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Crelers
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=== Adult === A few months of growing time with enough resources might allow them to turn into adults, the nightmares that even Gold-rank teams are reluctant to fight.<ref name="3.02 H" /> Many Antinium Soldiers are needed to bring down just a single one of them.<ref name="4.27 H">[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]</ref> Those that have<nowiki> </nowiki>lived for over a decade are threats that may prompt the evacuation of entire towns and cities.<ref name="Glossary">[https://wanderinginn.com/2018/10/19/glossary/ CGlossary]</ref> Adult Crelers are capable of firing sharp projectiles made from their bodies. They are resistant to magic and can withstand a Tier 5 spell without any noticeable injuries.<ref name="6.65">[https://wanderinginn.com/2019/12/22/6-65/ Chapter 6.65]</ref> They carry their young inside their stomachs, which also acts as another form of defense by spitting them out against their opponents. Adults are intelligent and can communicate telepathically with words, though they only convey their desire to kill and breed. Through telepathy, Crelers can sense people who have killed other Crelers, and will usually seek them out to kill them in retribution.<ref>[[Chapter 8.36 H]]</ref> They can also sense how many Crelers a person has killed. If they believe they are outmatched, they will flee a battle if possible. As such, it is considered crucial to immediately slay an Adult Creler when spotted, lest risk the chance of it fleeing and multiplying.
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