Dyed Lands
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The Dyed Lands of Seequal, or just Dyed Lands, is a Death Zone[1] located to the lower southwest of Baleros.[2]
Overview edit edit source
Before they were come to be known as the Dyed Lands, it was formerly a Lizardfolk nation known as Seequal. It had been a prosperous nation, but during the Selphid Empire, the Lizardfolk nation had come under attack. Rather than surrender, their greatest [Mages] had attempted to cast an experimental spell as armies marched on their capital. The result was a magical devastation for hundreds of miles. Both army and nation had been wiped out, but the rampant magic had provoked the natural wildlife to adapt or die. And so—The Dyed Lands had come into existence.
Thousands of years later, it was, like the Bloodfields, an encroaching land on the ‘normal’ jungles and animals. A wild place, full of highly-charged magical plants and animals. A place of wonder. And of course, terrible danger. The kind that had eaten entire armies who had tried to burn the Dyed Lands and establish control. Now, only a few people made their homes there. [Hunters] and [Alchemists] and [Gatherers], looking for new and rare ingredients, as there was a fortune to be made if you had the wits or courage. The interior Dyed Lands seem to have a dimensional effect, suspected due to the sheer number of monsters that have emerged from there.[3]
But most kept far from the Dyed Lands. It was a kind of death. If you weren’t eaten by the swarms of flying midges who would devour you piece by piece, or ran afoul of one of the giant apex predators, like the teleporting cavernous maws or stumbled into a field of plants whose poison no [Healer] had ever seen before.[4] Furthermore, the monsters of the Dyed Lands do not prey on their own colour.[5]
Thus the strange land of contaminated magic and colors, a place for [Explorers] and true adventurers, akin to the Bloodfields, had always been dangerous, but contained. Growing, but watched. That was until the Timewalker had sensed the potential in the Dyed Lands and stepped onto it from the Land of the Dead, and ate away the time, leaving only the future. Thus the Dyed Lands, with everything inside it, were sped up in time to 600 years of change.[6] This event also turned the Dyed Lands into a new Great Forest, suitable for growing a World Tree and germinating a Dryad.[7]
As of now the Dyed Lands have overwhelmed their old area, and they’re expanding. Armies are forming a containment zone.[8] The hordes of monsters seem to cooperate among their colors, forming something akin to color factions. They also modify the environment to their color in their passage.[3]
Gear made from the Dyed Lands' monsters will have special properties associated with their color, but are only usable if everything else worn also matches the color.[3]
Geography edit edit source
The Dyed Lands come in colors, with each Color Zones having deferent wildlife and plants.[4]
Known Color Zones: edit edit source
Chalklands edit edit source
Chalklands,[4] also known as chalk-white zone,[9] or chalk ghostlands of white oblivion.[6] Is located to the West of the Dyed Lands.[4] Monsters from there are known for using invisibility.[10]
Blue Oblivion / Azure Beasts edit edit source
Dangerous as you need to be at lest Level 40 before attempting to enter it. Located at the in interior of the Dyed Lands.[4] Seems to have less monsters, but those monsters are very fast.[3]
Red Zone / Crimson Blend edit edit source
The ‘Red Zone’, or the Crimson Blend as it was known, is a red jungle that is compared to the Bloodfields. It was dense and within a few feet you would lose all sense of direction. A hell of confusion. There are camouflaged plants that would attack you, and predators large and small. You wouldn’t even be able to see your blood among all the colors. Is located at the edge (North, South or East) of the Dyed Lands.[4] Monsters from there are known to grow from consuming.[3]
Shining Zone edit edit source
The Yellow zone. The shining zone is—bright. There Monsters hunt by blinding each other, and the plants make it hard to navigate. Located next to the Chalklands.[4]
Jade Swarms / Green edit edit source
This zone has an overwhelming number of flying parasitic serpentine monsters, which will fuse with and take control of anything alive. They will even "steal" other colors to bolster their ranks.[11] They leave more plants in their passage.
Stygian / Black edit edit source
Black Monsters are all highly poisonous and spew toxins.[3]
??? / Brown edit edit source
??? / Purple edit edit source
Locations edit edit source
- Fraerlings' Settlements (x2)[6]
- Torteth / Torteth of Colors - Located on the cutting edge.[9] (Status Unknown)
- ??? (Status Unknown)
Creatures edit edit source
many of the monsters in the Dyed Lands are invisible or camouflaged.
List of Known Creatures: edit edit source
- Azure Hawk - Blue-type flying monster, covered in a breakaway carapace and able to dive like lightning.[3]
- Azure Wolf - Blue-type monster with a jagged nose and covered in a breakaway carapace.[3]
- Azure Wolfman[3]
- Charging Leomouth - Teleporting cavernous maws. Giant Apex Predators.[4]
- Eatswarms - Swarms of flying midges who would devour you piece by piece.[4]
- Endless Worms - Green-type supermonster resembling a giant ball of worms. Slow but extremely tough.[3]
- Parasite Serpents[11]/Jade Infestors[3] - Green-type monsters that parasitize other creatures.
- Ske-eel[4]
- Stygian Embracers - Black-type monsters with bulbous heads and claw-hands folded up to their chest. They are immune to most elements.[3]
- Stygian Stalkers[3]
- Three-Headed Grabghasts
- White Ghasts[3]
- ??? - Monster the size of a hill.[4]
- ??? - Poisonous snake-thing.[9]
- ??? - Monster the size of a young Dragon, with lots of teeth.[6]
- ??? - Some kind of elk that has hair that is used as a rare alchemical reagent.[8]
- ??? - Pale white stalking beasts, often invisible, that fight in skirmishing tribes.[10]
- ??? - Bright red flower plant-based monsters, using paralytic or allergen-based pollen storms.[10]
- ??? - Green-type monsters that explode and spread a nasty ichor everywhere.[12]
- ??? - Twenty feet long serpent that is virtually invulnerable to ranged fire, but can be harmed in close-quarters fighting.[13]
- ??? - Colonies of multicolored ants.[14]
- ??? - Black-type poison-spitting monsters with long nose and feathery fronds.[3]
- ??? - Black-type long-legged rats.[3]
- ??? - Black-type balloon monster that spews ooze.[3]
- ??? - Black-type turtle creature with huge jaws and a stonger tail on top of the shell that sprays poison.[3]
- ??? - Blue-type two-horned rhino-hippo.[3]
- ??? - Massive blue-type monster with lots of teeth.[3]
- ??? - Blue-type flying monster resembling a manta ray, carrying smaller versions.[3]
- ??? - Giant blue-type flying bird monster.
- ??? - Giant Green-type worm monsters, near invulnerable to weapons and spells without a vivid solid color.
Plants edit edit source
List of Known Plants: edit edit source
Trivia edit edit source
- Saliss had bought the immortal Ske-eel’s liquid, that is found in the Dyed Lands, at a premium for his potions.[4]
- In the past Gnolls had explored the Dyed Lands with Lizardfolk.[15]
- Wasting events in Selphids decrease the closer they get to the origin point.[2]
- It is called the Land of Colors by the apes of Baleros.[16]
References edit edit source
- ↑ Chapter 8.18 H
- ↑ 2.0 2.1 Chapter 9.22 GN
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 10.52 N
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Chapter 7.22 D
- ↑ Chapter 9.40 GG
- ↑ 6.0 6.1 6.2 6.3 Chapter 8.80
- ↑ Interlude – The Grove
- ↑ 8.0 8.1 Chapter 9.00
- ↑ 9.0 9.1 9.2 Chapter 8.76 B
- ↑ 10.0 10.1 10.2 Chapter 9.12
- ↑ 11.0 11.1 10.43 – RNG (Pt. 1)
- ↑ Chapter 9.20
- ↑ Chapter 9.34
- ↑ Interlude - Erin
- ↑ Interlude – Satar
- ↑ Interlude - Trade and Travel