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Goblin Kings
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== Background == Goblin Kings emerge every few centuries at most and each time herald destruction and death without fail. They appear to be a naturally occurring phenomenon, a rare individual born out of the Goblin population that has immeasurable talent, much like Goblin Chieftains and [[Goblin Lords]]. However, while Chieftains and Lords can be reasoned with, Goblin Kings are different. Each one is incredibly difficult to kill and lays waste to every civilization they encounter. They lead massive armies formed from Goblins that emerge from every part of the world and flock to the Goblin Kingβs banner. Only the combined efforts of nations can stop Goblin Kings, which is why almost every nation in the world has signed a treaty which requires their aid in destroying a Goblin King, should one appear. Such is their threat that Goblin Lords are actively hunted down to prevent them from becoming Goblin Kings.<ref name=":1">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 β The Antinium Wars (Pt.3)]</ref> Goblin Kings are a gesalt consciousness of every Goblin King that has existed at that point, with the First Goblin King's personality being notably dominant.<ref name=":2">{{VERef|10.34 MGF}}</ref> They arise when they learn the truth of Goblins. The Goblin King was designed by the [[Dead Gods|Gods]] as a reason for other species to war against Goblins, though they never planned for him to become so powerful.<ref>{{VERef|10.35 - Pt. 1}}</ref><ref>{{VERef|10.36 - Pt. 1}}</ref> Once an individual becomes a Goblin King, they become insane with rage, overcome by the single-minded hatred of the First Goblin King compunded by the rage felt by the other Goblin Kings when they inherited this power, and are compelled to destroy the "playthings" and all that the Gods have wrought.<ref>{{VERef|2.19 G}}</ref> The Goblin King is willing to fulfill the desires of his new host so long as they don't contradict his goals and it's within his power to do. Afterwards, the Goblin King will secure the long-term survival and advancement of Goblins to ensure his continued existance, and weaken the bonds of the world to make the the [[Dead Gods]] do not return and execute his rage against non-Goblins.<ref>{{VERef|10.36 - Pt. 1}}</ref> After they die, their ghosts are no longer affected by the Goblin King's rage and their personalities revert to how they were prior to becoming Kings.<ref>{{VERef|10.33 MNK}}</ref>
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