Editing Crime in Innworld

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* In Northern [[Izril]] it is perceived as completely legal to hunt and kill Bandits without recriminations - not only in self-defense or legal pursue, but by invading their lairs. Headhunters literally get bounties for severed bandit heads.<ref name="6.19H"/> The authorities may fine adventurers who don't deal with the remains of battles against criminal groups, unless they waive the "salvage rights", which means looting the corpses of attackers.<ref>[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.32 H]</ref><ref name="7.15R" /> It seems that having [Murderer] as a class makes it undesirable for other Adventurers to associate with such a criminal, but that having such a class itself isn't a crime that other upstanding Adventurers would consider to report to the authorities.<ref name="7.15R" />
* In Northern [[Izril]] it is perceived as completely legal to hunt and kill Bandits without recriminations - not only in self-defense or legal pursue, but by invading their lairs. Headhunters literally get bounties for severed bandit heads.<ref name="6.19H"/> The authorities may fine adventurers who don't deal with the remains of battles against criminal groups, unless they waive the "salvage rights", which means looting the corpses of attackers.<ref>[https://wanderinginn.com/2017/06/04/2-00-h/ Chapter 2.32 H]</ref><ref name="7.15R" /> It seems that having [Murderer] as a class makes it undesirable for other Adventurers to associate with such a criminal, but that having such a class itself isn't a crime that other upstanding Adventurers would consider to report to the authorities.<ref name="7.15R" />
** Piracy seems to be dealt with in similar manner to banditry. ''These practices point towards [Banditry] being a [[Condition]] that devalues the lives of those who commit to the lifestyle, since killers of criminals are not persecuted in any way, and investigations remain superficial, probably thanks to truth-telling items.''
** Piracy seems to be dealt with in similar manner to banditry. ''These practices point towards [Banditry] being a [[Condition]] that devalues the lives of those who commit to the lifestyle, since killers of criminals are not persecuted in any way, and investigations remain superficial, probably thanks to truth-telling items.''
* Some nations in [[Chandrar]] force their criminals to participate in gladiatorial combat in arenas, such as [[Nerrhavia's Fallen]] and recently [[Illivere]]. Also, escaped [Slaves] are typically recaptured even in Chandrarian nations that seldom practice slavery due to treaties they have with [[Roshal]]. The Mage's Guilds will check if someone is an escaped [Slave] and inform the authorities if so.<ref>{{VERef|10.11 H}}</ref>
* Within Celum and other [[Humans|Human]] cities covered by the story so far, [Guards] deal with offenders of the peace by imprisonment, fining them, exiling them or lashing them.<ref>[https://wanderinginn.com/2017/07/15/2-37/ Chapter 2.44]</ref> However, they are more cautious than Drakes or Gnolls before apprehending offenders; and they may be easier bribed or intimidated.
* Within Celum and other [[Humans|Human]] cities covered by the story so far, [Guards] deal with offenders of the peace by imprisonment, fining them, exiling them or lashing them.<ref>[https://wanderinginn.com/2017/07/15/2-37/ Chapter 2.44]</ref> However, they are more cautious than Drakes or Gnolls before apprehending offenders; and they may be easier bribed or intimidated.
* In the [[Unseen Empire]], criminal offenses are dealt with by prerogative of the [Emperor] or his [Steward]. As there are no [Guards] in [[Riverfarm]] yet, catching the criminals fell to the military, especially [[Beniar]]'s Raiders. A stocks was in use to publicly humiliate offenders.
* In the [[Unseen Empire]], criminal offenses are dealt with by prerogative of the [Emperor] or his [Steward]. As there are no [Guards] in [[Riverfarm]] yet, catching the criminals fell to the military, especially [[Beniar]]'s Raiders. A stocks was in use to publicly humiliate offenders.
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* At least in some parts of Terandria like [[Kaliv]], high-leveled criminals may be sentenced to serve in specialized parts of the military where their violent tendencies are directed towards desirable results. Those "last chances" are likely lifetime sentences.<ref name="7.21KQ" />
* At least in some parts of Terandria like [[Kaliv]], high-leveled criminals may be sentenced to serve in specialized parts of the military where their violent tendencies are directed towards desirable results. Those "last chances" are likely lifetime sentences.<ref name="7.21KQ" />
* [[Ailendamus]] has a fully functional court system overseen by House Shoel's [[Lucifen]], who will secretly devour the very worst offenders. The nation generally eschews imprisonment, preferring instead to make use of its convicts in various ways such as labour, conscription, or experimentation, and gives criminals the choice as to how they will serve their sentence.<ref>{{VERef|8.68}}</ref>
* [[Ailendamus]] has a fully functional court system overseen by House Shoel's [[Lucifen]], who will secretly devour the very worst offenders. The nation generally eschews imprisonment, preferring instead to make use of its convicts in various ways such as labour, conscription, or experimentation, and gives criminals the choice as to how they will serve their sentence.<ref>{{VERef|8.68}}</ref>
* Some nations in [[Chandrar]] force their criminals to participate in gladiatorial combat in arenas, such as [[Nerrhavia's Fallen]]<ref>{{VERef|8.36 H}}</ref> and recently [[Illivere]]. Also, escaped [Slaves] are typically recaptured even in Chandrarian nations that seldom practice slavery due to treaties they have with [[Roshal]]. The Mage's Guilds will check if someone is an escaped [Slave] and inform the authorities if so.<ref>{{VERef|10.11 H}}</ref>
== Notorious Crime Groups ==
== Notorious Crime Groups ==


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