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Antherr Twotwentyonethree Herodotus
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==Chronology== Crusader 221-3 and the rest of the Beriad were summoned to the Great Plains by general [[Sserys]], then in [[Erin Solstice|Erin]]'s body, to hold back [[Zeres]]' First Tide. 221-3 survived, but was wounded and left behind on the field for nine days. He was rescued by Gnolls who had sensed a survivor, and they took him to [[Feshi Weatherfur|Feshi]], who informed [[Liscor]]. Shaman [[Theikha]] met him and talked with him. She had him enter [The World of You and Me] so they could better communicate, and 221-3 asked for a name. He was thus renamed Antherr. Erin Solstice posted a Rare Quest to help him get home safely.<ref>[https://wanderinginn.com/2022/06/03/9-00/ Chapter 9.00]</ref> === Volume 8 === Antherr yet unnamed and is part of the Beriad of the Free Antinium fighting Hectval. Though nothing beyond is known about the individual soldiers life in the unit.<ref>{{VERef|Hectval (Pt. 3) β Interlude}}</ref> He is one of the one hundred Beriad members summoned to the Meeting of the Tribes war by Sserys.<ref>{{VERef|8.84}}</ref> === Volume 9 === Nine days after the battle, Antherr is rescued from under layers of dead bodies on the battlefield, he communicates his name or designation as Crusader 221-3. To ease communication Shaman Theika lets him visits the [[Gnollmoot]]'s Earth simulation and chooses his name. Feshi sends a message to the Wandering Inn that he survived.<ref>{{VERef|9.00}}</ref> TBA === Volume 10 === He is part of the group of the Order that investigates the caves around the location of [[Rheirgest]]. After returning from that small expediation, Antherr contributes to helping Durene figure out her relationship with Laken by taking her to talk to [[Pawn]].<ref name=":1" /> He also checks in on the Free Hive regularily and spends time with his friends in the [[Beriad of the Free Antinium|Beriad]], trains the Squires that aim to join the order.<ref>{{VERef|10.20 E}}</ref> He also helps escort the [[Vampires]] through the [[High Passes]].<ref>{{VERef|10.21 E}}</ref> Antherr is also part of the group Mrsha takes into the Palace of Fates to fight off the [[Raskghar]] in an alternate reality.<ref>{{VERef|10.28 N}}</ref><ref name=":2">{{VERef|10.30 GGMG}}</ref> The Erin of that reality tries to hit him with a pan when he wants to kill the incapacitated Raskghar.<ref name=":2" /> In the following cause during the [[Palace of Fates]] events, he is part of the group fighting the [Witch of Sorrows] version of Nanette, tries to stop Apostle Pawn and his Crusaders,<ref>{{VERef|10.32 - (Pt. 2)}}</ref> and soldiers from Future [[Rhir]]<ref>{{VERef|10.35 - (Pt. 2)}}</ref>. He was wounded in those battles and evacuated the Inn and presumably joined the other Knights of Solstice in defending [[Liscor]].<ref>{{VERef|10.35 - (Pt. 3)}}</ref><ref>{{VERef|10.36 - (Pt. 1)}}</ref> Antherr was around when [[Toren]] challenged Normen and gave commentary to [[Drassi Tewing|Drassi]] how challenges where part of being a knight.
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Antherr Twotwentyonethree Herodotus
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