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Pallass

From The Wandering Inn Wiki
Pallass
By Enuryn (commissioned by Pirateaba)
Ruler
Assembly of Crafts
Location
Inhabitants
Affiliation

Pallass, also known as the City of Inventions, is one of the six Walled Cities located in Izril.

Pallass’ symbol consist of scales and a gear in place over a brass plate.[1]

Overview

Pallass specializes in industry and innovation, particularly in the production of advanced weaponry and military-supporting technologies. Home to millions of residents, with the most diverse population out of all the Walled Cities - including Drakes, Gnolls, Dullahans and Garuda - Pallass is a haven for [Engineers], [Alchemists], and [Inventors], where individuals may receive funding or stipends to pursue new ideas, discoveries, and creations. From small innovations to transformative advancements, the city continuously produces new inventions and alchemical breakthroughs, embodying the spirit for “limitless capacity for change and burning desire to improve.”[2][3] Its industries are centered on engineering, alchemy, metallurgy, and weapon forging, with its forges producing steel second only to that of Deríthal-Vel. Among its most iconic achievements are its mana-powered elevators, which connect the city’s floors and stand as a symbol of its technological ingenuity.

Politically, Pallass is unique among the Walled Cities as the only one governed by a democratic system. Civil authority lies with the Assembly of Crafts, a governing body representing the city’s industrial and intellectual interests. Military authority, however, is overseen by High Command, an inner circle composed of [Senators], [Generals] and [Strategists]. Pallass has a significant military and strategic base, mostly from decades of leadership from Grand Strategist Chaldion, as well as being the best in surveillance among the Walled Cities.

Coat of Arms for Pallass in tower shield format, by Enyavar

Geography

With a distance of roughly three hundred and eighty miles, Pallass is the closest Walled City to Liscor,[4] thereby the most northern of the Walled Cities.[5]

Layout

impression of Pallass, city of invention
by mg

Pallass is a very organized city with a rectangular ground plan. The inhabitants live in several floors on top of each other, connected by regularly spaced, wide ramparts and elevators. Most buildings along the walls are done in large beige-colored stone. The floors follow the outlines of the wall and each floor below the topmost-level is wider than the one above, which leads to the city resemble an inverted pyramid. The middle of the city is left as open space, although there are factions arguing to build a central tower. Overall, the entire city is a fortress, built to fend off attackers from every conceivable direction, including altitude.[2]

Some of the lower floors are wide enough that Liscor could be placed on them as a whole.[2]

Transportation

The four largest stairways connect all the way from the bottom to the top of the city, and are divided into three lanes, designated for going up, down, and one exclusively for Runners.[6]

There are magical elevators that connect the floors with each other, but also eight non-magical elevator platforms called Grand Lifts[1] that only go down and are cranked back up when empty. Drake inventors are still struggling with the details of harnessing the wind as a power source for the nonmagical elevators.[6]

For transport of goods along the same floor, carts and horses are in use.[7]

Located Buildings

(not comprehensive)

  1. 1st floor: Bazaar/Markets with hundreds of [Traders] and [Merchants][2] Watch’s Barracks.
  2. 2nd floor: The Noble’s Fancy.[8][9] Formerly Blacksmith's Quarter over a hunderd years ago.[10]
  3. 3rd floor: Poorer residential districts near the City Prison [8]
  4. 4th floor: Poorer residential districts,[11] Melinni's Meats and other warehouses,[7]
  5. 5th floor: Residential districts, Tails and Scales[7] Merchant’s Guild[12]
  6. 6th floor: Wealthier residential districts,[13] Engineer's Guild,[14] Assembly of Crafts[15], Dragonfire Museum[16]
  7. 7th floor: Residential districts (home of Lasica and Rufelt?), Baker's area,[17] Watch’s Barracks
  8. 8th floor: Newest floor still under development, mid-upper class residential districts and shops, Magical Door to Liscor and Guardpost[2]
  9. 9th floor: Industrial (reconstructed 2 years ago[6]) with most prominently the Alchemist's Quarter (Cunning Crafts, owned by Xif) and Blacksmith’s Quarter (workshops of Maughin, Pelt, Bealt).[7] Also some private quarters, e.g. of Maughin[18]
  10. (10th floor): Battlements with Siege machines[19], as wide as a tennis court at least

Other Buildings

  • Wyvern Steakhouse
  • Five Bathhouses able to fit thousands of guests each; all of them outfitted in the way of one of the five continents[2]
  • Pallass Hunting (safari organization)[20]
  • Alchemium Scholaris, a fully-stocked laboratory and home for [Alchemists][21]
  • Crafter’s Theatre[22]

Government

Pallass is ruled by a democratic Council, called the Assembly of Crafts, who vote on issues. Composed of hundreds of [Senators], the members consist of numerous representatives from all of the major Guilds.[6] Additionally, they are divided amongst various political factions such as the Protectorate.[7] The Assembly of Welfare is a subdivision of the Assembly of Crafts.[1]

Known Members:

Laws

The age of majority in Pallass is fifteen, whereupon citizens start paying taxes.[24]

People applying for citizenship must undergo an interview before a panel consisting of members of Pallass' most populous species: Drake, Gnoll, Dullahan, and Garuda.[25]

Pallass has a list of approved Demi-humanoid species allowed in the city. This list includes Trolls, Ogres, Cyclopes, Giants (who cannot actually enter, but can loiter and trade outside the walls), and there are even provisional forms for Goblins.[26]

Enchanted and alchemical weapons deemed illegal upon entering Pallass include: Anything made from or containing Crelers, area-of-effect spells above Tier 4, and alchemical items of a hazardous nature unless they belong to an adventurer with the proper documents.[27]

Military

The Military of Pallass consists of eight armies.[23] Those known are:

  • 1st Army, under command of Edellein Blackwing.[28] Always stationed in Pallass, made up of the best soldiers and rotates in promising candidates and veterans.[23] Known for using heavy armor.[14]
  • 2nd Army, under command of Shirka.[5][8][29] Fights in matters of foreign affairs and campaigns abroad,[23] as well as intercity warfare.[29] Known for having three [Spearmasters], as well as a number of [Slayer] groups specialized against certain enemies.[29] Its [Goblin Slayer] forces have currently been destroyed.[14]
  • 3rd Army, under command of Forwek,[30] formerly known as Blackwing's Gold.[31] Monster slayers.[23] Mobile and quick-response specialty, but for non-difficult terrain.[29]
  • 4th Army, under command of Wikem,[30] know as Pallass' Bandits. Specialized towards resource acquisition. Quick mobilization to secure an area and lay ambushes.[23]
  • 5th Army, under command of Ederkha.[30]
  • 6th Army, under command of Carcimeg. One of the border-keeping forces.[30]
  • 7th Army.
  • 8th Army, known as Hellholders.[32] One of the border-keeping forces.[33]

Pallass' Generals have seniority based on their army position, with an assumed ranking based on levels.[23]

While Pallass doesn't have the flier corps of Oteslia, they do still have a few hundred [Fliers] in their army, recruited from Oldblood Drakes and Garuda.[2] However they do not have dedicated Garuda units, instead employing mixed Garuda-Oldblood units.[34]

Pallass is known for making greater use of potions in warfare, and have unique units of [Alchemical Infantrymen], who throw alchemical weapons and use interesting salves on their weapons,[35] and heavy alchemical support such as [Slingers] launching military potions.[31] Being supplemented by [Alchemists], they comparatively don't field as many [Mages],[29] and their military camps often have camp alchemists, typically stationed at the outskirts due to the noxious odors and potential accidents.[36]

The spies and covert agents of the city are called the Eyes of Pallass, and are considered the best at surveillance among the Walled Cities' spy groups.[37] Pallass' military ciphers are considered the second-hardest to decrypt behind Oteslia.[38]

Grimalkin's Magical Corp is an experimental unit of combat mage that mix spellcasting with physical strength and martial aptitude.

Pallass' City Watch maintains Watch Houses on each level except the ninth floor,[8] and there are at least as many Watch Captains as floors.[18]

In the defense of Liscor against the joint attack by Reiss and Veltras, the part of the Pallass Army that helped manning the city walls, shed 28 times as much blood as did the 4th Division of Liscor, which was also present.[39]

Pallass acquired captured Raskghars and planned an experimental program to create a military unit from them, which may take years.[23]

Economy

The economy of Pallass is diversified and on the cusp of industrialization. Its exports of manufactured metals, notably steel, and alchemical concoctions are known throughout Drake lands. Considering the necessity of these goods for warfare and defense, Pallass's ability to threaten other cities' supplies is considerable leverage in negotiations such as when they almost force Liscor to hand over Erin's magical door.

Pallass also has a booming market, with thousands of gold pieces going through it each day. It also has the [Sinew Mage] Grimalkin who helps to regularly train [Mages] and [Soldiers] in the city. As the City of Invention, Pallass is also known for its [Engineers] and weaponry they can produce such as siege weaponry.

Pallass has two capable [Geomancers], who are usually booked out.[40]

Pallas imposes a 6% income tax on incoming goods from Human lands.[41]

National Anthem

Verse 1:

So long as our heads rise to the sky

Ne’er shall our city silent lie.”

Verse 2:

Dragon marvel from behind

At the glorious mortal design!”

Verse 3:

“Dawn beholds a day it never dreamed,

onwards our armies scream!

Pallass may you never be the same!

Let the world hear thy eternal name

City to put all others to shame!

Issrysil marvels! Issrysil marvels!”

Notable Pallassians

Drakes:

Gnolls:

Dullahans:

Garuda:

???:

  • Toiese, Guildmaster of Merchant’s Guild[45]
  • Totene, [Thought Healer]

Former Inhabitants

Drakes:

Dwarves:

Trivia

  • Some people who were born and lived in Pallass their entire lives won’t look over the edge of the walls.[6]
  • There is a dungeon located south of Pallass but it's was cleared out decades ago.[46]
  • A running gag in the series is Pallass sending the message "Standby" when communicating with other Walled Cities or nations.[47][48][49][50]
  • Pallass sent four of their Gold-rank teams (along with several Bronze- and Silver- ranked teams) to Liscor to assist them in their fight against the Raskghar.[51] Those four were two thirds of all of their Gold rank teams.[52]
  • The [Generals] of the 5th,[30] 7th and 8th armies are Gnolls.[23] The general of the 6th army is a Garuda.[30]
  • Pallass has dedicated alchemy suppression teams, similar to firefighters.[37]
  • The armies have second nicknames based on their respective [Generals], such as Duln’s Defenders, Shirka’s Slayers, Thrissiam’s Tenacities, and Edellein’s Elites.
  • Pallass did not exist 43,000 years ago, except possibly as a small village with a penchant for engineering. This makes them the second- or third-youngest of the extant Walled Cities. Nerravhia named Pallass one of the newest cities.
  • There are confirmed kill-on-sight orders in Pallass for discovered agents of Taimaguros and Jungle Tails among others.[53]

Gallery

References