The Dyed Lands of Seequal, or just Dyed Lands, is a Death Zone[1] located to the lower southwest of Baleros.[2]
Overview[edit | edit source]
Before they were come to be known as the Dyed Lands, it was formerly a Lizardfolk nation known as Seequal. It had been a prosperous nation, but during the Selphid Empire, the Lizardfolk nation had come under attack. Rather than surrender, their greatest [Mages] had attempted to cast an experimental spell as armies marched on their capital. The result was a magical devastation for hundreds of miles. Both army and nation had been wiped out, but the rampant magic had provoked the natural wildlife to adapt or die. And so—The Dyed Lands had come into existence.
Thousands of years later, it was, like the Bloodfields, an encroaching land on the ‘normal’ jungles and animals. A wild place, full of highly-charged magical plants and animals. A place of wonder. And of course, terrible danger. The kind that had eaten entire armies who had tried to burn the Dyed Lands and establish control. Now, only a few people made their homes there. [Hunters] and [Alchemists] and [Gatherers], looking for new and rare ingredients, as there was a fortune to be made if you had the wits or courage.
But most kept far from the Dyed Lands. It was a kind of death. If you weren’t eaten by the swarms of flying midges who would devour you piece by piece, or ran afoul of one of the giant apex predators, like the teleporting cavernous maws or stumbled into a field of plants whose poison no [Healer] had ever seen before.[3] Furthermore, the monsters of the Dyed Lands do not prey on their own colour.[4]
Thus the strange land of contaminated magic and colors, a place for [Explorers] and true adventurers, akin to the Bloodfields, had always been dangerous, but contained. Growing, but watched. That was until the Timewalker had sensed the potential in the Dyed Lands and stepped onto it from the Land of the Dead, and ate away the time, leaving only the future. Thus the Dyed Lands, with everything inside it, were sped up in time to 600 years of change.[5] This event also turned the Dyed Lands into a new Great Forest, suitable for growing a World Tree and germinating a Dryad.[6]
As of now the Dyed Lands have overwhelmed their old area, and they’re expanding. Armies are forming a containment zone.[7]
Geography[edit | edit source]
The Dyed Lands come in colors, with each Color Zones having deferent wildlife and plants.[3]
Known Color Zones:[edit | edit source]
Chalklands[edit | edit source]
Chalklands,[3] also known as chalk-white zone,[8] or chalk ghostlands of white oblivion.[5] Is located to the West of the Dyed Lands.[3] Monsters from there are known for using invisibility.[9]
Blue Oblivion[edit | edit source]
Dangerous as you need to be at lest Level 40 before attempting to enter it. Located at the in interior of the Dyed Lands.[3]
Red Zone / Crimson Blend[edit | edit source]
The ‘Red Zone’, or the Crimson Blend as it was known, is a red jungle that is compared to the Bloodfields. It was dense and within a few feet you would lose all sense of direction. A hell of confusion. There are camouflaged plants that would attack you, and predators large and small. You wouldn’t even be able to see your blood among all the colors. Is located at the edge (North, South or East) of the Dyed Lands.[3]
Shining Zone[edit | edit source]
The shining zone is—bright. There Monsters hunt by blinding each other, and the plants make it hard to navigate. Located next to the Chalklands.[3]
??? / Yellow[edit | edit source]
??? / Green[edit | edit source]
??? / Black[edit | edit source]
??? / Brown[edit | edit source]
Locations[edit | edit source]
- Fraerlings' Settlements (x2)[5]
- Torteth / Torteth of Colors - Located on the cutting edge.[8] (Status Unknown)
- ??? (Status Unknown)
Creatures[edit | edit source]
many of the monsters in the Dyed Lands are invisible or camouflaged.
List of Known Creatures:[edit | edit source]
- Charging Leomouth - Teleporting cavernous maws. Giant Apex Predators.[3]
- Eatswarms - Swarms of flying midges who would devour you piece by piece.[3]
- Ske-eel[3]
- Three-Headed Grabghasts
- ??? - Monster the size of a hill.[3]
- ??? - Poisonous snake-thing.[8]
- ??? - Monster the size of a young Dragon, with lots of teeth.[5]
- ??? - Some kind of elk that has hair that is used as a rare alchemical reagent.[7]
- ??? - Pale white stalking beasts, often invisible, that fight in skirmishing tribes.[9]
- ??? - Bright red flower plant-based monsters, using paralytic or allergen-based pollen storms.[9]
- ??? - Green-type monsters that explode and spread a nasty ichor everywhere.[10]
- ??? - Twenty feet long serpent that is virtually invulnerable to ranged fire, but can be harmed in close-quarters fighting.[11]
Plants[edit | edit source]
List of Known Plants:[edit | edit source]
Trivia[edit | edit source]
- Saliss had bought the immortal Ske-eel’s liquid, that is found in the Dyed Lands, at a premium for his potions.[3]
- In the past Gnolls had explored the Dyed Lands with Lizardfolk.[12]
- Wasting events in Selphids decrease the closer they get to the origin point.[2]
- It is called the Land of Colors by the apes of Baleros.[13]
References[edit | edit source]
- ↑ Chapter 8.18 H
- ↑ 2.0 2.1 Chapter 9.22 GN
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Chapter 7.22 D
- ↑ Chapter 9.40 GG
- ↑ 5.0 5.1 5.2 5.3 Chapter 8.80
- ↑ Interlude – The Grove
- ↑ 7.0 7.1 Chapter 9.00
- ↑ 8.0 8.1 8.2 Chapter 8.76 B
- ↑ 9.0 9.1 9.2 Chapter 9.12
- ↑ Chapter 9.20
- ↑ Chapter 9.34
- ↑ Interlude – Satar
- ↑ Interlude - Trade and Travel