The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
Adventuring as a profession have existed for tens of thousands of years. In the present day, adventurers can be found in almost every continent, with Adventurer's Guilds available in most cities and towns. The Adventurer's Guilds share records and communicate between each other, even across continents. However, rules and regulation can differ from region to region, as well as the requirements for being an adventurer. For example, Drake adventurers - who typically bear a higher degree of loyalty to their cities - can be called upon akin to a militia. | Adventuring as a profession have existed for tens of thousands of years. In the present day, adventurers can be found in almost every continent, with Adventurer's Guilds available in most cities and towns. The Adventurer's Guilds share records and communicate between each other, even across continents. However, rules and regulation can differ from region to region, as well as the requirements for being an adventurer. For example, Drake adventurers - who typically bear a higher degree of loyalty to their cities - can be called upon akin to a militia. | ||
While some are adventurers to seek fame and glory, others see it only as a career to support themselves and their families. Some people left their careers to become adventurers, such as [[Gemhammer]], a group of [Miners] who discovered their mining Skills could also be used for dungeon excavation and monster killing. Criminals can also become adventurers after paying off their bounties ([[Typhenous]], [[Riz]], the Waterborn Raiders). | While some are adventurers to seek fame and glory, others see it only as a career to support themselves and their families. Some people left their careers to become adventurers, such as [[Gemhammer]], a group of [Miners] who discovered their mining Skills could also be used for dungeon excavation and monster killing. Criminals can also become adventurers after paying off their bounties ([[Typhenous]], [[Riz]], the Waterborn Raiders). Few adventurers survive to old age, with [[Deniusth]], a Named Adventurer with a career spanning decades, noting that out of the hundreds of adventurers he had known, only eighteen are still alive in the present day.<ref>[[Interlude – Adventurers (Pt. 1)]]</ref> | ||
== Registration == | == Registration == |