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Classes are based on what a person pursues. In Erin's case, as she considered chess only as a game, she did not receive the [Tactician] class. Furthermore, Skills and classes reflect a person's passions. For instance, [[Pisces Jealnet]] is a [Necromancer] who is fascinated by and studies bones; as such, he only has bone-related Skills, and does not possess any Skills for zombies or Draug. | Classes are based on what a person pursues. In Erin's case, as she considered chess only as a game, she did not receive the [Tactician] class. Furthermore, Skills and classes reflect a person's passions. For instance, [[Pisces Jealnet]] is a [Necromancer] who is fascinated by and studies bones; as such, he only has bone-related Skills, and does not possess any Skills for zombies or Draug. | ||
Every class has unique 'pools' to draw from, such as <Religion> classes drawing from | Every class has unique 'pools' to draw from, such as <Religion> classes drawing from [[Miracles]] instead of mana.<ref name=":0" /> | ||
Classes tagged with <Religion> have some unique privileges within the system. They are protected from [Appraisal], and can hear the levelling announcement while awake. Also, levels, Skills, and spells are awarded by their [[Dead Gods|deity]] instead of the Grand Design, if there is an entity meeting the requirements.<ref name=":0" /> | Classes tagged with <Religion> have some unique privileges within the system. They are protected from [Appraisal], and can hear the levelling announcement while awake. Also, levels, Skills, and spells are awarded by their [[Dead Gods|deity]] instead of the Grand Design, if there is an entity meeting the requirements.<ref name=":0" /> | ||
==Leveling== | ==Leveling== |