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Editing Crime in Innworld

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* Following the Night of Bloodtear, captured pirates are executed in Terandria and [[Baleros]]. In Izril, House [[Wellfar Family|Wellfar]] conscripts them under blood oath until they work off their sentence instead.
* Following the Night of Bloodtear, captured pirates are executed in Terandria and [[Baleros]]. In Izril, House [[Wellfar Family|Wellfar]] conscripts them under blood oath until they work off their sentence instead.
* Some nations in [[Chandrar]] force their criminals to participate in gladiatorial combat in arenas, such as [[Nerrhavia's Fallen]]<ref>{{VERef|8.36 H}}</ref> and recently [[Illivere]]. Enslavement is also a common fate for criminals. Also, escaped [Slaves] are typically recaptured even in Chandrarian nations that seldom practice slavery due to treaties they have with [[Roshal]]. The Mage's Guilds will check if someone is an escaped [Slave] and inform the authorities if so.<ref>{{VERef|10.11 H}}</ref>
* Some nations in [[Chandrar]] force their criminals to participate in gladiatorial combat in arenas, such as [[Nerrhavia's Fallen]]<ref>{{VERef|8.36 H}}</ref> and recently [[Illivere]]. Enslavement is also a common fate for criminals. Also, escaped [Slaves] are typically recaptured even in Chandrarian nations that seldom practice slavery due to treaties they have with [[Roshal]]. The Mage's Guilds will check if someone is an escaped [Slave] and inform the authorities if so.<ref>{{VERef|10.11 H}}</ref>
* [[Khelt]] deeply values each of its citizens. So if one commits a crime against another, it will first resort to censure, then attempt behavioral correction through monitoring and house arrest. The citizen can still leave Khelt to avoid punishment, which is the effectively same as exile.<ref>{{VERef|10.56 F}}</ref>
== Notorious Crime Groups ==
== Notorious Crime Groups ==


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