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Crossroads of Izril
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== Geography == The ground in the Crossroads is naturally grey, and the roads are overgrown with plants that are non-native to Izril. Aside from the mountains, the land covered with a film of gel which can absorb organic and inorganic objects and mimic its properties, so long as it's connected to the ground for a certain period of time. The purpose of this gel is theorized to prevent the growth of plantlife, though it doesn't affect living creatures. There are ruins of structures, worn down by age and oxygen, making the surrounding gel dusty and grey, and may be the reason the ground is naturally grey. At the borders of the Crossroads is a wall of blackness. The Great Plains is considered a safe area. Northwards of the Plains is a wide open expanse until there is a rocky terrain, and at the center of southern Izril is the Walled City Imlerith. North of the city, the land is tainted by the [[Bloodfields]], save for the road and the mountain ranges, which gives the ground a reddish gradiant as far as the Great Plains. In the east there are larger roads and the ruins of an unknown city. The south slopes downwards. Around [[Zeres]]' location, there is a murky swamp of putrid water inhabited by sick and contaminated fauna, and a brackish, foul rain. In the west is a range of rocky mountains, which includes the ruins of Lesegoth.<ref name=":3" /> Near the area that parallels the Hivelands is a thousand miles of blasted rubble and broken tunnels.<ref name=":2" />
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