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	<updated>2026-04-03T18:13:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Yellow_Splatters&amp;diff=35594</id>
		<title>Yellow Splatters</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Yellow_Splatters&amp;diff=35594"/>
		<updated>2020-08-21T09:11:41Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Appearance */ Updated to post-rebirth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Gallery&lt;br /&gt;
|tab5 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character|name = Yellow Splatters|species = [[Antinium]]|status = Alive|occupation = Sergeant|residence = [[Liscor]]|first appearance = [https://wanderinginn.com/2018/02/17/4-13-l/ Chapter 4.13 L]|affiliation = *[[Liscor&#039;s Antinium Hive]]&lt;br /&gt;
*[[Pawn]]&lt;br /&gt;
*[[Painted Soldiers]]|gender = Male|image =  Yellow Splatters Close-Up by Jason Yao.png }}&#039;&#039;&#039;Yellow Splatters&#039;&#039;&#039; is a [[Painted Soldiers|Painted Antinium Soldier]] that belongs to [[Liscor&#039;s Antinium Hive|Liscor&#039;s Antinium hive]]. He was promoted to be a [Sergeant] prior to Pawn&#039;s second command.&lt;br /&gt;
==Appearance==&lt;br /&gt;
He looks like an Antinium Soldier, but bigger. His chitin looks like it is splattered with yellow paint all over his chest, arms, legs and neck.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
Yellow Splatters was first noticed by a Drake grandmother while on patrol in Liscor. He was on one of the first patrols Pawn had led, and had been on several patrols since. He was the first Antinium to demonstrate use of a skill while fighting a group of [[Shield Spiders]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/17/4-13-l/ Chapter 4.13 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prior to Pawn&#039;s second battle in the Hive, Yellow Splatters was selected by Pawn to be the Sergeant of Pawn&#039;s unit.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/20/4-15-l/ Chapter 4.15 L]&amp;lt;/ref&amp;gt; This changed his class from [Soldier] to [Sergeant] and caused him to grow a tiny amount. &lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
Yellow Splatters almost becomes an Aberration when the hive temporarily pushes the dungeon monsters back, and nearly kills Purple Smile. This occurs because the other Antinium don&#039;t initially inform Yellow Splatters about their plans to create traps and fortifications, so Yellow Splatters thinks they are needlessly sacrificing Antinium. &lt;br /&gt;
&lt;br /&gt;
During the Battle of Liscor, Pawn convinces Yellow Splatters and one hundred other Painted Antinium to follow him and help save Erin. This marks the first known time any non-Aberation Antinium directly disobey an order from the Free Queen. In the battle, Yellow Splatters dies. Pawn does not want him to be brought back with the Rite of Anastes, but Klbtch does. Anand and Belgrad decide that he should be brought back. &lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
During the Liscor Election Arc, Yellow Splatters is revealed to have successfully undergone the Rite of Anastes and is presented as a hero of the battle. He comes back in a new body with yellow splatters a part of his body instead of paint and the ability to speak. His voice is noted to be that of a leader. He tells Pawn that he has seen Heaven, but it is small and fragile. &lt;br /&gt;
&lt;br /&gt;
Yellow Splatters and Numbtongue bond over the battle of Liscor and being outcasts from regular Liscoran society after Numbtongue saves one of Yellow Splatter&#039;s [Soldiers]. Numbtongue teaches Yellow Splatters about several Redfang traps and tells him how potions would help mitigate many Antinium weaknesses. This causes the pair to go to Octavia&#039;s shop in Celum, where they defend the Alchemist shop from [Thugs]. &lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
Yellow Splatters and Anand receive some Progunator training from Klbtch. This involves them both commanding excess Antinium in battle against the Dungeon. Klbtch&#039;s disregard for regular Antinium lives angers Yellow Splatters. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
* [Sergeant] Lv. ? (mid-20s)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/12/07/6-62-l/ Chapter 6.62 L]&amp;lt;/ref&amp;gt; (derived from [Soldier])&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* [Power Strike]&lt;br /&gt;
* [Tough Carapace]&lt;br /&gt;
(For Leveling History see [[Yellow Splatters/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The yellow splatters of paint all over his carapace, are the result of someone throwing globs of paint at him.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* If [[Belgrade]] were to compare him to a chess piece, Yellow Splatters would be a Rook, as he is direct, powerful, but limited in that sense.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/02/4-41-l/ Chapter 4.41 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He loves books with bright pictures.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/02/5-25-l/ Chapter 5.25 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antinium]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Sergeants]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
[[Category:Free Antinium]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Painted Soldiers]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Verdan_Blackwood&amp;diff=35593</id>
		<title>Verdan Blackwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Verdan_Blackwood&amp;diff=35593"/>
		<updated>2020-08-21T09:02:08Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Background */ minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name = Verdan Blackwood|species = [[Human]]|gender = Male|status = Alive|affiliation = *[[Wistram Academy]] &lt;br /&gt;
*[[Iron Vanguard]]|occupation = Politicking [https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/]|first appearance = [https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)] (&#039;&#039;Mentioned&#039;&#039;)|residence = [[Baleros]]}}&#039;&#039;&#039;Verdan Blackwood &#039;&#039;&#039;is one of the Titled Archmages of [[Wistram Academy|Wistram]], as well as one of the two balerosian Titled Archmage. He is also associated with the [[Iron Vanguard]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Despite Verdan being a Human, he has been raised by [[Dullahans]], and partly duo to this, he would form ties to the Iron Vanguard in no small way.&lt;br /&gt;
&lt;br /&gt;
He had gone to the Wistram Academy, and would eventually rise enough to become a Titled Archmages. During the years there, he would engage in often partisan political discussion or activity with his peers. Eventually due to him became old enough that he would’t have the stamina anymore to continue to fight it out constantly with them, he would in all effect, retire, and go back to Baleros.&amp;lt;ref name=&amp;quot;:The Gecko of Illusions&amp;quot;&amp;gt;[https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/ Interlude – The Gecko of Illusions]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
He was stated to be strong enough to be able to take down a [[Sea Serpents|Sea Serpent]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt; It should be noted that while his stamina has radius due to his old age, he can still wield sufficient power.&amp;lt;ref name=&amp;quot;:The Gecko of Illusions&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:Iron Vanguard]]&lt;br /&gt;
[[Category:Titled Archmages]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Chapter_6.09&amp;diff=32014</id>
		<title>Chapter 6.09</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Chapter_6.09&amp;diff=32014"/>
		<updated>2020-07-06T13:59:19Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Synopsis */ Added the start of the chapter synopsis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_episode|title = Chapter 6.09|published = [https://wanderinginn.com/2019/04/20/6-09/ April 20, 2019]|previousChapter = [[Chapter 6.08]]|wordcount = 22,207|nextChapter = [[Chapter 6.10]]}}&#039;&#039;&#039;Chapter 6.09&#039;&#039;&#039; is the tenth chapter of [[Chapter List#Volume 6|Volume 6]].&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
After a quick discussion with Numbtongue, Lyonnette and Mrsha, Erin enters Pallass to visit. She is quickly stopped by Pallass&#039; watch, but is released shortly. &lt;br /&gt;
&lt;br /&gt;
She meets Lorent, who tries to sell her knifes. Erin doesn&#039;t recognize that he is a Dullahan, and is shocked upon seeing his head being removed, and nervously leaves.&lt;br /&gt;
&lt;br /&gt;
....&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* [[Erin Solstice]]&lt;br /&gt;
* [[Lyonette du Marquin]]&lt;br /&gt;
* [[Mrsha]]&lt;br /&gt;
* [[Numbtongue]]&lt;br /&gt;
* [[Apista]]&lt;br /&gt;
* [[Moore]]&lt;br /&gt;
* [[Ceria Springwalker]]&lt;br /&gt;
* [[Falene Skystrall]]&lt;br /&gt;
* [[Dawil Ironbreaker]]&lt;br /&gt;
* [[Typhenous]]&lt;br /&gt;
* [[Kel]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Nevvim]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Frasi]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Oza]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Venim]]&lt;br /&gt;
* ? - Drake [Runner] with bright white-pink scales (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Lorent]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* ? - Female Drake elevator attendant (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Rufelt]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Ishkr]]&lt;br /&gt;
* [[Drassi]]&lt;br /&gt;
* [[Lasica Feltail]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Maughin]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Pelt]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Xif]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Melinni]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* [[Grimalkin]] (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
* ? - Grimalkin&#039;s Apprentices (6 Drakes and [[Ferkr|1 Gnoll]]) (&#039;&#039;First Appearance&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Izril]]&lt;br /&gt;
** [[Floodplains]]&lt;br /&gt;
*** [[The Wandering Inn]]&lt;br /&gt;
** [[Pallass]]&lt;br /&gt;
*** Cunning Crafts&lt;br /&gt;
*** Melinni’s Meats&lt;br /&gt;
*** Tails and Scales&lt;br /&gt;
** Rockmites&#039; Nest Cave&lt;br /&gt;
&lt;br /&gt;
== Groups/Organisations Introduced and Mentioned ==&lt;br /&gt;
* Protectorate&lt;br /&gt;
* Assembly of Crafts&lt;br /&gt;
&lt;br /&gt;
== Creatures Introduced ==&lt;br /&gt;
* Rockmites&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
* [[Acid Flies]]&lt;br /&gt;
* [[Rock Crabs|Rock Crab]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* Purple Mana Stone&lt;br /&gt;
* [[Faerie Flowers]]&lt;br /&gt;
* [[Magical Door]]&lt;br /&gt;
* Lorent’s Knives&lt;br /&gt;
* [[Nali-Stick]]&lt;br /&gt;
* Breastplate&lt;br /&gt;
[[Category:Chapters]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Oldblood_Drakes&amp;diff=32013</id>
		<title>Oldblood Drakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Oldblood_Drakes&amp;diff=32013"/>
		<updated>2020-07-06T13:45:54Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Breath Weapon */ Added mention of Scorchlings and Frostlings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Oldblood Drakes&#039;&#039;&#039;, is a term referring to [[Drakes]] born with more of their [[Dragons|ancestor’s]] blood in their veins. For those who bore the rarest of their ancestor’s heritage, they are known as &#039;&#039;&#039;True Oldblood&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/23/6-33-e/ Chapter 6.33 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Less than one in a thousand Drakes had a hint of their ancestry in their veins. Any family could give birth to someone with the old blood, but families with pure bloodlines that went back to the dawn of the Drake species were far more likely to have a child with the old blood. &lt;br /&gt;
&lt;br /&gt;
Such individuals are cherished, and the families often given money and aid for simply raising them, as there is prestige in being of the old blood. It is ease for them to get a job in any position, and in some circles having a drop of the old blood was as good, if not better, as a noble title.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/24/4-16/ Chapter 4.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Due to their heritage, some of them have wings, others have only vestigial stumps, or half-formed wings. Others may have none at all, but they could breathe fire, lightning, mist, acid or something else entirely.&lt;br /&gt;
&lt;br /&gt;
=== Wings ===&lt;br /&gt;
Those who have wings, can use the magic in them to fly high into the sky, but only for around 12 minutes of flight, as it was very hard to stay aloft for long. As they were to heavy to fly normally, they would feel their magic burn in them and depleting itself with every wing beat, and unless they sustained their flight with magic as Dragons did, they would be forced to land.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Those who have half-formed or vestigial wings, they can&#039;t get off the ground.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/05/01/1-02-d-2/ Chapter 1.02 C]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Breath Weapon ===&lt;br /&gt;
For those who could use their breath as a weapon, they could not do so impunity, as some found it was often a curse as well as a blessing. Some Drakes grew faint of breath when they used their breath weapons, or injured their own throats.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Others would feel as though they are suffocating, and could only use their breath weapon for only a couple of times before they would likely die, due to lack of oxygen.&lt;br /&gt;
&lt;br /&gt;
Those whose dragonbreath goes out of control are called [[Scorchling|Scorchlings]], or Frostlings.&amp;lt;ref name=&amp;quot;6.61L&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/03/6-61-l/ Chapter 6.61 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wings and Breath Weapon ===&lt;br /&gt;
For those who&#039;s heritage are true though, they could use both their wings and breath attack without issues.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable Oldblood ==&lt;br /&gt;
* [[Luciva Skybreath]] - True Oldblood&lt;br /&gt;
* [[Osthia Blackwing]] - High Heritage&lt;br /&gt;
* [[Zevara]] - Mid Heritage&lt;br /&gt;
* [[Cirille Bitterclaw]] - Low Heritage&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A company of Oldblood Drakes is in theory as good as a company of mages.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Oldblood Drakes born with both wings and a breath weapon are the rarest of all combinations.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/03/26/6-02/ Chapter 6.02]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Osthia Blackwing by flauschesoeckchen.PNG|Winged Oldbood by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Drakes]]&lt;br /&gt;
[[Category:Oldblood]]&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Drakes&amp;diff=32012</id>
		<title>Drakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Drakes&amp;diff=32012"/>
		<updated>2020-07-06T13:16:50Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Fixed a broken hyperlink.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Drakes&#039;&#039;&#039; are humanoid dragon-like beings, and one of the [[races]] of Innworld. Though they are the distant descendants of the great [[Dragons]] of old, they only bear a distant resemblance to them, and, unlike them, they are mortal beings who can level.&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Like their draconic ancestors, Drakes possess sharp claws; if appropriately sharpened, they are tough enough to pierce [[Antinium]] carpace.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ Chapter 3.23]&amp;lt;/ref&amp;gt; Like Dragons&#039;, their necks are adorned with spines, which can bleach over time for certain individuals, similar to balding in humans.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/25/6-28/ Chapter 6.28]&amp;lt;/ref&amp;gt; They also possess tails, the positioning of which is a large part of Drake body language.&lt;br /&gt;
&lt;br /&gt;
Drakes have scales in varied colors from Green, Red, Pink, Blue, Yellow and Dark, and some have even coloration patterns. Drakes with Green scales are the most common, while scales very bright (like Red) or very dark are the least likely to be seen, especially without patterns, as they are rare. Even rarer are scales that have a bright glow, a unique flame coloration and a midnight black color.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/21/5-13/ Chapter 5.13]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes bear a certain resemblance to [[Lizardfolk]], but it is a grievous &#039;&#039;faux pas&#039;&#039; to point this out to a Drake.&lt;br /&gt;
&lt;br /&gt;
=== Lifespan ===&lt;br /&gt;
Drakes don’t live past seventy or eighty years on average. Nevertheless, with magic, one could live far longer. As long as a hundred and twenty years. Apparently some have even reached a hundred and forty, albeit by consuming numerous potions and using artifacts.&amp;lt;ref name=&amp;quot;6.50 I&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/19/6-50-i/ Chapter 6.50 I&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Physical Abilities ===&lt;br /&gt;
&lt;br /&gt;
=== Senses ===&lt;br /&gt;
* &#039;&#039;&#039;Smell:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sight:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Magical Abilities ===&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
Drakes don&#039;t make a difference among each other based on scale colors like Humans are prone to. However, some Drakes are more magical, and can be regarded as subraces.&lt;br /&gt;
* [[Oldblood Drakes]] are more or less venerated as they share attributes of [[Dragons]], the ancestors of the Drakes: they are able to spit fire, acid or lightning or because they have wings and may even be able to fly.&lt;br /&gt;
* [[Scorchling|Scorchlings]] are of the same cloth as Oldbloods, but are regarded as cursed failures, given that their inherited traits are harming them. This shows in flaked-off scales or bad self-inflicted injuries when they try to breath fire.&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
The stereotypical Drakes are orderly people, readily obeying their own authorities, and sticking to their laws strictly. These laws are seemingly put into place to make a society possible at all, since Drakes also tend to be very possessive and unwilling to share what belongs to them. Other traits are that Drakes are immensely proud of their heritage (naming Dragons as their ancestors) and their culture. Naturally, not all Drakes follow such stereotypes, but a surprisingly large and vocal amount of them tries to enforce such traditions, making their overall culture somewhat unyielding and static.&lt;br /&gt;
&lt;br /&gt;
If there was a ranking for &amp;quot;bad-tempered species&amp;quot;, Drakes would probably be at the top of that list, competing for first place with [[Centaurs]] and [[Minotaurs]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&amp;lt;/ref&amp;gt; There are various sayings about Drakes, like &amp;quot;&#039;&#039;one Drake’s trouble, two is a fight, three will burn your house down, and four means war&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/09/4-44-m/ Chapter 4.44 M]&amp;lt;/ref&amp;gt; or &amp;quot;&#039;&#039;if the world was destroyed and there was only dust left, Drakes would fight over who had the most dust&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/01/5-16-s/ Chapter 5.16 S]&amp;lt;/ref&amp;gt;, which respectively describes the aggressive and greedy stereotypes of Drakes.&lt;br /&gt;
&lt;br /&gt;
=== Environmental preferences ===&lt;br /&gt;
Drakes like dry climate, enjoy the sun, and open spaces.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/08/20/1-07/ Chapter 1.07]&amp;lt;/ref&amp;gt; When it comes to choosing their home, however, Drakes prefer to settle behind safe and large Walls.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/12/3-03/ Chapter 3.03]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
Very young Drakes like to bite everything they can fit their mouths around.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/07/08/2-35/ Chapter 2.42]&amp;lt;/ref&amp;gt; Later, they enter into a hoarding phase, when they can&#039;t share anything with others and even take other people&#039;s stuff (like the toys of fellow children). Even as adults, Drakes may retain that strong hoarding instinct.&lt;br /&gt;
&lt;br /&gt;
=== Customs ===&lt;br /&gt;
Drakes have many customs regarding their tails. They consider their tails to be private body parts, and it is considered erotic to touch a drake&#039;s tail.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/17/side-story-mating-rituals/ Side Story – Mating Rituals]&amp;lt;/ref&amp;gt; Another Drake tradition revolving around tails, is in regards to their marriage customs: proposal among drakes is done by placing a ring around the tail of the drake they wish to marry.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/22/2-16/ Chapter 2.16]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prejudices and Superstitions ===&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Drakes speak &amp;quot;common&amp;quot; (Earth&#039;s modern English) but have a distinct script that is different from the Latin alphabet that Humans are using. Learning to read that script has been reported as rather easy.&lt;br /&gt;
&lt;br /&gt;
=== Clothing Habits ===&lt;br /&gt;
Most Drakes wear ancient-Greek style togas or robes. Some of them wear sarongs, though likely only female ones.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/10/16/1-21/ Chapter 1.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the male Drakes wear rather little clothing, sometimes leaving their chests completely bare save for a light cloak. Female ones usually had more on.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2016/09/14/1-14/ Chapter 1.14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sexuality ===&lt;br /&gt;
The traditionalist Drake society is somewhat sexist or at least paternalistic with regards to partner choices: Female Drakes, especially young ones, are regarded as not fit for marriage outside of their species and suggesting otherwise makes huge scandalous waves. Meanwhile male Drakes choosing a non-Drake partner are much more accepted.&lt;br /&gt;
&lt;br /&gt;
As gender-intended symbols, Drakes use a straight tail for men and a curly tail for women.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2016/12/07/1-30/ Chapter 1.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A large taboo among Drakes is homosexuality, at least in [[Pallass]]ian circles. The term &#039;&#039;&amp;quot;Turnscale&amp;quot;&#039;&#039; is a derogatory term for homosexuals among Drakes&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/04/5-18-s/ Chapter 5.18 S]&amp;lt;/ref&amp;gt;. [Guardspeople] violently crack down on the private affairs of &amp;quot;Turnscales&amp;quot; and displays of same-gender affection are widely regarded as offensive to Drakedom itself.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/03/interlude-dancing-and-brawling/ Interlude - Dancing and Brawling]&amp;lt;/ref&amp;gt; Even if those who say so are a vocal minority, they have driven queers - including transgender - into the criminal underworld.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/04/12/7-17-s/ Chapter 7.17 S]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Lizardfolk]] ===&lt;br /&gt;
Many if not most Drakes do not like [[Lizardfolk]] at all, possibly due to their resemblance. Drakes are mammals and see themselves as superior when compared with egglaying Lizardfolk. Seeing how Drakes tend to be orderly, proud and often grumpy, they loathe the super-social, talkative nature of Lizardfolk. The other way around, Lizardfolk seem to be aware of the animosity towards them, but find it funny.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lizard&amp;quot; is one of the ultimate insults towards Drakes, especially when uttered by non-Drakes. Non-Drakes who honestly confuse the two races should expect to be subject to stern lectures by Drakes.&lt;br /&gt;
&lt;br /&gt;
=== [[Gnolls]] ===&lt;br /&gt;
Most Drakes officially accepted Gnolls in their cities as a large and helpful minority, given that there are much more Drakes in all of Southern Izril than Gnolls. Only rare Drake communities have up to a third of their population being Gnolls; one fifth or less is more common; and at some places there are lower percentages even.&lt;br /&gt;
&lt;br /&gt;
While Gnolls are often subtly (or less subtly) discriminated against, most Drakes seem to be okay with accepting Gnolls as their equals in general. Nevertheless, Drake cities are usually governed entirely or mostly by Drakes, and interspecies marriage is frowned upon or derided by more traditional Drakes.&lt;br /&gt;
&lt;br /&gt;
=== [[Humans]] ===&lt;br /&gt;
Humans had landed on their shores millennia ago, and the Drakes never forgave the land they had ceded to them. Drakes always considered them a threat and a foe. It was more of a bad rivalry now, as neither side did more than send armies to the [[Blood Fields]] each year to kill each other. But give them half a chance and the Drakes would happily invade the north, while the Humans would do the same.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There were quite a few Drakes who’d decided to live in Human lands, for all they were actively discouraged from doing so by the Drake cities. But while they hadn’t invaded each other in decades, the Humans and Drakes were still nominally at war. If a Drake [General] led his soldiers past [[Liscor]], or a Human [Lord] moved past the [[Blood Fields]], it might start a war again.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/19/4-47/ Chapter 4.47]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Dullahans]], [[Garudas]] and others ===&lt;br /&gt;
Both the [[Chandrar]]ian race of the Garudas, the [[Baleros]]ian race of the Dullahans and the [[Terandria]]n race of the [[Dwarves]] are just minorities in Southern Izril. Multicultural Pallass has a larger population of the first two, but this is probably due to them standing out even in the [[Walled Cities]].&lt;br /&gt;
&lt;br /&gt;
=== [[Antinium]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Goblins]] ===&lt;br /&gt;
&lt;br /&gt;
=== Relations with other races ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Like Dragons, they &#039;&#039;really&#039;&#039; love shiny objects.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/24/2-23/ Chapter 2.23]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drakes usually don&#039;t consider Humans attractive, describing them as too &#039;&#039;fleshy&#039;&#039;.&lt;br /&gt;
* Kebabs are the favorite food of Drakes.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/12/05/3-35/ Chapter 3.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;The Triumph of Scales&#039;&#039; is a classic Drake military book.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/16/4-46/ Chapter 4.46]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drakes don’t have that many mages. They don’t take to magic as some other species do. They say it’s dishonorable, too easy—not military.&amp;lt;ref name=&amp;quot;:Pt.4&amp;quot;&amp;gt;[https://wanderinginn.com/2018/06/26/s02-the-antinium-wars-pt-4/ S02 – The Antinium Wars (Pt.4)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Ilvriss Gemscale by flauschesoeckchen.PNG|Male Drake by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
Selys by flauschesoeckchen.PNG|Female Drake by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
Drake kid by flauschesoeckchen.PNG|Child Drake by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
Drake.png|Drake by Aristide Twain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Drakes]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Oteslia&amp;diff=32011</id>
		<title>Oteslia</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Oteslia&amp;diff=32011"/>
		<updated>2020-07-06T13:10:15Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Overview */ Added mention of Druids.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Oteslia&#039;&#039;&#039; is one of the [[Walled Cities]] of [[Izril]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Coats_of_Arms_Oteslia.png|thumb|200px|Coat of Arms for Oteslia in tower shield format, by Enyavar]]&lt;br /&gt;
Oteslia is famous for having the best agricultural products in Izril&#039;s south.&amp;lt;ref name=&amp;quot;6.11&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]&amp;lt;/ref&amp;gt; They have excellent animal breeds, rich harvests, the best [Gardeners] and a great knowledge when it comes to growing plants, even plants from all around the world.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/13/6-30/ Chapter 6.30], [https://wanderinginn.com/2019/08/17/6-38/ Chapter 6.38]&amp;lt;/ref&amp;gt; This fame also extends to Oteslian [Chefs] and their cooking.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oteslia is also host to one of the biggest [Druid] Circle in Izril.&amp;lt;ref name=&amp;quot;a_meeting_of_druids&amp;quot;&amp;gt;[https://wanderinginn.com/2020/07/01/interlude-a-meeting-of-druids/ Interlude – A Meeting of [Druids&amp;amp;#93;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only in comparison with the other five Walled Cities who are even richer, Oteslia is considered to be lacking financial resources.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At one time Oteslia fought off 6 Adult-Stage [[Crelers]]. Manus’ reported on the battle claiming that if two Elder Crelers had attacked the city, it might have fallen.&amp;lt;ref name=&amp;quot;:6.67&amp;quot;&amp;gt;[https://wanderinginn.com/2019/12/29/6-67/ Chapter 6.67]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two centuries ago, General [[Ironscales]] from Oteslia lost the [[Heartflame Breastplate]] in a battle against [[Humans]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/09/01/5-17-s/ Chapter 5.17 S]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the time of the storylines of books 5 and 6, Oteslia fights in a dispute with [[Zeres]]. Supported by the [[Liscorian Army]], Oteslia was besieging the other Walled City.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/08/21/5-13/ Chapter 5.13]&amp;lt;/ref&amp;gt; That &amp;quot;defense contract&amp;quot; was concluded as the Election in Liscor happened.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oteslia and Salazsar were the staunchest supporters of Liscor in the dispute of the Walled Cities whether or not to answer [[Liscor]]&#039;s call for help against the human/goblin invasion of [[Tyrion Veltras]]/[[Reiss]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/01/22/5-54-2/ Chapter 5.54 (Canon version)]&amp;lt;/ref&amp;gt; Oteslia then committed its Winged Raiders, which didn&#039;t arrive in Liscor in a state ready to fight,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/02/19/5-61/ Chapter 5.61]&amp;lt;/ref&amp;gt; after forced marching of six days.&lt;br /&gt;
&lt;br /&gt;
A conference is planned in Oteslia, that involves both [[Navine Gemscale]]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/10/19/6-50-i/ Chapter 6.50 I]&amp;lt;/ref&amp;gt; and [[Magnolia Reinhart]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/11/19/6-58/ Chapter 6.58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oteslia has the highest Gnoll-to-Drake ratio of all the Walled Cities. The city is governed by a &amp;quot;Grand Gardener&amp;quot;, who saw fit to declare war on [[Belchan]] in [[Chandrar]] after several Gnoll Tribes had been slaughtered there. As both nations are landlocked on their respective continentes, that declaration of war is symbolic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/01/7-11/ Chapter 7.11]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Oteslia is known to be the weakest of all Walled Cities when it comes to pure military strength. Word from Manus is that Oteslia is waiting to be burnt, even.&amp;lt;ref name=&amp;quot;6.33&amp;quot;&amp;gt;[https://wanderinginn.com/2019/07/23/6-33-e/ Chapter 6.33 E]&amp;lt;/ref&amp;gt; However, they have elite groups, among them the Winged Riders, an [[Oldblood Drakes|Oldblood]] Batallion who can lift their horses mid-run into the air. At least one of the riders in each company also rides a [[Pegasus]], which are incredibly rare animals and currently only bred in Oteslia.&amp;lt;ref name=&amp;quot;5.60&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Oteslian battle standard shows a view of the Walled City, and a huge tree in the background. Their colors are white and bright green.&amp;lt;ref name=&amp;quot;5.60&amp;quot;&amp;gt;[https://wanderinginn.com/2019/02/16/5-60/ Chapter 5.60]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another military unit is Oteslia’s Second Infantry.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/12/08/5-44/ Chapter 5.44]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The military is also strong enough to fight off 6 Adult-Stage Crelers simultaneity, and is supposedly capably to take an Elder-Stage Creler as well. Still they might lose against 2 Elder-Stage Crelers.&amp;lt;ref name=&amp;quot;:6.67&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Residents ==&lt;br /&gt;
* [[Baiss]], famous Oteslian Drake courier&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/30/5-33-b/ Chapter 5.33 B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oteslia has a supply of small beans that make you alert when chewing them - an import from [[Baleros]] which has been cultivated by the [Gardeners].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/02/interlude-embria/ Interlude - Embria]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* One of the Students of [[Niers Astoragon]] comes from Oteslia&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/04/6-22-d/ Chapter 6.22 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Oteslia rarely purchases secret information,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/10/16/5-29/ Chapter 5.29]&amp;lt;/ref&amp;gt; but however, they share information with [[Magnolia Reinhart]].&amp;lt;ref name=&amp;quot;6.33&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Walled Cities]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Oteslia]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Zara_Walker&amp;diff=31904</id>
		<title>Zara Walker</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Zara_Walker&amp;diff=31904"/>
		<updated>2020-07-02T10:33:59Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Appearance */ Added unknown appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|species = Human|gender = Female|status = Unknown|name = Zara Walker|aliases = &#039;strider_479&#039;|first appearance = [https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]|residence = [[Pentagost]]}}&#039;&#039;&#039;Zara Walker&#039;&#039;&#039; is of one of the people, who got transported to the other world from Earth. Her user name is &#039;&#039;&#039;[strider_479]&#039;&#039;&#039;.&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Zara&#039;s appearance is currently unknown.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Zara Walker, under the the name [strider_479], was part of a discussion in a chatroom, created by [[BlackMage|[BlackMage]]], between several people, who like her, got transported from Earth to the other world. At that time, Zara had only been in the new world for about two weeks and was currently residing in [[Pentagost]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Ranger] Lv. 16&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* She&#039;s from Australia.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ In Chatroom]) = More like a magical chatroom. I’m not sure how this is possible, though.&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ In Chatroom]) = Good information to know. I’m a Level 16 [Ranger], by the way.&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ In Chatroom]) = This Australian enough for you, ‘mate’?&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ In Chatroom]) = You trolling bastard.&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ In Chatroom]) = Important tips? Seems like leveling in this world is based on adversity, not repetition?&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ In Chatroom]) = Seriously. Stop asking questions. I watched Red Dog as a kid.&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ In Chatroom]) = DISCONNECT&lt;br /&gt;
* ([https://wanderinginn.com/2017/06/24/interlude-3/ In Chatroom]) = I can confirm that. I’ve seen the [[Frost Faeries|Winter Sprites]] too. They’re horrible. If you bother them they start avalanches. Stay away.&lt;br /&gt;
* ([https://wanderinginn.com/2017/06/24/interlude-3/ In Chatroom]) = It was pretty clear looking back that [[Batman|[batman]]] was a lot smarter than we thought. They figured out there was a [[Kent Scott|spy]] in the group and warned us in secret.&lt;br /&gt;
* ([https://wanderinginn.com/2017/06/24/interlude-3/ In Chatroom]) = First off, I’m not. Second, I was adopted. My birth name’s a mystery even to me.&lt;br /&gt;
* ([https://wanderinginn.com/2017/06/24/interlude-3/ In Chatroom]) = No worries. I’ll start. [Ranger], like I said. I’m in Terandria.&lt;br /&gt;
* ([https://wanderinginn.com/2017/06/24/interlude-3/ In Chatroom]) = Why are we doing this, by the way [BlackMage]? What’s the end goal for us?&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Earthworlders]]&lt;br /&gt;
[[Category:Rangers]]&lt;br /&gt;
[[Category:Terandria]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Thompson_Green&amp;diff=31903</id>
		<title>Thompson Green</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Thompson_Green&amp;diff=31903"/>
		<updated>2020-07-02T10:20:40Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Appearance */ added unknown appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|species = Human|gender = Male|first appearance = [https://wanderinginn.com/2017/03/07/interlude-2/ Interlude-2]|aliases = ayan}} &#039;&#039;&#039;Thompson Green&#039;&#039;&#039;, also known as &#039;&#039;&#039;ayan&#039;&#039;&#039;, is one of the many [[Earthworlders]] that arrived in [[Innworld]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
He expressed strong convictions: His statements revealed that he was opposed to Donald Trump, christian fundamentalism, and racism in general.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Thompson&#039;s appearance is currently unknown.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
He arrived in Innworld while the 2016 US primaries were still ongoing, but after Donald Trump was announced to be the Republican candidate (which means that he was abducted on Earth between May 3 and July 28, 2016).&lt;br /&gt;
&lt;br /&gt;
He arrived in Innworld 78 days before he received [[BlackMage]]&#039;s call.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If his statements are accurate, this would mean that he arrived in Innworld about a month before Erin, and also that days in Innworld are about four to five times longer than on Earth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels ===&lt;br /&gt;
* [Traveler] Lv. 4&lt;br /&gt;
* [Trader] Lv. 1&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Earthworlders]]&lt;br /&gt;
[[Category:Travelers]]&lt;br /&gt;
[[Category:Traders]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Imani_Okpara&amp;diff=31901</id>
		<title>Imani Okpara</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Imani_Okpara&amp;diff=31901"/>
		<updated>2020-07-02T10:18:13Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Added current residence. Added small excerpt for chronology about it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|species = [[Humans|Human]]|gender = Female|status = Alive|residence = *[[Invrisil]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*Laiss (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[The Wandering Inn]]|first appearance = *[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude - 2]&lt;br /&gt;
*[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.23]&lt;br /&gt;
*[https://wanderinginn.wordpress.com/2017/06/18/2-30/ Chapter 2.37] (&#039;&#039;Name Revealed&#039;&#039;)|age = 16-20&amp;lt;ref name=&amp;quot;2.37&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/18/2-30/ Chapter 2.37]&amp;lt;/ref&amp;gt;|name = Imani}}&#039;&#039;&#039;Imani&#039;&#039;&#039; is an [[Earthworlders|Earthworlder]] that was teleported to Innworld. She and a small group of other Earthers, were for a time under [[Magnolia Reinhart|Lady Magnolia&#039;s]] care.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She is a young woman with dark skin.&amp;lt;ref name=&amp;quot;:2.37&amp;quot;&amp;gt;[https://wanderinginn.com/2017/06/18/2-30/ Chapter 2.37]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
After witnessing everybody in her group getting killed, she became depressive.&amp;lt;ref name=&amp;quot;:2.37&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of late she seems to have developed an earlier stage of [https://en.wikipedia.org/wiki/Agoraphobia Agoraphobia], but not to a sever dirge as she was still able to travel with the other Earthers outside.&amp;lt;ref name=&amp;quot;:6.68&amp;quot;&amp;gt;[https://wanderinginn.com/2020/01/01/6-68/ Chapter 6.68]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
When Imani was in the Chicago airport with a group of people, all of them suddenly found themselves in a remote area, in Innworld.&amp;lt;ref name=&amp;quot;:2.37&amp;quot; /&amp;gt; To their despair, they appeared right next to a nest of [[Crelers]], and it had Juveniles stage in it as well.&lt;br /&gt;
&lt;br /&gt;
To survive the Earthers had climbed on rocks, as the Juveniles stage ones couldn’t climb them. As for the smaller ones, the Earthers kept trying to throw them off.&amp;lt;ref name=&amp;quot;:6.68&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a moment of respite, they then had received a chatroom invitation sent by [[Aaron Vanwell|BlackMage]]. In the chatroom they had used the [asdf] user name, and had been begging for help, but to no avail.&amp;lt;ref name=&amp;quot;:Interlude - 2&amp;quot;&amp;gt;[https://wanderinginn.com/2017/03/07/interlude-2/ Interlude - 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point, all people in Imani&#039;s group were killed with her being the only survivor. She would eventually find herself in a small village until Lady Magnolia finds her, and brings Imani to her residence in [[Invrisil]].&amp;lt;ref name=&amp;quot;:2.37&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
....&lt;br /&gt;
&lt;br /&gt;
Imani now resides in [[The Wandering Inn]], Along with the rest of Magnolia&#039;s Earthers.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Survivor] Lv. ?&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While it is not confirmed if she is &amp;quot;asdf&amp;quot; the one who was talking in the chatroom or not, if she is then her favorite Movie is: [https://en.wikipedia.org/wiki/Star_Wars:_Episode_III_%E2%80%93_Revenge_of_the_Sith Star Wars Episode III].&amp;lt;ref name=&amp;quot;:Interlude - 2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* ([https://wanderinginn.com/2017/06/18/2-30/ To] [[Erin Solstice|Erin]]) “I hid. On the rocks. They can’t climb rocks.”&lt;br /&gt;
* ([https://wanderinginn.com/2017/06/18/2-30/ To] [[Erin Solstice|Erin]]) “They all died.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/01/6-68/ To] [[Ryoka Griffin|Ryoka]]) “[[Crelers|Tunnel Crawlers]]. They—we appeared right next to them. Lots of us. We ran. And we got a call—but no one helped us.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Earthworlders]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Jenkil_Thert&amp;diff=31896</id>
		<title>Jenkil Thert</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Jenkil_Thert&amp;diff=31896"/>
		<updated>2020-07-02T10:11:25Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Added to categorie &amp;quot;Deceased&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|aliases = Ratwhisperer|species = [[Humans|Human]]|gender = Male|status = Deceased|residence = Filk|first appearance = [https://wanderinginn.com/2019/08/27/6-41-e/ Chapter 6.41]|occupation = Broker}}&lt;br /&gt;
&#039;&#039;&#039;Jenkil Thert&#039;&#039;&#039;, self-styled &#039;&#039;&#039;‘Ratwhisperer’&#039;&#039;&#039;, was the top [Fence] of [[Filk]], with connection to the small criminal scene of Filk.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
== Personality ==&lt;br /&gt;
He was a greasy, arrogant man.&amp;lt;ref name=&amp;quot;6.41 E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
[[Ryoka]] had sent [[Charlay]] to Filk to buy information on the new [[Riverfarm]] Witches, especially [[Belavierr]]. He demanded 3 gold in advance payment for that research.&amp;lt;ref name=&amp;quot;6.41 E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once he knew how high the bounty on Belavierr was, the Ratwhisperer proved uncooperative and planned to auction off the location of the [Stitch Witch] and her coven. [[Fierre]] paid [[Daufica Longshel]] 8 gold, with orders to set his business on fire. However, the [Fence] was already killed by Belavierr&#039;s curse when Daufica and her [Thugs] got there.&lt;br /&gt;
&lt;br /&gt;
He was found with his tongue stitched to the roof of his mouth. His nose was sewn shut.&amp;lt;ref name=&amp;quot;6.42 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/09/07/6-42-e/ Chapter 6.42 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Fence] Lv.&amp;lt;ref name=&amp;quot;6.41 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ 6.41 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Broker] Lv.&amp;lt;ref name=&amp;quot;6.41 E&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ 6.41 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
== Trivia ==&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Brokers]]&lt;br /&gt;
[[Category:Filk]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Deceased]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lizardfolk&amp;diff=31892</id>
		<title>Lizardfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lizardfolk&amp;diff=31892"/>
		<updated>2020-07-02T10:04:13Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Appearance */ Added physical description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lizardfolk&#039;&#039;&#039; are humanoid Lizards and one of the [[Races]] of Innworld.&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Lizardfolk&#039;&#039;&#039; are bipedal and take on the appearance of walking lizards. They superficially resembles [[Drakes]], however Lizardfolk are more colorful and have neck frills.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Physical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
By and large, Lizardfolk are carnivorous. As such they prefer to eat undercooked meat.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
To an extent, Lizardfolk are a race naturally inclined towards magic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Special Abilities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Some of the Lizardfolk can breathe underwater.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/08/20/1-07/ Chapter 1.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
By fulfilling certain unknown conditions, the Lizardfolk can evolve into a new subtypes forms.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/06/1-05-d/ Chapter 1.05 D]&amp;lt;/ref&amp;gt; Unlike Goblins, who have just the possibility to become Hobogoblins, Lizardfolk have numerous evolution paths. Unfortunately, most Lizardfolk don&#039;t evolve at all. The majority that &#039;&#039;do &#039;&#039;become Nagas, Gorgons or Lamias, which are the most common. Still that is not the end though. After having gained a new form, it is possible to change even further. For instance, the Lamias could become Star Lamias. It’s very complex and some people think they all belong to different species, which is not the case.&amp;lt;ref name=&amp;quot;:Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Known Evolutionary Subtypes: ====&lt;br /&gt;
* [[Nagas|&#039;&#039;&#039;Nagas&#039;&#039;&#039;]]: Small, but very strong. Also the kind of form the Lizardfolk turn into most of the time if they don’t have a set path.&lt;br /&gt;
* &#039;&#039;&#039;Gorgons&#039;&#039;&#039;: Huge, strong and tough. A perfect form for fighters.&lt;br /&gt;
* &#039;&#039;&#039;Lamia&#039;&#039;&#039;: Smaller then Nagas, but they have larger brains. Common for [Mages] and other intellectuals.&lt;br /&gt;
** &#039;&#039;&#039;Star Lamia&#039;&#039;&#039;: A Lamia secondary evolutionary form.&lt;br /&gt;
* &#039;&#039;&#039;Quexal&#039;&#039;&#039;: One of the rare possible forms. They are the fastest of the Lizardfolk evolutions, bar none. They can jump and even glide depending on the circumstances.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/28/6-20-d/ Chapter 6.20 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Medusa&#039;&#039;&#039;: One of the rare possible forms. While not as smart as Lamias, they are close, and even if not as strong and tough as Gorgons or even Nagas, they can heal and &amp;lt;em&amp;gt;see&amp;lt;/em&amp;gt; trough their hair-snakes. They are also solitary.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/10/7-22-d/ Chapter 7.22 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
The Lizardfolk live usually near water.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Drakes]] ===&lt;br /&gt;
While Drakes strongly dislike it if someone mistakes them with the Lizardfolk and they don&#039;t see them favourably at all, the Lizardfolk seem to be rather nonchalant about it, showing that the feud is more one-sided.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relations with other Races ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Lizardfolk by flauschesoeckchen.PNG|Lizardman by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard girl by flauschesoeckchen.PNG| Little Lizard girl by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
Naga by flauschesoeckchen.PNG|Naga by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Lizardfolk]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lizardfolk&amp;diff=31889</id>
		<title>Lizardfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lizardfolk&amp;diff=31889"/>
		<updated>2020-07-02T09:44:22Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: more typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lizardfolk&#039;&#039;&#039; are humanoid Lizards and one of the [[Races]] of Innworld.&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Physical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
By and large, Lizardfolk are carnivorous. As such they prefer to eat undercooked meat.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
To an extent, Lizardfolk are a race naturally inclined towards magic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Special Abilities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Some of the Lizardfolk can breathe underwater.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/08/20/1-07/ Chapter 1.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
By fulfilling certain unknown conditions, the Lizardfolk can evolve into a new subtypes forms.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/06/1-05-d/ Chapter 1.05 D]&amp;lt;/ref&amp;gt; Unlike Goblins, who have just the possibility to become Hobogoblins, Lizardfolk have numerous evolution paths. Unfortunately, most Lizardfolk don&#039;t evolve at all. The majority that &#039;&#039;do &#039;&#039;become Nagas, Gorgons or Lamias, which are the most common. Still that is not the end though. After having gained a new form, it is possible to change even further. For instance, the Lamias could become Star Lamias. It’s very complex and some people think they all belong to different species, which is not the case.&amp;lt;ref name=&amp;quot;:Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Known Evolutionary Subtypes: ====&lt;br /&gt;
* [[Nagas|&#039;&#039;&#039;Nagas&#039;&#039;&#039;]]: Small, but very strong. Also the kind of form the Lizardfolk turn into most of the time if they don’t have a set path.&lt;br /&gt;
* &#039;&#039;&#039;Gorgons&#039;&#039;&#039;: Huge, strong and tough. A perfect form for fighters.&lt;br /&gt;
* &#039;&#039;&#039;Lamia&#039;&#039;&#039;: Smaller then Nagas, but they have larger brains. Common for [Mages] and other intellectuals.&lt;br /&gt;
** &#039;&#039;&#039;Star Lamia&#039;&#039;&#039;: A Lamia secondary evolutionary form.&lt;br /&gt;
* &#039;&#039;&#039;Quexal&#039;&#039;&#039;: One of the rare possible forms. They are the fastest of the Lizardfolk evolutions, bar none. They can jump and even glide depending on the circumstances.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/28/6-20-d/ Chapter 6.20 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Medusa&#039;&#039;&#039;: One of the rare possible forms. While not as smart as Lamias, they are close, and even if not as strong and tough as Gorgons or even Nagas, they can heal and &amp;lt;em&amp;gt;see&amp;lt;/em&amp;gt; trough their hair-snakes. They are also solitary.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/10/7-22-d/ Chapter 7.22 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
The Lizardfolk live usually near water.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Drakes]] ===&lt;br /&gt;
While Drakes strongly dislike it if someone mistakes them with the Lizardfolk and they don&#039;t see them favourably at all, the Lizardfolk seem to be rather nonchalant about it, showing that the feud is more one-sided.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relations with other Races ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Lizardfolk by flauschesoeckchen.PNG|Lizardman by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard girl by flauschesoeckchen.PNG| Little Lizard girl by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
Naga by flauschesoeckchen.PNG|Naga by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Lizardfolk]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lizardfolk&amp;diff=31888</id>
		<title>Lizardfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lizardfolk&amp;diff=31888"/>
		<updated>2020-07-02T09:42:43Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: A typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lizardfolk&#039;&#039;&#039; are humanoid Lizards and one of the [[Races]] of Innworld.&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Physical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
By and large, Lizardfolk are carnivorous. As such they prefer to eat undercooked meat.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magical Qualities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
To an extent, Lizardfolk are a race naturally inclined towards magic.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Special Abilities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Some of the Lizardfolk can breathe underwater.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/08/20/1-07/ Chapter 1.07]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
By fulfilling certain unknown conditions, the Lizardfolk can evolve into a new subtypes forms.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/06/1-05-d/ Chapter 1.05 D]&amp;lt;/ref&amp;gt; Unlike Goblins, who have just the possibility to become Hobogoblins, Lizardfolk have numerous evolution paths. Unfortunately, most Lizardfolk don&#039;t evolve at all. The majority that &#039;&#039;do &#039;&#039;become Nagas, Gorgons or Lamias, which are the most common. Still that is not the end though. After having gained a new form, it is possible to change even further. For instance, the Lamias could become Star Lamias. It’s very complex and some people think they all belong to different species, which is not the case.&amp;lt;ref name=&amp;quot;:Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Known Evolutionary Subtypes: ====&lt;br /&gt;
* [[Nagas|&#039;&#039;&#039;Nagas&#039;&#039;&#039;]]: Small, but very strong. Also the kind of form the Lizardfolk turn into most of the time if they don’t have a set path.&lt;br /&gt;
* &#039;&#039;&#039;Gorgons&#039;&#039;&#039;: Huge, strong and tough. A perfect form for fighters.&lt;br /&gt;
* &#039;&#039;&#039;Lamia&#039;&#039;&#039;: Small then Nagas, but have larger brains. Common for [Mages] and other intellectuals.&lt;br /&gt;
** &#039;&#039;&#039;Star Lamia&#039;&#039;&#039;: A Lamia secondary evolutionary form.&lt;br /&gt;
* &#039;&#039;&#039;Quexal&#039;&#039;&#039;: One of the rare possible forms. They are the fastest of the Lizardfolk evolutions, bar none. They can jump and even glide depending on the circumstances.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/05/28/6-20-d/ Chapter 6.20 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Medusa&#039;&#039;&#039;: One of the rare possible forms. While not as smart as Lamias, they are close, and even it not as strong and tough as Gorgons or even Nagas, they can heal and &amp;lt;em&amp;gt;see&amp;lt;/em&amp;gt; trough their hair-snakes. They also solitary.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/10/7-22-d/ Chapter 7.22 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
The Lizardfolk live usually near water.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Drakes]] ===&lt;br /&gt;
While Drakes strongly dislike it if someone mistakes them with the Lizardfolk and they don&#039;t see them favourably at all, the Lizardfolk seem to be rather nonchalant about it, showing that the feud is more one-sided.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relations with other Races ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Lizardfolk by flauschesoeckchen.PNG|Lizardman by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard girl by flauschesoeckchen.PNG| Little Lizard girl by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
Naga by flauschesoeckchen.PNG|Naga by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Lizardfolk]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Half-Gazers&amp;diff=31887</id>
		<title>Half-Gazers</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Half-Gazers&amp;diff=31887"/>
		<updated>2020-07-02T09:36:43Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: /* Relations */ Added mention of Gazi Pathseeker. added information about their rarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Half-Gazers&#039;&#039;&#039; are part [[Gazers|Gazer]], and one of the [[races]] of Innworld.&lt;br /&gt;
&lt;br /&gt;
== Biology and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Half-Gazers have a humanoid form, with orange-brown skin, four-fingered hands, five eyes with one huge central eye and four pupil-less smaller eyes surrounding it, and a mouth filled with sharp teeth. They do not have a nose, and their Blood has a bright orange-yellow color.&lt;br /&gt;
&lt;br /&gt;
=== Physical Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Eyesight ====&lt;br /&gt;
Their five eyes allow them to see at great distance and even through objects at close range.&lt;br /&gt;
&lt;br /&gt;
=== Magical Abilities ===&lt;br /&gt;
As Gazers are highly magical beings, Half-Gazers are naturally inclined towards magic&amp;lt;ref name=&amp;quot;4.06 KM&amp;quot; /&amp;gt;, able to cast spells as easily as looking.&amp;lt;ref name=&amp;quot;1.40&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt; And just like them, their magic is more chaotic than typical [Mages]&#039;s.&amp;lt;ref name=&amp;quot;4.06 KM&amp;quot;&amp;gt;[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]&amp;lt;/ref&amp;gt; &lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
By honing and strengthen their main eye, they can perceive everything in their surroundings, as well as detect the names, classes and skills of others.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
Half-Gazers are rare, and as such do not interact with most other races.&lt;br /&gt;
&lt;br /&gt;
The most known Half-Gazer is [[Gazi Pathseeker]]. &lt;br /&gt;
&lt;br /&gt;
=== Relations with other Races ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Half-Gazers]]&lt;br /&gt;
[[Category:Gazers]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=31882</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=31882"/>
		<updated>2020-07-01T13:58:37Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Added hyperlink to newly created page Verdan Blackwood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Aquais&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Orenaius&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* Scriptel&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/ Interlude – The Gecko of Illusions]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Sedoli&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]] (Current)&lt;br /&gt;
* [[Nailihuaile]] (Current)&lt;br /&gt;
* [[Viltach]] (Current)&lt;br /&gt;
* [[Amerys]] (Current/Imprisoned)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdan Blackwood]] (Current) &amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Unnamed female Izrilian Archmage&lt;br /&gt;
Former Archmages&lt;br /&gt;
* Balkizat (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Zelkyr (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Nekhret (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Perril Chandler (Former)&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
* Quexia&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
* Praemla&lt;br /&gt;
* Ramon&lt;br /&gt;
* Quesm&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monstressa du Valeross (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Isceil (&#039;&#039;Graduate/&#039;&#039;Deceased&#039;&#039;&#039;&#039;)&lt;br /&gt;
* Bezale (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Ulinde (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Palt (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Verdan_Blackwood&amp;diff=31881</id>
		<title>Verdan Blackwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Verdan_Blackwood&amp;diff=31881"/>
		<updated>2020-07-01T13:55:54Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name = Verdan Blackwood|species = [[Human]]|gender = Male|status = Alive|affiliation = *[[Wistram Academy]] &lt;br /&gt;
*[[Iron Vanguard]]|occupation = Politicking [https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/]|first appearance = [https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)] (&#039;&#039;Mentioned&#039;&#039;)}}&#039;&#039;&#039;Verdan Blackwood &#039;&#039;&#039;is a balerosian Archmage of [[Wistram Academy|Wistram]] associated with the [[Iron Vanguard]].&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=S03_%E2%80%93_Wistram_Days_(Pt.3)&amp;diff=31880</id>
		<title>S03 – Wistram Days (Pt.3)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=S03_%E2%80%93_Wistram_Days_(Pt.3)&amp;diff=31880"/>
		<updated>2020-07-01T13:54:26Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Added hyperlink to newly created page Verdan Blackwood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_episode|wordcount = 10,162|previousChapter = [[S03 – Wistram Days (Pt.2)]]|nextChapter = [[S03 – Wistram Days (Pt.4)]]|title = S03 – Wistram Days (Pt.3)|published = [https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ November 11, 2017]}}&#039;&#039;&#039;S03 – Wistram Days (Pt.3)&#039;&#039;&#039; is the third part of the [[Chapter List#Side Stories|side story]] of Wistram Days.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* [[Pisces]]&lt;br /&gt;
* [[Ceria Springwalker]]&lt;br /&gt;
* [[Cognita]]&lt;br /&gt;
* [[Nemistra Verdinan]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Elkrin &#039;&#039;(First Appearance)&#039;&#039;&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* Fedric &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Zelkyr]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* Tshysa &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* Belfore &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* Yim &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Amerys]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Verdan Blackwood]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
* [[Charles de Trevalier]] &#039;&#039;(Mentioned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Factions Introduced ==&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Wistram Academy]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* Spellbook&lt;br /&gt;
* Truth Crystal&lt;br /&gt;
[[Category:Chapters]]&lt;br /&gt;
[[Category:Side Stories]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Iron_Vanguard&amp;diff=31879</id>
		<title>Iron Vanguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Iron_Vanguard&amp;diff=31879"/>
		<updated>2020-07-01T13:53:12Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Added hyperlink to newly created page Verdan Blackwood. removed plural.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Iron Vanguard&#039;&#039;&#039; is one of the four mercenary groups that make out [[The Four Companies of Baleros|The Four Companies]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The reason for having that name is mainly due to the fact that they mainly have enlisted [[Dullahans]], who basically are walking &#039;&#039;armors&#039;&#039;. That doesn&#039;t mean, though, that they soleley take Dullahans; anybody with good armor is allowed to join the company. &lt;br /&gt;
&lt;br /&gt;
Their leader, a Dullahan as well, has established a base for the company in the north, where at least eighteen cities are under their protection.&amp;lt;ref name=&amp;quot;1.00D&amp;quot;&amp;gt;[https://wanderinginn.com/2017/07/14/1-00-d/ 1.00 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are also called &#039;&#039;&#039;Armored Legion&#039;&#039;&#039; and &#039;&#039;&#039;Iron Legion&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;1.00D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
=== Known Members ===&lt;br /&gt;
* [[Seer of Steel]] - Leader&lt;br /&gt;
* [[Tulm the Mithril]] - Second-in-command&lt;br /&gt;
* [[Xol|Xol of Ingrilt]] - Juggernaut Vanguard&lt;br /&gt;
* Heldam - Second Armor Captain&lt;br /&gt;
* Shailt - Sixth Armor Captain&lt;br /&gt;
* [[Verdan Blackwood]] - Titled Archmage&amp;lt;ref&amp;gt;[https://thewanderinginn.fandom.com/wiki/Viltach Interlude – The Gecko of Illusions]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Former Members ===&lt;br /&gt;
* Sorolat - Grandmarshal (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As a result of wearing good armor, all troops are known to be &#039;&#039;tough as nails.&#039;&#039;&amp;lt;ref name=&amp;quot;1.00D&amp;quot; /&amp;gt;&lt;br /&gt;
* Their Dullahans have metal armor, which, opposed to the wood armor that &#039;&#039;weaker&#039;&#039; Dullahans only carry, is an indication for their strength.&amp;lt;ref name=&amp;quot;1.00D&amp;quot; /&amp;gt;&lt;br /&gt;
* They were introduced as being &amp;quot;always at odds&amp;quot; with the [[Maelstrom’s Howling|Flowing Wind Company]].&amp;lt;ref name=&amp;quot;1.00D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Companies]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Verdan_Blackwood&amp;diff=31878</id>
		<title>Verdan Blackwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Verdan_Blackwood&amp;diff=31878"/>
		<updated>2020-07-01T13:43:10Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Punctuation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name = Verdan Blackwood|species = [[Human]]|gender = Male|status = Alive|affiliation = *[[Wistram Academy]] &lt;br /&gt;
*[[Iron Vanguard]]|occupation = Politicking [https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/]|first appearance = [https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)] (&#039;&#039;Mentionned&#039;&#039;)}}&#039;&#039;&#039;Verdan Blackwood &#039;&#039;&#039;is a balerosian Archmage of [[Wistram Academy|Wistram]] associated with the [[Iron Vanguard]].&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Verdan_Blackwood&amp;diff=31874</id>
		<title>Verdan Blackwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Verdan_Blackwood&amp;diff=31874"/>
		<updated>2020-07-01T13:42:43Z</updated>

		<summary type="html">&lt;p&gt;SpiderInMyEar: Page created, added character infobox and a single sentence. Cant really go much further currently.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name = Verdan Blackwood|species = [[Human]]|gender = Male|status = Alive|affiliation = *[[Wistram Academy]] &lt;br /&gt;
*[[Iron Vanguard]]|occupation = Politicking [https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/]|first appearance = [https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)] (&#039;&#039;Mentionned&#039;&#039;)}}&#039;&#039;&#039;Verdan Blackwood &#039;&#039;&#039;is a balerosian Archmage of [[Wistram Academy|Wistram]] associated With the [[Iron Vanguard]].&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Baleros]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>SpiderInMyEar</name></author>
	</entry>
</feed>