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Goblin Kings
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== Background == Goblin Kings emerge every few centuries at most and each time herald destruction and death without fail. They appear to be a naturally occurring phenomenon, a rare individual born out of the Goblin population that has immeasurable talent, much like Goblin Chieftains and [[Goblin Lords]]. However, while Chieftains and Lords can be reasoned with, Goblin Kings are different. Each one is incredibly difficult to kill and lays waste to every civilization they encounter. They lead massive armies formed from Goblins that emerge from every part of the world and flock to the Goblin Kingβs banner. Only the combined efforts of nations can stop Goblin Kings, which is why almost every nation in the world has signed a treaty which requires their aid in destroying a Goblin King, should one appear. Such is their threat that Goblin Lords are actively hunted down to prevent them from becoming Goblin Kings.<ref name=":1">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 β The Antinium Wars (Pt.3)]</ref> Goblin Kings arise when they learn the truth of Goblins. While this truth is still to be revealed, it is implied that it relates to the origin of their species, as well as their connections to the [[Dead Gods|Gods]] and [[Elves]]. Once an individual becomes a Goblin King, they become insane with rage, and are compelled to destroy the "playthings" and all that the Gods have wrought.<ref>{{VERef|2.19 G}}</ref> Once a Goblin becomes the Goblin King, they become untouchable by the [[Grand Design of Isthekenous|Grand Design]], which cannot read their thoughts despite how they still possess their classes and Skills.<ref name=":0">[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref> Their memories from when they become Kings onward are also harder to access by future Goblins, described as 'burning'.<ref>{{VERef|Arcsinger's Memories β Interlude}}</ref>
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