Izril

From The Wandering Inn Wiki

Izril, also known as Issrysil, Dragonlands and the Unconquered, is a continent of Innworld. It is home to the Drakes, Gnolls, Humans, and Antinium.

Background[edit | edit source]

The two names the continent is called are used by different groups: Issrysil is the name used by Drakes, while Izril has seemingly been adopted by the other races, likely due to the difficulty of pronouncing the former one.[1]

Originally colonized by Drakes and Gnolls, they now mainly inhabit the southern half (except for the most southern region, which is inhabited by the Antinium) whilst the northern half is now occupied by Humans.

The Five Families are the first humans who settled on Izril. A few thousand years ago they fought against the original inhabitants and drove them to the southern half, therefore conquering the northern side.[2]

Currently, most of the inhabitants of the lower half consists of Drakes, while nearly a third of the population down there are Gnolls. Nevertheless, other races can also be found there, for instance, a few hundred Humans, some String People, Centaurs, or even Selphids. Those are just individuals, though, and not a community. Aside from them, a good amount of Minotaurs visit frequently.[3]

Geography[edit | edit source]

Izril is located south of Terandria. It is the third-largest continent, with an estimated North-South span of over 8,000 miles.[4]

If that estimate is precise, Pirateaba's map suggests an East-West span of maybe 7,200 miles; and the land area of Izril (six huge lakes already excluded) can in that case be estimated to be roughly around 25,500,000 square miles. This corresponds with Ryoka's assumption that Izril is larger than even Eurasia, Earth's largest continent with 21 million square miles.

The center of the continent is shaped by a gigantic mountain range that cuts the continent in two. These mountains are either entirely or in parts called the High Passes. Less than a hundred miles away from them in their shadow lies Celum.[5]

The busiest parts of northern Izril are the northern port cities, where most of the nobility live and where the really important adventuring areas are located.[4]

A landmass the size of one-third of original Izril was added to Southern Izril following the events of the Meeting of the Tribes. The land was raised up from the sea by the three most powerful Gnoll ghosts, expanding the Great Plains and geographically displacing several Drake Cities such as Zeres, and covering in grasslands by Kishkeria's spell.

Locations[edit | edit source]

Cities and Towns of the North[edit | edit source]

Largest known Cities[edit | edit source]

Lesser Cities and Towns[edit | edit source]

Villages and other small places[edit | edit source]

  • Acran, near Riverfarm
  • Ambault, near Celum[52]
  • Batte, near Riverfarm
  • Cimin, near Celum[53]
  • Crimsal, near Ulta lands[45]
  • Degaintel (Literally named after a Named Adventurer)[54]
  • Embrie, near Invrisil[55]
  • Enam, near Reizmelt[56]
  • Gec, near Riverfarm[57]
  • Greenforge, halfway between Liscor and Riverfarm[58]
  • Fendele, near Riverfarm[59]
  • Ingli, Reizmelt area[56]
  • Kingscell, some distance to Riverfarm[58]
  • Kinneld, in the Eastern Rise Ridgelands[60]
  • Kiquel, near Riverfarm
  • Kemse, near Riverfarm[61]
  • Lanchestret, village at the border of Eldessale foothills to Ulta lands[45]
  • Mafalt, near Riverfarm[62]
  • Minarthe[63]
  • Muerfurt, some distance to Riverfarm[58]
  • Neunham, near Riverfarm[64]
  • New Windrest, near Riverfarm[65]
  • Nonsfru, Reizmelt area[56]
  • Ranmeid[66]
  • Rheirgest, some distance to Celum (Destroyed and relocated)[63]
  • Riverfarm
  • Ryhm[52]
  • Salefenwool, east of Celum near the High Passes[67]
  • Tabeil, near Riverfarm[68]
  • Talizmet, near Invrisil[55]
  • Trottvisk, near Riverfarm
  • Tulntown, near Riverfarm[59]
  • Tunslaven, near Riverfarm
  • Velan’s Fall (Built near the place where Velan had died)[54]
  • Verdun, east of Esthelm[69][70]
  • Vitti, near Invrisil[55]
  • Windrest, near Riverfarm[71] (Destroyed)
  • Yissirain’s Rest, in the domain of House Byres[72]

Cities and Towns of the South[edit | edit source]

Walled Cities[edit | edit source]

Largest known Cities[edit | edit source]

Lesser Cities and Towns[edit | edit source]

  • Amwral, Drake City over 300 miles from Liscor[6]
  • Beithstrel[74]
  • Bentill, Drake City[75]
  • Beresslars, Antinium incursion zone[76]
  • Cabbenest, northernmost city on the west coast, south of the Hivelands[77]
  • Cauldus, Drake city close to Hectval[78]
  • Cellidel, Drake city[79]
  • Comoller, Drake city a hundred and sixty miles south of Pallass[80]
  • Covieke, port city[33]
  • Dellek, Drake city close to Salazsar[81]
  • Drisshia, south and close to Liscor[82]
  • Eartiv, Drake city[83]
  • Fillen, Drake city[84]
  • Geir, Drake city[85]
  • Goisedall, former Drake port city, bordering the New Lands[86]
  • Grailhess, powerful Drake city in the southwest of Izril[87]
  • Hectval, small Drake city closest to Liscor[82]
  • Heidomat, Drake city[88]
  • Herizz / City of Roofs / the Rooftop City[89]
  • Illuice[90]
  • Inserelad'reanum, Half-Elf port city in the New Lands[86]
  • Kallisope, near Fissival[91]
  • Lassil, probably close to Pallass[92]
  • Lellesk[7]
  • Lellwickee[74]
  • Lequiss, Drake city that borders one of the Gnoll plains[93]
  • Liscor, in the middle of the Continent
  • Loeri / City of Ropes[94]
  • Luldem, south and close to Liscor[82]
  • Lyszen, city (relatively) close to Liscor[95]
  • Marwsh, a cat-infested Drake city with a sizeable Gnoll population[96]
  • Nasserous, Antinium incursion zone[76]
  • Naughtl, Drake city[84]
  • Pearlsia, Drake city[97]
  • Rennerot, port city[98]
  • Rheist, Drake city[99]
  • Seenith, Drake city about 40 miles distant from Marwsh[100]
  • Selmis, Drake city[81]
  • Ssilvem, "lesser" Drake city[101]
  • Selpysh, Drake city near the Gnoll Plains. Has strong links with Manus.[102]
  • Talvasor, Antinium incursion zone[76]
  • Teibault, "lesser" Drake city[101]
  • Titem, port city[103]
  • Ussls, Antinium incursion zone[76]
  • Ustel[74]
  • Veish, powerful Drake city in the southwest of Izril[87]
  • Washaven, Antinium incursion zone[76]
  • Wicess, south of Liscor/Bloodfields[104]
  • Yoire, Drake city[105]
  • Yolden, Drake border city, divided in 22 towns[84]
  • Ys, Antinium incursion zone[76]
  • Zedalien, coastal city south of the Hivelands[106]

Villages and other small places[edit | edit source]

Antinium Hives:[edit | edit source]

Magical Dungeon and Ruins:[edit | edit source]

Areas / Landmarks:[edit | edit source]

  • Cape Heathshell
  • Cooiland (Biggest Terland province)[111]
  • Culondun Forest (Southern Izril, near Salazsar)[112]
  • Deuse Valley, volcanic region (Northern Izril)
  • Eastern Rise Ridgelands (Northern Izril)
  • Eldessale Foothills (Northern Izril, stretching about 500 miles)[113]
  • Great Plains / Gnoll Plains[114] (Southern Izril)
  • Grassy Plains
  • High Passes - Mountain range in Central Izril, the main feature of this part of the continent.
  • Hills of Albez
  • Himalt Swamplands (Northern Izril, near Reizmelt)[12]
  • Hivelands, location of five of the Antinium Hives
  • Hoshill, has higher-than-average gravity[115]
  • Humpbacker Hills (Northern Izril, near Celum)[116]
  • Izril’s Tail (Northern Izril, under Veltras rule)[68]
  • Jessal Highlands
  • Liscorian Floodplains (Central Izril, all around Liscor)
  • Lookout Lookout Hill[117]
  • Mount Sernis (Is 800 miles from the Great Plains)[118]
  • Nameless Heights[119]
  • New Lands (massive expanse in the southwest)
  • Plains of Saltes
  • Recles’ Ridge[74]
  • Sserys’ Line - A pass that connect Salazsar via the trade roads to the entire west and center of Izril.[120]
  • Seventeen Fingers (Ridgeline, Southern Izril)[117]
  • Shivering Falls Pass (Southern Izril, dividing the Gnoll plains)
  • Shivering Straits[121]
  • Swamplands
  • Taurrel Coast (Coastline, Northern Izril)
  • Tauslech Woods / Veltras Forest (Northern Izril)[122]
    • Congress of Root and Steel
  • Ulta lands (Northern Izril, between Reizmelt and the Eldessale Foothills)
  • Vail Forest (Northern Izril, under Veltras rule)[68]
  • Vellir Fields
  • Whitterbone Pass[123] (Southern Izril, between Blood Fields and Hectval)
  • Yodemite, enchanted mountain with Pumice deposit.[84]

Death Zones[edit | edit source]

Rivers[edit | edit source]

  • Pebble River - Near Nonelmar[124]
  • River Illel[74]
  • Scrying River - Near Riverfarm. Also an Elemental.[125]
  • Soieln[126] - Passes next to Zeres and the Great Plains[127]

Fortresses[edit | edit source]

  • Gallam - Northern Izril[128]

Trivia[edit | edit source]

  • Compared to the other continents, Izril is the most peaceful one.[129]
  • Laken is the first [Emperor] to appear in Izril in over 1,000 years.[130]
  • The new lands of Izril is said to resemble buttocks[131][132]

References[edit | edit source]

  1. Chapter 2.08
  2. Chapter 4.09
  3. Chapter 1.28
  4. 4.0 4.1 Chapter 2.09
  5. Chapter 3.01 E
  6. 6.0 6.1 10.23 LMGY
  7. 7.0 7.1 7.2 7.3 Chapter 9.38 TV (Pt. 2)
  8. Chapter 7.49
  9. Chapter 6.01
  10. 10.0 10.1 10.2 Chapter 3.29 G
  11. Chapter 3.00 E
  12. 12.0 12.1 Chapter 6.00
  13. Interlude – Songs and Stories
  14. 14.0 14.1 14.2 14.3 Chapter 1.01 R
  15. Chapter 7.42 M
  16. Chapter 1.00 R
  17. Interlude - Adventurers (Pt. 1)
  18. 18.0 18.1 Chapter 5.21 E
  19. Chapter 9.65
  20. 20.0 20.1 Chapter 9.54 C
  21. Chapter 5.22 G
  22. Chapter 5.31 G
  23. 23.0 23.1 Chapter 6.63 P
  24. Chapter 1.02 R
  25. 25.0 25.1 Chapter 5.23 G
  26. Chapter 6.36 E
  27. Interlude - Relationships
  28. 28.0 28.1 Chapter 9.09 P
  29. 29.0 29.1 10.19 E
  30. Chapter 8.40 CTV
  31. Chapter 7.54
  32. Chapter 6.68
  33. 33.0 33.1 Chapter 9.38 TV (Pt. 1)
  34. Chapter 4.26 M
  35. Chapter 6.08
  36. Chapter 1.05 R
  37. Chapter 5.30
  38. 38.0 38.1 Interlude - 5
  39. Chapter 4.47
  40. Chapter 8.09
  41. 41.0 41.1 Chapter 9.12
  42. Chapter 8.23
  43. 43.0 43.1 10.01 L
  44. Chapter 8.33 R
  45. 45.0 45.1 45.2 45.3 45.4 45.5 Interlude - Talia
  46. Chapter 9.61 G
  47. Chapter 8.53 FH
  48. Chapter 9.28
  49. 10.13
  50. Chapter 6.26
  51. Chapter 8.40 CTV
  52. 52.0 52.1 Chapter 6.16
  53. Chapter 7.25
  54. 54.0 54.1 Chapter 7.05 P
  55. 55.0 55.1 55.2 Chapter 6.27 M
  56. 56.0 56.1 56.2 Chapter 6.25
  57. Chapter 5.09 E
  58. 58.0 58.1 58.2 Chapter 6.34 E
  59. 59.0 59.1 Chapter 6.47 E
  60. Chapter 9.41 (Pt. 1)
  61. Chapter 9.31
  62. Chapter 4.20 E
  63. 63.0 63.1 Chapter 9.41 (Pt. 2)
  64. Chapter 4.38 B
  65. 10.19 E
  66. Chapter 9.53
  67. Chapter 9.41 (Pt. 3)
  68. 68.0 68.1 68.2 Chapter 6.45 E
  69. Chapter 3.15
  70. From the website's banner, showing Niers' map.
  71. Chapter 4.20 E
  72. Chapter 7.37
  73. Singing Ships
  74. 74.0 74.1 74.2 74.3 74.4 Chapter 8.42
  75. Chapter 8.52 MN
  76. 76.0 76.1 76.2 76.3 76.4 76.5 S02 - The Antinium Wars, Part 1
  77. Interlude - Adventurers (Pt. 3)
  78. Interlude - Hectval (Pt. 1)
  79. Chapter 7.30
  80. Chapter 9.30
  81. 81.0 81.1 Chapter 8.05 I
  82. 82.0 82.1 82.2 Chapter 7.27
  83. Chapter 6.11
  84. 84.0 84.1 84.2 84.3 Interlude – Hectval (Pt. 3)
  85. S02 - The Antinium Wars, pt. 2
  86. 86.0 86.1 10.02 Y
  87. 87.0 87.1 Chapter 6.49
  88. Goblin Days (Pt. 7) – No Answers and Answers
  89. Chapter 9.36 HO
  90. Chapter 9.02
  91. Chapter 9.15 VM
  92. Interlude – Numbtongue (Pt.1)
  93. Chapter 7.48 K
  94. Chapter 9.27 RC
  95. Chapter 1.28
  96. Chapter 8.39
  97. 10.17
  98. Chapter 9.56
  99. Chapter 5.01
  100. Chapter 9.34
  101. 101.0 101.1 Chapter 5.49
  102. Chapter 8.16
  103. Chapter 7.33 I
  104. Chapter 6.29
  105. Interlude – The Tribes of Izril
  106. Interlude - The Competition
  107. Chapter 5.07
  108. 108.0 108.1 Chapter 5.57
  109. Chapter 5.58
  110. Chapter 9.21
  111. 10.08 (Pt. 1)
  112. The Tribes of Izril
  113. Interlude – Talia
  114. Chapter 8.02
  115. Interlude – Perspective and Past
  116. Chapter 6.19 H
  117. 117.0 117.1 Interlude – Hectval (Pt. 2)
  118. Chapter 8.30
  119. Chapter 5.40
  120. Chapter 9.51 Z
  121. Chapter 5.44
  122. Interlude – The Grove
  123. Chapter 8.01
  124. Volume 9 - Epilogue
  125. Chapter 9.18 E
  126. Chapter 8.84
  127. Chapter 8.83
  128. Chapter 9.60
  129. Chapter 2.07
  130. Chapter 5.11 E
  131. Chapter 9.00
  132. Chapter 9.04