Terandria, the continent north of Izril, is generally referred to as the "Human continent".
Overview[edit | edit source]
As indicated by its nickname, it is indeed most commonly populated by Humans. The many kingdoms located there regularly fight one another, or are at least entrenched in politics against each other. It is sometimes considered to be the most peaceful of the five continents, but that is rather relative. Other than Humans, the continent is also the home of Half-Elves and Dwarves, who keep to their own settlements and rarely mix with humans.[1]
Other races are uncommon to Terandria - so uncommon in fact, that even educated humans native of Terandria think of Drakes or Gnolls as savage creatures and monsters.[2] This may also have to do with discrimination against non-humans, which is common in Terandria as well. Half-elves are especially unpopular.[3]
Nobility[edit | edit source]
The human nobility of Terandria bases its lineages on the purity of their descent, which they call ichorial descendancy. This is different from lineal descendancy (the child of the current ruler has first claim to rule); instead, the most pure scion of any house has such a claim. Purity of offspring is lowered by interbreeding with commoners or even other races. As the ruling houses are assumed to be most pure, marrying into a noble or a royal family produces purer children.[4]
This policy is assisted by other secrets of nobility, which include Inheritance Skills like [Adroit Progeny], which makes it more likely to pass the own skills onto descendants.[4] Also, Terandrian nobles have knowledge on the superiority of some classes (including theirs), and try to prevent obtaining lower classes, which impedes leveling progress of their respective [Ruler]/[Noble] class.[5]
There are several [Ruler] classes, the highest of which is supposedly [King]/[Queen], followed by [Prince]/[Princess] and [Duke]/[Duchess].[4]
History[edit | edit source]
The majority of the nobility of Terandria claims descent from a hundred legendary heroes.
Parts of Terandria where once controlled by the Harpy Empire of Iltanus. It was also the center of a half-Elven empire.
The kingdoms of Terandria have a history of trying to colonize the other continents. There were attempts in Baleros, and in Chandrar, nations originating from those colonies still exist.[6]
Several thousand years ago, the humans of Terandria invaded Izril and eventually conquored the entire northern half of the continent from the resident Drakes and Gnolls. The descendants of the leaders of this invasion are still known in Izril as the Five Families, and they claim relationship to nobility and royalty of Terandria. However, unlike Terandria, the Izrilian nobility (of recent days) only knows [Lords] and [Ladies] as their nobility instead of [Kings] and [Queens].
"Curulac of a Hundred Days" was a Goblin King who terrorized the continent of Terandria for 102 days after he ascended to that class. He destroyed countless kingdoms and ended many royal lineages himself, slaughtering Humans by the thousands. Terandria still reviles his name and hunts down Goblins actively in case one of his kind should ever appear again.[1]
During the war against the Goblin King Velan, multiple armies of Goblins rampaged throughout the north of Izril and even sailed across to the Human continent, Terandria.[7]
Geography and Locations[edit | edit source]
The southeastern coast of Terandria, near the lands of Kallinad, has prominent coastal cliffs that are considered a natural defense of the continent, at least on this part of the coast. Further inland near the headquarters of the Order of Seasons, there are vast forests and cavernous hills, home to goblins and other monsters.[8]
The northernmost parts of Terandria, along with the northernmost parts of Baleros, are considered the only places of Innworld where there is semi-permanent snow.[9]
Kingdoms:[edit | edit source]
- Ailendamus / Kingdom of Glass and Glory
- Avel / Kingdom of Bows
- Bitorm (Lantocracy)[10]
- Calanfer (Dawn Concordat)
- Cenidau[11]
- Desonis
- Deríthal-Vel (or Dwarfhome) - Mountain Kingdom of the Dwarves[12]
- Erribathe / Kingdom of Myth (Restful Three)
- Gaiil-Drome[13] (Dawn Concordat)
- Golaen / Half-Giant's Kingdom (Restful Three)
- Kaaz / Kaaz Dorem Laegriser / Kingdom of the Infinite Dungeon (Restful Three)
- Kaliv[13] (Dawn Concordat)
- Morein[14]
- Nadel
- Noelictus / Kingdom of Shade[15]
- Oztera[16]
- Pheislant (Naval Kingdom)[4]
- Samal[17] / Kingdom of Keys[18]
- Taimaguros[13] / The Shining Kingdom
- Taligrit[19]
- Tourvecall / Kingdom of Incantations[20]
Former Kingdoms:[edit | edit source]
Cities:[edit | edit source]
- Adreissel - Within Noelictus[25]
- Alazmet - Within Kaaz[26]
- Allet - Desonis town[27]
- Belan
- Bezbekale - Within Taimaguros[28]
- Eternal Throne of Calanfer - Official name for the capital city of Calanfer[29]
- Galdatornil - Within Erribathe[30]
- Gerex - Within Kaliv[29]
- Halen (was destroyed in one night by Belavierr)[8]
- Lufelt - Mountain-capital of Kaliv[31]
- Memda - Border city within Kaliv[31]
- Menorome - Noelictus' Capital[25]
- Pentagost
- Phel’s Light - Within Pheislant[32]
- Terinloth - Erribathe's Capital[30]
- Treql - Within Kaliv[31]
- Vrest - Within Noelictus[25]
- Wrmeriye - Ailendamus' Capital City[33]
Villages:[edit | edit source]
Half-Elves Villages:[edit | edit source]
- Arruif Yal[34] (Destroyed)
- Skystrall Village[35]
- Springwalker Village - Traditional half-Elven village known for its water-related gifts.[36]
- Therwardn Village (Dissolved)[35]
Magical Dungeon and Ruins:[edit | edit source]
- Infinite Dungeon - Great Dungeon[20]
Areas / Landmark:[edit | edit source]
- Filthy Gillean Farmlands - In Ailendamus, near the western border[37]
- Krawlnmak’s Pass - Kaliv border to Calanfer and Gaiil-Drome[31]
- Ovela - Earldom of Noelictus[38]
- Stone Giant’s Pass - Located at Pheislant’s northern border[38]
Forests:[edit | edit source]
Rivers:[edit | edit source]
Trivia[edit | edit source]
- In a certain city, there's an arrest warrants and a small bounty for a certain half-Elf kid, for theft, property damage and something else.[40]
- Generally, Antinium are considered to be nothing more than monsters in these parts. Gnolls, Drakes, and other non-human races are looked down upon, and are considered to be secondary to Humans.
- Griffins are a common part of the Terandrian wildlife, and have become an invasive species in Izril following the human conquest there and replacing the Wyvern.[1]
- The Libertarian faction of Wistram mages has especially good connections to Terandrian nobility, and mostly recruits from there.[1]
- Terandria has some rules of war that are not to be violated. One such rule is to not use any poison gas spells.[29]
- Terandria only ever had one Gnoll Heartland.[41]
References[edit | edit source]
- ↑ 1.0 1.1 1.2 1.3 The Wandering Inn Glossary
- ↑ Chapter 1.31, Chapter 1.45
- ↑ Wistram Days, pt. 1
- ↑ 4.0 4.1 4.2 4.3 Interlude – The Titan’s Question
- ↑ Chapter 2.31
- ↑ 10.22 R
- ↑ Chapter 1.23
- ↑ 8.0 8.1 8.2 Chapter 6.42 E
- ↑ Chapter 6.06 D
- ↑ Chapter 8.81
- ↑ Chapter 7.56
- ↑ Interlude – Strategists at Sea (Pt. 1)
- ↑ 13.0 13.1 13.2 Chapter 6.44 E
- ↑ Chapter 7.47 K
- ↑ Chapter 7.15 R
- ↑ Chapter 7.50
- ↑ The Revenant and the Naga
- ↑ Interlude – Burning Alcohol
- ↑ Chapter 6.21 D
- ↑ 20.0 20.1 Chapter 9.16 R
- ↑ Chapter 8.61
- ↑ Chapter 8.32
- ↑ Chapter 8.82 pt.2
- ↑ Paradigm Shift (Pt. 2)
- ↑ 25.0 25.1 25.2 25.3 25.4 Gravesong Book One
- ↑ Interlude - The Library
- ↑ Interlude - Foody Discussions
- ↑ Chapter 9.26 F
- ↑ 29.0 29.1 29.2 Chapter 8.07 L
- ↑ 30.0 30.1 10.16 N
- ↑ 31.0 31.1 31.2 31.3 Chapter 8.06 RT
- ↑ 32.0 32.1 Chapter 7.21 KQ
- ↑ Chapter 8.82 (Pt. 1)
- ↑ Chapter 9.27 RC
- ↑ 35.0 35.1 Chapter 8.58 PFH
- ↑ Chapter 8.52 MN
- ↑ 37.0 37.1 37.2 Interlude - The Spitoon
- ↑ 38.0 38.1 38.2 Chapter 8.24
- ↑ Chapter 7.20
- ↑ S03 – Wistram Days (Pt. 2)
- ↑ 10.17