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== Overview == | == Overview == | ||
The Crossroads of Izril is an ancient and dangerous place with a network of pathways that connected all of Izril, ending at its coasts. The size and shape of the Crossroads are identical to Izril, | The Crossroads of Izril is an ancient and dangerous place with a network of pathways that connected all of Izril, ending at its coasts. The size and shape of the Crossroads are identical to Izril, and is bound to it to the point that any changes to Izril will also occur in the Crossroads. Space is warped within the Crossroads, with "multiple dimensions folded in ridiculously". While most of the laws of physics are identical to the normal world, velocity is expedited within the Crossroads; objects can be thrown four times as far as they should, and [[Pisces Jealnet]] ran 120 feet in 4.2 seconds.<ref name=":3" /> However, travel through the Crossroads results in accelerated time, aging unenchanted objects faster and spoiling and decaying food within a matter of hours. As for travelers, while they do not exhibit any signs of aging (i.e. hair and fingernail growth), their metabolisms will increase proportionally to how fast and far they travel through the Crossroads. At high speeds, travelers require constant food intake is required or they will starve within hours.<ref name=":4">[https://wanderinginn.com/2023/12/06/9-69-pt-2/ Chapter 9.69 H (Pt. 2)]</ref> | ||
The Crossroads are a hazardous region with hundreds of threats. There are several safe places, such as the road and waystations located in the Walled Cities and Great Plains; however in its current state of disarray, it is dangerous to travel even a few feet in certain places. It is | The Crossroads are a hazardous region with hundreds of threats. There are several safe places, such as the road and waystations located in the Walled Cities and Great Plains; however in its current state of disarray, it is even dangerous to travel even a few feet in certain places. It is believed that the Crossroads in the New Lands will be comparatively safer, as it will not have been destabilized by past conflicts.<ref name=":2">[[Chapter 9.50]]</ref> New gateways to the New Lands have also appeared in the Crossroads.<ref name=":4" /> Sometimes, animals wander into the Crossroads from a gate, including [[Monsters]], some of which establish a habitat within the dimension.<ref name=":3">[https://wanderinginn.com/2023/10/28/9-64-bh/ Chapter 9.64 BH]</ref> | ||
Casting magic is harder within the Crossroads, costing more mana than normal. Furthermore, it is a mana-free zone, so [Mages] can't replenish their mana reserves naturally, and must rely on mana potions.<ref name=":3" /> | Casting magic is harder within the Crossroads, costing more mana than normal. Furthermore, it is a mana-free zone, so [Mages] can't replenish their mana reserves naturally, and must rely on mana potions.<ref name=":3" /> |