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Adventurers is a term for people who make a living by completing requests and bounties, killing monsters, or exploring dungeons. They are overseen by the Adventurer's Guild.

Overview[edit | edit source]

Adventuring is like a tunnel. No, wait, a staircase. Tunnels are idiotic. You keep chasing higher and higher, saving up for the next artifact, saying ‘if only I had real armor, not this steel crap’, or, ‘if only my spear were tipped with adamantine, not just enchanted’. And then when you quit, you realize how much gold you spent on just a potion.
Tekshia Shivertail[1]

Adventurers are individuals registered under the Adventurer's Guild. They fulfilll bounties or requests offered by the Guild in exchange for a monetary reward. The nature of these requests can include monster subjugation, escorting [Merchants], or hunting [Bandits].

Adventuring as a profession have existed for tens of thousands of years. In the present day, adventurers can be found in almost every continent, with Adventurer's Guilds available in most cities and towns. The Adventurer's Guilds share records and communicate between each other, even across continents. However, rules and regulation can differ from region to region, as well as the requirements for being an adventurer. For example, Drake adventurers - who typically bear a higher degree of loyalty to their cities - can be called upon akin to a militia.

While some are adventurers to seek fame and glory, others see it only as a career to support themselves and their families. Some people left their careers to become adventurers, such as Gemhammer, a group of [Miners] who discovered their mining Skills could also be used for dungeon excavation and monster killing. Criminals can also become adventurers after paying off their bounties (Typhenous, Riz, the Waterborn Raiders). On Baleros, the Adventurer profession often intersects with that of Mercenary.[2] Few adventurers survive to old age, with Deniusth, a Named Adventurer with a career spanning decades, noting that out of the hundreds of adventurers he had known, only eighteen are still alive in the present day.[3]

Registration[edit | edit source]

Signing up at an Adventurer's Guild has a registration fee of two silver for materials, and may cost more depending on the guild. To register at a rank higher than Bronze, references are needed. The new adventurer then provides the following information for their file: their name, gender, species and subspecies, age, place of origin, fighting capabilities, and next of kin. A copy of the file may be given to the adventurer if they wish. If the no next of kin is listed, then the adventurer's possessions are given to their team or the guild's city.[4]

Rank Classifications[edit | edit source]

Adventurers are primarily classified by the ranks given to them officially by the Adventurer's Guild. This system of classification is employed in every continent, though the standards for each rank can differ. An adventurer's rank is determined by their levels, experience, and gear. The higher the rank, the better the reward and social position, but also greater risks and danger. It is customary to work up the ranks when starting out as an adventurer, seen with Dorgon, who was only Silver-ranked despite being a Level 36 [Twinblade Linebreaker] as he was only an adventurer for nine months.[5] Monster species and dungeons are also classified under the same system to indicate their danger rating (i.e. Eater Goats are considered a Gold-rank threat)

Bronze-Rank[edit | edit source]

Bronze is the lowest adventuring rank, reserved for newly registered adventurers. Their job requests are typically run-of-the-mill grunt work.

Silver-Rank[edit | edit source]

Silver-ranked adventurers have more experience and power far above that of a Bronze-rank. It is said that a team of that rank are more than a match for a small city's standing militia. Their equipment and magic allows them to take on challenges even a large garrison might not manage.[6] The average levels for Silver-ranks are in the low 20's[7] at best. Silver-ranked adventurers are largely considered the norm.

Gold-Rank[edit | edit source]

The cream of the crop, Gold-ranks are the elite adventurers, typically being Level 30+. The average Gold-ranked team can take out a threat that might require multiple Silver-ranked teams. Unlike Silver-rank adventurers, they can afford to buy magical artifacts that greatly boost their prowess. Because of these special magical items, they are considered to be far above Silver-Rank. At the top of that group, teams of adventurers are equivalent to small armies and could affect disputes between nations. While gear is a major factor for becoming a Gold-rank, any adventurer who reaches Level 30 can call themself a Gold-rank regardless of equipment and gear.[8] Gold-rank adventurers are held at stricter standards and hold a moral responsibility to defend and protect cities in the event of an attack, sometimes swearing an oath to do so.[9]

Named Adventurers[edit | edit source]

If Gold-ranks are considered elites, than Named Adventurers are legends. They are called as such because their names are known throughout the part of the world where they travel, as well as possessing a distinctive nickname. Adventurers can be recognized as Named-ranked starting around Level 40,[10] and are widely acknowledged to be among the strongest in the entire world, with only a few having reached this rank.[7] Nations can be considered world powers purely based on having a Named Adventurer on retainer. That being said, the majority of Named Adventurers are considered crazy, due to them being able to take on risks that would make armies run away. It is considered normal or even expected for a Named Adventurer to display odd behavior or possess a personality quirk.

Teams[edit | edit source]

Adventurers generally fight in teams due to increased likelihood of survival and efficiency. There are no limits to the number of members in team; however, most teams typically have four to five members in order to maintain an ideal ratio of income shares versus cost of equipment. An adventurering team's rank is determined by overall efficiency, meaning that a team can be made Gold-ranked, even if the individual members are Silver-ranked in strength.

Known Adventurer Teams:[edit | edit source]

Bronze-Rank Teams:[edit | edit source]

Silver-Rank Teams:[edit | edit source]

  • Boltspitters
  • Dawncallers
  • Ensoldier Shields
  • [Fools] of Fortune[11]
  • Gemhammer
  • Hauntgheist
  • Gekla Raiders
  • Maweil’s Reach[12]
  • Meliem
  • Pithfire Hounds
  • Pride of Kelia
  • Reddogs
  • Rustless Guard
  • Scaleguards
  • Scaleshard Mages
  • Skillfull Swords
  • Skylark’s Hubris
  • Steelhowl
  • Swordlock Dogs[6]
  • Tempest Singers
  • The Tail of Xil
  • Thunder’s Solace
  • Thunri Dwarves
  • Vuliel Drae
  • Whistling Bows
  • Windfrozen Riders

Gold-Rank Teams:[edit | edit source]

Named-Rank Teams:[edit | edit source]

Former Adventurer Teams:[edit | edit source]

Silver-Rank Teams:[edit | edit source]

Gold-Rank Teams:[edit | edit source]

Named-Rank Teams:[edit | edit source]

  • Forgotten Wing[28] / World’s Founding
  • The Radiance of Canopies

Known Named Adventurers and their Titles[edit | edit source]

Named Adventurers:[edit | edit source]

Former Named Adventurers:[edit | edit source]

Trivia[edit | edit source]

  • Some countries had ranking systems that extend beyond the gold rank into Platinum, Adamantium, and so on.[6]
    • This has been retconned in the rewritten version of Volume 1.
  • Gold-ranked adventurers can earn as much as 4,000 gold coins if they are lucky in a dungeon.[38]
  • The Adventurer Guilds' standards have decreased over the years, shown by Teriarch believing that a Silver-rank team on the verge of Gold to be a Bronze-rank group.[39] Nerrhavia expanded on this further, claiming that in her time, Level 50 was the agreed upon-standard for Gold-ranks, with Silver-ranks being Level 30 with artifacts.[40]
  • Rewards from bounties posted by the Adventurer's Guild can only be claimed by registered adventures and are not available to the public.[41]
  • The Isles of Minos does not have adventurers, nor issue adventuring ranks.[12]
  • An Encounter is a Guild-term for a single run of battles before resting.[42]

References[edit | edit source]