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The Wandering Inn
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==Notable Properties== [[File:Garden of Sanctuary by Enuryn.jpg|thumb|300px|[[Garden of Sanctuary]] (by [[Fanworks/Enuryn|Enuryn]]<br />(commissioned by [[Pirateaba]])]] The new inn was built using copper nails, rather than iron nails, in order to be accommodating to the [[Faeries]].<ref name=":2.11" /> The first notable magical item that Erin got in her inn was the Magical Chessboard, gifted to her by an anonymous [[Niers Astoragon|chess player]].<ref>[https://wanderinginn.com/2017/04/22/2-15/ Chapter 2.16]</ref> Another one of the first notable magical items in the inn was the collection of [[Faerie Flowers]], given as payment by the Faeries for Erin's prepared [Wondrous Fare].<ref>[https://wanderinginn.com/2017/05/03/2-19/ Chapter 2.21]</ref> The inn has several more notable properties due to Erin's skills as a [Magical Innkeeper]. The most significant property is [Magical Grounds], which allows mana to naturally regenerate within the inn. This is especially helpful for the [[Magical Door]], recovered by the [[Horns of Hammerad]] from Albez, that acts as a teleportation channel between the inn, [[Celum]], and [[Pallass]] with other links either temporary or permanent possible. The Magical Door can be tuned by use of [[Mana]] Stones, and has since been used to teleport into the Dungeon. As of Volume 8, six mana stones have been installed on the door, each one connected to a different door. There is one in Celum, Liscor, Pallass, Invrisil (though the [[Halfseekers]] still had to reach the city and eventually abandoned that quest), and lastly there is Numbtongue's personal door he carries around when he leaves the inn to mine.<ref name="6.08">[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]</ref> A final door connects to the Goblin encampment in the Unseen Empire though it is mostly unknown.<ref>[https://wanderinginn.com/2020/12/23/solstice-pt-9/ Solstice (Pt. 9)]</ref> The inn also benefits from Erin's [Reinforced Structure] skill. As a result, its walls are exceptionally sturdy, withstanding the majority of a major [[Face-Eater Moths]] attack. Its primary weakness is in the glass windows. The [Field of Preservation] skill allows Erin to store any kind of raw food within the inn indefinitely without going bad. The skill extends to everything in the inn, and is able to keep prepared meals, as well as corpses for [[Selphids|Selphid]] use. Since becoming home to the [[Players of Celum]], the inn has also benefited from Erin's [Grand Theater] skill, where the first floor of the inn can expand to a very large room, holding hundreds of guests. Later, the [Grand Theater] upgraded to the [World's Eye Theater], becoming an amphitheater with scrying properties.<ref>{{VERef|Chapter 9.32}}</ref> After Erin obtained the [[Garden of Sanctuary]] Skill, the inn became connected to the garden and entrance may open up anywhere in the Inn as a safe place to retreat or enter for trusted guests. No enemy or untrusted person may enter the garden. Those with the [Druid] Class are able to enter the Garden without the owner's permission as it is a place of nature, but will lose their class if they break the sacred rules.<ref>[[Interlude β A Meeting of Druids|Interlude - A Meeting of [Druids]]]</ref> After Erin would reach Level 47 in her [Magical Innkeeper] class. she gained the [Key of Reprieve], giving her access to all the [Gardens] of every previous holder of the Skill.
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