Editing A’ctelios Salash

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Located in southwestern Chandrar, it takes three days of near-constant flight via magical carpet to reach A'ctelios from Germina.  
Located in southwestern Chandrar, it takes three days of near-constant flight via magical carpet to reach A'ctelios from Germina.  


The denizens of A'ctelios harvest the flesh of their home for consumption, once they are of age to willingly choose to eat it. Currently, all five of its eyes, brain and parts of its upper body have been hollowed out and are inhabited by its citizens. There are multiple districts with distinct communities within the great corpse.<ref name=":2">[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Interlude - Trade and Travel]</ref> The flesh never rots, as it is "made of magic and time",<ref name=":1">[[Chapter 7.09 K]]</ref> and is compared to Dragonflesh, which has some similar qualities.
The denizens of A'ctelios harvest the flesh of their home for consumption. Currently, all five of its eyes, brain and parts of its upper body have been hollowed out and are inhabited by its citizens. The flesh never rots, as it is "made of magic and time",<ref name=":1">[[Chapter 7.09 K]]</ref> and is compared to Dragonflesh, which has some similar qualities. The residents undergo physical changes from eating the flesh of their home, such as extended lifespans, pointed teeth, or claws. They may also gain the [Fleshchosen] suffix to their class. However, they need to regularly consume A'ctelios's flesh; otherwise their hunger can grow to the point of insanity and start to consume any flesh, living or dead.<ref>[[Chapter 9.23 GGGGGGGGG]]</ref>  
 
The residents undergo physical changes from eating the flesh of their home, such as extended lifespans, pointed teeth, or claws. They may also gain the [Fleshchosen] suffix to their class. However, they need to regularly consume A'ctelios's flesh; otherwise their hunger can grow to the point of insanity and start to consume any flesh, living or dead.<ref>[[Chapter 9.23 GGGGGGGGG]]</ref> Inhabitants may reach a second stage of transformation, called a true awakening, and such events are considered cause for great joy and alarm. Those transformed citizens are sometimes sent deeper into the city, and the other Shield Kingdoms are quietly informed. Many true awakenings is a very bad sign.<ref name=":2" />  


==Origins==
==Origins==
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A'ctelios Salash has a vast trading area and traders can enter freely, which makes the city rich. But traders do not stray far or travel below the first layer, due to the city's reputation. Visitors to the city are told not to eat their rotless meat, and the residents are meant to warn them of the risks if they choose to eat it.
A'ctelios Salash has a vast trading area and traders can enter freely, which makes the city rich. But traders do not stray far or travel below the first layer, due to the city's reputation. Visitors to the city are told not to eat their rotless meat, and the residents are meant to warn them of the risks if they choose to eat it.


They sell meat, leather, and bone. Visiting traders that sell food specify that it's from the outside. Meat from A'ctelios is sold at four coppers for a thick cut, the same price for a Yellat in [[Reim]]. Outside of A'ctelios, the meat is taxed for entering by most cities on Chandrar. It is inspected for any bite mark and wrapped until it leaves the city, as per the Pact of A'ctelios. These procedures are also costly, and the guards of the flesh are under magical contract so that if someone eats the flesh in the city without the owner's consent, they would be put to death.
They sell meat, leather, and bone. Visiting traders that sell food specify that it's from the outside. Meat from A'ctelios is sold at four coppers for a thick cut, the same price for a Yellat in [[Reim]].


Healing services are offered by [Formshapers], also called [Flesh Mages] and [Fleshshapers], can warp flesh, work with living tissue just as [Necromancers] work with dead tissue. This lets them heal all physical maladies, and they can be hired for this service. They are known to fix birth conditions for the residents.<ref name=":1" />
Healing services are offered by [Formshapers], also called [Flesh Mages] and [Fleshshapers], can warp flesh, work with living tissue just as [Necromancers] work with dead tissue. This lets them heal all physical maladies, and they can be hired for this service. They are known to fix birth conditions for the residents.<ref name=":1" />
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