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Samal, also called the Kingdom of Keys, is a Terandrian kingdom and one of the utopias of the world.

Overview edit edit source

Samal is a paradise, which does not have to worry about crime and monster attacks. Its safety is built upon its doorways and keys. The outer layer is a gateway that must be broken through or entered with a key, beyond which lie fields and farmlands. There are inner gateway, each part of the kingdom being a passageway into the next. It is a very reclusive kingdom, and even most foreign diplomats won't get past its border, requiring a Key of Invitations to enter. Within the safety of its borders, Samal grows plentiful crops.

The citizens have taken their use of keys to an extreme, to the point of paranoia. To be great in Samal is to have a key to everything in the kingdom, and to be poor is to only have a key to few things.[1] Even swords need keys to be unsheathed,[2] and so do privies.

Samal has a knight order, the Pregaris Knights, who hold classes like [Keybearer Knight]. As Samal is exceptionally safe from monsters, bandits and other outside threats, they have little to do and are bored.[3] They are also known to operate in Nomaudrel.[4]

Notable Inhabitants edit edit source

Trivia edit edit source

  • There is a puzzle type named after Samal.[5]
  • They make and sell good locks.[2]
  • The old Samallian dueling style of fencing is a technical school that focuses on fast heel-turns and lightning redirects, attacking from angles.[6]
  • Samal has a glass motif.[7]
  • Samalian Keycoins are largely ornamental.[8]

References edit edit source