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Pallass
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== Layout == [[File:Pallass_by_mg.jpg|thumb|250px|impression of Pallass, city of invention<br/>by [[Fanworks/mg|mg]]]] Pallass is a very organized city with a rectangular ground plan. The inhabitants live in several floors on top of each other, connected by regularly spaced, wide ramparts and elevators. Most buildings along the walls are done in large beige-colored stone. The floors follow the outlines of the wall and each floor below the topmost-level is wider than the one above, which leads to the city resemble an inTverted pyramid. The middle of the city is left as open space, although there are factions arguing to build a central tower. Some of the lower floors are wide enough that Liscor could be placed on them as a whole.<ref name="6.32" /> === Transportation === The four largest stairways connect all the way from the bottom to the top of the city, and are divided into three lanes, designated for going up, down, and one exclusively for Runners.<ref name=":5.01" /> There are magical elevators that connect the floors with each other, but also eight non-magical elevator platforms called Grand Lifts<ref name=":2" /> that only go down and are cranked back up when empty. Drake inventors are still struggling with the details of harnessing the wind as a power source for the nonmagical elevators.<ref name=":5.01" /> For transport of goods along the same floor, carts and horses are in use.<ref name="6.09">[https://wanderinginn.com/2019/04/20/6-09/ Chapter 6.09]</ref> === Located Buildings === ''(not comprehensive)'' #1st floor: Bazaar/Markets with hundreds of [Traders] and [Merchants],<ref name="6.32">[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]</ref> Watch’s Barracks. #2nd floor: ..., Watch’s Barracks, The Noble’s Fancy<ref name="7.02" /><ref>[https://wanderinginn.com/2020/02/16/7-07/ Chapter 7.07]</ref> #3rd floor: Poorer residential districts near the City Prison, Watch’s Barracks<ref name="7.02">[https://wanderinginn.com/2020/01/26/7-02/ Chapter 7.02]</ref> #4th floor: Poorer residential districts,<ref>[https://wanderinginn.com/2020/06/24/7-30/ Chapter 7.30]</ref> Melinni's Meats and other warehouses,<ref name="6.09" /> Watch’s Barracks #5th floor: Residential districts, [[Tails and Scales]],<ref name="6.09" /> Merchant’s Guild,<ref name=":7.31">[https://wanderinginn.com/2020/06/28/7-31/ Chapter 7.31]</ref> Watch’s Barracks, #6th floor: Wealthier residential districts,<ref>[https://wanderinginn.com/2020/06/24/7-30/ Chapter 7.30]</ref> Watch’s Barracks #7th floor: Residential districts (home of Lasica and Rufelt?), Baker's area,<ref>[https://wanderinginn.com/2020/06/24/7-30/ Chapter 7.30]</ref> Watch’s Barracks, #8th floor: Newest floor still under development, mid-upper class residential districts and shops, Watch’s Barracks, [[Magical Door]] to Liscor (transportable, but usually located there in Vol.6<ref name="6.32" />) #9th floor: Industrial (reconstructed 2 years ago<ref name=":5.01" />) with most prominently the Alchemist's Quarter (Cunning Crafts, owned by Xif) and Blacksmith’s Quarter (workshops of Maughin, Pelt, Bealt).<ref name="6.09" /> Also some private quarters, e.g. of Maughin.<ref name="6.38">[https://wanderinginn.com/2019/08/17/6-38/ Chapter 6.38]</ref> #(10th floor): Battlements with Siege machines<ref>[[Artillery]]</ref>, as wide as a tennis court at least. Non-troublemaking civilians are allowed in in peace times.<ref name=":5.01" /> === Other Buildings === * Wyvern Steakhouse * Five Bathhouses able to fit thousands of guests each; all of them outfitted in the way of one of the five continents<ref name="6.32" /> * Pallass Hunting (safari organization)<ref name="7.01" /> * Alchemium Scholaris, a fully-stocked laboratory and home for [Alchemists]<ref>[https://wanderinginn.com/2020/09/23/7-49/ Chapter 7.49]</ref> * Crafter’s Theatre<ref>[https://wanderinginn.com/2021/03/14/interlude-the-rower-and-the-bartender/ Interlude – The Rower and the Bartender]</ref>
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