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'''Terandria''', the continent north of [[Izril]], is generally referred to as the "'''[[Humans|Human]] continent'''". == Overview == As indicated by its nickname, it is indeed most commonly populated by Humans.<!--The cities are similar to what you'd expect to see in medieval Europe. (Source? Ryoka from 2.07 doesn't count, she's never been there)--> The many kingdoms located there regularly fight one another, or are at least entrenched in politics against each other. It is sometimes considered to be the most peaceful of the five continents, but that is rather relative. Other than Humans, the continent is also the home of [[Half-Elves]] and [[Dwarves]], who keep to their own settlements and rarely mix with humans.<ref name="Gloss" /> Other races are uncommon to Terandria - so uncommon in fact, that even educated humans native of Terandria think of [[Drakes]] or [[Gnolls]] as savage creatures and monsters.<ref>[https://wanderinginn.com/2016/12/11/1-31/ Chapter 1.31], [https://wanderinginn.com/2017/03/04/1-45/ Chapter 1.45]</ref> This may also have to do with discrimination against non-humans, which is common in Terandria as well. Half-elves are especially unpopular.<ref>[https://wanderinginn.com/2017/06/30/s03-wistram-days-pt-1/ Wistram Days, pt. 1]</ref> == Nobility == The human [[Nobility|nobility]] of Terandria bases its lineages on the ''purity'' of their descent, which they call ''[https://en.wikipedia.org/wiki/Ichor ichorial] descendancy''. This is different from ''[https://en.wikipedia.org/wiki/Lineal_descendant lineal] descendancy'' (the child of the current ruler has first claim to rule); instead, the ''most pure'' scion of any house has such a claim. Purity of offspring is lowered by interbreeding with commoners or even other races. As the ruling houses are assumed to be most pure, marrying into a noble or a royal family produces purer children.<ref name="I-TQ" /> This policy is assisted by other secrets of nobility, which include ''Inheritance Skills'' like [Adroit Progeny], which makes it more likely to pass the own skills onto descendants.<ref name="I-TQ" /> Also, Terandrian nobles have knowledge on the ''superiority'' of some classes (including theirs), and try to prevent obtaining ''lower'' classes, which impedes leveling progress of their respective [Ruler]/[Noble] class.<ref>[https://wanderinginn.com/2017/05/31/2-26/ Chapter 2.31]</ref> There are several [Ruler] classes, the highest of which is supposedly [King]/[Queen], followed by [Prince]/[Princess] and [Duke]/[Duchess].<ref name="I-TQ" /> == History == The majority of the nobility of Terandria claims descent from a hundred legendary heroes. Parts of Terandria where once controlled by the Harpy Empire of [[Iltanus]]. It was also the center of a half-Elven empire. The kingdoms of Terandria have a history of trying to colonize the other continents. There were attempts in [[Baleros]], and in [[Chandrar]], nations originating from those colonies still exist.<ref>{{VERef|10.22 R}}</ref> Several thousand years ago, the humans of Terandria invaded [[Izril]] and eventually conquored the entire northern half of the continent from the resident [[Drakes]] and [[Gnolls]]. The descendants of the leaders of this invasion are still known in Izril as the [[Five Families]], and they claim relationship to nobility and royalty of Terandria. However, unlike Terandria, the Izrilian nobility (of recent days) only knows [Lords] and [Ladies] as their nobility instead of [Kings] and [Queens]. "[[Curulac]] of a Hundred Days" was a [[Goblin Kings|Goblin King]] who terrorized the continent of Terandria for 102 days after he ascended to that class. He destroyed countless kingdoms and ended many royal lineages himself, slaughtering Humans by the thousands. Terandria still reviles his name and hunts down Goblins actively in case one of his kind should ever appear again.<ref name="Gloss">[https://wanderinginn.com/2018/10/19/glossary/ The Wandering Inn Glossary]</ref> During the war against the Goblin King [[Velan]], multiple armies of Goblins rampaged throughout the north of Izril and even sailed across to the Human continent, Terandria.<ref>[https://wanderinginn.com/2016/10/23/1-23/ Chapter 1.23]</ref> == Geography and Locations == The southeastern coast of Terandria, near the lands of Kallinad, has prominent coastal cliffs that are considered a natural defense of the continent, at least on this part of the coast. Further inland near the headquarters of the [[Order of Seasons]], there are vast forests and cavernous hills, home to goblins and other monsters.<ref name="6.42E" /> The northernmost parts of Terandria, along with the northernmost parts of [[Baleros]], are considered the only places of [[Innworld]] where there is semi-permanent snow.<ref>[https://wanderinginn.com/2019/04/09/6-06-d/ Chapter 6.06 D]</ref> === Kingdoms: === * [[Ailendamus]] / Kingdom of Glass and Glory * [[Avel]] / Kingdom of Bows * [[Bitorm]] (Lantocracy)<ref>[[Chapter 8.81]]</ref> * [[Calanfer]] (Dawn Concordat) * [[Cenidau]]<ref>[https://wanderinginn.com/2020/11/08/7-56/ Chapter 7.56]</ref> * [[Desonis]] * [[Deríthal-Vel]] (or Dwarfhome) - Mountain Kingdom of the Dwarves<ref>[https://wanderinginn.com/2020/04/19/interlude-strategists-at-sea-pt-1/ Interlude – Strategists at Sea (Pt. 1)]</ref> * [[Erribathe]] / Kingdom of Myth (Restful Three) * [[Gaiil-Drome]]<ref name="6.44 E">[https://wanderinginn.com/2019/09/14/6-44-e/ Chapter 6.44 E]</ref> (Dawn Concordat) * [[Golaen]] / Half-Giant's Kingdom (Restful Three) * [[Kaaz]] / Kaaz Dorem Laegriser / Kingdom of the Infinite Dungeon (Restful Three) * [[Kaliv]]<ref name="6.44 E" /> (Dawn Concordat) * Morein<ref>[https://wanderinginn.com/2020/09/16/7-47-k/ Chapter 7.47 K]</ref> * [[Nadel]] * [[Noelictus]] / Kingdom of Shade<ref name="7.15 R">[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]</ref> * Oztera<ref>[https://wanderinginn.com/2020/10/07/7-50/ Chapter 7.50]</ref> * [[Pheislant]] (Naval Kingdom)<ref name="I-TQ">[https://wanderinginn.com/2019/11/09/interlude-the-titans-question/ Interlude – The Titan’s Question]</ref> ** [[Kallinad]] (coastal duchy of Pheislant)<ref name="6.42E" /> * [[Samal]]<ref>[https://wanderinginn.com/2021/01/24/interlude-the-revenant-and-the-naga/ The Revenant and the Naga]</ref> / Kingdom of Keys<ref>[https://wanderinginn.com/2020/03/08/interlude-burning-alcohol/ Interlude – Burning Alcohol]</ref> * [[Taimaguros]]<ref name="6.44 E" /> / The Shining Kingdom * Taligrit<ref>[https://wanderinginn.com/2019/06/01/5-21-d/ Chapter 6.21 D]</ref> * [[Tourvecall]] / Kingdom of Incantations<ref name=":0">[https://wanderinginn.com/2022/09/21/9-16-r/ Chapter 9.16 R]</ref> ==== Former Kingdoms: ==== * Caonis<ref>[https://wanderinginn.com/2021/12/29/8-61/ Chapter 8.61]</ref> * Delve (''Sunk'')<ref>[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]</ref> * Lautiene<ref>[https://wanderinginn.com/2022/04/26/8-82-pt-2/ Chapter 8.82 pt.2]</ref> * [[Silvaria]] (''Destroyed'')<ref>[https://wanderinginn.com/2021/04/04/interlude-paradigm-shift-pt-2/ Paradigm Shift (Pt. 2)]</ref> *Thire (''Dissolved'') === Cities: === * Adreissel - Within Noelictus<ref name=":2">Gravesong Book One</ref> * Alazmet - Within Kaaz<ref>[https://wanderinginn.com/2023/10/03/interlude-the-library/ Interlude - The Library]</ref> *Allet - [[Desonis]] town<ref>[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Interlude - Foody Discussions]</ref> * [[Belan]] *Bezbekale - Within Taimaguros<ref>[https://wanderinginn.com/2022/11/29/9-26-f/ Chapter 9.26 F]</ref> * [[Eternal Throne of Calanfer]] - Official name for the capital city of Calanfer<ref name=":8.07 L">[https://wanderinginn.com/2021/02/14/8-07-l/ Chapter 8.07 L]</ref> * Galdatornil - Within Erribathe<ref name=":3">{{VERef|10.16 N}}</ref> * Gerex - Within Kaliv<ref name=":8.07 L" /> * Halen (was destroyed in one night by [[Belavierr]])<ref name="6.42E">[https://wanderinginn.com/2019/09/07/6-42-e/ Chapter 6.42 E]</ref> * Lufelt - Mountain-capital of Kaliv<ref name=":8.06 RT">[https://wanderinginn.com/2021/02/10/8-06-rt/ Chapter 8.06 RT]</ref> * Memda - Border city within Kaliv<ref name=":8.06 RT" /> * [[Menorome]] - Noelictus' Capital<ref name=":2" /> * [[Pentagost]] * Phel’s Light - Within Pheislant<ref name="7.21 KQ">[https://wanderinginn.com/2020/05/06/7-21-kq/ Chapter 7.21 KQ]</ref> * Terinloth - Erribathe's Capital<ref name=":3" /> * Treql - Within Kaliv<ref name=":8.06 RT" /> * Vrest - Within Noelictus<ref name=":2" /> * Wrmeriye - [[Ailendamus]]' Capital City<ref>[https://wanderinginn.com/2022/04/26/8-82-pt-1/ Chapter 8.82 (Pt. 1)]</ref> === Villages: === * Landsmecht - Within Noelictus<ref name=":2" /> * Qet - Within Noelictus (''Destroyed'')<ref name=":2" /> === Half-Elves Villages: === * Arruif Yal<ref>[https://wanderinginn.com/2022/12/04/9-27-rc/ Chapter 9.27 RC]</ref> (''Destroyed'') *Skystrall Village<ref name=":8.58 PFH">[https://wanderinginn.com/2021/12/15/8-58-pfh/ Chapter 8.58 PFH]</ref> * Springwalker Village - Traditional half-Elven village known for its water-related gifts.<ref>[https://wanderinginn.com/2021/11/17/8-52-mn/ Chapter 8.52 MN]</ref> * Therwardn Village (''Dissolved'')<ref name=":8.58 PFH" /> === Magical Dungeon and Ruins: === * Infinite Dungeon - Great Dungeon<ref name=":0" /> === Areas / Landmark: === * Filthy Gillean Farmlands - In Ailendamus, near the western border<ref name=":1">[https://wanderinginn.com/2023/03/29/interlude-the-spitoon/ Interlude - The Spitoon]</ref> *Krawlnmak’s Pass - Kaliv border to Calanfer and Gaiil-Drome<ref name=":8.06 RT" /> *Ovela - Earldom of Noelictus<ref name=":8.24">[https://wanderinginn.com/2021/05/30/8-24/ Chapter 8.24]</ref> **[[Afiele]] - Province of Noelictus<ref name=":8.24" /> * Stone Giant’s Pass - Located at Pheislant’s northern border<ref name=":8.24" /> === Forests: === * Forest of Avemith - In Ailendamus, near the western border<ref name=":1" /> *The Edwivil Forest<ref>[https://wanderinginn.com/2020/04/29/7-20/ Chapter 7.20]</ref> === Rivers: === * Avel’s Fingers - Flows to Avel's coast<ref name=":1" /> *Tergil River - Crossed through Kaliv’s lands<ref name="7.21 KQ" /> == Trivia == * In a certain city, there's an arrest warrants and a small bounty for a [[Ceria Springwalker|certain half-Elf]] kid, for theft, property damage and something else.<ref>[https://wanderinginn.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]</ref> * Generally, [[Antinium]] are considered to be nothing more than monsters in these parts. [[Gnolls]], [[Drakes]], and other non-human races are looked down upon, and are considered to be secondary to Humans. * [[Griffins]] are a common part of the Terandrian wildlife, and have become an invasive species in Izril following the human conquest there and replacing the [[Wyvern]].<ref name="Gloss" /> * The [[Libertarian]] faction of [[Wistram Academy|Wistram]] mages has especially good connections to Terandrian nobility, and mostly recruits from there.<ref name="Gloss" /> * Terandria has some rules of war that are not to be violated. One such rule is to not use any poison gas spells.<ref name=":8.07 L" /> * Terandria only ever had one Gnoll Heartland.<ref>{{VERef|10.17}}</ref> == References == {{Refbox}} [[Category:Locations]] [[Category:Continents]] [[Category:Terandria|*]]
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