Aliases |
|
Species | |
Age |
21 |
Gender |
Female |
Status | |
Affiliation | |
Family |
|
Occupation | |
Residence | |
First Appearance |
Erin Summer Solstice,[1] is the main protagonist of The Wandering Inn. She is the [Innkeeper] of The Wandering Inn in Liscor and a grandmaster-level chess player. She first wandered into this world on her way to the bathroom and has been stuck ever since.
Appearance[edit | edit source]
Erin has fair skin, hazel eyes and light brown hair with the slightest orange tint.[2] While initially she had short hair, it grew longer, to the point where she can tie it at the back of her head.[3] She would eventually get her hair cut,[4] but it would still be longer than the start.[5]She is 5'4.[6]
She usually wears a custom-ordered variation of a t-shirt and pants,[7]and a worker's apron, which has become somewhat iconic to her. In Volume 9 she wore "some wonderfully matte, dyed black pants made out of a thin [Wyvern] leather layer and cotton composite", along with a Silverfang shirt made from a fairly light green cotton with silver hemming and Liscor’s logo of a city over water.[8] She also owns pyjamas with big, silver wolves chasing each other over a dark blue background, that were given to her by the Silverfang Tribe in thanks for the ghost of General Sserys’ actions at the Meeting of Tribes.[9]

Her eyes are capable of lighting up with the flames of [Like Fire, Memory] Skill, such as the flames of pink glory in one eye and green honor in the other. Upon discovering her [Witch]'s craft, Erin manifests a pointed magical flaming witch hat made of the emotional flames of [Like Fire, Memory] fire. While normally invisible to others, her [Witch]'s hat is always burning on her head with multiple multicolor flames, or a single flame corresponding to the strongest emotion she is currently feeling.
When escaping Roshal's clutches after making a pact with Visophecin, Erin used her fire to melt the shackles on her neck and wrists, leaving burns on them. After the Night of Bloodtear, Erin was shrunken down to six inches by the Death of Magic to save her life from the Blighted Kingdom's wrath. She lost the top of her right ear, the skin on her wrist is discolored where she was shackled,[10] and her hair turned white and wispy, with chunks having fallen out on the left side of her scalp.[11]
Personality[edit | edit source]
The Goblins looked at their leader, still noisily being sick in the grass. They looked back at the Destroyer, slayer of the skin monster, provider of pasta and free drinks. They backed up quickly.
The Flooded Waters Tribe's perspective of Erin Solstice[12]
Erin has a warm-hearted and enthusiastic nature. She is always friendly towards others though she has a tendency to act cheeky and immature, especially around authority figures. Erin has a strong moral compass and will not hesitate to fight back if she or her friends are threatened, even confronting an entire army by herself. She is always willing to stand up for what is right regardless of the consequences, and goes above and beyond to help those in need. She has stubbornly insisted on maintaining that Goblins are people, and has banned guests and friends from her inn if she believes they are behaving "like jerks". Due to her actions, she is considered insane by many people (including all of her friends and guests), thus earning her the moniker "The Crazy Human Innkeeper of Liscor." A passionate chess player, Erin lives and breathes the game, memorizing strategies and often neglecting her duties in favor of playing.
While she can be naïve about certain subject matters, Erin is very clever and possesses keen insight. She was the first to realize that the Raskghar could maintain their intelligence during the day.[13] However, she can be airheaded and doesn't think things through, seen when she sent a personal [Message] containing several insults to the King of Destruction which ended up being read out live on the scrying network.[14] A natural leader, Erin is talented at manipulating people and events, usually through a chain reaction of nudging people she knows into helping others.
While a terrible liar, she is excellent at deflection. On numerous occasions, she has successfully avoided confrontations about her background, usually distracting with over-the-top antics. She has a habit of acting dumb and oblivious to get people to underestimate her, though it leads to people believing she actually is stupid.
Despite her sociability and amiability with others, Erin is an introvert, and dislikes being the centre of attention in formal or social events. She is also extremely prudish and judgmental while discussing topics relating to sex and romance. While she is open to the idea of romance, she finds it difficult to connect with anyone romantically and has rejected several suitors, including Olesm, Palt and Earl Altestiel. Erin is very politically correct, and goes to great pains to enforce equal rights within the territory of her inn. While an advocate for LGBTQ rights, she is somewhat unfamiliar with certain nuances of it, being unfamiliar with what the "Q" stands for.[15] Erin distrusts narcotics and bans them from her inn.
Background[edit | edit source]
Erin was born on the 21st of June, 1996, which was the day of the Summer Solstice that year. Due to her family surname being 'Solstice', her parents claimed that her birth was a sign, and gave her the middle name 'Summer.'[16] She lived in Grand Rapids, Michigan.[17]
Erin was a child prodigy at chess, reaching an ELO of 2000 as a kid. She went to many tournaments, studied and played chess late into the night.[18] She won many local tournaments and also was invited to some big ones where she never won first place. She only came close once in Havana.[19] She once played a female Grandmaster, but lost because of her excitement.[20] She travelled to tournaments all around the world at a young age, casually learning local customs and languages (among them Spanish, French, Dutch and Japanese at the very least) there but doesn't speak any of them fluently aside from a few words. She also failed her French classes.[21]
When Erin was younger, she dreamed of being an astronaut. Then, when she’d been slightly older she’d wanted to be a legendary chess player, someone who could beat even a computer in chess. And then she’d wanted to be a chess commentator, someone with a huge following or even a YouTube channel.[22] At some point during her youth, she became fed up with chess, rebelled and and left the game for a few years. She later returned to chess, though as a casual player. Erin once calculated that she could have had a 2400 ELO if she had kept playing constantly. She later didn’t enroll in college, preferring to work as a chess tutor and tournament contender to save up money before going on to study.[23]
Erin had a close relationship with her loving parents. She had two boyfriends,[24] but the relationships never progressed to the point of her losing her virginity.[25] She once had an online relationship with mysterio_Gamer12, whom she met during online chess games. She had been certain he was a handsome guy until it transpired during an awkward Skype conversation, that mysterio was a Polish girl who thought Erin was a guy.[26]
Chronology[edit | edit source]
Volume 1:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 1 (Rewrite):[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 2:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 3:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 4:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 5:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 6:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 7:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 8:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 9:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Volume 10:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Powers and Abilities[edit | edit source]
Erin's [Innkeeper] Skills are noted to be unusual for her class. As observed by Saliss, her Skills come from fighting monsters and valuing people.[101] As organized by the Grand Design of Isthekenous, most of her Skills fall under the categories of <HOME>, <PROTECTION>, and <WAR>.[122]
Classes/Levels:[edit | edit source]
- [The Wandering Innkeeper] Lv. 55[123]
- Derived from [Innkeeper] Lv. 30 → [Magical Innkeeper] Lv. 49
- [Witch of Remorse] Lv. 24[124]
- Derived from [Witch] → [Witch of Second Chances]
- [Dancer] Lv. 9+
- [Singer] Lv. 6
- [Warrior] Lv. 2
Temporary Classes[edit | edit source]
- [Grandmaster of Death, Advent of Living Chess]
Skills:[edit | edit source]
- [Alcohol Brewer]
- [Bar Fighting]
- [Basic Brewing]
- [Basic Cleaning][Advanced Cleaning]
- [Basic Cooking][Advanced Cooking]
- [Basic Crafting][Advanced Crafting]
- [Basic Painting]
- [Body: Firebreath]
- [Control Pitch]
- [Crowd Control]
- [Dangersense]
- [Distill Basic Concepts] / [Distill Simple Concepts]
- [Drain Color]
- [Feather Hop]
- [Flowing Footwork]
- [Flutter Step] / [Flutter Run]
- [From Witchcraft, Sorcery Ariseth]
- [Harvest Witchcraft (Local)]
- [Hat Trick: (Spell) (Minor Arcana)]
- [Light Flare]
- Illusions
- [Immunity: Alcohol] or [Alcohol Immunity]
- [Immunity: Crossbow Bolts]
- [Improved Balance]
- [Quest: Impossible Deed, Impossible Reward]
- [Inn’s Aura]
- [Infuse Color]
- [Infuse Witchcraft: Objects] / [Infuse Witchcraft]
- [Lesser Authority: Buildings]
- [Lesser Endurance]
- [Lesser Strength]
- [Like Fire, Memory]
- Blue = Sorrow, Depression, Guilt and Loss
- Black = Rage
- Purple = Happiness
- Fuchsia/Pink = Glory
- Invisible = Hatred
- Grey = Mercy
- Multi-Color = Life (?)
- Celeste/Sky Blue = Hope
- Red = Kindness
- Rust-Orange = Annoyance, Irritation and Frustration
- Green = Honor
- Pink & Blue = Nostalgia
- Starry Sky = Wonder
- Gold = Pride
- Orange = Anger
- Dark Purple flecked with Orange = Malice, Meanness
- Hazel = Determination
- [Loud Voice]
- [Memorize Routine (Two)]
- [Minotaur Punch]
- Advanced from [Power Strike]
- [Natural Allies: Goblins]
- [Perfect Recall]
- [Quick Recovery]
- [Rhythm Combo (Beginner)]
- [Safety Dance]
- [School: Witchcraft (Undetermined)]
- [Spell School: Color Magic Proficiency]
- [Unerring Throw]
Original Skills:[edit | edit source]
- [Aspect of The Wandering Inn]
- [Immortal Moment]
- [Inn: The World’s Eye Theatre] (For info see Here)
- [Innkeeper – Lease Lesser Room]
- [The Laughing Folk Bowed to None; Neither Shall I] (Temporary Skill)
- [The Transient, Ephemeral, Fleeting Vault of the Mortal World. The Evanescent Safe of Passing Moments, the Faded Chest of Then and Them. The Box of Incontinuity]
- [Wondrous Fare] (For info see Here)
Inn Skills:[edit | edit source]
Skills that apply only to the Inn.
- [Inn: (Skill)]
- [Boon of the Guest] (For info see Here)
- [Compartments of Holding]
- [Door of Portals] / [Portal Door] (500 Miles)
- [Famous Name: The Wandering Inn]
- [Field of Preservation]
- [Garden of Sanctuary] (For info see Here)
- [Local Landmark: Liscor]
- [Inn: Long Hallways]
- [Magical Grounds]
- [Partial Reconstruction]
- [Pavilion of Secrets] (For info see Here)
- [Room of the Traveller]
- [Reinforced Structure]
- [The World’s Eye Theatre]
- Advanced from [Grand Theatre]
- [Twofold Rest]
Synergy Skills:[edit | edit source]
- [Innkeeper – Lease Lesser Room] / [Lease Room]
- [Innkeeper – Convert Object: Food (Inefficient)]
Temporary Skills:[edit | edit source]
- From [Grandmaster of Death, Advent of Living Chess] Class:
- [All Plans Fall to Dust And Ruin (Chess)]
- [Aura of Giants (Chess)]
- [Chessboard: Subsumed Reality, Our Board is the World]
- [Clash of Wills]
- [Path to Victory]
- [My Thoughts Run Like Lightning]
- [The Laughing Folk Bowed to None; Neither Shall I]
- [Visions of Defeat (Legendary)]
- From [Boon of the Princess]:
- [Inn: Expanded Boundaries]
Alternate Skills:[edit | edit source]
Possessed by alternate versions of Erin from the [Palace of Fates].
- Raft:
- [Bound Ship: The Wandering Ship]
- [My Life, be Thou My Fire]
- "Better Days":
- [The Inn That Walked]
Spells:[edit | edit source]
- Tier 0:
- [Light Bubble]
- Unknown Tier:
- [Apista's Jetflame]
- [Killer Fishies Attack]
- [Light Flare]
- [Magic Bubble]
- [Magic Stone]
- [Playful Radiant Fishies]
- [Ritual of the Verdant Bloom]
Quests:[edit | edit source]
- [Post: Basic Quest]
- [Post: Rare Quest]
- [Post: Heroic Quest]
- [Post: Mythical Quest]
- [Post: Legendary Quest]
Quests Posted:[edit | edit source]
- <Basic Quest - A Bucket of Water!>[121]
- <Basic Quest - Clean the Tables!> [121]
- <Basic Quest - Fetch Me a Cup of Milk!> [121]
- <Basic Quest - Give Bird a Big Hug!>[121]
- <Basic Quest – Shovel Snow, Mrsha!>[125]
- <Basic Quest – Go Annoy Someone Else! I Mean Spread the Word of Normen’s Success!>[126]
- <Rare Quest – Bring Him Home!>[121]
- <Rare Quest – Delivery to Rheirgest!>[127]
- <Heroic Quest – Connect the Crossroads of Izril!>[121]
- <Heroic Quest – Zeladona’s Trial of a Thousand Blades!>[128]
- <Heroic Quest – Keep Him Alive: Wall Lord Ilvriss!>[129]
- <Mass Heroic Quest – Stop the Monster Hordes from the High Passes!>[130]
- <Secret Heroic Quest – Kill Him>[131]
- <Yearly Heroic Quest – Face the World’s Greatest Chess Player>[132]
- <Mythical Quest – Find the Lost City of Stars!>[133]
- <Mythical Quest – Don’t Come Back Up Until He’s Dead>[123]
- <Mythical Quest – Keep The Wandering Inn Safe Until I Return.>[134]
(For Leveling History see Here)
Abilities:[edit | edit source]
Chess Mastery[edit | edit source]
Being a passionate and talented chess player back on Earth, she is one of, if not the best chess player in Innworld. She has won against experienced chess players like Niers Astoragon,[135] Az’kerash[136] and Teriarch all of whom are some of the greatest minds in the world.[137] Her advanced expertise in chess is such that it can actually cause her opponents to level just by playing her. She is also skilled enough to win against opponents using Skills to cheat or augment their play, being able to beat Chaldion's [Path to Victory].[138]
She can also play chess without looking at the board and can play against multiple chess opponents at the same time.[139][140]
Charisma[edit | edit source]
Erin possesses a natural charisma that commands attention and makes people enjoy being in her company, put up with her oddities, or follow her to do the right thing. They do so because she is likeable, able to find the best in people, and empathizes with those who no one cared about.
Manipulation[edit | edit source]
While it does not always work fully (and for some not at all), most of the time Erin is able to have others do what she wants. This ranges from confusing others so she can pry some information that they would not otherwise reveal to misdirecting others' initial intentions to something else entirety. After obtaining [Crowd Control] and mastered some control over her aura, she is now able to feel the flow of a crowd of people, and if the conditions are ideal, she can have them ignore her completely having them walk around her as if she weren’t there, calm them, or push them to riot.[141]
Pragmatic Thinking[edit | edit source]
Erin can come up with plans or solutions that are different from the norm. This allows her to make something out from a difficult situation from what she has at hand that otherwise others would have never thought about.
Fighting Talent[edit | edit source]
As noted by Calruz, Erin has a talent and sense for battle. True to this, after a few hours in her first combat exercise, not only was she able to overwhelm Toren (he was low level at the time) in a fist fight, but she also unlocked [Power Strike] as a learned Skill. though this may be due to the Earthers' <Outsider>-leveling multiplier. She primarily uses a frying pan as her main weapon, along with acid jars and a kitchen knife made by Pelt. Thanks to her [Bar Fighting], she has shown to be able to take out Bronze- and Silver-ranked adventurers by herself. In later volumes, as she levelled up, gaining magical flames and the [Witch] class, Erin has become near unstoppable while inside her inn, possessing one of the largest auras in the series, and using the moving [Garden] door to her advantage. She fought the First Flute, a high-level [Assassin] on equal terms (and could have won if she hadn't been relying on her Bulkup Bisque at the time to move about). She also gained the ability to augment her movement as she levelled as a [Dancer] under Ulvama's tutelage, and access the abilities of her Gardens, enabling her to briefly fight off Tolveilouka Ve’delina Mer and deal an unprecedented amount of damage on him. During the Night of Bloodtear, she killed several Bloodtear Captains in close combat on her own.[142]
Inn Sense Manipulation[edit | edit source]
Erin can sense the people in her Inn. It works strongest within the [Garden of Sanctuary].[143] In the land of the dead, Drevish told her that [Innkeepers] can control their inn. After returning to life, she displayed the ability to remotely lock the doors and windows of the inn.[121] She can also summon her [Garden] door and [Door of Portals] anywhere in the inn, even on the floor.
Witch Knowledge and Abilities[edit | edit source]
In the land of the dead, the witches of old like the Witch of Ash and Califor taught Erin the lost knowledge of the [Witches] such as rituals of power and brewing potions. Her craft is the concept of wonder, which she can gather from the air or pull out of an object. Like other [Witches], Erin can store her craft in her hat, and use it to power her spells and potions.
Magic[edit | edit source]
While lacking the foundation for [Mage] abilities, Erin gained the ability to cast spells after obtaining her [Witch] class, powering them with her witch's craft instead of mana. She can cast Tier 2 magic with [Hat Trick: (Spell)] (Minor Arcana)] and remotely cast spells through her inn even when hundreds of miles away.[144] She has access to the Spell School of Color Magic Proficiency and can also harness power from her Gardens of Sanctuary, such as summoning true lightning bolts (which are more powerful than magical lightning) or disconnecting scrying spells remotely.[145] During the Winter Solstice, she was able to kill thousands of Draugr by summoning firestorms and thunderbolts from her Garden of Wistram.
Erin was exposed to a dangerous amount of magic during the Night of Bloodtear.
Fate Manipulation[edit | edit source]
Shaestrel taught Erin the basics of controlling her own fate.
Infernal Pact[edit | edit source]
Erin can use a ritual dance from Cormelex's Garden to strike an Infernal Pact with the Lucifen, obtaining power in exchange for a fragment of her soul.[146] Her contract with Visophecin was annulled at his request.[147]
Former Abilities:[edit | edit source]
ExpandTo see this text, hit the "Expand" link to the right. |
---|
Possessions[edit | edit source]
List of unique and rare possessions owned by Erin
- Acid Jars: Jars filled with deadly, glowing green acid, harvested from Acid Flies. Used as a onetime throwable objects against opponents.
- Magical Chessboard:[84] A chessboard that is magically linked to another smaller chessboard, so that they can mirror each move exactly, which allows 2 players to play against each other, anywhere in the world. Gifted by Niers.
- Faerie Flowers[25]
- Magical Door[148] (Deconstructed)[1]
- Mithril Coin (Destroyed from being melted with Erin's Invisible Flame of Hatred.)[149]
- Ilvriss's Ring: A golden ring with the word 'Salazsar' engraved on it. A gift given by Wall Lord Ilvriss stated to be the most valuable of the ten rings the wall lord was wearing. When the holder in danger, the ring will summon Salaszar's nearest allies to help, while also raising an alarm in Salazsar.[150]It is enchanted to not be noticed, by deflecting awareness away from it, and make it seem like a copper ring.[151][152]
- Pelt's Masterwork Knife: A masterfully forged knife, done by Pelt. The center of the blade is made of iron for more flexibility, while the edge is made of steel for sharpness.[153] (Destroyed)
- Magical Go Board:[154] Similar to the Magical Chessboard, allows mirrored movements of pieces between two boards from anywhere in the world. The larger number of game pieces in Go allows short text messages to be spelled out, allowing communication between players.
- Anti-[Appraisal] and [Scrying] Ring: A ring made from a ruby mixed with Truegold. At its center, where a gemstone might go, it has a black, faintly luminescent sigil traced in it that looks like a stylized crossed-out eye. It is enchanted to protect the user from [Appraisal][101]and [Scrying] Spells.[155] Given to her by Saliss.
- Bag of Holding: Looks like an old, small purse with a drawstring on it that is burnt in one part. It holds weight of about 5 pounds and a volume roughly the size of Erin's head. Gifted by Wailant.[156]
- Pair of magical protective rings: Given to her by her friends after her revival, as insurance to prevent her from being harmed again.
- Key of Reprieve: A large key that unlocks previous [Gardens of Sanctuary]. It is made from an unknown metal that resembles iron with a blue, amber-like material laced with pearl within. The handle is shaped like a Harpy's feather, while the teeth of the key are shaped to look like twined grass or plants.[158]
- Key of Insight: A key that unlocks the [Pavilion of Secrets]. Feather-shaped and angular, and with a glint "like the inverse of light"[159]
- Faerie Flower Honey: Glowing honey made from the Faerie Flowers by Apista.
Trivia[edit | edit source]
- Her middle name was revealed in Chapter 9.21.
- Erin is the highest level Earther whose level has been explicitly mentioned.
- Erin also has the highest cumulative levels in her class shown in the series
- She is one of the few individuals in the world to reach Level 40 before the age of 30, much less Level 50.[160]
- She has the most original Skills in the series, having created seven.
- She also has the longest named Skill at 26 words.
- She objects to parts of her name, as "Erin" could either be a boy's or girl's name.[27]
- Erin is the first Earther who was summoned to Innworld, having arrived around early October 2016, as she has been shown to know a quote from Trump that was released at that time. (“But he’s the one who said grab women by the—”).
- Erin is a firm believer in pepperoni when it comes to pizzas; she could take or leave pineapples, but she refuses to acknowledge anchovies.
- According to Lady Magnolia, there were five people who might win against Erin in chess: " an old fool, the world’s smallest strategist, a reclusive mage, a miserable king and a dashing and quite charming lord."[90]
- As of Volume 9, she has beaten all five of them.
- She has poor handwriting,[161][162] and is also bad at drawing.[163]
- As a homebody, she views the longest acceptable travel times as sixteen hours, by plane. As such, she is unwilling to go anywhere that may take her longer then that, having once refused an opportunity to travel to Manus for free, with luxury accommodations included.[164]
- After having three[165]of her teeth broken and lost when Garen hit her in the jaw, Pisces mended her teeth by attaching shaped enamel of bear teeth,[166] which are tougher than her normal ones.
- There are rumors that Erin has a cursed Skill that attracts trouble or bad luck thanks to her being constantly involved in troublesome and often deadly situations. Even most of her friends and acquaintances believe in them, and there are even betting pool where individuals that range from the rich and monarchs, among others, are placing bets on whether a place associated with her will be attacked in the next month, or in the following year, and how many casualties will occur.[101]
- Even with [Advanced Cooking], Erin does not enjoy cooking and her dishes tend to lack nuance or healthiness.
- A running gag in the series is [Chefs] like Imani and Lasica being outraged or offended by Erin's cooking ideas.
- ‘The Solstice Effect’ is a term coined by Grimalkin to describe Erin's ability to do the impossible.[167]
- Due to her parents liking dark chocolate instead of regular chocolate, Erin grew up preferring it as well.[168] She also hates lollipops.[169]
- Erin has been banned from Liscor’s playgrounds after she’d once rallied the children in a day-long siege against the adults.[168]
- Erin isn’t really a fan of video games. While she does play games like Minecraft and stuff, she isn’t into the complex action game stuff.[141]
- She is a fan of the Peanuts franchise, having read their comics and watched the TV show and movies, even "the weird ones".
- Her favourite characters are Snoopy, Linus—and Peppermint Patty and Marcie, with the last two being the ones she liked the most. Marcie especially as she always tries to help her friend. Erin wanted to be like her, since she played chess and Marcie liked books and had glasses. Erin wanted to be a good friend to someone like Patty, but she never met someone like that.[141]
- She is also a fan of Harry Potter. She once stood in line at midnight for the book release of The Half-Blood Prince, and was featured on TV for it.[9]
- According to an online Harry Potter House quiz test that she took, Erin is 40% Hufflepuff and 60% Gryffindor.
- She won her first chess tournament when she was 11.[107]
- Among the Free Antinium, Erin is referred to as "the sky."
- Shaestrel, and possible among the other Fae, refer to Erin as the 'mistress of the hearth' or 'hearthkeeper.'[122]
References[edit | edit source]
- ↑ Jump up to: 1.0 1.1 Chapter 9.21
- ↑ Chapter 2.00
- ↑ Chapter 5.26 L
- ↑ Chapter 6.52 K
- ↑ Chapter 6.68
- ↑ Reddit AMA
- ↑ Chapter 1.21 (Archived)
- ↑ Interlude – Mundanity and Memorials
- ↑ Jump up to: 9.0 9.1 Chapter 9.31
- ↑ 10.09 E
- ↑ 10.18 E
- ↑ Jump up to: 12.0 12.1 Chapter 2.02
- ↑ Chapter 5.38
- ↑ Chapter 7.27
- ↑ Chapter 7.38
- ↑ Chapter 7.28
- ↑ Chapter 6.32
- ↑ Chapter 1.27 (Archived)
- ↑ Chapter 2.06 (Apr 1 version)
- ↑ Chapter 1.20 (Archived)
- ↑ Chapter 3.27 M
- ↑ Chapter 3.16
- ↑ Chapter 1.35 (Archived)
- ↑ Chapter 6.56
- ↑ Jump up to: 25.0 25.1 25.2 Chapter 2.21
- ↑ Interlude – Mating Rituals (Pt. 1)
- ↑ Jump up to: 27.0 27.1 Chapter 1.01 (Archived)
- ↑ Jump up to: 28.0 28.1 Chapter 1.06
- ↑ Chapter 1.07 (Archived)
- ↑ Chapters 1.15 (Archived) to 1.25 (Archived)
- ↑ Chapters 1.13 (Archived), 1.19 (Archived) to 1.21 (Archived)
- ↑ Chapter 1.25 (Archived)
- ↑ Chapter 1.26 (Archived)
- ↑ Chapters 1.27 (Archived) to 1.31 (Archived)
- ↑ Chapters 1.32 (Archived) to 1.35 (Archived)
- ↑ Chapter 1.33 (Archived)
- ↑ Chapters 1.36 (Archived) to 1.40 (Archived)
- ↑ Chapter 1.56
- ↑ Chapters 1.00 H (Archived) to 1.42 (Archived)
- ↑ Chapters 1.43 (Archived) to 1.45 (Archived)
- ↑ Interlude - The Great Ritual
- ↑ Chapter 1.00
- ↑ Chapter 1.01
- ↑ Chapter 1.02
- ↑ Chapter 1.03
- ↑ Chapter 1.04
- ↑ Chapter 1.05
- ↑ Chapter 1.07
- ↑ Chapter 1.08
- ↑ Chapter 1.09
- ↑ [intehttps://wanderinginn.com/2017/03/03/rw1-10/ Chapter 1.10]
- ↑ Jump up to: 52.0 52.1 Chapter 1.12
- ↑ Chapter 1.13
- ↑ Chapter 1.14
- ↑ Chapter 1.15
- ↑ Chapter 1.16
- ↑ Chapter 1.17
- ↑ Chapter 1.18
- ↑ Chapter 1.21
- ↑ Chapter 1.22
- ↑ Chapter 1.25
- ↑ Chapter 1.29
- ↑ Chapter 1.30
- ↑ Chapter 1.31
- ↑ Chapter 1.34
- ↑ Chapter 1.36
- ↑ Jump up to: 67.0 67.1 Chapter 1.38
- ↑ Chapter 1.41
- ↑ Chapter 1.42
- ↑ Chapter 1.45
- ↑ Chapter 1.46
- ↑ Chapter 1.49
- ↑ Chapter 1.50
- ↑ Chapter 1.51
- ↑ Chapter 1.53
- ↑ Chapter 1.54
- ↑ Chapter 2.01
- ↑ Chapter 2.03
- ↑ Chapter 2.04
- ↑ Chapter 2.05
- ↑ Chapter 2.07
- ↑ Chapter 2.11
- ↑ Chapter 2.13
- ↑ Jump up to: 84.0 84.1 Chapter 2.17
- ↑ Chapter 2.25
- ↑ Chapter 2.26
- ↑ Chapter 2.31
- ↑ Chapter 2.33
- ↑ Chapter 2.37
- ↑ Jump up to: 90.0 90.1 Chapter 2.38
- ↑ Chapter 2.34
- ↑ Chapter 3.30
- ↑ Chapter 3.34
- ↑ Chapter 3.42
- ↑ Chapter 4.29
- ↑ Chapter 5.08
- ↑ Chapter 5.61
- ↑ Chapter 5.62
- ↑ Chapter 6.09
- ↑ Chapter 6.31
- ↑ Jump up to: 101.0 101.1 101.2 101.3 Chapter 7.07
- ↑ Chapter 7.20
- ↑ Chapter 7.32 D
- ↑ Chapter 7.58
- ↑ Chapter 7.61
- ↑ Chapter 7.62
- ↑ Jump up to: 107.0 107.1 Chapter 8.11 E (Revised)
- ↑ Chapter 8.22 HE
- ↑ Chapter 8.26 FK
- ↑ Chapter 8.33 R
- ↑ Chapter 8.32
- ↑ Chapter 8.43
- ↑ Chapter 8.58 PFH
- ↑ Chapter 8.60
- ↑ Chapter 8.61
- ↑ Jump up to: 116.0 116.1 Chapter 8.78 F
- ↑ Chapter 8.79
- ↑ Chapter 8.82 (Pt. 2)
- ↑ Chapter 8.82 (Pt. 3)
- ↑ Chapter 8.85
- ↑ Jump up to: 121.0 121.1 121.2 121.3 121.4 121.5 121.6 121.7 Chapter 9.00
- ↑ Jump up to: 122.0 122.1 Chapter 9.32
- ↑ Jump up to: 123.0 123.1 Chapter 9.70 (Pt. 3)
- ↑ 10.24 E
- ↑ Chapter 9.39
- ↑ Interlude – Levels
- ↑ Chapter 9.41 (Pt. 1)
- ↑ Chapter 9.29
- ↑ Chapter 9.52
- ↑ Chapter 9.10 W
- ↑ Chapter 9.41 (Pt. 3)
- ↑ Chapter 9.20
- ↑ Chapter 9.00
- ↑ 10.13
- ↑ Chapter 2.18
- ↑ Chapter 4.28
- ↑ Interlude – A Meeting of [Druids]
- ↑ Chapter 7.11
- ↑ Chapter 1.24 (Archived)
- ↑ Chapter 7.54
- ↑ Jump up to: 141.0 141.1 141.2 Chapter 7.30
- ↑ Chapter 9.70 (Pt. 1)
- ↑ 10.10 E (Pt. 1)
- ↑ Interlude – Adventurers (Pt. 3)
- ↑ Chapter 9.55 (Pt. 2)
- ↑ Chapter 9.68
- ↑ Chapter 9.70 (Pt. 3)
- ↑ Chapter 3.25
- ↑ Chapter 9.02
- ↑ Chapter 8.45 O
- ↑ Chapter 6.11
- ↑ Chapter 6.50 I
- ↑ Chapter 6.13 K
- ↑ Chapter 7.04
- ↑ Chapter 7.52
- ↑ Interlude – Burning Alcohol
- ↑ Jump up to: 157.0 157.1 Chapter 9.01
- ↑ Chapter 9.08
- ↑ Volume 9 – Epilogue
- ↑ Chapter 7.02
- ↑ Chapter 6.10
- ↑ Chapter 6.03
- ↑ Chapter 8.01
- ↑ Interlude – Meetings and Friendships
- ↑ Chapter 5.59
- ↑ Chapter 5.58
- ↑ Interlude – A Night in the Inn
- ↑ Jump up to: 168.0 168.1 Interlude – Chocolate Alchemy
- ↑ Chapter 9.03