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=== Inhabitants ===
=== Inhabitants ===
The inhabitants of the Archipelago are referred as '''Drathians''' and the '''Drath people.'''<ref name="gloss">[https://wanderinginn.com/2018/10/19/glossary/ The Wandering Inn Glossary]</ref>A very formal people, Drathians are rarely seen in foreign lands.<ref name="gloss" /><ref name="6.14 K">[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]</ref> The Humans of Drath have unique physical features uncommon among other Humans. Both [[Magnolia Reinhart]]<ref name="1.03R" /> and [[Venitra]]<ref>[https://wanderinginn.com/2017/05/26/2-24/ Chapter 2.29]</ref> noticed that [[Ryoka Griffin|Ryoka]] (who is half-Japanese) appears to look similar to a Drath Archipelago native. Another species native to Drath are Kitsunes.<ref name=":0">[[Chapter 8.77 B]]</ref>
The inhabitants of the Archipelago are referred as '''Drathians''' and the '''Drath people.'''<ref name="gloss">[https://wanderinginn.com/2018/10/19/glossary/ The Wandering Inn Glossary]</ref>A very formal people, Drathians are rarely seen in foreign lands.<ref name="gloss" /><ref name="6.14 K">[https://wanderinginn.com/2019/05/07/6-14-k/ Chapter 6.14 K]</ref> The Humans of Drath have unique physical features uncommon among other Humans. Both [[Magnolia Reinhart]]<ref name="1.03R" /> and [[Venitra]]<ref>[https://wanderinginn.com/2017/05/26/2-24/ Chapter 2.29]</ref> noticed that [[Ryoka Griffin|Ryoka]] (who is half-Japanese) appears to look similar to a Drath Archipelago native. Another species native to Drath are Kitsunes.<ref name=":0">[[Chapter 8.77 B]]</ref>
 
The people of Drath are the descendants of the "survivors of countless nations," from the area where the [[The Last Tide (location)|Last Tide]] is now. <ref>{{VERef|9.39}}</ref>  


=== Trade ===
=== Trade ===
The Drathians maintain trade fleets capable of far ocean-travelling. Drathian waters are also considered ''dangerous'' for [[pirates]].<ref>[https://wanderinginn.com/2019/09/03/interlude-rufelt/ Interlude - Rufelt]</ref>
The Drathians maintain trade fleets capable of far ocean-travelling. Drathian waters are also considered ''dangerous'' for [[Pirates]].<ref>[https://wanderinginn.com/2019/09/03/interlude-rufelt/ Interlude - Rufelt]</ref>


After incidents with [[Roshal]] slavers, they stopped sailing to [[Chandrar]]. However, seeing Drathian sailors in [[Dullahans|Dullahan]] ports is not a rarity unlike in most other ports,<ref name="6.55K" /> and their products make their way also to the rest of Baleros and even [[Terandria]].<ref name="6.44E" /> The house of Minos also trades with the Drathians, claiming that their tools and magic are useful.<ref name="6.23D">[https://wanderinginn.com/2019/06/08/6-23-d/ Chapter 6.23 D]</ref>
After incidents with [[Roshal]] slavers, they stopped sailing to [[Chandrar]]. However, seeing Drathian sailors in [[Dullahans|Dullahan]] ports is not a rarity unlike in most other ports,<ref name="6.55K" /> and their products make their way also to the rest of Baleros and even [[Terandria]].<ref name="6.44E" /> The house of Minos also trades with the Drathians, claiming that their tools and magic are useful.<ref name="6.23D">[https://wanderinginn.com/2019/06/08/6-23-d/ Chapter 6.23 D]</ref>
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Foreign warriors make pilgrimages to Drath to learn their fighting arts.<ref name=":1" />
Foreign warriors make pilgrimages to Drath to learn their fighting arts.<ref name=":1" />


From books of Magnolia's library, [[Ryoka]] deduced that the Minotaurs and the natives of the Archipelago often clash, and she mentally compared them to the Philippines or Japan.<ref name=":3.35">[https://wanderinginn.com/2017/12/05/3-35/ Chapter 3.35]</ref> Other sources confirm that Drathians and other seafarers occasionally clash with each other.<ref name="gloss" /><!-- ''Note: Ryoka also got things wrong about Baleros, believing that the continent was similar to the Americas without any colonization happening.''<ref name="2.06" /> -->
In books of Magnolia's library, [[Ryoka]] deduced that the Minotaurs and the natives of the Archipelago often clash, and she mentally compared them to the Philippines or Japan.<ref name=":3.35">[https://wanderinginn.com/2017/12/05/3-35/ Chapter 3.35]</ref> Other sources confirm that Drathians and other seafarers occasionally clash with each other.<ref name="gloss" /><!-- ''Note: Ryoka also got things wrong about Baleros, believing that the continent was similar to the Americas without any colonization happening.''<ref name="2.06" /> -->


=== Culture ===
=== Culture ===
Drathian culture contains elements similar to Japanese, Chinese, and Korean cultures. Drath's unique language, referred to as Drathian, contains Japanese and Chinese words.<ref name="5.05">[https://wanderinginn.com/2018/07/24/5-05/ Chapter 5.05]</ref><ref>[[Chapter 8.51 D]]</ref><ref name=":0" /> Traditional Drathian weapons also include katanas and ''hwachas'', which are Japanese and Korean respectively.
Drathian culture contains elements similar to Japanese, Chinese, and Korean cultures. Drath's unique language, referred to as Drathian, contains Japanese and Chinese words.<ref name="5.05">[https://wanderinginn.com/2018/07/24/5-05/ Chapter 5.05]</ref><ref>[[Chapter 8.51 D]]</ref><ref name=":0" /> Traditional Drathian weapons also include katanas and ''hwachas'', which can be found in Japan and Korea respectively.


A special meal from Drath is the ''sea urchin'', that is also common on other eastern parts of the world, like Rhir and Minos.<ref name="6.55K">[https://wanderinginn.com/2019/11/05/6-55-k/ Chapter 6.55 K]</ref> Some Drathians and Minotaurs are also known to be [Martial Artists].<ref>[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]</ref> The Drathian culture also has [Ninjas], while other continents refer to a similar class as <nowiki>[</nowiki>[[Assassins]]].<ref>[https://wanderinginn.com/2017/09/16/3-13/ Chapter 3.13]</ref>
A special meal from Drath is the ''sea urchin'', that is also common on other eastern parts of the world, like Rhir and Minos.<ref name="6.55K">[https://wanderinginn.com/2019/11/05/6-55-k/ Chapter 6.55 K]</ref> Some Drathians and Minotaurs are also known to be [Martial Artists].<ref>[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]</ref> The Drathian culture also has [Ninjas], while other continents refer to a similar class as <nowiki>[</nowiki>[[Assassins]]].<ref>[https://wanderinginn.com/2017/09/16/3-13/ Chapter 3.13]</ref>
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== Military ==
== Military ==
Drath has a powerful navy that patrols [[the Last Tide]] to slay any [[Seamwalkers|Seamwalker]] that arises. Aside from their armadas, they also have Border Fleets that act as peacekeepers and patrol the edge of the world. Their ships are armored with scale-mail inscribed with magical sigils, armed with what may be magic-based weapons resembling cannons (magical devices with glowing barrels), and some are large enough to carry hundreds of soldiers. One of those ships can duel one of [[Zeres]]' biggest warships.<ref name=":0" />
As the nation is comprised of islands and they patrol [[the Last Tide]] to fight any [[Seamwalkers|Seamwalker]] that appear, they have a powerful navy. They have Border Fleets that act as peacekeepers and patrol the edge of the world, and they have Armadas they can send out as well. Their ships are armored with scale-mail inscribed with magical sigils, armed with what may be magic-based weapons resembling cannons (magical devices with glowing barrels), and some are large enough to carry hundreds of soldiers. One of those ships can duel one of [[Zeres]]' biggest warships.<ref name=":0" />


Their soldiers use katanas and glaives, and also have staff-wielders and bare-handed experts in their ranks. They also have a "suicide corps" comprised of [Abyssal Slayers], [Doomkillers], and [Edgeworld Hunters]. These hunters, trained to fight Seamwalkers, carry gigantic dragonblood crystal weapons.<ref name=":0" />
Their soldiers use katanas and glaives, and also have staff-wielders and bare-handed experts in their ranks. Drath does not have Adventurers, but instead has a suicide corps comprised of [Abyssal Slayers], [Doomkillers], and [Edgeworld Hunters]. These hunters, trained to fight Seamwalkers, carry gigantic dragonblood crystal weapons.<ref name=":0" />


As mentioned above, they craft hwachas. They also produce artifacts that summon monsters from paper talismans.
As mentioned above, they craft hwachas. They also produce artifacts that summon monsters from paper talismans.


== History ==
== History ==
The Kingdom of Drath predates the God War. The southernmost edge of their old empire survived the attack that destroyed a part of the world and created the Last Tide. The inhabitants have sworn to remember theses events.<ref>[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]</ref><ref name=":1" />
The Kingdom of Drath predates the Godwar. The southernmost edge of their old empire survived the attack that destroyed a part of the world and created the Last Tide. The inhabitants have sworn to remember theses events.<ref>[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]</ref><ref name=":1" />


Dragons took notes of the capital's jade bulwarks to later build their [[Walled Cities]]. Their warriors of stone once helped revive the art of creating [[Golems]].<ref name=":1" />
Dragons took notes of the capital's jade bulwarks to later build their [[Walled Cities]]. Their warriors of stone once helped revive the art of creating [[Golems]].<ref name=":1" />
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