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Dyed Lands

From The Wandering Inn Wiki

The Dyed Lands of Seequal is a Death Zone[1] located to the lower southwest of Baleros.[2]

Overview edit edit source

But most kept far from The Dyed Lands. It was a kind of death. If you weren’t eaten by the swarms of flying midges who would devour you piece by piece, or ran afoul of one of the giant apex predators, like the teleporting cavernous maws or stumbled into a field of plants whose poison no [Healer] had ever seen before—why would you live there?
Dangers of the Dyed Lands[3]

The Dyed Lands are a magically warped region in Baleros, formed thousands of years ago after a catastrophic spell annihilated the Lizardfolk nation of Seequal during the time of the Selphid Empire. To destroy their enemies, Seequal’s greatest [Mages] unleashed experimental magic that obliterated both their homeland and the invading armies across hundreds of miles. The lingering magical fallout forced rapid evolution on the surrounding ecosystem, creating a new and highly volatile biome filled with flora and fauna, many of which possess extreme adaptations and lethal traits. Similar to the Bloodfields, the Dyed Lands are an invasive system that slowly encroaches on the neighboring jungles, spreading their influence. The Dyed Lands' name stems from their defining feature of distinct "color zones," where the landscape, plant life, and monsters share a dominant hue. Within a given zone, wildlife and monsters share similar abilities and follow a unique set of rules based on "color language" that governs their behavior.[4] Creatures of the same color typically do not attack one another, while those of different colors are treated as rivals.[5]

Despite the immense dangers of the Dyed Lands—where entire armies have vanished attempting to burn back or claim the territory—the region was regarded as largely “contained.” It was possible for [Hunters], [Alchemists], and [Gatherers] to make a living in search of rare and powerful ingredients, and at least four Fraerling cities were in the region. However, during the Seamwalker incursion of Kasignel, the Timewalker accelerated the time within the region of the Dyed Lands, causing six hundred years to pass in an instant. Isolated from the rest of the world, the Dyed Lands experienced unchecked growth and evolution, turning it into a new Greatwoods, suitable for growing a World Tree.[6][7] When the temporal distortion ended, the Dyed Lands erupted in successive waves of monsters surging outwards, overrunning over a hundred miles of territory and wiping out entire cities.[4] Currently, all the Great Companies - except for the Eyes of Baleros - are attempting to contain the Dyed Lands.

Niers Astoragon has theorized that the interior of the Dyed Lands is dimensionally larger than it appears, based on the sheer number of monsters that have emerged from there.[4]

Color Zones edit edit source

The Dyed Lands is divided into distinct color zones, with the wildlife and vegetation in each zone sharing similar abilities and traits.[8]

Chalklands edit edit source

Chalklands,[9] also known as chalk-white zone,[10] or chalk ghostlands of white oblivion.[7] Is located to the west of the Dyed Lands.[9] The native monsters are known for using invisibility.[5]

Blue Oblivion / Azure Beasts edit edit source

Located in the interior of the Dyed Lands[9] Seems to have less monsters, but those monsters are very fast.[4]

Red Zone / Crimson Blend edit edit source

The ‘Red Zone’, or the Crimson Blend as it was known, is a red jungle that is compared to the Bloodfields. It was dense and within a few feet you would lose all sense of direction. A hell of confusion. There are camouflaged plants that would attack you, and predators large and small. You wouldn’t even be able to see your blood among all the colors. Is located at the edge (North, South or East) of the Dyed Lands.[9] Monsters from there are known to grow from consuming.[4]

Shining Zone edit edit source

The Yellow zone. The shining zone is—bright. There Monsters hunt by blinding each other, and the plants make it hard to navigate. Located next to the Chalklands.[9]

Jade Swarms / Green edit edit source

This zone has an overwhelming number of flying parasitic serpentine monsters, which will fuse with and take control of anything alive. They will even "steal" other colors to bolster their ranks.[8] They leave more plants in their passage.

Stygian / Black edit edit source

Black Monsters are all highly poisonous and spew toxins.[4]

??? / Purple edit edit source

Locations edit edit source

  • Fraerlings' Settlements (x2)[7]
    • Torteth / Torteth of Colors - Located on the cutting edge.[10] (Status Unknown)
    • ??? (Status Unknown)

Creatures edit edit source

The waves seem to generate their color by their presence, allowing them to literally "stain" their color as they invade new territory. Each color wave is led by one or multiple apex predators, called "super-monsters."[4]

List of Known Creatures: edit edit source

  • Azure Hawk - Blue-type flying monster, covered in a breakaway carapace and able to dive like lightning.[4]
  • Azure Wolf - Blue-type monster with a jagged nose and covered in a breakaway carapace.[4]
  • Azure Wolfman[4]
  • Charging Leomouth - Teleporting cavernous maws. Giant Apex Predators.[9]
  • Eatswarms - Swarms of flying midges who would devour you piece by piece.[9]
  • Endless Worms - Green-type supermonster resembling a giant ball of worms. Slow but extremely tough.[4]
  • Parasite Serpents[8]/Jade Infestors[4] - Green-type monsters that parasitize other creatures.
  • Ske-eel[9]
  • Stygian Embracers - Black-type monsters with bulbous heads and claw-hands folded up to their chest. They are immune to most elements.[4]
  • Stygian Stalkers[4]
  • Three-Headed Grabghasts
  • White Ghasts[4]
  • ??? - Monster the size of a hill.[9]
  • ??? - Poisonous snake-thing.[10]
  • ??? - Monster the size of a young Dragon, with lots of teeth.[7]
  • ??? - Some kind of elk that has hair that is used as a rare alchemical reagent.[11]
  • ??? - Pale white stalking beasts, often invisible, that fight in skirmishing tribes.[5]
  • ??? - Bright red flower plant-based monsters, using paralytic or allergen-based pollen storms.[5]
  • ??? - Green-type monsters that explode and spread a nasty ichor everywhere.[12]
  • ??? - Twenty feet long serpent that is virtually invulnerable to ranged fire, but can be harmed in close-quarters fighting.[13]
  • ??? - Colonies of multicolored ants.[14]
  • ??? - Black-type poison-spitting monsters with long nose and feathery fronds.[4]
  • ??? - Black-type long-legged rats.[4]
  • ??? - Black-type balloon monster that spews ooze.[4]
  • ??? - Black-type turtle creature with huge jaws and a stonger tail on top of the shell that sprays poison.[4]
  • ??? - Blue-type two-horned rhino-hippo.[4]
  • ??? - Massive blue-type monster with lots of teeth.[4]
  • ??? - Blue-type flying monster resembling a manta ray, carrying smaller versions.[4]
  • ??? - Giant blue-type flying bird monster.
  • ??? - Giant Green-type worm monsters, near invulnerable to weapons and spells without a vivid solid color.

Plants edit edit source

List of Known Plants: edit edit source

  • ??? - Plants whose poison no [Healer] had ever seen before.[9]
  • ??? - Red camouflaged plants that would attack you.[9]

Trivia edit edit source

  • Saliss had bought the immortal Ske-eel’s liquid, that is found in the Dyed Lands, at a premium for his potions.[9]
  • In the past Gnolls had explored the Dyed Lands with Lizardfolk.[15]
  • Wasting events in Selphids decrease the closer they get to the origin point.[2]
  • It is called the "Land of Colors" by the apes of Baleros.[16]

References edit edit source