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In general, the undead rise in a certain order. First zombies, then skeletons and if the slaughter is great enough, even Ghouls. There is usually a ratio of one Ghoul rising for every ten zombies, and zombies will turn into Ghouls over time.<ref name=":0">Gravesong Book One</ref> Given time, stronger undead will emerge as well, like Crypt Lords and higher undead.<ref>[https://wanderinginn.wordpress.com/2017/09/28/3-18-t/ Chapter 3.18 T]</ref> Some classes naturally result in stronger undead, such as [Warriors] becoming Ghouls. Some species also naturally result in stronger undead variants, such as [[half-Elves]] due to their magical nature.<ref name=":1">[[Huntsong]]</ref> Elemental undead can emerge in certain environments, such as Frostmarrow Skeletons rising in cold climates.<ref>[https://wanderinginn.com/2023/04/12/9-41-pt-2/ Chapter 9.41 (Pt. 2)]</ref>  
In general, the undead rise in a certain order. First zombies, then skeletons and if the slaughter is great enough, even Ghouls. There is usually a ratio of one Ghoul rising for every ten zombies, and zombies will turn into Ghouls over time.<ref name=":0">Gravesong Book One</ref> Given time, stronger undead will emerge as well, like Crypt Lords and higher undead.<ref>[https://wanderinginn.wordpress.com/2017/09/28/3-18-t/ Chapter 3.18 T]</ref> Some classes naturally result in stronger undead, such as [Warriors] becoming Ghouls. Some species also naturally result in stronger undead variants, such as [[half-Elves]] due to their magical nature.<ref name=":1">[[Huntsong]]</ref> Elemental undead can emerge in certain environments, such as Frostmarrow Skeletons rising in cold climates.<ref>[https://wanderinginn.com/2023/04/12/9-41-pt-2/ Chapter 9.41 (Pt. 2)]</ref>  


Methods to mitigate the natural rising of undead until the body is properly tended to include using Gravesalt (salt, ashes, silver), having a [Gravetender] see to the body, and putting plants near the body to eat the death magic. A [Priest] blessing the dead may also help, though it is yet unconfirmed.<ref>[https://wanderinginn.com/2022/09/04/9-13/ Chapter 9.13]</ref> Proper burial includes decapitating the body and spreading salt between the head and shoulders,<ref>[https://wanderinginn.com/2022/12/14/9-28/ Chapter 9.28]</ref> or lining the coffin with silver.<ref>[https://wanderinginn.com/2023/06/10/9-46-s/ Chapter 9.46 S]</ref>
Methods to mitigate the natural rising of undead until the body is properly tended to include using Gravesalt (salt, ashes, silver), having a [Gravetender] see to the body, and putting plants near the body to eat the death magic. A [Priest] blessing the dead may also help, though it is yet unconfirmed.<ref>[https://wanderinginn.com/2022/09/04/9-13/ Chapter 9.13]</ref> Proper burial includes decapitating the body and spreading salt between the head and shoulders.<ref>[https://wanderinginn.com/2022/12/14/9-28/ Chapter 9.28]</ref>


[Mages] can also reanimate the dead as well, and the ones who do so are generally called [Necromancers] and obtain it as a [[Classes|Class]]. Not only can [Necromancers] reanimate the dead faster, but they can also design and enchant them. Undead creations made purely of bone requires more magic to animate than flesh undead.<ref>[https://wanderinginn.com/2019/10/22/6-51-a/ Chapter 6.51 A]</ref>
[Mages] can also reanimate the dead as well, and the ones who do so are generally called [Necromancers] and obtain it as a [[Classes|Class]]. Not only can [Necromancers] reanimate the dead faster, but they can also design and enchant them. Undead creations made purely of bone requires more magic to animate than flesh undead.<ref>[https://wanderinginn.com/2019/10/22/6-51-a/ Chapter 6.51 A]</ref>
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