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Ceria Springwalker
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=== Volume 10 === Ceria: Heroes of Hraace (Pt. [https://wanderinginn.com/2024/09/29/heroes-of-hraace-pt-1/ 1], [https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-2/ 2], [https://wanderinginn.com/2024/10/06/heroes-of-hraace-pt-3/ 3]) Ceria recovers after Floss tries to destroy the Circlet. After mocking Death-General Losve, Ceria and the Horns flee from the general for miles. When the general finally gives up, Ceria meets up with Amerys. They talk about magic, and Ceria realizes that Amerys is just as insecure about her magical knowledge as she is. Ceria shows Amerys the magical clothes she acquired from the City of Shields. Amerys tries to take them, but returns them after Ceria threatens her with ice spikes. Ceria and Amerys discuss how far Wistram mages have advanced and how the magical gap is widening—they don’t think they can keep up. They find one of Wistram's magical carriages and attempt to reverse-engineer its magic. They come up with different theories, with Pisces helping them, but they still haven’t figured out how the magical carriage was fully created. Ceria arrives in Hraace and is judged by the pedagogia of Hraace. She predicts that there will be a hero within the Horns team. Each of the Horns gets a trainer, and they begin training. Ceria trains in running on complicated ice ramps. At first, she finds it hard to reach the end of the ramps, but after a few days, she not only finishes the very challenging ice ramps but also defeats her trainers. Ceria encounters the hero, Doubte, and challenges him to a friendly fight. Doubte defeats the Horns. Ceria talks to Teres and helps her find her own path. She assists Teres in escaping from Floss’s guards and boarding a ship from Rime heading towards the new lands in Izril. Ceria receives an invitation from Yisame, asking the Horns to visit her. Ceria agrees. On their way to Nerrhavia’s Fallen, they encounter slavers. The Horns attack and free the slaves. {{TBA}}
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