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After the Winter Solstice, the inn was relocated southeast of Liscor and almost a day's journey away from the city, near the High Passes and away from any roads.<ref>{{VERef|10.00 L}}</ref> | After the Winter Solstice, the inn was relocated southeast of Liscor and almost a day's journey away from the city, near the High Passes and away from any roads.<ref>{{VERef|10.00 L}}</ref> | ||
The inn was damaged several times, for example during the | The inn was damaged several times, for example during the [[Moth's Attack on Liscor]] and during the Goblin-Human Siege of Liscor. These damages were subsequently fixed, but Erin held off on a total refurbishment of the building that Lyonette had planned with the Antinium. Eventually, the Creler attack at the [[Bloodfields]] also had Crelers invading the Second Wandering Inn. Erin destroyed the building almost completely to destroy the Crelers, and the ruined inn came down in her fight with [[Toren]] shortly afterwards. | ||
The third iteration of the Wandering Inn is also constructed by the Antinium at slight cost, based on the plans of [[Lyonette]] and [[Belgrade]] and funded by money given by the city and several "concerned private citizens". No longer a singular building, it is now a compound, with a main building with three floors connected to several smaller ones. The main entrance to the new building leads to a narrow pathway that doubles as a kill zone, featuring arrow slits, narrow openings for acid jars, and hidden pathdoors. After leaving Celum, Octavia relocates her shop [[Stitchworks]] to one of the common rooms of the Wandering Inn. | The third iteration of the Wandering Inn is also constructed by the Antinium at slight cost, based on the plans of [[Lyonette]] and [[Belgrade]] and funded by money given by the city and several "concerned private citizens". No longer a singular building, it is now a compound, with a main building with three floors connected to several smaller ones. The main entrance to the new building leads to a narrow pathway that doubles as a kill zone, featuring arrow slits, narrow openings for acid jars, and hidden pathdoors. After leaving Celum, Octavia relocates her shop [[Stitchworks]] to one of the common rooms of the Wandering Inn. |