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Death Zones

From The Wandering Inn Wiki

Death Zones or Death-Zones, are the most dangerous locations in Innworld.

Overview edit edit source

Death Zones refers to places so lethal that even the survival of Named-rank Adventurers cannot be guaranteed if they enter — let alone clearing or overcoming the challenges within. There are a number of these places in every part of the world. Some are simply regions of ecological or magical damage, like the Dyed Lands or the Bloodfields, still valuable but inherently risky and without known treasure waiting to be seized. Other locations are lairs, like (formerly) the Kraken’s Pass. Some are dungeons: magical relics, malevolent dungeons designed to slaughter, places where something died or waits.[1]

List of Known Death Zones edit edit source

In Izril: edit edit source

In Baleros: edit edit source

In Rhir: edit edit source

Lairs: edit edit source

  • Kraken’s Pass (formerly, disappeared with the raising of Izril's new lands)[3]

Trivia edit edit source

  • The Archmage of Izril’s mansion might have become a death-zone in time, if it had slaughtered ten or twenty times the population it already had and existed for decades as such.[1]

References edit edit source