Goblin Kings

From The Wandering Inn Wiki

Background[edit | edit source]

Goblin Kings emerge every few centuries at most and each time herald destruction and death without fail. They appear to be a naturally occurring phenomenon, a rare individual born out of the Goblin population that has immeasurable talent, much like Goblin Chieftains and Goblin Lords.

However, while those lesser leaders of Goblins can lead small armies and be reasoned with, Goblin Kings are different. Each one is incredibly difficult to kill and lays waste to every civilization they encounter. They lead massive armies formed from Goblins that emerge from every part of the world and flock to the Goblin King’s banner.

Only the combined efforts of nations can stop Goblin Kings, which is why almost every nation in the world has signed a treaty which requires their aid in destroying a Goblin King, should one appear. Such is their threat that Goblin Lords are actively hunted down to prevent them from becoming Goblin Kings.[1]

Once a Goblin becomes the Goblin King, they become untouchable by the Grand Design, which cannot read their thoughts despite how they still possess their classes and Skills.[2]

Requirement[edit | edit source]

A Goblin has to fulfill an unknown criteria to ascend to a Goblin King.[1] Being a Goblin Lord is possibly a step towards that. The requirement is separate from levels and classes, not a function of the Grand Design.[2]

Known Goblin Kings[edit | edit source]

Trivia[edit | edit source]

  • Even a peaceful Goblin Lord like Velan, who desired to live together with the other races, turned bloodthirsty after he became a Goblin King.
  • Magnolia believes that telling a Goblin even an incomplete version of their origin has a credible risk of creating a Goblin King.[5]

References[edit | edit source]