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== Background and Layout ==
== Background and Layout ==
The Walled Cities are super-cities like Chicago<ref>[https://wanderinginn.wordpress.com/2-07/ Chapter 2.07]</ref> and are surrounded by three-hundred foot walls, which are enchanted<em> </em>with magic that hardens the stone and self-repair.<ref name="S02.1">[https://wanderinginn.wordpress.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars (Pt.1)]</ref> The magical enchantments radiating out from the walls fortify the ground around the Walled Cities making them impenetrable by conventional tools or siege equipment. Even [[Antinium]] Workers are incapable of digging into the ground.<ref name="S02.1" />
The Walled Cities are super-cities like Chicago<ref>[https://wanderinginn.wordpress.com/2-07/ Chapter 2.07]</ref> but surrounded by three-hundred foot walls. The Walls are enchanted<em> </em>with magic that hardens the stone and even allows it to repair itself given time.<ref name="S02.1">[https://wanderinginn.wordpress.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars (Pt.1)]</ref>


Each Walled City maintains massive stockpiles and are able to grow, produce and even herd animals within their massive confines, making it extremely difficult to wear down on supplies.
The magical enchantments radiating out from the walls fortify the ground around the Walled Cities making them impenetrable by conventional tools or siege equipment. Even the [[Antinium]] Workers were incapable of digging the ground, as all attempts left their limbs broken and their digits were bloody and raw.<ref name="S02.1" />


The Walled Cities of Izril speak of an era long past, when Drakes fought their distant ancestors from atop those battlements. However, of all the Walled Cities from older times, only the six remain.<ref>[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]</ref>
Given the massive stockpiles each Walled City maintains and their ability to grow, produce and even herd animals within their massive confines, it would take years to wear down on supplies.
 
The Walled Cities of Izril speak of an era long past, when Drakes fought their distant ancestors from atop those battlements. However, of all the Walled Cities from older times, only the six of current times remain.<ref>[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]</ref>


Salazsar, the youngest of the Walled Cities, was built 21,000 years ago, after the initial founding of other cities. In this time, the Witch of Webs was already infamous, and the Plain's Eye Tribe was already prominent.
Salazsar, the youngest of the Walled Cities, was built 21,000 years ago, after the initial founding of other cities. In this time, the Witch of Webs was already infamous, and the Plain's Eye Tribe was already prominent.
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Walled Cities are not all ruled by the same methods of government. Some espouse an elected official, while others are managed by a body of powerful individuals or, in some cases, a hereditary leader.<ref name="S02.1" />
Walled Cities are not all ruled by the same methods of government. Some espouse an elected official, while others are managed by a body of powerful individuals or, in some cases, a hereditary leader.<ref name="S02.1" />


The Walled Cities have protocols for immediate group [Messages] in the event of emergencies.
The Walled Cities have protocols for immediate group [Messages] in the event of emergencies, such as the [[Moth's Attack on Liscor]].<ref>[[Chapter 5.08]]</ref>


== Military Strength ==
== Military Strength ==
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== The Six Walled Cities ==
== The Six Walled Cities ==
[[File:Coats_of_Arms_Walled.png|thumb|300px|Coats of Arms in tower shield format for the six Walled Cities, by [[Fanworks/Enyavar|Enyavar]]|alt=]]
[[File:Coats_of_Arms_Walled.png|thumb|300px|Coats of Arms in tower shield format for the six Walled Cities, by [[Fanworks/Enyavar|Enyavar]]|alt=]]
 
In alphabetical order:
# [[Fissival]], the '''City of Magic''' (Famous for its magic, having an academy that rivals Wistram)
# [[Fissival]], the '''City of Magic''' (famous for its magic, having an academy that rivaled Wistram once)
# [[Manus]], the '''City of War''' (Famous for its soldier and military tradition)
# [[Manus]], the '''City of War''' (famous for its soldier and military tradition)
# [[Oteslia]], the '''City of Growth''' (Famous for its food production)<ref>according to Rudss in [https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]</ref>
# [[Oteslia]], the '''City of Growth''' (famous for its food production)<ref>according to Rudss in [https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]</ref>
# [[Pallass]], the '''City of Inventions''' (Famous for its potions, weapons and inventions)
# [[Pallass]], the '''City of Inventions''' (famous for its potions, weapons and inventions)
# [[Salazsar]], the '''City of Gems''' (Famous for its finances and gem mining)
# [[Salazsar]], the '''City of Gems''' (famous for its finances and gem mining)
# [[Zeres]], the '''City of Waves''' (Famous for its ships)
# [[Zeres]], the '''City of Waves''' (famous for its ships)


=== Rivalry ===
=== Rivalry ===
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*Pallass is the most northern of the current six Walled Cities.<ref name="4.16" />
*Pallass is the most northern of the current six Walled Cities.<ref name="4.16" />
* Walled Cities origin dates past recorded history.
* Walled Cities origin dates past recorded history.
* The nobility of the Walled Cities always hire high-level [Chefs] with the [Expert Cooking] Skill.<ref>[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.34]</ref>
* The nobility of the Walled Cities, will always hire high-level [Chef] with the [Expert Cooking] skill.<ref>[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.34]</ref>
*[[Pisces]] believes that the walls of the Walled Cities contain Dragon bones in them, as only they could hold such enchantments without waning in power.<ref>[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref>
*[[Pisces]] believes that the walls of the Walled Cities contain Dragon bones in them, as only they could hold such enchantments without waning in power.<ref>[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref>
*The current Walled Cities' soldiers wear color-coded armor, except Fissival's who wear robes. Pallass is yellow, Manus is orange or red, Oteslia is green, Salazsar is purple, and Zeres is blues.<ref>[https://wanderinginn.com/2023/10/15/9-60/ Chapter 9.60]</ref>
*The current Walled Cities' soldiers wear color-coded armor, except Fissival's who wear robes. Pallass is yellow, Manus is orange or red, Oteslia is green, Salazsar is purple, and Zeres is blues.<ref>[https://wanderinginn.com/2023/10/15/9-60/ Chapter 9.60]</ref>
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