<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wanderinginn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheKranger</id>
	<title>The Wandering Inn Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wanderinginn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheKranger"/>
	<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/Special:Contributions/TheKranger"/>
	<updated>2026-04-24T01:56:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=42078</id>
		<title>Lyonette du Marquin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=42078"/>
		<updated>2020-11-08T05:55:32Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
|tab3 = Leveling History&lt;br /&gt;
|tab4 = Relationships&lt;br /&gt;
|tab5 = Gallery&lt;br /&gt;
|tab6 = Quotes&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|gender = Female&lt;br /&gt;
|status = Alive&lt;br /&gt;
|occupation = Inn Manager&lt;br /&gt;
|residence = [[The Wandering Inn]]&lt;br /&gt;
|species = [[Humans|Human]]&lt;br /&gt;
|name = Lyonette du Marquin&lt;br /&gt;
|aliases = Lyon&lt;br /&gt;
|affiliation = *[[Calanfer]]&lt;br /&gt;
*[[Hundred Families of Terandria]] &lt;br /&gt;
*[[House Marquin]] &lt;br /&gt;
*[[The Wandering Inn]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2016/12/11/1-31/ Chapter 1.31]&lt;br /&gt;
|age = 18&amp;lt;ref name=&amp;quot;4.14 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|image = Lyonette by Anito.png&lt;br /&gt;
|caption1 = By Anito&lt;br /&gt;
|family = *Seraphel (&#039;&#039;4th Elder Sister&#039;&#039;)&lt;br /&gt;
*[[Mrsha]] (&#039;&#039;Foster Daughter&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lyonette du Marquin&#039;&#039;&#039; is the 6th Princess in line for the Eternal Throne of [[Calanfer]]. She ran away from home to [[Izril]], where she was forced to resort to thievery in order to survive. After being caught by the [[Liscor]] Guard Watch she was exiled, but saved by [[Erin Solstice]] with indirect help from Selys Shivertail and [[Pisces Jealnet]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She has a thin face, with bright red hair and bright blue eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt; Her height is similar to that of a Worker&#039;s.&amp;lt;ref name=&amp;quot;5.26 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt; She was described as lovely by Lord Alman Ranga, one of the few Humans to comment on her appearance.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lyon&#039;s personality has changed dramatically over the course of the story. At the beginning, she was overly dramatic, lazy, spoiled and rude. She had no qualms stealing from &#039;peasants.&#039;&lt;br /&gt;
&lt;br /&gt;
Since being taken in by Erin though, she became slightly more inclined to work, for the sake of leveling. Although she initially disliked the [Barmaid] [[Classes|class]] because it is a class used by peasants, she loved leveling.&lt;br /&gt;
&lt;br /&gt;
She initially abhors anything that isn&#039;t human, excluding [[Mrsha]]. After [[Erin Solstice|Erin]] left [[Liscor]] and she was left alone, she overcame her fear of the [[Antinium]] and became friends with [[Pawn]].&lt;br /&gt;
&lt;br /&gt;
Lyonette has shown great bravery and intelligence, such as single-handedly retrieving honey and bees from the cave of Ashfire Bees using smoke from Erin&#039;s [[Faerie Flowers|magical flowers]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 3.21 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;By the Spring of 23 A.F., Lyonette had become happy as a helper in the inn, being able to manage day-to-day tasks and make decisions.&amp;lt;ref&amp;gt;[[Chapter 5.24 L]]&amp;lt;/ref&amp;gt; She temporarily loses her [Princess] class after no longer feeling like one due to her occupation, but regains the consolidated class [Worldly Princess] instead.&lt;br /&gt;
&lt;br /&gt;
Lyonette is very intelligent, responsible, and organized. She has been described as being like a Drake in her enjoyment of making money.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Lyonette is from the Terandrian kingdom of Calanfer, where she was the 3rd daughter and 6th Princess. She  received instruction from tutors and her parents on a wide range of topics before she ran away, with some notable topics brought up by her in the story being secrets of classes and leveling, law, aura usage, and basic magic.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Feeling useless at her home in Terandria, she ran away and booked a passage to Izril. After having arrived there, she had to escape from various monsters and with no food or money had to struggle not to starve to death.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Thief Lyon by pkay.png|thumb|220x220px|Thief Lyonette by [[Fanworks/Pkay|Pkay]]|alt=]]&lt;br /&gt;
Lyonette came to Liscor with one of the caravans, though probably without their knowledge, that traveled there after having heard about the new discovered dungeon. As she had no money, she stole food and clothes, with the assistance of her magical artifacts, in order to survive. Eventually, [[Krshia Silverfang|Krshia and]] several other Gnoll merchants used Krshia&#039;s stall to bait her. Although they succeeded in catching her, it also resulted in the destruction of Krshia&#039;s stall, and more importantly, in the destruction of various spellbooks that were collected by the [[Silverfang Tribe]], ruining their work of the last decade.&lt;br /&gt;
&lt;br /&gt;
As Liscor&#039;s Watch was wary of executing a possibly noble-born or the child of an important figure. As a result, the child was exiled from Liscor without any proper resources.&lt;br /&gt;
&lt;br /&gt;
[[Selys]], a friend of [[Erin Solstice|Erin]], struck a bargain with [[Pisces]]. In exchange for informing Erin of Lyonette&#039;s sentence, Selys  made Pisces a Bronze-Ranked Adventurer. Erin saved Lyon and subsequently hired her for [[the Wandering Inn]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; When Erin is unable to handle Lyonette&#039;s bad behavior and unwillingness to work, she is placed under [[Toren|Toren&#039;s]] tutelage.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.01 T]&amp;lt;/ref&amp;gt; Toren torments Lyonette by hitting her and throwing her into Shield Spider nests when she disobeys.&lt;br /&gt;
&lt;br /&gt;
When Erin is stranded in Celum, Lyonette is forced to manage the inn, take care of Mrsha, and provide for herself on her own. She is helped by Pawn and Olesm while alone. She becomes repentant for her previous actions and has Pawn gift Krshia as jar of Ashfire Bee honey on her behalf as the beginning of an apology. Zel Shivertail begins staying at the inn soon after and has Lyonette&#039;s exile revoked.&lt;br /&gt;
&lt;br /&gt;
When Erin returns she is dismissive of Lyonette&#039;s achievements, but Zel confronts her and forces her to recognize how Lyonette has changed and adapted. &lt;br /&gt;
&lt;br /&gt;
When Erin hires Safry and Maran, human [Barmaids] from Celum, they bully Lyonette due to their higher levels in the [Barmaid] class, and upset her with to their laziness and racism towards non-humans. Lyonette informs Erin, and Erin fires them after they push Mrsha. When Erin wishes Toren was back, Lyonette yells at Erin, telling her the degree to which Toren abused her, and venting her anger at not being trusted or listened to even after she changed. After Erin and Lyonette reconcile, Lyonette begins taking on a greater level of responsibility in the inn, managing the money and much of the logistics.&lt;br /&gt;
&lt;br /&gt;
She remains out of the spotlight for the next few arcs of the story, primarily managing the mundane day-to-day affairs of the inn and raising Mrsha. &lt;br /&gt;
&lt;br /&gt;
When being training in basic sword fighting by Brunkr, he confides in her that he dreams of being a [Knight], but that as a Gnoll it is difficult for him to attain the class. When she thinks that no one is listening, Lyonette turns away and knights him with a whisper. However, she underestimates how good Gnollish hearing is, and Brunkr, Ishkr, and Mrsha all end up hearing her knight him. Brunkr gains the class the next day, and both he and Krshia are thankful towards Lyonette. After Brunkr&#039;s death, Lyonette upgrades Krshia&#039;s [Shopkeeper] class to [Royal Shopkeeper], starting a friendship between the two. &lt;br /&gt;
&lt;br /&gt;
Later, after leveling in a variety of classes and getting used to life in the inn, she stops thinking of herself as a princess, loses the class, and is heartbroken. Pawn discovers this and organizes a ball to get Lyonette her [Princess] class back. She is initially against the idea but eventually acquiesces, and after reconciling her other classes with being a [Princess], regains her princess class and consolidates all her other classes into the upgraded class [Worldly Princess]. &lt;br /&gt;
&lt;br /&gt;
When Mrsha is abducted by the Raskghar, Lyonette joins the final assault on the Raskghar camp to rescue her, using her [Flawless Attempt] skill to wound Nokha. &lt;br /&gt;
&lt;br /&gt;
Some time after the Siege of Liscor, Lyonette approaches Watch Captain Zevara to buy back her confiscated artifacts, impressing her with her bearing and understand of Drake law. She begins paying back the debt to the city for the property she destroyed using her earnings alone.&lt;br /&gt;
&lt;br /&gt;
When the Wistram team arrives in Liscor, Lyonette convinces Erin that she cannot afford to stubbornly stand alone and never give concessions when dealing with the world&#039;s power players, leading to her taking the deal offered by Palt&#039;s faction. &lt;br /&gt;
&lt;br /&gt;
After the inn is destroyed in the Creler attack, Lyonette designs and organizes the construction of the new inn, making it significantly larger and effectively a fortress.&lt;br /&gt;
&lt;br /&gt;
Afterward, outside of managing the inn, Lyonette was largely been spending her free time teaching Mrsha, engaging in a relationship with Pawn, and occasionally meeting up with the two friends she has made in Liscor, Krshia and Zevara. After gaining the [Magnified Training] skill, Lyonette begins training in magic using the Rihal spellbook with Krshia&#039;s permission, and trains with the sword with Zevara and the Watch. &lt;br /&gt;
&lt;br /&gt;
After Magnolia, Pryde and Wuvren came to the inn and used their auras to suppress Erin, Lyonette began helping Erin train her aura usage. When Maviola visited the inn soon after, she and Lyonette both recognized the other for what they truly were, and became friends. When Maviola began teaching Erin aura usage, she remarked that Lyonette was a prodigy, reaching a higher level as a Princess at her age than most princesses do in a lifetime.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Worldly Princess] Lv. 20&lt;br /&gt;
** Derived from [Princess] Lv. 6&lt;br /&gt;
** Classes Consolidated to [Worldly Princess] Level 11:&lt;br /&gt;
*** [Princess] Lv. 6&lt;br /&gt;
*** [Barmaid] Lv. 15&lt;br /&gt;
*** [Beast Tamer] Lv. 5&lt;br /&gt;
*** [Carer] Lv. 8&lt;br /&gt;
*** [Tactician] Lv. 2&lt;br /&gt;
*** [Warrior] Lv. 4&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Balanced Posture]&lt;br /&gt;
* [Basic Cleaning]&lt;br /&gt;
* [Basic Cooking]&lt;br /&gt;
* [Basic Crafting]&lt;br /&gt;
* [Basic Footwork]&lt;br /&gt;
* [Basic Leadership]&lt;br /&gt;
* [Basic Negotiator]&lt;br /&gt;
* [Boon of the Princess]&lt;br /&gt;
* [Calming Touch]&lt;br /&gt;
* [Charming Smile]&lt;br /&gt;
* [Detect Poison]&lt;br /&gt;
* [Flawless Attempt]&lt;br /&gt;
* [Healthy Rearing]&lt;br /&gt;
* [Imperial Aura]&lt;br /&gt;
* [Lesser Bond]&lt;br /&gt;
* [Lesser Intuition]&lt;br /&gt;
* [Lesser Stamina]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Magnified Training]&lt;br /&gt;
* [Royal Tax]&lt;br /&gt;
* [Weapon Proficiency: Sword]&lt;br /&gt;
&lt;br /&gt;
=== Apista Skills: ===&lt;br /&gt;
Skills that apply only to [[Apista]].&lt;br /&gt;
* [Agile Flier]&lt;br /&gt;
* [Basic Training]&lt;br /&gt;
* [Crimson Stinger]&lt;br /&gt;
* [Enhanced Intelligence]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Light]&lt;br /&gt;
* [Razorwind] (partially learned)&lt;br /&gt;
(For Leveling History see [[Lyonette du Marquin/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lyonette is the third daughter in her family.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite being two years younger than Erin, she is a bit taller than her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/01/7-04/ Chapter 7.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While sheinitially  appeared ] in [[Chapter 1.31|Ch 1.31]], it took around 55 chapters for her identity to be finally revealed in [[Chapter 2.21|Ch 2.21]].&lt;br /&gt;
* She was revealed to be a [Princess] in [[chapter 1.33|Ch 1.33]] &lt;br /&gt;
* She is distantly related to [[Magnolia Reinhart]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/14/2-21/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Before she had started leveling in her new classes, four years went by without her having gained a single level,&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Chapter 3.23 L]]&amp;lt;/ref&amp;gt; resulting in her almost forgetting the feeling of doing so.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/08/2-35/ Chapter 2.35]&amp;lt;/ref&amp;gt; Therefore, she &#039;&#039;cherishes &#039;&#039;every level she now gains, no matter how insignificant the class might be.&lt;br /&gt;
* She loves dogs. And Gnolls!&lt;br /&gt;
*Being a [Princess], even if a low leveled one, Lyonette is permitted to grant individuals unique classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Her family believes that by gaining classes that are completely unfitting to royals, such as Lyonette&#039;s [Barmaid] classs, one sullies their position. Especially her mother seems to be of that opinion, hating letting the princes even take [Knight] and [Commander] classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*When she was still thieving in Liscor, Lyon owned the [[Cloak of Balshadow]], several emerald rings capable of at least shooting a spider web&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt; (possibly [Sticky Webbing]), and throwing a fireball&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; strong enough to destroy low-enchanted magical tomes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lyon is expected to pay 47 gold coins of&#039;&#039;&#039; &#039;&#039;&#039;her own volition for the damages she caused (that excludes the destruction of the Krshia&#039;s shops and the spellbooks).&amp;lt;ref name=&amp;quot;6.08&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Back in Terandria, the nobles that do not know that she is a runaway are gossiping that she has refused every single suitor, except for partaking in the most removed of dances. They speculated that she has a serious suitor, or is afflicted with some kind of disease.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Princesses]]&lt;br /&gt;
[[Category:Barmaids]]&lt;br /&gt;
[[Category:Carers]]&lt;br /&gt;
[[Category:Beast Tamers]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Worldly Princesses]]&lt;br /&gt;
[[Category:Tacticians]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:House Marquin]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
[[Category:The Wandering Inn]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=33076</id>
		<title>Lyonette du Marquin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=33076"/>
		<updated>2020-07-26T08:50:58Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: relationships update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Inn Manager|residence = [[The Wandering Inn]]|species = [[Humans|Human]]|name = Lyonette du Marquin|aliases = Lyon|affiliation = *[[Calanfer]]&lt;br /&gt;
*[[Hundred Families of Terandria]] &lt;br /&gt;
*[[House Marquin]] &lt;br /&gt;
*[[The Wandering Inn]]|first appearance = [https://wanderinginn.wordpress.com/2016/12/11/1-31/ Chapter 1.31]|age = 18&amp;lt;ref name=&amp;quot;4.14 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Lyonette du Marquin&#039;&#039;&#039; is the 6th Princess in line for the Eternal Throne of [[Calanfer]]. She ran away from home to [[Izril]], where she was forced to resort to thievery in order to survive. After being caught by the [[Liscor]] Guard Watch she was exiled, but saved by [[Erin Solstice]] with indirect help from [[Pisces Jealnet]]. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She has a thin face, with bright red hair and bright blue eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt; Her height is similar to that of a Worker&#039;s.&amp;lt;ref name=&amp;quot;5.26 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lyon&#039;s personality has changed dramatically over the course of the story. At the beginning, she was overly dramatic, lazy, spoiled and rude. She has no qualms stealing from &#039;peasants.&#039;&lt;br /&gt;
&lt;br /&gt;
Since being taken in by Erin though, she&#039;s slightly more inclined to work, for the sake of leveling. Although she dislikes the [Barmaid] [[Classes|class]] because it is a class used by peasants, she loves leveling.&lt;br /&gt;
&lt;br /&gt;
She initially abhors anything that isn&#039;t human, excluding [[Mrsha]]. After [[Erin Solstice|Erin]] left [[Liscor]] and she was left alone, she overcame her fear of the [[Antinium]] and became friends with [[Pawn]].&lt;br /&gt;
&lt;br /&gt;
Lyonette has shown great bravery and intelligence, such as single-handedly retrieving honey and bees from the cave of Ashfire Bees using smoke from Erin&#039;s [[Faerie Flowers|magical flowers]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 3.21 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;By the Spring of 23 A.F., Lyonette has become happy as a helper in the inn, being able to manage day-to-day tasks and make proper decisions.&amp;lt;ref&amp;gt;[[Chapter 5.24 L]]&amp;lt;/ref&amp;gt; She loses her [Princess] class as a result of this realization, but gains the class [Worldly Princess] instead.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Feeling useless at her home in Terandria, she ran away and booked a passage to Izril. After having arrived there, she had to escape from various monsters and with no food or money had to struggle not to starve to death.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Thief Lyon by pkay.png|thumb|220x220px|Thief Lyonette by [https://ko-fi.com/peekay Pkay]]]&lt;br /&gt;
Lyonette came to Liscor with one of the caravans, though probably without their knowledge, that traveled there after having heard about the new discovered dungeon. As she had no money, she stole food and clothes, with the assistance of her magical artifacts, in order to survive. Eventually, [[Krshia Silverfang|Krshia and]] several other Gnoll merchants used Krshia&#039;s stall to bait her. Although they succeeded in catching her, it also resulted in the destruction of Krshia&#039;s stall, and more importantly, in the destruction of various spellbooks that were collected by the [[Silverfang Tribe]], ruining their work of the last decade.&lt;br /&gt;
&lt;br /&gt;
As Liscor&#039;s Watch was wary of executing a possibly noble-born or the child of an important figure. As a result, the child was exiled from Liscor without any proper resources.&lt;br /&gt;
&lt;br /&gt;
[[Selys]], a friend of [[Erin Solstice|Erin]], struck a bargain with [[Pisces]]. In exchange for notifying Erin of the Princess&#039; situation, Selys will make Pisces a Bronze-Ranked Adventurer. Erin saved Lyon and subsequently hired her for [[the Wandering Inn]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; Initially, she is placed under [[Toren|Toren&#039;s]] tutelage.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.01 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Erin is stranded in Celum, Lyonette is forced to manage the inn, take care of Mrsha, and provide for herself on her own. She is helped by Pawn and Olesm while alone. Zel Shivertail begins staying at the inn during this period and has Lyonette&#039;s exile revoked.&lt;br /&gt;
&lt;br /&gt;
When Erin returns she is dismissive of Lyonette&#039;s achievements, but Zel confronts her and forces her to recognize how Lyonette has changed and adapted. &lt;br /&gt;
&lt;br /&gt;
When Erin hires Safry and Maran, human [Barmaids] from Celum, they bully Lyonette due to their higher levels in the [Barmaid] class, and upset her with to their laziness and racism towards non-humans. Lyonette informs Erin, and Erin fires them after they push Mrsha. When Erin wishes Toren was back, Lyonette yells at Erin, telling her the degree to which Toren abused her, and venting her anger at not being trusted or listened to even after she changed. After Erin and Lyonette reconcile, Lyonette begins taking on a greater level of responsibility in the inn, managing the money and much of the logisitics.&lt;br /&gt;
&lt;br /&gt;
She remains out of the spotlight for the next few arcs of the story, primarily managing the mundane day-to-day affairs of the inn and raising Mrsha. &lt;br /&gt;
&lt;br /&gt;
When being training in basic sword fighting by Brunkr, he confides in her that he dreams of being a [Knight], but that as a Gnoll it is difficult for him to attain the class. Moments later Lyonette turns away and knights him in a whisper, but she underestimates how good Gnollish hearing is, and Brunkr, Ishkr, and Mrsha all end up hearing her knight him. Brunkr gains the class the next day, and both he and Krshia are thankful to Lyonette. After Brunkr&#039;s death, Lyonette upgrades Krshia&#039;s [Shopkeeper] class to [Royal Shopkeeper], beginning a friendship between the two. &lt;br /&gt;
&lt;br /&gt;
Later, after leveling in a variety of classes and getting used to life in the inn, she stops thinking of herself as a princess and loses the class. Pawn discovers this and organizes a ball to get Lyonette her [Princess] class back. She is initially against the idea but eventually acquiesces, and after reconciling her other classes with being a [Princess], regains her princess class and consolidates all her other classes into the upgraded class [Worldly Princess]. &lt;br /&gt;
&lt;br /&gt;
When Mrsha is abducted by the Raskghar, Lyonette joins the final assault on the Raskghar camp to rescue her, using her [Flawless Attempt] skill to wound Nokha. &lt;br /&gt;
&lt;br /&gt;
Some time after the Siege of Liscor, Lyonette approaches Watch Captain Zevara to buy back her confiscated artifacts, impressing her with her bearing and understand of Drake law. She begins paying back the debt to the city for the property she destroyed using her earnings alone.&lt;br /&gt;
&lt;br /&gt;
When the Wistram team arrives in Liscor, Lyonette convinces Erin that she cannot afford to stubbornly stand alone and never give concessions when dealing with the world&#039;s power players, leading to her taking the deal offered by Palt&#039;s faction. &lt;br /&gt;
&lt;br /&gt;
After the inn is destroyed in the Creler attack, Lyonette designs and organizes the construction of the new inn, making it significantly larger and effectively a fortress.&lt;br /&gt;
&lt;br /&gt;
Afterward, outside of managing the inn, Lyonette was largely been spending her free time teaching Mrsha, engaging in a relationship with Pawn, and occasionally meeting up with the two friends she has made in Liscor, Krshia and Zevara. &lt;br /&gt;
&lt;br /&gt;
After Magnolia, Pryde and Wuvren came to the inn and used their auras to suppress Erin, Lyonette began helping Erin train her aura usage. When Maviola visited the inn soon after, she and Lyonette both recognized the other for what they truly were, and became friends. When Maviola began teaching Erin aura usage, she remarked that Lyonette was a prodigy, reaching a higher level as a Princess at her age than most princesses do in a lifetime.&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Worldly Princess] Lv. 20&lt;br /&gt;
** Derived from [Princess] Lv. 6&lt;br /&gt;
** Classes Consolidated to [Worldly Princess] Level 11:&lt;br /&gt;
*** [Princess] Lv. 6&lt;br /&gt;
*** [Barmaid] Lv. 15&lt;br /&gt;
*** [Beast Tamer] Lv. 5&lt;br /&gt;
*** [Carer] Lv. 8&lt;br /&gt;
*** [Tactician] Lv. 2&lt;br /&gt;
*** [Warrior] Lv. 4&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Balanced Posture]&lt;br /&gt;
* [Basic Cleaning]&lt;br /&gt;
* [Basic Cooking]&lt;br /&gt;
* [Basic Crafting]&lt;br /&gt;
* [Basic Footwork]&lt;br /&gt;
* [Basic Leadership]&lt;br /&gt;
* [Basic Negotiator]&lt;br /&gt;
* [Boon of the Princess]&lt;br /&gt;
* [Calming Touch]&lt;br /&gt;
* [Charming Smile]&lt;br /&gt;
* [Detect Poison]&lt;br /&gt;
* [Flawless Attempt]&lt;br /&gt;
* [Healthy Rearing]&lt;br /&gt;
* [Imperial Aura]&lt;br /&gt;
* [Lesser Bond]&lt;br /&gt;
* [Lesser Intuition]&lt;br /&gt;
* [Lesser Stamina]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Magnified Training]&lt;br /&gt;
* [Royal Tax]&lt;br /&gt;
* [Weapon Proficiency: Sword]&lt;br /&gt;
&lt;br /&gt;
=== Apista Skills: ===&lt;br /&gt;
Skills that apply only to [[Apista]].&lt;br /&gt;
* [Agile Flier]&lt;br /&gt;
* [Basic Training]&lt;br /&gt;
* [Crimson Stinger]&lt;br /&gt;
* [Enhanced Intelligence]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Light]&lt;br /&gt;
* [Razorwind] (partially learned)&lt;br /&gt;
(For Leveling History see [[Lyonette/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Erin Solstice]] ===&lt;br /&gt;
Lyonette&#039;s early interactions with Erin are mostly hostile. As a [Princess], she refuses to take Erin&#039;s offer on being an employee seriously, and is either intentionally hostile or incompetent in performing the tasks of a barmaid. However, her perspective drastically changes after Erin is pulled away to meet Magnolia and she is left alone in the inn. By the time Erin returns, Lyonette has mastered the basic skills of running the inn and gains newfound respect for all that Erin does.&amp;lt;ref&amp;gt;[[Chapter 3.32]]&amp;lt;/ref&amp;gt; While Erin&#039;s initial reaction to her skills was skepticism and criticism, after a tongue-lashing by Zel, the two reconcile.&lt;br /&gt;
&lt;br /&gt;
After Erin hires [[Ishkr]], [[Drassi]], [[Safry]], and [[Maran]], Lyonette undergoes struggles to maintain control of the inn. She frequently clashed with Safry and Maran, human barmaids from Celum who do not respect the Drakes and Gnolls of the inn. During the climatic clash, she screams at Erin, revealing how hurt she was by Erin&#039;s continued disrespect as well as her lack of control over Toren, who frequently abused her. She runs away, believing that she would be once again fired, but Ryoka comes out and helps her get back on her feet, returning to the Inn.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 4.15 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mrsha]] ===&lt;br /&gt;
Lyonette begins taking care of Mrsha when Erin was gone from the Inn.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Lyonette raises Mrsha as her daughter, and Mrsha accepts Lyonette as her mother. Lyonette is extremely protective of Mrsha, and raises her to the best of her ability.&lt;br /&gt;
&lt;br /&gt;
=== [[Pawn]] ===&lt;br /&gt;
Although Lyonette is initially terrified of the [[Antinium]], she starts to change her attitude while she is alone in the inn. During that time, [[Pawn]] was the first person to become one of her regular customers, and Lyonette provides meals to Pawn&#039;s soldiers during their first excursion above ground.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt; She helps Pawn create the first batch of Painted Soldiers when Mrsha gets into paint cans and leaves white paw prints on a damaged soldier.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Later, when Pawn goes through a crisis of leadership, Lyonette inspires Pawn to be a leader, even if he was unable to fight himself. She encourages Pawn with her knowledge of how [Queens] inspired armies, and teaches Pawn how to be more graceful in leadership.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her relationship with Pawn is further explored when she loses her [Princess] class. Pawn notices her gloom and visits her daily, praying for the return of her class. When Lyonette realizes that Pawn is trying to change her, she flies into a fit of rage, yelling at Pawn.&amp;lt;ref&amp;gt;[[Chapter 5.25 L]]&amp;lt;/ref&amp;gt; After Pawn puts on a ball for her, to regain what it feels like to be a [Princess], she realizes that Pawn loves her.&amp;lt;ref&amp;gt;[[Chapter 5.26 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ryoka Griffin]] ===&lt;br /&gt;
Ryoka helps Lyonette stand up for herself after Erin returns and when Safry and Maran bully her, and Lyonette is thankful to her. When Ryoka runs away after Brunkr&#039;s death, Mrsha is distraught and wrongfully blames herself and her Doombringer nature for driving Ryoka away. Lyonette has to deal with the aftermath of Ryoka&#039;s abrupt departure on Mrsha, and her protectiveness results in her becoming very angry at Ryoka for the distress she caused Mrsha. This is further amplified when Ryoka send&#039;s Magnolia&#039;s Earthers to the inn, reopening old wounds for Mrsha, and when Ryoka returns to the inn, Lyonette slaps her and has to be pulled off her. Lyonette does recognize how important Ryoka is to Mrsha and her anger cools after her initial outburst.&lt;br /&gt;
&lt;br /&gt;
=== [[Silverfang Tribe|Liscorian Gnolls]] ===&lt;br /&gt;
Lyonette&#039;s first interaction with the city is with Krshia, where she inadvertently destroys Krshia&#039;s stall, and the magic books hidden within it. She is outcast by the city, and the Gnolls shun her. However, she slowly returns to their good graces. With the help of Pawn as an intermediary, Lyonette offers Krshia a jar of honey and her apologies for what she had done.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Chapter 3.23 L]]&amp;lt;/ref&amp;gt; Although she is banned from the city, she argues to reenter for the sake of Mrsha.&amp;lt;ref&amp;gt;[[Chapter 3.27 M]]&amp;lt;/ref&amp;gt; After Ryoka paid her debt, Lyonette is no longer shunned by them.&lt;br /&gt;
&lt;br /&gt;
==== [[Krshia Silverfang]] ====&lt;br /&gt;
After Lyonette properly apologizes to Krshia, she is tolerated, and once Ryoka pays the debt, Krshia treats her normally. After Lyonette knights Brunkr and he is killed, Krshia tells Lyonette she is aware of of her [Princess] status, and promises to keep it a secret. She emphasizes the significance of Lyonette granting Brunkr&#039;s greatest wish before his death, and fully forgives her. Lyonette grants Krshia the [Royal Shopkeeper] class, and Krshia chooses to make Lyonette her &amp;quot;tribe-sister&amp;quot;, an honor she has given to no other human, including Erin or Ryoka. Krshia becomes one of Lyonette&#039;s best friends in Liscor, and a confidante. Lyonette tells her about her class, levels and skills, in addition to discussing her relationship with Pawn in a way she can&#039;t with Erin. Krshia also allows Lyonette to use the Rihal spellbook to learn a spell with [Magnified Training]. Krshia additionally credits Lyonette for adopting and raising Mrsha.&lt;br /&gt;
&lt;br /&gt;
==== [[Brunkr]] ====&lt;br /&gt;
When Brunkr arrived in Liscor after the destruction of Krshia&#039;s shop, he immediately attempted to kill Lyonette in Erin&#039;s inn, by was prevented from doing so by Erin, Toren, Griffon Hunt, the Halfseekers, the Watch, and Krshia. He remained extremely antagonistic to Lyonette, desiring retribution for her actions, until Erin helped treat his infected hand and saved it from amputation. He then agreed to train Lyonette in sword fighting to repay her. While teaching Lyonette, he confided to her that his dream was to become a [Knight] but that he could likely never achieve that since it would be highly unlikely that he could find a [Lord] to grant him the class. When taking a break from the lesson, Lyonette turns away and whispers the words to grant Brunkr the [Knight] class in her capacity as a [Princess]. Despite her turning away and whispering the words, Brunkr hears them, so when he wakes up the next day with the [Knight] class he knows how he obtained it. He is extremely thankful to Lyonette for this, but he is murdered by Venitra before he can properly thank her and before their friendship can develop further.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lyon is the third daughter in her family.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite being 2 years younger than Erin, she is a bit taller than her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/01/7-04/ Chapter 7.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While she appeared for the first time in [[Chapter 1.31|Ch 1.31]], it took around 55 chapters for her identity to be finally revealed in [[Chapter 2.21|Ch 2.21]].&lt;br /&gt;
* It was for the first time in [[chapter 1.33|1.33]] revealed that Lyon is a [Princess].&lt;br /&gt;
* She is distantly related to [[Magnolia Reinhart]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/14/2-21/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Before she had started leveling in her new classes, 4 years went by without her having gained a single level,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; resulting in her almost forgetting feeling of doing so.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/08/2-35/ Chapter 2.35]&amp;lt;/ref&amp;gt; Therefore, she &#039;&#039;cherishes &#039;&#039;every level she now gains, no matter how insignificant the class might be.&lt;br /&gt;
* She loves dogs. And Gnolls!&lt;br /&gt;
*Being a [Princess], even if a low leveled one, Lyon is permitted to grant individuals unique classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Her family believes that by gaining classes that are completely unfitting to royals, such as Lyon&#039;s [Barmaid] classs, one sullies their position. Especially her mother seems to be of that opinion, hating of letting princes even take [Knight] and [Commander] classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*When she was still thieving in Liscor, Lyon owned the [[Cloak of Balshadow]], several emerald rings capable of at least shooting a spider web&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt; (possibly [Sticky Webbing]), and throwing a fireball&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; strong enough to destroy low-enchanted magical tomes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lyon is expected to pay 47 gold coins of&#039;&#039;&#039; &#039;&#039;&#039;her own volition for the damages she caused (that excludes the destruction of the Krshia&#039;s shops and the spellbooks).&amp;lt;ref name=&amp;quot;6.08&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Back in Terandria, the nobles that do not know that she runaway are gossiping that she has refused every single suitor, except for partaking in the most removed of dances. They speculated that she has a serious suitor, or else some kind of disease.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;portrait&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Erin and Lyon by ccyan.jpg| [https://ccyanarts.tumblr.com/ ccyan]  &lt;br /&gt;
Lyon by CarolinaCM.jpg|[https://imgur.com/a/bL5SV2X#jczqj2e CarolinaCM]&lt;br /&gt;
A great change by Chalyon.jpg|A Great Change, by [https://www.deviantart.com/chalyon/art/A-great-change-818767325 Chalyon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
* ([https://wanderinginn.com/2017/05/10/2-01-t/ To herself]) “—filthy &amp;lt;em&amp;gt;peasants&amp;lt;/em&amp;gt; and monsters! They should all be wiped out!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “I intend to go north as soon as possible. I will not stay another minute in this—this hellhole of abominations and freaks!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Am I not your guest? And I am—weak. Why would you force me to work?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “[[Ceria Springwalker|She’s]] a freak! An untrustworthy spy and troublemaker! I insist she leave at once!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Monster! You violent &amp;lt;em&amp;gt;thug! &amp;lt;/em&amp;gt;Criminal! Rogue! You filthy, horrible, &amp;lt;em&amp;gt;wretched&amp;lt;/em&amp;gt;—”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “You consort with the &amp;lt;em&amp;gt;dead?&amp;lt;/em&amp;gt; What kind of twisted monster are you? I defy your magic, [Necromancer]!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/31/2-26/ To] [[Erin Solstice|Erin]]) “I may have—that is not important! I am &amp;lt;em&amp;gt;noble!&amp;lt;/em&amp;gt; I will not be sullied with a—&amp;lt;em&amp;gt;commoner’s &amp;lt;/em&amp;gt;class!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/06/18/2-30/ To] [[Reynold]]) “I &amp;lt;em&amp;gt;demand &amp;lt;/em&amp;gt;to be taken along!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “…Are you unwell in the head? How will a &amp;lt;em&amp;gt;frying pan &amp;lt;/em&amp;gt;kill monsters?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “Wait, you killed a &amp;lt;em&amp;gt;zombie&amp;lt;/em&amp;gt;? By yourself?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “You are &amp;lt;em&amp;gt;insane!&amp;lt;/em&amp;gt; I thought you were just unnatural, but you are clearly—insane!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Olesm Swifttail|Olesm]]) “Please, Olesm? Please? And I need butter and vegetables—I have a list here. Oh, and let me add…”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Pawn]] about the Bee Grub) “What do you &amp;lt;em&amp;gt;mean&amp;lt;/em&amp;gt;, it looks fattening!?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Zel Shivertail|Zel]]) “If you’re willing…then welcome. As I said, my name is Lyonette. This is Mrsha. Welcome…to the Wandering Inn.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/12/26/3-42/ To herself]) “I, Lyonette du Marquin, swear on my name. I swear by my blood. Someday I will…”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Erin Solstice|Erin]]) “He wasn’t &amp;lt;em&amp;gt;ever&amp;lt;/em&amp;gt; good! He was always a monster! He’d push me into Shield Spider nests, make me run for miles without rest, hit me, abandon me in the middle of nowhere for hours…he was &amp;lt;em&amp;gt;your skeleton, &amp;lt;/em&amp;gt;but you never controlled him! At all!”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “I thought—I thought he’d kill me if I told, sometimes. Other times I didn’t care, but no one listened. Because I always complained. When he was gone…at first I was the happiest I could ever be, until I realized Erin was gone too. And then you left…”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “I think I was happiest when Erin was gone. Really. I was. It sounds crazy, but after I started working—when I had to do everything myself, I started being happy. Because I &amp;lt;em&amp;gt;was&amp;lt;/em&amp;gt; doing it all! I was actually keeping the inn running, and feeding Mrsha, and getting guests—I did it. All by myself.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “But I’m a failure. I never reached more than Level 5 in my [Princess] class.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/06/05/4-43/ To] [[Krshia Silverfang|Krshia]]) “I, Lyonette du Marquin do solemnly grant you, Krshia Silverfang and whatever business you pursue my royal favor, now and unto perpetuity. You who have forgiven when we did not deserve it. You, whose kin we called friend however briefly. You, who have lost much—we offer our small blessing. Let the world know you are favored and that favor grant you all the riches you wish for.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ To] [[Bird]]) “Um, well, I’m not certain. Why not? I’m sure there are birds that go out in the rain. Actually, I lied. There are most definitely fish birds, Bird.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ Singing]) “&amp;lt;em&amp;gt;It’s raining, it’s raining, water’s on the floor, Mrsha at the door, it’s raining, it’s raining—&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/03/30/6-03/ To] [[Erin Solstice|Erin]]) “I am Lyonette du Marquin, a [Princess]. Sixth in line to the Eternal Throne of Calanfer, which isn’t actually eternal. We date about six thousand years back.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/04/16/6-08/ To] [[Zevara Sunderscale|Zevara]]) “There must be law. And that was Drake law, wasn’t it? I survived. And I got a second chance, fairly or not, thanks to Zel Shivertail. I don’t think I’ll get a third.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/06/25/6-28/ To] [[Erin Solstice|Erin]]) “I’ve never done something like that in my life. How on &amp;lt;em&amp;gt;earth&amp;lt;/em&amp;gt; did you do that? You don’t have the [Tumbler] class, right?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/07/16/6-31/ To] [[Erin Solstice|Erin]]) “We’ve got two cakes, unless Numbtongue or Mrsha’s eaten one when I haven’t been looking. And enough ice cream ingredients for eight guests. Or two Relcs. Why?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “Don’t you dare call [[Mrsha|her]] &amp;lt;em&amp;gt;yours. &amp;lt;/em&amp;gt;Or Plains Gnoll. Or think you can tell me what she is. Because she is mine! My child and I am her mother! Mine! &amp;lt;em&amp;gt;My daughter!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “[[Mrsha|My daughter]], no matter what comes to pass. My daughter, no Gnoll’s child but &amp;lt;em&amp;gt;mine&amp;lt;/em&amp;gt;. Mine, no matter your past.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “Because that’s not how it &amp;lt;em&amp;gt;works,&amp;lt;/em&amp;gt; Erin! Do you think you can just ignore or—or fight something as big as Wistram? Do you think, really think you can be the lone, independent force that never negotiates, and gets her own way? Don’t answer! That’s exactly what you think!”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “That’s idiotic. That’s not how the world works, Erin. You want to do that, be my guest. But if you put Mrsha in danger, I’ll have Apista sting you!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/01/7-11/ To] [[Erin Solstice|Erin]]) “[[Wailant Strongheart|He]] reminds me of you, a bit. A male you, Erin.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ To] [[Erin]]) “Because I’m the mean, strict mother and person managing this inn. And you’re the &amp;lt;em&amp;gt;cool boss.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/31/7-16-l/ Thoughts]) But that was Erin. Normal rules were like butter to Erin. You could take it or leave it or put it on toast, but it wasn’t an impediment to her.&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/31/7-16-l/ To] [[Pawn]]) “Honestly, I don’t know how your class works, Pawn. It’s so—unique. Mine? I’m very glad about being a [Worldly Princess]. Otherwise, only royal acts would allow me to level. Which is why most of the royalty are under-leveled compared to everyone else. Well—we also level slower.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/06/03/7-27/ To] [[Erin]]) “That is correct in everything, but—how can you be so &amp;lt;em&amp;gt;wrong&amp;lt;/em&amp;gt;, Erin?”&lt;br /&gt;
* ([https://wanderinginn.com/2020/06/28/7-31/ To] [[Erin]]) “It’s not our job to stop that. Let the Watch deal with it. Erin. &amp;lt;em&amp;gt;Don’t go out that door.&amp;lt;/em&amp;gt;”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Lyonette/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Princesses]]&lt;br /&gt;
[[Category:Barmaids]]&lt;br /&gt;
[[Category:Carers]]&lt;br /&gt;
[[Category:Beast Tamers]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Worldly Princesses]]&lt;br /&gt;
[[Category:Tacticians]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:House Marquin]]&lt;br /&gt;
[[Category:Liscor]]&lt;br /&gt;
[[Category:The Wandering Inn]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=32010</id>
		<title>Lyonette du Marquin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=32010"/>
		<updated>2020-07-06T13:08:10Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Chronology */  update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Inn Manager|residence = [[The Wandering Inn]]|species = Human|name = Lyonette du Marquin|aliases = Lyon|affiliation = *[[Calanfer]]&lt;br /&gt;
*[[Hundred Families of Terandria]] &lt;br /&gt;
*[[House Marquin]] &lt;br /&gt;
*[[The Wandering Inn]]|first appearance = [https://wanderinginn.wordpress.com/2016/12/11/1-31/ Chapter 1.31]|age = 18&amp;lt;ref name=&amp;quot;4.14 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Lyonette du Marquin&#039;&#039;&#039; is the 6th Princess in line for the Eternal Throne of [[Calanfer]]. She ran away from home to [[Izril]], where she was forced to resort to thievery in order to survive. After being caught by the [[Liscor]] Guard Watch she was exiled, but saved by [[Erin Solstice]] with indirect help from [[Pisces Jealnet]]. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She has a thin face, with bright red hair and bright blue eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt; Her height is similar to that of a Worker&#039;s.&amp;lt;ref name=&amp;quot;5.26 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lyon&#039;s personality has changed dramatically over the course of the story. At the beginning, she was overly dramatic, lazy, spoiled and rude. She has no qualms stealing from &#039;peasants.&#039;&lt;br /&gt;
&lt;br /&gt;
Since being taken in by Erin though, she&#039;s slightly more inclined to work, for the sake of leveling. Although she dislikes the [Barmaid] [[Classes|class]] because it is a class used by peasants, she loves leveling.&lt;br /&gt;
&lt;br /&gt;
She initially abhors anything that isn&#039;t human, excluding [[Mrsha]]. After [[Erin Solstice|Erin]] left [[Liscor]] and she was left alone, she overcame her fear of the [[Antinium]] and became friends with [[Pawn]].&lt;br /&gt;
&lt;br /&gt;
Lyonette has shown great bravery and intelligence, such as single-handedly retrieving honey and bees from the cave of Ashfire Bees using smoke from Erin&#039;s [[Faerie Flowers|magical flowers]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 3.21 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;By the Spring of 23 A.F., Lyonette has become happy as a helper in the inn, being able to manage day-to-day tasks and make proper decisions.&amp;lt;ref&amp;gt;[[Chapter 5.24 L]]&amp;lt;/ref&amp;gt; She loses her [Princess] class as a result of this realization, but gains the class [Worldly Princess] instead.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Feeling useless at her home in Terandria, she ran away and booked a passage to Izril. After having arrived there, she had to escape from various monsters and with no food or money had to struggle not to starve to death.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Thief Lyon by pkay.png|thumb|220x220px|Thief Lyonette by [https://ko-fi.com/peekay Pkay]]]&lt;br /&gt;
Lyonette came to Liscor with one of the caravans, though probably without their knowledge, that traveled there after having heard about the new discovered dungeon. As she had no money, she stole food and clothes, with the assistance of her magical artifacts, in order to survive. Eventually, [[Krshia Silverfang|Krshia and]] several other Gnoll merchants used Krshia&#039;s stall to bait her. Although they succeeded in catching her, it also resulted in the destruction of Krshia&#039;s stall, and more importantly, in the destruction of various spellbooks that were collected by the [[Silverfang Tribe]], ruining their work of the last decade.&lt;br /&gt;
&lt;br /&gt;
As Liscor&#039;s Watch was wary of executing a possibly noble-born or the child of an important figure. As a result, the child was exiled from Liscor without any proper resources.&lt;br /&gt;
&lt;br /&gt;
[[Selys]], a friend of [[Erin Solstice|Erin]], struck a bargain with [[Pisces]]. In exchange for notifying Erin of the Princess&#039; situation, Selys will make Pisces a Bronze-Ranked Adventurer. Erin saved Lyon and subsequently hired her for [[the Wandering Inn]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; Initially, she is placed under [[Toren|Toren&#039;s]] tutelage.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.01 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Erin is stranded in Celum, Lyonette is forced to manage the inn, take care of Mrsha, and provide for herself on her own. She is helped by Pawn and Olesm while alone. Zel Shivertail begins staying at the inn during this period and has Lyonette&#039;s exile revoked.&lt;br /&gt;
&lt;br /&gt;
When Erin returns she is dismissive of Lyonette&#039;s achievements, but Zel confronts her and forces her to recognize how Lyonette has changed and adapted. &lt;br /&gt;
&lt;br /&gt;
When Erin hires Safry and Maran, human [Barmaids] from Celum, they bully Lyonette due to their higher levels in the [Barmaid] class, and upset her with to their laziness and racism towards non-humans. Lyonette informs Erin, and Erin fires them after they push Mrsha. When Erin wishes Toren was back, Lyonette yells at Erin, telling her the degree to which Toren abused her, and venting her anger at not being trusted or listened to even after she changed. After Erin and Lyonette reconcile, Lyonette begins taking on a greater level of responsibility in the inn, managing the money and much of the logisitics.&lt;br /&gt;
&lt;br /&gt;
She remains out of the spotlight for the next few arcs of the story, primarily managing the mundane day-to-day affairs of the inn and raising Mrsha. &lt;br /&gt;
&lt;br /&gt;
When being training in basic sword fighting by Brunkr, he confides in her that he dreams of being a [Knight], but that as a Gnoll it is difficult for him to attain the class. Moments later Lyonette turns away and knights him in a whisper, but she underestimates how good Gnollish hearing is, and Brunkr, Ishkr, and Mrsha all end up hearing her knight him. Brunkr gains the class the next day, and both he and Krshia are thankful to Lyonette. After Brunkr&#039;s death, Lyonette upgrades Krshia&#039;s [Shopkeeper] class to [Royal Shopkeeper], beginning a friendship between the two. &lt;br /&gt;
&lt;br /&gt;
Later, after leveling in a variety of classes and getting used to life in the inn, she stops thinking of herself as a princess and loses the class. Pawn discovers this and organizes a ball to get Lyonette her [Princess] class back. She is initially against the idea but eventually acquiesces, and after reconciling her other classes with being a [Princess], regains her princess class and consolidates all her other classes into the upgraded class [Worldly Princess]. &lt;br /&gt;
&lt;br /&gt;
When Mrsha is abducted by the Raskghar, Lyonette joins the final assault on the Raskghar camp to rescue her, using her [Flawless Attempt] skill to wound Nokha. &lt;br /&gt;
&lt;br /&gt;
Some time after the Siege of Liscor, Lyonette approaches Watch Captain Zevara to buy back her confiscated artifacts, impressing her with her bearing and understand of Drake law. She begins paying back the debt to the city for the property she destroyed using her earnings alone.&lt;br /&gt;
&lt;br /&gt;
When the Wistram team arrives in Liscor, Lyonette convinces Erin that she cannot afford to stubbornly stand alone and never give concessions when dealing with the world&#039;s power players, leading to her taking the deal offered by Palt&#039;s faction. &lt;br /&gt;
&lt;br /&gt;
After the inn is destroyed in the Creler attack, Lyonette designs and organizes the construction of the new inn, making it significantly larger and effectively a fortress.&lt;br /&gt;
&lt;br /&gt;
Afterward, outside of managing the inn, Lyonette was largely been spending her free time teaching Mrsha, engaging in a relationship with Pawn, and occasionally meeting up with the two friends she has made in Liscor, Krshia and Zevara. &lt;br /&gt;
&lt;br /&gt;
After Magnolia, Pryde and Wuvren came to the inn and used their auras to suppress Erin, Lyonette began helping Erin train her aura usage. When Maviola visited the inn soon after, she and Lyonette both recognized the other for what they truly were, and became friends. When Maviola began teaching Erin aura usage, she remarked that Lyonette was a prodigy, reaching a higher level as a Princess at her age than most princesses do in a lifetime.&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Worldly Princess] Lv. 20&lt;br /&gt;
** Derived from [Princess] Lv. 6&lt;br /&gt;
** Classes Consolidated to [Worldly Princess] Level 11:&lt;br /&gt;
*** [Princess] Lv. 6&lt;br /&gt;
*** [Barmaid] Lv. 15&lt;br /&gt;
*** [Beast Tamer] Lv. 5&lt;br /&gt;
*** [Carer] Lv. 8&lt;br /&gt;
*** [Tactician] Lv. 2&lt;br /&gt;
*** [Warrior] Lv. 4&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Balanced Posture]&lt;br /&gt;
* [Basic Cleaning]&lt;br /&gt;
* [Basic Cooking]&lt;br /&gt;
* [Basic Crafting]&lt;br /&gt;
* [Basic Footwork]&lt;br /&gt;
* [Basic Leadership]&lt;br /&gt;
* [Basic Negotiator]&lt;br /&gt;
* [Boon of the Princess]&lt;br /&gt;
* [Calming Touch]&lt;br /&gt;
* [Charming Smile]&lt;br /&gt;
* [Detect Poison]&lt;br /&gt;
* [Flawless Attempt]&lt;br /&gt;
* [Healthy Rearing]&lt;br /&gt;
* [Imperial Aura]&lt;br /&gt;
* [Lesser Bond]&lt;br /&gt;
* [Lesser Intuition]&lt;br /&gt;
* [Lesser Stamina]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Magnified Training]&lt;br /&gt;
* [Royal Tax]&lt;br /&gt;
* [Weapon Proficiency: Sword]&lt;br /&gt;
&lt;br /&gt;
=== Apista Skills: ===&lt;br /&gt;
Skills that apply only to [[Apista]].&lt;br /&gt;
* [Agile Flier]&lt;br /&gt;
* [Basic Training]&lt;br /&gt;
* [Crimson Stinger]&lt;br /&gt;
* [Enhanced Intelligence]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Light]&lt;br /&gt;
* [Razorwind] (partially learned)&lt;br /&gt;
(For Leveling History see [[Lyonette/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Erin Solstice]] ===&lt;br /&gt;
Lyonette&#039;s early interactions with Erin are mostly hostile. As a [Princess], she refuses to take Erin&#039;s offer on being an employee seriously, and is either intentionally hostile or incompetent in performing the tasks of a barmaid. However, her perspective drastically changes after Erin is pulled away to meet Magnolia and she is left alone in the inn. By the time Erin returns, Lyonette has mastered the basic skills of running the inn and gains newfound respect for all that Erin does.&amp;lt;ref&amp;gt;[[Chapter 3.32]]&amp;lt;/ref&amp;gt; While Erin&#039;s initial reaction to her skills was skepticism and criticism, after a tongue-lashing by Zel, the two reconcile.&lt;br /&gt;
&lt;br /&gt;
After Erin hires [[Ishkr]], [[Drassi]], [[Safry]], and [[Maran]], Lyonette undergoes struggles to maintain control of the inn. She frequently clashed with Safry and Maran, human barmaids from Celum who do not respect the Drakes and Gnolls of the inn. During the climatic clash, she screams at Erin, revealing how hurt she was by Erin&#039;s continued disrespect as well as her lack of control over Toren, who frequently abused her. She runs away, believing that she would be once again fired, but Ryoka comes out and helps her get back on her feet, returning to the Inn.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 4.15 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mrsha]] ===&lt;br /&gt;
Lyonette begins taking care of Mrsha when Erin was gone from the Inn.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Pawn]] ===&lt;br /&gt;
Although Lyonette is initially terrified of the [[Antinium]], she starts to change her attitude while she is alone in the inn. During that time, [[Pawn]] was the first person to become one of her regular customers, and Lyonette provides meals to Pawn&#039;s soldiers during their first excursion above ground.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt; She helps Pawn create the first batch of Painted Soldiers when Mrsha gets into paint cans and leaves white paw prints on a damaged soldier.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Later, when Pawn goes through a crisis of leadership, Lyonette inspires Pawn to be a leader, even if he was unable to fight himself. She encourages Pawn with her knowledge of how [Queens] inspired armies, and teaches Pawn how to be more graceful in leadership.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her relationship with Pawn is further explored when she loses her [Princess] class. Pawn notices her gloom and visits her daily, praying for the return of her class. When Lyonette realizes that Pawn is trying to change her, she flies into a fit of rage, yelling at Pawn.&amp;lt;ref&amp;gt;[[Chapter 5.25 L]]&amp;lt;/ref&amp;gt; After Pawn puts on a ball for her, to regain what it feels like to be a [Princess], she realizes that Pawn loves her.&amp;lt;ref&amp;gt;[[Chapter 5.26 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ryoka Griffin]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Silverfang Tribe|Liscorian Gnolls]] ===&lt;br /&gt;
Lyonette&#039;s first interaction with the city is with Krshia, where she inadvertently destroys Krshia&#039;s stall, and the magic books hidden within it. She is outcast by the city, and the Gnolls shun her. However, she slowly returns to their good graces. With the help of Pawn as an intermediary, Lyonette offers Krshia a jar of honey and her apologies for what she had done.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Chapter 3.23 L]]&amp;lt;/ref&amp;gt; Although she is banned from the city, she argues to reenter for the sake of Mrsha.&amp;lt;ref&amp;gt;[[Chapter 3.27 M]]&amp;lt;/ref&amp;gt; After Ryoka paid her debt, Lyonette is no longer shunned by them.&lt;br /&gt;
&lt;br /&gt;
==== [[Krshia Silverfang]] ====&lt;br /&gt;
Krshia has chosen to make Leonette her &amp;quot;tribe-sister&amp;quot;, an honor she has given to no other human, including Erin or Ryoka. It&#039;s possible that their growing relationship is related to the fact that Leonette made Krshia her &amp;quot;Royal Shopkeeper&amp;quot;, since Lyonette wasn&#039;t  sure what the implications of granting that title to Krshia were.&lt;br /&gt;
&lt;br /&gt;
==== [[Brunkr]] ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lyon is the third daughter in her family.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite being 2 years younger than Erin, she is a bit taller than her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/01/7-04/ Chapter 7.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While she appeared for the first time in [[Chapter 1.31|Ch 1.31]], it took around 55 chapters for her identity to be finally revealed in [[Chapter 2.21|Ch 2.21]].&lt;br /&gt;
* It was for the first time in [[chapter 1.33|1.33]] revealed that Lyon is a [Princess].&lt;br /&gt;
* She is distantly related to [[Magnolia Reinhart]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/14/2-21/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Before she had started leveling in her new classes, 4 years went by without her having gained a single level,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; resulting in her almost forgetting feeling of doing so.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/08/2-35/ Chapter 2.35]&amp;lt;/ref&amp;gt; Therefore, she &#039;&#039;cherishes &#039;&#039;every level she now gains, no matter how insignificant the class might be.&lt;br /&gt;
* She loves dogs. And Gnolls!&lt;br /&gt;
*Being a [Princess], even if a low leveled one, Lyon is permitted to grant individuals unique classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Her family believes that by gaining classes that are completely unfitting to royals, such as Lyon&#039;s [Barmaid] classs, one sullies their position. Especially her mother seems to be of that opinion, hating of letting princes even take [Knight] and [Commander] classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*When she was still thieving in Liscor, Lyon owned the [[Cloak of Balshadow]], several emerald rings capable of at least shooting a spider web&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt; (possibly [Sticky Webbing]), and throwing a fireball&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; strong enough to destroy low-enchanted magical tomes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lyon is expected to pay 47 gold coins of&#039;&#039;&#039; &#039;&#039;&#039;her own volition for the damages she caused (that excludes the destruction of the Krshia&#039;s shops and the spellbooks).&amp;lt;ref name=&amp;quot;6.08&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Back in Terandria, the nobles that do not know that she runaway are gossiping that she has refused every single suitor, except for partaking in the most removed of dances. They speculated that she has a serious suitor, or else some kind of disease.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;portrait&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Erin and Lyon by ccyan.jpg| [https://ccyanarts.tumblr.com/ ccyan]  &lt;br /&gt;
Lyon by CarolinaCM.jpg|[https://imgur.com/a/bL5SV2X#jczqj2e CarolinaCM]&lt;br /&gt;
A great change by Chalyon.jpg|A Great Change, by [https://www.deviantart.com/chalyon/art/A-great-change-818767325 Chalyon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
* ([https://wanderinginn.com/2017/05/10/2-01-t/ To herself]) “—filthy &amp;lt;em&amp;gt;peasants&amp;lt;/em&amp;gt; and monsters! They should all be wiped out!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “I intend to go north as soon as possible. I will not stay another minute in this—this hellhole of abominations and freaks!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Am I not your guest? And I am—weak. Why would you force me to work?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “[[Ceria Springwalker|She’s]] a freak! An untrustworthy spy and troublemaker! I insist she leave at once!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Monster! You violent &amp;lt;em&amp;gt;thug! &amp;lt;/em&amp;gt;Criminal! Rogue! You filthy, horrible, &amp;lt;em&amp;gt;wretched&amp;lt;/em&amp;gt;—”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “You consort with the &amp;lt;em&amp;gt;dead?&amp;lt;/em&amp;gt; What kind of twisted monster are you? I defy your magic, [Necromancer]!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/31/2-26/ To] [[Erin Solstice|Erin]]) “I may have—that is not important! I am &amp;lt;em&amp;gt;noble!&amp;lt;/em&amp;gt; I will not be sullied with a—&amp;lt;em&amp;gt;commoner’s &amp;lt;/em&amp;gt;class!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/06/18/2-30/ To] [[Reynold]]) “I &amp;lt;em&amp;gt;demand &amp;lt;/em&amp;gt;to be taken along!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “…Are you unwell in the head? How will a &amp;lt;em&amp;gt;frying pan &amp;lt;/em&amp;gt;kill monsters?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “Wait, you killed a &amp;lt;em&amp;gt;zombie&amp;lt;/em&amp;gt;? By yourself?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “You are &amp;lt;em&amp;gt;insane!&amp;lt;/em&amp;gt; I thought you were just unnatural, but you are clearly—insane!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Olesm Swifttail|Olesm]]) “Please, Olesm? Please? And I need butter and vegetables—I have a list here. Oh, and let me add…”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Pawn]] about the Bee Grub) “What do you &amp;lt;em&amp;gt;mean&amp;lt;/em&amp;gt;, it looks fattening!?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Zel Shivertail|Zel]]) “If you’re willing…then welcome. As I said, my name is Lyonette. This is Mrsha. Welcome…to the Wandering Inn.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/12/26/3-42/ To herself]) “I, Lyonette du Marquin, swear on my name. I swear by my blood. Someday I will…”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Erin Solstice|Erin]]) “He wasn’t &amp;lt;em&amp;gt;ever&amp;lt;/em&amp;gt; good! He was always a monster! He’d push me into Shield Spider nests, make me run for miles without rest, hit me, abandon me in the middle of nowhere for hours…he was &amp;lt;em&amp;gt;your skeleton, &amp;lt;/em&amp;gt;but you never controlled him! At all!”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “I thought—I thought he’d kill me if I told, sometimes. Other times I didn’t care, but no one listened. Because I always complained. When he was gone…at first I was the happiest I could ever be, until I realized Erin was gone too. And then you left…”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “I think I was happiest when Erin was gone. Really. I was. It sounds crazy, but after I started working—when I had to do everything myself, I started being happy. Because I &amp;lt;em&amp;gt;was&amp;lt;/em&amp;gt; doing it all! I was actually keeping the inn running, and feeding Mrsha, and getting guests—I did it. All by myself.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “But I’m a failure. I never reached more than Level 5 in my [Princess] class.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/06/05/4-43/ To] [[Krshia Silverfang|Krshia]]) “I, Lyonette du Marquin do solemnly grant you, Krshia Silverfang and whatever business you pursue my royal favor, now and unto perpetuity. You who have forgiven when we did not deserve it. You, whose kin we called friend however briefly. You, who have lost much—we offer our small blessing. Let the world know you are favored and that favor grant you all the riches you wish for.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ To] [[Bird]]) “Um, well, I’m not certain. Why not? I’m sure there are birds that go out in the rain. Actually, I lied. There are most definitely fish birds, Bird.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ Singing]) “&amp;lt;em&amp;gt;It’s raining, it’s raining, water’s on the floor, Mrsha at the door, it’s raining, it’s raining—&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/03/30/6-03/ To] [[Erin Solstice|Erin]]) “I am Lyonette du Marquin, a [Princess]. Sixth in line to the Eternal Throne of Calanfer, which isn’t actually eternal. We date about six thousand years back.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/04/16/6-08/ To] [[Zevara Sunderscale|Zevara]]) “There must be law. And that was Drake law, wasn’t it? I survived. And I got a second chance, fairly or not, thanks to Zel Shivertail. I don’t think I’ll get a third.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/06/25/6-28/ To] [[Erin Solstice|Erin]]) “I’ve never done something like that in my life. How on &amp;lt;em&amp;gt;earth&amp;lt;/em&amp;gt; did you do that? You don’t have the [Tumbler] class, right?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/07/16/6-31/ To] [[Erin Solstice|Erin]]) “We’ve got two cakes, unless Numbtongue or Mrsha’s eaten one when I haven’t been looking. And enough ice cream ingredients for eight guests. Or two Relcs. Why?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “Don’t you dare call [[Mrsha|her]] &amp;lt;em&amp;gt;yours. &amp;lt;/em&amp;gt;Or Plains Gnoll. Or think you can tell me what she is. Because she is mine! My child and I am her mother! Mine! &amp;lt;em&amp;gt;My daughter!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “[[Mrsha|My daughter]], no matter what comes to pass. My daughter, no Gnoll’s child but &amp;lt;em&amp;gt;mine&amp;lt;/em&amp;gt;. Mine, no matter your past.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “Because that’s not how it &amp;lt;em&amp;gt;works,&amp;lt;/em&amp;gt; Erin! Do you think you can just ignore or—or fight something as big as Wistram? Do you think, really think you can be the lone, independent force that never negotiates, and gets her own way? Don’t answer! That’s exactly what you think!”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “That’s idiotic. That’s not how the world works, Erin. You want to do that, be my guest. But if you put Mrsha in danger, I’ll have Apista sting you!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/01/7-11/ To] [[Erin Solstice|Erin]]) “[[Wailant Strongheart|He]] reminds me of you, a bit. A male you, Erin.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ To] [[Erin]]) “Because I’m the mean, strict mother and person managing this inn. And you’re the &amp;lt;em&amp;gt;cool boss.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/31/7-16-l/ Thoughts]) But that was Erin. Normal rules were like butter to Erin. You could take it or leave it or put it on toast, but it wasn’t an impediment to her.&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/31/7-16-l/ To] [[Pawn]]) “Honestly, I don’t know how your class works, Pawn. It’s so—unique. Mine? I’m very glad about being a [Worldly Princess]. Otherwise, only royal acts would allow me to level. Which is why most of the royalty are under-leveled compared to everyone else. Well—we also level slower.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/06/03/7-27/ To] [[Erin]]) “That is correct in everything, but—how can you be so &amp;lt;em&amp;gt;wrong&amp;lt;/em&amp;gt;, Erin?”&lt;br /&gt;
* ([https://wanderinginn.com/2020/06/28/7-31/ To] [[Erin]]) “It’s not our job to stop that. Let the Watch deal with it. Erin. &amp;lt;em&amp;gt;Don’t go out that door.&amp;lt;/em&amp;gt;”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Lyonette/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Princesses]]&lt;br /&gt;
[[Category:Barmaids]]&lt;br /&gt;
[[Category:Carers]]&lt;br /&gt;
[[Category:Beast Tamers]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Worldly Princesses]]&lt;br /&gt;
[[Category:Tacticians]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:House Marquin]]&lt;br /&gt;
[[Category:Liscor]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=30740</id>
		<title>Lyonette du Marquin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=30740"/>
		<updated>2020-05-28T10:31:37Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Inn Manager|residence = [[The Wandering Inn]]|species = Human|name = Lyonette du Marquin|aliases = Lyon|affiliation = *[[Calanfer]]&lt;br /&gt;
*[[Hundred Families of Terandria]] &lt;br /&gt;
*[[House Marquin]] &lt;br /&gt;
*[[The Wandering Inn]]|first appearance = [https://wanderinginn.wordpress.com/2016/12/11/1-31/ Chapter 1.31]|age = 18&amp;lt;ref name=&amp;quot;4.14 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Lyonette du Marquin&#039;&#039;&#039;, is the 6th Princess in line for the Eternal Throne of [[Calanfer]]. She runaway from home to [[Izril]], were she was forced to resort to thievery in order to survive. After being caught by the [[Liscor]] Guard Watch, she was exiled, though saved by [[Erin Solstice]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She has a thin face, with bright red hair and bright blue eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt; Her height is similar to that of a Worker&#039;s.&amp;lt;ref name=&amp;quot;5.26 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lyon&#039;s personality has changed dramatically over the course of the story. At the beginning, she was overly dramatic, lazy, spoiled and rude. She has no qualms stealing from &#039;peasants.&#039;&lt;br /&gt;
&lt;br /&gt;
Since being taken in by Erin though, she&#039;s slightly more inclined to work, for the sake of leveling. Although she dislikes the [Barmaid] [[Classes|class]] because it is a class used by peasants, she loves leveling.&lt;br /&gt;
&lt;br /&gt;
She initially abhors anything that isn&#039;t human, excluding [[Mrsha]]. After [[Erin Solstice|Erin]] left [[Liscor]] and she was left alone, she overcame her fear of the [[Antinium]] and became friends with [[Pawn]].&lt;br /&gt;
&lt;br /&gt;
Lyonette has shown great bravery and intelligence, such as single-handedly retrieving honey and bees from the cave of Ashfire Bees using smoke from Erin&#039;s [[Faerie Flowers|magical flowers]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 3.21 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;By the Spring of 23 A.F., Lyonette has become happy as a helper in the inn, being able to manage day-to-day tasks and make proper decisions.&amp;lt;ref&amp;gt;[[Chapter 5.24 L]]&amp;lt;/ref&amp;gt; She loses her [Princess] class as a result of this realization, but gains the class [Worldly Princess] instead.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Feeling useless at her home in Terandria, she ran away and booked a passage to Izril. After having arrived there, she had to escape from various monsters and with no food or money had to struggle not to starve to death.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lyonette came to Liscor with one of the caravans, though probably without their knowledge, that traveled there after having heard about the new discovered dungeon. As she had no money, she stole food and clothes, with the assistance of her magical artifacts, in order to survive. Eventually, [[Krshia Silverfang|Krshia and]] several other Gnoll merchants used Krshia&#039;s stall to bait her. Although they succeeded in catching her, it also resulted in the destruction of Krshia&#039;s stall, and more importantly, in the destruction of various spellbooks that were collected by the [[Silverfang Tribe]], ruining their work of the last decade.&lt;br /&gt;
&lt;br /&gt;
As Liscor&#039;s Watch was wary of executing a possibly noble-born or the child of an important figure. As a result, the child was exiled from Liscor without any proper resources.&lt;br /&gt;
&lt;br /&gt;
[[Selys]], a friend of [[Erin Solstice|Erin]], struck a bargain with [[Pisces]]. In exchange for notifying Erin of the Princess&#039; situation, Selys will make Pisces a Bronze-Ranked Adventurer. Erin saved Lyon and subsequently hired her for [[the Wandering Inn]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; Initially, she is placed under [[Toren|Toren&#039;s]] tutelage.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.01 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Erin is stranded in Celum, Lyonette is forced to manage the inn, take care of Mrsha, and provide for herself on her own. She is helped by Pawn and Olesm while alone. Zel Shivertail begins staying at the inn during this period and has Lyonette&#039;s exile revoked.&lt;br /&gt;
&lt;br /&gt;
When Erin returns she is dismissive of Lyonette&#039;s achievements, but Zel confronts her and forces her to recognize how Lyonette has changed and adapted. &lt;br /&gt;
&lt;br /&gt;
When Erin hires Safry and Maran, human [Barmaids] from Celum, they bully Lyonette due to their higher levels in the [Barmaid] class, and upset her with to their laziness and racism towards non-humans. Lyonette informs Erin, and Erin fires them after they push Mrsha. When Erin wishes Toren was back, Lyonette yells at Erin, telling her the degree to which Toren abused her, and venting her anger at not being trusted or listened to even after she changed. After Erin and Lyonette reconcile, Lyonette begins taking on a greater level of responsibility in the inn, managing the money and much of the logisitics.&lt;br /&gt;
&lt;br /&gt;
She remains out of the spotlight for the next few arcs of the story, primarily managing the mundane day-to-day affairs of the inn and raising Mrsha. &lt;br /&gt;
&lt;br /&gt;
When being training in basic sword fighting by Brunkr, he confides in her that he dreams of being a [Knight], but that as a Gnoll it is difficult for him to attain the class. Moments later Lyonette turns away and knights him in a whisper, but she underestimates how good Gnollish hearing is, and Brunkr, Ishkr, and Mrsha all end up hearing her knight him. Brunkr gains the class the next day, and both he and Krshia are thankful to Lyonette. After Brunkr&#039;s death, Lyonette upgrades Krshia&#039;s [Shopkeeper] class to [Royal Shopkeeper], beginning a friendship between the two. &lt;br /&gt;
&lt;br /&gt;
Later, after leveling in a variety of classes and getting used to life in the in, she stops thinking of herself as a princess and loses the class. Pawn discovers this and organizes a ball to get Lyonette her [Princess] class back. She is initially against the idea but eventually acquiesces, and after reconciling her other classes with being a [Princess], , regains her princess class and consolidates all her other classes into the upgraded class [Worldly Princess]. &lt;br /&gt;
&lt;br /&gt;
When Mrsha is abducted by the Raskghar, Lyonette joins the final assault on the Raskghar camp to rescue her, using her [Flawless Attempt] skill to wound Nokha. &lt;br /&gt;
&lt;br /&gt;
Some time after the Siege of Liscor, Lyonette approaches Watch Captain Zevara to buy back her confiscated artifacts, impressing her with her bearing and understand of Drake law. She begins paying back the debt to the city for the property she destroyed using her earnings alone.&lt;br /&gt;
&lt;br /&gt;
When the Wistram team arrives in Liscor, Lyonette convinces Erin that she cannot afford to stubbornly stand alone and never give concessions when dealing with the world&#039;s power players, leading to her taking the deal offered by Palt&#039;s faction. &lt;br /&gt;
&lt;br /&gt;
After the inn is destroyed in the Creler attack, Lyonette designs and organizes the construction of the new inn, making it significantly larger and effectively a fortress.&lt;br /&gt;
&lt;br /&gt;
Presently, outside of managing the inn, Lyonette has largely been spending her free time teaching Mrsha, engaging in a relationship with Pawn, and occasionally meeting up with the two friends she has made in Liscor, Krshia and Zevara. &lt;br /&gt;
&lt;br /&gt;
After Magnolia, Pryde and Wuvren came to the inn and used their auras to suppress Erin, Lyonette began helping Erin train her aura usage.&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Worldly Princess] Lv. 20&lt;br /&gt;
** Derived from [Princess] Lv. 6&lt;br /&gt;
** Classes Consolidated to [Worldly Princess] Level 11:&lt;br /&gt;
*** [Princess] Lv. 6&lt;br /&gt;
*** [Barmaid] Lv. 15&lt;br /&gt;
*** [Beast Tamer] Lv. 5&lt;br /&gt;
*** [Carer] Lv. 8&lt;br /&gt;
*** [Tactician] Lv. 2&lt;br /&gt;
*** [Warrior] Lv. 4&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Balanced Posture]&lt;br /&gt;
* [Basic Cleaning]&lt;br /&gt;
* [Basic Cooking]&lt;br /&gt;
* [Basic Crafting]&lt;br /&gt;
* [Basic Footwork]&lt;br /&gt;
* [Basic Leadership]&lt;br /&gt;
* [Basic Negotiator]&lt;br /&gt;
* [Boon of the Princess]&lt;br /&gt;
* [Calming Touch]&lt;br /&gt;
* [Charming Smile]&lt;br /&gt;
* [Detect Poison]&lt;br /&gt;
* [Flawless Attempt]&lt;br /&gt;
* [Healthy Rearing]&lt;br /&gt;
* [Imperial Aura]&lt;br /&gt;
* [Lesser Bond]&lt;br /&gt;
* [Lesser Intuition]&lt;br /&gt;
* [Lesser Stamina]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Magnified Training]&lt;br /&gt;
* [Royal Tax]&lt;br /&gt;
* [Weapon Proficiency: Sword]&lt;br /&gt;
&lt;br /&gt;
=== Apista Skills: ===&lt;br /&gt;
Skills that apply only to [[Apista]].&lt;br /&gt;
* [Agile Flier]&lt;br /&gt;
* [Basic Training]&lt;br /&gt;
* [Crimson Stinger]&lt;br /&gt;
* [Enhanced Intelligence]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Light]&lt;br /&gt;
* [Razorwind] (partially learned)&lt;br /&gt;
(For Leveling History see [[Lyonette/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Erin Solstice]] ===&lt;br /&gt;
Lyonette&#039;s early interactions with Erin are mostly hostile. As a [Princess], she refuses to take Erin&#039;s offer on being an employee seriously, and is either intentionally hostile or incompetent in performing the tasks of a barmaid. However, her perspective drastically changes after Erin is pulled away to meet Magnolia and she is left alone in the inn. By the time Erin returns, Lyonette has mastered the basic skills of running the inn and gains newfound respect for all that Erin does.&amp;lt;ref&amp;gt;[[Chapter 3.32]]&amp;lt;/ref&amp;gt; While Erin&#039;s initial reaction to her skills was skepticism and criticism, after a tongue-lashing by Zel, the two reconcile.&lt;br /&gt;
&lt;br /&gt;
After Erin hires [[Ishkr]], [[Drassi]], [[Safry]], and [[Maran]], Lyonette undergoes struggles to maintain control of the inn. She frequently clashed with Safry and Maran, human barmaids from Celum who do not respect the Drakes and Gnolls of the inn. During the climatic clash, she screams at Erin, revealing how hurt she was by Erin&#039;s continued disrespect as well as her lack of control over Toren, who frequently abused her. She runs away, believing that she would be once again fired, but Ryoka comes out and helps her get back on her feet, returning to the Inn.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 4.15 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mrsha]] ===&lt;br /&gt;
Lyonette begins taking care of Mrsha when Erin was gone from the Inn.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Pawn]] ===&lt;br /&gt;
Although Lyonette is initially terrified of the [[Antinium]], she starts to change her attitude while she is alone in the inn. During that time, [[Pawn]] was the first person to become one of her regular customers, and Lyonette provides meals to Pawn&#039;s soldiers during their first excursion above ground.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt; She helps Pawn create the first batch of Painted Soldiers when Mrsha gets into paint cans and leaves white paw prints on a damaged soldier.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Later, when Pawn goes through a crisis of leadership, Lyonette inspires Pawn to be a leader, even if he was unable to fight himself. She encourages Pawn with her knowledge of how [Queens] inspired armies, and teaches Pawn how to be more graceful in leadership.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her relationship with Pawn is further explored when she loses her [Princess] class. Pawn notices her gloom and visits her daily, praying for the return of her class. When Lyonette realizes that Pawn is trying to change her, she flies into a fit of rage, yelling at Pawn.&amp;lt;ref&amp;gt;[[Chapter 5.25 L]]&amp;lt;/ref&amp;gt; After Pawn puts on a ball for her, to regain what it feels like to be a [Princess], she realizes that Pawn loves her.&amp;lt;ref&amp;gt;[[Chapter 5.26 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ryoka Griffin]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Silverfang Tribe|Liscorian Gnolls]] ===&lt;br /&gt;
Lyonette&#039;s first interaction with the city is with Krshia, where she inadvertently destroys Krshia&#039;s stall, and the magic books hidden within it. She is outcast by the city, and the Gnolls shun her. However, she slowly returns to their good graces. With the help of Pawn as an intermediary, Lyonette offers Krshia a jar of honey and her apologies for what she had done.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Chapter 3.23 L]]&amp;lt;/ref&amp;gt; Although she is banned from the city, she argues to reenter for the sake of Mrsha.&amp;lt;ref&amp;gt;[[Chapter 3.27 M]]&amp;lt;/ref&amp;gt; After Ryoka paid her debt, Lyonette is no longer shunned by them.&lt;br /&gt;
&lt;br /&gt;
==== [[Krshia Silverfang]] ====&lt;br /&gt;
Krshia has chosen to make Leonette her &amp;quot;tribe-sister&amp;quot;, an honor she has given to no other human, including Erin or Ryoka. It&#039;s possible that their growing relationship is related to the fact that Leonette made Krshia her &amp;quot;Royal Shopkeeper&amp;quot;, since Leonette wasn&#039;t  sure what the implications of granting that title to Krshia were.&lt;br /&gt;
&lt;br /&gt;
==== [[Brunkr]] ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lyon is the third daughter in her family.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite being 2 years younger than Erin, she is a bit taller than her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/01/7-04/ Chapter 7.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While she appeared for the first time in [[Chapter 1.31|Ch 1.31]], it took around 55 chapters for her identity to be finally revealed in [[Chapter 2.21|Ch 2.21]].&lt;br /&gt;
* It was for the first time in [[chapter 1.33|1.33]] revealed that Lyon is a [Princess].&lt;br /&gt;
* She is distantly related to [[Magnolia Reinhart]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/14/2-21/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Before she had started leveling in her new classes, 4 years went by without her having gained a single level,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; resulting in her almost forgetting feeling of doing so.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/08/2-35/ Chapter 2.35]&amp;lt;/ref&amp;gt; Therefore, she &#039;&#039;cherishes &#039;&#039;every level she now gains, no matter how insignificant the class might be.&lt;br /&gt;
* She loves dogs. And Gnolls!&lt;br /&gt;
*Being a [Princess], even if a low leveled one, Lyon is permitted to grant individuals unique classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Her family believes that by gaining classes that are completely unfitting to royals, such as Lyon&#039;s [Barmaid] classs, one sullies their position. Especially her mother seems to be of that opinion, hating of letting princes even take [Knight] and [Commander] classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*When she was still thieving in Liscor, Lyon owned the [[Cloak of Balshadow]], several emerald rings capable of at least shooting a spider web&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt; (possibly [Sticky Webbing]), and throwing a fireball&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; strong enough to destroy low-enchanted magical tomes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lyon is expected to pay 47 gold coins of&#039;&#039;&#039; &#039;&#039;&#039;her own volition for the damages she caused (that excludes the destruction of the Krshia&#039;s shops and the spellbooks).&amp;lt;ref name=&amp;quot;6.08&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Back in Terandria, the nobles that do not know that she runaway are gossiping that she has refused every single suitor, except for partaking in the most removed of dances. They speculated that she has a serious suitor, or else some kind of disease.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;portrait&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Erin and Lyon by ccyan.jpg| [https://ccyanarts.tumblr.com/ ccyan]  &lt;br /&gt;
Lyon by CarolinaCM.jpg|[https://imgur.com/a/bL5SV2X#jczqj2e CarolinaCM]&lt;br /&gt;
A great change by Chalyon.jpg|A Great Change, by [https://www.deviantart.com/chalyon/art/A-great-change-818767325 Chalyon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
* ([https://wanderinginn.com/2017/05/10/2-01-t/ To herself]) “—filthy &amp;lt;em&amp;gt;peasants&amp;lt;/em&amp;gt; and monsters! They should all be wiped out!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “I intend to go north as soon as possible. I will not stay another minute in this—this hellhole of abominations and freaks!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Am I not your guest? And I am—weak. Why would you force me to work?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “[[Ceria Springwalker|She’s]] a freak! An untrustworthy spy and troublemaker! I insist she leave at once!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Monster! You violent &amp;lt;em&amp;gt;thug! &amp;lt;/em&amp;gt;Criminal! Rogue! You filthy, horrible, &amp;lt;em&amp;gt;wretched&amp;lt;/em&amp;gt;—”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “You consort with the &amp;lt;em&amp;gt;dead?&amp;lt;/em&amp;gt; What kind of twisted monster are you? I defy your magic, [Necromancer]!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/31/2-26/ To] [[Erin Solstice|Erin]]) “I may have—that is not important! I am &amp;lt;em&amp;gt;noble!&amp;lt;/em&amp;gt; I will not be sullied with a—&amp;lt;em&amp;gt;commoner’s &amp;lt;/em&amp;gt;class!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/06/18/2-30/ To] [[Reynold]]) “I &amp;lt;em&amp;gt;demand &amp;lt;/em&amp;gt;to be taken along!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “…Are you unwell in the head? How will a &amp;lt;em&amp;gt;frying pan &amp;lt;/em&amp;gt;kill monsters?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “Wait, you killed a &amp;lt;em&amp;gt;zombie&amp;lt;/em&amp;gt;? By yourself?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “You are &amp;lt;em&amp;gt;insane!&amp;lt;/em&amp;gt; I thought you were just unnatural, but you are clearly—insane!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Olesm Swifttail|Olesm]]) “Please, Olesm? Please? And I need butter and vegetables—I have a list here. Oh, and let me add…”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Pawn]] about the Bee Grub) “What do you &amp;lt;em&amp;gt;mean&amp;lt;/em&amp;gt;, it looks fattening!?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Zel Shivertail|Zel]]) “If you’re willing…then welcome. As I said, my name is Lyonette. This is Mrsha. Welcome…to the Wandering Inn.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/12/26/3-42/ To herself]) “I, Lyonette du Marquin, swear on my name. I swear by my blood. Someday I will…”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Erin Solstice|Erin]]) “He wasn’t &amp;lt;em&amp;gt;ever&amp;lt;/em&amp;gt; good! He was always a monster! He’d push me into Shield Spider nests, make me run for miles without rest, hit me, abandon me in the middle of nowhere for hours…he was &amp;lt;em&amp;gt;your skeleton, &amp;lt;/em&amp;gt;but you never controlled him! At all!”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “I thought—I thought he’d kill me if I told, sometimes. Other times I didn’t care, but no one listened. Because I always complained. When he was gone…at first I was the happiest I could ever be, until I realized Erin was gone too. And then you left…”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “I think I was happiest when Erin was gone. Really. I was. It sounds crazy, but after I started working—when I had to do everything myself, I started being happy. Because I &amp;lt;em&amp;gt;was&amp;lt;/em&amp;gt; doing it all! I was actually keeping the inn running, and feeding Mrsha, and getting guests—I did it. All by myself.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “But I’m a failure. I never reached more than Level 5 in my [Princess] class.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/06/05/4-43/ To] [[Krshia Silverfang|Krshia]]) “I, Lyonette du Marquin do solemnly grant you, Krshia Silverfang and whatever business you pursue my royal favor, now and unto perpetuity. You who have forgiven when we did not deserve it. You, whose kin we called friend however briefly. You, who have lost much—we offer our small blessing. Let the world know you are favored and that favor grant you all the riches you wish for.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ To] [[Bird]]) “Um, well, I’m not certain. Why not? I’m sure there are birds that go out in the rain. Actually, I lied. There are most definitely fish birds, Bird.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ Singing]) “&amp;lt;em&amp;gt;It’s raining, it’s raining, water’s on the floor, Mrsha at the door, it’s raining, it’s raining—&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/03/30/6-03/ To] [[Erin Solstice|Erin]]) “I am Lyonette du Marquin, a [Princess]. Sixth in line to the Eternal Throne of Calanfer, which isn’t actually eternal. We date about six thousand years back.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/04/16/6-08/ To] [[Zevara Sunderscale|Zevara]]) “There must be law. And that was Drake law, wasn’t it? I survived. And I got a second chance, fairly or not, thanks to Zel Shivertail. I don’t think I’ll get a third.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/06/25/6-28/ To] [[Erin Solstice|Erin]]) “I’ve never done something like that in my life. How on &amp;lt;em&amp;gt;earth&amp;lt;/em&amp;gt; did you do that? You don’t have the [Tumbler] class, right?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/07/16/6-31/ To] [[Erin Solstice|Erin]]) “We’ve got two cakes, unless Numbtongue or Mrsha’s eaten one when I haven’t been looking. And enough ice cream ingredients for eight guests. Or two Relcs. Why?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “Don’t you dare call [[Mrsha|her]] &amp;lt;em&amp;gt;yours. &amp;lt;/em&amp;gt;Or Plains Gnoll. Or think you can tell me what she is. Because she is mine! My child and I am her mother! Mine! &amp;lt;em&amp;gt;My daughter!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “[[Mrsha|My daughter]], no matter what comes to pass. My daughter, no Gnoll’s child but &amp;lt;em&amp;gt;mine&amp;lt;/em&amp;gt;. Mine, no matter your past.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “Because that’s not how it &amp;lt;em&amp;gt;works,&amp;lt;/em&amp;gt; Erin! Do you think you can just ignore or—or fight something as big as Wistram? Do you think, really think you can be the lone, independent force that never negotiates, and gets her own way? Don’t answer! That’s exactly what you think!”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “That’s idiotic. That’s not how the world works, Erin. You want to do that, be my guest. But if you put Mrsha in danger, I’ll have Apista sting you!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/01/7-11/ To] [[Erin Solstice|Erin]]) “[[Wailant Strongheart|He]] reminds me of you, a bit. A male you, Erin.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ To] [[Erin]]) “Because I’m the mean, strict mother and person managing this inn. And you’re the &amp;lt;em&amp;gt;cool boss.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/31/7-16-l/ Thoughts]) But that was Erin. Normal rules were like butter to Erin. You could take it or leave it or put it on toast, but it wasn’t an impediment to her.&lt;br /&gt;
* (To&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://wanderinginn.com/2020/03/31/7-16-l/]&amp;lt;/ref&amp;gt; [[Pawn]]) “Honestly, I don’t know how your class works, Pawn. It’s so—unique. Mine? I’m very glad about being a [Worldly Princess]. Otherwise, only royal acts would allow me to level. Which is why most of the royalty are under-leveled compared to everyone else. Well—we also level slower.”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Lyonette/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Princesses]]&lt;br /&gt;
[[Category:Barmaids]]&lt;br /&gt;
[[Category:Carers]]&lt;br /&gt;
[[Category:Beast Tamers]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Worldly Princesses]]&lt;br /&gt;
[[Category:Tacticians]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:House Marquin]]&lt;br /&gt;
[[Category:Liscor]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Teriarch&amp;diff=30662</id>
		<title>Teriarch</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Teriarch&amp;diff=30662"/>
		<updated>2020-05-26T07:42:39Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
 | name         =Teriarch&lt;br /&gt;
 | aliases      =*Old Smoker&lt;br /&gt;
*Old Fool &lt;br /&gt;
*The Lord of Flame&lt;br /&gt;
*Hot Thing&lt;br /&gt;
*Flame-Daddy&lt;br /&gt;
 | species      =[[Dragons|Dragon]]&lt;br /&gt;
 | gender       =Male&lt;br /&gt;
 | status       =Alive&lt;br /&gt;
 | affiliation  =[[Magnolia Reinhart]]&lt;br /&gt;
 | age          =10,000s of years old (implied, not confirmed)&lt;br /&gt;
 | occupation   =&lt;br /&gt;
 | residence    =[[High Passes]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2016/12/18/1-08-r/ Chapter 1.08 R]}}&#039;&#039;&#039;Teriarch&#039;&#039;&#039; is an ancient Fire-type [[Dragons|Dragon]] that lives in a cave located in the [[High Passes]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
In his true form Teriarch has a height similar to that of an Airbus A380.&amp;lt;ref name=&amp;quot;:2.39&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/22/2-39/ Chapter 2.39]&amp;lt;/ref&amp;gt; He looks like a dragon depicted in Western culture, but instead of horns on his head he has a luminous mane that looks like molten bronze turned into some kind of living hair. His scales are deep golden bronze that glow and glint&amp;lt;em&amp;gt; &amp;lt;/em&amp;gt;in the light.&amp;lt;ref name=&amp;quot;:2.38&amp;quot;&amp;gt;[https://wanderinginn.com/2017/07/18/2-38/ Chapter 2.38]&amp;lt;/ref&amp;gt; His eyes have mismatched colors of heliotrope and cerulean, with celestial lights shimmering within the moving pupils.&amp;lt;ref name=&amp;quot;:2.17&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/22/2-16/ Chapter 2.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his Human form he looks like an over 6 ft tall old man well into his sixties or seventies, with a lined face and a beard like an elderly statesman,&amp;lt;ref name=&amp;quot;:1.08 R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/12/18/1-08-r/ Chapter 1.08 R]&amp;lt;/ref&amp;gt; with a pair of eyes that are both heliotrope and cerulean, pointed upwards ears and a veritable luster mane of silver-gray hair. His body looks like a an Olympian athlete past his prime but with the same body, with a moderate olive brown whitened skin. His clothing looked like magical robes that look like silk and shine, like it was the most expensive stuff, on par with Lady Magnolia’s attire.&amp;lt;ref name=&amp;quot;:1.09 R&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ Chapter 1.09 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
[[File:TeriarchSeal.jpg|thumb|290px|Seal of Teriarch, inspired by [[:File:Ryokabanner by Raoul Solomon.png|Ryoka&#039;s banner]] by Raoul Solomon.]]&lt;br /&gt;
== Background ==&lt;br /&gt;
Teriarch knows [[Magnolia Reinhart]] since she was a girl, that is since thirty or forty years in the past if his memory serves him correctly. They didn&#039;t lose contact, but she managed to hide the secret of his existence from the world.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/14/2-12/ Chapter 2.12]|&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Teriarch is a very skilled mage, with power and knowledge superior to an [Archmage]. Unlike the modern mages of Wistram, Teriarch does not categorize spells into &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;tiers&#039;&#039;&#039;, and even seems to find the idea to be silly.&amp;lt;ref name=&amp;quot;:2.39&amp;quot; /&amp;gt; Regardless, if one were to categorize his spells, it is implied that he can cast at least tier 6 - 7 spells.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/22/2-15/ Chapter 2.15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teriarch is capable of creating a projection that he can control over a distance. However, the greater the distance between his real body and said projection is, the less powerful spells he can cast with it. For instance, he was limited to Tier 2 spells when he was fighting at an area that is located somewhere between Celum and Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
==== Tier 1-2 ====&lt;br /&gt;
* [Call Object]&lt;br /&gt;
* [Create Snow]&lt;br /&gt;
* [Flame Jet] (Tier 2)&lt;br /&gt;
* [Flash]&lt;br /&gt;
* [Frozen Wind] (Tier 1)&lt;br /&gt;
* [Mud Slap]&lt;br /&gt;
* [Stone Dart] (Tier 2)&lt;br /&gt;
* [Snowball]&lt;br /&gt;
* [Tripgrass]&lt;br /&gt;
&lt;br /&gt;
==== Tier 6 ====&lt;br /&gt;
* [Restoration]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;nowiki/&amp;gt;Unknown Tier:====&lt;br /&gt;
* Appraisal/ Identification spell (allows him to see levels and classes of his target).&amp;lt;ref name=&amp;quot;:1.09 R&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Greater Geas]&lt;br /&gt;
* [Mend]&lt;br /&gt;
* [Open Portal]&lt;br /&gt;
* [Reconstruct]&lt;br /&gt;
* [Repair] (presumably Tier 1 or Tier 2)&lt;br /&gt;
* [Scrying]&lt;br /&gt;
* [Silence]&lt;br /&gt;
* [Snowstorm] (strongly implied; presumably &#039;&#039;at least&#039;&#039; Tier 4)&lt;br /&gt;
* [Teleportation]&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
=== Current: ===&lt;br /&gt;
* Teriarch possesses a &amp;lt;em&amp;gt;massive broadsword, &amp;lt;/em&amp;gt;which previously belonged to a Giant until Teriarch took it from him.&amp;lt;ref name=&amp;quot;:2.17&amp;quot; /&amp;gt;&lt;br /&gt;
* A pile of ruby gemstones, each one larger than a fist.&lt;br /&gt;
* Copy of Ryoka’s iPhone.&amp;lt;ref name=&amp;quot;:2.17&amp;quot; /&amp;gt;&lt;br /&gt;
* Baneblade&amp;lt;ref name=&amp;quot;:7.00&amp;quot;&amp;gt;[https://wanderinginn.com/2020/01/19/7-00/ Chapter 7.00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* An Original Wadeir.&amp;lt;ref name=&amp;quot;:7.00&amp;quot; /&amp;gt;&lt;br /&gt;
* Magical Trident that vaporize whatever it hits, even Wyverns hide.&amp;lt;ref name=&amp;quot;:7.00&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former: ===&lt;br /&gt;
* Orb of Scrying. It’s embedded in pure jade and enchanted with several enhancing spells that increase the range and scope of the spell itself. = Shattered it in irritation.&amp;lt;ref name=&amp;quot;:2.17&amp;quot; /&amp;gt;&lt;br /&gt;
* A first-edition tome of Rihal; three hundred years old and in perfect condition. This book was a crystallization of the Rihal Imperium’s knowledge of six hundred years, which was merely a book the apprentices and novices would study. = Given to Ryoka.&amp;lt;ref name=&amp;quot;:2.39&amp;quot; /&amp;gt;&lt;br /&gt;
* Grave Rot Scroll. = Burnt.&amp;lt;ref name=&amp;quot;:7.00&amp;quot; /&amp;gt;&lt;br /&gt;
* Magical Arrowheads that explode into a rain of magical crystal that are so sharp and propelled so fast by the explosion that they can pierce even Wyvern hide. = Used all against Ice Wyverns.&amp;lt;ref name=&amp;quot;:7.00&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Teriarch seems to have known elves, who vanished tens of thousands of years ago, implying that he is at least that old.&lt;br /&gt;
* He incinerated two Antinium armies sent against him in the Second Antinium War.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When Teriarch curses he sometimes says: &amp;quot;[[Tamaroth|Tamaroth’s beard]]!&amp;quot;&amp;lt;ref name=&amp;quot;:2.17&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/29/2-41/ Chapter 2.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Thus far, Teriarch has never flown to the [[Twin Moons|twin moons]].&amp;lt;ref name=&amp;quot;:2.39&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Teriarch by flauschesoeckchen.PNG| by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
Dragon Teriarch by flauschesoeckchen.PNG| by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
Teriarch by DemonicCriminal.jpg |Teriarch throwing a tantrum after having lost in Angry Birds  by [https://www.deviantart.com/demoniccriminal DemonicCriminal]&lt;br /&gt;
Teri2 by DemonicCriminal.jpg| By [https://www.deviantart.com/demoniccriminal DemonicCriminal]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
=== Volume 1===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ To] [[Ryoka Griffin|Ryoka]]) “I am not familiar with either name. What nation does this Oakland California hail from?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ To] [[Ryoka Griffin|Ryoka]]) “You are a Runner, are you not? Can you not simply outrun arrows?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ To himself]) “Oops. Ah, well. This is why humans use healing potions after all.”&lt;br /&gt;
=== Volume 2===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/04/14/2-12/ To] [[Magnolia Reinhart|Magnolia]]) “I’m well aware. And my abode is not a ‘cave’.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/04/14/2-12/ To] [[Magnolia Reinhart|Magnolia]]) “Hold on. Something is approaching my cave—I mean, my place of residence.”&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/22/2-16/ To] [[Ryoka Griffin|Ryoka]]) “I wish to know of any ongoing major wars between multiple nations, new technologies or spells developed, legendary monsters sighted or slain—import of that nature. Tell me all the news you have heard of in the past several years or so. What has transpired while I have been…secluded here?”&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/22/2-16/ To] [[Ryoka Griffin|Ryoka]]) “This is not a hoard. You will not think it is a hoard.”&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/22/2-16/ To] [[Ryoka Griffin|Ryoka]]) “Flying with magic, is what I mean. Not that I know of any other ways to fly, of course.”&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/22/2-16/ To] [[Ryoka Griffin|Ryoka]]) “You must be warier, Ryoka Griffin. Darker things lurk in the High Passes. They do not smell—or if they do, they have different opinions than we do.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/18/2-38/ To] [[Ryoka Griffin|Ryoka]]) “There. Kindly do not track—kindly do not bleed in my domain again.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/18/2-38/ To] [[Ryoka Griffin|Ryoka]]) “Dragon? What? You must be…I’m not a &amp;lt;em&amp;gt;Dragon.&amp;lt;/em&amp;gt; Hah. You must be mistaken.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/18/2-38/ To] [[Ryoka Griffin|Ryoka]]) &amp;lt;em&amp;gt;“I’m not a Dragon. You’re mistaken. I’m uh, an [Archmage]. You must have confused my noble disposition with a Dragon’s…somehow.”&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/18/2-38/ To] [[Ryoka Griffin|Ryoka]]) &amp;lt;em&amp;gt;“What need have I for souls, I, a Dragon, the lord of flame?”&amp;lt;/em&amp;gt;&lt;br /&gt;
=== Volume 3===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Ceria Springwalker|Ceria]]) “Otherwise, what? If I refuse, what will you do? Will you prevent me from speaking with this girl?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Erin Solstice|Erin]]) “You are Erin Solstice, aren’t you? Explain this to me.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To himself]) “Swipe left. Fascinating.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Erin Solstice|Erin]]) “Ah. Well then, I shall make do with these new…apps. Thank you for your help, Erin Solstice.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Pisces]]) “We hardly need more necromancers. But I suppose your control of magic is quite good for one so young. Keep practicing.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Erin Solstice|Erin]]) “And thanks to you as well for showing me how this device works. Farewell, Erin Solstice. We shall not meet again.”&lt;br /&gt;
=== Volume 4===&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/07/4-26-m/ To himself]) “I feel so empty.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To] [[Venitra]]) “Wretch. Thing. You &amp;lt;em&amp;gt;dare&amp;lt;/em&amp;gt; trespass in my domain?”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “&amp;lt;em&amp;gt;Worm.”&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “&amp;lt;em&amp;gt;Az’kerash, you worm! You dare? You dare send your minions to trespass in my home?&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “Ryoka Griffin. You tried to kill her! A Runner! A messenger! Have you no shame, &amp;lt;em&amp;gt;coward?&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “&amp;lt;em&amp;gt;I do not want to hear your excuses, brat!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “She is under my protection now. Understand? Kill or threaten her, and I will personally exact a reckoning upon you and your toys!”&lt;br /&gt;
=== Volume 7===&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/19/7-00/ To] Frost [[Wyverns]]) “&amp;lt;em&amp;gt;You lousy nuisances! This is my territory! BEGONE!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/19/7-00/ To himself]) “I should hire some…adventurers. Yes. Deal with them. Why not? A few Gold-ranks…get to it when I wake…arrogant…get out of my territory. Goats…”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Teriarch/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:High Passes]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Teriarch&amp;diff=30661</id>
		<title>Teriarch</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Teriarch&amp;diff=30661"/>
		<updated>2020-05-26T07:41:34Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
 | name         =Teriach&lt;br /&gt;
 | aliases      =*Old Smoker&lt;br /&gt;
*Old Fool &lt;br /&gt;
*The Lord of Flame&lt;br /&gt;
*Hot Thing&lt;br /&gt;
*Flame-Daddy&lt;br /&gt;
 | species      =[[Dragons|Dragon]]&lt;br /&gt;
 | gender       =Male&lt;br /&gt;
 | status       =Alive&lt;br /&gt;
 | affiliation  =[[Magnolia Reinhart]]&lt;br /&gt;
 | age          =10,000s of years old (implied, not confirmed)&lt;br /&gt;
 | occupation   =&lt;br /&gt;
 | residence    =[[High Passes]]&lt;br /&gt;
|first appearance = [https://wanderinginn.wordpress.com/2016/12/18/1-08-r/ Chapter 1.08 R]}}&#039;&#039;&#039;Teriarch&#039;&#039;&#039; is an ancient Fire-type [[Dragons|Dragon]] that lives in a cave located in the [[High Passes]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
In his true form Teriarch has a height similar to that of an Airbus A380.&amp;lt;ref name=&amp;quot;:2.39&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/22/2-39/ Chapter 2.39]&amp;lt;/ref&amp;gt; He looks like a dragon depicted in Western culture, but instead of horns on his head he has a luminous mane that looks like molten bronze turned into some kind of living hair. His scales are deep golden bronze that glow and glint&amp;lt;em&amp;gt; &amp;lt;/em&amp;gt;in the light.&amp;lt;ref name=&amp;quot;:2.38&amp;quot;&amp;gt;[https://wanderinginn.com/2017/07/18/2-38/ Chapter 2.38]&amp;lt;/ref&amp;gt; His eyes have mismatched colors of heliotrope and cerulean, with celestial lights shimmering within the moving pupils.&amp;lt;ref name=&amp;quot;:2.17&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/22/2-16/ Chapter 2.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his Human form he looks like an over 6 ft tall old man well into his sixties or seventies, with a lined face and a beard like an elderly statesman,&amp;lt;ref name=&amp;quot;:1.08 R&amp;quot;&amp;gt;[https://wanderinginn.com/2016/12/18/1-08-r/ Chapter 1.08 R]&amp;lt;/ref&amp;gt; with a pair of eyes that are both heliotrope and cerulean, pointed upwards ears and a veritable luster mane of silver-gray hair. His body looks like a an Olympian athlete past his prime but with the same body, with a moderate olive brown whitened skin. His clothing looked like magical robes that look like silk and shine, like it was the most expensive stuff, on par with Lady Magnolia’s attire.&amp;lt;ref name=&amp;quot;:1.09 R&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ Chapter 1.09 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
[[File:TeriarchSeal.jpg|thumb|290px|Seal of Teriarch, inspired by [[:File:Ryokabanner by Raoul Solomon.png|Ryoka&#039;s banner]] by Raoul Solomon.]]&lt;br /&gt;
== Background ==&lt;br /&gt;
Teriarch knows [[Magnolia Reinhart]] since she was a girl, that is since thirty or forty years in the past if his memory serves him correctly. They didn&#039;t lose contact, but she managed to hide the secret of his existence from the world.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/14/2-12/ Chapter 2.12]|&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Teriarch is a very skilled mage, with power and knowledge superior to an [Archmage]. Unlike the modern mages of Wistram, Teriarch does not categorize spells into &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;tiers&#039;&#039;&#039;, and even seems to find the idea to be silly.&amp;lt;ref name=&amp;quot;:2.39&amp;quot; /&amp;gt; Regardless, if one were to categorize his spells, it is implied that he can cast at least tier 6 - 7 spells.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/04/22/2-15/ Chapter 2.15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teriarch is capable of creating a projection that he can control over a distance. However, the greater the distance between his real body and said projection is, the less powerful spells he can cast with it. For instance, he was limited to Tier 2 spells when he was fighting at an area that is located somewhere between Celum and Liscor.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
&lt;br /&gt;
==== Tier 1-2 ====&lt;br /&gt;
* [Call Object]&lt;br /&gt;
* [Create Snow]&lt;br /&gt;
* [Flame Jet] (Tier 2)&lt;br /&gt;
* [Flash]&lt;br /&gt;
* [Frozen Wind] (Tier 1)&lt;br /&gt;
* [Mud Slap]&lt;br /&gt;
* [Stone Dart] (Tier 2)&lt;br /&gt;
* [Snowball]&lt;br /&gt;
* [Tripgrass]&lt;br /&gt;
&lt;br /&gt;
==== Tier 6 ====&lt;br /&gt;
* [Restoration]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;nowiki/&amp;gt;Unknown Tier:====&lt;br /&gt;
* Appraisal/ Identification spell (allows him to see levels and classes of his target).&amp;lt;ref name=&amp;quot;:1.09 R&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Greater Geas]&lt;br /&gt;
* [Mend]&lt;br /&gt;
* [Open Portal]&lt;br /&gt;
* [Reconstruct]&lt;br /&gt;
* [Repair] (presumably Tier 1 or Tier 2)&lt;br /&gt;
* [Scrying]&lt;br /&gt;
* [Silence]&lt;br /&gt;
* [Snowstorm] (strongly implied; presumably &#039;&#039;at least&#039;&#039; Tier 4)&lt;br /&gt;
* [Teleportation]&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
=== Current: ===&lt;br /&gt;
* Teriarch possesses a &amp;lt;em&amp;gt;massive broadsword, &amp;lt;/em&amp;gt;which previously belonged to a Giant until Teriarch took it from him.&amp;lt;ref name=&amp;quot;:2.17&amp;quot; /&amp;gt;&lt;br /&gt;
* A pile of ruby gemstones, each one larger than a fist.&lt;br /&gt;
* Copy of Ryoka’s iPhone.&amp;lt;ref name=&amp;quot;:2.17&amp;quot; /&amp;gt;&lt;br /&gt;
* Baneblade&amp;lt;ref name=&amp;quot;:7.00&amp;quot;&amp;gt;[https://wanderinginn.com/2020/01/19/7-00/ Chapter 7.00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* An Original Wadeir.&amp;lt;ref name=&amp;quot;:7.00&amp;quot; /&amp;gt;&lt;br /&gt;
* Magical Trident that vaporize whatever it hits, even Wyverns hide.&amp;lt;ref name=&amp;quot;:7.00&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Former: ===&lt;br /&gt;
* Orb of Scrying. It’s embedded in pure jade and enchanted with several enhancing spells that increase the range and scope of the spell itself. = Shattered it in irritation.&amp;lt;ref name=&amp;quot;:2.17&amp;quot; /&amp;gt;&lt;br /&gt;
* A first-edition tome of Rihal; three hundred years old and in perfect condition. This book was a crystallization of the Rihal Imperium’s knowledge of six hundred years, which was merely a book the apprentices and novices would study. = Given to Ryoka.&amp;lt;ref name=&amp;quot;:2.39&amp;quot; /&amp;gt;&lt;br /&gt;
* Grave Rot Scroll. = Burnt.&amp;lt;ref name=&amp;quot;:7.00&amp;quot; /&amp;gt;&lt;br /&gt;
* Magical Arrowheads that explode into a rain of magical crystal that are so sharp and propelled so fast by the explosion that they can pierce even Wyvern hide. = Used all against Ice Wyverns.&amp;lt;ref name=&amp;quot;:7.00&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Teriarch seems to have known elves, who vanished tens of thousands of years ago, implying that he is at least that old.&lt;br /&gt;
* He incinerated two Antinium armies sent against him in the Second Antinium War.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.34]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When Teriarch curses he sometimes says: &amp;quot;[[Tamaroth|Tamaroth’s beard]]!&amp;quot;&amp;lt;ref name=&amp;quot;:2.17&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/29/2-41/ Chapter 2.41]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Thus far, Teriarch has never flown to the [[Twin Moons|twin moons]].&amp;lt;ref name=&amp;quot;:2.39&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Teriarch by flauschesoeckchen.PNG| by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
Dragon Teriarch by flauschesoeckchen.PNG| by [https://www.deviantart.com/flauschesoeckchen/art/Innfolk-Anthropomorphs-798674928?ga_submit_new=10%3A1558548824&amp;amp;ga_type=edit&amp;amp;ga_changes=1 FlauscheSoeckchen]&lt;br /&gt;
Teriarch by DemonicCriminal.jpg |Teriarch throwing a tantrum after having lost in Angry Birds  by [https://www.deviantart.com/demoniccriminal DemonicCriminal]&lt;br /&gt;
Teri2 by DemonicCriminal.jpg| By [https://www.deviantart.com/demoniccriminal DemonicCriminal]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
=== Volume 1===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ To] [[Ryoka Griffin|Ryoka]]) “I am not familiar with either name. What nation does this Oakland California hail from?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ To] [[Ryoka Griffin|Ryoka]]) “You are a Runner, are you not? Can you not simply outrun arrows?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2016/12/28/1-09-r/ To himself]) “Oops. Ah, well. This is why humans use healing potions after all.”&lt;br /&gt;
=== Volume 2===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/04/14/2-12/ To] [[Magnolia Reinhart|Magnolia]]) “I’m well aware. And my abode is not a ‘cave’.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/04/14/2-12/ To] [[Magnolia Reinhart|Magnolia]]) “Hold on. Something is approaching my cave—I mean, my place of residence.”&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/22/2-16/ To] [[Ryoka Griffin|Ryoka]]) “I wish to know of any ongoing major wars between multiple nations, new technologies or spells developed, legendary monsters sighted or slain—import of that nature. Tell me all the news you have heard of in the past several years or so. What has transpired while I have been…secluded here?”&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/22/2-16/ To] [[Ryoka Griffin|Ryoka]]) “This is not a hoard. You will not think it is a hoard.”&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/22/2-16/ To] [[Ryoka Griffin|Ryoka]]) “Flying with magic, is what I mean. Not that I know of any other ways to fly, of course.”&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/22/2-16/ To] [[Ryoka Griffin|Ryoka]]) “You must be warier, Ryoka Griffin. Darker things lurk in the High Passes. They do not smell—or if they do, they have different opinions than we do.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/18/2-38/ To] [[Ryoka Griffin|Ryoka]]) “There. Kindly do not track—kindly do not bleed in my domain again.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/18/2-38/ To] [[Ryoka Griffin|Ryoka]]) “Dragon? What? You must be…I’m not a &amp;lt;em&amp;gt;Dragon.&amp;lt;/em&amp;gt; Hah. You must be mistaken.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/18/2-38/ To] [[Ryoka Griffin|Ryoka]]) &amp;lt;em&amp;gt;“I’m not a Dragon. You’re mistaken. I’m uh, an [Archmage]. You must have confused my noble disposition with a Dragon’s…somehow.”&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/18/2-38/ To] [[Ryoka Griffin|Ryoka]]) &amp;lt;em&amp;gt;“What need have I for souls, I, a Dragon, the lord of flame?”&amp;lt;/em&amp;gt;&lt;br /&gt;
=== Volume 3===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Ceria Springwalker|Ceria]]) “Otherwise, what? If I refuse, what will you do? Will you prevent me from speaking with this girl?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Erin Solstice|Erin]]) “You are Erin Solstice, aren’t you? Explain this to me.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To himself]) “Swipe left. Fascinating.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Erin Solstice|Erin]]) “Ah. Well then, I shall make do with these new…apps. Thank you for your help, Erin Solstice.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Pisces]]) “We hardly need more necromancers. But I suppose your control of magic is quite good for one so young. Keep practicing.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/11/04/3-30/ To] [[Erin Solstice|Erin]]) “And thanks to you as well for showing me how this device works. Farewell, Erin Solstice. We shall not meet again.”&lt;br /&gt;
=== Volume 4===&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/07/4-26-m/ To himself]) “I feel so empty.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To] [[Venitra]]) “Wretch. Thing. You &amp;lt;em&amp;gt;dare&amp;lt;/em&amp;gt; trespass in my domain?”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “&amp;lt;em&amp;gt;Worm.”&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “&amp;lt;em&amp;gt;Az’kerash, you worm! You dare? You dare send your minions to trespass in my home?&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “Ryoka Griffin. You tried to kill her! A Runner! A messenger! Have you no shame, &amp;lt;em&amp;gt;coward?&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “&amp;lt;em&amp;gt;I do not want to hear your excuses, brat!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/04/24/4-31/ To][[Az’kerash|Az&#039;kerash]]) “She is under my protection now. Understand? Kill or threaten her, and I will personally exact a reckoning upon you and your toys!”&lt;br /&gt;
=== Volume 7===&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/19/7-00/ To] Frost [[Wyverns]]) “&amp;lt;em&amp;gt;You lousy nuisances! This is my territory! BEGONE!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/19/7-00/ To himself]) “I should hire some…adventurers. Yes. Deal with them. Why not? A few Gold-ranks…get to it when I wake…arrogant…get out of my territory. Goats…”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Teriarch/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Mages]]&lt;br /&gt;
[[Category:High Passes]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30599</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30599"/>
		<updated>2020-05-22T06:53:31Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]] (Current)&lt;br /&gt;
* [[Nailihuaile]] (Current)&lt;br /&gt;
* [[Viltach]] (Current)&lt;br /&gt;
* [[Amerys]] (Current/Imprisoned)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood (Current) &amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Unnamed 6th Current Archmage from Izril or Baleros&lt;br /&gt;
Former Archmages&lt;br /&gt;
* [[Illphres]] (Former/&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* Balkizat (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Zelkyr (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Nekhret (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Perril Chandler (Former)&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
* Quexia&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
* Praemla&lt;br /&gt;
* Ramon&lt;br /&gt;
* Quesm&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monstressa du Valeross (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Isceil (&#039;&#039;Graduate/&#039;&#039;Deceased&#039;&#039;&#039;&#039;)&lt;br /&gt;
* Bezale (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Ulinde (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Palt (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30598</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30598"/>
		<updated>2020-05-22T06:53:08Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Archmages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]] (Current)&lt;br /&gt;
* [[Nailihuaile]] (Current)&lt;br /&gt;
* [[Viltach]] (Current)&lt;br /&gt;
* [[Amerys]] (Current/Imprisoned)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood (Current) &amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Unnamed 6th Current Archmage from Izril or Baleros&lt;br /&gt;
Former Archmages&lt;br /&gt;
* [[Illphres]] (Former/&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* Balzikat (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Zelkyr (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Nekhret (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Perril Chandler (Former)&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
* Quexia&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
* Praemla&lt;br /&gt;
* Ramon&lt;br /&gt;
* Quesm&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monstressa du Valeross (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Isceil (&#039;&#039;Graduate/&#039;&#039;Deceased&#039;&#039;&#039;&#039;)&lt;br /&gt;
* Bezale (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Ulinde (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Palt (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Durene_Faerise&amp;diff=30590</id>
		<title>Durene Faerise</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Durene_Faerise&amp;diff=30590"/>
		<updated>2020-05-21T00:33:14Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: Added quote, trimmed chronology of irrelevant segments, removed unverified portions of background&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Farmer&lt;br /&gt;
Paladin|first appearance = [https://wanderinginn.wordpress.com/2017/08/01/3-00-e/ Chapter 3.00 E]|name = Durene|aliases = Freak|species = Half-Troll|affiliation = [[Laken Godart]]|residence = [[Riverfarm]]|image = Durene.jpg}}&#039;&#039;&#039;Durene&#039;&#039;&#039; is a half-Troll and [[Laken Godart|Laken]]&#039;s [Paladin] and consort.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Durene has brown eyes&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ Chapter 6.41 E]&amp;lt;/ref&amp;gt; and her skin is rougher than normal and has cracks in places. Her inside palm is fairly smooth if callused, though. Durene is half-Troll, and is six foot six or  taller.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/09/3-11-e/ Chapter 3.11 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;!-- let&#039;s collect: Shy, but helpful towards others despite being mistreated as a child. around 3.00  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Durene&#039;s mother lived alone near the village of [[Riverfarm]]. She had lost a previous family. She raised Durene until her death when Durene was four.  Durene&#039;s [[Trolls|Troll]] father was killed in combat with an adventurer soon after having gotten her mother pregnant.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the death of her mother, Durene was taken in by the village, but had to sleep in a barn and eat scraps. When she was old enough, she returned to her mother&#039;s cottage and only interacted with the villagers when they needed her help as a strong laborer, hiding from adventurers.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot; /&amp;gt; This background led to her illiteracy and low intelligence.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
When she met Laken, she behaved nervous around him, for fear of accidentally hurting him since he was blind and physically much weaker than her. She was in open disbelief about being treated like a normal person, but quickly hid that surprise so that Laken would not change that behavior.&lt;br /&gt;
&lt;br /&gt;
She did not tell him about being Half-Troll, although Laken knew that she was different. When winter arrived, [[Yesel]] and [[Prost Surehand]], [Farmers] from Riverfarm, tried to convince Laken to come to the main village for safety, and told him her secret. Laken insisted in staying at Durene&#039;s cottage and so they became involved within a month of Laken&#039;s arrival. Laken granted her the [Paladin] class.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot;&amp;gt;[https://wanderinginn.com/2017/08/05/3-01-e/ Chapter 3.01]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Laken claimed the buried village of Riverfarm as part of his [[Unseen Empire]]; she and [[Gamel]] accompanied Laken to [[Invrisil]]. She remained in his inner circle during the reconstruction of Riverfarm. Laken chose Durene over [Lady] [[Rie Valerund]].&lt;br /&gt;
&lt;br /&gt;
After she was wounded in the battle of [[Lancrel]] after attacking [[Pyrite]], Durene stayed in Riverfarm while Laken joined [[Tyrion Veltras]] army to provide trebuchets for the siege of [[Liscor|Liscor.]] She is strongly against his choice to take goblin prisoners instead of killing them.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
*[Farmer] Lv. 6&lt;br /&gt;
*[Paladin] Lv. 17&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* [Enhanced Strength]&lt;br /&gt;
* [Graceful Step]&lt;br /&gt;
* [Iron Skin]&lt;br /&gt;
* [Lesser Endurance]&lt;br /&gt;
* [Quick Strike]&lt;br /&gt;
* [Radiant Courage]&lt;br /&gt;
* [Shield of Valor]&lt;br /&gt;
* [Weathersense]&lt;br /&gt;
* [Weapon Proficiency: Shield]&lt;br /&gt;
(For Leveling History see [[Durene/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* She does not know how to read. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/27/6-34-e/ Chapter 6.34 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Miguuel Artwork.jpg|[http://cmarguel.tumblr.com/ Miguuel Artwork]&lt;br /&gt;
Durene by DemonicCriminal.jpg| Durene crushing [[Mavika|Mavika’s]] crow. By DemonicCriminal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/08/05/3-01-e/ To herself]) “I’m a &amp;lt;em&amp;gt;[Paladin!]&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2018/03/17/4-19/ To] [[Laken Godart|Laken]]) “He must not have been hungry, because he didn’t eat my mom. Not all Trolls eat…people.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/03/17/4-19/ To] [[Laken Godart|Laken]]) &amp;quot;Okay, but can I punch him anyways? He keeps telling me that he’s got a second sword just as long as his first sword. Which is impossible. It wouldn’t fit in his pants. And who’d want a sword that big, anyways?”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/08/07/5-09-e/ To] [[Laken Godart|Laken]]) “You’ll figure out something. If you can’t do it, no one can.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/27/6-41-e/ To] [[Ryoka Griffin|Ryoka]]) “I’m coming. If that’s alright. I mean, I’m going whether you like it or not.”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Durene/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Half-Trolls]]&lt;br /&gt;
[[Category:Paladins]]&lt;br /&gt;
[[Category:Farmers]]&lt;br /&gt;
[[Category:Riverfarm]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=30589</id>
		<title>Lyonette du Marquin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=30589"/>
		<updated>2020-05-21T00:16:55Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: Added quotes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Inn Manager|residence = [[The Wandering Inn]]|species = Human|name = Lyonette du Marquin|aliases = Lyon|affiliation = *[[Calanfer]]&lt;br /&gt;
*[[Hundred Families of Terandria]] &lt;br /&gt;
*[[House Marquin]] &lt;br /&gt;
*[[The Wandering Inn]]|first appearance = [https://wanderinginn.wordpress.com/2016/12/11/1-31/ Chapter 1.31]|age = 18&amp;lt;ref name=&amp;quot;4.14 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Lyonette du Marquin&#039;&#039;&#039;, is the 6th Princess in line for the Eternal Throne of [[Calanfer]]. She runaway from home to [[Izril]], were she was forced to resort to thievery in order to survive. After being caught by the [[Liscor]] Guard Watch, she was exiled, though saved by [[Erin Solstice]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She has a thin face, with bright red hair and bright blue eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt; Her height is similar to that of a Worker&#039;s.&amp;lt;ref name=&amp;quot;5.26 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lyon&#039;s personality has changed dramatically over the course of the story. At the beginning, she was overly dramatic, lazy, spoiled and rude. She has no qualms stealing from &#039;peasants.&#039;&lt;br /&gt;
&lt;br /&gt;
Since being taken in by Erin though, she&#039;s slightly more inclined to work, for the sake of leveling. Although she dislikes the [Barmaid] [[Classes|class]] because it is a class used by peasants, she loves leveling.&lt;br /&gt;
&lt;br /&gt;
She initially abhors anything that isn&#039;t human, excluding [[Mrsha]]. After [[Erin Solstice|Erin]] left [[Liscor]] and she was left alone, she overcame her fear of the [[Antinium]] and became friends with [[Pawn]].&lt;br /&gt;
&lt;br /&gt;
Lyonette has shown great bravery and intelligence, such as single-handedly retrieving honey and bees from the cave of Ashfire Bees using smoke from Erin&#039;s [[Faerie Flowers|magical flowers]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 3.21 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;By the Spring of 23 A.F., Lyonette has become happy as a helper in the inn, being able to manage day-to-day tasks and make proper decisions.&amp;lt;ref&amp;gt;[[Chapter 5.24 L]]&amp;lt;/ref&amp;gt; She loses her [Princess] class as a result of this realization, but gains the class [Worldly Princess] instead.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Feeling useless at her home in Terandria, she ran away and booked a passage to Izril. After having arrived there, she had to escape from various monsters and with no food or money had to struggle not to starve to death.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lyonette came to Liscor with one of the caravans, though probably without their knowledge, that traveled there after having heard about the new discovered dungeon. As she had no money, she stole food and clothes, with the assistance of her magical artifacts, in order to survive. Eventually, [[Krshia Silverfang|Krshia and]] several other Gnoll merchants used Krshia&#039;s stall to bait her. Although they succeeded in catching her, it also resulted in the destruction of Krshia&#039;s stall, and more importantly, in the destruction of various spellbooks that were collected by the [[Silverfang Tribe]], ruining their work of the last decade.&lt;br /&gt;
&lt;br /&gt;
As Liscor&#039;s Watch was wary of executing a possibly noble-born or the child of an important figure. As a result, the child was exiled from Liscor without any proper resources.&lt;br /&gt;
&lt;br /&gt;
[[Selys]], a friend of [[Erin Solstice|Erin]], struck a bargain with [[Pisces]]. In exchange for notifying Erin of the Princess&#039; situation, Selys will make Pisces a Bronze-Ranked Adventurer. Erin saved Lyon and subsequently hired her for [[the Wandering Inn]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; Initially, she is placed under [[Toren|Toren&#039;s]] tutelage.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.01 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Erin is stranded in Celum, Lyonette is forced to manage the inn, take care of Mrsha, and provide for herself on her own. She is helped by Pawn and Olesm while alone. Zel Shivertail begins staying at the inn during this period and has Lyonette&#039;s exile revoked.&lt;br /&gt;
&lt;br /&gt;
When Erin returns she is dismissive of Lyonette&#039;s achievements, but Zel confronts her and forces her to recognize how Lyonette has changed and adapted. &lt;br /&gt;
&lt;br /&gt;
When Erin hires Safry and Maran, human [Barmaids] from Celum, they bully Lyonette due to their higher levels in the [Barmaid] class, and upset her with to their laziness and racism towards non-humans. Lyonette informs Erin, and Erin fires them after they push Mrsha. When Erin wishes Toren was back, Lyonette yells at Erin, telling her the degree to which Toren abused her, and venting her anger at not being trusted or listened to even after she changed. After Erin and Lyonette reconcile, Lyonette begins taking on a greater level of responsibility in the inn, managing the money and much of the logisitics.&lt;br /&gt;
&lt;br /&gt;
She remains out of the spotlight for the next few arcs of the story, primarily managing the mundane day-to-day affairs of the inn and raising Mrsha. &lt;br /&gt;
&lt;br /&gt;
When being training in basic sword fighting by Brunkr, he confides in her that he dreams of being a [Knight], but that as a Gnoll it is difficult for him to attain the class. Moments later Lyonette turns away and knights him in a whisper, but she underestimates how good Gnollish hearing is, and Brunkr, Ishkr, and Mrsha all end up hearing her knight him. Brunkr gains the class the next day, and both he and Krshia are thankful to Lyonette. After Brunkr&#039;s death, Lyonette upgrades Krshia&#039;s [Shopkeeper] class to [Royal Shopkeeper], beginning a friendship between the two. &lt;br /&gt;
&lt;br /&gt;
Later, after leveling in a variety of classes and getting used to life in the in, she stops thinking of herself as a princess and loses the class. Pawn discovers this and organizes a ball to get Lyonette her [Princess] class back. She is initially against the idea but eventually acquiesces, and after reconciling her other classes with being a [Princess], , regains her princess class and consolidates all her other classes into the upgraded class [Worldly Princess]. &lt;br /&gt;
&lt;br /&gt;
When Mrsha is abducted by the Raskghar, Lyonette joins the final assault on the Raskghar camp to rescue her, using her [Flawless Attempt] skill to wound Nokha. &lt;br /&gt;
&lt;br /&gt;
Some time after the Siege of Liscor, Lyonette approaches Watch Captain Zevara to buy back her confiscated artifacts, impressing her with her bearing and understand of Drake law. She begins paying back the debt to the city for the property she destroyed using her earnings alone.&lt;br /&gt;
&lt;br /&gt;
When the Wistram team arrives in Liscor, Lyonette convinces Erin that she cannot afford to stubbornly stand alone and never give concessions when dealing with the world&#039;s power players, leading to her taking the deal offered by Palt&#039;s faction. &lt;br /&gt;
&lt;br /&gt;
After the inn is destroyed in the Creler attack, Lyonette designs and organizes the construction of the new inn, making it significantly larger and effectively a fortress.&lt;br /&gt;
&lt;br /&gt;
Presently, outside of managing the inn, Lyonette has largely been spending her free time teaching Mrsha, engaging in a relationship with Pawn, and occasionally meeting up with the two friends she has made in Liscor, Krshia and Zevara. &lt;br /&gt;
&lt;br /&gt;
After Magnolia, Pryde and Wuvren came to the inn and used their auras to suppress Erin, Lyonette began helping Erin train her aura usage.&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Worldly Princess] Lv. 20&lt;br /&gt;
** Derived from [Princess] Lv. 6&lt;br /&gt;
** Classes Consolidated to [Worldly Princess] Level 11:&lt;br /&gt;
*** [Princess] Lv. 6&lt;br /&gt;
*** [Barmaid] Lv. 15&lt;br /&gt;
*** [Beast Tamer] Lv. 5&lt;br /&gt;
*** [Carer] Lv. 8&lt;br /&gt;
*** [Tactician] Lv. 2&lt;br /&gt;
*** [Warrior] Lv. 4&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Balanced Posture]&lt;br /&gt;
* [Basic Cleaning]&lt;br /&gt;
* [Basic Cooking]&lt;br /&gt;
* [Basic Crafting]&lt;br /&gt;
* [Basic Footwork]&lt;br /&gt;
* [Basic Leadership]&lt;br /&gt;
* [Basic Negotiator]&lt;br /&gt;
* [Boon of the Princess]&lt;br /&gt;
* [Calming Touch]&lt;br /&gt;
* [Charming Smile]&lt;br /&gt;
* [Detect Poison]&lt;br /&gt;
* [Flawless Attempt]&lt;br /&gt;
* [Healthy Rearing]&lt;br /&gt;
* [Imperial Aura]&lt;br /&gt;
* [Lesser Bond]&lt;br /&gt;
* [Lesser Intuition]&lt;br /&gt;
* [Lesser Stamina]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Magnified Training]&lt;br /&gt;
* [Royal Tax]&lt;br /&gt;
* [Weapon Proficiency: Sword]&lt;br /&gt;
&lt;br /&gt;
=== Apista Skills: ===&lt;br /&gt;
Skills that apply only to [[Apista]].&lt;br /&gt;
* [Agile Flier]&lt;br /&gt;
* [Basic Training]&lt;br /&gt;
* [Crimson Stinger]&lt;br /&gt;
* [Enhanced Intelligence]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Light]&lt;br /&gt;
* [Razorwind] (partially learned)&lt;br /&gt;
(For Leveling History see [[Lyonette/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Erin Solstice]] ===&lt;br /&gt;
Lyonette&#039;s early interactions with Erin are mostly hostile. As a [Princess], she refuses to take Erin&#039;s offer on being an employee seriously, and is either intentionally hostile or incompetent in performing the tasks of a barmaid. However, her perspective drastically changes after Erin is pulled away to meet Magnolia and she is left alone in the inn. By the time Erin returns, Lyonette has mastered the basic skills of running the inn and gains newfound respect for all that Erin does.&amp;lt;ref&amp;gt;[[Chapter 3.32]]&amp;lt;/ref&amp;gt; While Erin&#039;s initial reaction to her skills was skepticism and criticism, after a tongue-lashing by Zel, the two reconcile.&lt;br /&gt;
&lt;br /&gt;
After Erin hires [[Ishkr]], [[Drassi]], [[Safry]], and [[Maran]], Lyonette undergoes struggles to maintain control of the inn. She frequently clashed with Safry and Maran, human barmaids from Celum who do not respect the Drakes and Gnolls of the inn. During the climatic clash, she screams at Erin, revealing how hurt she was by Erin&#039;s continued disrespect as well as her lack of control over Toren, who frequently abused her. She runs away, believing that she would be once again fired, but Ryoka comes out and helps her get back on her feet, returning to the Inn.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 4.15 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mrsha]] ===&lt;br /&gt;
Lyonette begins taking care of Mrsha when Erin was gone from the Inn.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Pawn]] ===&lt;br /&gt;
Although Lyonette is initially terrified of the [[Antinium]], she starts to change her attitude while she is alone in the inn. During that time, [[Pawn]] was the first person to become one of her regular customers, and Lyonette provides meals to Pawn&#039;s soldiers during their first excursion above ground.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt; She helps Pawn create the first batch of Painted Soldiers when Mrsha gets into paint cans and leaves white paw prints on a damaged soldier.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Later, when Pawn goes through a crisis of leadership, Lyonette inspires Pawn to be a leader, even if he was unable to fight himself. She encourages Pawn with her knowledge of how [Queens] inspired armies, and teaches Pawn how to be more graceful in leadership.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her relationship with Pawn is further explored when she loses her [Princess] class. Pawn notices her gloom and visits her daily, praying for the return of her class. When Lyonette realizes that Pawn is trying to change her, she flies into a fit of rage, yelling at Pawn.&amp;lt;ref&amp;gt;[[Chapter 5.25 L]]&amp;lt;/ref&amp;gt; After Pawn puts on a ball for her, to regain what it feels like to be a [Princess], she realizes that Pawn loves her.&amp;lt;ref&amp;gt;[[Chapter 5.26 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ryoka Griffin]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Silverfang Tribe|Liscorian Gnolls]] ===&lt;br /&gt;
Lyonette&#039;s first interaction with the city is with Krshia, where she inadvertently destroys Krshia&#039;s stall, and the magic books hidden within it. She is outcast by the city, and the Gnolls shun her. However, she slowly returns to their good graces. With the help of Pawn as an intermediary, Lyonette offers Krshia a jar of honey and her apologies for what she had done.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Chapter 3.23 L]]&amp;lt;/ref&amp;gt; Although she is banned from the city, she argues to reenter for the sake of Mrsha.&amp;lt;ref&amp;gt;[[Chapter 3.27 M]]&amp;lt;/ref&amp;gt; After Ryoka paid her debt, Lyonette is no longer shunned by them.&lt;br /&gt;
&lt;br /&gt;
==== [[Krshia Silverfang]] ====&lt;br /&gt;
Krshia has chosen to make Leonette her &amp;quot;tribe-sister&amp;quot;, an honor she has given to no other human, including Erin or Ryoka. It&#039;s possible that their growing relationship is related to the fact that Leonette made Krshia her &amp;quot;Royal Shopkeeper&amp;quot;, since Leonette wasn&#039;t  sure what the implications of granting that title to Krshia were.&lt;br /&gt;
&lt;br /&gt;
==== [[Brunkr]] ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lyon is the third daughter in her family.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite being 2 years younger than Erin, she is a bit taller than her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/01/7-04/ Chapter 7.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While she appeared for the first time in [[Chapter 1.31|Ch 1.31]], it took around 55 chapters for her identity to be finally revealed in [[Chapter 2.21|Ch 2.21]].&lt;br /&gt;
* It was for the first time in [[chapter 1.33|1.33]] revealed that Lyon is a [Princess].&lt;br /&gt;
* She is distantly related to [[Magnolia Reinhart]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/14/2-21/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Before she had started leveling in her new classes, 4 years went by without her having gained a single level,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; resulting in her almost forgetting feeling of doing so.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/08/2-35/ Chapter 2.35]&amp;lt;/ref&amp;gt; Therefore, she &#039;&#039;cherishes &#039;&#039;every level she now gains, no matter how insignificant the class might be.&lt;br /&gt;
* She loves dogs. And Gnolls!&lt;br /&gt;
*Being a [Princess], even if a low leveled one, Lyon is permitted to grant individuals unique classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Her family believes that by gaining classes that are completely unfitting to royals, such as Lyon&#039;s [Barmaid] classs, one sullies their position. Especially her mother seems to be of that opinion, hating of letting princes even take [Knight] and [Commander] classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*When she was still thieving in Liscor, Lyon owned the [[Cloak of Balshadow]], several emerald rings capable of at least shooting a spider web&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt; (possibly [Sticky Webbing]), and throwing a fireball&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; strong enough to destroy low-enchanted magical tomes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lyon is expected to pay 47 gold coins of&#039;&#039;&#039; &#039;&#039;&#039;her own volition for the damages she caused (that excludes the destruction of the Krshia&#039;s shops and the spellbooks).&amp;lt;ref name=&amp;quot;6.08&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Back in Terandria, the nobles that do not know that she runaway are gossiping that she has refused every single suitor, except for partaking in the most removed of dances. They speculated that she has a serious suitor, or else some kind of disease.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;portrait&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Erin and Lyon by ccyan.jpg| [https://ccyanarts.tumblr.com/ ccyan]  &lt;br /&gt;
Lyon by CarolinaCM.jpg|[https://imgur.com/a/bL5SV2X#jczqj2e CarolinaCM]&lt;br /&gt;
A great change by Chalyon.jpg|A Great Change, by [https://www.deviantart.com/chalyon/art/A-great-change-818767325 Chalyon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
* ([https://wanderinginn.com/2017/05/10/2-01-t/ To herself]) “—filthy &amp;lt;em&amp;gt;peasants&amp;lt;/em&amp;gt; and monsters! They should all be wiped out!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “I intend to go north as soon as possible. I will not stay another minute in this—this hellhole of abominations and freaks!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Am I not your guest? And I am—weak. Why would you force me to work?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “[[Ceria Springwalker|She’s]] a freak! An untrustworthy spy and troublemaker! I insist she leave at once!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Monster! You violent &amp;lt;em&amp;gt;thug! &amp;lt;/em&amp;gt;Criminal! Rogue! You filthy, horrible, &amp;lt;em&amp;gt;wretched&amp;lt;/em&amp;gt;—”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “You consort with the &amp;lt;em&amp;gt;dead?&amp;lt;/em&amp;gt; What kind of twisted monster are you? I defy your magic, [Necromancer]!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/31/2-26/ To] [[Erin Solstice|Erin]]) “I may have—that is not important! I am &amp;lt;em&amp;gt;noble!&amp;lt;/em&amp;gt; I will not be sullied with a—&amp;lt;em&amp;gt;commoner’s &amp;lt;/em&amp;gt;class!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/06/18/2-30/ To] [[Reynold]]) “I &amp;lt;em&amp;gt;demand &amp;lt;/em&amp;gt;to be taken along!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “…Are you unwell in the head? How will a &amp;lt;em&amp;gt;frying pan &amp;lt;/em&amp;gt;kill monsters?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “Wait, you killed a &amp;lt;em&amp;gt;zombie&amp;lt;/em&amp;gt;? By yourself?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “You are &amp;lt;em&amp;gt;insane!&amp;lt;/em&amp;gt; I thought you were just unnatural, but you are clearly—insane!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Olesm Swifttail|Olesm]]) “Please, Olesm? Please? And I need butter and vegetables—I have a list here. Oh, and let me add…”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Pawn]] about the Bee Grub) “What do you &amp;lt;em&amp;gt;mean&amp;lt;/em&amp;gt;, it looks fattening!?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Zel Shivertail|Zel]]) “If you’re willing…then welcome. As I said, my name is Lyonette. This is Mrsha. Welcome…to the Wandering Inn.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/12/26/3-42/ To herself]) “I, Lyonette du Marquin, swear on my name. I swear by my blood. Someday I will…”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Erin Solstice|Erin]]) “He wasn’t &amp;lt;em&amp;gt;ever&amp;lt;/em&amp;gt; good! He was always a monster! He’d push me into Shield Spider nests, make me run for miles without rest, hit me, abandon me in the middle of nowhere for hours…he was &amp;lt;em&amp;gt;your skeleton, &amp;lt;/em&amp;gt;but you never controlled him! At all!”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “I thought—I thought he’d kill me if I told, sometimes. Other times I didn’t care, but no one listened. Because I always complained. When he was gone…at first I was the happiest I could ever be, until I realized Erin was gone too. And then you left…”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “I think I was happiest when Erin was gone. Really. I was. It sounds crazy, but after I started working—when I had to do everything myself, I started being happy. Because I &amp;lt;em&amp;gt;was&amp;lt;/em&amp;gt; doing it all! I was actually keeping the inn running, and feeding Mrsha, and getting guests—I did it. All by myself.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “But I’m a failure. I never reached more than Level 5 in my [Princess] class.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/06/05/4-43/ To] [[Krshia Silverfang|Krshia]]) “I, Lyonette du Marquin do solemnly grant you, Krshia Silverfang and whatever business you pursue my royal favor, now and unto perpetuity. You who have forgiven when we did not deserve it. You, whose kin we called friend however briefly. You, who have lost much—we offer our small blessing. Let the world know you are favored and that favor grant you all the riches you wish for.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ To] [[Bird]]) “Um, well, I’m not certain. Why not? I’m sure there are birds that go out in the rain. Actually, I lied. There are most definitely fish birds, Bird.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ Singing]) “&amp;lt;em&amp;gt;It’s raining, it’s raining, water’s on the floor, Mrsha at the door, it’s raining, it’s raining—&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/03/30/6-03/ To] [[Erin Solstice|Erin]]) “I am Lyonette du Marquin, a [Princess]. Sixth in line to the Eternal Throne of Calanfer, which isn’t actually eternal. We date about six thousand years back.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/04/16/6-08/ To] [[Zevara Sunderscale|Zevara]]) “There must be law. And that was Drake law, wasn’t it? I survived. And I got a second chance, fairly or not, thanks to Zel Shivertail. I don’t think I’ll get a third.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/06/25/6-28/ To] [[Erin Solstice|Erin]]) “I’ve never done something like that in my life. How on &amp;lt;em&amp;gt;earth&amp;lt;/em&amp;gt; did you do that? You don’t have the [Tumbler] class, right?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/07/16/6-31/ To] [[Erin Solstice|Erin]]) “We’ve got two cakes, unless Numbtongue or Mrsha’s eaten one when I haven’t been looking. And enough ice cream ingredients for eight guests. Or two Relcs. Why?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “Don’t you dare call [[Mrsha|her]] &amp;lt;em&amp;gt;yours. &amp;lt;/em&amp;gt;Or Plains Gnoll. Or think you can tell me what she is. Because she is mine! My child and I am her mother! Mine! &amp;lt;em&amp;gt;My daughter!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “[[Mrsha|My daughter]], no matter what comes to pass. My daughter, no Gnoll’s child but &amp;lt;em&amp;gt;mine&amp;lt;/em&amp;gt;. Mine, no matter your past.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “Because that’s not how it &amp;lt;em&amp;gt;works,&amp;lt;/em&amp;gt; Erin! Do you think you can just ignore or—or fight something as big as Wistram? Do you think, really think you can be the lone, independent force that never negotiates, and gets her own way? Don’t answer! That’s exactly what you think!”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “That’s idiotic. That’s not how the world works, Erin. You want to do that, be my guest. But if you put Mrsha in danger, I’ll have Apista sting you!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/01/7-11/ To] [[Erin Solstice|Erin]]) “[[Wailant Strongheart|He]] reminds me of you, a bit. A male you, Erin.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ To] [[Erin]]) “Because I’m the mean, strict mother and person managing this inn. And you’re the &amp;lt;em&amp;gt;cool boss.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/31/7-16-l/ Thoughts]) But that was Erin. Normal rules were like butter to Erin. You could take it or leave it or put it on toast, but it wasn’t an impediment to her.&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Lyonette/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Princesses]]&lt;br /&gt;
[[Category:Barmaids]]&lt;br /&gt;
[[Category:Carers]]&lt;br /&gt;
[[Category:Beast Tamers]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Worldly Princesses]]&lt;br /&gt;
[[Category:Tacticians]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:House Marquin]]&lt;br /&gt;
[[Category:Liscor]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30466</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30466"/>
		<updated>2020-05-16T20:49:07Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Archmages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]] (Current)&lt;br /&gt;
* [[Nailihuaile]] (Current)&lt;br /&gt;
* [[Viltach]] (Current)&lt;br /&gt;
* [[Amerys]] (Current/Imprisoned)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood (Current) &amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Unnamed 6th Current Archmage from Izril or Baleros&lt;br /&gt;
Former Archmages&lt;br /&gt;
* [[Illphres]] (Former/&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* Zelkyr (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Nekhret (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Perril Chandler (Former)&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
* Quexia&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
* Praemla&lt;br /&gt;
* Ramon&lt;br /&gt;
* Quesm&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monstressa du Valeross (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Isceil (&#039;&#039;Graduate/&#039;&#039;Deceased&#039;&#039;&#039;&#039;)&lt;br /&gt;
* Bezale (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Ulinde (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Palt (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30438</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30438"/>
		<updated>2020-05-16T10:06:12Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Archmages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]] (Current)&lt;br /&gt;
* [[Nailihuaile]] (Current)&lt;br /&gt;
* [[Viltach]] (Current)&lt;br /&gt;
* [[Amerys]] (Current/Imprisoned)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood (Current) &amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Unnamed 6th Current Archmage from Izril or Baleros&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* Zelkyr (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Nekhret (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Perril Chandler (Former)&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
* Quexia&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
* Praemla&lt;br /&gt;
* Ramon&lt;br /&gt;
* Quesm&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monstressa du Valeross (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Isceil (&#039;&#039;Graduate/&#039;&#039;Deceased&#039;&#039;&#039;&#039;)&lt;br /&gt;
* Bezale (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Ulinde (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Palt (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30437</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30437"/>
		<updated>2020-05-16T09:56:54Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Archmages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]] (Current)&lt;br /&gt;
* [[Nailihuaile]] (Current)&lt;br /&gt;
* [[Viltach]] (Current)&lt;br /&gt;
* [[Amerys]] (Title currently possibly revoked)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood (Current) &amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* Zelkyr (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Nekhret (Former/&#039;&#039;Deceased)&#039;&#039;&lt;br /&gt;
* Perril Chandler (Former)&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
* Quexia&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
* Praemla&lt;br /&gt;
* Ramon&lt;br /&gt;
* Quesm&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monstressa du Valeross (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Isceil (&#039;&#039;Graduate/&#039;&#039;Deceased&#039;&#039;&#039;&#039;)&lt;br /&gt;
* Bezale (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Ulinde (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Palt (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30436</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30436"/>
		<updated>2020-05-16T09:37:26Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Archmages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]]&lt;br /&gt;
* [[Nailihuaile]]&lt;br /&gt;
* [[Viltach]]&lt;br /&gt;
* [[Amerys]] (Title currently possibly revoked)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood &amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30435</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30435"/>
		<updated>2020-05-16T09:36:47Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]]&lt;br /&gt;
* [[Nailihuaile]]&lt;br /&gt;
* [[Viltach]]&lt;br /&gt;
* [[Amerys]] (Title currently possibly revoked)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood &amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30434</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30434"/>
		<updated>2020-05-16T09:36:07Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Archmages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]]&lt;br /&gt;
* [[Nailihuaile]]&lt;br /&gt;
* [[Viltach]]&lt;br /&gt;
* [[Amerys]] (Title currently possibly revoked)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood &amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30433</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30433"/>
		<updated>2020-05-16T09:35:34Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Archmages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]]&lt;br /&gt;
* [[Nailihuaile]]&lt;br /&gt;
* [[Viltach]]&lt;br /&gt;
* [[Amerys]] (Title currently possibly revoked)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood [9]&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30432</id>
		<title>Wistram Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Wistram_Academy&amp;diff=30432"/>
		<updated>2020-05-16T09:34:39Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Archmages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wistram Academy&#039;&#039;&#039; is an institute that focuses on [[Magical Schools|teaching magic]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The academy has existed for thousands of years. It was founded at a time when many nations were at war and mages desired a place to learn and teach in peace. In all those millenia, Wistram has always been independent. No nation has managed to control it. It possesses its own army and only a truly grand fleet could make it to its shores with weather spells raised against them.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/11/wistram-days-pt-3/ Wistram Days (Pt. 3)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Wistram&#039;s construction a variety of architects had been employed, each implementing their own style. As a result, one would rarely come across a room designed in the same way. That also extends to the security of said rooms; while some have traditional, non-magical locks, requiring a stone key to unlock, others need the occupier to speak their names into it.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Over 200 years ago, Wistram was ruled by the [Archmages], one of them being [[Zelkyr]]. At some point, Zelkyr, famous for his skills in the Golem creation, managed to create Cognita, his greatest achievement. Together with her and the rest of his Golem army, Zelkyr felt confident enough to challenge the higher floors of the citadel, those that were even lethal for the [Archmages], containing spells and traps of the most powerful mages that have ever lived in Wistram. Zelkyr &#039;&#039;did&#039;&#039; succeed in conquering these floors, and with it its secrets. However, he decided to keep the possessions of those legendary mages to himself and even declared the school as his. To ensure that, he ordered his Golems to guard the entrances to the upper levels and seal it off. Outraged by this, the [Archmages] attacked him, though none managed to get pat his Golems. Those that hadn&#039;t died had to submit to him.&amp;lt;br&amp;gt;One day, Cognita came down from the upper floors and announced that Archmage Zelkyr was dead. Ever since then, she and the other Golems have been maintaining Wistram. They still fulfill his orders by helping the mages, taking care of the academy, fighting off intruders and so forth, but his other order still stands. No one may venture above. So while Wistram is safe, the higher magics are off-limits.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On those upper floors are spells of the 7th Tier or even higher. There are plenty of mages capable of casting Tier 5 spells, or even Tier 6. But everyone that desires higher ones has to beat Cognita and Zelkyr&#039;s best creations first, which is almost impossible. Over the years, countless mages challenged Cognita and the Golems. Some did it by themselves, others attacked in groups or tried to catch the Golems off-guard. None succeeded. Now, only occasionally do some group of mages decide to challenge them, but they’re always killed.&lt;br /&gt;
&lt;br /&gt;
Without anyone having gained enough power to control the other ones, as Zelkyr once did, the mages split into several factions, consisting of mages sharing similar ideals.&lt;br /&gt;
&lt;br /&gt;
20 years ago, in the year 2 A.F, Wistram was listed as one of the most powerful factions in the world, if an often quiet one. Mages worked for lots of gold and sometimes caused trouble, but they were indispensable. Of course, any organization that trained young spellcasters could be a threat, and other nations competed with each other to create their own institutions of magic now and then. But Wistram was safe from such politics, or indeed most wars due to its famed neutrality.&lt;br /&gt;
&lt;br /&gt;
If the mages of Wistram did take part in a war, it was by declining to provide services, boycotting specific groups or countries, and so on. Few times in recorded history did mages fight on battlefields against a specific kingdom or empire. When mages did take to the field in numbers, it was against common enemies such as the [[Demons|Demonfolk]] of [[Rhir]], or against a [[Goblins|Goblin]] King or similar calamity.&amp;lt;br&amp;gt;Still, were it not for the benefits Wistram provided to all, it surely would have been taken over by one nation or other over the countless years it had existed. Wistram occupied a central point for all ships crossing the ocean, providing them with a place to trade, sell, and resupply. Yet few armies had ever taken Wistram by force, and none had ever breached the gates since the Golems of [[ Zelkyr|Archmage Zelkyr’s]] had been created to protect the [[Wistram|isle]].&lt;br /&gt;
&lt;br /&gt;
Aside from their military prowess, so do they stand out with their wealth. Trade was only a part of the mage’s economy, and that by itself would not allow mages to live in such splendor. No, it was the unparalleled quality of their education, at least compared to the standards of the current era as the education has actually quite fallen over the last centuries. A mage may be made of any fool with a basic grasp of magic, but of Wistram mages, it was said that the weakest of them was a match for any Silver-rank adventurer. And that was broadly correct. A mage passed by Wistram was almost always a studied graduate of at least six years, capable of casting many spells and studied in a wide variety of fields. They owed it all to the rigorous training given to them by their teachers, older mages who imparted their knowledge to the new students.&amp;lt;br&amp;gt;That was the true value of Wistram. Its teachers. Each one defined the experience the students would go through year to year, and so it was small wonder the students quickly learned which teachers could be appeased, which ones were competent and which were barely able to convey their subject matter and of course, which ones were to be feared. However, few teachers are happy, especially those ones that are obligated to teach magic to the newest students that had just passed their entrance exams. Moreover, the salary provided by the council was meager. It was a task mages fought to avoid.&amp;lt;ref name=&amp;quot;Pt.6&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/18/wistram-days-pt-6/ Wistram Days (Pt. 6)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decline ==&lt;br /&gt;
After Zelkyr&#039;s death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. &lt;br /&gt;
&lt;br /&gt;
In the past, even first-year students would have known a method of spellcasting that would make Pisces&#039; pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr&#039;s time the students&#039; combat classes didn&#039;t just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies&#039; own spells. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces&#039; and Ceria&#039;s aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn&#039;t graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* &#039;&#039;1.You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed &#039;&#039;into such places. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2.Some of the Golems here were made as [[Cognita|I am]], but &#039;&#039;most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. &lt;br /&gt;
&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;3. Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Rules stated to initiates by Cognita)&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn&#039;t care, for instance, students killing one another, which would &#039;&#039;now&#039;&#039; be prohibited.&lt;br /&gt;
&lt;br /&gt;
One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, &#039;&#039;if&#039;&#039; they manage to not get caught, therefore proving their capabilities as mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another dictates that mages below the third year only be allowed &#039;&#039;one&#039;&#039; personal spellbook for their use. &lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
Wistram doesn&#039;t have one big library but a multitude of libraries. Some of them are dedicated to one subject or comprised of books from a certain era. &lt;br /&gt;
&lt;br /&gt;
Similarly to the rooms, the libraries are also differently designed. For instance, one library has a pool of water in it, and all the books  are waterproofed to let mages read and bathe.&lt;br /&gt;
&lt;br /&gt;
Furthermore, some mages that prefer solitude or even hide themselves from the public reside in secluded rooms that are connected to a library by a secret tunnel, allowing them to acquire new books to further their studies without being seen by their fellow mages.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
==== 1st Year ====&lt;br /&gt;
* Elementary Magic, therefore the re-teaching of the basics of magic.It comprises of, for instance, the study of basic telekinesis, magical composition and fundamental aspects of magical theory like spellcraft. There, the students learn how to levitate small objects and refine their mana flow, among other things.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2nd Year ====&lt;br /&gt;
* During the 2nd year one can take scrying classes.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3rd Year ====&lt;br /&gt;
* Combat magic.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 5th Year ====&lt;br /&gt;
* Theory on how to make spells work in confined boundaries.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/06/interlude-chocolate-alchemy/ Interlude – Chocolate Alchemy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 6th Year ====&lt;br /&gt;
* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them.&lt;br /&gt;
&lt;br /&gt;
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don&#039;t contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That&#039;s not to say that it&#039;s impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exam ==&lt;br /&gt;
One month after the initiation, the recently arrived students have to immediately proof their worth in an exam.  Said exam entails the testing of the magical abilities, Skills, and a demonstration of what spells have been successfully learned during the short stay at the school. To summarize, the participants&#039; abilities as students are being tested, as are their capabilities as mages before they had even arrived at Wistram.&lt;br /&gt;
&lt;br /&gt;
As a result, people might pass the exam by solely showing that they have mastered the lessons without being  particularly strong mages.&lt;br /&gt;
&lt;br /&gt;
The various lessons that are being covered in the exam include their ability to control fundamental magic, how they analyze enchantments and remain their calm during combat.&lt;br /&gt;
&lt;br /&gt;
However, those aspects aren&#039;t the only factors that matter. The examiners also take into account the ranking of each person compared to their fellow students. Another method would be by being well liked by an influential mage, making them more likely to vote in their favor no matter their results. Additionally, examinee may fail in all criterias and &#039;&#039;yet&#039;&#039; pass, namely by possessing enough wealth to pay for the whole next year.&lt;br /&gt;
&lt;br /&gt;
A grueling obstacle course where the students would be allowed to use offensive spells to reach the end quickly concludes the examination.&lt;br /&gt;
&lt;br /&gt;
The course consists of magical constructed corridors, which despite looking vaguely transparent and fragil are quite solide. Outside, the mages look through the ghosty stones and observe if the students can navigate their way down the corridor and pass the other obstacles with their magic. It is also taken into consideration how much time they need to do so, their ability to handle each obstacle, and resourcefulness. &lt;br /&gt;
&lt;br /&gt;
Said obstacles constitute of, for instance, [Fireballs], albeit fake ones to prevent them from seriously harming the students. Spells aren&#039;t the only dangers the examinee have to watch out for, however. They are also attacked by various monsters, though also magicallly created ones. That is noticeable by their shimmering bodies that make the impression as though they consist of light. As a result, when they are being destroyed, they simply dissipate into fragments and fade away. If the creatures hit the students they won&#039;t leave behind an injury, but a shining mark instead of it.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, a massive Troll appears, attacking everyone that stands in his way.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/12/wistram-days-pt-4/ Wistram Days Pt. 4]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initiates aren&#039;t the only ones required to proof themselves, though. Students from the 2nd to the 6th year have to pass an exam everytime at the end of each year. It is being left to the students how they want to show they are worth keeping. It can be anything from a spell they’ve learned to reciting something they’ve studied or presenting something they’ve made. Otherwise they might be forced to pay to stay.&amp;lt;ref name=&amp;quot;Pt.5&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graduation ==&lt;br /&gt;
Once the students have graduated and become proper Wistram Mages, which usually happens after their 6th year,&amp;lt;ref name=&amp;quot;Pt.6&amp;quot; /&amp;gt; they have access to multiple Tier 4 (at least 3 to 5). Despite that, they are terrible combatants, considerably lacking fighting experience.&amp;lt;ref name=&amp;quot;6.38&amp;quot;&amp;gt;[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one&#039;s heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires.  &lt;br /&gt;
&lt;br /&gt;
However, those &#039;&#039;secrets&#039;&#039; are mostly not unique information nobody else has heard of, but more general knowledge.&amp;lt;ref name=&amp;quot;Pt.2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
The hundreds of Golems on the isle are responsible for most manual work. Together with famous [Chefs], Golems prepare the food for the mages and students.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Archmage Zelkyr only imbued Cognita with the capacity for thought, over the years the other Golems have achieved a low level of intelligence, at least communally. As a result, the Golems in Wistram can think, and if they haven&#039;t already, then they can learn to think.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Some appear to be carved to look like Humans or other races, while others are just suits of animated armor.  There is also a Golem made of pure emerald, one that seemed to be made of the wind itself, and another one that looks like a being of wood with moss and flowers growing out of its body.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Wistram isn&#039;t one united place, but is divided into different factions. The entering of one faction isn&#039;t being announced publicly but kept a strict secret. Although joining a faction isn&#039;t mandatory, many do it nonetheless as only strong mages can survive in Wistram by themselves. Not being able to ensure one&#039;s own safety might result in one&#039;s enslavement.&lt;br /&gt;
&lt;br /&gt;
Each faction has a different vision as to which path the school should take. Only 2 factions, the Expansionists and the [[Revivalist]], are interested in new students. Others, like the [[Isolationists]], would prefer to stop accepting new ones altogether with the hope of making aspiring mages find their way to the school. Even though most don&#039;t care about the students, one way or another they contribute in some way.&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t necessary to join a faction, depending on your importance the factions might pressure you into joining them.&amp;lt;ref name=&amp;quot;Pt. 1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Factions: ===&lt;br /&gt;
* Expansionists&lt;br /&gt;
* [[Revivalist]]&lt;br /&gt;
* [[Isolationists]]&lt;br /&gt;
* [[Libertarian]]&lt;br /&gt;
* Preservationists&lt;br /&gt;
* [[Centrists]]&lt;br /&gt;
* Ullsinoi&lt;br /&gt;
&lt;br /&gt;
== Catacombs ==&lt;br /&gt;
The catacombs of Wistram were extensive, dark, and off-limits for all students. Two suits of armor stand guard on the entrance at all times, a hallmark of another time when the remains of one mage might be destroyed by an enemy. To prevent an Undead to rise in the first place, ward spells are place there, designed to siphon the mana away.&lt;br /&gt;
But the remains of the recently deceased went to another room, where the process of decomposition was initiated by Golems. Only the bones would go below. &lt;br /&gt;
The catacombs are filled with sarcophagi, alcoves in the wall, coffins and burial urns.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Archmages ===&lt;br /&gt;
* [[Feor]]&lt;br /&gt;
* [[Nailihuaile]]&lt;br /&gt;
* [[Viltach]]&lt;br /&gt;
* [[Amerys]] (Title currently possibly revoked)&amp;lt;ref name=&amp;quot;Interlude – Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage Interlude – Blackmage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Verdan Blackwood&lt;br /&gt;
&lt;br /&gt;
=== Known Teachers ===&lt;br /&gt;
* [[Rievan Forstrom]]&lt;br /&gt;
* Fedric&lt;br /&gt;
* Belfore&lt;br /&gt;
* Yim&lt;br /&gt;
&lt;br /&gt;
=== Former Teachers ===&lt;br /&gt;
* [[Illphres]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Tshysa]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Known Students ===&lt;br /&gt;
* [[Beatrice]]&lt;br /&gt;
* [[BlackMage]]&lt;br /&gt;
* [[Calvaron]]&lt;br /&gt;
* [[Cessic]]&lt;br /&gt;
* [[Charles de Trevalier]]&lt;br /&gt;
* [[Timor du Havrington]]&lt;br /&gt;
&lt;br /&gt;
=== Former Students ===&lt;br /&gt;
* [[Ceria Springwalker|Ceria]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Pisces]] (&#039;&#039;Expelled/Graduate&#039;&#039;)&lt;br /&gt;
* [[Nemistra Verdinan]] (&#039;&#039;Deceased&#039;&#039;)&lt;br /&gt;
* [[Viceria Strongheart]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* [[Falene Skystrall]] (&#039;&#039;Graduate&#039;&#039;)&lt;br /&gt;
* Phesofi (&#039;&#039;Graduate&#039;&#039;)&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One has to pay 20 gold coins to attend Wistram Academy for a month.&lt;br /&gt;
* At least 3 archmages currently are affiliated with Wistram. However, they don&#039;t tend to live exclusively there but prefer to travel often. Their absence is limited, though, as in just one month, at least, one of them is likely going to be found in Wistram. &amp;lt;ref name=&amp;quot;1.35&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Wistram mages are the only known group, whose spells can reach across the world.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/03/07/interlude-2/ Interlude-2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don&#039;t like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.&amp;lt;ref name=&amp;quot;1.35&amp;quot; /&amp;gt; That is a bit of an inconvenience for the school, as many Gnolls are famous [Merchant] and [Traders].&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.&amp;lt;ref name=&amp;quot;Pt.3&amp;quot; /&amp;gt;&lt;br /&gt;
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as ther would be  less bodies to hit if their aim’s off.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn&#039;t have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. &#039;&#039;If &#039;&#039;it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* [Flash Step], a Tier 3 spell, is considered impressive when cast by a 16 year old.&amp;lt;ref name=&amp;quot;Pt.4&amp;quot; /&amp;gt;&lt;br /&gt;
* When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are only a few records of when mages challenged the Golems.&amp;lt;ref name=&amp;quot;Wistram Days (Pt. 7)&amp;quot;&amp;gt;[https://wanderinginn.com/2017/11/21/wistram-days-pt-7/ Wistram Days (Pt. 7)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File: Wistram by Jason Yao.PNG|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao] ]]&lt;br /&gt;
[[File: Wistram by Enuryn.jpg |center|thumb|600x400px| [https://enuryn.tumblr.com/ Enuryn] (Commissioned by Pirateaba) ]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll Box|content =&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
[[Category:Groups/Organisations]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wistram Academy]]&lt;br /&gt;
[[Category:Mages]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=30431</id>
		<title>Lyonette du Marquin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=30431"/>
		<updated>2020-05-16T07:00:07Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Inn Manager|residence = [[The Wandering Inn]]|species = Human|name = Lyonette du Marquin|aliases = Lyon|affiliation = *[[Calanfer]]&lt;br /&gt;
*[[Hundred Families of Terandria]] &lt;br /&gt;
*[[House Marquin]] &lt;br /&gt;
*[[The Wandering Inn]]|first appearance = [https://wanderinginn.wordpress.com/2016/12/11/1-31/ Chapter 1.31]|age = 18&amp;lt;ref name=&amp;quot;4.14 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Lyonette du Marquin&#039;&#039;&#039;, is the 6th Princess in line for the Eternal Throne of [[Calanfer]]. She runaway from home to [[Izril]], were she was forced to resort to thievery in order to survive. After being caught by the [[Liscor]] Guard Watch, she was exiled, though saved by [[Erin Solstice]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She has a thin face, with bright red hair and bright blue eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt; Her height is similar to that of a Worker&#039;s.&amp;lt;ref name=&amp;quot;5.26 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lyon&#039;s personality has changed dramatically over the course of the story. At the beginning, she was overly dramatic, lazy, spoiled and rude. She has no qualms stealing from &#039;peasants.&#039;&lt;br /&gt;
&lt;br /&gt;
Since being taken in by Erin though, she&#039;s slightly more inclined to work, for the sake of leveling. Although she dislikes the [Barmaid] [[Classes|class]] because it is a class used by peasants, she loves leveling.&lt;br /&gt;
&lt;br /&gt;
She initially abhors anything that isn&#039;t human, excluding [[Mrsha]]. After [[Erin Solstice|Erin]] left [[Liscor]] and she was left alone, she overcame her fear of the [[Antinium]] and became friends with [[Pawn]].&lt;br /&gt;
&lt;br /&gt;
Lyonette has shown great bravery and intelligence, such as single-handedly retrieving honey and bees from the cave of Ashfire Bees using smoke from Erin&#039;s [[Faerie Flowers|magical flowers]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 3.21 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;By the Spring of 23 A.F., Lyonette has become happy as a helper in the inn, being able to manage day-to-day tasks and make proper decisions.&amp;lt;ref&amp;gt;[[Chapter 5.24 L]]&amp;lt;/ref&amp;gt; She loses her [Princess] class as a result of this realization, but gains the class [Worldly Princess] instead.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Feeling useless at her home in Terandria, she ran away and booked a passage to Izril. After having arrived there, she had to escape from various monsters and with no food or money had to struggle not to starve to death.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lyonette came to Liscor with one of the caravans, though probably without their knowledge, that traveled there after having heard about the new discovered dungeon. As she had no money, she stole food and clothes, with the assistance of her magical artifacts, in order to survive. Eventually, [[Krshia Silverfang|Krshia and]] several other Gnoll merchants used Krshia&#039;s stall to bait her. Although they succeeded in catching her, it also resulted in the destruction of Krshia&#039;s stall, and more importantly, in the destruction of various spellbooks that were collected by the [[Silverfang Tribe]], ruining their work of the last decade.&lt;br /&gt;
&lt;br /&gt;
As Liscor&#039;s Watch was wary of executing a possibly noble-born or the child of an important figure. As a result, the child was exiled from Liscor without any proper resources.&lt;br /&gt;
&lt;br /&gt;
[[Selys]], a friend of [[Erin Solstice|Erin]], struck a bargain with [[Pisces]]. In exchange for notifying Erin of the Princess&#039; situation, Selys will make Pisces a Bronze-Ranked Adventurer. Erin saved Lyon and subsequently hired her for [[the Wandering Inn]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; Initially, she is placed under [[Toren|Toren&#039;s]] tutelage.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.01 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Erin is stranded in Celum, Lyonette is forced to manage the inn, take care of Mrsha, and provide for herself on her own. She is helped by Pawn and Olesm while alone. Zel Shivertail begins staying at the inn during this period and has Lyonette&#039;s exile revoked.&lt;br /&gt;
&lt;br /&gt;
When Erin returns she is dismissive of Lyonette&#039;s achievements, but Zel confronts her and forces her to recognize how Lyonette has changed and adapted. &lt;br /&gt;
&lt;br /&gt;
When Erin hires Safry and Maran, human [Barmaids] from Celum, they bully Lyonette due to their higher levels in the [Barmaid] class, and upset her with to their laziness and racism towards non-humans. Lyonette informs Erin, and Erin fires them after they push Mrsha. When Erin wishes Toren was back, Lyonette yells at Erin, telling her the degree to which Toren abused her, and venting her anger at not being trusted or listened to even after she changed. After Erin and Lyonette reconcile, Lyonette begins taking on a greater level of responsibility in the inn, managing the money and much of the logisitics.&lt;br /&gt;
&lt;br /&gt;
She remains out of the spotlight for the next few arcs of the story, primarily managing the mundane day-to-day affairs of the inn and raising Mrsha. &lt;br /&gt;
&lt;br /&gt;
When being training in basic sword fighting by Brunkr, he confides in her that he dreams of being a [Knight], but that as a Gnoll it is difficult for him to attain the class. Moments later Lyonette turns away and knights him in a whisper, but she underestimates how good Gnollish hearing is, and Brunkr, Ishkr, and Mrsha all end up hearing her knight him. Brunkr gains the class the next day, and both he and Krshia are thankful to Lyonette. After Brunkr&#039;s death, Lyonette upgrades Krshia&#039;s [Shopkeeper] class to [Royal Shopkeeper], beginning a friendship between the two. &lt;br /&gt;
&lt;br /&gt;
Later, after leveling in a variety of classes and getting used to life in the in, she stops thinking of herself as a princess and loses the class. Pawn discovers this and organizes a ball to get Lyonette her [Princess] class back. She is initially against the idea but eventually acquiesces, and after reconciling her other classes with being a [Princess], , regains her princess class and consolidates all her other classes into the upgraded class [Worldly Princess]. &lt;br /&gt;
&lt;br /&gt;
When Mrsha is abducted by the Raskghar, Lyonette joins the final assault on the Raskghar camp to rescue her, using her [Flawless Attempt] skill to wound Nokha. &lt;br /&gt;
&lt;br /&gt;
Some time after the Siege of Liscor, Lyonette approaches Watch Captain Zevara to buy back her confiscated artifacts, impressing her with her bearing and understand of Drake law. She begins paying back the debt to the city for the property she destroyed using her earnings alone.&lt;br /&gt;
&lt;br /&gt;
When the Wistram team arrives in Liscor, Lyonette convinces Erin that she cannot afford to stubbornly stand alone and never give concessions when dealing with the world&#039;s power players, leading to her taking the deal offered by Palt&#039;s faction. &lt;br /&gt;
&lt;br /&gt;
After the inn is destroyed in the Creler attack, Lyonette designs and organizes the construction of the new inn, making it significantly larger and effectively a fortress.&lt;br /&gt;
&lt;br /&gt;
Presently, outside of managing the inn, Lyonette has largely been spending her free time teaching Mrsha, engaging in a relationship with Pawn, and occasionally meeting up with the two friends she has made in Liscor, Krshia and Zevara. &lt;br /&gt;
&lt;br /&gt;
After Magnolia, Pryde and Wuvren came to the inn and used their auras to suppress Erin, Lyonette began helping Erin train her aura usage.&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Worldly Princess] Lv. 19 (derived from [Princess])&lt;br /&gt;
&lt;br /&gt;
==== Classes Consolidated to [Worldly Princess] Level 11 : ====&lt;br /&gt;
* [Princess] Lv. 6&lt;br /&gt;
* [Barmaid] Lv. 15&lt;br /&gt;
* [Beast Tamer] Lv. 5&lt;br /&gt;
* [Carer] Lv. 8&lt;br /&gt;
* [Tactician] Lv. 2&lt;br /&gt;
* [Warrior] Lv. 4&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Balanced Posture]&lt;br /&gt;
* [Basic Cleaning]&lt;br /&gt;
* [Basic Cooking]&lt;br /&gt;
* [Basic Crafting]&lt;br /&gt;
* [Basic Footwork]&lt;br /&gt;
* [Basic Leadership]&lt;br /&gt;
* [Basic Negotiator]&lt;br /&gt;
* [Calming Touch]&lt;br /&gt;
* [Charming Smile]&lt;br /&gt;
* [Detect Poison]&lt;br /&gt;
* [Flawless Attempt]&lt;br /&gt;
* [Healthy Rearing]&lt;br /&gt;
* [Imperial Aura]&lt;br /&gt;
* [Lesser Bond]&lt;br /&gt;
* [Lesser Intuition]&lt;br /&gt;
* [Lesser Stamina]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Magnified Training]&lt;br /&gt;
* [Royal Tax]&lt;br /&gt;
* [Weapon Proficiency: Sword]&lt;br /&gt;
&lt;br /&gt;
=== Apista Skills: ===&lt;br /&gt;
Skills that apply only to [[Apista]].&lt;br /&gt;
* [Agile Flier]&lt;br /&gt;
* [Basic Training]&lt;br /&gt;
* [Crimson Stinger]&lt;br /&gt;
* [Enhanced Intelligence]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Light]&lt;br /&gt;
(For Leveling History see [[Lyonette/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Erin Solstice]] ===&lt;br /&gt;
Lyonette&#039;s early interactions with Erin are mostly hostile. As a [Princess], she refuses to take Erin&#039;s offer on being an employee seriously, and is either intentionally hostile or incompetent in performing the tasks of a barmaid. However, her perspective drastically changes after Erin is pulled away to meet Magnolia and she is left alone in the inn. By the time Erin returns, Lyonette has mastered the basic skills of running the inn and gains newfound respect for all that Erin does.&amp;lt;ref&amp;gt;[[Chapter 3.32]]&amp;lt;/ref&amp;gt; While Erin&#039;s initial reaction to her skills was skepticism and criticism, after a tongue-lashing by Zel, the two reconcile.&lt;br /&gt;
&lt;br /&gt;
After Erin hires [[Ishkr]], [[Drassi]], [[Safry]], and [[Maran]], Lyonette undergoes struggles to maintain control of the inn. She frequently clashed with Safry and Maran, human barmaids from Celum who do not respect the Drakes and Gnolls of the inn. During the climatic clash, she screams at Erin, revealing how hurt she was by Erin&#039;s continued disrespect as well as her lack of control over Toren, who frequently abused her. She runs away, believing that she would be once again fired, but Ryoka comes out and helps her get back on her feet, returning to the Inn.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 4.15 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mrsha]] ===&lt;br /&gt;
Lyonette begins taking care of Mrsha when Erin was gone from the Inn.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Pawn]] ===&lt;br /&gt;
Although Lyonette is initially terrified of the [[Antinium]], she starts to change her attitude while she is alone in the inn. During that time, [[Pawn]] was the first person to become one of her regular customers, and Lyonette provides meals to Pawn&#039;s soldiers during their first excursion above ground.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt; She helps Pawn create the first batch of Painted Soldiers when Mrsha gets into paint cans and leaves white paw prints on a damaged soldier.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Later, when Pawn goes through a crisis of leadership, Lyonette inspires Pawn to be a leader, even if he was unable to fight himself. She encourages Pawn with her knowledge of how [Queens] inspired armies, and teaches Pawn how to be more graceful in leadership.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her relationship with Pawn is further explored when she loses her [Princess] class. Pawn notices her gloom and visits her daily, praying for the return of her class. When Lyonette realizes that Pawn is trying to change her, she flies into a fit of rage, yelling at Pawn.&amp;lt;ref&amp;gt;[[Chapter 5.25 L]]&amp;lt;/ref&amp;gt; After Pawn puts on a ball for her, to regain what it feels like to be a [Princess], she realizes that Pawn loves her.&amp;lt;ref&amp;gt;[[Chapter 5.26 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ryoka Griffin]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Silverfang Tribe|Liscorian Gnolls]] ===&lt;br /&gt;
Lyonette&#039;s first interaction with the city is with Krshia, where she inadvertently destroys Krshia&#039;s stall, and the magic books hidden within it. She is outcast by the city, and the Gnolls shun her. However, she slowly returns to their good graces. With the help of Pawn as an intermediary, Lyonette offers Krshia a jar of honey and her apologies for what she had done.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Chapter 3.23 L]]&amp;lt;/ref&amp;gt; Although she is banned from the city, she argues to reenter for the sake of Mrsha.&amp;lt;ref&amp;gt;[[Chapter 3.27 M]]&amp;lt;/ref&amp;gt; After Ryoka paid her debt, Lyonette is no longer shunned by them.&lt;br /&gt;
&lt;br /&gt;
==== [[Krshia Silverfang]] ====&lt;br /&gt;
Krshia has chosen to make Leonette her &amp;quot;tribe-sister&amp;quot;, an honor she has given to no other human, including Erin or Ryoka. It&#039;s possible that their growing relationship is related to the fact that Leonette made Krshia her &amp;quot;Royal Shopkeeper&amp;quot;, since Leonette wasn&#039;t  sure what the implications of granting that title to Krshia were.&lt;br /&gt;
&lt;br /&gt;
==== [[Brunkr]] ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lyon is the third daughter in her family.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite being 2 years younger than Erin, she is a bit taller than her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/01/7-04/ Chapter 7.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While she appeared for the first time in [[Chapter 1.31|Ch 1.31]], it took around 55 chapters for her identity to be finally revealed in [[Chapter 2.21|Ch 2.21]].&lt;br /&gt;
* It was for the first time in [[chapter 1.33|1.33]] revealed that Lyon is a [Princess].&lt;br /&gt;
* She is distantly related to [[Magnolia Reinhart]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/14/2-21/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Before she had started leveling in her new classes, 4 years went by without her having gained a single level,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; resulting in her almost forgetting feeling of doing so.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/08/2-35/ Chapter 2.35]&amp;lt;/ref&amp;gt; Therefore, she &#039;&#039;cherishes &#039;&#039;every level she now gains, no matter how insignificant the class might be.&lt;br /&gt;
* She loves dogs. And Gnolls!&lt;br /&gt;
*Being a [Princess], even if a low leveled one, Lyon is permitted to grant individuals unique classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Her family believes that by gaining classes that are completely unfitting to royals, such as Lyon&#039;s [Barmaid] classs, one sullies their position. Especially her mother seems to be of that opinion, hating of letting princes even take [Knight] and [Commander] classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*When she was still thieving in Liscor, Lyon owned the [[Cloak of Balshadow]], several emerald rings capable of at least shooting a spider web&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt; (possibly [Sticky Webbing]), and throwing a fireball&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; strong enough to destroy low-enchanted magical tomes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lyon is expected to pay 47 gold coins of&#039;&#039;&#039; &#039;&#039;&#039;her own volition for the damages she caused (that excludes the destruction of the Krshia&#039;s shops and the spellbooks).&amp;lt;ref name=&amp;quot;6.08&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Back in Terandria, the nobles that do not know that she runaway are gossiping that she has refused every single suitor, except for partaking in the most removed of dances. They speculated that she has a serious suitor, or else some kind of disease.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;portrait&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Erin and Lyon by ccyan.jpg| [https://ccyanarts.tumblr.com/ ccyan]  &lt;br /&gt;
Lyon by CarolinaCM.jpg|[https://imgur.com/a/bL5SV2X#jczqj2e CarolinaCM]&lt;br /&gt;
A great change by Chalyon.jpg|A Great Change, by [https://www.deviantart.com/chalyon/art/A-great-change-818767325 Chalyon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
* ([https://wanderinginn.com/2017/05/10/2-01-t/ To herself]) “—filthy &amp;lt;em&amp;gt;peasants&amp;lt;/em&amp;gt; and monsters! They should all be wiped out!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “I intend to go north as soon as possible. I will not stay another minute in this—this hellhole of abominations and freaks!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Am I not your guest? And I am—weak. Why would you force me to work?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “[[Ceria Springwalker|She’s]] a freak! An untrustworthy spy and troublemaker! I insist she leave at once!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Monster! You violent &amp;lt;em&amp;gt;thug! &amp;lt;/em&amp;gt;Criminal! Rogue! You filthy, horrible, &amp;lt;em&amp;gt;wretched&amp;lt;/em&amp;gt;—”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “You consort with the &amp;lt;em&amp;gt;dead?&amp;lt;/em&amp;gt; What kind of twisted monster are you? I defy your magic, [Necromancer]!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/31/2-26/ To] [[Erin Solstice|Erin]]) “I may have—that is not important! I am &amp;lt;em&amp;gt;noble!&amp;lt;/em&amp;gt; I will not be sullied with a—&amp;lt;em&amp;gt;commoner’s &amp;lt;/em&amp;gt;class!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/06/18/2-30/ To] [[Reynold]]) “I &amp;lt;em&amp;gt;demand &amp;lt;/em&amp;gt;to be taken along!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “…Are you unwell in the head? How will a &amp;lt;em&amp;gt;frying pan &amp;lt;/em&amp;gt;kill monsters?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “Wait, you killed a &amp;lt;em&amp;gt;zombie&amp;lt;/em&amp;gt;? By yourself?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “You are &amp;lt;em&amp;gt;insane!&amp;lt;/em&amp;gt; I thought you were just unnatural, but you are clearly—insane!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Olesm Swifttail|Olesm]]) “Please, Olesm? Please? And I need butter and vegetables—I have a list here. Oh, and let me add…”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Pawn]] about the Bee Grub) “What do you &amp;lt;em&amp;gt;mean&amp;lt;/em&amp;gt;, it looks fattening!?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Zel Shivertail|Zel]]) “If you’re willing…then welcome. As I said, my name is Lyonette. This is Mrsha. Welcome…to the Wandering Inn.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/12/26/3-42/ To herself]) “I, Lyonette du Marquin, swear on my name. I swear by my blood. Someday I will…”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “But I’m a failure. I never reached more than Level 5 in my [Princess] class.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/06/05/4-43/ To] [[Krshia Silverfang|Krshia]]) “I, Lyonette du Marquin do solemnly grant you, Krshia Silverfang and whatever business you pursue my royal favor, now and unto perpetuity. You who have forgiven when we did not deserve it. You, whose kin we called friend however briefly. You, who have lost much—we offer our small blessing. Let the world know you are favored and that favor grant you all the riches you wish for.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ To] [[Bird]]) “Um, well, I’m not certain. Why not? I’m sure there are birds that go out in the rain. Actually, I lied. There are most definitely fish birds, Bird.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ Singing]) “&amp;lt;em&amp;gt;It’s raining, it’s raining, water’s on the floor, Mrsha at the door, it’s raining, it’s raining—&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/03/30/6-03/ To] [[Erin Solstice|Erin]]) “I am Lyonette du Marquin, a [Princess]. Sixth in line to the Eternal Throne of Calanfer, which isn’t actually eternal. We date about six thousand years back.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/04/16/6-08/ To] [[Zevara Sunderscale|Zevara]]) “There must be law. And that was Drake law, wasn’t it? I survived. And I got a second chance, fairly or not, thanks to Zel Shivertail. I don’t think I’ll get a third.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/06/25/6-28/ To] [[Erin Solstice|Erin]]) “I’ve never done something like that in my life. How on &amp;lt;em&amp;gt;earth&amp;lt;/em&amp;gt; did you do that? You don’t have the [Tumbler] class, right?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/07/16/6-31/ To] [[Erin Solstice|Erin]]) “We’ve got two cakes, unless Numbtongue or Mrsha’s eaten one when I haven’t been looking. And enough ice cream ingredients for eight guests. Or two Relcs. Why?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “Don’t you dare call [[Mrsha|her]] &amp;lt;em&amp;gt;yours. &amp;lt;/em&amp;gt;Or Plains Gnoll. Or think you can tell me what she is. Because she is mine! My child and I am her mother! Mine! &amp;lt;em&amp;gt;My daughter!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “[[Mrsha|My daughter]], no matter what comes to pass. My daughter, no Gnoll’s child but &amp;lt;em&amp;gt;mine&amp;lt;/em&amp;gt;. Mine, no matter your past.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “Because that’s not how it &amp;lt;em&amp;gt;works,&amp;lt;/em&amp;gt; Erin! Do you think you can just ignore or—or fight something as big as Wistram? Do you think, really think you can be the lone, independent force that never negotiates, and gets her own way? Don’t answer! That’s exactly what you think!”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “That’s idiotic. That’s not how the world works, Erin. You want to do that, be my guest. But if you put Mrsha in danger, I’ll have Apista sting you!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/01/7-11/ To] [[Erin Solstice|Erin]]) “[[Wailant Strongheart|He]] reminds me of you, a bit. A male you, Erin.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ To] [[Erin]]) “Because I’m the mean, strict mother and person managing this inn. And you’re the &amp;lt;em&amp;gt;cool boss.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/31/7-16-l/ Thoughts]) But that was Erin. Normal rules were like butter to Erin. You could take it or leave it or put it on toast, but it wasn’t an impediment to her.&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Lyonette/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Princesses]]&lt;br /&gt;
[[Category:Barmaids]]&lt;br /&gt;
[[Category:Carers]]&lt;br /&gt;
[[Category:Beast Tamers]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Worldly Princesses]]&lt;br /&gt;
[[Category:Tacticians]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:House Marquin]]&lt;br /&gt;
[[Category:Liscor]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=30430</id>
		<title>Lyonette du Marquin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Lyonette_du_Marquin&amp;diff=30430"/>
		<updated>2020-05-16T06:59:26Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: Adding chronology from V3-V7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Inn Manager|residence = [[The Wandering Inn]]|species = Human|name = Lyonette du Marquin|aliases = Lyon|affiliation = *[[Calanfer]]&lt;br /&gt;
*[[Hundred Families of Terandria]] &lt;br /&gt;
*[[House Marquin]] &lt;br /&gt;
*[[The Wandering Inn]]|first appearance = [https://wanderinginn.wordpress.com/2016/12/11/1-31/ Chapter 1.31]|age = 18&amp;lt;ref name=&amp;quot;4.14 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Lyonette du Marquin&#039;&#039;&#039;, is the 6th Princess in line for the Eternal Throne of [[Calanfer]]. She runaway from home to [[Izril]], were she was forced to resort to thievery in order to survive. After being caught by the [[Liscor]] Guard Watch, she was exiled, though saved by [[Erin Solstice]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She has a thin face, with bright red hair and bright blue eyes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]&amp;lt;/ref&amp;gt; Her height is similar to that of a Worker&#039;s.&amp;lt;ref name=&amp;quot;5.26 L&amp;quot;&amp;gt;[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lyon&#039;s personality has changed dramatically over the course of the story. At the beginning, she was overly dramatic, lazy, spoiled and rude. She has no qualms stealing from &#039;peasants.&#039;&lt;br /&gt;
&lt;br /&gt;
Since being taken in by Erin though, she&#039;s slightly more inclined to work, for the sake of leveling. Although she dislikes the [Barmaid] [[Classes|class]] because it is a class used by peasants, she loves leveling.&lt;br /&gt;
&lt;br /&gt;
She initially abhors anything that isn&#039;t human, excluding [[Mrsha]]. After [[Erin Solstice|Erin]] left [[Liscor]] and she was left alone, she overcame her fear of the [[Antinium]] and became friends with [[Pawn]].&lt;br /&gt;
&lt;br /&gt;
Lyonette has shown great bravery and intelligence, such as single-handedly retrieving honey and bees from the cave of Ashfire Bees using smoke from Erin&#039;s [[Faerie Flowers|magical flowers]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Chapter 3.21 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;By the Spring of 23 A.F., Lyonette has become happy as a helper in the inn, being able to manage day-to-day tasks and make proper decisions.&amp;lt;ref&amp;gt;[[Chapter 5.24 L]]&amp;lt;/ref&amp;gt; She loses her [Princess] class as a result of this realization, but gains the class [Worldly Princess] instead.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Feeling useless at her home in Terandria, she ran away and booked a passage to Izril. After having arrived there, she had to escape from various monsters and with no food or money had to struggle not to starve to death.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lyonette came to Liscor with one of the caravans, though probably without their knowledge, that traveled there after having heard about the new discovered dungeon. As she had no money, she stole food and clothes, with the assistance of her magical artifacts, in order to survive. Eventually, [[Krshia Silverfang|Krshia and]] several other Gnoll merchants used Krshia&#039;s stall to bait her. Although they succeeded in catching her, it also resulted in the destruction of Krshia&#039;s stall, and more importantly, in the destruction of various spellbooks that were collected by the [[Silverfang Tribe]], ruining their work of the last decade.&lt;br /&gt;
&lt;br /&gt;
As Liscor&#039;s Watch was wary of executing a possibly noble-born or the child of an important figure. As a result, the child was exiled from Liscor without any proper resources.&lt;br /&gt;
&lt;br /&gt;
[[Selys]], a friend of [[Erin Solstice|Erin]], struck a bargain with [[Pisces]]. In exchange for notifying Erin of the Princess&#039; situation, Selys will make Pisces a Bronze-Ranked Adventurer. Erin saved Lyon and subsequently hired her for [[the Wandering Inn]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; Initially, she is placed under [[Toren|Toren&#039;s]] tutelage.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.01 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Erin is stranded in Celum, Lyonette is forced to manage the inn, take care of Mrsha, and provide for herself on her own. She is helped by Pawn and Olesm while alone. Zel Shivertail begins staying at the inn during this period and has Lyonette&#039;s exile revoked.&lt;br /&gt;
&lt;br /&gt;
When Erin returns she is dismissive of Lyonette&#039;s achievements, but Zel confronts her and forces her to recognize how Lyonette has changed and adapted. &lt;br /&gt;
&lt;br /&gt;
When Erin hires Safry and Maran, human [Barmaids] from Celum, they bully Lyonette due to their higher levels in the [Barmaid] class, and upset her with to their laziness and racism towards non-humans. Lyonette informs Erin, and Erin fires them after they push Mrsha. When Erin wishes Toren was back, Lyonette yells at Erin, telling her the degree to which Toren abused her, and venting her anger at not being trusted or listened to even after she changed. After Erin and Lyonette reconcile, Lyonette begins taking on a greater level of responsibility in the inn, managing the money and much of the logisitics.&lt;br /&gt;
&lt;br /&gt;
She remains out of the spotlight for the next few arcs of the story, primarily managing the mundane day-to-day affairs of the inn and raising Mrsha. &lt;br /&gt;
&lt;br /&gt;
When being training in basic sword fighting by Brunkr, he confides in her that he dreams of being a [Knight], but that as a Gnoll it is difficult for him to attain the class. Moments later Lyonette turns away and knights him in a whisper, but she underestimates how good Gnollish hearing is, and Brunkr, Ishkr, and Mrsha all end up hearing her knight him. Brunkr gains the class the next day, and both he and Krshia are thankful to Lyonette. After Brunkr&#039;s death, Lyonette upgrades Krshia&#039;s [Shopkeeper] class to [Royal Shopkeeper], beginning a friendship between the two. &lt;br /&gt;
&lt;br /&gt;
Later, after leveling in a variety of classes and getting used to life in the in, she stops thinking of herself as a princess and loses the class. Pawn discovers this and organizes a ball to get Lyonette her [Princess] class back. She is initially against the idea but eventually acquiesces, and after reconciling her other classes with being a [Princess], , regains her princess class and consolidates all her other classes into the upgraded class [Worldly Princess]. &lt;br /&gt;
&lt;br /&gt;
When Mrsha is abducted by the Raskghar, Lyonette joins the final assault on the Raskghar camp to rescue her, using her [Flawless Attempt] skill to wound Nokha. &lt;br /&gt;
&lt;br /&gt;
Some time after the Siege of Liscor, Lyonette approaches Watch Captain Zevara to buy back her confiscated artifacts, impressing her with her bearing and understand of Drake law. She begins paying back the debt to the city for the property she destroyed using her earnings alone.&lt;br /&gt;
&lt;br /&gt;
When the Wistram team arrives in Liscor, Lyonette convinces Erin that she cannot afford to stubbornly stand alone and never give concessions when dealing with the world&#039;s power players, leading to her taking the deal offered by Palt&#039;s faction. &lt;br /&gt;
&lt;br /&gt;
After the inn is destroyed in the Creler attack, Lyonette designs and organizes the construction of the new inn, making it significantly larger and effectively a fortress.&lt;br /&gt;
&lt;br /&gt;
Presently, outside of managing the inn, Lyonette has largely been spending her free time teaching Mrsha, engaging in a relationship with Pawn, and occasionally meeting up with the two friends she has made in Liscor, Krshia and Zevara. &lt;br /&gt;
&lt;br /&gt;
After Magnolia, Pryde and Wuvren came to the inn and suppress Erin, Lyonette began helping Erin train her aura usage.&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Worldly Princess] Lv. 19 (derived from [Princess])&lt;br /&gt;
&lt;br /&gt;
==== Classes Consolidated to [Worldly Princess] Level 11 : ====&lt;br /&gt;
* [Princess] Lv. 6&lt;br /&gt;
* [Barmaid] Lv. 15&lt;br /&gt;
* [Beast Tamer] Lv. 5&lt;br /&gt;
* [Carer] Lv. 8&lt;br /&gt;
* [Tactician] Lv. 2&lt;br /&gt;
* [Warrior] Lv. 4&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Balanced Posture]&lt;br /&gt;
* [Basic Cleaning]&lt;br /&gt;
* [Basic Cooking]&lt;br /&gt;
* [Basic Crafting]&lt;br /&gt;
* [Basic Footwork]&lt;br /&gt;
* [Basic Leadership]&lt;br /&gt;
* [Basic Negotiator]&lt;br /&gt;
* [Calming Touch]&lt;br /&gt;
* [Charming Smile]&lt;br /&gt;
* [Detect Poison]&lt;br /&gt;
* [Flawless Attempt]&lt;br /&gt;
* [Healthy Rearing]&lt;br /&gt;
* [Imperial Aura]&lt;br /&gt;
* [Lesser Bond]&lt;br /&gt;
* [Lesser Intuition]&lt;br /&gt;
* [Lesser Stamina]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Magnified Training]&lt;br /&gt;
* [Royal Tax]&lt;br /&gt;
* [Weapon Proficiency: Sword]&lt;br /&gt;
&lt;br /&gt;
=== Apista Skills: ===&lt;br /&gt;
Skills that apply only to [[Apista]].&lt;br /&gt;
* [Agile Flier]&lt;br /&gt;
* [Basic Training]&lt;br /&gt;
* [Crimson Stinger]&lt;br /&gt;
* [Enhanced Intelligence]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Light]&lt;br /&gt;
(For Leveling History see [[Lyonette/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Erin Solstice]] ===&lt;br /&gt;
Lyonette&#039;s early interactions with Erin are mostly hostile. As a [Princess], she refuses to take Erin&#039;s offer on being an employee seriously, and is either intentionally hostile or incompetent in performing the tasks of a barmaid. However, her perspective drastically changes after Erin is pulled away to meet Magnolia and she is left alone in the inn. By the time Erin returns, Lyonette has mastered the basic skills of running the inn and gains newfound respect for all that Erin does.&amp;lt;ref&amp;gt;[[Chapter 3.32]]&amp;lt;/ref&amp;gt; While Erin&#039;s initial reaction to her skills was skepticism and criticism, after a tongue-lashing by Zel, the two reconcile.&lt;br /&gt;
&lt;br /&gt;
After Erin hires [[Ishkr]], [[Drassi]], [[Safry]], and [[Maran]], Lyonette undergoes struggles to maintain control of the inn. She frequently clashed with Safry and Maran, human barmaids from Celum who do not respect the Drakes and Gnolls of the inn. During the climatic clash, she screams at Erin, revealing how hurt she was by Erin&#039;s continued disrespect as well as her lack of control over Toren, who frequently abused her. She runs away, believing that she would be once again fired, but Ryoka comes out and helps her get back on her feet, returning to the Inn.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Chapter 4.15 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Mrsha]] ===&lt;br /&gt;
Lyonette begins taking care of Mrsha when Erin was gone from the Inn.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Pawn]] ===&lt;br /&gt;
Although Lyonette is initially terrified of the [[Antinium]], she starts to change her attitude while she is alone in the inn. During that time, [[Pawn]] was the first person to become one of her regular customers, and Lyonette provides meals to Pawn&#039;s soldiers during their first excursion above ground.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt; She helps Pawn create the first batch of Painted Soldiers when Mrsha gets into paint cans and leaves white paw prints on a damaged soldier.&amp;lt;ref&amp;gt;[[Chapter 3.22 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Later, when Pawn goes through a crisis of leadership, Lyonette inspires Pawn to be a leader, even if he was unable to fight himself. She encourages Pawn with her knowledge of how [Queens] inspired armies, and teaches Pawn how to be more graceful in leadership.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her relationship with Pawn is further explored when she loses her [Princess] class. Pawn notices her gloom and visits her daily, praying for the return of her class. When Lyonette realizes that Pawn is trying to change her, she flies into a fit of rage, yelling at Pawn.&amp;lt;ref&amp;gt;[[Chapter 5.25 L]]&amp;lt;/ref&amp;gt; After Pawn puts on a ball for her, to regain what it feels like to be a [Princess], she realizes that Pawn loves her.&amp;lt;ref&amp;gt;[[Chapter 5.26 L]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ryoka Griffin]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Silverfang Tribe|Liscorian Gnolls]] ===&lt;br /&gt;
Lyonette&#039;s first interaction with the city is with Krshia, where she inadvertently destroys Krshia&#039;s stall, and the magic books hidden within it. She is outcast by the city, and the Gnolls shun her. However, she slowly returns to their good graces. With the help of Pawn as an intermediary, Lyonette offers Krshia a jar of honey and her apologies for what she had done.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Chapter 3.23 L]]&amp;lt;/ref&amp;gt; Although she is banned from the city, she argues to reenter for the sake of Mrsha.&amp;lt;ref&amp;gt;[[Chapter 3.27 M]]&amp;lt;/ref&amp;gt; After Ryoka paid her debt, Lyonette is no longer shunned by them.&lt;br /&gt;
&lt;br /&gt;
==== [[Krshia Silverfang]] ====&lt;br /&gt;
Krshia has chosen to make Leonette her &amp;quot;tribe-sister&amp;quot;, an honor she has given to no other human, including Erin or Ryoka. It&#039;s possible that their growing relationship is related to the fact that Leonette made Krshia her &amp;quot;Royal Shopkeeper&amp;quot;, since Leonette wasn&#039;t  sure what the implications of granting that title to Krshia were.&lt;br /&gt;
&lt;br /&gt;
==== [[Brunkr]] ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lyon is the third daughter in her family.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite being 2 years younger than Erin, she is a bit taller than her.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/02/01/7-04/ Chapter 7.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While she appeared for the first time in [[Chapter 1.31|Ch 1.31]], it took around 55 chapters for her identity to be finally revealed in [[Chapter 2.21|Ch 2.21]].&lt;br /&gt;
* It was for the first time in [[chapter 1.33|1.33]] revealed that Lyon is a [Princess].&lt;br /&gt;
* She is distantly related to [[Magnolia Reinhart]].&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/05/14/2-21/ Chapter 2.21]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Before she had started leveling in her new classes, 4 years went by without her having gained a single level,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; resulting in her almost forgetting feeling of doing so.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/07/08/2-35/ Chapter 2.35]&amp;lt;/ref&amp;gt; Therefore, she &#039;&#039;cherishes &#039;&#039;every level she now gains, no matter how insignificant the class might be.&lt;br /&gt;
* She loves dogs. And Gnolls!&lt;br /&gt;
*Being a [Princess], even if a low leveled one, Lyon is permitted to grant individuals unique classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Her family believes that by gaining classes that are completely unfitting to royals, such as Lyon&#039;s [Barmaid] classs, one sullies their position. Especially her mother seems to be of that opinion, hating of letting princes even take [Knight] and [Commander] classes.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*When she was still thieving in Liscor, Lyon owned the [[Cloak of Balshadow]], several emerald rings capable of at least shooting a spider web&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/01/31/1-40/ Chapter 1.40]&amp;lt;/ref&amp;gt; (possibly [Sticky Webbing]), and throwing a fireball&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt; strong enough to destroy low-enchanted magical tomes.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/05/07/2-20/ Chapter 2.20]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Lyon is expected to pay 47 gold coins of&#039;&#039;&#039; &#039;&#039;&#039;her own volition for the damages she caused (that excludes the destruction of the Krshia&#039;s shops and the spellbooks).&amp;lt;ref name=&amp;quot;6.08&amp;quot;&amp;gt;[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Back in Terandria, the nobles that do not know that she runaway are gossiping that she has refused every single suitor, except for partaking in the most removed of dances. They speculated that she has a serious suitor, or else some kind of disease.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;portrait&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Erin and Lyon by ccyan.jpg| [https://ccyanarts.tumblr.com/ ccyan]  &lt;br /&gt;
Lyon by CarolinaCM.jpg|[https://imgur.com/a/bL5SV2X#jczqj2e CarolinaCM]&lt;br /&gt;
A great change by Chalyon.jpg|A Great Change, by [https://www.deviantart.com/chalyon/art/A-great-change-818767325 Chalyon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
* ([https://wanderinginn.com/2017/05/10/2-01-t/ To herself]) “—filthy &amp;lt;em&amp;gt;peasants&amp;lt;/em&amp;gt; and monsters! They should all be wiped out!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “I intend to go north as soon as possible. I will not stay another minute in this—this hellhole of abominations and freaks!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Am I not your guest? And I am—weak. Why would you force me to work?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “[[Ceria Springwalker|She’s]] a freak! An untrustworthy spy and troublemaker! I insist she leave at once!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “Monster! You violent &amp;lt;em&amp;gt;thug! &amp;lt;/em&amp;gt;Criminal! Rogue! You filthy, horrible, &amp;lt;em&amp;gt;wretched&amp;lt;/em&amp;gt;—”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/14/2-21/ To] [[Erin Solstice|Erin]]) “You consort with the &amp;lt;em&amp;gt;dead?&amp;lt;/em&amp;gt; What kind of twisted monster are you? I defy your magic, [Necromancer]!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/05/31/2-26/ To] [[Erin Solstice|Erin]]) “I may have—that is not important! I am &amp;lt;em&amp;gt;noble!&amp;lt;/em&amp;gt; I will not be sullied with a—&amp;lt;em&amp;gt;commoner’s &amp;lt;/em&amp;gt;class!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/06/18/2-30/ To] [[Reynold]]) “I &amp;lt;em&amp;gt;demand &amp;lt;/em&amp;gt;to be taken along!”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “…Are you unwell in the head? How will a &amp;lt;em&amp;gt;frying pan &amp;lt;/em&amp;gt;kill monsters?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “Wait, you killed a &amp;lt;em&amp;gt;zombie&amp;lt;/em&amp;gt;? By yourself?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/07/08/2-35/ To] [[Erin Solstice|Erin]]) “You are &amp;lt;em&amp;gt;insane!&amp;lt;/em&amp;gt; I thought you were just unnatural, but you are clearly—insane!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Olesm Swifttail|Olesm]]) “Please, Olesm? Please? And I need butter and vegetables—I have a list here. Oh, and let me add…”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Pawn]] about the Bee Grub) “What do you &amp;lt;em&amp;gt;mean&amp;lt;/em&amp;gt;, it looks fattening!?”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/10/14/3-23-l/ To] [[Zel Shivertail|Zel]]) “If you’re willing…then welcome. As I said, my name is Lyonette. This is Mrsha. Welcome…to the Wandering Inn.”&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/12/26/3-42/ To herself]) “I, Lyonette du Marquin, swear on my name. I swear by my blood. Someday I will…”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/02/20/4-15-l/ To] [[Ryoka Griffin|Ryoka]]) “But I’m a failure. I never reached more than Level 5 in my [Princess] class.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/06/05/4-43/ To] [[Krshia Silverfang|Krshia]]) “I, Lyonette du Marquin do solemnly grant you, Krshia Silverfang and whatever business you pursue my royal favor, now and unto perpetuity. You who have forgiven when we did not deserve it. You, whose kin we called friend however briefly. You, who have lost much—we offer our small blessing. Let the world know you are favored and that favor grant you all the riches you wish for.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ To] [[Bird]]) “Um, well, I’m not certain. Why not? I’m sure there are birds that go out in the rain. Actually, I lied. There are most definitely fish birds, Bird.”&lt;br /&gt;
* ([https://wanderinginn.com/2018/07/21/5-03/ Singing]) “&amp;lt;em&amp;gt;It’s raining, it’s raining, water’s on the floor, Mrsha at the door, it’s raining, it’s raining—&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/03/30/6-03/ To] [[Erin Solstice|Erin]]) “I am Lyonette du Marquin, a [Princess]. Sixth in line to the Eternal Throne of Calanfer, which isn’t actually eternal. We date about six thousand years back.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/04/16/6-08/ To] [[Zevara Sunderscale|Zevara]]) “There must be law. And that was Drake law, wasn’t it? I survived. And I got a second chance, fairly or not, thanks to Zel Shivertail. I don’t think I’ll get a third.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/06/25/6-28/ To] [[Erin Solstice|Erin]]) “I’ve never done something like that in my life. How on &amp;lt;em&amp;gt;earth&amp;lt;/em&amp;gt; did you do that? You don’t have the [Tumbler] class, right?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/07/16/6-31/ To] [[Erin Solstice|Erin]]) “We’ve got two cakes, unless Numbtongue or Mrsha’s eaten one when I haven’t been looking. And enough ice cream ingredients for eight guests. Or two Relcs. Why?”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “Don’t you dare call [[Mrsha|her]] &amp;lt;em&amp;gt;yours. &amp;lt;/em&amp;gt;Or Plains Gnoll. Or think you can tell me what she is. Because she is mine! My child and I am her mother! Mine! &amp;lt;em&amp;gt;My daughter!&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/31/interlude-two-rats/ To Gnolls]) “[[Mrsha|My daughter]], no matter what comes to pass. My daughter, no Gnoll’s child but &amp;lt;em&amp;gt;mine&amp;lt;/em&amp;gt;. Mine, no matter your past.”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “Because that’s not how it &amp;lt;em&amp;gt;works,&amp;lt;/em&amp;gt; Erin! Do you think you can just ignore or—or fight something as big as Wistram? Do you think, really think you can be the lone, independent force that never negotiates, and gets her own way? Don’t answer! That’s exactly what you think!”&lt;br /&gt;
* ([https://wanderinginn.com/2019/12/18/6-64/ To] [[Erin Solstice|Erin]]) “That’s idiotic. That’s not how the world works, Erin. You want to do that, be my guest. But if you put Mrsha in danger, I’ll have Apista sting you!”&lt;br /&gt;
&lt;br /&gt;
=== Volume 7 ===&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/01/7-11/ To] [[Erin Solstice|Erin]]) “[[Wailant Strongheart|He]] reminds me of you, a bit. A male you, Erin.”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ To] [[Erin]]) “Because I’m the mean, strict mother and person managing this inn. And you’re the &amp;lt;em&amp;gt;cool boss.&amp;lt;/em&amp;gt;”&lt;br /&gt;
* ([https://wanderinginn.com/2020/03/31/7-16-l/ Thoughts]) But that was Erin. Normal rules were like butter to Erin. You could take it or leave it or put it on toast, but it wasn’t an impediment to her.&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Lyonette/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Nobles]]&lt;br /&gt;
[[Category:Princesses]]&lt;br /&gt;
[[Category:Barmaids]]&lt;br /&gt;
[[Category:Carers]]&lt;br /&gt;
[[Category:Beast Tamers]]&lt;br /&gt;
[[Category:Terandria]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Worldly Princesses]]&lt;br /&gt;
[[Category:Tacticians]]&lt;br /&gt;
[[Category:Warriors]]&lt;br /&gt;
[[Category:House Marquin]]&lt;br /&gt;
[[Category:Liscor]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Durene_Faerise&amp;diff=28882</id>
		<title>Durene Faerise</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Durene_Faerise&amp;diff=28882"/>
		<updated>2020-03-19T19:25:48Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: grammar and phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Farmer&lt;br /&gt;
Paladin|first appearance = [https://wanderinginn.wordpress.com/2017/08/01/3-00-e/ Chapter 3.00 E]|name = Durene|aliases = Freak|species = Half-Troll|affiliation = [[Laken Godart]]|residence = [[Riverfarm]]|image = Durene.jpg}}&#039;&#039;&#039;Durene&#039;&#039;&#039; is a half-Troll and [[Laken Godart|Laken]] guard and lover.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Durene has brown eyes&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ Chapter 6.41 E]&amp;lt;/ref&amp;gt; and her skin is rougher than normal and has cracks in places. Her inside palm is fairly smooth if callused, though. Durene is half-Troll, and is six foot six or  taller.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/09/3-11-e/ Chapter 3.11 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;!-- let&#039;s collect: Shy, but helpful towards others despite being mistreated as a child. around 3.00  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Durene&#039;s mother, having lost a previous husband and children, lived alone near the village of [[Riverfarm]]. She raised Durene from her sickbed until the girl was four years old, while Durene&#039;s [[Trolls|Troll]] father had been killed by an adventurer soon after having gotten her mother pregnant.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the death of her mother, Durene was taken in by the village, but had to sleeps in barns, eat scraps, and endure  humiliation from other kids. When she was old enough, she returned to the cottage of her mother and only interacted with the villagers when they needed her help as a strong laborer, hiding from strangers and adventurers.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot; /&amp;gt; This background led to her illiteracy and low intelligence.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
After she met Laken, she did not tell him about being Half-Troll. When winter arrived, [[Yesel]] and [[Prost Surehand]], farmers from Riverfarm, tried to convince Laken to come to the main village for safety, and told him her secret. Laken and Durene became involved within a month of Laken&#039;s arrival. Laken granted her the [Paladin] class.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot;&amp;gt;[https://wanderinginn.com/2017/08/05/3-01-e/ Chapter 3.01]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She stayed with him when he tamed [[Frostwing]] and later [[Bismarck]]. When Laken claimed the buried village of Riverfarm as part of his [[Unseen Empire]]; she and [[Gamel]] accompanied Laken to [[Invrisil]]. She remained in his inner circle during the reconstruction of Riverfarm. Laken chose Durene over [Lady] [[Rie Valerund]].&lt;br /&gt;
&lt;br /&gt;
After she was wounded in the battle of [[Lancrel]] after attacking [[Pyrite]], Durene was left behind by Laken for over sixty days while he joined [[Tyrion Veltras]] army to provide trebuchets for the siege of [[Liscor|Liscor.]] She is strongly against his choice to take goblin prisoners instead of killing them.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
*[Farmer] Lv. 6&lt;br /&gt;
*[Paladin] Lv. 17&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* [Enhanced Strength]&lt;br /&gt;
* [Graceful Step]&lt;br /&gt;
* [Iron Skin]&lt;br /&gt;
* [Lesser Endurance]&lt;br /&gt;
* [Quick Strike]&lt;br /&gt;
* [Radiant Courage]&lt;br /&gt;
* [Shield of Valor]&lt;br /&gt;
* [Weathersense]&lt;br /&gt;
* [Weapon Proficiency: Shield]&lt;br /&gt;
(For Leveling History see [[Durene/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* She does not how to read. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/27/6-34-e/ Chapter 6.34 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Miguuel Artwork.jpg|[http://cmarguel.tumblr.com/ Miguuel Artwork]&lt;br /&gt;
Durene by DemonicCriminal.jpg| Durene crushing [[Mavika|Mavika’s]] crow. By DemonicCriminal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/08/05/3-01-e/ To herself]) “I’m a &amp;lt;em&amp;gt;[Paladin!]&amp;lt;/em&amp;gt;”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/03/17/4-19/ To] [[Laken Godart|Laken]]) &amp;quot;Okay, but can I punch him anyways? He keeps telling me that he’s got a second sword just as long as his first sword. Which is impossible. It wouldn’t fit in his pants. And who’d want a sword that big, anyways?”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/08/07/5-09-e/ To] [[Laken Godart|Laken]]) “You’ll figure out something. If you can’t do it, no one can.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/27/6-41-e/ To] [[Ryoka Griffin|Ryoka]]) “I’m coming. If that’s alright. I mean, I’m going whether you like it or not.”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Durene/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Half-Trolls]]&lt;br /&gt;
[[Category:Paladins]]&lt;br /&gt;
[[Category:Farmers]]&lt;br /&gt;
[[Category:Riverfarm]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Durene_Faerise&amp;diff=28745</id>
		<title>Durene Faerise</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Durene_Faerise&amp;diff=28745"/>
		<updated>2020-03-17T06:31:17Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: grammar and phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Farmer&lt;br /&gt;
Paladin|first appearance = [https://wanderinginn.wordpress.com/2017/08/01/3-00-e/ Chapter 3.00 E]|name = Durene|aliases = Freak|species = Half-Troll|affiliation = [[Laken Godart]]|residence = [[Riverfarm]]|image = Durene.jpg}}&#039;&#039;&#039;Durene&#039;&#039;&#039; is a half-Troll and [[Laken Godart|Laken]] guard and lover.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Durene has brown eyes&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ Chapter 6.41 E]&amp;lt;/ref&amp;gt; and her skin is rougher than normal and has cracks in places. Her inside palm is fairly smooth if callused, though. Durene is half-Troll, and is six foot six or  taller.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/09/3-11-e/ Chapter 3.11 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;!-- let&#039;s collect: Shy, but helpful towards others despite being mistreated as a child. around 3.00  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Durene&#039;s mother, having lost a previous husband and children, lived alone near the village of [[Riverfarm]]. She raised Durene from her sickbed until the girl was four years old, while Durene&#039;s [[Trolls|Troll]] father had been killed by an adventurer soon after having gotten her mother pregnant.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the death of her mother, Durene was taken in by the village, but had to sleeps in barns, eat scraps, and endure  humiliation from other kids. When she was old enough, she returned to the cottage of her mother and only interacted with the villagers when they needed her help as a strong laborer, hiding from strangers and adventurers.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot; /&amp;gt; This background led to her illiteracy and low intelligence.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
After she met Laken, who couldn&#039;t see her predication, she was reluctant to tell him about being Half-Troll. When winter arrived, [[Yesel]] and [[Prost Surehand]], farmers from Riverfarm, tried to convince Laken to leaving her hut and told him her secret. Laken and Durene became lovers less than a month knowing each other, and then Laken discovered that he could declare her a [Paladin].&amp;lt;ref name=&amp;quot;3.01 E&amp;quot;&amp;gt;[https://wanderinginn.com/2017/08/05/3-01-e/ Chapter 3.01]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She stayed at his side when they tamed [[Frostwing]] and later [[Bismarck]]. She and Laken claimed the buried village of Riverfarm as part of his [[Unseen Empire]]; she and [[Gamel]] accompanied Laken to [[Invrisil]]. She stayed in his close council when they rebuilt and enlarged Riverfarm. Laken chose Durene over [Lady] [[Rie Valerund]].&lt;br /&gt;
&lt;br /&gt;
After she had been severely wounded in the battle of [[Lancrel]] by [[Pyrite]], Durene was left behind by Laken for over sixty days while he accompanied [[Tyrion Veltras]] in the siege of [[Liscor]] and then returned with goblin prisoners. She had no sympathy to his idea of bringing goblins back as prisoners.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
*[Farmer] Lv. 6&lt;br /&gt;
*[Paladin] Lv. 17&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* [Enhanced Strength]&lt;br /&gt;
* [Graceful Step]&lt;br /&gt;
* [Iron Skin]&lt;br /&gt;
* [Lesser Endurance]&lt;br /&gt;
* [Quick Strike]&lt;br /&gt;
* [Radiant Courage]&lt;br /&gt;
* [Shield of Valor]&lt;br /&gt;
* [Weathersense]&lt;br /&gt;
* [Weapon Proficiency: Shield]&lt;br /&gt;
(For Leveling History see [[Durene/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* She does not how to read. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/27/6-34-e/ Chapter 6.34 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Miguuel Artwork.jpg|[http://cmarguel.tumblr.com/ Miguuel Artwork]&lt;br /&gt;
Durene by DemonicCriminal.jpg| Durene crushing [[Mavika|Mavika’s]] crow. By DemonicCriminal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/08/05/3-01-e/ To herself]) “I’m a &amp;lt;em&amp;gt;[Paladin!]&amp;lt;/em&amp;gt;”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/03/17/4-19/ To] [[Laken Godart|Laken]]) &amp;quot;Okay, but can I punch him anyways? He keeps telling me that he’s got a second sword just as long as his first sword. Which is impossible. It wouldn’t fit in his pants. And who’d want a sword that big, anyways?”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/08/07/5-09-e/ To] [[Laken Godart|Laken]]) “You’ll figure out something. If you can’t do it, no one can.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/27/6-41-e/ To] [[Ryoka Griffin|Ryoka]]) “I’m coming. If that’s alright. I mean, I’m going whether you like it or not.”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Durene/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Half-Trolls]]&lt;br /&gt;
[[Category:Paladins]]&lt;br /&gt;
[[Category:Farmers]]&lt;br /&gt;
[[Category:Riverfarm]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Durene_Faerise&amp;diff=27012</id>
		<title>Durene Faerise</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Durene_Faerise&amp;diff=27012"/>
		<updated>2020-01-13T05:35:17Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|gender = Female|status = Alive|occupation = Farmer&lt;br /&gt;
Paladin|first appearance = [https://wanderinginn.wordpress.com/2017/08/01/3-00-e/ Chapter 3.00 E]|name = Durene|aliases = Freak|species = Half-Troll|affiliation = [[Laken Godart]]|residence = [[Riverfarm]]|image = Durene.jpg}}&#039;&#039;&#039;Durene&#039;&#039;&#039; is a half-Troll and [[Laken Godart|Laken]] guard and lover.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Durene has brown eyes&amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/08/27/6-41-e/ Chapter 6.41 E]&amp;lt;/ref&amp;gt; and her skin is rougher than normal and has cracks in places. Her inside palm is fairly smooth if callused, though. Durene’s not a giant, but she is half-Troll, and that means she’s easily six foot six, or maybe even taller.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/09/09/3-11-e/ Chapter 3.11 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;!-- let&#039;s collect: Shy, but helpful towards others despite being mistreated as a child. around 3.00  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Durene&#039;s mother, having lost a previous husband and children, lived alone near the village of [[Riverfarm]]. She raised Durene from her sickbed until the girl was four years old, while Durene&#039;s [[Trolls|Troll]] father had been killed by an adventurer soon after having gotten her mother pregnant.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the death of her mother, Durene was taken in by the village, but had to sleeps in barns, eat scraps, and endure the humiliation from other kids. When she was old enough, she returned to the cottage of her mother and only interacted with the villagers when they needed her help as a strong laborer, hiding from strangers and adventurers.&amp;lt;ref name=&amp;quot;3.01 E&amp;quot; /&amp;gt; This background led to her illiteracy and low intelligence.&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
After she met Laken, who couldn&#039;t see her predication, she was reluctant to tell him about being Half-Troll. When winter arrived, [[Yesel]] and [[Prost Surehand]], farmers from Riverfarm, tried to convince Laken from leaving her hut and told him her secret. This didn&#039;t impede their relationship long: Laken and Durene became lovers less than a month knowing each other, and then Laken discovered that he could declare her a [Paladin].&amp;lt;ref name=&amp;quot;3.01 E&amp;quot;&amp;gt;[https://wanderinginn.com/2017/08/05/3-01-e/ Chapter 3.01]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She stayed at his side when they tamed [[Frostwing]] and later [[Bismarck]]. She and Laken claimed the buried village of Riverfarm as part of his [[Unseen Empire]]; she and [[Gamel]] accompanied Laken to [[Invrisil]]. She stayed in his close council when they rebuilt and enlarged Riverfarm. When tempted by [Lady] [[Rie Valerund]], it never occured to Laken that he should leave Durene, and this loyalty to her also strengthened her own towards him.&lt;br /&gt;
&lt;br /&gt;
After she had been severely wounded in the battle of [[Lancrel]] by [[Pyrite]], Durene was left behind by Laken for over sixty days while he accompanied [[Tyrion Veltras]] in the siege of [[Liscor]] and then returned with goblin prisoners. She had no sympathy to his idea of bringing goblins back as prisoners.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
*[Farmer] Lv. 6&lt;br /&gt;
*[Paladin] Lv. 17&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* [Enhanced Strength]&lt;br /&gt;
* [Graceful Step]&lt;br /&gt;
* [Iron Skin]&lt;br /&gt;
* [Lesser Endurance]&lt;br /&gt;
* [Quick Strike]&lt;br /&gt;
* [Radiant Courage]&lt;br /&gt;
* [Shield of Valor]&lt;br /&gt;
* [Weathersense]&lt;br /&gt;
* [Weapon Proficiency: Shield]&lt;br /&gt;
(For Leveling History see [[Durene/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* She does not how to read. &amp;lt;ref&amp;gt;[https://wanderinginn.com/2019/07/27/6-34-e/ Chapter 6.34 E]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Miguuel Artwork.jpg|[http://cmarguel.tumblr.com/ Miguuel Artwork]&lt;br /&gt;
Durene by DemonicCriminal.jpg| Durene crushing [[Mavika|Mavika’s]] crow. By DemonicCriminal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2017/08/05/3-01-e/ To herself]) “I’m a &amp;lt;em&amp;gt;[Paladin!]&amp;lt;/em&amp;gt;”&lt;br /&gt;
&lt;br /&gt;
=== Volume 4 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/03/17/4-19/ To] [[Laken Godart|Laken]]) &amp;quot;Okay, but can I punch him anyways? He keeps telling me that he’s got a second sword just as long as his first sword. Which is impossible. It wouldn’t fit in his pants. And who’d want a sword that big, anyways?”&lt;br /&gt;
&lt;br /&gt;
=== Volume 5 ===&lt;br /&gt;
* ([https://wanderinginn.com/2018/08/07/5-09-e/ To] [[Laken Godart|Laken]]) “You’ll figure out something. If you can’t do it, no one can.”&lt;br /&gt;
&lt;br /&gt;
=== Volume 6 ===&lt;br /&gt;
* ([https://wanderinginn.com/2019/08/27/6-41-e/ To] [[Ryoka Griffin|Ryoka]]) “I’m coming. If that’s alright. I mean, I’m going whether you like it or not.”&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Durene/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Half-Trolls]]&lt;br /&gt;
[[Category:Paladins]]&lt;br /&gt;
[[Category:Farmers]]&lt;br /&gt;
[[Category:Riverfarm]]&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.wanderinginn.com/index.php?title=Toren&amp;diff=26951</id>
		<title>Toren</title>
		<link rel="alternate" type="text/html" href="https://wiki.wanderinginn.com/index.php?title=Toren&amp;diff=26951"/>
		<updated>2020-01-09T07:46:41Z</updated>

		<summary type="html">&lt;p&gt;TheKranger: /* Chronology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
 | name         = Toren&lt;br /&gt;
 | aliases      =*Tor&lt;br /&gt;
*Miss Swordswoman&lt;br /&gt;
*Miss Warrior&lt;br /&gt;
 | species      = [[Undead]] - Skeleton&lt;br /&gt;
 | gender       = Genderless (Physically Androgynous)&lt;br /&gt;
 | marital      = N/A&lt;br /&gt;
 | affiliation  =*[[Erin Solstice]] (&#039;&#039;Formerly&#039;&#039;)   &lt;br /&gt;
 | age          =&lt;br /&gt;
 | occupation   = &lt;br /&gt;
 | residence    =[[Liscor&#039;s Dungeon]] &lt;br /&gt;
 &lt;br /&gt;
|status = Active|first appearance = [https://wanderinginn.wordpress.com/2016/12/21/1-32/ Chapter 1.32]&lt;br /&gt;
[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35] (Named)|image = Toren.png}}&#039;&#039;&#039;Toren&#039;&#039;&#039; is an undead Skeleton created by [[Pisces]] in order to aid [[Erin Solstice|Erin]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Toren is a rather tall, taller than Erin at least, reanimated skeleton with  yellow-white bones&amp;lt;ref name=&amp;quot;1.32&amp;quot;&amp;gt;[https://wanderinginn.com/2016/12/21/1-32/ Chapter 1.32]&amp;lt;/ref&amp;gt; that was assembled from pieces of Human, Gnoll, and Drake corpses,&amp;lt;ref name=&amp;quot;2.10 T&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.10 T]&amp;lt;/ref&amp;gt; resulting in a slightly mismatched appearance.&amp;lt;ref name=&amp;quot;1.32&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The flames in the eye sockets were originally blue, but after assimilating some of the magic in the [Terror] gemstone, the flames turned purple.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
In attire Toren has a slim, female figure, due to the bulges in the right place, and because of some curves that Toren had worked really hard to get right. She is wearing dirty clothing, ragged and tattered, wrapped and held in place with cloth fragments, gloves, a dark brown cloak, and a dark black mask with a shiny and rough surface, that covers the face, leaving only two narrow slits for eyes.&amp;lt;ref name=&amp;quot;:4.08 T&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2018/02/01/4-08-t/ Chapter 4.08 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Toren is a sapient skeleton, who has slowly evolved to become more and more self-aware.&lt;br /&gt;
&lt;br /&gt;
For most of the story, his main priority is always Erin&#039;s orders, though he&#039;s been known to misconstrue them for his own gain. He enjoys battle and despises the idea of being replaced.&lt;br /&gt;
&lt;br /&gt;
Due to Erin&#039;s increasingly frivolous and demeaning orders (more out of ignorance of Toren&#039;s intelligence and emerging sapience than anything else), Toren&#039;s desire for freedom has merged with his battle lust and with a general incomprehension to the value of sapient life. The imbalance creates urges that can be described as murderous and psychotic. Like a child, Toren does horrible acts and is, for the most part, unaware about how diabolic said actions are. These acts clash with a budding need for attention, even acknowledgement, that effectively makes Toren&#039;s behavior almost erratic.&lt;br /&gt;
&lt;br /&gt;
Currently, Toren has a penchant for killing anybody that tries to order him against his will.&amp;lt;ref name=&amp;quot;:3.17 T&amp;quot;&amp;gt;[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Chronology ==&lt;br /&gt;
Toren was created by Pisces, and was given to Erin, hoping that he protects her. Instead of being used as a bodyguard, as Pisces intended, Erin uses him as a barmaid, which often makes Pisces feel miserable, whenever he is reminded of it.&lt;br /&gt;
&lt;br /&gt;
Toren leveled up various times due to battling with various [[Corusdeer|Corusdeers]], and an [[adventurer]] [[Griffon Hunt|groups]]&#039; construct, which resulted in him evolving into a Skeleton Knight.&amp;lt;ref name=&amp;quot;2.24 T&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/10/2-01-t/ Chapter 2.24 T]&amp;lt;/ref&amp;gt; After coming back from his training he discovers that Erin employed [[Lyonette de Marquin|Lyonette]], which resulted in him worrying about his future, as he feared he was being replaced. His relieve of learning that his fears don&#039;t seem to become true didn&#039;t last long, as Erin told him to teach Lyon. Not only is she preventing him from continuing his training in order to become strong enough to protect Erin, she revealed herself to be a &#039;&#039;huge&#039;&#039; annoyance— resulting in him beating her several times. After Erin ordered him to stop doing it, he had to think of alternatives, so he decided to poke her until she goes mad, or even going so far as to throwing her into a nest of [[Shield Spiders]], and saved her only when she actually were about to come to harm, as Erin explicitly told him to prevent that.&lt;br /&gt;
&lt;br /&gt;
Toren starts becoming more and more obsessed with leveling and has been massacring Corusdeers in the area which Erin sees when her, Toren, and Lyonette are out exploring various caves in the area. Since it has been snowing heavily around this time due to Erin getting the fairies drunk she has Toren pull her and Lyonette on a sled. This leads Toren to become resentful which leads to him betraying her and trying to get her killed by a bear, which Erin doesn&#039;t find out about until later.&lt;br /&gt;
&lt;br /&gt;
After [[Erin Solstice|Erin]] and [[Pisces]] learned the crime Toren had committed, Erin accepted to let Pisces sever the bond between her and Toren, cutting off Toren&#039;s supply of mana thus almost killing him.&lt;br /&gt;
&lt;br /&gt;
Toren survives by ripping the mana from the undead under his command and retreats into the dungeon which has more than enough mana in the air to keep him alive. After taking care of this immediate need, Toren sulks in a depression on the dungeon floor believing since his mana connection to Erin has been severed she is dead. Despite resenting Erin and trying to kill her he didn&#039;t believe she&#039;d actually die and now his entire world means nothing since he failed in the one task commanded during his creation.&lt;br /&gt;
&lt;br /&gt;
After finally getting over his depression somewhat he goes on to explore the dungeon killing various dungeon creatures. On one such exploration he comes across a group of dead adventurers where he dresses and pads his body mimicking a human female making himself more like Erin.&lt;br /&gt;
&lt;br /&gt;
While wandering the dungeon, Toren encounters the Silver-Rank team Vuliel Drae, who he decides not to kill, and who assume him to be a mute female solo adventurer. They invite him to join them and he does, mostly out of curiosity. Soon after, Vuliel Drae&#039;s [Rogue], Insill, misses a trap, but Toren saves him, earning him the gratitude and respect of the team. The group engages in a fight with leeches, leaving Vuliel Drae impressed with Toren&#039;s blade skill and [Mirage Cut]. The group is then rushed by a group of Cave Goblins and Raskaghar, leading to Vuliel Drae being almost overwhelmed before Toren saves them. Toren then learns the [Blade Dancer] class from Pekona, and parts ways with the adventurers. Once the adventurers recount their experience and other teams encounter or are assisted by Toren, he becomes known as the Masked Adventurer.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Toren possesses the ability to reform his body once it&#039;s been destroyed. To perform this act mana is required. Doing it too frequently in a short timeframe is too mana-consuming and will slow the reconstruction process of his body down.&amp;lt;ref name=&amp;quot;2.26&amp;quot;&amp;gt;[https://wanderinginn.com/2017/05/17/2-22/ Chapter 2.26]&amp;lt;/ref&amp;gt; If no more mana is available to him, he wouldn&#039;t be able to recover and cease to exist.&amp;lt;ref name=&amp;quot;3.18 T&amp;quot;&amp;gt;[https://wanderinginn.com/2017/09/28/3-18-t/ Chapter 3.18 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toren is able to run over 100 miles in less than a day.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/07/25/2-40/ Chapter 2.40]&amp;lt;/ref&amp;gt; He has the ability to sense mana, like ambient mana, and to look at something and tell where the mana was concentrated.&amp;lt;ref name=&amp;quot;:4.08 T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes/Levels: ===&lt;br /&gt;
* [Barmaid] Lv. 2&lt;br /&gt;
* [Undead Leader] Lv. 12 (derived from [Leader])&lt;br /&gt;
* [Skeleton Knight] Lv. 27 (derived from [Skeleton Warrior])&lt;br /&gt;
* [Sword Dancer] Lv. 13&lt;br /&gt;
* [Tactician] Lv. 5&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
* [Command Lesser Undead]&lt;br /&gt;
* [Conceal Presence]&lt;br /&gt;
* [Daring Charge]&lt;br /&gt;
* [Even Footing]&lt;br /&gt;
* [Hi-Jump]&lt;br /&gt;
* [Lesser Strength]&lt;br /&gt;
* [Mirage Cut] (derived from [Power Strike])&lt;br /&gt;
* [Perfect Dodge]&lt;br /&gt;
* [Raise Corpse]&lt;br /&gt;
* [Sharpened Edge]&lt;br /&gt;
* [Shield Bash]&lt;br /&gt;
* [Sword Fighting – Basic]&lt;br /&gt;
* [Weapon Proficiency: Sword]&lt;br /&gt;
* [Weapon Proficiency: Shield]&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
* [Fear]&lt;br /&gt;
(For Leveling History see [[Toren/Leveling History|Here]])&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Enchanted Sword - A Steel Longsword with a long forked rune etched onto the metal. It is enchanted with a low durability and cutting enchantment.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2018/07/24/5-05/ Chapter 5.05]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Toren is described as &amp;quot;really creepy&amp;quot; by most people in the story.&lt;br /&gt;
* Although Toren was created less than a year ago, the combined age of his bones exceeds four hundred years.&amp;lt;ref&amp;gt;[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Toren has a killing list; on it are the Ashfire Bees, Lyon for being so annoying, and Ryoka for...having shinbones that are a &#039;&#039;tad&#039;&#039; too long.&amp;lt;ref name=&amp;quot;:3.17 T&amp;quot; /&amp;gt;&lt;br /&gt;
*Things Toren likes: killing, leveling, music.&amp;lt;ref name=&amp;quot;:3.17 T&amp;quot; /&amp;gt;&lt;br /&gt;
*Pisces had used 4 bones of [[Nekhret|[Archmage] Nekhret]] to give Toren the ability to restore himself no matter how badly he might be broken. Those bones are what makes him unique.&amp;lt;ref&amp;gt;[https://wanderinginn.wordpress.com/2017/11/25/3-32/ Chapter 3.32]&amp;lt;/ref&amp;gt; The 4 bones are: the second-lowest left rib, the tibia of the right shinbone, the left clavicle and the fourth rib from the top on the right side.&amp;lt;ref name=&amp;quot;:4.08 T&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;“Protect Erin Solstice. Obey her. Be used in less-optimal tasks.” &#039;&#039;These were the words that shaped his existence.&amp;lt;ref name=&amp;quot;:2.00 T&amp;quot;&amp;gt;[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.00 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Toren used to enjoy killing things for no reason, but Toren gotten tired of doing so after the 2651 kill.&amp;lt;ref name=&amp;quot;6.48 T&amp;quot;&amp;gt;[https://wanderinginn.com/2019/10/12/6-48-t/ Chapter 6.48 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Similar to [[Ijvani]], Toren believes himself to be the strongest skeleton in the world.&amp;lt;ref name=&amp;quot;6.48 T&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:The wandering inn commission by pino44io-dcj6ifc.png.jpg|center|thumb|600x400px|TWI Art Commission, Drawn by [https://www.deviantart.com/pino44io/art/The-Wandering-Inn-Commission-757810632 Victor Koroedov] ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Toren by CarolinaCM.jpg|[https://imgur.com/a/1CwVYw7#NiSKAHB CarolinaCM]&lt;br /&gt;
Toren by DemonicCriminal.jpg|Toren throwing boom bark into the fireplace by [https://www.deviantart.com/demoniccriminal DemonicCriminal]&lt;br /&gt;
Erin, Mrsha and Toren by DemonicCriminal.jpg|Erin, Mrsha and Toren by [https://www.deviantart.com/demoniccriminal DemonicCriminal]&lt;br /&gt;
Toren Mask by DemonicCriminal.jpg| [https://www.deviantart.com/demoniccriminal DemonicCriminal]&lt;br /&gt;
Erin, Toren by Finn Lamora.png| Toren holding Zombie &amp;quot;Erin&amp;quot; by Finn Lamora&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes/Thoughts ==&lt;br /&gt;
===Volume 1===&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2016/12/25/1-33/ Thoughts]) &#039;&#039;It just wished Erin would stop talking.&#039;&#039;&lt;br /&gt;
* ([https://wanderinginn.wordpress.com/2016/12/25/1-33/ Thoughts]) &#039;&#039;It scrubbed the ceiling with the fragment of the dustrag hard, wishing—as much as it could wish—that it held a weapon instead.&#039;&#039;&lt;br /&gt;
* [https://wanderinginn.com/2017/01/29/1-39/ (Thoughts]) He was guarding his master and that was well. But he had failed to guard a few days ago. He had lost to the Antinium, and that was wrong. Bad. He felt this should not be so.&lt;br /&gt;
===Volume 2===&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/12/2-00-t/ Thoughts]) He— Had made Erin cry. Was it a bad thing? It wasn’t part of his orders. He was just supposed to obey Erin. Obey and protect and do non-optimal things. Nothing in his instructions mentioned making her happy or sad. So it didn’t matter. That was what Toren thought, and he tried thinking that thought quite hard. But it didn’t help. The sight and memory of Erin crying disturbed him in a way he couldn’t explain. It was… It was wrong. It wasn’t right. It wasn’t how things should have been.&lt;br /&gt;
* ([https://wanderinginn.com/2017/04/12/2-00-t/ Thoughts]) Where was he? White snow all around him, rolling hills and valleys around. Somewhere in the plains. He was lost. But that didn’t matter—he could always find Erin again. He was tethered to her. But she didn’t want him. She’d told him to ‘go away’. For how long? Forever? Toren didn’t want to go. But he had to. Those were the orders. They were one of the three things he remembered.&lt;br /&gt;
===Volume 6===&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/01/6-68/ To] [[Erin]]) &amp;lt;em&amp;gt;Mother. Erin. Hello. Can you hear me?&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/01/6-68/ To] [[Erin]]) &amp;lt;em&amp;gt;Mother. You want to know why I do what I do. But I have only done what I want. What pleases me.&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/01/6-68/ To] [[Erin]]) &amp;lt;em&amp;gt;I’m so tired, Mother. If not even you love me, if there is no place for me in this strange, painful place, then why was I created at all?&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/01/6-68/ To] [[Erin]]) &amp;lt;em&amp;gt;I have nothing. And I—even &amp;lt;/em&amp;gt;she&amp;lt;em&amp;gt; has something. But I don’t even know what I’m missing. I don’t know how to find it. And you won’t give it to me. You hate me.&amp;lt;/em&amp;gt;&lt;br /&gt;
* ([https://wanderinginn.com/2020/01/01/6-68/ To] [[Erin]]) &amp;lt;em&amp;gt;Mother. I just want to not worry anymore. To not feel pain. So look, Mother. Look at me.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter Appearances ==&lt;br /&gt;
See [[Toren/Appearances|Here]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;gallery orientation=&amp;quot;square&amp;quot; widths=&amp;quot;203&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Barmaids]]&lt;br /&gt;
[[Category:Tacticians]]&lt;br /&gt;
[[Category:Leaders]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:Izril]]&lt;br /&gt;
[[Category:Skeleton Warriors]]&lt;br /&gt;
[[Category:Skeleton Knights]]&lt;br /&gt;
[[Category:Sword Dancers]]&lt;/div&gt;</summary>
		<author><name>TheKranger</name></author>
	</entry>
</feed>