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== Rank Classifications == Adventurers are primarily classified by the ranks given to them officially by the Adventurer's Guild. This system of classification is employed in every continent, though the standards for each rank can differ. An adventurer's rank is determined by their levels, experience, and gear. The higher the rank, the better the reward and social position, but also greater risks and danger. It is customary to work up the ranks when starting out as an adventurer, seen with [[Dorgon]], who was only Silver-ranked despite being a Level 36 [Twinblade Linebreaker] as he was only an adventurer for nine months.<ref name=":3" /> Monster species and dungeons are also classified under the same system to indicate their danger rating (i.e. [[Eater Goats]] are considered a Gold-rank threat) === '''Bronze-Rank''' === Bronze is the lowest adventuring rank, reserved for newly registered adventurers. Their job requests are typically run-of-the-mill grunt work. === '''Silver-Rank''' === Silver-ranked adventurers have more experience and power far above that of a Bronze-rank. It is said that a team of that rank are more than a match for a small city's standing militia. Their equipment and magic allows them to take on challenges even a large garrison might not manage.<ref name="1.11R">[https://wanderinginn.com/2017/01/11/1-11-r/ Chapter 1.11 R]</ref> The average levels for Silver-ranks are in the low 20's<ref name="ch. 1.12 R">[https://wanderinginn.com/2017/01/15/1-12-r/ Chapter 1.12 R]</ref> ''at best''. Silver-ranked adventurers are largely considered the norm. === '''Gold-Rank''' === The cream of the crop, Gold-ranks are the elite adventurers, typically being Level 30+. The average Gold-ranked team can take out a threat that might require multiple Silver-ranked teams. Unlike Silver-rank adventurers, they can afford to buy magical artifacts that greatly boost their prowess. Because of these special magical items, they are considered to be far above Silver-Rank. At the top of that group, teams of adventurers are equivalent to small armies and could affect disputes between nations. While gear is a major factor for becoming a Gold-rank, any adventurer who reaches Level 30 can call themself a Gold-rank regardless of equipment and gear.<ref>[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]</ref> Gold-rank adventurers are held at stricter standards and hold a moral responsibility to defend and protect cities in the event of an attack, sometimes swearing an oath to do so.<ref>[[Chapter 5.08]]</ref> === '''Named Adventurers''' === If Gold-ranks are considered elites, than Named Adventurers are legends. They are called as such because their names are known throughout the part of the world where they travel, as well as possessing a distinctive nickname. Adventurers can be recognized as Named-ranked starting around Level 40,<ref>[https://wanderinginn.com/2017/07/04/2-34/ Chapter 2.34]</ref> and are widely acknowledged to be among the strongest in the entire world, with only a few having reached this rank.<ref name="ch. 1.12 R" /> Nations can be considered world powers purely based on having a Named Adventurer on retainer. That being said, the majority of Named Adventurers are considered crazy, due to them being able to take on risks that would make armies run away. It is considered normal or even ''expected'' for a Named Adventurer to display odd behavior or possess a personality quirk.
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