Editing Crime in Innworld

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**Convicts in [[Zeres]] may serve their sentence by working as rowers.<ref name=":5" />
**Convicts in [[Zeres]] may serve their sentence by working as rowers.<ref name=":5" />
**[[Fissival]] punishes infractions by downgrading the class of citizenship. They otherwise prefer exile to incarceration.<ref name=":5" />
**[[Fissival]] punishes infractions by downgrading the class of citizenship. They otherwise prefer exile to incarceration.<ref name=":5" />
**[[Salazsar]] has a forced conscription service for prisoners, where they are sent to work in the mines.<ref name=":5" />
**[[Loeri]] gives out marker tallies to visitors upon entering the city. Those tallies are marked in permanent ink for every transgression, and must be presented when leaving the city.<ref>[https://wanderinginn.com/2023/02/04/9-36-ho/ Chapter 9.36 HO]</ref>
**[[Loeri]] gives out marker tallies to visitors upon entering the city. Those tallies are marked in permanent ink for every transgression, and must be presented when leaving the city.<ref>[https://wanderinginn.com/2023/02/04/9-36-ho/ Chapter 9.36 HO]</ref>
* In Northern [[Izril]] it is perceived as completely legal to hunt and kill Bandits without recriminations - not only in self-defense or legal pursue, but by invading their lairs. Headhunters literally get bounties for severed bandit heads.<ref name="6.19H"/> The authorities may fine adventurers who don't deal with the remains of battles against criminal groups, unless they waive the "salvage rights", which means looting the corpses of attackers.<ref>[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.32 H]</ref><ref name="7.15R" /> It seems that having [Murderer] as a class makes it undesirable for other Adventurers to associate with such a criminal, but that having such a class itself isn't a crime that other upstanding Adventurers would consider to report to the authorities.<ref name="7.15R" />
* In Northern [[Izril]] it is perceived as completely legal to hunt and kill Bandits without recriminations - not only in self-defense or legal pursue, but by invading their lairs. Headhunters literally get bounties for severed bandit heads.<ref name="6.19H"/> The authorities may fine adventurers who don't deal with the remains of battles against criminal groups, unless they waive the "salvage rights", which means looting the corpses of attackers.<ref>[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.32 H]</ref><ref name="7.15R" /> It seems that having [Murderer] as a class makes it undesirable for other Adventurers to associate with such a criminal, but that having such a class itself isn't a crime that other upstanding Adventurers would consider to report to the authorities.<ref name="7.15R" />
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