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Death Zones
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'''Death Zones''' or '''Death-Zones''', are the most dangerous locations in [[Innworld]]. == Overview == Death Zones refers to places so lethal that even the survival of Named-rank Adventurers cannot be guaranteed if they enter — let alone clearing or overcoming the challenges within. There are a number of these places in every part of the world. Some are simply regions of ecological or magical damage, like the [[Dyed Lands]] or the [[Bloodfields]], still valuable but inherently risky and without known treasure waiting to be seized. Other locations are lairs, like (formerly) the Kraken’s Pass. Some are [[dungeons]]: magical relics, malevolent dungeons designed to slaughter, places where something died or waits.<ref name=":8.18 H">[https://wanderinginn.com/2021/04/25/8-18-h/ Chapter 8.18 H]</ref> == List of Known Death Zones == === In [[Izril]]: === * [[Bloodfields]] * [[Crossroads of Izril]] * [[High Passes]] *[[Village of the Dead]] === In [[Chandrar]]: === * [[Zeikhal Desert]] / Great Desert of Chandrar === In [[Baleros]]: === * [[Dyed Lands]] * The Labyrinth of Souls (presumed) === In [[Rhir]]: === * ??? - Extreme cold area around the [[Blighted Kingdom]]'s 2nd Wall<ref>[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34 C]</ref> === Lairs: === * [[Krakens|Kraken’s]] Pass (formerly, disappeared with the raising of Izril's new lands)<ref>[https://wanderinginn.com/2022/06/18/interlude-singing-ships/ Interlude - Singing Ships]</ref> == Trivia == * The [[Valeterisa|Archmage of Izril]]’s mansion might have become a death-zone in time, if it has slaughtered ten or twenty times the population it already has and existed for decades as such.<ref name=":8.18 H" /> == References == [[Category:Locations]] [[Category:Death Zones|*]]
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