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== Background and History == It is unknown if, how, and to which extent Assassin's Guilds of different locations are interconnected. It is likely that they are split according to continental or even national affiliations, like other guilds do. === Baleros === There has been no mention of an Assassin's Guild in Baleros, but that doesn't necessarily mean that none exists. Still, the Adventurer's Guilds there are more open to allowing the posting of bounties against non-monsters and non-criminals, or even subcontract in wars, which is different from the situations of Terandria and Izril.<ref>[https://wanderinginn.com/2019/06/11/6-24-d/ Chapter 6.24 D]</ref> ''Speculative: This may well mean that there are specialized, competing Assassin Companies for hire, instead of a unified Guild.'' === Chandrar === [[Roshal]] routinely employs [Assassins] and other hired killers to go against people who oppose them publicly, which includes monarchs.<ref name="4.06KM">[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]</ref> They have their guild,<ref>[https://wanderinginn.com/2021/01/24/interlude-the-revenant-and-the-naga/ Interlude - The Revenant and the Naga]</ref> and were known to train and export Ranks to Izril's guild.<ref name=":1">[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]</ref> The [[Quarass]] of [[Germina]] is a monarch who routinely trained child assassins, specialists in poison attacks. Only recently, [[Flos Reimarch]] forbid the newest Quarass from using child assassins. He did not, however, stop her from training new adult [Assassins]. [[Savere]] has its own [Assassins], called Savere's Stilettos.<ref>[https://wanderinginn.com/2023/01/31/9-35-o/ Chapter 9.35 O]</ref> === Northern Izril === Historically, the Assassin's Guild of Northern Izril has often been under the sway of the [[Reinhart Family]]. This was also the case with [Lady] [[Magnolia Reinhart]] who only lost her control over the Guild<ref name="7.18M" /> in the winter of [[Erin Solstice]]'s arrival, when the [[Circle of Thorns]] seized control of much of the Guild in a move that completely escaped Magnolia's notice.<ref name="3.14">[https://wanderinginn.com/2017/09/19/3-14/ Chapter 3.14]</ref> Then, only some chosen contractors like several of Magnolia's [Maid Assassins] or the young spying [Assassin] [[Theofore]], remained in her employ but fell out of the graces of the Assassin's Guild. This situation became public when Magnolia had to confess that she lost this control when [[Bethal Walchaís|Bethal]] confronted her about finding [Assassins] shortly before the assassination of [Lady] [[Patricia Melisar]].<ref name="4.06KM" /> The Assassin's Guild instead contracted against Magnolia Reinhart several times: First by contracting "Grand Mage" [[Nemor]] and sending some dozen [Assassins] with him;<ref name="3.14" /> later by attacking several [Ladies] (among them Magnolia, Bethal, [[Pryde Ulta|Pryde]], [[Wuvren Sitil|Wuvren]], and [[Zanthia]] - all those attacks failed because the Guild sent dozens of low-leveled members into their certain deaths);<ref>[https://wanderinginn.com/2019/06/22/6-27-m/ Chapter 6.27 M]</ref> and then again by attacking Magnolia's house in [[Laiss]].<ref>[https://wanderinginn.com/2020/01/01/6-68/ Chapter 6.68]</ref> Other actions of the Guild in Northern Izril include the attempt on [[Lacel]] the Leaper.<ref name="7.18M">[https://wanderinginn.com/2020/04/15/7-18-m/ Chapter 7.18 M]</ref> [Lord] [[Tyrion Veltras]] despises and condemns the use of [Assassins] in politics, especially after his wife was murdered by an [Assassin].<ref name="4.06KM" /> The Assassin's Guild of Izril was mostly destroyed after failing to stop runners from delivering a cure for the poisoned sons of Tyrion Veltras. This included the destruction of multiple bases as well as killing most of the Faces of the guild.<ref name=":7.60" /> The remaining members were brought back together under the employ of [[Regis Reinhart]] and housed with [[Calidus Reinhart]],<ref name=":0">[https://wanderinginn.com/2022/08/06/interlude-the-competition/ Interlude - The Competition]</ref> who later subverted their loyalty. He had them stop importing slave-recruits from Roshal and train Izrilians instead.<ref name=":1" /> === Southern Izril === The [[Drakes]] have their own system with assassins. [[Manus]] offers them training in its tactical schools, but [Assassins] are likely to be found in the employ of any city. One such group of assassins is [[Symphony]], a musically-themed group that may be employed by the Walled Cities. The [[Silent Queen]] also specializes in stealth warriors, and during the [[War of Sighs]], the [[Silent Antinium]] routinely fought against Southern Izril's assassins. The number and quality of Drake [Assassins] in the south drastically decreased due to this and they have not recovered in the ten years since. === Rhir and Minos === There is no Assassin’s Guild in [[Rhir]].<ref>[https://wanderinginn.com/2018/05/05/1-04-c/ Chapter 1.04 C]</ref> In the honor-centered culture of Minos, it seems unlikely that organized assassination groups exist. === Drath Archipelago === Among the [[Drathians]], there is a different class called [Ninja] who apparently behave very differently than the [Assassins] in other places, as it is a whole different culture. For example, they dress in black, jump out of shadows, and creep hanging below the ceiling<ref>[https://wanderinginn.com/2017/09/16/3-13/ Chapter 3.13]</ref> which is ''obviously'' something that [Assassins] wouldn't ever do, according to Magnolia.
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