Erin Solstice

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I am the consequences!

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Erin Solstice
Erin official by ArtsyNada.webp
Aliases
  • The Crazy Human Innkeeper
  • The Crazy Human of Liscor
  • Crazy Innkeeper of Liscor
  • [Innkeeper] of Liscor
  • Innkeeper of Solstice
  • Destroyer
  • Deceiver
  • ‘Joseph’
  • Sky
  • Goblinfriend of Izril
  • Grandmaster of Scales
  • Innkeeper of Scales
  • Lady Chaos
  • The Damsel of Drama
  • The Harbinger of Hilarity
  • That damn Human
  • The daughter of disarray
  • That agent of chaos
Species

Human

Age

21

Gender

Female

Status
Alive
Affiliation
Family
Occupation

Innkeeper

Residence

The Wandering Inn

First Appearance

Chapter 1.00
Chapter 1.00 (Archived)

Erin Summer Solstice,[1] is the main protagonist of The Wandering Inn. She is the [Innkeeper] of The Wandering Inn in Liscor and a grandmaster-level chess player. She first wandered into this world on her way to the bathroom and has been stuck ever since.

Appearance[edit | edit source]

Erin has fair skin, hazel eyes and light brown hair with the slightest orange tint.[2] While initially she had short hair, it grew longer, to the point where she can tie it at the back of her head.[3] She would eventually get her hair cut,[4] but it would still be longer than the start.[5]

She usually wears a custom-ordered variation of a t-shirt and pants,[6]and a worker's apron, which has become somewhat iconic to her. In Volume 9 she wore "some wonderfully matte, dyed black pants made out of a thin [Wyvern] leather layer and cotton composite", along with a Silverfang shirt made from a fairly light green cotton with silver hemming and Liscor’s logo of a city over water.[7] She also owns pajamas with big, silver wolves chasing each other over a dark blue background, that were given to her by the Silverfang Tribe in thanks for the ghost of General Sserys’ actions at the Meeting of Tribes.[8]

Flaming Witch Hat by Artsy Nada

Her eyes are capable of lighting up with the flames of [Like Fire, Memory] Skill, such as the flames of pink glory in one eye and green honor in the other. Upon discovering her [Witch]'s craft, Erin manifests a pointed magical flaming witch hat made of the emotional flames of [Like Fire, Memory] fire. While normally invisible to others, her [Witch]'s hat is always burning on her head with multiple multicolor flames, or a single flame corresponding to the strongest emotion she is currently feeling.

When escaping Roshal's clutches after making a pact with Visophecin, Erin used her fire to melt the shackles on her neck and wrists, leaving burns on them. After the Night of Bloodtear, Erin was shrunken down to six inches by the Death of Magic to save her life from the Blighted Kingdom's wrath. She lost the top of her right ear, the skin on her wrist is discolored where she was shackled,[9] and her hair turned white and wispy, with chunks having fallen out on the left side of her scalp.[10]

Personality[edit | edit source]

The Goblins looked at their leader, still noisily being sick in the grass. They looked back at the Destroyer, slayer of the skin monster, provider of pasta and free drinks. They backed up quickly.
The Flooded Waters Tribe's perspective of Erin Solstice[11]

Erin has a warm-hearted and enthusiastic nature. She is always friendly towards others though she has a tendency to act cheeky and immature, especially around authority figures. Erin has a strong moral compass and will not hesitate to fight back if she or her friends are threatened, even confronting an entire army by herself. She is always willing to stand up for what is right regardless of the consequences, and goes above and beyond to help those in need. She has stubbornly insisted on maintaining that Goblins are people, and has banned guests and friends from her inn if she believes they are behaving "like jerks". Due to her actions, she is considered to be insane by many people (including most of her friends and guests), thus earning her the moniker "The Crazy Human Innkeeper of Liscor." A passionate chess player, Erin lives and breathes the game, memorizing strategies and often neglecting her duties in favor of playing.

While she can be naïve about certain subject matters, Erin is very clever and possesses keen insight, demonstrated when she was the first to realize that the Raskghar could maintain their intelligence during the day.[12] However, she can be airheaded and doesn't think things through, seen when she sent a series of insults in a personal [Message] to the King of Destruction which ended up being read out live on the scrying network.[13] A natural leader, Erin is talented at manipulating people and events to her own benefit, usually through a chain reaction of nudging people she knows into helping others.

Despite being a terrible liar, she is excellent at deflection. On numerous occasions, she has successfully avoided confrontations about her background, usually distracting with over-the-top antics. She has a habit of acting dumb and oblivious to get people to underestimate her, though it leads to people believing she actually is stupid.

Despite her sociability and amiability with others, Erin is an introvert, and dislikes being the centre of attention in formal or social events. She is also extremely prudish and judgmental while discussing topics relating to sex and romance. While she is open to the idea of romance, she finds it difficult to connect with anyone romantically and has rejected several suitors, including Olesm, Palt and Earl Altestiel. Erin is very politically correct, and goes to great pains to enforce equal rights within the territory of her inn. While an advocate for LGBTQ rights, she is somewhat unfamiliar with certain nuances of it, being unfamiliar with what the "Q" stands for.[14] Erin distrusts narcotics and bans them from her inn.

Background[edit | edit source]

Erin was born on the 21st of June, 1996, which was the day of the Summer Solstice that year. Due to her family surname being 'Solstice', her parents claimed that her birth was a sign, and gave her the middle name 'Summer'7.28.[15] She lived in Grand Rapids, Michigan.[16]

Erin was a child prodigy at chess, reaching an ELO of 2000 as a kid. She went to many tournaments, studied and played chess late into the night.[17] She won many local tournaments and also was invited to some big ones where she never won first place. She only came close once in Havana.[18] She once played a female Grandmaster, but lost because of her excitement.[19] She travelled to tournaments all around the world at a young age, casually learning local customs and languages (among them Spanish, French, Dutch and Japanese at the very least) there but doesn't speak any of them fluently aside from a few words. She also failed her French classes.[20]

When Erin was younger, she dreamed of being an astronaut. Then, when she’d been slightly older she’d wanted to be a legendary chess player, someone who could beat even a computer in chess. And then she’d wanted to be a chess commentator, someone with a huge following or even a YouTube channel.[21] At some point during her youth, she became fed up with chess, rebelled and and left the game for a few years. She later returned to chess, though as a casual player. Erin once calculated that she could have had a 2400 ELO if she had kept playing constantly. She later didn’t enroll in college, preferring to work as a chess tutor and tournament contender to save up money before going on to study.[22]

Erin had a close relationship with her loving parents. She had two boyfriends,[23] but the relationships never progressed to the point of her losing her virginity.[24] She once had an online relationship with mysterio_Gamer12, whom she met during online chess games. She had been certain he was a handsome guy until it transpired during an awkward Skype conversation, that mysterio was a Polish girl who thought Erin was a guy.[25]

Chronology[edit | edit source]

Volume 1:[edit | edit source]

To see this text, hit the "Expand" link to the right.
When Erin was going around a corner in her home in Michigan intending to enter the bathroom, she suddenly found herself face to face with a Dragon in a cave. After running from the Dragon and some Goblins who chased her, Erin found an abandoned Inn and became an [Innkeeper]. She spent the next few days surviving monster attacks and fending off Goblins, before getting her first customers.[26] to [[27] For a while, Erin only got the same three customers — Relc, Klbkch, and Pisces — the former two being Senior Guardsman from the local city of Liscor, and the latter being a wandering Necromancer.[28]At one point, Erin killed a Goblin Chieftain that nearly raped and killed her. She then befriended and served some Goblins and Antinium, teaching them chess in the process.[29]
Erin and Rags playing chess by Ccyan


In Liscor, the city closest to the Wandering Inn, as Erin called her inn by now, she met several people who also began to help her, prominently among them the Drakes Olesm and Selys as well as the Gnoll merchant Krshia.[30] Erin was nearly killed again when Goblins attacked her Inn, and was saved by Rags — one of her Goblin customers whom she named — and Klbkch, the latter of whom died protecting her. Because of Klbkch’s death, Erin lost the protection of Liscor’s watch, and Relc as a customer.[31][32] After Klbkch’s death, Erin met an Antinium Worker whom she helped become the individual Pawn. She played chess against him and around hundred other Workers that accompanied him in an Immortal Game, gaining the skill [Immortal Moment] as a result. At some point, Erin met the Named Adventurer, Gazi Pathseeker, when she was destroying a Shield Spider’s Nest. Because of that and her [Immortal Moment] Skill, Gazi took an immediate interest in Erin.[33]

After finding her Inn ransacked by a mysterious robber, Erin searched for some bodyguards to protect her and her Inn. Unable to afford guards, Pisces, who hasn’t paid for most of his meals, then gave Erin a skeleton to be her bodyguard as a form of payment. The skeleton, who was later named Toren, became Erin’s first employee and helped her gather and serve food and drinks to Goblins and Antinium.[34]

After the discovery of a crypt a few miles away from Liscor, adventurers began flocking to the city. Erin, who had only had a skeleton, Goblins, and Antinium, in her Inn for a while, needed to protect herself and her guests from the visiting Human Adventurers.[35] Eventually, an adventuring group called the Horns of Hammerad stopped by her Inn and became the first customers to rent a room. When Klbkch’s successor, Ksmvr, maimed Pawn, Erin used [Immortal Moment] to sing and make her songs come to life.[36] The leader of the Silver Ranked team, the Minotaur named Calruz, tought Erin and Toren how to fight after seeing Erin fail to protect Pawn. Erin learned [Power Strike] in a day, and was told that she is talented.[citation needed] When the expedition by the Horns and several other Silver- ranked teams failed, inadvertently unleashing Skinner and thousands of undead, Erin’s Inn was attacked . The Antinium Chess Club, led by Knight, rushed to Erin’s Inn to help protect her.[37]

Erin, Toren, and the individuals managed to fend off the Undead for a while, but were eventually overwhelmed when Skinner himself comes. Erin, who fell under the effects of Skinner’s [Terror] spell, was unable to fight, and Knight was killed. After Knight’s death Erin used [Immortal Moment] and played chess against herself for an eternity. She played for what felt like years, until living became fear, and fear became living. When Erin stopped playing, she still felt fear from Skinner’s spell, but she was used to the fear and thus able to fight back.Using up all of her acid jars, Erin was eventually forced out of her Inn in a desperate charge against Skinner. Erin, Toren, and the remaining Individuals, managed to badly wound Skinner, forcing it to shed its protective shell of dead skin. However, this gave Skinner the speed and mobility it didn’t have before, and almost killed Erin.Erin was saved by Klbkch, who was revived by the Rite of Anastases and saved Erin just in time, forcing Skinner to realize it was outmatched and retreat. Rags and her tribe chased the monster down and finished it off, forcing the undead to retreat, thus ending the attack on Liscor. The next day, Erin wept for the dead.[38]

Volume 1 (Rewrite):[edit | edit source]

To see this text, hit the "Expand" link to the right.
Erin is entering the bathroom at her home when she is suddenly transported to Innworld by the Blighted Kingdom's [Hero]-summoning ritual.[39] Finding herself in front of a Dragon in a cave, she is indirectly burned by its flame breath before running out in a panic. Realizing she wasn't home anymore, Erin starts screaming and calling for help, only to attract the attention of nearby Goblins that start attacking her. She escapes, running through the Floodplains, before coming across an abandoned inn. Entering the inn and finding it filthy, Erin looks for a dustrag and cleans the place up a bit. Just when she is about to fall asleep, she obtains the [Innkeeper] class much to her confusion.[40] The next day, Erin finally admits that she is in another world when she steps outside and saw the too vast sky filled with giant clouds, too big than Earth's. Seeing trees filled with blue fruit in the distance, she walks towards them to forage some food. While walking past a large boulder, it suddenly rises, revealing a crab-monster underneath. Filled with terror, Erin sprints away, narrowly being caught by the Rock Crab, which soon gives up pursuit.[41] Erin picks and eats several blue fruit, finding them delicious. When she gently squeezes its seed core, the shell splits its foul-smelling innards all over herself. Initially disgusted, it gives her the idea to throw seed cores at the Rock Crab, causing it to panic and flee. When returning to the orchard of blue fruit trees, she ran into another group of Goblins that chased her back to the inn. Despite barricading the door, seven Goblins broke in through the windows. However, she fought them off using a chair as a make-shift weapon, taking out several in a matter of seconds, and the rest soon flee after she picks up a knife and threatens them. She gained two levels in her [Innkeeper] class.[42]

The next day, Erin sweeps the inn's floor, finishing quickly thanks to her [Basic Cleaning] Skill. Dehydrated, she goes to a nearby stream, but becomes sick from drinking too much water. After throwing up a bit, she bathes in the stream, only to be attacked by a giant flat fish with teeth. After killing it, she tries to cook it, but accidentally sliced her palm with her knife when trying to eat it. After clumsily bandaging her wound, Erin tried to sleep but in pain, she distracted herself by running mental games of chess.[43] The following day, she looks in the kitchen for a tool or implement to tear away the bandage stuck to her skin. To her astonishment, she discovers fresh food in the pantries, preserved by magical runes in the edge of the cupboards. Unfortunately, she accidentally damages the runes, thus disabling the preservation magic. Later, Erin went upstairs to explore, but discovers that a skeleton she had saw earlier had disappeared. Unnerved, she is sitting in the common room, trying to rationalize the skeleton's disappearance when she overhears someone creeping around upstairs. Armed with her knife and prepared to run, Erin lies to waits as the person descends down the stairs. Revealing to be "only a Goblin, Erin beats it up and throws him outside.[44]

The next day, after starting a fire, Erin cooks the leftover ingredients in the cupboards. Rustling up a plate of pasta and blue fruit juice, she is about to dig in her first full meal when she hears a knock on the door. When she opens the door, only to see a giant bug-person and a lizardman at the door,[45] Erin freaks out barricading the door. After the two discussed whether or not to break in, the lizardman amiably asked Erin to let them in. Highly flattered when Erin asks if he is a Dragon. the lizardman identifies himself as a Drake from the nearby city of Liscor, telling her that he and his partner had saw the smoke from the kitchen fire and was checking up on it. Though wary, Erin lets them both in, offering food to the Drake, whose name was Relc and Klbkch the bug-person. During their meal she told them about the circumstances of her arrival to her inn. She also takes the advantage and asks them about classes and levels. While bewildered about how little she knew, Relc and Klbkch readily answers her questions, divulging their classes as [Spearmaster] and [Swordslayer] respectively with levels in [Guardsman]. After eating, the two are about to leave when Relc spots Erin's knife wound on her hand. Klbkch uses a healing potion to her, causing the wound to disappear. Delighted, Erin gives Klbkch a hug and offered more food. While Relc is interested, Klbkch reminds the Drake that they had to return to work. After paying for their meal, the two left.[27]

The next day, after weaving a basket with grass using her [Basic Crafting] Skills, Erin went to collect some more blue fruit. When attacked by a dino-bird, she scared it off by throwing seed cores at it. However, after her skin comes into contact with the foul-liquid of the cores, she became nauseous and threw up for the next hour or so. While hiding from and watching some Goblins forage for blue fruit, she noticed a little one wearing rags poking at some of the fruit identified as poisonous an older Goblin, who apparently found something. After the Goblins left, Erin examined the fruit, and found that the bad ones were more watery than normal, though it took her longer to figure than the little Goblin had. Later, she prepared a meal and waited for Relc and Klbkch to come by, but they never arrived. Instead, a skeletal monstrosity broke in, threatening her and demanding food and money. Erin threw a pot at which turned out to be an illusion cast by a young man who was knocked unconscious by the thrown pot.[46] After regaining consciousness the young man tries to scare Erin with terrifying illusions, but Erin doesn't fall for it, catching him when he tries escaping with [Invisibility]. Finding that Erin was not your average [Innkeeper], he pays her off, pressured into giving up several silver and one gold coin. Though he is about to leave, Erin relents and gives him food. The young man introduces himself as Pisces, a [Mage] of Wistram, though when leaving, admits that he is a [Necromancer] in practice.[47]

Pisces returns early the next day, hoping for more food. Soon after, Relc and Klbkch arrive. Curious about Pisces, the two Guardsmen discover he tried to rob Erin, and identify him as the suspect who has been going around robbing people with illusions. Pisces tries to escape, but Relc trips him up by throwing his spear between the young man's legs, and is arrested. Erin tries to defend Pisces but reveals the fact that he is a [Necromancer] to the [Guardsman], which is a serious crime in Liscor. The [Guardsmen] attempted to capture Pisces, but he escapes by casting an illusion of himself. Relc and Klbkch leave to hunt down Pisces, asking Erin to put their meal "on their tab."[48]Annoyed with the three of them, Erin grumbles to herself about the male gender when Pisces reveals himself, having been invisible the entire time. He asks her for shelter and basic necessities, though is turned down as he doesn't have enough money to compensate her. Unfortunately, Relc and Klbkch return, having figured out Pisces' ploy. A fight ensues between them. Not wanting Pisces killed, Erin recants her testimony of Pisces trying to rob her. As the two [Guardsmen] are technically out of their jurisdiction, and unable to [Appraise] Pisces for his [Necromancer] classes, they are forced to leave, Relc more unwillingly than Kblkch. Pisces tries to thank Erin but is bonked on the head with a pan and kicked out for the trouble he caused.[49]

Dwindling on food and supplies, Erin decides to go to Liscor. However, she has a difficult experience, being the odd Human out in a city filled with Drakes and Gnolls. She enters the Adventurer's Guild, thinking it's a store, and meets a nice Drake [Receptionist] named Selys Shivertail. However, she's forced to leave by an aggressive Gnoll adventurer who tells her she smells.[50] Her trip gets worse, as she's overcharged by a racist Drake [Shopkeeper] and overhears Relc bad-mouthing her to his colleagues in the Watch. Relc chases after her, apologizing and helps carry her luggage back the inn.[51] The next day, Erin wakes up and finds Relc at her door with a "gift" of two decapitated Goblin heads. Horrified at the sight, she vomits and screams at Relc, forcing him to leave. She finds and buries the dead Goblins, then turns to see the little Goblin wearing rags, who tries to attack her. Erin reluctantly defends herself, despite not wanting to fight a child. While the small Goblin runs away, the entire Goblin tribe shows up, led by the Chieftain who shoots at Erin with a bow. As Erin runs back to the inn, the entire tribe follows, with the Chieftain slowly walking, intent on being the one to hunt and kill the [Innkeeper]. Terrified at the idea of killing someone, Erin nonetheless prepares for a fight, arming herself with a cast iron pan.[52]They fight, with the Chieftain putting a knife in Erin's stomach. He is defeated when Erin tosses a pot of hot oil in his face, and dies a slow and agonizing death.[53]

Klbkch comes by to check on her, only to find a dead Goblin and a heavily wounded Human girl. He gives her a healing potion, saving her life. Klbkch reveals that he has figured out that Erin is not from this world, based on observations of her behavior and words. He offers her to escort her back to the city, and return with reinforcements to eradicate the rest of the Goblins, but Erin rebuffs him, insisting "No killing Goblins." She tells him that the tribe had attacked her due to Relc's actions. After Klbkch leaves, Erins hits her head on the wall several times, feeling ashamed of her actions and unable to fall asleep.[54]

Relc and Klbkch return the next day, the former yelling about Goblins and apologizing to her. Erin throws a kitchen knife at Relc when he swears to kill all the Goblins, narrowly missing him, and tells him to leave them alone. Pisces does the same, and also leaves when she tells him that if he kills a Goblin, she'll kill him. For the next few days, Erin doesn't do much but sit in silence. Hungry, she goes to pick blue fruit, and encounters some Goblins, though they are wary of her and don't approach. Seeing their thin bodies and ragged appearances, that night, Erin invites four Goblins in, including the little Goblin, and feeds them a meal for free. After they leave, Erin smiles for the first time in days and falls asleep.[55]

The following day, Erin wakes up to find a bag filled with coins, left by Klbkch with a note explaining it is the bounty payment for killing the Goblin Chieftain. Erin returns to Liscor, and confronts the Drake [Shopkeeper], named Lism, to give her money back. She is surprised to see a chessboard, giving Lism an idea to offer Erin the chance to get her money back if she beats his nephew Olesm, a [Tactician] and the best chess player in the city.[56] However, she wipes the floor with him, and Lism is forced to pay her back, with Relc and Klbkch ransacking his stall to "help" look for the receipt. While wandering around Liscor, she meets Krshia, a friendly Gnoll [Shopkeeper] who watched the chess game, and buys supplies from her. That night, while playing chess by herself, Erin's mood turns dark when she remembers the Chieftain she killed. Deciding to come up with her own rules, Erin sets up two signs in front of the inn: one spelling out the new name The Wandering Inn and the other that reads "No Killing Goblins"[57]

The next day, Erin deals with her period cramps, and becomes more acquainted with Selys while looking for tampons,[58] and deals with an infestation of Acid Flies, though comes up with the idea to sell jars filled with their acid.[59] She invites Klbkch to bring some Antinium Workers for dinner, though it becomes even more awkward, with the arrival of several Goblins, including the little one whom Erin nicknames Rags, and Olesm. However, they have an enjoyable time playing chess games with each other.[60] Sadly, this brief idyllic span of time comes to an end when most of the older Goblins of the Flooded Waters try to kill her. Klbkch, Rags and three of the chess-playing Goblins help fight them off, but Klbkch is killed in the process.[61]

Devastated by his death, Erin is forced into meeting the Free Queen of the Antinium Hive, who deems the [Innkeeper] unimportant to kill and lets her go. Both Relc and Watch Captain Zevara Sunderscale are furious at Erin, with the latter informing Erin that the Watch will no longer patrol the area where Erin's inn is. While Selys and Krshia comforts a crying Erin, nearly a hundred Antinium Workers approach them, with one of them offering condolences to Erin. She asks for the Worker's name, which nearly causes him to become an Aberration. However, the Worker has a moment of realization, becoming Individual. Erin, the new Individual and the other Workers leave Liscor while talking, with the Individual naming himself "Pawn." After the Workers cleans up the wreckage at Erin's inn, Erin decides to play chess.[62]> As she and Pawn are playing chess, Krshia, Selys, Pisces, Olesm, Rags and some of the Goblins arrives and watch. While Erin reminisces about her past with chess, Pawn beats her several times, only to reveal that she was playing all of the Workers present, who united their minds with their telepathic abilities. Erin then shows them an Immortal Game, playing with Pawn as she mourns the loss of Klbkch. Erin levels up, and learns an unique Skill [Immortal Moment].[63]

The next few days, Erin's paying guests come in the form of Antinium and Goblins, while Pisces is steadily increasing his tab as a result for not paying for his meals. When Erin informs the [Necromancer] that the Watch was no longer patrolling the area, he advises her to find protection due to local hazards. After a conversation with Selys, Erin decides to explore the local area.[64]After encountering a Shield Spider, she constructs a bonfire inside a pit and lures in a pack of Shield Spiders to their fiery demise. The smoke attracts a nearby half-Gazer adventurer, who introduces herself to Erin as Gazi Pathseeker. While Gazi was impressed with Erin's accomplishment, the [Innkeeper] feels remorseful, labeling herself a killer. She impulsively jumps into the flaming pit to save a baby Shield Spider, but throws it back in after it bites her.[65] With Gazi's help, Erin carts the Shield Spider corpses back to the Adventurer's Guild to collect their bounty. While many adventurers are in disbelief, as Shield Spiders are considered a Silver-rank threat, Gazi's arrival raises a greater stir, who is revealed to be an infamous Named Adventurer.[66]When Erin is accused of stealing by Lism, Krshia intervenes, inviting the [Innkeeper] to her home. However, Olesm shows up, excited about a chess puzzle challenge sent by the Titan of Baleros. Erin easily solves it, and gives Olesm another puzzle to solve. Gazi appears, and asks Erin if they could have a meal at her inn. While at The Wandering Inn, Relc and four other guards show up to lightly interrogate Gazi on her intentions, but Erin forces them to back off.[66]

The next few days, Erin and Selys hang out several times, having lunch, picking clothes, and going to see the ruins excavated by adventurers. After returning from Liscor, she finds someone has ransacked her inn, stealing her money and most of her necessities. With Selys' help, Erin buys several weapons as a bribe for Rags and her fellow Goblins to guard her inn. Though initially reluctant due to the dangers of the Floodplains, they change their minds when Erin offers them jars filled with acid. While Erin is contemplating her situation, she hears a knock on the door, and opens it to find an undead Skeleton. Initially horrified, she soon figures out that it is Pisces' creation. He offers the skeleton as a bodyguard, while also paying off his tab.[67]However, Erin has the skeleton perform chores around the inn, though has to prevent it from attacking Pawn and two other Antinium. Pisces is incredulous that Erin is using the skeleton as manual labor instead of protection as he intended, though Gazi is impressed with it, revealing it to be a Level 1 [Skeleton Warrior]. Later, a trio of adventurers shows up looking for available rooms, but attacks the skeleton and Goblins in a knee-jerk reaction. Erin, the Antinium, and the Goblins fight them off, knocking them unconscious. When the adventurers try to threaten Erin, Gazi scares them off.[68]

Erin asks Pisces to teach magic to her and Rags. While Rags shows aptitude, Erin lacks the potential for magic. While upset, she asks Pisces to give Rags some lessons, while she goes to Liscor. She meets Krshia again, who strongly insists on inviting her over for drinks. The Gnoll directly asks Erin if she is from another world, to which the [Innkeeper] freely admits to. Slightly taken aback by Erin's forthrightness, Krshia asks Erin several questions about Earth, but the answers end up overwhelming the Gnoll. causing her to faint.[69] After being revived, Krshia speculates on the nature of the spell that brought Erin to this world, while suggesting going to Wistram and its Archmages for help. After leaving Krshia's home, she spots her skeleton, whom she had named Toren, who had caught a flat fish. Erin scolds Toren as they walk back to the inn, only to find a pile of dead fish hacked to bits by the skeleton. Forced to clean the mess herself, Erin's emotions break loose, frustrated over her inability to learn magic.[70]

While Erin goes to Liscor to buy pillows, she runs into Relc, and finds out that half of Market Street was partially destroyed by a fire caused by magic. They awkwardly talk about Klbkch, then Relc reveals that the Antinium Hive has a new Prognugator who is replacing Klbkch. Later that night, when playing chess with Pawn and Rags, the new Prognugator shows up, introducing himself as Ksmvr. He orders Pawn to return with him back to the Hive, using force against Erin and Toren when the former refuses him. While she tries to go after them, the other Antinium Workers stop her, revealing to her that Pawn is likely being tested if he is an Aberration or an Individual. Later, she hears a commotion outside, and sees an adventurer team with a Minotaur trying to kill Toren, Rags, and the Goblins. She throws a pan at the Calruz the Minotaur, distracting the adventurers and allowing Rags and the Goblins to escape. The adventurer team, introducing themselves as the Horns of Hammerad, tell Erin that they are looking for rooms. Erin gives them several rooms, with the stipulation that they follow the "No Killing Goblins" rule.[71]

The next morning, Erin serves the Horns breakfast, becoming better acquainted with half-Elf [Ice Mage] Ceria Springwalker and Calruz. She later ropes Calruz into helping her carry food supplies back to the inn. After the dinner service, a traumatized Pawn returns with three arms and part of a leg missing, having been tortured to determine if he was Individual or Abberation.[72] Though Erin is horrified, she plays chess with the Worker to calm him down. The [Innkeeper] then suddenly leaves. While everyone believes that she left to confront Ksmvr for his actions, after several hours, they found that she was crying on the roof of the inn. Erin divulges to Ceria that sometimes she hates this world whenever she is powerless to act. She returns inside and sings to everyone in the inn all night.[73]

Due to sitting out in the rain, Erin has a cold and a sore throat the next morning, though Ceria is able to use magic to heal the sore throat. She is upset to find that Pawn intends to return to the Hive.[74] She takes a nap and wakes up to find Rags and Toren playing chess, and joins them.[75]

Volume 2:[edit | edit source]

To see this text, hit the "Expand" link to the right.
Erin poking Gazi's central eye, by Pkay
Afterwards, Erin met Ryoka, a fellow Earther, as Ryoka stopped by in her inn. The two girls befriended each other,[76] and rushed to the crypt ruin where the Horns of Hammerad had failed, because they wanted to rescue Ceria, who was together with Olesm the only remaining survivors of the expedition.[11][77] Exiting the ruins, Erin and Ryoka are ambushed by Gazi who tried to kidnap and bring them to Flos, her [King]. Despite help from many high-leveled natives of Liscor, they could barely prevent Gazi from succeeding; Erin poked out Gazi's main eye and caused her to flee the scene.[78][79]
Frost Faeries banquet, by Auspiciousoctopi


After a long brainstorming session, Ryoka left Erin to take care of her own things,[80] while Erin had to face the arriving winter. Her skeleton Toren blew up the old inn, and Erin's friends helped her reconstruct a new inn much closer to Liscor.[81] Erin also had her first successes as a salesperson for hamburgers short after.[82] It then turned out that the Liscorians quickly copied Erin's recipe, and in an attempt to top them again, she started an iPhone concert on a whim - something that has not been repeated afterwards. At that time, Erin also received a magical chessboard[83] and assembled a banquet for Frost Faeries who gifted her the Faerie Flowers.[24]

Erin gained her first living employee soon afterwards: Lyonette, who was reluctant to became a [Barmaid] in her inn.[84] Her employment also created a rift between Erin and all Gnolls in Liscor,[85] as Lyonette had been condemned to death in exile by the Liscorian authorities. However, Erin could steadily attract more business to her inn, most prominently the adventurer Halrac[86]. She also saw the revival of the Horns of Hammerad in that time.[87]While Ryoka was away on her delivery from Teriarch, Erin was invited by Lady Magnolia Reinhart to her mansion in Invrisil[88], and returned from there shortly before Ryoka came back with Mrsha.[89]After Erin overworked Toren, he stranded her near Celum. Ryoka managed to find Erin in Celum with Teriarch's help, and there, the two heard the news of Esthelm's fall.

Volume 3:[edit | edit source]

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During her stay in Celum, Erin helps start the Players of Celum. After the Horns of Hammerad conquer the dungeon in the Ruins of Albez, they return to Celum to meet up with Erin.[90] They discover that Toren had gone rogue and started murdering indiscriminately, having been given sentience by Pisces, but not a conscience. As such, Erin decides to have Pisces cut off her mana bond to Toren, thus killing him. Later, Pisces and Ksmvr return to Albez to retrieve a magical door with a teleporting spell. As Erin desired the door, the Horns give it to her and they make their way back to Liscor. On the way, they encounter a mysterious old man named Teriarch.[91] Erin and the Horns come across the partly rebuilt city of Esthelm, struggling to survive after the Goblin Lord attack. One day after arriving back at her inn, she kickstarts a relief mission to provide food, material, and adventures to help protect the city from further Goblin attacks.[92]


Back in Liscor, Erin throws a Christmas party that ends with her crying over Earth and all those she missed.[93] The next day, she has three visitors who give her an ancient coin made of mithril.

Volume 4:[edit | edit source]

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When Regrika Blackpaw kills Brunkr, Erin saw through her and Ikriss' disguises and assembled Griffon Hunt, the Halfseekers, Zel Shivertail, and Wall Lord Ilvriss to confront them. In the ensuing battle, Ulrien is killed while Ijvani is badly damaged.[94]


After Ryoka leaves Liscor, Erin houses five Redfang Hobgoblins in her Inn, which causes Zel to leave, despite him defending her decision to protect them. When Zel Shivertail died in the battle against the Goblin Lord, Erin can be seen crying in her Inn.

Volume 5:[edit | edit source]

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At the request of Wall Lord Ilvriss, Erin connects her magical door to the Walled City of Pallass, the City of Inventions. When the Face-Eater Moths attacked Liscor, Erin helps fight them off while using the magical door to get aid from Celum and Pallass.[95]

During the Raskghar arc, the door played a vital role in bringing about Gold-Ranked Adventurers from Pallass, and defeating the Raskghar. With the defeat of the Raskghar, the Cave Goblins under their servitude were freed and put under the protection of Erin and the five Redfang Goblins.

When the Flooded Waters Tribe and Redfang Tribe arrive in Liscor, Erin fed many of them over several days. And finally, when the Goblin Lord was driven to Liscor by the Humans in the North to take over the city, the Cave Goblins, the Flooded Waters Tribe, and the Redfang Tribe, with Erin's request, fought to defend the city of Liscor.[96] This resulted in over 200,000 Goblins dying that day, including Headscratcher and Shorthilt.[97]

Volume 6:[edit | edit source]

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In the aftermath of the Goblin Lord's attack, Erin mourns the death of her Goblin friends, and holes up in her inn for several days. She reveals the truth about being from another world to Lyonette, Mrsha, and Numbtongue. Later, Erin goes on vacation to Pallass for a few weeks, meeting new friends such as Lasica, Rufelt, Maughin, and Grimalkin.[98]> She helps in Liscor's election by properly introducing Liscor and Pallass to each other.[99] Wistram mages come to Liscor to kidnap the Horns of Hammerad and to invite Erin to Wistram. When Erin realizes that they have abducted the Horns, she secretly organizes an attack on them. Later, Crelers emerge from the Bloodfields, coming through Erin's magical door and swarming her inn. As a result, the Wandering Inn is almost destroyed.
Toren and Erin Vol.6 reunion, by Dr.Replig8r


In the aftermath of the Creler attack, Toren confronts Erin when she is alone in the ruins of the inn. Their ensuing fight almost ends with Erin's death at the hands of Toren, but at the last moment, he relents and reveals that he possesses, to some degree, a conscience. Toren then tries to commit suicide to Erin's grief, though unbeknowst to her, Toren is abducted by Ijvani by Az'kerash's orders.

Volume 7:[edit | edit source]

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Broken by Toren's death, Erin goes to Pallass on vacation for two weeks while the Wandering Inn is being rebuilt. While experimenting with her new Skill, she is arrested by Pallass's Watch and briefly sent to prison, where she meets Saliss of Lights. When she is released thanks to the intervention of Chaldion, The Walled City is attacked by a weyr of Wyverns led by a Wyvern Lord. Although she did not partake much in the battle— other than by throwing Molotov cocktails to distract some Wyverns to protect some civilians— she received worldwide attention by protecting Bird from the city of Pallass, as her actions were broadcasted to the world.

After returning to her inn, Erin discovers the full extent of her new Skills, [Like Fire, Memory] and the Garden of Sanctuary]. She is later kicked out of Celum, while finding out that there are running wagers on whether there would be attacks on previous locations she's been to.[100] After the Horns reach Invrisil and connect the magical door, she is manipulated by Magnolia, who uses the magic door to go to Liscor and reveal the extent of the Free Antinium forces to the world.[101] Erin also meets the Earthers from Magnolia's mansion, taking them under her wing, and Maviola El, who reveals to her that they share the same Skill, [Like Fire, Memory]. In the aftermath of the Bloodfeast Raiders attack on Celum, she reunited with Ryoka. Later, when Geneva Scala and her group of Earthers try to make contact with Joseph in the wake of his appearance on the scrying orbs, Erin pretends to be Joseph and is able to send them penicillin using her connections.[102]

When Ryoka prepares to go on a run to save Tyrion Veltras' sons, Erin is able to summon forces from Pallass, Liscor, Celum, and the Free Antinium to combat the Assassin's Guild to secure Ryoka, Maviola, and Saliss's escape from Invrisil.[103]
Erin in Cryostasis, by Pkay
Near the end of Volume 7, four Elite Drake strike forces from Hectval would attack Liscor, due to a previous offence to their Scalespeaker, Yisht. One of the Strike Forces would encounter Erin outside her inn, and shoot her with their crossbows, hitting her with six poison-tipped bolts at her chest and stomach, which causes her to bleed out, while the poison prevents Healing Potions from working. Knowing she is going to die, despite her friends' attempts to save her, Erin tells them that her life had been happy, and conjured a little bright flame representing all her emotions, and tries to give it to them. Her heart would stop beating right after. Kevin believing that there is still a way to save her, tells the mages to freeze her immediately to Cryostasis her. Her frozen body would later be laid in the [Garden of Sanctuary]’s hilltop.[104]


The day after, despite Kevin claim that Erin is not entirely dead, the others do not believe him as the [Detect Life] Spell doesn't work on her, until Reiss gets Numbtongue tell them that Erin is indeed not dead, as the [Detect Death] Spell doesn't work on her either. A second proof would emerge right after from Visma who points out that Erin's [Field of Preservation] is still working, which makes everyone realize that all of Erin's other Inn Skills are still working as well. With this it became clear to everyone that Erin is neither alive nor dead, but trapped somewhere between life and death.[105]

Volume 8:[edit | edit source]

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Erin's revival is a driving force for many characters; Liscor is currently at war with Hectval, and under Pawn's leadership, thousands of Free Antinium have joined Liscor's Army, which has massive political implications. Meanwhile, Lyonette, Saliss, and the Gentlemen Callers head to Oteslia to research a cure for Erin's frozen state. Based on intel from Selys, the Horns of Hammerad organized a massive raid on the Village of the Dead to find the Helm of Fire in the hopes of trading it for a cure.
Innkeeper vs Dead Gods by Miguel
Erin with Sunlight Umbrella, by Pkay
While trapped in the "land of the dead," somewhere between life and death, Erin was first held hostage by Kasinga. The god wanted to find what made Erin special. To do this, Kasigna created an illusion that Erin had woken up back on Earth, and was one of the first individuals from the "Spirited Generation" to return to Earth. However, Erin realized that she was trapped in an illusion after growing suspicious of the fact that she was able to constantly beat her computer in chess (as she was actually playing Kasigna). Before being devoured by Kasigna, Erin was able to escape with the intervention of Maviola, Zel, Sserys, and Califor, though both Maviola and Zel ended up sacrificing themselves. She reached the land of House Byres, and was temporarily shielded by Yderigrisel, the knight-dragon. When three of the dead gods were able to subdue all the ghosts within the sanctuary, Erin and Califor were able to escape with the help of the Putrid One. They were able to flee across the ocean to Khelt, where most of Chandrar's ghosts were protected by Khelt's rulers. However, they weren't able to withstand all six of the dead gods. In a last ditch attempt, Erin was able to summon the umbrella that brought forth sunshine from the land of the living (offered to her by Tamaroth during the Winter Solstice), and the blade of kings that belonged to King Arthur, causing the gods to flee.[106]

Erin was one of the only beings in the land of the dead that has a chance of coming back. She meets many famous figures, and under the tutelage of several [Witches], Erin is tasked with listening to the stories of the ghosts present, becoming acquainted with figures such as the [Sage] who invented Sage's Grass and Elucina the [Rebel of String].[107] She meets a Garuda [Pickpocket] named Cawe, who was a recently deceased [Slave] that was with Pisces as well. During Khelt's war with Medain and the Claiven Earth, she is present when the former rulers of Khelt are able to make contact with Fetohep.[108] With his help, she is able to pass a message to her friends in the land of the living.[109]

Erin met Xarkouth, a Void Dragon who spreaded word of Erin's existence to the ghosts on the other continents.[110] He eventually returned to Khelt with several Terandrian ghosts, including a Wyrm named Cathulsveri who divulged the true identity of Duke Rhisveri, as well as the existence of a Scroll of Resurrection.[111] With Fetohep's help, Erin sent assistance to Ksmvr and Pisces.[112] She listened in during the [Multi-Message Link] conversation between everyone trying to revive her.[113] She accidentally found about the live people used to experiment for a cure, and was upset by their loss and sacrifice. However, she and the other ghosts are distracted when they sensed something from the edge of the world, and witnessed thousands of Seamwalkers crossing over the Last Tide. Transfixed by horror, they unknowingly spent a month watching the Seamwalkers.[114]

Erin and the other former rulers of Khelt warned Fetohep of the coming threat. Fetohep told them that four days prior, they attempted to revive Erin, but the body was stolen by another ghost. Erin almost gave into despair but snapped out of it by Nerrhavia. Fetohep promised to help her friends, and led a massive charge across Chandrar to leave for Izril to help the Gnolls while he warned the world of a possible Seamwalker incursion. When four of the dead gods approached the ghosts, Erin blew the horn that was offered to her by Laedonius Deviy during the Winter Solstice, which echoed throughout the living and dead lands to her allies.[115]

While the Seamwalkers advanced on the dead lands, ghosts arrived from Baleros, led by Dragons, the Gnomes and Elves. Sprigaena the Traitor of Elves summons the Timewalker in an effort to wipe the dead lands clean of both Seamwalkers and dead gods. In a state of panic, Emmerhain uses a hidden backdoor of the Grand Design, allowing Erin and the ghosts to regain their class and levels, allowing them to launch an attack on the Seamwalker horde head-on.[116]While Erin and the Gnomes flee Chandrar by hitching a ride on Xarkouth, Zineryr tells her the story of the war against the gods and gives her important advice. Due to Erin using [Immortal Moment], she attracts the attention of the Timewalker, before Xarkouth is shot down by Emerrhain. They witness the Timewalker speed up time in the Dyed Lands, though the time distortion inadvertently summons every [Time Mage] in history to the present to fight the Timewalker. One of the [Time Mages] is a future Nereshal, who warns Erin of the threat of the Blighted King. Erin manages to escape the dead gods with interference from the other ghosts.[115]

It is later revealed that during the ritual to revive Erin, three of the dead gods nearly took her body, but General Sserys interefered. Possessing Erin's body, he and Relc head for the Meeting of the Tribes.{{ref|8.81}} Many of the ghosts who Erin had grown close to sacrifice themselves to try to stop the dead gods, including Serept, Drevish, and Abel. While Velzimri the [Sage of a Hundred Thousand Secrets] was also consumed by Norechl, his last action was to create an alchemical explosion that safely sent Erin, Cawe, and Gerial all the way to Terandria, smack in the middle of the gathering of Terandrian rulers and Dragonlords.[117]

During the Faerie King's auction, he opened a portal to the lands of the dead, revealing the Seamwalker incursion to the attendees and guests. They launched a multiude of attacks to destroy some of the Seamwalkers, inadverdently creating cracks in reality, allowing ghosts to escape to the land of the living.[118] When Rhisveri was about to kill Ryoka for murdering Fithea, much to his rage and confusion, Erin appeared in front of him, lecturing and waving a frying pan at him. While the ghosts of the Dragons, Wyrms, and Wyverns distracted Rhisveri, Ryoka escaped with the the Scroll of Resurrection while Erin. Cawe, and Gerial flew after her on Nirayicel.

When Tamaroth tried to absorb Erin, he was stopped by Razia, an Agelum who accidentally fell in one of the cracks to the land of the dead. Immune to the dead gods' ability to absorb souls, Razia wrestled with Tamaroth and Norechl. During the Agelum's fight with the dead gods, Khelta uses a summoning spell to transport Erin to Izril. Much to the [Innkeeper's] grief, Cawe and Gerial are consumed by Tamaroth while they try to stop the God of Leaders from reaching Erin. Khelta attempted to reunite Erin with her body, but was unable to until Teriarch and Az’kerash takes it over for her. As Kasigna erased the land of the dead, Erin swore vengeance against the dead gods, promising to gather everyone in the living world to stop them.[119]

Successfully returned to her own body, Erin woke up in her room in The Wandering Inn, and was reunited with her friends and family. However, she was unable to remember her time spent as a ghost, much to her grief. The Grand Design of Isthekenous tried to grant her classes based on her interactions with the other ghosts, such as [Queen of Undeath] and [Dragonfriend], but failed, being unable to find the aforementioned ghosts though she was able to obtain the [Witch of Second Chances] class. As a work-around to properly reward her, the Grand Design unlocked the <Quest> function for the [Innkeeper] class, which allowed Erin to regain her memories of the ghosts.

Volume 9:[edit | edit source]

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Erin was severely incapacitated by muscle damage caused by Sserys over-exerting her body right after it was unfrozen, forcing her to use a wheelchair for mobility. After learning an Antinium Crusader was stranded at the Meeting of the Tribes and frustrated by everyone treating her like glass, Erin posted a Mythical and a Heroic Quest at Liscor's Adventurer's Guild to find the lost Walled City of Mershi and the Crossroads of Izril respectively, to distract everyone from the Rare Quest to deliver the Crusader, Antherr, back to Liscor, though she accidentally demolishes the Adventurer's Guild building in the process.[120]

Volume 10:[edit | edit source]

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Erin washes up on Baleros after a month at sea

Powers and Abilities[edit | edit source]

Erin's [Innkeeper] Skills are noted to be unusual for her class. As observed by Saliss, her Skills come from fighting monsters and valuing people.[100] As organized by the Grand Design of Isthekenous, most of her Skills fall under the categories of <HOME>, <PROTECTION>, and <WAR>.[121]

Classes/Levels:[edit | edit source]

  • [The Wandering Innkeeper] Lv. 55[122]
    • Derived from [Innkeeper] Lv. 30 → [Magical Innkeeper] Lv. 49
  • [Witch of Remorse] Lv. 21+ [9]
    • Derived from [Witch] → [Witch of Second Chances]
  • [Dancer] Lv. 9+
  • [Singer] Lv. 6
  • [Warrior] Lv. 2

Temporary Classes[edit | edit source]

  • [Grandmaster of Death, Advent of Living Chess]

Skills:[edit | edit source]

  • [Alcohol Brewer]
  • [Bar Fighting]
  • [Basic Brewing]
  • [Basic Cleaning][Advanced Cleaning]
  • [Basic Cooking][Advanced Cooking]
  • [Basic Crafting][Advanced Crafting]
  • [Basic Painting]
  • [Body: Firebreath]
  • [Control Pitch]
  • [Crowd Control]
  • [Dangersense]
  • [Distill Basic Concepts] / [Distill Simple Concepts]
  • [Drain Color]
  • [Feather Hop]
  • [Flowing Footwork]
  • [Flutter Step]
  • [From Witchcraft, Sorcery Ariseth]
  • [Harvest Witchcraft (Local)]
  • [Hat Trick: (Spell) (Minor Arcana)]
    • [Light Flare]
    • Illusions
  • [Immunity: Alcohol] or [Alcohol Immunity]
  • [Immunity: Crossbow Bolts]
  • [Improved Balance]
  • [Quest: Impossible Deed, Impossible Reward]
  • [Inn’s Aura]
  • [Infuse Color]
  • [Infuse Witchcraft: Objects] / [Infuse Witchcraft]
  • [Lesser Authority: Buildings]
  • [Lesser Endurance]
  • [Lesser Strength]
  • [Like Fire, Memory]
    • Blue = Sorrow, Depression, Guilt and Loss
    • Black = Rage
    • Purple = Happiness
    • Fuchsia/Pink = Glory
    • Invisible = Hatred
    • Grey = Mercy
    • Multi-Color = Life (?)
    • Celeste/Sky Blue = Hope
    • Red = Kindness
    • Orange = Annoyance, Irritation and Frustration
    • Green = Honor
    • Pink & Blue = Nostalgia
    • Starry Sky = Wonder
    • Gold = Pride
  • [Loud Voice]
  • [Memorize Routine (Two)]
  • [Minotaur Punch]
    • Advanced from [Power Strike]
  • [Natural Allies: Goblins]
  • [Perfect Recall]
  • [Quick Recovery]
  • [Rhythm Combo (Beginner)]
  • [Safety Dance]
  • [School: Witchcraft (Undetermined)]
  • [Spell School: Color Magic Proficiency]
  • [Unerring Throw]

Original Skills:[edit | edit source]

  • [Aspect of The Wandering Inn]
  • [Immortal Moment]
  • [Inn: The World’s Eye Theatre]
  • [Innkeeper – Lease Lesser Room]
  • [The Laughing Folk Bowed to None; Neither Shall I] (Temporary Skill)
  • [The Transient, Ephemeral, Fleeting Vault of the Mortal World. The Evanescent Safe of Passing Moments, the Faded Chest of Then and Them. The Box of Incontinuity]
  • [Wondrous Fare] (For info see Here)

Inn Skills:[edit | edit source]

Skills that apply only to the Inn.

  • [Inn: (Skill)]
    • [Boon of the Guest] (For info see Here)
    • [Compartments of Holding]
    • [Door of Portals] / [Portal Door] (500 Miles)
    • [Famous Name: The Wandering Inn]
    • [Field of Preservation]
    • [Garden of Sanctuary] (For info see Here)
    • [Local Landmark: Liscor]
    • [Inn: Long Hallways]
    • [Magical Grounds]
    • [Partial Reconstruction]
    • [Pavilion of Secrets]
    • [Room of the Traveller]
    • [Reinforced Structure]
    • [The World’s Eye Theatre]
      • Advanced from [Grand Theatre]
    • [Twofold Rest]

Synergy Skills:[edit | edit source]

  • [Innkeeper - Lease Lesser Room] / [Lease Room]

Temporary Skills:[edit | edit source]

  • From [Grandmaster of Death, Advent of Living Chess] Class:
    • [All Plans Fall to Dust And Ruin (Chess)]
    • [Aura of Giants (Chess)]
    • [Chessboard: Subsumed Reality, Our Board is the World]
    • [Clash of Wills]
    • [Path to Victory]
    • [My Thoughts Run Like Lightning]
    • [The Laughing Folk Bowed to None; Neither Shall I]
    • [Visions of Defeat (Legendary)]
  • From [Boon of the Princess]:
    • [Inn: Expanded Boundaries]

Spells:[edit | edit source]

  • Tier 0:
    • [Light Bubble]
  • Unknown Tier:
    • [Apista's Jetflame]
    • [Killer Fishies Attack]
    • [Light Flare]
    • [Magic Stone]
    • [Playful Radiant Fishies]
    • [Ritual of the Verdant Bloom]

Quests:[edit | edit source]

  • [Post: Basic Quest]
  • [Post: Rare Quest]
  • [Post: Heroic Quest]
  • [Post: Mythical Quest]
  • [Post: Legendary Quest]

Quests Posted:[edit | edit source]

  • <Basic Quest - A Bucket of Water!>[120]
  • <Basic Quest - Clean the Tables!> [120]
  • <Basic Quest - Fetch Me a Cup of Milk!> [120]
  • <Basic Quest - Give Bird a Big Hug!>[120]
  • <Basic Quest – Shovel Snow, Mrsha!>[123]
  • <Basic Quest – Go Annoy Someone Else! I Mean Spread the Word of Normen’s Success!>[124]
  • <Rare Quest – Bring Him Home!>[120]
  • <Rare Quest – Delivery to Rheirgest!>[125]
  • <Heroic Quest – Connect the Crossroads of Izril!>[120]
  • <Heroic Quest – Zeladona’s Trial of a Thousand Blades!>[126]
  • <Heroic Quest – Keep Him Alive: Wall Lord Ilvriss!>[127]
  • <Mass Heroic Quest – Stop the Monster Hordes from the High Passes!>[128]
  • <Secret Heroic Quest – Kill Him>[129]
  • <Yearly Heroic Quest – Face the World’s Greatest Chess Player>[130]
  • <Mythical Quest – Find the Lost City of Stars!>
  • <Mythical Quest – Don’t Come Back Up Until He’s Dead>[122]

(For Leveling History see Here)

Abilities:[edit | edit source]

Chess Mastery[edit | edit source]

Being a passionate and talented chess player back on Earth, she is one of, if not the best chess player in Innworld. She has won against experienced chess players like Niers Astoragon,[131] Az’kerash[132] and Teriarch all of whom are some of the greatest minds in the world.[133] Her advanced expertise in chess is such that it can actually cause her opponents to level just by playing her. She is also skilled enough to win against opponents using Skills to cheat or augment their play, being able to beat Chaldion's [Path to Victory].[134]

She can also play chess without looking at the board and can play against multiple chess opponents at the same time.[135][136]

Charisma[edit | edit source]

Erin possesses a natural charisma that commands attention and makes people enjoy being in her company, put up with her oddities, or follow her to do the right thing. They do so because she is likeable, able to find the best in people, and empathizes with those who no one cared about.

Manipulation[edit | edit source]

While it does not always work fully (and for some not at all), most of the time Erin is able to have others do what she wants. This ranges from confusing others so she can pry some information that they would not otherwise reveal to misdirecting others' initial intentions to something else entirety. After obtaining [Crowd Control] and mastered some control over her aura, she is now able to feel the flow of a crowd of people, and if the conditions are ideal, she can have them ignore her completely having them walk around her as if she weren’t there, calm them, or push them to riot.[137]

Pragmatic Thinking[edit | edit source]

Erin can come up with plans or solutions that are different from the norm. This allows her to make something out from a difficult situation from what she has at hand that otherwise others would have never thought about.

Fighting Talent[edit | edit source]

As noted by Calruz, Erin has a talent and sense for battle. True to this, after a few hours in her first combat exercise, not only was she able to overwhelm Toren (he was low level at the time) in a fist fight, but she also unlocked [Power Strike] as a learned Skill. though this may be due to the Earthers' <Outsider>-leveling multiplier. She primarily uses a frying pan as her main weapon, along with acid jars and a kitchen knife made by Pelt. Thanks to her [Bar Fighting], she has shown to be able to take out Bronze- and Silver-ranked adventurers by herself. In later volumes, as she levelled up, gaining magical flames and the [Witch] class, Erin has become near unstoppable while inside her inn, possessing one of the largest auras in the series, and using the moving [Garden] door to her advantage. She fought the First Flute, a high-level [Assassin] on equal terms (and could have won if she hadn't been relying on her Bulkup Bisque at the time to move about). She also gained the ability to augment her movement as she levelled as a [Dancer] under Ulvama's tutelage, and access the abilities of her Gardens, enabling her to briefly fight off Tolveilouka Ve’delina Mer and deal an unprecedented amount of damage on him. During the Night of Bloodtear, she killed several Bloodtear Captains in close combat on her own.[138]

Inn Sense Manipulation[edit | edit source]

Erin can sense the people in her Inn. It works strongest within the [Garden of Sanctuary].[139] In the land of the dead, Drevish told her that [Innkeepers] can control their inn. After returning to life, she displayed the ability to remotely lock the doors and windows of the inn.[120] She can also summon her [Garden] door and [Door of Portals] anywhere in the inn, even on the floor.

Witch Knowledge and Abilities[edit | edit source]

In the land of the dead, the witches of old like the Witch of Ash and Califor taught Erin the lost knowledge of the [Witches] such as rituals of power and brewing potions. Her craft is the concept of wonder, which she can gather from the air or pull out of an object. Like other [Witches], Erin can store her craft in her hat, and use it to power her spells and potions.

Magic[edit | edit source]

While lacking the foundation for [Mage] abilities, Erin gained the ability to cast spells after obtaining her [Witch] class, powering them with her witch's craft instead of mana. She can cast Tier 2 magic with [Hat Trick: (Spell)] (Minor Arcana)] and remotely cast spells through her inn even when hundreds of miles away.[140] She has access to the Spell School of Color Magic Proficiency and can also harness power from her Gardens of Sanctuary, such as summoning true lightning bolts (which are more powerful than magical lightning) or disconnecting scrying spells remotely.[141] During the Winter Solstice, she was able to kill thousands of Draugr by summoning firestorms and thunderbolts from her Garden of Wistram.

Erin was exposed to a dangerous amount of magic during the Night of Bloodtear.

Fate Manipulation[edit | edit source]

Shaestrel taught Erin the basics of controlling her own fate.

Infernal Pact[edit | edit source]

Erin can use a ritual dance from Cormelex's Garden to strike an Infernal Pact with the Lucifen, obtaining power in exchange for a fragment of her soul.[142] Her contract with Visophecin was annulled at his request.[143]

Former Abilities:[edit | edit source]

To see this text, hit the "Expand" link to the right.

Memory Manifestation[edit | edit source]

In the land of the dead, Erin discovers that in her half-dead, half-alive state, she is able to conjure objects from her memory, such as weapons and food, which ghosts are able to use. However, the items she can materialize fade quickly. Using this ability, she is also able to summon King Arthur's sword from the land of the fae. She can also recreate scenes from her memory that shows the people that she known, for others to see.

Should a Dead God take hold of any of these conjured objects and consume them, Erin will forget them, which creates holes in her memory, and will not be able to remember them even when others tell her what she just lost.

Possessions[edit | edit source]

List of unique and rare possessions owned by Erin

  1. Acid Jars: Jars filled with deadly, glowing green acid, harvested from Acid Flies. Used as a onetime throwable objects against opponents.
  2. Magical Chessboard:[83] A chessboard that is magically linked to another smaller chessboard, so that they can mirror each move exactly, which allows 2 players to play against each other, anywhere in the world. Gifted by Niers.
  3. Faerie Flowers[24]
  4. Magical Door[144] (Deconstructed)[1]
  5. Mithril Coin(Destroyed from being melted with Erin's Invisible Flame of Hatred.)[145]
  6. Ilvriss's Ring: A golden ring with the word 'Salazsar' engraved on it. A gift given by Wall Lord Ilvriss stated to be the most valuable of the ten rings the wall lord was wearing. When the holder in danger, the ring will summon Salaszar's nearest allies to help, while also raising an alarm in Salazsar.[146]It is enchanted to not be noticed, by deflecting awareness away from it, and make it seem like a copper ring.[147][148]
  7. Pelt's Masterwork Knife: A masterfully forged knife, done by Pelt. The center of the blade is made of iron for more flexibility, while the edge is made of steel for sharpness.[149] (Destroyed)
  8. Magical Go Board:[150] Similar to the Magical Chessboard, allows mirrored movements of pieces between two boards from anywhere in the world. The larger number of game pieces in Go allows short text messages to be spelled out, allowing communication between players.
  9. Anti-[Appraisal] and [Scrying] Ring: A ring made from a ruby mixed with Truegold. At its center, where a gemstone might go, it has a black, faintly luminescent sigil traced in it that looks like a stylized crossed-out eye. It is enchanted to protect the user from [Appraisal][100]and [Scrying] Spells.[151] Given to her by Saliss.
  10. Bag of Holding: Looks like an old, small purse with a drawstring on it that is burnt in one part. It holds weight of about 5 pounds and a volume roughly the size of Erin's head. Gifted by Wailant.[152]
  11. Pair of magical protective rings: Given to her by her friends after her revival, as insurance to prevent her from being harmed again.
    1. Arrowguard Ring: Which protects the user from getting shot.[153]
    2. Ring of Silence: Envelops the user and those next to them in a bubble of silence so that they could talk in privacy without being eavesdropped.[153]
  12. Key of Reprieve: A large key that unlocks previous [Gardens of Sanctuary]. It is made from an unknown metal that resembles iron with a blue, amber-like material laced with pearl within. The handle is shaped like a Harpy's feather, while the teeth of the key are shaped to look like twined grass or plants.[154]
  13. Key of Insight: A key that unlocks the [Pavilion of Secrets]. Feather-shaped and angular, and with a glint "like the inverse of light"[155]
  14. Faerie Flower Honey: Glowing honey made from the Faerie Flowers by Apista.

Trivia[edit | edit source]

  • Her middle name was revealed in Chapter 9.21.
  • Erin is the highest level Earther whose level has been explicitly mentioned.
    • Erin also has the highest cumulative levels in her class shown in the series
    • She is one of the few individuals in the world to reach Level 40 before the age of 30, much less Level 50.[156]
  • She has the most original Skills in the series, having created seven.
    • She also has the longest named Skill at 26 words.
  • She objects to parts of her name, as "Erin" could either be a boy's or girl's name.[26]
  • Erin is the first Earther who was summoned to Innworld, having arrived around early October 2016, as she has been shown to know a quote from Trump that was released at that time. (“But he’s the one who said grab women by the—”).
  • Erin is a firm believer in pepperoni when it comes to pizzas; she could take or leave pineapples, but she refuses to acknowledge anchovies.
  • According to Lady Magnolia, there were five people who might win against Erin in chess: " an old fool, the world’s smallest strategist, a reclusive mage, a miserable king and a dashing and quite charming lord."[89]
    • As of Volume 9, she has beaten all five of them.
  • She has poor handwriting,[157][158] and is also bad at drawing.[159]
  • As a homebody, she views the longest acceptable travel times as sixteen hours, by plane. As such, she is unwilling to go anywhere that may take her longer then that, having once refused an opportunity to travel to Manus for free, with luxury accommodations included.[160]
  • After having three[161]of her teeth broken and lost when Garen hit her in the jaw, Pisces mended her teeth by attaching shaped enamel of bear teeth,[162] which are tougher than her normal ones.
  • There are rumors that Erin has a cursed Skill that attracts trouble or bad luck thanks to her being constantly involved in troublesome and often deadly situations. Even most of her friends and acquaintances believe in them, and there are even betting pool where individuals that range from the rich and monarchs, among others, are placing bets on whether a place associated with her will be attacked in the next month, or in the following year, and how many casualties will occur.[100]
  • Even with [Advanced Cooking], Erin does not enjoy cooking and her dishes tend to lack nuance or healthiness. A running gag in the series is [Chefs] like Imani and Lasica being outraged or offended by Erin's cooking ideas.
  • ‘The Solstice Effect’ is a term coined by Grimalkin to describe Erin's ability to do the impossible.[163]
  • Due to her parents liking dark chocolate instead of regular chocolate, Erin grew up preferring it as well.[164] She also hates lollipops.[165]
  • Erin has been banned from Liscor’s playgrounds after she’d once rallied the children in a day-long siege against the adults.[164]
  • Erin isn’t really a fan of video games. While she does play games like Minecraft and stuff, she isn’t into the complex action game stuff.[137]
  • She is a fan of the Peanuts franchise, having read their comics and watched the TV show and movies, even "the weird ones".
    • Her favourite characters are Snoopy, Linus—and Peppermint Patty and Marcie, with the last two being the ones she liked the most. Marcie especially as she always tries to help her friend. Erin wanted to be like her, since she played chess and Marcie liked books and had glasses. Erin wanted to be a good friend to someone like Patty, but she never met someone like that.[137]
  • She is also a fan of Harry Potter. She once stood in line at midnight for the book release of The Half-Blood Prince, and was featured on TV for it.[8]
    • According to an online Harry Potter House quiz test that she took, Erin is 40% Hufflepuff and 60% Gryffindor.
  • She won her first chess tournament when she was 11.[106]
  • Among the Free Antinium, Erin is referred to as "the sky."
  • Shaestrel, and possible among the other Fae, refer to Erin as the 'mistress of the hearth' or 'hearthkeeper.'[121]

References[edit | edit source]

  1. 1.0 1.1 Chapter 9.21
  2. Chapter 2.00
  3. Chapter 5.26 L
  4. Chapter 6.52 K
  5. Chapter 6.68
  6. Chapter 1.21 (Archived)
  7. Interlude – Mundanity and Memorials
  8. 8.0 8.1 Chapter 9.31
  9. 9.0 9.1 10.09 E
  10. 10.18 E
  11. 11.0 11.1 Chapter 2.02
  12. Chapter 5.38
  13. Chapter 7.27
  14. Chapter 7.38
  15. Chapter 7.28
  16. Chapter 6.32
  17. Chapter 1.27 (Archived)
  18. Chapter 2.06 (Apr 1 version)
  19. Chapter 1.20 (Archived)
  20. Chapter 3.27 M
  21. Chapter 3.16
  22. Chapter 1.35 (Archived)
  23. Chapter 6.56
  24. 24.0 24.1 24.2 Chapter 2.21
  25. Interlude – Mating Rituals (Pt. 1)
  26. 26.0 26.1 Chapter 1.01 (Archived)
  27. 27.0 27.1 Chapter 1.06
  28. Chapter 1.07 (Archived)
  29. Chapters 1.15 (Archived) to 1.25 (Archived)
  30. Chapters 1.13 (Archived), 1.19 (Archived) to 1.21 (Archived)
  31. Chapter 1.25 (Archived)
  32. Chapter 1.26 (Archived)
  33. Chapters 1.27 (Archived) to 1.31 (Archived)
  34. Chapters 1.32 (Archived) to 1.35 (Archived)
  35. Chapter 1.33 (Archived)
  36. Chapters 1.36 (Archived) to 1.40 (Archived)
  37. Chapters 1.00 H (Archived) to 1.42 (Archived)
  38. Chapters 1.43 (Archived) to 1.45 (Archived)
  39. Interlude - The Great Ritual
  40. Chapter 1.00
  41. Chapter 1.01
  42. Chapter 1.02
  43. Chapter 1.03
  44. Chapter 1.04
  45. Chapter 1.05
  46. Chapter 1.07
  47. Chapter 1.08
  48. Chapter 1.09
  49. Chapter 1.10
  50. Chapter 1.12
  51. Chapter 1.12
  52. Chapter 1.13
  53. Chapter 1.14
  54. Chapter 1.15
  55. Chapter 1.16
  56. Chapter 1.17
  57. Chapter 1.18
  58. Chapter 1.21
  59. Chapter 1.22
  60. Chapter 1.25
  61. Chapter 1.29
  62. Chapter 1.30
  63. Chapter 1.31
  64. Chapter 1.34
  65. Chapter 1.36
  66. 66.0 66.1 Chapter 1.38
  67. Chapter 1.41
  68. Chapter 1.42
  69. Chapter 1.45
  70. Chapter 1.46
  71. Chapter 1.49
  72. Chapter 1.50
  73. Chapter 1.51
  74. Chapter 1.53
  75. Chapter 1.54
  76. Chapter 2.01
  77. Chapter 2.03
  78. Chapter 2.04
  79. Chapter 2.05
  80. Chapter 2.07
  81. Chapter 2.11
  82. Chapter 2.13
  83. 83.0 83.1 Chapter 2.17
  84. Chapter 2.25
  85. Chapter 2.26
  86. Chapter 2.31
  87. Chapter 2.33
  88. Chapter 2.37
  89. 89.0 89.1 Chapter 2.38
  90. Chapter 2.34
  91. Chapter 3.30
  92. Chapter 3.34
  93. Chapter 3.42
  94. Chapter 4.29
  95. Chapter 5.08
  96. Chapter 5.61
  97. Chapter 5.62
  98. Chapter 6.09
  99. Chapter 6.31
  100. 100.0 100.1 100.2 100.3 Chapter 7.07
  101. Chapter 7.20
  102. Chapter 7.32 D
  103. Chapter 7.58
  104. Chapter 7.61
  105. Chapter 7.62
  106. 106.0 106.1 Chapter 8.11 E (Revised)
  107. Chapter 8.22 HE
  108. Chapter 8.26 FK
  109. Chapter 8.33 R
  110. Chapter 8.32
  111. Chapter 8.43
  112. Chapter 8.58 PFH
  113. Chapter 8.60
  114. Chapter 8.61
  115. 115.0 115.1 Chapter 8.78 F
  116. Chapter 8.79
  117. Chapter 8.82 (Pt. 2)
  118. Chapter 8.82 (Pt. 3)
  119. Chapter 8.85
  120. 120.0 120.1 120.2 120.3 120.4 120.5 120.6 120.7 Chapter 9.00
  121. 121.0 121.1 Chapter 9.32
  122. 122.0 122.1 Chapter 9.70 (Pt. 3)
  123. Chapter 9.39
  124. Interlude – Levels
  125. Chapter 9.41 (Pt. 1)
  126. Chapter 9.29
  127. Chapter 9.52
  128. Chapter 9.10 W
  129. Chapter 9.41 (Pt. 3)
  130. Chapter 9.20
  131. Chapter 2.18
  132. Chapter 4.28
  133. Interlude – A Meeting of [Druids]
  134. Chapter 7.11
  135. Chapter 1.24 (Archived)
  136. Chapter 7.54
  137. 137.0 137.1 137.2 Chapter 7.30
  138. Chapter 9.70 (Pt. 1)
  139. 10.10 E (Pt. 1)
  140. Interlude – Adventurers (Pt. 3)
  141. Chapter 9.55 (Pt. 2)
  142. Chapter 9.68
  143. Chapter 9.70 (Pt. 3)
  144. Chapter 3.25
  145. Chapter 9.02
  146. Chapter 8.45 O
  147. Chapter 6.11
  148. Chapter 6.50 I
  149. Chapter 6.13 K
  150. Chapter 7.04
  151. Chapter 7.52
  152. Interlude – Burning Alcohol
  153. 153.0 153.1 Chapter 9.01
  154. Chapter 9.08
  155. Volume 9 – Epilogue
  156. Chapter 7.02
  157. Chapter 6.10
  158. Chapter 6.03
  159. Chapter 8.01
  160. Interlude – Meetings and Friendships
  161. Chapter 5.59
  162. Chapter 5.58
  163. Interlude – A Night in the Inn
  164. 164.0 164.1 Interlude – Chocolate Alchemy
  165. Chapter 9.03