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Erin Solstice
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==Powers and Abilities == Erin's [Innkeeper] Skills are noted to be unusual for her class. As observed by Saliss, her Skills come from fighting monsters and valuing people.{{ref|7.07}} As organized by the [[Grand Design of Isthekenous]], most of her Skills fall under the categories of <HOME>, <PROTECTION>, and <WAR>.{{ref|9.32}} ===Classes/Levels:=== *<span style="color:#99cc00;">[The Wandering Innkeeper]</span> Lv. 55{{ref|9.70 (Pt. 3)}} **Derived from [Innkeeper] Lv. 30 → [Magical Innkeeper] Lv. 49 * [Witch of Remorse] Lv. 24<ref>{{VERef|10.24 E}}</ref> **Derived from [Witch] → [Witch of Second Chances] *[Dancer] Lv. 9+ *[Singer] Lv. 6 *[Warrior] Lv. 2 ====Temporary Classes==== *<span class="" style="color:#ffd700;">[Grandmaster of Death, Advent of Living Chess]</span> ===Skills:=== * *[Alcohol Brewer] *[Bar Fighting] *[Basic Brewing] *[Basic Cleaning]<math>\rightarrow</math>[Advanced Cleaning] *[Basic Cooking]<math>\rightarrow</math>[Advanced Cooking] *[Basic Crafting]<math>\rightarrow</math>[Advanced Crafting] *[Basic Painting] *[Body: Firebreath] *[Control Pitch] *[Crowd Control] *[Dangersense] *[Distill Basic Concepts] / [Distill Simple Concepts] *[Drain Color] *[Feather Hop] *[Flowing Footwork] *[Flutter Step] / [Flutter Run] *[From Witchcraft, Sorcery Ariseth] *[Harvest Witchcraft (Local)] *[Hat Trick: (''Spell'') (Minor Arcana)] ** [Light Flare] ** Illusions *[Immunity: Alcohol] ''or'' [Alcohol Immunity] *[Immunity: Crossbow Bolts] *[Improved Balance] *[Quest: Impossible Deed, Impossible Reward] *[Inn’s Aura] *[Infuse Color] *[Infuse Witchcraft: Objects] / [Infuse Witchcraft] *[Lesser Authority: Buildings] *[Lesser Endurance] *[Lesser Strength] *[Like Fire, Memory] **Blue = Sorrow, Depression, Guilt and Loss **Black = Rage **Purple = Happiness **Fuchsia/Pink = Glory **Invisible = Hatred **Grey = Mercy **Multi-Color = Life (?) **Celeste/Sky Blue = Hope **Red = Kindness **Rust-Orange = Annoyance, Irritation and Frustration **Green = Honor **Pink & Blue = Nostalgia **Starry Sky = Wonder **Gold = Pride **Orange = Anger **Dark Purple flecked with Orange = Malice, Meanness **Hazel = Determination *[Loud Voice] *[Memorize Routine (Two)] *[Minotaur Punch] **Advanced from [Power Strike] *[Natural Allies: Goblins] *[Perfect Recall] *[Quick Recovery] *[Rhythm Combo (Beginner)] *[Safety Dance] *[School: Witchcraft (Undetermined)] *[Spell School: Color Magic Proficiency] *[Unerring Throw] ===={{Color|#99CC00|Original Skills:}}==== *<span style="color:#99cc00;">[Aspect of The Wandering Inn]</span> *<span style="color:#99cc00;">[Immortal Moment]</span> *<span style="color: #99cc00">[Inn: The World’s Eye Theatre]</span> *<span style="color: #99cc00;">[Innkeeper – Lease Lesser Room]</span> *<span style="color:#99cc00;">[The Laughing Folk Bowed to None; Neither Shall I]</span> (''Temporary Skill'') *<span style="color:#99cc00;">[The Transient, Ephemeral, Fleeting Vault of the Mortal World. The Evanescent Safe of Passing Moments, the Faded Chest of Then and Them. The Box of Incontinuity]</span> *<span style="color:#99cc00;">[Wondrous Fare]</span> (''For info see [[Wondrous Fare|Here]]'') ====Inn Skills: ==== Skills that apply only to the Inn. * [Inn: (''Skill'')] **[Boon of the Guest] (''For info see [[Boon of the Guest|Here]]'') **[Compartments of Holding] **[Door of Portals] / [Portal Door] (500 Miles) **<span style="color:#ff9900;">[Famous Name: The Wandering Inn]</span> **[Field of Preservation] **[Garden of Sanctuary] (''For info see [[Garden of Sanctuary|Here]]'') **<span style="color:#ff9900;">[Local Landmark: Liscor]</span> **[Inn: Long Hallways] **[Magical Grounds] **[Partial Reconstruction] **[Pavilion of Secrets] (''For info see [[Pavilion of Secrets|Here]]'') **[Room of the Traveller] **[Reinforced Structure] **<span style="color: #99cc00">[The World’s Eye Theatre]</span> ***Advanced from [Grand Theatre] **[Twofold Rest] ===Synergy Skills:=== *<span style="color: #99cc00">[Innkeeper - Lease Lesser Room]</span> / [Lease Room] *[Innkeeper – Convert Object: Food (Inefficient)] === Temporary Skills:=== *From <span class="" style="color:#ffd700;">[Grandmaster of Death, Advent of Living Chess]</span> Class: **<span class="" style="color:#ffd700;">[All Plans Fall to Dust And Ruin (Chess)]</span> **<span class="" style="color:#ffd700;">[Aura of Giants (Chess)]</span> **<span class="" style="color:#ffd700;">[Chessboard: Subsumed Reality, Our Board is the World]</span> **<span class="" style="color:#ffd700;">[Clash of Wills]</span> **<span class="" style="color:#ffd700;">[Path to Victory]</span> **<span class="" style="color:#ffd700;">[My Thoughts Run Like Lightning]</span> **<span class="" style="color:#99cc00;">[The Laughing Folk Bowed to None; Neither Shall I]</span> **<span class="" style="color:#ffd700;">[Visions of Defeat (Legendary)]</span> *From [Boon of the Princess]: **<span class="" style="color:#ffd700;">[Inn: Expanded Boundaries]</span> ===Spells:=== *'''Tier 0:''' **[Light Bubble] *'''Unknown Tier:''' **[Apista's Jetflame] **[Killer Fishies Attack] **[Light Flare] **[Magic Bubble] **[Magic Stone] ** [Playful Radiant Fishies] **[Ritual of the Verdant Bloom] ===Quests:=== *<span style="color:#cc99ff;">[Post: Basic Quest]</span> *<span style="color:#cc99ff;">[Post: Rare Quest]</span> *<span style="color:#cc99ff;">[Post: Heroic Quest]</span> *<span style="color:#cc99ff;">[Post: Mythical Quest]</span> *<span style="color:#cc99ff;">[Post: Legendary Quest]</span> ===[[Quests]] Posted:=== *'''<Basic Quest - A Bucket of Water!>'''{{ref|9.00}} *'''<Basic Quest - Clean the Tables!>''' {{ref|9.00}} *'''<Basic Quest - Fetch Me a Cup of Milk!>''' {{ref|9.00}} *'''<Basic Quest - Give Bird a Big Hug!>{{ref|9.00}} ''' *'''<Basic Quest – Shovel Snow, Mrsha!>'''{{ref|9.39}} *'''<Basic Quest – Go Annoy Someone Else! I Mean Spread the Word of Normen’s Success!>'''{{ref|Interlude - Levels}} *'''<span style="color:#8ed77f;"><Rare Quest – Bring Him Home!></span>'''{{ref|9.00}} *'''<span style="color:#8ed77f;"><Rare Quest – Delivery to Rheirgest!></span>'''{{ref|9.41 (Pt. 1)}} *'''<span style="color:#e49261;"><Heroic Quest – Connect the Crossroads of Izril!></span>'''{{ref|Chapter 9.00}} *'''<span style="color: #f29b68"><Heroic Quest – Zeladona’s Trial of a Thousand Blades!>'''{{ref|9.29}} *'''<span style="color: #f29b68"><Heroic Quest – Keep Him Alive: Wall Lord Ilvriss!>'''{{ref|9.52}} *'''<span style="color:#e49261;"><Mass Heroic Quest – Stop the Monster Hordes from the High Passes!></span>'''{{ref|9.10 W}} *'''<span style="color:#e49261;"><Secret Heroic Quest – Kill Him></span>'''{{ref|9.41 (Pt. 3)}} *'''<span style="color:#e49261;"><Yearly Heroic Quest – Face the World’s Greatest Chess Player></span>'''{{ref|9.20}} *'''<span style="color:#db7fac;"><Mythical Quest – Find the Lost City of Stars!>'''<ref>{{VERef|9.00}}</ref> *'''<span style="color:#db7fac;"><Mythical Quest – Don’t Come Back Up Until He’s Dead>'''</span>{{ref|9.70 (Pt. 3)}} * '''<span style="color: #db7fac;"><Mythical Quest – Keep The Wandering Inn Safe Until I Return.>'''</span><ref>{{VERef|10.13}}</ref> (For Leveling History see [[Erin/Leveling History|Here]]) ===Abilities:=== ====<u>Chess Mastery</u>==== Being a passionate and talented chess player back on Earth, she is one of, if not ''the'' best chess player in Innworld. She has won against experienced chess players like [[Niers Astoragon]],{{ref|2.18}} [[Az’kerash]]{{ref|4.28}} and [[Teriarch]] all of whom are some of the greatest minds in the world.{{ref|Interlude - A Meeting of [Druids]}} Her advanced expertise in chess is such that it can actually cause her opponents to ''level'' just by playing her. She is also skilled enough to win against opponents using Skills to cheat or augment their play, being able to beat Chaldion's [Path to Victory].{{ref|7.11}} She can also play chess without looking at the board and can play against multiple chess opponents at the same time.{{ref|1.24 (Archived)}}{{ref|7.54}} ====<u>Charisma</u>==== Erin possesses a natural charisma that commands attention and makes people enjoy being in her company, put up with her oddities, or follow her to do the right thing. They do so because she is likeable, able to find the best in people, and empathizes with those who no one cared about. ====<u>Manipulation</u>==== While it does not always work fully (and for some not at all), most of the time Erin is able to have others do what she wants. This ranges from confusing others so she can pry some information that they would not otherwise reveal to misdirecting others' initial intentions to something else entirety. After obtaining [Crowd Control] and mastered some control over her aura, she is now able to feel the flow of a crowd of people, and if the conditions are ideal, she can have them ignore her completely having them walk around her as if she weren’t there, calm them, or push them to riot.{{ref|7.30}} ====<u>Pragmatic Thinking</u>==== Erin can come up with plans or solutions that are different from the norm. This allows her to make something out from a difficult situation from what she has at hand that otherwise others would have never thought about. ====<u>Fighting Talent</u>==== As noted by Calruz, Erin has a talent and sense for battle. True to this, after a few hours in her first combat exercise, not only was she able to overwhelm Toren (he was low level at the time) in a fist fight, but she also unlocked [Power Strike] as a learned Skill. though this may be due to the Earthers' <Outsider>-leveling multiplier. She primarily uses a frying pan as her main weapon, along with acid jars and a kitchen knife made by [[Pelt]]. Thanks to her [Bar Fighting], she has shown to be able to take out Bronze- and Silver-ranked adventurers by herself. In later volumes, as she levelled up, gaining magical flames and the [Witch] class, Erin has become near unstoppable while inside her inn, possessing one of the largest auras in the series, and using the moving [Garden] door to her advantage. She fought the First Flute, a high-level [Assassin] on equal terms (and could have won if she hadn't been relying on her Bulkup Bisque at the time to move about). She also gained the ability to augment her movement as she levelled as a [Dancer] under [[Ulvama]]'s tutelage, and access the abilities of her Gardens, enabling her to briefly fight off [[Tolveilouka Ve’delina Mer]] and deal an unprecedented amount of damage on him. During the Night of Bloodtear, she killed several Bloodtear Captains in close combat on her own.{{ref|9.70 (Pt. 1)}} ====<u>Inn Sense Manipulation</u>==== Erin can sense the people in her Inn. It works strongest within the [Garden of Sanctuary].<ref>{{VERef|10.10 E (Pt. 1)}}</ref> In the land of the dead, [[Drevish]] told her that [Innkeepers] can control their inn. After returning to life, she displayed the ability to remotely lock the doors and windows of the inn.{{ref|9.00}} She can also summon her [Garden] door and [Door of Portals] anywhere in the inn, even on the floor. ====<u>Witch Knowledge and Abilities</u>==== In the land of the dead, the witches of old like the [[Somillune|Witch of Ash]] and [[Califor Weishart|Califor]] taught Erin the lost knowledge of the [Witches] such as rituals of power and brewing potions. Her craft is the concept of wonder, which she can gather from the air or pull out of an object. Like other [Witches], Erin can store her craft in her hat, and use it to power her spells and potions. ====<u>Magic</u>==== While lacking the foundation for [Mage] abilities, Erin gained the ability to cast spells after obtaining her [Witch] class, powering them with her witch's craft instead of mana. She can cast Tier 2 magic with [Hat Trick: (''Spell'')] (Minor Arcana)] and remotely cast spells through her inn even when hundreds of miles away.{{ref|Interlude - Adventurers (Pt. 3)}} She has access to the Spell School of Color Magic Proficiency and can also harness power from her [[Garden of Sanctuary|Gardens of Sanctuary]], such as summoning true lightning bolts (which are more powerful than magical lightning) or disconnecting scrying spells remotely.{{ref|9.55 (Pt. 2)}} During the Winter Solstice, she was able to kill thousands of Draugr by summoning firestorms and thunderbolts from her Garden of Wistram. Erin was exposed to a dangerous amount of magic during the Night of Bloodtear. ====<u>Fate Manipulation</u>==== [[Shaestrel]] taught Erin the basics of controlling her own fate. ====<u>Infernal Pact</u>==== Erin can use a ritual dance from [[Cormelex]]'s Garden to strike an Infernal Pact with the [[Lucifen]], obtaining power in exchange for a fragment of her soul.{{ref|9.68}} Her contract with [[Visophecin]] was annulled at his request.<ref>{{VERef|Chapter 9.70 (Pt. 3)}}</ref> ===Former Abilities:=== {| class="mw-collapsible mw-collapsed fandom-table" !To see this text, hit the "Expand" link to the right. |- | ====<u>Memory Manifestation</u>==== In the land of the dead, Erin discovers that in her half-dead, half-alive state, she is able to conjure objects from her memory, such as weapons and food, which ghosts are able to use. However, the items she can materialize fade quickly. Using this ability, she is also able to summon King Arthur's sword from the land of the fae. She can also recreate scenes from her memory that shows the people that she known, for others to see. Should a Dead God take hold of any of these conjured objects and consume them, Erin will forget them, which creates holes in her memory, and will not be able to remember them even when others tell her what she just lost. |}
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