor]]*&lt;br /&gt;
*[[Runel]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Ryoka Griffin]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Saliss Oliwing]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Serinpotva]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Silent Queen]]&lt;br /&gt;
*[[Silvenia Ettertree]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Silveran]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Skinner]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Sleeping Demigod]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Smallhoof]]&lt;br /&gt;
*[[Sserys]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Tersk II]]*&lt;br /&gt;
*[[Tersk]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Tessa]]&lt;br /&gt;
*[[Thaina]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Theillige]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Tiregal]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Toren]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Tremborag]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Twisted Queen]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Ulvama]]&lt;br /&gt;
*[[Wixv]]* &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Wrymvr]]&lt;br /&gt;
*[[Xevccha]]&lt;br /&gt;
*[[Xrniavxxel]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Yazdil Achakhei]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Yelroan]]&lt;br /&gt;
*[[Yvlon Byres]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*[[Zemermial]]&lt;br /&gt;
*[[Zinni]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
*? - Alack&#039;s [Drummer]&lt;br /&gt;
*? - Alack&#039;s Collapsed Band Member&lt;br /&gt;
*? - Custodium&lt;br /&gt;
*? - Drake [Sentry]&lt;br /&gt;
*? - Flying Prognugator&lt;br /&gt;
*? - Fraerling [Healer]&lt;br /&gt;
*? - Fraerling Woman&lt;br /&gt;
*? - Magnolia&#039;s [Maid]&lt;br /&gt;
*? - Roshalian Stitch-man&lt;br /&gt;
*? - Rusted Dullahan&lt;br /&gt;
*? - Silent Antinium&lt;br /&gt;
&lt;br /&gt;
==Groups/Organizations==&lt;br /&gt;
* [[Painted Antinium]]&lt;br /&gt;
* Grand Antinium&lt;br /&gt;
** The Custodium&lt;br /&gt;
* [[Silent Antinium]]&lt;br /&gt;
* True Antinium &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Flying Antinium]]&lt;br /&gt;
* Twisted Antinium &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* Silveran&#039;s Cleaners &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Armored Antinium]]&lt;br /&gt;
** Giant Antinium&lt;br /&gt;
* [[Order of Solstice]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Deathless]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* Magnolia&#039;s Servants&lt;br /&gt;
* &#039;&#039;Deranged Cats&#039;&#039;&lt;br /&gt;
* &#039;&#039;Falln&#039; Gnomes&#039;&#039; &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Terland Family]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Players of Celum]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Ullsinoi]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Earthers]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Molten Stone Tribe]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Horns of Hammerad]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Izril]]&lt;br /&gt;
** [[Hivelands]]&lt;br /&gt;
*** Grand Hive&lt;br /&gt;
**** Grand Queen&#039;s Throne Room&lt;br /&gt;
**** Storage Silos&lt;br /&gt;
*** Silent Hive&lt;br /&gt;
**** Painted Antinium Barracks&lt;br /&gt;
*** Flying Hive&lt;br /&gt;
**** Flying Queen&#039;s Throne Room&lt;br /&gt;
**** Sub-Queen Area&lt;br /&gt;
*** Armored Hive&lt;br /&gt;
**** First Keep&lt;br /&gt;
**** Armored Queen&#039;s Throne Room&lt;br /&gt;
*** Antinium Tunnels&lt;br /&gt;
** [[The Wandering Inn]]&lt;br /&gt;
*** [[World&#039;s Eye Theatre|[World&#039;s Eye Theatre]]]&lt;br /&gt;
*** Nanette&#039;s Room&lt;br /&gt;
*** Garry&#039;s Room&lt;br /&gt;
** South of [[Bloodfields]]&lt;br /&gt;
** [[Pallass]]&lt;br /&gt;
*** Wistram News Network Station&lt;br /&gt;
* [[Pavilion of Secrets|[Pavilion of Secrets]]]&lt;br /&gt;
* [[Baleros]]&lt;br /&gt;
** Lemoste-Under-Cliffs&lt;br /&gt;
*** Concert Stage&lt;br /&gt;
*** Bowom&#039;s Old Laboratory&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Sariant Lambs]]&lt;br /&gt;
** [[Smallhoof]]&lt;br /&gt;
* Rocs&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* Litv-gel&lt;br /&gt;
* Czzrich&lt;br /&gt;
* Mkxx&lt;br /&gt;
* Shadowloaves&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
===Statistics Revealed===&lt;br /&gt;
====[[Wrymvr]]====&lt;br /&gt;
* &#039;&#039;&#039;Class/Levels:&#039;&#039;&#039;&lt;br /&gt;
** Unknown [Class] Lv. 45+&lt;br /&gt;
&lt;br /&gt;
====[[Xrniavxxel]]====&lt;br /&gt;
* &#039;&#039;&#039;Class/Levels:&#039;&#039;&#039;&lt;br /&gt;
** [Thaumaturge] Lv. 45+&lt;br /&gt;
&lt;br /&gt;
====[[Garry]]====&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Feast of Delights]&lt;br /&gt;
&lt;br /&gt;
====[[Silent Queen]]====&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Reverse Analysis]&lt;br /&gt;
&lt;br /&gt;
====[[Armored Queen]]====&lt;br /&gt;
* &#039;&#039;&#039;Class/Levels:&#039;&#039;&#039;&lt;br /&gt;
** [Chivalrous Queen of Memoriam] Lv. 30+&lt;br /&gt;
&lt;br /&gt;
====[[Killtori]]====&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Devestating Ch—]&lt;br /&gt;
&lt;br /&gt;
====[[Nrr]]====&lt;br /&gt;
* &#039;&#039;&#039;Class/Levels:&#039;&#039;&#039;&lt;br /&gt;
** [Camera Operator]&lt;br /&gt;
&lt;br /&gt;
====[[Ulvama]]====&lt;br /&gt;
* &#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
** [Sticky Web]&lt;br /&gt;
&lt;br /&gt;
===Statistics Obtained===&lt;br /&gt;
====[[Garry]]====&lt;br /&gt;
* &#039;&#039;&#039;Class/Levels:&#039;&#039;&#039;&lt;br /&gt;
** [Baker of Presents, Gifted Chef] Lv. 46 (+1)&lt;br /&gt;
** [Deliverer] Lv. 8 (+8)&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Create: List of the Needy]&lt;br /&gt;
** [Create: Coal]&lt;br /&gt;
** [He Rode in Any Weather, Undeterred]&lt;br /&gt;
**[That Elusive, Untraceable, Unscryable Man]&lt;br /&gt;
** {{Color|#99cc00;|[...With His Two Horses (Unnamed, Freud)]}}&lt;br /&gt;
&lt;br /&gt;
====[[Erin Solstice]]====&lt;br /&gt;
* &#039;&#039;&#039;Class/Levels:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Class Change:&#039;&#039;&#039; [Dancer] → [Dancer of Advent]&lt;br /&gt;
** [Dancer of Advent] Lv. 14 (+5)&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Speed Dash]&lt;br /&gt;
** {{Color|#99cc00;|[Outfit: The Armored Biker]}}&lt;br /&gt;
** [Recreate My Iconic Look]&lt;br /&gt;
* &#039;&#039;&#039;Dances:&#039;&#039;&#039;&lt;br /&gt;
** [Phoenix&#039;s Tango]&lt;br /&gt;
&lt;br /&gt;
====[[Ulvama]]====&lt;br /&gt;
* &#039;&#039;&#039;Class/Levels:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Class Change:&#039;&#039;&#039; [Shaman of the Old Ways] → {{Color|#99cc00;|[Mirmilin Es&#039;hivule Sekururu]}}&lt;br /&gt;
** {{Color|#99cc00;|[Mirmilin Es&#039;hivule Sekururu] Lv. 41 (+2)}}&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Spidercrawl (Web Fingers)]&lt;br /&gt;
** [Child of Many Worlds]&lt;br /&gt;
*** [Harmonized Magecraft]&lt;br /&gt;
*** [Synchronized Shamanism]&lt;br /&gt;
*** [Sympathetic Witchcraft]&lt;br /&gt;
*** [Universal Faith]&lt;br /&gt;
** [A Tribe of Two, Worth the Weight of Thousands]&lt;br /&gt;
* &#039;&#039;&#039;Bound Items:&#039;&#039;&#039;&lt;br /&gt;
** [Mask of the Yellow Smog Tribe]&lt;br /&gt;
&lt;br /&gt;
====[[Matha]]====&lt;br /&gt;
* &#039;&#039;&#039;Class/Levels:&#039;&#039;&#039;&lt;br /&gt;
** [Lovestruck Punk] Lv. 14 (+?)&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
** [Dissonant Guitar Howl]&lt;br /&gt;
** [Advanced Leadership]&lt;br /&gt;
** [The Unspottable Voyeur]&lt;br /&gt;
** [Resistance: Bludgeoning]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The songs listed are mentioned in the chapter.&lt;br /&gt;
** &amp;quot;21 Guns&amp;quot; by Green Day&lt;br /&gt;
** &amp;quot;In the End&amp;quot; by Black Veil Brides&lt;br /&gt;
** &amp;quot;Run Away&amp;quot; by Sunstroke Project &amp;amp; Olia Tira (more commonly known from the &amp;quot;Epic Sax Guy&amp;quot; meme)&lt;br /&gt;
&lt;br /&gt;
[[Category:Chapters]]&lt;br /&gt;
[[Category:Volume 10]]&lt;br /&gt;
[[Category:Lettered Chapters]]&lt;br /&gt;
[[Category:Chapters with Colored Text]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Drath_Archipelago&amp;diff=118425</id>
		<title>Drath Archipelago</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Drath_Archipelago&amp;diff=118425"/>
		<updated>2026-04-09T08:34:37Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Inhabitants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Drath Archipelago&#039;&#039;&#039; is a group of islands in the western oceans of [[Innworld]]. The dominant power in this region is the &#039;&#039;&#039;Empire of Drath&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Drath Archipelago is west of [[Izril]],&amp;lt;ref name=&amp;quot;1.03R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/06/1-03-r/ Chapter 1.03 R]&amp;lt;/ref&amp;gt; at the [[Edge of the World]].&amp;lt;ref name=&amp;quot;:3.35&amp;quot; /&amp;gt; The islands are also relatively close to [[Minos]] and [[Rhir]],&amp;lt;ref name=&amp;quot;6.55K&amp;quot; /&amp;gt; as well as [[Baleros]]. They are furthest from Izril.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are great reefs that bloom with a thousand colors underwater.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: There are only two geographical features of Innworld usually referenced as an archipelago: the [[Isles of Minos]] (but rarely), and the Drath Archipelago (more often). In the first two volumes, Ryoka mentioned that a sixth continent of Innworld has been destroyed, and that the only thing remaining is a &amp;quot;massive archipelago filled with whirlpools and deadly storms&amp;quot;.&amp;lt;ref name=&amp;quot;2.06&amp;quot;&amp;gt;[https://wanderinginn.com/2-07/ Chapter 2.07]&amp;lt;/ref&amp;gt; This was assumed to be the to be the Drath Archipelago, but then came information about Tiernas the destroyed Continent of Glass, which may have been what was referred to instead.&#039;&#039;&amp;lt;ref&amp;gt;{{VERef|8.76 B}}&amp;lt;/ref&amp;gt; &#039;&#039;Magnolia mentions yet another one, the &#039;&#039;frozen archipelago&#039;&#039;,&amp;lt;ref name=&amp;quot;1.03R&amp;quot; /&amp;gt; which has not been mentioned since Volume One.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Islands: ===&lt;br /&gt;
&lt;br /&gt;
* Satoreni Islands&amp;lt;ref&amp;gt;{{VERef|10.15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The capital&#039;s great palace built from an entire island, extending into the sea with underwater ports and connected to the rest of the city by bridges and magic. It used to be an ancient border fort from the old kingdom of Drath before the Godwar. There are bulwarks of jade. There is an ancient watchtower planted in the ocean, rising from the depths twenty thousand feet down.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/04/26/8-82-pt-3/ Chapter 8.82 (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are villages on the islands where rare plants are collected for medicines.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
The inhabitants of the Archipelago are referred as &#039;&#039;&#039;Drathians&#039;&#039;&#039; and the &#039;&#039;&#039;Drath people.&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;gloss&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ The Wandering Inn Glossary]&amp;lt;/ref&amp;gt;A very formal people, Drathians are rarely seen in foreign lands.&amp;lt;ref name=&amp;quot;gloss&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;6.14 K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]&amp;lt;/ref&amp;gt; The Humans of Drath have unique physical features uncommon among other Humans. Both [[Magnolia Reinhart]]&amp;lt;ref name=&amp;quot;1.03R&amp;quot; /&amp;gt; and [[Venitra]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/26/2-24/ Chapter 2.29]&amp;lt;/ref&amp;gt; noticed that [[Ryoka Griffin|Ryoka]] (who is half-Japanese) appears to look similar to a Drath Archipelago native. Another species native to Drath are Kitsunes.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 8.77 B]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The people of Drath are the descendants of the &amp;quot;survivors of countless nations,&amp;quot; from the area where the [[The Last Tide (location)|Last Tide]] is now. &amp;lt;ref&amp;gt;{{VERef|9.39}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Murim Families have schools for cultivation.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
The Drathians maintain trade fleets capable of far ocean-travelling. Drathian waters are also considered &#039;&#039;dangerous&#039;&#039; for [[pirates]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/09/03/interlude-rufelt/ Interlude - Rufelt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After incidents with [[Roshal]] slavers, they stopped sailing to [[Chandrar]]. However, seeing Drathian sailors in [[Dullahans|Dullahan]] ports is not a rarity unlike in most other ports,&amp;lt;ref name=&amp;quot;6.55K&amp;quot; /&amp;gt; and their products make their way also to the rest of Baleros and even [[Terandria]].&amp;lt;ref name=&amp;quot;6.44E&amp;quot; /&amp;gt; The house of Minos also trades with the Drathians, claiming that their tools and magic are useful.&amp;lt;ref name=&amp;quot;6.23D&amp;quot;&amp;gt;[https://wanderinginn.com/2019/06/08/6-23-d/ Chapter 6.23 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Foreign warriors make pilgrimages to Drath to learn their fighting arts.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As one of the only nations not at war with the [[Demon Kingdom]], Demons are able to visit Drath and learn cultivation. Though their presence is kept hidden from foreign powers.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.60 YN}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From books of Magnolia&#039;s library, [[Ryoka]] deduced that the Minotaurs and the natives of the Archipelago often clash, and she mentally compared them to the Philippines or Japan.&amp;lt;ref name=&amp;quot;:3.35&amp;quot;&amp;gt;[https://wanderinginn.com/2017/12/05/3-35/ Chapter 3.35]&amp;lt;/ref&amp;gt; Other sources confirm that Drathians and other seafarers occasionally clash with each other.&amp;lt;ref name=&amp;quot;gloss&amp;quot; /&amp;gt;&amp;lt;!-- &#039;&#039;Note: Ryoka also got things wrong about Baleros, believing that the continent was similar to the Americas without any colonization happening.&#039;&#039;&amp;lt;ref name=&amp;quot;2.06&amp;quot; /&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
Drathian culture contains elements similar to Japanese, Chinese, and Korean cultures. Drath&#039;s unique language, referred to as Drathian, contains Japanese and Chinese words.&amp;lt;ref name=&amp;quot;5.05&amp;quot;&amp;gt;[https://wanderinginn.com/2018/07/24/5-05/ Chapter 5.05]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Chapter 8.51 D]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Traditional Drathian weapons also include katanas and &#039;&#039;hwachas&#039;&#039;, which are Japanese and Korean respectively.&lt;br /&gt;
&lt;br /&gt;
A special meal from Drath is the &#039;&#039;sea urchin&#039;&#039;, that is also common on other eastern parts of the world, like Rhir and Minos.&amp;lt;ref name=&amp;quot;6.55K&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/05/6-55-k/ Chapter 6.55 K]&amp;lt;/ref&amp;gt; Some Drathians and Minotaurs are also known to be [Martial Artists].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]&amp;lt;/ref&amp;gt; The Drathian culture also has [Ninjas], while other continents refer to a similar class as &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Assassins]]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/16/3-13/ Chapter 3.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Drathians have distinct ornamentatations. [[Niers Astoragon]] uses a tiny comb with these patterns.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/12/11/interlude-foliana/ Interlude - Foliana]&amp;lt;/ref&amp;gt; The Drathians also produce &#039;&#039;[https://en.wikipedia.org/wiki/Ofuda ofuda]&#039;&#039;-like charms and glass talismans, intended to protect from magic.&amp;lt;ref name=&amp;quot;6.44E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/09/14/6-44-e/ Chapter 6.44 E]&amp;lt;/ref&amp;gt; Most other species have fewer counters to Drathian magic, since it&#039;s comparatively exotic.&amp;lt;ref name=&amp;quot;6.23D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drathians also know that any aspect of the body and even qualities like the mind or natural flow of mana can be improved to some extent. They have became experts at making, refining and producing pills, liquids, and other methods to cultivating and changing the very nature of their form. Thus, they have individuals with the [Cultivator] class.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Even villages know about cultivation, and there is a market for providing cultivation ingredients.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VERef|10.39 YN}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using these cultivating methods, it is said that the perfect warriors of Drath have blood which circulates the body ten times faster than a normal person, as well as being lighter, swifter, stronger, have eyes like birds and flawless skin and the ability to consume poison like water.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/23/7-09-k/ Chapter 7.09 K]&amp;lt;/ref&amp;gt; This gives cultivators mroe authority, and more respect in martial pursuits compared to non-cultivators.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drath made charms and talismans against ghosts. But like other magics and abilities related to ghosts, their millenia of absence has seen the practice fall into disuse. Now they mostly used as keepsakes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Drath has a powerful navy that patrols [[the Last Tide]] to slay any [[Seamwalkers|Seamwalker]] that arises. Aside from their armadas, they also have Border Fleets that act as peacekeepers and patrol the edge of the world. Their ships are armored with scale-mail inscribed with magical sigils, armed with what may be magic-based weapons resembling cannons (magical devices with glowing barrels), and some are large enough to carry hundreds of soldiers. One of those ships can duel one of [[Zeres]]&#039; biggest warships.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most powerful warriors of Drath are called Mediators. They are cultivators capable of feats like walking on water and splitting lightning with their fists, and the powerful ones can live hundreds of years. Few are chosen for the position due to the cost and difficulty of supplying them.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their soldiers use katanas and glaives, and also have staff-wielders and bare-handed experts in their ranks. They also have a &amp;quot;suicide corps&amp;quot; comprised of [Abyssal Slayers], [Doomkillers], and [Edgeworld Hunters]. These hunters, trained to fight Seamwalkers, carry gigantic dragonblood crystal weapons.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they craft hwachas. They also produce artifacts that summon monsters from paper talismans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Kingdom of Drath predates the God War. The southernmost edge of their old empire survived the attack that destroyed a part of the world and created the Last Tide. The inhabitants have sworn to remember theses events.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragons took notes of the capital&#039;s jade bulwarks to later build their [[Walled Cities]]. Their warriors of stone once helped revive the art of creating [[Golems]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &#039;&#039;Islanders&#039;&#039; (either the [[Minotaurs]] or more possibly the Drathians)&amp;lt;!--In chapter 4.03 K, Flos also just calls them &#039;&#039;islanders&#039;&#039; when describing them, also Magnolia in 1.03 R--&amp;gt; are practicing a caste society.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/26/6-52-k/ Chapter 6.52 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Empires]]&lt;br /&gt;
[[category:Nations]]&lt;br /&gt;
[[Category:Drath|*]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Thaina&amp;diff=118424</id>
		<title>Thaina</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Thaina&amp;diff=118424"/>
		<updated>2026-04-09T08:23:21Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character&lt;br /&gt;
|species = [[Antinium]]&lt;br /&gt;
|gender = Genderless - Identifies as Female&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|occupation = Acolyte&lt;br /&gt;
|residence = [[Liscor]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2019/10/12/6-48-t/ Chapter 6.48 T]&lt;br /&gt;
|name = Thaina|affiliation = *[[Liscor&#039;s Antinium Hive|Free Antinium]]&lt;br /&gt;
*[[Pawn]]&lt;br /&gt;
*[[Painted Antinium]]&lt;br /&gt;
*[[7th Hive]]&lt;br /&gt;
*[[Magnolia Reinhart]]&lt;br /&gt;
|family = &lt;br /&gt;
|aliases = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thaina&#039;&#039;&#039; is an a [[Antinium]] Soldier, a [[Painted Antinium]], and one of two [Butlers] serving under [[Magnolia Reinhart]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
She has her name written on the front of her body.&amp;lt;ref name=&amp;quot;:6.62 L&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/07/6-62-l/ Chapter 6.62 L]&amp;lt;/ref&amp;gt; Her carapace is a patchwork of colors due to proximity to Xrn&#039;s wild magic. Her eyes are transparent, with an echo of color.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/04/9-13/ Chapter 9.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Chronology ==&lt;br /&gt;
She is a Soldier Antinium and was one of two survivors of one of the regular (always disastrous) attacks on [[Liscor&#039;s Dungeon]]. She and [[Chesacre]], badly injured, started to dance after the dungeon raid was over and no enemy was left standing. They encountered the head-stealing [[Snatcher]], but were saved by a [[Toren|skeleton]],&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/12/6-48-t/ Chapter 6.48 T]&amp;lt;/ref&amp;gt; and returned miraculously to [[Liscor&#039;s Antinium Hive|Liscor&#039;s hive]].&lt;br /&gt;
&lt;br /&gt;
They were afterward classified as Autonomous, if not Individual. After they returned to the hive, they named themselves using the alphabet in Pawn&#039;s social room and wrote their names onto the front of their carapaces. In an oversight, [[Klbkch]] was not apprised of this development, but once he learned of it, he considered them valuable while still not changing his attitude towards using &#039;&#039;excess Soldiers&#039;&#039; in raids.&amp;lt;ref name=&amp;quot;:6.62 L&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
&lt;br /&gt;
* [Acolyte] Lv. ?&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&lt;br /&gt;
==Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Like all Soldiers, she is not able to speak verbally.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Free Antinium]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Painted Antinium]]&lt;br /&gt;
[[Category:Acolytes]]&lt;br /&gt;
[[Category:Antinium Crusade]]&lt;br /&gt;
[[Category:Liscor]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Chesacre&amp;diff=118423</id>
		<title>Chesacre</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Chesacre&amp;diff=118423"/>
		<updated>2026-04-09T08:22:32Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character&lt;br /&gt;
|species = [[Antinium]]&lt;br /&gt;
|gender = Genderless - Identifies as Female&lt;br /&gt;
|status = {{Status|Alive}}&lt;br /&gt;
|occupation = Acolyte&amp;lt;br/&amp;gt;&lt;br /&gt;
Butler&lt;br /&gt;
|residence = [[Liscor]]&lt;br /&gt;
|first appearance = [https://wanderinginn.com/2019/10/12/6-48-t/ Chapter 6.48 T]&lt;br /&gt;
|name = Chesacre&lt;br /&gt;
|affiliation = *[[Liscor&#039;s Antinium Hive|Free Antinium]]&lt;br /&gt;
*[[Pawn]]&lt;br /&gt;
*[[Painted Antinium]]&lt;br /&gt;
*[[7th Hive]]&lt;br /&gt;
*[[Magnolia Reinhart]]&lt;br /&gt;
|family = &lt;br /&gt;
|aliases = }}&lt;br /&gt;
&#039;&#039;&#039;Chesacre&#039;&#039;&#039; is an a [[Antinium]] Soldier, a [[Painted Antinium]], and one of two [Butlers] serving under [[Magnolia Reinhart]].&lt;br /&gt;
==Appearance ==&lt;br /&gt;
She has her name written on the front of her body.&amp;lt;ref name=&amp;quot;:6.62 L&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/07/6-62-l/ Chapter 6.62 L]&amp;lt;/ref&amp;gt; Her carapace is a patchwork of colors due to proximity to Xrn&#039;s wild magic. Her eyes are transparent, with an echo of color.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/04/9-13/ Chapter 9.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
She is a Soldier Antinium and was one of two survivors of one of the regular (always disastrous) attacks on [[Liscor&#039;s Dungeon]]. She and [[Thaina]], badly injured, started to dance after the dungeon raid was over and no enemy was left standing. They encountered the head-stealing [[Snatcher]], but were saved by a [[Toren|skeleton]],&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/12/6-48-t/ Chapter 6.48 T]&amp;lt;/ref&amp;gt; and returned miraculously to [[Liscor&#039;s Antinium Hive|Liscor&#039;s hive]].&lt;br /&gt;
&lt;br /&gt;
They were afterwards classified as Autonomous, if not Individual. After they returned to the hive, they named themselves using the alphabet in Pawn&#039;s social room and wrote their names onto the front of their carapaces. In an oversight, [[Klbkch]] was not apprised of this development, but once he learned of it, he considered them valuable while still not changing his attitude towards using &#039;&#039;excess Soldiers&#039;&#039; in raids.&amp;lt;ref name=&amp;quot;:6.62 L&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Acolyte] / [Butler] Lv. ?&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Like all Soldiers, she is not able to speak verbally.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Free Antinium]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Painted Antinium]]&lt;br /&gt;
[[Category:Acolytes]]&lt;br /&gt;
[[Category:Antinium Crusade]]&lt;br /&gt;
[[Category:Liscor]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Artifacts&amp;diff=118412</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Artifacts&amp;diff=118412"/>
		<updated>2026-04-08T18:09:50Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are magical enchanted items.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Grade Class ===&lt;br /&gt;
The main difference between magical items and artifact-grade items is that artifacts have safeguards against losing their magic, and will not fail unless truely broken.&amp;lt;ref&amp;gt;{{VERef|10.03 Y}}&amp;lt;/ref&amp;gt; Every artifact has a grade of quality and power that range from Low-class to High-class, with Relic-class being the highest so far. There used to be grades for Relics as well once, but they seem to no longer be in use by the current era.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/27/9-25/ Chapter 9.25]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magical Dissonance ===&lt;br /&gt;
There is nothing that prevents any one person from wearing and using any artifact of any grade, except for those that are warded to activate on specific conditions or cursed by someone. However, when equipped on a person&#039;s body, artifacts become active. Dissonance will occur with enough active artifacts in close proximity, e.g. on a person. With enough active artifacts, a threshold limit can be exceeded and result in catastrophic effects such as the enchantments combining, breaking, or doing something nasty, like exploding or imploding.&amp;lt;ref name=&amp;quot;:6.19 H&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/25/6-19-h/ Chapter 6.19 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A telltale sign of exceeding the threshold limit is when all the artifacts start to slowly shake, with the vibrations increasing in magnitude exponentially until either some artifacts are removed to the safe limit, or the dissonance happens in full effect.&amp;lt;ref name=&amp;quot;:6.19 H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people have a limit of 4 artifacts, max, including a Bag of Holding on them without any risks,&amp;lt;ref name=&amp;quot;:6.19 H&amp;quot; /&amp;gt; but it is possible to have up to 12 artifacts on them if each artifacts were made to perfectly balanced so that the magical leakage was at the threshold.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/13/7-46-k/ Chapter 7.46 K]&amp;lt;/ref&amp;gt; There are also some Skills that can enable one to wear up to 8 artifacts without generating any magical interference.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt; The dangers of magical dissonance can be alleviated by correcting magical leakage in an artifact, such as in the case of [Warmage] [[Thresk]]&#039;s bag of holding.&lt;br /&gt;
&lt;br /&gt;
[[Bags of Holding]] can be used to carry magical artifacts, so long as they are inactive, without fear of dissonance.&amp;lt;ref name=&amp;quot;:6.19 H&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a multitude of Relic-class are broken, the concentrated magic will stay in the air. In the best case, the magic will overload [Mages] in the area of effect. In the worst cases, it could condense into something like [[seith]], or if the magic is from conflicting types, instantly generate a magical interference effect.&amp;lt;ref&amp;gt;{{VERef|10.36 - Pt. 2}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
There are some Classes that are oriented for artifacts usage. &lt;br /&gt;
&lt;br /&gt;
==== Known Artifact Classes: ====&lt;br /&gt;
&lt;br /&gt;
*[Artifact Captain]&lt;br /&gt;
*[Artifact Collector]&lt;br /&gt;
*[Artifact Mercenary]&lt;br /&gt;
*[Artifact Merchant]&lt;br /&gt;
*[Artifact Seller]&lt;br /&gt;
*[Lifewood Artifact Analysis Enchanter]&lt;br /&gt;
*[Relic Guardian]&lt;br /&gt;
*[Relicbearer]&lt;br /&gt;
*[Relicbearer Skyhunter]&lt;br /&gt;
*[Relicbound Arctic Cryomancer]&lt;br /&gt;
*[Relickeeper Heiress]&lt;br /&gt;
&lt;br /&gt;
==== Known Artifact Skills: ====&lt;br /&gt;
&lt;br /&gt;
*[Activate Artifact: Incredible Effect]&lt;br /&gt;
*[Artifact: Double Charging]&lt;br /&gt;
*[Artifacts: Uncover Potential]&lt;br /&gt;
*[Curse Mitigation (Equipment)]&lt;br /&gt;
*[Empower Artifact]&lt;br /&gt;
*[Greater Artifact Analysis]&lt;br /&gt;
*[Inventory: Trickle of Replenishment]&lt;br /&gt;
*[Item: Replenish Charges]&lt;br /&gt;
*[Recharge Minor Wand]&lt;br /&gt;
*[Royal Artifact]&lt;br /&gt;
*[Open the Vaults]&lt;br /&gt;
&lt;br /&gt;
== Artifacts List ==&lt;br /&gt;
(Alphabetical Order)&lt;br /&gt;
&lt;br /&gt;
Note: This list makes no distinction between magical items, artifacts, and relics.&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
*[[Aegis of Veltras]] / Shield of House Veltras / Banner of House Veltras&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/16/8-73-r/ Chapter 8.73 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Amulet of Cold Resistance&lt;br /&gt;
*Amulet of Disguise&lt;br /&gt;
*Amulet of Fire Resistance / Amulet of Fire Protection&lt;br /&gt;
*Amulet of Greater Fire Resistance / Flameward&lt;br /&gt;
*Amulet of Solidity&lt;br /&gt;
*Amulet of Tranquility&lt;br /&gt;
*Amulet of Xion&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/01/19/8-63-k/ Chapter 8.63 K]&amp;lt;/ref&amp;gt;/ &lt;br /&gt;
*Amulet of Waterbreathing&lt;br /&gt;
*Anchoring Arrows&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/27/8-67/ Chapter 8.67]&amp;lt;/ref&amp;gt;/ Anchor Bolts&lt;br /&gt;
*Anti-Identification Rings&lt;br /&gt;
*Anti-Magic Arrows&lt;br /&gt;
*Anti-Magic Cuffs&lt;br /&gt;
*Anti-Shock Rings&lt;br /&gt;
*Armor of the Dunes&lt;br /&gt;
*Arrowguard Rings&lt;br /&gt;
*Arrows of a Thousand Leagues&lt;br /&gt;
*Arrows of Annihilation&lt;br /&gt;
*Axe of Minos&lt;br /&gt;
*Axehorns of Minos&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
*Bucket of Holding&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/19/8-23/ Chapter 8.23]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Bags of Holding]]&lt;br /&gt;
*Bag of Plenty&lt;br /&gt;
*Baneblades (&#039;&#039;x6&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/22/6-51-a/ 6.51 A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banner of House Reinhart&lt;br /&gt;
*Banner of House Veltras / Aegis of Veltras / Shield of House Veltras&lt;br /&gt;
*[[Barkskin Ring]]&lt;br /&gt;
*[[Battleaxe of Caxel]]&lt;br /&gt;
*[[Bell of First Landing]]&lt;br /&gt;
*Bell of Challenge&lt;br /&gt;
*Belt of Acrobats / Belt of Dexterity&lt;br /&gt;
*Belt of Greater Dexterity&lt;br /&gt;
*Belt of Strength&lt;br /&gt;
*Black Jade Orb of Nullification&lt;br /&gt;
*Blade of Entropy&lt;br /&gt;
*Blade of Grasses / The [[Vision of Grasses]]&lt;br /&gt;
*Bloodbeast Slayer&lt;br /&gt;
*Bolts of Anchoring&lt;br /&gt;
*Boots of Water Walking / Waterwalking Boots&lt;br /&gt;
*Bottle of Winds&lt;br /&gt;
*[[Bow of Avel]]&lt;br /&gt;
*[[Bow of Izril’s Shores]]&lt;br /&gt;
*[[Bow of Heavens’ Arc]]&lt;br /&gt;
*[[Bow of Quexals]]&lt;br /&gt;
*[[Blade of Mershi]]&lt;br /&gt;
*[[Blightbane]]&lt;br /&gt;
*Boots of Blinking&lt;br /&gt;
*Boots of Flight / Boots of Flying&lt;br /&gt;
*Boots of Levitation&lt;br /&gt;
*Boots of Speed&lt;br /&gt;
*Boots of Stability&lt;br /&gt;
*Boots of the Grasshopper&lt;br /&gt;
*[[Bow of Thiypc’s Promise]]&amp;lt;ref&amp;gt;{{VERef|9.57 B}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Box of Wonders&lt;br /&gt;
*[[Bronze Crown of Manus]]&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
*Cape of Heroes&lt;br /&gt;
*Cape of Voices&lt;br /&gt;
*Chests of Holding&lt;br /&gt;
*Cloak of Arrow Protection&lt;br /&gt;
*[[Cloak of Balshadow]]&lt;br /&gt;
*[[Cloak of Plenty]]&lt;br /&gt;
*Clock of Eyes&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/10/27/8-49-m-revised/ Chapter 8.49 M-Revised]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Companion’s Saddle&lt;br /&gt;
*Cornucopia&lt;br /&gt;
*Cortix Cube&lt;br /&gt;
*Crelerbane armor ([[Fraerlings|Fraerling]]-sized)&lt;br /&gt;
*[[The Crown of Flowers|Crown of Flowers]]&lt;br /&gt;
*[[Crown of Waters]]&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
*Dagger of Wounding&lt;br /&gt;
*Dais of Greater Health&lt;br /&gt;
*Dancing Dagger / Dagger of the Dancer&lt;br /&gt;
*Dancing Swords / Sword of the Dancer&lt;br /&gt;
*Deathface&lt;br /&gt;
*[[Deathslayer Arrows]]&lt;br /&gt;
*Diadem of Inner Thoughts&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/19/6-50-i/ Chapter 6.50 I]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Diamond Serpent’s Spear of Serept&lt;br /&gt;
*[[Diamond Swords of Serept]]&lt;br /&gt;
*Dragonsail&lt;br /&gt;
*[[Dragonward Bells]]&lt;br /&gt;
*Dream Candle&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
*[[Elfbane]]&lt;br /&gt;
*Endless Briefcase&lt;br /&gt;
*Everburning Candles&lt;br /&gt;
*Everburning Torch&lt;br /&gt;
*Evercut Spear&lt;br /&gt;
*Everfire Shield&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/26/7-10-k/ Chapter 7.10 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Everflaming Sword&lt;br /&gt;
*Everfreeze Ice Rings&lt;br /&gt;
*Eye of Medusa&lt;br /&gt;
*Eye Totems&lt;br /&gt;
*[[Eyes of Baleros (Relics)|Eyes of Baleros]]&lt;br /&gt;
*Eyeshield&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
*[[Fang of Manus (Parentkiller)]]&lt;br /&gt;
*[[Flamecoat Dagger]] / Flamespread Dagger&lt;br /&gt;
*Flamecoat Ring&lt;br /&gt;
*Force Axe&lt;br /&gt;
*[[Forceshield Buckler]]&lt;br /&gt;
*[[Forge of the Star Dragon]]&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
*Gauntlets of Giant’s Strength&lt;br /&gt;
*Gazereye Stone Wands&lt;br /&gt;
*[[The Gemstone Giant’s Halberd of Khelt]] / Halberd of Serept&lt;br /&gt;
*Glasses of Amplification&amp;lt;ref&amp;gt;[https://wanderinginn.com/2025/12/13/10-52-n/ Chapter 10.52 N]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gloves of Strength&lt;br /&gt;
*Golem Shield&lt;br /&gt;
*Graven Passage&lt;br /&gt;
*Gravesword&lt;br /&gt;
*Greatbows of Ailendamus&lt;br /&gt;
*Greater Arrowguard Ring&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
*The Hammer of the North&lt;br /&gt;
*[[Heartflame Set]]&lt;br /&gt;
**[[Heartflame Boots]] / Penumbral Flamewalkers&lt;br /&gt;
**[[Heartflame Breastplate]]&lt;br /&gt;
**[[Helm of Fire]]&lt;br /&gt;
**[[Sol Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
*Helmet of Alsight&lt;br /&gt;
*Helm of Waterbreathing&lt;br /&gt;
*Honor of the Tallest&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
*Icehowl Blade&lt;br /&gt;
*Ichorian Riverus&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
*Jacket of Jet&lt;br /&gt;
*Jar of Air&lt;br /&gt;
*Jar of Souls&lt;br /&gt;
*Jar of Winds&lt;br /&gt;
*Jinn’s Memory&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
*[[Kaalblades]]&lt;br /&gt;
*[[Keing Dagger]]&lt;br /&gt;
*Keydagger of Samal&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
* Lance-Arrows of Ailendamus&lt;br /&gt;
*Lanterns of Significance&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/02/15/9-37-ho/ Chapter 9.37 HO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Lantern of Aegis&lt;br /&gt;
**Lantern of Dew&lt;br /&gt;
**Lantern of Reason&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/24/9-63/ Chapter 9.63 ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Lantern of Vigor&lt;br /&gt;
**Lantern of Sin&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/09/12/9-58-o/ Chapter 9.58 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Last Boxes|The Last Box]](es)&lt;br /&gt;
*Lens of Manifold Sights&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/03/06/10-06/ Chapter 10.06]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lightweight Ring&lt;br /&gt;
*[[Living Wand]]&lt;br /&gt;
*Living Wax&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Interlude - Death and Stitches]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Longbow of Perfect Aim&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
*[[Mace of Howling]]&lt;br /&gt;
*Magewatcher Blade of Fissival&lt;br /&gt;
*Magic Throwers / Mage Throwers&lt;br /&gt;
*Magical Chessboard&lt;br /&gt;
*[[Magical Door]] (Personal Trapped Saferoom Door of Warmage Thresk)&lt;br /&gt;
*Magical Go Board&lt;br /&gt;
*[[Magical quills]]{{ref|4.12}}&lt;br /&gt;
*Mirrors of Similarity&lt;br /&gt;
*Mirror of True Seeing&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/19/6-50-i/ Chapter 6.50 I]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
*Nautical Compasses&lt;br /&gt;
*Never-ending Feastcloth&lt;br /&gt;
*Nom&#039;s Anchor&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
*[[Octoring]] (Provisional name)&lt;br /&gt;
*Orb of the Diviner&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
*[[Diamond Swords of Serept#Pact of Temius|Pact of Temius]]&lt;br /&gt;
*Pegasus Boots&lt;br /&gt;
*Phoenixfire Bolt&lt;br /&gt;
*[[Plain&#039;s Eye|Plain’s Eye]]&lt;br /&gt;
*Purewater Stone&lt;br /&gt;
*Purewater Pearl (natural)&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
* [[Raiment of the Plains]]&lt;br /&gt;
* Rainbow Dress of Caadnamis&lt;br /&gt;
* Razzimir’s Arrows&lt;br /&gt;
*[[Redfang]]&lt;br /&gt;
*Reflection Chainmail&lt;br /&gt;
*Resist Acid Charm&lt;br /&gt;
*Ring of Anti-Hexes&lt;br /&gt;
*Ring of Appraisal&lt;br /&gt;
*Ring of Balefire Rays&lt;br /&gt;
*Ring of Barriers&lt;br /&gt;
*Ring of Concentration&lt;br /&gt;
*Ring of Conflagration&lt;br /&gt;
*Ring of Death’s Protection&lt;br /&gt;
*Ring of [Deepwood Barkskin]&lt;br /&gt;
*Ring of Disintegration&lt;br /&gt;
*Ring of Emergency Recall&lt;br /&gt;
*Ring of Frost Resistance&lt;br /&gt;
*Ring of Greater Appraisal&lt;br /&gt;
*Ring of Greater Ice Resistance&lt;br /&gt;
*Ring of [Greater Invisibility]&lt;br /&gt;
*Ring of Greater Sight&lt;br /&gt;
*Ring of Greater Telekinesis&lt;br /&gt;
*Ring of Healing&lt;br /&gt;
*Ring of Illusory Form&lt;br /&gt;
*Ring of [Invisible Fireball]&lt;br /&gt;
*Ring of Ironskin&lt;br /&gt;
*Ring of Lodestone Communication&lt;br /&gt;
*[[Ring of Jumping]]&lt;br /&gt;
*Ring of Minor Healing&lt;br /&gt;
*Ring of Minor Protection&lt;br /&gt;
*Ring of Minotaur’s Strength&lt;br /&gt;
*Ring of Noble Presence&lt;br /&gt;
*Ring of Protection&lt;br /&gt;
*Ring of Quickstride&lt;br /&gt;
*Ring of Sight / Ring of Greater Sight&lt;br /&gt;
*Ring of Silence&lt;br /&gt;
*Ring of Siphon Barriers&lt;br /&gt;
*Ring of Stoneskin&lt;br /&gt;
*Ring of Warmth&lt;br /&gt;
*Ring of Waterbreathing&lt;br /&gt;
*Ring of Well&lt;br /&gt;
*Rubber Body Ring&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
*Sailor’s Signal&lt;br /&gt;
*Salazsar Ring / Ring of Salazsar&lt;br /&gt;
*Sanctum of Health&lt;br /&gt;
*[[Diamond Swords of Serept#Sarcophagus Dagger of Devi|Sarcophagus Dagger of Devi]]&lt;br /&gt;
*Sarcophagi of Souls&lt;br /&gt;
*Scarf of Arrowguard&lt;br /&gt;
*Scarf of Wound&#039;s Relief&lt;br /&gt;
*[[Scrying orbs]]&lt;br /&gt;
*Seat of Words&lt;br /&gt;
*[[Serkonian Lance]]&lt;br /&gt;
*Seeing Glass of Rheiw&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/09/19/8-42/ Chapter 8.42]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Seeing Stones&lt;br /&gt;
*Serpentarrows&lt;br /&gt;
*Seven League Boots&lt;br /&gt;
*[[Shatterbolt Ring]]&lt;br /&gt;
*Shock Orbs&lt;br /&gt;
*Shortsword of Hardening&lt;br /&gt;
*Shortsword of Lightning&lt;br /&gt;
*[[Shortsword of Weeping]]&lt;br /&gt;
*Shortsword of Vampirism&lt;br /&gt;
*Signal Stone&lt;br /&gt;
*[[Silent Box]]&lt;br /&gt;
*Soulprison&lt;br /&gt;
*Soulweave Veil&lt;br /&gt;
*Sparkhelm&lt;br /&gt;
*Speaking Stones&lt;br /&gt;
*Spear of Desonis&lt;br /&gt;
*Stave of Nerrhavia&lt;br /&gt;
*Stone of the Elements&lt;br /&gt;
*Stun-batons&lt;br /&gt;
*Sunburst Amulet&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/20/9-09-p/ Chapter 9.09]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Sword of Humanity]]&lt;br /&gt;
*Sword of Laegister&lt;br /&gt;
*Sword of the Dancer&lt;br /&gt;
*Sword of Veltras&lt;br /&gt;
*Sword of Weight&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
*[[Diamond Swords of Serept#Threefold Mirrorblade|Threefold Mirrorblade]]&lt;br /&gt;
*Throne of Logic&lt;br /&gt;
*[[Tiqr’s Tusk]]&lt;br /&gt;
*[[Torreb&#039;s Fist]] (&#039;&#039;Not its real name&#039;&#039;)&lt;br /&gt;
*Truth Detecting Rings&lt;br /&gt;
*Truth Stones&lt;br /&gt;
*Tome of Rihal, first-edition&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
*[[Diamond Swords of Serept#The Unfilled Cup of Cexila|Unfilled Cup of Cexila]]&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
*Veils of Deterge&lt;br /&gt;
*Venous Dagger (can be imbued with different poisons)&lt;br /&gt;
*[[Vision of Grasses]]&lt;br /&gt;
*Vortex Bolts&lt;br /&gt;
*Vraikscourge of Semide&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
*Waisrabbit Bone Wands&lt;br /&gt;
*Wand of Disintegration&lt;br /&gt;
*Wand of Fire Bolts&lt;br /&gt;
*Wand of Fireblast&lt;br /&gt;
*Wand of Flare&lt;br /&gt;
*Wand of Lightning Bolts&lt;br /&gt;
*Wand of Paralysis&lt;br /&gt;
*Wand of Starry Shot&lt;br /&gt;
*Wand of the Lucky Fire Druid&lt;br /&gt;
**Wand of the Mrsha&lt;br /&gt;
*Warden Tridents&lt;br /&gt;
*Wardstone Amulets&lt;br /&gt;
*Water Walking Boots&lt;br /&gt;
*Wavebreaker of Medain&lt;br /&gt;
*Whip of Paralysis&lt;br /&gt;
*[[Diamond Swords of Serept#The Windblade of Serpisel|Windblade of Serpisel]]&lt;br /&gt;
*Wingbreaker Catapult&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
*[[Yawning Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
* Zelkyr’s Instant Golem Mansion&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Although the difference between an Artifact and a mere &#039;enchanted object&#039; is clear, the difference between a Relic and a high-grade artifact is less so.&lt;br /&gt;
* During the reign of the Lightning Emperor, spell-weapons were mass-produced like the Tier 2 wands of the modern day.&amp;lt;ref&amp;gt;{{VERef|9.28}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In order to scribe a spell into a consumable artifact like a scroll, a [Mage] must be able to cast magic two tiers above the chosen spell. This requirement is reduced for specialized classes like [Spellscribes], who may even scribe spells beyond what they are capable of casting independently. &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Artifacts|*]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Kevin_Hall&amp;diff=118411</id>
		<title>Kevin Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Kevin_Hall&amp;diff=118411"/>
		<updated>2026-04-08T18:03:58Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name = Kevin Hall&lt;br /&gt;
|species = [[Human]]&lt;br /&gt;
|gender = Male&lt;br /&gt;
|status = {{Status|Alive (&#039;&#039;Resurrected via Soul Fusion with Beach Kevin}}&lt;br /&gt;
|residence = [[Invrisil]] &#039;&#039;(formerly)&#039;&#039;&amp;lt;br/&amp;gt;[[Laiss]] &#039;&#039;(Formerly)&#039;&#039;&amp;lt;br/&amp;gt;[[The Wandering Inn]]&lt;br /&gt;
|first appearance = {{chl|2.23}}&lt;br /&gt;
|image=Kevin_by_MG.jpg&lt;br /&gt;
|caption1=By [[Fanworks/mg|mg]]&lt;br /&gt;
|affiliation=[[The Wandering Inn]]&amp;lt;br/&amp;gt;Solar Cycles&amp;lt;br/&amp;gt;[[Flooded Waters Tribe]]&lt;br /&gt;
|aliases=Kevin of Liscor&amp;lt;br/&amp;gt;Randy&lt;br /&gt;
|family=John Hall &#039;&#039;(Older Brother)&#039;&#039;&amp;lt;br/&amp;gt;Kendra Hall &#039;&#039;(Younger Sister)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevin Hall&#039;&#039;&#039; is an [[Earthers|Earther]] [Mechanic] from California who was teleported to Izril. He and six other Earthers used to be in Lady [[Magnolia Reinhart|Magnolia&#039;s]] care before going to The Wandering Inn. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He is a young Human male with sandy hair.&amp;lt;ref&amp;gt;{{VERef|10.44 Z (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kevin is described of having the vibe of a ‘stoner dude’. Remarkably laidback, he is willing to go with the flow and is relatively uncomplicated.&amp;lt;ref&amp;gt;{{VERef|7.26}}&amp;lt;/ref&amp;gt; This attitude naturally lends him a level of charisma that allows him to get along with almost everyone he meets. Notably, he is close friends with [[Pelt Dooristone|Pelt]] and [[Hedault]], both of whom are notoriously difficult to work with, and also a popular figure at Goblinhome. Underneath his façade of an easy-going person, he is very smart and perceptive. He has something of an anti-authoritarian streak, stemming from his bitterness over his older brother being jailed for possession of marijuana.&amp;lt;ref&amp;gt;{{VERef|9.56}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Underneath his façade of an easy-going person, he is very smart and perceptive. He is willing to bend the rules or improvise clever solutions to help those he cares about, often in small, subversive ways. He has a strong sense of personal morality—he wants to act, but on his own terms rather than as a conventional hero—and delights in quietly defying authority to protect or assist others, seen with him providing Goblinhome with Earther technology and ideas.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kevin lived in San Fransisco,&amp;lt;ref&amp;gt;{{chl|9.55 (Pt. 2)}}&amp;lt;/ref&amp;gt; and worked a part-time job at a repair shop for bikes.&amp;lt;ref name=&amp;quot;:7.26&amp;quot;&amp;gt;{{chl|7.26}}&amp;lt;/ref&amp;gt; The manager there had made him do all the bookkeeping on his own laptop.&amp;lt;ref&amp;gt;{{chl|7.27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He and some other Earthers were at the Chicago airport waiting for their flight, when they were suddenly teleportation to Innworld. He and five others appeared in a city in the middle of nowhere, then got arrested and imprisoned by soldiers, until Lady Magnolia arrived and got them out of prison and took them at her home.&amp;lt;ref name=&amp;quot;:2.37&amp;quot;&amp;gt;{{chl|2.37}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
===Volume 2===&lt;br /&gt;
Kevin first appeared living in Magnolia&#039;s estate along with other Earthers she had gathered up.&amp;lt;ref&amp;gt;{{chl|2.23}}&amp;lt;/ref&amp;gt; Magnolia had some knowledge of Earthers and they told her what they could about Earth technology and ideals. Magnolia also invited Erin to meet them where Kevin and the others talked about making an adventuring team funded by Magnolia.&amp;lt;ref name=&amp;quot;:2.37&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 6===&lt;br /&gt;
Later on, we find that the adventuring party hadn&#039;t gone as easily as hoped. Ryoka finds out about Kevin and his fellow Earthers in Magnolia&#039;s care and pays [[Serafierre val Lischelle-Drakle|an information broker]] to find their location. They tell her that they had become low level adventurers and mages, but they mainly lived off of a small stipend along with the housing from Magnolia. In the middle of their discussion, the estate they were all in was attacked. In the chaos of the Assassin&#039;s Guild attacking Magnolia&#039;s estate, Ryoka led Kevin and his fellow Earthers away from the scene and onward to the Wandering Inn.&amp;lt;ref&amp;gt;{{chl|6.68}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 7===&lt;br /&gt;
Kevin&#039;s name is finally revealed later along their journey where the group had sunk even lower. They were still on their way to the Wandering Inn, but their funds were running low to the point where Kevin resorted to begging. While begging, a chance meeting led to [[Maviola El]] seeing and taking pity on the group. She then brought them over to meet a group of adventurers that happened to be carrying the [[Magical Door|magical door]] leading to Erin&#039;s inn. Due to this chance occurrence, Kevin and the others managed to arrive at the Wandering Inn.&amp;lt;ref&amp;gt;{{chl|7.20}}&amp;lt;/ref&amp;gt; As expected, the group was completely unprepared for the realities of Innworld outside of Magnolia&#039;s bubble. Despite making it to the inn, they still managed to run into Rock Crabs quickly needing to be saved and generally acted as nuisances at the inn.&amp;lt;ref&amp;gt;{{chl|7.23 LM}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:7.26&amp;quot;/&amp;gt; Kevin did try though, more than some others and he showed true enthusiasm when he found baseball equipment.&amp;lt;ref name=&amp;quot;:7.26&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Afterward, Kevin was significantly more helpful. He did chores around the inn and helped out with teaching football, but it wasn&#039;t until Erin brought up bicycles where he really shined. His previous experience at a bicycle repair shop gave him intimate knowledge of how to build bicycles. With funding from [[Selys Shivertail|Selys]], he, along with [[Hedault]] and [[Pelt]], worked together to begin to create a prototype for Innworld&#039;s first bicycle.&amp;lt;ref&amp;gt;{{chl|7.38}}&amp;lt;/ref&amp;gt; At the same time, he started discussing production of skateboards. Skateboards were easier to produce, but equally new and exciting. He took this first skateboard to [[Pallass]] and became the center of a new craze for many of the youths in and around the city. With this success and the challenge of crafting, the three dove into creating a bicycle which they eventually debuted at [[Wailant Strongheart|Wailant&#039;s]] Farm.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; This bike was eventually given to Ryoka as she used it on her world-famous run to save the Veltras children from poison.&amp;lt;ref&amp;gt;{{chl|7.58}}&amp;lt;/ref&amp;gt; His bicycle business, now named Solar Cycles, exploded in popularity from the attention. One customer he attracted the attention of was [[Fetohep]] of [[Khelt]], who offered to pay double any other price and ordered 12 bicycles from the business.&amp;lt;ref&amp;gt;{{chl|7.60}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His day to day life was interrupted by a sneak attack from [[Hectval]] that managed to incapacitate Erin Solstice. Erin was quickly dying, and nobody could deal with the poisoned crossbow bolts, so Kevin ordered her to be frozen in order to delay her death.&amp;lt;ref&amp;gt;{{chl|7.61}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{chl|7.62}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 8===&lt;br /&gt;
After Erin&#039;s death, Kevin continued to sleep at the inn, but he spent more time outside of it. Kevin spent most of his time in an office he&#039;d set up in Esthelm where he continued to add new options to his shop. One of those options was a Cycle Rickshaw that could be assembled by the purchaser.&amp;lt;ref&amp;gt;{{chl|8.03}}&amp;lt;/ref&amp;gt; Kevin also increased his production of normal bicycles to meet the high demand by having Pelt&#039;s apprentices work on them. He tried to petition Fetohep to help revive Erin, but Fetohep refused. Kevin also helped to work on other projects like coordinating the mechanical aspects of getting a proper blood bank up and running.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, Belavierr attacked the inn.&amp;lt;ref&amp;gt;{{chl|8.28}}&amp;lt;/ref&amp;gt; Kevin was involved with the chaos and despite everybody making it out alive, multiple powers recognized how unsafe the inn was without Erin awake. Many of these factions wanted to secure Kevin in particular due to his mechanical knowledge and connection to Solar Cycles. There were good offers from many places, but Kevin decided to secretly go to [[Goblinhome]] with [[Rags]] and [[Calescent]].&amp;lt;ref&amp;gt;{{chl|8.29}}&amp;lt;/ref&amp;gt; When Kevin got to Goblinhome, he showed his value by telling Rags and her goblins many of the secrets he knew. He showed them skateboards, told them information about metallurgy, introduced the idea of torsion to help make ballistae,&amp;lt;ref&amp;gt;{{chl|8.35}}&amp;lt;/ref&amp;gt; and how to make gas masks.&amp;lt;ref&amp;gt;{{chl|8.46 G}}&amp;lt;/ref&amp;gt; Of course, Kevin&#039;s time in Goblinhome was not completely peaceful. The chieftain, Rags, had her own plan to help revive Erin in the form of kidnapping the [[Hekusha|Healer of Tenbault]]. Kevin was not on the front lines for this mission, but he was in one of the camps which was chased down by pursuing humans. When things got desperate, he attempted to sacrifice himself only to be saved by timely knowledge of the hiding place of a powerful group of trolls. These trolls defended themselves from the incoming humans by using powerful drum based magic, and Kevin used his phone to show them other types of music they could play which saved him and the Goblins that were with him.&amp;lt;ref&amp;gt;{{chl|Songs and Stories}}&amp;lt;/ref&amp;gt; Kevin made it back safely after this and spent the rest of his time in Goblinhome relatively uneventfully. He flew back to Liscor by Wyvern and door when it was time to attempt to resurrect Erin.&amp;lt;ref&amp;gt;{{chl|8.81}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volume 9===&lt;br /&gt;
Kevin continues working at Solar Cycles, which has greatly expanded its clientele to several major nations.&amp;lt;ref&amp;gt;{{VERef|9.03}}&amp;lt;/ref&amp;gt; He and [[Ceria Springwalker]] start casually dating, which earns him the jealousy and ire of Troy.&amp;lt;ref&amp;gt;{{VERef|Adventurers (Pt. 2) – Interlude}}&amp;lt;/ref&amp;gt; When Erin opens her beach, he teaches the other guests beach etiquette, and builds makeshift surfboards and scuba gear with the help of [[Hedault]].&amp;lt;ref&amp;gt;{{VERef|9.42 E}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VERef|9.47 U}}&amp;lt;/ref&amp;gt; He also joins Pelt and the other [Smiths] to strategize against the new smithies at [[Dwarfhalls Rest]].&amp;lt;ref&amp;gt;{{VERef|9.44 P}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Winter Solstice, Kevin and the other Earthers are evacuated to Magnolia’s mansion in Invrisil. In the aftermath of the battle, he is targeted by Roshal’s [Assassins] as &amp;quot;the most dangerous,&amp;quot; and is killed by a gunshot that obliterates his chest.&amp;lt;ref&amp;gt;{{VERef|9.68}}&amp;lt;/ref&amp;gt; Along with the other deceased, his ghost is automatically sent to [[Hellste]], where he greeted by [[Velan|Velan the Kind]].&amp;lt;ref&amp;gt;{{VERef|Volume 9 – Epilogue}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 10 ===&lt;br /&gt;
Months after the Winter Solstice, Kevin is one of the many deaths mourned by The Wandering Inn, as well as [[Goblinhome]].&amp;lt;ref&amp;gt;{{VERef|10.00 L}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 1) – The Wedding}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Better Days&amp;quot; timeline from the [Palace of Fates] where the Siege of Liscor never happened, an alternate Kevin Hall is still alive and enjoying The Wandering Inn&#039;s beach. His idyllic peace shatters when the “real” Mrsha—who had entered this timeline through a Faerie Flower root—reveals that he is in a simulation and that the real Kevin is dead.&amp;lt;ref&amp;gt;{{VERef|10.27 GMG}}&amp;lt;/ref&amp;gt; Suffering from an existential crisis, Beach Kevin accidentally leaks the secret to the alternate [[Teriarch]] and [[Az’kerash]].&amp;lt;ref&amp;gt;{{VERef|10.28 N}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VERef|10.31 – (Pt. 1)}}&amp;lt;/ref&amp;gt; When the real Mrsha and Rags are fighting an alternate Pawn from a future timeline, Teriarch in his Demsleth form takes the opportunity to escape, shutting the door, which inadvertently sends Mrsha and Rags falling through the cracks within the Grand Design. While future Pawn managed to escape the timeline via his newly obtained Skill, Beach Kevin, along with Halrac and Goblin Lord Headscratcher exit the [Palace of Fates] via a new Faerie Flower root.&amp;lt;ref&amp;gt;{{VERef|10.32 - (Pt. 2)}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While exploring the [Palace of Fates], Beach Kevin comes across a mirror-window to Hellste, where he meets his real world counterpart. Scolding Beach Kevin for believing himself to be &amp;quot;fake,&amp;quot; the deceased Kevin tells him to make a weapon to destroy Roshal, and encourages him to live without regrets,.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.33 MNK}}&amp;lt;/ref&amp;gt; During the collapse of the [Palace of Fates], Beach Kevin encounters his future self from a timeline where Rabbiteater is the Goblin King, who offers tips for using a magical gun—and warns him to watch out for magical syphilis.&amp;lt;ref&amp;gt;{{VERef|10.35 - (Pt. 3)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the [Palace of Fate] debacle and the Goblin King&#039;s attack, Beach Kevin is one of the few alternate people to remain in the real world.&amp;lt;ref&amp;gt;{{VERef|10.37 GDI (Pt. 2)}}&amp;lt;/ref&amp;gt; The Grand Design offers him and the deceased Kevin the chance to merge their souls—a proposal they accept.&amp;lt;ref&amp;gt;{{VERef|10.37 GDI (Pt. 3)}}&amp;lt;/ref&amp;gt; He acquires a new Skill, [Second Life: A New Identity], which he uses to conceal his resurrection from the general public—especially Roshal—while revealing it only to a select few, including the other Earthers, Jelaqua, Hedault, Palt, and the other workers at Solar Cycles.&amp;lt;ref&amp;gt;{{VERef|Halfseekers (Pt. 6) – Interlude}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VERef|Halfseekers (Pt. 1) – Interlude}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
&lt;br /&gt;
*[Mechanic] Lv. 28&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{chl|9.68}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Derived from [Tinkerer] → [Engineer]&amp;lt;ref name=&amp;quot;:2&amp;quot;/&amp;gt;&lt;br /&gt;
*[Boarder] Lv. 14&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{chl|7.54}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Warrior] Lv. 4&amp;lt;ref name=&amp;quot;:7.26&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&lt;br /&gt;
* [Blueprint: Gear System]&lt;br /&gt;
* [Rapid Disassembly]&lt;br /&gt;
* [Second Life: A New Identity]&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
*[[Kevin&#039;s Laptop]]&amp;lt;ref&amp;gt;{{chl|7.25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*He&#039;s from California.&amp;lt;ref name=&amp;quot;:7.26&amp;quot; /&amp;gt;&lt;br /&gt;
*While he appeared for the first time in [[Chapter 2.23]], his name was revealed in [[Chapter 7.20]], while his surname was revealed in [[Chapter 8.03]].&lt;br /&gt;
*His blood type is AB+.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{chl|8.13 F}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*He is allergic to shrimp.&amp;lt;ref&amp;gt;{{chl|9.01}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*According to [[Ishkr Silverfang|Ishkr&#039;s]] secret employee files, Kevin is rated as a 2-star difficulty guest.&amp;lt;ref&amp;gt;{{chl|The Great Race}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
*([https://wanderinginn.com/2020/04/29/7-20/ Shouting at people]) “Alms? &amp;lt;em&amp;gt;Alms for the poor?&amp;lt;/em&amp;gt;”&lt;br /&gt;
*([https://wanderinginn.com/2020/05/03/interlude-a-night-in-the-inn/ To] [[Drassi Tewing|Drassi]]) “So…what’s a Drake do for fun, anyways?”&lt;br /&gt;
*([https://wanderinginn.com/2020/05/13/7-23-lm/ To] [[Erin Solstice|Erin]]) “If you’re willing to—give us a place to stay, and food, we won’t be a problem. We can help out. This is a great inn, Erin.”&lt;br /&gt;
*([https://wanderinginn.com/2020/05/31/7-26/ To] [[Lyonette du Marquin|Lyonette]]) “Nah, it’s nothing. We’re getting fed, right? You tell me to lift, I lift. It’s good exercise.”&lt;br /&gt;
*[https://wanderinginn.com/2020/06/03/7-27/ To] [[Joseph]]:&lt;br /&gt;
**“It’s fine, man. Look where we are. We could be in the mansion getting attacked by assassins and with all those angry [Maids]. Anyways, I got my laptop. This inn is &amp;lt;em&amp;gt;great&amp;lt;/em&amp;gt;. You have soccer, you kicked your habit—what’s getting rid of a few movies?”&lt;br /&gt;
**“Tell you what. I’ll use the magic door, you walk back. You need the exercise now you’re playing soccer. We’ll see who gets back first.”&lt;br /&gt;
*([https://wanderinginn.com/2020/06/24/7-30/ To] [[Joseph]]) “Whatever you say, Joseph! You’re Mr. Soccer!”&lt;br /&gt;
*([https://wanderinginn.com/2020/08/02/7-38/ To] [[Grimalkin]]) “Time? You know, if it goes backwards, does it go up or &amp;lt;em&amp;gt;down?&amp;lt;/em&amp;gt; Those are the real questions.”&lt;br /&gt;
*([https://wanderinginn.com/2020/11/08/7-56/ To] [[Hedault]] &amp;amp; [[Selys Shivertail|Selys]]) “We’re not calling it ‘Splendiferous Gearage’ &#039;&#039;or&#039;&#039; ‘Liscor’s Custom Steelworks’. These are terrible names.”&lt;br /&gt;
*([https://wanderinginn.com/2020/11/08/7-56/ To] [[Pelt]], [[Hedault]] &amp;amp; [[Selys Shivertail|Selys]]) “Okay, Kevin’s Bike Shop was really a bit of a joke. Seriously this time—how about ‘The Rolling Spokes?’ I think it’d be—”&lt;br /&gt;
*([https://wanderinginn.com/2020/11/18/7-59/ To] [[Rose]]) “That’s a lightsaber, isn’t it? Not as cool, but—she never told us. Think I can buy one?”&lt;br /&gt;
*([https://wanderinginn.com/2021/03/17/8-13-f/ To] [[Troydel|Troy]]) “Troy, my dude. If this is something stupid—Rose isn’t here, but I’ll ask Bezale to hit you.”&lt;br /&gt;
*[https://wanderinginn.com/2021/06/22/8-29/ To] [[Rags]]:&lt;br /&gt;
**“I uh…wanted to meet the Goblins that Erin was always talking about. [[Calescent|He]] said it was okay. We’re all splitting up anyways, so…”&lt;br /&gt;
**“Well…I was looking at the Wyverns, and Calescent was like, ‘want to fly? Come with.’ So I did. Am I in trouble?”&lt;br /&gt;
*([https://wanderinginn.com/2021/08/04/8-35/ To] [[Rags]]) “…Because it seems like Goblins have the short stick. I mean, everyone calls you &#039;&#039;monsters.&#039;&#039; Erin told me you guys saved her life. You said you were going to help bring her back. Pallass has an agenda. I don’t really like Grimalkin. He’s not stupid; he’s ruthless. Chaldion scares the crap out of me. Wistram tried to kidnap me. Twice. Magnolia is just as scary. So…you guys seem like the best out of everyone. You have to trust someone. I’ve rocked out with Numbtongue. No one else is half as cool.”&lt;br /&gt;
*([https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ To] [[Taganchiel]]) “Don’t say it like &#039;&#039;that,&#039;&#039; Tagan. Just…trust me.”&lt;br /&gt;
*([https://wanderinginn.com/2022/07/19/9-08/ To everyone]) “Coffee? &#039;&#039;We have—&#039;&#039;Joseph! Where’s he? &#039;&#039;Joseph, Imani—&#039;&#039;coffee! Sugar, milk—lattes. &#039;&#039;Iced coffee. Frappuccinos.&#039;&#039; The only damn good thing about home—”&lt;br /&gt;
*([https://wanderinginn.com/2022/08/23/9-10-w/ To] [[Erin Solstice|Erin]]) “I already have enough monarchs, thanks. I’ll die for lack of sleep if I get another one.”&lt;br /&gt;
*([https://wanderinginn.com/2022/10/02/9-19-e/ To] [[Erin Solstice|Erin]] about [[Belavierr Donamia|Belavierr]]’s eyes) &#039;&#039;“It felt like I was looking straight into the layers of hell. From Dante’s Inferno, you know that story? It looked like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skate_in_Pallass_by_MG.jpg|Kevin, skating in Pallass, by [[Fanworks/mg|mg]]&amp;lt;br /&amp;gt;(7.38)&lt;br /&gt;
&lt;br /&gt;
Kevin_by_Gorexn.png|Kevin, by Gorexn&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Earthers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
[[Category:The Wandering Inn]]&lt;br /&gt;
[[Category:Tinkerers]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Boarders]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:Soul Merged]]&lt;br /&gt;
[[Category:Solar Cycles]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Corusdeer&amp;diff=118410</id>
		<title>Corusdeer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Corusdeer&amp;diff=118410"/>
		<updated>2026-04-08T13:51:53Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Corusdeer by auspiciousoctopi.jpg|thumb|350x350px|Corusdeers by [[Fanworks/Auspiciousoctopi|auspiciousoctopi]]|alt=]]&lt;br /&gt;
&#039;&#039;&#039;Corusdeers&#039;&#039;&#039; are a type of magical deers that can ignite their horns until they hot enough to vaporise bone. They are a formidable target for any enterprising hunter seeking their valuable antlers, which are a key ingredient in heat and fire alchemy, but can also heat a home for a winter through before running out of mana.&lt;br /&gt;
&lt;br /&gt;
==Appearance ==&lt;br /&gt;
It looks like a normal reindeer, except for being twice as big as one. Furthermore, it has two glowing antlers on its head, oaken brown at the coronet and cherry red at the tips.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:M22Horns corusdeer by Brack.jpg|thumb|Corusdeer fighting a snowman by [[Fanworks/Brack|Brack]]]]&lt;br /&gt;
They thrive in snowy climates.&amp;lt;ref name=&amp;quot;gloss&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Threat assessment ===&lt;br /&gt;
[[Snow Golems]] are considered their natural enemies, and are very vulnerable to their attacks.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/27/4-22-e/ Chapter 4.22 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In winter, they defend themselves not only by attacking their enemies with the horns, but also by creating thick fog from snow.&amp;lt;ref name=&amp;quot;2.03 G&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/14/2-03-g/ Chapter 2.03 G]&amp;lt;/ref&amp;gt; They are considered an even more dangerous foe in the summer months, when their horns can start huge wildfires during dry seasons.&lt;br /&gt;
&lt;br /&gt;
Alone, a Corusdeer is a Silver-rank threat.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VERef|10.02 Y}}&amp;lt;/ref&amp;gt; Single Corusdeer that go onto a rampage can be brought down, even by [Farmers] using pitchforks.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/27/6-34-e/ Chapter 6.34 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In herds, they pose a much greater danger and are rated as Gold-rank threats,&amp;lt;ref name=&amp;quot;gloss&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; and most lower level &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Hunters]]] don&#039;t dare to go after them. Farmers and herders don&#039;t like them near their areas. For that reason, driving away&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/10/14/3-23-l/ Chapter 3.23 L]&amp;lt;/ref&amp;gt; or killing Corusdeer is a common task for adventurers&amp;lt;ref name=&amp;quot;5.07&amp;quot;&amp;gt;[https://wanderinginn.com/2018/07/28/5-07/ Chapter 5.07]&amp;lt;/ref&amp;gt;, although that depends on the size of the herd in question. Even Gold-rank adventurers don’t antagonize large herds; and Corusdeer may form stampedes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/17/4-36-o/ Chapter 4.36 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers/Abilites ==&lt;br /&gt;
Corusdeer are able to ignite their horns until they are hot enough to vaporize bone.&amp;lt;ref name=&amp;quot;gloss&amp;quot; /&amp;gt; Their hooves are similarly charged. Once a Corusdeer runs out of [[Mana]] during a fight, this special ability fades away and the deer remains a non-magical animal.&amp;lt;ref name=&amp;quot;2.24T&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.24 T]&amp;lt;/ref&amp;gt; Corusdeer horns are highly reactive even after being severed or ground into a powder, igniting from a slight amount of friction.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other creatures have similar abilities, including the Ignition Salamander,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/19/3-39/ Chapter 3.39]&amp;lt;/ref&amp;gt; and Fire Beetles.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/21/5-04/ Chapter 5.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strategies against Corusdeer ===&lt;br /&gt;
* [[Toren]] managed to kill the first Corusdeer he encountered, though only because he had help from a Snow Golem and could reassemble himself after many of his bones had been disentegrated from heat.&amp;lt;ref name=&amp;quot;2.24T&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt; He later slaughtered a small herd of at least ten deer.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/07/08/2-35/ Chapter 2.42]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Goblins|Goblin tribes]] are aware of the threat posed by the deer and usually don&#039;t risk to hunt them, but occasionally do&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/21/2-02-g/ Chapter 2.27 G]&amp;lt;/ref&amp;gt;. However, [[Garen Redfang]] was high level enough to just stride into a herd and kill some.&amp;lt;ref name=&amp;quot;2.03 G&amp;quot; /&amp;gt;&lt;br /&gt;
* Corusdeer are easy prey for [[Rock Crabs]] who can hide under the snow and catch them unaware, and who are also well protected with their large rock shells.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;3.22L&amp;quot;&amp;gt;[https://wanderinginn.com/2017/10/10/3-22-l/ Chapter 3.22 L]&amp;lt;/ref&amp;gt; [[Shield Spiders]] also easily trap Corusdeer in pits.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/13/6-30/ Chapter 6.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Large enough numbers of enemies scare away Corusdeer. Also, they usually don&#039;t attack buildings or walls.&amp;lt;ref name=&amp;quot;3.22L&amp;quot; /&amp;gt;&lt;br /&gt;
* The [[Horns of Hammerad]] worked against Corusdeer with [Invisibility], [Fireballs] and Bear Bone Golems.&amp;lt;ref name=&amp;quot;5.07&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Madain]] also serves Corusdeer meat in his inn in [[Reizmelt]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/03/19/6-00/ Chapter 6.00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Corusdeer are hunted for their meat,&amp;lt;ref name=&amp;quot;2.03 G&amp;quot; /&amp;gt; their horns&amp;lt;ref name=&amp;quot;gloss&amp;quot; /&amp;gt; and their skins.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ Interlude – Songs and Stories]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corusdeer &#039;&#039;&#039;steak&#039;&#039;&#039; is considered a local speciality in [[Liscor]], served not only in [[Peslas]] inn,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/03/4-09/ Chapter 4.09]&amp;lt;/ref&amp;gt; but also at [[The Wandering Inn]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/20/4-15-l/ Chapter 4.15 L]&amp;lt;/ref&amp;gt;. Recent Liscorian recipes include Corusdeer slices on pizza.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corusdeer hides are one of the most common commodities provided by [Hunters] in Liscor, and are a source of cheap clothing if one can&#039;t afford better.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/07/30/interlude-mundanity-and-memorials/ Interlude - Mundanities and Memorials]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Liscor&#039;s adventurer guild pays four silver for each &#039;&#039;&#039;antler&#039;&#039;&#039;, since their horns have valuable alchemical properties.&amp;lt;ref name=&amp;quot;gloss&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/19/glossary/ The Wandering Inn Glossary]&amp;lt;/ref&amp;gt; Octavia even stated that &amp;quot;&#039;&#039;one horn can go for as much as twelve silver pieces or double that if there’s a shortage&amp;quot;.&#039;&#039;&lt;br /&gt;
* [[Octavia]] used pulverized Corusdeer horns instead of phosphorus to create the flammable coating of her matches.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/25/3-41/ Chapter 3.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Erin Solstice|Erin]] used pulverized Corusdeer horn for her Corusdeer soup, which heats up the imbiber for hours.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/07/25/2-40/ Chapter 2.47], [https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H], [https://wanderinginn.com/2018/11/10/5-36/ Chapter 5.36]&amp;lt;/ref&amp;gt;. She later improved the recipe into a Corusdeer Scramble.&amp;lt;ref name=&amp;quot;4.19&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/17/4-19/ Chapter 4.19]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, Corusdeer are of great use for [Summoners].&lt;br /&gt;
* [[Odveig]] was able to summon animals using a whole herd using a whole fur.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/27/4-22-e/ Chapter 4.22 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Revi]] killed a Corusdeer near Liscor&amp;lt;ref name=&amp;quot;2.24T&amp;quot; /&amp;gt; and captured its spirit and a piece of its horn, which enables her to call onto that spirit since.&amp;lt;ref name=&amp;quot;4.19&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/21/4-30/ Chapter 4.30], [https://wanderinginn.com/2018/07/24/5-05/ Chapter 5.05], [https://wanderinginn.com/2018/07/31/5-08/ Chapter 5.08], [https://wanderinginn.com/2018/10/13/5-28/ Chapter 5.28], [https://wanderinginn.com/2018/11/24/5-40/ Chapter 5.40]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* No other species of magical deer has been mentioned in the story so far... even normal deer or reindeer haven&#039;t yet appeared.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118402</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118402"/>
		<updated>2026-04-08T06:43:44Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Cultivation Techniques: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot;&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Truegold Core Formation of the Immortal&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot;&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Late Heavenly Master’s Stage&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Sage’s 1st Realm&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Meridian Foundation&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;br /&gt;
*[[Rasktooth]]&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:System]]&lt;br /&gt;
[[Category:Drath]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118401</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118401"/>
		<updated>2026-04-08T06:37:08Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot;&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Truegold Core Formation of the Immortal&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot;&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Late Heavenly Master’s Stage&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Sage’s 1st Realm&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Meridian Foundation&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&amp;lt;ref&amp;gt;&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;br /&gt;
*[[Rasktooth]]&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:System]]&lt;br /&gt;
[[Category:Drath]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118400</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118400"/>
		<updated>2026-04-08T06:36:07Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Vampires]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot;&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Truegold Core Formation of the Immortal&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot;&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Late Heavenly Master’s Stage&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Sage’s 1st Realm&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Meridian Foundation&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&amp;lt;ref&amp;gt;&amp;lt;ref name=&amp;quot;:Heroes of Hraace (Pt.2)&amp;quot; /&amp;gt;&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&amp;lt;ref name=&amp;quot;:10.60 YN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;br /&gt;
*[[Rasktooth]]&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118399</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118399"/>
		<updated>2026-04-08T06:26:20Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Cultivation Nomenclature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&amp;lt;ref&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Truegold Core Formation of the Immortal&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Late Heavenly Master’s Stage&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Sage’s 1st Realm&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Meridian Foundation&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/04/27/10-12-h-pt-1/ 10.12 H (Pt.1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;br /&gt;
*[[Rasktooth]]&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118398</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118398"/>
		<updated>2026-04-08T06:23:48Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Cultivation Nomenclature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&amp;lt;ref&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Truegold Core Formation of the Immortal&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Late Heavenly Master’s Stage&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Sage’s 1st Realm&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Meridian Foundation&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/04/27/10-12-h-pt-1/ 10.12 H (Pt.1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2026/03/28/10-60-yn/ 10.60 YN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;br /&gt;
*[[Rasktooth]]&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118397</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118397"/>
		<updated>2026-04-08T06:05:48Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&lt;br /&gt;
*Truegold Core Formation of the Immortal&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Late Heavenly Master’s Stage&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Sage’s 1st Realm&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Meridian Foundation&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/04/27/10-12-h-pt-1/ 10.12 H (Pt.1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;br /&gt;
*[[Rasktooth]]&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118396</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118396"/>
		<updated>2026-04-08T06:04:53Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Cultivation Techniques: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&lt;br /&gt;
*Truegold Core Formation of the Immortal&lt;br /&gt;
*Late Heavenly Master’s Stage&lt;br /&gt;
*Sage’s 1st Realm&lt;br /&gt;
*Meridian Foundation&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ Heroes of Hraace (Pt.2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/04/27/10-12-h-pt-1/ 10.12 H (Pt.1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;br /&gt;
*[[Rasktooth]]&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118367</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118367"/>
		<updated>2026-04-06T18:17:19Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Notable Practitioners: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&lt;br /&gt;
*Truegold Core Formation of the Immortal&lt;br /&gt;
*Late Heavenly Master’s Stage&lt;br /&gt;
*Sage’s 1st Realm&lt;br /&gt;
*Meridian Foundation&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;br /&gt;
*[[Rasktooth]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118366</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118366"/>
		<updated>2026-04-06T18:15:19Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&lt;br /&gt;
*Truegold Core Formation of the Immortal&lt;br /&gt;
*Late Heavenly Master’s Stage&lt;br /&gt;
*Sage’s 1st Realm&lt;br /&gt;
*Meridian Foundation&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&lt;br /&gt;
&lt;br /&gt;
==Notable Practitioners:==&lt;br /&gt;
*[[Orthenon]]&lt;br /&gt;
*[[Teresa Atwood]]&lt;br /&gt;
*[[Teriarch]]&lt;br /&gt;
*[[Mortemdefieir Titan]]&lt;br /&gt;
*[[Doubte]]&lt;br /&gt;
*[[Khalid]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118365</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118365"/>
		<updated>2026-04-06T17:11:08Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Cultivation Abilities: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&lt;br /&gt;
*Truegold Core Formation of the Immortal&lt;br /&gt;
*Late Heavenly Master’s Stage&lt;br /&gt;
*Sage’s 1st Realm&lt;br /&gt;
*Meridian Foundation&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&lt;br /&gt;
&lt;br /&gt;
===Cultivation Techniques:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118364</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118364"/>
		<updated>2026-04-06T17:10:20Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultivation Nomenclature==&lt;br /&gt;
&lt;br /&gt;
===Cultivation Realms:===&lt;br /&gt;
*Spirit Realm Initiate&lt;br /&gt;
*Truegold Core Formation of the Immortal&lt;br /&gt;
*Late Heavenly Master’s Stage&lt;br /&gt;
*Sage’s 1st Realm&lt;br /&gt;
*Meridian Foundation&lt;br /&gt;
*Zenith Heaven’s Gate - Equal to a Level 40 [Warrior]&lt;br /&gt;
&lt;br /&gt;
===Cultivation Abilities:===&lt;br /&gt;
*Phoenix&#039;s Rebirth&lt;br /&gt;
*—nleash Inner Energy: Heavenly— &#039;&#039;(name unfinished)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cultivation Classes:===&lt;br /&gt;
*[Cultivator]&lt;br /&gt;
*[Putrid Spirit Realm Initiate]&lt;br /&gt;
*[Blade of the Refined Soul]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118363</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Cultivation&amp;diff=118363"/>
		<updated>2026-04-06T16:57:53Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: Created page with &amp;quot;{{quote |quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water. |speaker=Quarass to Trey Atwood about the warriors of Drath |source=}}  &amp;#039;&amp;#039;&amp;#039;Cultivation&amp;#039;&amp;#039;&amp;#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|quote=It is said on Drath, that their perfect warriors had blood which circulates through the body ten times for every one of ours, that they are lighter, swifter, stronger, with eyes like birds and flawless skin and the ability to consume poison like water.&lt;br /&gt;
|speaker=[[Quarass]] to [[Trey Atwood]] about the warriors of Drath&lt;br /&gt;
|source=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is the process of taking in and refining inner energy. This inner energy can be used to enhance the body or an object beyond its limit, to manipulate and damage things, and to increase the power and strength of the soul.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Cultivation is generally only practiced in [[Drath Archipelago|Drath]] and few people outside it even know of its existence. This is because special ingredients, which naturally have inner energy, must be absorbed to gain inner energy. These ingredients practically only appear in the Vigilant Isles, and even there, they are rare. The [[Quarass]] remarked on its expense being that proper cultivation would beggar her. &lt;br /&gt;
&lt;br /&gt;
The process takes years, and is often difficult or painful as one internalizes foreign substances and the body adapts. It is also best done in conjunction with training and adolescence.&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Skills_Effect/M&amp;diff=118302</id>
		<title>Skills Effect/M</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Skills_Effect/M&amp;diff=118302"/>
		<updated>2026-04-03T14:40:52Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Skills]] Effect starting with the Letter: &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;35%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;55%&amp;quot; | &amp;lt;u&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;55%&amp;quot; |&amp;lt;u&amp;gt;&#039;&#039;&#039;Reference Chapter(s)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mace Art: Big Hammer]&lt;br /&gt;
|A normal mace attack, but its effects are as though the mace is a lot bigger.&lt;br /&gt;
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mach Punch]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ The Innkeeper’s Knight]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mach Wings]&lt;br /&gt;
|Accelerates an airborne User.&lt;br /&gt;
|[https://wanderinginn.com/2020/01/29/7-03/ 7.03]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Madman’s Sprint]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|Interlude – Of Vampires and Fraerlings}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magebane Armaments]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mageward Shield]&lt;br /&gt;
|The User enchants a shield to be able to block Attack Spells, even if it&#039;s a [Siege Fireball].&lt;br /&gt;
|[https://wanderinginn.com/2021/06/06/8-26-fk/ 8.26 FK]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Guard]&lt;br /&gt;
| &lt;br /&gt;
|{{chl|9.59 O}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic of Will]&lt;br /&gt;
|&lt;br /&gt;
||{{chl|Interlude – Of Vampires and Fraerlings}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Piercing Throw]&lt;br /&gt;
| &lt;br /&gt;
|{{chl|9.25}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Thought]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic, Freeze]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic-Piercing Round]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic-piercing Shells]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.36 – Pt.1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic-Water Solvent]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/08/20/6-39/ 6.39]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Bookmark]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|9.61 G}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Cooking]&lt;br /&gt;
|&lt;br /&gt;
| [https://wanderinginn.com/2017/05/07/2-20/ 2.23]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2017/09/23/3-15/ 3.15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Grounds]&lt;br /&gt;
|Creates a magical leyline in the building of the skill owner.&lt;br /&gt;
|[https://wanderinginn.com/2017/11/28/3-33/ 3.33]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Specialization: Sand]&lt;br /&gt;
| The User becomes specialized in Sand type Spells.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Tutelage]&amp;lt;br /&amp;gt;(Grand Magus)&lt;br /&gt;
|&lt;br /&gt;
|{{chl|Interlude – Conversations}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magicguard Block]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|8.19 H}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magicslayer’s Shot]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/09/10/6-43-e/ 6.43 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnetic Pull]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/01/10/8-00/ 8.00]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnificent Dealings]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magnified Training]&lt;br /&gt;
| Increases how fast the User learns while training.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Maintain the Pace]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|8.59 H}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Makeup: Permanent Fixture]&lt;br /&gt;
|Makes makeup last longer.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Makeup: Vivid Pigments]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Malady’s Cessation]&lt;br /&gt;
|Halts the advance of a Ddsease, allowing the immune system to fight it off.&amp;lt;br /&amp;gt;The Skill&#039;s effect only last for an hour.&lt;br /&gt;
|[https://wanderinginn.com/2020/05/10/7-22-d/ 7.22 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Malleable Metal]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/05/04/6-13-k/ 6.13 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Mana Containment]&amp;lt;br/&amp;gt;(Inn)&lt;br /&gt;
|Makes an area retain mana.&lt;br /&gt;
|{{chl|10.42 T}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Mana Conversion – Sustenance]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|Interlude – The [Rower] and the [Bartender]}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Pool]&amp;lt;br/&amp;gt;(Pure)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Reserve] &lt;br /&gt;
|Provides the User with more reservoirs of mana to draw upon.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Siphon]&amp;lt;br/&amp;gt;(Object)&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.03 Y}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well]&lt;br /&gt;
|Provides the User with a deeper reservoir of mana to draw upon.&lt;br /&gt;
|[https://wanderinginn.com/2019/12/29/6-67/ 6.67]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well (Earthen)]&lt;br /&gt;
|Provides the User with a deeper reservoir of mana to draw upon, as well as charging their mana through ambient Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manipulate Datastreams]&lt;br /&gt;
|Takes control of images from scrying spells.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manna from the Heavens]&lt;br /&gt;
|Conjures [https://en.wikipedia.org/wiki/Manna Manna] from the sky.&lt;br /&gt;
|{{chl|10.56 F}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manor Eimland of House Veltras]&lt;br /&gt;
|&lt;br /&gt;
|{{Chl|GOBLINDAYSPT4ORDER,ODDITY}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Manufacture Stellar Ivory]&lt;br /&gt;
|Creates Stellar Ivory from undead that performed beyond their limites&lt;br /&gt;
|[https://wanderinginn.com/2024/04/27/10-12-h-pt-2/ 10.12 (pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Map Profit Motive] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Marathon Run] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[March of Annihilation] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[March of the Invincible]&lt;br /&gt;
|Empowers soldiers to a high degree.&lt;br /&gt;
|[https://wanderinginn.com/2020/09/16/7-47-k/ 7.47 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Marionette’s Imitation]&lt;br /&gt;
|The User can act as someone&#039;s marionette, which allows that person to speak with the User voice, while the User moved their mouth in time to that person talking. The User can also feel how they should move their body-language and gesticulating to the way that person would like.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Of Vampires and Fraerlings]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark All Targets]&lt;br /&gt;
|&lt;br /&gt;
|{{chl|10.43 – RNG (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark of Danger]&amp;lt;br /&amp;gt;[Danger Mark]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark of Worth]&lt;br /&gt;
|Helps the User find worthy companions, retainers, and allies.&lt;br /&gt;
|[https://wanderinginn.com/2019/11/30/interlude-talia/ Talia]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark Target]&amp;lt;br /&amp;gt;[Marked Target]&lt;br /&gt;
|Mark someone by having them visible lit up so that others can see them and know that they are marked for a reason.&lt;br /&gt;
|[https://wanderinginn.com/2020/01/29/7-03/ 7.03]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/09/16/7-47-k/ 7.47 K]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/01/30/8-65/ 8.65]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark Target: Reduced Mobility]&lt;br /&gt;
|Makes the marked Target&#039;s momentum falter.&lt;br /&gt;
|[https://wanderinginn.com/2022/08/30/9-12/ 9.12]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark the Quarry]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mark’s Eye]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/02/21/8-09/ 8.09]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Martial Art: Sandflea Run]&lt;br /&gt;
| &lt;br /&gt;
| [https://wanderinginn.com/2023/01/31/9-35-o/ 9.35 O]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Martial Arts Proficiency: Style of the Roving Wall]&lt;br /&gt;
| The User gains knowledge, proficiency and reflexes, within limits, in using a hard flat object as a defensive weapon to parry upcoming attacks.&lt;br /&gt;
| [https://wanderinginn.com/2023/01/31/9-35-o/ 9.35 O]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Execution: You All Look the Same to Me]&lt;br /&gt;
|Requires the User to have dealt a wound to a target. Upon activation, all similar enemies will have the same wound inflicted upon them.&lt;br /&gt;
|[https://wanderinginn.com/2023/11/26/9-67-pt-1/ 9.67 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Mass Greater Reanimation]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Prayer]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2018/02/20/4-15-l/ 4.15 L] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Quick Rising]&lt;br /&gt;
|Cuts down the time yeast takes to ferment and rise dough.&lt;br /&gt;
|{{chl|10.53 UEG}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Revision]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mass Skill: Reality Trips. A Midnight Journey]&lt;br /&gt;
|Activated by the death of &#039;&#039;The Hateful Ceiling and Sky That Looks At You with A Million Eyes – Level 441.&#039;&#039; This skill causes all people utilizing drugs at the time to make them face reality, unencumbered by the haze of drugs anymore.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Massed Prayer: Pillar of Light]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Massed Prayer: With Flaming Sword In Hand]&lt;br /&gt;
|Coats the weapons of the Users in white flames.&lt;br /&gt;
|{{chl|10.56 F}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Massed Strikes]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master of Faces]&lt;br /&gt;
|The User can impersonate others by physically changing their appearance.&lt;br /&gt;
|[https://wanderinginn.com/2019/07/27/6-34-e/ 6.34 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master, Allow Me]&lt;br /&gt;
| The User takes over from their instructor current project, while taking the required knowledge and expertise from their instructor to complete it.&lt;br /&gt;
| [https://wanderinginn.com/2022/12/14/9-28/ 9.28]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master-Apprentice Spell]&amp;lt;br /&amp;gt;[Master Spell: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
| The User can ‘copy’ a Spell from their [Mage] instructor, but only if they&#039;ve been given approval.&lt;br /&gt;
| [https://wanderinginn.com/2023/03/01/9-38-tv-pt-2/ 9.38 TV (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master&#039;s Affection]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master&#039;s Sympathy]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Masterful Ambush]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Masterful Holder Rune (#)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Meaningful Look]&lt;br /&gt;
|The User can communicate with others non-verbally when making eye contact.&lt;br /&gt;
|[https://wanderinginn.com/2024/03/06/10-06/ 10.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Measure of Valor]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/11/30/interlude-talia/ Interlude - Talia]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Medicine: Remove Flaw]&amp;lt;br /&amp;gt;(Single)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Meet the Deadline: Rush Work]&lt;br /&gt;
|Affected workers speed up.&lt;br /&gt;
|[https://wanderinginn.com/2024/02/11/10-02-y/ 10.02 Y]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Droplets]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Flames]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Repair]&lt;br /&gt;
|&lt;br /&gt;
|[[Ghostsong Chapter 33 — Fiskren, Cara, Itreimedes]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Sparks]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Melody of Speed]&lt;br /&gt;
| Selected targets that hear this song will speed up.&lt;br /&gt;
|[https://wanderinginn.com/2020/11/15/7-59/ 7.59]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memo]&lt;br /&gt;
|Sends out a message like a [Message] Spell but with a more limited range.&lt;br /&gt;
|[https://wanderinginn.com/2020/08/10/interlude-sand-and-notes/ Sand and Notes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Drawing Pattern]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Elementary Homework]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Performance]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Routine (&#039;&#039;Number&#039;&#039;)]&lt;br /&gt;
|Lets the User recall and perform a dance routine.&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize Speech]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memorize That]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/09/17/9-59-o/ 9.59 O]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory of a Hundred Lifetimes]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory of a Thousand Lifetimes]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory of the Earth]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/01/interlude-a-meeting-of-druids/ A Meeting of Druids]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory of the Quarass] &lt;br /&gt;
|A [[Quarass]] specific Skill that lets the User remember the memories of the Quarass&#039; past lives.&lt;br /&gt;
|[https://wanderinginn.com/2019/04/30/6-12-k/ 6.12 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Memory-Fixed Words] &lt;br /&gt;
| The User can embed the Words they said as long-term memory to those who listen to them so they can remember the Words said.&lt;br /&gt;
|[https://wanderinginn.com/2020/10/04/interlude-experiments-in-golems/ Experiments in Golems]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mend Creation]&lt;br /&gt;
|Repair damaged constructs.&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mend Documentation]&lt;br /&gt;
|Repair damaged or ripped documentation papers like receipts or missives.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/18/9-29/ 9.29]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mending Recovery]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mental Canvas] &lt;br /&gt;
|Allows the User to make connections in their mind.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mentor&#039;s Skill: (&#039;&#039;Skill&#039;&#039;)]&lt;br /&gt;
|The User uses a Skill owned by their mentor.&lt;br /&gt;
|{{chl|10.27 GMG}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Menu: Instantaneous Order]&lt;br /&gt;
|Allow the User to instantly order, by having the prepared order teleported to them, anything that is listed in the menu.&amp;lt;br /&amp;gt;Has a cooldown of 20 minutes.&lt;br /&gt;
|[https://wanderinginn.com/2022/06/07/9-01/ 9.01]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Metabolic Boost]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Metamagic: Elemental Variation]&amp;lt;br/&amp;gt;(Cryomancy)&lt;br /&gt;
|The User can apply attributes to elemental spells.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 2)}}, {{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Method Acting] &lt;br /&gt;
| An [Actor] Skill that allows the User to become a little like the person they are playing. The User only becomes as good as someone with around ten levels, so while they can copy a [Butcher] and do a decent job even without training, it still takes a lot of work to get any better.&amp;lt;br /&amp;gt;If the User keeps copying someone for a while, they can get even better.&lt;br /&gt;
|[https://wanderinginn.com/2018/12/15/5-46/ 5.46]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Might of Civilization: Full Salvo]&lt;br /&gt;
|A bombardment attack derived from the the concentrated power of the User&#039;s forces.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Might of Four]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/14/7-42-m/ 7.42 M]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Might of the Homeland]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mighty Blow] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mighty Defend]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mighty Kick] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mighty Swing] &lt;br /&gt;
|&lt;br /&gt;
|[[Huntsong Chapter 8 — Haeight]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mind Guard: The Fortress of Equations]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mind of the Strategist] &lt;br /&gt;
|The User has a separate ‘layer’ of consciousness of inner thoughts that could function even as the User at large was suffering from some outside effect.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/21/8-14-n/ 8.14 N]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mind Shield: Eldritch Inscriptions]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Miner’s Claws]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/08/17/6-38/ 6.38]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mineral Distillation]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/08/20/6-39/ 6.39]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Blessing of Luck]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Accident Prevention]&lt;br /&gt;
|Pauses a small accident before it is finished. This has been shown as stopping a falling pan in mid-air.&lt;br /&gt;
|[https://wanderinginn.com/2020/10/18/7-53/ 7.53]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Quake]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Resistance: Spirits]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Safety Talisman]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Minor Telepathy (Ants)]&lt;br /&gt;
|Grants the User telepathy over ants.&amp;lt;br /&amp;gt;Also works with [[Antinium]].&lt;br /&gt;
|[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minor Warning Talisman]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Minotaur Punch]&lt;br /&gt;
| A more advanced version of [Power Strike] in which the User can punch with the force of a Minotaur. Can be used twice in a row, but may increase the number as the user&#039;s level increases.&lt;br /&gt;
|[https://wanderinginn.com/2017/05/17/2-22/ 2.26]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Minute of Iron]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/02/26/5-62/ 5.62]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mirage Cut] &lt;br /&gt;
| Causes the User&#039;s sword attack to blur on the way to its target.&lt;br /&gt;
|[https://wanderinginn.com/2017/05/10/2-01-t/ 2.24 T]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Miracle: Witness It, Twice]&lt;br /&gt;
|Recast the Target faith-Skill.&lt;br /&gt;
|{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mischief Bank]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/09/interlude-adventurers-pt-1/ Interlude – Adventurers (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Misdirect Thoughts]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mistreach Cut]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mithril Axe Kick]&lt;br /&gt;
|The User performs an axe kick as hard as Mithril.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Adventurers (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mithril Caltrops]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mitigate Harm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moment of Fascination]&lt;br /&gt;
|&lt;br /&gt;
|[[Ghostsong Chapter 14 — Cara]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moment of Might: Monkey’s Strength]&lt;br /&gt;
|The User gains the strength of a monkey. This Skill is more significant if the User is the size of a [[Fraerlings|Fraerling]].&lt;br /&gt;
|{{chl|10.24 E}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moment of Protection]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moment of Strength]&lt;br /&gt;
|The User gains a burst of strength, enough to throw another person.&lt;br /&gt;
|[https://wanderinginn.com/2024/03/20/10-08-pt-1/ 10.08 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Momentary Eloquence]&lt;br /&gt;
|Helps someone to getter their thoughts and speak in fluent or persuasive way for a short time.&lt;br /&gt;
|[https://wanderinginn.com/2023/04/09/9-41-pt-1/ 9.41 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Momentous Journey: Show Me the Sight of a Lifetime]&lt;br /&gt;
|The User can summon an event that only naturally occurs once a century. Can summon one that occurs once a millenia at higher levels.&lt;br /&gt;
|[https://wanderinginn.com/2024/06/08/10-17/ 10.17]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Monitor Attribute]&amp;lt;br /&amp;gt;(Health)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Monitor Vitals]&lt;br /&gt;
|The User senses the vitals of the Target.&lt;br /&gt;
|[https://wanderinginn.com/2024/03/20/10-08-pt-1/ 10.08 (Pt. 1)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Moodreader]&lt;br /&gt;
|Lets the User see other people&#039;s general state of mind.&lt;br /&gt;
|[https://wanderinginn.com/2019/04/09/6-06-d/ 6.06 D]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mortal Enemy: Slavers]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Morticious Insult]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Motivating Presence]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Motivational Speech]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mother’s Flight]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mount and Rider: Shared Skills]&lt;br /&gt;
|Any Skills that would have only been given to the User or a single target are now shared with their mount.&lt;br /&gt;
|[https://wanderinginn.com/2020/04/15/7-18-m/ 7.18 M]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mount: In Time, Your Truest Potential]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Move It, Soldier]&lt;br /&gt;
|Makes the Target follow the User&#039;s movement command.&lt;br /&gt;
|{{chl|10.43 RNG (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Move Reality Like Chess]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mud Throw]&lt;br /&gt;
|User throws a ball of mud.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/13/interlude-adventurers-pt-2/ Adventurers (Pt. 2)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mudgrip Boots]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Muffled Armor]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Muffled Movement]&lt;br /&gt;
|Makes the User&#039;s armor silent while moving.&lt;br /&gt;
|[https://wanderinginn.com/2021/05/30/8-24/ 8.24]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Munizor’s Magnificent Mansion]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mutual Bet]&lt;br /&gt;
|Puts both the User and the Target under the effect of a bet.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Adventurers (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Arrow Shall Not Stop]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/04/26/8-82-pt-3/ 8.82 (Pt.3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Blade is Faster]&lt;br /&gt;
|Allows the User to strike faster than their opponent in a sword fight.&lt;br /&gt;
|{{chl|Redscar}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Blade Pierced All But Dragonhide]&lt;br /&gt;
|Allow the User&#039;s blade to pierce/cut through everything except for Dragons or anything as tough as Dragonhide, like a number of materials.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Cause is Just]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Creation Never Dies — Full Recreation]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Dream Never Ran Out of Fuel]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Dream of Flight: 30% Discount]&lt;br /&gt;
|When the User goes to any shop or [Merchant] in the world to by something related for their dream of flying, they only have to pay 70% of the price. The remaining bit would magically appear, or they find the coins in their pocket after paying.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Eyes Described the World I Beheld]&lt;br /&gt;
|The User gets a detailed description of what another person sees through a myriad of different sensations.&lt;br /&gt;
|[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Flame Won&#039;t Die]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Hands Were a Second Blade]&lt;br /&gt;
|The User hands cut as if they were a real blade.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Knife Cuts All]&lt;br /&gt;
|Can cut any type of leather and hides with a simple steel blade, even if they have artifact-quality toughness.&lt;br /&gt;
|[https://wanderinginn.com/2023/06/27/9-49/ 9.49]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Life, My King]&lt;br /&gt;
|Gives the User&#039;s life in service of their [King].&amp;lt;br /&amp;gt;The User will persist after death for a short while until their King is safe.&lt;br /&gt;
|[https://wanderinginn.com/2020/09/16/7-47-k/ 7.47 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Lord, Ever Armed]&lt;br /&gt;
|The User arm their own [Lord] by having the weapon they want appear in their hands.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Mana Runs Thick as Blood] &lt;br /&gt;
|The User mana pool becomes more denser and thus more effective. Also allows the user to store a bit of magical power each day.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ 9.38 TV (Pt. 1)], [https://wanderinginn.com/2024/02/18/10-04-v/ 10.04 V]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Oath Binds You Like My Conviction]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Other Self]&lt;br /&gt;
|Summons a clone of the User, one that looks, sounds and has the same personality as the original, making them indistinguishable.&lt;br /&gt;
|[https://wanderinginn.com/2020/07/15/7-35-c/ 7.35 C]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Pain Is My Strength]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Pantry Overflowed With My Deeds]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/06/10/9-45-gt/ 9.45 GT]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My People, Take Wing]&lt;br /&gt;
|Grants others the ability to fly.&lt;br /&gt;
|[https://wanderinginn.com/2023/11/22/9-66/ 9.66]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Quarry Bleeds Out]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/30/8-77-b/ 8.77 B]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Strength, Regained]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/07/04/9-51-z/ 9.51 Z]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Stunning Performance]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/08/20/9-09-p/ 9.09 P]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Sword Sings Twice] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Thoughts Run Like Lightning]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/12/9-20/ 9.20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Tools Were Unbroken]&lt;br /&gt;
|A Unique [Smith]’s Skill that protects their smithing tools from breaking, from like extreme temperature Fire and Heat.&lt;br /&gt;
|[https://wanderinginn.com/2021/02/21/8-09/ 8.09]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Will is Yours]&lt;br /&gt;
|The User can issue orders to humans and they will be followed.&lt;br /&gt;
|[https://wanderinginn.com/2023/12/23/9-70-pt-3/ 9.70 (Pt. 3)]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[My Wings Fly In Sky, and Under Sea]&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/06/10/9-46-s/ 9.46 S]&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Effects}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Termin&amp;diff=118261</id>
		<title>Termin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Termin&amp;diff=118261"/>
		<updated>2026-04-01T08:30:05Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3=Quotes}}&lt;br /&gt;
{{Infobox_character|name = Termin|species = [[Humans|Human]]|gender = Male|status = {{Status|Alive}}|occupation = Wagon Driver|residence = [[Izril]]|first appearance = [https://wanderinginn.com/2017/10/21/3-25/ Chapter 3.25]|aliases=Termin the Omnipresent|affiliation=Driver&#039;s Guild}}&#039;&#039;&#039;Termin&#039;&#039;&#039; is a Human [Wagon Driver].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He&#039;s an old man with a gap in his teeth.&amp;lt;ref&amp;gt;[[Chapter 3.30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Termin is a friendly fellow who deeply cares about his &amp;lt;s&amp;gt;horses&amp;lt;/s&amp;gt; ponies, Erma and Fox. He generally prefers to avoid danger, though he tends to get in a few scrapes and is willing to risk helping others in trouble. He enjoys telling stories and bragging about the famous people he has driven in his wagon.&amp;lt;ref&amp;gt;[[Chapter 9.02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Wagon Driver] Lv. 40+&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/06/11/9-02/ Chapter 9.02]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Continuous Rolling]&lt;br /&gt;
* [Dangersense]&lt;br /&gt;
*[Run Free]&lt;br /&gt;
* ??? - Skill that leads him to interesting encounters.&lt;br /&gt;
&lt;br /&gt;
== Animal Companions ==&lt;br /&gt;
&lt;br /&gt;
===Erma and Fox - &amp;quot;Ponies&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Vehicle==&lt;br /&gt;
&lt;br /&gt;
*Traveller-class wagon&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Erma and Fox are forty-six years old and have been with Termin since he started his career.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Rhaldon Flemmens|Rhaldon]] speculates that he is over Level 40.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*A running joke in the fan community is the theory that Termin is secretly a god, given that he has a habit of showing up in major events.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wag by autumnelfy ddh296o.png|Termin and [[Erin Solstice|Erin]] by [https://www.instagram.com/autumn_elfy/ Allen Walker]&amp;lt;br /&amp;gt;(3.25)&lt;br /&gt;
&lt;br /&gt;
Beaverspeak-by-artsynada.jpg|Beaverspeak by [[Fanworks/Artsy Nada|Artsy Nada]]&amp;lt;br /&amp;gt;(3.34)&lt;br /&gt;
&lt;br /&gt;
Alber questioned by Tomeo.png|Termin questioning [[Alber]], by [[Fanworks/Tomeo|Tomeo]]&amp;lt;br /&amp;gt;(7.52)&lt;br /&gt;
&lt;br /&gt;
Bulk by Cortz.png|Bulk by [[Fanworks/Cortz|Cortz]].&amp;lt;br /&amp;gt;(Supposed to be Termin on a delivery of household appliances in autumn, with a leaf obscuring his two horses, and a random dungeon in the distance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Wagon Drivers]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Spells&amp;diff=118260</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Spells&amp;diff=118260"/>
		<updated>2026-04-01T07:31:41Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spells&#039;&#039;&#039; are manifestations of magic that produce a specific effect. They are generally cast by [[Mages|[Mages]]] and other spellcasting classes, though non-magic-related classes can also gain them through levelling. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Spells can range from simple tasks like lighting a fire or levitating an object to more complex and powerful abilities such as summoning creatures or creating a fortress of ice. Spellcasting differs from [Mage] to [Mage]: while [Mages] like [[Pisces Jealnet|Pisces]] and [[Typhenous]] utilize magical theory and numbers for casting, other classes such as [Elementalists] like [[Ceria Springwalker]] use visualization and willpower. Spells are powered by [[mana]]; while other forms of magic such as runes or enchantments draw from ambient mana or a power source, spells cast by [Mages] draw directly from their internal reserves. The amount of required mana for a spell depends on type and complexity, though wastage of mana can be minimized with practice.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Furthermore, increasingly specialized [Mage] can lose the ability to cast other types of spells: after levelling her [Arctic Cryomancer] class, Ceria was unable to cast [Fireball].  &lt;br /&gt;
&lt;br /&gt;
The main factors of a spell&#039;s output is is largely determined by talent and mana capacity. For instance, while a [[Mrsha du Marquin|low-level [Druid]]]  can cast the Tier 0 [Grow Grass] to cover the surface of a table, an [[Archmage|[Archmage]]] casting the same spell can cover half a continent. The intensity of spells can be measured using &#039;magirite,&#039; which is the standardized unit of measurement based on a sample of raw magicore.&amp;lt;ref&amp;gt;{{VERef|Chapter 9.48 BTIPRLJMWVRV}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For most modern [Mages] and other practitioner classes, spells are &amp;quot;boxes you fill with the right things.&amp;quot; It is not necessary to use magic, but the boxed magic is far easier to learn, less mana intensive,&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/03/10/8-12-t/ Chapter 8.12 T]&amp;lt;/ref&amp;gt; and safer to use. The Grand Design manages complex parts of the spell behind the scenes, which also results in the spell having standardized details regardless of who is casting it without factoring in Skills, like the speed of the spell. In contrast, casting a spell wholesale without aid from the system, called Freeform Magic, lets the caster modify every part of the spell, though it becomes more complex and many Skills fail to work on it.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/06/27/9-49/ Chapter 9.49]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VERef|Heroes of Hraace (Pt. 2)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echantments are spell applied to objects. Enchantments are best applied to pure metals, as the effect is reduced on other kinds of materials.&amp;lt;ref&amp;gt;{{VERef|Halfseekers (Pt. 7) – Interlude}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Tier Magic==&lt;br /&gt;
&lt;br /&gt;
Spells are organized into nine different Tiers based on effect, strength and complexity. Tier 0 or Tier 1 spells can usually be learned by any [Mage]. Tier 2 is more potent, requiring longer periods of study to learn it. Tier 3 magic is generally the bar for most [Mages], with most knowing only one or two spells of that capacity.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/23/1-05-r/ Chapter 1.05 R]&amp;lt;/ref&amp;gt; Named Adventurers and titled Archmages can use Tier 4 through Tier 6 magic, though it varies from person to person. Tier 7 magic is largely considered a myth in a modern era,&amp;lt;ref&amp;gt;{{VERef|Chapter 1.22}}&amp;lt;/ref&amp;gt; with only individuals such as [[Teriarch]] or the [[Silvenia Ettertree|Death of Magic]] being capable of casting them. Some major world powers possess Tier 7 in the form of scrolls or artifacts which are reserved for dire emergencies. Tier 9 spells require a tremendous amount of mana, to the point that even greater [Mages] end up dying after casting it once.&amp;lt;ref&amp;gt;{{VERef|Chapter 8.70 E}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
[Mages] &#039;&#039;can&#039;&#039; level by solely casting spells, but it is not very efficient.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/08/3-02-h/ Chapter 3.02 H]&amp;lt;/ref&amp;gt; Studying spells allows a mage to gain far more experience, making it far more likely to level up using that method.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/11/1-11-r/ Chapter 1.11 R]&amp;lt;/ref&amp;gt; [Mages] usually depend on levelling to gain Skills that can augment their casting. However, lower-level mages can cast higher Tier magic with enough practice and time. [[Ceria Springwalker|Ceria]] learned to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class. &lt;br /&gt;
&lt;br /&gt;
[Mages] often gain spells alongside Skills when they level up. These spells cannot be forgotten even if the caster neglects to study magic. Non-spellcaster classes are able to obtain spells by levelling up as well in the form of Bound Spells. These Bound Spells act similarly to Skills, with a cooldown period between uses.&amp;lt;ref&amp;gt;[[Huntsong]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== List of Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Spell&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Tier #&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Effect&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Reference Chapter(s)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cooling Breeze]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Firespark]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flashbang]&lt;br /&gt;
|0&lt;br /&gt;
| Casts a weaker version of a stun grenade.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/09/2-28/ 2.28]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flashlight]&lt;br /&gt;
|0&lt;br /&gt;
|Emits a cone of light that looks like any flashlight beam, from the caster&#039;s finger.&lt;br /&gt;
|[https://wanderinginn.com/2017/05/28/2-25/ 2.25]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grow Grass]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures a patch of magical grass on a surface.&amp;lt;br/&amp;gt; After a while, the grass disappears.&lt;br /&gt;
|[https://wanderinginn.com/2018/07/27/5-06-m/ 5.06 M]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2018/12/04/5-43/ 5.43]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Heated Air]&lt;br /&gt;
|0&lt;br /&gt;
|Generates enough heat to melt snow.&lt;br /&gt;
|[https://wanderinginn.com/2024/02/04/10-00-l/ 10.00 L]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Hot Hands]&lt;br /&gt;
|0&lt;br /&gt;
|Generates enough heat to boil a kettle of water.&amp;lt;br /&amp;gt;With concentration, it can also ignite a stick.&lt;br /&gt;
|[https://wanderinginn.com/2019/08/27/6-41-e/ 6.41 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures a ball of light to illuminate the surroundings.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Bubble]&lt;br /&gt;
| 0&lt;br /&gt;
|Conjures a bubble of light.&lt;br /&gt;
| [https://wanderinginn.com/2023/08/30/9-55-pt-1/ 9.55 (Pt.1)]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Noise]&lt;br /&gt;
|0&lt;br /&gt;
|Produces a warble sound.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spark]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures heat.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thorn Hand]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures thorns on the user&#039;s hand/paw.&lt;br /&gt;
|[https://wanderinginn.com/2019/08/31/interlude-two-rats/ Two Rats]&lt;br /&gt;
|- bgcolor=&amp;quot;#751B16&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Spray]&lt;br /&gt;
|0&lt;br /&gt;
|Conjures water.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Circle: Animate Undead]&lt;br /&gt;
|1&lt;br /&gt;
|Summons undead through a prepared bone circle. Compared to [Animate Dead], the summoning is more controlled with less risk that the undead will cause something unexpected.&lt;br /&gt;
|{{chl|Heroes of Hraace (pt. 3)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bone Dart]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cooling Wind]&lt;br /&gt;
|1&lt;br /&gt;
|Removes cold from one target, without generating heat, to create cold air.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Detect Death]&lt;br /&gt;
|1&lt;br /&gt;
|Detects the Death magic that frequently accumulates in corpses.&amp;lt;br /&amp;gt;Can also be used on someone&#039;s body to verify if they are dead.&lt;br /&gt;
|[https://wanderinginn.com/2020/12/13/7-62/ 7.62]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earth Clod]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Electric Jolt] &lt;br /&gt;
|1&lt;br /&gt;
|Conjures a lightning jolt.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Everdawn’s Radiance]&lt;br /&gt;
|1&lt;br /&gt;
|A Shaman mental spell that conjures a bright star with a calming and reassuring effect on anyone who sees it.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/26/interlude-krshia/ Krshia]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flare Burst]&amp;lt;br /&amp;gt;[Flareburst]&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/05/9-24/ 9.24]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flick Fire]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frozen Wind]&amp;lt;br /&amp;gt;[Frozen Winds]&lt;br /&gt;
|1&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
|Conjures a freezing breeze. &lt;br /&gt;
|[https://wanderinginn.com/2016/10/19/1-22/ 1.22]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2022/05/03/8-84/ 8.84]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glitterfrost Gust]&lt;br /&gt;
|1&lt;br /&gt;
|Sprays ice and water in a blinding sheet of snow particles laced with wind.&lt;br /&gt;
|[https://wanderinginn.com/2021/11/21/8-53-fh/ 8.53 FH]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Arrow] / [Arrow of Light] &lt;br /&gt;
|1&lt;br /&gt;
|Conjures and projects an arrow made of light.&amp;lt;br /&amp;gt;It is less powerful than an actual arrow, because it is a blunt impact, but it has the same force, like a hammer to the jaw at worst.&lt;br /&gt;
|[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/06/04/6-22-d/ 6.22 D]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lucky Glimmer]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mud Splatter]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Scribe Text]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shock]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Shard]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/05/9-24/ 9.24]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thorn Arrow]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/08/11/the-roots-pt-2/ The Roots (Pt. 2)]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thornspray]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Jet] / [Jet of Water]&lt;br /&gt;
| 1&lt;br /&gt;
|Shoots a jet of concentrated water.&amp;lt;br /&amp;gt;The water jet can be accelerated and compressed to shoot out like a beam.&lt;br /&gt;
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#545100&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wind Jet]&lt;br /&gt;
|1&lt;br /&gt;
| Shoots a jet of compressed air.&lt;br /&gt;
|[https://wanderinginn.com/2023/02/15/9-37-ho/ 9.37 HO]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Call Object]&lt;br /&gt;
|2&lt;br /&gt;
|Moves an object to the caster.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chameleon]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Conjure Haze]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a shimmery haze effect.&lt;br /&gt;
|[[Vernoue|Vernoue (Pt. 1)]]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Snow]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures snow.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Bolt]&amp;lt;br /&amp;gt;[Fire Bolt]&amp;lt;br /&amp;gt;[Firebolt]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Jet]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a jet of flames.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Scythe]&amp;lt;ref name=&amp;quot;6.57&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a scythe of flames. &lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Spray]&amp;lt;br /&amp;gt;[Flamespray]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a spray of flames.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash]&lt;br /&gt;
|2&lt;br /&gt;
|Generates a blinding light.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Foul Scent]&lt;br /&gt;
|2&lt;br /&gt;
|Creates an odor that smells like poop.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hover Curtain]&lt;br /&gt;
|2&lt;br /&gt;
|Makes a curtain hover.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Floor]&amp;lt;br /&amp;gt;[Icy Floor]&amp;lt;br /&amp;gt;[Frozen Floor]&amp;lt;br /&amp;gt;[Floor of Frost]&lt;br /&gt;
|2&lt;br /&gt;
|Covers the ground in slippery ice.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/04/2-00-h/ 2.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Shard]&amp;lt;br /&amp;gt;[Icy Shard]&lt;br /&gt;
|2&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
|Conjures and projects a dart made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Illumination]&lt;br /&gt;
| 2&lt;br /&gt;
|Conjures orbs of light that illuminate over a hundred meters around the caster.&amp;lt;br /&amp;gt;Also allows the caster to change the angle and intensity of the light.&amp;lt;br /&amp;gt;It can only illuminate where the caster has been. &lt;br /&gt;
|[https://wanderinginn.com/2017/01/22/1-37/ 1.37]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2018/11/17/5-38/ 5.38]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2017/02/12/1-00-h/ 1.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Jet Spray]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a jet of water.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Light Sconce] &lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Jolt]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Orb]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures an orb of lightning.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Loudness]&lt;br /&gt;
|2&lt;br /&gt;
|Amplify noise.&lt;br /&gt;
|[[Huntsong Chapter 2 — Cara]]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Compass]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Pin]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mud Slap]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a splash of mud.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Repair]&lt;br /&gt;
|2&lt;br /&gt;
|Repair any non-magical creation. It can also recharge any electronic objects.&amp;lt;br /&amp;gt;The Spell fails to work if the damage is too great or the material too advanced.&amp;lt;br /&amp;gt;The Spell can also recharge any electronic objects, like phones.&lt;br /&gt;
|[https://wanderinginn.com/2017/03/03/rw1-07/ 1.07 R]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2020/09/09/7-45/ 7.45]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2017/03/28/2-06/ 2.05]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shock Volt]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a shock of electricity.&lt;br /&gt;
|[https://wanderinginn.com/2017/06/04/2-00-h/ 2.00 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Snowball]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures a snowball.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spray Color: &#039;&#039;Color&#039;&#039;]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Steel Arrows]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures and projects an arrow made of steel.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sticky Webs]&lt;br /&gt;
| 2&lt;br /&gt;
|Conjures sticky threads for binding.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stiffen Fabric]&lt;br /&gt;
|2&lt;br /&gt;
|Makes cloth as hard as weak cardboard.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Dart]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjures and projects a dart made of stone.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Spray]&amp;lt;ref name=&amp;quot;6.57&amp;quot; /&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Conjures and projects razor-sharp stone shards.&lt;br /&gt;
|[https://wanderinginn.com/2018/09/04/5-18-s/ 5.18 S]&lt;br /&gt;
|- bgcolor=&amp;quot;#006600&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Tripgrass]&lt;br /&gt;
|2&lt;br /&gt;
|Conjures grass that snags the target&#039;s legs to trip them.&lt;br /&gt;
|[https://wanderinginn.com/2017/11/04/3-30/ 3.30]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Acid Orb]&amp;lt;ref name=&amp;quot;6.39&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrows of Sand]&lt;br /&gt;
|3&lt;br /&gt;
|Conjures and projects arrows made of magical sand out of the ground, that burst and release a stinging and blinding cloud of sand.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Conjure Footstool]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Death&#039;s Ground]&lt;br /&gt;
|3&lt;br /&gt;
|Necromantic area-denial spell that counters [Earth Mage] spells.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Truth]&lt;br /&gt;
|3&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Detect when someone is truthful.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Dome of Heat] / [Dome of Warmth]&lt;br /&gt;
|3&lt;br /&gt;
|Forms a heated dome.&amp;lt;br /&amp;gt;Normally the dome has a radius of 10 feet around the caster, about 5 feet over their head, but with more efficacious mana the range can become bigger.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ 9.38 TV (Pt. 1)]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Orbs] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fire Resistance] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fireball]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;[Fireballs]&lt;br /&gt;
|3&lt;br /&gt;
|Conjures and launches one or multiple balls of fire.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Arrow]&lt;br /&gt;
| 3&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/22/9-66/ Chapter 9.66]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flaming Swathe]&lt;br /&gt;
|3&lt;br /&gt;
|Conjures a long stream of fire.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Hooves]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flash Step]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ S02 – The Antinium Wars (Pt.3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fox Fire]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Galewinds]&amp;lt;br /&amp;gt;[Gale Winds]&lt;br /&gt;
|3&lt;br /&gt;
|Produces strong winds.&lt;br /&gt;
|[https://wanderinginn.com/2022/08/06/interlude-the-competition/ The Competition]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Icy Spear]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Spike]&amp;lt;ref name=&amp;quot;2.20&amp;quot; /&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|Conjures and projects a spike of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Karas Duststorm] &lt;br /&gt;
| 3&lt;br /&gt;
|A dangerous multi-target battle spell that conjures and shoots a roaring blast of dust, sand, and stone at the targets, which can blind and tear skin off at close range.&lt;br /&gt;
|[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Lightning Bolt]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lightning Resistance] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magipierce Bolts] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Message]&lt;br /&gt;
|3&lt;br /&gt;
|Allows 2 casters who know this Spell to send each other messages across great distances.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Razorwind]&lt;br /&gt;
| 3&lt;br /&gt;
|Conjures and projects sharp winds. &amp;lt;br/&amp;gt;Casters may also compress the summoned winds into a shield.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rhinoceros Beetle’s Might]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stars of Menethyll]&lt;br /&gt;
|3&lt;br /&gt;
|Launches a star-like projectile with the force to knock a person off their feet.&lt;br /&gt;
|{{chl|Halfseekers (Pt. 5)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Mana Familiar] &lt;br /&gt;
|3&lt;br /&gt;
|Creates a temporary elementless familar. Lasts 5 minutes on an unempowered, raw cast.&lt;br /&gt;
|{{chl|10.29 M}}&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Fist]&lt;br /&gt;
|3&lt;br /&gt;
|Conjures rock around the caster&#039;s hand. It can be strong enough to crack a boulder like it was nothing.&lt;br /&gt;
|[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ W.D (Pt.3)]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Spear]&amp;lt;ref name=&amp;quot;6.39&amp;quot; /&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stone Wall]&amp;lt;br /&amp;gt;[Wall of Stone]&lt;br /&gt;
|3&amp;lt;ref&amp;gt;{{VERef|10.19 E}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Erects from the ground a thick wall of stone.&amp;lt;br /&amp;gt;The Caster can keep widening the wall after erecting it.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Stun Spear]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/06/14/7-29-b/ 7.29 B]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ward of Preservation] &lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/02/15/9-37-ho/ 9.37 HO]&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ward of Purity]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#3C5059&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Umbrella] &lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/02/9-19-e/ 9.18 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arcane Barrier]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot; /&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Call Lightning]&amp;lt;ref name=&amp;quot;Glossary&amp;quot;&amp;gt;[https://wanderinginn.com/guestbook/ Glossary]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Summons lightning from the sky.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Calming Winds]&lt;br /&gt;
|4&lt;br /&gt;
|Conjures a breeze that calms people down by making their hearts beat slower and draining them of emotions like worry, fear, and anxiety.&amp;lt;br /&amp;gt;Does not work for those who have natural spell resistance or whose emotions are too strong. &lt;br /&gt;
|[https://wanderinginn.com/2020/06/28/7-31/ 7.31]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Chain Lightning]&amp;lt;ref name=&amp;quot;6.58&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/19/6-58/ Chapter 6.58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Communication]&lt;br /&gt;
|4&lt;br /&gt;
|Allows 2 casters who know this spell to talk with each other across great distances.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Food]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Deathbolt]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/02/04/9-36-ho/ Chapter 9.36 HO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Conjures and projects a black bolt of death magic.&amp;lt;br /&amp;gt;Depending on the caster&#039;s strength, it can instantly kill anyone below Level 15 to 30.&amp;lt;br /&amp;gt;Armor and Shielding Spells can&#039;t defend against this Magic.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/29/5-55-g/ 5.55 G]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/02/02/5-56-g/ 5.56 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Delayed Fireball]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/08/13/7-41/ 7.41]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Double Fast Fireball]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VERef|Halfseekers (Pt. 8) – Interlude}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Bulwark]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/10/9-15-vm/ Chapter 9.15 VM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Raises a defensive wall of earth.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Pillar]&lt;br /&gt;
|4&lt;br /&gt;
|Raises or conjures pillars of earth.&amp;lt;br /&amp;gt;Can be cast with the force of a battering ram.&lt;br /&gt;
|[https://wanderinginn.com/2021/12/15/8-58-pfh/ 8.58 PFH]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthen Spire]&amp;lt;ref name=&amp;quot;6.16&amp;quot;&amp;gt;[https://wanderinginn.com/2019/05/14/6-16/ Chapter 6.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|An Earth manipulation spell that shapes the earth into a huge solid rocky stalactite and projects it at high speed.&lt;br /&gt;
|[https://wanderinginn.com/2019/05/14/6-16/ 6.16]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Extended Lightning Bolt]&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flame Strike]&lt;br /&gt;
|4&lt;br /&gt;
|Hits the Target with a pillar of flames.&lt;br /&gt;
|[https://wanderinginn.com/2024/04/06/10-10-e-pt-2/ 10.10 E (Pt. 2)]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Force Barrier]&amp;lt;br /&amp;gt;[Force Wall]&amp;lt;br /&amp;gt;[Forcewall]&lt;br /&gt;
|4&lt;br /&gt;
|Conjures a force-field barrier/wall.&lt;br /&gt;
|[https://wanderinginn.com/2018/10/16/5-29/ 5.29]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Haste]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Lance]&amp;lt;ref name=&amp;quot;Wistr Pt.1&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Conjures and projects a massive lance made of ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Wall]&amp;lt;ref name=&amp;quot;:4.27 H&amp;quot;&amp;gt;[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Conjures a wall made of Ice.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Icy Lance]&amp;lt;br /&amp;gt;[Icy Lances]&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Spike Spray]&lt;br /&gt;
| 4&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisibility]&amp;lt;ref name=&amp;quot;2.20&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/29/2-18/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Renders oneself unseen.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Silent Sickle]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Joyous Spirits]&lt;br /&gt;
|4&lt;br /&gt;
|A Mood spell that positively increases the target&#039;s mood, even if they are at rock-bottom.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/12/8-27/ 8.27]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lion’s Strength]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/07/20/6-32/ 6.32]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2023/12/06/9-69-pt-1/ 9.69 H (Pt. 1)]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Barrier]&lt;br /&gt;
|4&lt;br /&gt;
|A green barrier outlines the User and prevents contact.&lt;br /&gt;
|[https://wanderinginn.com/2024/02/11/10-02-y/ 10.02 Y]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mezaat&#039;s Orbs of Radiance]&lt;br /&gt;
| 4&lt;br /&gt;
|Conjures golwing orbs which fly around the Caster and intercept projectiles.&lt;br /&gt;
| {{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Electrocution]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Incineration]&lt;br /&gt;
|4&lt;br /&gt;
|Shoots an orange-red beam that instantly incinerates anything on contact.&lt;br /&gt;
|[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2024/02/18/10-04-v/ 10.04 V]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Razor Whirlwind]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/06/05/9-42-e/ 9.42 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shatterbolt]&lt;br /&gt;
|4&lt;br /&gt;
|Conjures and projects a translucent silver bolt as thin as a needle with enough force to pierce through plate armor.&lt;br /&gt;
|[https://wanderinginn.com/2017/12/09/3-36/ 3.36]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/05/25/6-19-h/ 6.19 H]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Shattering Stone Lance]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Siege Fireball]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/09/20/7-48-k/ Chapter 7.48 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Conjures and projects an overcharged version of the [Grand Fireball].&amp;lt;br /&amp;gt;A ball of roiling flames as tall as a Human in every direction and as bright as the sun, producing a massive explosion.&lt;br /&gt;
|[https://wanderinginn.com/2019/01/12/5-52/ 5.52]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2019/01/08/5-51-g/ 5.51 G]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spear of Light]&lt;br /&gt;
|4&amp;lt;ref name=&amp;quot;:7.41&amp;quot;&amp;gt;[https://wanderinginn.com/2020/08/13/7-41/ Chapter 7.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Splinterspray Shatterbolt]&lt;br /&gt;
|4&lt;br /&gt;
|Conjures and projects a a shard of ice that repeatedly splits mid-flight, hitting everything in the area.&lt;br /&gt;
|{{chl|10.32 (Pt. 2)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valeterisa’s Complex Seeker Projectiles]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/10/9-15-vm/ Chapter 9.15 VM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|An extremely complex spell that incorporates the [Measure Distance] Light spell to shoot hundreds of thin rays of light that bounce from place to place until one hits the Target(s) and marks their location. Then, once detected, the Caster fires dozens of Seeking Spells that bounce along the Light spell&#039;s vector until they hit the Target(s).&lt;br /&gt;
During this time the light rays keep bouncing so that even if the Target(s) were to move, the projectiles are guided appropriately.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira&#039;s Comet]&lt;br /&gt;
|4&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Interlude – Adventurers (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Conjures a single shining, multi-color, burning comet. Flies slowly. Comparable to [Valmira&#039;s Comet Storm], albeit only a single comet.&lt;br /&gt;
|[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Interlude – Adventurers (Pt. 3)]&amp;gt;&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Vermin Purge]&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Void Air]&lt;br /&gt;
| 4&lt;br /&gt;
|Removes the air in an area.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#226666&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Water Snake]&lt;br /&gt;
| 4&lt;br /&gt;
|Conjures a snake made of water.&lt;br /&gt;
|{{chl|10.54 UEG (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Arc Lightning]&lt;br /&gt;
|5&lt;br /&gt;
|Conjures and projects a bolt of lightning that shoots up, then arcs downwards. Slower than regular lighting, it subdivides into dozens of bolts.&lt;br /&gt;
|[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Beam of Fire] &lt;br /&gt;
|5&lt;br /&gt;
|Shoots a beam of fire that incinerates everything along its line of fire.&amp;lt;br /&amp;gt;As the beam is slower than a regular arrow, it is more easily dodgeable.&amp;lt;br /&amp;gt;If its effects are reduced it becomes comparable to a Tier 4 Spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blackfire Fireball]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/07/6-62-l/ Chapter 6.62 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Deep Slumber]&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Denial of Observation]&lt;br /&gt;
|5&lt;br /&gt;
|A specific spell that can fight off a higher-level scrying spell.&lt;br /&gt;
|[https://wanderinginn.com/2019/04/27/6-11/ 6.11]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Field of Deepest Slumber]&lt;br /&gt;
|5&lt;br /&gt;
|Puts people within its area of effect to sleep.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Five-Fold Arcane Barrier]&amp;lt;ref name=&amp;quot;6.62 L&amp;quot; /&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Fortification of Mithril]&lt;br /&gt;
|5&lt;br /&gt;
|Enchants an object with Mithril-grade toughness.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/27/8-76-b/ 8.76 B]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Gateway]&lt;br /&gt;
|5, 6 if cloaked&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/03/10/10-07/ 10.07]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glacius Wall]&lt;br /&gt;
| 5&lt;br /&gt;
|Cast a strong ice wall&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Grand Lightning]&lt;br /&gt;
| 5&lt;br /&gt;
|Cast a grand bolt of lightning&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Dispel]&lt;br /&gt;
| 5&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hand of the Gale Elemental]&lt;br /&gt;
|5&lt;br /&gt;
|Hits and hauls the Target in a whirlwind of roaring winds.&lt;br /&gt;
|{{chl|10.29 M}}&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Insanity]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/05/18/10-15/ 10.15]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magma Shower]&lt;br /&gt;
|5&lt;br /&gt;
|Showers the area with burning molten stone.&lt;br /&gt;
|{{chl|10.36 (Pt. 2)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Personal Levitation]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/03/15/8-72/ 8.72]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Pestilence’s Touch]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2019/11/02/6-54-k/ Chapter 6.54 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Resonance]&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Trade and Travel]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rivet-Lance of Flames]&lt;br /&gt;
|5&lt;br /&gt;
|Launches a jet of white-hot flames. Strong enough to break a magical barrier.&lt;br /&gt;
|[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Serpent of the Five Elements]&lt;br /&gt;
| 5&lt;br /&gt;
| Creates a hundred-foot serpent made out of five different elements to strike the target. The elements it is made from may vary. For example: a body of light with an ice maw, lightning whiskers, fire scales, and trailing clouds of darkness.&lt;br /&gt;
| [https://wanderinginn.com/2023/07/04/9-51-z/ 9.51 Z]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sphere of Inner Reflection]&lt;br /&gt;
| 5&lt;br /&gt;
|Defensive spell that conjures a sphere around the Caster or a Target. Can take a Tier 7 mass-attack Spell without breaking.&lt;br /&gt;
|[https://wanderinginn.com/2021/06/06/8-26-fk/ 8.26 FK]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Starfall Comet]&lt;br /&gt;
| 5&lt;br /&gt;
|Offensive spell that exceeds [Valmira&#039;s Comet] in potency.&lt;br /&gt;
|{{chl|Vernoue (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thresk’s Seekers]&lt;br /&gt;
|5&lt;br /&gt;
|Diffuses a beam-based spell into multiple short beams, and transforms them into writhing serpents that seek and attack their target.&amp;lt;br /&amp;gt;The spell is named after [War Mage] [[Thresk]].&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#224488&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira’s Comet Storm]&lt;br /&gt;
|5&lt;br /&gt;
|Conjures multiple shining, multi-color, burning comets. Flies slowly. Similar to [Valmira&#039;s Comet], albeit more complex in that it conjures multiple comets. &lt;br /&gt;
|[https://wanderinginn.com/2018/10/16/5-29/ 5.29]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Arrows of Razzimir]&lt;br /&gt;
|6&lt;br /&gt;
|A long-range light magic spell that casts an oversized, blinding [Arrow of Light] as large as a ship, which can be thrown across a thousand miles.&amp;lt;br /&amp;gt;Strong enough to leave charred pits of glass on a sandy beach.&lt;br /&gt;
|[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blessing of the Winter Warrior]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Disintegrate]&amp;lt;br /&amp;gt;[Disintegration]&lt;br /&gt;
|6&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Earthquake]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hand of Quiet Closure] &lt;br /&gt;
|6&lt;br /&gt;
|Intercontinental spell that summons a hand of ashy lines from the sky towards the target, which makes whatever it touches vanish.&lt;br /&gt;
|[https://wanderinginn.com/2023/12/23/9-70-pt-3/ 9.70 (Pt. 3)]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Null] &lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Midnight Shard] &lt;br /&gt;
|6&lt;br /&gt;
|A Tier 6 spell with the same reputation [Shatterbolt] held at lower levels. A mage-killing, barrier-piercing spell.&lt;br /&gt;
|[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Storm Keep]&lt;br /&gt;
| 6&lt;br /&gt;
|Gathers a massive amount of electricity into a ball of lightning in the sky, to rain down lightning at the opponents.&lt;br /&gt;
|[https://wanderinginn.com/2018/01/23/4-05-k/ 4.05 K]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Restoration]&amp;lt;ref name=&amp;quot;1.05 R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/11/23/1-05-r/ Chapter 1.05 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|Fixes non-magical wounds. Does not recreate limbs. &lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Room of Paradise]&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2021/12/26/8-60/ 8.60]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Flower of Anapulis]&lt;br /&gt;
| 6&lt;br /&gt;
|Summons a giant flower whose petals can wrap around and restrain the Target.&lt;br /&gt;
|{{chl|The Grove}}&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Thunderbolt of the Lightning Giant]&lt;br /&gt;
| 6&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[True Seeing]&amp;lt;ref name=&amp;quot;6.50 I&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/19/6-50-i/ Chapter 6.50 I]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|Capable of seeing through all but Tier 8 magics, and even they begin to fail with this spell.&lt;br /&gt;
|[https://wanderinginn.com/2019/10/19/6-50-i/ 6.50 I]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Valmira’s True Comet Storm]&lt;br /&gt;
|6&lt;br /&gt;
|An army-killing spell that conjures an advanced version of [Valmira’s Comet Storm], but instead of a set number of Tier 4 comets, the Caster continues to conjure more [Comets] until they can no longer channel power into the Spell.&amp;lt;br /&amp;gt;Like its lesser version, the comets explode when they hit something big enough or with an equivalent amount of power, as anything lesser will not detonate them.&lt;br /&gt;
|[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T]&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Void Wall]&lt;br /&gt;
|6&lt;br /&gt;
|Creates a wall of darkness.&lt;br /&gt;
|{{chl|10.35 (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Vortex]&lt;br /&gt;
|6&lt;br /&gt;
|Fraerling bolt enchanted with [Vortex] are rated Tier 6. They are capable of &amp;quot;creating black holes that sucked everything in.&amp;quot;&lt;br /&gt;
|ref : 10.52 N&lt;br /&gt;
|- bgcolor=&amp;quot;#283018&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Wave of Seething Acid]&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arrow of Winter: Glacius Pillar]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/15/7-35-c/ 7.35 C]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Cage of Pallass]&lt;br /&gt;
|7&lt;br /&gt;
|A city-wide defensive spell.&amp;lt;br /&amp;gt;It is strong enough to resist hits from a regular [Mage] casting Tier 7 spells.&lt;br /&gt;
|[https://wanderinginn.com/2020/01/29/7-03/ 7.03]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Foundational Recreation of Mundanity] &lt;br /&gt;
|7&lt;br /&gt;
|Recreates any non-magical item.&amp;lt;br /&amp;gt;The more complex and technologically advanced an item is, the more mana it requires to reproduce.&lt;br /&gt;
|[https://wanderinginn.com/2023/03/08/9-39/ 9.39]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2023/04/09/9-41-pt-1/ 9.41 (Pt. 1)]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hellfire Pillar]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Perfect Stasis]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[[Huntsong Chapter 24 — Haeight]]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ray of Oblivion]&lt;br /&gt;
|7&lt;br /&gt;
|Fires a beam of crimson light that kills what it hits. Potent enough to kill dragons and disperse clouds.&lt;br /&gt;
|{{chl|10.31 (Pt. 2)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summoning: Ouroboros, the Snake of Nature]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[[Ghostsong Chapter 12 — Digneral]]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Thousand Gateways of Orlaey]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Carrion-Hawk of Amegedia Vair]&lt;br /&gt;
|7&lt;br /&gt;
|Creates a huge bird-monster made of blood, which attacks with a teeth-filled razor beak. The carrion bird can spawn lesser versions from the blood dripping from its wingtips and regenerate.&lt;br /&gt;
|{{chl|10.35 (Pt. 1)}}&lt;br /&gt;
|- bgcolor=&amp;quot;#330066&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Zone of Slow Time]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG]&lt;br /&gt;
|- bgcolor=&amp;quot;#b36200&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Hand of Death]&lt;br /&gt;
|8&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.37 GDI (Pt. 1)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#b36200&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Heart of the Storm]&lt;br /&gt;
|8&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#b36200&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Raystorm of Disintegration]&lt;br /&gt;
|8&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
|A tier 8 spell able to hurt a god  (can at least be cast by the [[Grand Design of Isthekenous]]). Create thin beams of brown light that make anything they touch vanish.&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#b36200&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spark of Divine Flame]&lt;br /&gt;
|8&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- bgcolor=&amp;quot;#AA336A&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blades of the Elemental Gods] &lt;br /&gt;
|9&lt;br /&gt;
| A tier 9 spell able to hurt a god  (can at least be cast by the [[Grand Design of Isthekenous]]). The spell can create a frozen blade made of ice, something so cold it approaches absolute zero. The blade can be made to freeze only one target. &lt;br /&gt;
|[https://wanderinginn.com/2025/03/08/10-35-pt-3/ 10.35-Pt.3]&lt;br /&gt;
|- bgcolor=&amp;quot;#AA336A&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summon Black Hole]&lt;br /&gt;
|9&lt;br /&gt;
|A tier 9 spell able to hurt a god  (can at least be cast by the [[Grand Design of Isthekenous]]).&lt;br /&gt;
|[https://wanderinginn.com/2025/03/08/10-35-pt-3/ 10.35-Pt.3]&lt;br /&gt;
|- bgcolor=&amp;quot;#AA336A&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[The Impartial Gaze of Isthekenous]&lt;br /&gt;
|9&lt;br /&gt;
|An unavoidable spell that reveals everything about the target while being unseen and unnoticeable.&amp;lt;br /&amp;gt;Only accessible to the [[Grand Design of Isthekenous]].&lt;br /&gt;
|[https://wanderinginn.com/2023/10/17/9-61-g/ 9.61]&lt;br /&gt;
|- bgcolor=&amp;quot;#AA336A&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Wrathful Wish of Ruination]&lt;br /&gt;
|9&lt;br /&gt;
|A tier 9 spell able to hurt a god  (can at least be cast by the [[Grand Design of Isthekenous]]). A Wish spell that encircles the target and speaks one word : ‘annihilation’.&lt;br /&gt;
|[https://wanderinginn.com/2025/03/08/10-35-pt-3/ 10.35-Pt.3]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Detect Magic]&lt;br /&gt;
|1&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/05/9-24/ Chapter 9.24]&amp;lt;/ref&amp;gt; or 3&amp;lt;ref name=&amp;quot;2.20&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/29/2-18/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|A sensory spell that detects magic.&amp;lt;br /&amp;gt;The Casters can also allow others to see any detected magic by causing anything with magic to glow with a magical aura.&amp;lt;br /&amp;gt;Casters with a more refined knowledge of magic are also able to gather more magical data, which allows them to sense the magic aura intensity, and even what nature/element the magic is.&lt;br /&gt;
|[https://wanderinginn.com/2017/04/22/2-15/ 2.15]&amp;lt;br /&amp;gt;[https://wanderinginn.com/2021/01/20/8-03/ 8.03]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Blood Demon&#039;s Lightning]&lt;br /&gt;
|5-6&lt;br /&gt;
|Melds a crimson-colored curse into a lightning bolt to strike an individual target.&lt;br /&gt;
|[https://wanderinginn.com/2022/07/12/9-06/ 9.06]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bony Protrusion]&lt;br /&gt;
|3 or lower&lt;br /&gt;
|Necromancy spell that creates spikes of bone.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Burning Grand Lightning]&lt;br /&gt;
|5 or 6&lt;br /&gt;
|Casts a bolt of [Grand Lightning] that ignites both the air along its path and the target it impacts.&lt;br /&gt;
|[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Efficient Teleportation]&lt;br /&gt;
|5 or above&lt;br /&gt;
|&lt;br /&gt;
|[https://wanderinginn.com/2024/04/13/10-11-h/ 10.11 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Empowered Minion]&lt;br /&gt;
|3 or lower&lt;br /&gt;
|Boosts skeletons.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Field of Suppression]&lt;br /&gt;
|5 or 6&lt;br /&gt;
|Suppress magic except for a Tier 5+ spell or repeated bombardmen&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
| [https://wanderinginn.com/2020/08/13/7-41/ 7.41]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Lesser Barrier]&lt;br /&gt;
|1 or 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Playful Radiant Fishies]&lt;br /&gt;
|3 (Assumed)&lt;br /&gt;
|Conjures animated animals of colored light. When touched, they dissolve and who or whatever touched them has colored sparkles stuck to them akin to a Tier 2 enchantment.&lt;br /&gt;
| [https://wanderinginn.com/2022/10/26/9-21/ 9.21]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sanctuary of Light]&lt;br /&gt;
|1 or 2 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spiritwraith Orb]&lt;br /&gt;
|3 or lower&lt;br /&gt;
|Lower-tier version of [Deathbolt]. Conjures a fast-moving orb of angry death magic.&lt;br /&gt;
|{{chl|Heroes of Hraace (Pt. 3)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unknown Tiers ==&lt;br /&gt;
&lt;br /&gt;
====#====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Numbers##}}&lt;br /&gt;
&lt;br /&gt;
====A====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/A#A}}&lt;br /&gt;
&lt;br /&gt;
====B====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/B#B}}&lt;br /&gt;
&lt;br /&gt;
====C====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/C#C}}&lt;br /&gt;
&lt;br /&gt;
====D====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/D#D}}&lt;br /&gt;
&lt;br /&gt;
====E====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/E#E}}&lt;br /&gt;
&lt;br /&gt;
====F====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/F#F}}&lt;br /&gt;
&lt;br /&gt;
====G====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/G#G}}&lt;br /&gt;
&lt;br /&gt;
====H====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/H#H}}&lt;br /&gt;
&lt;br /&gt;
====I====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/I#I}}&lt;br /&gt;
&lt;br /&gt;
====J====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/J#J}}&lt;br /&gt;
&lt;br /&gt;
====K====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/K#K}}&lt;br /&gt;
&lt;br /&gt;
====L====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/L#L}}&lt;br /&gt;
&lt;br /&gt;
====M====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/M#M}}&lt;br /&gt;
&lt;br /&gt;
====N====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/N#N}}&lt;br /&gt;
&lt;br /&gt;
====O====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/O#O}}&lt;br /&gt;
&lt;br /&gt;
====P====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/P#P}}&lt;br /&gt;
&lt;br /&gt;
====Q====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Q#Q}}&lt;br /&gt;
&lt;br /&gt;
====R====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/R#R}}&lt;br /&gt;
&lt;br /&gt;
====S====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/S#S}}&lt;br /&gt;
&lt;br /&gt;
====T====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/T#T}}&lt;br /&gt;
&lt;br /&gt;
====U====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/U#U}}&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/V#V}}&lt;br /&gt;
&lt;br /&gt;
====W====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/W#W}}&lt;br /&gt;
&lt;br /&gt;
====Y====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Y#Y}}&lt;br /&gt;
&lt;br /&gt;
====Z====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Z#Z}}&lt;br /&gt;
&lt;br /&gt;
====Chinese Characters ====&lt;br /&gt;
{{#invoke:Transcluder|main|Spells/Chinese Characters#Chinese Characters}}&lt;br /&gt;
&lt;br /&gt;
===List of Boxless Spells===&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Spell&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Effect&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Reference Chapter(s)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gaze of the Medusa&lt;br /&gt;
|Turns everything in the targeted area into stone.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Lighted Arrow&lt;br /&gt;
| Similar to [Light Arrow]&lt;br /&gt;
|[https://wanderinginn.com/2021/08/22/8-38-h/ 8.38 H]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Řoçit&lt;br /&gt;
|Magic of the [[Hag Queens of Aklat Vunn|Hag Queens]]. Removes all light from an area.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Sçæptiŝ&lt;br /&gt;
|Magic of the [[Hag Queens of Aklat Vunn|Hag Queens]]. Shoots a glowing gree oily substance where the User points. The projectile vaporises a fist-sized hole in what it hits.&lt;br /&gt;
|[https://wanderinginn.com/2024/07/21/10-21-e/ 10.21 E]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Silvenia’s splendid Demon houses&lt;br /&gt;
|Forms a house out of condensed mana.&lt;br /&gt;
|{{chl|10.37 GDI (Pt. 1)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|World’s End Permafrost&lt;br /&gt;
|Produces a wave of cold to freeze the targeted area.&lt;br /&gt;
|[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
*&#039;&#039;“You fly through the air like the greatest of [Archmages] I am told.”&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/06/18/2-30/ Chapter 2.30]&amp;lt;/ref&amp;gt; This might mean that usually mages that can fly are rather restricted and only [Archmages] can fly as high and fast as a plane does.&lt;br /&gt;
*“Long distance teleportations usually require a spell circle and time. If a person teleports instantly, it means that they haven&#039;t travelled very far, and are going to appear at a prearranged destination, making it rather easy to locate them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/19/3-14/ Chapter 3.14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Platinum becomes a very powerful metal when used with enchantments and spells. It can also be used as a conductor for them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/12/09/3-36/ Chapter 3.36]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*While the [Illumination] spell is technically only a Tier-2, in truth its complexity is around a Tier-3.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/22/1-37/ Chapter 1.37]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*[Lightning Bolt] and such lightning based Spells are a bit slower than actual lightning, which is so fast as to be instantaneous, which was why anyone had a chance of dodging them.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/07/28/8-33-r/ Chapter 8.33 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:System]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Visophecin&amp;diff=118259</id>
		<title>Visophecin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Visophecin&amp;diff=118259"/>
		<updated>2026-04-01T07:28:36Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Visophecin&lt;br /&gt;
|species=[[Lucifen]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|status={{Status|Alive}}&lt;br /&gt;
|affiliation=[[House Shoel]]&amp;lt;br/&amp;gt;[[Rhisveri Zessoprical]]&lt;br /&gt;
|residence=[[Ailendamus]]&lt;br /&gt;
|first appearance={{chl|Perspective and Past}}&lt;br /&gt;
|aliases=*Viscount Visophecin&amp;lt;br/&amp;gt;Viscount V&amp;lt;br/&amp;gt;Golden Bat&lt;br /&gt;
|image=Visophecin by LeChatDemon - Cutout.jpg&lt;br /&gt;
|caption1=By [[Fanworks/Demonic Criminal|LeChatDemon]] (Cutout)&lt;br /&gt;
|age=Under 1000&lt;br /&gt;
|occupation=*Viscount&lt;br /&gt;
*Leader of the Lucifen &#039;&#039;(Formerly)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visophecin&#039;&#039;&#039; is the leader of the [[Lucifen]] of [[House Shoel]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He is a tall man. With his glamour, he resembles a meticulously dressed [[Human]] with slightly dark skin, jet black hair tinted slightly blue, bloodless lips, and bright orange yellow eyes. His real appearance has gray skin, tall horns curving up, sharp teeth, and a tail.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His Warform has skin dark with soot, bright red eyes, horns, sharp teeth, and clawed hands.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{chl|8.82PT2}}&amp;lt;/ref&amp;gt; His Infernal Pact-empowered Warform is hairless with a skull similar to a helmet in structure, has jet black skin, long claws tinged red at the end, wings, and bright crimson eyes in his sockets.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{chl|9.68}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
He&#039;s upfront about his desires, and rarely gets angry. He is cordial and maintains a good reputation.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; He has a idiosyncratic personality, that gives him a cold and dispassionate expression that doesn’t change, even when the worst casualty reports came in.&amp;lt;ref name=&amp;quot;:Perspective &amp;amp; Past&amp;quot;&amp;gt;{{chl|Perspective and Past}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Visophecin is the oldest of surviving Lucifen, born less than a thousand years ago,&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{chl|Stories}}&amp;lt;/ref&amp;gt; and was the first Lucifen raised by [[Agelum]] out of kindness.&amp;lt;ref&amp;gt;{{chl|9.70PT1}}&amp;lt;/ref&amp;gt; He survived [[Curulac|Curulac&#039;s]] rampage against the Lucifen, and his father was killed by [[Greydath]].&lt;br /&gt;
&lt;br /&gt;
He approached [[Rhisveri Zessoprical|Rhisveri]] offering to have the Lucifen and Agelum join [[Ailendamus]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Once, Rhisveri angered him by breaking one of the agreements he had with the Lucifen, which forbade the use of child soldiers or former child soldiers like [[Dionamella]]. His wrath resulted in the evacuation of the old palace, which was covered up as a magical accident.&amp;lt;ref&amp;gt;{{chl|8.74DR}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
===&amp;lt;u&amp;gt;Volume 8&amp;lt;/u&amp;gt;===&lt;br /&gt;
{{TBA}}&lt;br /&gt;
===&amp;lt;u&amp;gt;Volume 9&amp;lt;/u&amp;gt;===&lt;br /&gt;
===&amp;lt;u&amp;gt;Volume 10&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
While nothing is known yet about his strength, it is stated that he is powerful enough that even Rhisveri at least watch his tongue, now and then, when talking to him.&amp;lt;ref name=&amp;quot;:Perspective &amp;amp; Past&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Incredible Strength:&#039;&#039;&#039; According to [[Ryoka Griffin|Ryoka]] he is stronger than [[Serafierre val Lischelle-Drakle|Fierre]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{chl|8.50}}&amp;lt;/ref&amp;gt; By straining himself he can crack granite with only one finger, and smash a small granite statue by pressing his foot on it.&amp;lt;ref name=&amp;quot;:8.60&amp;quot;&amp;gt;{{chl|8.60}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dueling:&#039;&#039;&#039; Having trained with Agelum, he can match silver-bell duelists solely with technique.&amp;lt;ref&amp;gt;{{chl|Songs and Wands}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gate-Walking:&#039;&#039;&#039; He can create portals to teleport, travelling from one place to another in moments. He cannot travel far, but can move from the palace to his estates for a modest expenditure of power.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Illusions and Invisibility:&#039;&#039;&#039; He can use illusion magic to hide his Lucifen&#039;s features to appear more human. He can also, after lots of practice, able to somehow remain invisible to [[Uzine|Uzine&#039;s]] multi-faceted eyes,&amp;lt;ref name=&amp;quot;:8.60&amp;quot; /&amp;gt; which are able to perceive invisible spells.&amp;lt;ref&amp;gt;{{chl|8.56}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ice Magic:&#039;&#039;&#039; He is proficient in ice magic and claims to know of more frost spells than any [Mage] of [[Cenidau]] or [[Archmage]] of [[Wistram]] living.&amp;lt;ref name=&amp;quot;:8.60&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Warform:&#039;&#039;&#039; It is able to regrow missing limbs when activated. It empowers him and gives him claws to strike with. It can only be sustained for a couple of minutes.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Deal Empowerment:&#039;&#039;&#039; He grows more powerful for every deal and contract he makes, great and small.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; An Infernal Pact will greatly empower him and give him more Lucifen spells.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 3:&#039;&#039;&#039;&lt;br /&gt;
** [Message]&lt;br /&gt;
* &#039;&#039;&#039;Tier 4:&#039;&#039;&#039;&lt;br /&gt;
** [Lion’s Strength]&lt;br /&gt;
* &#039;&#039;&#039;Tier 6&#039;&#039;&#039;&lt;br /&gt;
**[Midnight Shard]&lt;br /&gt;
* &#039;&#039;&#039;Unknown Tier:&#039;&#039;&#039;&lt;br /&gt;
** [Blackflame Wall]&lt;br /&gt;
** [Body of Mithril]&lt;br /&gt;
** [Featherfall]&lt;br /&gt;
** [Featherhop]&lt;br /&gt;
** [Greater Illusion]&lt;br /&gt;
** [Hellfire Palm]&lt;br /&gt;
** [Law of the Lucifen: Cease Breathing]&lt;br /&gt;
** [Law of the Lucifen: Halt]&lt;br /&gt;
** [Law of the Lucifen: Hellbound]&lt;br /&gt;
**[Long-Range Teleport]&lt;br /&gt;
**[Orb of Force]&lt;br /&gt;
**[Ray of Strength Drain]&lt;br /&gt;
**[Slippery Icy Floor]&lt;br /&gt;
**[Stoneskin]&lt;br /&gt;
**[Summon: Avatar of the Wyrm Queen]&lt;br /&gt;
**[Threefold Arcane Barrier]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Although Visophecin does not need to eat food except for the monthly human, he possesses such a dislike of [[Sariant Lambs]] that at state functions, he always requests to eat lamb.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{chl|Conversations}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*He learned to Gate-Walk at age thirteen.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2021/10/06/interlude-perspective-and-past/ To] [[Rhisveri Zessoprical|Rhisveri]]) “Let them fight their wars. Ailendamus wins in the end, Rhisveri. Take a step back. If we lose mortals, we lose mortals.”&lt;br /&gt;
* ([https://wanderinginn.com/2021/10/06/interlude-perspective-and-past/ To] [[Sophridel]]) “Why, because we have finally entered into what I will colloquially call the &#039;&#039;‘big leagues’,&#039;&#039; Sophridel. The grand stage.”&lt;br /&gt;
* ([https://wanderinginn.com/2021/10/06/interlude-perspective-and-past/ To] the other Immortals) “Yes. To the &#039;&#039;true&#039;&#039; ruler of Ailendamus. We have established contact, even possible trade with a foreign power. Only, instead of on a planetary scale? &#039;&#039;A dimensional scale.&#039;&#039; We have entered into a new phase of imperium. So when I say I take this matter seriously? I take it &#039;&#039;seriously.&#039;&#039; I suggest you reframe the Wind Runner not as a thief, but as tidings, Rhisveri. Now—what shall we do about it? Leave the Order of Seasons to the mortals. We must be serious, cautious, resolute, for we dance a game with our kin. And &#039;&#039;they&#039;&#039; play as well as we.”&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dancing with the Devil by LeChatDemon.jpg|Ryoka and Visophecin dancing by [[Fanworks/Demonic Criminal|LeChatDemon]]&amp;lt;br /&amp;gt;(8.50)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lucifen]]&lt;br /&gt;
[[Category:Ailendamus]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Shoel (House)]]&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Igolze&amp;diff=118258</id>
		<title>Igolze</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Igolze&amp;diff=118258"/>
		<updated>2026-04-01T07:26:57Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Powers and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Igolze&lt;br /&gt;
|species=[[Lucifen]]&lt;br /&gt;
|age=&lt;br /&gt;
|gender=Male&lt;br /&gt;
|status={{Status|Deceased}}&lt;br /&gt;
|affiliation=House Shoel&lt;br /&gt;
|family=[[Azemith]] (&#039;&#039;Wife&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Paxere]] (&#039;&#039;Daughter&#039;&#039;)&lt;br /&gt;
|residence=[[Ailendamus]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2021/12/08/8-56/ Chapter 8.56]|occupation=Judge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Igolze&#039;&#039;&#039; is a [[Lucifen]] of House Shoel.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
His Warform resmebles a huge stone [[Gargoyles|Gargoyle]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/28/9-68/ Chapter 9.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Spells:===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 6&#039;&#039;&#039;&lt;br /&gt;
** [Midnight Shard]&lt;br /&gt;
* [Silence]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* He was younger than [[Paxere]] currently is when he started being a judge.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/15/8-72/ Chapter 8.72]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To the court]) “I judge the following: the defendant is guilty of murder. She deliberately and knowingly planned to murder her lover.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To] Iusa Vales) “You &#039;&#039;claim&#039;&#039; you were afraid for your life. However, the Watch has arrested officials of the crown and protected the innocent without fail. If they had failed, I would be sentencing the Watch Captain and every [Guard] who failed to act.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To the court]) “Remove the defendant. In light of this ruling—the next trial shall concern the Vales family’s culpability in the case of abuse of one Iusa Vales. As the defendants are present, I summon them to the court. I summon the following witnesses…”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To] [[Ryoka Griffin|Ryoka]]) “Separating the issue of our presence as arbiters aside from the individual ruling…how, exactly, did you find my judgment wrong, Ryoka Griffin?”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To] Shierxun) “Convince me of that now, or I will put a void spell under your pillow.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To] [[Uzine]]) “I have had enough of my kin passing judgment, Uzine. I may reconsider my ruling—but I do not believe the Agelum are fair mediators. Or what would you do?”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/16/8-73-r/ To] [[Azemith]] and [[Paxere]]) “It is not an outside chance [[Sariant Lambs|they]] know something, you know. They &#039;&#039;are&#039;&#039; intelligent. And they once poisoned a [Regent] to death.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/04/20/8-81/ To] [[Azemith]] and [[Paxere]]) “[[Eldavin|That Archmage]] is casting spells too. I would be surprised if anyone on Izril could track that [[Rags|Goblin]].”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lucifen]]&lt;br /&gt;
[[Category:Shoel (House)]]&lt;br /&gt;
[[Category:Ailendamus]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Igolze&amp;diff=118257</id>
		<title>Igolze</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Igolze&amp;diff=118257"/>
		<updated>2026-04-01T07:26:45Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Powers and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Igolze&lt;br /&gt;
|species=[[Lucifen]]&lt;br /&gt;
|age=&lt;br /&gt;
|gender=Male&lt;br /&gt;
|status={{Status|Deceased}}&lt;br /&gt;
|affiliation=House Shoel&lt;br /&gt;
|family=[[Azemith]] (&#039;&#039;Wife&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Paxere]] (&#039;&#039;Daughter&#039;&#039;)&lt;br /&gt;
|residence=[[Ailendamus]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2021/12/08/8-56/ Chapter 8.56]|occupation=Judge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Igolze&#039;&#039;&#039; is a [[Lucifen]] of House Shoel.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
His Warform resmebles a huge stone [[Gargoyles|Gargoyle]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/28/9-68/ Chapter 9.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Spells:===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 6&#039;&#039;&#039;&lt;br /&gt;
** [Midnight Shard]&lt;br /&gt;
&lt;br /&gt;
* [Silence]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* He was younger than [[Paxere]] currently is when he started being a judge.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/15/8-72/ Chapter 8.72]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To the court]) “I judge the following: the defendant is guilty of murder. She deliberately and knowingly planned to murder her lover.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To] Iusa Vales) “You &#039;&#039;claim&#039;&#039; you were afraid for your life. However, the Watch has arrested officials of the crown and protected the innocent without fail. If they had failed, I would be sentencing the Watch Captain and every [Guard] who failed to act.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To the court]) “Remove the defendant. In light of this ruling—the next trial shall concern the Vales family’s culpability in the case of abuse of one Iusa Vales. As the defendants are present, I summon them to the court. I summon the following witnesses…”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To] [[Ryoka Griffin|Ryoka]]) “Separating the issue of our presence as arbiters aside from the individual ruling…how, exactly, did you find my judgment wrong, Ryoka Griffin?”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To] Shierxun) “Convince me of that now, or I will put a void spell under your pillow.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/09/8-68/ To] [[Uzine]]) “I have had enough of my kin passing judgment, Uzine. I may reconsider my ruling—but I do not believe the Agelum are fair mediators. Or what would you do?”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/16/8-73-r/ To] [[Azemith]] and [[Paxere]]) “It is not an outside chance [[Sariant Lambs|they]] know something, you know. They &#039;&#039;are&#039;&#039; intelligent. And they once poisoned a [Regent] to death.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/04/20/8-81/ To] [[Azemith]] and [[Paxere]]) “[[Eldavin|That Archmage]] is casting spells too. I would be surprised if anyone on Izril could track that [[Rags|Goblin]].”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lucifen]]&lt;br /&gt;
[[Category:Shoel (House)]]&lt;br /&gt;
[[Category:Ailendamus]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Paxere&amp;diff=118256</id>
		<title>Paxere</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Paxere&amp;diff=118256"/>
		<updated>2026-04-01T07:24:20Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Spells: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Paxere&lt;br /&gt;
|species=[[Lucifen]]&lt;br /&gt;
|age=38&lt;br /&gt;
|gender=Female&lt;br /&gt;
|status={{Status|Alive}}&lt;br /&gt;
|affiliation=House Shoel&lt;br /&gt;
|family=[[Azemith]] (&#039;&#039;Mother&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Igolze]] (&#039;&#039;Father&#039;&#039;)&lt;br /&gt;
|residence=[[Ailendamus]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2021/12/08/8-56/ Chapter 8.56]|aliases=Andomexalitne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paxere&#039;&#039;&#039; is a [[Lucifen]] of House Shoel.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 6:&#039;&#039;&#039;&lt;br /&gt;
** [Restoration]&lt;br /&gt;
** [Midnight Shard]&amp;lt;ref name=&amp;quot;: 8.70 E&amp;quot;&amp;gt;[https://wanderinginn.com/2022/03/13/8-70-e/ Chapter 8.70 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Unknown Tier&#039;&#039;&#039;&lt;br /&gt;
**[Mysterious Bubble]&lt;br /&gt;
**[Prison of Word and Thought]&lt;br /&gt;
**[Purge Room]&lt;br /&gt;
**[Remove Blindness]&lt;br /&gt;
**[Remove Deafness]&lt;br /&gt;
**[Voice of Isolation]&lt;br /&gt;
&lt;br /&gt;
=== Soul Link: ===&lt;br /&gt;
Paxere is linked to &amp;quot;[[Erin Solstice]]&amp;quot;, giving up a part of her soul and receiving a part of &amp;quot;Erin&#039;s&amp;quot; in return.&amp;lt;ref&amp;gt;{{VERef|10.07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2021/12/08/8-56/ To] [[Ryoka Griffin|Ryoka]]) “How much for one? I will trade you any artifact you wish for.”&lt;br /&gt;
* ([https://wanderinginn.com/2021/12/08/8-56/ To] [[Rhisveri Zessoprical|Rhisveri]]) “Like…instead of kidnapping [Princesses], kidnapping Couriers is better?”&lt;br /&gt;
* ([https://wanderinginn.com/2021/12/08/8-56/ To] [[Ryoka Griffin|Ryoka]]) “So…you must find the Lucifen less than impressive, given your stories of the ruler of all Hell.”&lt;br /&gt;
* ([https://wanderinginn.com/2021/12/26/8-60/ To] [[Ryoka Griffin|Ryoka]])  “Goodness. Temporary, frail deeds. Explain it to us, now, why [[Erin Solstice|she]] matters.”&lt;br /&gt;
* ([https://wanderinginn.com/2021/12/26/8-60/ To] [[Azemith]] and [[Igolze]]) “[[Cara O&#039;Sullivan|She]] is a cultural phenomenon. Politically important—we have a &#039;&#039;file&#039;&#039; on her. As House Shoel, I could represent us to her. Besides which, her music is a significant force of her time, and artistic.”&lt;br /&gt;
* ([https://wanderinginn.com/2021/12/26/8-60/ To] [[Azemith]]) “Need I repeat it several times? Your hearing is clearly as deficient as your regard for the Singer of Terandria is.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/13/8-70-e/ To] [[Eldavin]]) “I am a member of Ailendamus. You do not want to kill me.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/15/8-72/ Babbling]) &#039;&#039;“—not qualified to judge, Mother? Igolze was younger. You said yourself you don’t agree with all the decisions. How am I to prove myself with stifling—Sariant Lambs are so&#039;&#039; pretty, &#039;&#039;Razia. I love them. Yes, that is irony—the value of sugar because of the Baleros monopoly—Menorkel, just tell Rhisveri you don’t want to train—”&#039;&#039;&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/15/8-72/ To] [[Visophecin]] and [[Rhisveri Zessoprical|Rhisveri]]) “Ryoka Griffin just killed [[Eldavin|him]]. I’m…I’m staring at his headless corpse.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/03/15/8-72/ To] [[Ryoka Griffin|Ryoka]]) “Yet you could have reasoned with [[Eldavin|him]]. Did you try to change his mind? Did you ask or did you execute him in cold blood?”&lt;br /&gt;
* ([https://wanderinginn.com/2022/04/20/8-81/ To] [[Azemith]]) &#039;&#039;“There it goes again.&#039;&#039; Mother—[[Az’kerash|someone]]’s grabbing those little [Beacon] spells.&#039;&#039;”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lucifen]]&lt;br /&gt;
[[Category:Shoel (House)]]&lt;br /&gt;
[[Category:Ailendamus]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Artillery&amp;diff=118255</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Artillery&amp;diff=118255"/>
		<updated>2026-04-01T06:01:35Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Related Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the various &#039;&#039;&#039;Artillery&#039;&#039;&#039; and &#039;&#039;&#039;Siege Weapons&#039;&#039;&#039; that appear in the story.&lt;br /&gt;
&lt;br /&gt;
== General Information==&lt;br /&gt;
Most nations do not use siege weapons, preferring to employ [Mages] casting siege spells like [Siege Fireball], instead of having to carry the heavy weaponry and necessary ammunitions. The process of building siege engines is considered to only be known widely to [[Drakes]] and [[Minotaurs]], with some exceptions.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2020/09/16/7-47-k/ Chapter 7.47 K]&amp;lt;/ref&amp;gt; Nations that do not build siege weapons may still purchase them to employ in their armies.&lt;br /&gt;
&lt;br /&gt;
==List of Siege Engines ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ballista===&lt;br /&gt;
&#039;&#039;&#039;Ballista&#039;&#039;&#039; and &#039;&#039;&#039;Ballistae&#039;&#039;&#039; are widely used by Minotaurs on their warships, which they are able to reload by hand with their strength.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/ Interlude - Strategists at Sea (Pt. 2)]&amp;lt;/ref&amp;gt; They craft them out of the deshwood trees found on their island, and a [Master of Artillery] oversees their creation. The wood is carefully cultivated, and inundated with the alchemical liquid meant to keep the timber flexible, after which they are enchanted. There is so much strain on the weapon that an unenchanted weapon would have shattered.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Their Wallbreaker-class Ballista are bigger than the Field-class and are used for sieges and warships. They have an effective range of two thousand feet for direct fire, a maximum range of eight thousand and artillery capabilities at nineteen thousand, but they are also harder to aim.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.com/2023/09/09/9-57-b/ Chapter 9.57 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside from standard metal bolts,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; they load these ballistas with masterpiece bolts of hollowed whalebone, inscribed with runes bought from [[Deríthal-Vel]] and packed with an explosive mixture made by an [Alchemist] of at least Level 30. The shafts are inscribed with spells of guidance and flights, with lightweight sigils. The entire expendable ammunition could be classified as a minor artifact in its own right, which is why even the House of Minos seldom use it in large quantities.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are also used on the walls of [[Pallass]], the City of Inventions, though these are smaller than the Minotaurs&#039; Wallbreaker-class. These have been shown operated by specialized [Archers] and [Engineers], and firing bolts over long distances, propelled by physics, magic, and Skills with the force to pierce through a Wyvern and kill another behind it.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2020/01/26/7-02/ Chapter 7.02]&amp;lt;/ref&amp;gt; Larger Drake cities may also have one or two Ballistas protecting it, with the approval of [[Manus]], which has the largest manufacturing capabilities for ballista bolts out of the Walled Cities and supplies the ammunition.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Flooded Waters Tribe]] also made Ballistae after [[Kevin Hall|Kevin]] imparted some mechanical and engineering knowledge.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/24/8-39/ Chapter 8.39]&amp;lt;/ref&amp;gt; Notably, they made a massive Ballista out of wyvern bone and sinew thtat&#039;s twice as big as a Minotaur Wallbreaker-class ballista dubbed the Wyvernkiller. It requires an entire team of Hobs to reload, and fires  wyvernbone bolts with enough power to kill a lesser [[Wyverns|Wyvern]] in one shot.&amp;lt;ref&amp;gt;{{VERef|Goblin Days (Pt. 3) – Vengeance and Talking}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bloodbeast Slayer===&lt;br /&gt;
&#039;&#039;&#039;Bloodbeast Slayers&#039;&#039;&#039; are siege weapons employed by [[Noelictus]]. They resemble ballistae, but launch giant wooden stakes. Their name and ammunition imply that they were used to kill monsters and other powerful creatures turned into [[Vampires]] in ages past.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/18/8-75/ Chapter 8.75]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Catapult===&lt;br /&gt;
&#039;&#039;&#039;Catapults&#039;&#039;&#039; have been seen on the walls of [[Pallass]], the City of Inventions.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; They&#039;ve been employed by [[Drakes|Drake]] armies such as [[Hectval]]&#039;s, and are weaker than Riverfarm&#039;s Trebuchets. Their projectiles may be enchanted, such as to shatter into a hundred burning fragments.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/19/8-28/ Chapter 8.28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minotaurs employ them, mounting them as ship weapons they can reload by hand,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and are able to lob alchemical weapons with them.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Ailendamus also uses enchanted catapults, lacking the means to make trebuchets.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/02/10/8-06-rt/ Chapter 8.06 RT]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Chesstower===&lt;br /&gt;
Siege weapons and mobile fortifications employed by the [[Forgotten Wing Company]]. &#039;&#039;&#039;Chesstowers&#039;&#039;&#039; are short and wide towers made of stone, wood and other light materials made lighter with magic, and are enchanted against fire, catapults and arrows. They have superior crenelations, murder holes, enchantments to set themselves ablaze along with anyone trying to climb them, and anti-siege engine spells. Their most notable feature is that they&#039;re light enough to be lifted and redeployed, making them mobile fortifications. There are currently twenty-seven made, some of which have been commissioned to look like rooks, bishops, and other chess pieces.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/30/8-77-b/ Chapter 8.77 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Giant Slingshot ===&lt;br /&gt;
A lightweight naval weapon used by [[Pheislant]] instead of artillery spells or larger siege weapons. It can launch a [[Bag of Holding]] containing much larger ammunition than it sould normally be able to launch, or an alchemical payload.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/23/9-70-pt-1/ Chapter 9.70 (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Greatbow of Ailendamus===&lt;br /&gt;
&#039;&#039;&#039;Greatbows&#039;&#039;&#039; are a type of crossbow-ballista built and employed by [[Ailendamus]]. They are sleek and resemble bow-ballistas with two pairs of limbs connected in an X shape, like two bows joined at the center. They&#039;re made of metal and are big enough to require a team to crank them back to fire their Lance-Arrows. Lance-Arrows are giant metal arrows that could kill a low-level [Knight] in a single hit, and may also be enchanted.&lt;br /&gt;
&lt;br /&gt;
The Greatbows were created as a more economical way to create a fighting force, with a proper industry, than the time taken to train a [Mage] to do the same amount of damage would.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/16/8-73-r/ Chapter 8.73 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hammer of Ovela ===&lt;br /&gt;
A giant stationary enchanted ballista that can fire huge wooden stakes from miles away, located in the province of Ovela, [[Noelictus]]. It is a relic from the Age of Blood and made out of Heartwood from a World Tree.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hwacha===&lt;br /&gt;
&#039;&#039;&#039;Hwachas&#039;&#039;&#039; are artillery created by [[Drath Archipelago|Drath]], though they may sell them to other nations. They are able to fire hundreds of enchanted arrows.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/01/23/8-64-k/ Chapter 8.64 K]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mage Thrower===&lt;br /&gt;
Artillery that make use of both siege construction and great magic, notably employed by [[Fissival]], though not exclusively. &#039;&#039;&#039;Mage Throwers&#039;&#039;&#039;, also called &#039;&#039;&#039;Magic Throwers&#039;&#039;&#039;, are shaped after catapults, ballistae, and other siege weapons but are designed to throw magic. Some don’t obey the laws of physics, and others behave like Drake siege weaponry but hurl magical firepower. Some are so strange as to be completely odd, like a wide, serrated turret that simply casts an enlarged [Razorwind Disc] and cuts anything in half for two hundred feet.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Thunderbow===&lt;br /&gt;
&#039;&#039;&#039;Thunderbows&#039;&#039;&#039; are crossbow-ballista created by the [[Flooded Waters Tribe]]. They are large siege weapons made from Wyvern hide, sinew and bones. They are fitted with glass magnifiers&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; and mounted on tripods to absorb the shock.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; They also created a model a third of its size dubbed &#039;&#039;&#039;Roarwings&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/15/7-12-g/ Chapter 7.12 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunderbows have been seen mounted on the tribe&#039;s Frost Wyverns.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/30/9-12/ Chapter 9.12]&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Trebuchet===&lt;br /&gt;
&#039;&#039;&#039;Trebuchets&#039;&#039;&#039; have been made and employed by the [[Unseen Empire]], thanks to [[Earthers|Earther]] knowledge. While normally they would take around 10 minutes to fire, with Skills they can be ready to fire in as little time as 40 seconds. The forces of [[Tyrion Veltras]] later used them in its siege of [[Liscor]], and saved those that remained afterwards as the Humans of northern [[Izril]] do not have the expertise to create any themselves. These were the first true siege weapons acquired by the north in over a thousand years.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/25/8-18-h/ Chapter 8.18 H]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Flooded Waters Tribe also once copied the design and cobbled their own from scavenged materials just from observing them. They later made more, which they used when assaulting [[Tenbault]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes create massive versions, such as the ones stationed on the walls of [[Pallass]], as Pallassian [Engineers] are stated to be among the few in Innworld with the technical prowess to make them. They are twice as large as normal wood and steel could support, and can hit an army from miles away. They also load them with enchanted munitions.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Related Classes==&lt;br /&gt;
&lt;br /&gt;
*[Artillerist]&lt;br /&gt;
*[Artillery Crew]&lt;br /&gt;
*[Artillery Expert]&lt;br /&gt;
*[Artillery Master]&lt;br /&gt;
*[Catapult Mistress]&lt;br /&gt;
*[Crew Operator]&lt;br /&gt;
*[Engineer]&lt;br /&gt;
*[Greatbow Archer]&lt;br /&gt;
*[Greatbow Sniper]&lt;br /&gt;
*[Loader]&lt;br /&gt;
*[Lord of Sieges]&lt;br /&gt;
*[Master of Artillery]&lt;br /&gt;
*[Munitions Expert]&lt;br /&gt;
*[Siegemaster]&lt;br /&gt;
*[Slingshot Specialist]&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
* [Ballista: Covering Fire]&lt;br /&gt;
* [Synced Aim: Ballista]&lt;br /&gt;
* [Instantaneous Reload]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Knights&amp;diff=118229</id>
		<title>Knights</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Knights&amp;diff=118229"/>
		<updated>2026-03-31T11:06:09Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Being and becoming a Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[Knights]&#039;&#039;&#039; are people who have the [Warrior] [[Classes|class]] of a [Knight].&lt;br /&gt;
&lt;br /&gt;
== Subclasses and Variants ==&lt;br /&gt;
The following classes are definitely [Knight] subclasses:&lt;br /&gt;
* [Aura Knight] - Specialized in using at least 2 different Auras in combat&lt;br /&gt;
** Known examples: [[Rabbiteater]]&lt;br /&gt;
*[Autumn Knight] - Awarded to some members of the [[Order of Seasons]]&lt;br /&gt;
**Known examples: [[Kelm]]&lt;br /&gt;
*[Bloom Knight]&lt;br /&gt;
* [Bow Knight] - [Archer] specialization&lt;br /&gt;
** Known example: [[Alonaid]]&lt;br /&gt;
* [Camel Knight] - Possible in [[Chandrar]]&lt;br /&gt;
*[Chevalier] - Mounted [Warrior]-type by definition of the word.&lt;br /&gt;
**Known examples: [[Thomast Veniral]]&lt;br /&gt;
* [Courteous Knight]&lt;br /&gt;
** Known examples: [[Normen Callesn|Norman Callesn]]&lt;br /&gt;
*[Crusader] - Faith class, crusading specialization&lt;br /&gt;
*[Crusader of the Inn&#039;s Faith] - Affiliated with [[Pawn (Bishop)|Bishop Pawn]]&#039;s religion&lt;br /&gt;
*[Crusader Knight] - crusading specialization&lt;br /&gt;
**Known examples: [[Arteis Ladel]]&lt;br /&gt;
*[Dark Knight]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Interlude - Of Vampires and Fraerlings]&amp;lt;/ref&amp;gt; - Darkness affinity&lt;br /&gt;
*[Destroyer Knight]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Drell Knight of Shifting] - Awarded to the [[Order of Drell]]&lt;br /&gt;
*[Elite Knight]&lt;br /&gt;
*[Eye of the Emperor] - Personal knight to an emperor.&lt;br /&gt;
**Known examples: [[Gamel]]&lt;br /&gt;
* [Fairy Knight]&lt;br /&gt;
* [First Warrior] - Equivalent class in [[Chandrar]]&lt;br /&gt;
* [Forest Knight] - Present in [[Gaiil-Drome]]&lt;br /&gt;
* [Ghoul Knight]&lt;br /&gt;
* [Gloryseeking Squire]&lt;br /&gt;
** Known examples: Embershard&lt;br /&gt;
* [Goblin Lord (The Wandering Inn) — Rabbiteater of Champions. The Invincible Knight. True Hero of Rhir] &lt;br /&gt;
* [Goblin Knight] - A [Knight] that is a [[Goblins|Goblin]]&lt;br /&gt;
*[Grandmaster Knight] - Leader of a Knight Order&lt;br /&gt;
*[Grandmaster Knight of Honor’s Flame]&lt;br /&gt;
**Known examples: [[Normen Callesn]]&lt;br /&gt;
*[Gura Knight] - [Knight] of [[Taimaguros|Gura]]&lt;br /&gt;
*[Indomitable Knight-Warden]&lt;br /&gt;
**Known examples: [[Antherr Twotwentyonethree Herodotus]]&lt;br /&gt;
*[Keybearer Knight] - Awarded to members of the Knight Order of Pregaris&lt;br /&gt;
* [Knight Errant] - Questing specialization&lt;br /&gt;
*[Knight Captain]&lt;br /&gt;
* [Knight Commander] - Commander specialization&lt;br /&gt;
** Known examples: Meilmen; [[Calirn]]&lt;br /&gt;
*[Knight Marshal of the Rains]&lt;br /&gt;
*[Knight of Death and Dawn]&lt;br /&gt;
**Known example: [[Dalimont]]&lt;br /&gt;
*[Knight of Honor’s Ember] - Associated with the Order of Solstice&lt;br /&gt;
**Known example: [[Normen Callesn|Norman Callesn]]&lt;br /&gt;
*[Knight of Keys] - Awarded to members of the Knight Order of Pregaris&lt;br /&gt;
*[Knight of Redemption&#039;s Flame] - Associated with the Order of Solstice&lt;br /&gt;
**Known example: [[Crimshaw]]&lt;br /&gt;
* [Knight of Shadowed Blooms] - Awarded to members of the Order of the Shadowed Blooms&lt;br /&gt;
* [Knight of Spells]&lt;br /&gt;
** Known example: Siza&lt;br /&gt;
*[Knight of Summer&#039;s Radiance] - Associated with the Order of Seasons&#039; Summer branch&lt;br /&gt;
**Known example: [[Raim Caorein]]&lt;br /&gt;
*[Knight of the Advancing Era] - Automatically upgrades their Armor to the latest metallurgists advancement.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/12/04/9-27-rc/ Chapter 9.27 RC]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Known example: [[Richard Davenport]]&lt;br /&gt;
*[Knight of the Crusade] - Crusading specialization&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/09/04/9-13/ Chapter 9.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Known example: [[Dalius Bedornial|Dalius]]&lt;br /&gt;
*[Knight of the Dawn]&lt;br /&gt;
**Known example: [[Rabbiteater]]&lt;br /&gt;
*[Knight of the Glittering Blade]&lt;br /&gt;
**Known example: [[Jewel]]&lt;br /&gt;
*[Knight of the Petal]&lt;br /&gt;
*[Knight of the Shadows]&lt;br /&gt;
*[Knight of the Vengeful Flame]&lt;br /&gt;
**Known example: [[Raim Caorein]]&lt;br /&gt;
*[Knight of Trades and Fair Deals] - Commerce specialty&lt;br /&gt;
**Known example: [[Solton]]&lt;br /&gt;
*[Knight-Archer of Lost Flames] - Associated with the Order of Solstice&lt;br /&gt;
**Known example: [[Halrac Everam]]&lt;br /&gt;
*[Knight-Artisan of Bones]&lt;br /&gt;
**Known example: [[Ama]]&lt;br /&gt;
*[Knight-General] - Combined [Knight] + [General]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/04/10/8-16/ Chapter 8.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Knight-King] - Combined [Knight] + [King]&lt;br /&gt;
*[Knight-Seeker of the Silver Dragon] - A [Knight] affiliated to [[Yderigrisel]] the Silver Knight-Dragon.&lt;br /&gt;
**Known example: [[Ylawes Byres|Ylawes]]&lt;br /&gt;
* [Librarian Knight] - A [Knight] who is a bookworm and protector of books.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/03/09/8-68/ Chapter 8.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Mace Knight] - Specialized in using a mace in combat&lt;br /&gt;
* [Mage Knight] - &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Mages|Mage]]] specialization&lt;br /&gt;
* [Magic Squire]&lt;br /&gt;
* [Magical Knight-Seeker of Mershi]&lt;br /&gt;
** Known example: [[Lehra Ruinstrider]]&lt;br /&gt;
*[Marsh Knight] - Specialized in marshes and swamps terrain combat&lt;br /&gt;
*[Page] - Child class, precursor to [Squire]&lt;br /&gt;
*[Page of Glory&#039;s Flame] - Associated with the Order of Solstice&lt;br /&gt;
* [Paladin] - Special class&lt;br /&gt;
** Known example: [[Durene Faerise]]&lt;br /&gt;
* [Paladin of Devil&#039;s Bane] - Anti-[[Lucifen]] speciality&lt;br /&gt;
** Known example: [[Arteis Ladel]]&lt;br /&gt;
* [Paladin of Fire&#039;s Oath]&lt;br /&gt;
** Known example: [[Durene Faerise]]&lt;br /&gt;
*[Pyre-Knight of Glory] - Associated with the Order of Solstice&lt;br /&gt;
**Known example: [[Embraim]]&lt;br /&gt;
*[Royal Knight] - Directly serves a monarch&lt;br /&gt;
* [Skeleton Knight] - [[Undead]] specialization&lt;br /&gt;
** Known example: [[Toren]]&lt;br /&gt;
*[Spear Crusader] - spear combat specialization&lt;br /&gt;
*[Spell Knight of Mercy]&lt;br /&gt;
**Known example: [[Vess]]&lt;br /&gt;
*[Spitfire Crusader] - Crusader with aggressive behavior?&lt;br /&gt;
**Known example: [[Crusader 57]]&lt;br /&gt;
* [Spring Knight] - Awarded to some members of the [[Order of Seasons]]&lt;br /&gt;
** Known examples: [[Eldein]], [[:Category:Spring Knights|more]]&lt;br /&gt;
* [Squire] - [Apprentice], still in training&lt;br /&gt;
* [Summer Knight] - Awarded to some members of the [[Order of Seasons]]&lt;br /&gt;
** Known examples: [[Talia Kallinad]], [[Raim]], [[:Category:Summer Knights|more]]&lt;br /&gt;
* [Symphony Knight] - Awarded to the Order of Chords&lt;br /&gt;
*[Thronebearer]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/06/02/8-25-kh/ Chapter 8.25 KH]&amp;lt;/ref&amp;gt; - Awarded to the Knights Order of the [[Thronebearers of Calanfer]].&lt;br /&gt;
*[Thronebearer of the 6th Princess] - Variant of Thronebearer&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VERef|10.28 N}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Known examples: [[Ushar]]&lt;br /&gt;
*[Thronebearer of Wards] - Variant of Thronebearer&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
**Known examples: [[Ushar]]&lt;br /&gt;
*[Unicorn Knight] - [[Half-Elves|Half-Elven]] variant that rides a [[Unicorns|Unicorn]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ Chapter 9.38 TV (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Winter Knight] / [Knight of Winter] - Awarded to some members of the [[Order of Seasons]]&lt;br /&gt;
** Known example: [[Calirn]]&lt;br /&gt;
&lt;br /&gt;
The following classes may also be [Knight] variants:&lt;br /&gt;
* [Cataphract] - Mounted, heavily-armed [Warrior]-type&lt;br /&gt;
** Known examples: [[Beniar]]&lt;br /&gt;
* [Lancer] - Mounted, heavily-armed cavalry (on all continents), several times grouped together with [Knights] as &amp;quot;advanced rider class&amp;quot;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/20/5-30-g/ Chapter 5.30 G]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Templar] - Armored warriors of faith. Seen as more complete.&lt;br /&gt;
&lt;br /&gt;
== Being and becoming a Knight ==&lt;br /&gt;
Possible factors in becoming a [Knight] are:&lt;br /&gt;
* Being a [Warrior] or fighting [Rider] of a certain level. (known exception: Durene was a low-level [Farmer] before being appointed a [Paladin])&lt;br /&gt;
* Being heavily armored and/or mounted. (Most [Knights] follow that description. Also, [Camel Knights] would otherwise just be [Camel Riders] or [Warriors] sitting on a camel.)&lt;br /&gt;
* Having a dedicated mindset and code of conduct. (not necessarily one of honor and chivalry, as can be seen with Toren)&lt;br /&gt;
* Being inducted by other [Knights]. (as would be the case with [[Rabbiteater]]&amp;lt;ref name=&amp;quot;Talia&amp;quot; /&amp;gt;, and most [Squires])&lt;br /&gt;
* Being appointed by [[Royalty]]. It can be done at their discretion if they are in anonymity, but would otherwise require permission of the throne, as it would induct the knighted into the nation&#039;s Order.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; (as has been seen with [[Brunkr]] and [[Durene]])&lt;br /&gt;
*Performing a ceremony of knighthood. (as seen with [[Normen Callesn|Normen]])&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most [Knights] seen in the storyline of the Wandering Inn are [[Humans]], although the class is &#039;&#039;not&#039;&#039; race-restricted. [[Drakes]] have been said&amp;lt;!--by Noass and Relz!--&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/26/7-10-k/ Chapter 7.10 K]&amp;lt;/ref&amp;gt; to not gain the class, similar to [[Gnolls]] - however, this just seems to be a matter of custom and accessibility, as [[Brunkr]] was able to gain the class. Instead, it seems that [[Humans]] are trying to not make the class available to most other races. Aside from those already mentioned, [[Goblins]] may also gain the class.&amp;lt;ref name=&amp;quot;Talia&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/30/interlude-talia/ Interlude - Talia]&amp;lt;/ref&amp;gt; Some other races also &#039;&#039;seem&#039;&#039; predisposed to have [Knights], but have not been witnessed to have any: [[Centaurs]] have [Lancers] as their heavy cavalry instead.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/10/1-06-d/ Chapter 1.06 D]&amp;lt;/ref&amp;gt; [[Dullahans]] seem less comfortable with riding and apparently excel in [Armored] combat classes (some strive to become [[War Walkers]], with special classes like [Juggernauts] and [Behemoths] among them). [[Half-Elves]], [[Dwarves]] and [[String People]] are races extremely close to the Human build, as well.&lt;br /&gt;
&lt;br /&gt;
=== Forming a Knight Order ===&lt;br /&gt;
Normally, the recognition of a new Knight Order requires substantial representation such as at least a hundred members of pre-existing class, and may include the credentials of a notable chivalrous individual. The bar for the minimum amount of members in a new Order was raised to two hundred on [[Terandria]] after the formation of the Order of the Hydra, and remains lower on other continents which have less [Knights], but [[Izril]], [[Baleros]], and [[Rhir]] still need special dispensation to establish a new Order. [[Chandrar]] maintained that the amount of [Knights] in good standing needed to pledge to form an Order were as many as there were [[Shield Kingdoms]], which is currently four plus one leadership role, for a minimum of five members.&lt;br /&gt;
&lt;br /&gt;
One can declare an Intention of Familiarity, or &#039;&#039;Intent Valoris&#039;&#039;, which requires at least two [Knights] wishing to form an order and expressing interest in the same causes. An Order can be declared via crusade-law, which can be invoked by &#039;&#039;Virtue Familaris&#039;&#039;. A Knight Order can be convened anywhere with enough authority, regardless of where they were declared to have been formed.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Knighthood Orders ==&lt;br /&gt;
* Chevaliers d’Omerra&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/03/30/8-15/ Chapter 8.15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Crowlende Order&amp;lt;ref name=&amp;quot;Talia&amp;quot; /&amp;gt;&lt;br /&gt;
*Crusaders of the Dawn Patrol&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/17/9-07/ Chapter 9.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Durengal&amp;lt;ref name=&amp;quot;:6.60&amp;quot;&amp;gt;[https://wanderinginn.com/2019/11/26/6-60/ Chapter 6.60]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Irriven Redbloods&amp;lt;ref name=&amp;quot;:6.60&amp;quot; /&amp;gt;&lt;br /&gt;
* Knights of Gura&amp;lt;ref&amp;gt;{{VERef|10.46 L}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Knights of Taima&amp;lt;ref&amp;gt;{{VERef|10.46 L}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Order of Clairei Fields]]&lt;br /&gt;
* Order of Chords&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Order of Drell|Order of Drell / Drell Knights]]&amp;lt;ref name=&amp;quot;:8.06 RT&amp;quot;&amp;gt;[https://wanderinginn.com/2021/02/10/8-06-rt/ Chapter 8.06 RT]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Order of Haegris|Order of Haegris / Haggle Knights]]&lt;br /&gt;
* Order of Merendis (&#039;&#039;Extinguished&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.06 RT&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Order of the Hydra]]&lt;br /&gt;
* [[Knights of the Petal|Order of the Petal / Knights of the Petal / Rose Knights]]&lt;br /&gt;
* Order of Ram&amp;lt;ref name=&amp;quot;:7.21 KQ&amp;quot;&amp;gt;[https://wanderinginn.com/2020/05/06/7-21-kq/ Chapter 7.21 KQ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Order of Seasons]]&lt;br /&gt;
* [[Order of Solstice]]&lt;br /&gt;
*[[Order of the Shadowed Blooms]]&amp;lt;ref&amp;gt;Gravesong Chapter 1.04&amp;lt;/ref&amp;gt; (&#039;&#039;Extinguished&#039;&#039;)&lt;br /&gt;
*Order of Teitvetree (&#039;&#039;Extinguished&#039;&#039;)&lt;br /&gt;
*[[Order of the Thirsting Veil]]&lt;br /&gt;
* Pregaris&amp;lt;ref name=&amp;quot;:8.26 FK&amp;quot;&amp;gt;[https://wanderinginn.com/2021/06/06/8-26-fk/ Chapter 8.26 FK]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*Sothbound&amp;lt;ref name=&amp;quot;:8.26 FK&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Thousand Lances]]&lt;br /&gt;
*[[Thronebearers of Calanfer]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Some species have more difficulties becoming [Knights]. Gnolls get hot in armor due to their fur. Lizardfolk are too light, and their Naga evolutions cannot ride horse. Drakes have trouble with tail armor, and have a harder time horse riding because of of those same tails.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/07/15/7-35-c/ Chapter 7.35 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Knights] were a necessity in the times when [[Dragons]] roamed all of Innworld. In fact, their current numbers are much lower today than in the times millennia ago.&amp;lt;ref name=&amp;quot;Talia&amp;quot; /&amp;gt;&lt;br /&gt;
*Under the Havingtel reign, 300 years of knightly service entitled de facto entry into the nobility. This was of course not achievable for any race whose lifespan was too short.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Interlude - Age and Tales]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Knights|*]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Assassin%27s_Guild&amp;diff=118227</id>
		<title>Assassin&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Assassin%27s_Guild&amp;diff=118227"/>
		<updated>2026-03-31T10:34:13Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Assassin’s Guild&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Silent Brethren&#039;&#039;&#039;, the &#039;&#039;&#039;Unseen Guild&#039;&#039;&#039; and the &#039;&#039;&#039;Daughters and Sons of Silence&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2-07/ Chapter 2.06]&amp;lt;/ref&amp;gt; is a guild specialized in covert assassinations, scouting and protection.&lt;br /&gt;
&lt;br /&gt;
This article deals mostly with the assassins directly employed by the guild but also covers [Assassins], their organization and class feats in general.&lt;br /&gt;
&lt;br /&gt;
== Background and History ==&lt;br /&gt;
It is unknown if, how, and to which extent Assassin&#039;s Guilds of different locations are interconnected. It is likely that they are split according to continental or even national affiliations, like other guilds do.&lt;br /&gt;
&lt;br /&gt;
=== Baleros ===&lt;br /&gt;
There has been no mention of an Assassin&#039;s Guild in Baleros, but that doesn&#039;t necessarily mean that none exists. Still, the Adventurer&#039;s Guilds there are more open to allowing the posting of bounties against non-monsters and non-criminals, or even subcontract in wars, which is different from the situations of Terandria and Izril.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/11/6-24-d/ Chapter 6.24 D]&amp;lt;/ref&amp;gt; &#039;&#039;Speculative: This may well mean that there are specialized, competing Assassin Companies for hire, instead of a unified Guild.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chandrar ===&lt;br /&gt;
[[Roshal]] routinely employs [Assassins] and other hired killers to go against people who oppose them publicly, which includes monarchs.&amp;lt;ref name=&amp;quot;4.06KM&amp;quot;&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt; They have their guild,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/01/24/interlude-the-revenant-and-the-naga/ Interlude - The Revenant and the Naga]&amp;lt;/ref&amp;gt; and were known to train and export Ranks to Izril&#039;s guild.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Quarass]] of [[Germina]] is a monarch who routinely trained child assassins, specialists in poison attacks. Only recently, [[Flos Reimarch]] forbid the newest Quarass from using child assassins. He did not, however, stop her from training new adult [Assassins].&lt;br /&gt;
&lt;br /&gt;
[[Savere]] has its own [Assassins], called Savere&#039;s Stilettos.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/01/31/9-35-o/ Chapter 9.35 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Northern Izril ===&lt;br /&gt;
Historically, the Assassin&#039;s Guild of Northern Izril has often been under the sway of the [[Reinhart Family]]. This was also the case with [Lady] [[Magnolia Reinhart]] who only lost her control over the Guild&amp;lt;ref name=&amp;quot;7.18M&amp;quot; /&amp;gt; in the winter of [[Erin Solstice]]&#039;s arrival, when the [[Circle of Thorns]] seized control of much of the Guild in a move that completely escaped Magnolia&#039;s notice.&amp;lt;ref name=&amp;quot;3.14&amp;quot;&amp;gt;[https://wanderinginn.com/2017/09/19/3-14/ Chapter 3.14]&amp;lt;/ref&amp;gt; Then, only some chosen contractors like several of Magnolia&#039;s [Maid Assassins] or the young spying [Assassin] [[Theofore]], remained in her employ but fell out of the graces of the Assassin&#039;s Guild. This situation became public when Magnolia had to confess that she lost this control when [[Bethal Walchaís|Bethal]] confronted her about finding [Assassins] shortly before the assassination of [Lady] [[Patricia Melisar]].&amp;lt;ref name=&amp;quot;4.06KM&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Assassin&#039;s Guild instead contracted against Magnolia Reinhart several times: First by contracting &amp;quot;Grand Mage&amp;quot; [[Nemor]] and sending some dozen [Assassins] with him;&amp;lt;ref name=&amp;quot;3.14&amp;quot; /&amp;gt; later by attacking several [Ladies] (among them Magnolia, Bethal, [[Pryde Ulta|Pryde]], [[Wuvren Sitil|Wuvren]], and [[Zanthia]] - all those attacks failed because the Guild sent dozens of low-leveled members into their certain deaths);&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt; and then again by attacking Magnolia&#039;s house in [[Laiss]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/01/01/6-68/ Chapter 6.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other actions of the Guild in Northern Izril include the attempt on [[Lacel]] the Leaper.&amp;lt;ref name=&amp;quot;7.18M&amp;quot;&amp;gt;[https://wanderinginn.com/2020/04/15/7-18-m/ Chapter 7.18 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Lord] [[Tyrion Veltras]] despises and condemns the use of [Assassins] in politics, especially after his wife was murdered by an [Assassin].&amp;lt;ref name=&amp;quot;4.06KM&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Assassin&#039;s Guild of Izril was mostly destroyed after failing to stop runners from delivering a cure for the poisoned sons of Tyrion Veltras. This included the destruction of multiple bases as well as killing most of the Faces of the guild.&amp;lt;ref name=&amp;quot;:7.60&amp;quot; /&amp;gt; The remaining members were brought back together under the employ of [[Regis Reinhart]] and housed with [[Calidus Reinhart]],&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/08/06/interlude-the-competition/ Interlude - The Competition]&amp;lt;/ref&amp;gt; who later subverted their loyalty. He had them stop importing slave-recruits from Roshal and train Izrilians instead.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Southern Izril ===&lt;br /&gt;
The [[Drakes]] have their own system with assassins.  [[Manus]] offers them training in its tactical schools, but [Assassins] are likely to be found in the employ of any city. Like Drake Adventurers, they&#039;re sometimes patriotic to their city and might exclussively take contracts it its service. Southern assassins take to kinds of contracts: official, which means it&#039;s from a city, and unofficial, from individuals.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VERef|10.53 UEG}}&amp;lt;/ref&amp;gt; One such group of assassins is [[Symphony]], a musically-themed group in service to [[Salazsar]].&lt;br /&gt;
&lt;br /&gt;
The [[Silent Queen]] also specializes in stealth warriors, and during the [[War of Sighs]], the [[Silent Antinium]] routinely fought against Southern Izril&#039;s assassins. The number and quality of Drake [Assassins] in the south drastically decreased due to this and they have not recovered in the ten years since.&lt;br /&gt;
&lt;br /&gt;
=== Rhir and Minos ===&lt;br /&gt;
There is no Assassin’s Guild in [[Rhir]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/05/1-04-c/ Chapter 1.04 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the honor-centered culture of Minos, it seems unlikely that organized assassination groups exist.&lt;br /&gt;
&lt;br /&gt;
=== Drath Archipelago ===&lt;br /&gt;
Among the [[Drathians]], there is a different class called [Ninja] who apparently behave very differently than the [Assassins] in other places, as it is a whole different culture. For example, they dress in black, jump out of shadows, and creep hanging below the ceiling&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/09/16/3-13/ Chapter 3.13]&amp;lt;/ref&amp;gt; which is &#039;&#039;obviously&#039;&#039; something that [Assassins] wouldn&#039;t ever do, according to Magnolia.&lt;br /&gt;
&lt;br /&gt;
== Policy ==&lt;br /&gt;
* Should they fail a mission, they will fully reimburse their clients.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/12/18/1-08-r/ Chapter 1.08 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* They will not accept missions against contracted clients and their associate until the contract had expired.&amp;lt;ref name=&amp;quot;2.48&amp;quot;&amp;gt;[https://wanderinginn.com/2017/07/29/2-41/ Chapter 2.48]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The members have a magical wards on them that prevent them from speaking about the guild.&amp;lt;ref name=&amp;quot;2.48&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Members from Northern Izril&#039;s Assassin’s Guild: ===&lt;br /&gt;
* ? - Male, Face, [Thrower Assassin] (&#039;&#039;Fate Unknown&#039;&#039;)&lt;br /&gt;
*Eight Faces at Calidus&#039; manor&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Members from Roshal&#039;s Assassin&#039;s Guild: ===&lt;br /&gt;
* [[Yoreth]] - Face&lt;br /&gt;
&lt;br /&gt;
==== Former Members: ====&lt;br /&gt;
&lt;br /&gt;
*[[Theofore]] - Rank, [Assassin] (&#039;&#039;Forced to Leave&#039;&#039;)&lt;br /&gt;
*[[Sithorn|Sithorn / Ferin]] - Face, [Trapmaster Assassin] (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:7.59&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Thesil]] - Face, [High Mage Assassin] (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:7.59&amp;quot; /&amp;gt;&lt;br /&gt;
*[[Mire]] - Face, [Alchemist] + [Martial Artist] + [Assassin] (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:7.60&amp;quot;&amp;gt;[https://wanderinginn.com/2020/11/22/7-60/ Chapter 7.60]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Vaulont / Vaulont the Ash - Vampire Assassin (&#039;&#039;Left&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/03/17/8-13-f/ Chapter 8.13 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*? - Male, Face, [Blademaster Assassin] (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:7.59&amp;quot; /&amp;gt;&lt;br /&gt;
*? - Female [Toxins Expert]-[Assassin] (&#039;&#039;Imprisoned&#039;&#039;)&amp;lt;ref name=&amp;quot;:7.60&amp;quot; /&amp;gt;&lt;br /&gt;
*? - Male Garuda, Face, [Assassin] (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:7.59&amp;quot; /&amp;gt;&lt;br /&gt;
*? - Male, Face, [Shadowmaster Assassin] (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/15/7-58/ Chapter 7.58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*? / Art of Daggers - Male, Face, Mage-killer [Assassin] (&#039;&#039;Deceased&#039;&#039;)&amp;lt;ref name=&amp;quot;:7.59&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Southern Assassin&#039;s Guild refused to take contracts against [[Krsysl Wordsmith]], due to his acknowledgement of their sacrifices in the War of Sighs.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* The Guildmaster ff the greatest version of the Assassin&#039;s Guild was a [Deathless Virtuoso Assassin].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{refbox}}&lt;br /&gt;
[[Category:Groups/Organizations]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Assassin’s Guild|*]]&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Viecel_Cohex&amp;diff=118226</id>
		<title>Viecel Cohex</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Viecel_Cohex&amp;diff=118226"/>
		<updated>2026-03-31T05:05:50Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Viecel Cohex&lt;br /&gt;
|aliases=*Viecel the Gambler&lt;br /&gt;
*Viecel the Mad Gambler&lt;br /&gt;
*Viecel the Mad Better&lt;br /&gt;
* Luckless&lt;br /&gt;
|species=[[Selphids|Selphid]]&lt;br /&gt;
|status={{Status|Alive}}&lt;br /&gt;
|affiliation=*[[The Adventurer&#039;s Haven]]&lt;br /&gt;
*Variable Fortress&lt;br /&gt;
|occupation=Adventurer&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2022/10/26/9-21/ Chapter 9.21]&lt;br /&gt;
|gender=Non-Binary|family=11 children}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viecel Cohex&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Viecel the Mad Better&#039;&#039;&#039;, is a named-rank adventurer,&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As a Selphid, their gender and appearance regularly change.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/10/26/9-21/ Chapter 9.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality ==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
They are a career adventurer of decades. They have done work regularly on [[Izril]] and [[Baleros]]. They often team up with [[Eldertuin Terland]] and together the two are known as Variable Fortress.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He once killed a [[Terandria|Terandrian]] [Duke] in an honor-duel, which ended a war between Balerosi and Terandrian kingdoms.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/09/interlude-adventurers-pt-1/ Interlude - Adventurers (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has many children and adventures mainly to send them gold.&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
&lt;br /&gt;
*[Gambler] Lv. ?&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
* [All or Nothing Charge]&lt;br /&gt;
*[Double or Nothing]&lt;br /&gt;
*[Mutual Bet]&lt;br /&gt;
* [Wager Set]&lt;br /&gt;
*[We Both Win, We Both Lose]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* His surname was revealed in [[Chapter 9.22 GN]]&lt;br /&gt;
*He has eleven children.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/05/9-24/ Chapter 9.24]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*He has a Skill-[All or Nothing Charge]-that Erin would&#039;ve gotten if she had accepted the [General] class advancement.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/11/13/interlude-adventurers-pt-2/ Interlude - Adventurers (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2022/10/26/9-21/ To] [[Larracell Delais|Larra]]) “Do we have to act? I need to rehearse. I’m terrible at acting.”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Selphids]]&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Named Adventurers]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Gamblers]]&lt;br /&gt;
&lt;br /&gt;
{{refbox}}&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Tolveilouka_Ve%E2%80%99delina_Mer&amp;diff=118203</id>
		<title>Tolveilouka Ve’delina Mer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Tolveilouka_Ve%E2%80%99delina_Mer&amp;diff=118203"/>
		<updated>2026-03-30T11:11:24Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Tolveilouka Ve’delina Mer&lt;br /&gt;
|species=[[Half-Elves|Half-Elf]] (&#039;&#039;Formerly&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Undead]]/[[Revenants|Revenant]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|status={{Status|Active}}&lt;br /&gt;
|affiliation=[[The Putrid One]]&lt;br /&gt;
|residence=[[Village of the Dead]]&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2021/04/25/8-18-h/ Chapter 8.18 H]&lt;br /&gt;
|aliases=Tolve&amp;lt;br /&amp;gt;&lt;br /&gt;
Folveilouka&amp;lt;br /&amp;gt;&lt;br /&gt;
Estvallos&amp;lt;br/&amp;gt;&lt;br /&gt;
Molouka&amp;lt;br/&amp;gt;&lt;br /&gt;
Molveilouka&amp;lt;br/&amp;gt;&lt;br /&gt;
Pestilence&#039;s Hound|image=Tolveilouka-by-LeChatDemon.jpg|caption1=By [[Fanworks/Demonic Criminal|Demonic Criminal]]|age=Alive: Nearly 2,000 Years&amp;lt;br /&amp;gt;&lt;br /&gt;
+&amp;lt;br /&amp;gt;&lt;br /&gt;
Undead: Over 10,000 Years}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tolveilouka Ve’delina Mer&#039;&#039;&#039;, or &#039;&#039;&#039;Tolve&#039;&#039;&#039;, is a half-Elf [[Revenants|Revenant]] and the [[The Putrid One|Putrid One]]&#039;s greatest servant.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In his half-Elf form; he appears to be in his thirties, with hair a golden flax in color, and features so beautiful to the point of being effeminate. In this form he wears a noble dress-clothes of another era.&amp;lt;ref name=&amp;quot;:8.19 H&amp;quot;&amp;gt;[https://wanderinginn.com/2021/04/28/8-19-h/ Chapter 8.19 H]&amp;lt;/ref&amp;gt; He is capable of changing shape into a towering, bloated abomination, with all his symmetrical beauty having turn misshapen, with pallid and dark rotting skin with pustules, and a third arm coming from his chest.&amp;lt;ref name=&amp;quot;:8.19 H&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Tolveilouka apprenticed himself to the Putrid One, who gave him freedom from their people. He lived nearly 2000 years, and was raised as an undead by his master when he fell.&amp;lt;ref name=&amp;quot;:8.40 CTV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
==== Volume 8 ====&lt;br /&gt;
{{TBA}}[https://wanderinginn.com/2021/04/25/8-18-h/ Chapter 8.18 H]&lt;br /&gt;
&lt;br /&gt;
{{TBA}}[https://wanderinginn.com/2021/04/28/8-19-h/ Chapter 8.19 H]&lt;br /&gt;
&lt;br /&gt;
He is seen still mourning his master when [[Ryoka Griffin|Ryoka]]&#039;s small typhoon appeared over the Village of the Dead, which he barely noticed as the wind tore around, throwing lesser undead, but unable to reach the magical heart of the village.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/02/8-20/ Chapter 8.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TBA}}[https://wanderinginn.com/2021/08/29/8-40-ctv/ Chapter 8.40 CTV]&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Undead Monstrosity Physiology&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Undead Physiology:&#039;&#039;&#039; As an undead he is not limited by the same needs of the living like; eating, sleeping, breathing, etc.&lt;br /&gt;
*&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039; Like every other Undead his memory does not fade which allow him to recall anything.&amp;lt;ref name=&amp;quot;:8.40 CTV&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/29/8-40-ctv/ Chapter 8.40 CTV]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Condition:&#039;&#039;&#039; Be it in his half-Elven form or his Transformed form, he is incredibly powerful.&lt;br /&gt;
**&#039;&#039;&#039;Enhanced Strength:&#039;&#039;&#039; He can break through a wall of ice with a single flick of his Transformed form body. He can also easily snap Yvlon&#039;s Silverflesh Arms.&amp;lt;ref name=&amp;quot;:8.19 H&amp;quot; /&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Enhanced Durability:&#039;&#039;&#039; In his Transformed form he could take the [[Horns of Hammerad|Horns]] constant attacks without ever slowing him down.&amp;lt;ref name=&amp;quot;:8.19 H&amp;quot; /&amp;gt; Even in his half-Elven form he could take blows from a high Undead on his skin, and they barely tore him.&amp;lt;ref name=&amp;quot;:8.40 CTV&amp;quot; /&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Enhanced Senses:&#039;&#039;&#039; Can sense magical forces like his master stasis spell fading and the Dullahan [Paladin]’s Holy Sword presence.&amp;lt;ref name=&amp;quot;:8.40 CTV&amp;quot; /&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Monstrosity Transformation:&#039;&#039;&#039; He can transform into a towering, bloated abomination with corrupted flesh.&amp;lt;ref name=&amp;quot;:8.19 H&amp;quot; /&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Multi Limbed:&#039;&#039;&#039; Has at least a third arms coming from his chest in this form.&amp;lt;ref name=&amp;quot;:8.19 H&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rotting Touch:&#039;&#039;&#039; His touch can infect flesh and metal with a corrupting rotting plague.&amp;lt;ref name=&amp;quot;:8.19 H&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Plagues Infection:&#039;&#039;&#039; Can unleash various type of plagues to infect other with to kill them.&lt;br /&gt;
**&#039;&#039;&#039;Plaguesteel:&#039;&#039;&#039; Infect a metal plague on a person that is fully or partially made of metal, to be infested with magical metal beetles that ate and reproduce from lesser metal sourses. On someone that is only partially made of metal, and said metal has silver in it, they only get a non-fatal Minor [[Conditions|Condition]]. They still a carrier of the metal plague until it is removed.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/12/22/8-59-h/ Chapter 8.59 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Regeneration:&#039;&#039;&#039; After his corrupted flesh was destroyed by the Dullahan [Paladin]&#039;s light Skill, it regenerated completely a few moments later.&amp;lt;ref name=&amp;quot;:8.19 H&amp;quot; /&amp;gt; His regeneration is so strong that he heal in a flash even after a [Siege Fireball] hit him.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ Chapter 9.38 TV (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mushrooms Manifestation:&#039;&#039;&#039; Can sprout living mushrooms (Current Type Unknown) from his own flesh to infect others with their spores.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/08/06/interlude-the-competition/ Interlude – The Competition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Emergency Teleport]&lt;br /&gt;
*[Flame Swathe]&lt;br /&gt;
*[Flash Step]&lt;br /&gt;
* [Greater Invisibility]&lt;br /&gt;
* [Plague Postules]&lt;br /&gt;
*[Teleport]&lt;br /&gt;
&lt;br /&gt;
=== Abilities: ===&lt;br /&gt;
&lt;br /&gt;
* Swordmaster&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
*Djinni’s teaching spellbook (&#039;&#039;Stolen&#039;&#039;)&amp;lt;ref name=&amp;quot;:8.40 CTV&amp;quot; /&amp;gt;&lt;br /&gt;
*Ichorian Riverus&amp;lt;ref name=&amp;quot;:8.40 CTV&amp;quot; /&amp;gt;&lt;br /&gt;
* Blade of Entropy&amp;lt;ref name=&amp;quot;:8.40 CTV&amp;quot; /&amp;gt;&lt;br /&gt;
*An Adamantium mace, studded with Dragonbone spikes; a Dragonbane weapon&lt;br /&gt;
*A set of armor grown by a great forest and twisted by the Putrid One; it is proof against fire.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*He lived two thousand years before becoming undead.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/03/01/9-38-tv-pt-2/ Chapter 9.38 TV (Pt. 2)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*While Tolveilouka&#039;s true age is unknown, it is known that he is older than Nerrhavia, and implied that he predates the establishment of the [[Shield Kingdoms]] in [[Chandrar]], as he was unaware who the [[Quarass]] was.&amp;lt;ref&amp;gt;{{VERef|10.15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;230&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tolveilouka vs horns.png|Tolve vs Horns by [[Fanworks/Dr.Replig8r|Dr.Replig8r]]&amp;lt;br /&amp;gt;(8.19 H)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Half-Elves]]&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
{{refbox}}&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Zeladona_Ischen&amp;diff=118197</id>
		<title>Zeladona Ischen</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Zeladona_Ischen&amp;diff=118197"/>
		<updated>2026-03-30T06:08:52Z</updated>

		<summary type="html">&lt;p&gt;Prestonjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Zeladona Ischen&lt;br /&gt;
|gender=Female&lt;br /&gt;
|status={{Status|Deceased}}&lt;br /&gt;
|occupation=Blademistress&lt;br /&gt;
|first appearance=[https://wanderinginn.com/2021/08/22/8-38-h/ Chapter 8.38 H]&lt;br /&gt;
|aliases=Great Zeladona&amp;lt;br /&amp;gt;&lt;br /&gt;
Zeladona of Blades|species=[[String People|String Person]]|image=Zeladonna Erin by butts.png|caption1=Zeladona while possessing [[Erin Solstice]] by [[Fanworks/Butts|Butts]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zeladona Ischen&#039;&#039;&#039; is a [Blademistress of Ancients] who had mastered six styles of blade school, each with their unique Skills and Sword Arts.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2021/08/22/8-38-h/ Chapter 8.38 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She was a Stitch-Woman with skin of worn cotton and golden stitchings, implying she once wore finer materials until she couldn&#039;t be bothered with it. She had turquoise hair,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/22/9-66/ Chapter 9.66]&amp;lt;/ref&amp;gt; and her eyes, colored light grey, were sharp, as if her very pupils weren&#039;t circles but a thousand thousand straight lines.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2022/12/21/9-30/ Chapter 9.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She was tall and long-armed.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; She had a gap in her teeth from childhood, accidentally knocking a tooth out with the hilt of a training sword.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As one of the greatest [Blademistresses] in history, Zeladona had devoted her life to the blade, mastering her abilities akin to a [Craftsman]. Having mastered every weapon and style, even reinventing some sword schools, she is delighted when she sees something new, like [[Klbkch]] and [[Ksmvr|Ksmvr&#039;s]] Silver Illusion sword school. She can be merciless and doesn&#039;t hesitate to shed blood even when training. Zeladona was described to be a &amp;quot;bit of a bastard.&amp;quot;  However, she notably refrained from killing or amputating limbs during the Trial of a Thousand Blades, though when fighting with [[Pekona]], she admitted she would have cut off the [Blade Dancer&#039;s] arm in other circumstances. As someone who learned and mastered Skills instead of simply acquiring them from levelling, Zeladona looks down at [Warriors] who do otherwise. Having recognized that [[Eldavin]]&#039;s sword mastery was copied from [[Teriarch|someone else&#039;s]] memory, she was much more aggressive in their fight, and threatened to kill him if he raised a sword in her presence again.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Zeladona lived ~1000 years before the Long Night during which magic died. She is [[Chandrar| Chandrarian]]. She visited every continent, including Tiernas the Continent of Glass, with the exception of [[Rhir]] which was a lifeless blasted wasteland at the time. She visited the [[Drath Archipelago]] 1176 years prior to the return of magic to learn from their blade masters, and she taught the ancestors of House [[Veltras Family|Veltras]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/11/26/9-67-pt-1/ Chapter 9.67 (Pt. 1)]&amp;lt;/ref&amp;gt; Zeladona lived to be so old she was turning to dust.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
&lt;br /&gt;
* [Blademistress of Ancients] Lv. 84&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
* [Cleave the Mortal W—]&lt;br /&gt;
** (Skill Name Incomplete. Possible [Cleave the Mortal World])&lt;br /&gt;
* [Dagger Art: Grin of the Vortex]&lt;br /&gt;
*[Leap of Twin Swallows]&lt;br /&gt;
*[Lightning Iai]&lt;br /&gt;
*{{Color|#99cc00|[Walk of the Blademaster, Path of Legends]}}&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/12/18/9-29/ Chapter 9.29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Blade Styles: ====&lt;br /&gt;
&lt;br /&gt;
* Soul’s Light&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Arts of Viscera&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/04/30/9-41-pt-3/ Chapter 9.41 (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Samal]]&#039;s Key-Schools&lt;br /&gt;
* ??? - An ancient style that even Dragons used&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
* Dragonbone sword&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Wyvern-scale armor&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Zeladona bears the same epiphet &amp;quot;of Blades&amp;quot; as [[Greydath]].&lt;br /&gt;
* She never encountered [[Goblins]], as they were near extinct at the time and had faded into legend.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
* In Zeladona&#039;s first appearance, her class was listed as [Swordmistress of Ancients].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
* She once had a pet [[Sword Crabs|Sword Crab]].&amp;lt;ref&amp;gt;[https://np.reddit.com/r/ProgressionFantasy/comments/1fizzqn/ama_with_pirateaba_author_of_the_wandering_inn/ Reddit AMA 2024 September 17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To herself] and [[Erin Solstice|Erin]]) “A true blade of Drath! Simply made, but they endure! And look—what a strange, small little festival! It calls me hence. Lend me your body, Erin. You have given me a glorious death—and a chance even now. &#039;&#039;I shall teach them what you wished.&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To everyone]) “&#039;&#039;I see the unworthy and the talented, the weak and the glorious.&#039;&#039; Look now, [Blademasters] of each and every era! I am Zeladona, [Blademistress of Ancients]! We convene the oldest trial in blood and glory! Face me, you warriors gathered here! Show me the sharpness of your souls!”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Symphony]]) “&#039;&#039;You have the honor of seeing it. Be it so coarse as to speak a Skill aloud—&#039;&#039;come, singers of deadly little lullabies.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Pertheine]]) “You sang too much together. In armor, in pride. Not enough alone.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Pekona]]) “Try this blade. Try them all. You’ve only ever sung with the melody of home.”&lt;br /&gt;
* [https://wanderinginn.com/2022/12/21/9-30/ To] [[Eldavin]]:&lt;br /&gt;
** “&#039;&#039;You know the song and the words. But you don’t practice.&#039;&#039; You sing loudly, but you have not earned it. You don’t deserve this.”&lt;br /&gt;
** “You did not master this—whomever you are. You are a Skill incarnate. All borrowed power, no form of your own. &#039;&#039;But even masters elevate Skills.&#039;&#039; You have earned nothing.”&lt;br /&gt;
** “Raise that blade in my presence and I will take your head off.”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Taletevirion]]) “Master, will you not fight with me? Even if you will not dance this day away? To you—I could give you what is so richly deserved. Perhaps. Will you not dare it and try?”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Redscar]]) “Had I been alive to realize this truth—I had never faced a Goblin in my years. No wonder your kind refused to die. &#039;&#039;Stand, one last time, warrior. And show me how you would die.&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Colthei|Colth]] and [[Ressa]]) &#039;&#039;“Sinister warrior, you had a fine teacher. Keep practicing. Come now, girl of shadows.”&#039;&#039;&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Ressa]] and [[Durene Faerise|Durene]] and [[Tyrion Veltras|Tyrion]]) “Then I have nothing to say. Because I was always alone. And the sword was all I ever wanted. Come, child of Trolls. Show me courage. &#039;&#039;You last of all, lord of the woods.&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Tyrion Veltras|Tyrion]]) “&#039;&#039;Oh, stranger. Oh, man trapped in a boy’s body. Oh, child—have you never seen art with sword and shield?&#039;&#039;”&lt;br /&gt;
*[https://wanderinginn.com/2022/12/21/9-30/ To] [[Tyrion Veltras|Tyrion]] and herself:&lt;br /&gt;
** “Stranger, you have longer than I. Damn you. I give you nothing but—”&lt;br /&gt;
** “—envy. Cherish your years. &#039;&#039;Would I another decade even in age! I envy half-Elves! I wish I had sat at the feet of [[Sprigaena|her]], the origin of this all, and worshiped her and begged her to learn!&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2022/12/21/9-30/ To] [[Drassi Tewing|Drassi]]) “&#039;&#039;What happened then?&#039;&#039; Names…places…who called me here? Erin…I should repay her. Has she any enemies? You—tell me whom this girl hates, and I will kill them.”&lt;br /&gt;
* [https://wanderinginn.com/2022/12/21/9-30/ To the] [[System]]:&lt;br /&gt;
** “Yes, each one. Yes and yes…may I not say…? Damn you twice upon Dragons’ scales, then. And thank you, if aught can be said to one such as…yes.”&lt;br /&gt;
** “Who? &#039;&#039;Oh.&#039;&#039; I care it not. I know how it would be—but these things happen. I would cut down those who dishonored my festival and trials—but I am not living, am I? No, I would not &#039;&#039;always&#039;&#039; cut down one. It varies. Such things do. Let [[Halrac Everam|him]] go, then. Punishment? I care it not. I…”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Swordsmasters]]&lt;br /&gt;
[[Category:Blademistresses of Ancients]]&lt;br /&gt;
[[Category:Deceased]]&lt;br /&gt;
[[Category:Souls Consumed]]&lt;br /&gt;
[[Category:String People]]&lt;/div&gt;</summary>
		<author><name>Prestonjr</name></author>
	</entry>
</feed>