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Interlude – Adventurers
(Pt. 1)
(section)
From The Wandering Inn Wiki
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==Synopsis== The adventurers have split into two groups. The majority make their way towards [[Ruins of Albez|Albez]] and they include the [[Halfseekers]], [[Griffon Hunt]], The [[Silver Swords]], [[Adventurers|Denuisth]] and [[Orchestra]], [[Eldertuin Terland|Eldertuin]], [[Viecel Cohex|Viecel]], [[The Pride of Kelia]], and many others. The adventurers that stayed behind include the [[Horns of Hammerad]], [[Colthei]], [[Lehra Ruinstrider|Lehra]] and [[Stargazer’s Promise|Stargazer's Promise]], [[Saliss Oliwing|Saliss]], [[Tessa]], and [[Glitterblade]]. The Horns had given Eldertuin the map of Albez they had which should help reveal some useful information, but what the new teams had more better than the Horns was money. The named-ranks were able to hire geomancers and diggers en masse to help excavate the ruins. Any threats were dealt with quickly by the host of powerful teams including the Halfseekers who were able to show off their powerful new gear from the [[Meeting of the Tribes]]. One spot that teams initially thought to check was the [Insanity] runes that the Horns had left behind. Once they got there though, it turned out that [[Ceria Springwalker|Ceria]] had thought ahead. As soon as she got back from [[Chandrar]] she'd hired [[Gemhammer]] to mine out the runes for a cut of the profits and they had been at it for about a month. Despite the gold invested and manpower available, progress was slow. On the second day, [[Halrac Everam|Halrac]] got the idea to use totems from [[Laken Godart|Laken]]'s [[Unseen Empire|empire]] to quickly check underground. The idea did not at first bear fruit as Laken's senses couldn't penetrate into the dungeon, but [[Ylawes Byres|Ylawes]] had the idea to use these totems to confirm information and check for borders more than try to get a complete map of the contents. Using this technique, they were able to uncover a previously unknown staircase leading down. Back at the inn, the Horns and Colthei had decided to team up to grab Snatcher's corpse. Colthei had the idea to use [[Pisces Jealnet|Pisces]]' skeletons and a scrying orb to get a ranged look through the dungeon without putting themselves in danger. It was a safe but difficult approach as it became tough to properly control the skeletons at a distance. Despite the difficulty, they made progress routing a course through over time. The night after they started trying this, Pisces snuck out to meet with [[Ama]]. She was running a cabal of necromancers and under the impression that Pisces had sold out her original cabal, but they were able to clear up the confusion. Ama told Pisces about the only other survivor from their shared past - [[Feren]] - who was last working with [[Ailendamus]]. She also taught Pisces about [Personal Undead] Skills and he gave her a bone horror to help defend the cabal as well as some gold. After he left, [[Az’kerash|Az'kerash]] gave Pisces the advise to go to the new lands of [[Izril]], and Ceria gained the [Prankster] class. Pisces awkwardly brought up the fact that he would be going to the new lands, and the rest of his team sussed out that something was wrong, possibly to do with his mysterious benefactor, but in the end they would go with.
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