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The Wandering Inn
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==Background== {{quote |quote=Just remember this! This is The Wandering Inn! And we’ve seen good people and jerks come through here! Legends and monsters! But we remember the good ones now! Raise a cup to them all! They’ll be back again, someday! |speaker=Erin's promise{{ref|BurningAlcohol}} }} The original [[First Wandering Inn|Wandering Inn]] was located much further from Liscor than the second, newer inn, built in its first iteration by the [[Antinium]] as a newer replica of that first building, after [[Toren]]'s mishap with [[Krakk Trees|explosive bark]]. The Wandering Inn was roughly twenty minutes away from Liscor on a hill. This second inn had an outhouse, and was much closer to Liscor, providing a much more attractive location to customers. In addition, Erin now had the ability to quickly restock her supplies. The new inn also had a basement which was large enough to house all the food supplies as well as a party of adventurers. Lyonette also asked Pawn to install two more outhouses for guests with larger body sizes. <ref name=":2.11">[https://wanderinginn.com/2017/04/13/2-11/ Chapter 2.11]</ref> Erin later hired Antinium to expand her inn further, adding a second floor and a lookout tower for [[Bird]] to stand guard. After the Winter Solstice, the inn was relocated southeast of Liscor and almost a day's journey away from the city, near the High Passes and away from any roads.<ref>{{VERef|10.00 L}}</ref> The inn was damaged several times, for example during the Face-Eater [[Moth's Attack on Liscor]] and during the Goblin-Human Siege of Liscor. These damages were subsequently fixed, but Erin held off on a total refurbishment of the building that Lyonette had planned with the Antinium. Eventually, the Creler attack at the [[Bloodfields]] also had Crelers invading the Second Wandering Inn. Erin destroyed the building almost completely to destroy the Crelers, and the ruined inn came down in her fight with [[Toren]] shortly afterwards. The third iteration of the Wandering Inn is also constructed by the Antinium at slight cost, based on the plans of [[Lyonette]] and [[Belgrade]] and funded by money given by the city and several "concerned private citizens". No longer a singular building, it is now a compound, with a main building with three floors connected to several smaller ones. The main entrance to the new building leads to a narrow pathway that doubles as a kill zone, featuring arrow slits, narrow openings for acid jars, and hidden pathdoors. After leaving Celum, Octavia relocates her shop [[Stitchworks]] to one of the common rooms of the Wandering Inn. In the wake of Erin's death and Lyonette's departure to Oteslia, the Wandering Inn was partially closed, with most of the staff let go. In the aftermath of Belavierr, Hectval, and the Plain Eye's Doomhunters' attack, Ishkr fully closes down the Wandering Inn, with the promise that "We'll be back one day."<ref>[[Chapter 8.29]]</ref> After Erin's and Lyonette's return, The Wandering Inn has reopened.<ref>[[Chapter 9.00]]</ref> Even though Erin, Lyonette, and the rest of the Inn’s inhabitants returned from their journeys. The Inn would be closed for several more weeks to allow a newly resurrected Erin Solstice to recuperate. When the Inn would fully reopen, most of the work staff wouldn’t return due to the Inn’s notorious reputation of being a breeding ground for dangerous and obscenely deadly events. The Inn would further struggle as any new prospective employees either couldn’t or wouldn’t do tasks like serving Antinium or Goblins. Or emptying Acid Fly traps and helping defend the Inn from attacks. And those that would were either [Scoundrels], [Criminals], and other of ill-repute. Or [Spies] & [Infiltrators] from world powers attempting to gain access and keep tabs on Erin Solstice. Due to this, Erin would decide to have Ishkr(their only retained employee aside from Liska) train up Antinium & Goblins from Goblinhome. Causing a stir in Liscor about the Wandering Inn retaining a purely Antinium and Goblin majority workforce. Though few would be actually horrified and most would find it in tune with the ‘Crazy Human of Liscor’s Antics’. Erin would also consult [[Hexel Quithail|Hexel]] on transforming the Inn according to [[Drevish|Drevish’s]] blueprints. Though after being told about the ludicrous price of such a transformation the plan would be put on hold. Erin would later begin adding decorations in the form of silver figurines of her friends from the Deadlands to the Inn. After Erin and Rags' reunion in the Garden of Sanctuary, a statue of them appeared in the common room of the inn.
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