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==Limits and Consequences== [[Ryoka Griffin|Ryoka]] had speculated that there is a hard level cap or soft cap of 100. That theory had been supported by Klbkch's review of several hundred individuals with high levels, whose cumulative level rarely approached one hundred.<ref>[https://wanderinginn.com/2017/07/11/2-36/ Chapter 2.43] </ref> Furthermore, that research has shown that individuals with more than two well-leveled classes rarely surpass Level 30. However, according to [[Dalius Bedornial|Ser Dalius]], some individuals have surpassed one hundred in combined levels across all their classes, even having known some of them.<ref name="GS110">[[Gravesong Chapter 1.10|Gravesong 1.10]]</ref> People with higher levels spread out over a number of classes will find it increasingly difficult to level in any one. The [[Grand Design of Isthekenous]] has called level 100 the great promise of the end and that only [[Teriarch]] himself had done enough to reach that level.<ref>{{VERef|Interlude - Levels}}</ref> People have become narrow-minded in certain areas due to the system. If one does something without having a class in that area, one already expects to be a failure in it. Gaining classes and Skills can also decrease true mastery and understanding of certain Skills and concepts. For example, most nations buy trebuchets from places that manufacture them like [[Drath Archipelago]] or [[Isles of Minos|Minos]]. However, even with trebuchets, they are unable to replicate them based on the fact that they don't have people with the [Engineer] class. This often leads to overestimating people with higher levels as a result, or leading to a lack of motivation. Healing potions have been stated to be a reason as to why people's levels are lower in the modern age.<ref>[[Chapter 9.67 (Pt. 1)]]</ref>
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