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== Physiology == === Appearance === Antinium size varies greatly depending which duty each has. For example, a Soldier is much taller, and wider than a Worker. Their blood is green.<ref>[[Chapter 4.15 L]]</ref> ==== Worker Appearance: ==== They have dark brown chitinous body with a huge abdomen, rounded backs, bipedal legs, four arms, rounded feet, two feelers on top of their heads, two long pincers coming out of there mouth and black bulbous eyes which are multi-faceted like those of an insect. Their shells are as tough as any leather armor. ==== Soldiers Appearance: ==== These Antinium are nearly twice the size of Workers, with massive forearms and spiked, sharp gauntlets formed of their exoskeleton.<ref>[https://wanderinginn.com/2016/11/13/1-26/ Chapter 1.26]</ref> === Physical Qualities === Antinium Soldiers fight hand-to-hand and charge into pikes and magical traps without regard for their lives. They can continue to attack even when mortally wounded, and they are capable of bludgeoning even the most well-armored warrior to death given time. Antinium are resistant to various poisons and toxins. They are not affected by [[Creler|Crelers]] toxins.<ref>[https://wanderinginn.com/2017/08/08/3-02-h/ Chapter 3.02 H]</ref>They are also resistant to diseases that affect humanoid races,<ref name=":3">[https://wanderinginn.com/2022/12/18/9-29/ Chapter 9.29]</ref> and infection, meaning using a healing potion on an old wound has much less chance of festering by boosting the infection.<ref>[https://wanderinginn.com/2022/06/03/9-00/ Chapter 9.00]</ref> Antinium are capable of surviving in freezing temperatures for about two hours before needing warmth again.<ref>[https://wanderinginn.com/2017/04/13/2-11/ Chapter 2.11]</ref> ==== Senses ==== All Antinium connected to the same hive can share memories and thought process, enabling telepathic communication. For both long ranges and greater synchronisation, the True Antinium had the means of the [[Unitasis Network]]. [[Listeners|Listener]]-Antinium have specialized their senses for ultra-sensitive hearing, but are unsuitable for any other role and die young. ==== Lifespan ==== Most Antinium are created through Birther Vats. These Birthers need to be monitored by a Queen to function, are difficult to transport, and cannot make more of themselves, requiring a Queen to create new ones. They are also so fragile that if one shouted in their presence, they would be injured and lose the Antinium they were creating. Recently, the [[Twisted Queen]] improved on the design and created Autonomous Birthers. These Birthers are easier to transport, do not require a queen to function, are able to clone themselves, and have their resistance upgraded to thick glass.<ref>[https://wanderinginn.com/2021/04/10/8-16/ Chapter 8.16]</ref> However, currently they still aren't fully independent, as they can be miscalibrated or underfed and produce poor quality results.<ref>{{VERef|Volume 9 – Epilogue}}</ref> The creation process of a Queen is unknown, and the Queens of Izril have lost the means or knowledge to make new ones. [[First Grand Queen|The 1st Grand Queen ]]was said to have lived for several centuries, although it is not known whether she naturally lived that long or if she had to undergo the [[Rite of Anastases]].<ref>[https://wanderinginn.com/2017/07/04/2-34/ Chapter 2.34]</ref> If Grand Queens live as long as ''Queens,'' then it is more likely that the 1st Grand Queen was forced to make use of the Rite. Before the [[Free Queen|Queen of the Free Antinium]] left Rhir, which means a bit over 20 years ago, she was considered "young, a new Queen, barely more than a child".<ref>[https://wanderinginn.com/2018/03/31/4-24/Chapter Chapter 4.24]</ref> And, yet, Klbkch wondered only after around 2 decades if it is time for her to go through the Rite, as she is "certainly old". This shows that the Queens have even shorter lifespans than Humans.<ref>[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]</ref> [[File:Soldier_Antinium_by_BroscipleOfBrodin.jpg|thumb|left|Soldier Antinium vs. Undead, by [[Fanworks/Brosciple of Brodin|Brosciple Of Brodin]]]]As for the Workers, one can make a rough estimation based on Pawn's statements. He said to have been "created ''long'' after those wars", which refers to the 2 Antinium Wars. The last one happened only 12 years ago, though it hasn't yet been revealed when it ended.<ref>[https://wanderinginn.com/2017/12/02/3-34/ Chapter 3.34]</ref> Furthermore, he also said that he "lived ''more than half'' of the average Worker’s lifespan".<ref>[https://wanderinginn.com/2016/11/16/1-27/ Chapter 1.27]</ref> This would mean that if one were to say that he had been created around 9 years ago, his total lifespan would probably at most be around 17 years. Although, when he was talking about the average Worker's lifespan, he might have not been referring to how long they ''naturallly ''live but their short life expectancy that is the result of being often used as soldiers in the dungeon. It is confirmed that their lifespan is at the very least above 13 years, and that it is around that age that they start to deteriorate in quality due to old age.<ref>[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]</ref> While it is not known how long ''exactly'' the Workers live, it is known that when they grow old, they will become slower, to the point that they would be given jobs fitting their station. As they keep aging, they will reach the point were they would be too slow and too weary, until they curl up and stop breathing.<ref>[https://wanderinginn.com/2018/02/17/4-13-l/ Chapter 4.13 L]</ref> ==== Diet ==== The Antinium's diet is varied, but primarily consists of meat and other products that are ground into a nutritious but incredibly bland high-caloric paste<ref name="3.05L" /> called celdes-paste.<ref>[https://wanderinginn.com/2020/02/04/interlude-queens-and-dragons/ Interlude - Queens and Dragons]</ref> They can also digest most dishes eaten by humanoids, but all Antinium made based on [[Galuc|Galuc’s]] form<ref name=":Interlude - P and G">[https://wanderinginn.com/2019/02/16/interlude-pebblesnatch-and-garry/ Interlude - Pebblesnatch and Garry]</ref> are all naturally gluten-intolerant, making bread, pasta and similar dishes difficult to process as it makes them lethargic and does nasty things to their digestion.<ref>[https://wanderinginn.com/2016/10/16/1-21/ Chapter 1.21]</ref> A weak magical charm against food poisoning has been shown to be successful in allowing them to consume these products without issue.<ref>[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]</ref> Soldiers need about three times the amount of food as workers. For that reason, regular workers and soldiers eat in separate mess halls and use differently-sized earthenware bowls, so that they can be served efficiently.<ref name="3.05L" /> [[File:Antinium by flauschesoeckchen.PNG|thumb|Worker, Silent, Soldier and Flying Antinium by [[Fanworks/Flauschesöckchen|Flausche Soeckchen]]]] Despite the variety of foods that are available to them, the Antinium in [[Liscor's Antinium Hive|Liscor's Hive]] have shown a preference for different forms of bugs. This includes both [[Acid Flies|Acid Flies]] and [[Ashfire Bees|Ashfire Bees]] to date. Though these bugs do not meet their nutritional requirements, they are tasty. === Sleep === The Antinium are unable to lie down to sleep, as their backs do not curve like mammals, but resemble beetles in many ways, like the rocking that occurs when they lie down, which is not desired. Thus, both Workers and Soldiers prefer to sleep while sitting. The Workers of Liscor's Hive have huge barrack-like sleeping areas that hold five hundred, where they can rest. Six hours are considered adequate sleep for Workers. Different Antinium are using the same alcove to sleep in during their 'sleep shift'.<ref name="3.05L">[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]</ref> === Magical Qualities === Antinium do not have any mages, as they possess no mana reserves. The only exception is Xrn. However, it is possible for Antinium to become [Shamans], as evident by [[Grass Shell]] becoming one.<ref>[[Chapter 8.43]]</ref> Antinium are difficult to raise as [[undead]],<ref name=":6">[https://wanderinginn.com/2023/07/01/9-50/ Chapter 9.50]</ref> and none have been shown rising naturally. This may be due for the same reason arthropods do not naturally rise as undead, due to lacking bones to store the death magic. === Special Abilities === It is possible for the Queens to revive a deceased Antinium by doing a ritual called [[Rite of Anastases]], but it is rarely done, as the ritual costs a lot of resources and time (three weeks without rest). Therefore, the Queens would only consider a [[Prognugator]] or another Queen worthy of the effort and time required. The Antinium revived will lose a great deal of levels and skills possessed before dying.<ref>[https://wanderinginn.com/2017/03/04/1-45/ Chapter 1.45]</ref> However, the rite isn't solely used to ''revive'' deceased Antinium, but also to rejuvenate Queens that have reached a too-advanced age.<ref>[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]</ref> The Antinium have safeguards to fight off hostile enchantments and illusions built into their very nature when they were created. One of those protections was an innate resistance to mental trickery. Under the effect of mental enchantment, only a part of the Antinium's mind is affected, while the rest can still think and fight back control of their body back. This an effective bit of mental conditioning that made the Antinium so effective in battle. However, these safeguards have limits in regards to Aberrations; should an Antinium be subjected to the effect of strong enchantment such as true [Insanity], they would become an Aberration at once.<ref>[https://wanderinginn.com/2017/08/26/3-07-h/ Chapter 3.07 H]</ref> === Weaknesses === The Antinium cannot swim. They are unable to float, and despite being able to hold their breath for an extended duration, they perish of suffocation like any other species.<ref>[https://wanderinginn.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)]</ref> Antinium do not possess arteries or a closed circulatory system. As such when they sustain massive hemorrhage, it is almost impossible to close a vein or stem the bleeding. Only intensive treatment can save them at that point.<ref name=":5.54">[https://wanderinginn.com/2019/01/22/5-54-2/ Chapter 5.54]</ref> Antinium also do not perspire, meaning that when their internal temperature rises from too long in a hot environment under direct sunlight, they cannot cool themselves down and will die if they do not take appropriate precautions. <ref>{{VERef|8.43}}</ref> As a necessity, all Antinium that recreated and modified from [[Galuc|Galuc’s]] form suffer from chemical imbalances, such as gluten-intolerance. However such imperfections do not extend to Queens<ref name=":Interlude - P and G" /> and Antinium not based on Galuc.
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