Toggle search
Search
Toggle menu
Notifications
Toggle personal menu
Editing
Antinium
(section)
From The Wandering Inn Wiki
Views
Read
Edit
Edit source
View history
associated-pages
Page
Discussion
More actions
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== History == The Antinium were created by the sleeping demigoddess under [[Rhir]]. At some point they gained independence.<ref name=":6" /> Once, the Antinium Hives were only semi-linked and fought among themselves, and Queens even killed each other despite their common goals. The [[First Grand Queen]] solved this by creating the Unitasis Network, uniting the species and elevating them to be the dominant force on Rhir.<ref>[https://wanderinginn.com/2022/09/04/9-13/ Chapter 9.13]</ref> They would complete the [[Trials of Levelling]] and gain the ability to level.<ref>[https://wanderinginn.com/2023/03/19/interlude-brewing-sariants/ Interlude - Brewing Sariants]</ref> They learned to develop their Unitasis Network with the aid of psychic beings that lived underground in Rhir. They expanded through layers of ancient civilizations, and for a time had no concept of direction due to the large quantities of water and lessened gravity encountered at extreme depths. When they first breached the surface, the first people they encountered were [[half-Elves]] and [[Halflings]]. Only seventeen Centinium had been created at the time.<ref name=":2" /><ref name=":6" /> After the Grand Queen died, the Antinium sought to conquer other continents in order to build up great armies there and then return to Rhir to destroy their enemy. === First Antinium War === The Antinum first appeared in Rhir, and quickly overwhelmed the land. The [[Blighted Kingdom|Blighted King]]'s armies were defeated time and time again, until they were forced back to the First Wall, the final defence for their kingdom. Likewise, the [[Demon King]]'s forces had been bested and they had retreated to the brink of their territory. However, instead of conquering the continent, the Antinium departed suddenly and swiftly. [[File:Various Antinium by MG.jpg|left|thumb|Worker, Soldier, Flying and Silent Antinium by [[Fanworks/mg|mg]]]] The kingdoms of the world warily watched their coasts for signs of the Antinium. It was Izril that would ultimately be the landing ground for the Antinium species. Surprisingly, of the 200 ships that were seen leaving Rhir, only four made landfall. The rest were destroyed, having been pursed by the fleets of Rhir and [Pirates], and then bring wrecked by great storms summoned by [Mages] of Wistram and other enclaves. The Antinum weathered all this, but were finally brought low by a [[Krakens|Kraken]] and its horde, leaving only four ships containing a handful of Queens, and a few Centenium. Nevertheless, their numbers were still enough to pose a serious threat. After further experimentation and sacrifice of Queens, the Antinium were able to replenish their numbers. This came at great cost to the remaing Queens, as they forced their bodies to accommodate manual birthing of thousands of Antinium, a process that had been abandoned by the Antinium as they evolved. After months of hiding and rebuilding their forces, the Antinium attacked.<ref>[https://wanderinginn.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 - The Antinium Wars (Pt. 1)]</ref> This incursion led to the bloody year-long war known as the First Incursion War or the First Antinium War, in which hundreds of thousands of Antinium soldiers established huge colonies across the southern plains, razing cities and forcing Gnoll tribes to retreat into the lower plain regions. Initially, the northern cities and allied confederacies were slow to react to the Antinium sweeping through the plateaus and rugged mountainous regions of the continent, underestimating the dangers of an entrenched Antinium Hive and the true numbers of the Antinium concealed beneath the earth. It was only after five cities were lost that they decided to act. The tide of the war only changed after the discovery of the Antinium’s fatal weakness. Using their newfound tactics, the Southern Alliance used long-range mage spells to assault Antinium Hives and deter attacking forces. Several Hives were destroyed entirely before a temporary truce was formed between the Antinium Queens and the Collective and the leaders of the city-states. This peace was tenuous however and lasted for only eight years when the Drakes attacked the Antinium, leading to the Second Incursion War.<ref>[https://wanderinginn.com/2016/11/20/1-04-r/ Chapter 1.04 R]</ref> === Second Antinium War === The Second Antinium war started at when a Drake army, formed by three Walled Cities and several lesser city-states to destroy the Antinium, crossed the Antinium border and laid siege to one of the Hives, intent on killing one of the seven remaining Queens. They entrenched themselves and used rain-tactics to flood the tunnels. Klbkch and Xrn were the only Prognugators in range to help and they launched a desperate counterattack to break the siege before the Queen drowned. Thousands of Soldiers perished attempting to overwhelm the Drakes, but repeatedly failed to penetrate Drake lines. Klbkch led the Antinium forces himself in a full-scale attack while Xrn focused on killing the [Mages] and stopping the rain, then led a second charge. The Drake forces broke when Wrymvr and reinforcements of Flying Antinium arrived. The Antinium retaliated and the war began. Wrymvr was released from his post as protector of the Grand Queen and led an army against an army from [[Pallass]]. The Hives also deployed the Flying and Silent Antinium, developed after the first war. These variants invalidated the tactics prepared by the Drakes, swiftly flanking their enemies and mounting surprise attacks on vulnerable and high profile targets. The Silent Antinium created such fear that Drake cities locked down their gates for fear of infiltration, which the Silent Antinium bypassed regardless. They were eventually checked by the [[Assassin’s Guild|Assassin's Guild]], who put out a contract on all Silent Antinium and dueled them out of sight in what would be known as the [[War of Sighs]]. The three Centinium and their respective armies kept advancing, undefeatable save by the most famous Drake [Generals]. Zel Shivertail routed Klbkch's army and Xrn's was stalled by multiple assailants, but Wrymvr rampaged unchecked behind Drake lines and hunted down Drake commanders.<ref name=":4" /> The Antinium also tried to send armies to seize parts of northern Izril, but Teriarch again stopped their invasion of the north by destroying two armies.<ref name=":5" /> When [[Tallis]] the Stormbreaker led the [[Goblins|Goblin]] forces in the south, they came too close to one of the Hives and an army was sent to attack them, led by Xrn. Tallis destroyed the Antinium army in less than ten minutes with one spell, forcing Xrn to flee. He destroyed the next two armies as well. The Antinium realized that the [[Velan|Goblin King]]'s might had to be broken at any cost, and they changed tactics to harassing and ambushing the Goblins to wear them down. Tallis' battlefield-wide spells were especially suited to destroying the Antinium, so they fled him and destroyed lesser Goblin armies instead. Later, Velan went south, encircled a Hive, and entered to personally kill the Queen. The Antinium immediately ceased attacking the Goblins and pulled back all of their armies to defend the other Hives.<ref>[https://wanderinginn.com/2018/06/26/s02-the-antinium-wars-pt-4/ S02 - The Antinium Wars (Pt. 4)]</ref> The Antinium agreed to a truce with the Drakes, sending reinforcements led by Klbkch to lift the Siege of Liscor by [[Az’kerash|Az'kerash]]. The Antinium charged the undead three times, breaking their lines and allowing the Drakes under General Zel to charge as well. Attacked on two sides, the Necromancer was defeated. Klbkch and Zel had to be separated to prevent them attacking each other in the immediate aftermath. The Antinium and Drakes ceased hostilities and agreed to an alliance against the Goblin King for the remainder of the war. The Grand Queen and Drake commanders signed a Peace Treaty, in which establishing a Hive in Liscor was part of the terms. Both forces turned their attention to the Goblins. Wrmvr killed one of the Goblin Lords in personal combat, and the combined might of Xrn and three Archmages killed Tallis. During the final battle of the war, the Antinium helped separate Velan from his remaining Goblin Lords.<ref>[https://wanderinginn.com/2018/06/26/s02-the-antinium-wars-pt-5/ S02 - The Antinium Wars (Pt. 5)]</ref> === Post-War === There are currently six<ref name="ch. 1.28">[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.28]</ref> known Antinium Hives located in [[Izril]]. All five of them are being under the authority of the Grand Queen. One of the laws she set was that the Queens of each colony are prohibited to bear Queens of their own.
Summary:
Please note that all contributions to The Wandering Inn Wiki are considered to be released under the Creative Commons attribution – non commercial – share alike (see
The Wandering Inn Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)