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Crime in Innworld
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== Criminal Classes == :Note 1: ''Many of the classes listed below are ''not necessarily only'' used by criminals. [Rogues] and [Thieves], for example, are levels that adventurers can get level in just as easily, by defusing traps.''<ref>[https://wanderinginn.com/2017/04/25/1-00-c/ Chapter 1.00 C]</ref>'' Assassins and other "combat" classes can also be used for surveillance tasks, or as Assassin/Maids in a normal household. On the other hand, even [[Adventurers]] with classes not listed below may turn to crime, which is why regular [Truth Spell] screenings happen at adventurer guilds. However, some classes are unlikely to be used by law-abiding citizens, and may not be full "classes" themselves, see the next note.'' :Note 2: ''There has been some indication that commiting violent crimes eventually leads to [[Conditions]], although that connection has so far not been thoroughly explored and remains somewhat speculative. <span style="color:#FF0000">[Rapist]</span> is a "red class" (a so called [[Horror Ranks|Horror Rank]], see there for further information), while [Murderer] is not.<ref name="7.21KQ">[https://wanderinginn.com/2020/05/06/7-21-kq/ Chapter 7.21 KQ]</ref> Still, willful [Murderers] seem to suffer from "red" conditions that may also prove detrimental to people's sanity<ref>[https://wanderinginn.com/2019/05/25/6-19-h/ Chapter 6.19 H]</ref>, even when that class itself is not red. The System also awards descriptions like [Traitor], which are likely also coming with a penalty. It is a (speculative!) possibility that a [Kidnapper] would be a System-acknowledged "Label" for [Thugs] currently involved in kidnapping, instead of a full "Class" in itself: Otherwise, [Kidnappers] couldn't turn towards other profitable criminal activities.'' In cities, criminals are often organized in gangs or actual crime syndicates. Larger cities have competing gangs (led by [Gang Masterminds], [Gang Leaders], [Gang Bosses] or [Thug Bosses]) where [Footpads] and [Thugs] organize themselves. Even lower classes than [Thugs] are [Street Brawlers], [Street Toughs] and [Toughs], who may not even be criminals at all, and adjacent to classes like [Bouncer] which is a legal occupation. The regular, slightly higher [Rogues] are the [Thieves], [Swindlers], [Scoundrels] and [Pickpockets]. [Enforcers] are the higher-level variant of a [Thug]. Stealthier killers include [Nightstalkers] and [Blackguards]. The [Assassins] seem to be organized apart from regular crime, in the Assassins Guilds. Possibly the highest ranks among city criminals are [Crime Lords]. [Robber Baron] is another odd criminal class.<ref name=":3">[https://wanderinginn.com/2022/11/29/9-26-f/ Chapter 9.26 F]</ref> In southern Izril, Drake gangs are usually confined to just one settlement, as they tend to be independent just like the cities they inhabit.<ref name=":1">[https://wanderinginn.com/2022/12/04/9-27-rc/ Chapter 9.27 RC]</ref> [Bandits] are criminals who operate outside of towns and have a regular camp somewhere.<ref name="7.15R" /> Not all of them may actually be [Bandits]; especially new groups also consist of city riffraff (see above).<ref name="6.19H"/> Even small groups are usually led by a [Bandit Leader], very large groups may be led by a [Bandit Lord] (or [Bandit Lady]) or even a rare [Bandit King]. Another category of criminals are [Raiders], who are like [Bandits] but use hit-and-run tactics, never staying in any place for a longer time. These groups of outcasts (or [[Goblins]]) are led by [Raid Leaders].<ref name="7.15R">[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]</ref> [Pillager] is a related class that steals everything and gets more loot from the places they raid.<ref name=":4">[https://wanderinginn.com/2021/11/21/8-53-fh/ Chapter 8.53 FH]</ref> It can be assumed that [Highwaymen] operate in smaller, unled groups or alone. It is not clear where [Brigands] fall on this scale, and if [Outcasts] would be considered criminals. It seems that hunting wildlife is somehow restricted around Celum and other areas of Northern Izril, which is why [Poachers] also exist as criminal classes instead of being legal <nowiki>[</nowiki>[[Hunters]]].<ref name="6.19H"/> There are many other classes that can be considered sinister or shady, but operate at the border of legality. [Fences] are hawking stolen goods or illegally gained information; [Openers] are providing a letter-opening service that [[Runners|Runner Guilds]] deem forbidden. [Brokers] and [Fixers] can deal with legal as well as illegaly obtained stuff: information, goods and services.<ref name="6.42"/> City gangs may employ [Street Rats], [Street Urchins] and [Finders] in their recon or runner missions.<ref name="7.15R" /> The classes of [Informant], [Infiltrator], [Saboteur], [Spy] and [Spymaster] are even more specialized and usually used to operate undercover in enemy territory, while being backed by a foreign power.<ref>[https://wanderinginn.com/2019/01/29/5-55-g/ Chapter 5.55 G], [https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]</ref> [Slavers] and [Slave Traders] are not illegal in [[Chandrar]]. Apparently, Slavery is outlawed in most other parts of the world which isn't saying it can't occur. Conversely, escaped [Slaves] are considered criminals solely on Chandrar. [Pirates] are criminal [Sailors] and fought against by most navies. The high seas of Innworld are dominated by various Pirate factions, and only coastal waters seem to be constantly patrolled.<ref>[https://wanderinginn.com/2020/03/01/7-11/ Chapter 7.11]</ref> ''(for all further details see: [[Pirates]])'' The [Corrupt] and [Corrupted] attribute to a class can indicate criminal activities or ties to criminals. [Corruptors] or [Agents of Corruption] influence people to become corrupt.<ref name=":4" /> There are also attributes that indicate one works in the criminal underworld, such as [Underground Healer], [Underground Merchant], [Underworld Mercenary], [Blackmarket Contact]. The criminal underworld has knowledge of rare classes and Blood Skills. They are familiar with how terrible classes can emerge.<ref name=":1" /> The [Bandit King] is a class that can emerge when there are twelve [Bandit Lords] across the world.<ref name=":2">[https://wanderinginn.com/2023/04/01/interlude-stories/ Interlude - Stories]</ref>
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