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They have dark brown chitinous body with a huge abdomen, rounded backs, bipedal legs, four arms, rounded feet, two feelers on top of their heads, two long pincers coming out of there mouth and black bulbous eyes which are multi-faceted like those of an insect. Their shells are as tough as any leather armor.
They have dark brown chitinous body with a huge abdomen, rounded backs, bipedal legs, four arms, rounded feet, two feelers on top of their heads, two long pincers coming out of there mouth and black bulbous eyes which are multi-faceted like those of an insect. Their shells are as tough as any leather armor.
==== Soldiers Appearance: ====
==== Soldiers Appearance: ====
These Antinium are nearly twice the size of Workers, with massive forearms and spiked, sharp gauntlets formed of their exoskeleton.<ref>[https://wanderinginn.com/2016/11/13/1-26/ Chapter 1.26]</ref>
These Antinium are nearly twice the size of Workers, with massive forearms and spiked, sharp gauntlets formed of their exoskeleton.<ref>[https://wanderinginn.wordpress.com/2016/11/13/1-26/ Chapter 1.26]</ref>


=== Physical Qualities ===
=== Physical Qualities ===
Antinium Soldiers fight hand-to-hand and charge into pikes and magical traps without regard for their lives. They can continue to attack even when mortally wounded, and they are capable of bludgeoning even the most well-armored warrior to death given time.  
Antinium Soldiers fight hand-to-hand and charge into pikes and magical traps without regard for their lives. They can continue to attack even when mortally wounded, and they are capable of bludgeoning even the most well-armored warrior to death given time.  


Antinium are resistant to various poisons and toxins. They are not affected by [[Creler|Crelers]] toxins.<ref>[https://wanderinginn.com/2017/08/08/3-02-h/ Chapter 3.02 H]</ref>They are also resistant to diseases that affect humanoid races,<ref name=":3">[https://wanderinginn.com/2022/12/18/9-29/ Chapter 9.29]</ref> and infection, meaning using a healing potion on an old wound has much less chance of festering by boosting the infection.<ref>[https://wanderinginn.com/2022/06/03/9-00/ Chapter 9.00]</ref>
Antinium are resistant to various poisons and toxins. They are not affected by [[Creler|Crelers]] toxins.<ref>[https://wanderinginn.wordpress.com/2017/08/08/3-02-h/ Chapter 3.02 H]</ref>They are also resistant to diseases that affect humanoid races,<ref name=":3">[https://wanderinginn.com/2022/12/18/9-29/ Chapter 9.29]</ref> and infection, meaning using a healing potion on an old wound has much less chance of festering by boosting the infection.<ref>[https://wanderinginn.com/2022/06/03/9-00/ Chapter 9.00]</ref>


Antinium are capable of surviving in freezing temperatures for about two hours before needing warmth again.<ref>[https://wanderinginn.com/2017/04/13/2-11/ Chapter 2.11]</ref>
Antinium are capable of surviving in freezing temperatures for about two hours before needing warmth again.<ref>[https://wanderinginn.com/2017/04/13/2-11/ Chapter 2.11]</ref>
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==== Diet ====
==== Diet ====
The Antinium's diet is varied, but primarily consists of meat and other products that are ground into a nutritious but incredibly bland high-caloric paste<ref name="3.05L" /> called celdes-paste.<ref>[https://wanderinginn.com/2020/02/04/interlude-queens-and-dragons/ Interlude - Queens and Dragons]</ref> They can also digest most dishes eaten by humanoids, but all Antinium made based on [[Galuc|Galuc’s]] form<ref name=":Interlude - P and G">[https://wanderinginn.com/2019/02/16/interlude-pebblesnatch-and-garry/ Interlude - Pebblesnatch and Garry]</ref> are all naturally gluten-intolerant, making bread, pasta and similar dishes difficult to process as it makes them lethargic and does nasty things to their digestion.<ref>[https://wanderinginn.com/2016/10/16/1-21/ Chapter 1.21]</ref> A weak magical charm against food poisoning has been shown to be successful in allowing them to consume these products without issue.<ref>[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]</ref>
The Antinium's diet is varied, but primarily consists of meat and other products that are ground into a nutritious but incredibly bland high-caloric paste<ref name="3.05L" /> called celdes-paste.<ref>[https://wanderinginn.com/2020/02/04/interlude-queens-and-dragons/ Interlude - Queens and Dragons]</ref> They can also digest most dishes eaten by humanoids, but all Antinium made based on [[Galuc|Galuc’s]] form<ref name=":Interlude - P and G">[https://wanderinginn.com/2019/02/16/interlude-pebblesnatch-and-garry/ Interlude - Pebblesnatch and Garry]</ref> are all naturally gluten-intolerant, making bread, pasta and similar dishes difficult to process as it makes them lethargic and does nasty things to their digestion.<ref>[https://wanderinginn.com/2016/10/16/1-21/ Chapter 1.21]</ref> A weak magical charm against food poisoning has been shown to be successful in allowing them to consume these products without issue.<ref>[https://wanderinginn.wordpress.com/2017/06/07/2-27/ Chapter 2.27]</ref>


Soldiers need about three times the amount of food as workers. For that reason, regular workers and soldiers eat in separate mess halls and use differently-sized earthenware bowls, so that they can be served efficiently.<ref name="3.05L" />
Soldiers need about three times the amount of food as workers. For that reason, regular workers and soldiers eat in separate mess halls and use differently-sized earthenware bowls, so that they can be served efficiently.<ref name="3.05L" />
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=== Sleep ===
=== Sleep ===
The Antinium are unable to lie down to sleep, as their backs do not curve like mammals, but resemble beetles in many ways, like the rocking that occurs when they lie down, which is not desired. Thus, both Workers and Soldiers prefer to sleep while sitting. The Workers of Liscor's Hive have huge barrack-like sleeping areas that hold five hundred, where they can rest. Six hours are considered adequate sleep for Workers. Different Antinium are using the same alcove to sleep in during their 'sleep shift'.<ref name="3.05L">[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]</ref>
The Antinium are unable to lie down to sleep, as their backs do not curve like mammals, but resemble beetles in many ways, like the rocking that occurs when they lie down, which is not desired. Thus, both Workers and Soldiers prefer to sleep while sitting. The Workers of Liscor's Hive have huge barrack-like sleeping areas that hold five hundred, where they can rest. Six hours are considered adequate sleep for Workers. Different Antinium are using the same alcove to sleep in during their 'sleep shift'.<ref name="3.05L">[https://wanderinginn.wordpress.com/2017/08/19/3-05-l/ Chapter 3.05 L]</ref>


=== Magical Qualities ===
=== Magical Qualities ===
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=== Special Abilities ===
=== Special Abilities ===
It is possible for the Queens to revive a deceased Antinium by doing a ritual called [[Rite of Anastases]], but it is rarely done, as the ritual costs a lot of resources and time (three weeks without rest). Therefore, the Queens would only consider a [[Prognugator]] or another Queen worthy of the effort and time required. The Antinium revived will lose a great deal of levels and skills possessed before dying.<ref>[https://wanderinginn.com/2017/03/04/1-45/ Chapter 1.45]</ref> However, the rite isn't solely used to ''revive'' deceased Antinium, but also to rejuvenate Queens that have reached a too-advanced age.<ref>[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]</ref>
It is possible for the Queens to revive a deceased Antinium by doing a ritual called [[Rite of Anastases]], but it is rarely done, as the ritual costs a lot of resources and time (three weeks without rest). Therefore, the Queens would only consider a [[Prognugator]] or another Queen worthy of the effort and time required. The Antinium revived will lose a great deal of levels and skills possessed before dying.<ref>[https://wanderinginn.wordpress.com/2017/03/04/1-45/ Chapter 1.45]</ref> However, the rite isn't solely used to ''revive'' deceased Antinium, but also to rejuvenate Queens that have reached a too-advanced age.<ref>[https://wanderinginn.wordpress.com/2017/06/07/2-27/ Chapter 2.27]</ref>


The Antinium have safeguards to fight off hostile enchantments and illusions built into their very nature when they were created. One of those protections was an innate resistance to mental trickery. Under the effect of mental enchantment, only a part of the Antinium's mind is affected, while the rest can still think and fight back control of their body back. This an effective bit of mental conditioning that made the Antinium so effective in battle. However, these safeguards have limits in regards to Aberrations; should an Antinium be subjected to the effect of strong enchantment such as true [Insanity], they would become an Aberration at once.<ref>[https://wanderinginn.com/2017/08/26/3-07-h/ Chapter 3.07 H]</ref>
The Antinium have safeguards to fight off hostile enchantments and illusions built into their very nature when they were created. One of those protections was an innate resistance to mental trickery. Under the effect of mental enchantment, only a part of the Antinium's mind is affected, while the rest can still think and fight back control of their body back. This an effective bit of mental conditioning that made the Antinium so effective in battle. However, these safeguards have limits in regards to Aberrations; should an Antinium be subjected to the effect of strong enchantment such as true [Insanity], they would become an Aberration at once.<ref>[https://wanderinginn.wordpress.com/2017/08/26/3-07-h/ Chapter 3.07 H]</ref>


=== Weaknesses ===
=== Weaknesses ===
The Antinium cannot swim. They are unable to float, and despite being able to hold their breath for an extended duration, they perish of suffocation like any other species.<ref>[https://wanderinginn.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)]</ref>
The Antinium cannot swim. They are unable to float, and despite being able to hold their breath for an extended duration, they perish of suffocation like any other species.<ref>[https://wanderinginn.wordpress.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)]</ref>


Antinium do not possess arteries or a closed circulatory system. As such when they sustain massive hemorrhage, it is almost impossible to close a vein or stem the bleeding. Only intensive treatment can save them at that point.<ref name=":5.54">[https://wanderinginn.com/2019/01/22/5-54-2/ Chapter 5.54]</ref>
Antinium do not possess arteries or a closed circulatory system. As such when they sustain massive hemorrhage, it is almost impossible to close a vein or stem the bleeding. Only intensive treatment can save them at that point.<ref name=":5.54">[https://wanderinginn.com/2019/01/22/5-54-2/ Chapter 5.54]</ref>
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This incursion led to the bloody year-long war known as the First Incursion War or the First Antinium War, in which hundreds of thousands of Antinium soldiers established huge colonies across the southern plains, razing cities and forcing Gnoll tribes to retreat into the lower plain regions. Initially, the northern cities and allied confederacies were slow to react to the Antinium sweeping through the plateaus and rugged mountainous regions of the continent, underestimating the dangers of an entrenched Antinium Hive and the true numbers of the Antinium concealed beneath the earth. It was only after five cities were lost that they decided to act.  
This incursion led to the bloody year-long war known as the First Incursion War or the First Antinium War, in which hundreds of thousands of Antinium soldiers established huge colonies across the southern plains, razing cities and forcing Gnoll tribes to retreat into the lower plain regions. Initially, the northern cities and allied confederacies were slow to react to the Antinium sweeping through the plateaus and rugged mountainous regions of the continent, underestimating the dangers of an entrenched Antinium Hive and the true numbers of the Antinium concealed beneath the earth. It was only after five cities were lost that they decided to act.  


The tide of the war only changed after the discovery of the Antinium’s fatal weakness. Using their newfound tactics, the Southern Alliance used long-range mage spells to assault Antinium Hives and deter attacking forces. Several Hives were destroyed entirely before a temporary truce was formed between the Antinium Queens and the Collective and the leaders of the city-states. This peace was tenuous however and lasted for only eight years when the Drakes attacked the Antinium, leading to the Second Incursion War.<ref>[https://wanderinginn.com/2016/11/20/1-04-r/ Chapter 1.04 R]</ref>
The tide of the war only changed after the discovery of the Antinium’s fatal weakness. Using their newfound tactics, the Southern Alliance used long-range mage spells to assault Antinium Hives and deter attacking forces. Several Hives were destroyed entirely before a temporary truce was formed between the Antinium Queens and the Collective and the leaders of the city-states. This peace was tenuous however and lasted for only eight years when the Drakes attacked the Antinium, leading to the Second Incursion War.<ref>[https://wanderinginn.wordpress.com/2016/11/20/1-04-r/ Chapter 1.04 R]</ref>


=== Second Antinium War ===
=== Second Antinium War ===
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=== Post-War ===
=== Post-War ===
There are currently six<ref name="ch. 1.28">[https://wanderinginn.com/2016/11/27/1-28/ Chapter 1.28]</ref> known Antinium Hives located in [[Izril]]. All five of them are being under the authority of the Grand Queen. One of the laws she set was that the Queens of each colony are prohibited to bear Queens of their own.
There are currently six<ref name="ch. 1.28">[https://wanderinginn.wordpress.com/2016/11/27/1-28/ Chapter 1.28]</ref> known Antinium Hives located in [[Izril]]. All five of them are being under the authority of the Grand Queen. One of the laws she set was that the Queens of each colony are prohibited to bear Queens of their own.


== Culture ==
== Culture ==
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==Trivia ==
==Trivia ==


*Antinium are incapable of blinking,<ref>[https://wanderinginn.com/2016/11/09/1-25/ Chapter 1.25]</ref> nor weeping.<ref>[https://wanderinginn.com/2016/09/25/1-17/ Chapter 1.17]</ref>
*Antinium are incapable of blinking,<ref>[https://wanderinginn.wordpress.com/2016/11/09/1-25/ Chapter 1.25]</ref> nor weeping.<ref>[https://wanderinginn.wordpress.com/2016/09/25/1-17/ Chapter 1.17]</ref>
*Liscor's Hive created their own alcohol, ''[[Rxlvn]].''<ref>[https://wanderinginn.com/2017/03/15/2-02/ Chapter 2.02]</ref>
*Liscor's Hive created their own alcohol, ''[[Rxlvn]].''<ref>[https://wanderinginn.com/2017/03/15/2-02/ Chapter 2.02]</ref>
*Liscor's Hive is the smallest of the six with ''only ''around 4000 Antinium.<ref>[https://wanderinginn.com/2017/06/21/2-31/ Chapter 2.31]</ref>
*Liscor's Hive is the smallest of the six with ''only ''around 4000 Antinium.<ref>[https://wanderinginn.wordpress.com/2017/06/21/2-31/ Chapter 2.31]</ref>
*A Drake [Tactician] during the First Antinium War believed each Antinium Soldier to be the equivalent of any Level 15 [Warrior], maybe even stronger the longer the fight lasts them.<ref>[[Chapter 1.51]]</ref>
*A Drake [Tactician] during the First Antinium War believed each Antinium Soldier to be the equivalent of any Level 15 [Warrior], maybe even stronger the longer the fight lasts them.<ref>[[Chapter 1.51]]</ref>
*A thousand Antinium Soldiers are roughly as strong as two Gold-rank teams.<ref>[https://wanderinginn.com/2017/06/07/2-27/ Chapter 2.27]</ref>
*A thousand Antinium Soldiers are roughly as strong as two Gold-rank teams.<ref>[https://wanderinginn.wordpress.com/2017/06/07/2-27/ Chapter 2.27]</ref>
*The Antinium's greatest disaster occurred on the oceans when they lost almost their entire people. Even now, they are a fraction of what they were.<ref>[https://wanderinginn.com/2017/07/04/2-34/ Chapter 2.34]</ref>
*The Antinium's greatest disaster occurred on the oceans when they lost almost their entire people. Even now, they are a fraction of what they were.<ref>[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.34]</ref>
*The first Grand Queen was a Level 79 [Supreme Matriarch] – a special class gained from advancing in the [Queen] class for centuries. She was extraordinary among her people because she continued to level even in her later years. She only truly desired one class and seemingly mainly focused on that one, making it highly likely for that to be the reason for her high level, as Ryoka's theory seems to indicate. However, Klbkch stated for her to have had another class, which he oddly enough can't remember any more.<ref>[https://wanderinginn.com/2017/07/04/2-34/ Chapter 2.34]</ref>
*The first Grand Queen was a Level 79 [Supreme Matriarch] – a special class gained from advancing in the [Queen] class for centuries. She was extraordinary among her people because she continued to level even in her later years. She only truly desired one class and seemingly mainly focused on that one, making it highly likely for that to be the reason for her high level, as Ryoka's theory seems to indicate. However, Klbkch stated for her to have had another class, which he oddly enough can't remember any more.<ref>[https://wanderinginn.com/2017/07/04/2-34/ Chapter 2.34]</ref>
*It is implied that the Antinium created themselves. Whether this is the creation of individual Antinium by a queen, or the creation of the entire race, is unclear.<ref>[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]</ref> If one takes into consideration how the race is described and how the Antinium are formed/born it is possible that the creation of the race was the work of an intelligent monster becoming sentient and consequently changing both the looks and inborn roles of its insect Hive-type race from its origins to the Antinium, possibly over a longer period of time and several generations of Queens.
*It is implied that the Antinium created themselves. Whether this is the creation of individual Antinium by a queen, or the creation of the entire race, is unclear.<ref>[https://wanderinginn.com/2018/02/20/4-14-l/ Chapter 4.14 L]</ref> If one takes into consideration how the race is described and how the Antinium are formed/born it is possible that the creation of the race was the work of an intelligent monster becoming sentient and consequently changing both the looks and inborn roles of its insect Hive-type race from its origins to the Antinium, possibly over a longer period of time and several generations of Queens.
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