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== Background ==
== Background ==
In places where large numbers the dead aren’t properly buried or cremated, for example right after a war, a natural process occurs where the magic in the air only has to fluctuate a bit to cause the dead to be reanimated as undead.<ref>[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]</ref> The undead can naturally sense the living, and instinctively seek to kill.<ref name=":0" /> In large numbers, the undead will generate enough death magic to be self-sustaining.<ref>[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]</ref> Animals rarely become natural undead outside of [[Noelictus]], and even there, invertebrates do not rise without an extreme concentration of death magic due to lacking bones, which is where death magic is stored. Death magic will accumulate in the head of an undead, which makes it a weak spot as they can be put down if the head sustains enough damage, though headless undead are still a possible occurrence.<ref name=":0" />
In places where the dead aren’t properly buried or cremated, a natural process occurs where the magic in the air fluctuates a bit, causing the dead to be reanimated.<ref>[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]</ref> The undead can naturally sense the living, and instinctively seek to kill.<ref name=":0" /> In large numbers, the undead will generate enough death magic to be self-sustaining.<ref>[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]</ref> Animals rarely become natural undead outside of [[Noelictus]], and even there, invertebrates do not rise without an extreme concentration of death magic due to lacking bones, which is where death magic is stored. Death magic will accumulate in the head of an undead, which makes it a weak spot as they can be put down if the head sustains enough damage, though headless undead are still a possible occurrence.<ref name=":0" />


In general, the undead rise in a certain order. First zombies, then skeletons and if the slaughter is great enough, even Ghouls. There is usually a ratio of one Ghoul rising for every ten zombies, and zombies will turn into Ghouls over time.<ref name=":0">Gravesong Book One</ref> Given time, stronger undead will emerge as well, like Crypt Lords and higher undead.<ref>[https://wanderinginn.wordpress.com/2017/09/28/3-18-t/ Chapter 3.18 T]</ref> Some classes naturally result in stronger undead, such as [Warriors] becoming Ghouls. Some species also naturally result in stronger undead variants, such as [[half-Elves]] due to their magical nature.<ref name=":1">[[Huntsong]]</ref> Elemental undead can emerge in certain environments, such as Frostmarrow Skeletons rising in cold climates.<ref>[https://wanderinginn.com/2023/04/12/9-41-pt-2/ Chapter 9.41 (Pt. 2)]</ref>  
In general, the undead rise in a certain order. First zombies, then skeletons and if the slaughter is great enough, even Ghouls. There is usually a ratio of one Ghoul rising for every ten zombies, and zombies will turn into Ghouls over time.<ref name=":0">Gravesong Book One</ref> Given time, stronger undead will emerge as well, like Crypt Lords and higher undead.<ref>[https://wanderinginn.wordpress.com/2017/09/28/3-18-t/ Chapter 3.18 T]</ref> Some classes naturally result in stronger undead, such as [Warriors] becoming Ghouls. Some species also naturally result in stronger undead variants, such as [[half-Elves]] due to their magical nature.<ref name=":1">[[Huntsong]]</ref> Elemental undead can emerge in certain environments, such as Frostmarrow Skeletons rising in cold climates.<ref>[https://wanderinginn.com/2023/04/12/9-41-pt-2/ Chapter 9.41 (Pt. 2)]</ref>  
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