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Crime in Innworld
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== Dealing with Criminals == Several ways have been shown how criminals are dealt with. In cases where higher stakes are at risk, [Truth] spells or truth-revealing items (rings, amulets, etc.) are often used to determine guilt or innocence. * [[Drakes|Drake]] law allows a criminal to recompense their victims. As this formal process is overseen by authorized guards, it also includes paying a heavy fine. Afterwards, the crime is scratched from the records. Petty offences can be reported to city guards who are obligated to serve as arbitrators, judge and jury in person. Larger crimes are dealt with by the [[Watch Captain]], an official jury or even the city council. Many smaller crimes, like rowdy behaviour, are punished by fines or overnight imprisonment. City Guards have to swear once per month that they have not turned criminal.<ref>[https://wanderinginn.com/2020/03/31/7-16-l/ Chapter 7.16 L]</ref> ** [[Pisces]] robbed farmers and villagers outside [[Liscor]] in disguise, until [[Erin]] uncovered him and told the authorities. While Pisces could flee them, he had to pay a high fine to be allowed back in Liscor. However, there were some stipulations like not practicing [Necromancy]. ** [[Lyonette]] committed theft and arson in Liscor. After she was apprehended and her possessions confiscated, the value wasn't enough to pay for her crimes. She was exiled from Liscor in the middle of winter which meant "left for dead". Circumstances allowed her to return to Liscor, but to regain her possessions, she still has to raise her considerable fine. **[[Manus]] is known to conscript its criminals into military duty, as well as deal out lashings.<ref name=":5">[https://wanderinginn.com/2022/12/14/9-28/ Chapter 9.28]</ref> **[[Oteslia]] allows convicts to go outside instead of keeping them in a cell for the duration of their sentence. Prisoners can tend to gardens in the prisons, though they are not allowed gardening tools they might use as weapons.<ref name=":5" /> **Convicts in [[Zeres]] may serve their sentence by working as rowers.<ref name=":5" /> **[[Fissival]] punishes infractions by downgrading the class of citizenship. They otherwise prefer exile to incarceration.<ref name=":5" /> **[[Salazsar]] has a forced conscription service for prisoners, where they are sent to work in the mines.<ref name=":5" /> **[[Loeri]] gives out marker tallies to visitors upon entering the city. Those tallies are marked in permanent ink for every transgression, and must be presented when leaving the city.<ref>[https://wanderinginn.com/2023/02/04/9-36-ho/ Chapter 9.36 HO]</ref> * In Northern [[Izril]] it is perceived as completely legal to hunt and kill Bandits without recriminations - not only in self-defense or legal pursue, but by invading their lairs. Headhunters literally get bounties for severed bandit heads.<ref name="6.19H"/> The authorities may fine adventurers who don't deal with the remains of battles against criminal groups, unless they waive the "salvage rights", which means looting the corpses of attackers.<ref>[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.32 H]</ref><ref name="7.15R" /> It seems that having [Murderer] as a class makes it undesirable for other Adventurers to associate with such a criminal, but that having such a class itself isn't a crime that other upstanding Adventurers would consider to report to the authorities.<ref name="7.15R" /> ** Piracy seems to be dealt with in similar manner to banditry. ''These practices point towards [Banditry] being a [[Condition]] that devalues the lives of those who commit to the lifestyle, since killers of criminals are not persecuted in any way, and investigations remain superficial, probably thanks to truth-telling items.'' * Within Celum and other [[Humans|Human]] cities covered by the story so far, [Guards] deal with offenders of the peace by imprisonment, fining them, exiling them or lashing them.<ref>[https://wanderinginn.com/2017/07/15/2-37/ Chapter 2.44]</ref> However, they are more cautious than Drakes or Gnolls before apprehending offenders; and they may be easier bribed or intimidated. * In the [[Unseen Empire]], criminal offenses are dealt with by prerogative of the [Emperor] or his [Steward]. As there are no [Guards] in [[Riverfarm]] yet, catching the criminals fell to the military, especially [[Beniar]]'s Raiders. A stocks was in use to publicly humiliate offenders. * There has been mention of "old laws" traditions for rural areas, which change from village to village. Where no [Guards] exist, some places may hang child abusers while others look away.<ref>[https://wanderinginn.com/2019/08/13/6-37-e/ Chapter 6.37 E]</ref> Witches like [[Hedag]] bring their own laws to these villages after asking to be allowed their craft: Hedag executed Elmmet, a notorious and high-level thief, abuser and former councilman of [[Lancrel]]. She was then absolved by [Steward] [[Prost Surehand|Prost]]. <ref>[https://wanderinginn.com/2019/08/24/6-40-e/ Chapter 6.40 E]</ref> * At least in some parts of Terandria like [[Kaliv]], high-leveled criminals may be sentenced to serve in specialized parts of the military where their violent tendencies are directed towards desirable results. Those "last chances" are likely lifetime sentences.<ref name="7.21KQ" /> * [[Ailendamus]] has a fully functional court system overseen by House Shoel's [[Lucifen]], who will secretly devour the very worst offenders. The nation generally eschews imprisonment, preferring instead to make use of its convicts in various ways such as labour, conscription, or experimentation, and gives criminals the choice as to how they will serve their sentence.<ref>{{VERef|8.68}}</ref> * Some nations in [[Chandrar]] force their criminals to participate in gladiatorial combat in arenas, such as [[Nerrhavia's Fallen]]<ref>{{VERef|8.36 H}}</ref> and recently [[Illivere]]. Also, escaped [Slaves] are typically recaptured even in Chandrarian nations that seldom practice slavery due to treaties they have with [[Roshal]]. The Mage's Guilds will check if someone is an escaped [Slave] and inform the authorities if so.<ref>{{VERef|10.11 H}}</ref>
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