Pallass
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Pallass, also known as the City of Inventions, is one of the six Walled Cities located in Izril.
Pallass’ symbol consist of scales and a gear in place over a brass plate.[1]
Background edit edit source

Pallass' walls are said to be 300 feet high[2]
Pallass is said to house millions of people.[3][4][5][6][7][8][9][10] The inhabitants are mostly Drakes, but there are large minorities of Gnolls as well as smaller minorities of Dullahans and Garuda.
Geography edit edit source
With a distance of roughly three hundred and eighty miles, Pallass is the closest Walled City to Liscor,[11] thereby the most northern of the Walled Cities.[12]
Layout edit edit source

by mg
Pallass is a very organized city with a rectangular ground plan. The inhabitants live in several floors on top of each other, connected by regularly spaced, wide ramparts and elevators. Most buildings along the walls are done in large beige-colored stone. The floors follow the outlines of the wall and each floor below the topmost-level is wider than the one above, which leads to the city resemble an inTverted pyramid. The middle of the city is left as open space, although there are factions arguing to build a central tower.
Some of the lower floors are wide enough that Liscor could be placed on them as a whole.[3]
Transportation edit edit source
The four largest stairways connect all the way from the bottom to the top of the city, and are divided into three lanes, designated for going up, down, and one exclusively for Runners.[2]
There are magical elevators that connect the floors with each other, but also eight non-magical elevator platforms called Grand Lifts[1] that only go down and are cranked back up when empty. Drake inventors are still struggling with the details of harnessing the wind as a power source for the nonmagical elevators.[2]
For transport of goods along the same floor, carts and horses are in use.[13]
Located Buildings edit edit source
(not comprehensive)
- 1st floor: Bazaar/Markets with hundreds of [Traders] and [Merchants][3] Watch’s Barracks.
- 2nd floor: The Noble’s Fancy.[14][15] Formerly Blacksmith's Quarter over a hunderd years ago.[16]
- 3rd floor: Poorer residential districts near the City Prison [14]
- 4th floor: Poorer residential districts,[17] Melinni's Meats and other warehouses,[13]
- 5th floor: Residential districts, Tails and Scales[13] Merchant’s Guild[18]
- 6th floor: Wealthier residential districts,[19] Engineer's Guild,[20] Assembly of Crafts[21], Dragonfire Museum[22]
- 7th floor: Residential districts (home of Lasica and Rufelt?), Baker's area,[23] Watch’s Barracks
- 8th floor: Newest floor still under development, mid-upper class residential districts and shops, Magical Door to Liscor and Guardpost[3]
- 9th floor: Industrial (reconstructed 2 years ago[2]) with most prominently the Alchemist's Quarter (Cunning Crafts, owned by Xif) and Blacksmith’s Quarter (workshops of Maughin, Pelt, Bealt).[13] Also some private quarters, e.g. of Maughin[24]
- (10th floor): Battlements with Siege machines[25], as wide as a tennis court at least
Other Buildings edit edit source
Government edit edit source
Pallass is ruled by a democratic Council, called the Assembly of Crafts, who vote on issues. Composed of hundreds of [Senators], the members consist of numerous representatives from all of the major Guilds.[2] Additionally, they are divided amongst various political factions such as the Protectorate.[13] The Assembly of Welfare is a subdivision of the Assembly of Crafts.[1]
Known Members: edit edit source
- Ciltrel[22]
- Errif Jealwind - Head of the Merchant’s Guild
- Wishill[4]
Laws edit edit source
The age of majority in Pallass is fifteen, whereupon citizens start paying taxes.[29]
People applying for citizenship must undergo an interview before a panel consisting of members of Pallass' most populous species: Drake, Gnoll, Dullahan, and Garuda.[30]
Pallass has a list of approved Demi-humanoid species allowed in the city. This list includes Trolls, Ogres, Cyclopes, Giants (who cannot actually enter, but can loiter and trade outside the walls), and there are even provisional forms for Goblins.[31]
Enchanted and alchemical weapons deemed illegal upon entering Pallass include: Anything made from or containing Crelers, area-of-effect spells above Tier 4, and alchemical items of a hazardous nature unless they belong to an adventurer with the proper documents.[32]
Military edit edit source
The Military of Pallass consists of eight armies.[4] Those known are:
- 1st Army, under command of Edellein Blackwing.[33] Always stationed in Pallass, made up of the best soldiers and rotates in promising candidates and veterans.[4] Known for using heavy armor.[20]
- 2nd Army, under command of Shirka.[12][14][34] Fights in matters of foreign affairs and campaigns abroad,[4] as well as intercity warfare.[34] Known for having three [Spearmasters], as well as a number of [Slayer] groups specialized against certain enemies.[34] Its [Goblin Slayer] forces have currently been destroyed.[20]
- 3rd Army, under command of Forwek,[35] formerly known as Blackwing's Gold.[36] Monster slayers.[4] Mobile and quick-response specialty, but for non-difficult terrain.[34]
- 4th Army, under command of Wikem,[35] know as Pallass' Bandits. Specialized towards resource acquisition. Quick mobilization to secure and area and lay ambushes.[4]
- 5th Army, under command of Ederkha.[35]
- 6th Army, under command of Carcimeg. One of the border-keeping forces.[35]
- 7th Army.
- 8th Army, known as Hellholders.[37] One of the border-keeping forces.[38]
Pallass' Generals have seniority based on their army position, with an assumed ranking based on levels.[4]
While Pallass doesn't have the flier corps of Oteslia, they do still have a few hundred [Fliers] in their army, recruited from Oldblood Drakes and Garuda.[3]
Pallass is known for making greater use of potions in warfare, and have unique units of [Alchemical Infantrymen], who throw alchemical weapons and use interesting salves on their weapons,[39] and heavy alchemical support such as [Slingers] launching military potions.[36] Being supplemented by [Alchemists], they comparatively don't field as many [Mages],[34] and their military camps often have camp alchemists, typically stationed at the outskirts due to the noxious odors and potential accidents.[40]
The spies and covert agents of the city are called the Eyes of Pallass, and are considered the best at surveillance among the Walled Cities' spy groups.[41] Pallass' military ciphers are considered the second-hardest to decrypt behind Oteslia.[42]
Grimalkin's Magical Corp is an experimental unit of combat mage that mix spellcasting with physical strength and martial aptitude.
Pallass' City Watch maintains Watch Houses on each level except the ninth floor,[14] and there are at least as many Watch Captains as floors.[24]
In the defense of Liscor against the joint attack by Reiss and Veltras, the part of the Pallass Army that helped manning the city walls, shed 28 times as much blood as did the 4th Division of Liscor, which was also present.[43]
Pallass acquired captured Raskghars and planned an experimental program to create a military unit from them, which may take years.[4]
Economy edit edit source
The economy of Pallass is diversified and on the cusp of industrialization. Its exports of manufactured metals, notably steel, and alchemical concoctions are known throughout Drake lands. Considering the necessity of these goods for warfare and defense, Pallass's ability to threaten other cities' supplies is considerable leverage in negotiations such as when they almost force Liscor to hand over Erin's magical door.
Pallass also has a booming market, with thousands of gold pieces going through it each day. It also has the [Sinew Mage] Grimalkin who helps to regularly train [Mages] and [Soldiers] in the city. As the City of Invention, Pallass is also known for its [Engineers] and weaponry they can produce such as siege weaponry.
Pallass has two capable [Geomancers], who are usually booked out.[44]
Pallas imposes a 6% income tax on incoming goods from the human lands.[45]
National Anthem edit edit source
Verse 1: edit edit source
“So long as our heads rise to the sky
Ne’er shall our city silent lie.”
Verse 2: edit edit source
“Dragon marvel from behind
At the glorious mortal design!”
Verse 3: edit edit source
“Dawn beholds a day it never dreamed,
onwards our armies scream!
Pallass may you never be the same!
Let the world hear thy eternal name
City to put all others to shame!
Issrysil marvels! Issrysil marvels!”
Notable Pallassians edit edit source
Drakes: edit edit source
- Adalton Serristail, [Innkeeper] of The Noble’s Fancy[46]
- Chaldion Oliwing, [Grand Strategist of Victory]
- Edellein Blackwing, General of Pallass's 4th Army, current supreme military commander
- Frasi[13]
- Grimalkin, Sinew Magus[13]
- Kel, Guardsman[13]/Desk Sergeant
- Keldrass, Gold-rank Adventurer of the Wings of Pallass
- Lasica, Level 40+ Cook[13]
- Melinni, Butcher[13]
- Nelliam Hailwing
- Noass, Commentator
- Osthia Blackwing, True Oldblood [Captain]
- Oza[13]
- Relz Hauscale, Commentator
- Saliss Oliwing, Level 56 [Alchemiaform Oldblood, Grand Alchemist of War], Pallass's only full-time Named Adventurer.
- Salkis Blackwing
- Shirka, 2nd Army, Level 47 [General of Will, Wardchild of the Savior] <Guardian: Saliss Oliwing>
- Thrissiam Blackwing, General of Pallass 2nd Army (Deceased)
- Venim, Day Watch Captain
- Mirn, [Protector], former secret service member and soldier, now a bar owner
Gnolls: edit edit source
- Bealt, Blacksmith and Farrier
- Errif Jealwind, Senator
- Felkhr, Flying Gnoll of Pallass
- Reikhle, Master Builder[47]
- Rufelt, Level 40+ Bartender[13]
- Xif, Level 41 [Master Alchemist][13]
Dullahans: edit edit source
Garuda: edit edit source
- Bevussa Slenderscale, Gold-rank Adventurer
- Esor, [Strategist] under Chaldion[48]
- Melika Blackwing
???: edit edit source
- Toiese, Guildmaster of Merchant’s Guild[49]
- Totene, [Thought Healer]
Former Inhabitants edit edit source
Drakes: edit edit source
- Venim, Day Watch Captain
Dwarves: edit edit source
Trivia edit edit source
- Some people who were born and lived in Pallass their entire lives won’t look over the edge of the walls.[2]
- There is a dungeon located south of Pallass but it's was cleared out decades ago.[50]
- A running gag in the series is Pallass sending the message "Standby" when communicating with other Walled Cities or nations.[51][52][53][54]
- Pallass sent four of their Gold-rank teams (along with several Bronze- and Silver- ranked teams) to Liscor to assist them in their fight against the Raskghar.[55] Those four were two thirds of all of their Gold rank teams.[56]
- The [Generals] of the 5th,[35] 7th and 8th armies are Gnolls.[4] The general of the 6th army is a Garuda.[35]
- Pallass has dedicated alchemy suppression teams, similar to firefighters.[41]
- The armies have second nicknames based on their respective [Generals], such as Duln’s Defenders, Shirka’s Slayers, Thrissiam’s Tenacities, and Edellein’s Elites.
- Pallass did not exist 43,000 years ago, except possibly as a small village with a penchant for engineering. This makes them the second- or third-youngest of the extant Walled Cities. Nerravhia named Pallass one of the newest cities.
- There are confirmed kill-on-sight orders in Pallass for discovered agents of Taimaguros and Jungle Tails among others.[57]
Gallery edit edit source
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Pallass cityscape, by Jason Yao
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Pallass by Jason Yao
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studies of Pallassian elevators, by Jason Yao
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Skating the stairway ramps of Pallass, by mg
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Map of Pallass and surroundings by Enyavar (complete map)
References edit edit source
- ↑ 1.0 1.1 1.2 Innovation and Invention
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Chapter 5.01
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Chapter 6.32
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Chapter 7.53
- ↑ [Invalid Chapter Reference (THEROWERANDTHEBARTENDER) see Template:Ref or Template:Chl ]
- ↑ Chapter 8.27
- ↑ Interlude – Innovation and Invention
- ↑ Chapter 7.01
- ↑ Interlude – Halfseekers (Pt. 1)
- ↑ Chapter 6.10
- ↑ Chapter 4.43
- ↑ 12.0 12.1 Chapter 4.16
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 Chapter 6.09
- ↑ 14.0 14.1 14.2 14.3 Chapter 7.02
- ↑ Chapter 7.07
- ↑ Interlude – Halfseekers (Pt. 6)
- ↑ Chapter 7.30
- ↑ 18.0 18.1 Chapter 7.31
- ↑ Chapter 7.30
- ↑ 20.0 20.1 20.2 Interlude – Halfseekers (Pt. 1)
- ↑ Interlude – Halfseekers (Pt. 7)
- ↑ 22.0 22.1 Interlude – Acceptable Romance
- ↑ Chapter 7.30
- ↑ 24.0 24.1 Chapter 6.38
- ↑ Artillery
- ↑ Chapter 7.01
- ↑ Chapter 7.49
- ↑ Interlude – The Rower and the Bartender
- ↑ Interlude – Halfseekers (Pt. 7)
- ↑ Interlude – Halfseekers (Pt. 8)
- ↑ 10.20 E
- ↑ Interlude – Halfseekers (Pt. 6)
- ↑ Chapter 7.03
- ↑ 34.0 34.1 34.2 34.3 34.4 10.25 MG
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 10.37 GDI (Pt. 2)
- ↑ 36.0 36.1 Interlude - Saliss the Adventurer
- ↑ Chapter 9.62
- ↑ Chapter 9.60
- ↑ Chapter 8.39
- ↑ 10.47 S (Pt. 2)
- ↑ 41.0 41.1 Interlude – Saliss the Architect
- ↑ 10.43 – RNG (Pt. 1)
- ↑ Chapter 6.29
- ↑ Chapter 6.62 L
- ↑ Chapter 9.38 TV (Pt. 1)
- ↑ Chapter 7.17 S
- ↑ Chapter 6.56
- ↑ Chapter 8.29
- ↑ Chapter 9.07
- ↑ Chapter 5.40
- ↑ Chapter 5.08
- ↑ Chapter 7.17 S
- ↑ 10.16 N
- ↑ 10.36 (Pt. 1)
- ↑ Chapter 5.36
- ↑ Chapter 5.44
- ↑ 10.47 S (Pt. 1)
