The Wandering Inn is the name of Erin Solstice's inn. It is currently located next to the High Passes southeast of Liscor.
Background[edit | edit source]
Just remember this! This is The Wandering Inn! And we’ve seen good people and jerks come through here! Legends and monsters! But we remember the good ones now! Raise a cup to them all! They’ll be back again, someday!
Erin's promise[1]
The original Wandering Inn was located much further from Liscor than the second, newer inn, built in its first iteration by the Antinium as a newer replica of that first building, after Toren's mishap with explosive bark.
The Wandering Inn was roughly twenty minutes away from Liscor on a hill. This second inn had an outhouse, and was much closer to Liscor, providing a much more attractive location to customers. In addition, Erin now had the ability to quickly restock her supplies. The new inn also had a basement which was large enough to house all the food supplies as well as a party of adventurers. Lyonette also asked Pawn to install two more outhouses for guests with larger body sizes. [2]
Erin later hired Antinium to expand her inn further, adding a second floor and a lookout tower for Bird to stand guard.
After the Winter Solstice, the inn was relocated southeast of Liscor and almost a day's journey away from the city, near the High Passes and away from any roads.[3]
The inn was damaged several times, for example during the Face-Eater Moth's Attack on Liscor and during the Goblin-Human Siege of Liscor. These damages were subsequently fixed, but Erin held off on a total refurbishment of the building that Lyonette had planned with the Antinium. Eventually, the Creler attack at the Bloodfields also had Crelers invading the Second Wandering Inn. Erin destroyed the building almost completely to destroy the Crelers, and the ruined inn came down in her fight with Toren shortly afterwards.
The third iteration of the Wandering Inn is also constructed by the Antinium at slight cost, based on the plans of Lyonette and Belgrade and funded by money given by the city and several "concerned private citizens". No longer a singular building, it is now a compound, with a main building with three floors connected to several smaller ones. The main entrance to the new building leads to a narrow pathway that doubles as a kill zone, featuring arrow slits, narrow openings for acid jars, and hidden pathdoors. After leaving Celum, Octavia relocates her shop Stitchworks to one of the common rooms of the Wandering Inn.
In the wake of Erin's death and Lyonette's departure to Oteslia, the Wandering Inn was partially closed, with most of the staff let go. In the aftermath of Belavierr, Hectval, and the Plain Eye's Doomhunters' attack, Ishkr fully closes down the Wandering Inn, with the promise that "We'll be back one day."[4] After Erin's and Lyonette's return, The Wandering Inn has reopened.[5]
Even though Erin, Lyonette, and the rest of the Inn’s inhabitants returned from their journeys. The Inn would be closed for several more weeks to allow a newly resurrected Erin Solstice to recuperate. When the Inn would fully reopen, most of the work staff wouldn’t return due to the Inn’s notorious reputation of being a breeding ground for dangerous and obscenely deadly events.
The Inn would further struggle as any new prospective employees either couldn’t or wouldn’t do tasks like serving Antinium or Goblins. Or emptying Acid Fly traps and helping defend the Inn from attacks. And those that would were either [Scoundrels], [Criminals], and other of ill-repute. Or [Spies] & [Infiltrators] from world powers attempting to gain access and keep tabs on Erin Solstice.
Due to this, Erin would decide to have Ishkr(their only retained employee aside from Liska) train up Antinium & Goblins from Goblinhome. Causing a stir in Liscor about the Wandering Inn retaining a purely Antinium and Goblin majority workforce. Though few would be actually horrified and most would find it in tune with the ‘Crazy Human of Liscor’s Antics’.
Erin would also consult Hexel on transforming the Inn according to Drevish’s blueprints. Though after being told about the ludicrous price of such a transformation the plan would be put on hold. Erin would later begin adding decorations in the form of silver figurines of her friends from the Deadlands to the Inn.
After Erin and Rags' reunion in the Garden of Sanctuary, a statue of them appeared in the common room of the inn.
Notable Properties[edit | edit source]
The new inn was built using copper nails, rather than iron nails, in order to be accommodating to the Faeries.[2] The first notable magical item that Erin got in her inn was the Magical Chessboard, gifted to her by an anonymous chess player.[6] Another one of the first notable magical items in the inn was the collection of Faerie Flowers, given as payment by the Faeries for Erin's prepared [Wondrous Fare].[7]
The inn has several more notable properties due to Erin's skills as a [Magical Innkeeper]. The most significant property is [Magical Grounds], which allows mana to naturally regenerate within the inn. This is especially helpful for the Magical Door, recovered by the Horns of Hammerad from Albez, that acts as a teleportation channel between the inn, Celum, and Pallass with other links either temporary or permanent possible. The Magical Door can be tuned by use of Mana Stones, and has since been used to teleport into the Dungeon.
As of Volume 8, six mana stones have been installed on the door, each one connected to a different door. There is one in Celum, Liscor, Pallass, Invrisil (though the Halfseekers still had to reach the city and eventually abandoned that quest), and lastly there is Numbtongue's personal door he carries around when he leaves the inn to mine.[8] A final door connects to the Goblin encampment in the Unseen Empire though it is mostly unknown.[9]
The inn also benefits from Erin's [Reinforced Structure] skill. As a result, its walls are exceptionally sturdy, withstanding the majority of a major Face-Eater Moths attack. Its primary weakness is in the glass windows. The [Field of Preservation] skill allows Erin to store any kind of raw food within the inn indefinitely without going bad. The skill extends to everything in the inn, and is able to keep prepared meals, as well as corpses for Selphid use.
Since becoming home to the Players of Celum, the inn has also benefited from Erin's [Grand Theater] skill, where the first floor of the inn can expand to a very large room, holding hundreds of guests. Later, the [Grand Theater] upgraded to the [World's Eye Theater], becoming an amphitheater with scrying properties.[10]
After Erin obtained the Garden of Sanctuary Skill, the inn became connected to the garden and entrance may open up anywhere in the Inn as a safe place to retreat or enter for trusted guests. No enemy or untrusted person may enter the garden. Those with the [Druid] Class are able to enter the Garden without the owner's permission as it is a place of nature, but will lose their class if they break the sacred rules.[11]
After Erin would reach Level 47 in her [Magical Innkeeper] class. she gained the [Key of Reprieve], giving her access to all the [Gardens] of every previous holder of the Skill.
Rules and Signs[edit | edit source]
No Killing Goblins[edit | edit source]
The Inn has the rule of 'No Killing Goblins.'[12] As long as the Goblins inside or around the inn are not attacking anyone, stealing or being extremely rude, Erin won’t let anyone harm them. Currently this rule is written on a sign right in front of the inn, by the door,[13] as well as on a dozen posters all around the inn.[14]
No Killing Antinium[edit | edit source]
The Inn also has the rule of 'No Killing Antinium.' It is normally right next to the 'No Killing Goblins' signs.[15]
Selected Menu Items[edit | edit source]
Regular Food[edit | edit source]
Soup and Pasta:[edit | edit source]
- Pasta w/sausage and onions – 3 cp. per plate.
- Soup variations
Fried Food:[edit | edit source]
- French Fries
- Fried Ashfire Bees[16]
- Fireflake Fries
Burgers:[edit | edit source]
- Hamburgers (with Ketchup or Mayonnaise)[17]
- Meat Supreme Sub
Pizzas:[edit | edit source]
- Pizza[18]
Pancakes:[edit | edit source]
Drinks:[edit | edit source]
- Blackfur Ale[21]
- Blue juice – 2 cp. per glass. 6 cp. per glass as of volume 6 (Bluefruit (Amentus) Juice)[22][23]
- Coffee[24]
- Honeyed Water
- Hot Cocoa
- Milk with honey
Alcoholic Drink:[edit | edit source]
- Beer[18]
- Cenidau Frostsip
- Firebreath Whiskey
- Frost Dragon shot
Dessert:[edit | edit source]
- Cakes
- Carrot Cake – 8 s. or 12 s. with Frosting (Decoration Free)[25]
- Chocolate (Expensive)
- Ice Cream
- Spider Succulents[26]
Toppings:[edit | edit source]
- Acid flies
- Avocado
- Baked beans
- Cheese
- Chili
- Coleslaw
- Fish paste sauce
- Honey
- Ketchup
- Mac and cheese
- Mayonnaise
- Mustard
- Onions
- Pork shavings
- Relish
- Sour cream
Other:[edit | edit source]
- Acid flies – 1 s. per plate
- Curry
- Falafel[21]
- Rice
- Wyvern steak dressed in an Oteslian salad (not regularly sold)
Magical Food:[edit | edit source]
- Faerie Flower Ale[18]
- Heat Soup / Corusdeer Soup / Magical Soup
- Scaleguard Sandwich
- Minotaur's Punch
- Blue Tea[27]
- Mana Candies[28]
- Bulkup Bisque
- Unbreakable Scones
Once Imani joined the staff as a full cook, she was able to create many new foods that were generally healthier or more culturally diverse such as the following:
- Croissants
- Fufu
- Mendazi
- Risotto
- Flyfish Quiche
Staff Members[edit | edit source]
Current Members[edit | edit source]
Name | Race | Position |
---|---|---|
Erin Solstice | Human | Innkeeper |
Lyonette du Marquin | Human | Inn Manager |
Mrsha | Gnoll | Plants Waterer |
Bird | Antinium Worker | Guard |
Numbtongue | Hobgoblin | Guard/Bard |
Ishkr Silverfang | Gnoll | Head Waiter |
Liska Silverfang | Gnoll | Magical Door Attendent (Formerly) [Portal Door] Doorman[29] |
Normen Callesn | Human | Security Guard & [Knight] |
Calescent | Hobgoblin | Chef |
Yelroan | Gnoll | Accountant |
Peggy | Hobgoblin | [Floor Boss] |
Inkpaper | Hobgoblin | |
Rosencrantz | Antinium Worker | Adjunct Manager |
Dots | Antinium Worker | |
Tigore | Antinium Soldier | |
Sticks | Goblin | Server |
Picker | Goblin | Server |
Asgra | Cave Goblin | |
Silverboots | Antinium Worker | Cleaner |
Handyfellow[30] | Antinium Soldier | |
Goldbody | Antinium Worker | Coin Counter |
Hammernail[31] | Antinium Soldier | |
Saltshook[31] | Antinium Worker | |
? | Goblin | |
? | Goblin | |
Todi | Human | Head of Security |
Elia Arcsinger | Half-elf | Guard |
Vaulont | Vampire | Guard |
18 Antinium Workers[32] | Antinium Workers | Builders and general Laborers (Temporarily) / Ballista Crew |
Former Members[edit | edit source]
Name | Race | Position | Reason |
---|---|---|---|
Toren | Undead/Skeleton | Guard & Barmaid | Left |
Safry | Human | Barmaid | Fired |
Maran | Human | Barmaid | Fired |
Badarrow | Hobgoblin | Guard | Left |
Rabbiteater | Hobgoblin | Guard | Left |
Headscratcher | Hobgoblin | Guard | Deceased |
Shorthilt | Hobgoblin | Guard | Deceased |
Silveran | Antinium Worker | Server | Resigned[33] |
Drassi | Drake | Bartender | Changed career |
Palt | Centaur | Cook | Opened a kitchen |
Imani | Human | Cook | Opened a kitchen |
Tessa / Shriekblade | Drake | Bodyguard & Security Guard | Left |
Silvermop | Antinium Worker | Cleaner | Deceased |
Alcaz | Human | Guard | Deceased |
Ressga | Goblin | Maid | Changed employer |
Jewel[34] | Human | Security Guard | Knighted |
Toimt Ironvell[34] | Human | Bouncer/Guard | Left |
Hilten Coroes[34] | Human | Bouncer/Guard | Left |
Raelia | Gnoll | Waiter | Resigned |
Fersh | Gnoll | Waiter | Resigned |
Welfa | Drake | Barmaid | Resigned |
Imissi | Drake | Barmaid | Resigned |
Lykr | Gnoll | Server | Resigned |
Ississi | Drake | Dishwasher Cleaner | Resigned |
Rkhi | Gnoll | Waiter | Resigned |
Merrisha | Gnoll | Waitress | Resigned |
Welle | Drake | Server | Resigned |
Cisca | ? | ? | Resigned |
Thoss | ? | ? | Joined the Army |
==Gallery==
- Cropped-tableban
- align="center"
- ==Gallery==
TWI banner by Raoul Solomon
TWI banner by Raoul Solomon
TWI Art Commission, Drawn by Victor Koroedov
Regrika Blackpaw in the Common Room by gheeart (commissioned by Dado)
The Wandering Inn by John Anthony Di Giovanni
Floodplains Commission, Drawn by Asanee04
Bird, Lyon, Numbtongue, and Erin's Rooms, by Enuryn (commissioned by ReverendCarl)
Common Room, by Enuryn (commissioned by ReverendCarl)
Common Room, with Erin's [Grand Theatre] by Enuryn
Second Inn in Spring by Demonic Criminal
Floating bridges connections for Inn and Liscor in Spring, by Cortz
Inn sketch, by Austin Scanlon
Inn plan, by Austin Scanlon
Inn Sweater Motif, by Artsy Nada
Trivia[edit | edit source]
- Erin's "blue juice" is "very expensive" according to Magnolia, one of the richest people in the world. Erin is oblivious to it, though, and initially sold it for a few coppers.
- Before it was rebuild it was located a few miles southeast of Liscor.[35] (In Chapter 1.20 it was said, that the inn is located west and not southeast.)
- When Erin first found the original inn, it was four times the size of a normal house.[36]
- The hill where the inn stands is twenty feet higher than the area around it.[37]
- After Palt accidentally fell on Erin,[38] and then fell again on Imani, Bezale joked about putting up a spare sign saying ‘Caution: Beware of Falling Centaurs’.[39]
References[edit | edit source]
- ↑ Interlude – Burning Alcohol
- ↑ 2.0 2.1 Chapter 2.11
- ↑ 10.00 L
- ↑ Chapter 8.29
- ↑ Chapter 9.00
- ↑ Chapter 2.16
- ↑ Chapter 2.21
- ↑ Chapter 6.08
- ↑ Solstice (Pt. 9)
- ↑ Chapter 9.32
- ↑ Interlude - A Meeting of [Druids]
- ↑ Chapter 1.20
- ↑ Chapter 4.34
- ↑ Chapter 7.43 G
- ↑ Chapter 7.57
- ↑ Chapter 2.36
- ↑ Chapter 2.13
- ↑ 18.0 18.1 18.2 Chapter 2.26
- ↑ Chapter 1.41
- ↑ Chapter 9.02
- ↑ 21.0 21.1 Chapter 9.62
- ↑ Chapter 1.22
- ↑ Chapter 6.28
- ↑ Chapter 9.08
- ↑ Chapter 6.56
- ↑ Chapter 9.05 NPR
- ↑ Chapter 9.03
- ↑ Chapter 9.03
- ↑ Interlude – Adventurers (Pt. 2)
- ↑ Chapter 7.50
- ↑ 31.0 31.1 Interlude – Arcsinger's Memories
- ↑ Chapter 7.38
- ↑ Chapter 8.01
- ↑ 34.0 34.1 34.2 Interlude – Beginnings
- ↑ Chapter 1.06 R
- ↑ Chapter 1.00
- ↑ Chapter 5.14
- ↑ Chapter 7.52
- ↑ Chapter 7.56